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- using CommonAI.Zone.Formula;
- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using CommonAI.ZoneServer.JSGModule;
- using CommonLang;
- using CommonLang.Log;
- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using XmdsCommon.Plugin;
- using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills;
- using static CommonAI.ZoneClient.ClientStruct;
- using static XmdsCommonServer.Plugin.XmdsVirtual;
- namespace XmdsCommonServer.Plugin.JSGXmdsModule
- {
- public class JSGXmdsHackerModule
- {
- #if JSGProfile
- protected static readonly Logger log = LoggerFactory.GetLogger("JSGXmdsHackerModule");
- /** 玩家击杀怪物 */
- public static void OnPlayerKillMonster(InstancePlayer attacker, InstanceUnit monster)
- {
- //玩家属性打印
- XmdsVirtual playerVir = (attacker.Virtual as XmdsVirtual);
- XmdsUnitProp CurProp = playerVir.MirrorProp;
- XmdsUnitProp oldProp = playerVir.GetOriginProp();
- log.Info("ID:" + attacker.PlayerUUID + ", 所在场景:" + attacker.Parent.GetSceneID());
- log.Info(", 当前血:" + attacker.CurrentHP + ",基础:" + oldProp.MaxAttack + ", " + oldProp.Defence + ", " + oldProp.MaxHP
- + ", 攻防血" + CurProp.MaxAttack + ", " + CurProp.Defence + ", " + CurProp.MaxHP + ", 妖:" + CurProp.monsterAtk + ", " + CurProp.monsterDef
- + ", 妖比:" + CurProp.monsterAtkPer + ", " + CurProp.monsterDefPer);
- log.Info("扩展属性1, 增减伤:" + CurProp.AllDmgAdd + ", " + CurProp.AllDmgReduce + ", 玩家增减伤:" + CurProp.PlayerDamageAdd + ", " + CurProp.PlayerDamageReduce
- + ", 神器伤:" + CurProp.ArtifactMainPer + ", boss伤害:" + CurProp.ToBossCritRate + ", " + CurProp.ToBossCritDamage + ", 杀意:" + CurProp.KillValuePer
- + ", 吸血" + CurProp.NormalAtkLeech + ", " + CurProp.ActiveAtkLeech + ", 怪伤害:" + CurProp.monsterDamageAdd + ", " + CurProp.monsterDamageReduce);
- log.Info("扩展属性1, 暴击率:" + CurProp.CritRate + ", 爆伤:" + CurProp.CritDamage + ", 回血:" + CurProp.MaxHPReborn + ", 韧性:" + CurProp.CtrlTimeReduce
- + ", CD缩减:" + CurProp.SkillCD + ", 治疗效果:" + CurProp.HealEffect + ", " + CurProp.HealedEffect + ", 移攻速:" + CurProp.MoveSpeed + ", " + CurProp.AttackSpeed + ", 技伤:" + CurProp.SkillDamageAdd);
- UnitBuffStatus[] buffStatus = attacker.GetCurrentBuffStatus();
- if (buffStatus != null)
- {
- foreach (UnitBuffStatus buffItem in buffStatus)
- {
- log.Info("玩家buff:" + buffItem.ToString());
- }
- }
- //检测基本属性是否有异常的,打印一下
- float rate1 = oldProp.MaxAttack == 0 ? 1 : (float)(CurProp.MaxAttack) / oldProp.MaxAttack;
- float rate2 = oldProp.Defence == 0 ? 1 : CurProp.Defence / oldProp.Defence;
- float rate3 = oldProp.MaxHP == 0 ? 1 : CurProp.MaxHP / oldProp.MaxHP;
- if (rate1 > 1.2f || rate2 > 1.2f || rate3 > 1.2f)
- {
- HashMap<int, PropChangeOperation> playerProps = playerVir.GetChangePropMap();
- foreach (PropChangeOperation chgProp in playerProps.Values)
- {
- log.Info("玩家变更属性:" + chgProp.ToString());
- }
- }
- else
- {
- log.Info("无特别异常属性!");
- }
- }
- /** 玩家伤害监测输出 */
- public static void CheckAndPrintDamageLog(int damageBaseValue, XmdsVirtual attacker, XmdsVirtual hitter, AttackSource source, int damage,
- double DefCoef, float allDmgChgFinal, float monsterDmgChgFinal, float playerDmgChgFinal, float artifaceDmgChgFinal, float monsterAtkPer)
- {
- #if JSGProfile
- try
- {
- do
- {
- if (damageBaseValue > 50 && (damage <= 1 || damage > 20000))
- {
- //如果基础防御或者伤害过高,就是测试号了
- XmdsUnitProp attckOriginProp = attacker.GetOriginProp();
- if (hitter.MirrorProp.Defence > 0 && attckOriginProp.Defence /hitter.MirrorProp.Defence > 10)
- {
- break;
- }
- int finalAttack = attacker.MirrorProp.GetFinalAttack(hitter.mUnit.IsMonster);
- if (finalAttack <= 0)
- {
- log.Warn("攻击者最大攻击属性异常:" + attacker.mUnit.Parent.GetSceneID() + ", " + finalAttack);
- }
- else if(damage * 1.0f / finalAttack < GetDamageWarnRate(source))
- {
- break;
- }
- XmdsVirtual.FormatLog(LoggerLevel.WARNNING, "伤害异常 : {0}->{1}, ID:{2}-{3},{4}-{5},基础攻击:{6}", damageBaseValue, damage, attacker.mInfo.ID,
- attacker.mInfo.Name, hitter.mInfo.ID, hitter.mInfo.Name, finalAttack);
- XmdsVirtual.FormatLog(LoggerLevel.WARNNING, "--伤害信息 : {0}, {1}, {2}, {3}, {4}, {5}, {6}",(float)(1.0f- DefCoef), allDmgChgFinal,
- monsterDmgChgFinal, playerDmgChgFinal, artifaceDmgChgFinal, monsterAtkPer, JSGModule.GetAttackSourceDes(source));
- //XmdsVirtual.FormatLog(LoggerLevel.ERROR, "3. 伤害异常受击防御 : {0},攻击穿透:{1},防御系数:{2},杀意信息:{3},{4}",
- // hitter.MirrorProp.Defence, attacker.MirrorProp.IgnoreDefensePer, GetDefenceAddition(hitter.GetStateLv()),
- // hitter.MirrorProp.KillValuePer, attacker.MirrorProp.KillValuePer);
- }
- } while (false);
- }
- catch (Exception e)
- {
- log.Error("JSGXmdsHackerModule PrintDamageInfo catch: " + e);
- }
- #endif
- }
- /** 玩家伤害监测输出 */
- public static void PrintAttrErrorInfo(XmdsVirtual unit, UnitAttributeType Type, int value1, int value2)
- {
- #if JSGProfile
- try
- {
- bool needPrint = false;
- switch (Type)
- {
- case UnitAttributeType.Defence:
- needPrint = value1 > value2 * 4;
- break;
- case UnitAttributeType.MaxHP:
- needPrint = value1 > value2 * 1.5;
- break;
- default:
- needPrint = value1 > 10000;
- break;
- }
- if (needPrint)
- {
- string stackInfo = new StackTrace().ToString();
- XmdsVirtual.FormatLog(LoggerLevel.ERROR, "属性异常异常 : UID:{0}, {1}, {2}, {3}, {4}", unit.mUnit.PlayerUUID, Type, value1, value2, stackInfo);
- }
- }
- catch (Exception e)
- {
- XmdsVirtual.FormatLog(LoggerLevel.ERROR, "PrintAttrErrorInfo异常:" + Type + ", " + value1 + ", " + value2 + ", " + e);
- }
- #endif
- }
- public static bool CheckAndPrintDmgWarn(string flag, XmdsVirtual attacker, XmdsVirtual hitter, float sourceDmg, float finalDmg, AttackSource source)
- {
- #if JSGProfile
- try
- {
- if (source == null || source.Attack == null || source.Attack.Properties.GetAttackID() == XmdsBattleSkill.DefaultSkillScriptID)
- {
- return false;
- }
- int checkValue = (source != null && source.Attack != null && source.Attack.Properties.GetAttackID() / 100 == 1104)
- ? attacker.mUnit.CurrentHP : attacker.MirrorProp.GetFinalAttack(hitter == null ? false : hitter.mUnit.IsMonster);
- if (finalDmg / sourceDmg > GetDamageWarnRate(source) || finalDmg / checkValue > 60)
- {
- log.Warn(flag + ", dmg: " + (int)finalDmg + ", src: " + (int)sourceDmg + ", attackerAtk: " + attacker.MirrorProp.MaxAttack + ", "
- + attacker.MirrorProp.MaxMonsterAttack + ", atkHP:" + attacker.mUnit.CurrentHP
- + ", AttackInfo:[" + attacker.mUnit.Info.ID + ", UUID: " + attacker.mUnit.PlayerUUID
- + "], hitterInfo:[" + hitter.mUnit.Info.ID + ", UUID: " + hitter.mUnit.PlayerUUID + ", " + JSGModule.GetAttackSourceDes(source));
- return true;
- }
- }
- catch (Exception e)
- {
- log.Error("CheckAndPrintDmgWarn catch: ", e);
- }
- return false;
- #endif
- }
- /** 获得伤害倍率警告阈值 */
- private static float GetDamageWarnRate(AttackSource source)
- {
- float dmgAddition = 0;
- float dmgBase = 3.0f;
- if(source != null)
- {
- if(source.FromSkillType == XmdsSkillType.cardSkill)
- {
- dmgBase = 5.0f;
- }
- else
- {
- dmgAddition = source.mDmgAddPer + 3;
- }
- }
- return dmgAddition + dmgBase;
- }
- /** 卡牌系统,输出卡牌数量异常日志 */
- public static void CheckAndPrintCardSameErrorInfo(string tag, int cardSames, long ltime, AttackSource source)
- {
- #if JSGProfile
- if (cardSames <= 1)
- {
- log.Warn("触发卡牌数量异常:" + tag + ", " + ltime + ", " + JSGModule.GetAttackSourceDes(source));
- }
- #endif
- }
- #endif
- }
- }
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