UILayout.cs 7.1 KB

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. using CommonUI.Data;
  4. using CommonUnity3D.UGUI;
  5. using UnityImage = CommonUI_Unity3D.Impl.UnityImage;
  6. using CommonUI.Cell.Game;
  7. using CommonUI_Unity3D.Impl;
  8. using System;
  9. namespace CommonUnity3D.UGUIEditor
  10. {
  11. public class UILayout
  12. {
  13. //--------------------------------------------------------------------------------
  14. internal UILayoutStyle mStyle = UILayoutStyle.NULL;
  15. internal Color mFillColor;
  16. internal Color mBorderColor;
  17. internal int mClipSize;
  18. internal int mClipSize2;
  19. internal bool mRepeat = false;
  20. internal UnityImage mImageSrc;
  21. internal CommonUI.Gemo.Rectangle2D mImageRegion;
  22. internal CommonUI.Cell.Game.CSpriteMeta mSprite;
  23. internal CommonUI.Cell.Game.CSpriteController mSpriteController;
  24. internal int mSpriteAnimate;
  25. public UILayoutStyle Style { get { return mStyle; } }
  26. public Texture2D MainTexture
  27. {
  28. get
  29. {
  30. if(mImageSrc != null)
  31. {
  32. return mImageSrc.Texture2D;
  33. }
  34. else
  35. {
  36. return null;
  37. }
  38. }
  39. }
  40. public Material MainMaterial
  41. {
  42. get
  43. {
  44. if (mImageSrc != null)
  45. {
  46. return mImageSrc.TextureMaterial;
  47. }
  48. else
  49. {
  50. return ImageGraphics.DefaultImageMaterial;
  51. }
  52. }
  53. }
  54. public UnityImage ImageSrc { get { return mImageSrc; } }
  55. public Color BorderColor { get { return mBorderColor; }}
  56. public Color FillColor { get { return mFillColor; } }
  57. public CommonUI.Gemo.Rectangle2D ImageRegion { get { return mImageRegion; } }
  58. public CommonUI.Cell.Game.CSpriteMeta Sprite { get { return mSprite; } }
  59. public int SpriteAnimate { get { return mSpriteAnimate; } }
  60. public CommonUI.Cell.Game.CSpriteController SpriteController { get { return mSpriteController; } }
  61. public Vector2 PreferredSize
  62. {
  63. get
  64. {
  65. if (mImageRegion != null)
  66. {
  67. return new Vector2(mImageRegion.width, mImageRegion.height);
  68. }
  69. if (mSprite != null)
  70. {
  71. CommonUI.Cell.Game.CCD cd = mSprite.getVisibleBounds(mSpriteAnimate);
  72. return new Vector2(cd.Width, cd.Height);
  73. }
  74. return new Vector2(8, 8);
  75. }
  76. }
  77. public float ClipSize { get { return mClipSize; } }
  78. public float ClipSize2 { get { return mClipSize2; } }
  79. //--------------------------------------------------------------------------------
  80. public static UILayout CreateUILayoutImage(UILayoutStyle style, UnityImage src, int clipsize, CommonUI.Gemo.Rectangle2D imageRegion = null)
  81. {
  82. UILayout ret = new UILayout();
  83. ret.mStyle = style;
  84. ret.mImageSrc = src;
  85. ret.mClipSize = clipsize;
  86. ret.mClipSize2 = clipsize * 2;
  87. if (imageRegion == null)
  88. {
  89. ret.mImageRegion = new CommonUI.Gemo.Rectangle2D(0, 0, src.Width, src.Height);
  90. }
  91. else
  92. {
  93. ret.mImageRegion = imageRegion;
  94. }
  95. return ret;
  96. }
  97. public static UILayout CreateUILayoutSprite(CommonUI.Cell.Game.CSpriteMeta spr, int anim)
  98. {
  99. UILayout ret = new UILayout();
  100. ret.mStyle = UILayoutStyle.SPRITE;
  101. ret.mSprite = spr;
  102. ret.mSpriteAnimate = anim;
  103. ret.mImageSrc = spr.Atlas.GetTile(0) as UnityImage;
  104. ret.mImageRegion = spr.Atlas.GetAtlasRegion(spr.getAvaliableTileID());
  105. ret.mSpriteController = new CommonUI.Cell.Game.CSpriteController(ret.mSprite);
  106. ret.mSpriteController.SetCurrentAnimate(anim);
  107. ret.mSpriteController.IsAutoPlay = true;
  108. return ret;
  109. }
  110. public static UILayout CreateUILayoutColor(Color fillcolor, Color bordercolor)
  111. {
  112. UILayout ret = new UILayout();
  113. ret.mStyle = UILayoutStyle.COLOR;
  114. ret.mFillColor = fillcolor;
  115. ret.mBorderColor = bordercolor;
  116. return ret;
  117. }
  118. //--------------------------------------------------------------------------------
  119. protected internal virtual void DecodeFromXML(UIEditor editor, UILayoutMeta e)
  120. {
  121. this.mStyle = e.Style;
  122. this.mFillColor = UIUtils.UInt32_ARGB_To_Color(e.BackColorARGB);
  123. this.mBorderColor = UIUtils.UInt32_ARGB_To_Color(e.BorderColorARGB);
  124. this.mClipSize = e.ClipSize;
  125. this.mClipSize2 = mClipSize * 2;
  126. this.mRepeat = e.Repeat;
  127. switch (mStyle)
  128. {
  129. case UILayoutStyle.NULL:
  130. case UILayoutStyle.COLOR:
  131. break;
  132. case UILayoutStyle.SPRITE:
  133. if (!string.IsNullOrEmpty(e.SpriteName) && e.SpriteName.StartsWith("@"))
  134. {
  135. mSprite = editor.ParseSpriteMeta(e.SpriteName, out mSpriteAnimate);
  136. if (mSprite != null)
  137. {
  138. this.mImageSrc = mSprite.Atlas.GetTile(0) as UnityImage;
  139. this.mImageRegion = mSprite.Atlas.GetAtlasRegion(mSprite.getAvaliableTileID());
  140. this.mSpriteController = new CommonUI.Cell.Game.CSpriteController(mSprite);
  141. this.mSpriteController.SetCurrentAnimate(mSpriteAnimate);
  142. this.mSpriteController.IsAutoPlay = true;
  143. }
  144. }
  145. break;
  146. case UILayoutStyle.IMAGE_STYLE_ALL_8:
  147. case UILayoutStyle.IMAGE_STYLE_ALL_9:
  148. case UILayoutStyle.IMAGE_STYLE_H_012:
  149. case UILayoutStyle.IMAGE_STYLE_V_036:
  150. case UILayoutStyle.IMAGE_STYLE_HLM:
  151. case UILayoutStyle.IMAGE_STYLE_VTM:
  152. case UILayoutStyle.IMAGE_STYLE_BACK_4:
  153. case UILayoutStyle.IMAGE_STYLE_BACK_4_CENTER:
  154. if (!string.IsNullOrEmpty(e.AtlasName) && e.AtlasName.StartsWith("#"))
  155. {
  156. this.mImageSrc = editor.ParseAtlasTile(e.AtlasName, out this.mImageRegion);
  157. }
  158. else if (!string.IsNullOrEmpty(e.ImageName))
  159. {
  160. this.mImageSrc = editor.GetImage(e.ImageName);
  161. if (mImageSrc != null)
  162. {
  163. this.mImageRegion = new CommonUI.Gemo.Rectangle2D(0, 0, mImageSrc.Width, mImageSrc.Height);
  164. }
  165. }
  166. break;
  167. default:
  168. break;
  169. }
  170. }
  171. //--------------------------------------------------------------------------------
  172. }
  173. }