Browse Source

MMO-14461:修改新增装备的对应特效配置

yangyang 4 years ago
parent
commit
5c27f65521

+ 70 - 73
策划脚本/items/EquipAdvanced.xml

@@ -30,9 +30,6 @@
    <NumberFormat/>
    <Protection/>
   </Style>
-  <Style ss:ID="s1">
-   <Font ss:FontName="宋体" x:CharSet="134" ss:Size="11" ss:Color="#000000"/>
-  </Style>
  </Styles>
  <Worksheet ss:Name="UpgradeEquip">
   <Table ss:ExpandedColumnCount="15" ss:ExpandedRowCount="25" x:FullColumns="1"
@@ -99,8 +96,8 @@
     <Cell ss:Index="11"><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
     <Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
     <Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_02</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="Number">2</Data></Cell>
@@ -113,8 +110,8 @@
     <Cell ss:Index="11"><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
     <Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
     <Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_02</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="Number">3</Data></Cell>
@@ -130,8 +127,8 @@
     <Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
     <Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
     <Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_02</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="Number">4</Data></Cell>
@@ -144,8 +141,8 @@
     <Cell ss:Index="11"><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
     <Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
     <Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_02</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="Number">5</Data></Cell>
@@ -161,8 +158,8 @@
     <Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
     <Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
     <Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="Number">6</Data></Cell>
@@ -175,8 +172,8 @@
     <Cell ss:Index="11"><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
     <Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
     <Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="Number">7</Data></Cell>
@@ -192,8 +189,8 @@
     <Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
     <Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
     <Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="Number">8</Data></Cell>
@@ -206,8 +203,8 @@
     <Cell ss:Index="11"><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
     <Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
     <Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="Number">9</Data></Cell>
@@ -223,8 +220,8 @@
     <Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
     <Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
     <Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_02</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="Number">10</Data></Cell>
@@ -237,8 +234,8 @@
     <Cell ss:Index="11"><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
     <Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
     <Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_02</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="Number">11</Data></Cell>
@@ -254,8 +251,8 @@
     <Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
     <Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
     <Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_02</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="Number">12</Data></Cell>
@@ -475,8 +472,8 @@
     <Cell><Data ss:Type="Number">10000</Data></Cell>
     <Cell><Data ss:Type="String">天火一击:在对怪物战斗时,有概率可触发天火技能,对当前选中目标造成一次高额的普攻伤害</Data></Cell>
     <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发天火攻击,则可获得共鸣加成,本次天火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_02</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="Number">2</Data></Cell>
@@ -489,8 +486,8 @@
     <Cell><Data ss:Type="Number">15000</Data></Cell>
     <Cell><Data ss:Type="String">天火一击:在对怪物战斗时,有概率可触发天火技能,对当前选中目标造成一次高额的普攻伤害</Data></Cell>
     <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发天火攻击,则可获得共鸣加成,本次天火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_02</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="Number">3</Data></Cell>
@@ -503,8 +500,8 @@
     <Cell><Data ss:Type="Number">20000</Data></Cell>
     <Cell><Data ss:Type="String">天火一击:在对怪物战斗时,有概率可触发天火技能,对当前选中目标造成一次高额的普攻伤害</Data></Cell>
     <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发天火攻击,则可获得共鸣加成,本次天火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_02</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="Number">4</Data></Cell>
@@ -517,8 +514,8 @@
     <Cell><Data ss:Type="Number">25000</Data></Cell>
     <Cell><Data ss:Type="String">天火一击:在对怪物战斗时,有概率可触发天火技能,对当前选中目标造成一次高额的普攻伤害</Data></Cell>
     <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发天火攻击,则可获得共鸣加成,本次天火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="Number">5</Data></Cell>
@@ -531,8 +528,8 @@
     <Cell><Data ss:Type="Number">30000</Data></Cell>
     <Cell><Data ss:Type="String">天火一击:在对怪物战斗时,有概率可触发天火技能,对当前选中目标造成一次高额的普攻伤害</Data></Cell>
     <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发天火攻击,则可获得共鸣加成,本次天火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="Number">6</Data></Cell>
@@ -545,8 +542,8 @@
     <Cell><Data ss:Type="Number">35000</Data></Cell>
     <Cell><Data ss:Type="String">天火一击:在对怪物战斗时,有概率可触发天火技能,对当前选中目标造成一次高额的普攻伤害</Data></Cell>
     <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发天火攻击,则可获得共鸣加成,本次天火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="Number">7</Data></Cell>
@@ -559,8 +556,8 @@
     <Cell><Data ss:Type="Number">40000</Data></Cell>
     <Cell><Data ss:Type="String">天火一击:在对怪物战斗时,有概率可触发天火技能,对当前选中目标造成一次高额的普攻伤害</Data></Cell>
     <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发天火攻击,则可获得共鸣加成,本次天火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_02</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="Number">8</Data></Cell>
@@ -573,8 +570,8 @@
     <Cell><Data ss:Type="Number">45000</Data></Cell>
     <Cell><Data ss:Type="String">天火一击:在对怪物战斗时,有概率可触发天火技能,对当前选中目标造成一次高额的普攻伤害</Data></Cell>
     <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发天火攻击,则可获得共鸣加成,本次天火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_02</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="Number">9</Data></Cell>
@@ -587,8 +584,8 @@
     <Cell><Data ss:Type="Number">50000</Data></Cell>
     <Cell><Data ss:Type="String">天火一击:在对怪物战斗时,有概率可触发天火技能,对当前选中目标造成一次高额的普攻伤害</Data></Cell>
     <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发天火攻击,则可获得共鸣加成,本次天火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_02</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="Number">10</Data></Cell>
@@ -601,8 +598,8 @@
     <Cell><Data ss:Type="Number">10000</Data></Cell>
     <Cell><Data ss:Type="String">地火一击:在对怪物战斗时,有概率可触发地火技能,对当前选中目标造成一次高额的普攻伤害</Data></Cell>
     <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发地火攻击,则可获得共鸣加成,本次地火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_02</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="Number">11</Data></Cell>
@@ -615,8 +612,8 @@
     <Cell><Data ss:Type="Number">15000</Data></Cell>
     <Cell><Data ss:Type="String">地火一击:在对怪物战斗时,有概率可触发地火技能,对当前选中目标造成一次高额的普攻伤害</Data></Cell>
     <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发地火攻击,则可获得共鸣加成,本次地火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_02</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="Number">12</Data></Cell>
@@ -629,8 +626,8 @@
     <Cell><Data ss:Type="Number">20000</Data></Cell>
     <Cell><Data ss:Type="String">地火一击:在对怪物战斗时,有概率可触发地火技能,对当前选中目标造成一次高额的普攻伤害</Data></Cell>
     <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发地火攻击,则可获得共鸣加成,本次地火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_02</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="Number">13</Data></Cell>
@@ -643,8 +640,8 @@
     <Cell><Data ss:Type="Number">25000</Data></Cell>
     <Cell><Data ss:Type="String">地火一击:在对怪物战斗时,有概率可触发地火技能,对当前选中目标造成一次高额的普攻伤害</Data></Cell>
     <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发地火攻击,则可获得共鸣加成,本次地火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="Number">14</Data></Cell>
@@ -657,8 +654,8 @@
     <Cell><Data ss:Type="Number">30000</Data></Cell>
     <Cell><Data ss:Type="String">地火一击:在对怪物战斗时,有概率可触发地火技能,对当前选中目标造成一次高额的普攻伤害</Data></Cell>
     <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发地火攻击,则可获得共鸣加成,本次地火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="Number">15</Data></Cell>
@@ -671,8 +668,8 @@
     <Cell><Data ss:Type="Number">35000</Data></Cell>
     <Cell><Data ss:Type="String">地火一击:在对怪物战斗时,有概率可触发地火技能,对当前选中目标造成一次高额的普攻伤害</Data></Cell>
     <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发地火攻击,则可获得共鸣加成,本次地火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="Number">16</Data></Cell>
@@ -685,8 +682,8 @@
     <Cell><Data ss:Type="Number">40000</Data></Cell>
     <Cell><Data ss:Type="String">地火一击:在对怪物战斗时,有概率可触发地火技能,对当前选中目标造成一次高额的普攻伤害</Data></Cell>
     <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发地火攻击,则可获得共鸣加成,本次地火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_02</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="Number">17</Data></Cell>
@@ -699,8 +696,8 @@
     <Cell><Data ss:Type="Number">45000</Data></Cell>
     <Cell><Data ss:Type="String">地火一击:在对怪物战斗时,有概率可触发地火技能,对当前选中目标造成一次高额的普攻伤害</Data></Cell>
     <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发地火攻击,则可获得共鸣加成,本次地火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_02</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="Number">18</Data></Cell>
@@ -713,8 +710,8 @@
     <Cell><Data ss:Type="Number">50000</Data></Cell>
     <Cell><Data ss:Type="String">地火一击:在对怪物战斗时,有概率可触发地火技能,对当前选中目标造成一次高额的普攻伤害</Data></Cell>
     <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发地火攻击,则可获得共鸣加成,本次地火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_02</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="Number">19</Data></Cell>
@@ -1024,8 +1021,8 @@
     <Cell><Data ss:Type="String">1阶</Data></Cell>
     <Cell><Data ss:Type="String">佩戴炼妖壶后,会开启斩妖功能,玩家可前往斩妖内进行炼妖、寻妖、封魔等全新玩法,并可提升修为获取</Data></Cell>
     <Cell><Data ss:Type="String">斩妖开启后,击杀妖王可以对妖怪进行炼化,获得更多奖励,升级斩妖葫芦后,炼妖壶装备也会同时升阶</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_02</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="Number">2</Data></Cell>
@@ -1037,8 +1034,8 @@
     <Cell><Data ss:Type="String">2阶</Data></Cell>
     <Cell><Data ss:Type="String">佩戴炼妖壶后,会开启斩妖功能,玩家可前往斩妖内进行炼妖、寻妖、封魔等全新玩法,并可提升修为获取</Data></Cell>
     <Cell><Data ss:Type="String">斩妖开启后,击杀妖王可以对妖怪进行炼化,获得更多奖励,升级斩妖葫芦后,炼妖壶装备也会同时升阶</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_02</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="Number">3</Data></Cell>
@@ -1050,8 +1047,8 @@
     <Cell><Data ss:Type="String">3阶</Data></Cell>
     <Cell><Data ss:Type="String">佩戴炼妖壶后,会开启斩妖功能,玩家可前往斩妖内进行炼妖、寻妖、封魔等全新玩法,并可提升修为获取</Data></Cell>
     <Cell><Data ss:Type="String">斩妖开启后,击杀妖王可以对妖怪进行炼化,获得更多奖励,升级斩妖葫芦后,炼妖壶装备也会同时升阶</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="Number">4</Data></Cell>
@@ -1063,8 +1060,8 @@
     <Cell><Data ss:Type="String">4阶</Data></Cell>
     <Cell><Data ss:Type="String">佩戴炼妖壶后,会开启斩妖功能,玩家可前往斩妖内进行炼妖、寻妖、封魔等全新玩法,并可提升修为获取</Data></Cell>
     <Cell><Data ss:Type="String">斩妖开启后,击杀妖王可以对妖怪进行炼化,获得更多奖励,升级斩妖葫芦后,炼妖壶装备也会同时升阶</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="Number">5</Data></Cell>
@@ -1076,8 +1073,8 @@
     <Cell><Data ss:Type="String">5阶</Data></Cell>
     <Cell><Data ss:Type="String">佩戴炼妖壶后,会开启斩妖功能,玩家可前往斩妖内进行炼妖、寻妖、封魔等全新玩法,并可提升修为获取</Data></Cell>
     <Cell><Data ss:Type="String">斩妖开启后,击杀妖王可以对妖怪进行炼化,获得更多奖励,升级斩妖葫芦后,炼妖壶装备也会同时升阶</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_02</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="Number">6</Data></Cell>
@@ -1089,8 +1086,8 @@
     <Cell><Data ss:Type="String">6阶</Data></Cell>
     <Cell><Data ss:Type="String">佩戴炼妖壶后,会开启斩妖功能,玩家可前往斩妖内进行炼妖、寻妖、封魔等全新玩法,并可提升修为获取</Data></Cell>
     <Cell><Data ss:Type="String">斩妖开启后,击杀妖王可以对妖怪进行炼化,获得更多奖励,升级斩妖葫芦后,炼妖壶装备也会同时升阶</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_02</Data></Cell>
    </Row>
   </Table>
 <WorksheetOptions xmlns="urn:schemas-microsoft-com:office:excel"><Unsynced/> <FrozenNoSplit/> <SplitHorizontal>3</SplitHorizontal> <TopRowBottomPane>3</TopRowBottomPane> <SplitVertical>1</SplitVertical><LeftColumnRightPane>1</LeftColumnRightPane> <ActivePane>0</ActivePane>

+ 72 - 72
策划脚本/items/EquipSuits.xml

@@ -816,218 +816,218 @@
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="String">祝融·玄印</Data></Cell>
     <Cell><Data ss:Type="String">print1-1</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_02</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="String">祝融·灵符</Data></Cell>
     <Cell><Data ss:Type="String">symbol1-1</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_02</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="String">祝融·如意</Data></Cell>
     <Cell><Data ss:Type="String">ruyi1-1</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_02</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="String">祝融·魂器</Data></Cell>
     <Cell><Data ss:Type="String">soul1-1</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_02</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="String">祝融·云戒</Data></Cell>
     <Cell><Data ss:Type="String">quit1-1</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_02</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="String">祝融·法环</Data></Cell>
     <Cell><Data ss:Type="String">ring1-1</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_02</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="String">共工·玄印</Data></Cell>
     <Cell><Data ss:Type="String">print1-2</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_02</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="String">共工·灵符</Data></Cell>
     <Cell><Data ss:Type="String">symbol1-2</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_02</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="String">共工·如意</Data></Cell>
     <Cell><Data ss:Type="String">ruyi1-2</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_02</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="String">共工·魂器</Data></Cell>
     <Cell><Data ss:Type="String">soul1-2</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_02</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
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    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="String">共工·云戒</Data></Cell>
     <Cell><Data ss:Type="String">quit1-2</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_02</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="String">共工·法环</Data></Cell>
     <Cell><Data ss:Type="String">ring1-2</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_02</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="String">蚩尤·玄印</Data></Cell>
     <Cell><Data ss:Type="String">print1-3</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="String">蚩尤·灵符</Data></Cell>
     <Cell><Data ss:Type="String">symbol1-3</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="String">蚩尤·如意</Data></Cell>
     <Cell><Data ss:Type="String">ruyi1-3</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="String">蚩尤·魂器</Data></Cell>
     <Cell><Data ss:Type="String">soul1-3</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="String">蚩尤·云戒</Data></Cell>
     <Cell><Data ss:Type="String">quit1-3</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="String">蚩尤·法环</Data></Cell>
     <Cell><Data ss:Type="String">ring1-3</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="String">刑天·玄印</Data></Cell>
     <Cell><Data ss:Type="String">print1-4</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="String">刑天·灵符</Data></Cell>
     <Cell><Data ss:Type="String">symbol1-4</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="String">刑天·如意</Data></Cell>
     <Cell><Data ss:Type="String">ruyi1-4</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="String">刑天·魂器</Data></Cell>
     <Cell><Data ss:Type="String">soul1-4</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="String">刑天·云戒</Data></Cell>
     <Cell><Data ss:Type="String">quit1-4</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="String">刑天·法环</Data></Cell>
     <Cell><Data ss:Type="String">ring1-4</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="String">伏羲·玄印</Data></Cell>
     <Cell><Data ss:Type="String">print1-5</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_02</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="String">伏羲·灵符</Data></Cell>
     <Cell><Data ss:Type="String">symbol1-5</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_02</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="String">伏羲·如意</Data></Cell>
     <Cell><Data ss:Type="String">ruyi1-5</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_02</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="String">伏羲·魂器</Data></Cell>
     <Cell><Data ss:Type="String">soul1-5</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_02</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="String">伏羲·云戒</Data></Cell>
     <Cell><Data ss:Type="String">quit1-5</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_02</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="String">伏羲·法环</Data></Cell>
     <Cell><Data ss:Type="String">ring1-5</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_02.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_02</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="String">神农·玄印</Data></Cell>
     <Cell><Data ss:Type="String">print1-6</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_02.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_02</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="String">神农·灵符</Data></Cell>
     <Cell><Data ss:Type="String">symbol1-6</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_02.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_02</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="String">神农·如意</Data></Cell>
     <Cell><Data ss:Type="String">ruyi1-6</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_02.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_02</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="String">神农·魂器</Data></Cell>
     <Cell><Data ss:Type="String">soul1-6</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_02.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_02</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="String">神农·云戒</Data></Cell>
     <Cell><Data ss:Type="String">quit1-6</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_02.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_02</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="String">神农·法环</Data></Cell>
     <Cell><Data ss:Type="String">ring1-6</Data></Cell>
-    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_02.assetbundles</Data></Cell>
-    <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_02</Data></Cell>
+    <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
+    <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
    </Row>
   </Table>
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File diff suppressed because it is too large
+ 906 - 896
策划脚本/items/EquipWingRune.xml


+ 12 - 12
策划脚本/role/Attribute.xml

@@ -110,9 +110,9 @@
     <Cell ss:Index="5"><Data ss:Type="Number">1</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
     <Cell><Data ss:Type="String">MaxHP</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
     <Cell><Data ss:Type="String">生命+{A}</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
-    <Cell><Data ss:Type="String">生命+{A}%</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
+    <Cell><Data ss:Type="String">生命+{A}%</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
     <Cell><Data ss:Type="String">生命:{A}</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
-    <Cell><Data ss:Type="String">生命:{A}%</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
+    <Cell><Data ss:Type="String">生命:{A}%</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
     <Cell><Data ss:Type="Number">1</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
     <Cell ss:Index="13"><Data ss:Type="Number">0.6</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
     <Cell><Data ss:Type="Number">1</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
@@ -130,9 +130,9 @@
     <Cell><Data ss:Type="Number">1</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
     <Cell><Data ss:Type="String">HPPer</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
     <Cell><Data ss:Type="String">生命+{A}</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
-    <Cell><Data ss:Type="String">生命+{A}%</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
+    <Cell><Data ss:Type="String">生命+{A}%</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
     <Cell><Data ss:Type="String">生命:{A}</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
-    <Cell><Data ss:Type="String">生命:{A}%</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
+    <Cell><Data ss:Type="String">生命:{A}%</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
     <Cell><Data ss:Type="Number">1</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
     <Cell><Data ss:Type="Number">1</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
     <Cell><Data ss:Type="Number">50</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
@@ -148,9 +148,9 @@
     <Cell><Data ss:Type="Number">1</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
     <Cell><Data ss:Type="String">Attack</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
     <Cell><Data ss:Type="String">攻击+{A}</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
-    <Cell><Data ss:Type="String">攻击+{A}%</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
+    <Cell><Data ss:Type="String">攻击+{A}%</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
     <Cell><Data ss:Type="String">攻击:{A}</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
-    <Cell><Data ss:Type="String">攻击:{A}%</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
+    <Cell><Data ss:Type="String">攻击:{A}%</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
     <Cell><Data ss:Type="Number">1</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
     <Cell ss:Index="13"><Data ss:Type="Number">6</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
     <Cell><Data ss:Type="Number">1</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
@@ -167,9 +167,9 @@
     <Cell><Data ss:Type="Number">1</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
     <Cell><Data ss:Type="String">AttackPer</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
     <Cell><Data ss:Type="String">攻击+{A}</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
-    <Cell><Data ss:Type="String">攻击+{A}%</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
+    <Cell><Data ss:Type="String">攻击+{A}%</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
     <Cell><Data ss:Type="String">攻击:{A}</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
-    <Cell><Data ss:Type="String">攻击:{A}%</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
+    <Cell><Data ss:Type="String">攻击:{A}%</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
     <Cell><Data ss:Type="Number">1</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
     <Cell><Data ss:Type="Number">1</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
     <Cell><Data ss:Type="Number">50</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
@@ -185,9 +185,9 @@
     <Cell><Data ss:Type="Number">1</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
     <Cell><Data ss:Type="String">Def</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
     <Cell><Data ss:Type="String">防御+{A}</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
-    <Cell><Data ss:Type="String">防御+{A}%</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
+    <Cell><Data ss:Type="String">防御+{A}%</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
     <Cell><Data ss:Type="String">防御:{A}</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
-    <Cell><Data ss:Type="String">防御:{A}%</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
+    <Cell><Data ss:Type="String">防御:{A}%</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
     <Cell><Data ss:Type="Number">1</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
     <Cell ss:Index="13"><Data ss:Type="Number">2</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
     <Cell><Data ss:Type="Number">1</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
@@ -204,9 +204,9 @@
     <Cell><Data ss:Type="Number">1</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
     <Cell><Data ss:Type="String">DefPer</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
     <Cell><Data ss:Type="String">防御+{A}</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
-    <Cell><Data ss:Type="String">防御+{A}%</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
+    <Cell><Data ss:Type="String">防御+{A}%</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
     <Cell><Data ss:Type="String">防御:{A}</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
-    <Cell><Data ss:Type="String">防御:{A}%</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
+    <Cell><Data ss:Type="String">防御:{A}%</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
     <Cell><Data ss:Type="Number">1</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
     <Cell><Data ss:Type="Number">1</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>
     <Cell><Data ss:Type="Number">50</Data><NamedCell ss:Name="_FilterDatabase"/></Cell>

Some files were not shown because too many files changed in this diff