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MMO-15011:调整几件特殊装备的概率、伤害、技能CD等参数

fanxin il y a 3 ans
Parent
commit
8f57dff03c

+ 21 - 21
策划脚本/Buff/BUFF.xml

@@ -87,7 +87,7 @@
     <Cell><Data ss:Type="Number">190</Data></Cell>
     <Cell><Data ss:Type="Number">0</Data></Cell>
     <Cell><Data ss:Type="Number">500</Data></Cell>
-    <Cell><Data ss:Type="Number">15000</Data></Cell>
+    <Cell><Data ss:Type="Number">12000</Data></Cell>
     <Cell><Data ss:Type="Number">20</Data></Cell>
     <Cell><Data ss:Type="String">ZhanYaoTitle_1</Data></Cell>
     <Cell><Data ss:Type="String">ZhanYaoTitle_1</Data></Cell>
@@ -102,7 +102,7 @@
     <Cell><Data ss:Type="Number">190</Data></Cell>
     <Cell><Data ss:Type="Number">0</Data></Cell>
     <Cell><Data ss:Type="Number">550</Data></Cell>
-    <Cell><Data ss:Type="Number">16500</Data></Cell>
+    <Cell><Data ss:Type="Number">12500</Data></Cell>
     <Cell><Data ss:Type="Number">20</Data></Cell>
     <Cell><Data ss:Type="String">ZhanYaoTitle_2</Data></Cell>
     <Cell><Data ss:Type="String">ZhanYaoTitle_2</Data></Cell>
@@ -117,7 +117,7 @@
     <Cell><Data ss:Type="Number">190</Data></Cell>
     <Cell><Data ss:Type="Number">0</Data></Cell>
     <Cell><Data ss:Type="Number">600</Data></Cell>
-    <Cell><Data ss:Type="Number">18000</Data></Cell>
+    <Cell><Data ss:Type="Number">13000</Data></Cell>
     <Cell><Data ss:Type="Number">20</Data></Cell>
     <Cell><Data ss:Type="String">ZhanYaoTitle_3</Data></Cell>
     <Cell><Data ss:Type="String">ZhanYaoTitle_3</Data></Cell>
@@ -132,7 +132,7 @@
     <Cell><Data ss:Type="Number">190</Data></Cell>
     <Cell><Data ss:Type="Number">1</Data></Cell>
     <Cell><Data ss:Type="Number">650</Data></Cell>
-    <Cell><Data ss:Type="Number">19500</Data></Cell>
+    <Cell><Data ss:Type="Number">13500</Data></Cell>
     <Cell><Data ss:Type="Number">20</Data></Cell>
     <Cell><Data ss:Type="String">ZhanYaoTitle_4</Data></Cell>
     <Cell><Data ss:Type="String">ZhanYaoTitle_4</Data></Cell>
@@ -147,7 +147,7 @@
     <Cell><Data ss:Type="Number">190</Data></Cell>
     <Cell><Data ss:Type="Number">1</Data></Cell>
     <Cell><Data ss:Type="Number">700</Data></Cell>
-    <Cell><Data ss:Type="Number">21000</Data></Cell>
+    <Cell><Data ss:Type="Number">14000</Data></Cell>
     <Cell><Data ss:Type="Number">20</Data></Cell>
     <Cell><Data ss:Type="String">ZhanYaoTitle_5</Data></Cell>
     <Cell><Data ss:Type="String">ZhanYaoTitle_5</Data></Cell>
@@ -162,7 +162,7 @@
     <Cell><Data ss:Type="Number">190</Data></Cell>
     <Cell><Data ss:Type="Number">1</Data></Cell>
     <Cell><Data ss:Type="Number">750</Data></Cell>
-    <Cell><Data ss:Type="Number">22500</Data></Cell>
+    <Cell><Data ss:Type="Number">14500</Data></Cell>
     <Cell><Data ss:Type="Number">20</Data></Cell>
     <Cell><Data ss:Type="String">ZhanYaoTitle_6</Data></Cell>
     <Cell><Data ss:Type="String">ZhanYaoTitle_6</Data></Cell>
@@ -177,7 +177,7 @@
     <Cell><Data ss:Type="Number">190</Data></Cell>
     <Cell><Data ss:Type="Number">1</Data></Cell>
     <Cell><Data ss:Type="Number">800</Data></Cell>
-    <Cell><Data ss:Type="Number">24000</Data></Cell>
+    <Cell><Data ss:Type="Number">15000</Data></Cell>
     <Cell><Data ss:Type="Number">20</Data></Cell>
     <Cell><Data ss:Type="String">ZhanYaoTitle_7</Data></Cell>
     <Cell><Data ss:Type="String">ZhanYaoTitle_7</Data></Cell>
@@ -192,7 +192,7 @@
     <Cell><Data ss:Type="Number">190</Data></Cell>
     <Cell><Data ss:Type="Number">2</Data></Cell>
     <Cell><Data ss:Type="Number">850</Data></Cell>
-    <Cell><Data ss:Type="Number">25500</Data></Cell>
+    <Cell><Data ss:Type="Number">15500</Data></Cell>
     <Cell><Data ss:Type="Number">20</Data></Cell>
     <Cell><Data ss:Type="String">ZhanYaoTitle_8</Data></Cell>
     <Cell><Data ss:Type="String">ZhanYaoTitle_8</Data></Cell>
@@ -207,7 +207,7 @@
     <Cell><Data ss:Type="Number">190</Data></Cell>
     <Cell><Data ss:Type="Number">2</Data></Cell>
     <Cell><Data ss:Type="Number">900</Data></Cell>
-    <Cell><Data ss:Type="Number">27000</Data></Cell>
+    <Cell><Data ss:Type="Number">16000</Data></Cell>
     <Cell><Data ss:Type="Number">20</Data></Cell>
     <Cell><Data ss:Type="String">ZhanYaoTitle_9</Data></Cell>
     <Cell><Data ss:Type="String">ZhanYaoTitle_9</Data></Cell>
@@ -222,7 +222,7 @@
     <Cell><Data ss:Type="Number">190</Data></Cell>
     <Cell><Data ss:Type="Number">2</Data></Cell>
     <Cell><Data ss:Type="Number">950</Data></Cell>
-    <Cell><Data ss:Type="Number">28500</Data></Cell>
+    <Cell><Data ss:Type="Number">16500</Data></Cell>
     <Cell><Data ss:Type="Number">20</Data></Cell>
     <Cell><Data ss:Type="String">ZhanYaoTitle_10</Data></Cell>
     <Cell><Data ss:Type="String">ZhanYaoTitle_10</Data></Cell>
@@ -237,7 +237,7 @@
     <Cell><Data ss:Type="Number">190</Data></Cell>
     <Cell><Data ss:Type="Number">2</Data></Cell>
     <Cell><Data ss:Type="Number">1000</Data></Cell>
-    <Cell><Data ss:Type="Number">30000</Data></Cell>
+    <Cell><Data ss:Type="Number">17000</Data></Cell>
     <Cell><Data ss:Type="Number">20</Data></Cell>
     <Cell><Data ss:Type="String">ZhanYaoTitle_11</Data></Cell>
     <Cell><Data ss:Type="String">ZhanYaoTitle_11</Data></Cell>
@@ -252,7 +252,7 @@
     <Cell><Data ss:Type="Number">190</Data></Cell>
     <Cell><Data ss:Type="Number">3</Data></Cell>
     <Cell><Data ss:Type="Number">1050</Data></Cell>
-    <Cell><Data ss:Type="Number">31500</Data></Cell>
+    <Cell><Data ss:Type="Number">17500</Data></Cell>
     <Cell><Data ss:Type="Number">20</Data></Cell>
     <Cell><Data ss:Type="String">ZhanYaoTitle_11</Data></Cell>
     <Cell><Data ss:Type="String">ZhanYaoTitle_11</Data></Cell>
@@ -267,7 +267,7 @@
     <Cell><Data ss:Type="Number">190</Data></Cell>
     <Cell><Data ss:Type="Number">3</Data></Cell>
     <Cell><Data ss:Type="Number">1100</Data></Cell>
-    <Cell><Data ss:Type="Number">33000</Data></Cell>
+    <Cell><Data ss:Type="Number">18000</Data></Cell>
     <Cell><Data ss:Type="Number">20</Data></Cell>
     <Cell><Data ss:Type="String">ZhanYaoTitle_11</Data></Cell>
     <Cell><Data ss:Type="String">ZhanYaoTitle_11</Data></Cell>
@@ -282,7 +282,7 @@
     <Cell><Data ss:Type="Number">190</Data></Cell>
     <Cell><Data ss:Type="Number">3</Data></Cell>
     <Cell><Data ss:Type="Number">1150</Data></Cell>
-    <Cell><Data ss:Type="Number">34500</Data></Cell>
+    <Cell><Data ss:Type="Number">18500</Data></Cell>
     <Cell><Data ss:Type="Number">20</Data></Cell>
     <Cell><Data ss:Type="String">ZhanYaoTitle_11</Data></Cell>
     <Cell><Data ss:Type="String">ZhanYaoTitle_11</Data></Cell>
@@ -297,7 +297,7 @@
     <Cell><Data ss:Type="Number">190</Data></Cell>
     <Cell><Data ss:Type="Number">3</Data></Cell>
     <Cell><Data ss:Type="Number">1200</Data></Cell>
-    <Cell><Data ss:Type="Number">36000</Data></Cell>
+    <Cell><Data ss:Type="Number">19000</Data></Cell>
     <Cell><Data ss:Type="Number">20</Data></Cell>
     <Cell><Data ss:Type="String">ZhanYaoTitle_11</Data></Cell>
     <Cell><Data ss:Type="String">ZhanYaoTitle_11</Data></Cell>
@@ -312,7 +312,7 @@
     <Cell><Data ss:Type="Number">190</Data></Cell>
     <Cell><Data ss:Type="Number">4</Data></Cell>
     <Cell><Data ss:Type="Number">1250</Data></Cell>
-    <Cell><Data ss:Type="Number">37500</Data></Cell>
+    <Cell><Data ss:Type="Number">19500</Data></Cell>
     <Cell><Data ss:Type="Number">20</Data></Cell>
     <Cell><Data ss:Type="String">ZhanYaoTitle_11</Data></Cell>
     <Cell><Data ss:Type="String">ZhanYaoTitle_11</Data></Cell>
@@ -327,7 +327,7 @@
     <Cell><Data ss:Type="Number">190</Data></Cell>
     <Cell><Data ss:Type="Number">4</Data></Cell>
     <Cell><Data ss:Type="Number">1300</Data></Cell>
-    <Cell><Data ss:Type="Number">39000</Data></Cell>
+    <Cell><Data ss:Type="Number">20000</Data></Cell>
     <Cell><Data ss:Type="Number">20</Data></Cell>
     <Cell><Data ss:Type="String">ZhanYaoTitle_11</Data></Cell>
     <Cell><Data ss:Type="String">ZhanYaoTitle_11</Data></Cell>
@@ -342,7 +342,7 @@
     <Cell><Data ss:Type="Number">190</Data></Cell>
     <Cell><Data ss:Type="Number">4</Data></Cell>
     <Cell><Data ss:Type="Number">1350</Data></Cell>
-    <Cell><Data ss:Type="Number">40500</Data></Cell>
+    <Cell><Data ss:Type="Number">20500</Data></Cell>
     <Cell><Data ss:Type="Number">20</Data></Cell>
     <Cell><Data ss:Type="String">ZhanYaoTitle_11</Data></Cell>
     <Cell><Data ss:Type="String">ZhanYaoTitle_11</Data></Cell>
@@ -357,7 +357,7 @@
     <Cell><Data ss:Type="Number">190</Data></Cell>
     <Cell><Data ss:Type="Number">6</Data></Cell>
     <Cell><Data ss:Type="Number">1400</Data></Cell>
-    <Cell><Data ss:Type="Number">42000</Data></Cell>
+    <Cell><Data ss:Type="Number">21000</Data></Cell>
     <Cell><Data ss:Type="Number">20</Data></Cell>
     <Cell><Data ss:Type="String">ZhanYaoTitle_11</Data></Cell>
     <Cell><Data ss:Type="String">ZhanYaoTitle_11</Data></Cell>
@@ -372,7 +372,7 @@
     <Cell><Data ss:Type="Number">190</Data></Cell>
     <Cell><Data ss:Type="Number">6</Data></Cell>
     <Cell><Data ss:Type="Number">1450</Data></Cell>
-    <Cell><Data ss:Type="Number">43500</Data></Cell>
+    <Cell><Data ss:Type="Number">21500</Data></Cell>
     <Cell><Data ss:Type="Number">20</Data></Cell>
     <Cell><Data ss:Type="String">ZhanYaoTitle_11</Data></Cell>
     <Cell><Data ss:Type="String">ZhanYaoTitle_11</Data></Cell>
@@ -387,7 +387,7 @@
     <Cell><Data ss:Type="Number">190</Data></Cell>
     <Cell><Data ss:Type="Number">6</Data></Cell>
     <Cell><Data ss:Type="Number">1500</Data></Cell>
-    <Cell><Data ss:Type="Number">45000</Data></Cell>
+    <Cell><Data ss:Type="Number">22000</Data></Cell>
     <Cell><Data ss:Type="Number">20</Data></Cell>
     <Cell><Data ss:Type="String">ZhanYaoTitle_11</Data></Cell>
     <Cell><Data ss:Type="String">ZhanYaoTitle_11</Data></Cell>

+ 70 - 70
策划脚本/items/EquipAdvanced.xml

@@ -311,8 +311,8 @@
     <Cell><Data ss:Type="Number">100101</Data></Cell>
     <Cell><Data ss:Type="Number">1</Data></Cell>
     <Cell><Data ss:Type="String">1阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1000</Data></Cell>
-    <Cell><Data ss:Type="Number">20000</Data></Cell>
+    <Cell><Data ss:Type="Number">1100</Data></Cell>
+    <Cell><Data ss:Type="Number">2000</Data></Cell>
     <Cell><Data ss:Type="String">天火一击:对妖兽战斗时,有几率会触发天火,下次普攻造成高额伤害</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与天火技能产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
@@ -325,8 +325,8 @@
     <Cell><Data ss:Type="Number">100101</Data></Cell>
     <Cell><Data ss:Type="Number">2</Data></Cell>
     <Cell><Data ss:Type="String">2阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1050</Data></Cell>
-    <Cell><Data ss:Type="Number">30000</Data></Cell>
+    <Cell><Data ss:Type="Number">1150</Data></Cell>
+    <Cell><Data ss:Type="Number">4000</Data></Cell>
     <Cell><Data ss:Type="String">天火一击:对妖兽战斗时,有几率会触发天火,下次普攻造成高额伤害</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与天火技能产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
@@ -339,8 +339,8 @@
     <Cell><Data ss:Type="Number">100101</Data></Cell>
     <Cell><Data ss:Type="Number">3</Data></Cell>
     <Cell><Data ss:Type="String">3阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1100</Data></Cell>
-    <Cell><Data ss:Type="Number">40000</Data></Cell>
+    <Cell><Data ss:Type="Number">1200</Data></Cell>
+    <Cell><Data ss:Type="Number">6000</Data></Cell>
     <Cell><Data ss:Type="String">天火一击:对妖兽战斗时,有几率会触发天火,下次普攻造成高额伤害</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与天火技能产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
@@ -353,8 +353,8 @@
     <Cell><Data ss:Type="Number">100101</Data></Cell>
     <Cell><Data ss:Type="Number">4</Data></Cell>
     <Cell><Data ss:Type="String">4阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1150</Data></Cell>
-    <Cell><Data ss:Type="Number">50000</Data></Cell>
+    <Cell><Data ss:Type="Number">1250</Data></Cell>
+    <Cell><Data ss:Type="Number">10000</Data></Cell>
     <Cell><Data ss:Type="String">天火一击:对妖兽战斗时,有几率会触发天火,下次普攻造成高额伤害</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与天火技能产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
@@ -367,8 +367,8 @@
     <Cell><Data ss:Type="Number">100101</Data></Cell>
     <Cell><Data ss:Type="Number">5</Data></Cell>
     <Cell><Data ss:Type="String">5阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1200</Data></Cell>
-    <Cell><Data ss:Type="Number">60000</Data></Cell>
+    <Cell><Data ss:Type="Number">1300</Data></Cell>
+    <Cell><Data ss:Type="Number">15000</Data></Cell>
     <Cell><Data ss:Type="String">天火一击:对妖兽战斗时,有几率会触发天火,下次普攻造成高额伤害</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与天火技能产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
@@ -381,8 +381,8 @@
     <Cell><Data ss:Type="Number">100101</Data></Cell>
     <Cell><Data ss:Type="Number">6</Data></Cell>
     <Cell><Data ss:Type="String">6阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1250</Data></Cell>
-    <Cell><Data ss:Type="Number">70000</Data></Cell>
+    <Cell><Data ss:Type="Number">1350</Data></Cell>
+    <Cell><Data ss:Type="Number">20000</Data></Cell>
     <Cell><Data ss:Type="String">天火一击:对妖兽战斗时,有几率会触发天火,下次普攻造成高额伤害</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与天火技能产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
@@ -395,8 +395,8 @@
     <Cell><Data ss:Type="Number">100101</Data></Cell>
     <Cell><Data ss:Type="Number">7</Data></Cell>
     <Cell><Data ss:Type="String">7阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1300</Data></Cell>
-    <Cell><Data ss:Type="Number">80000</Data></Cell>
+    <Cell><Data ss:Type="Number">1400</Data></Cell>
+    <Cell><Data ss:Type="Number">25000</Data></Cell>
     <Cell><Data ss:Type="String">天火一击:对妖兽战斗时,有几率会触发天火,下次普攻造成高额伤害</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与天火技能产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_02.assetbundles</Data></Cell>
@@ -409,8 +409,8 @@
     <Cell><Data ss:Type="Number">100101</Data></Cell>
     <Cell><Data ss:Type="Number">8</Data></Cell>
     <Cell><Data ss:Type="String">8阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1400</Data></Cell>
-    <Cell><Data ss:Type="Number">90000</Data></Cell>
+    <Cell><Data ss:Type="Number">1450</Data></Cell>
+    <Cell><Data ss:Type="Number">30000</Data></Cell>
     <Cell><Data ss:Type="String">天火一击:对妖兽战斗时,有几率会触发天火,下次普攻造成高额伤害</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与天火技能产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_02.assetbundles</Data></Cell>
@@ -424,7 +424,7 @@
     <Cell><Data ss:Type="Number">9</Data></Cell>
     <Cell><Data ss:Type="String">9阶</Data></Cell>
     <Cell><Data ss:Type="Number">1500</Data></Cell>
-    <Cell><Data ss:Type="Number">100000</Data></Cell>
+    <Cell><Data ss:Type="Number">35000</Data></Cell>
     <Cell><Data ss:Type="String">天火一击:对妖兽战斗时,有几率会触发天火,下次普攻造成高额伤害</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与天火技能产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
@@ -438,7 +438,7 @@
     <Cell><Data ss:Type="Number">1</Data></Cell>
     <Cell><Data ss:Type="String">1阶</Data></Cell>
     <Cell><Data ss:Type="Number">1000</Data></Cell>
-    <Cell><Data ss:Type="Number">20000</Data></Cell>
+    <Cell><Data ss:Type="Number">2000</Data></Cell>
     <Cell><Data ss:Type="String">地火一击:对妖兽战斗时,有几率会触发地火,下次普攻造成高额伤害</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与地火技能产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
@@ -452,7 +452,7 @@
     <Cell><Data ss:Type="Number">2</Data></Cell>
     <Cell><Data ss:Type="String">2阶</Data></Cell>
     <Cell><Data ss:Type="Number">1050</Data></Cell>
-    <Cell><Data ss:Type="Number">30000</Data></Cell>
+    <Cell><Data ss:Type="Number">4000</Data></Cell>
     <Cell><Data ss:Type="String">地火一击:对妖兽战斗时,有几率会触发地火,下次普攻造成高额伤害</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与地火技能产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
@@ -466,7 +466,7 @@
     <Cell><Data ss:Type="Number">3</Data></Cell>
     <Cell><Data ss:Type="String">3阶</Data></Cell>
     <Cell><Data ss:Type="Number">1100</Data></Cell>
-    <Cell><Data ss:Type="Number">40000</Data></Cell>
+    <Cell><Data ss:Type="Number">6000</Data></Cell>
     <Cell><Data ss:Type="String">地火一击:对妖兽战斗时,有几率会触发地火,下次普攻造成高额伤害</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与地火技能产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
@@ -480,7 +480,7 @@
     <Cell><Data ss:Type="Number">4</Data></Cell>
     <Cell><Data ss:Type="String">4阶</Data></Cell>
     <Cell><Data ss:Type="Number">1150</Data></Cell>
-    <Cell><Data ss:Type="Number">50000</Data></Cell>
+    <Cell><Data ss:Type="Number">10000</Data></Cell>
     <Cell><Data ss:Type="String">地火一击:对妖兽战斗时,有几率会触发地火,下次普攻造成高额伤害</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与地火技能产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
@@ -494,7 +494,7 @@
     <Cell><Data ss:Type="Number">5</Data></Cell>
     <Cell><Data ss:Type="String">5阶</Data></Cell>
     <Cell><Data ss:Type="Number">1200</Data></Cell>
-    <Cell><Data ss:Type="Number">60000</Data></Cell>
+    <Cell><Data ss:Type="Number">15000</Data></Cell>
     <Cell><Data ss:Type="String">地火一击:对妖兽战斗时,有几率会触发地火,下次普攻造成高额伤害</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与地火技能产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
@@ -508,7 +508,7 @@
     <Cell><Data ss:Type="Number">6</Data></Cell>
     <Cell><Data ss:Type="String">6阶</Data></Cell>
     <Cell><Data ss:Type="Number">1250</Data></Cell>
-    <Cell><Data ss:Type="Number">70000</Data></Cell>
+    <Cell><Data ss:Type="Number">20000</Data></Cell>
     <Cell><Data ss:Type="String">地火一击:对妖兽战斗时,有几率会触发地火,下次普攻造成高额伤害</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与地火技能产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
@@ -522,7 +522,7 @@
     <Cell><Data ss:Type="Number">7</Data></Cell>
     <Cell><Data ss:Type="String">7阶</Data></Cell>
     <Cell><Data ss:Type="Number">1300</Data></Cell>
-    <Cell><Data ss:Type="Number">80000</Data></Cell>
+    <Cell><Data ss:Type="Number">25000</Data></Cell>
     <Cell><Data ss:Type="String">地火一击:对妖兽战斗时,有几率会触发地火,下次普攻造成高额伤害</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与地火技能产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_02.assetbundles</Data></Cell>
@@ -535,8 +535,8 @@
     <Cell><Data ss:Type="Number">100102</Data></Cell>
     <Cell><Data ss:Type="Number">8</Data></Cell>
     <Cell><Data ss:Type="String">8阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1400</Data></Cell>
-    <Cell><Data ss:Type="Number">90000</Data></Cell>
+    <Cell><Data ss:Type="Number">1350</Data></Cell>
+    <Cell><Data ss:Type="Number">30000</Data></Cell>
     <Cell><Data ss:Type="String">地火一击:对妖兽战斗时,有几率会触发地火,下次普攻造成高额伤害</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与地火技能产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_02.assetbundles</Data></Cell>
@@ -549,8 +549,8 @@
     <Cell><Data ss:Type="Number">100102</Data></Cell>
     <Cell><Data ss:Type="Number">9</Data></Cell>
     <Cell><Data ss:Type="String">9阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1500</Data></Cell>
-    <Cell><Data ss:Type="Number">100000</Data></Cell>
+    <Cell><Data ss:Type="Number">1400</Data></Cell>
+    <Cell><Data ss:Type="Number">35000</Data></Cell>
     <Cell><Data ss:Type="String">地火一击:对妖兽战斗时,有几率会触发地火,下次普攻造成高额伤害</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与地火技能产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
@@ -563,8 +563,8 @@
     <Cell><Data ss:Type="Number">100103</Data></Cell>
     <Cell><Data ss:Type="Number">1</Data></Cell>
     <Cell><Data ss:Type="String">1阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1000</Data></Cell>
-    <Cell><Data ss:Type="Number">20000</Data></Cell>
+    <Cell><Data ss:Type="Number">1100</Data></Cell>
+    <Cell><Data ss:Type="Number">2000</Data></Cell>
     <Cell><Data ss:Type="String">阳雷一击:对妖兽战斗时,有几率会触发阳雷,下次普攻造成高额伤害</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与阳雷技能产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
@@ -577,8 +577,8 @@
     <Cell><Data ss:Type="Number">100103</Data></Cell>
     <Cell><Data ss:Type="Number">2</Data></Cell>
     <Cell><Data ss:Type="String">2阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1050</Data></Cell>
-    <Cell><Data ss:Type="Number">30000</Data></Cell>
+    <Cell><Data ss:Type="Number">1150</Data></Cell>
+    <Cell><Data ss:Type="Number">4000</Data></Cell>
     <Cell><Data ss:Type="String">阳雷一击:对妖兽战斗时,有几率会触发阳雷,下次普攻造成高额伤害</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与阳雷技能产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
@@ -591,8 +591,8 @@
     <Cell><Data ss:Type="Number">100103</Data></Cell>
     <Cell><Data ss:Type="Number">3</Data></Cell>
     <Cell><Data ss:Type="String">3阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1100</Data></Cell>
-    <Cell><Data ss:Type="Number">40000</Data></Cell>
+    <Cell><Data ss:Type="Number">1200</Data></Cell>
+    <Cell><Data ss:Type="Number">6000</Data></Cell>
     <Cell><Data ss:Type="String">阳雷一击:对妖兽战斗时,有几率会触发阳雷,下次普攻造成高额伤害</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与阳雷技能产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
@@ -605,8 +605,8 @@
     <Cell><Data ss:Type="Number">100103</Data></Cell>
     <Cell><Data ss:Type="Number">4</Data></Cell>
     <Cell><Data ss:Type="String">4阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1150</Data></Cell>
-    <Cell><Data ss:Type="Number">50000</Data></Cell>
+    <Cell><Data ss:Type="Number">1250</Data></Cell>
+    <Cell><Data ss:Type="Number">10000</Data></Cell>
     <Cell><Data ss:Type="String">阳雷一击:对妖兽战斗时,有几率会触发阳雷,下次普攻造成高额伤害</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与阳雷技能产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
@@ -619,8 +619,8 @@
     <Cell><Data ss:Type="Number">100103</Data></Cell>
     <Cell><Data ss:Type="Number">5</Data></Cell>
     <Cell><Data ss:Type="String">5阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1200</Data></Cell>
-    <Cell><Data ss:Type="Number">60000</Data></Cell>
+    <Cell><Data ss:Type="Number">1300</Data></Cell>
+    <Cell><Data ss:Type="Number">15000</Data></Cell>
     <Cell><Data ss:Type="String">阳雷一击:对妖兽战斗时,有几率会触发阳雷,下次普攻造成高额伤害</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与阳雷技能产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
@@ -633,8 +633,8 @@
     <Cell><Data ss:Type="Number">100103</Data></Cell>
     <Cell><Data ss:Type="Number">6</Data></Cell>
     <Cell><Data ss:Type="String">6阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1250</Data></Cell>
-    <Cell><Data ss:Type="Number">70000</Data></Cell>
+    <Cell><Data ss:Type="Number">1350</Data></Cell>
+    <Cell><Data ss:Type="Number">20000</Data></Cell>
     <Cell><Data ss:Type="String">阳雷一击:对妖兽战斗时,有几率会触发阳雷,下次普攻造成高额伤害</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与阳雷技能产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
@@ -647,8 +647,8 @@
     <Cell><Data ss:Type="Number">100103</Data></Cell>
     <Cell><Data ss:Type="Number">7</Data></Cell>
     <Cell><Data ss:Type="String">7阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1300</Data></Cell>
-    <Cell><Data ss:Type="Number">80000</Data></Cell>
+    <Cell><Data ss:Type="Number">1400</Data></Cell>
+    <Cell><Data ss:Type="Number">25000</Data></Cell>
     <Cell><Data ss:Type="String">阳雷一击:对妖兽战斗时,有几率会触发阳雷,下次普攻造成高额伤害</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与阳雷技能产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
@@ -661,8 +661,8 @@
     <Cell><Data ss:Type="Number">100103</Data></Cell>
     <Cell><Data ss:Type="Number">8</Data></Cell>
     <Cell><Data ss:Type="String">8阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1400</Data></Cell>
-    <Cell><Data ss:Type="Number">90000</Data></Cell>
+    <Cell><Data ss:Type="Number">1450</Data></Cell>
+    <Cell><Data ss:Type="Number">30000</Data></Cell>
     <Cell><Data ss:Type="String">阳雷一击:对妖兽战斗时,有几率会触发阳雷,下次普攻造成高额伤害</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与阳雷技能产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
@@ -676,7 +676,7 @@
     <Cell><Data ss:Type="Number">9</Data></Cell>
     <Cell><Data ss:Type="String">9阶</Data></Cell>
     <Cell><Data ss:Type="Number">1500</Data></Cell>
-    <Cell><Data ss:Type="Number">100000</Data></Cell>
+    <Cell><Data ss:Type="Number">35000</Data></Cell>
     <Cell><Data ss:Type="String">阳雷一击:对妖兽战斗时,有几率会触发阳雷,下次普攻造成高额伤害</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与阳雷技能产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
@@ -690,7 +690,7 @@
     <Cell><Data ss:Type="Number">1</Data></Cell>
     <Cell><Data ss:Type="String">1阶</Data></Cell>
     <Cell><Data ss:Type="Number">1000</Data></Cell>
-    <Cell><Data ss:Type="Number">20000</Data></Cell>
+    <Cell><Data ss:Type="Number">2000</Data></Cell>
     <Cell><Data ss:Type="String">阴雷一击:对妖兽战斗时,有几率会触发阴雷,下次普攻造成高额伤害</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与阴雷技能产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
@@ -704,7 +704,7 @@
     <Cell><Data ss:Type="Number">2</Data></Cell>
     <Cell><Data ss:Type="String">2阶</Data></Cell>
     <Cell><Data ss:Type="Number">1050</Data></Cell>
-    <Cell><Data ss:Type="Number">30000</Data></Cell>
+    <Cell><Data ss:Type="Number">4000</Data></Cell>
     <Cell><Data ss:Type="String">阴雷一击:对妖兽战斗时,有几率会触发阴雷,下次普攻造成高额伤害</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与阴雷技能产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
@@ -718,7 +718,7 @@
     <Cell><Data ss:Type="Number">3</Data></Cell>
     <Cell><Data ss:Type="String">3阶</Data></Cell>
     <Cell><Data ss:Type="Number">1100</Data></Cell>
-    <Cell><Data ss:Type="Number">40000</Data></Cell>
+    <Cell><Data ss:Type="Number">6000</Data></Cell>
     <Cell><Data ss:Type="String">阴雷一击:对妖兽战斗时,有几率会触发阴雷,下次普攻造成高额伤害</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与阴雷技能产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
@@ -732,7 +732,7 @@
     <Cell><Data ss:Type="Number">4</Data></Cell>
     <Cell><Data ss:Type="String">4阶</Data></Cell>
     <Cell><Data ss:Type="Number">1150</Data></Cell>
-    <Cell><Data ss:Type="Number">50000</Data></Cell>
+    <Cell><Data ss:Type="Number">10000</Data></Cell>
     <Cell><Data ss:Type="String">阴雷一击:对妖兽战斗时,有几率会触发阴雷,下次普攻造成高额伤害</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与阴雷技能产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
@@ -746,7 +746,7 @@
     <Cell><Data ss:Type="Number">5</Data></Cell>
     <Cell><Data ss:Type="String">5阶</Data></Cell>
     <Cell><Data ss:Type="Number">1200</Data></Cell>
-    <Cell><Data ss:Type="Number">60000</Data></Cell>
+    <Cell><Data ss:Type="Number">15000</Data></Cell>
     <Cell><Data ss:Type="String">阴雷一击:对妖兽战斗时,有几率会触发阴雷,下次普攻造成高额伤害</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与阴雷技能产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
@@ -760,7 +760,7 @@
     <Cell><Data ss:Type="Number">6</Data></Cell>
     <Cell><Data ss:Type="String">6阶</Data></Cell>
     <Cell><Data ss:Type="Number">1250</Data></Cell>
-    <Cell><Data ss:Type="Number">70000</Data></Cell>
+    <Cell><Data ss:Type="Number">20000</Data></Cell>
     <Cell><Data ss:Type="String">阴雷一击:对妖兽战斗时,有几率会触发阴雷,下次普攻造成高额伤害</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与阴雷技能产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
@@ -774,7 +774,7 @@
     <Cell><Data ss:Type="Number">7</Data></Cell>
     <Cell><Data ss:Type="String">7阶</Data></Cell>
     <Cell><Data ss:Type="Number">1300</Data></Cell>
-    <Cell><Data ss:Type="Number">80000</Data></Cell>
+    <Cell><Data ss:Type="Number">25000</Data></Cell>
     <Cell><Data ss:Type="String">阴雷一击:对妖兽战斗时,有几率会触发阴雷,下次普攻造成高额伤害</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与阴雷技能产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
@@ -787,8 +787,8 @@
     <Cell><Data ss:Type="Number">100104</Data></Cell>
     <Cell><Data ss:Type="Number">8</Data></Cell>
     <Cell><Data ss:Type="String">8阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1400</Data></Cell>
-    <Cell><Data ss:Type="Number">90000</Data></Cell>
+    <Cell><Data ss:Type="Number">1350</Data></Cell>
+    <Cell><Data ss:Type="Number">30000</Data></Cell>
     <Cell><Data ss:Type="String">阴雷一击:对妖兽战斗时,有几率会触发阴雷,下次普攻造成高额伤害</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与阴雷技能产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
@@ -801,8 +801,8 @@
     <Cell><Data ss:Type="Number">100104</Data></Cell>
     <Cell><Data ss:Type="Number">9</Data></Cell>
     <Cell><Data ss:Type="String">9阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1500</Data></Cell>
-    <Cell><Data ss:Type="Number">100000</Data></Cell>
+    <Cell><Data ss:Type="Number">1400</Data></Cell>
+    <Cell><Data ss:Type="Number">35000</Data></Cell>
     <Cell><Data ss:Type="String">阴雷一击:对妖兽战斗时,有几率会触发阴雷,下次普攻造成高额伤害</Data></Cell>
     <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与阴雷技能产生共鸣,威力成倍数叠加</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
@@ -1000,8 +1000,8 @@
     <Cell><Data ss:Type="Number">1</Data></Cell>
     <Cell><Data ss:Type="String">1阶</Data></Cell>
     <Cell><Data ss:Type="Number">1000</Data></Cell>
-    <Cell><Data ss:Type="Number">16000</Data></Cell>
-    <Cell><Data ss:Type="String">攻击时有概率触发心神一击,使修士下次普攻伤害提高50点,还会获得百分比伤害加成,同时附带炫光效果</Data></Cell>
+    <Cell><Data ss:Type="Number">6000</Data></Cell>
+    <Cell><Data ss:Type="String">攻击时有概率触发心神一击,使修士下次普攻伤害结果提高50点,还会获得百分比伤害加成,同时附带炫光效果</Data></Cell>
     <Cell><Data ss:Type="String">修仙世界勾心斗角,心神一击的出现,可以迷惑与毁灭敌人,获得更强的斗战之力</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
     <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
@@ -1013,9 +1013,9 @@
     <Cell><Data ss:Type="Number">100200</Data></Cell>
     <Cell><Data ss:Type="Number">2</Data></Cell>
     <Cell><Data ss:Type="String">2阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1200</Data></Cell>
-    <Cell ss:Formula="=R[-1]C+2000"><Data ss:Type="Number">18000</Data></Cell>
-    <Cell><Data ss:Type="String">攻击时有概率触发心神一击,使修士下次普攻伤害提高150点,还会获得百分比伤害加成,同时附带炫光效果</Data></Cell>
+    <Cell><Data ss:Type="Number">1100</Data></Cell>
+    <Cell><Data ss:Type="Number">8000</Data></Cell>
+    <Cell><Data ss:Type="String">攻击时有概率触发心神一击,使修士下次普攻伤害结果提高100点,还会获得百分比伤害加成,同时附带炫光效果</Data></Cell>
     <Cell><Data ss:Type="String">修仙世界勾心斗角,心神一击的出现,可以迷惑与毁灭敌人,获得更强的斗战之力</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
     <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
@@ -1027,9 +1027,9 @@
     <Cell><Data ss:Type="Number">100200</Data></Cell>
     <Cell><Data ss:Type="Number">3</Data></Cell>
     <Cell><Data ss:Type="String">3阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1400</Data></Cell>
-    <Cell ss:Formula="=R[-1]C+2000"><Data ss:Type="Number">20000</Data></Cell>
-    <Cell><Data ss:Type="String">攻击时有概率触发心神一击,使修士下次普攻伤害提高250点,还会获得百分比伤害加成,同时附带炫光效果</Data></Cell>
+    <Cell><Data ss:Type="Number">1200</Data></Cell>
+    <Cell><Data ss:Type="Number">10000</Data></Cell>
+    <Cell><Data ss:Type="String">攻击时有概率触发心神一击,使修士下次普攻伤害结果提高200点,还会获得百分比伤害加成,同时附带炫光效果</Data></Cell>
     <Cell><Data ss:Type="String">修仙世界勾心斗角,心神一击的出现,可以迷惑与毁灭敌人,获得更强的斗战之力</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
     <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
@@ -1041,9 +1041,9 @@
     <Cell><Data ss:Type="Number">100200</Data></Cell>
     <Cell><Data ss:Type="Number">4</Data></Cell>
     <Cell><Data ss:Type="String">4阶</Data></Cell>
-    <Cell><Data ss:Type="Number">1700</Data></Cell>
-    <Cell ss:Formula="=R[-1]C+2000"><Data ss:Type="Number">22000</Data></Cell>
-    <Cell><Data ss:Type="String">攻击时有概率触发心神一击,使修士下次普攻伤害提高400点,还会获得百分比伤害加成,同时附带炫光效果</Data></Cell>
+    <Cell><Data ss:Type="Number">1300</Data></Cell>
+    <Cell><Data ss:Type="Number">12000</Data></Cell>
+    <Cell><Data ss:Type="String">攻击时有概率触发心神一击,使修士下次普攻伤害结果提高300点,还会获得百分比伤害加成,同时附带炫光效果</Data></Cell>
     <Cell><Data ss:Type="String">修仙世界勾心斗角,心神一击的出现,可以迷惑与毁灭敌人,获得更强的斗战之力</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
     <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
@@ -1055,9 +1055,9 @@
     <Cell><Data ss:Type="Number">100200</Data></Cell>
     <Cell><Data ss:Type="Number">5</Data></Cell>
     <Cell><Data ss:Type="String">5阶</Data></Cell>
-    <Cell><Data ss:Type="Number">2000</Data></Cell>
-    <Cell ss:Formula="=R[-1]C+2000"><Data ss:Type="Number">24000</Data></Cell>
-    <Cell><Data ss:Type="String">攻击时有概率触发心神一击,使修士下次普攻伤害提高600点,还会获得百分比伤害加成,同时附带炫光效果</Data></Cell>
+    <Cell><Data ss:Type="Number">1500</Data></Cell>
+    <Cell><Data ss:Type="Number">15000</Data></Cell>
+    <Cell><Data ss:Type="String">攻击时有概率触发心神一击,使修士下次普攻伤害结果提高500点,还会获得百分比伤害加成,同时附带炫光效果</Data></Cell>
     <Cell><Data ss:Type="String">修仙世界勾心斗角,心神一击的出现,可以迷惑与毁灭敌人,获得更强的斗战之力</Data></Cell>
     <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
     <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>

+ 20 - 20
策划脚本/kill/kill.xml

@@ -74,7 +74,7 @@
     <Cell><Data ss:Type="String">杀意技·1阶</Data></Cell>
     <Cell><Data ss:Type="Number">0</Data></Cell>
     <Cell><Data ss:Type="Number">600</Data></Cell>
-    <Cell><Data ss:Type="String">9:600:1</Data></Cell>
+    <Cell><Data ss:Type="String">9:500:1</Data></Cell>
     <Cell><Data ss:Type="Number">200</Data></Cell>
     <Cell><Data ss:Type="String">昆仑镜对修仙人士有着极大的克制作用,能发现对方的弱点破绽,在攻击其他修仙者时,可以获得额外的百分比伤害加成</Data></Cell>
    </Row>
@@ -83,7 +83,7 @@
     <Cell><Data ss:Type="String">杀意技·2阶</Data></Cell>
     <Cell><Data ss:Type="Number">0</Data></Cell>
     <Cell><Data ss:Type="Number">1200</Data></Cell>
-    <Cell><Data ss:Type="String">9:700:1</Data></Cell>
+    <Cell><Data ss:Type="String">9:500:1</Data></Cell>
     <Cell><Data ss:Type="Number">300</Data></Cell>
     <Cell><Data ss:Type="String">昆仑镜对修仙人士有着极大的克制作用,能发现对方的弱点破绽,在攻击其他修仙者时,可以获得额外的百分比伤害加成</Data></Cell>
    </Row>
@@ -92,7 +92,7 @@
     <Cell><Data ss:Type="String">杀意技·3阶</Data></Cell>
     <Cell><Data ss:Type="Number">1</Data></Cell>
     <Cell><Data ss:Type="Number">1800</Data></Cell>
-    <Cell><Data ss:Type="String">9:800:1</Data></Cell>
+    <Cell><Data ss:Type="String">9:500:1</Data></Cell>
     <Cell><Data ss:Type="Number">400</Data></Cell>
     <Cell><Data ss:Type="String">昆仑镜对修仙人士有着极大的克制作用,能发现对方的弱点破绽,在攻击其他修仙者时,可以获得额外的百分比伤害加成</Data></Cell>
    </Row>
@@ -101,7 +101,7 @@
     <Cell><Data ss:Type="String">杀意技·4阶</Data></Cell>
     <Cell><Data ss:Type="Number">1</Data></Cell>
     <Cell><Data ss:Type="Number">2400</Data></Cell>
-    <Cell><Data ss:Type="String">9:900:1</Data></Cell>
+    <Cell><Data ss:Type="String">9:500:1</Data></Cell>
     <Cell><Data ss:Type="Number">500</Data></Cell>
     <Cell><Data ss:Type="String">昆仑镜对修仙人士有着极大的克制作用,能发现对方的弱点破绽,在攻击其他修仙者时,可以获得额外的百分比伤害加成</Data></Cell>
    </Row>
@@ -110,7 +110,7 @@
     <Cell><Data ss:Type="String">杀意技·5阶</Data></Cell>
     <Cell><Data ss:Type="Number">1</Data></Cell>
     <Cell><Data ss:Type="Number">3000</Data></Cell>
-    <Cell><Data ss:Type="String">9:1000:1</Data></Cell>
+    <Cell><Data ss:Type="String">9:500:1</Data></Cell>
     <Cell><Data ss:Type="Number">600</Data></Cell>
     <Cell><Data ss:Type="String">昆仑镜对修仙人士有着极大的克制作用,能发现对方的弱点破绽,在攻击其他修仙者时,可以获得额外的百分比伤害加成</Data></Cell>
    </Row>
@@ -119,7 +119,7 @@
     <Cell><Data ss:Type="String">杀意技·6阶</Data></Cell>
     <Cell><Data ss:Type="Number">1</Data></Cell>
     <Cell><Data ss:Type="Number">3600</Data></Cell>
-    <Cell><Data ss:Type="String">9:1100:1</Data></Cell>
+    <Cell><Data ss:Type="String">9:500:1</Data></Cell>
     <Cell><Data ss:Type="Number">700</Data></Cell>
     <Cell><Data ss:Type="String">昆仑镜对修仙人士有着极大的克制作用,能发现对方的弱点破绽,在攻击其他修仙者时,可以获得额外的百分比伤害加成</Data></Cell>
    </Row>
@@ -128,7 +128,7 @@
     <Cell><Data ss:Type="String">杀意技·7阶</Data></Cell>
     <Cell><Data ss:Type="Number">2</Data></Cell>
     <Cell><Data ss:Type="Number">4200</Data></Cell>
-    <Cell><Data ss:Type="String">9:1200:1</Data></Cell>
+    <Cell><Data ss:Type="String">9:500:1</Data></Cell>
     <Cell><Data ss:Type="Number">800</Data></Cell>
     <Cell><Data ss:Type="String">昆仑镜对修仙人士有着极大的克制作用,能发现对方的弱点破绽,在攻击其他修仙者时,可以获得额外的百分比伤害加成</Data></Cell>
    </Row>
@@ -137,7 +137,7 @@
     <Cell><Data ss:Type="String">杀意技·8阶</Data></Cell>
     <Cell><Data ss:Type="Number">2</Data></Cell>
     <Cell><Data ss:Type="Number">4800</Data></Cell>
-    <Cell><Data ss:Type="String">9:1300:1</Data></Cell>
+    <Cell><Data ss:Type="String">9:500:1</Data></Cell>
     <Cell><Data ss:Type="Number">900</Data></Cell>
     <Cell><Data ss:Type="String">昆仑镜对修仙人士有着极大的克制作用,能发现对方的弱点破绽,在攻击其他修仙者时,可以获得额外的百分比伤害加成</Data></Cell>
    </Row>
@@ -146,7 +146,7 @@
     <Cell><Data ss:Type="String">杀意技·9阶</Data></Cell>
     <Cell><Data ss:Type="Number">2</Data></Cell>
     <Cell><Data ss:Type="Number">5400</Data></Cell>
-    <Cell><Data ss:Type="String">9:1400:1</Data></Cell>
+    <Cell><Data ss:Type="String">9:500:1</Data></Cell>
     <Cell><Data ss:Type="Number">1000</Data></Cell>
     <Cell><Data ss:Type="String">昆仑镜对修仙人士有着极大的克制作用,能发现对方的弱点破绽,在攻击其他修仙者时,可以获得额外的百分比伤害加成</Data></Cell>
    </Row>
@@ -155,7 +155,7 @@
     <Cell><Data ss:Type="String">杀意技·10阶</Data></Cell>
     <Cell><Data ss:Type="Number">2</Data></Cell>
     <Cell><Data ss:Type="Number">6000</Data></Cell>
-    <Cell><Data ss:Type="String">9:1500:1</Data></Cell>
+    <Cell><Data ss:Type="String">9:500:1</Data></Cell>
     <Cell><Data ss:Type="Number">1100</Data></Cell>
     <Cell><Data ss:Type="String">昆仑镜对修仙人士有着极大的克制作用,能发现对方的弱点破绽,在攻击其他修仙者时,可以获得额外的百分比伤害加成</Data></Cell>
    </Row>
@@ -164,7 +164,7 @@
     <Cell><Data ss:Type="String">杀意技·11阶</Data></Cell>
     <Cell><Data ss:Type="Number">3</Data></Cell>
     <Cell><Data ss:Type="Number">6600</Data></Cell>
-    <Cell><Data ss:Type="String">9:1600:1</Data></Cell>
+    <Cell><Data ss:Type="String">9:500:1</Data></Cell>
     <Cell><Data ss:Type="Number">1200</Data></Cell>
     <Cell><Data ss:Type="String">昆仑镜对修仙人士有着极大的克制作用,能发现对方的弱点破绽,在攻击其他修仙者时,可以获得额外的百分比伤害加成</Data></Cell>
    </Row>
@@ -173,7 +173,7 @@
     <Cell><Data ss:Type="String">杀意技·12阶</Data></Cell>
     <Cell><Data ss:Type="Number">3</Data></Cell>
     <Cell><Data ss:Type="Number">7200</Data></Cell>
-    <Cell><Data ss:Type="String">9:1700:1</Data></Cell>
+    <Cell><Data ss:Type="String">9:500:1</Data></Cell>
     <Cell><Data ss:Type="Number">1300</Data></Cell>
     <Cell><Data ss:Type="String">昆仑镜对修仙人士有着极大的克制作用,能发现对方的弱点破绽,在攻击其他修仙者时,可以获得额外的百分比伤害加成</Data></Cell>
    </Row>
@@ -182,7 +182,7 @@
     <Cell><Data ss:Type="String">杀意技·13阶</Data></Cell>
     <Cell><Data ss:Type="Number">3</Data></Cell>
     <Cell><Data ss:Type="Number">7800</Data></Cell>
-    <Cell><Data ss:Type="String">9:1800:1</Data></Cell>
+    <Cell><Data ss:Type="String">9:500:1</Data></Cell>
     <Cell><Data ss:Type="Number">1400</Data></Cell>
     <Cell><Data ss:Type="String">昆仑镜对修仙人士有着极大的克制作用,能发现对方的弱点破绽,在攻击其他修仙者时,可以获得额外的百分比伤害加成</Data></Cell>
    </Row>
@@ -191,7 +191,7 @@
     <Cell><Data ss:Type="String">杀意技·14阶</Data></Cell>
     <Cell><Data ss:Type="Number">3</Data></Cell>
     <Cell><Data ss:Type="Number">8400</Data></Cell>
-    <Cell><Data ss:Type="String">9:1900:1</Data></Cell>
+    <Cell><Data ss:Type="String">9:500:1</Data></Cell>
     <Cell><Data ss:Type="Number">1500</Data></Cell>
     <Cell><Data ss:Type="String">昆仑镜对修仙人士有着极大的克制作用,能发现对方的弱点破绽,在攻击其他修仙者时,可以获得额外的百分比伤害加成</Data></Cell>
    </Row>
@@ -200,7 +200,7 @@
     <Cell><Data ss:Type="String">杀意技·15阶</Data></Cell>
     <Cell><Data ss:Type="Number">4</Data></Cell>
     <Cell><Data ss:Type="Number">9000</Data></Cell>
-    <Cell><Data ss:Type="String">9:2000:1</Data></Cell>
+    <Cell><Data ss:Type="String">9:500:1</Data></Cell>
     <Cell><Data ss:Type="Number">1600</Data></Cell>
     <Cell><Data ss:Type="String">昆仑镜对修仙人士有着极大的克制作用,能发现对方的弱点破绽,在攻击其他修仙者时,可以获得额外的百分比伤害加成</Data></Cell>
    </Row>
@@ -209,7 +209,7 @@
     <Cell><Data ss:Type="String">杀意技·16阶</Data></Cell>
     <Cell><Data ss:Type="Number">4</Data></Cell>
     <Cell><Data ss:Type="Number">9600</Data></Cell>
-    <Cell><Data ss:Type="String">9:2100:1</Data></Cell>
+    <Cell><Data ss:Type="String">9:500:1</Data></Cell>
     <Cell><Data ss:Type="Number">1700</Data></Cell>
     <Cell><Data ss:Type="String">昆仑镜对修仙人士有着极大的克制作用,能发现对方的弱点破绽,在攻击其他修仙者时,可以获得额外的百分比伤害加成</Data></Cell>
    </Row>
@@ -218,7 +218,7 @@
     <Cell><Data ss:Type="String">杀意技·17阶</Data></Cell>
     <Cell><Data ss:Type="Number">4</Data></Cell>
     <Cell><Data ss:Type="Number">10200</Data></Cell>
-    <Cell><Data ss:Type="String">9:2200:1</Data></Cell>
+    <Cell><Data ss:Type="String">9:500:1</Data></Cell>
     <Cell><Data ss:Type="Number">1800</Data></Cell>
     <Cell><Data ss:Type="String">昆仑镜对修仙人士有着极大的克制作用,能发现对方的弱点破绽,在攻击其他修仙者时,可以获得额外的百分比伤害加成</Data></Cell>
    </Row>
@@ -227,7 +227,7 @@
     <Cell><Data ss:Type="String">杀意技·18阶</Data></Cell>
     <Cell><Data ss:Type="Number">6</Data></Cell>
     <Cell><Data ss:Type="Number">10800</Data></Cell>
-    <Cell><Data ss:Type="String">9:2300:1</Data></Cell>
+    <Cell><Data ss:Type="String">9:500:1</Data></Cell>
     <Cell><Data ss:Type="Number">1900</Data></Cell>
     <Cell><Data ss:Type="String">昆仑镜对修仙人士有着极大的克制作用,能发现对方的弱点破绽,在攻击其他修仙者时,可以获得额外的百分比伤害加成</Data></Cell>
    </Row>
@@ -236,7 +236,7 @@
     <Cell><Data ss:Type="String">杀意技·19阶</Data></Cell>
     <Cell><Data ss:Type="Number">6</Data></Cell>
     <Cell><Data ss:Type="Number">11400</Data></Cell>
-    <Cell><Data ss:Type="String">9:2400:1</Data></Cell>
+    <Cell><Data ss:Type="String">9:500:1</Data></Cell>
     <Cell><Data ss:Type="Number">2000</Data></Cell>
     <Cell><Data ss:Type="String">昆仑镜对修仙人士有着极大的克制作用,能发现对方的弱点破绽,在攻击其他修仙者时,可以获得额外的百分比伤害加成</Data></Cell>
    </Row>
@@ -245,7 +245,7 @@
     <Cell><Data ss:Type="String">杀意技·20阶</Data></Cell>
     <Cell><Data ss:Type="Number">6</Data></Cell>
     <Cell><Data ss:Type="Number">12000</Data></Cell>
-    <Cell><Data ss:Type="String">9:2500:1</Data></Cell>
+    <Cell><Data ss:Type="String">9:500:1</Data></Cell>
     <Cell><Data ss:Type="Number">2100</Data></Cell>
     <Cell><Data ss:Type="String">昆仑镜对修仙人士有着极大的克制作用,能发现对方的弱点破绽,在攻击其他修仙者时,可以获得额外的百分比伤害加成</Data></Cell>
    </Row>

+ 28 - 28
策划脚本/skill/SkillData.xml

@@ -5057,92 +5057,92 @@
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="Number">100100</Data></Cell>
-    <Cell><Data ss:Type="String">灵宝被动</Data></Cell>
+    <Cell><Data ss:Type="String">灵宝套装被动</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9" html:Color="#000000">表示三套</Font></B></ss:Data></Comment></Cell>
     <Cell><Data ss:Type="Number">0</Data></Cell>
     <Cell ss:Index="5"><Data ss:Type="Number">0</Data></Cell>
     <Cell><Data ss:Type="String">触发概率</Data></Cell>
-    <Cell><Data ss:Type="String">1:2000;2:2000;3:2000</Data></Cell>
+    <Cell><Data ss:Type="String">1:500;2:500;3:500</Data></Cell>
     <Cell><Data ss:Type="String">伤害提升</Data></Cell>
-    <Cell><Data ss:Type="String">1:15000;2:20000;3:25000</Data></Cell>
+    <Cell><Data ss:Type="String">1:2000;2:3000;3:5000</Data></Cell>
     <Cell><Data ss:Type="String">buff时间</Data></Cell>
-    <Cell><Data ss:Type="String">1:10000;2:10000;3:10000</Data></Cell>
+    <Cell><Data ss:Type="String">1:30000;2:30000;3:30000</Data></Cell>
     <Cell><Data ss:Type="String">冷却时间</Data></Cell>
-    <Cell><Data ss:Type="String">1:20000;3:20000;3:20000</Data></Cell>
+    <Cell><Data ss:Type="String">1:120000;3:120000;3:120000</Data></Cell>
     <Cell ss:Index="22"><Data ss:Type="Number">1</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="Number">100101</Data></Cell>
-    <Cell><Data ss:Type="String">天被动</Data></Cell>
+    <Cell><Data ss:Type="String">天书-天火被动</Data></Cell>
     <Cell><Data ss:Type="Number">0</Data></Cell>
     <Cell ss:Index="5"><Data ss:Type="Number">0</Data></Cell>
     <Cell><Data ss:Type="String">触发概率</Data></Cell>
-    <Cell><Data ss:Type="String">1:2000;2:2000;3:2000;4:2000;5:2000;6:2000;7:2000;8:2000;9:2000</Data></Cell>
+    <Cell><Data ss:Type="String">1:1100;2:1150;3:1200;4:1250;5:1300;6:1350;7:1400;8:1450;9:1500</Data></Cell>
     <Cell><Data ss:Type="String">伤害提升</Data></Cell>
-    <Cell><Data ss:Type="String">1:20000;2:30000;3:40000;4:50000;5:60000;6:70000;7:80000;8:90000;9:100000</Data></Cell>
+    <Cell><Data ss:Type="String">1:1000;2:2000;3:3000;4:5000;5:10000;6:15000;7:20000;8:25000;9:30000</Data></Cell>
     <Cell><Data ss:Type="String">buff时间</Data></Cell>
     <Cell><Data ss:Type="String">1:10000;2:10000;3:10000;4:10000;5:10000;6:10000;7:10000;8:10000;9:10000</Data></Cell>
     <Cell><Data ss:Type="String">冷却时间</Data></Cell>
-    <Cell><Data ss:Type="String">1:20000;2:20000;3:20000;4:20000;5:20000;6:20000;7:20000;8:20000;9:20000</Data></Cell>
+    <Cell><Data ss:Type="String">1:30000;2:30000;3:30000;4:30000;5:30000;6:30000;7:30000;8:30000;9:30000</Data></Cell>
     <Cell ss:Index="22"><Data ss:Type="Number">1</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="Number">100102</Data></Cell>
-    <Cell><Data ss:Type="String">天被动</Data></Cell>
+    <Cell><Data ss:Type="String">天书-地火被动</Data></Cell>
     <Cell><Data ss:Type="Number">0</Data></Cell>
     <Cell ss:Index="5"><Data ss:Type="Number">0</Data></Cell>
     <Cell><Data ss:Type="String">触发概率</Data></Cell>
-    <Cell><Data ss:Type="String">1:2000;2:2000;3:2000;4:2000;5:2000;6:2000;7:2000;8:2000;9:2000</Data></Cell>
+    <Cell><Data ss:Type="String">1:1000;2:1050;3:1100;4:1150;5:1200;6:1250;7:1300;8:1350;9:1400</Data></Cell>
     <Cell><Data ss:Type="String">伤害提升</Data></Cell>
-    <Cell><Data ss:Type="String">1:20000;2:30000;3:40000;4:50000;5:60000;6:70000;7:80000;8:90000;9:100000</Data></Cell>
+    <Cell><Data ss:Type="String">1:1000;2:2000;3:3000;4:5000;5:10000;6:15000;7:20000;8:25000;9:30000</Data></Cell>
     <Cell><Data ss:Type="String">buff时间</Data></Cell>
     <Cell><Data ss:Type="String">1:10000;2:10000;3:10000;4:10000;5:10000;6:10000;7:10000;8:10000;9:10000</Data></Cell>
     <Cell><Data ss:Type="String">冷却时间</Data></Cell>
-    <Cell><Data ss:Type="String">1:20000;2:20000;3:20000;4:20000;5:20000;6:20000;7:20000;8:20000;9:20000</Data></Cell>
+    <Cell><Data ss:Type="String">1:30000;2:30000;3:30000;4:30000;5:30000;6:30000;7:30000;8:30000;9:30000</Data></Cell>
     <Cell ss:Index="22"><Data ss:Type="Number">1</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="Number">100103</Data></Cell>
-    <Cell><Data ss:Type="String">天被动</Data></Cell>
+    <Cell><Data ss:Type="String">天书-阳雷被动</Data></Cell>
     <Cell><Data ss:Type="Number">0</Data></Cell>
     <Cell ss:Index="5"><Data ss:Type="Number">0</Data></Cell>
     <Cell><Data ss:Type="String">触发概率</Data></Cell>
-    <Cell><Data ss:Type="String">1:2000;2:2000;3:2000;4:2000;5:2000;6:2000;7:2000;8:2000;9:2000</Data></Cell>
+    <Cell><Data ss:Type="String">1:1100;2:1150;3:1200;4:1250;5:1300;6:1350;7:1400;8:1450;9:1500</Data></Cell>
     <Cell><Data ss:Type="String">伤害提升</Data></Cell>
-    <Cell><Data ss:Type="String">1:20000;2:30000;3:40000;4:50000;5:60000;6:70000;7:80000;8:90000;9:100000</Data></Cell>
+    <Cell><Data ss:Type="String">1:1000;2:2000;3:3000;4:5000;5:10000;6:15000;7:20000;8:25000;9:30000</Data></Cell>
     <Cell><Data ss:Type="String">buff时间</Data></Cell>
     <Cell><Data ss:Type="String">1:10000;2:10000;3:10000;4:10000;5:10000;6:10000;7:10000;8:10000;9:10000</Data></Cell>
     <Cell><Data ss:Type="String">冷却时间</Data></Cell>
-    <Cell><Data ss:Type="String">1:20000;2:20000;3:20000;4:20000;5:20000;6:20000;7:20000;8:20000;9:20000</Data></Cell>
+    <Cell><Data ss:Type="String">1:30000;2:30000;3:30000;4:30000;5:30000;6:30000;7:30000;8:30000;9:30000</Data></Cell>
     <Cell ss:Index="22"><Data ss:Type="Number">1</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="Number">100104</Data></Cell>
-    <Cell><Data ss:Type="String">天被动</Data></Cell>
+    <Cell><Data ss:Type="String">天书-阴雷被动</Data></Cell>
     <Cell><Data ss:Type="Number">0</Data></Cell>
     <Cell ss:Index="5"><Data ss:Type="Number">0</Data></Cell>
     <Cell><Data ss:Type="String">触发概率</Data></Cell>
-    <Cell><Data ss:Type="String">1:2000;2:2000;3:2000;4:2000;5:2000;6:2000;7:2000;8:2000;9:2000</Data></Cell>
+    <Cell><Data ss:Type="String">1:1000;2:1050;3:1100;4:1150;5:1200;6:1250;7:1300;8:1350;9:1400</Data></Cell>
     <Cell><Data ss:Type="String">伤害提升</Data></Cell>
-    <Cell><Data ss:Type="String">1:20000;2:30000;3:40000;4:50000;5:60000;6:70000;7:80000;8:90000;9:100000</Data></Cell>
+    <Cell><Data ss:Type="String">1:1000;2:2000;3:3000;4:5000;5:10000;6:15000;7:20000;8:25000;9:30000</Data></Cell>
     <Cell><Data ss:Type="String">buff时间</Data></Cell>
     <Cell><Data ss:Type="String">1:10000;2:10000;3:10000;4:10000;5:10000;6:10000;7:10000;8:10000;9:10000</Data></Cell>
     <Cell><Data ss:Type="String">冷却时间</Data></Cell>
-    <Cell><Data ss:Type="String">1:20000;2:20000;3:20000;4:20000;5:20000;6:20000;7:20000;8:20000;9:20000</Data></Cell>
+    <Cell><Data ss:Type="String">1:30000;2:30000;3:30000;4:30000;5:30000;6:30000;7:30000;8:30000;9:30000</Data></Cell>
     <Cell ss:Index="22"><Data ss:Type="Number">1</Data></Cell>
    </Row>
    <Row ss:AutoFitHeight="0">
     <Cell><Data ss:Type="Number">100200</Data></Cell>
-    <Cell><Data ss:Type="String">至宝被动</Data></Cell>
+    <Cell><Data ss:Type="String">至宝宝莲灯</Data></Cell>
     <Cell><Data ss:Type="Number">0</Data></Cell>
     <Cell ss:Index="5"><Data ss:Type="Number">0</Data></Cell>
     <Cell><Data ss:Type="String">触发概率</Data></Cell>
-    <Cell><Data ss:Type="String">1:2000;2:2000;3:2000;4:2000;5:2000;6:2000</Data></Cell>
+    <Cell><Data ss:Type="String">1:1000;2:1100;3:1200;4:1300;5:1500</Data></Cell>
     <Cell><Data ss:Type="String">伤害值</Data></Cell>
-    <Cell><Data ss:Type="String">1:50_16000;2:150_18000;3:250_20000;4:400_22000;5:600_24000</Data></Cell>
+    <Cell><Data ss:Type="String">1:50_6000;2:100_8000;3:200_10000;4:300_12000;5:500_15000</Data></Cell>
     <Cell><Data ss:Type="String">触发有效时间</Data></Cell>
     <Cell><Data ss:Type="String">1:10000;2:10000;3:10000;4:10000;5:10000;6:10000</Data></Cell>
     <Cell><Data ss:Type="String">冷却时间</Data></Cell>
-    <Cell><Data ss:Type="String">1:20000;3:20000;3:20000;4:20000;5:20000;6:20000</Data></Cell>
+    <Cell><Data ss:Type="String">1:30000;3:30000;3:30000;4:30000;5:30000;6:30000</Data></Cell>
     <Cell ss:Index="22"><Data ss:Type="Number">1</Data></Cell>
    </Row>
   </Table>
@@ -8822,10 +8822,10 @@
     <Cell><Data ss:Type="Number">20000</Data></Cell>
     <Cell><Data ss:Type="String">伤害倍数系数3(单位攻击力)</Data></Cell>
     <Cell><Data ss:Type="Number">30000</Data></Cell>
-    <Cell><Data ss:Type="String"><Font html:Color="#000000">特殊伤害倍数系数(单位攻击力)(id填7,档位填数列中对应等级)</Font></Data></Cell>
-    <Cell><Data ss:Type="String"><Font html:Color="#000000">1:2000;2:5000;3:50000;4:80000;5:150000</Font></Data></Cell>
+    <Cell><Data ss:Type="String">特殊伤害倍数系数(单位攻击力)(id填7,档位填数列中对应等级)</Data></Cell>
+    <Cell><Data ss:Type="String">1:2000;2:5000;3:50000;4:80000;5:150000</Data></Cell>
     <Cell><Data ss:Type="String">特殊百分比hp伤害(id填8,档位填数列中对应等级)</Data></Cell>
-    <Cell><Data ss:Type="String"><Font html:Color="#000000">1:5000;2:8000;3:10000</Font></Data></Cell>
+    <Cell><Data ss:Type="String">1:5000;2:8000;3:10000</Data></Cell>
     <Cell><Data ss:Type="Number">1</Data></Cell>
     <Cell><Data ss:Type="Number">0</Data></Cell>
    </Row>