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- using System.Collections.Generic;
- namespace ET.Server
- {
- [ComponentOf(typeof(Scene))]
- public class ActorMessageSenderComponent: Entity, IAwake, IDestroy
- {
- public const long TIMEOUT_TIME = 40 * 1000;
- public static ActorMessageSenderComponent Instance { get; set; }
- public int RpcId;
- public readonly SortedDictionary<int, ActorMessageSender> requestCallback = new SortedDictionary<int, ActorMessageSender>();
- public long TimeoutCheckTimer;
- public List<int> TimeoutActorMessageSenders = new List<int>();
- }
- }
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