UnityEditor.UI.xml 13 KB

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  1. <?xml version="1.0" encoding="utf-8" standalone="yes"?>
  2. <doc>
  3. <members>
  4. <assembly>
  5. <name>UnityEditor.UI</name>
  6. </assembly>
  7. <member name="T:UnityEditor.EventSystems.EventSystemEditor">
  8. <summary>
  9. <para>Custom Editor for the EventSystem Component.</para>
  10. </summary>
  11. </member>
  12. <member name="M:UnityEditor.EventSystems.EventSystemEditor.HasPreviewGUI">
  13. <summary>
  14. <para>Can this component be previewed in its current state?</para>
  15. </summary>
  16. <returns>
  17. <para>True if this component can be Previewed in its current state.</para>
  18. </returns>
  19. </member>
  20. <member name="M:UnityEditor.EventSystems.EventSystemEditor.OnInspectorGUI">
  21. <summary>
  22. <para>See Editor.OnInspectorGUI.</para>
  23. </summary>
  24. </member>
  25. <member name="M:UnityEditor.EventSystems.EventSystemEditor.OnPreviewGUI(UnityEngine.Rect,UnityEngine.GUIStyle)">
  26. <summary>
  27. <para>Custom preview for Image component.</para>
  28. </summary>
  29. <param name="rect">Rectangle in which to draw the preview.</param>
  30. <param name="background">Background image.</param>
  31. </member>
  32. <member name="M:UnityEditor.EventSystems.EventSystemEditor.RequiresConstantRepaint">
  33. <summary>
  34. <para>Does this edit require to be repainted constantly in its current state?</para>
  35. </summary>
  36. </member>
  37. <member name="T:UnityEditor.EventSystems.EventTriggerEditor">
  38. <summary>
  39. <para>Custom Editor for the EventTrigger Component.</para>
  40. </summary>
  41. </member>
  42. <member name="M:UnityEditor.EventSystems.EventTriggerEditor.OnInspectorGUI">
  43. <summary>
  44. <para>Implement specific EventTrigger inspector GUI code here. If you want to simply extend the existing editor call the base OnInspectorGUI () before doing any custom GUI code.</para>
  45. </summary>
  46. </member>
  47. <member name="T:UnityEditor.UI.AnimationTriggersDrawer">
  48. <summary>
  49. <para>PropertyDrawer for AnimationTriggers.</para>
  50. </summary>
  51. </member>
  52. <member name="T:UnityEditor.UI.AspectRatioFitterEditor">
  53. <summary>
  54. <para>Custom Editor for the AspectRatioFitter component.</para>
  55. </summary>
  56. </member>
  57. <member name="M:UnityEditor.UI.AspectRatioFitterEditor.OnInspectorGUI">
  58. <summary>
  59. <para>See Editor.OnInspectorGUI.</para>
  60. </summary>
  61. </member>
  62. <member name="T:UnityEditor.UI.ButtonEditor">
  63. <summary>
  64. <para>Custom Editor for the Button Component.</para>
  65. </summary>
  66. </member>
  67. <member name="M:UnityEditor.UI.ButtonEditor.OnInspectorGUI">
  68. <summary>
  69. <para>See Editor.OnInspectorGUI.</para>
  70. </summary>
  71. </member>
  72. <member name="T:UnityEditor.UI.CanvasScalerEditor">
  73. <summary>
  74. <para>Custom Editor for the CanvasScaler component.</para>
  75. </summary>
  76. </member>
  77. <member name="T:UnityEditor.UI.ColorBlockDrawer">
  78. <summary>
  79. <para>PropertyDrawer for ColorBlock.</para>
  80. </summary>
  81. </member>
  82. <member name="T:UnityEditor.UI.ContentSizeFitterEditor">
  83. <summary>
  84. <para>Custom Editor for the ContentSizeFitter Component.
  85. </para>
  86. </summary>
  87. </member>
  88. <member name="M:UnityEditor.UI.ContentSizeFitterEditor.OnInspectorGUI">
  89. <summary>
  90. <para>See Editor.OnInspectorGUI.</para>
  91. </summary>
  92. </member>
  93. <member name="T:UnityEditor.UI.DropdownEditor">
  94. <summary>
  95. <para>Custom editor for the Dropdown component.</para>
  96. </summary>
  97. </member>
  98. <member name="M:UnityEditor.UI.DropdownEditor.OnInspectorGUI">
  99. <summary>
  100. <para>See Editor.OnInspectorGUI.</para>
  101. </summary>
  102. </member>
  103. <member name="T:UnityEditor.UI.FontDataDrawer">
  104. <summary>
  105. <para>PropertyDrawer for FontData.</para>
  106. </summary>
  107. </member>
  108. <member name="M:UnityEditor.UI.FontDataDrawer.Init(UnityEditor.SerializedProperty)">
  109. <summary>
  110. <para>Initialize the serialized properties for the drawer.</para>
  111. </summary>
  112. <param name="property"></param>
  113. </member>
  114. <member name="T:UnityEditor.UI.GraphicEditor">
  115. <summary>
  116. <para>Extend this class to write your own graphic editor.</para>
  117. </summary>
  118. </member>
  119. <member name="M:UnityEditor.UI.GraphicEditor.AppearanceControlsGUI">
  120. <summary>
  121. <para>GUI related to the appearance of the graphic. Color and Material properties appear here.</para>
  122. </summary>
  123. </member>
  124. <member name="M:UnityEditor.UI.GraphicEditor.NativeSizeButtonGUI">
  125. <summary>
  126. <para>GUI for showing a button that sets the size of the RectTransform to the native size for this Graphic.</para>
  127. </summary>
  128. </member>
  129. <member name="M:UnityEditor.UI.GraphicEditor.OnDisable">
  130. <summary>
  131. <para>See MonoBehaviour.OnDisable.</para>
  132. </summary>
  133. </member>
  134. <member name="M:UnityEditor.UI.GraphicEditor.OnInspectorGUI">
  135. <summary>
  136. <para>Implement specific GraphicEditor inspector GUI code here. If you want to simply extend the existing editor call the base OnInspectorGUI () before doing any custom GUI code.</para>
  137. </summary>
  138. </member>
  139. <member name="M:UnityEditor.UI.GraphicEditor.RaycastControlsGUI">
  140. <summary>
  141. <para>GUI related to the Raycasting settings for the graphic.</para>
  142. </summary>
  143. </member>
  144. <member name="M:UnityEditor.UI.GraphicEditor.SetShowNativeSize(System.Boolean,System.Boolean)">
  145. <summary>
  146. <para>Set if the 'Set Native Size' button should be visible for this editor.</para>
  147. </summary>
  148. <param name="show"></param>
  149. <param name="instant"></param>
  150. </member>
  151. <member name="T:UnityEditor.UI.GridLayoutGroupEditor">
  152. <summary>
  153. <para>Custom Editor for the GridLayout Component.</para>
  154. </summary>
  155. </member>
  156. <member name="M:UnityEditor.UI.GridLayoutGroupEditor.OnInspectorGUI">
  157. <summary>
  158. <para>See Editor.OnInspectorGUI.</para>
  159. </summary>
  160. </member>
  161. <member name="T:UnityEditor.UI.HorizontalOrVerticalLayoutGroupEditor">
  162. <summary>
  163. <para>The Editor for the HorizontalOrVerticalLayoutGroup class.</para>
  164. </summary>
  165. </member>
  166. <member name="M:UnityEditor.UI.HorizontalOrVerticalLayoutGroupEditor.OnInspectorGUI">
  167. <summary>
  168. <para>See Editor.OnInspectorGUI.</para>
  169. </summary>
  170. </member>
  171. <member name="T:UnityEditor.UI.ImageEditor">
  172. <summary>
  173. <para>Custom Editor for the Image Component.</para>
  174. </summary>
  175. </member>
  176. <member name="M:UnityEditor.UI.ImageEditor.GetInfoString">
  177. <summary>
  178. <para>A string cointaining the Image details to be used as a overlay on the component Preview.</para>
  179. </summary>
  180. <returns>
  181. <para>The Image details.</para>
  182. </returns>
  183. </member>
  184. <member name="M:UnityEditor.UI.ImageEditor.HasPreviewGUI">
  185. <summary>
  186. <para>Can this component be Previewed in its current state?</para>
  187. </summary>
  188. <returns>
  189. <para>True if this component can be Previewed in its current state.</para>
  190. </returns>
  191. </member>
  192. <member name="M:UnityEditor.UI.ImageEditor.OnDisable">
  193. <summary>
  194. <para>See MonoBehaviour.OnDisable.</para>
  195. </summary>
  196. </member>
  197. <member name="M:UnityEditor.UI.ImageEditor.OnInspectorGUI">
  198. <summary>
  199. <para>Implement specific ImageEditor inspector GUI code here. If you want to simply extend the existing editor call the base OnInspectorGUI () before doing any custom GUI code.</para>
  200. </summary>
  201. </member>
  202. <member name="M:UnityEditor.UI.ImageEditor.OnPreviewGUI(UnityEngine.Rect,UnityEngine.GUIStyle)">
  203. <summary>
  204. <para>Custom preview for Image component.</para>
  205. </summary>
  206. <param name="rect">Rectangle in which to draw the preview.</param>
  207. <param name="background">Background image.</param>
  208. </member>
  209. <member name="M:UnityEditor.UI.ImageEditor.SpriteGUI">
  210. <summary>
  211. <para>GUI for showing the Sprite property.</para>
  212. </summary>
  213. </member>
  214. <member name="M:UnityEditor.UI.ImageEditor.TypeGUI">
  215. <summary>
  216. <para>GUI for showing the image type and associated settings.</para>
  217. </summary>
  218. </member>
  219. <member name="T:UnityEditor.UI.InputFieldEditor">
  220. <summary>
  221. <para>Custom Editor for the InputField Component.</para>
  222. </summary>
  223. </member>
  224. <member name="M:UnityEditor.UI.InputFieldEditor.OnInspectorGUI">
  225. <summary>
  226. <para>See: Editor.OnInspectorGUI.</para>
  227. </summary>
  228. </member>
  229. <member name="T:UnityEditor.UI.LayoutElementEditor">
  230. <summary>
  231. <para>Editor for the LayoutElement component.</para>
  232. </summary>
  233. </member>
  234. <member name="M:UnityEditor.UI.LayoutElementEditor.OnInspectorGUI">
  235. <summary>
  236. <para>See: Editor.OnInspectorGUI.</para>
  237. </summary>
  238. </member>
  239. <member name="T:UnityEditor.UI.MaskEditor">
  240. <summary>
  241. <para>Custom Editor for the Mask component.</para>
  242. </summary>
  243. </member>
  244. <member name="T:UnityEditor.UI.NavigationDrawer">
  245. <summary>
  246. <para>PropertyDrawer for Navigation.</para>
  247. </summary>
  248. </member>
  249. <member name="T:UnityEditor.UI.RawImageEditor">
  250. <summary>
  251. <para>Custom editor for RawImage.</para>
  252. </summary>
  253. </member>
  254. <member name="M:UnityEditor.UI.RawImageEditor.GetInfoString">
  255. <summary>
  256. <para>A string cointaining the Image details to be used as a overlay on the component Preview.</para>
  257. </summary>
  258. <returns>
  259. <para>The RawImage details.</para>
  260. </returns>
  261. </member>
  262. <member name="M:UnityEditor.UI.RawImageEditor.HasPreviewGUI">
  263. <summary>
  264. <para>Can this component be Previewed in its current state?</para>
  265. </summary>
  266. <returns>
  267. <para>True if this component can be Previewed in its current state.</para>
  268. </returns>
  269. </member>
  270. <member name="M:UnityEditor.UI.RawImageEditor.OnInspectorGUI">
  271. <summary>
  272. <para>Implement specific RawImage inspector GUI code here. If you want to simply extend the existing editor call the base OnInspectorGUI () before doing any custom GUI code.</para>
  273. </summary>
  274. </member>
  275. <member name="M:UnityEditor.UI.RawImageEditor.OnPreviewGUI(UnityEngine.Rect,UnityEngine.GUIStyle)">
  276. <summary>
  277. <para>Custom preview for Image component.</para>
  278. </summary>
  279. <param name="rect">Rectangle in which to draw the preview.</param>
  280. <param name="background">Background image.</param>
  281. </member>
  282. <member name="T:UnityEditor.UI.ScrollbarEditor">
  283. <summary>
  284. <para>Custom Editor for the Scrollbar Component.</para>
  285. </summary>
  286. </member>
  287. <member name="M:UnityEditor.UI.ScrollbarEditor.OnInspectorGUI">
  288. <summary>
  289. <para>See: Editor.OnInspectorGUI.</para>
  290. </summary>
  291. </member>
  292. <member name="T:UnityEditor.UI.ScrollRectEditor">
  293. <summary>
  294. <para>Editor for the ScrollRect component.</para>
  295. </summary>
  296. </member>
  297. <member name="M:UnityEditor.UI.ScrollRectEditor.OnDisable">
  298. <summary>
  299. <para>See MonoBehaviour.OnDisable.</para>
  300. </summary>
  301. </member>
  302. <member name="M:UnityEditor.UI.ScrollRectEditor.OnInspectorGUI">
  303. <summary>
  304. <para>See Editor.OnInspectorGUI.</para>
  305. </summary>
  306. </member>
  307. <member name="T:UnityEditor.UI.SelectableEditor">
  308. <summary>
  309. <para>Custom Editor for the Selectable Component.</para>
  310. </summary>
  311. </member>
  312. <member name="M:UnityEditor.UI.SelectableEditor.OnDisable">
  313. <summary>
  314. <para>See MonoBehaviour.OnDisable.</para>
  315. </summary>
  316. </member>
  317. <member name="M:UnityEditor.UI.SelectableEditor.OnInspectorGUI">
  318. <summary>
  319. <para>See Editor.OnInspectorGUI.</para>
  320. </summary>
  321. </member>
  322. <member name="T:UnityEditor.UI.SelfControllerEditor">
  323. <summary>
  324. <para>Base class for custom editors that are for components that implement the SelfControllerEditor interface.</para>
  325. </summary>
  326. </member>
  327. <member name="M:UnityEditor.UI.SelfControllerEditor.OnInspectorGUI">
  328. <summary>
  329. <para>See Editor.OnInspectorGUI.</para>
  330. </summary>
  331. </member>
  332. <member name="T:UnityEditor.UI.SliderEditor">
  333. <summary>
  334. <para>Custom Editor for the Slider Component.</para>
  335. </summary>
  336. </member>
  337. <member name="M:UnityEditor.UI.SliderEditor.OnInspectorGUI">
  338. <summary>
  339. <para>See Editor.OnInspectorGUI.</para>
  340. </summary>
  341. </member>
  342. <member name="T:UnityEditor.UI.SpriteStateDrawer">
  343. <summary>
  344. <para>PropertyDrawer for SpriteState.</para>
  345. </summary>
  346. </member>
  347. <member name="T:UnityEditor.UI.TextEditor">
  348. <summary>
  349. <para>Custom Editor for the Text Component.</para>
  350. </summary>
  351. </member>
  352. <member name="M:UnityEditor.UI.TextEditor.OnInspectorGUI">
  353. <summary>
  354. <para>See Editor.OnInspectorGUI.</para>
  355. </summary>
  356. </member>
  357. <member name="T:UnityEditor.UI.ToggleEditor">
  358. <summary>
  359. <para>Custom Editor for the Toggle Component.</para>
  360. </summary>
  361. </member>
  362. <member name="M:UnityEditor.UI.ToggleEditor.OnInspectorGUI">
  363. <summary>
  364. <para>See Editor.OnInspectorGUI.</para>
  365. </summary>
  366. </member>
  367. </members>
  368. </doc>