ResBuilder.csproj 3.3 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  4. <PropertyGroup>
  5. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  6. <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
  7. <ProjectGuid>{E38B1B3D-479B-481C-AAFD-55332BC8F530}</ProjectGuid>
  8. <OutputType>Exe</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <RootNamespace>ResBuilder</RootNamespace>
  11. <AssemblyName>ResBuilder</AssemblyName>
  12. <TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
  13. <FileAlignment>512</FileAlignment>
  14. <AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
  15. <TargetFrameworkProfile />
  16. </PropertyGroup>
  17. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
  18. <PlatformTarget>AnyCPU</PlatformTarget>
  19. <DebugSymbols>true</DebugSymbols>
  20. <DebugType>full</DebugType>
  21. <Optimize>false</Optimize>
  22. <OutputPath>..\GameEditor\bin\Debug\</OutputPath>
  23. <DefineConstants>DEBUG;TRACE</DefineConstants>
  24. <ErrorReport>prompt</ErrorReport>
  25. <WarningLevel>4</WarningLevel>
  26. </PropertyGroup>
  27. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
  28. <PlatformTarget>AnyCPU</PlatformTarget>
  29. <DebugType>pdbonly</DebugType>
  30. <Optimize>true</Optimize>
  31. <OutputPath>bin\Release\</OutputPath>
  32. <DefineConstants>TRACE</DefineConstants>
  33. <ErrorReport>prompt</ErrorReport>
  34. <WarningLevel>4</WarningLevel>
  35. </PropertyGroup>
  36. <ItemGroup>
  37. <Reference Include="Lzma, Version=4.12.6398.18228, Culture=neutral, processorArchitecture=MSIL">
  38. <SpecificVersion>False</SpecificVersion>
  39. <HintPath>libs\Lzma.dll</HintPath>
  40. </Reference>
  41. <Reference Include="System" />
  42. <Reference Include="System.Core" />
  43. <Reference Include="System.Xml.Linq" />
  44. <Reference Include="System.Data.DataSetExtensions" />
  45. <Reference Include="Microsoft.CSharp" />
  46. <Reference Include="System.Data" />
  47. <Reference Include="System.Net.Http" />
  48. <Reference Include="System.Xml" />
  49. </ItemGroup>
  50. <ItemGroup>
  51. <Compile Include="packer\lua\LuaProcessor.cs" />
  52. <Compile Include="packer\lua\LuaFileTools.cs" />
  53. <Compile Include="LZMAHelper.cs" />
  54. <Compile Include="ObjectPool.cs" />
  55. <Compile Include="packer\ui\UIResProcessor.cs" />
  56. <Compile Include="Program.cs" />
  57. <Compile Include="Properties\AssemblyInfo.cs" />
  58. <Compile Include="packer\editor\EditorBinPacker.cs" />
  59. <Compile Include="packer\lua\LuaBinPacker.cs" />
  60. <Compile Include="Tools.cs" />
  61. <Compile Include="packer\ui\UIResPacker.cs" />
  62. <Compile Include="packer\ui\UIXmlPacker.cs" />
  63. </ItemGroup>
  64. <ItemGroup>
  65. <None Include="App.config" />
  66. </ItemGroup>
  67. <ItemGroup>
  68. <Content Include="libs\Lzma.dll" />
  69. </ItemGroup>
  70. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  71. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  72. Other similar extension points exist, see Microsoft.Common.targets.
  73. <Target Name="BeforeBuild">
  74. </Target>
  75. <Target Name="AfterBuild">
  76. </Target>
  77. -->
  78. </Project>