AMActorLocationHandler.cs 1.3 KB

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  1. using System;
  2. namespace ET.Server
  3. {
  4. [EnableClass]
  5. public abstract class AMActorLocationHandler<E, Message>: IMActorHandler where E : Entity where Message : class, IActorLocationMessage
  6. {
  7. protected abstract ETTask Run(E entity, Message message);
  8. public async ETTask Handle(Entity entity, object actorMessage, Action<IActorResponse> reply)
  9. {
  10. Message msg = actorMessage as Message;
  11. if (msg == null)
  12. {
  13. Log.Error($"消息类型转换错误: {actorMessage.GetType().FullName} to {typeof (Message).Name}");
  14. return;
  15. }
  16. E e = entity as E;
  17. if (e == null)
  18. {
  19. Log.Error($"Actor类型转换错误: {entity.GetType().Name} to {typeof (E).Name} --{typeof (Message).Name}");
  20. return;
  21. }
  22. IActorResponse response = (IActorResponse) Activator.CreateInstance(GetResponseType());
  23. response.RpcId = msg.RpcId;
  24. reply.Invoke(response);
  25. await this.Run(e, msg);
  26. }
  27. public Type GetRequestType()
  28. {
  29. return typeof (Message);
  30. }
  31. public Type GetResponseType()
  32. {
  33. return typeof (ActorResponse);
  34. }
  35. }
  36. }