XmdsBattleManager.cs 6.7 KB

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  1. using CommonAI.Zone;
  2. using CommonAI.Zone.ZoneEditor;
  3. using System;
  4. using XmdsCommon.Plugin;
  5. using CommonAI.Zone.Instance;
  6. using System.IO;
  7. using CommonLang.Log;
  8. using XmdsCommon.EditorData;
  9. namespace XmdsBattleClient.Battle
  10. {
  11. public class XmdsBattleManager
  12. {
  13. private readonly static Logger log = LoggerFactory.GetLogger("XmdsBattleManager");
  14. private static EditorTemplates s_data_root;
  15. public static EditorTemplates DataRoot { get { return s_data_root; } }
  16. public static TemplateManager Templates { get { return s_data_root.Templates; } }
  17. /// <summary>
  18. /// 初始化所有模板以及工厂类,游戏启动时调用
  19. /// </summary>
  20. /// <param name="data_root"></param>
  21. /// <param name="factory"></param>
  22. public static void Init(string data_root, InstanceZoneFactory factory)
  23. {
  24. //联网模式,客户端不包含服务端DLL、技能DLL.
  25. TemplateManager.setFactory(factory);
  26. s_data_root = new EditorTemplates(data_root, TemplateManager.MessageCodec);
  27. s_data_root.LoadAllTemplates();
  28. }
  29. public static void InitWithoutLoadAllTemplates(string data_root, InstanceZoneFactory factory)
  30. {
  31. //联网模式,客户端不包含服务端DLL、技能DLL.
  32. TemplateManager.setFactory(factory);
  33. s_data_root = new EditorTemplates(data_root, TemplateManager.MessageCodec);
  34. }
  35. public static void LoadCFG_Step()
  36. {
  37. s_data_root.LoadCFG();
  38. s_data_root.LoadResVersion();
  39. s_data_root.LoadTerrainDefinitionMap();
  40. s_data_root.LoadUnitActionDefinitionMap();
  41. }
  42. public static void LoadUnits_Step()
  43. {
  44. foreach (string file in s_data_root.LoadList("/units"))
  45. {
  46. s_data_root.LoadTemplate<UnitInfo>(file);
  47. }
  48. }
  49. public static void LoadSkills_Step()
  50. {
  51. foreach (string file in s_data_root.LoadList("/skills"))
  52. {
  53. s_data_root.LoadTemplate<SkillTemplate>(file);
  54. }
  55. }
  56. public static void LoadSpells_Step()
  57. {
  58. foreach (string file in s_data_root.LoadList("/spells"))
  59. {
  60. s_data_root.LoadTemplate<SpellTemplate>(file);
  61. }
  62. }
  63. public static void loadBuffs_Step()
  64. {
  65. foreach (string file in s_data_root.LoadList("/buffs"))
  66. {
  67. s_data_root.LoadTemplate<BuffTemplate>(file);
  68. }
  69. }
  70. public static void loadItems_Step()
  71. {
  72. foreach (string file in s_data_root.LoadList("/items"))
  73. {
  74. s_data_root.LoadTemplate<ItemTemplate>(file);
  75. }
  76. }
  77. public static void loadTriggersAndEvents_Step(bool client = false)
  78. {
  79. if (!client)
  80. {
  81. foreach (string file in s_data_root.LoadList("/unit_triggers"))
  82. {
  83. s_data_root.LoadTemplate<UnitTriggerTemplate>(file);
  84. }
  85. foreach (string file in s_data_root.LoadList("/unit_events"))
  86. {
  87. s_data_root.LoadTemplate<UnitEventTemplate>(file);
  88. }
  89. }
  90. }
  91. public static void loadFormula_Step()
  92. {
  93. if (TemplateManager.Formula != null)
  94. {
  95. TemplateManager.Formula.InitPluginsData(s_data_root);
  96. }
  97. }
  98. public static void LoadCFG(byte[] dat)
  99. {
  100. s_data_root.LoadAllCFG(dat);
  101. }
  102. public static void LoadCFG(Stream stream)
  103. {
  104. s_data_root.LoadAllCFG(stream);
  105. }
  106. public static void LoadTemplate<T>(byte[] dat) where T : class, ITemplateData
  107. {
  108. using (var ms = new MemoryStream(dat))
  109. {
  110. LoadTemplates<T>(ms);
  111. }
  112. }
  113. public static void LoadTemplates<T>(Stream stream) where T : class, ITemplateData
  114. {
  115. try
  116. {
  117. var br = new BinaryReader(stream);
  118. var n = br.ReadInt32();
  119. for (var i = 0; i < n; i++)
  120. {
  121. var name = br.ReadString();
  122. var len = br.ReadInt32();
  123. var rpos = stream.Position;
  124. try
  125. {
  126. s_data_root.LoadTemplate<T>(stream);
  127. }
  128. catch (Exception err)
  129. {
  130. log.ErrorFormat("LoadTemplate:{0},{1}", typeof(T), name);
  131. log.Error(err);
  132. }
  133. finally
  134. {
  135. stream.Position = rpos + len;
  136. }
  137. }
  138. }
  139. catch (Exception e)
  140. {
  141. log.Error(e);
  142. }
  143. }
  144. public static void LoadSceneSnapData(byte[] dat)
  145. {
  146. LoadSceneSnapData(new MemoryStream(dat));
  147. }
  148. public static void LoadSceneSnapData(Stream stream)
  149. {
  150. try
  151. {
  152. var br = new BinaryReader(stream);
  153. var n = br.ReadInt32();
  154. for (var i = 0; i < n; i++)
  155. {
  156. var _id = br.ReadInt32();
  157. var _len = br.ReadInt32();
  158. var _dat = br.ReadBytes(_len);
  159. try
  160. {
  161. SceneSnapManager.LoadSceneSnapData(_id, _dat);
  162. }
  163. catch (Exception err)
  164. {
  165. log.Error(err);
  166. }
  167. }
  168. }
  169. catch (Exception e)
  170. {
  171. log.Error(e);
  172. }
  173. }
  174. public static void LoadNewSceneSnapData(Stream stream)
  175. {
  176. try
  177. {
  178. var br = new BinaryReader(stream);
  179. var n = br.ReadInt32();
  180. for (var i = 0; i < n; i++)
  181. {
  182. var _id = br.ReadInt32();
  183. var _len = br.ReadInt32();
  184. var _dat = br.ReadBytes(_len);
  185. try
  186. {
  187. SceneSnapManager.LoadBinUnitSnapData(_id, _dat);
  188. }
  189. catch (Exception err)
  190. {
  191. log.Error(err);
  192. }
  193. }
  194. }
  195. catch (Exception e)
  196. {
  197. log.Error(e);
  198. }
  199. }
  200. public static void loadFinish()
  201. {
  202. s_data_root.Templates.RehashAll();
  203. }
  204. }
  205. }