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- using CommonLang;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using XmdsCommonServer.XLS.Data;
- using XmdsCommonSkill.Plugin.CardSkill;
- namespace XmdsCommonServer.Plugin.Base
- {
- //技能相关全局信息
- public class XmdsGlobalData
- {
- public static readonly XmdsSkillValue DefaultValue = new XmdsSkillValue("", false);
- /// <summary>
- /// 技能天赋信息
- /// </summary>
- private static HashMap<int, XmdsSkillValue> mTalentInfo = new HashMap<int, XmdsSkillValue>();
- /** 技能破定值 */
- private static HashMap<int, int> mSkillBreakShieldValue = new HashMap<int, int>();
- //玩家天赋数据,重进游戏保存
- // private static HashMap<string, JSGPlayerCardModule> mPlayerCardModuleMaps = new HashMap<string, JSGPlayerCardModule>();
- public static void PutTalentData(int skillID, XmdsSkillValue data)
- {
- if(data.GetValue(1) > 0 || data.GetValue(2) > 0)
- {
- mTalentInfo.Put(skillID, data);
- }
- }
- public static XmdsSkillValue GetTalentData(int skillID)
- {
- XmdsSkillValue outData;
- mTalentInfo.TryGetValue(skillID, out outData);
- return (outData == null) ? DefaultValue : outData;
- }
- /** 记录技能破定信息 */
- public static void PutSkillBreakShieldValue(int skillId, int value)
- {
- mSkillBreakShieldValue.Put(skillId, value);
- }
- public static int GetSkillBreakShieldValue(int skillId)
- {
- return mSkillBreakShieldValue.Get(skillId);
- }
- // public static JSGPlayerCardModule GetPlayerCardModule(XmdsVirtual player)
- // {
- // if(player == null || string.IsNullOrEmpty(player.mUnit.PlayerUUID))
- // {
- // return null;
- // }
- //
- // JSGPlayerCardModule module = mPlayerCardModuleMaps.Get(player.mUnit.PlayerUUID);
- // if(module == null)
- // {
- // module = new JSGPlayerCardModule(player);
- // mPlayerCardModuleMaps.Put(player.mUnit.PlayerUUID, module);
- // }
- //
- // return module;
- // }
- }
- }
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