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- <Company>csz</Company>
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- <Cell><Data ss:Type="String">分类</Data></Cell>
- <Cell><Data ss:Type="String">名称</Data></Cell>
- <Cell><Data ss:Type="String">备注</Data></Cell>
- <Cell><Data ss:Type="String">专属职业</Data><Comment ss:Author="csz"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">csz:</Font></B><Font html:Size="9"> 填写职业名称: 苍狼 御剑 逸仙 神箭 灵狐 如果是坐骑装备,填写:坐骑</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">类型</Data><Comment ss:Author="微软用户"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">csz: 装备类型 这里是一个细分的类型,具体到某一类装备。 按照以下规则转码: 武器 1 头部 2 上衣 3 腿部 4 肩部 5 手套 6 鞋子 7 项链 8 戒指 9 护身符 10 </Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">代码</Data><Comment ss:Author="csz"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">csz:</Font></B><Font html:Size="9"> 装备的唯一标识,所有装备的代码都是唯一性的;生成和掉落都根据这个代码进行索引 </Font></ss:Data></Comment><NamedCell ss:Name="_FilterDatabase"/></Cell>
- <Cell><Data ss:Type="String">基类装备代码</Data><Comment ss:Author="csz"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">csz:</Font></B><Font html:Size="9"> 定义这个代码用来给装备培养用,包括:洗练、精炼、重铸时,采用和这个代码对应的装备相通的算法 即对应Equipment表的Code=本字段的某件装备 特别说明:重铸时对于独有属性,仍然读取基类装备的独有属性,策划必须确保独有装备和基类装备具有相同的独有属性</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">套装编号</Data><Comment ss:Author="csz"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">csz:</Font></B><Font html:Size="9"> 标记本装备隶属于那一套套装,对应EquipBuild表【SuitList】的【套装编号】字段</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">品阶星级</Data><Comment ss:Author="施轶"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">csz: 预留字段 这个字段用来让图标直观的显示装备品级,不带星的为普通装备,带星的为更高品级 不填或0:客户端不显示星级 n:客户端显示n星,5星以上显示★×n,如6星显示★×6</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">描述</Data><Comment ss:Author="微软用户"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">csz: 放在物品最后装X用的一段描述。</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">是否出现</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 1:出现,会掉落 0:不出现,后续版本或者临时取消掉落</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">成色</Data><Comment ss:Author="微软用户"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">csz: 0:白色,默认颜色 1:蓝色,精良 2:紫色,史诗 3:橙色,传说 4:绿色,套装: 5:红色,顶级(暂未开放) </Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">等级需求</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 穿戴、使用、强化相关等操作需要的人物等级</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">熔炼等级</Data><Comment ss:Author="csz"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">csz:</Font></B><Font html:Size="9"> 熔炼需要的字段,用来定义产出。一般情况下等于等级需求字段,但可能有时候不能完全根据等级来,因此这里需要单独定一个字段便于控制产出</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">基础价格</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 这件装备的基础价格,出售的时候按这个价格卖给NPC</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">基础属性1</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 唯一类装备的基础属性,固定3个 对于独有Unique类装备,其基础值固定,min=max,策划必须确保</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">参数1</Data></Cell>
- <Cell><Data ss:Type="String">最小值1</Data></Cell>
- <Cell><Data ss:Type="String">最大值1</Data></Cell>
- <Cell><Data ss:Type="String">基础属性2</Data></Cell>
- <Cell><Data ss:Type="String">参数2</Data></Cell>
- <Cell><Data ss:Type="String">最小值2</Data></Cell>
- <Cell><Data ss:Type="String">最大值2</Data></Cell>
- <Cell><Data ss:Type="String">基础属性3</Data></Cell>
- <Cell><Data ss:Type="String">参数3</Data></Cell>
- <Cell><Data ss:Type="String">最小值3</Data></Cell>
- <Cell><Data ss:Type="String">最大值3</Data></Cell>
- <Cell><Data ss:Type="String">扩展属性数量</Data><Comment ss:Author="csz"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">csz:</Font></B><Font html:Size="9"> 扩展随机属性的数量,这个字段方便程序读取,循环读取后面的字段。每次循环读取后面4个字段</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">扩展属性1</Data><Comment ss:Author="csz"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">csz:</Font></B><Font html:Size="9"> 扩展属性可有多个,值是固定的,min=max,并且其值范围不可超过对应基础装备的随机范围,策划必须确保</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">参数1</Data></Cell>
- <Cell><Data ss:Type="String">最小值1</Data></Cell>
- <Cell><Data ss:Type="String">最大值1</Data></Cell>
- <Cell><Data ss:Type="String">扩展属性2</Data></Cell>
- <Cell><Data ss:Type="String">参数2</Data></Cell>
- <Cell><Data ss:Type="String">最小值2</Data></Cell>
- <Cell><Data ss:Type="String">最大值2</Data></Cell>
- <Cell><Data ss:Type="String">扩展属性3</Data></Cell>
- <Cell><Data ss:Type="String">参数3</Data></Cell>
- <Cell><Data ss:Type="String">最小值3</Data></Cell>
- <Cell><Data ss:Type="String">最大值3</Data></Cell>
- <Cell><Data ss:Type="String">扩展属性4</Data></Cell>
- <Cell><Data ss:Type="String">参数4</Data></Cell>
- <Cell><Data ss:Type="String">最小值4</Data></Cell>
- <Cell><Data ss:Type="String">最大值4</Data></Cell>
- <Cell><Data ss:Type="String">扩展属性5</Data></Cell>
- <Cell><Data ss:Type="String">参数5</Data></Cell>
- <Cell><Data ss:Type="String">最小值5</Data></Cell>
- <Cell><Data ss:Type="String">最大值5</Data></Cell>
- <Cell><Data ss:Type="String">扩展属性6</Data></Cell>
- <Cell><Data ss:Type="String">参数6</Data></Cell>
- <Cell><Data ss:Type="String">最小值6</Data></Cell>
- <Cell><Data ss:Type="String">最大值6</Data></Cell>
- <Cell><Data ss:Type="String">独有属性1</Data><Comment ss:Author="csz"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">csz:</Font></B><Font html:Size="9"> 独有属性,用来区别本装备和其他装备的不同,一般都是一些比较好的属性 独有属性最多有2条,这些属性不能被洗练、精炼,但是可以通过重铸来重新生成其属性值 为空就表示没有,无需处理</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">参数1</Data></Cell>
- <Cell><Data ss:Type="String">最小值1</Data></Cell>
- <Cell><Data ss:Type="String">最大值1</Data></Cell>
- <Cell><Data ss:Type="String">独有属性2</Data></Cell>
- <Cell><Data ss:Type="String">参数2</Data></Cell>
- <Cell><Data ss:Type="String">最小值2</Data></Cell>
- <Cell><Data ss:Type="String">最大值2</Data></Cell>
- <Cell><Data ss:Type="String">图标文件</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: ICON文件的文件名,只要前缀就行了</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">重叠数量</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 这个字段有2层含义: 1:不可重叠,其实就是只能重叠1个 >1,可重叠的上限,也就是背包内的单格子下标数量上限 其他字段无意义,策划确保数值正确性</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">购买上限</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 单次可购买该物品的最大数量,<=重叠数量 这个字段用来在购买物品界面填写默认值,比如强化石堆叠是999个,商城玩家购买时,我们填写10个,玩家默认购买这个数量,当然也是可以修改的。主要是给客户端用,服务器无需存档</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">绑定规则</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 0:默认不绑定 1:拾取即绑定(就是获得的时候就绑定,不一定是地上拾取的,比如商城购买后的也算) 2:装备后绑定(主要是给装备用的字段,穿了就绑定) 以上绑定规则是针对角色而言 </Font><B><Font html:Size="9">特别注意:</Font></B><Font html:Size="9"> </Font><B><Font html:Size="9">本字段为1时,后续的不可交易、不可寄卖、不可存入账号仓库、不可存入公会仓库字段也必须同时为1(策划必须确保)</Font></B></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">检测</Data></Cell>
- <Cell><Data ss:Type="String">不可销毁</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 0:否,可以摧毁 1:是,不可以摧毁 后续几个字段,同时为1表示绑定; 建议服务器端用位运算来存储以节省空间。 道具基础类设定以下函数: //判定一个物品是否绑定 isBind(){ 不可交易、不可寄卖、不可存入个人仓库、不可存入公会仓库 4字段都为1 返回true,其他返回false } //强制绑定物品 setBind(){ 以上字段都设置为1 } //强制解绑物品 unBind(){ 以上4个字段都设置为0 } </Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">不可出售</Data><Comment ss:Author="csz"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">csz:</Font></B><Font html:Size="9"> 不可卖给NPC 0:否,可以买 1:是,不能卖</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">不可交易</Data><Comment ss:Author="csz"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">csz:</Font></B><Font html:Size="9"> 预留字段</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">不可寄卖</Data><Comment ss:Author="csz"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">csz:</Font></B><Font html:Size="9"> 0:不可通过寄卖行寄卖 1:可以寄卖</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">不可存入个人仓库</Data></Cell>
- <Cell><Data ss:Type="String">不可存入账号仓库</Data></Cell>
- <Cell><Data ss:Type="String">不可存入公会仓库</Data></Cell>
- <Cell><Data ss:Type="String">不可熔炼</Data><Comment ss:Author="朱晶晶"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">陈绍治: 这个字段用来控制某些特殊装备不能被熔炼,只能卖给NPC </Font></B><Font html:Size="9"> 0-可熔炼 1-不可熔炼</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">模型ID</Data></Cell>
- <Cell><Data ss:Type="String">造型ID</Data><Comment ss:Author="刘琦"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 装备所造成的avatar形象更变,目前能够更变avatar形象的只有主手武器和衣服,配置时请注意</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">公会仓库存入贡献</Data><Comment ss:Author="csz"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">csz:</Font></B><Font html:Size="9"> 被放入公会仓库的时候,玩家获得多少仓库贡献</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">公会仓库取出贡献</Data><Comment ss:Author="csz"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">csz:</Font></B><Font html:Size="9"> 从公会仓库提取这件物品,玩家需要多少仓库贡献,始终大于存入获得的贡献</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">公会仓库等级筛选</Data></Cell>
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- <Cell><Data ss:Type="String">@remark</Data></Cell>
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- <Cell><Data ss:Type="String">BaseCode</Data></Cell>
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- <Cell><Data ss:Type="String">StarLevel</Data></Cell>
- <Cell><Data ss:Type="String">Desc</Data></Cell>
- <Cell><Data ss:Type="String">isValid</Data></Cell>
- <Cell><Data ss:Type="String">Qcolor</Data></Cell>
- <Cell><Data ss:Type="String">LevelReq</Data></Cell>
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- <Cell><Data ss:Type="String">RMin3</Data></Cell>
- <Cell><Data ss:Type="String">RMax3</Data></Cell>
- <Cell><Data ss:Type="String">RProp4</Data></Cell>
- <Cell><Data ss:Type="String">RPar4</Data></Cell>
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- <Cell ss:Index="2"><Data ss:Type="String">5、独有装备没有以下字段:【稀有度、TC等级、随机属性来源、随机属性数量】,因为不需要随机。</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">6、独有装备的扩展属性已经在脚本内固定,因此无需按照词缀算法随机生成。</Data></Cell>
- </Row>
- </Table>
- <WorksheetOptions xmlns="urn:schemas-microsoft-com:office:excel"><Unsynced/> <FrozenNoSplit/> <SplitHorizontal>3</SplitHorizontal> <TopRowBottomPane>3</TopRowBottomPane> <SplitVertical>1</SplitVertical><LeftColumnRightPane>1</LeftColumnRightPane> <ActivePane>0</ActivePane>
- </WorksheetOptions>
- </Worksheet>
- </Workbook>
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