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+<?xml version="1.0"?>
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+<?mso-application progid="Excel.Sheet"?>
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+<Workbook xmlns="urn:schemas-microsoft-com:office:spreadsheet"
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+ xmlns:o="urn:schemas-microsoft-com:office:office"
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+ xmlns:x="urn:schemas-microsoft-com:office:excel"
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+ xmlns:dt="uuid:C2F41010-65B3-11d1-A29F-00AA00C14882"
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+ xmlns:ss="urn:schemas-microsoft-com:office:spreadsheet"
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+ xmlns:html="http://www.w3.org/TR/REC-html40">
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+ <DocumentProperties xmlns="urn:schemas-microsoft-com:office:office">
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+ <Keywords>斩妖技能</Keywords>
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+ <Created>2018-11-22T07:02:10Z</Created>
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+ <Version>16.00</Version>
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+ </DocumentProperties>
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+ <CustomDocumentProperties xmlns="urn:schemas-microsoft-com:office:office">
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+ <KSOProductBuildVer dt:dt="string">2052-11.1.0.8976</KSOProductBuildVer>
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+ </CustomDocumentProperties>
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+ <OfficeDocumentSettings xmlns="urn:schemas-microsoft-com:office:office">
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+ <AllowPNG/>
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+ </OfficeDocumentSettings>
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+ <ExcelWorkbook xmlns="urn:schemas-microsoft-com:office:excel">
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+ <ProtectStructure>False</ProtectStructure>
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+ <ProtectWindows>False</ProtectWindows>
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+ </ExcelWorkbook>
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+ <Styles>
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+ <Style ss:ID="Default" ss:Name="Normal">
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+ <Alignment ss:Vertical="Center"/>
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+ <Borders/>
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+ <Font ss:FontName="宋体" x:CharSet="134" ss:Size="11" ss:Color="#000000"/>
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+ <Interior/>
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+ <NumberFormat/>
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+ <Protection/>
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+ </Style>
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+ <Style ss:ID="s1" ss:Name="常规 2">
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+ <Alignment ss:Vertical="Center"/>
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+ <Borders/>
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+ <Font ss:FontName="等线" x:CharSet="134" ss:Size="11" ss:Color="#000000"/>
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+ <Interior/>
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+ <NumberFormat/>
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+ <Protection/>
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+ </Style>
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+ </Styles>
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+ <Worksheet ss:Name="UpgradeEquip">
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+ <Table ss:ExpandedColumnCount="15" ss:ExpandedRowCount="25" x:FullColumns="1"
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+ x:FullRows="1" ss:DefaultColumnWidth="54" ss:DefaultRowHeight="14.25">
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+ <Row ss:AutoFitHeight="0" ss:Height="28.5">
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+ <Cell><Data ss:Type="String">排序用</Data></Cell>
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+ <Cell><Data ss:Type="String">专属职业</Data><Comment ss:Author="YLMFENG"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9" html:Color="#000000">YLMFENG:</Font></B><Font html:Size="9" html:Color="#000000"> 职业判断,不同职业提取不同属性, 通用:0 苍刃:1 剑仙:3 道灵:5</Font></ss:Data></Comment></Cell>
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+ <Cell><Data ss:Type="String">装备类型</Data><Comment ss:Author="YLMFENG"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9" html:Color="#000000">YLMFENG:</Font></B><Font html:Size="9" html:Color="#000000"> 装备类型ID 印:21 镜:22</Font></ss:Data></Comment></Cell>
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+ <Cell><Data ss:Type="String">装备代码</Data><Comment ss:Author="csz"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">csz:</Font></B><Font html:Size="9"> 关联装备表内的装备code </Font></ss:Data></Comment></Cell>
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+ <Cell><Data ss:Type="String">进阶等级</Data><Comment ss:Author="施轶"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">csz: 装备的进阶等级</Font></ss:Data></Comment></Cell>
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+ <Cell><Data ss:Type="String">关联条件最大可升级</Data><Comment ss:Author="YLMFENG"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9" html:Color="#000000">YLMFENG:</Font></B><Font html:Size="9" html:Color="#000000"> 在当前进阶等级时,可升级的关联条件的最大等级</Font></ss:Data></Comment></Cell>
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+ <Cell><Data ss:Type="String">进阶属性激活</Data><Comment ss:Author="YLMFENG"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9" html:Color="#000000">YLMFENG:</Font></B><Font html:Size="9" html:Color="#000000"> 进阶等级达到条件时,可激活进阶套装属性 0:不激活 1:激活</Font></ss:Data></Comment></Cell>
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+ <Cell><Data ss:Type="String">进阶套装属性_1_苍刃</Data><Comment ss:Author="YLMFENG"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9" html:Color="#000000">YLMFENG:</Font></B><Font html:Size="9" html:Color="#000000"> 需要根据不同职业,提取不同的进阶属性配置 1:苍刃 3:剑仙 5:道灵</Font></ss:Data></Comment></Cell>
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+ <Cell><Data ss:Type="String">进阶套装属性_3_剑仙</Data></Cell>
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+ <Cell><Data ss:Type="String">进阶套装属性_5_道灵</Data></Cell>
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+ <Cell><Data ss:Type="String">套装描述1_苍刃</Data><Comment ss:Author="作者"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">作者:</Font></B><Font html:Size="9"> 套装穿戴N件套后,激活的属性描述,要跟SuitConfig分页里的具体数值一样</Font></ss:Data></Comment></Cell>
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+ <Cell><Data ss:Type="String">套装描述3_剑仙</Data><Comment ss:Author="作者"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">作者:</Font></B><Font html:Size="9"> 套装穿戴N件套后,激活的属性描述,要跟SuitConfig分页里的具体数值一样</Font></ss:Data></Comment></Cell>
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+ <Cell><Data ss:Type="String">套装描述5_道灵</Data><Comment ss:Author="作者"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">作者:</Font></B><Font html:Size="9"> 套装穿戴N件套后,激活的属性描述,要跟SuitConfig分页里的具体数值一样</Font></ss:Data></Comment></Cell>
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+ <Cell><Data ss:Type="String">特效路径</Data></Cell>
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+ <Cell><Data ss:Type="String">装备图标特效</Data><Comment ss:Author="YLMFENG"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9" html:Color="#000000">YLMFENG:</Font></B><Font html:Size="9" html:Color="#000000"> 装备在进阶到一定等阶后,激活相关特效表现</Font></ss:Data></Comment></Cell>
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+ </Row>
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+ <Row ss:AutoFitHeight="0" ss:Height="28.5">
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+ <Cell><Data ss:Type="String">@remark</Data></Cell>
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+ <Cell><Data ss:Type="String">ProId</Data></Cell>
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+ <Cell><Data ss:Type="String">Type</Data></Cell>
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+ <Cell><Data ss:Type="String">Code</Data></Cell>
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+ <Cell><Data ss:Type="String">StarLevel</Data></Cell>
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+ <Cell><Data ss:Type="String">Zhanyao_TitleLv</Data></Cell>
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+ <Cell><Data ss:Type="String">ActivateCount</Data></Cell>
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+ <Cell><Data ss:Type="String">AddNum_1</Data></Cell>
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+ <Cell><Data ss:Type="String">AddNum_3</Data></Cell>
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+ <Cell><Data ss:Type="String">AddNum_5</Data></Cell>
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+ <Cell><Data ss:Type="String">_SuitDesc1</Data></Cell>
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+ <Cell><Data ss:Type="String">_SuitDesc3</Data></Cell>
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+ <Cell><Data ss:Type="String">_SuitDesc5</Data></Cell>
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+ <Cell><Data ss:Type="String">_Path</Data></Cell>
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+ <Cell><Data ss:Type="String">_EffectShow</Data></Cell>
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+ </Row>
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+ <Row ss:AutoFitHeight="0">
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+ <Cell><Data ss:Type="String">STRING</Data></Cell>
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+ <Cell><Data ss:Type="String">NUMBER</Data></Cell>
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+ <Cell><Data ss:Type="String">STRING</Data></Cell>
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+ <Cell><Data ss:Type="String">STRING</Data></Cell>
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+ <Cell><Data ss:Type="String">NUMBER</Data></Cell>
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+ <Cell><Data ss:Type="String">NUMBER</Data></Cell>
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+ <Cell><Data ss:Type="String">NUMBER</Data></Cell>
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+ <Cell><Data ss:Type="String">STRING</Data></Cell>
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+ <Cell><Data ss:Type="String">STRING</Data></Cell>
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+ <Cell><Data ss:Type="String">STRING</Data></Cell>
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+ <Cell><Data ss:Type="String">STRING</Data></Cell>
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+ <Cell><Data ss:Type="String">STRING</Data></Cell>
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+ <Cell><Data ss:Type="String">STRING</Data></Cell>
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+ <Cell><Data ss:Type="String">STRING</Data></Cell>
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+ <Cell><Data ss:Type="String">STRING</Data></Cell>
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+ </Row>
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+ <Row ss:AutoFitHeight="0">
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+ <Cell><Data ss:Type="Number">1</Data></Cell>
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+ <Cell><Data ss:Type="Number">0</Data></Cell>
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+ <Cell><Data ss:Type="Number">21</Data></Cell>
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+ <Cell><Data ss:Type="Number">1001</Data></Cell>
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+ <Cell><Data ss:Type="Number">0</Data></Cell>
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+ <Cell><Data ss:Type="Number">1</Data></Cell>
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+ <Cell><Data ss:Type="Number">0</Data></Cell>
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+ <Cell/>
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+ <Cell/>
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+ <Cell/>
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+ <Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
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+ <Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
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+ <Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
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+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
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+ <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
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+ </Row>
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+ <Row ss:AutoFitHeight="0">
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+ <Cell><Data ss:Type="Number">2</Data></Cell>
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+ <Cell/>
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+ <Cell/>
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+ <Cell/>
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+ <Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
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+ <Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
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+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
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+ <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
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+ </Row>
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+ <Cell><Data ss:Type="String">1:125</Data></Cell>
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+ <Cell><Data ss:Type="String">3:125</Data></Cell>
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+ <Cell><Data ss:Type="String">5:125</Data></Cell>
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+ <Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
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+ <Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
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+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
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+ <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
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+ </Row>
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+ <Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
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+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
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+ <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
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+ </Row>
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+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
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+ <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
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+ <Cell/>
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+ <Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
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+ <Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
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+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
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+ <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
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+ </Row>
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+ <Cell><Data ss:Type="String">1:125</Data></Cell>
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+ <Cell><Data ss:Type="String">3:125</Data></Cell>
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+ <Cell><Data ss:Type="String">5:125</Data></Cell>
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+ <Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
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+ <Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
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+ <Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
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+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
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+ <Cell><Data ss:Type="String">生命+10%;攻击+10%;防御+10%;暴击+10%;攻击+20%,并使你对所有怪物的最终伤害+50%</Data></Cell>
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+ <Cell ss:Index="14"><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
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+ <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
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+ </Row>
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+ </Table>
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+</WorksheetOptions>
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+ </Worksheet>
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+ <Worksheet ss:Name="Zhanyao_title">
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+ <Table ss:ExpandedColumnCount="11" ss:ExpandedRowCount="24" x:FullColumns="1"
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+ x:FullRows="1" ss:DefaultColumnWidth="54" ss:DefaultRowHeight="14.25">
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+ <Row ss:AutoFitHeight="0" ss:Height="28.5">
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+ <Cell><Data ss:Type="String">称号等级</Data></Cell>
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+ <Cell><Data ss:Type="String">包装名称</Data></Cell>
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+ <Cell><Data ss:Type="String">对BOSS生效上限等级</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">Administrator:</Font></B><Font html:Size="9"> 对多少级BOSS生效,填50就是只对50和50级以下的BOSS生效</Font></ss:Data></Comment></Cell>
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+ <Cell><Data ss:Type="String">称号品质</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">Administrator:</Font></B><Font html:Size="9"> 0:白色 1:蓝 2:紫 3:橙 4:红</Font></ss:Data></Comment></Cell>
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+ <Cell><Data ss:Type="String">斩妖技伤害万分比</Data></Cell>
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+ <Cell><Data ss:Type="String">斩妖不暴击N次触发</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">Administrator:</Font></B><Font html:Size="9"> 万分比 </Font></ss:Data></Comment></Cell>
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+ <Cell><Data ss:Type="String">斩妖技能图片</Data></Cell>
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+ <Cell><Data ss:Type="String">斩妖技描述</Data></Cell>
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+ </Row>
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+ <Row ss:AutoFitHeight="0" ss:Height="28.5">
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+ <Cell><Data ss:Type="String">Zhanyao_TitleLv</Data></Cell>
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+ <Cell><Data ss:Type="String">Zhanyao_Name</Data></Cell>
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+ <Cell><Data ss:Type="String">Zhanyao_Inte</Data></Cell>
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+ <Cell><Data ss:Type="String">Zhanyao_Bouns</Data></Cell>
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+ <Cell><Data ss:Type="String">Zhanyao_Data1</Data></Cell>
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+ <Cell><Data ss:Type="String">Zhanyao_Data3</Data></Cell>
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+ <Cell><Data ss:Type="String">Zhanyao_CHC</Data></Cell>
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+ <Cell><Data ss:Type="String">Zhanyao_CHD</Data></Cell>
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+ <Cell><Data ss:Type="String">Zhanyao_maxtime</Data></Cell>
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+ <Cell><Data ss:Type="String">_Zhanyao_SkillIcon</Data></Cell>
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+ <Cell><Data ss:Type="String">_ZhanyaoDesc</Data></Cell>
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+ </Row>
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+ <Row ss:AutoFitHeight="0">
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+ <Cell><Data ss:Type="String">NUMBER</Data></Cell>
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+ <Cell><Data ss:Type="String">NUMBER</Data></Cell>
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+ <Cell><Data ss:Type="String">NUMBER</Data></Cell>
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+ <Cell><Data ss:Type="String">NUMBER</Data></Cell>
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+ <Cell><Data ss:Type="String">STRING</Data></Cell>
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+ <Cell><Data ss:Type="String">STRING</Data></Cell>
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+ </Row>
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+ <Row ss:AutoFitHeight="0">
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+ <Cell><Data ss:Type="Number">0</Data></Cell>
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+ <Cell><Data ss:Type="String">猎妖新手</Data></Cell>
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+ <Cell><Data ss:Type="Number">0</Data></Cell>
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+ <Cell><Data ss:Type="Number">0</Data></Cell>
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+ <Cell><Data ss:Type="Number">15000</Data></Cell>
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+ <Cell><Data ss:Type="Number">20</Data></Cell>
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+ <Cell><Data ss:Type="String">ZhanYao_Skill00</Data></Cell>
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|
|
+ <Cell><Data ss:Type="String">翻天印对妖物有克制作用,能发现怪物的弱点,攻击90级及以下等级的怪物时,有几率造成额外的暴击伤害</Data></Cell>
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+ </Row>
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+ <Row ss:AutoFitHeight="0">
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+ <Cell><Data ss:Type="Number">1</Data></Cell>
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+ <Cell><Data ss:Type="String">猎妖学徒</Data></Cell>
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+ <Cell><Data ss:Type="Number">200</Data></Cell>
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+ <Cell><Data ss:Type="Number">0</Data></Cell>
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+ <Cell><Data ss:Type="Number">100</Data></Cell>
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+ <Cell><Data ss:Type="Number">0</Data></Cell>
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+ <Cell><Data ss:Type="Number">550</Data></Cell>
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|
+ <Cell><Data ss:Type="Number">16500</Data></Cell>
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+ <Cell><Data ss:Type="Number">20</Data></Cell>
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|
+ <Cell><Data ss:Type="String">ZhanYao_Skill01</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">翻天印对妖物有克制作用,能发现怪物的弱点,攻击100级及以下等级的怪物时,有几率造成额外的暴击伤害</Data></Cell>
|
|
|
+ </Row>
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+ <Row ss:AutoFitHeight="0">
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+ <Cell><Data ss:Type="Number">2</Data></Cell>
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+ <Cell><Data ss:Type="String">猎妖义勇</Data></Cell>
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|
+ <Cell><Data ss:Type="Number">400</Data></Cell>
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+ <Cell><Data ss:Type="Number">0</Data></Cell>
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+ <Cell><Data ss:Type="Number">100</Data></Cell>
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+ <Cell><Data ss:Type="Number">0</Data></Cell>
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+ <Cell><Data ss:Type="Number">600</Data></Cell>
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|
+ <Cell><Data ss:Type="Number">18000</Data></Cell>
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|
|
+ <Cell><Data ss:Type="Number">20</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">ZhanYao_Skill01</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">翻天印对妖物有克制作用,能发现怪物的弱点,攻击100级及以下等级的怪物时,有几率造成额外的暴击伤害</Data></Cell>
|
|
|
+ </Row>
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|
|
+ <Row ss:AutoFitHeight="0">
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+ <Cell><Data ss:Type="Number">3</Data></Cell>
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|
+ <Cell><Data ss:Type="String">斩妖先锋</Data></Cell>
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|
|
+ <Cell><Data ss:Type="Number">600</Data></Cell>
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|
|
+ <Cell><Data ss:Type="Number">0</Data></Cell>
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|
|
+ <Cell><Data ss:Type="Number">110</Data></Cell>
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|
|
+ <Cell><Data ss:Type="Number">1</Data></Cell>
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|
+ <Cell><Data ss:Type="Number">650</Data></Cell>
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|
|
+ <Cell><Data ss:Type="Number">19500</Data></Cell>
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|
|
+ <Cell><Data ss:Type="Number">20</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">ZhanYao_Skill02</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">翻天印对妖物有克制作用,能发现怪物的弱点,攻击110级及以下等级的怪物时,有几率造成额外的暴击伤害</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">4</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">斩妖统领</Data></Cell>
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|
|
+ <Cell><Data ss:Type="Number">800</Data></Cell>
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|
|
+ <Cell><Data ss:Type="Number">0</Data></Cell>
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|
|
+ <Cell><Data ss:Type="Number">110</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">1</Data></Cell>
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|
|
+ <Cell><Data ss:Type="Number">700</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">21000</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">20</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">ZhanYao_Skill02</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">翻天印对妖物有克制作用,能发现怪物的弱点,攻击110级及以下等级的怪物时,有几率造成额外的暴击伤害</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">5</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">斩妖校尉</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">1000</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">0</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">120</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">1</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">750</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">22500</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">20</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">ZhanYao_Skill03</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">翻天印对妖物有克制作用,能发现怪物的弱点,攻击120级及以下等级的怪物时,有几率造成额外的暴击伤害</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">6</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">镇妖将军</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">1200</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">0</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">120</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">1</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">800</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">24000</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">20</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">ZhanYao_Skill03</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">翻天印对妖物有克制作用,能发现怪物的弱点,攻击120级及以下等级的怪物时,有几率造成额外的暴击伤害</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">7</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">镇妖元帅</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">1400</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">0</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">130</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">2</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">850</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">25500</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">20</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">ZhanYao_Skill04</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">翻天印对妖物有克制作用,能发现怪物的弱点,攻击130级及以下等级的怪物时,有几率造成额外的暴击伤害</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">8</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">镇妖都督</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">1600</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">0</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">130</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">2</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">900</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">27000</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">20</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">ZhanYao_Skill04</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">翻天印对妖物有克制作用,能发现怪物的弱点,攻击130级及以下等级的怪物时,有几率造成额外的暴击伤害</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">9</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">降妖大帝</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">1800</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">0</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">140</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">2</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">950</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">28500</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">20</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">ZhanYao_Skill05</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">翻天印对妖物有克制作用,能发现怪物的弱点,攻击140级及以下等级的怪物时,有几率造成额外的暴击伤害</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">10</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">降妖天尊</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">2000</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">0</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">140</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">2</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">1000</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">30000</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">20</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">ZhanYao_Skill05</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">翻天印对妖物有克制作用,能发现怪物的弱点,攻击140级及以下等级的怪物时,有几率造成额外的暴击伤害</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">11</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">猎妖学徒</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">2200</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">0</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">150</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">3</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">1050</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">31500</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">20</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">ZhanYao_Skill06</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">翻天印对妖物有克制作用,能发现怪物的弱点,攻击150级及以下等级的怪物时,有几率造成额外的暴击伤害</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">12</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">猎妖义勇</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">2400</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">0</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">150</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">3</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">1100</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">33000</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">20</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">ZhanYao_Skill06</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">翻天印对妖物有克制作用,能发现怪物的弱点,攻击150级及以下等级的怪物时,有几率造成额外的暴击伤害</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">13</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">斩妖先锋</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">2600</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">0</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">160</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">3</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">1150</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">34500</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">20</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">ZhanYao_Skill07</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">翻天印对妖物有克制作用,能发现怪物的弱点,攻击160级及以下等级的怪物时,有几率造成额外的暴击伤害</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">14</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">斩妖统领</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">2800</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">0</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">160</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">3</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">1200</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">36000</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">20</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">ZhanYao_Skill07</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">翻天印对妖物有克制作用,能发现怪物的弱点,攻击160级及以下等级的怪物时,有几率造成额外的暴击伤害</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">15</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">斩妖校尉</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">3000</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">0</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">170</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">4</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">1250</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">37500</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">20</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">ZhanYao_Skill08</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">翻天印对妖物有克制作用,能发现怪物的弱点,攻击170级及以下等级的怪物时,有几率造成额外的暴击伤害</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">16</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">镇妖将军</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">3200</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">0</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">170</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">4</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">1300</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">39000</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">20</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">ZhanYao_Skill08</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">翻天印对妖物有克制作用,能发现怪物的弱点,攻击170级及以下等级的怪物时,有几率造成额外的暴击伤害</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">17</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">镇妖元帅</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">3400</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">0</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">180</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">4</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">1350</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">40500</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">20</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">ZhanYao_Skill09</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">翻天印对妖物有克制作用,能发现怪物的弱点,攻击180级及以下等级的怪物时,有几率造成额外的暴击伤害</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">18</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">镇妖都督</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">3600</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">0</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">180</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">6</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">1400</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">42000</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">20</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">ZhanYao_Skill09</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">翻天印对妖物有克制作用,能发现怪物的弱点,攻击180级及以下等级的怪物时,有几率造成额外的暴击伤害</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">19</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">降妖大帝</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">3800</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">0</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">190</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">6</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">1450</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">43500</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">20</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">ZhanYao_Skill10</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">翻天印对妖物有克制作用,能发现怪物的弱点,攻击190级及以下等级的怪物时,有几率造成额外的暴击伤害</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">20</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">降妖天尊</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">4000</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">0</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">190</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">6</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">1500</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">45000</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">20</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">ZhanYao_Skill10</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">翻天印对妖物有克制作用,能发现怪物的弱点,攻击190级及以下等级的怪物时,有几率造成额外的暴击伤害</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ </Table>
|
|
|
+<WorksheetOptions xmlns="urn:schemas-microsoft-com:office:excel"><Unsynced/> <FrozenNoSplit/> <SplitHorizontal>3</SplitHorizontal> <TopRowBottomPane>3</TopRowBottomPane> <SplitVertical>1</SplitVertical><LeftColumnRightPane>1</LeftColumnRightPane> <ActivePane>0</ActivePane>
|
|
|
+</WorksheetOptions>
|
|
|
+ </Worksheet>
|
|
|
+ <Worksheet ss:Name="Kill">
|
|
|
+ <Table ss:ExpandedColumnCount="7" ss:ExpandedRowCount="24" x:FullColumns="1"
|
|
|
+ x:FullRows="1" ss:DefaultColumnWidth="54"
|
|
|
+ ss:DefaultRowHeight="14.25">
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="String">进阶排序</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">杀意等级</Data><Comment ss:Author="Windows User"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9" html:Color="#000000">从0阶开始</Font></B></ss:Data></Comment></Cell>
|
|
|
+ <Cell><Data ss:Type="String">成色</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">古今: 和装备颜色区分相同</Font></B><Font html:Size="9"> 0:白色 1: 蓝色 2: 紫色 3: 橙色 4: 红色 </Font></ss:Data></Comment></Cell>
|
|
|
+ <Cell><Data ss:Type="String">升至本阶需杀意值</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">基础属性</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">杀意效果</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">100=1%伤害加成,在最外面乘 杀意加成=(A杀意等级对应效果值-B杀意等级对应效果值)</Font></B></ss:Data></Comment></Cell>
|
|
|
+ <Cell><Data ss:Type="String">杀意技描述</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="String">UpOrder</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">Name</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">Qcolor</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">KillExp</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">Prop</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">KillEffect</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">_ZhanyaoDesc</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="String">NUMBER</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">STRING</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">NUMBER</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">NUMBER</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">STRING</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">NUMBER</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">STRING</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">0</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">基础杀意</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">0</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">0</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">9:500:1</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">100</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">昆仑镜对其他人物有克制作用,能发现敌方的弱点,攻击杀意等级低于自身的角色时,可以获得额外的百分比伤害加成</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">1</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">一阶杀意</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">0</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">600</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">9:600:1</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">200</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">昆仑镜对其他人物有克制作用,能发现敌方的弱点,攻击杀意等级低于自身的角色时,可以获得额外的百分比伤害加成</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">2</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">二阶杀意</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">0</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">1200</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">9:700:1</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">300</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">昆仑镜对其他人物有克制作用,能发现敌方的弱点,攻击杀意等级低于自身的角色时,可以获得额外的百分比伤害加成</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">3</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">三阶杀意</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">1</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">1800</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">9:800:1</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">400</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">昆仑镜对其他人物有克制作用,能发现敌方的弱点,攻击杀意等级低于自身的角色时,可以获得额外的百分比伤害加成</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">4</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">四阶杀意</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">1</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">2400</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">9:900:1</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">500</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">昆仑镜对其他人物有克制作用,能发现敌方的弱点,攻击杀意等级低于自身的角色时,可以获得额外的百分比伤害加成</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">5</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">五阶杀意</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">1</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">3000</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">9:1000:1</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">600</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">昆仑镜对其他人物有克制作用,能发现敌方的弱点,攻击杀意等级低于自身的角色时,可以获得额外的百分比伤害加成</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">6</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">六阶杀意</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">1</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">3600</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">9:1100:1</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">700</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">昆仑镜对其他人物有克制作用,能发现敌方的弱点,攻击杀意等级低于自身的角色时,可以获得额外的百分比伤害加成</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">7</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">七阶杀意</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">2</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">4200</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">9:1200:1</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">800</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">昆仑镜对其他人物有克制作用,能发现敌方的弱点,攻击杀意等级低于自身的角色时,可以获得额外的百分比伤害加成</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">8</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">八阶杀意</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">2</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">4800</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">9:1300:1</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">900</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">昆仑镜对其他人物有克制作用,能发现敌方的弱点,攻击杀意等级低于自身的角色时,可以获得额外的百分比伤害加成</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">9</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">九阶杀意</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">2</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">5400</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">9:1400:1</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">1000</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">昆仑镜对其他人物有克制作用,能发现敌方的弱点,攻击杀意等级低于自身的角色时,可以获得额外的百分比伤害加成</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">10</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">十阶杀意</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">2</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">6000</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">9:1500:1</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">1100</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">昆仑镜对其他人物有克制作用,能发现敌方的弱点,攻击杀意等级低于自身的角色时,可以获得额外的百分比伤害加成</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">11</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">十一阶杀意</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">3</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">6600</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">9:1600:1</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">1200</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">昆仑镜对其他人物有克制作用,能发现敌方的弱点,攻击杀意等级低于自身的角色时,可以获得额外的百分比伤害加成</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">12</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">十二阶杀意</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">3</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">7200</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">9:1700:1</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">1300</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">昆仑镜对其他人物有克制作用,能发现敌方的弱点,攻击杀意等级低于自身的角色时,可以获得额外的百分比伤害加成</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">13</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">十三阶杀意</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">3</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">7800</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">9:1800:1</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">1400</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">昆仑镜对其他人物有克制作用,能发现敌方的弱点,攻击杀意等级低于自身的角色时,可以获得额外的百分比伤害加成</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">14</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">十四阶杀意</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">3</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">8400</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">9:1900:1</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">1500</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">昆仑镜对其他人物有克制作用,能发现敌方的弱点,攻击杀意等级低于自身的角色时,可以获得额外的百分比伤害加成</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">15</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">十五阶杀意</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">4</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">9000</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">9:2000:1</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">1600</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">昆仑镜对其他人物有克制作用,能发现敌方的弱点,攻击杀意等级低于自身的角色时,可以获得额外的百分比伤害加成</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">16</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">十六阶杀意</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">4</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">9600</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">9:2100:1</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">1700</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">昆仑镜对其他人物有克制作用,能发现敌方的弱点,攻击杀意等级低于自身的角色时,可以获得额外的百分比伤害加成</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">17</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">十七阶杀意</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">4</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">10200</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">9:2200:1</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">1800</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">昆仑镜对其他人物有克制作用,能发现敌方的弱点,攻击杀意等级低于自身的角色时,可以获得额外的百分比伤害加成</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">18</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">十八阶杀意</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">6</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">10800</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">9:2300:1</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">1900</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">昆仑镜对其他人物有克制作用,能发现敌方的弱点,攻击杀意等级低于自身的角色时,可以获得额外的百分比伤害加成</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">19</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">十九阶杀意</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">6</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">11400</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">9:2400:1</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">2000</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">昆仑镜对其他人物有克制作用,能发现敌方的弱点,攻击杀意等级低于自身的角色时,可以获得额外的百分比伤害加成</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">20</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">二十阶杀意</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">6</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">12000</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">9:2500:1</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">2100</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">昆仑镜对其他人物有克制作用,能发现敌方的弱点,攻击杀意等级低于自身的角色时,可以获得额外的百分比伤害加成</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ </Table>
|
|
|
+<WorksheetOptions xmlns="urn:schemas-microsoft-com:office:excel"><Unsynced/> <FrozenNoSplit/> <SplitHorizontal>3</SplitHorizontal> <TopRowBottomPane>3</TopRowBottomPane> <SplitVertical>1</SplitVertical><LeftColumnRightPane>1</LeftColumnRightPane> <ActivePane>0</ActivePane>
|
|
|
+</WorksheetOptions>
|
|
|
+ </Worksheet>
|
|
|
+ <Worksheet ss:Name="Tianshu">
|
|
|
+ <Table ss:ExpandedColumnCount="10" ss:ExpandedRowCount="39" x:FullColumns="1"
|
|
|
+ x:FullRows="1" ss:DefaultColumnWidth="54" ss:DefaultRowHeight="13.5">
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="String">排序用</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">装备类型</Data><Comment ss:Author="YLMFENG"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9" html:Color="#000000">YLMFENG:</Font></B><Font html:Size="9" html:Color="#000000"> 装备类型ID 天书:13</Font></ss:Data></Comment></Cell>
|
|
|
+ <Cell><Data ss:Type="String">装备代码</Data><Comment ss:Author="csz"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">csz:</Font></B><Font html:Size="9"> 关联装备表内的装备code </Font></ss:Data></Comment></Cell>
|
|
|
+ <Cell><Data ss:Type="String">绑定技能</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">技能等级</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">品阶描述</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">技能描述</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">共鸣描述</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">特效路径</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">装备图标特效</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0" ss:Height="14.25">
|
|
|
+ <Cell><Data ss:Type="String">@remark</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">Type</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">Code</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">BindingSkill</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">SkillLevel</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">_StarDesc</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">_SkillDesc</Data></Cell>
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|
+ <Cell><Data ss:Type="String">_ResonaDesc</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">_Path</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">_EffectShow</Data></Cell>
|
|
|
+ </Row>
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+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="String">STRING</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">STRING</Data></Cell>
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|
|
+ <Cell><Data ss:Type="String">STRING</Data></Cell>
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|
|
+ <Cell><Data ss:Type="String">STRING</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">NUMBER</Data></Cell>
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|
|
+ <Cell><Data ss:Type="String">STRING</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">STRING</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">STRING</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">STRING</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">STRING</Data></Cell>
|
|
|
+ </Row>
|
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|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">1</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">13</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">10001</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">90001</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">1</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">下品</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">天火一击:在对怪物战斗时,有概率可触发天火技能,对当前选中目标造成一次高额的普攻伤害,冷却时间90秒</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发天火攻击,则可获得共鸣加成,本次天火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">2</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">13</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">10002</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">90001</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">2</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">中品</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">天火一击:在对怪物战斗时,有概率可触发天火技能,对当前选中目标造成一次高额的普攻伤害,冷却时间90秒</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发天火攻击,则可获得共鸣加成,本次天火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">3</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">13</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">10003</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">90001</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">3</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">上品</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">天火一击:在对怪物战斗时,有概率可触发天火技能,对当前选中目标造成一次高额的普攻伤害,冷却时间90秒</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发天火攻击,则可获得共鸣加成,本次天火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">4</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">13</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">10004</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">90001</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">4</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">下品</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">天火一击:在对怪物战斗时,有概率可触发天火技能,对当前选中目标造成一次高额的普攻伤害,冷却时间90秒</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发天火攻击,则可获得共鸣加成,本次天火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">5</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">13</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">10005</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">90001</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">5</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">中品</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">天火一击:在对怪物战斗时,有概率可触发天火技能,对当前选中目标造成一次高额的普攻伤害,冷却时间90秒</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发天火攻击,则可获得共鸣加成,本次天火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">6</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">13</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">10006</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">90001</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">6</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">上品</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">天火一击:在对怪物战斗时,有概率可触发天火技能,对当前选中目标造成一次高额的普攻伤害,冷却时间90秒</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发天火攻击,则可获得共鸣加成,本次天火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">7</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">13</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">10007</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">90001</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">7</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">下品</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">天火一击:在对怪物战斗时,有概率可触发天火技能,对当前选中目标造成一次高额的普攻伤害,冷却时间90秒</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发天火攻击,则可获得共鸣加成,本次天火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">8</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">13</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">10008</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">90001</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">8</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">中品</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">天火一击:在对怪物战斗时,有概率可触发天火技能,对当前选中目标造成一次高额的普攻伤害,冷却时间90秒</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发天火攻击,则可获得共鸣加成,本次天火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">9</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">13</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">10009</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">90001</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">9</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">上品</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">天火一击:在对怪物战斗时,有概率可触发天火技能,对当前选中目标造成一次高额的普攻伤害,冷却时间90秒</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发天火攻击,则可获得共鸣加成,本次天火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">10</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">13</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">20001</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">90002</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">1</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">下品</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">地火一击:在对怪物战斗时,有概率可触发地火技能,对当前选中目标造成一次高额的普攻伤害,冷却时间90秒</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发地火攻击,则可获得共鸣加成,本次地火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">11</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">13</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">20002</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">90002</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">2</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">中品</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">地火一击:在对怪物战斗时,有概率可触发地火技能,对当前选中目标造成一次高额的普攻伤害,冷却时间90秒</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发地火攻击,则可获得共鸣加成,本次地火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">12</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">13</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">20003</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">90002</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">3</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">上品</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">地火一击:在对怪物战斗时,有概率可触发地火技能,对当前选中目标造成一次高额的普攻伤害,冷却时间90秒</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发地火攻击,则可获得共鸣加成,本次地火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">13</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">13</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">20004</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">90002</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">4</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">下品</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">地火一击:在对怪物战斗时,有概率可触发地火技能,对当前选中目标造成一次高额的普攻伤害,冷却时间90秒</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发地火攻击,则可获得共鸣加成,本次地火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">14</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">13</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">20005</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">90002</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">5</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">中品</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">地火一击:在对怪物战斗时,有概率可触发地火技能,对当前选中目标造成一次高额的普攻伤害,冷却时间90秒</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发地火攻击,则可获得共鸣加成,本次地火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">15</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">13</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">20006</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">90002</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">6</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">上品</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">地火一击:在对怪物战斗时,有概率可触发地火技能,对当前选中目标造成一次高额的普攻伤害,冷却时间90秒</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发地火攻击,则可获得共鸣加成,本次地火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">16</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">13</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">20007</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">90002</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">7</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">下品</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">地火一击:在对怪物战斗时,有概率可触发地火技能,对当前选中目标造成一次高额的普攻伤害,冷却时间90秒</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发地火攻击,则可获得共鸣加成,本次地火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">17</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">13</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">20008</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">90002</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">8</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">中品</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">地火一击:在对怪物战斗时,有概率可触发地火技能,对当前选中目标造成一次高额的普攻伤害,冷却时间90秒</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发地火攻击,则可获得共鸣加成,本次地火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">18</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">13</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">20009</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">90002</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">9</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">上品</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">地火一击:在对怪物战斗时,有概率可触发地火技能,对当前选中目标造成一次高额的普攻伤害,冷却时间90秒</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发地火攻击,则可获得共鸣加成,本次地火一击的伤害将乘以灵宝技能的倍数</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">19</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">13</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">30001</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">90003</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">1</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">下品</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">阳雷一击:在对怪物战斗时,有概率可触发阳雷技能,对当前选中目标造成一次高额的普攻伤害,冷却时间90秒</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发阳雷攻击,则可获得共鸣加成,本次阳雷一击的伤害将乘以灵宝技能的倍数</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">20</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">13</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">30002</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">90003</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">2</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">中品</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">阳雷一击:在对怪物战斗时,有概率可触发阳雷技能,对当前选中目标造成一次高额的普攻伤害,冷却时间90秒</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发阳雷攻击,则可获得共鸣加成,本次阳雷一击的伤害将乘以灵宝技能的倍数</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">21</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">13</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">30003</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">90003</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">3</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">上品</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">阳雷一击:在对怪物战斗时,有概率可触发阳雷技能,对当前选中目标造成一次高额的普攻伤害,冷却时间90秒</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发阳雷攻击,则可获得共鸣加成,本次阳雷一击的伤害将乘以灵宝技能的倍数</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">22</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">13</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">30004</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">90003</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">4</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">下品</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">阳雷一击:在对怪物战斗时,有概率可触发阳雷技能,对当前选中目标造成一次高额的普攻伤害,冷却时间90秒</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发阳雷攻击,则可获得共鸣加成,本次阳雷一击的伤害将乘以灵宝技能的倍数</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">23</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">13</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">30005</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">90003</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">5</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">中品</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">阳雷一击:在对怪物战斗时,有概率可触发阳雷技能,对当前选中目标造成一次高额的普攻伤害,冷却时间90秒</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发阳雷攻击,则可获得共鸣加成,本次阳雷一击的伤害将乘以灵宝技能的倍数</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">24</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">13</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">30006</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">90003</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">6</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">上品</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">阳雷一击:在对怪物战斗时,有概率可触发阳雷技能,对当前选中目标造成一次高额的普攻伤害,冷却时间90秒</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发阳雷攻击,则可获得共鸣加成,本次阳雷一击的伤害将乘以灵宝技能的倍数</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
|
|
|
+ </Row>
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+ <Row ss:AutoFitHeight="0">
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+ <Cell><Data ss:Type="Number">25</Data></Cell>
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+ <Cell><Data ss:Type="Number">13</Data></Cell>
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+ <Cell><Data ss:Type="Number">30007</Data></Cell>
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+ <Cell><Data ss:Type="Number">90003</Data></Cell>
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+ <Cell><Data ss:Type="Number">7</Data></Cell>
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+ <Cell><Data ss:Type="String">下品</Data></Cell>
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+ <Cell><Data ss:Type="String">阳雷一击:在对怪物战斗时,有概率可触发阳雷技能,对当前选中目标造成一次高额的普攻伤害,冷却时间90秒</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发阳雷攻击,则可获得共鸣加成,本次阳雷一击的伤害将乘以灵宝技能的倍数</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
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|
+ </Row>
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+ <Row ss:AutoFitHeight="0">
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+ <Cell><Data ss:Type="Number">26</Data></Cell>
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+ <Cell><Data ss:Type="Number">13</Data></Cell>
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+ <Cell><Data ss:Type="Number">30008</Data></Cell>
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+ <Cell><Data ss:Type="Number">90003</Data></Cell>
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+ <Cell><Data ss:Type="Number">8</Data></Cell>
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+ <Cell><Data ss:Type="String">中品</Data></Cell>
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+ <Cell><Data ss:Type="String">阳雷一击:在对怪物战斗时,有概率可触发阳雷技能,对当前选中目标造成一次高额的普攻伤害,冷却时间90秒</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发阳雷攻击,则可获得共鸣加成,本次阳雷一击的伤害将乘以灵宝技能的倍数</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
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+ </Row>
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+ <Row ss:AutoFitHeight="0">
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+ <Cell><Data ss:Type="Number">27</Data></Cell>
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+ <Cell><Data ss:Type="Number">13</Data></Cell>
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+ <Cell><Data ss:Type="Number">30009</Data></Cell>
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+ <Cell><Data ss:Type="Number">90003</Data></Cell>
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+ <Cell><Data ss:Type="Number">9</Data></Cell>
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+ <Cell><Data ss:Type="String">上品</Data></Cell>
|
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|
+ <Cell><Data ss:Type="String">阳雷一击:在对怪物战斗时,有概率可触发阳雷技能,对当前选中目标造成一次高额的普攻伤害,冷却时间90秒</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发阳雷攻击,则可获得共鸣加成,本次阳雷一击的伤害将乘以灵宝技能的倍数</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
|
|
|
+ </Row>
|
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|
+ <Row ss:AutoFitHeight="0">
|
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|
+ <Cell><Data ss:Type="Number">28</Data></Cell>
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|
+ <Cell><Data ss:Type="Number">13</Data></Cell>
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|
+ <Cell><Data ss:Type="Number">40001</Data></Cell>
|
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|
+ <Cell><Data ss:Type="Number">90004</Data></Cell>
|
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|
+ <Cell><Data ss:Type="Number">1</Data></Cell>
|
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|
+ <Cell><Data ss:Type="String">下品</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">阴雷一击:在对怪物战斗时,有概率可触发阴雷技能,对当前选中目标造成一次高额的普攻伤害,冷却时间90秒</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发阴雷攻击,则可获得共鸣加成,本次阴雷一击的伤害将乘以灵宝技能的倍数</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
|
|
|
+ </Row>
|
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|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">29</Data></Cell>
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|
+ <Cell><Data ss:Type="Number">13</Data></Cell>
|
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|
+ <Cell><Data ss:Type="Number">40002</Data></Cell>
|
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|
+ <Cell><Data ss:Type="Number">90004</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">2</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">中品</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">阴雷一击:在对怪物战斗时,有概率可触发阴雷技能,对当前选中目标造成一次高额的普攻伤害,冷却时间90秒</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发阴雷攻击,则可获得共鸣加成,本次阴雷一击的伤害将乘以灵宝技能的倍数</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">30</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">13</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">40003</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">90004</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">3</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">上品</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">阴雷一击:在对怪物战斗时,有概率可触发阴雷技能,对当前选中目标造成一次高额的普攻伤害,冷却时间90秒</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发阴雷攻击,则可获得共鸣加成,本次阴雷一击的伤害将乘以灵宝技能的倍数</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">31</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">13</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">40004</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">90004</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">4</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">下品</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">阴雷一击:在对怪物战斗时,有概率可触发阴雷技能,对当前选中目标造成一次高额的普攻伤害,冷却时间90秒</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发阴雷攻击,则可获得共鸣加成,本次阴雷一击的伤害将乘以灵宝技能的倍数</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">32</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">13</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">40005</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">90004</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">5</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">中品</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">阴雷一击:在对怪物战斗时,有概率可触发阴雷技能,对当前选中目标造成一次高额的普攻伤害,冷却时间90秒</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发阴雷攻击,则可获得共鸣加成,本次阴雷一击的伤害将乘以灵宝技能的倍数</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">33</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">13</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">40006</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">90004</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">6</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">上品</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">阴雷一击:在对怪物战斗时,有概率可触发阴雷技能,对当前选中目标造成一次高额的普攻伤害,冷却时间90秒</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发阴雷攻击,则可获得共鸣加成,本次阴雷一击的伤害将乘以灵宝技能的倍数</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">34</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">13</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">40007</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">90004</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">7</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">下品</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">阴雷一击:在对怪物战斗时,有概率可触发阴雷技能,对当前选中目标造成一次高额的普攻伤害,冷却时间90秒</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发阴雷攻击,则可获得共鸣加成,本次阴雷一击的伤害将乘以灵宝技能的倍数</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">35</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">13</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">40008</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">90004</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">8</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">中品</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">阴雷一击:在对怪物战斗时,有概率可触发阴雷技能,对当前选中目标造成一次高额的普攻伤害,冷却时间90秒</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发阴雷攻击,则可获得共鸣加成,本次阴雷一击的伤害将乘以灵宝技能的倍数</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ <Row ss:AutoFitHeight="0">
|
|
|
+ <Cell><Data ss:Type="Number">36</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">13</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">40009</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">90004</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="Number">9</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">上品</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">阴雷一击:在对怪物战斗时,有概率可触发阴雷技能,对当前选中目标造成一次高额的普攻伤害,冷却时间90秒</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">若在已获得灵宝套装技能的状态内,同时触发阴雷攻击,则可获得共鸣加成,本次阴雷一击的伤害将乘以灵宝技能的倍数</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
|
|
|
+ <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
|
|
|
+ </Row>
|
|
|
+ </Table>
|
|
|
+<WorksheetOptions xmlns="urn:schemas-microsoft-com:office:excel"><Unsynced/> <FrozenNoSplit/> <SplitHorizontal>3</SplitHorizontal> <TopRowBottomPane>3</TopRowBottomPane> <SplitVertical>1</SplitVertical><LeftColumnRightPane>1</LeftColumnRightPane> <ActivePane>0</ActivePane>
|
|
|
+</WorksheetOptions>
|
|
|
+ </Worksheet>
|
|
|
+</Workbook>
|