CommonAIClient.Unity.csproj 6.7 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  4. <PropertyGroup>
  5. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  6. <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
  7. <ProjectGuid>{A3C4B075-2A9F-4D99-B7E4-BDE9F60576C2}</ProjectGuid>
  8. <OutputType>Library</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <RootNamespace>CommonAIClient.Unity</RootNamespace>
  11. <AssemblyName>CommonAIClient.Unity</AssemblyName>
  12. <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
  13. <FileAlignment>512</FileAlignment>
  14. <TargetFrameworkProfile>Client</TargetFrameworkProfile>
  15. </PropertyGroup>
  16. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
  17. <DebugSymbols>true</DebugSymbols>
  18. <DebugType>full</DebugType>
  19. <Optimize>false</Optimize>
  20. <OutputPath>..\Library\Common\</OutputPath>
  21. <DefineConstants>DEBUG;TRACE</DefineConstants>
  22. <ErrorReport>prompt</ErrorReport>
  23. <WarningLevel>4</WarningLevel>
  24. </PropertyGroup>
  25. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
  26. <DebugType>pdbonly</DebugType>
  27. <Optimize>true</Optimize>
  28. <OutputPath>..\Library\CommonRelease\</OutputPath>
  29. <DefineConstants>TRACE</DefineConstants>
  30. <ErrorReport>prompt</ErrorReport>
  31. <WarningLevel>4</WarningLevel>
  32. </PropertyGroup>
  33. <ItemGroup>
  34. <Reference Include="System" />
  35. <Reference Include="System.Core" />
  36. <Reference Include="System.Xml.Linq" />
  37. <Reference Include="System.Data.DataSetExtensions" />
  38. <Reference Include="System.Data" />
  39. <Reference Include="System.Xml" />
  40. <Reference Include="UnityEngine">
  41. <HintPath>..\Library\Unity3D\UnityEngine.dll</HintPath>
  42. </Reference>
  43. </ItemGroup>
  44. <ItemGroup>
  45. <Compile Include="Battle\BattleDecoration.cs" />
  46. <Compile Include="Battle\BattleFlag.cs" />
  47. <Compile Include="Battle\BattleObject.cs" />
  48. <Compile Include="Battle\BattleScene.cs" />
  49. <Compile Include="Battle\BattleScene.ZoneEvent.cs" />
  50. <Compile Include="Battle\BattleScene.ZoneFlag.cs" />
  51. <Compile Include="Battle\ComAIActor.cs" />
  52. <Compile Include="Battle\ComAICell.cs" />
  53. <Compile Include="Battle\ComAICell.ObjectEvent.cs" />
  54. <Compile Include="Battle\ComAIItem.cs" />
  55. <Compile Include="Battle\ComAISpell.cs" />
  56. <Compile Include="Battle\ComAISpell.ObjectEvent.cs" />
  57. <Compile Include="Battle\ComAIUnit.ActionStatus.cs" />
  58. <Compile Include="Battle\ComAIUnit.Avatar.cs" />
  59. <Compile Include="Battle\ComAIUnit.Buff.cs" />
  60. <Compile Include="Battle\ComAIUnit.cs" />
  61. <Compile Include="Battle\ComAIUnit.ObjectEvent.cs" />
  62. <Compile Include="Battle\DisplayCell.cs" />
  63. <Compile Include="BattleFactroy.cs" />
  64. <Compile Include="DefaultBattleFactory.cs" />
  65. <Compile Include="Properties\AssemblyInfo.cs" />
  66. <Compile Include="Utils\AssetLoader.cs" />
  67. <Compile Include="Utils\AssetObjectExt.cs" />
  68. <Compile Include="Utils\AudioAutoStop.cs" />
  69. <Compile Include="Utils\AudioAutoTrans.cs" />
  70. <Compile Include="Utils\DummyNode.cs" />
  71. <Compile Include="Utils\EffectAutoDestroy.cs" />
  72. <Compile Include="Utils\Extensions.cs" />
  73. <Compile Include="Utils\GameObjectAdapter.cs" />
  74. <Compile Include="Utils\IStandardCamera.cs" />
  75. <Compile Include="Utils\LRUCache.cs" />
  76. <Compile Include="Utils\SoundAdapter.cs" />
  77. <Compile Include="Utils\TerrainAdapter.cs" />
  78. </ItemGroup>
  79. <ItemGroup>
  80. <ProjectReference Include="..\CommonAIClient\CommonAIClient.csproj">
  81. <Project>{7990158b-ba84-4177-8eec-84bddc8a527a}</Project>
  82. <Name>CommonAIClient</Name>
  83. </ProjectReference>
  84. <ProjectReference Include="..\CommonAI\CommonAI.csproj">
  85. <Project>{0d86d14e-c45e-400a-8f50-ff7bde63b35a}</Project>
  86. <Name>CommonAI</Name>
  87. </ProjectReference>
  88. <ProjectReference Include="..\CommonLang\CommonLang.csproj">
  89. <Project>{1835e71d-0b6c-463d-b538-e68891e4dacb}</Project>
  90. <Name>CommonLang</Name>
  91. </ProjectReference>
  92. <ProjectReference Include="..\CommonUI\CommonUI.csproj">
  93. <Project>{fe159004-4f5c-4a17-b633-e66d5a64acfb}</Project>
  94. <Name>CommonUI</Name>
  95. </ProjectReference>
  96. <ProjectReference Include="..\CommonUI_Unity3D\CommonUI_Unity3D.csproj">
  97. <Project>{3054ced6-df3b-4ddf-bead-03fcba15f6f0}</Project>
  98. <Name>CommonUI_Unity3D</Name>
  99. </ProjectReference>
  100. <ProjectReference Include="..\CommonUnity3D\CommonUnity3D.csproj">
  101. <Project>{7d207deb-d27b-456a-9673-23b344254a5c}</Project>
  102. <Name>CommonUnity3D</Name>
  103. </ProjectReference>
  104. </ItemGroup>
  105. <ItemGroup />
  106. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  107. <PropertyGroup>
  108. <PostBuildEvent>@IF EXIST "$(SolutionDir)CommonWorkspace\CommonAI_Unity3D" (
  109. @echo ---------------------------------------------------------------------------------
  110. @echo - Sync CommonAI_Unity
  111. @echo ---------------------------------------------------------------------------------
  112. @copy /Y "$(TargetDir)CommonLang.dll" "$(SolutionDir)CommonWorkspace\CommonAI_Unity3D\Assets\Plugins"
  113. @copy /Y "$(TargetDir)CommonNetwork.dll" "$(SolutionDir)CommonWorkspace\CommonAI_Unity3D\Assets\Plugins"
  114. @copy /Y "$(TargetDir)CommonMPQ.dll" "$(SolutionDir)CommonWorkspace\CommonAI_Unity3D\Assets\Plugins"
  115. @copy /Y "$(TargetDir)CommonMPQ.SharpZipLib.dll" "$(SolutionDir)CommonWorkspace\CommonAI_Unity3D\Assets\Plugins"
  116. @copy /Y "$(TargetDir)CommonAI.dll" "$(SolutionDir)CommonWorkspace\CommonAI_Unity3D\Assets\Plugins"
  117. @copy /Y "$(TargetDir)CommonAIClient.dll" "$(SolutionDir)CommonWorkspace\CommonAI_Unity3D\Assets\Plugins"
  118. @call "$(ProjectDir)..\_copyprj.bat" "$(ProjectDir)." "$(SolutionDir)CommonWorkspace\CommonAI_Unity3D\Assets\Pro Standard Assets\Common\CommonAIClient.Unity"\
  119. @call "$(ProjectDir)..\_copyprj_common_ui.bat" "$(ProjectDir)"..\ "$(SolutionDir)CommonWorkspace\CommonAI_Unity3D\Assets"\
  120. @echo ---------------------------------------------------------------------------------
  121. )</PostBuildEvent>
  122. </PropertyGroup>
  123. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  124. Other similar extension points exist, see Microsoft.Common.targets.
  125. <Target Name="BeforeBuild">
  126. </Target>
  127. <Target Name="AfterBuild">
  128. </Target>
  129. -->
  130. </Project>