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@@ -10,6 +10,7 @@ namespace ET.Client
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public GameObject playerObj;
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public Image playerIcon;
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public GameObject readyImage;
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+ public Text playName;
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public GameObject fightCardNode;
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public GameObject disCardsNode;
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@@ -69,6 +70,11 @@ namespace ET.Client
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public Image shakeDiceImage;
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public Text timeCountTxt;
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+ public Text dongTxt;
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+ public Text nanTxt;
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+ public Text xiTxt;
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+ public Text beiTxt;
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+
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//操作
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public GameObject operatorObj;
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public List<GameObject> operatorObj_btn = new List<GameObject>();
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@@ -79,5 +85,7 @@ namespace ET.Client
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public long startTimeCount = 0; //用于开始倒计时,以及每个回合倒计时
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public int curCardVal = -1;
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+
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+ public string[] orientationList = new string[4] { "东","南","西","北"};
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}
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}
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