using System; using System.Collections.Generic; namespace ET { public class UnOrderMultiMap: Dictionary> { public void Add(T t, K k) { List list; this.TryGetValue(t, out list); if (list == null) { list = new List(); base[t] = list; } list.Add(k); } public bool Remove(T t, K k) { List list; this.TryGetValue(t, out list); if (list == null) { return false; } if (!list.Remove(k)) { return false; } if (list.Count == 0) { this.Remove(t); } return true; } /// /// 不返回内部的list,copy一份出来 /// /// /// public K[] GetAll(T t) { List list; this.TryGetValue(t, out list); if (list == null) { return Array.Empty(); } return list.ToArray(); } /// /// 返回内部的list /// /// /// public new List this[T t] { get { List list; this.TryGetValue(t, out list); return list; } } public K GetOne(T t) { List list; this.TryGetValue(t, out list); if (list != null && list.Count > 0) { return list[0]; } return default(K); } public bool Contains(T t, K k) { List list; this.TryGetValue(t, out list); if (list == null) { return false; } return list.Contains(k); } } }