HybridCLRSettings.asset 1.3 KB

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  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
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  4. MonoBehaviour:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. m_GameObject: {fileID: 0}
  10. m_Enabled: 1
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  12. m_Script: {fileID: 11500000, guid: e189374413a3f00468e49d51d8b27a09, type: 3}
  13. m_Name:
  14. m_EditorClassIdentifier:
  15. enable: 1
  16. useGlobalIl2cpp: 0
  17. hybridclrRepoURL: https://gitee.com/focus-creative-games/hybridclr
  18. il2cppPlusRepoURL: https://gitee.com/focus-creative-games/il2cpp_plus
  19. hotUpdateAssemblyDefinitions: []
  20. hotUpdateAssemblies:
  21. - Model
  22. - Hotfix
  23. preserveHotUpdateAssemblies: []
  24. hotUpdateDllCompileOutputRootDir: HybridCLRData/HotUpdateDlls
  25. externalHotUpdateAssembliyDirs:
  26. - Temp/Bin/Debug
  27. strippedAOTDllOutputRootDir: HybridCLRData/AssembliesPostIl2CppStrip
  28. patchAOTAssemblies:
  29. - Unity.ThirdParty.dll
  30. - Unity.Loader.dll
  31. - Unity.Core.dll
  32. - MongoDB.Bson.dll
  33. - CommandLine.dll
  34. - NLog.dll
  35. - mscorlib.dll
  36. - System.dll
  37. - System.Core.dll
  38. outputLinkFile: Scripts/Loader/Plugins/HybridCLR/Generated/link.xml
  39. outputAOTGenericReferenceFile: Scripts/Loader/Plugins/HybridCLR/Generated/AOTGenericReferences.cs
  40. maxGenericReferenceIteration: 10
  41. maxMethodBridgeGenericIteration: 10