namespace LuaInterface { using System; using System.IO; using System.Collections; using System.Reflection; using System.Diagnostics; using System.Collections.Generic; using System.Runtime.InteropServices; /* * Functions used in the metatables of userdata representing * CLR objects * * Author: Fabio Mascarenhas * Version: 1.0 */ public class MetaFunctions { /* * __index metafunction for CLR objects. Implemented in Lua. */ internal static string luaIndexFunction = @" local function index(obj,name) local meta=getmetatable(obj) local cached=meta.cache[name] if cached then return cached else local value,isFunc = get_object_member(obj,name) if value==nil and type(isFunc)=='string' then error(isFunc,2) end if isFunc then meta.cache[name]=value end return value end end return index"; private ObjectTranslator translator; private Hashtable memberCache = new Hashtable(); internal LuaCSFunction gcFunction, indexFunction, newindexFunction, baseIndexFunction, classIndexFunction, classNewindexFunction, execDelegateFunction, callConstructorFunction, toStringFunction; public MetaFunctions(ObjectTranslator translator) { this.translator = translator; gcFunction = new LuaCSFunction(collectObject); toStringFunction = new LuaCSFunction(toString); indexFunction = new LuaCSFunction(getMethod); newindexFunction = new LuaCSFunction(setFieldOrProperty); baseIndexFunction = new LuaCSFunction(getBaseMethod); callConstructorFunction = new LuaCSFunction(callConstructor); classIndexFunction = new LuaCSFunction(getClassMethod); classNewindexFunction = new LuaCSFunction(setClassFieldOrProperty); execDelegateFunction = new LuaCSFunction(runFunctionDelegate); } /* * __call metafunction of CLR delegates, retrieves and calls the delegate. */ [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] public static int runFunctionDelegate(IntPtr luaState) { ObjectTranslator translator = ObjectTranslator.FromState(luaState); LuaCSFunction func = (LuaCSFunction)translator.getRawNetObject(luaState, 1); LuaDLL.lua_remove(luaState, 1); return func(luaState); } /* * __gc metafunction of CLR objects. */ [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] public static int collectObject(IntPtr luaState) { int udata = LuaDLL.luanet_rawnetobj(luaState, 1); if (udata != -1) { ObjectTranslator translator = ObjectTranslator.FromState(luaState); translator.collectObject(udata); } else { // Debug.WriteLine("not found: " + udata); } return 0; } /* * __tostring metafunction of CLR objects. */ [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] public static int toString(IntPtr luaState) { ObjectTranslator translator = ObjectTranslator.FromState(luaState); object obj = translator.getRawNetObject(luaState, 1); if (obj != null) { translator.push(luaState, obj.ToString() + ": " + obj.GetHashCode()); } else LuaDLL.lua_pushnil(luaState); return 1; } /// /// Debug tool to dump the lua stack /// /// FIXME, move somewhere else public static void dumpStack(ObjectTranslator translator, IntPtr luaState) { int depth = LuaDLL.lua_gettop(luaState); Debug.WriteLine("lua stack depth: " + depth); for (int i = 1; i <= depth; i++) { LuaTypes type = LuaDLL.lua_type(luaState, i); // we dump stacks when deep in calls, calling typename while the stack is in flux can fail sometimes, so manually check for key types string typestr = (type == LuaTypes.LUA_TTABLE) ? "table" : LuaDLL.lua_typename(luaState, type); string strrep = LuaDLL.lua_tostring(luaState, i); if (type == LuaTypes.LUA_TUSERDATA) { object obj = translator.getRawNetObject(luaState, i); strrep = obj.ToString(); } Debug.WriteLine(String.Format("{0}: ({1}) {2}", i, typestr, strrep)); } } /* * Called by the __index metafunction of CLR objects in case the * method is not cached or it is a field/property/event. * Receives the object and the member name as arguments and returns * either the value of the member or a delegate to call it. * If the member does not exist returns nil. */ [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] public static int getMethod(IntPtr luaState) { ObjectTranslator translator = ObjectTranslator.FromState(luaState); object obj = translator.getRawNetObject(luaState, 1); if (obj == null) { translator.throwError(luaState, "trying to index an invalid object reference"); LuaDLL.lua_pushnil(luaState); return 1; } object index = translator.getObject(luaState, 2); //Type indexType = index.GetType(); //* not used string methodName = index as string; // will be null if not a string arg Type objType = obj.GetType(); // Handle the most common case, looking up the method by name. // CP: This will fail when using indexers and attempting to get a value with the same name as a property of the object, // ie: xmlelement['item'] <- item is a property of xmlelement try { if (methodName != null && translator.metaFunctions.isMemberPresent(objType, methodName)) return translator.metaFunctions.getMember(luaState, objType, obj, methodName, BindingFlags.Instance | BindingFlags.IgnoreCase); } catch { } bool failed = true; // Try to access by array if the type is right and index is an int (lua numbers always come across as double) if (objType.IsArray && index is double) { int intIndex = (int)((double)index); Array aa = obj as Array; if (intIndex >= aa.Length) { return translator.pushError(luaState,"array index out of bounds: "+intIndex + " " + aa.Length); } object val = aa.GetValue(intIndex); translator.push (luaState,val); failed = false; } else { // Try to use get_Item to index into this .net object //MethodInfo getter = objType.GetMethod("get_Item"); // issue here is that there may be multiple indexers.. MethodInfo[] methods = objType.GetMethods(); foreach (MethodInfo mInfo in methods) { if (mInfo.Name == "get_Item") { //check if the signature matches the input if (mInfo.GetParameters().Length == 1) { MethodInfo getter = mInfo; ParameterInfo[] actualParms = (getter != null) ? getter.GetParameters() : null; if (actualParms == null || actualParms.Length != 1) { return translator.pushError(luaState, "method not found (or no indexer): " + index); } else { // Get the index in a form acceptable to the getter index = translator.getAsType(luaState, 2, actualParms[0].ParameterType); // Just call the indexer - if out of bounds an exception will happen try { object result = getter.Invoke(obj, new object[]{index}); translator.push(luaState, result); failed = false; } catch (TargetInvocationException e) { // Provide a more readable description for the common case of key not found if (e.InnerException is KeyNotFoundException) return translator.pushError(luaState, "key '" + index + "' not found "); else return translator.pushError(luaState, "exception indexing '" + index + "' " + e.Message); } } } } } } if (failed) { return translator.pushError(luaState,"cannot find " + index); } LuaDLL.lua_pushboolean(luaState, false); return 2; } /* * __index metafunction of base classes (the base field of Lua tables). * Adds a prefix to the method name to call the base version of the method. */ [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] public static int getBaseMethod(IntPtr luaState) { ObjectTranslator translator = ObjectTranslator.FromState(luaState); object obj = translator.getRawNetObject(luaState, 1); if (obj == null) { translator.throwError(luaState, "trying to index an invalid object reference"); LuaDLL.lua_pushnil(luaState); LuaDLL.lua_pushboolean(luaState, false); return 2; } string methodName = LuaDLL.lua_tostring(luaState, 2); if (methodName == null) { LuaDLL.lua_pushnil(luaState); LuaDLL.lua_pushboolean(luaState, false); return 2; } translator.metaFunctions.getMember(luaState, obj.GetType(), obj, "__luaInterface_base_" + methodName, BindingFlags.Instance | BindingFlags.IgnoreCase); LuaDLL.lua_settop(luaState, -2); if (LuaDLL.lua_type(luaState, -1) == LuaTypes.LUA_TNIL) { LuaDLL.lua_settop(luaState, -2); return translator.metaFunctions.getMember(luaState, obj.GetType(), obj, methodName, BindingFlags.Instance | BindingFlags.IgnoreCase); } LuaDLL.lua_pushboolean(luaState, false); return 2; } /// /// Does this method exist as either an instance or static? /// /// /// /// bool isMemberPresent(IReflect objType, string methodName) { object cachedMember = checkMemberCache(memberCache, objType, methodName); if (cachedMember != null) return true; //CP: Removed NonPublic binding search MemberInfo[] members = objType.GetMember(methodName, BindingFlags.Static | BindingFlags.Instance | BindingFlags.Public | BindingFlags.IgnoreCase/* | BindingFlags.NonPublic*/); return (members.Length > 0); } /* * Pushes the value of a member or a delegate to call it, depending on the type of * the member. Works with static or instance members. * Uses reflection to find members, and stores the reflected MemberInfo object in * a cache (indexed by the type of the object and the name of the member). */ private int getMember(IntPtr luaState, IReflect objType, object obj, string methodName, BindingFlags bindingType) { bool implicitStatic = false; MemberInfo member = null; object cachedMember = checkMemberCache(memberCache, objType, methodName); //object cachedMember=null; if (cachedMember is LuaCSFunction) { translator.pushFunction(luaState, (LuaCSFunction)cachedMember); translator.push(luaState, true); return 2; } else if (cachedMember != null) { member = (MemberInfo)cachedMember; } else { //CP: Removed NonPublic binding search MemberInfo[] members = objType.GetMember(methodName, bindingType | BindingFlags.Public | BindingFlags.IgnoreCase/*| BindingFlags.NonPublic*/); if (members.Length > 0) member = members[0]; else { // If we can't find any suitable instance members, try to find them as statics - but we only want to allow implicit static // lookups for fields/properties/events -kevinh //CP: Removed NonPublic binding search and made case insensitive members = objType.GetMember(methodName, bindingType | BindingFlags.Static | BindingFlags.Public | BindingFlags.IgnoreCase/*| BindingFlags.NonPublic*/); if (members.Length > 0) { member = members[0]; implicitStatic = true; } } } if (member != null) { if (member.MemberType == MemberTypes.Field) { FieldInfo field = (FieldInfo)member; if (cachedMember == null) setMemberCache(memberCache, objType, methodName, member); try { translator.push(luaState, field.GetValue(obj)); } catch { LuaDLL.lua_pushnil(luaState); } } else if (member.MemberType == MemberTypes.Property) { PropertyInfo property = (PropertyInfo)member; if (cachedMember == null) setMemberCache(memberCache, objType, methodName, member); try { object val = property.GetValue(obj, null); translator.push(luaState, val); } catch (ArgumentException) { // If we can't find the getter in our class, recurse up to the base class and see // if they can help. if (objType is Type && !(((Type)objType) == typeof(object))) return getMember(luaState, ((Type)objType).BaseType, obj, methodName, bindingType); else LuaDLL.lua_pushnil(luaState); } catch (TargetInvocationException e) // Convert this exception into a Lua error { ThrowError(luaState, e); LuaDLL.lua_pushnil(luaState); } } else if (member.MemberType == MemberTypes.Event) { EventInfo eventInfo = (EventInfo)member; if (cachedMember == null) setMemberCache(memberCache, objType, methodName, member); translator.push(luaState, new RegisterEventHandler(translator.pendingEvents, obj, eventInfo)); } else if (!implicitStatic) { if (member.MemberType == MemberTypes.NestedType) { // kevinh - added support for finding nested types // cache us if (cachedMember == null) setMemberCache(memberCache, objType, methodName, member); // Find the name of our class string name = member.Name; Type dectype = member.DeclaringType; // Build a new long name and try to find the type by name string longname = dectype.FullName + "+" + name; Type nestedType = translator.FindType(longname); translator.pushType(luaState, nestedType); } else { // Member type must be 'method' LuaCSFunction wrapper = new LuaCSFunction((new LuaMethodWrapper(translator, objType, methodName, bindingType)).call); if (cachedMember == null) setMemberCache(memberCache, objType, methodName, wrapper); translator.pushFunction(luaState, wrapper); translator.push(luaState, true); return 2; } } else { // If we reach this point we found a static method, but can't use it in this context because the user passed in an instance translator.throwError(luaState, "can't pass instance to static method " + methodName); LuaDLL.lua_pushnil(luaState); } } else { // kevinh - we want to throw an exception because meerly returning 'nil' in this case // is not sufficient. valid data members may return nil and therefore there must be some // way to know the member just doesn't exist. translator.throwError(luaState, "unknown member name " + methodName); LuaDLL.lua_pushnil(luaState); } // push false because we are NOT returning a function (see luaIndexFunction) translator.push(luaState, false); return 2; } /* * Checks if a MemberInfo object is cached, returning it or null. */ private object checkMemberCache(Hashtable memberCache, IReflect objType, string memberName) { Hashtable members = (Hashtable)memberCache[objType]; if (members != null) return members[memberName]; else return null; } /* * Stores a MemberInfo object in the member cache. */ private void setMemberCache(Hashtable memberCache, IReflect objType, string memberName, object member) { Hashtable members = (Hashtable)memberCache[objType]; if (members == null) { members = new Hashtable(); memberCache[objType] = members; } members[memberName] = member; } /* * __newindex metafunction of CLR objects. Receives the object, * the member name and the value to be stored as arguments. Throws * and error if the assignment is invalid. */ [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] public static int setFieldOrProperty(IntPtr luaState) { ObjectTranslator translator = ObjectTranslator.FromState(luaState); object target = translator.getRawNetObject(luaState, 1); if (target == null) { translator.throwError(luaState, "trying to index and invalid object reference"); return 0; } Type type = target.GetType(); // First try to look up the parameter as a property name string detailMessage; bool didMember = translator.metaFunctions.trySetMember(luaState, type, target, BindingFlags.Instance | BindingFlags.IgnoreCase, out detailMessage); if (didMember) return 0; // Must have found the property name // We didn't find a property name, now see if we can use a [] style this accessor to set array contents try { if (type.IsArray && LuaDLL.lua_isnumber(luaState, 2)) { int index = (int)LuaDLL.lua_tonumber(luaState, 2); Array arr = (Array)target; object val = translator.getAsType(luaState, 3, arr.GetType().GetElementType()); arr.SetValue(val, index); } else { // Try to see if we have a this[] accessor MethodInfo setter = type.GetMethod("set_Item"); if (setter != null) { ParameterInfo[] args = setter.GetParameters(); Type valueType = args[1].ParameterType; // The new val ue the user specified object val = translator.getAsType(luaState, 3, valueType); Type indexType = args[0].ParameterType; object index = translator.getAsType(luaState, 2, indexType); object[] methodArgs = new object[2]; // Just call the indexer - if out of bounds an exception will happen methodArgs[0] = index; methodArgs[1] = val; setter.Invoke(target, methodArgs); } else { translator.throwError(luaState, detailMessage); // Pass the original message from trySetMember because it is probably best } } } catch (SEHException) { // If we are seeing a C++ exception - this must actually be for Lua's private use. Let it handle it throw; } catch (Exception e) { translator.metaFunctions.ThrowError(luaState, e); } return 0; } /// /// Tries to set a named property or field /// /// /// /// /// /// false if unable to find the named member, true for success private bool trySetMember(IntPtr luaState, IReflect targetType, object target, BindingFlags bindingType, out string detailMessage) { detailMessage = null; // No error yet // If not already a string just return - we don't want to call tostring - which has the side effect of // changing the lua typecode to string // Note: We don't use isstring because the standard lua C isstring considers either strings or numbers to // be true for isstring. if (LuaDLL.lua_type(luaState, 2) != LuaTypes.LUA_TSTRING) { detailMessage = "property names must be strings"; return false; } // We only look up property names by string string fieldName = LuaDLL.lua_tostring(luaState, 2); if (fieldName == null || fieldName.Length < 1 || !(char.IsLetter(fieldName[0]) || fieldName[0] == '_')) { detailMessage = "invalid property name"; return false; } // Find our member via reflection or the cache MemberInfo member = (MemberInfo)checkMemberCache(memberCache, targetType, fieldName); if (member == null) { //CP: Removed NonPublic binding search and made case insensitive MemberInfo[] members = targetType.GetMember(fieldName, bindingType | BindingFlags.Public | BindingFlags.IgnoreCase/*| BindingFlags.NonPublic*/); if (members.Length > 0) { member = members[0]; setMemberCache(memberCache, targetType, fieldName, member); } else { detailMessage = "field or property '" + fieldName + "' does not exist"; return false; } } if (member.MemberType == MemberTypes.Field) { FieldInfo field = (FieldInfo)member; object val = translator.getAsType(luaState, 3, field.FieldType); try { field.SetValue(target, val); } catch (Exception e) { ThrowError(luaState, e); } // We did a call return true; } else if (member.MemberType == MemberTypes.Property) { PropertyInfo property = (PropertyInfo)member; object val = translator.getAsType(luaState, 3, property.PropertyType); try { property.SetValue(target, val, null); } catch (Exception e) { ThrowError(luaState, e); } // We did a call return true; } detailMessage = "'" + fieldName + "' is not a .net field or property"; return false; } /* * Writes to fields or properties, either static or instance. Throws an error * if the operation is invalid. */ private int setMember(IntPtr luaState, IReflect targetType, object target, BindingFlags bindingType) { string detail; bool success = trySetMember(luaState, targetType, target, bindingType, out detail); if (!success) translator.throwError(luaState, detail); return 0; } /// /// Convert a C# exception into a Lua error /// /// /// We try to look into the exception to give the most meaningful description void ThrowError(IntPtr luaState, Exception e) { // If we got inside a reflection show what really happened TargetInvocationException te = e as TargetInvocationException; if (te != null) e = te.InnerException; translator.throwError(luaState, e); } /* * __index metafunction of type references, works on static members. */ [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] public static int getClassMethod(IntPtr luaState) { ObjectTranslator translator = ObjectTranslator.FromState(luaState); IReflect klass; object obj = translator.getRawNetObject(luaState, 1); if (obj == null || !(obj is IReflect)) { translator.throwError(luaState, "trying to index an invalid type reference"); LuaDLL.lua_pushnil(luaState); return 1; } else klass = (IReflect)obj; if (LuaDLL.lua_isnumber(luaState, 2)) { int size = (int)LuaDLL.lua_tonumber(luaState, 2); translator.push(luaState, Array.CreateInstance(klass.UnderlyingSystemType, size)); return 1; } else { string methodName = LuaDLL.lua_tostring(luaState, 2); if (methodName == null) { LuaDLL.lua_pushnil(luaState); return 1; } //CP: Ignore case else return translator.metaFunctions.getMember(luaState, klass, null, methodName, BindingFlags.FlattenHierarchy | BindingFlags.Static | BindingFlags.IgnoreCase); } } /* * __newindex function of type references, works on static members. */ [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] public static int setClassFieldOrProperty(IntPtr luaState) { ObjectTranslator translator = ObjectTranslator.FromState(luaState); IReflect target; object obj = translator.getRawNetObject(luaState, 1); if (obj == null || !(obj is IReflect)) { translator.throwError(luaState, "trying to index an invalid type reference"); return 0; } else target = (IReflect)obj; return translator.metaFunctions.setMember(luaState, target, null, BindingFlags.FlattenHierarchy | BindingFlags.Static | BindingFlags.IgnoreCase); } /* * __call metafunction of type references. Searches for and calls * a constructor for the type. Returns nil if the constructor is not * found or if the arguments are invalid. Throws an error if the constructor * generates an exception. */ [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] public static int callConstructor(IntPtr luaState) { ObjectTranslator translator = ObjectTranslator.FromState(luaState); MethodCache validConstructor = new MethodCache(); IReflect klass; object obj = translator.getRawNetObject(luaState, 1); if (obj == null || !(obj is IReflect)) { translator.throwError(luaState, "trying to call constructor on an invalid type reference"); LuaDLL.lua_pushnil(luaState); return 1; } else klass = (IReflect)obj; LuaDLL.lua_remove(luaState, 1); ConstructorInfo[] constructors = klass.UnderlyingSystemType.GetConstructors(); foreach (ConstructorInfo constructor in constructors) { bool isConstructor = translator.metaFunctions.matchParameters(luaState, constructor, ref validConstructor); if (isConstructor) { try { translator.push(luaState, constructor.Invoke(validConstructor.args)); } catch (TargetInvocationException e) { translator.metaFunctions.ThrowError(luaState, e); LuaDLL.lua_pushnil(luaState); } catch { LuaDLL.lua_pushnil(luaState); } return 1; } } string constructorName = (constructors.Length == 0) ? "unknown" : constructors[0].Name; translator.throwError(luaState, String.Format("{0} does not contain constructor({1}) argument match", klass.UnderlyingSystemType, constructorName)); LuaDLL.lua_pushnil(luaState); return 1; } private static bool IsInteger(double x) { return Math.Ceiling(x) == x; } internal Array TableToArray(object luaParamValue, Type paramArrayType) { Array paramArray; if (luaParamValue is LuaTable) { LuaTable table = (LuaTable)luaParamValue; IDictionaryEnumerator tableEnumerator = table.GetEnumerator(); tableEnumerator.Reset(); paramArray = Array.CreateInstance(paramArrayType, table.Values.Count); int paramArrayIndex = 0; while(tableEnumerator.MoveNext()) { object o = tableEnumerator.Value; if (paramArrayType == typeof(object)) { if (o != null && o.GetType() == typeof(double) && IsInteger((double)o)) o = Convert.ToInt32((double)o); } paramArray.SetValue(Convert.ChangeType(o, paramArrayType), paramArrayIndex); paramArrayIndex++; } } else { paramArray = Array.CreateInstance(paramArrayType, 1); paramArray.SetValue(luaParamValue, 0); } return paramArray; } /* * Matches a method against its arguments in the Lua stack. Returns * if the match was succesful. It it was also returns the information * necessary to invoke the method. */ internal bool matchParameters(IntPtr luaState, MethodBase method, ref MethodCache methodCache) { ExtractValue extractValue; bool isMethod = true; ParameterInfo[] paramInfo = method.GetParameters(); int currentLuaParam = 1; int nLuaParams = LuaDLL.lua_gettop(luaState); ArrayList paramList = new ArrayList(); List outList = new List(); List argTypes = new List(); foreach (ParameterInfo currentNetParam in paramInfo) { if (!currentNetParam.IsIn && currentNetParam.IsOut) // Skips out params { outList.Add(paramList.Add(null)); } else if (currentLuaParam > nLuaParams) // Adds optional parameters { if (currentNetParam.IsOptional) { paramList.Add(currentNetParam.DefaultValue); } else { isMethod = false; break; } } else if (_IsTypeCorrect(luaState, currentLuaParam, currentNetParam, out extractValue)) // Type checking { int index = paramList.Add(extractValue(luaState, currentLuaParam)); MethodArgs methodArg = new MethodArgs(); methodArg.index = index; methodArg.extractValue = extractValue; argTypes.Add(methodArg); if (currentNetParam.ParameterType.IsByRef) outList.Add(index); currentLuaParam++; } // Type does not match, ignore if the parameter is optional else if (_IsParamsArray(luaState, currentLuaParam, currentNetParam, out extractValue)) { object luaParamValue = extractValue(luaState, currentLuaParam); Type paramArrayType = currentNetParam.ParameterType.GetElementType(); Array paramArray = TableToArray(luaParamValue, paramArrayType); int index = paramList.Add(paramArray); MethodArgs methodArg = new MethodArgs(); methodArg.index = index; methodArg.extractValue = extractValue; methodArg.isParamsArray = true; methodArg.paramsArrayType = paramArrayType; argTypes.Add(methodArg); currentLuaParam++; } else if (currentNetParam.IsOptional) { paramList.Add(currentNetParam.DefaultValue); } else // No match { isMethod = false; break; } } if (currentLuaParam != nLuaParams + 1) // Number of parameters does not match isMethod = false; if (isMethod) { methodCache.args = paramList.ToArray(); methodCache.cachedMethod = method; methodCache.outList = outList.ToArray(); methodCache.argTypes = argTypes.ToArray(); } return isMethod; } /// /// CP: Fix for operator overloading failure /// Returns true if the type is set and assigns the extract value /// /// /// /// /// /// private bool _IsTypeCorrect(IntPtr luaState, int currentLuaParam, ParameterInfo currentNetParam, out ExtractValue extractValue) { try { return (extractValue = translator.typeChecker.checkType(luaState, currentLuaParam, currentNetParam.ParameterType)) != null; } catch { extractValue = null; Debug.WriteLine("Type wasn't correct"); return false; } } private bool _IsParamsArray(IntPtr luaState, int currentLuaParam, ParameterInfo currentNetParam, out ExtractValue extractValue) { extractValue = null; if (currentNetParam.GetCustomAttributes(typeof(ParamArrayAttribute), false).Length > 0) { LuaTypes luaType; try { luaType = LuaDLL.lua_type(luaState, currentLuaParam); } catch (Exception ex) { Debug.WriteLine("Could not retrieve lua type while attempting to determine params Array Status."+ ex.ToString()); Debug.WriteLine(ex.Message); extractValue = null; return false; } if (luaType == LuaTypes.LUA_TTABLE) { try { extractValue = translator.typeChecker.getExtractor(typeof(LuaTable)); } catch (Exception ex) { Debug.WriteLine("An error occurred during an attempt to retrieve a LuaTable extractor while checking for params array status." + ex.ToString()); } if (extractValue != null) { return true; } } else { Type paramElementType = currentNetParam.ParameterType.GetElementType(); try { extractValue = translator.typeChecker.checkType(luaState, currentLuaParam, paramElementType); } catch (Exception ex) { Debug.WriteLine(string.Format("An error occurred during an attempt to retrieve an extractor ({0}) while checking for params array status:{1}", paramElementType.FullName,ex.ToString())); } if (extractValue != null) { return true; } } } Debug.WriteLine("Type wasn't Params object."); return false; } } }