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提交下。

xyh2000 1 month ago
parent
commit
edae38da47

File diff suppressed because it is too large
+ 243 - 102
Unity/Assets/Bundles/UI/UIStartFightRoom.prefab


+ 8 - 0
Unity/Assets/Scripts/Codes/ModelView/Client/Demo/UI/UIStartFightRoom/UIStartFightRoomComponent.cs

@@ -10,6 +10,7 @@ namespace ET.Client
         public GameObject playerObj;
         public Image playerIcon;
         public GameObject readyImage;
+        public Text playName;
 
         public GameObject fightCardNode;
         public GameObject disCardsNode;
@@ -69,6 +70,11 @@ namespace ET.Client
         public Image shakeDiceImage;
         public Text timeCountTxt;
 
+        public Text dongTxt;
+        public Text nanTxt;
+        public Text xiTxt;
+        public Text beiTxt;
+
         //操作
         public GameObject operatorObj;
         public List<GameObject> operatorObj_btn = new List<GameObject>();
@@ -79,5 +85,7 @@ namespace ET.Client
         public long startTimeCount = 0; //用于开始倒计时,以及每个回合倒计时
 
         public int curCardVal = -1;
+
+        public string[] orientationList = new string[4] { "东","南","西","北"};
     }
 }

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