Browse Source

提交新的场景 10099.xml

xyh2000 3 months ago
parent
commit
92487cdb3d

+ 22 - 20
GameEditor/.setting/buffs/.tree

@@ -1,8 +1,16 @@
 <?xml version="1.0" encoding="utf-16"?>
 <node Name="BUFF" IsExpanded="True">
   <node Name="~游戏使用到的BUFF" IsExpanded="True">
+    <node Name="10014" IsExpanded="False" />
+    <node Name="10031" IsExpanded="False" />
+    <node Name="10046" IsExpanded="False" />
+    <node Name="10054" IsExpanded="False" />
     <node Name="10111" IsExpanded="False" />
     <node Name="10113" IsExpanded="False" />
+    <node Name="10114" IsExpanded="False" />
+    <node Name="10115" IsExpanded="False" />
+    <node Name="13001" IsExpanded="False" />
+    <node Name="99001" IsExpanded="False" />
   </node>
   <node Name="BOSS" IsExpanded="False">
     <node Name="怪物" IsExpanded="True">
@@ -174,7 +182,6 @@
       <node Name="12046" IsExpanded="False" />
       <node Name="12047" IsExpanded="False" />
     </node>
-    <node Name="10031" IsExpanded="False" />
     <node Name="10033" IsExpanded="False" />
     <node Name="30000" IsExpanded="False" />
     <node Name="黄沙城" IsExpanded="False">
@@ -199,11 +206,6 @@
       <node Name="12025" IsExpanded="False" />
       <node Name="12038" IsExpanded="False" />
     </node>
-    <node Name="10034" IsExpanded="False" />
-    <node Name="10046" IsExpanded="False" />
-    <node Name="秘殿" IsExpanded="False">
-      <node Name="10103" IsExpanded="False" />
-    </node>
     <node Name="潜龙湖" IsExpanded="False">
       <node Name="10050" IsExpanded="False" />
       <node Name="10052" IsExpanded="False" />
@@ -235,6 +237,11 @@
       <node Name="10124" IsExpanded="False" />
       <node Name="10131" IsExpanded="False" />
     </node>
+    <node Name="10034" IsExpanded="False" />
+    <node Name="10045" IsExpanded="False" />
+    <node Name="秘殿" IsExpanded="False">
+      <node Name="10103" IsExpanded="False" />
+    </node>
     <node Name="人鱼幻境" IsExpanded="False">
       <node Name="12051" IsExpanded="False" />
       <node Name="12052" IsExpanded="False" />
@@ -269,7 +276,6 @@
       <node Name="10040" IsExpanded="False" />
     </node>
     <node Name="10044" IsExpanded="False" />
-    <node Name="10045" IsExpanded="False" />
     <node Name="10047" IsExpanded="False" />
   </node>
   <node Name="继承扩展" IsExpanded="False">
@@ -319,33 +325,29 @@
     <node Name="1038" IsExpanded="False" />
   </node>
   <node Name="事件Buff" IsExpanded="False">
-    <node Name="10010" IsExpanded="False" />
-    <node Name="10011" IsExpanded="False" />
-    <node Name="10012" IsExpanded="False" />
-    <node Name="10013" IsExpanded="False" />
-    <node Name="10014" IsExpanded="False" />
-    <node Name="10015" IsExpanded="False" />
-    <node Name="10016" IsExpanded="False" />
-    <node Name="10017" IsExpanded="False" />
-    <node Name="10018" IsExpanded="False" />
-    <node Name="10019" IsExpanded="False" />
     <node Name="北冥山" IsExpanded="True">
       <node Name="10053" IsExpanded="False" />
-      <node Name="10054" IsExpanded="False" />
       <node Name="10055" IsExpanded="False" />
       <node Name="10056" IsExpanded="False" />
       <node Name="10057" IsExpanded="False" />
       <node Name="10108" IsExpanded="False" />
       <node Name="10109" IsExpanded="False" />
       <node Name="10110" IsExpanded="False" />
-      <node Name="10114" IsExpanded="False" />
-      <node Name="10115" IsExpanded="False" />
       <node Name="10116" IsExpanded="False" />
       <node Name="10117" IsExpanded="False" />
       <node Name="10120" IsExpanded="False" />
       <node Name="10121" IsExpanded="False" />
       <node Name="10125" IsExpanded="False" />
     </node>
+    <node Name="10010" IsExpanded="False" />
+    <node Name="10011" IsExpanded="False" />
+    <node Name="10012" IsExpanded="False" />
+    <node Name="10013" IsExpanded="False" />
+    <node Name="10015" IsExpanded="False" />
+    <node Name="10016" IsExpanded="False" />
+    <node Name="10017" IsExpanded="False" />
+    <node Name="10018" IsExpanded="False" />
+    <node Name="10019" IsExpanded="False" />
     <node Name="不周山事件buff" IsExpanded="False">
       <node Name="10095" IsExpanded="False" />
       <node Name="10099" IsExpanded="False" />

+ 1 - 0
GameEditor/.setting/scenes/.tree

@@ -1,4 +1,5 @@
 <?xml version="1.0" encoding="utf-16"?>
 <node Name="场景" IsExpanded="True">
   <node Name="10098" IsExpanded="False" />
+  <node Name="10099" IsExpanded="False" />
 </node>

BIN
GameEditor/CommonAIEditor.exe - 快捷方式.lnk


+ 2 - 2
GameEditor/data/buffs/.md5

@@ -290,7 +290,7 @@ ba570782e76f77f0a0f6ab399a6df35d :         1851 : 12034.xml
 1acfee25f46bbc196bcde797d3dd27c9 :         1671 : 10025.xml
 bd5766553b845656bb1488392e64a1bd :         3019 : 10026.xml
 cf45472f4a7a51594bc9b38109fe49f5 :         2307 : 10027.xml
-646df7ded1dc796524d3187fb3fecdca :         1787 : 10051.xml
+f814f92bf15f1eed03419a7872bc40fb :         1830 : 10051.xml
 d7eec5423ea8ac091f959c01dc7b5ab0 :         1845 : 2000.xml
 3fc9e4ca6c7e27a97beed495dcff3ecc :         2549 : 9003.xml
 7b2d10eca86a20d5318ab504b2033e80 :         2901 : 12044.xml
@@ -469,7 +469,7 @@ d3a1370329f31ce2fc2ed4f6a7abe57a :         1904 : 602093.xml
 6a62eac345dc8f9eb7d6b4dbcf0d86f3 :         1864 : 100051.xml
 5d9eaa80c9e2c77545ab0eabb424c253 :         2537 : 100060.xml
 891548082ded0921c1d42a00db0043c9 :         2550 : 101010.xml
-9d7ecd74e15c5d5064006a5f599a8aea :         2476 : 101020.xml
+7cc83869acaad9375842f6253f46b66e :         2537 : 101020.xml
 3bf6fe82075d617ab43dec08a2445491 :         1882 : 101030.xml
 cf3dcaac97f8ce2523d2b533ce288e67 :         1876 : 101051.xml
 0339ff224cb0f8588217460c05cb99f8 :         2562 : 102020.xml

BIN
GameEditor/data/scene_snaps/10099.snd


BIN
GameEditor/data/scene_unitsnaps/10099.snd


+ 1 - 0
GameEditor/data/scenes/.list

@@ -1 +1,2 @@
 ;10098
+;10099

+ 1 - 0
GameEditor/data/scenes/.md5

@@ -1 +1,2 @@
 5c2e6a4852eaf44c36789343d1f9814b :       238453 : 10098.xml
+3c1083ab51f3a4ce7b628e8ed2e67852 :       238503 : 10099.xml

+ 3949 - 0
GameEditor/data/scenes/10099.xml

@@ -0,0 +1,3949 @@
+<?xml version="1.0" encoding="utf-8"?>
+<SceneData type="CommonAI.Zone.ZoneEditor.SceneData">
+  <Abilities element_type="CommonAI.Zone.ZoneEditor.SceneAbilityData" />
+  <Areas element_type="CommonAI.Zone.ZoneEditor.AreaData" />
+  <BGM>music_cangmanggucheng</BGM>
+  <BlockSeekCritical>5.00</BlockSeekCritical>
+  <canRiding>False</canRiding>
+  <ClientSyncRange>50.00</ClientSyncRange>
+  <Decorations element_type="CommonAI.Zone.ZoneEditor.DecorationData" />
+  <DefaultUnitLevel>0</DefaultUnitLevel>
+  <EnvironmentVars element_type="CommonAI.ZoneEditor.ZoneVar">
+    <element type="CommonAI.ZoneEditor.ZoneVar">
+      <Key>BossDead1</Key>
+      <SyncToClient>False</SyncToClient>
+      <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
+        <Value>False</Value>
+      </Value>
+    </element>
+    <element type="CommonAI.ZoneEditor.ZoneVar">
+      <Key>BossDead2</Key>
+      <SyncToClient>False</SyncToClient>
+      <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
+        <Value>False</Value>
+      </Value>
+    </element>
+    <element type="CommonAI.ZoneEditor.ZoneVar">
+      <Key>BossDead3</Key>
+      <SyncToClient>False</SyncToClient>
+      <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
+        <Value>False</Value>
+      </Value>
+    </element>
+    <element type="CommonAI.ZoneEditor.ZoneVar">
+      <Key>BossDead4</Key>
+      <SyncToClient>False</SyncToClient>
+      <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
+        <Value>False</Value>
+      </Value>
+    </element>
+  </EnvironmentVars>
+  <Events element_type="CommonAI.Zone.ZoneEditor.ZoneEvent">
+    <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
+      <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTransportAction">
+            <Direction>0.00</Direction>
+            <Pos type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
+              <X>112.00</X>
+              <Y>231.00</Y>
+            </Pos>
+            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+              <templateIOd>1</templateIOd>
+            </Unit>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
+            <Direction>0.00</Direction>
+            <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+              <Value>1</Value>
+            </Force>
+            <hpPrecent>100</hpPrecent>
+            <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
+              <X>87.00</X>
+              <Y>183.00</Y>
+            </Position>
+            <unique>True</unique>
+            <UnitLevel>0</UnitLevel>
+            <UnitName>NPC2</UnitName>
+            <UnitTemplateID>2</UnitTemplateID>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
+            <Direction>0.00</Direction>
+            <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+              <Value>1</Value>
+            </Force>
+            <hpPrecent>100</hpPrecent>
+            <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
+              <X>103.00</X>
+              <Y>197.00</Y>
+            </Position>
+            <unique>True</unique>
+            <UnitLevel>0</UnitLevel>
+            <UnitName>NPC3</UnitName>
+            <UnitTemplateID>3</UnitTemplateID>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
+            <Direction>0.35</Direction>
+            <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+              <Value>1</Value>
+            </Force>
+            <hpPrecent>100</hpPrecent>
+            <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
+              <X>100.00</X>
+              <Y>265.00</Y>
+            </Position>
+            <unique>True</unique>
+            <UnitLevel>0</UnitLevel>
+            <UnitName>NPC4</UnitName>
+            <UnitTemplateID>4</UnitTemplateID>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTriggerEventAction">
+            <TriggerID>99001</TriggerID>
+            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+              <templateIOd>1001</templateIOd>
+            </Unit>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTriggerEventAction">
+            <TriggerID>10014</TriggerID>
+            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+              <templateIOd>1</templateIOd>
+            </Unit>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTriggerEventAction">
+            <TriggerID>10014</TriggerID>
+            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+              <templateIOd>2</templateIOd>
+            </Unit>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTriggerEventAction">
+            <TriggerID>10014</TriggerID>
+            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+              <templateIOd>3</templateIOd>
+            </Unit>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTriggerEventAction">
+            <TriggerID>10014</TriggerID>
+            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+              <templateIOd>4</templateIOd>
+            </Unit>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.RemoveUnitAction">
+            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+              <templateIOd>1002</templateIOd>
+            </Unit>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.RemoveUnitAction">
+            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+              <templateIOd>1003</templateIOd>
+            </Unit>
+          </element>
+        </Datas>
+      </Actions>
+      <Active>True</Active>
+      <Comment></Comment>
+      <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
+        </Datas>
+      </Conditions>
+      <DelayTimeMS>0</DelayTimeMS>
+      <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
+        <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
+      </LocalVars>
+      <Name>开局创建工具人</Name>
+      <SavePath></SavePath>
+      <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.RecvMessageFromGS">
+            <Message>ClientIsReady</Message>
+          </element>
+        </Datas>
+      </Triggers>
+    </element>
+    <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
+      <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagCloseAction">
+            <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
+              <EditorName>怪1-1出生地</EditorName>
+            </Flag>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagCloseAction">
+            <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
+              <EditorName>怪1-2出生地</EditorName>
+            </Flag>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagCloseAction">
+            <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
+              <EditorName>怪1-3出生地</EditorName>
+            </Flag>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
+            <Direction>0.00</Direction>
+            <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+              <Value>1</Value>
+            </Force>
+            <hpPrecent>100</hpPrecent>
+            <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
+              <X>190.00</X>
+              <Y>133.00</Y>
+            </Position>
+            <unique>True</unique>
+            <UnitLevel>0</UnitLevel>
+            <UnitName>Tower2</UnitName>
+            <UnitTemplateID>1002</UnitTemplateID>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.EveryForceUnitDoAction">
+            <Action type="CommonAI.Zone.ZoneEditor.EventTrigger.DoAction3">
+              <Action1 type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitPauseAction">
+                <Pause type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
+                  <Value>True</Value>
+                </Pause>
+                <PauseTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+                  <Value>10000</Value>
+                </PauseTimeMS>
+                <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PickingIteratingUnit" />
+              </Action1>
+              <Action2 type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTransportAction">
+                <Direction>0.00</Direction>
+                <Pos type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
+                  <X>150.00</X>
+                  <Y>100.00</Y>
+                </Pos>
+                <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PickingIteratingUnit" />
+              </Action2>
+              <Action3 type="CommonAI.Zone.ZoneEditor.EventTrigger.DoNoting" />
+            </Action>
+            <SelectForce type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+              <Value>3</Value>
+            </SelectForce>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTransportAction">
+            <Direction>0.00</Direction>
+            <Pos type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
+              <X>181.00</X>
+              <Y>97.00</Y>
+            </Pos>
+            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+              <templateIOd>1</templateIOd>
+            </Unit>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTransportAction">
+            <Direction>0.00</Direction>
+            <Pos type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
+              <X>200.00</X>
+              <Y>143.00</Y>
+            </Pos>
+            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+              <templateIOd>2</templateIOd>
+            </Unit>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTransportAction">
+            <Direction>0.00</Direction>
+            <Pos type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
+              <X>190.00</X>
+              <Y>133.00</Y>
+            </Pos>
+            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+              <templateIOd>3</templateIOd>
+            </Unit>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTransportAction">
+            <Direction>-2.79</Direction>
+            <Pos type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
+              <X>193.00</X>
+              <Y>65.00</Y>
+            </Pos>
+            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+              <templateIOd>4</templateIOd>
+            </Unit>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SendMessageToGS">
+            <Message type="CommonAI.Zone.ZoneEditor.EventTrigger.StringValue+VALUE">
+              <Value>Dead:Tower1</Value>
+            </Message>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
+            <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.GameNotify">
+              <Message type="CommonAI.Zone.ZoneEditor.EventTrigger.StringValue+VALUE">
+                <Value>Camera1_2</Value>
+              </Message>
+              <Sender type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
+            </DelayAction>
+            <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+              <Value>2000</Value>
+            </DelayTimeMS>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
+            <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.RemoveUnitAction">
+              <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
+            </DelayAction>
+            <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+              <Value>7000</Value>
+            </DelayTimeMS>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitAddHPAction">
+            <AddHP type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+              <Value>-1</Value>
+            </AddHP>
+            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+              <templateIOd>1002</templateIOd>
+            </Unit>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
+            <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitAddHPAction">
+              <AddHP type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+                <Value>1</Value>
+              </AddHP>
+              <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
+                <templateIOd>1002</templateIOd>
+              </Unit>
+            </DelayAction>
+            <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+              <Value>6000</Value>
+            </DelayTimeMS>
+          </element>
+        </Datas>
+      </Actions>
+      <Active>True</Active>
+      <Comment></Comment>
+      <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
+        </Datas>
+      </Conditions>
+      <DelayTimeMS>0</DelayTimeMS>
+      <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
+        <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
+      </LocalVars>
+      <Name>塔一攻破,镜头移向塔二</Name>
+      <SavePath></SavePath>
+      <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SpecifyUnitDead">
+            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Editor">
+              <EditorName>一塔</EditorName>
+            </Unit>
+          </element>
+        </Datas>
+      </Triggers>
+    </element>
+    <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
+      <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagCloseAction">
+            <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
+              <EditorName>怪2-1出生地</EditorName>
+            </Flag>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagCloseAction">
+            <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
+              <EditorName>怪2-2出生地</EditorName>
+            </Flag>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagCloseAction">
+            <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
+              <EditorName>怪2-3出生地</EditorName>
+            </Flag>
+          </element>
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
+            <Direction>0.00</Direction>
+            <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
+              <Value>1</Value>
+            </Force>
+            <hpPrecent>100</hpPrecent>
+            <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
+              <X>104.00</X>
+              <Y>69.00</Y>
+            </Position>
+            <unique>True</unique>
+            <UnitLevel>0</UnitLevel>
+            <UnitName>Tower3</UnitName>
+            <UnitTemplateID>1003</UnitTemplateID>
+          </element>
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+              <Action1 type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitPauseAction">
+                <Pause type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
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+                <PauseTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
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+                <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PickingIteratingUnit" />
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+              <Action2 type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTransportAction">
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+                <Pos type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
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+            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
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+            <Direction>2.27</Direction>
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+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SendMessageToGS">
+            <Message type="CommonAI.Zone.ZoneEditor.EventTrigger.StringValue+VALUE">
+              <Value>Dead:Tower2</Value>
+            </Message>
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+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
+            <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.GameNotify">
+              <Message type="CommonAI.Zone.ZoneEditor.EventTrigger.StringValue+VALUE">
+                <Value>Camera2_3</Value>
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+              <Sender type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
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+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitAddHPAction">
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+            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
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+            <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitAddHPAction">
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+      <Comment></Comment>
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+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
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+        <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
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+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.GenericUnitDead" />
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+    <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
+      <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.GameOverAction">
+            <WinForce type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
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+      <Comment></Comment>
+      <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
+            <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
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+              <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
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+            <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
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+            <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
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+            <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
+              <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.GetEnvironmentAsBoolean">
+                <Key>BossDead4</Key>
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+                <Value>True</Value>
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+        <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
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+      <SavePath></SavePath>
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+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.EventActiveInvoke">
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+      <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.GameOverActionVar">
+            <Message type="CommonAI.Zone.ZoneEditor.EventTrigger.StringValue+VALUE">
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+        <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
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+      <SavePath></SavePath>
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+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
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+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitEffect">
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+              <EffectOffsetY>0.00</EffectOffsetY>
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+              <IsLoop>False</IsLoop>
+              <IsSyncSenderRotation>False</IsSyncSenderRotation>
+              <Name>chuanyunjian01</Name>
+              <RType>None</RType>
+              <ScaleToBodySize>0.00</ScaleToBodySize>
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+            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
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+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SetUnitBool">
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+            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
+            <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
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+      <Comment></Comment>
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+      <SavePath></SavePath>
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+              <EffectOffsetY>0.00</EffectOffsetY>
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+              <IsLoop>False</IsLoop>
+              <IsSyncSenderRotation>False</IsSyncSenderRotation>
+              <Name>chuanyunjian01</Name>
+              <RType>None</RType>
+              <ScaleToBodySize>0.00</ScaleToBodySize>
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+            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
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+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SetUnitBool">
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+            <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
+            <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
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+      <Comment></Comment>
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+      <SavePath></SavePath>
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+              <IsSyncSenderRotation>False</IsSyncSenderRotation>
+              <Name>chuanyunjian01</Name>
+              <RType>None</RType>
+              <ScaleToBodySize>0.00</ScaleToBodySize>
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+            <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
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+      <Comment></Comment>
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+      <SavePath></SavePath>
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+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.EventTriggerActive">
+            <EventName>游戏胜利检测</EventName>
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+      <Comment></Comment>
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+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
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+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
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+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.RecvMessageFromGS">
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+                <Value>30</Value>
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+      <Comment></Comment>
+      <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
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+      <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
+        <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
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+      <SavePath>第二战场</SavePath>
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+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.RecvMessageFromGS">
+            <Message>StartRefreshMonster2</Message>
+          </element>
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+      <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagOpenAction">
+            <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
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+      <Comment></Comment>
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+      <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
+        <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
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+      <SavePath>第二战场</SavePath>
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+              <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
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+                <Y>100.00</Y>
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+              <Action type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
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+                  <Y>100.00</Y>
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+                <UnitLevel>0</UnitLevel>
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+      <Comment></Comment>
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+        <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
+      </LocalVars>
+      <Name>B2-第二波大BOSS</Name>
+      <SavePath>第二战场</SavePath>
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+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.EventEndInvoke">
+            <EventName>BOSS死亡1</EventName>
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+                <Y>100.00</Y>
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+              <unique>True</unique>
+              <UnitLevel>0</UnitLevel>
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+              <Action type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagOpenAction">
+                <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
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+              <Action type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
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+                  <Y>100.00</Y>
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+                <UnitLevel>0</UnitLevel>
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+      <Comment></Comment>
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+        <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
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+      <Name>B2-第三波大BOSS</Name>
+      <SavePath>第二战场</SavePath>
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+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.EventEndInvoke">
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+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagOpenAction">
+            <Flag type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorRegion">
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+      <Comment></Comment>
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+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
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+      <SavePath>第三战场</SavePath>
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+        <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
+          <element type="CommonAI.Zone.ZoneEditor.EventTrigger.RecvMessageFromGS">
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