Browse Source

MMO-20580:天书属性调整,概率、伤害倍率

fanxin 3 years ago
parent
commit
3b296e9a44
2 changed files with 187 additions and 188 deletions
  1. 175 176
      策划脚本/items/EquipAdvanced.xml
  2. 12 12
      策划脚本/skill/SkillData.xml

+ 175 - 176
策划脚本/items/EquipAdvanced.xml

@@ -18,7 +18,6 @@
   <AllowPNG/>
  </OfficeDocumentSettings>
  <ExcelWorkbook xmlns="urn:schemas-microsoft-com:office:excel">
-  <RefModeR1C1/>
   <ProtectStructure>False</ProtectStructure>
   <ProtectWindows>False</ProtectWindows>
  </ExcelWorkbook>
@@ -318,11 +317,11 @@
     <Cell><Data ss:Type="Number">100101</Data></Cell>
     <Cell><Data ss:Type="Number">1</Data></Cell>
     <Cell><Data ss:Type="String">1阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1100</Data></Cell>
-    <Cell><Data ss:Type="Number">1000</Data></Cell>
+    <Cell><Data ss:Type="Number">800</Data></Cell>
+    <Cell><Data ss:Type="Number">2000</Data></Cell>
     <Cell><Data ss:Type="Number">1</Data></Cell>
-    <Cell><Data ss:Type="Number">2</Data></Cell>
-    <Cell><Data ss:Type="String">庚金神雷:对妖兽战斗时,有几率会触发庚金神雷,下次普攻造成高额伤害,并附带2倍金灵珠的百分比加成</Data></Cell>
+    <Cell><Data ss:Type="Number">5</Data></Cell>
+    <Cell><Data ss:Type="String">庚金神雷:对妖兽战斗时,有几率会触发庚金神雷,下次普攻造成高额伤害,并附带5倍金灵珠的百分比加成</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与庚金神雷产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
     <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_02</Data></Cell>
@@ -334,11 +333,11 @@
     <Cell><Data ss:Type="Number">100101</Data></Cell>
     <Cell><Data ss:Type="Number">2</Data></Cell>
     <Cell><Data ss:Type="String">2阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1150</Data></Cell>
-    <Cell><Data ss:Type="Number">2000</Data></Cell>
+    <Cell><Data ss:Type="Number">850</Data></Cell>
+    <Cell><Data ss:Type="Number">4000</Data></Cell>
     <Cell><Data ss:Type="Number">1</Data></Cell>
-    <Cell><Data ss:Type="Number">2</Data></Cell>
-    <Cell><Data ss:Type="String">庚金神雷:对妖兽战斗时,有几率会触发庚金神雷,下次普攻造成高额伤害,并附带2倍金灵珠的百分比加成</Data></Cell>
+    <Cell><Data ss:Type="Number">5</Data></Cell>
+    <Cell><Data ss:Type="String">庚金神雷:对妖兽战斗时,有几率会触发庚金神雷,下次普攻造成高额伤害,并附带5倍金灵珠的百分比加成</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与庚金神雷产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
     <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_02</Data></Cell>
@@ -350,11 +349,11 @@
     <Cell><Data ss:Type="Number">100101</Data></Cell>
     <Cell><Data ss:Type="Number">3</Data></Cell>
     <Cell><Data ss:Type="String">3阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1200</Data></Cell>
-    <Cell><Data ss:Type="Number">3000</Data></Cell>
+    <Cell><Data ss:Type="Number">900</Data></Cell>
+    <Cell><Data ss:Type="Number">6000</Data></Cell>
     <Cell><Data ss:Type="Number">1</Data></Cell>
-    <Cell><Data ss:Type="Number">2</Data></Cell>
-    <Cell><Data ss:Type="String">庚金神雷:对妖兽战斗时,有几率会触发庚金神雷,下次普攻造成高额伤害,并附带2倍金灵珠的百分比加成</Data></Cell>
+    <Cell><Data ss:Type="Number">5</Data></Cell>
+    <Cell><Data ss:Type="String">庚金神雷:对妖兽战斗时,有几率会触发庚金神雷,下次普攻造成高额伤害,并附带5倍金灵珠的百分比加成</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与庚金神雷产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
     <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_02</Data></Cell>
@@ -366,11 +365,11 @@
     <Cell><Data ss:Type="Number">100101</Data></Cell>
     <Cell><Data ss:Type="Number">4</Data></Cell>
     <Cell><Data ss:Type="String">4阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1250</Data></Cell>
-    <Cell><Data ss:Type="Number">5000</Data></Cell>
+    <Cell><Data ss:Type="Number">950</Data></Cell>
+    <Cell><Data ss:Type="Number">8000</Data></Cell>
     <Cell><Data ss:Type="Number">1</Data></Cell>
-    <Cell><Data ss:Type="Number">2</Data></Cell>
-    <Cell><Data ss:Type="String">庚金神雷:对妖兽战斗时,有几率会触发庚金神雷,下次普攻造成高额伤害,并附带2倍金灵珠的百分比加成</Data></Cell>
+    <Cell><Data ss:Type="Number">5</Data></Cell>
+    <Cell><Data ss:Type="String">庚金神雷:对妖兽战斗时,有几率会触发庚金神雷,下次普攻造成高额伤害,并附带5倍金灵珠的百分比加成</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与庚金神雷产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
     <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
@@ -382,11 +381,11 @@
     <Cell><Data ss:Type="Number">100101</Data></Cell>
     <Cell><Data ss:Type="Number">5</Data></Cell>
     <Cell><Data ss:Type="String">5阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1300</Data></Cell>
+    <Cell><Data ss:Type="Number">1000</Data></Cell>
     <Cell><Data ss:Type="Number">10000</Data></Cell>
     <Cell><Data ss:Type="Number">1</Data></Cell>
-    <Cell><Data ss:Type="Number">2</Data></Cell>
-    <Cell><Data ss:Type="String">庚金神雷:对妖兽战斗时,有几率会触发庚金神雷,下次普攻造成高额伤害,并附带2倍金灵珠的百分比加成</Data></Cell>
+    <Cell><Data ss:Type="Number">5</Data></Cell>
+    <Cell><Data ss:Type="String">庚金神雷:对妖兽战斗时,有几率会触发庚金神雷,下次普攻造成高额伤害,并附带5倍金灵珠的百分比加成</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与庚金神雷产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
     <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
@@ -398,11 +397,11 @@
     <Cell><Data ss:Type="Number">100101</Data></Cell>
     <Cell><Data ss:Type="Number">6</Data></Cell>
     <Cell><Data ss:Type="String">6阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1350</Data></Cell>
-    <Cell><Data ss:Type="Number">15000</Data></Cell>
+    <Cell><Data ss:Type="Number">1050</Data></Cell>
+    <Cell><Data ss:Type="Number">12000</Data></Cell>
     <Cell><Data ss:Type="Number">1</Data></Cell>
-    <Cell><Data ss:Type="Number">2</Data></Cell>
-    <Cell><Data ss:Type="String">庚金神雷:对妖兽战斗时,有几率会触发庚金神雷,下次普攻造成高额伤害,并附带2倍金灵珠的百分比加成</Data></Cell>
+    <Cell><Data ss:Type="Number">5</Data></Cell>
+    <Cell><Data ss:Type="String">庚金神雷:对妖兽战斗时,有几率会触发庚金神雷,下次普攻造成高额伤害,并附带5倍金灵珠的百分比加成</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与庚金神雷产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
     <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
@@ -414,11 +413,11 @@
     <Cell><Data ss:Type="Number">100101</Data></Cell>
     <Cell><Data ss:Type="Number">7</Data></Cell>
     <Cell><Data ss:Type="String">7阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1400</Data></Cell>
-    <Cell><Data ss:Type="Number">20000</Data></Cell>
+    <Cell><Data ss:Type="Number">1100</Data></Cell>
+    <Cell><Data ss:Type="Number">14000</Data></Cell>
     <Cell><Data ss:Type="Number">1</Data></Cell>
-    <Cell><Data ss:Type="Number">2</Data></Cell>
-    <Cell><Data ss:Type="String">庚金神雷:对妖兽战斗时,有几率会触发庚金神雷,下次普攻造成高额伤害,并附带2倍金灵珠的百分比加成</Data></Cell>
+    <Cell><Data ss:Type="Number">5</Data></Cell>
+    <Cell><Data ss:Type="String">庚金神雷:对妖兽战斗时,有几率会触发庚金神雷,下次普攻造成高额伤害,并附带5倍金灵珠的百分比加成</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与庚金神雷产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_02.assetbundles</Data></Cell>
     <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_02</Data></Cell>
@@ -430,11 +429,11 @@
     <Cell><Data ss:Type="Number">100101</Data></Cell>
     <Cell><Data ss:Type="Number">8</Data></Cell>
     <Cell><Data ss:Type="String">8阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1450</Data></Cell>
-    <Cell><Data ss:Type="Number">25000</Data></Cell>
+    <Cell><Data ss:Type="Number">1150</Data></Cell>
+    <Cell><Data ss:Type="Number">17000</Data></Cell>
     <Cell><Data ss:Type="Number">1</Data></Cell>
-    <Cell><Data ss:Type="Number">2</Data></Cell>
-    <Cell><Data ss:Type="String">庚金神雷:对妖兽战斗时,有几率会触发庚金神雷,下次普攻造成高额伤害,并附带2倍金灵珠的百分比加成</Data></Cell>
+    <Cell><Data ss:Type="Number">5</Data></Cell>
+    <Cell><Data ss:Type="String">庚金神雷:对妖兽战斗时,有几率会触发庚金神雷,下次普攻造成高额伤害,并附带5倍金灵珠的百分比加成</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与庚金神雷产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_02.assetbundles</Data></Cell>
     <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_02</Data></Cell>
@@ -446,11 +445,11 @@
     <Cell><Data ss:Type="Number">100101</Data></Cell>
     <Cell><Data ss:Type="Number">9</Data></Cell>
     <Cell><Data ss:Type="String">9阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1500</Data></Cell>
-    <Cell><Data ss:Type="Number">30000</Data></Cell>
+    <Cell><Data ss:Type="Number">1200</Data></Cell>
+    <Cell><Data ss:Type="Number">20000</Data></Cell>
     <Cell><Data ss:Type="Number">1</Data></Cell>
-    <Cell><Data ss:Type="Number">2</Data></Cell>
-    <Cell><Data ss:Type="String">庚金神雷:对妖兽战斗时,有几率会触发庚金神雷,下次普攻造成高额伤害,并附带2倍金灵珠的百分比加成</Data></Cell>
+    <Cell><Data ss:Type="Number">5</Data></Cell>
+    <Cell><Data ss:Type="String">庚金神雷:对妖兽战斗时,有几率会触发庚金神雷,下次普攻造成高额伤害,并附带5倍金灵珠的百分比加成</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与庚金神雷产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
     <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_02</Data></Cell>
@@ -462,11 +461,11 @@
     <Cell><Data ss:Type="Number">100102</Data></Cell>
     <Cell><Data ss:Type="Number">1</Data></Cell>
     <Cell><Data ss:Type="String">1阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1000</Data></Cell>
-    <Cell><Data ss:Type="Number">1000</Data></Cell>
-    <Cell><Data ss:Type="Number">2</Data></Cell>
+    <Cell><Data ss:Type="Number">800</Data></Cell>
+    <Cell><Data ss:Type="Number">2000</Data></Cell>
     <Cell><Data ss:Type="Number">2</Data></Cell>
-    <Cell><Data ss:Type="String">乙木神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带2倍木灵珠的百分比加成</Data></Cell>
+    <Cell><Data ss:Type="Number">5</Data></Cell>
+    <Cell><Data ss:Type="String">乙木神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带5倍木灵珠的百分比加成</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与乙木神雷产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
     <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_02</Data></Cell>
@@ -478,11 +477,11 @@
     <Cell><Data ss:Type="Number">100102</Data></Cell>
     <Cell><Data ss:Type="Number">2</Data></Cell>
     <Cell><Data ss:Type="String">2阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1050</Data></Cell>
-    <Cell><Data ss:Type="Number">2000</Data></Cell>
-    <Cell><Data ss:Type="Number">2</Data></Cell>
+    <Cell><Data ss:Type="Number">850</Data></Cell>
+    <Cell><Data ss:Type="Number">4000</Data></Cell>
     <Cell><Data ss:Type="Number">2</Data></Cell>
-    <Cell><Data ss:Type="String">乙木神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带2倍木灵珠的百分比加成</Data></Cell>
+    <Cell><Data ss:Type="Number">5</Data></Cell>
+    <Cell><Data ss:Type="String">乙木神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带5倍木灵珠的百分比加成</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与乙木神雷产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
     <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_02</Data></Cell>
@@ -494,11 +493,11 @@
     <Cell><Data ss:Type="Number">100102</Data></Cell>
     <Cell><Data ss:Type="Number">3</Data></Cell>
     <Cell><Data ss:Type="String">3阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1100</Data></Cell>
-    <Cell><Data ss:Type="Number">3000</Data></Cell>
-    <Cell><Data ss:Type="Number">2</Data></Cell>
+    <Cell><Data ss:Type="Number">900</Data></Cell>
+    <Cell><Data ss:Type="Number">6000</Data></Cell>
     <Cell><Data ss:Type="Number">2</Data></Cell>
-    <Cell><Data ss:Type="String">乙木神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带2倍木灵珠的百分比加成</Data></Cell>
+    <Cell><Data ss:Type="Number">5</Data></Cell>
+    <Cell><Data ss:Type="String">乙木神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带5倍木灵珠的百分比加成</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与乙木神雷产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
     <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_02</Data></Cell>
@@ -510,11 +509,11 @@
     <Cell><Data ss:Type="Number">100102</Data></Cell>
     <Cell><Data ss:Type="Number">4</Data></Cell>
     <Cell><Data ss:Type="String">4阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1150</Data></Cell>
-    <Cell><Data ss:Type="Number">5000</Data></Cell>
-    <Cell><Data ss:Type="Number">2</Data></Cell>
+    <Cell><Data ss:Type="Number">950</Data></Cell>
+    <Cell><Data ss:Type="Number">8000</Data></Cell>
     <Cell><Data ss:Type="Number">2</Data></Cell>
-    <Cell><Data ss:Type="String">乙木神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带2倍木灵珠的百分比加成</Data></Cell>
+    <Cell><Data ss:Type="Number">5</Data></Cell>
+    <Cell><Data ss:Type="String">乙木神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带5倍木灵珠的百分比加成</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与乙木神雷产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
     <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
@@ -526,11 +525,11 @@
     <Cell><Data ss:Type="Number">100102</Data></Cell>
     <Cell><Data ss:Type="Number">5</Data></Cell>
     <Cell><Data ss:Type="String">5阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1200</Data></Cell>
+    <Cell><Data ss:Type="Number">1000</Data></Cell>
     <Cell><Data ss:Type="Number">10000</Data></Cell>
     <Cell><Data ss:Type="Number">2</Data></Cell>
-    <Cell><Data ss:Type="Number">2</Data></Cell>
-    <Cell><Data ss:Type="String">乙木神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带2倍木灵珠的百分比加成</Data></Cell>
+    <Cell><Data ss:Type="Number">5</Data></Cell>
+    <Cell><Data ss:Type="String">乙木神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带5倍木灵珠的百分比加成</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与乙木神雷产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
     <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
@@ -542,11 +541,11 @@
     <Cell><Data ss:Type="Number">100102</Data></Cell>
     <Cell><Data ss:Type="Number">6</Data></Cell>
     <Cell><Data ss:Type="String">6阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1250</Data></Cell>
-    <Cell><Data ss:Type="Number">15000</Data></Cell>
-    <Cell><Data ss:Type="Number">2</Data></Cell>
+    <Cell><Data ss:Type="Number">1050</Data></Cell>
+    <Cell><Data ss:Type="Number">12000</Data></Cell>
     <Cell><Data ss:Type="Number">2</Data></Cell>
-    <Cell><Data ss:Type="String">乙木神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带2倍木灵珠的百分比加成</Data></Cell>
+    <Cell><Data ss:Type="Number">5</Data></Cell>
+    <Cell><Data ss:Type="String">乙木神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带5倍木灵珠的百分比加成</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与乙木神雷产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
     <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
@@ -558,11 +557,11 @@
     <Cell><Data ss:Type="Number">100102</Data></Cell>
     <Cell><Data ss:Type="Number">7</Data></Cell>
     <Cell><Data ss:Type="String">7阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1300</Data></Cell>
-    <Cell><Data ss:Type="Number">20000</Data></Cell>
-    <Cell><Data ss:Type="Number">2</Data></Cell>
+    <Cell><Data ss:Type="Number">1100</Data></Cell>
+    <Cell><Data ss:Type="Number">14000</Data></Cell>
     <Cell><Data ss:Type="Number">2</Data></Cell>
-    <Cell><Data ss:Type="String">乙木神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带2倍木灵珠的百分比加成</Data></Cell>
+    <Cell><Data ss:Type="Number">5</Data></Cell>
+    <Cell><Data ss:Type="String">乙木神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带5倍木灵珠的百分比加成</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与乙木神雷产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_02.assetbundles</Data></Cell>
     <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_02</Data></Cell>
@@ -574,11 +573,11 @@
     <Cell><Data ss:Type="Number">100102</Data></Cell>
     <Cell><Data ss:Type="Number">8</Data></Cell>
     <Cell><Data ss:Type="String">8阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1350</Data></Cell>
-    <Cell><Data ss:Type="Number">25000</Data></Cell>
-    <Cell><Data ss:Type="Number">2</Data></Cell>
+    <Cell><Data ss:Type="Number">1150</Data></Cell>
+    <Cell><Data ss:Type="Number">17000</Data></Cell>
     <Cell><Data ss:Type="Number">2</Data></Cell>
-    <Cell><Data ss:Type="String">乙木神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带2倍木灵珠的百分比加成</Data></Cell>
+    <Cell><Data ss:Type="Number">5</Data></Cell>
+    <Cell><Data ss:Type="String">乙木神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带5倍木灵珠的百分比加成</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与乙木神雷产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_02.assetbundles</Data></Cell>
     <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_02</Data></Cell>
@@ -590,11 +589,11 @@
     <Cell><Data ss:Type="Number">100102</Data></Cell>
     <Cell><Data ss:Type="Number">9</Data></Cell>
     <Cell><Data ss:Type="String">9阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1400</Data></Cell>
-    <Cell><Data ss:Type="Number">30000</Data></Cell>
-    <Cell><Data ss:Type="Number">2</Data></Cell>
+    <Cell><Data ss:Type="Number">1200</Data></Cell>
+    <Cell><Data ss:Type="Number">20000</Data></Cell>
     <Cell><Data ss:Type="Number">2</Data></Cell>
-    <Cell><Data ss:Type="String">乙木神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带2倍木灵珠的百分比加成</Data></Cell>
+    <Cell><Data ss:Type="Number">5</Data></Cell>
+    <Cell><Data ss:Type="String">乙木神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带5倍木灵珠的百分比加成</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与乙木神雷产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
     <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_02</Data></Cell>
@@ -606,11 +605,11 @@
     <Cell><Data ss:Type="Number">100103</Data></Cell>
     <Cell><Data ss:Type="Number">1</Data></Cell>
     <Cell><Data ss:Type="String">1阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1100</Data></Cell>
-    <Cell><Data ss:Type="Number">1000</Data></Cell>
+    <Cell><Data ss:Type="Number">800</Data></Cell>
+    <Cell><Data ss:Type="Number">2000</Data></Cell>
     <Cell><Data ss:Type="Number">3</Data></Cell>
-    <Cell><Data ss:Type="Number">2</Data></Cell>
-    <Cell><Data ss:Type="String">葵水神雷:对妖兽战斗时,有几率会触发葵水神雷,下次普攻造成高额伤害,并附带2倍水灵珠的百分比加成</Data></Cell>
+    <Cell><Data ss:Type="Number">5</Data></Cell>
+    <Cell><Data ss:Type="String">葵水神雷:对妖兽战斗时,有几率会触发葵水神雷,下次普攻造成高额伤害,并附带5倍水灵珠的百分比加成</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与葵水神雷产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
     <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
@@ -622,11 +621,11 @@
     <Cell><Data ss:Type="Number">100103</Data></Cell>
     <Cell><Data ss:Type="Number">2</Data></Cell>
     <Cell><Data ss:Type="String">2阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1150</Data></Cell>
-    <Cell><Data ss:Type="Number">2000</Data></Cell>
+    <Cell><Data ss:Type="Number">850</Data></Cell>
+    <Cell><Data ss:Type="Number">4000</Data></Cell>
     <Cell><Data ss:Type="Number">3</Data></Cell>
-    <Cell><Data ss:Type="Number">2</Data></Cell>
-    <Cell><Data ss:Type="String">葵水神雷:对妖兽战斗时,有几率会触发葵水神雷,下次普攻造成高额伤害,并附带2倍水灵珠的百分比加成</Data></Cell>
+    <Cell><Data ss:Type="Number">5</Data></Cell>
+    <Cell><Data ss:Type="String">葵水神雷:对妖兽战斗时,有几率会触发葵水神雷,下次普攻造成高额伤害,并附带5倍水灵珠的百分比加成</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与葵水神雷产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
     <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
@@ -638,11 +637,11 @@
     <Cell><Data ss:Type="Number">100103</Data></Cell>
     <Cell><Data ss:Type="Number">3</Data></Cell>
     <Cell><Data ss:Type="String">3阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1200</Data></Cell>
-    <Cell><Data ss:Type="Number">3000</Data></Cell>
+    <Cell><Data ss:Type="Number">900</Data></Cell>
+    <Cell><Data ss:Type="Number">6000</Data></Cell>
     <Cell><Data ss:Type="Number">3</Data></Cell>
-    <Cell><Data ss:Type="Number">2</Data></Cell>
-    <Cell><Data ss:Type="String">葵水神雷:对妖兽战斗时,有几率会触发葵水神雷,下次普攻造成高额伤害,并附带2倍水灵珠的百分比加成</Data></Cell>
+    <Cell><Data ss:Type="Number">5</Data></Cell>
+    <Cell><Data ss:Type="String">葵水神雷:对妖兽战斗时,有几率会触发葵水神雷,下次普攻造成高额伤害,并附带5倍水灵珠的百分比加成</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与葵水神雷产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
     <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
@@ -654,11 +653,11 @@
     <Cell><Data ss:Type="Number">100103</Data></Cell>
     <Cell><Data ss:Type="Number">4</Data></Cell>
     <Cell><Data ss:Type="String">4阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1250</Data></Cell>
-    <Cell><Data ss:Type="Number">5000</Data></Cell>
+    <Cell><Data ss:Type="Number">950</Data></Cell>
+    <Cell><Data ss:Type="Number">8000</Data></Cell>
     <Cell><Data ss:Type="Number">3</Data></Cell>
-    <Cell><Data ss:Type="Number">2</Data></Cell>
-    <Cell><Data ss:Type="String">葵水神雷:对妖兽战斗时,有几率会触发葵水神雷,下次普攻造成高额伤害,并附带2倍水灵珠的百分比加成</Data></Cell>
+    <Cell><Data ss:Type="Number">5</Data></Cell>
+    <Cell><Data ss:Type="String">葵水神雷:对妖兽战斗时,有几率会触发葵水神雷,下次普攻造成高额伤害,并附带5倍水灵珠的百分比加成</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与葵水神雷产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
     <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
@@ -670,11 +669,11 @@
     <Cell><Data ss:Type="Number">100103</Data></Cell>
     <Cell><Data ss:Type="Number">5</Data></Cell>
     <Cell><Data ss:Type="String">5阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1300</Data></Cell>
+    <Cell><Data ss:Type="Number">1000</Data></Cell>
     <Cell><Data ss:Type="Number">10000</Data></Cell>
     <Cell><Data ss:Type="Number">3</Data></Cell>
-    <Cell><Data ss:Type="Number">2</Data></Cell>
-    <Cell><Data ss:Type="String">葵水神雷:对妖兽战斗时,有几率会触发葵水神雷,下次普攻造成高额伤害,并附带2倍水灵珠的百分比加成</Data></Cell>
+    <Cell><Data ss:Type="Number">5</Data></Cell>
+    <Cell><Data ss:Type="String">葵水神雷:对妖兽战斗时,有几率会触发葵水神雷,下次普攻造成高额伤害,并附带5倍水灵珠的百分比加成</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与葵水神雷产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
     <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
@@ -686,11 +685,11 @@
     <Cell><Data ss:Type="Number">100103</Data></Cell>
     <Cell><Data ss:Type="Number">6</Data></Cell>
     <Cell><Data ss:Type="String">6阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1350</Data></Cell>
-    <Cell><Data ss:Type="Number">15000</Data></Cell>
+    <Cell><Data ss:Type="Number">1050</Data></Cell>
+    <Cell><Data ss:Type="Number">12000</Data></Cell>
     <Cell><Data ss:Type="Number">3</Data></Cell>
-    <Cell><Data ss:Type="Number">2</Data></Cell>
-    <Cell><Data ss:Type="String">葵水神雷:对妖兽战斗时,有几率会触发葵水神雷,下次普攻造成高额伤害,并附带2倍水灵珠的百分比加成</Data></Cell>
+    <Cell><Data ss:Type="Number">5</Data></Cell>
+    <Cell><Data ss:Type="String">葵水神雷:对妖兽战斗时,有几率会触发葵水神雷,下次普攻造成高额伤害,并附带5倍水灵珠的百分比加成</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与葵水神雷产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
     <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
@@ -702,11 +701,11 @@
     <Cell><Data ss:Type="Number">100103</Data></Cell>
     <Cell><Data ss:Type="Number">7</Data></Cell>
     <Cell><Data ss:Type="String">7阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1400</Data></Cell>
-    <Cell><Data ss:Type="Number">20000</Data></Cell>
+    <Cell><Data ss:Type="Number">1100</Data></Cell>
+    <Cell><Data ss:Type="Number">14000</Data></Cell>
     <Cell><Data ss:Type="Number">3</Data></Cell>
-    <Cell><Data ss:Type="Number">2</Data></Cell>
-    <Cell><Data ss:Type="String">葵水神雷:对妖兽战斗时,有几率会触发葵水神雷,下次普攻造成高额伤害,并附带2倍水灵珠的百分比加成</Data></Cell>
+    <Cell><Data ss:Type="Number">5</Data></Cell>
+    <Cell><Data ss:Type="String">葵水神雷:对妖兽战斗时,有几率会触发葵水神雷,下次普攻造成高额伤害,并附带5倍水灵珠的百分比加成</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与葵水神雷产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
     <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
@@ -718,11 +717,11 @@
     <Cell><Data ss:Type="Number">100103</Data></Cell>
     <Cell><Data ss:Type="Number">8</Data></Cell>
     <Cell><Data ss:Type="String">8阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1450</Data></Cell>
-    <Cell><Data ss:Type="Number">25000</Data></Cell>
+    <Cell><Data ss:Type="Number">1150</Data></Cell>
+    <Cell><Data ss:Type="Number">17000</Data></Cell>
     <Cell><Data ss:Type="Number">3</Data></Cell>
-    <Cell><Data ss:Type="Number">2</Data></Cell>
-    <Cell><Data ss:Type="String">葵水神雷:对妖兽战斗时,有几率会触发葵水神雷,下次普攻造成高额伤害,并附带2倍水灵珠的百分比加成</Data></Cell>
+    <Cell><Data ss:Type="Number">5</Data></Cell>
+    <Cell><Data ss:Type="String">葵水神雷:对妖兽战斗时,有几率会触发葵水神雷,下次普攻造成高额伤害,并附带5倍水灵珠的百分比加成</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与葵水神雷产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
     <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
@@ -734,11 +733,11 @@
     <Cell><Data ss:Type="Number">100103</Data></Cell>
     <Cell><Data ss:Type="Number">9</Data></Cell>
     <Cell><Data ss:Type="String">9阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1500</Data></Cell>
-    <Cell><Data ss:Type="Number">30000</Data></Cell>
+    <Cell><Data ss:Type="Number">1200</Data></Cell>
+    <Cell><Data ss:Type="Number">20000</Data></Cell>
     <Cell><Data ss:Type="Number">3</Data></Cell>
-    <Cell><Data ss:Type="Number">2</Data></Cell>
-    <Cell><Data ss:Type="String">葵水神雷:对妖兽战斗时,有几率会触发葵水神雷,下次普攻造成高额伤害,并附带2倍水灵珠的百分比加成</Data></Cell>
+    <Cell><Data ss:Type="Number">5</Data></Cell>
+    <Cell><Data ss:Type="String">葵水神雷:对妖兽战斗时,有几率会触发葵水神雷,下次普攻造成高额伤害,并附带5倍水灵珠的百分比加成</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与葵水神雷产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
     <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
@@ -750,11 +749,11 @@
     <Cell><Data ss:Type="Number">100104</Data></Cell>
     <Cell><Data ss:Type="Number">1</Data></Cell>
     <Cell><Data ss:Type="String">1阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1000</Data></Cell>
-    <Cell><Data ss:Type="Number">1000</Data></Cell>
+    <Cell><Data ss:Type="Number">800</Data></Cell>
+    <Cell><Data ss:Type="Number">2000</Data></Cell>
     <Cell><Data ss:Type="Number">4</Data></Cell>
-    <Cell><Data ss:Type="Number">2</Data></Cell>
-    <Cell><Data ss:Type="String">离火神雷:对妖兽战斗时,有几率会触发离火神雷,下次普攻造成高额伤害,并附带2倍火灵珠的百分比加成</Data></Cell>
+    <Cell><Data ss:Type="Number">5</Data></Cell>
+    <Cell><Data ss:Type="String">离火神雷:对妖兽战斗时,有几率会触发离火神雷,下次普攻造成高额伤害,并附带5倍火灵珠的百分比加成</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与离火神雷产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
     <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
@@ -766,11 +765,11 @@
     <Cell><Data ss:Type="Number">100104</Data></Cell>
     <Cell><Data ss:Type="Number">2</Data></Cell>
     <Cell><Data ss:Type="String">2阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1050</Data></Cell>
-    <Cell><Data ss:Type="Number">2000</Data></Cell>
+    <Cell><Data ss:Type="Number">850</Data></Cell>
+    <Cell><Data ss:Type="Number">4000</Data></Cell>
     <Cell><Data ss:Type="Number">4</Data></Cell>
-    <Cell><Data ss:Type="Number">2</Data></Cell>
-    <Cell><Data ss:Type="String">离火神雷:对妖兽战斗时,有几率会触发离火神雷,下次普攻造成高额伤害,并附带2倍火灵珠的百分比加成</Data></Cell>
+    <Cell><Data ss:Type="Number">5</Data></Cell>
+    <Cell><Data ss:Type="String">离火神雷:对妖兽战斗时,有几率会触发离火神雷,下次普攻造成高额伤害,并附带5倍火灵珠的百分比加成</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与离火神雷产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
     <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
@@ -782,11 +781,11 @@
     <Cell><Data ss:Type="Number">100104</Data></Cell>
     <Cell><Data ss:Type="Number">3</Data></Cell>
     <Cell><Data ss:Type="String">3阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1100</Data></Cell>
-    <Cell><Data ss:Type="Number">3000</Data></Cell>
+    <Cell><Data ss:Type="Number">900</Data></Cell>
+    <Cell><Data ss:Type="Number">6000</Data></Cell>
     <Cell><Data ss:Type="Number">4</Data></Cell>
-    <Cell><Data ss:Type="Number">2</Data></Cell>
-    <Cell><Data ss:Type="String">离火神雷:对妖兽战斗时,有几率会触发离火神雷,下次普攻造成高额伤害,并附带2倍火灵珠的百分比加成</Data></Cell>
+    <Cell><Data ss:Type="Number">5</Data></Cell>
+    <Cell><Data ss:Type="String">离火神雷:对妖兽战斗时,有几率会触发离火神雷,下次普攻造成高额伤害,并附带5倍火灵珠的百分比加成</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与离火神雷产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
     <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
@@ -798,11 +797,11 @@
     <Cell><Data ss:Type="Number">100104</Data></Cell>
     <Cell><Data ss:Type="Number">4</Data></Cell>
     <Cell><Data ss:Type="String">4阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1150</Data></Cell>
-    <Cell><Data ss:Type="Number">5000</Data></Cell>
+    <Cell><Data ss:Type="Number">950</Data></Cell>
+    <Cell><Data ss:Type="Number">8000</Data></Cell>
     <Cell><Data ss:Type="Number">4</Data></Cell>
-    <Cell><Data ss:Type="Number">2</Data></Cell>
-    <Cell><Data ss:Type="String">离火神雷:对妖兽战斗时,有几率会触发离火神雷,下次普攻造成高额伤害,并附带2倍火灵珠的百分比加成</Data></Cell>
+    <Cell><Data ss:Type="Number">5</Data></Cell>
+    <Cell><Data ss:Type="String">离火神雷:对妖兽战斗时,有几率会触发离火神雷,下次普攻造成高额伤害,并附带5倍火灵珠的百分比加成</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与离火神雷产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
     <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
@@ -814,11 +813,11 @@
     <Cell><Data ss:Type="Number">100104</Data></Cell>
     <Cell><Data ss:Type="Number">5</Data></Cell>
     <Cell><Data ss:Type="String">5阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1200</Data></Cell>
+    <Cell><Data ss:Type="Number">1000</Data></Cell>
     <Cell><Data ss:Type="Number">10000</Data></Cell>
     <Cell><Data ss:Type="Number">4</Data></Cell>
-    <Cell><Data ss:Type="Number">2</Data></Cell>
-    <Cell><Data ss:Type="String">离火神雷:对妖兽战斗时,有几率会触发离火神雷,下次普攻造成高额伤害,并附带2倍火灵珠的百分比加成</Data></Cell>
+    <Cell><Data ss:Type="Number">5</Data></Cell>
+    <Cell><Data ss:Type="String">离火神雷:对妖兽战斗时,有几率会触发离火神雷,下次普攻造成高额伤害,并附带5倍火灵珠的百分比加成</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与离火神雷产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
     <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
@@ -830,11 +829,11 @@
     <Cell><Data ss:Type="Number">100104</Data></Cell>
     <Cell><Data ss:Type="Number">6</Data></Cell>
     <Cell><Data ss:Type="String">6阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1250</Data></Cell>
-    <Cell><Data ss:Type="Number">15000</Data></Cell>
+    <Cell><Data ss:Type="Number">1050</Data></Cell>
+    <Cell><Data ss:Type="Number">12000</Data></Cell>
     <Cell><Data ss:Type="Number">4</Data></Cell>
-    <Cell><Data ss:Type="Number">2</Data></Cell>
-    <Cell><Data ss:Type="String">离火神雷:对妖兽战斗时,有几率会触发离火神雷,下次普攻造成高额伤害,并附带2倍火灵珠的百分比加成</Data></Cell>
+    <Cell><Data ss:Type="Number">5</Data></Cell>
+    <Cell><Data ss:Type="String">离火神雷:对妖兽战斗时,有几率会触发离火神雷,下次普攻造成高额伤害,并附带5倍火灵珠的百分比加成</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与离火神雷产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
     <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
@@ -846,11 +845,11 @@
     <Cell><Data ss:Type="Number">100104</Data></Cell>
     <Cell><Data ss:Type="Number">7</Data></Cell>
     <Cell><Data ss:Type="String">7阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1300</Data></Cell>
-    <Cell><Data ss:Type="Number">20000</Data></Cell>
+    <Cell><Data ss:Type="Number">1100</Data></Cell>
+    <Cell><Data ss:Type="Number">14000</Data></Cell>
     <Cell><Data ss:Type="Number">4</Data></Cell>
-    <Cell><Data ss:Type="Number">2</Data></Cell>
-    <Cell><Data ss:Type="String">离火神雷:对妖兽战斗时,有几率会触发离火神雷,下次普攻造成高额伤害,并附带2倍火灵珠的百分比加成</Data></Cell>
+    <Cell><Data ss:Type="Number">5</Data></Cell>
+    <Cell><Data ss:Type="String">离火神雷:对妖兽战斗时,有几率会触发离火神雷,下次普攻造成高额伤害,并附带5倍火灵珠的百分比加成</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与离火神雷产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
     <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
@@ -862,11 +861,11 @@
     <Cell><Data ss:Type="Number">100104</Data></Cell>
     <Cell><Data ss:Type="Number">8</Data></Cell>
     <Cell><Data ss:Type="String">8阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1350</Data></Cell>
-    <Cell><Data ss:Type="Number">25000</Data></Cell>
+    <Cell><Data ss:Type="Number">1150</Data></Cell>
+    <Cell><Data ss:Type="Number">17000</Data></Cell>
     <Cell><Data ss:Type="Number">4</Data></Cell>
-    <Cell><Data ss:Type="Number">2</Data></Cell>
-    <Cell><Data ss:Type="String">离火神雷:对妖兽战斗时,有几率会触发离火神雷,下次普攻造成高额伤害,并附带2倍火灵珠的百分比加成</Data></Cell>
+    <Cell><Data ss:Type="Number">5</Data></Cell>
+    <Cell><Data ss:Type="String">离火神雷:对妖兽战斗时,有几率会触发离火神雷,下次普攻造成高额伤害,并附带5倍火灵珠的百分比加成</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与离火神雷产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
     <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
@@ -878,11 +877,11 @@
     <Cell><Data ss:Type="Number">100104</Data></Cell>
     <Cell><Data ss:Type="Number">9</Data></Cell>
     <Cell><Data ss:Type="String">9阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1400</Data></Cell>
-    <Cell><Data ss:Type="Number">30000</Data></Cell>
+    <Cell><Data ss:Type="Number">1200</Data></Cell>
+    <Cell><Data ss:Type="Number">20000</Data></Cell>
     <Cell><Data ss:Type="Number">4</Data></Cell>
-    <Cell><Data ss:Type="Number">2</Data></Cell>
-    <Cell><Data ss:Type="String">离火神雷:对妖兽战斗时,有几率会触发离火神雷,下次普攻造成高额伤害,并附带2倍火灵珠的百分比加成</Data></Cell>
+    <Cell><Data ss:Type="Number">5</Data></Cell>
+    <Cell><Data ss:Type="String">离火神雷:对妖兽战斗时,有几率会触发离火神雷,下次普攻造成高额伤害,并附带5倍火灵珠的百分比加成</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与离火神雷产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
     <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
@@ -894,11 +893,11 @@
     <Cell><Data ss:Type="Number">100104</Data></Cell>
     <Cell><Data ss:Type="Number">1</Data></Cell>
     <Cell><Data ss:Type="String">1阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1000</Data></Cell>
-    <Cell><Data ss:Type="Number">1000</Data></Cell>
+    <Cell><Data ss:Type="Number">800</Data></Cell>
+    <Cell><Data ss:Type="Number">2000</Data></Cell>
     <Cell><Data ss:Type="Number">5</Data></Cell>
-    <Cell><Data ss:Type="Number">2</Data></Cell>
-    <Cell><Data ss:Type="String">戊土神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带2倍土灵珠的百分比加成</Data></Cell>
+    <Cell><Data ss:Type="Number">5</Data></Cell>
+    <Cell><Data ss:Type="String">戊土神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带5倍土灵珠的百分比加成</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与戊土神雷产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
     <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
@@ -910,11 +909,11 @@
     <Cell><Data ss:Type="Number">100104</Data></Cell>
     <Cell><Data ss:Type="Number">2</Data></Cell>
     <Cell><Data ss:Type="String">2阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1050</Data></Cell>
-    <Cell><Data ss:Type="Number">2000</Data></Cell>
+    <Cell><Data ss:Type="Number">850</Data></Cell>
+    <Cell><Data ss:Type="Number">4000</Data></Cell>
     <Cell><Data ss:Type="Number">5</Data></Cell>
-    <Cell><Data ss:Type="Number">2</Data></Cell>
-    <Cell><Data ss:Type="String">戊土神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带2倍土灵珠的百分比加成</Data></Cell>
+    <Cell><Data ss:Type="Number">5</Data></Cell>
+    <Cell><Data ss:Type="String">戊土神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带5倍土灵珠的百分比加成</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与戊土神雷产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
     <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
@@ -926,11 +925,11 @@
     <Cell><Data ss:Type="Number">100104</Data></Cell>
     <Cell><Data ss:Type="Number">3</Data></Cell>
     <Cell><Data ss:Type="String">3阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1100</Data></Cell>
-    <Cell><Data ss:Type="Number">3000</Data></Cell>
+    <Cell><Data ss:Type="Number">900</Data></Cell>
+    <Cell><Data ss:Type="Number">6000</Data></Cell>
     <Cell><Data ss:Type="Number">5</Data></Cell>
-    <Cell><Data ss:Type="Number">2</Data></Cell>
-    <Cell><Data ss:Type="String">戊土神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带2倍土灵珠的百分比加成</Data></Cell>
+    <Cell><Data ss:Type="Number">5</Data></Cell>
+    <Cell><Data ss:Type="String">戊土神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带5倍土灵珠的百分比加成</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与戊土神雷产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
     <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
@@ -942,11 +941,11 @@
     <Cell><Data ss:Type="Number">100104</Data></Cell>
     <Cell><Data ss:Type="Number">4</Data></Cell>
     <Cell><Data ss:Type="String">4阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1150</Data></Cell>
-    <Cell><Data ss:Type="Number">5000</Data></Cell>
+    <Cell><Data ss:Type="Number">950</Data></Cell>
+    <Cell><Data ss:Type="Number">8000</Data></Cell>
     <Cell><Data ss:Type="Number">5</Data></Cell>
-    <Cell><Data ss:Type="Number">2</Data></Cell>
-    <Cell><Data ss:Type="String">戊土神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带2倍土灵珠的百分比加成</Data></Cell>
+    <Cell><Data ss:Type="Number">5</Data></Cell>
+    <Cell><Data ss:Type="String">戊土神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带5倍土灵珠的百分比加成</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与戊土神雷产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
     <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
@@ -958,11 +957,11 @@
     <Cell><Data ss:Type="Number">100104</Data></Cell>
     <Cell><Data ss:Type="Number">5</Data></Cell>
     <Cell><Data ss:Type="String">5阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1200</Data></Cell>
+    <Cell><Data ss:Type="Number">1000</Data></Cell>
     <Cell><Data ss:Type="Number">10000</Data></Cell>
     <Cell><Data ss:Type="Number">5</Data></Cell>
-    <Cell><Data ss:Type="Number">2</Data></Cell>
-    <Cell><Data ss:Type="String">戊土神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带2倍土灵珠的百分比加成</Data></Cell>
+    <Cell><Data ss:Type="Number">5</Data></Cell>
+    <Cell><Data ss:Type="String">戊土神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带5倍土灵珠的百分比加成</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与戊土神雷产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
     <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
@@ -974,11 +973,11 @@
     <Cell><Data ss:Type="Number">100104</Data></Cell>
     <Cell><Data ss:Type="Number">6</Data></Cell>
     <Cell><Data ss:Type="String">6阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1250</Data></Cell>
-    <Cell><Data ss:Type="Number">15000</Data></Cell>
+    <Cell><Data ss:Type="Number">1050</Data></Cell>
+    <Cell><Data ss:Type="Number">12000</Data></Cell>
     <Cell><Data ss:Type="Number">5</Data></Cell>
-    <Cell><Data ss:Type="Number">2</Data></Cell>
-    <Cell><Data ss:Type="String">戊土神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带2倍土灵珠的百分比加成</Data></Cell>
+    <Cell><Data ss:Type="Number">5</Data></Cell>
+    <Cell><Data ss:Type="String">戊土神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带5倍土灵珠的百分比加成</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与戊土神雷产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
     <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
@@ -990,11 +989,11 @@
     <Cell><Data ss:Type="Number">100104</Data></Cell>
     <Cell><Data ss:Type="Number">7</Data></Cell>
     <Cell><Data ss:Type="String">7阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1300</Data></Cell>
-    <Cell><Data ss:Type="Number">20000</Data></Cell>
+    <Cell><Data ss:Type="Number">1100</Data></Cell>
+    <Cell><Data ss:Type="Number">14000</Data></Cell>
     <Cell><Data ss:Type="Number">5</Data></Cell>
-    <Cell><Data ss:Type="Number">2</Data></Cell>
-    <Cell><Data ss:Type="String">戊土神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带2倍土灵珠的百分比加成</Data></Cell>
+    <Cell><Data ss:Type="Number">5</Data></Cell>
+    <Cell><Data ss:Type="String">戊土神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带5倍土灵珠的百分比加成</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与戊土神雷产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
     <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
@@ -1006,11 +1005,11 @@
     <Cell><Data ss:Type="Number">100104</Data></Cell>
     <Cell><Data ss:Type="Number">8</Data></Cell>
     <Cell><Data ss:Type="String">8阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1350</Data></Cell>
-    <Cell><Data ss:Type="Number">25000</Data></Cell>
+    <Cell><Data ss:Type="Number">1150</Data></Cell>
+    <Cell><Data ss:Type="Number">17000</Data></Cell>
     <Cell><Data ss:Type="Number">5</Data></Cell>
-    <Cell><Data ss:Type="Number">2</Data></Cell>
-    <Cell><Data ss:Type="String">戊土神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带2倍土灵珠的百分比加成</Data></Cell>
+    <Cell><Data ss:Type="Number">5</Data></Cell>
+    <Cell><Data ss:Type="String">戊土神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带5倍土灵珠的百分比加成</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与戊土神雷产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
     <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
@@ -1022,11 +1021,11 @@
     <Cell><Data ss:Type="Number">100104</Data></Cell>
     <Cell><Data ss:Type="Number">9</Data></Cell>
     <Cell><Data ss:Type="String">9阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1400</Data></Cell>
-    <Cell><Data ss:Type="Number">30000</Data></Cell>
+    <Cell><Data ss:Type="Number">1200</Data></Cell>
+    <Cell><Data ss:Type="Number">20000</Data></Cell>
     <Cell><Data ss:Type="Number">5</Data></Cell>
-    <Cell><Data ss:Type="Number">2</Data></Cell>
-    <Cell><Data ss:Type="String">戊土神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带2倍土灵珠的百分比加成</Data></Cell>
+    <Cell><Data ss:Type="Number">5</Data></Cell>
+    <Cell><Data ss:Type="String">戊土神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带5倍土灵珠的百分比加成</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与戊土神雷产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
     <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>

+ 12 - 12
策划脚本/skill/SkillData.xml

@@ -5511,13 +5511,13 @@
     <Cell><Data ss:Type="Number">0</Data></Cell>
     <Cell ss:Index="7"><Data ss:Type="Number">0</Data></Cell>
     <Cell><Data ss:Type="String">触发概率</Data></Cell>
-    <Cell><Data ss:Type="String">1:1100;2:1150;3:1200;4:1250;5:1300;6:1350;7:1400;8:1450;9:1500</Data></Cell>
+    <Cell><Data ss:Type="String">1:800;2:850;3:900;4:950;5:1000;6:1050;7:1100;8:1150;9:1200</Data></Cell>
     <Cell><Data ss:Type="String">伤害提升</Data></Cell>
-    <Cell><Data ss:Type="String">1:1000;2:2000;3:3000;4:5000;5:10000;6:15000;7:20000;8:25000;9:30000</Data></Cell>
+    <Cell><Data ss:Type="String">1:2000;2:4000;3:6000;4:8000;5:10000;6:12000;7:14000;8:17000;9:20000</Data></Cell>
     <Cell><Data ss:Type="String">buff时间</Data></Cell>
     <Cell><Data ss:Type="String">1:10000;2:10000;3:10000;4:10000;5:10000;6:10000;7:10000;8:10000;9:10000</Data></Cell>
     <Cell><Data ss:Type="String">冷却时间</Data></Cell>
-    <Cell><Data ss:Type="String">1:30000;2:30000;3:30000;4:30000;5:30000;6:30000;7:30000;8:30000;9:30000</Data></Cell>
+    <Cell><Data ss:Type="String">1:20000;2:20000;3:20000;4:20000;5:20000;6:20000;7:20000;8:20000;9:20000</Data></Cell>
     <Cell ss:Index="24"><Data ss:Type="Number">1</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
@@ -5528,13 +5528,13 @@
     <Cell><Data ss:Type="Number">0</Data></Cell>
     <Cell ss:Index="7"><Data ss:Type="Number">0</Data></Cell>
     <Cell><Data ss:Type="String">触发概率</Data></Cell>
-    <Cell><Data ss:Type="String">1:1000;2:1050;3:1100;4:1150;5:1200;6:1250;7:1300;8:1350;9:1400</Data></Cell>
+    <Cell><Data ss:Type="String">1:800;2:850;3:900;4:950;5:1000;6:1050;7:1100;8:1150;9:1200</Data></Cell>
     <Cell><Data ss:Type="String">伤害提升</Data></Cell>
-    <Cell><Data ss:Type="String">1:1000;2:2000;3:3000;4:5000;5:10000;6:15000;7:20000;8:25000;9:30000</Data></Cell>
+    <Cell><Data ss:Type="String">1:2000;2:4000;3:6000;4:8000;5:10000;6:12000;7:14000;8:17000;9:20000</Data></Cell>
     <Cell><Data ss:Type="String">buff时间</Data></Cell>
     <Cell><Data ss:Type="String">1:10000;2:10000;3:10000;4:10000;5:10000;6:10000;7:10000;8:10000;9:10000</Data></Cell>
     <Cell><Data ss:Type="String">冷却时间</Data></Cell>
-    <Cell><Data ss:Type="String">1:30000;2:30000;3:30000;4:30000;5:30000;6:30000;7:30000;8:30000;9:30000</Data></Cell>
+    <Cell><Data ss:Type="String">1:20000;2:20000;3:20000;4:20000;5:20000;6:20000;7:20000;8:20000;9:20000</Data></Cell>
     <Cell ss:Index="24"><Data ss:Type="Number">1</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
@@ -5545,13 +5545,13 @@
     <Cell><Data ss:Type="Number">0</Data></Cell>
     <Cell ss:Index="7"><Data ss:Type="Number">0</Data></Cell>
     <Cell><Data ss:Type="String">触发概率</Data></Cell>
-    <Cell><Data ss:Type="String">1:1100;2:1150;3:1200;4:1250;5:1300;6:1350;7:1400;8:1450;9:1500</Data></Cell>
+    <Cell><Data ss:Type="String">1:800;2:850;3:900;4:950;5:1000;6:1050;7:1100;8:1150;9:1200</Data></Cell>
     <Cell><Data ss:Type="String">伤害提升</Data></Cell>
-    <Cell><Data ss:Type="String">1:1000;2:2000;3:3000;4:5000;5:10000;6:15000;7:20000;8:25000;9:30000</Data></Cell>
+    <Cell><Data ss:Type="String">1:2000;2:4000;3:6000;4:8000;5:10000;6:12000;7:14000;8:17000;9:20000</Data></Cell>
     <Cell><Data ss:Type="String">buff时间</Data></Cell>
     <Cell><Data ss:Type="String">1:10000;2:10000;3:10000;4:10000;5:10000;6:10000;7:10000;8:10000;9:10000</Data></Cell>
     <Cell><Data ss:Type="String">冷却时间</Data></Cell>
-    <Cell><Data ss:Type="String">1:30000;2:30000;3:30000;4:30000;5:30000;6:30000;7:30000;8:30000;9:30000</Data></Cell>
+    <Cell><Data ss:Type="String">1:20000;2:20000;3:20000;4:20000;5:20000;6:20000;7:20000;8:20000;9:20000</Data></Cell>
     <Cell ss:Index="24"><Data ss:Type="Number">1</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
@@ -5562,13 +5562,13 @@
     <Cell><Data ss:Type="Number">0</Data></Cell>
     <Cell ss:Index="7"><Data ss:Type="Number">0</Data></Cell>
     <Cell><Data ss:Type="String">触发概率</Data></Cell>
-    <Cell><Data ss:Type="String">1:1000;2:1050;3:1100;4:1150;5:1200;6:1250;7:1300;8:1350;9:1400</Data></Cell>
+    <Cell><Data ss:Type="String">1:800;2:850;3:900;4:950;5:1000;6:1050;7:1100;8:1150;9:1200</Data></Cell>
     <Cell><Data ss:Type="String">伤害提升</Data></Cell>
-    <Cell><Data ss:Type="String">1:1000;2:2000;3:3000;4:5000;5:10000;6:15000;7:20000;8:25000;9:30000</Data></Cell>
+    <Cell><Data ss:Type="String">1:2000;2:4000;3:6000;4:8000;5:10000;6:12000;7:14000;8:17000;9:20000</Data></Cell>
     <Cell><Data ss:Type="String">buff时间</Data></Cell>
     <Cell><Data ss:Type="String">1:10000;2:10000;3:10000;4:10000;5:10000;6:10000;7:10000;8:10000;9:10000</Data></Cell>
     <Cell><Data ss:Type="String">冷却时间</Data></Cell>
-    <Cell><Data ss:Type="String">1:30000;2:30000;3:30000;4:30000;5:30000;6:30000;7:30000;8:30000;9:30000</Data></Cell>
+    <Cell><Data ss:Type="String">1:20000;2:20000;3:20000;4:20000;5:20000;6:20000;7:20000;8:20000;9:20000</Data></Cell>
     <Cell ss:Index="24"><Data ss:Type="Number">1</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">