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- using System.Net.Sockets;
- namespace ET.Client
- {
- public static class SceneFactory
- {
- public static async ETTask<Scene> CreateClientScene(int zone, string name)
- {
- await ETTask.CompletedTask;
-
- Scene clientScene = EntitySceneFactory.CreateScene(zone, SceneType.Client, name, ClientSceneManagerComponent.Instance);
- clientScene.AddComponent<CurrentScenesComponent>();
- clientScene.AddComponent<ObjectWait>();
- clientScene.AddComponent<RoleInfoComponment>();
- EventSystem.Instance.Publish(clientScene, new EventType.AfterCreateClientScene());
- return clientScene;
- }
-
- public static Scene CreateCurrentScene(long id, int zone, string name, CurrentScenesComponent currentScenesComponent)
- {
- Scene currentScene = EntitySceneFactory.CreateScene(id, IdGenerater.Instance.GenerateInstanceId(), zone, SceneType.Current, name, currentScenesComponent);
- currentScenesComponent.Scene = currentScene;
-
- EventSystem.Instance.Publish(currentScene, new EventType.AfterCreateCurrentScene());
- return currentScene;
- }
-
-
- }
- }
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