Преглед изворни кода

1.优化服务端代码;2.解决吃碰后玩家摸了一张牌的问题

johnclot69 пре 1 месец
родитељ
комит
3e8af63bbf

+ 0 - 9
DotNet/Hotfix/Scenes/Game/Handler/C2G_HGHHDisCardHandler.cs

@@ -78,15 +78,6 @@ namespace ET.Server
                 return;
             }
             
-            // 是否有动作,有动作无法出牌
-            if (player.ActInfo is { Count: > 0 }) 
-            {
-                response.Error = ErrorCode.ERR_OperationError;
-                response.Message = "有动作,请先操作动作,出牌错误...";
-                reply();
-                return;
-            }
-            
             // 出牌
             hghhComponent.DisCard(room, player, request.Card, false);
             

+ 153 - 140
DotNet/Hotfix/Scenes/Game/Room/HGHHComponentSystem.cs

@@ -327,6 +327,9 @@ namespace ET.Server
             
             // 设置当前操作玩家
             self.CurrentPlayer = drawCardPlayer;
+            // 重置时间和流程标记
+            self.Time = 30;
+            self.Flag = true;
             
             Log.Info($"摸牌... 玩家ID:{drawCardPlayer.Id}, 位置:{drawCardPlayer.Pos}, 手牌大小:{drawCardPlayer.RemainCards.Length}, 手牌信息:{string.Join(", ", drawCardPlayer.RemainCards)}, 摸的牌:{card}");
             
@@ -405,100 +408,99 @@ namespace ET.Server
                     foreach (int index in nextPos)
                     {
                         Player otherPlayer = self.Players[index];
-                        if (otherPlayer != null)
+                        if (otherPlayer is not { State: 2 })
+                        {
+                            continue;
+                        }
+                        
+                        // 吃,碰,杠,胡,过
+                        int[] act = new int[5];
+                        List<Struct.Kezi> gangs = new List<Struct.Kezi>();
+                        List<Struct.Kezi> pengs = new List<Struct.Kezi>();
+                        List<Struct.Kezi> chis = new List<Struct.Kezi>();
+                        // todo 玩家听牌状态不允许有动作
+                        // 出牌是否杠
+                        gangs = HGHHHelper.IsDiscardGang(otherPlayer, card, player.Id);
+                        // 出牌是否碰
+                        pengs = HGHHHelper.IsDiscardPeng(otherPlayer, card, player.Id);
+                        // 出牌是否吃
+                        if (otherPlayer.Pos == nextPos[0])
+                        {
+                            chis = HGHHHelper.IsDiscardChi(otherPlayer, card, player.Id);
+                        }
+
+                        bool hasAct = false;
+                                
+                        int[] tmpCards = new int[otherPlayer.RemainCards.Length];
+                        Array.Copy(otherPlayer.RemainCards, 0, tmpCards, 0, otherPlayer.RemainCards.Length);
+                        tmpCards = CardHelper.Add(tmpCards, card);
+                        // 校验胡牌
+                        Struct.HuRes huType = HGHHHelper.CheckHu(tmpCards);
+
+                        if (huType.Type != HGHHConst.HU_DEFAULT)
                         {
-                            // 吃,碰,杠,胡,过
-                            int[] act = new int[5];
-                            List<Struct.Kezi> gangs = new List<Struct.Kezi>();
-                            List<Struct.Kezi> pengs = new List<Struct.Kezi>();
-                            List<Struct.Kezi> chis = new List<Struct.Kezi>();
-                            // todo 玩家听牌状态不允许有动作
-                            // 出牌是否杠
-                            gangs = HGHHHelper.IsDiscardGang(otherPlayer, card, player.Id);
-                            // 出牌是否碰
-                            pengs = HGHHHelper.IsDiscardPeng(otherPlayer, card, player.Id);
-                            // 出牌是否吃
-                            if (otherPlayer.Pos == nextPos[0])
+                            hasAct = true;
+                            act[3] = 1;
+                            // 放入可胡玩家列表
+                            if (!self.CanHuIds.Contains(otherPlayer.Id))
                             {
-                                chis = HGHHHelper.IsDiscardChi(otherPlayer, card, player.Id);
+                                self.CanHuIds.Add(otherPlayer.Id);
                             }
-                            // 游戏中才会动作
-                            if (otherPlayer.State == 2)
+                            // 加入可操作玩家list
+                            if (!self.OperableList.Contains(otherPlayer.Id))
                             {
-                                bool hasAct = false;
-                                
-                                int[] tmpCards = new int[otherPlayer.RemainCards.Length];
-                                Array.Copy(otherPlayer.RemainCards, 0, tmpCards, 0, otherPlayer.RemainCards.Length);
-                                tmpCards = CardHelper.Add(tmpCards, card);
-                                // 校验胡牌
-                                Struct.HuRes huType = HGHHHelper.CheckHu(tmpCards);
-
-                                if (huType.Type != HGHHConst.HU_DEFAULT)
-                                {
-                                    hasAct = true;
-                                    act[3] = 1;
-                                    // 放入可胡玩家列表
-                                    if (!self.CanHuIds.Contains(otherPlayer.Id))
-                                    {
-                                        self.CanHuIds.Add(otherPlayer.Id);
-                                    }
-                                    // 加入可操作玩家list
-                                    if (!self.OperableList.Contains(otherPlayer.Id))
-                                    {
-                                        self.OperableList.Add(otherPlayer.Id);
-                                    }
-                                }
-                                // 是否杠
-                                if (gangs.Count > 0)
-                                {
-                                    hasAct = true;
-                                    act[2] = 1;
-                                    foreach (Struct.Kezi kezi in gangs.Where(kezi => kezi is { Card: >= 0 }))
-                                    {
-                                        otherPlayer.ActInfo.Add(new Struct.Kezi(kezi.Type, kezi.Card, kezi.PlayerId));
-                                    }
-                                }
-                                // 是否碰
-                                if (pengs.Count > 0)
-                                {
-                                    hasAct = true;
-                                    act[1] = 1;
-                                    foreach (Struct.Kezi kezi in pengs.Where(kezi => kezi is { Card: >= 0 }))
-                                    {
-                                        otherPlayer.ActInfo.Add(new Struct.Kezi(kezi.Type, kezi.Card, kezi.PlayerId));
-                                    }
-                                }
-                                // 是否吃
-                                if (chis.Count > 0)
-                                {
-                                    hasAct = true;
-                                    act[0] = 1;
-                                    foreach (Struct.Kezi kezi in chis.Where(kezi => kezi is { Card: >= 0 }))
-                                    {
-                                        otherPlayer.ActInfo.Add(new Struct.Kezi(kezi.Type, kezi.Card, kezi.PlayerId));
-                                    }
-                                }
-                                // 是否过
-                                if (hasAct) {
-                                    act[4] = 1;
-                                }
-                                if (act[2] == 1 || act[1] == 1 || act[0] == 1) {
-                                    // 加入可操作玩家list
-                                    if (!self.OperableList.Contains(otherPlayer.Id)) {
-                                        self.OperableList.Add(otherPlayer.Id);
-                                    }
-                                    // 加入可碰杠玩家集合
-                                    if (!self.CanPgIds.Contains(otherPlayer.Id)) {
-                                        self.CanPgIds.Add(otherPlayer.Id);
-                                    }
-                                }
-                                // 设置玩家动作
-                                otherPlayer.Act = act;
+                                self.OperableList.Add(otherPlayer.Id);
+                            }
+                        }
+                        // 是否杠
+                        if (gangs.Count > 0)
+                        {
+                            hasAct = true;
+                            act[2] = 1;
+                            foreach (Struct.Kezi kezi in gangs.Where(kezi => kezi is { Card: >= 0 }))
+                            {
+                                otherPlayer.ActInfo.Add(new Struct.Kezi(kezi.Type, kezi.Card, kezi.PlayerId));
+                            }
+                        }
+                        // 是否碰
+                        if (pengs.Count > 0)
+                        {
+                            hasAct = true;
+                            act[1] = 1;
+                            foreach (Struct.Kezi kezi in pengs.Where(kezi => kezi is { Card: >= 0 }))
+                            {
+                                otherPlayer.ActInfo.Add(new Struct.Kezi(kezi.Type, kezi.Card, kezi.PlayerId));
+                            }
+                        }
+                        // 是否吃
+                        if (chis.Count > 0)
+                        {
+                            hasAct = true;
+                            act[0] = 1;
+                            foreach (Struct.Kezi kezi in chis.Where(kezi => kezi is { Card: >= 0 }))
+                            {
+                                otherPlayer.ActInfo.Add(new Struct.Kezi(kezi.Type, kezi.Card, kezi.PlayerId));
                             }
-                            
-                            // // 广播其它三家
-                            // MessageHelper.SendToClient(otherPlayer, new G2C_HGHHDisCardPush(){info = ProtoHelper.RoomToProto(room, otherPlayer, player)});
                         }
+                        // 是否过
+                        if (hasAct) {
+                            act[4] = 1;
+                        }
+                        if (act[2] == 1 || act[1] == 1 || act[0] == 1) {
+                            // 加入可操作玩家list
+                            if (!self.OperableList.Contains(otherPlayer.Id)) {
+                                self.OperableList.Add(otherPlayer.Id);
+                            }
+                            // 加入可碰杠玩家集合
+                            if (!self.CanPgIds.Contains(otherPlayer.Id)) {
+                                self.CanPgIds.Add(otherPlayer.Id);
+                            }
+                        }
+                        // 设置玩家动作
+                        otherPlayer.Act = act;
+
+                        // // 广播其它三家
+                        // MessageHelper.SendToClient(otherPlayer, new G2C_HGHHDisCardPush(){info = ProtoHelper.RoomToProto(room, otherPlayer, player)});
                     }
 
                     if (self.CanHuIds.Count <= 0)
@@ -556,6 +558,10 @@ namespace ET.Server
                         }
                     }
                     
+                    // 重置时间和流程标记
+                    self.Time = 30;
+                    self.Flag = false;
+                    
                     // 给出牌人广播
                     MessageHelper.SendToClient(player, new G2C_HGHHDisCardPush(){info = ProtoHelper.RoomToProto(room, player, self.CurrentPlayer)});
                     // 给其他三家广播
@@ -657,7 +663,7 @@ namespace ET.Server
             
             // 重置时间和流程标记
             self.Time = 30;
-            self.Flag = false;
+            self.Flag = true;
             
             Log.Info($"玩家吃牌... 玩家ID:{player.Id}, 位置:{player.Pos}, 手牌大小:{player.RemainCards.Length}, 手牌信息:{string.Join(", ", player.RemainCards)}, 吃的牌:{card}");
             
@@ -665,7 +671,6 @@ namespace ET.Server
             foreach (Player p in room.GetAllPlayers().Values.Where(p => p != null))
             {
                 RoomInfo info = ProtoHelper.RoomToProto(room, p, player);
-                info.Time = 15;
                 MessageHelper.SendToClient(p, new G2C_HGHHOperationPush(){info = info, OpType = 1});
             }
         }
@@ -736,9 +741,9 @@ namespace ET.Server
                 
             self.OperableList.Clear();
                 
-            // 重置时间和流程标记
-            self.Time = 15;
-            self.Flag = false;
+            // 重置时间和摸牌标记
+            self.Time = 30;
+            self.Flag = true;
                 
             Log.Info($"玩家碰牌... 玩家ID:{player.Id}, 位置:{player.Pos}, 手牌大小:{player.RemainCards.Length}, 手牌信息:{string.Join(", ", player.RemainCards)}, 碰的牌:{self.DisCard}");
                 
@@ -746,7 +751,6 @@ namespace ET.Server
             foreach (Player p in room.GetAllPlayers().Values.Where(p => p != null))
             {
                 RoomInfo info = ProtoHelper.RoomToProto(room, p, player);
-                info.Time = 15;
                 MessageHelper.SendToClient(p, new G2C_HGHHOperationPush(){info = info, OpType = 2});
             }
         }
@@ -863,19 +867,22 @@ namespace ET.Server
                 Array.Copy(p.RemainCards, 0, tmpCards, 0, p.RemainCards.Length);
                 tmpCards = CardHelper.Add(tmpCards, card);
                 Struct.HuRes result = HGHHHelper.CheckHu(tmpCards);
-                if (result.Type != HGHHConst.HU_DEFAULT) {
-                    flag = true;
-                    if (!self.CanHuIds.Contains(p.Id)) {
-                        self.CanHuIds.Add(p.Id);
-                    }
-                    if (!self.OperableList.Contains(p.Id)) {
-                        self.OperableList.Add(p.Id);
-                    }
-                    if (!self.GangHuIds.Contains(p.Id)) {
-                        self.GangHuIds.Add(p.Id);
-                    }
-                    p.Act = new [] { 0, 0, 0, 1, 1 };
+                if (result.Type == HGHHConst.HU_DEFAULT)
+                {
+                    continue;
+                }
+
+                flag = true;
+                if (!self.CanHuIds.Contains(p.Id)) {
+                    self.CanHuIds.Add(p.Id);
                 }
+                if (!self.OperableList.Contains(p.Id)) {
+                    self.OperableList.Add(p.Id);
+                }
+                if (!self.GangHuIds.Contains(p.Id)) {
+                    self.GangHuIds.Add(p.Id);
+                }
+                p.Act = new [] { 0, 0, 0, 1, 1 };
             }
             return flag;
         }
@@ -889,48 +896,54 @@ namespace ET.Server
         /// <param name="card"></param>
         public static void Gang(this HGHHComponent self, Room room, Player player, int card)
         {
-            if (card > 0 && self.IsCanPengGang(player))
+            if (card <= 0 || !self.IsCanPengGang(player))
             {
-                int type = (int)HGHHConst.KeziType.DEFAULT;
+                return;
+            }
+
+            int type = (int)HGHHConst.KeziType.DEFAULT;
                 
-                if (self.DrawCardPlayer.Id == player.Id)
-                {
-                    type = self.GangPaiDraw(room, player, card);
-                }
-                else if (self.DrawCardPlayer.Id != player.Id && self.DisCard == card)
-                {
-                    type = self.GangPaiDisCard(room, player, card);
-                }
+            if (self.DrawCardPlayer.Id == player.Id)
+            {
+                type = self.GangPaiDraw(room, player, card);
+            }
+            else if (self.DrawCardPlayer.Id != player.Id && self.DisCard == card)
+            {
+                type = self.GangPaiDisCard(room, player, card);
+            }
 
-                if (type != (int)HGHHConst.KeziType.DEFAULT)
-                {
-                    self.OperableList.Clear();
-                    // bool flag = true;
-                    if (self.GangType == (int)HGHHConst.KeziType.HUI_GANG)
-                    {
-                        if (self.CheckQangGangHu(room, self.GangPlayer, self.GangPai))
-                        {
-                            // 当前操作玩家
-                            Player tmpPlayer = room.GetPlayer(self.CanHuIds.First());
-                            if (tmpPlayer != null)
-                            {
-                                self.CurrentPlayer = self.Players[tmpPlayer.Pos];
-                            }
+            if (type == (int)HGHHConst.KeziType.DEFAULT)
+            {
+                return;
+            }
 
-                            self.Time = 15;
-                            // flag = false;
-                        }
-                    }
-                    
-                    // 广播
-                    foreach (Player p in room.GetAllPlayers().Values.Where(p => p != null))
+            self.OperableList.Clear();
+            // 重置时间和摸牌标记
+            self.Time = 30;
+            self.Flag = false;
+            
+            // bool flag = true;
+            if (self.GangType == (int)HGHHConst.KeziType.HUI_GANG)
+            {
+                if (self.CheckQangGangHu(room, self.GangPlayer, self.GangPai))
+                {
+                    // 当前操作玩家
+                    Player tmpPlayer = room.GetPlayer(self.CanHuIds.First());
+                    if (tmpPlayer != null)
                     {
-                        RoomInfo info = ProtoHelper.RoomToProto(room, p, player);
-                        info.Time = 15;
-                        MessageHelper.SendToClient(p, new G2C_HGHHOperationPush(){info = info, OpType = 3});
+                        self.CurrentPlayer = self.Players[tmpPlayer.Pos];
                     }
+
+                    // flag = false;
                 }
             }
+                    
+            // 广播
+            foreach (Player p in room.GetAllPlayers().Values.Where(p => p != null))
+            {
+                RoomInfo info = ProtoHelper.RoomToProto(room, p, player);
+                MessageHelper.SendToClient(p, new G2C_HGHHOperationPush(){info = info, OpType = 3});
+            }
         }
 
         /// <summary>