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@@ -30,9 +30,6 @@
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<NumberFormat/>
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<Protection/>
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</Style>
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- <Style ss:ID="s1">
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- <Font ss:FontName="宋体" x:CharSet="134" ss:Size="11" ss:Color="#000000"/>
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- </Style>
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</Styles>
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<Worksheet ss:Name="UpgradeEquip">
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<Table ss:ExpandedColumnCount="15" ss:ExpandedRowCount="25" x:FullColumns="1"
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@@ -99,8 +96,8 @@
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<Cell ss:Index="11"><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
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<Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
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<Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
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- <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
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- <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
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+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
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+ <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_02</Data></Cell>
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</Row>
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<Row ss:AutoFitHeight="0">
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<Cell><Data ss:Type="Number">2</Data></Cell>
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@@ -113,8 +110,8 @@
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<Cell ss:Index="11"><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
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<Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
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<Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
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- <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
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- <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
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+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
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+ <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_02</Data></Cell>
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</Row>
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<Row ss:AutoFitHeight="0">
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<Cell><Data ss:Type="Number">3</Data></Cell>
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@@ -130,8 +127,8 @@
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<Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
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<Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
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<Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
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- <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
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- <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
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+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
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+ <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_02</Data></Cell>
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</Row>
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<Row ss:AutoFitHeight="0">
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<Cell><Data ss:Type="Number">4</Data></Cell>
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@@ -144,8 +141,8 @@
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<Cell ss:Index="11"><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
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<Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
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<Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
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- <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
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- <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
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+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
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+ <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_02</Data></Cell>
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</Row>
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<Row ss:AutoFitHeight="0">
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<Cell><Data ss:Type="Number">5</Data></Cell>
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@@ -161,8 +158,8 @@
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<Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
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<Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
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<Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
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- <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
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- <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
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+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
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+ <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
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</Row>
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<Row ss:AutoFitHeight="0">
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<Cell><Data ss:Type="Number">6</Data></Cell>
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@@ -175,8 +172,8 @@
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<Cell ss:Index="11"><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
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<Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
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<Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
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- <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
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- <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
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+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
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+ <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
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</Row>
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<Row ss:AutoFitHeight="0">
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<Cell><Data ss:Type="Number">7</Data></Cell>
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@@ -192,8 +189,8 @@
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<Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
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<Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
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<Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
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- <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
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- <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
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+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
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+ <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
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</Row>
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<Row ss:AutoFitHeight="0">
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<Cell><Data ss:Type="Number">8</Data></Cell>
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@@ -206,8 +203,8 @@
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<Cell ss:Index="11"><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
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<Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
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<Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
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- <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
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- <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
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+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
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+ <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
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</Row>
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<Row ss:AutoFitHeight="0">
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<Cell><Data ss:Type="Number">9</Data></Cell>
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@@ -223,8 +220,8 @@
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<Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
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<Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
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<Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
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- <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
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- <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
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+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_02.assetbundles</Data></Cell>
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+ <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_02</Data></Cell>
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</Row>
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<Row ss:AutoFitHeight="0">
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<Cell><Data ss:Type="Number">10</Data></Cell>
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@@ -237,8 +234,8 @@
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<Cell ss:Index="11"><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
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<Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
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<Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
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- <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
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- <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
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+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_02.assetbundles</Data></Cell>
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+ <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_02</Data></Cell>
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</Row>
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<Row ss:AutoFitHeight="0">
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<Cell><Data ss:Type="Number">11</Data></Cell>
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@@ -254,8 +251,8 @@
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<Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
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<Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
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<Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
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- <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
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- <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
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+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
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+ <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_02</Data></Cell>
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</Row>
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<Row ss:AutoFitHeight="0">
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<Cell><Data ss:Type="Number">12</Data></Cell>
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@@ -475,8 +472,8 @@
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<Cell><Data ss:Type="Number">10000</Data></Cell>
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<Cell><Data ss:Type="String">天火一击:在对怪物战斗时,有概率可触发天火技能,对当前选中目标造成一次高额的普攻伤害</Data></Cell>
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<Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发天火攻击,则可获得共鸣加成,本次天火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
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- <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
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- <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
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+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
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+ <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_02</Data></Cell>
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</Row>
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<Row ss:AutoFitHeight="0">
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<Cell><Data ss:Type="Number">2</Data></Cell>
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@@ -489,8 +486,8 @@
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<Cell><Data ss:Type="Number">15000</Data></Cell>
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<Cell><Data ss:Type="String">天火一击:在对怪物战斗时,有概率可触发天火技能,对当前选中目标造成一次高额的普攻伤害</Data></Cell>
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<Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发天火攻击,则可获得共鸣加成,本次天火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
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- <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
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- <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
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+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
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+ <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_02</Data></Cell>
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</Row>
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<Row ss:AutoFitHeight="0">
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<Cell><Data ss:Type="Number">3</Data></Cell>
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@@ -503,8 +500,8 @@
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<Cell><Data ss:Type="Number">20000</Data></Cell>
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<Cell><Data ss:Type="String">天火一击:在对怪物战斗时,有概率可触发天火技能,对当前选中目标造成一次高额的普攻伤害</Data></Cell>
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<Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发天火攻击,则可获得共鸣加成,本次天火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
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- <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
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- <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
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+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
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+ <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_02</Data></Cell>
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</Row>
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<Row ss:AutoFitHeight="0">
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<Cell><Data ss:Type="Number">4</Data></Cell>
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@@ -517,8 +514,8 @@
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<Cell><Data ss:Type="Number">25000</Data></Cell>
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<Cell><Data ss:Type="String">天火一击:在对怪物战斗时,有概率可触发天火技能,对当前选中目标造成一次高额的普攻伤害</Data></Cell>
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<Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发天火攻击,则可获得共鸣加成,本次天火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
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- <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
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- <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
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+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
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+ <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
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</Row>
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<Row ss:AutoFitHeight="0">
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<Cell><Data ss:Type="Number">5</Data></Cell>
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@@ -531,8 +528,8 @@
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<Cell><Data ss:Type="Number">30000</Data></Cell>
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<Cell><Data ss:Type="String">天火一击:在对怪物战斗时,有概率可触发天火技能,对当前选中目标造成一次高额的普攻伤害</Data></Cell>
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<Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发天火攻击,则可获得共鸣加成,本次天火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
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- <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
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- <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
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+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
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+ <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
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</Row>
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<Row ss:AutoFitHeight="0">
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<Cell><Data ss:Type="Number">6</Data></Cell>
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@@ -545,8 +542,8 @@
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<Cell><Data ss:Type="Number">35000</Data></Cell>
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<Cell><Data ss:Type="String">天火一击:在对怪物战斗时,有概率可触发天火技能,对当前选中目标造成一次高额的普攻伤害</Data></Cell>
|
|
|
<Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发天火攻击,则可获得共鸣加成,本次天火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
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- <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
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- <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
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+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
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+ <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
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</Row>
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<Row ss:AutoFitHeight="0">
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<Cell><Data ss:Type="Number">7</Data></Cell>
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@@ -559,8 +556,8 @@
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<Cell><Data ss:Type="Number">40000</Data></Cell>
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<Cell><Data ss:Type="String">天火一击:在对怪物战斗时,有概率可触发天火技能,对当前选中目标造成一次高额的普攻伤害</Data></Cell>
|
|
|
<Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发天火攻击,则可获得共鸣加成,本次天火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
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- <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
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- <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
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+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_02.assetbundles</Data></Cell>
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+ <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_02</Data></Cell>
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</Row>
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<Row ss:AutoFitHeight="0">
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<Cell><Data ss:Type="Number">8</Data></Cell>
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@@ -573,8 +570,8 @@
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<Cell><Data ss:Type="Number">45000</Data></Cell>
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<Cell><Data ss:Type="String">天火一击:在对怪物战斗时,有概率可触发天火技能,对当前选中目标造成一次高额的普攻伤害</Data></Cell>
|
|
|
<Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发天火攻击,则可获得共鸣加成,本次天火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
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- <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
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- <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
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+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_02.assetbundles</Data></Cell>
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+ <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_02</Data></Cell>
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</Row>
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<Row ss:AutoFitHeight="0">
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<Cell><Data ss:Type="Number">9</Data></Cell>
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@@ -587,8 +584,8 @@
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<Cell><Data ss:Type="Number">50000</Data></Cell>
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<Cell><Data ss:Type="String">天火一击:在对怪物战斗时,有概率可触发天火技能,对当前选中目标造成一次高额的普攻伤害</Data></Cell>
|
|
|
<Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发天火攻击,则可获得共鸣加成,本次天火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
|
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- <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
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- <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
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+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
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+ <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_02</Data></Cell>
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</Row>
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<Row ss:AutoFitHeight="0">
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<Cell><Data ss:Type="Number">10</Data></Cell>
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@@ -601,8 +598,8 @@
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<Cell><Data ss:Type="Number">10000</Data></Cell>
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<Cell><Data ss:Type="String">地火一击:在对怪物战斗时,有概率可触发地火技能,对当前选中目标造成一次高额的普攻伤害</Data></Cell>
|
|
|
<Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发地火攻击,则可获得共鸣加成,本次地火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
|
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- <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
|
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- <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
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+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
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+ <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_02</Data></Cell>
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</Row>
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<Row ss:AutoFitHeight="0">
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<Cell><Data ss:Type="Number">11</Data></Cell>
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@@ -615,8 +612,8 @@
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<Cell><Data ss:Type="Number">15000</Data></Cell>
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<Cell><Data ss:Type="String">地火一击:在对怪物战斗时,有概率可触发地火技能,对当前选中目标造成一次高额的普攻伤害</Data></Cell>
|
|
|
<Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发地火攻击,则可获得共鸣加成,本次地火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
|
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- <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
|
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|
- <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
|
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+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
|
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+ <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_02</Data></Cell>
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</Row>
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<Row ss:AutoFitHeight="0">
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<Cell><Data ss:Type="Number">12</Data></Cell>
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@@ -629,8 +626,8 @@
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<Cell><Data ss:Type="Number">20000</Data></Cell>
|
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<Cell><Data ss:Type="String">地火一击:在对怪物战斗时,有概率可触发地火技能,对当前选中目标造成一次高额的普攻伤害</Data></Cell>
|
|
|
<Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发地火攻击,则可获得共鸣加成,本次地火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
|
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|
- <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
|
|
|
- <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_02</Data></Cell>
|
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|
</Row>
|
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<Row ss:AutoFitHeight="0">
|
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<Cell><Data ss:Type="Number">13</Data></Cell>
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@@ -643,8 +640,8 @@
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<Cell><Data ss:Type="Number">25000</Data></Cell>
|
|
|
<Cell><Data ss:Type="String">地火一击:在对怪物战斗时,有概率可触发地火技能,对当前选中目标造成一次高额的普攻伤害</Data></Cell>
|
|
|
<Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发地火攻击,则可获得共鸣加成,本次地火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
|
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|
- <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
|
|
|
- <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
|
|
|
</Row>
|
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|
<Row ss:AutoFitHeight="0">
|
|
|
<Cell><Data ss:Type="Number">14</Data></Cell>
|
|
@@ -657,8 +654,8 @@
|
|
|
<Cell><Data ss:Type="Number">30000</Data></Cell>
|
|
|
<Cell><Data ss:Type="String">地火一击:在对怪物战斗时,有概率可触发地火技能,对当前选中目标造成一次高额的普攻伤害</Data></Cell>
|
|
|
<Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发地火攻击,则可获得共鸣加成,本次地火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
|
|
|
- <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
|
|
|
- <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
|
|
|
</Row>
|
|
|
<Row ss:AutoFitHeight="0">
|
|
|
<Cell><Data ss:Type="Number">15</Data></Cell>
|
|
@@ -671,8 +668,8 @@
|
|
|
<Cell><Data ss:Type="Number">35000</Data></Cell>
|
|
|
<Cell><Data ss:Type="String">地火一击:在对怪物战斗时,有概率可触发地火技能,对当前选中目标造成一次高额的普攻伤害</Data></Cell>
|
|
|
<Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发地火攻击,则可获得共鸣加成,本次地火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
|
|
|
- <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
|
|
|
- <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
|
|
|
</Row>
|
|
|
<Row ss:AutoFitHeight="0">
|
|
|
<Cell><Data ss:Type="Number">16</Data></Cell>
|
|
@@ -685,8 +682,8 @@
|
|
|
<Cell><Data ss:Type="Number">40000</Data></Cell>
|
|
|
<Cell><Data ss:Type="String">地火一击:在对怪物战斗时,有概率可触发地火技能,对当前选中目标造成一次高额的普攻伤害</Data></Cell>
|
|
|
<Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发地火攻击,则可获得共鸣加成,本次地火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
|
|
|
- <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
|
|
|
- <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_02.assetbundles</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_02</Data></Cell>
|
|
|
</Row>
|
|
|
<Row ss:AutoFitHeight="0">
|
|
|
<Cell><Data ss:Type="Number">17</Data></Cell>
|
|
@@ -699,8 +696,8 @@
|
|
|
<Cell><Data ss:Type="Number">45000</Data></Cell>
|
|
|
<Cell><Data ss:Type="String">地火一击:在对怪物战斗时,有概率可触发地火技能,对当前选中目标造成一次高额的普攻伤害</Data></Cell>
|
|
|
<Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发地火攻击,则可获得共鸣加成,本次地火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
|
|
|
- <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
|
|
|
- <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_02.assetbundles</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_02</Data></Cell>
|
|
|
</Row>
|
|
|
<Row ss:AutoFitHeight="0">
|
|
|
<Cell><Data ss:Type="Number">18</Data></Cell>
|
|
@@ -713,8 +710,8 @@
|
|
|
<Cell><Data ss:Type="Number">50000</Data></Cell>
|
|
|
<Cell><Data ss:Type="String">地火一击:在对怪物战斗时,有概率可触发地火技能,对当前选中目标造成一次高额的普攻伤害</Data></Cell>
|
|
|
<Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发地火攻击,则可获得共鸣加成,本次地火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
|
|
|
- <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
|
|
|
- <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_02</Data></Cell>
|
|
|
</Row>
|
|
|
<Row ss:AutoFitHeight="0">
|
|
|
<Cell><Data ss:Type="Number">19</Data></Cell>
|
|
@@ -1024,8 +1021,8 @@
|
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|
<Cell><Data ss:Type="String">1阶</Data></Cell>
|
|
|
<Cell><Data ss:Type="String">佩戴炼妖壶后,会开启斩妖功能,玩家可前往斩妖内进行炼妖、寻妖、封魔等全新玩法,并可提升修为获取</Data></Cell>
|
|
|
<Cell><Data ss:Type="String">斩妖开启后,击杀妖王可以对妖怪进行炼化,获得更多奖励,升级斩妖葫芦后,炼妖壶装备也会同时升阶</Data></Cell>
|
|
|
- <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
|
|
|
- <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_02</Data></Cell>
|
|
|
</Row>
|
|
|
<Row ss:AutoFitHeight="0">
|
|
|
<Cell><Data ss:Type="Number">2</Data></Cell>
|
|
@@ -1037,8 +1034,8 @@
|
|
|
<Cell><Data ss:Type="String">2阶</Data></Cell>
|
|
|
<Cell><Data ss:Type="String">佩戴炼妖壶后,会开启斩妖功能,玩家可前往斩妖内进行炼妖、寻妖、封魔等全新玩法,并可提升修为获取</Data></Cell>
|
|
|
<Cell><Data ss:Type="String">斩妖开启后,击杀妖王可以对妖怪进行炼化,获得更多奖励,升级斩妖葫芦后,炼妖壶装备也会同时升阶</Data></Cell>
|
|
|
- <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
|
|
|
- <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_02</Data></Cell>
|
|
|
</Row>
|
|
|
<Row ss:AutoFitHeight="0">
|
|
|
<Cell><Data ss:Type="Number">3</Data></Cell>
|
|
@@ -1050,8 +1047,8 @@
|
|
|
<Cell><Data ss:Type="String">3阶</Data></Cell>
|
|
|
<Cell><Data ss:Type="String">佩戴炼妖壶后,会开启斩妖功能,玩家可前往斩妖内进行炼妖、寻妖、封魔等全新玩法,并可提升修为获取</Data></Cell>
|
|
|
<Cell><Data ss:Type="String">斩妖开启后,击杀妖王可以对妖怪进行炼化,获得更多奖励,升级斩妖葫芦后,炼妖壶装备也会同时升阶</Data></Cell>
|
|
|
- <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
|
|
|
- <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
|
|
|
</Row>
|
|
|
<Row ss:AutoFitHeight="0">
|
|
|
<Cell><Data ss:Type="Number">4</Data></Cell>
|
|
@@ -1063,8 +1060,8 @@
|
|
|
<Cell><Data ss:Type="String">4阶</Data></Cell>
|
|
|
<Cell><Data ss:Type="String">佩戴炼妖壶后,会开启斩妖功能,玩家可前往斩妖内进行炼妖、寻妖、封魔等全新玩法,并可提升修为获取</Data></Cell>
|
|
|
<Cell><Data ss:Type="String">斩妖开启后,击杀妖王可以对妖怪进行炼化,获得更多奖励,升级斩妖葫芦后,炼妖壶装备也会同时升阶</Data></Cell>
|
|
|
- <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
|
|
|
- <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
|
|
|
</Row>
|
|
|
<Row ss:AutoFitHeight="0">
|
|
|
<Cell><Data ss:Type="Number">5</Data></Cell>
|
|
@@ -1076,8 +1073,8 @@
|
|
|
<Cell><Data ss:Type="String">5阶</Data></Cell>
|
|
|
<Cell><Data ss:Type="String">佩戴炼妖壶后,会开启斩妖功能,玩家可前往斩妖内进行炼妖、寻妖、封魔等全新玩法,并可提升修为获取</Data></Cell>
|
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<Cell><Data ss:Type="String">斩妖开启后,击杀妖王可以对妖怪进行炼化,获得更多奖励,升级斩妖葫芦后,炼妖壶装备也会同时升阶</Data></Cell>
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- <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
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- <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
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+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_02.assetbundles</Data></Cell>
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+ <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_02</Data></Cell>
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</Row>
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<Row ss:AutoFitHeight="0">
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<Cell><Data ss:Type="Number">6</Data></Cell>
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@@ -1089,8 +1086,8 @@
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<Cell><Data ss:Type="String">6阶</Data></Cell>
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<Cell><Data ss:Type="String">佩戴炼妖壶后,会开启斩妖功能,玩家可前往斩妖内进行炼妖、寻妖、封魔等全新玩法,并可提升修为获取</Data></Cell>
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<Cell><Data ss:Type="String">斩妖开启后,击杀妖王可以对妖怪进行炼化,获得更多奖励,升级斩妖葫芦后,炼妖壶装备也会同时升阶</Data></Cell>
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- <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
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- <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
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+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_02.assetbundles</Data></Cell>
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+ <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_02</Data></Cell>
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</Row>
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</Table>
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