using System.Net; namespace ET.Server { public struct ProcessActorId { public int Process; public long ActorId; public ProcessActorId(long actorId) { InstanceIdStruct instanceIdStruct = new InstanceIdStruct(actorId); this.Process = instanceIdStruct.Process; instanceIdStruct.Process = Options.Instance.Process; this.ActorId = instanceIdStruct.ToLong(); } } public struct NetInnerComponentOnRead { public long ActorId; public object Message; } [ComponentOf(typeof(Scene))] public class NetInnerComponent: Entity, IAwake, IAwake, IDestroy { public int ServiceId; // public NetworkProtocol InnerProtocol = NetworkProtocol.KCP; // public NetworkProtocol InnerProtocol = NetworkProtocol.TCP; public NetworkProtocol InnerProtocol = NetworkProtocol.Websocket; [StaticField] public static NetInnerComponent Instance; } }