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- using CommonAI.Zone.Helper;
- using CommonAI.Zone.Instance;
- using CommonLang.Protocol;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using XmdsCommonServer.Plugin.Scene;
- namespace XmdsCommonServer.Plugin.Quest
- {
- public class XmdsQuestAdapter : IQuestAdapter
- {
- public XmdsQuestAdapter(XmdsServerScene zone)
- : base(zone)
- {
- }
- public override void DoAcceptQuest(string playerUUID, string quest, string args)
- {
- this.OnQuestAcceptedHandler(playerUUID, quest);
- }
- public override void DoCommitQuest(string playerUUID, string quest, string args)
- {
- this.OnQuestCommittedHandler(playerUUID, quest);
- }
- public override void DoDropQuest(string playerUUID, string quest, string args)
- {
- this.OnQuestDroppedHandler(playerUUID, quest);
- }
- public override void DoUpdateQuestStatus(string playerUUID, string quest, string key, string value)
- {
- this.OnQuestStatusChangedHandler(playerUUID, quest, key, value);
- }
- public override void DoSendMsgToPlayer(string playerUUID, IMessage msg)
- {
- }
- }
- }
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