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+<?xml version="1.0" encoding="utf-8"?>
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+<SceneData type="CommonAI.Zone.ZoneEditor.SceneData">
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+ <Abilities element_type="CommonAI.Zone.ZoneEditor.SceneAbilityData" />
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+ <Areas element_type="CommonAI.Zone.ZoneEditor.AreaData" />
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+ <BGM>music_cangmanggucheng</BGM>
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+ <BlockSeekCritical>5.00</BlockSeekCritical>
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+ <canRiding>False</canRiding>
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+ <ClientSyncRange>50.00</ClientSyncRange>
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+ <Decorations element_type="CommonAI.Zone.ZoneEditor.DecorationData" />
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+ <DefaultUnitLevel>0</DefaultUnitLevel>
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+ <EnvironmentVars element_type="CommonAI.ZoneEditor.ZoneVar">
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+ <element type="CommonAI.ZoneEditor.ZoneVar">
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+ <Key>BossDead1</Key>
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+ <SyncToClient>False</SyncToClient>
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+ <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
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+ <Value>False</Value>
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+ </Value>
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+ </element>
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+ <element type="CommonAI.ZoneEditor.ZoneVar">
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+ <Key>BossDead2</Key>
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+ <SyncToClient>False</SyncToClient>
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+ <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
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+ <Value>False</Value>
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+ </Value>
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+ </element>
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+ <element type="CommonAI.ZoneEditor.ZoneVar">
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+ <Key>BossDead3</Key>
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+ <SyncToClient>False</SyncToClient>
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+ <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
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+ <Value>False</Value>
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+ </Value>
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+ </element>
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+ <element type="CommonAI.ZoneEditor.ZoneVar">
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+ <Key>BossDead4</Key>
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+ <SyncToClient>False</SyncToClient>
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+ <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
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+ <Value>False</Value>
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+ </Value>
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+ </element>
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+ </EnvironmentVars>
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+ <Events element_type="CommonAI.Zone.ZoneEditor.ZoneEvent">
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+ <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
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+ <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTransportAction">
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+ <Direction>0.00</Direction>
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+ <Pos type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
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+ <X>112.00</X>
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+ <Y>231.00</Y>
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+ </Pos>
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+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
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+ <templateIOd>1</templateIOd>
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+ </Unit>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
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+ <Direction>0.00</Direction>
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+ <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
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+ <Value>1</Value>
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+ </Force>
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+ <hpPrecent>100</hpPrecent>
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+ <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
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+ <X>87.00</X>
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+ <Y>183.00</Y>
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+ </Position>
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+ <unique>True</unique>
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+ <UnitLevel>0</UnitLevel>
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+ <UnitName>NPC2</UnitName>
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+ <UnitTemplateID>2</UnitTemplateID>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
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+ <Direction>0.00</Direction>
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+ <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
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+ <Value>1</Value>
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+ </Force>
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+ <hpPrecent>100</hpPrecent>
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+ <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
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+ <X>103.00</X>
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+ <Y>197.00</Y>
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+ </Position>
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+ <unique>True</unique>
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+ <UnitLevel>0</UnitLevel>
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+ <UnitName>NPC3</UnitName>
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+ <UnitTemplateID>3</UnitTemplateID>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
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+ <Direction>0.35</Direction>
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+ <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
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+ <Value>1</Value>
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+ </Force>
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+ <hpPrecent>100</hpPrecent>
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+ <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
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+ <X>100.00</X>
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+ <Y>265.00</Y>
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+ </Position>
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+ <unique>True</unique>
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+ <UnitLevel>0</UnitLevel>
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+ <UnitName>NPC4</UnitName>
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+ <UnitTemplateID>4</UnitTemplateID>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTriggerEventAction">
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+ <TriggerID>99001</TriggerID>
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+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
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+ <templateIOd>1001</templateIOd>
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+ </Unit>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTriggerEventAction">
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+ <TriggerID>10014</TriggerID>
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+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
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+ <templateIOd>1</templateIOd>
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+ </Unit>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTriggerEventAction">
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+ <TriggerID>10014</TriggerID>
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+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
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+ <templateIOd>2</templateIOd>
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+ </Unit>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTriggerEventAction">
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+ <TriggerID>10014</TriggerID>
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+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
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+ <templateIOd>3</templateIOd>
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+ </Unit>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTriggerEventAction">
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+ <TriggerID>10014</TriggerID>
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+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
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+ <templateIOd>4</templateIOd>
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+ </Unit>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.RemoveUnitAction">
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+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
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+ <templateIOd>1002</templateIOd>
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+ </Unit>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.RemoveUnitAction">
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+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
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+ <templateIOd>1003</templateIOd>
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+ </Unit>
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+ </element>
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+ </Datas>
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+ </Actions>
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+ <Active>True</Active>
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+ <Comment></Comment>
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+ <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
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+ </Datas>
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+ </Conditions>
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+ <DelayTimeMS>0</DelayTimeMS>
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+ <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
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+ </LocalVars>
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+ <Name>开局创建工具人</Name>
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+ <SavePath></SavePath>
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+ <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.RecvMessageFromGS">
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+ <Message>ClientIsReady</Message>
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+ </element>
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+ </Datas>
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+ </Triggers>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
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+ <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagCloseAction">
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+ <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
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+ <EditorName>怪1-1出生地</EditorName>
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+ </Flag>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagCloseAction">
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+ <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
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+ <EditorName>怪1-2出生地</EditorName>
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+ </Flag>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagCloseAction">
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+ <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
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+ <EditorName>怪1-3出生地</EditorName>
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+ </Flag>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
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+ <Direction>0.00</Direction>
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+ <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
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+ <Value>1</Value>
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+ </Force>
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+ <hpPrecent>100</hpPrecent>
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+ <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
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+ <X>190.00</X>
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+ <Y>133.00</Y>
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+ </Position>
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+ <unique>True</unique>
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+ <UnitLevel>0</UnitLevel>
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+ <UnitName>Tower2</UnitName>
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+ <UnitTemplateID>1002</UnitTemplateID>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.EveryForceUnitDoAction">
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+ <Action type="CommonAI.Zone.ZoneEditor.EventTrigger.DoAction3">
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+ <Action1 type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitPauseAction">
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+ <Pause type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
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+ <Value>True</Value>
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+ </Pause>
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+ <PauseTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
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+ <Value>10000</Value>
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+ </PauseTimeMS>
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+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PickingIteratingUnit" />
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+ </Action1>
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+ <Action2 type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTransportAction">
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+ <Direction>0.00</Direction>
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+ <Pos type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
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+ <X>150.00</X>
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+ <Y>100.00</Y>
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+ </Pos>
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+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PickingIteratingUnit" />
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+ </Action2>
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+ <Action3 type="CommonAI.Zone.ZoneEditor.EventTrigger.DoNoting" />
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+ </Action>
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+ <SelectForce type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
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+ <Value>3</Value>
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+ </SelectForce>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTransportAction">
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+ <Direction>0.00</Direction>
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+ <Pos type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
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+ <X>181.00</X>
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+ <Y>97.00</Y>
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+ </Pos>
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+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
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+ <templateIOd>1</templateIOd>
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+ </Unit>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTransportAction">
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+ <Direction>0.00</Direction>
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+ <Pos type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
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+ <X>200.00</X>
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+ <Y>143.00</Y>
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+ </Pos>
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+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
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+ <templateIOd>2</templateIOd>
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+ </Unit>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTransportAction">
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+ <Direction>0.00</Direction>
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+ <Pos type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
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+ <X>190.00</X>
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+ <Y>133.00</Y>
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+ </Pos>
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+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
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+ <templateIOd>3</templateIOd>
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+ </Unit>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTransportAction">
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+ <Direction>-2.79</Direction>
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+ <Pos type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
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+ <X>193.00</X>
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+ <Y>65.00</Y>
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+ </Pos>
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+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
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+ <templateIOd>4</templateIOd>
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+ </Unit>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SendMessageToGS">
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+ <Message type="CommonAI.Zone.ZoneEditor.EventTrigger.StringValue+VALUE">
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+ <Value>Dead:Tower1</Value>
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+ </Message>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
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+ <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.GameNotify">
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+ <Message type="CommonAI.Zone.ZoneEditor.EventTrigger.StringValue+VALUE">
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+ <Value>Camera1_2</Value>
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+ </Message>
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+ <Sender type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
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+ </DelayAction>
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+ <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
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+ <Value>2000</Value>
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+ </DelayTimeMS>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
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+ <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.RemoveUnitAction">
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+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
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+ </DelayAction>
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+ <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
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+ <Value>7000</Value>
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+ </DelayTimeMS>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitAddHPAction">
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+ <AddHP type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
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+ <Value>-1</Value>
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+ </AddHP>
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+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
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+ <templateIOd>1002</templateIOd>
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+ </Unit>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
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+ <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitAddHPAction">
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+ <AddHP type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
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+ <Value>1</Value>
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+ </AddHP>
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+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
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+ <templateIOd>1002</templateIOd>
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+ </Unit>
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+ </DelayAction>
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+ <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
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+ <Value>6000</Value>
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+ </DelayTimeMS>
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+ </element>
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+ </Datas>
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+ </Actions>
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+ <Active>True</Active>
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+ <Comment></Comment>
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+ <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
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+ </Datas>
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+ </Conditions>
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+ <DelayTimeMS>0</DelayTimeMS>
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+ <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
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+ </LocalVars>
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+ <Name>塔一攻破,镜头移向塔二</Name>
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+ <SavePath></SavePath>
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+ <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SpecifyUnitDead">
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+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Editor">
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+ <EditorName>一塔</EditorName>
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+ </Unit>
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+ </element>
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+ </Datas>
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+ </Triggers>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
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+ <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagCloseAction">
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+ <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
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+ <EditorName>怪2-1出生地</EditorName>
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+ </Flag>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagCloseAction">
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+ <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
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+ <EditorName>怪2-2出生地</EditorName>
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+ </Flag>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagCloseAction">
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+ <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
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+ <EditorName>怪2-3出生地</EditorName>
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+ </Flag>
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+ </element>
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|
|
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+ <Value>1</Value>
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+ </Force>
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+ <hpPrecent>100</hpPrecent>
|
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+ <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
|
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+ <X>104.00</X>
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+ <Y>69.00</Y>
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+ </Position>
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+ <unique>True</unique>
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+ <UnitLevel>0</UnitLevel>
|
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+ <UnitName>Tower3</UnitName>
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+ <UnitTemplateID>1003</UnitTemplateID>
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+ </element>
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+ <Value>True</Value>
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+ </Pause>
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+ <PauseTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
|
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+ <Value>10000</Value>
|
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+ </PauseTimeMS>
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+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PickingIteratingUnit" />
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+ <X>70.00</X>
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+ <Y>110.00</Y>
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+ </Pos>
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+ </Action2>
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|
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+ <Value>3</Value>
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+ </SelectForce>
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+ </element>
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+ <Pos type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
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+ <X>70.00</X>
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+ <Y>66.00</Y>
|
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+ </Pos>
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+ <templateIOd>1</templateIOd>
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+ <Direction>0.00</Direction>
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+ <X>116.00</X>
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+ <Y>60.00</Y>
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+ </Pos>
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+ <templateIOd>2</templateIOd>
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+ <Direction>0.00</Direction>
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+ <X>104.00</X>
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+ <Y>69.00</Y>
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+ <templateIOd>3</templateIOd>
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+ </Unit>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTransportAction">
|
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+ <Direction>2.27</Direction>
|
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+ <Pos type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
|
|
|
+ <X>41.50</X>
|
|
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+ <Y>42.50</Y>
|
|
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+ </Pos>
|
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|
+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
|
|
|
+ <templateIOd>4</templateIOd>
|
|
|
+ </Unit>
|
|
|
+ </element>
|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SendMessageToGS">
|
|
|
+ <Message type="CommonAI.Zone.ZoneEditor.EventTrigger.StringValue+VALUE">
|
|
|
+ <Value>Dead:Tower2</Value>
|
|
|
+ </Message>
|
|
|
+ </element>
|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
|
|
|
+ <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.GameNotify">
|
|
|
+ <Message type="CommonAI.Zone.ZoneEditor.EventTrigger.StringValue+VALUE">
|
|
|
+ <Value>Camera2_3</Value>
|
|
|
+ </Message>
|
|
|
+ <Sender type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
|
|
|
+ </DelayAction>
|
|
|
+ <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
|
|
|
+ <Value>2000</Value>
|
|
|
+ </DelayTimeMS>
|
|
|
+ </element>
|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
|
|
|
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|
|
|
+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
|
|
|
+ </DelayAction>
|
|
|
+ <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
|
|
|
+ <Value>7000</Value>
|
|
|
+ </DelayTimeMS>
|
|
|
+ </element>
|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitAddHPAction">
|
|
|
+ <AddHP type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
|
|
|
+ <Value>-1</Value>
|
|
|
+ </AddHP>
|
|
|
+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
|
|
|
+ <templateIOd>1003</templateIOd>
|
|
|
+ </Unit>
|
|
|
+ </element>
|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
|
|
|
+ <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitAddHPAction">
|
|
|
+ <AddHP type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
|
|
|
+ <Value>1</Value>
|
|
|
+ </AddHP>
|
|
|
+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
|
|
|
+ <templateIOd>1003</templateIOd>
|
|
|
+ </Unit>
|
|
|
+ </DelayAction>
|
|
|
+ <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
|
|
|
+ <Value>6000</Value>
|
|
|
+ </DelayTimeMS>
|
|
|
+ </element>
|
|
|
+ </Datas>
|
|
|
+ </Actions>
|
|
|
+ <Active>True</Active>
|
|
|
+ <Comment></Comment>
|
|
|
+ <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
|
|
|
+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
|
|
|
+ <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+IntegerComparison">
|
|
|
+ <Op>EQUAL</Op>
|
|
|
+ <Value1 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+UnitTemplateID">
|
|
|
+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
|
|
|
+ </Value1>
|
|
|
+ <Value2 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
|
|
|
+ <Value>1002</Value>
|
|
|
+ </Value2>
|
|
|
+ </Value>
|
|
|
+ </element>
|
|
|
+ </Datas>
|
|
|
+ </Conditions>
|
|
|
+ <DelayTimeMS>0</DelayTimeMS>
|
|
|
+ <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
|
|
|
+ <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
|
|
|
+ </LocalVars>
|
|
|
+ <Name>塔二攻破,镜头移向塔三</Name>
|
|
|
+ <SavePath></SavePath>
|
|
|
+ <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
|
|
|
+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.GenericUnitDead" />
|
|
|
+ </Datas>
|
|
|
+ </Triggers>
|
|
|
+ </element>
|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
|
|
|
+ <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
|
|
|
+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
|
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|
+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.GameOverAction">
|
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|
+ <WinForce type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
|
|
|
+ <Value>1</Value>
|
|
|
+ </WinForce>
|
|
|
+ </element>
|
|
|
+ </Datas>
|
|
|
+ </Actions>
|
|
|
+ <Active>True</Active>
|
|
|
+ <Comment></Comment>
|
|
|
+ <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
|
|
|
+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
|
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|
+ <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
|
|
|
+ <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.GetEnvironmentAsBoolean">
|
|
|
+ <Key>BossDead1</Key>
|
|
|
+ </Condition1>
|
|
|
+ <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
|
|
|
+ <Value>True</Value>
|
|
|
+ </Condition2>
|
|
|
+ <Op>EQUAL</Op>
|
|
|
+ </Value>
|
|
|
+ </element>
|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
|
|
|
+ <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
|
|
|
+ <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.GetEnvironmentAsBoolean">
|
|
|
+ <Key>BossDead2</Key>
|
|
|
+ </Condition1>
|
|
|
+ <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
|
|
|
+ <Value>True</Value>
|
|
|
+ </Condition2>
|
|
|
+ <Op>EQUAL</Op>
|
|
|
+ </Value>
|
|
|
+ </element>
|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
|
|
|
+ <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
|
|
|
+ <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.GetEnvironmentAsBoolean">
|
|
|
+ <Key>BossDead3</Key>
|
|
|
+ </Condition1>
|
|
|
+ <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
|
|
|
+ <Value>True</Value>
|
|
|
+ </Condition2>
|
|
|
+ <Op>EQUAL</Op>
|
|
|
+ </Value>
|
|
|
+ </element>
|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
|
|
|
+ <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
|
|
|
+ <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.GetEnvironmentAsBoolean">
|
|
|
+ <Key>BossDead4</Key>
|
|
|
+ </Condition1>
|
|
|
+ <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
|
|
|
+ <Value>True</Value>
|
|
|
+ </Condition2>
|
|
|
+ <Op>EQUAL</Op>
|
|
|
+ </Value>
|
|
|
+ </element>
|
|
|
+ </Datas>
|
|
|
+ </Conditions>
|
|
|
+ <DelayTimeMS>0</DelayTimeMS>
|
|
|
+ <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
|
|
|
+ <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
|
|
|
+ </LocalVars>
|
|
|
+ <Name>游戏胜利检测</Name>
|
|
|
+ <SavePath></SavePath>
|
|
|
+ <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
|
|
|
+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.EventActiveInvoke">
|
|
|
+ <EventName>游戏胜利检测</EventName>
|
|
|
+ </element>
|
|
|
+ </Datas>
|
|
|
+ </Triggers>
|
|
|
+ </element>
|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
|
|
|
+ <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
|
|
|
+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.GameOverActionVar">
|
|
|
+ <Message type="CommonAI.Zone.ZoneEditor.EventTrigger.StringValue+VALUE">
|
|
|
+ <Value></Value>
|
|
|
+ </Message>
|
|
|
+ <WinForce type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
|
|
|
+ <Value>3</Value>
|
|
|
+ </WinForce>
|
|
|
+ </element>
|
|
|
+ </Datas>
|
|
|
+ </Actions>
|
|
|
+ <Active>True</Active>
|
|
|
+ <Comment></Comment>
|
|
|
+ <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
|
|
|
+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
|
|
|
+ <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+IntegerComparison">
|
|
|
+ <Op>EQUAL</Op>
|
|
|
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|
|
|
+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
|
|
|
+ </Value1>
|
|
|
+ <Value2 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
|
|
|
+ <Value>1003</Value>
|
|
|
+ </Value2>
|
|
|
+ </Value>
|
|
|
+ </element>
|
|
|
+ </Datas>
|
|
|
+ </Conditions>
|
|
|
+ <DelayTimeMS>0</DelayTimeMS>
|
|
|
+ <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
|
|
|
+ <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
|
|
|
+ </LocalVars>
|
|
|
+ <Name>游戏失败</Name>
|
|
|
+ <SavePath></SavePath>
|
|
|
+ <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
|
|
|
+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.GenericUnitDead" />
|
|
|
+ </Datas>
|
|
|
+ </Triggers>
|
|
|
+ </element>
|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
|
|
|
+ <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
|
|
|
+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitEffect">
|
|
|
+ <Effect type="CommonAI.Zone.LaunchEffect">
|
|
|
+ <BindBody>False</BindBody>
|
|
|
+ <EarthQuakeMS>800</EarthQuakeMS>
|
|
|
+ <EarthQuakeXYZ>1.00</EarthQuakeXYZ>
|
|
|
+ <EffectAddSpeed>1.00</EffectAddSpeed>
|
|
|
+ <EffectHight>0.00</EffectHight>
|
|
|
+ <EffectOffsetX>0.00</EffectOffsetX>
|
|
|
+ <EffectOffsetY>0.00</EffectOffsetY>
|
|
|
+ <EffectTimeMS>5000</EffectTimeMS>
|
|
|
+ <IsLoop>False</IsLoop>
|
|
|
+ <IsSyncSenderRotation>False</IsSyncSenderRotation>
|
|
|
+ <Name>chuanyunjian01</Name>
|
|
|
+ <RType>None</RType>
|
|
|
+ <ScaleToBodySize>0.00</ScaleToBodySize>
|
|
|
+ <property.SerialNumber>30692005</property.SerialNumber>
|
|
|
+ </Effect>
|
|
|
+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
|
|
|
+ </element>
|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SetUnitBool">
|
|
|
+ <Key>HasCallHelp</Key>
|
|
|
+ <SyncToClient>True</SyncToClient>
|
|
|
+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
|
|
|
+ <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
|
|
|
+ <Value>True</Value>
|
|
|
+ </Value>
|
|
|
+ </element>
|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.GameNotify">
|
|
|
+ <Message type="CommonAI.Zone.ZoneEditor.EventTrigger.StringValue+VALUE">
|
|
|
+ <Value>towerhp</Value>
|
|
|
+ </Message>
|
|
|
+ <Sender type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
|
|
|
+ </element>
|
|
|
+ </Datas>
|
|
|
+ </Actions>
|
|
|
+ <Active>True</Active>
|
|
|
+ <Comment></Comment>
|
|
|
+ <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
|
|
|
+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
|
|
|
+ <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+IntegerComparison">
|
|
|
+ <Op>LESS_THAN</Op>
|
|
|
+ <Value1 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+UnitHP">
|
|
|
+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
|
|
|
+ </Value1>
|
|
|
+ <Value2 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
|
|
|
+ <Value>6000</Value>
|
|
|
+ </Value2>
|
|
|
+ </Value>
|
|
|
+ </element>
|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
|
|
|
+ <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
|
|
|
+ <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.GetUnitAsBoolean">
|
|
|
+ <Key>HasCallHelp</Key>
|
|
|
+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
|
|
|
+ </Condition1>
|
|
|
+ <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
|
|
|
+ <Value>True</Value>
|
|
|
+ </Condition2>
|
|
|
+ <Op>NOT_EQUAL</Op>
|
|
|
+ </Value>
|
|
|
+ </element>
|
|
|
+ </Datas>
|
|
|
+ </Conditions>
|
|
|
+ <DelayTimeMS>0</DelayTimeMS>
|
|
|
+ <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
|
|
|
+ <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
|
|
|
+ </LocalVars>
|
|
|
+ <Name>塔一求救</Name>
|
|
|
+ <SavePath></SavePath>
|
|
|
+ <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
|
|
|
+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SpecifyUnitDamaged">
|
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+ <Name>单位死亡通报游戏服</Name>
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+ <Name>道具--1仙女棒</Name>
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+ <SavePath>礼物事件</SavePath>
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|
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|
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|
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|
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|
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|
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+ </Actions>
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+ <Active>True</Active>
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+ <Name>道具--52甜甜圈_ext</Name>
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+ <Value>1500</Value>
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+ </Datas>
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|
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+ </LocalVars>
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+ <Name>道具--99能量电池</Name>
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+ <SavePath>礼物事件</SavePath>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.RecvMessageFromGS">
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+ <Message>TiktokGift_99</Message>
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+ <IsSyncSenderRotation>False</IsSyncSenderRotation>
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+ <Name>icon_zhadan</Name>
|
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+ <RType>None</RType>
|
|
|
+ <ScaleToBodySize>0.00</ScaleToBodySize>
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
|
+ <Value>1000</Value>
|
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|
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|
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|
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|
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|
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+ <Active>True</Active>
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|
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|
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|
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|
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|
|
|
+ <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
|
|
|
+ </LocalVars>
|
|
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+ <Name>道具--199恶魔炸弹</Name>
|
|
|
+ <SavePath>礼物事件</SavePath>
|
|
|
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|
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|
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.RecvMessageFromGS">
|
|
|
+ <Message>TiktokGift_199</Message>
|
|
|
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|
|
|
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|
|
|
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|
|
|
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|
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|
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|
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|
|
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|
|
|
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|
|
|
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|
|
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|
|
|
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|
|
|
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|
|
|
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|
|
|
+ <IsSyncSenderRotation>False</IsSyncSenderRotation>
|
|
|
+ <Name>Icon_shenmikongtou</Name>
|
|
|
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|
|
|
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|
|
|
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|
|
|
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|
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|
|
|
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|
|
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|
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|
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|
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|
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|
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|
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|
|
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|
|
|
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|
|
|
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|
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|
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|
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|
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|
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|
|
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|
|
|
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|
|
|
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|
|
|
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|
|
|
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|
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|
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|
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|
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|
|
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|
|
|
+ <Value>1000</Value>
|
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|
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|
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|
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|
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|
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|
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+ </LocalVars>
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+ <Name>道具--520神秘空投</Name>
|
|
|
+ <SavePath>礼物事件</SavePath>
|
|
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|
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|
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.RecvMessageFromGS">
|
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+ <Message>TiktokGift_520</Message>
|
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|
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|
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+ <Message type="CommonAI.Zone.ZoneEditor.EventTrigger.StringValue+VALUE">
|
|
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+ <Value>like_energy</Value>
|
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+ </Message>
|
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|
|
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+ <EffectTimeMS>0</EffectTimeMS>
|
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+ <IsLoop>False</IsLoop>
|
|
|
+ <IsSyncSenderRotation>False</IsSyncSenderRotation>
|
|
|
+ <Name>nengliangguangquan_hongse</Name>
|
|
|
+ <RType>None</RType>
|
|
|
+ <ScaleToBodySize>0.00</ScaleToBodySize>
|
|
|
+ <property.SerialNumber>30692039</property.SerialNumber>
|
|
|
+ </Effect>
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|
|
+ <templateIOd>3</templateIOd>
|
|
|
+ </Unit>
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|
+ </DelayAction>
|
|
|
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|
|
|
+ <Value>700</Value>
|
|
|
+ </DelayTimeMS>
|
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|
+ </element>
|
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
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+ <Action type="CommonAI.Zone.ZoneEditor.EventTrigger.ConditionAction">
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+ <Action type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTriggerEventAction">
|
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|
+ <TriggerID>10054</TriggerID>
|
|
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+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PickingIteratingUnit" />
|
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|
+ </Action>
|
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+ <Condition type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
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+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PickingIteratingUnit" />
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+ </Condition1>
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+ <Value>1400</Value>
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+ </LocalVars>
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+ <Name>点赞--能量爆发</Name>
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+ <SavePath>礼物事件</SavePath>
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+ <Value>1000</Value>
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+ <Value>1000</Value>
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+ </DelayTimeMS>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitEffect">
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+ <BindPartName>foot</BindPartName>
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+ <EffectTimeMS>1500</EffectTimeMS>
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+ <IsLoop>False</IsLoop>
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+ <IsSyncSenderRotation>False</IsSyncSenderRotation>
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+ <Name>huixue01</Name>
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+ <property.SerialNumber>30692041</property.SerialNumber>
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+ <IsSyncSenderRotation>False</IsSyncSenderRotation>
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+ <RType>None</RType>
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+ </element>
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+ <IsSyncSenderRotation>False</IsSyncSenderRotation>
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+ <templateIOd>1003</templateIOd>
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+ </Unit>
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+ </Datas>
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+ <Active>True</Active>
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|
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|
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+ </LocalVars>
|
|
|
+ <Name>点赞--每满100</Name>
|
|
|
+ <SavePath>礼物事件</SavePath>
|
|
|
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|
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|
|
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|
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+ <Value>bosscome:1</Value>
|
|
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|
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|
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|
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|
+ </LocalVars>
|
|
|
+ <Name>BOSS_Come1</Name>
|
|
|
+ <SavePath>BOSS出现事件</SavePath>
|
|
|
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|
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+ <Value>bosscome:2</Value>
|
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|
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|
|
|
+ <Value>3000</Value>
|
|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
+ </LocalVars>
|
|
|
+ <Name>BOSS_Come2</Name>
|
|
|
+ <SavePath>BOSS出现事件</SavePath>
|
|
|
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|
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|
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|
|
|
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|
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|
+ <Value>bosscome:3</Value>
|
|
|
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|
|
|
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|
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|
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|
|
|
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|
|
|
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|
|
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|
|
+ <Active>True</Active>
|
|
|
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|
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|
|
|
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|
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|
|
+ </Value>
|
|
|
+ </element>
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|
|
+ </Datas>
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|
+ </Conditions>
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|
|
+ <DelayTimeMS>0</DelayTimeMS>
|
|
|
+ <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
|
|
|
+ <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
|
|
|
+ </LocalVars>
|
|
|
+ <Name>BOSS_Come3</Name>
|
|
|
+ <SavePath>BOSS出现事件</SavePath>
|
|
|
+ <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
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|
|
+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
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|
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|
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|
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|
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|
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|
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|
+ <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
|
|
|
+ </LocalVars>
|
|
|
+ <Name>第二波BOSS加强版</Name>
|
|
|
+ <SavePath>第一战场</SavePath>
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|
|
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|
+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.EventEndInvoke">
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|
+ <EventName>BOSS死亡1</EventName>
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|
|
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|
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|
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+ <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
|
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagOpenAction">
|
|
|
+ <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
|
|
|
+ <EditorName>怪2-1出生地</EditorName>
|
|
|
+ </Flag>
|
|
|
+ </element>
|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.ConditionAction">
|
|
|
+ <Action type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagOpenAction">
|
|
|
+ <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
|
|
|
+ <EditorName>怪2-2出生地</EditorName>
|
|
|
+ </Flag>
|
|
|
+ </Action>
|
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+ <Condition type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+IntegerComparison">
|
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+ <Op>GREATER_THAN</Op>
|
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|
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+ <SelectForce type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
|
|
|
+ <Value>1</Value>
|
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+ </SelectForce>
|
|
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+ </Value1>
|
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+ <Value2 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
|
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|
+ <Value>30</Value>
|
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+ </Value2>
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+ </Condition>
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+ </element>
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+ </Datas>
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+ </Actions>
|
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|
+ <Active>True</Active>
|
|
|
+ <Comment></Comment>
|
|
|
+ <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
|
|
|
+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
|
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|
+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
|
|
|
+ </Datas>
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+ </Conditions>
|
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|
+ <DelayTimeMS>0</DelayTimeMS>
|
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+ <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
|
|
|
+ <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
|
|
|
+ </LocalVars>
|
|
|
+ <Name>B2刷怪</Name>
|
|
|
+ <SavePath>第二战场</SavePath>
|
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|
+ <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
|
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.RecvMessageFromGS">
|
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|
+ <Message>StartRefreshMonster2</Message>
|
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|
+ </element>
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|
+ </Datas>
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+ </Triggers>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagOpenAction">
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+ <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
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+ <EditorName>怪2-2出生地</EditorName>
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+ </Flag>
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+ </element>
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+ </Datas>
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+ </Actions>
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+ <Active>True</Active>
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+ <Comment></Comment>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
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+ <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+UnitIsAlived">
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+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
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+ <templateIOd>1001</templateIOd>
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+ </Unit>
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+ </Condition1>
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+ <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
|
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+ <Value>False</Value>
|
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+ </Condition2>
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+ <Op>EQUAL</Op>
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+ </Value>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
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+ <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+UnitIsAlived">
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+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
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+ <templateIOd>1002</templateIOd>
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+ </Unit>
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+ </Condition1>
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|
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+ <Value>True</Value>
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|
+ </Condition2>
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+ <Op>EQUAL</Op>
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+ </Value>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
|
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+ <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+IntegerComparison">
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+ <Op>EQUAL</Op>
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+ <Value1 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+UnitForce">
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+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
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+ </Value1>
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+ <Value>1</Value>
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+ </Value2>
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+ </Value>
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+ </element>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
|
|
|
+ <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanOperator">
|
|
|
+ <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+FlagEnabled">
|
|
|
+ <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
|
|
|
+ <EditorName>怪2-1出生地</EditorName>
|
|
|
+ </Flag>
|
|
|
+ </Condition1>
|
|
|
+ <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
|
|
|
+ <Value>True</Value>
|
|
|
+ </Condition2>
|
|
|
+ <Op>EQUAL</Op>
|
|
|
+ </Value>
|
|
|
+ </element>
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|
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
|
|
|
+ <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanOperator">
|
|
|
+ <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+FlagEnabled">
|
|
|
+ <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
|
|
|
+ <EditorName>怪2-2出生地</EditorName>
|
|
|
+ </Flag>
|
|
|
+ </Condition1>
|
|
|
+ <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
|
|
|
+ <Value>False</Value>
|
|
|
+ </Condition2>
|
|
|
+ <Op>EQUAL</Op>
|
|
|
+ </Value>
|
|
|
+ </element>
|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
|
|
|
+ <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+IntegerComparison">
|
|
|
+ <Op>GREATER_THAN</Op>
|
|
|
+ <Value1 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+ZoneTotalForceUnitCount">
|
|
|
+ <SelectForce type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
|
|
|
+ <Value>1</Value>
|
|
|
+ </SelectForce>
|
|
|
+ </Value1>
|
|
|
+ <Value2 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
|
|
|
+ <Value>30</Value>
|
|
|
+ </Value2>
|
|
|
+ </Value>
|
|
|
+ </element>
|
|
|
+ </Datas>
|
|
|
+ </Conditions>
|
|
|
+ <DelayTimeMS>0</DelayTimeMS>
|
|
|
+ <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
|
|
|
+ <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
|
|
|
+ </LocalVars>
|
|
|
+ <Name>B2刷怪2</Name>
|
|
|
+ <SavePath>第二战场</SavePath>
|
|
|
+ <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
|
|
|
+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.GenericUnitAdded" />
|
|
|
+ </Datas>
|
|
|
+ </Triggers>
|
|
|
+ </element>
|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
|
|
|
+ <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
|
|
|
+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
|
|
|
+ <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
|
|
|
+ <Direction>0.00</Direction>
|
|
|
+ <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
|
|
|
+ <Value>3</Value>
|
|
|
+ </Force>
|
|
|
+ <hpPrecent>100</hpPrecent>
|
|
|
+ <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
|
|
|
+ <X>150.00</X>
|
|
|
+ <Y>100.00</Y>
|
|
|
+ </Position>
|
|
|
+ <unique>True</unique>
|
|
|
+ <UnitLevel>0</UnitLevel>
|
|
|
+ <UnitTemplateID>233</UnitTemplateID>
|
|
|
+ </DelayAction>
|
|
|
+ <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
|
|
|
+ <Value>1000</Value>
|
|
|
+ </DelayTimeMS>
|
|
|
+ </element>
|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
|
|
|
+ <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.ConditionAction">
|
|
|
+ <Action type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
|
|
|
+ <Direction>0.00</Direction>
|
|
|
+ <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
|
|
|
+ <Value>3</Value>
|
|
|
+ </Force>
|
|
|
+ <hpPrecent>100</hpPrecent>
|
|
|
+ <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
|
|
|
+ <X>150.00</X>
|
|
|
+ <Y>100.00</Y>
|
|
|
+ </Position>
|
|
|
+ <unique>True</unique>
|
|
|
+ <UnitLevel>0</UnitLevel>
|
|
|
+ <UnitTemplateID>213</UnitTemplateID>
|
|
|
+ </Action>
|
|
|
+ <Condition type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
|
|
|
+ <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+UnitIsAlived">
|
|
|
+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
|
|
|
+ <templateIOd>1002</templateIOd>
|
|
|
+ </Unit>
|
|
|
+ </Condition1>
|
|
|
+ <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
|
|
|
+ <Value>True</Value>
|
|
|
+ </Condition2>
|
|
|
+ <Op>EQUAL</Op>
|
|
|
+ </Condition>
|
|
|
+ </DelayAction>
|
|
|
+ <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
|
|
|
+ <Value>8000</Value>
|
|
|
+ </DelayTimeMS>
|
|
|
+ </element>
|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
|
|
|
+ <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.ConditionAction">
|
|
|
+ <Action type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
|
|
|
+ <Direction>0.00</Direction>
|
|
|
+ <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
|
|
|
+ <Value>3</Value>
|
|
|
+ </Force>
|
|
|
+ <hpPrecent>100</hpPrecent>
|
|
|
+ <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
|
|
|
+ <X>150.00</X>
|
|
|
+ <Y>100.00</Y>
|
|
|
+ </Position>
|
|
|
+ <unique>True</unique>
|
|
|
+ <UnitLevel>0</UnitLevel>
|
|
|
+ <UnitTemplateID>203</UnitTemplateID>
|
|
|
+ </Action>
|
|
|
+ <Condition type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
|
|
|
+ <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+UnitIsAlived">
|
|
|
+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
|
|
|
+ <templateIOd>1002</templateIOd>
|
|
|
+ </Unit>
|
|
|
+ </Condition1>
|
|
|
+ <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
|
|
|
+ <Value>True</Value>
|
|
|
+ </Condition2>
|
|
|
+ <Op>EQUAL</Op>
|
|
|
+ </Condition>
|
|
|
+ </DelayAction>
|
|
|
+ <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
|
|
|
+ <Value>45000</Value>
|
|
|
+ </DelayTimeMS>
|
|
|
+ </element>
|
|
|
+ </Datas>
|
|
|
+ </Actions>
|
|
|
+ <Active>True</Active>
|
|
|
+ <Comment></Comment>
|
|
|
+ <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
|
|
|
+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
|
|
|
+ <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
|
|
|
+ <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+UnitIsAlived">
|
|
|
+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
|
|
|
+ <templateIOd>1001</templateIOd>
|
|
|
+ </Unit>
|
|
|
+ </Condition1>
|
|
|
+ <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
|
|
|
+ <Value>False</Value>
|
|
|
+ </Condition2>
|
|
|
+ <Op>EQUAL</Op>
|
|
|
+ </Value>
|
|
|
+ </element>
|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
|
|
|
+ <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
|
|
|
+ <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+UnitIsAlived">
|
|
|
+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
|
|
|
+ <templateIOd>1002</templateIOd>
|
|
|
+ </Unit>
|
|
|
+ </Condition1>
|
|
|
+ <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
|
|
|
+ <Value>True</Value>
|
|
|
+ </Condition2>
|
|
|
+ <Op>EQUAL</Op>
|
|
|
+ </Value>
|
|
|
+ </element>
|
|
|
+ </Datas>
|
|
|
+ </Conditions>
|
|
|
+ <DelayTimeMS>0</DelayTimeMS>
|
|
|
+ <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
|
|
|
+ <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
|
|
|
+ </LocalVars>
|
|
|
+ <Name>B2-第二波大BOSS</Name>
|
|
|
+ <SavePath>第二战场</SavePath>
|
|
|
+ <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
|
|
|
+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.EventEndInvoke">
|
|
|
+ <EventName>BOSS死亡1</EventName>
|
|
|
+ </element>
|
|
|
+ </Datas>
|
|
|
+ </Triggers>
|
|
|
+ </element>
|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
|
|
|
+ <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
|
|
|
+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
|
|
|
+ <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
|
|
|
+ <Direction>0.00</Direction>
|
|
|
+ <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
|
|
|
+ <Value>3</Value>
|
|
|
+ </Force>
|
|
|
+ <hpPrecent>100</hpPrecent>
|
|
|
+ <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
|
|
|
+ <X>150.00</X>
|
|
|
+ <Y>100.00</Y>
|
|
|
+ </Position>
|
|
|
+ <unique>True</unique>
|
|
|
+ <UnitLevel>0</UnitLevel>
|
|
|
+ <UnitTemplateID>213</UnitTemplateID>
|
|
|
+ </DelayAction>
|
|
|
+ <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
|
|
|
+ <Value>1000</Value>
|
|
|
+ </DelayTimeMS>
|
|
|
+ </element>
|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
|
|
|
+ <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.ConditionAction">
|
|
|
+ <Action type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagOpenAction">
|
|
|
+ <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
|
|
|
+ <EditorName>怪2-3出生地</EditorName>
|
|
|
+ </Flag>
|
|
|
+ </Action>
|
|
|
+ <Condition type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
|
|
|
+ <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+UnitIsAlived">
|
|
|
+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
|
|
|
+ <templateIOd>1002</templateIOd>
|
|
|
+ </Unit>
|
|
|
+ </Condition1>
|
|
|
+ <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
|
|
|
+ <Value>True</Value>
|
|
|
+ </Condition2>
|
|
|
+ <Op>EQUAL</Op>
|
|
|
+ </Condition>
|
|
|
+ </DelayAction>
|
|
|
+ <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
|
|
|
+ <Value>8000</Value>
|
|
|
+ </DelayTimeMS>
|
|
|
+ </element>
|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
|
|
|
+ <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.ConditionAction">
|
|
|
+ <Action type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
|
|
|
+ <Direction>0.00</Direction>
|
|
|
+ <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
|
|
|
+ <Value>3</Value>
|
|
|
+ </Force>
|
|
|
+ <hpPrecent>100</hpPrecent>
|
|
|
+ <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
|
|
|
+ <X>150.00</X>
|
|
|
+ <Y>100.00</Y>
|
|
|
+ </Position>
|
|
|
+ <unique>True</unique>
|
|
|
+ <UnitLevel>0</UnitLevel>
|
|
|
+ <UnitTemplateID>203</UnitTemplateID>
|
|
|
+ </Action>
|
|
|
+ <Condition type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
|
|
|
+ <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+UnitIsAlived">
|
|
|
+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
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+ <Value>30000</Value>
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+ </DelayTimeMS>
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+ <templateIOd>1001</templateIOd>
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+ <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
|
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+ </LocalVars>
|
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+ <Name>B2-第三波大BOSS</Name>
|
|
|
+ <SavePath>第二战场</SavePath>
|
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|
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.EventEndInvoke">
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+ <EventName>BOSS死亡2</EventName>
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+ </element>
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+ </Datas>
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+ <EditorName>怪3-1出生地</EditorName>
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+ </Flag>
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+ <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
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+ <EditorName>怪3-2出生地</EditorName>
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+ </Flag>
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+ <Op>GREATER_THAN</Op>
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+ <Value>1</Value>
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+ </SelectForce>
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+ </Value1>
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+ <Value>30</Value>
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+ </Value2>
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+ </Datas>
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+ <Active>True</Active>
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
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+ </Datas>
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+ </Conditions>
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+ <DelayTimeMS>0</DelayTimeMS>
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|
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+ <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
|
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|
+ </LocalVars>
|
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|
+ <Name>B3刷怪</Name>
|
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|
+ <SavePath>第三战场</SavePath>
|
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|
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+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.RecvMessageFromGS">
|
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+ <Message>StartRefreshMonster3</Message>
|
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+ </element>
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+ </Datas>
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+ </Triggers>
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+ <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
|
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|
+ <EditorName>怪3-2出生地</EditorName>
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+ </Flag>
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+ </Datas>
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+ <Active>True</Active>
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|
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+ <templateIOd>1001</templateIOd>
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|
+ <templateIOd>1002</templateIOd>
|
|
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|
|
|
+ <Value>False</Value>
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|
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|
|
|
+ <templateIOd>1003</templateIOd>
|
|
|
+ </Unit>
|
|
|
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|
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|
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|
|
|
+ <Value>True</Value>
|
|
|
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|
|
|
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|
|
|
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|
|
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|
|
|
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|
|
|
+ <Op>EQUAL</Op>
|
|
|
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|
|
|
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|
|
|
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|
|
|
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|
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|
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|
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|
+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
|
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|
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|
|
|
+ <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
|
|
|
+ <EditorName>怪3-1出生地</EditorName>
|
|
|
+ </Flag>
|
|
|
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|
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|
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|
|
|
+ <Value>True</Value>
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|
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|
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|
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|
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|
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|
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|
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|
|
|
+ <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
|
|
|
+ <EditorName>怪3-2出生地</EditorName>
|
|
|
+ </Flag>
|
|
|
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|
|
|
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|
|
|
+ <Value>False</Value>
|
|
|
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|
|
|
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|
|
|
+ </Value>
|
|
|
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|
|
+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
|
|
|
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|
|
|
+ <Op>GREATER_THAN</Op>
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|
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|
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|
|
|
+ <Value>1</Value>
|
|
|
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|
|
|
+ </Value1>
|
|
|
+ <Value2 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
|
|
|
+ <Value>30</Value>
|
|
|
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|
|
|
+ </Value>
|
|
|
+ </element>
|
|
|
+ </Datas>
|
|
|
+ </Conditions>
|
|
|
+ <DelayTimeMS>0</DelayTimeMS>
|
|
|
+ <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
|
|
|
+ <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
|
|
|
+ </LocalVars>
|
|
|
+ <Name>B3刷怪2</Name>
|
|
|
+ <SavePath>第三战场</SavePath>
|
|
|
+ <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
|
|
|
+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.GenericUnitAdded" />
|
|
|
+ </Datas>
|
|
|
+ </Triggers>
|
|
|
+ </element>
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|
|
+ <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
|
|
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|
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+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
|
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|
|
+ <Direction>0.00</Direction>
|
|
|
+ <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
|
|
|
+ <Value>3</Value>
|
|
|
+ </Force>
|
|
|
+ <hpPrecent>100</hpPrecent>
|
|
|
+ <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
|
|
|
+ <X>70.00</X>
|
|
|
+ <Y>111.00</Y>
|
|
|
+ </Position>
|
|
|
+ <unique>True</unique>
|
|
|
+ <UnitLevel>0</UnitLevel>
|
|
|
+ <UnitTemplateID>233</UnitTemplateID>
|
|
|
+ </DelayAction>
|
|
|
+ <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
|
|
|
+ <Value>1000</Value>
|
|
|
+ </DelayTimeMS>
|
|
|
+ </element>
|
|
|
+ </Datas>
|
|
|
+ </Actions>
|
|
|
+ <Active>True</Active>
|
|
|
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|
|
|
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|
|
|
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|
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|
+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
|
|
|
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|
|
|
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|
|
|
+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
|
|
|
+ <templateIOd>1001</templateIOd>
|
|
|
+ </Unit>
|
|
|
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|
|
|
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|
|
|
+ <Value>False</Value>
|
|
|
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|
|
|
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|
|
|
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|
|
|
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|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
|
|
|
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|
|
|
+ <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+UnitIsAlived">
|
|
|
+ <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
|
|
|
+ <templateIOd>1002</templateIOd>
|
|
|
+ </Unit>
|
|
|
+ </Condition1>
|
|
|
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|
|
|
+ <Value>False</Value>
|
|
|
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|
|
|
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|
|
|
+ </Value>
|
|
|
+ </element>
|
|
|
+ </Datas>
|
|
|
+ </Conditions>
|
|
|
+ <DelayTimeMS>0</DelayTimeMS>
|
|
|
+ <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
|
|
|
+ <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
|
|
|
+ </LocalVars>
|
|
|
+ <Name>B3-第二只大BOSS</Name>
|
|
|
+ <SavePath>第三战场</SavePath>
|
|
|
+ <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
|
|
|
+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.EventEndInvoke">
|
|
|
+ <EventName>BOSS死亡1</EventName>
|
|
|
+ </element>
|
|
|
+ </Datas>
|
|
|
+ </Triggers>
|
|
|
+ </element>
|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
|
|
|
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|
|
|
+ <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
|
|
|
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|
|
|
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|
|
|
+ <Direction>0.00</Direction>
|
|
|
+ <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
|
|
|
+ <Value>3</Value>
|
|
|
+ </Force>
|
|
|
+ <hpPrecent>100</hpPrecent>
|
|
|
+ <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
|
|
|
+ <X>70.00</X>
|
|
|
+ <Y>111.00</Y>
|
|
|
+ </Position>
|
|
|
+ <unique>True</unique>
|
|
|
+ <UnitLevel>0</UnitLevel>
|
|
|
+ <UnitTemplateID>213</UnitTemplateID>
|
|
|
+ </DelayAction>
|
|
|
+ <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
|
|
|
+ <Value>1000</Value>
|
|
|
+ </DelayTimeMS>
|
|
|
+ </element>
|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
|
|
|
+ <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
|
|
|
+ <Direction>0.00</Direction>
|
|
|
+ <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
|
|
|
+ <Value>3</Value>
|
|
|
+ </Force>
|
|
|
+ <hpPrecent>100</hpPrecent>
|
|
|
+ <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
|
|
|
+ <X>70.00</X>
|
|
|
+ <Y>111.00</Y>
|
|
|
+ </Position>
|
|
|
+ <unique>True</unique>
|
|
|
+ <UnitLevel>0</UnitLevel>
|
|
|
+ <UnitTemplateID>203</UnitTemplateID>
|
|
|
+ </DelayAction>
|
|
|
+ <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
|
|
|
+ <Value>8000</Value>
|
|
|
+ </DelayTimeMS>
|
|
|
+ </element>
|
|
|
+ <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
|
|
|
+ <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagOpenAction">
|
|
|
+ <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
|
|
|
+ <EditorName>怪3-3出生地</EditorName>
|
|
|
+ </Flag>
|
|
|
+ </DelayAction>
|
|
|
+ <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
|
|
|
+ <Value>60000</Value>
|
|
|
+ </DelayTimeMS>
|
|
|
+ </element>
|
|
|
+ </Datas>
|
|
|
+ </Actions>
|
|
|
+ <Active>True</Active>
|
|
|
+ <Comment></Comment>
|
|
|
+ <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
|
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