GraphicsSettings.asset 2.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!30 &1
  4. GraphicsSettings:
  5. m_ObjectHideFlags: 0
  6. serializedVersion: 14
  7. m_Deferred:
  8. m_Mode: 1
  9. m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
  10. m_DeferredReflections:
  11. m_Mode: 1
  12. m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0}
  13. m_ScreenSpaceShadows:
  14. m_Mode: 1
  15. m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0}
  16. m_LegacyDeferred:
  17. m_Mode: 1
  18. m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0}
  19. m_DepthNormals:
  20. m_Mode: 1
  21. m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0}
  22. m_MotionVectors:
  23. m_Mode: 1
  24. m_Shader: {fileID: 75, guid: 0000000000000000f000000000000000, type: 0}
  25. m_LightHalo:
  26. m_Mode: 1
  27. m_Shader: {fileID: 105, guid: 0000000000000000f000000000000000, type: 0}
  28. m_LensFlare:
  29. m_Mode: 1
  30. m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0}
  31. m_VideoShadersIncludeMode: 2
  32. m_AlwaysIncludedShaders:
  33. - {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
  34. - {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0}
  35. - {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0}
  36. - {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
  37. - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
  38. - {fileID: 10782, guid: 0000000000000000f000000000000000, type: 0}
  39. - {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
  40. - {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
  41. - {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0}
  42. m_PreloadedShaders: []
  43. m_PreloadShadersBatchTimeLimit: -1
  44. m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
  45. type: 0}
  46. m_CustomRenderPipeline: {fileID: 11400000, guid: 313955cd6271f5c4985cba4adc30fc8e,
  47. type: 2}
  48. m_TransparencySortMode: 0
  49. m_TransparencySortAxis: {x: 0, y: 0, z: 1}
  50. m_DefaultRenderingPath: 1
  51. m_DefaultMobileRenderingPath: 1
  52. m_TierSettings: []
  53. m_LightmapStripping: 1
  54. m_FogStripping: 1
  55. m_InstancingStripping: 2
  56. m_LightmapKeepPlain: 1
  57. m_LightmapKeepDirCombined: 0
  58. m_LightmapKeepDynamicPlain: 0
  59. m_LightmapKeepDynamicDirCombined: 0
  60. m_LightmapKeepShadowMask: 0
  61. m_LightmapKeepSubtractive: 0
  62. m_FogKeepLinear: 0
  63. m_FogKeepExp: 0
  64. m_FogKeepExp2: 0
  65. m_AlbedoSwatchInfos: []
  66. m_LightsUseLinearIntensity: 1
  67. m_LightsUseColorTemperature: 1
  68. m_DefaultRenderingLayerMask: 1
  69. m_LogWhenShaderIsCompiled: 0
  70. m_SRPDefaultSettings:
  71. UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: 7995cfbbc1fea9d49b9d9e9b1a4bee57,
  72. type: 2}