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- using System;
- using System.Diagnostics;
- using System.Runtime.CompilerServices;
- using System.Security;
- namespace ET
- {
- public struct AsyncETTaskCompletedMethodBuilder
- {
- // 1. Static Create method.
- [DebuggerHidden]
- public static AsyncETTaskCompletedMethodBuilder Create()
- {
- AsyncETTaskCompletedMethodBuilder builder = new AsyncETTaskCompletedMethodBuilder();
- return builder;
- }
- // 2. TaskLike Task property(void)
- public ETTaskCompleted Task => default;
- // 3. SetException
- [DebuggerHidden]
- public void SetException(Exception e)
- {
- ETTask.ExceptionHandler.Invoke(e);
- }
- // 4. SetResult
- [DebuggerHidden]
- public void SetResult()
- {
- // do nothing
- }
- // 5. AwaitOnCompleted
- [DebuggerHidden]
- public void AwaitOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine) where TAwaiter : INotifyCompletion where TStateMachine : IAsyncStateMachine
- {
- awaiter.OnCompleted(stateMachine.MoveNext);
- }
- // 6. AwaitUnsafeOnCompleted
- [DebuggerHidden]
- [SecuritySafeCritical]
- public void AwaitUnsafeOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine) where TAwaiter : ICriticalNotifyCompletion where TStateMachine : IAsyncStateMachine
- {
- awaiter.UnsafeOnCompleted(stateMachine.MoveNext);
- }
- // 7. Start
- [DebuggerHidden]
- public void Start<TStateMachine>(ref TStateMachine stateMachine) where TStateMachine : IAsyncStateMachine
- {
- stateMachine.MoveNext();
- }
- // 8. SetStateMachine
- [DebuggerHidden]
- public void SetStateMachine(IAsyncStateMachine stateMachine)
- {
- }
- }
- }
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