AMActorHandler.cs 1.3 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344
  1. using System;
  2. namespace ET.Server
  3. {
  4. [EnableClass]
  5. public abstract class AMActorHandler<E, Message>: IMActorHandler where E : Entity where Message : class, IActorMessage
  6. {
  7. protected abstract ETTask Run(E entity, Message message);
  8. public async ETTask Handle(Entity entity, object actorMessage, Action<IActorResponse> reply)
  9. {
  10. Message msg = actorMessage as Message;
  11. if (msg == null)
  12. {
  13. Log.Error($"消息类型转换错误: {actorMessage.GetType().FullName} to {typeof (Message).Name}");
  14. return;
  15. }
  16. E e = entity as E;
  17. if (e == null)
  18. {
  19. Log.Error($"Actor类型转换错误: {entity.GetType().Name} to {typeof (E).Name} --{typeof (Message).Name}");
  20. return;
  21. }
  22. await this.Run(e, msg);
  23. }
  24. public Type GetRequestType()
  25. {
  26. if (typeof (IActorLocationMessage).IsAssignableFrom(typeof (Message)))
  27. {
  28. Log.Error($"message is IActorLocationMessage but handler is AMActorHandler: {typeof (Message)}");
  29. }
  30. return typeof (Message);
  31. }
  32. public Type GetResponseType()
  33. {
  34. return null;
  35. }
  36. }
  37. }