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@@ -1052,7 +1052,7 @@
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<Cell><Data ss:Type="Number">2</Data></Cell>
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<Cell><Data ss:Type="Number">1</Data></Cell>
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<Cell><Data ss:Type="Number">110601</Data></Cell>
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- <Cell ss:Index="26"><Data ss:Type="String">嗜血神力:每过<color=#b2e7ff>T<$6><1></color>秒,下一次普攻伤害提升<color=#fa5266><$5><1>%攻击力</color>,并回复自身<color=#4ce682><$5><2>%攻击力点生命值</color></Data></Cell>
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+ <Cell ss:Index="26"><Data ss:Type="String">嗜血神力·仙:每过<color=#b2e7ff>T<$6><1></color>秒,下一次普攻伤害提升<color=#fa5266><$5><1>%攻击力</color>,并回复自身<color=#4ce682><$5><2>%攻击力点生命值</color></Data></Cell>
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<Cell><Data ss:Type="String">嗜血神力·仙</Data></Cell>
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<Cell><Data ss:Type="String">破军:禄存</Data></Cell>
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<Cell><Data ss:Type="String">Skillicon</Data></Cell>
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@@ -1078,7 +1078,7 @@
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<Cell><Data ss:Type="Number">5</Data></Cell>
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<Cell><Data ss:Type="Number">2</Data></Cell>
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<Cell><Data ss:Type="Number">110602</Data></Cell>
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- <Cell ss:Index="26"><Data ss:Type="String">荒原血统:每次受到伤害时,获得<color=#b2e7ff>1</color>层不屈效果:<color=#e5ce4c>防御值提升<$5><1>%</color>,可叠加<color=#b2e7ff>10</color>层,持续<color=#b2e7ff>T<$6><1></color>秒(每次受伤持续时间刷新)未受伤害消失,下次重新叠加</Data></Cell>
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+ <Cell ss:Index="26"><Data ss:Type="String">荒原血统·仙:每次受到伤害时,获得<color=#b2e7ff>1</color>层不屈效果:<color=#e5ce4c>防御值提升<$5><1>%</color>,可叠加<color=#b2e7ff>10</color>层,持续<color=#b2e7ff>T<$6><1></color>秒(每次受伤持续时间刷新)未受伤害消失,下次重新叠加</Data></Cell>
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<Cell><Data ss:Type="String">荒原血统·仙</Data></Cell>
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<Cell ss:Index="29"><Data ss:Type="String">Skillicon</Data></Cell>
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</Row>
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@@ -1897,7 +1897,7 @@
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<Cell><Data ss:Type="String">剑仙</Data></Cell>
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<Cell><Data ss:Type="Number">3</Data></Cell>
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<Cell ss:Index="7"><Data ss:Type="Number">4</Data></Cell>
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- <Cell><Data ss:Type="String">剑凌噬髓:在<color=#b2e7ff>T<$7><1></color>秒内对同一个敌方目标命中的第<color=#b2e7ff>G<$6><1></color>个仙诀提高<color=#fa5266><$5><1>%攻击力伤害</color></Data></Cell>
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+ <Cell><Data ss:Type="String">剑凌噬髓:在<color=#b2e7ff>T<$7><1></color>秒内对同一个敌方目标命中的每第<color=#b2e7ff>G<$6><1></color>个仙诀提高<color=#fa5266><$5><1>%伤害</color></Data></Cell>
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<Cell ss:Index="10"><Data ss:Type="Number">3</Data></Cell>
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<Cell><Data ss:Type="Number">1</Data></Cell>
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<Cell><Data ss:Type="Number">310600</Data></Cell>
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@@ -1909,7 +1909,7 @@
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<Cell><Data ss:Type="Number">2</Data></Cell>
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<Cell><Data ss:Type="Number">1</Data></Cell>
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<Cell><Data ss:Type="Number">310601</Data></Cell>
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- <Cell ss:Index="26"><Data ss:Type="String">剑凌噬髓:在<color=#b2e7ff>T<$7><1></color>秒内对同一个敌方目标命中的第<color=#b2e7ff>G<$6><1></color>个仙诀提高<color=#fa5266><$5><1>%攻击力伤害</color></Data></Cell>
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+ <Cell ss:Index="26"><Data ss:Type="String">剑凌噬髓·仙:在<color=#b2e7ff>T<$7><1></color>秒内对同一个敌方目标命中的每第<color=#b2e7ff>G<$6><1></color>个仙诀提高<color=#fa5266><$5><1>%伤害</color></Data></Cell>
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<Cell><Data ss:Type="String">剑凌噬髓·仙</Data></Cell>
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<Cell><Data ss:Type="String">掠空:御剑</Data></Cell>
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<Cell><Data ss:Type="String">Skillicon</Data></Cell>
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@@ -1933,7 +1933,7 @@
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<Cell><Data ss:Type="Number">5</Data></Cell>
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<Cell><Data ss:Type="Number">2</Data></Cell>
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<Cell><Data ss:Type="Number">310602</Data></Cell>
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- <Cell ss:Index="26"><Data ss:Type="String">剑影随行:每次释放仙诀,背后都会幻化出一把剑影,并在普通攻击时消耗,使得普通攻击<color=#fa5266>伤害提升<$5><1>%</color>,剑影持续<color=#b2e7ff>T<$6><1></color>秒,最多拥有<color=#b2e7ff>5</color>个剑影,每次幻化出新的剑影,都会使所有剑影延长持续时间。<color=#b2e7ff>5</color>个剑影满了再获得时会最早的剑影会消失。</Data></Cell>
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+ <Cell ss:Index="26"><Data ss:Type="String">剑影随行·仙:每次释放仙诀,背后都会幻化出一把剑影,并在普通攻击时消耗,使得普通攻击<color=#fa5266>伤害提升<$5><1>%</color>,剑影持续<color=#b2e7ff>T<$6><1></color>秒,最多拥有<color=#b2e7ff>5</color>个剑影,每次幻化出新的剑影,都会使所有剑影延长持续时间。<color=#b2e7ff>5</color>个剑影满了再获得时会最早的剑影会消失。</Data></Cell>
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<Cell><Data ss:Type="String">剑影随行·仙</Data></Cell>
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<Cell ss:Index="29"><Data ss:Type="String">Skillicon</Data></Cell>
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</Row>
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@@ -2764,7 +2764,7 @@
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<Cell><Data ss:Type="Number">2</Data></Cell>
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<Cell><Data ss:Type="Number">1</Data></Cell>
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<Cell><Data ss:Type="Number">510601</Data></Cell>
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- <Cell ss:Index="26"><Data ss:Type="String">自然平衡:治疗量会随着<color=#4ce682>目标血量少于<$5><1>%</color>增益<color=#4ce682><$5><2>%</color></Data></Cell>
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+ <Cell ss:Index="26"><Data ss:Type="String">自然平衡·仙:治疗量会随着<color=#4ce682>目标血量少于<$5><1>%</color>增益<color=#4ce682><$5><2>%</color></Data></Cell>
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<Cell><Data ss:Type="String">自然平衡·仙</Data></Cell>
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<Cell><Data ss:Type="String">霖春:拂柳</Data></Cell>
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<Cell><Data ss:Type="String">Skillicon</Data></Cell>
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@@ -2788,7 +2788,7 @@
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<Cell><Data ss:Type="Number">5</Data></Cell>
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<Cell><Data ss:Type="Number">2</Data></Cell>
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<Cell><Data ss:Type="Number">510602</Data></Cell>
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- <Cell ss:Index="26"><Data ss:Type="String">灵桓蝶舞:每释放三次仙诀下次普攻<color=#fa5266>加成<$5><1>%</color>,自身<color=#b2e7ff>移速增加<$6><1>%</color>持续<color=#b2e7ff>T<$6><2></color>秒</Data></Cell>
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+ <Cell ss:Index="26"><Data ss:Type="String">灵桓蝶舞·仙:每释放三次仙诀下次普攻<color=#fa5266>加成<$5><1>%</color>,自身<color=#b2e7ff>移速增加<$6><1>%</color>持续<color=#b2e7ff>T<$6><2></color>秒</Data></Cell>
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<Cell><Data ss:Type="String">灵桓蝶舞·仙</Data></Cell>
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<Cell ss:Index="29"><Data ss:Type="String">Skillicon</Data></Cell>
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</Row>
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