Attribute.xml 107 KB

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  1. <?xml version="1.0"?>
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  6. xmlns:dt="uuid:C2F41010-65B3-11d1-A29F-00AA00C14882"
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  9. <DocumentProperties xmlns="urn:schemas-microsoft-com:office:office">
  10. <Created>2015-09-28T06:17:00Z</Created>
  11. <Company>微软中国</Company>
  12. <Version>16.00</Version>
  13. </DocumentProperties>
  14. <Worksheet ss:Name="Attribute">
  15. <Table ss:ExpandedColumnCount="18" x:FullColumns="1"
  16. x:FullRows="1" ss:DefaultColumnWidth="54" ss:DefaultRowHeight="21.9375">
  17. <Row ss:AutoFitHeight="0">
  18. <Cell><Data ss:Type="String">属性分类</Data></Cell>
  19. <Cell><Data ss:Type="String">属性编号</Data></Cell>
  20. <Cell><Data ss:Type="String">名称</Data></Cell>
  21. <Cell><Data ss:Type="String">备注</Data></Cell>
  22. <Cell><Data ss:Type="String">英文简称</Data></Cell>
  23. <Cell><Data ss:Type="String">描述+具体数值</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B>&#10;显示具体数值,表现为:属性+N&#10;需要在其它涉及属性的地方填上,格式如下:&#10;属性编号:数值:0</B>&#10;</ss:Data></Comment></Cell>
  24. <Cell><Data ss:Type="String">描述+百分比</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B>&#10;显示百分比数值,表现为:&#10;属性+N%&#10;需要在其它涉及属性的地方填上,格式如下:&#10;属性编号:数值:1</B>&#10;</ss:Data></Comment></Cell>
  25. <Cell><Data ss:Type="String">描述(空格)具体数值</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B>&#10;显示具体数值,具体表现为:属性 N&#10;需要在其它涉及属性的地方填上,格式如下:&#10;属性编号:数值:2</B>&#10;</ss:Data></Comment></Cell>
  26. <Cell><Data ss:Type="String">描述(空格)百分比</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B>&#10;&#10;显示百分比数值,具体表现为:属性 N%&#10;需要在其它涉及属性的地方填上,格式如下:&#10;属性编号:数值:3</B>&#10;</ss:Data></Comment></Cell>
  27. <Cell><Data ss:Type="String">属性参数数量</Data></Cell>
  28. <Cell><Data ss:Type="String">是否百分比格式化</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">陈绍治:&#10;不填写:不需要格式化&#10;填写为1:表示需要格式化(对于attType=1的属性来说,填写1时,只需要&#10;这里是一个数字,需要除以10000来进行格式化为百分比,如:&#10;&#10;1000:10%&#10;1020:10.2%&#10;1025:10.25%&#10;&#10;注:精确到2位小数点,小数点后最后位是0不显示</ss:Data></Comment></Cell>
  29. <Cell><Data ss:Type="String">评分参数</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">:&#10;&#10;格式可以是小数点&#10;&#10;【装备评分】&#10;当装备上出现这个属性时,用属性的数值*这个参数=该属性的评分&#10;&#10;再将各属性的评分相加,即得出这件装备的总评分&#10;&#10;宝石类同此处理&#10;&#10;【人物战斗力】&#10;人物战力,需要按照这个表格,逐条计算人物属性即可,需要包括技能提供的战力、每件装备提供的战力(包括宝石、强化等),以及相关的buff技能导致数值变化后要刷新战力&#10;&#10;百分比属性 例如生命5%实际服务器读的是500&#10;万分数属性要除以1w 例如暴击率</ss:Data></Comment></Cell>
  30. <Cell><Data ss:Type="String">是否影响人物战力</Data><Comment ss:Author="csz"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B>csz:</B>&#10;&#10;空或者0:计算时无需计算该属性,这样的属性一般是过程属性,不是结果属性,比如生命%。不会参与计算人物战力&#10;&#10;1:影响人物战力,根据这些属性计算人物战力</ss:Data></Comment></Cell>
  31. <Cell><Data ss:Type="String">是否影响随从战力</Data><Comment ss:Author="csz"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">&#10;&#10;空或者0:计算时无需计算该属性,这样的属性一般是过程属性,不是结果属性,比如生命%。不会参与计算随从战力&#10;&#10;1:影响随从战力,根据这些属性计算人物战力</ss:Data></Comment></Cell>
  32. <Cell><Data ss:Type="String">是否显示</Data><Comment ss:Author="KKXL"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B>wuyue:</B>&#10;这个字段用于 详细属性和对战面板&#10;格式 类别:显示模板&#10;类别;1 基础 2高级 3 五行&#10;显示模板用字段 +百分百 数值 百分比&#10;&#10;范例:1,2&#10;类别表示是否再详细和对战显示 GameConfig表中控制&#10;&#10;9.11.修改如下 加了一个0的注释&#10;0 +3 &#10;1 +0.03% &#10;2 3&#10;3 0.03%</ss:Data></Comment></Cell>
  33. <Cell><Data ss:Type="String">显示顺序</Data><Comment ss:Author="KKXL"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B>wuyue:</B>&#10;_attDescX 按此顺序在对应面板显示</ss:Data></Comment></Cell>
  34. <Cell><Data ss:Type="String">特殊显示</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B>单中山:</B>&#10;特殊处理 目前是移动速度 其他属性现在不需要此列</ss:Data></Comment></Cell>
  35. <Cell><Data ss:Type="String">属性描述</Data><Comment ss:Author="YLMFENG"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Color="#000000">YLMFENG:</Font></B><Font html:Color="#000000">&#10;在角色面板点击属性文字框时,弹出的对应文本描述</Font></ss:Data></Comment></Cell>
  36. </Row>
  37. <Row ss:AutoFitHeight="0">
  38. <Cell><Data ss:Type="String">@Remark</Data></Cell>
  39. <Cell><Data ss:Type="String">ID</Data></Cell>
  40. <Cell><Data ss:Type="String">attName</Data></Cell>
  41. <Cell><Data ss:Type="String">@Remark</Data></Cell>
  42. <Cell><Data ss:Type="String">attKey</Data></Cell>
  43. <Cell><Data ss:Type="String">_attDesc0</Data></Cell>
  44. <Cell><Data ss:Type="String">_attDesc1</Data></Cell>
  45. <Cell><Data ss:Type="String">_attDesc2</Data></Cell>
  46. <Cell><Data ss:Type="String">_attDesc3</Data></Cell>
  47. <Cell><Data ss:Type="String">attParamCount</Data></Cell>
  48. <Cell><Data ss:Type="String">isFormat</Data></Cell>
  49. <Cell><Data ss:Type="String">ScoreRatio</Data></Cell>
  50. <Cell><Data ss:Type="String">IsEffect</Data></Cell>
  51. <Cell><Data ss:Type="String">IsPetEffect</Data></Cell>
  52. <Cell><Data ss:Type="String">_attDescX</Data></Cell>
  53. <Cell><Data ss:Type="String">_attDescS</Data></Cell>
  54. <Cell><Data ss:Type="String">_SpeDec</Data></Cell>
  55. <Cell><Data ss:Type="String">_attText</Data></Cell>
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  57. <Row ss:AutoFitHeight="0">
  58. <Cell ss:Index="2"><Data ss:Type="String">NUMBER</Data></Cell>
  59. <Cell><Data ss:Type="String">STRING</Data></Cell>
  60. <Cell ss:Index="5"><Data ss:Type="String">STRING</Data></Cell>
  61. <Cell><Data ss:Type="String">STRING</Data></Cell>
  62. <Cell><Data ss:Type="String">STRING</Data></Cell>
  63. <Cell><Data ss:Type="String">STRING</Data></Cell>
  64. <Cell><Data ss:Type="String">STRING</Data></Cell>
  65. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  66. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  67. <Cell><Data ss:Type="String">FLOAT</Data></Cell>
  68. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  69. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  70. <Cell><Data ss:Type="String">STRING</Data></Cell>
  71. <Cell><Data ss:Type="String">STRING</Data></Cell>
  72. <Cell><Data ss:Type="String">FLOAT</Data></Cell>
  73. <Cell><Data ss:Type="String">STRING</Data></Cell>
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  75. <Row ss:AutoFitHeight="0">
  76. <Cell ss:Index="2"><Data ss:Type="Number">1</Data></Cell>
  77. <Cell><Data ss:Type="String">生命</Data></Cell>
  78. <Cell ss:Index="5"><Data ss:Type="String">MaxHP</Data></Cell>
  79. <Cell><Data ss:Type="String">生命+{A}</Data></Cell>
  80. <Cell><Data ss:Type="String">生命值+{A}%</Data></Cell>
  81. <Cell><Data ss:Type="String">生命:{A}</Data></Cell>
  82. <Cell><Data ss:Type="String">生命值:{A}%</Data></Cell>
  83. <Cell><Data ss:Type="Number">1</Data></Cell>
  84. <Cell ss:Index="12"><Data ss:Type="Number">0.6</Data></Cell>
  85. <Cell><Data ss:Type="Number">1</Data></Cell>
  86. <Cell><Data ss:Type="Number">1</Data></Cell>
  87. <Cell><Data ss:Type="String">1,2</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Color="#000000">1,2基础+固定值&#10;2,3高级+百分比</Font></B></ss:Data></Comment></Cell>
  88. <Cell><Data ss:Type="Number">1</Data></Cell>
  89. <Cell><Data ss:Type="Number">1</Data></Cell>
  90. <Cell><Data ss:Type="String">生命为0时角色死亡,当前生命值不足时,可以冥思打坐或使用丹药恢复</Data></Cell>
  91. </Row>
  92. <Row ss:AutoFitHeight="0">
  93. <Cell ss:Index="2"><Data ss:Type="Number">2</Data></Cell>
  94. <Cell><Data ss:Type="String">生命%</Data></Cell>
  95. <Cell><Data ss:Type="String">按百分比增加生命上限,先将所有生命叠加后,再计算百分比加成。</Data></Cell>
  96. <Cell><Data ss:Type="String">HPPer</Data></Cell>
  97. <Cell><Data ss:Type="String">生命+{A}</Data></Cell>
  98. <Cell><Data ss:Type="String">生命值+{A}%</Data></Cell>
  99. <Cell><Data ss:Type="String">生命:{A}</Data></Cell>
  100. <Cell><Data ss:Type="String">生命值:{A}%</Data></Cell>
  101. <Cell><Data ss:Type="Number">1</Data></Cell>
  102. <Cell><Data ss:Type="Number">1</Data></Cell>
  103. <Cell ss:Index="17"><Data ss:Type="Number">1</Data></Cell>
  104. </Row>
  105. <Row ss:AutoFitHeight="0">
  106. <Cell ss:Index="2"><Data ss:Type="Number">3</Data></Cell>
  107. <Cell><Data ss:Type="String">攻击</Data></Cell>
  108. <Cell ss:Index="5"><Data ss:Type="String">Attack</Data></Cell>
  109. <Cell><Data ss:Type="String">攻击+{A}</Data></Cell>
  110. <Cell><Data ss:Type="String">攻击力+{A}%</Data></Cell>
  111. <Cell><Data ss:Type="String">攻击:{A}</Data></Cell>
  112. <Cell><Data ss:Type="String">攻击力:{A}%</Data></Cell>
  113. <Cell><Data ss:Type="Number">1</Data></Cell>
  114. <Cell ss:Index="12"><Data ss:Type="Number">6</Data></Cell>
  115. <Cell><Data ss:Type="Number">1</Data></Cell>
  116. <Cell><Data ss:Type="Number">1</Data></Cell>
  117. <Cell><Data ss:Type="String">1,2</Data></Cell>
  118. <Cell><Data ss:Type="Number">3</Data></Cell>
  119. <Cell><Data ss:Type="Number">1</Data></Cell>
  120. <Cell><Data ss:Type="String">影响攻击造成的伤害值,攻击力越高敌人受的伤害越大</Data></Cell>
  121. </Row>
  122. <Row ss:AutoFitHeight="0">
  123. <Cell ss:Index="2"><Data ss:Type="Number">4</Data></Cell>
  124. <Cell><Data ss:Type="String">攻击%</Data></Cell>
  125. <Cell><Data ss:Type="String">物攻和魔攻百分比同时增加,类似%符号的下同</Data></Cell>
  126. <Cell><Data ss:Type="String">AttackPer</Data></Cell>
  127. <Cell><Data ss:Type="String">攻击+{A}</Data></Cell>
  128. <Cell><Data ss:Type="String">攻击力+{A}%</Data></Cell>
  129. <Cell><Data ss:Type="String">攻击:{A}</Data></Cell>
  130. <Cell><Data ss:Type="String">攻击力:{A}%</Data></Cell>
  131. <Cell><Data ss:Type="Number">1</Data></Cell>
  132. <Cell><Data ss:Type="Number">1</Data></Cell>
  133. <Cell ss:Index="17"><Data ss:Type="Number">1</Data></Cell>
  134. </Row>
  135. <Row ss:AutoFitHeight="0">
  136. <Cell ss:Index="2"><Data ss:Type="Number">5</Data></Cell>
  137. <Cell><Data ss:Type="String">防御</Data></Cell>
  138. <Cell ss:Index="5"><Data ss:Type="String">Def</Data></Cell>
  139. <Cell><Data ss:Type="String">防御+{A}</Data></Cell>
  140. <Cell><Data ss:Type="String">防御值+{A}%</Data></Cell>
  141. <Cell><Data ss:Type="String">防御:{A}</Data></Cell>
  142. <Cell><Data ss:Type="String">防御值:{A}%</Data></Cell>
  143. <Cell><Data ss:Type="Number">1</Data></Cell>
  144. <Cell ss:Index="12"><Data ss:Type="Number">2</Data></Cell>
  145. <Cell><Data ss:Type="Number">1</Data></Cell>
  146. <Cell><Data ss:Type="Number">1</Data></Cell>
  147. <Cell><Data ss:Type="String">1,2</Data></Cell>
  148. <Cell><Data ss:Type="Number">5</Data></Cell>
  149. <Cell><Data ss:Type="Number">1</Data></Cell>
  150. <Cell><Data ss:Type="String">可减少敌人对自己造成的伤害</Data></Cell>
  151. </Row>
  152. <Row ss:AutoFitHeight="0">
  153. <Cell ss:Index="2"><Data ss:Type="Number">6</Data></Cell>
  154. <Cell><Data ss:Type="String">防御%</Data></Cell>
  155. <Cell><Data ss:Type="String">按百分比增加物防和魔防,获得后需要换算。</Data></Cell>
  156. <Cell><Data ss:Type="String">DefPer</Data></Cell>
  157. <Cell><Data ss:Type="String">防御+{A}</Data></Cell>
  158. <Cell><Data ss:Type="String">防御值+{A}%</Data></Cell>
  159. <Cell><Data ss:Type="String">防御:{A}</Data></Cell>
  160. <Cell><Data ss:Type="String">防御值:{A}%</Data></Cell>
  161. <Cell><Data ss:Type="Number">1</Data></Cell>
  162. <Cell><Data ss:Type="Number">1</Data></Cell>
  163. <Cell ss:Index="17"><Data ss:Type="Number">1</Data></Cell>
  164. </Row>
  165. <Row ss:AutoFitHeight="0">
  166. <Cell><Data ss:Type="String">不可用</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Color="#000000">客户端属性面板不显示的都不用</Font></B></ss:Data></Comment></Cell>
  167. <Cell><Data ss:Type="Number">7</Data></Cell>
  168. <Cell><Data ss:Type="String">穿透</Data></Cell>
  169. <Cell ss:Index="5"><Data ss:Type="String">IgnoreDefense</Data></Cell>
  170. <Cell><Data ss:Type="String">穿透+{A}</Data></Cell>
  171. <Cell><Data ss:Type="String">穿透+{A}%</Data></Cell>
  172. <Cell><Data ss:Type="String">穿透:{A}</Data></Cell>
  173. <Cell><Data ss:Type="String">穿透:{A}%</Data></Cell>
  174. <Cell><Data ss:Type="Number">1</Data></Cell>
  175. <Cell><Data ss:Type="Number">1</Data></Cell>
  176. <Cell ss:Index="17"><Data ss:Type="Number">1</Data></Cell>
  177. </Row>
  178. <Row ss:AutoFitHeight="0">
  179. <Cell ss:Index="2"><Data ss:Type="Number">8</Data></Cell>
  180. <Cell><Data ss:Type="String">穿透%</Data></Cell>
  181. <Cell ss:Index="5"><Data ss:Type="String">IgnoreDefensePer</Data></Cell>
  182. <Cell><Data ss:Type="String">穿透+{A}</Data></Cell>
  183. <Cell><Data ss:Type="String">穿透+{A}%</Data></Cell>
  184. <Cell><Data ss:Type="String">穿透:{A}</Data></Cell>
  185. <Cell><Data ss:Type="String">穿透:{A}%</Data></Cell>
  186. <Cell><Data ss:Type="Number">1</Data></Cell>
  187. <Cell><Data ss:Type="Number">1</Data></Cell>
  188. <Cell><Data ss:Type="Number">1</Data></Cell>
  189. <Cell><Data ss:Type="Number">1</Data></Cell>
  190. <Cell><Data ss:Type="Number">1</Data></Cell>
  191. <Cell><Data ss:Type="String">1,3</Data></Cell>
  192. <Cell><Data ss:Type="Number">2</Data></Cell>
  193. <Cell><Data ss:Type="Number">0.01</Data></Cell>
  194. <Cell><Data ss:Type="String">可百分比减少当前敌人的防御数值,对高防敌人造成更高的伤害</Data></Cell>
  195. </Row>
  196. <Row ss:AutoFitHeight="0">
  197. <Cell ss:Index="2"><Data ss:Type="Number">9</Data></Cell>
  198. <Cell><Data ss:Type="String">暴击率</Data></Cell>
  199. <Cell ss:Index="5"><Data ss:Type="String">CritRate</Data></Cell>
  200. <Cell><Data ss:Type="String">暴击率+{A}</Data></Cell>
  201. <Cell><Data ss:Type="String">暴击率+{A}%</Data></Cell>
  202. <Cell><Data ss:Type="String">暴击率:{A}</Data></Cell>
  203. <Cell><Data ss:Type="String">暴击率:{A}%</Data></Cell>
  204. <Cell><Data ss:Type="Number">1</Data></Cell>
  205. <Cell><Data ss:Type="Number">1</Data></Cell>
  206. <Cell><Data ss:Type="Number">1.25</Data></Cell>
  207. <Cell><Data ss:Type="Number">1</Data></Cell>
  208. <Cell><Data ss:Type="Number">1</Data></Cell>
  209. <Cell><Data ss:Type="String">1,3</Data></Cell>
  210. <Cell><Data ss:Type="Number">4</Data></Cell>
  211. <Cell><Data ss:Type="Number">0.01</Data></Cell>
  212. <Cell><Data ss:Type="String">影响角色攻击时出现暴击的概率</Data></Cell>
  213. </Row>
  214. <Row ss:AutoFitHeight="0">
  215. <Cell><Data ss:Type="String">不可用</Data></Cell>
  216. <Cell><Data ss:Type="Number">10</Data></Cell>
  217. <Cell><Data ss:Type="String">抗暴</Data></Cell>
  218. <Cell ss:Index="5"><Data ss:Type="String">ResCrit</Data></Cell>
  219. <Cell><Data ss:Type="String">抗暴+{A}</Data></Cell>
  220. <Cell><Data ss:Type="String">抗暴+{A}%</Data></Cell>
  221. <Cell><Data ss:Type="String">抗暴:{A}</Data></Cell>
  222. <Cell><Data ss:Type="String">抗暴:{A}%</Data></Cell>
  223. <Cell><Data ss:Type="Number">1</Data></Cell>
  224. <Cell ss:Index="17"><Data ss:Type="Number">1</Data></Cell>
  225. </Row>
  226. <Row ss:AutoFitHeight="0">
  227. <Cell><Data ss:Type="String">不可用</Data></Cell>
  228. <Cell><Data ss:Type="Number">11</Data></Cell>
  229. <Cell><Data ss:Type="String">抗暴%</Data></Cell>
  230. <Cell ss:Index="5"><Data ss:Type="String">ResCritPer</Data></Cell>
  231. <Cell><Data ss:Type="String">抗暴+{A}</Data></Cell>
  232. <Cell><Data ss:Type="String">抗暴+{A}%</Data></Cell>
  233. <Cell><Data ss:Type="String">抗暴:{A}</Data></Cell>
  234. <Cell><Data ss:Type="String">抗暴:{A}%</Data></Cell>
  235. <Cell><Data ss:Type="Number">1</Data></Cell>
  236. <Cell><Data ss:Type="Number">1</Data></Cell>
  237. <Cell ss:Index="17"><Data ss:Type="Number">1</Data></Cell>
  238. </Row>
  239. <Row ss:AutoFitHeight="0">
  240. <Cell ss:Index="2"><Data ss:Type="Number">12</Data></Cell>
  241. <Cell><Data ss:Type="String">抗暴率</Data></Cell>
  242. <Cell><Data ss:Type="String">对应暴击率</Data></Cell>
  243. <Cell><Data ss:Type="String">ResCritRate</Data></Cell>
  244. <Cell><Data ss:Type="String">抗暴率+{A}</Data></Cell>
  245. <Cell><Data ss:Type="String">抗暴率+{A}%</Data></Cell>
  246. <Cell><Data ss:Type="String">抗暴率:{A}</Data></Cell>
  247. <Cell><Data ss:Type="String">抗暴率:{A}%</Data></Cell>
  248. <Cell><Data ss:Type="Number">1</Data></Cell>
  249. <Cell><Data ss:Type="Number">1</Data></Cell>
  250. <Cell><Data ss:Type="Number">1</Data></Cell>
  251. <Cell><Data ss:Type="Number">1</Data></Cell>
  252. <Cell ss:Index="15"><Data ss:Type="String">2,3</Data></Cell>
  253. <Cell><Data ss:Type="Number">11</Data></Cell>
  254. <Cell><Data ss:Type="Number">1</Data></Cell>
  255. <Cell><Data ss:Type="String">可减少敌人攻击自己时,触发暴击的概率</Data></Cell>
  256. </Row>
  257. <Row ss:AutoFitHeight="0">
  258. <Cell ss:Index="2"><Data ss:Type="Number">13</Data></Cell>
  259. <Cell><Data ss:Type="String">暴击伤害%</Data></Cell>
  260. <Cell><Data ss:Type="String">在原有默认暴击伤害基础上,增加百分比叠加</Data></Cell>
  261. <Cell><Data ss:Type="String">CritDamage</Data></Cell>
  262. <Cell><Data ss:Type="String">暴击伤害+{A}</Data></Cell>
  263. <Cell><Data ss:Type="String">暴击伤害+{A}%</Data></Cell>
  264. <Cell><Data ss:Type="String">暴击伤害:{A}</Data></Cell>
  265. <Cell><Data ss:Type="String">暴击伤害:{A}%</Data></Cell>
  266. <Cell><Data ss:Type="Number">1</Data></Cell>
  267. <Cell><Data ss:Type="Number">1</Data></Cell>
  268. <Cell><Data ss:Type="Number">1</Data></Cell>
  269. <Cell><Data ss:Type="Number">1</Data></Cell>
  270. <Cell><Data ss:Type="Number">1</Data></Cell>
  271. <Cell><Data ss:Type="String">1,3</Data></Cell>
  272. <Cell><Data ss:Type="Number">6</Data></Cell>
  273. <Cell><Data ss:Type="Number">0.01</Data></Cell>
  274. <Cell><Data ss:Type="String">影响角色攻击暴击后,伤害值额外提高的比例</Data></Cell>
  275. </Row>
  276. <Row ss:AutoFitHeight="0">
  277. <Cell><Data ss:Type="String">不可用</Data></Cell>
  278. <Cell><Data ss:Type="Number">14</Data></Cell>
  279. <Cell><Data ss:Type="String">暴伤抵御%</Data></Cell>
  280. <Cell><Data ss:Type="String">抵消攻击方暴击伤害</Data></Cell>
  281. <Cell><Data ss:Type="String">CritDamageRes</Data></Cell>
  282. <Cell><Data ss:Type="String">暴伤抵御+{A}</Data></Cell>
  283. <Cell><Data ss:Type="String">暴伤抵御+{A}%</Data></Cell>
  284. <Cell><Data ss:Type="String">暴伤抵御:{A}</Data></Cell>
  285. <Cell><Data ss:Type="String">暴伤抵御:{A}%</Data></Cell>
  286. <Cell><Data ss:Type="Number">1</Data></Cell>
  287. <Cell><Data ss:Type="Number">1</Data></Cell>
  288. <Cell ss:Index="17"><Data ss:Type="Number">1</Data></Cell>
  289. </Row>
  290. <Row ss:AutoFitHeight="0">
  291. <Cell ss:Index="2"><Data ss:Type="Number">15</Data></Cell>
  292. <Cell><Data ss:Type="String">修士增伤</Data></Cell>
  293. <Cell><Data ss:Type="String">按百分比增加造成的所有伤害,包括DOT伤害</Data></Cell>
  294. <Cell><Data ss:Type="String">IncAllDamage</Data></Cell>
  295. <Cell><Data ss:Type="String">修士增伤+{A}</Data></Cell>
  296. <Cell><Data ss:Type="String">修士增伤+{A}%</Data></Cell>
  297. <Cell><Data ss:Type="String">修士增伤:{A}</Data></Cell>
  298. <Cell><Data ss:Type="String">修士增伤:{A}%</Data></Cell>
  299. <Cell><Data ss:Type="Number">1</Data></Cell>
  300. <Cell><Data ss:Type="Number">1</Data></Cell>
  301. <Cell><Data ss:Type="Number">1</Data></Cell>
  302. <Cell><Data ss:Type="Number">1</Data></Cell>
  303. <Cell ss:Index="15"><Data ss:Type="String">2,3</Data></Cell>
  304. <Cell><Data ss:Type="Number">13</Data></Cell>
  305. <Cell><Data ss:Type="Number">0.01</Data></Cell>
  306. <Cell><Data ss:Type="String">可以按百分比增加角色造成的所有伤害</Data></Cell>
  307. </Row>
  308. <Row ss:AutoFitHeight="0">
  309. <Cell ss:Index="2"><Data ss:Type="Number">16</Data></Cell>
  310. <Cell><Data ss:Type="String">修士免伤</Data></Cell>
  311. <Cell><Data ss:Type="String">按百分比减少受到的所有伤害,包括DOT伤害</Data></Cell>
  312. <Cell><Data ss:Type="String">AllDamageReduce</Data></Cell>
  313. <Cell><Data ss:Type="String">修士免伤+{A}</Data></Cell>
  314. <Cell><Data ss:Type="String">修士免伤+{A}%</Data></Cell>
  315. <Cell><Data ss:Type="String">修士免伤:{A}</Data></Cell>
  316. <Cell><Data ss:Type="String">修士免伤:{A}%</Data></Cell>
  317. <Cell><Data ss:Type="Number">1</Data></Cell>
  318. <Cell><Data ss:Type="Number">1</Data></Cell>
  319. <Cell><Data ss:Type="Number">1</Data></Cell>
  320. <Cell><Data ss:Type="Number">1</Data></Cell>
  321. <Cell ss:Index="15"><Data ss:Type="String">2,3</Data></Cell>
  322. <Cell><Data ss:Type="Number">14</Data></Cell>
  323. <Cell><Data ss:Type="Number">0.01</Data></Cell>
  324. <Cell><Data ss:Type="String">可以按百分比减少角色受到的所有伤害</Data></Cell>
  325. </Row>
  326. <Row ss:AutoFitHeight="0">
  327. <Cell ss:Index="2"><Data ss:Type="Number">17</Data></Cell>
  328. <Cell><Data ss:Type="String">韧性%</Data></Cell>
  329. <Cell><Data ss:Type="String">所有控制效果包括减速、冻结、眩晕、禁锢等的时间,按百分比减少</Data></Cell>
  330. <Cell><Data ss:Type="String">CtrlTimeReduce</Data></Cell>
  331. <Cell><Data ss:Type="String">被控制时间减少{A}</Data></Cell>
  332. <Cell><Data ss:Type="String">被控制时间减少{A}%</Data></Cell>
  333. <Cell><Data ss:Type="String">被控制时间减少:{A}</Data></Cell>
  334. <Cell><Data ss:Type="String">被控制时间减少:{A}%</Data></Cell>
  335. <Cell><Data ss:Type="Number">1</Data></Cell>
  336. <Cell><Data ss:Type="Number">1</Data></Cell>
  337. <Cell><Data ss:Type="Number">1</Data></Cell>
  338. <Cell><Data ss:Type="Number">1</Data></Cell>
  339. <Cell ss:Index="15"><Data ss:Type="String">2,3</Data></Cell>
  340. <Cell><Data ss:Type="Number">21</Data></Cell>
  341. <Cell><Data ss:Type="Number">0.01</Data></Cell>
  342. <Cell><Data ss:Type="String">所有控制效果包括减速、冻结、眩晕、禁锢等的时间,按百分比减少</Data></Cell>
  343. </Row>
  344. <Row ss:AutoFitHeight="0">
  345. <Cell ss:Index="2"><Data ss:Type="Number">18</Data></Cell>
  346. <Cell><Data ss:Type="String">冷却缩减%</Data></Cell>
  347. <Cell><Data ss:Type="String">A为万分比格式填写,如5000,表示所有技能冷却时间减少50%。</Data></Cell>
  348. <Cell><Data ss:Type="String">SkillCD</Data></Cell>
  349. <Cell><Data ss:Type="String">冷却缩减+{A}</Data></Cell>
  350. <Cell><Data ss:Type="String">冷却缩减+{A}%</Data></Cell>
  351. <Cell><Data ss:Type="String">冷却缩减:{A}</Data></Cell>
  352. <Cell><Data ss:Type="String">冷却缩减:{A}%</Data></Cell>
  353. <Cell><Data ss:Type="Number">1</Data></Cell>
  354. <Cell><Data ss:Type="Number">1</Data></Cell>
  355. <Cell><Data ss:Type="Number">1</Data></Cell>
  356. <Cell><Data ss:Type="Number">1</Data></Cell>
  357. <Cell ss:Index="15"><Data ss:Type="String">2,3</Data></Cell>
  358. <Cell><Data ss:Type="Number">10</Data></Cell>
  359. <Cell><Data ss:Type="Number">0.01</Data></Cell>
  360. <Cell><Data ss:Type="String">可按百分比减少角色所有技能的冷却时间</Data></Cell>
  361. </Row>
  362. <Row ss:AutoFitHeight="0">
  363. <Cell ss:Index="2"><Data ss:Type="Number">19</Data></Cell>
  364. <Cell><Data ss:Type="String">生命恢复</Data></Cell>
  365. <Cell><Data ss:Type="String">正宗生命恢复(百分比显示)</Data></Cell>
  366. <Cell><Data ss:Type="String">HPRegen</Data></Cell>
  367. <Cell><Data ss:Type="String">生命恢复+{A}</Data></Cell>
  368. <Cell><Data ss:Type="String">生命恢复+{A}%</Data></Cell>
  369. <Cell><Data ss:Type="String">生命恢复:{A}</Data></Cell>
  370. <Cell><Data ss:Type="String">生命恢复:{A}%</Data></Cell>
  371. <Cell><Data ss:Type="Number">1</Data></Cell>
  372. <Cell ss:Index="17"><Data ss:Type="Number">0.01</Data></Cell>
  373. </Row>
  374. <Row ss:AutoFitHeight="0">
  375. <Cell><Data ss:Type="String">不可用</Data></Cell>
  376. <Cell><Data ss:Type="Number">20</Data></Cell>
  377. <Cell><Data ss:Type="String">银两掉落</Data></Cell>
  378. <Cell><Data ss:Type="String">在原有银两数量基础上加百分比</Data></Cell>
  379. <Cell><Data ss:Type="String">ExdGold</Data></Cell>
  380. <Cell><Data ss:Type="String">银两掉落+{A}</Data></Cell>
  381. <Cell><Data ss:Type="String">银两掉落+{A}%</Data></Cell>
  382. <Cell><Data ss:Type="String">银两掉落:{A}</Data></Cell>
  383. <Cell><Data ss:Type="String">银两掉落:{A}%</Data></Cell>
  384. <Cell><Data ss:Type="Number">1</Data></Cell>
  385. <Cell><Data ss:Type="Number">1</Data></Cell>
  386. <Cell ss:Index="17"><Data ss:Type="Number">1</Data></Cell>
  387. </Row>
  388. <Row ss:AutoFitHeight="0">
  389. <Cell><Data ss:Type="String">不可用</Data></Cell>
  390. <Cell><Data ss:Type="Number">21</Data></Cell>
  391. <Cell><Data ss:Type="String">杀怪经验</Data></Cell>
  392. <Cell><Data ss:Type="String">详情见经验设定文档</Data></Cell>
  393. <Cell><Data ss:Type="String">ExdExp</Data></Cell>
  394. <Cell><Data ss:Type="String">经验加成{A}</Data></Cell>
  395. <Cell><Data ss:Type="String">经验加成{A}%</Data></Cell>
  396. <Cell><Data ss:Type="String">经验加成:{A}</Data></Cell>
  397. <Cell><Data ss:Type="String">经验加成:{A}%</Data></Cell>
  398. <Cell><Data ss:Type="Number">1</Data></Cell>
  399. <Cell><Data ss:Type="Number">1</Data></Cell>
  400. <Cell ss:Index="17"><Data ss:Type="Number">1</Data></Cell>
  401. </Row>
  402. <Row ss:AutoFitHeight="0">
  403. <Cell><Data ss:Type="String">不可用</Data></Cell>
  404. <Cell><Data ss:Type="Number">22</Data></Cell>
  405. <Cell><Data ss:Type="String">恢复生命</Data></Cell>
  406. <Cell><Data ss:Type="String">废弃</Data></Cell>
  407. <Cell><Data ss:Type="String">HPRecover</Data></Cell>
  408. <Cell><Data ss:Type="String">恢复{A}生命</Data></Cell>
  409. <Cell><Data ss:Type="String">恢复{A}生命%</Data></Cell>
  410. <Cell><Data ss:Type="String">恢复:{A}生命</Data></Cell>
  411. <Cell><Data ss:Type="String">恢复:{A}生命%</Data></Cell>
  412. <Cell><Data ss:Type="Number">1</Data></Cell>
  413. <Cell ss:Index="17"><Data ss:Type="Number">1</Data></Cell>
  414. </Row>
  415. <Row ss:AutoFitHeight="0">
  416. <Cell><Data ss:Type="String">不可用</Data></Cell>
  417. <Cell><Data ss:Type="Number">23</Data></Cell>
  418. <Cell><Data ss:Type="String">恢复生命%</Data></Cell>
  419. <Cell><Data ss:Type="String">HPRegen加成</Data></Cell>
  420. <Cell><Data ss:Type="String">HPRecoverPer</Data></Cell>
  421. <Cell><Data ss:Type="String">恢复{A}%生命</Data></Cell>
  422. <Cell><Data ss:Type="String">恢复{A}%生命%</Data></Cell>
  423. <Cell><Data ss:Type="String">恢复:{A}%生命</Data></Cell>
  424. <Cell><Data ss:Type="String">恢复:{A}%生命%</Data></Cell>
  425. <Cell><Data ss:Type="Number">1</Data></Cell>
  426. <Cell><Data ss:Type="Number">1</Data></Cell>
  427. <Cell ss:Index="17"><Data ss:Type="Number">1</Data></Cell>
  428. </Row>
  429. <Row ss:AutoFitHeight="0">
  430. <Cell><Data ss:Type="String">未启用</Data></Cell>
  431. <Cell><Data ss:Type="Number">24</Data></Cell>
  432. <Cell><Data ss:Type="String">治疗效果</Data></Cell>
  433. <Cell><Data ss:Type="String">对其他对象治疗时,增加恢复的血量百分比(注意值可以是负数)、技能专用</Data></Cell>
  434. <Cell><Data ss:Type="String">HealEffect</Data></Cell>
  435. <Cell><Data ss:Type="String">治疗效果+{A}</Data></Cell>
  436. <Cell><Data ss:Type="String">治疗效果+{A}%</Data></Cell>
  437. <Cell><Data ss:Type="String">治疗效果:{A}</Data></Cell>
  438. <Cell><Data ss:Type="String">治疗效果:{A}%</Data></Cell>
  439. <Cell><Data ss:Type="Number">1</Data></Cell>
  440. <Cell><Data ss:Type="Number">1</Data></Cell>
  441. <Cell ss:Index="17"><Data ss:Type="Number">0.01</Data></Cell>
  442. </Row>
  443. <Row ss:AutoFitHeight="0">
  444. <Cell><Data ss:Type="String">技能专属</Data></Cell>
  445. <Cell><Data ss:Type="Number">25</Data></Cell>
  446. <Cell><Data ss:Type="String">被治疗效果</Data></Cell>
  447. <Cell><Data ss:Type="String">被治疗时,加成</Data></Cell>
  448. <Cell><Data ss:Type="String">HealedEffect</Data></Cell>
  449. <Cell><Data ss:Type="String">被治疗效果+{A}</Data></Cell>
  450. <Cell><Data ss:Type="String">被治疗效果+{A}%</Data></Cell>
  451. <Cell><Data ss:Type="String">被治疗效果:{A}</Data></Cell>
  452. <Cell><Data ss:Type="String">被治疗效果:{A}%</Data></Cell>
  453. <Cell><Data ss:Type="Number">1</Data></Cell>
  454. <Cell><Data ss:Type="Number">1</Data></Cell>
  455. <Cell><Data ss:Type="Number">1</Data></Cell>
  456. <Cell><Data ss:Type="Number">1</Data></Cell>
  457. <Cell ss:Index="15"><Data ss:Type="String">2,3</Data></Cell>
  458. <Cell><Data ss:Type="Number">12</Data></Cell>
  459. <Cell><Data ss:Type="Number">0.01</Data></Cell>
  460. <Cell><Data ss:Type="String">被治疗时可获得的额外加成</Data></Cell>
  461. </Row>
  462. <Row ss:AutoFitHeight="0">
  463. <Cell><Data ss:Type="String">高级属性</Data></Cell>
  464. <Cell><Data ss:Type="Number">26</Data></Cell>
  465. <Cell><Data ss:Type="String">移动速度</Data></Cell>
  466. <Cell ss:Index="5"><Data ss:Type="String">RunSpeed</Data></Cell>
  467. <Cell><Data ss:Type="String">移动速度+{A}</Data></Cell>
  468. <Cell><Data ss:Type="String">移动速度+{A}%</Data></Cell>
  469. <Cell><Data ss:Type="String">移动速度:{A}</Data></Cell>
  470. <Cell><Data ss:Type="String">移动速度:{A}%</Data></Cell>
  471. <Cell><Data ss:Type="Number">1</Data></Cell>
  472. <Cell><Data ss:Type="Number">1</Data></Cell>
  473. <Cell><Data ss:Type="Number">1</Data></Cell>
  474. <Cell><Data ss:Type="Number">1</Data></Cell>
  475. <Cell><Data ss:Type="Number">1</Data></Cell>
  476. <Cell><Data ss:Type="String">2,3</Data></Cell>
  477. <Cell><Data ss:Type="Number">8</Data></Cell>
  478. <Cell ss:Formula="=100/6"><Data ss:Type="Number">16.666666666666668</Data></Cell>
  479. <Cell><Data ss:Type="String">提高角色移动时的速度</Data></Cell>
  480. </Row>
  481. <Row ss:AutoFitHeight="0">
  482. <Cell><Data ss:Type="String">高级属性</Data></Cell>
  483. <Cell><Data ss:Type="Number">27</Data></Cell>
  484. <Cell><Data ss:Type="String">技能加成%</Data></Cell>
  485. <Cell><Data ss:Type="String">伤害型技能加成</Data></Cell>
  486. <Cell><Data ss:Type="String">SkillDamage</Data></Cell>
  487. <Cell><Data ss:Type="String">技能加成{A}</Data></Cell>
  488. <Cell><Data ss:Type="String">技能加成{A}%</Data></Cell>
  489. <Cell><Data ss:Type="String">技能加成:{A}</Data></Cell>
  490. <Cell><Data ss:Type="String">技能加成:{A}%</Data></Cell>
  491. <Cell><Data ss:Type="Number">2</Data></Cell>
  492. <Cell><Data ss:Type="Number">1</Data></Cell>
  493. <Cell><Data ss:Type="Number">1</Data></Cell>
  494. <Cell><Data ss:Type="Number">1</Data></Cell>
  495. <Cell ss:Index="15"><Data ss:Type="String">2,3</Data></Cell>
  496. <Cell><Data ss:Type="Number">9</Data></Cell>
  497. <Cell><Data ss:Type="Number">0.01</Data></Cell>
  498. <Cell><Data ss:Type="String">百分比提升所有技能造成的伤害</Data></Cell>
  499. </Row>
  500. <Row ss:AutoFitHeight="0">
  501. <Cell><Data ss:Type="String">高级属性</Data></Cell>
  502. <Cell><Data ss:Type="Number">28</Data></Cell>
  503. <Cell><Data ss:Type="String">攻击速度</Data></Cell>
  504. <Cell ss:Index="5"><Data ss:Type="String">AttackSpeed</Data></Cell>
  505. <Cell><Data ss:Type="String">攻击速度+{A}</Data></Cell>
  506. <Cell><Data ss:Type="String">攻击速度+{A}%</Data></Cell>
  507. <Cell><Data ss:Type="String">攻击速度:{A}</Data></Cell>
  508. <Cell><Data ss:Type="String">攻击速度:{A}%</Data></Cell>
  509. <Cell><Data ss:Type="Number">1</Data></Cell>
  510. <Cell><Data ss:Type="Number">1</Data></Cell>
  511. <Cell><Data ss:Type="Number">1</Data></Cell>
  512. <Cell><Data ss:Type="Number">1</Data></Cell>
  513. <Cell><Data ss:Type="Number">1</Data></Cell>
  514. <Cell><Data ss:Type="String">2,3</Data></Cell>
  515. <Cell><Data ss:Type="Number">7</Data></Cell>
  516. <Cell><Data ss:Type="Number">0.01</Data></Cell>
  517. <Cell><Data ss:Type="String">提高角色释放攻击时的速度频率</Data></Cell>
  518. </Row>
  519. <Row ss:AutoFitHeight="0">
  520. <Cell><Data ss:Type="String">未启用</Data></Cell>
  521. <Cell><Data ss:Type="Number">29</Data></Cell>
  522. <Cell><Data ss:Type="String">控制增幅%</Data></Cell>
  523. <Cell ss:Index="5"><Data ss:Type="String">ControlUp</Data></Cell>
  524. <Cell><Data ss:Type="String">控制增幅+{A}</Data></Cell>
  525. <Cell><Data ss:Type="String">控制增幅+{A}%</Data></Cell>
  526. <Cell><Data ss:Type="String">控制增幅:{A}</Data></Cell>
  527. <Cell><Data ss:Type="String">控制增幅:{A}%</Data></Cell>
  528. <Cell><Data ss:Type="Number">1</Data></Cell>
  529. <Cell><Data ss:Type="Number">1</Data></Cell>
  530. <Cell><Data ss:Type="Number">1</Data></Cell>
  531. <Cell><Data ss:Type="Number">1</Data></Cell>
  532. <Cell ss:Index="17"><Data ss:Type="Number">0.01</Data></Cell>
  533. </Row>
  534. <Row ss:AutoFitHeight="0">
  535. <Cell><Data ss:Type="String">五行属性</Data></Cell>
  536. <Cell><Data ss:Type="Number">30</Data></Cell>
  537. <Cell><Data ss:Type="String">金属性攻击</Data></Cell>
  538. <Cell ss:Index="5"><Data ss:Type="String">GoldAttack</Data></Cell>
  539. <Cell><Data ss:Type="String">金属性攻击+{A}</Data></Cell>
  540. <Cell><Data ss:Type="String">金属性攻击+{A}%</Data></Cell>
  541. <Cell><Data ss:Type="String">金属性攻击:{A}</Data></Cell>
  542. <Cell><Data ss:Type="String">金属性攻击:{A}%</Data></Cell>
  543. <Cell><Data ss:Type="Number">1</Data></Cell>
  544. <Cell ss:Index="17"><Data ss:Type="Number">1</Data></Cell>
  545. </Row>
  546. <Row ss:AutoFitHeight="0">
  547. <Cell><Data ss:Type="String">五行属性</Data></Cell>
  548. <Cell><Data ss:Type="Number">31</Data></Cell>
  549. <Cell><Data ss:Type="String">金属性防御</Data></Cell>
  550. <Cell ss:Index="5"><Data ss:Type="String">GoldDefense</Data></Cell>
  551. <Cell><Data ss:Type="String">金属性防御+{A}</Data></Cell>
  552. <Cell><Data ss:Type="String">金属性防御+{A}%</Data></Cell>
  553. <Cell><Data ss:Type="String">金属性防御:{A}</Data></Cell>
  554. <Cell><Data ss:Type="String">金属性防御:{A}%</Data></Cell>
  555. <Cell><Data ss:Type="Number">1</Data></Cell>
  556. <Cell ss:Index="17"><Data ss:Type="Number">1</Data></Cell>
  557. </Row>
  558. <Row ss:AutoFitHeight="0">
  559. <Cell><Data ss:Type="String">五行属性</Data></Cell>
  560. <Cell><Data ss:Type="Number">32</Data></Cell>
  561. <Cell><Data ss:Type="String">木属性攻击</Data></Cell>
  562. <Cell ss:Index="5"><Data ss:Type="String">WoodAttack</Data></Cell>
  563. <Cell><Data ss:Type="String">木属性攻击+{A}</Data></Cell>
  564. <Cell><Data ss:Type="String">木属性攻击+{A}%</Data></Cell>
  565. <Cell><Data ss:Type="String">木属性攻击:{A}</Data></Cell>
  566. <Cell><Data ss:Type="String">木属性攻击:{A}%</Data></Cell>
  567. <Cell><Data ss:Type="Number">1</Data></Cell>
  568. <Cell ss:Index="17"><Data ss:Type="Number">1</Data></Cell>
  569. </Row>
  570. <Row ss:AutoFitHeight="0">
  571. <Cell><Data ss:Type="String">五行属性</Data></Cell>
  572. <Cell><Data ss:Type="Number">33</Data></Cell>
  573. <Cell><Data ss:Type="String">木属性防御</Data></Cell>
  574. <Cell ss:Index="5"><Data ss:Type="String">WoodDefense</Data></Cell>
  575. <Cell><Data ss:Type="String">木属性防御+{A}</Data></Cell>
  576. <Cell><Data ss:Type="String">木属性防御+{A}%</Data></Cell>
  577. <Cell><Data ss:Type="String">木属性防御:{A}</Data></Cell>
  578. <Cell><Data ss:Type="String">木属性防御:{A}%</Data></Cell>
  579. <Cell><Data ss:Type="Number">1</Data></Cell>
  580. <Cell ss:Index="17"><Data ss:Type="Number">1</Data></Cell>
  581. </Row>
  582. <Row ss:AutoFitHeight="0">
  583. <Cell><Data ss:Type="String">五行属性</Data></Cell>
  584. <Cell><Data ss:Type="Number">34</Data></Cell>
  585. <Cell><Data ss:Type="String">水属性攻击</Data></Cell>
  586. <Cell ss:Index="5"><Data ss:Type="String">WaterAttack</Data></Cell>
  587. <Cell><Data ss:Type="String">水属性攻击+{A}</Data></Cell>
  588. <Cell><Data ss:Type="String">水属性攻击+{A}%</Data></Cell>
  589. <Cell><Data ss:Type="String">水属性攻击:{A}</Data></Cell>
  590. <Cell><Data ss:Type="String">水属性攻击:{A}%</Data></Cell>
  591. <Cell><Data ss:Type="Number">1</Data></Cell>
  592. <Cell ss:Index="17"><Data ss:Type="Number">1</Data></Cell>
  593. </Row>
  594. <Row ss:AutoFitHeight="0">
  595. <Cell><Data ss:Type="String">五行属性</Data></Cell>
  596. <Cell><Data ss:Type="Number">35</Data></Cell>
  597. <Cell><Data ss:Type="String">水属性防御</Data></Cell>
  598. <Cell ss:Index="5"><Data ss:Type="String">WaterDefense</Data></Cell>
  599. <Cell><Data ss:Type="String">水属性防御+{A}</Data></Cell>
  600. <Cell><Data ss:Type="String">水属性防御+{A}%</Data></Cell>
  601. <Cell><Data ss:Type="String">水属性防御:{A}</Data></Cell>
  602. <Cell><Data ss:Type="String">水属性防御:{A}%</Data></Cell>
  603. <Cell><Data ss:Type="Number">1</Data></Cell>
  604. <Cell ss:Index="17"><Data ss:Type="Number">1</Data></Cell>
  605. </Row>
  606. <Row ss:AutoFitHeight="0">
  607. <Cell><Data ss:Type="String">五行属性</Data></Cell>
  608. <Cell><Data ss:Type="Number">36</Data></Cell>
  609. <Cell><Data ss:Type="String">火属性攻击</Data></Cell>
  610. <Cell ss:Index="5"><Data ss:Type="String">FireAttack</Data></Cell>
  611. <Cell><Data ss:Type="String">火属性攻击+{A}</Data></Cell>
  612. <Cell><Data ss:Type="String">火属性攻击+{A}%</Data></Cell>
  613. <Cell><Data ss:Type="String">火属性攻击:{A}</Data></Cell>
  614. <Cell><Data ss:Type="String">火属性攻击:{A}%</Data></Cell>
  615. <Cell><Data ss:Type="Number">1</Data></Cell>
  616. <Cell ss:Index="17"><Data ss:Type="Number">1</Data></Cell>
  617. </Row>
  618. <Row ss:AutoFitHeight="0">
  619. <Cell><Data ss:Type="String">五行属性</Data></Cell>
  620. <Cell><Data ss:Type="Number">37</Data></Cell>
  621. <Cell><Data ss:Type="String">火属性防御</Data></Cell>
  622. <Cell ss:Index="5"><Data ss:Type="String">FireDefense</Data></Cell>
  623. <Cell><Data ss:Type="String">火属性防御+{A}</Data></Cell>
  624. <Cell><Data ss:Type="String">火属性防御+{A}%</Data></Cell>
  625. <Cell><Data ss:Type="String">火属性防御:{A}</Data></Cell>
  626. <Cell><Data ss:Type="String">火属性防御:{A}%</Data></Cell>
  627. <Cell><Data ss:Type="Number">1</Data></Cell>
  628. <Cell ss:Index="17"><Data ss:Type="Number">1</Data></Cell>
  629. </Row>
  630. <Row ss:AutoFitHeight="0">
  631. <Cell><Data ss:Type="String">五行属性</Data></Cell>
  632. <Cell><Data ss:Type="Number">38</Data></Cell>
  633. <Cell><Data ss:Type="String">土属性攻击</Data></Cell>
  634. <Cell ss:Index="5"><Data ss:Type="String">SoilAttack</Data></Cell>
  635. <Cell><Data ss:Type="String">土属性攻击+{A}</Data></Cell>
  636. <Cell><Data ss:Type="String">土属性攻击+{A}%</Data></Cell>
  637. <Cell><Data ss:Type="String">土属性攻击:{A}</Data></Cell>
  638. <Cell><Data ss:Type="String">土属性攻击:{A}%</Data></Cell>
  639. <Cell><Data ss:Type="Number">1</Data></Cell>
  640. <Cell ss:Index="17"><Data ss:Type="Number">1</Data></Cell>
  641. </Row>
  642. <Row ss:AutoFitHeight="0">
  643. <Cell><Data ss:Type="String">五行属性</Data></Cell>
  644. <Cell><Data ss:Type="Number">39</Data></Cell>
  645. <Cell><Data ss:Type="String">土属性防御</Data></Cell>
  646. <Cell ss:Index="5"><Data ss:Type="String">SoilDefense</Data></Cell>
  647. <Cell><Data ss:Type="String">土属性防御+{A}</Data></Cell>
  648. <Cell><Data ss:Type="String">土属性防御+{A}%</Data></Cell>
  649. <Cell><Data ss:Type="String">土属性防御:{A}</Data></Cell>
  650. <Cell><Data ss:Type="String">土属性防御:{A}%</Data></Cell>
  651. <Cell><Data ss:Type="Number">1</Data></Cell>
  652. <Cell ss:Index="17"><Data ss:Type="Number">1</Data></Cell>
  653. </Row>
  654. <Row ss:AutoFitHeight="0">
  655. <Cell><Data ss:Type="String">高级属性</Data></Cell>
  656. <Cell><Data ss:Type="Number">40</Data></Cell>
  657. <Cell><Data ss:Type="String">妖王暴击率</Data></Cell>
  658. <Cell ss:Index="5"><Data ss:Type="String">ToBossCritRate</Data></Cell>
  659. <Cell><Data ss:Type="String">妖王暴击率+{A}</Data></Cell>
  660. <Cell><Data ss:Type="String">妖王暴击率+{A}%</Data></Cell>
  661. <Cell><Data ss:Type="String">妖王暴击率:{A}</Data></Cell>
  662. <Cell><Data ss:Type="String">妖王暴击率:{A}%</Data></Cell>
  663. <Cell><Data ss:Type="Number">1</Data></Cell>
  664. <Cell><Data ss:Type="Number">1</Data></Cell>
  665. <Cell><Data ss:Type="Number">1</Data></Cell>
  666. <Cell><Data ss:Type="Number">1</Data></Cell>
  667. <Cell ss:Index="15"><Data ss:Type="String">2,3</Data></Cell>
  668. <Cell><Data ss:Type="Number">17</Data></Cell>
  669. <Cell><Data ss:Type="Number">0.01</Data></Cell>
  670. <Cell><Data ss:Type="String">妖王就是首领级怪物,对它进行攻击时会获得额外的暴击率</Data></Cell>
  671. </Row>
  672. <Row ss:AutoFitHeight="0">
  673. <Cell><Data ss:Type="String">高级属性</Data></Cell>
  674. <Cell><Data ss:Type="Number">41</Data></Cell>
  675. <Cell><Data ss:Type="String">妖王暴击伤害</Data></Cell>
  676. <Cell ss:Index="5"><Data ss:Type="String">ToBossCritDamage</Data></Cell>
  677. <Cell><Data ss:Type="String">妖王暴击伤害+{A}</Data></Cell>
  678. <Cell><Data ss:Type="String">妖王暴击伤害+{A}%</Data></Cell>
  679. <Cell><Data ss:Type="String">妖王暴击伤害:{A}</Data></Cell>
  680. <Cell><Data ss:Type="String">妖王暴击伤害:{A}%</Data></Cell>
  681. <Cell><Data ss:Type="Number">1</Data></Cell>
  682. <Cell><Data ss:Type="Number">1</Data></Cell>
  683. <Cell><Data ss:Type="Number">1</Data></Cell>
  684. <Cell><Data ss:Type="Number">1</Data></Cell>
  685. <Cell ss:Index="15"><Data ss:Type="String">2,3</Data></Cell>
  686. <Cell><Data ss:Type="Number">18</Data></Cell>
  687. <Cell><Data ss:Type="Number">0.01</Data></Cell>
  688. <Cell><Data ss:Type="String">妖王就是首领级怪物,对它进行攻击时会造成额外的暴击伤害,让妖王死得更快</Data></Cell>
  689. </Row>
  690. <Row ss:AutoFitHeight="0">
  691. <Cell><Data ss:Type="String">神器属性</Data></Cell>
  692. <Cell><Data ss:Type="Number">42</Data></Cell>
  693. <Cell><Data ss:Type="String">金克制</Data></Cell>
  694. <Cell><Data ss:Type="String"> 启用,但在人物面板不需要显示</Data></Cell>
  695. <Cell><Data ss:Type="String">GoldRestraint</Data></Cell>
  696. <Cell><Data ss:Type="String">金克木:可对佩戴木属性灵饰的修士、木属性妖王都造成{A}%的额外伤害(若目标修士未佩戴任何灵饰,还会再增加10%的额外伤害)</Data></Cell>
  697. <Cell><Data ss:Type="String">金克木:可对佩戴木属性灵饰的修士、木属性妖王都造成{A}%的额外伤害(若目标修士未佩戴任何灵饰,还会再增加10%的额外伤害)</Data></Cell>
  698. <Cell><Data ss:Type="String">金克木:可对佩戴木属性灵饰的修士、木属性妖王都造成{A}%的额外伤害(若目标修士未佩戴任何灵饰,还会再增加10%的额外伤害)</Data></Cell>
  699. <Cell><Data ss:Type="String">金克木:可对佩戴木属性灵饰的修士、木属性妖王都造成{A}%的额外伤害(若目标修士未佩戴任何灵饰,还会再增加10%的额外伤害)</Data></Cell>
  700. <Cell><Data ss:Type="Number">1</Data></Cell>
  701. <Cell><Data ss:Type="Number">1</Data></Cell>
  702. <Cell ss:Index="17"><Data ss:Type="Number">0.01</Data></Cell>
  703. </Row>
  704. <Row ss:AutoFitHeight="0">
  705. <Cell><Data ss:Type="String">神器属性</Data></Cell>
  706. <Cell><Data ss:Type="Number">43</Data></Cell>
  707. <Cell><Data ss:Type="String">木克制</Data></Cell>
  708. <Cell><Data ss:Type="String"> 启用,但在人物面板不需要显示</Data></Cell>
  709. <Cell><Data ss:Type="String">WoodRestraint</Data></Cell>
  710. <Cell><Data ss:Type="String">木克土:可对佩戴土属性灵饰的修士、土属性妖王都造成{A}%的额外伤害(若目标修士未佩戴任何灵饰,还会再增加10%的额外伤害)</Data></Cell>
  711. <Cell><Data ss:Type="String">木克土:可对佩戴土属性灵饰的修士、土属性妖王都造成{A}%的额外伤害(若目标修士未佩戴任何灵饰,还会再增加10%的额外伤害)</Data></Cell>
  712. <Cell><Data ss:Type="String">木克土:可对佩戴土属性灵饰的修士、土属性妖王都造成{A}%的额外伤害(若目标修士未佩戴任何灵饰,还会再增加10%的额外伤害)</Data></Cell>
  713. <Cell><Data ss:Type="String">木克土:可对佩戴土属性灵饰的修士、土属性妖王都造成{A}%的额外伤害(若目标修士未佩戴任何灵饰,还会再增加10%的额外伤害)</Data></Cell>
  714. <Cell><Data ss:Type="Number">1</Data></Cell>
  715. <Cell><Data ss:Type="Number">1</Data></Cell>
  716. <Cell ss:Index="17"><Data ss:Type="Number">0.01</Data></Cell>
  717. </Row>
  718. <Row ss:AutoFitHeight="0">
  719. <Cell><Data ss:Type="String">神器属性</Data></Cell>
  720. <Cell><Data ss:Type="Number">44</Data></Cell>
  721. <Cell><Data ss:Type="String">水克制</Data></Cell>
  722. <Cell><Data ss:Type="String"> 启用,但在人物面板不需要显示</Data></Cell>
  723. <Cell><Data ss:Type="String">WaterRestraint</Data></Cell>
  724. <Cell><Data ss:Type="String">水克火:可对佩戴火属性灵饰的修士、火属性妖王都造成{A}%的额外伤害(若目标修士未佩戴任何灵饰,还会再增加10%的额外伤害)</Data></Cell>
  725. <Cell><Data ss:Type="String">水克火:可对佩戴火属性灵饰的修士、火属性妖王都造成{A}%的额外伤害(若目标修士未佩戴任何灵饰,还会再增加10%的额外伤害)</Data></Cell>
  726. <Cell><Data ss:Type="String">水克火:可对佩戴火属性灵饰的修士、火属性妖王都造成{A}%的额外伤害(若目标修士未佩戴任何灵饰,还会再增加10%的额外伤害)</Data></Cell>
  727. <Cell><Data ss:Type="String">水克火:可对佩戴火属性灵饰的修士、火属性妖王都造成{A}%的额外伤害(若目标修士未佩戴任何灵饰,还会再增加10%的额外伤害)</Data></Cell>
  728. <Cell><Data ss:Type="Number">1</Data></Cell>
  729. <Cell><Data ss:Type="Number">1</Data></Cell>
  730. <Cell ss:Index="17"><Data ss:Type="Number">0.01</Data></Cell>
  731. </Row>
  732. <Row ss:AutoFitHeight="0">
  733. <Cell><Data ss:Type="String">神器属性</Data></Cell>
  734. <Cell><Data ss:Type="Number">45</Data></Cell>
  735. <Cell><Data ss:Type="String">火克制</Data></Cell>
  736. <Cell><Data ss:Type="String"> 启用,但在人物面板不需要显示</Data></Cell>
  737. <Cell><Data ss:Type="String">FireRestraint</Data></Cell>
  738. <Cell><Data ss:Type="String">火克金:可对佩戴金属性灵饰的修士、金属性妖王都造成{A}%的额外伤害(若目标修士未佩戴任何灵饰,还会再增加10%的额外伤害)</Data></Cell>
  739. <Cell><Data ss:Type="String">火克金:可对佩戴金属性灵饰的修士、金属性妖王都造成{A}%的额外伤害(若目标修士未佩戴任何灵饰,还会再增加10%的额外伤害)</Data></Cell>
  740. <Cell><Data ss:Type="String">火克金:可对佩戴金属性灵饰的修士、金属性妖王都造成{A}%的额外伤害(若目标修士未佩戴任何灵饰,还会再增加10%的额外伤害)</Data></Cell>
  741. <Cell><Data ss:Type="String">火克金:可对佩戴金属性灵饰的修士、金属性妖王都造成{A}%的额外伤害(若目标修士未佩戴任何灵饰,还会再增加10%的额外伤害)</Data></Cell>
  742. <Cell><Data ss:Type="Number">1</Data></Cell>
  743. <Cell><Data ss:Type="Number">1</Data></Cell>
  744. <Cell ss:Index="17"><Data ss:Type="Number">0.01</Data></Cell>
  745. </Row>
  746. <Row ss:AutoFitHeight="0">
  747. <Cell><Data ss:Type="String">神器属性</Data></Cell>
  748. <Cell><Data ss:Type="Number">46</Data></Cell>
  749. <Cell><Data ss:Type="String">土克制</Data></Cell>
  750. <Cell><Data ss:Type="String"> 启用,但在人物面板不需要显示</Data></Cell>
  751. <Cell><Data ss:Type="String">SoilRestraint</Data></Cell>
  752. <Cell><Data ss:Type="String">土克水:可对佩戴水属性灵饰的修士、水属性妖王都造成{A}%的额外伤害(若目标修士未佩戴任何灵饰,还会再增加10%的额外伤害)</Data></Cell>
  753. <Cell><Data ss:Type="String">土克水:可对佩戴水属性灵饰的修士、水属性妖王都造成{A}%的额外伤害(若目标修士未佩戴任何灵饰,还会再增加10%的额外伤害)</Data></Cell>
  754. <Cell><Data ss:Type="String">土克水:可对佩戴水属性灵饰的修士、水属性妖王都造成{A}%的额外伤害(若目标修士未佩戴任何灵饰,还会再增加10%的额外伤害)</Data></Cell>
  755. <Cell><Data ss:Type="String">土克水:可对佩戴水属性灵饰的修士、水属性妖王都造成{A}%的额外伤害(若目标修士未佩戴任何灵饰,还会再增加10%的额外伤害)</Data></Cell>
  756. <Cell><Data ss:Type="Number">1</Data></Cell>
  757. <Cell><Data ss:Type="Number">1</Data></Cell>
  758. <Cell ss:Index="17"><Data ss:Type="Number">0.01</Data></Cell>
  759. </Row>
  760. <Row ss:AutoFitHeight="0">
  761. <Cell><Data ss:Type="String">神器属性</Data></Cell>
  762. <Cell><Data ss:Type="Number">47</Data></Cell>
  763. <Cell><Data ss:Type="String">金抵御</Data></Cell>
  764. <Cell><Data ss:Type="String"> 启用,但在人物面板不需要显示</Data></Cell>
  765. <Cell><Data ss:Type="String">GoldResist</Data></Cell>
  766. <Cell><Data ss:Type="String">金克木:可减免佩戴木属性神兵修士,对己方造成的{A}%最终伤害(若目标修士未佩戴任何神兵,还会再增加10%的伤害减免)</Data></Cell>
  767. <Cell><Data ss:Type="String">金克木:可减免佩戴木属性神兵修士,对己方造成的{A}%最终伤害(若目标修士未佩戴任何神兵,还会再增加10%的伤害减免)</Data></Cell>
  768. <Cell><Data ss:Type="String">金克木:可减免佩戴木属性神兵修士,对己方造成的{A}%最终伤害(若目标修士未佩戴任何神兵,还会再增加10%的伤害减免)</Data></Cell>
  769. <Cell><Data ss:Type="String">金克木:可减免佩戴木属性神兵修士,对己方造成的{A}%最终伤害(若目标修士未佩戴任何神兵,还会再增加10%的伤害减免)</Data></Cell>
  770. <Cell><Data ss:Type="Number">1</Data></Cell>
  771. <Cell><Data ss:Type="Number">1</Data></Cell>
  772. <Cell ss:Index="17"><Data ss:Type="Number">0.01</Data></Cell>
  773. </Row>
  774. <Row ss:AutoFitHeight="0">
  775. <Cell><Data ss:Type="String">神器属性</Data></Cell>
  776. <Cell><Data ss:Type="Number">48</Data></Cell>
  777. <Cell><Data ss:Type="String">木抵御</Data></Cell>
  778. <Cell><Data ss:Type="String"> 启用,但在人物面板不需要显示</Data></Cell>
  779. <Cell><Data ss:Type="String">WoodResist</Data></Cell>
  780. <Cell><Data ss:Type="String">木克土:可减免佩戴土属性神兵修士,对己方造成的{A}%最终伤害(若目标修士未佩戴任何神兵,还会再增加10%的伤害减免)</Data></Cell>
  781. <Cell><Data ss:Type="String">木克土:可减免佩戴土属性神兵修士,对己方造成的{A}%最终伤害(若目标修士未佩戴任何神兵,还会再增加10%的伤害减免)</Data></Cell>
  782. <Cell><Data ss:Type="String">木克土:可减免佩戴土属性神兵修士,对己方造成的{A}%最终伤害(若目标修士未佩戴任何神兵,还会再增加10%的伤害减免)</Data></Cell>
  783. <Cell><Data ss:Type="String">木克土:可减免佩戴土属性神兵修士,对己方造成的{A}%最终伤害(若目标修士未佩戴任何神兵,还会再增加10%的伤害减免)</Data></Cell>
  784. <Cell><Data ss:Type="Number">1</Data></Cell>
  785. <Cell><Data ss:Type="Number">1</Data></Cell>
  786. <Cell ss:Index="17"><Data ss:Type="Number">0.01</Data></Cell>
  787. </Row>
  788. <Row ss:AutoFitHeight="0">
  789. <Cell><Data ss:Type="String">神器属性</Data></Cell>
  790. <Cell><Data ss:Type="Number">49</Data></Cell>
  791. <Cell><Data ss:Type="String">水抵御</Data></Cell>
  792. <Cell><Data ss:Type="String"> 启用,但在人物面板不需要显示</Data></Cell>
  793. <Cell><Data ss:Type="String">WaterResist</Data></Cell>
  794. <Cell><Data ss:Type="String">水克火:可减免佩戴火属性神兵修士,对己方造成的{A}%最终伤害(若目标修士未佩戴任何神兵,还会再增加10%的伤害减免)</Data></Cell>
  795. <Cell><Data ss:Type="String">水克火:可减免佩戴火属性神兵修士,对己方造成的{A}%最终伤害(若目标修士未佩戴任何神兵,还会再增加10%的伤害减免)</Data></Cell>
  796. <Cell><Data ss:Type="String">水克火:可减免佩戴火属性神兵修士,对己方造成的{A}%最终伤害(若目标修士未佩戴任何神兵,还会再增加10%的伤害减免)</Data></Cell>
  797. <Cell><Data ss:Type="String">水克火:可减免佩戴火属性神兵修士,对己方造成的{A}%最终伤害(若目标修士未佩戴任何神兵,还会再增加10%的伤害减免)</Data></Cell>
  798. <Cell><Data ss:Type="Number">1</Data></Cell>
  799. <Cell><Data ss:Type="Number">1</Data></Cell>
  800. <Cell ss:Index="17"><Data ss:Type="Number">0.01</Data></Cell>
  801. </Row>
  802. <Row ss:AutoFitHeight="0">
  803. <Cell><Data ss:Type="String">神器属性</Data></Cell>
  804. <Cell><Data ss:Type="Number">50</Data></Cell>
  805. <Cell><Data ss:Type="String">火抵御</Data></Cell>
  806. <Cell><Data ss:Type="String"> 启用,但在人物面板不需要显示</Data></Cell>
  807. <Cell><Data ss:Type="String">FireResist</Data></Cell>
  808. <Cell><Data ss:Type="String">火克金:可减免佩戴金属性神兵修士,对己方造成的{A}%最终伤害(若目标修士未佩戴任何神兵,还会再增加10%的伤害减免)</Data></Cell>
  809. <Cell><Data ss:Type="String">火克金:可减免佩戴金属性神兵修士,对己方造成的{A}%最终伤害(若目标修士未佩戴任何神兵,还会再增加10%的伤害减免)</Data></Cell>
  810. <Cell><Data ss:Type="String">火克金:可减免佩戴金属性神兵修士,对己方造成的{A}%最终伤害(若目标修士未佩戴任何神兵,还会再增加10%的伤害减免)</Data></Cell>
  811. <Cell><Data ss:Type="String">火克金:可减免佩戴金属性神兵修士,对己方造成的{A}%最终伤害(若目标修士未佩戴任何神兵,还会再增加10%的伤害减免)</Data></Cell>
  812. <Cell><Data ss:Type="Number">1</Data></Cell>
  813. <Cell><Data ss:Type="Number">1</Data></Cell>
  814. <Cell ss:Index="17"><Data ss:Type="Number">0.01</Data></Cell>
  815. </Row>
  816. <Row ss:AutoFitHeight="0">
  817. <Cell><Data ss:Type="String">神器属性</Data></Cell>
  818. <Cell><Data ss:Type="Number">51</Data></Cell>
  819. <Cell><Data ss:Type="String">土抵御</Data></Cell>
  820. <Cell><Data ss:Type="String"> 启用,但在人物面板不需要显示</Data></Cell>
  821. <Cell><Data ss:Type="String">SoilResist</Data></Cell>
  822. <Cell><Data ss:Type="String">土克水:可减免佩戴水属性神兵修士,对己方造成的{A}%最终伤害(若目标修士未佩戴任何神兵,还会再增加10%的伤害减免)</Data></Cell>
  823. <Cell><Data ss:Type="String">土克水:可减免佩戴水属性神兵修士,对己方造成的{A}%最终伤害(若目标修士未佩戴任何神兵,还会再增加10%的伤害减免)</Data></Cell>
  824. <Cell><Data ss:Type="String">土克水:可减免佩戴水属性神兵修士,对己方造成的{A}%最终伤害(若目标修士未佩戴任何神兵,还会再增加10%的伤害减免)</Data></Cell>
  825. <Cell><Data ss:Type="String">土克水:可减免佩戴水属性神兵修士,对己方造成的{A}%最终伤害(若目标修士未佩戴任何神兵,还会再增加10%的伤害减免)</Data></Cell>
  826. <Cell><Data ss:Type="Number">1</Data></Cell>
  827. <Cell><Data ss:Type="Number">1</Data></Cell>
  828. <Cell ss:Index="17"><Data ss:Type="Number">0.01</Data></Cell>
  829. </Row>
  830. <Row ss:AutoFitHeight="0">
  831. <Cell ss:Index="2"><Data ss:Type="Number">52</Data></Cell>
  832. <Cell><Data ss:Type="String">杀意值</Data></Cell>
  833. <Cell><Data ss:Type="String"> 启用,但在人物面板不需要显示</Data></Cell>
  834. <Cell><Data ss:Type="String">PvpKillValue</Data></Cell>
  835. <Cell><Data ss:Type="String">杀意值+{A}</Data></Cell>
  836. <Cell><Data ss:Type="String">杀意值+{A}%</Data></Cell>
  837. <Cell><Data ss:Type="String">杀意值:{A}</Data></Cell>
  838. <Cell><Data ss:Type="String">杀意值:{A}%</Data></Cell>
  839. <Cell><Data ss:Type="Number">1</Data></Cell>
  840. <Cell><Data ss:Type="Number">1</Data></Cell>
  841. <Cell ss:Index="17"><Data ss:Type="Number">1</Data></Cell>
  842. </Row>
  843. <Row ss:AutoFitHeight="0">
  844. <Cell><Data ss:Type="String">高级属性</Data></Cell>
  845. <Cell><Data ss:Type="Number">53</Data></Cell>
  846. <Cell><Data ss:Type="String">妖气等级</Data></Cell>
  847. <Cell ss:Index="5"><Data ss:Type="String">YaoQiLevel</Data></Cell>
  848. <Cell><Data ss:Type="String">妖气等级+{A}</Data></Cell>
  849. <Cell><Data ss:Type="String">妖气等级+{A}%</Data></Cell>
  850. <Cell><Data ss:Type="String">妖气等级:{A}</Data></Cell>
  851. <Cell><Data ss:Type="String">妖气等级:{A}%</Data></Cell>
  852. <Cell><Data ss:Type="Number">1</Data></Cell>
  853. <Cell><Data ss:Type="Number">1</Data></Cell>
  854. <Cell ss:Index="17"><Data ss:Type="Number">1</Data></Cell>
  855. </Row>
  856. <Row ss:AutoFitHeight="0">
  857. <Cell><Data ss:Type="String">高级属性</Data></Cell>
  858. <Cell><Data ss:Type="Number">54</Data></Cell>
  859. <Cell><Data ss:Type="String">普攻吸血</Data></Cell>
  860. <Cell ss:Index="5"><Data ss:Type="String">NormalAtkLeech</Data></Cell>
  861. <Cell><Data ss:Type="String">普攻吸血+{A}</Data></Cell>
  862. <Cell><Data ss:Type="String">普攻吸血+{A}%</Data></Cell>
  863. <Cell><Data ss:Type="String">普攻吸血:{A}</Data></Cell>
  864. <Cell><Data ss:Type="String">普攻吸血:{A}%</Data></Cell>
  865. <Cell><Data ss:Type="Number">1</Data></Cell>
  866. <Cell><Data ss:Type="Number">1</Data></Cell>
  867. <Cell ss:Index="17"><Data ss:Type="Number">0.01</Data></Cell>
  868. </Row>
  869. <Row ss:AutoFitHeight="0">
  870. <Cell><Data ss:Type="String">高级属性</Data></Cell>
  871. <Cell><Data ss:Type="Number">55</Data></Cell>
  872. <Cell><Data ss:Type="String">技能吸血</Data></Cell>
  873. <Cell ss:Index="5"><Data ss:Type="String">ActiveAtkLeech</Data></Cell>
  874. <Cell><Data ss:Type="String">技能吸血+{A}%</Data></Cell>
  875. <Cell><Data ss:Type="String">技能吸血+{A}%</Data></Cell>
  876. <Cell><Data ss:Type="String">技能吸血:{A}%</Data></Cell>
  877. <Cell><Data ss:Type="String">技能吸血:{A}%</Data></Cell>
  878. <Cell><Data ss:Type="Number">1</Data></Cell>
  879. <Cell><Data ss:Type="Number">1</Data></Cell>
  880. <Cell ss:Index="17"><Data ss:Type="Number">0.01</Data></Cell>
  881. </Row>
  882. <Row ss:AutoFitHeight="0">
  883. <Cell><Data ss:Type="String">五行属性</Data></Cell>
  884. <Cell><Data ss:Type="Number">56</Data></Cell>
  885. <Cell><Data ss:Type="String">神器主属性加成</Data></Cell>
  886. <Cell ss:Index="5"><Data ss:Type="String">ArtifactMainPer</Data></Cell>
  887. <Cell><Data ss:Type="String">神器主属性加成+{A}</Data></Cell>
  888. <Cell><Data ss:Type="String">神器主属性加成+{A}%</Data></Cell>
  889. <Cell><Data ss:Type="String">神器主属性加成:{A}</Data></Cell>
  890. <Cell><Data ss:Type="String">神器主属性加成:{A}%</Data></Cell>
  891. <Cell><Data ss:Type="Number">1</Data></Cell>
  892. <Cell><Data ss:Type="Number">1</Data></Cell>
  893. <Cell ss:Index="17"><Data ss:Type="Number">0.01</Data></Cell>
  894. </Row>
  895. <Row ss:AutoFitHeight="0">
  896. <Cell><Data ss:Type="String">高级属性</Data></Cell>
  897. <Cell><Data ss:Type="Number">57</Data></Cell>
  898. <Cell><Data ss:Type="String">妖兽增伤</Data></Cell>
  899. <Cell><Data ss:Type="String">PVE增伤</Data></Cell>
  900. <Cell><Data ss:Type="String">FieldBossDamageAdd</Data></Cell>
  901. <Cell><Data ss:Type="String">妖兽增伤+{A}</Data></Cell>
  902. <Cell><Data ss:Type="String">妖兽增伤+{A}%</Data></Cell>
  903. <Cell><Data ss:Type="String">妖兽增伤:{A}</Data></Cell>
  904. <Cell><Data ss:Type="String">妖兽增伤:{A}%</Data></Cell>
  905. <Cell><Data ss:Type="Number">1</Data></Cell>
  906. <Cell><Data ss:Type="Number">1</Data></Cell>
  907. <Cell><Data ss:Type="Number">1</Data></Cell>
  908. <Cell><Data ss:Type="Number">1</Data></Cell>
  909. <Cell ss:Index="15"><Data ss:Type="String">2,3</Data></Cell>
  910. <Cell><Data ss:Type="Number">15</Data></Cell>
  911. <Cell><Data ss:Type="Number">0.01</Data></Cell>
  912. <Cell><Data ss:Type="String">百分比提高对所有怪物造成的伤害</Data></Cell>
  913. </Row>
  914. <Row ss:AutoFitHeight="0">
  915. <Cell><Data ss:Type="String">高级属性</Data></Cell>
  916. <Cell><Data ss:Type="Number">58</Data></Cell>
  917. <Cell><Data ss:Type="String">妖兽免伤</Data></Cell>
  918. <Cell><Data ss:Type="String">PVE免伤</Data></Cell>
  919. <Cell><Data ss:Type="String">DungeonMonsterDamageAdd</Data></Cell>
  920. <Cell><Data ss:Type="String">妖兽免伤+{A}</Data></Cell>
  921. <Cell><Data ss:Type="String">妖兽免伤+{A}%</Data></Cell>
  922. <Cell><Data ss:Type="String">妖兽免伤:{A}</Data></Cell>
  923. <Cell><Data ss:Type="String">妖兽免伤:{A}%</Data></Cell>
  924. <Cell><Data ss:Type="Number">1</Data></Cell>
  925. <Cell><Data ss:Type="Number">1</Data></Cell>
  926. <Cell><Data ss:Type="Number">1</Data></Cell>
  927. <Cell><Data ss:Type="Number">1</Data></Cell>
  928. <Cell ss:Index="15"><Data ss:Type="String">2,3</Data></Cell>
  929. <Cell><Data ss:Type="Number">16</Data></Cell>
  930. <Cell><Data ss:Type="Number">0.01</Data></Cell>
  931. <Cell><Data ss:Type="String">百分比减少所有怪物对角色造成的伤害</Data></Cell>
  932. </Row>
  933. <Row ss:AutoFitHeight="0">
  934. <Cell><Data ss:Type="String">高级属性</Data></Cell>
  935. <Cell><Data ss:Type="Number">59</Data></Cell>
  936. <Cell><Data ss:Type="String">杀意等级</Data></Cell>
  937. <Cell ss:Index="5"><Data ss:Type="String">PvpKillLevel</Data></Cell>
  938. <Cell><Data ss:Type="String">杀意等级+{A}</Data></Cell>
  939. <Cell><Data ss:Type="String">杀意等级+{A}%</Data></Cell>
  940. <Cell><Data ss:Type="String">杀意等级:{A}</Data></Cell>
  941. <Cell><Data ss:Type="String">杀意等级:{A}%</Data></Cell>
  942. <Cell><Data ss:Type="Number">1</Data></Cell>
  943. <Cell><Data ss:Type="Number">1</Data></Cell>
  944. <Cell ss:Index="17"><Data ss:Type="Number">1</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B>单中山:&#10;这里显示对应的杀意等级名称。&#10;比如 一阶杀意</B></ss:Data></Comment></Cell>
  945. </Row>
  946. <Row ss:AutoFitHeight="0">
  947. <Cell><Data ss:Type="String">高级属性</Data></Cell>
  948. <Cell><Data ss:Type="Number">60</Data></Cell>
  949. <Cell><Data ss:Type="String">七杀克制</Data></Cell>
  950. <Cell><Data ss:Type="String">对怪物命格为七杀的伤害提升</Data></Cell>
  951. <Cell><Data ss:Type="String">MonsterRestraint1</Data></Cell>
  952. <Cell><Data ss:Type="String">七杀命格伤害增益+{A}</Data></Cell>
  953. <Cell><Data ss:Type="String">七杀命格伤害增益+{A}%</Data></Cell>
  954. <Cell><Data ss:Type="String">七杀命格伤害增益:{A}</Data></Cell>
  955. <Cell><Data ss:Type="String">七杀命格伤害增益:{A}%</Data></Cell>
  956. <Cell><Data ss:Type="Number">1</Data></Cell>
  957. <Cell><Data ss:Type="Number">1</Data></Cell>
  958. <Cell ss:Index="17"><Data ss:Type="Number">0.01</Data></Cell>
  959. <Cell><Data ss:Type="String">对怪物命格为七杀的伤害提升</Data></Cell>
  960. </Row>
  961. <Row ss:AutoFitHeight="0">
  962. <Cell><Data ss:Type="String">高级属性</Data></Cell>
  963. <Cell><Data ss:Type="Number">61</Data></Cell>
  964. <Cell><Data ss:Type="String">离明克制</Data></Cell>
  965. <Cell><Data ss:Type="String">对怪物命格为离明的伤害提升</Data></Cell>
  966. <Cell><Data ss:Type="String">MonsterRestraint2</Data></Cell>
  967. <Cell><Data ss:Type="String">离明命格伤害增益+{A}</Data></Cell>
  968. <Cell><Data ss:Type="String">离明命格伤害增益+{A}%</Data></Cell>
  969. <Cell><Data ss:Type="String">离明命格伤害增益:{A}</Data></Cell>
  970. <Cell><Data ss:Type="String">离明命格伤害增益:{A}%</Data></Cell>
  971. <Cell><Data ss:Type="Number">1</Data></Cell>
  972. <Cell><Data ss:Type="Number">1</Data></Cell>
  973. <Cell ss:Index="17"><Data ss:Type="Number">0.01</Data></Cell>
  974. <Cell><Data ss:Type="String">对怪物命格为离明的伤害提升</Data></Cell>
  975. </Row>
  976. <Row ss:AutoFitHeight="0">
  977. <Cell><Data ss:Type="String">高级属性</Data></Cell>
  978. <Cell><Data ss:Type="Number">62</Data></Cell>
  979. <Cell><Data ss:Type="String">夜耀克制</Data></Cell>
  980. <Cell><Data ss:Type="String">对怪物命格为夜耀的伤害提升</Data></Cell>
  981. <Cell><Data ss:Type="String">MonsterRestraint3</Data></Cell>
  982. <Cell><Data ss:Type="String">夜耀命格伤害增益+{A}</Data></Cell>
  983. <Cell><Data ss:Type="String">夜耀命格伤害增益+{A}%</Data></Cell>
  984. <Cell><Data ss:Type="String">夜耀命格伤害增益:{A}</Data></Cell>
  985. <Cell><Data ss:Type="String">夜耀命格伤害增益:{A}%</Data></Cell>
  986. <Cell><Data ss:Type="Number">1</Data></Cell>
  987. <Cell><Data ss:Type="Number">1</Data></Cell>
  988. <Cell ss:Index="17"><Data ss:Type="Number">0.01</Data></Cell>
  989. <Cell><Data ss:Type="String">对怪物命格为夜耀的伤害提升</Data></Cell>
  990. </Row>
  991. <Row ss:AutoFitHeight="0">
  992. <Cell><Data ss:Type="String">高级属性</Data></Cell>
  993. <Cell><Data ss:Type="Number">63</Data></Cell>
  994. <Cell><Data ss:Type="String">昌曲克制</Data></Cell>
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  1275. <Cell><Data ss:Type="String">灵慧资质+{A}</Data></Cell>
  1276. <Cell><Data ss:Type="String">灵慧资质+{A}</Data></Cell>
  1277. <Cell><Data ss:Type="String">灵慧资质+{A}</Data></Cell>
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  1281. <Cell><Data ss:Type="String">模拟属性</Data></Cell>
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  1283. <Cell><Data ss:Type="String">会心资质</Data></Cell>
  1284. <Cell ss:Index="5"><Data ss:Type="String">HuiXinTalent</Data></Cell>
  1285. <Cell><Data ss:Type="String">会心资质+{A}</Data></Cell>
  1286. <Cell><Data ss:Type="String">会心资质+{A}</Data></Cell>
  1287. <Cell><Data ss:Type="String">会心资质+{A}</Data></Cell>
  1288. <Cell><Data ss:Type="String">会心资质+{A}</Data></Cell>
  1289. <Cell><Data ss:Type="Number">1</Data></Cell>
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  1291. <Row ss:AutoFitHeight="0">
  1292. <Cell><Data ss:Type="String">模拟属性</Data></Cell>
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  1294. <Cell><Data ss:Type="String">御守资质</Data></Cell>
  1295. <Cell ss:Index="5"><Data ss:Type="String">YuShouTalent</Data></Cell>
  1296. <Cell><Data ss:Type="String">御守资质+{A}</Data></Cell>
  1297. <Cell><Data ss:Type="String">御守资质+{A}</Data></Cell>
  1298. <Cell><Data ss:Type="String">御守资质+{A}</Data></Cell>
  1299. <Cell><Data ss:Type="String">御守资质+{A}</Data></Cell>
  1300. <Cell><Data ss:Type="Number">1</Data></Cell>
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  1302. <Row ss:AutoFitHeight="0">
  1303. <Cell><Data ss:Type="String">模拟属性</Data></Cell>
  1304. <Cell><Data ss:Type="Number">10003</Data></Cell>
  1305. <Cell><Data ss:Type="String">气血资质</Data></Cell>
  1306. <Cell ss:Index="5"><Data ss:Type="String">QiXueTalent</Data></Cell>
  1307. <Cell><Data ss:Type="String">气血资质+{A}</Data></Cell>
  1308. <Cell><Data ss:Type="String">气血资质+{A}</Data></Cell>
  1309. <Cell><Data ss:Type="String">气血资质+{A}</Data></Cell>
  1310. <Cell><Data ss:Type="String">气血资质+{A}</Data></Cell>
  1311. <Cell><Data ss:Type="Number">1</Data></Cell>
  1312. </Row>
  1313. <Row ss:AutoFitHeight="0">
  1314. <Cell><Data ss:Type="String">模拟属性</Data></Cell>
  1315. <Cell><Data ss:Type="Number">10004</Data></Cell>
  1316. <Cell><Data ss:Type="String">破势资质</Data></Cell>
  1317. <Cell ss:Index="5"><Data ss:Type="String">PoShiTalent</Data></Cell>
  1318. <Cell><Data ss:Type="String">破势资质+{A}</Data></Cell>
  1319. <Cell><Data ss:Type="String">破势资质+{A}</Data></Cell>
  1320. <Cell><Data ss:Type="String">破势资质+{A}</Data></Cell>
  1321. <Cell><Data ss:Type="String">破势资质+{A}</Data></Cell>
  1322. <Cell><Data ss:Type="Number">1</Data></Cell>
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  1324. <Row ss:AutoFitHeight="0">
  1325. <Cell><Data ss:Type="String">模拟属性</Data></Cell>
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  1327. <Cell><Data ss:Type="String">命格伤害</Data></Cell>
  1328. <Cell ss:Index="5"><Data ss:Type="String">MinggeDamage</Data></Cell>
  1329. <Cell><Data ss:Type="String">命格伤害+{A}%</Data></Cell>
  1330. <Cell><Data ss:Type="String">命格伤害+{A}%</Data></Cell>
  1331. <Cell><Data ss:Type="String">命格伤害+{A}%</Data></Cell>
  1332. <Cell><Data ss:Type="String">命格伤害+{A}%</Data></Cell>
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  1334. <Cell><Data ss:Type="Number">1</Data></Cell>
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  1336. <Row ss:AutoFitHeight="0">
  1337. <Cell><Data ss:Type="String">模拟属性</Data></Cell>
  1338. <Cell><Data ss:Type="Number">10006</Data></Cell>
  1339. <Cell><Data ss:Type="String">穿戴统御</Data></Cell>
  1340. <Cell ss:Index="5"><Data ss:Type="String">LeaderShip</Data></Cell>
  1341. <Cell><Data ss:Type="String">穿戴统御力-{A}</Data></Cell>
  1342. <Cell><Data ss:Type="String">穿戴统御力-{A}</Data></Cell>
  1343. <Cell><Data ss:Type="String">穿戴统御力-{A}</Data></Cell>
  1344. <Cell><Data ss:Type="String">穿戴统御力-{A}</Data></Cell>
  1345. <Cell><Data ss:Type="Number">1</Data></Cell>
  1346. </Row>
  1347. <Row ss:AutoFitHeight="0">
  1348. <Cell><Data ss:Type="String">模拟属性</Data></Cell>
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  1350. <Cell><Data ss:Type="String">妖技概率</Data></Cell>
  1351. <Cell ss:Index="5"><Data ss:Type="String">YaoLingPro</Data></Cell>
  1352. <Cell><Data ss:Type="String">妖技概率+{A}%</Data></Cell>
  1353. <Cell><Data ss:Type="String">妖技概率+{A}%</Data></Cell>
  1354. <Cell><Data ss:Type="String">妖技概率+{A}%</Data></Cell>
  1355. <Cell><Data ss:Type="String">妖技概率+{A}%</Data></Cell>
  1356. <Cell><Data ss:Type="Number">1</Data></Cell>
  1357. <Cell><Data ss:Type="Number">1</Data></Cell>
  1358. </Row>
  1359. <Row ss:AutoFitHeight="0">
  1360. <Cell><Data ss:Type="String">模拟属性</Data></Cell>
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  1362. <Cell><Data ss:Type="String">妖技等级</Data></Cell>
  1363. <Cell ss:Index="5"><Data ss:Type="String">YaoLingSkill</Data></Cell>
  1364. <Cell><Data ss:Type="String">妖技等级+{A}</Data></Cell>
  1365. <Cell><Data ss:Type="String">妖技等级+{A}</Data></Cell>
  1366. <Cell><Data ss:Type="String">妖技等级+{A}</Data></Cell>
  1367. <Cell><Data ss:Type="String">妖技等级+{A}</Data></Cell>
  1368. <Cell><Data ss:Type="Number">1</Data></Cell>
  1369. </Row>
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  1372. </WorksheetOptions>
  1373. </Worksheet>
  1374. <Worksheet ss:Name="BuffSkill">
  1375. <Table ss:ExpandedColumnCount="14" x:FullColumns="1"
  1376. x:FullRows="1" ss:DefaultColumnWidth="54" ss:DefaultRowHeight="13.5">
  1377. <Row ss:AutoFitHeight="0">
  1378. <Cell><Data ss:Type="String">状态ID</Data></Cell>
  1379. <Cell><Data ss:Type="String">效果名称</Data></Cell>
  1380. <Cell><Data ss:Type="String">效果描述</Data></Cell>
  1381. <Cell><Data ss:Type="String">触发概率</Data><Comment ss:Author="YLMFENG"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B>YLMFENG:</B>&#10;万分比概率</ss:Data></Comment></Cell>
  1382. <Cell><Data ss:Type="String">内置CD</Data></Cell>
  1383. <Cell><Data ss:Type="String">持续时长</Data></Cell>
  1384. <Cell><Data ss:Type="String">最小值</Data></Cell>
  1385. <Cell><Data ss:Type="String">最大值</Data></Cell>
  1386. <Cell><Data ss:Type="String">值是否百分比格式化</Data><Comment ss:Author="YLMFENG"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B>YLMFENG:</B>&#10;0:数值&#10;1:百分比</ss:Data></Comment></Cell>
  1387. <Cell><Data ss:Type="String">最多可叠加次数</Data></Cell>
  1388. <Cell><Data ss:Type="String">图标</Data></Cell>
  1389. <Cell><Data ss:Type="String">备注</Data></Cell>
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  1391. <Row ss:AutoFitHeight="0">
  1392. <Cell><Data ss:Type="String">BuffID</Data></Cell>
  1393. <Cell><Data ss:Type="String">EffectName</Data></Cell>
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  1396. <Cell><Data ss:Type="String">ColdTime</Data></Cell>
  1397. <Cell><Data ss:Type="String">Time</Data></Cell>
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  1399. <Cell><Data ss:Type="String">Max</Data></Cell>
  1400. <Cell><Data ss:Type="String">isFormat</Data></Cell>
  1401. <Cell><Data ss:Type="String">Repeat</Data></Cell>
  1402. <Cell><Data ss:Type="String">BuffIcon</Data></Cell>
  1403. <Cell><Data ss:Type="String">@Remark</Data></Cell>
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  1410. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1411. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1412. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1413. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1414. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1415. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1416. <Cell><Data ss:Type="String">STRING</Data></Cell>
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  1418. <Row ss:AutoFitHeight="0">
  1419. <Cell><Data ss:Type="Number">91001</Data></Cell>
  1420. <Cell><Data ss:Type="String">攻击提高</Data></Cell>
  1421. <Cell><Data ss:Type="String">命中敌人时,有15%几率使攻击增加100-150,持续5秒。这个效果每60秒内只能触发1次。</Data></Cell>
  1422. <Cell><Data ss:Type="Number">1500</Data></Cell>
  1423. <Cell><Data ss:Type="Number">60000</Data></Cell>
  1424. <Cell><Data ss:Type="Number">5000</Data></Cell>
  1425. <Cell><Data ss:Type="Number">100</Data></Cell>
  1426. <Cell><Data ss:Type="Number">150</Data></Cell>
  1427. <Cell><Data ss:Type="Number">0</Data></Cell>
  1428. <Cell><Data ss:Type="Number">0</Data></Cell>
  1429. <Cell ss:Index="12"><Data ss:Type="String">触发这个效果后,buff存在期间不再重复计算。CD是buff冷却时间,从触发开始计时。</Data></Cell>
  1430. </Row>
  1431. <Row ss:AutoFitHeight="0">
  1432. <Cell><Data ss:Type="Number">91002</Data></Cell>
  1433. <Cell><Data ss:Type="String">提高攻击</Data></Cell>
  1434. <Cell><Data ss:Type="String">命中敌人时,有15%几率使攻击提高30%,持续5秒。这个效果每60秒内只能触发1次。</Data></Cell>
  1435. <Cell><Data ss:Type="Number">1500</Data></Cell>
  1436. <Cell><Data ss:Type="Number">60000</Data></Cell>
  1437. <Cell><Data ss:Type="Number">5000</Data></Cell>
  1438. <Cell><Data ss:Type="Number">3000</Data></Cell>
  1439. <Cell ss:Index="9"><Data ss:Type="Number">1</Data></Cell>
  1440. <Cell><Data ss:Type="Number">0</Data></Cell>
  1441. <Cell ss:Index="12"><Data ss:Type="String">触发这个效果后,buff存在期间不再重复计算。CD是buff冷却时间,从触发开始计时。</Data></Cell>
  1442. </Row>
  1443. <Row ss:AutoFitHeight="0">
  1444. <Cell><Data ss:Type="Number">91003</Data></Cell>
  1445. <Cell><Data ss:Type="String">攻击提高</Data></Cell>
  1446. <Cell><Data ss:Type="String">命中敌人时,有15%几率使攻击增加100-150,持续5秒。这个效果每60秒内只能触发1次。</Data></Cell>
  1447. <Cell><Data ss:Type="Number">1500</Data></Cell>
  1448. <Cell><Data ss:Type="Number">60000</Data></Cell>
  1449. <Cell><Data ss:Type="Number">5000</Data></Cell>
  1450. <Cell><Data ss:Type="Number">100</Data></Cell>
  1451. <Cell><Data ss:Type="Number">150</Data></Cell>
  1452. <Cell><Data ss:Type="Number">0</Data></Cell>
  1453. <Cell><Data ss:Type="Number">0</Data></Cell>
  1454. <Cell ss:Index="12"><Data ss:Type="String">触发这个效果后,buff存在期间不再重复计算。CD是buff冷却时间,从触发开始计时。</Data></Cell>
  1455. </Row>
  1456. <Row ss:AutoFitHeight="0">
  1457. <Cell><Data ss:Type="Number">91004</Data></Cell>
  1458. <Cell><Data ss:Type="String">提高攻击</Data></Cell>
  1459. <Cell><Data ss:Type="String">命中敌人时,有15%几率使攻击提高39%,持续5秒。这个效果每60秒内只能触发1次。</Data></Cell>
  1460. <Cell><Data ss:Type="Number">1500</Data></Cell>
  1461. <Cell><Data ss:Type="Number">60000</Data></Cell>
  1462. <Cell><Data ss:Type="Number">5000</Data></Cell>
  1463. <Cell><Data ss:Type="Number">3000</Data></Cell>
  1464. <Cell ss:Index="9"><Data ss:Type="Number">1</Data></Cell>
  1465. <Cell><Data ss:Type="Number">0</Data></Cell>
  1466. <Cell ss:Index="12"><Data ss:Type="String">触发这个效果后,buff存在期间不再重复计算。CD是buff冷却时间,从触发开始计时。</Data></Cell>
  1467. </Row>
  1468. <Row ss:AutoFitHeight="0">
  1469. <Cell><Data ss:Type="Number">91005</Data></Cell>
  1470. <Cell><Data ss:Type="String">攻击提高</Data></Cell>
  1471. <Cell><Data ss:Type="String">命中敌人时,有15%几率使攻击增加100-150,持续5秒。这个效果每60秒内只能触发1次。</Data></Cell>
  1472. <Cell><Data ss:Type="Number">1500</Data></Cell>
  1473. <Cell><Data ss:Type="Number">60000</Data></Cell>
  1474. <Cell><Data ss:Type="Number">5000</Data></Cell>
  1475. <Cell><Data ss:Type="Number">100</Data></Cell>
  1476. <Cell><Data ss:Type="Number">150</Data></Cell>
  1477. <Cell><Data ss:Type="Number">0</Data></Cell>
  1478. <Cell><Data ss:Type="Number">0</Data></Cell>
  1479. <Cell ss:Index="12"><Data ss:Type="String">触发这个效果后,buff存在期间不再重复计算。CD是buff冷却时间,从触发开始计时。</Data></Cell>
  1480. </Row>
  1481. <Row ss:AutoFitHeight="0">
  1482. <Cell><Data ss:Type="Number">91006</Data></Cell>
  1483. <Cell><Data ss:Type="String">提高攻击</Data></Cell>
  1484. <Cell><Data ss:Type="String">命中敌人时,有15%几率使攻击提高30%,持续5秒。这个效果每60秒内只能触发1次。</Data></Cell>
  1485. <Cell><Data ss:Type="Number">1500</Data></Cell>
  1486. <Cell><Data ss:Type="Number">60000</Data></Cell>
  1487. <Cell><Data ss:Type="Number">5000</Data></Cell>
  1488. <Cell><Data ss:Type="Number">3000</Data></Cell>
  1489. <Cell ss:Index="9"><Data ss:Type="Number">1</Data></Cell>
  1490. <Cell><Data ss:Type="Number">0</Data></Cell>
  1491. <Cell ss:Index="12"><Data ss:Type="String">触发这个效果后,buff存在期间不再重复计算。CD是buff冷却时间,从触发开始计时。</Data></Cell>
  1492. </Row>
  1493. <Row ss:AutoFitHeight="0">
  1494. <Cell><Data ss:Type="Number">91007</Data></Cell>
  1495. <Cell><Data ss:Type="String">命中提高</Data></Cell>
  1496. <Cell><Data ss:Type="String">命中敌人时,有15%几率使命中提高30%,持续5秒。这个效果每60秒内只能触发1次。</Data></Cell>
  1497. <Cell><Data ss:Type="Number">1500</Data></Cell>
  1498. <Cell><Data ss:Type="Number">60000</Data></Cell>
  1499. <Cell><Data ss:Type="Number">5000</Data></Cell>
  1500. <Cell><Data ss:Type="Number">3000</Data></Cell>
  1501. <Cell ss:Index="9"><Data ss:Type="Number">1</Data></Cell>
  1502. <Cell><Data ss:Type="Number">0</Data></Cell>
  1503. <Cell ss:Index="12"><Data ss:Type="String">触发这个效果后,buff存在期间不再重复计算。CD是buff冷却时间,从触发开始计时。</Data></Cell>
  1504. </Row>
  1505. <Row ss:AutoFitHeight="0">
  1506. <Cell><Data ss:Type="Number">91008</Data></Cell>
  1507. <Cell><Data ss:Type="String">暴击提高</Data></Cell>
  1508. <Cell><Data ss:Type="String">命中敌人时,有15%几率使暴击提高30%,持续5秒。这个效果每60秒内只能触发1次。</Data></Cell>
  1509. <Cell><Data ss:Type="Number">1500</Data></Cell>
  1510. <Cell><Data ss:Type="Number">60000</Data></Cell>
  1511. <Cell><Data ss:Type="Number">5000</Data></Cell>
  1512. <Cell><Data ss:Type="Number">3000</Data></Cell>
  1513. <Cell ss:Index="9"><Data ss:Type="Number">1</Data></Cell>
  1514. <Cell><Data ss:Type="Number">0</Data></Cell>
  1515. <Cell ss:Index="12"><Data ss:Type="String">触发这个效果后,buff存在期间不再重复计算。CD是buff冷却时间,从触发开始计时。</Data></Cell>
  1516. </Row>
  1517. <Row ss:AutoFitHeight="0">
  1518. <Cell><Data ss:Type="Number">91009</Data></Cell>
  1519. <Cell><Data ss:Type="String">暴击伤害</Data></Cell>
  1520. <Cell><Data ss:Type="String">命中敌人且触发暴击时,造成30%额外伤害。</Data></Cell>
  1521. <Cell><Data ss:Type="Number">10000</Data></Cell>
  1522. <Cell ss:Index="7"><Data ss:Type="Number">3000</Data></Cell>
  1523. <Cell ss:Index="9"><Data ss:Type="Number">1</Data></Cell>
  1524. <Cell><Data ss:Type="Number">0</Data></Cell>
  1525. <Cell ss:Index="12"><Data ss:Type="String">每次攻击触发暴击时计算,无CD时间</Data></Cell>
  1526. </Row>
  1527. <Row ss:AutoFitHeight="0">
  1528. <Cell><Data ss:Type="Number">91010</Data></Cell>
  1529. <Cell><Data ss:Type="String">法力恢复</Data></Cell>
  1530. <Cell><Data ss:Type="String">每击杀一个敌人时,恢复100-150点法力。</Data></Cell>
  1531. <Cell><Data ss:Type="Number">10000</Data></Cell>
  1532. <Cell ss:Index="7"><Data ss:Type="Number">100</Data></Cell>
  1533. <Cell><Data ss:Type="Number">150</Data></Cell>
  1534. <Cell><Data ss:Type="Number">0</Data></Cell>
  1535. <Cell><Data ss:Type="Number">0</Data></Cell>
  1536. <Cell ss:Index="12"><Data ss:Type="String">每次击杀敌人死亡时计算,无CD时间</Data></Cell>
  1537. </Row>
  1538. <Row ss:AutoFitHeight="0">
  1539. <Cell><Data ss:Type="Number">91011</Data></Cell>
  1540. <Cell><Data ss:Type="String">恢复法力</Data></Cell>
  1541. <Cell><Data ss:Type="String">每击杀一个敌人时,恢复100%点法力。</Data></Cell>
  1542. <Cell><Data ss:Type="Number">10000</Data></Cell>
  1543. <Cell ss:Index="7"><Data ss:Type="Number">3000</Data></Cell>
  1544. <Cell ss:Index="9"><Data ss:Type="Number">1</Data></Cell>
  1545. <Cell><Data ss:Type="Number">0</Data></Cell>
  1546. <Cell ss:Index="12"><Data ss:Type="String">每次击杀敌人死亡时计算,无CD时间</Data></Cell>
  1547. </Row>
  1548. <Row ss:AutoFitHeight="0">
  1549. <Cell><Data ss:Type="Number">91012</Data></Cell>
  1550. <Cell><Data ss:Type="String">额外伤害</Data></Cell>
  1551. <Cell><Data ss:Type="String">命中敌人时,有15%几率造成100-150额外伤害。</Data></Cell>
  1552. <Cell><Data ss:Type="Number">1500</Data></Cell>
  1553. <Cell ss:Index="7"><Data ss:Type="Number">100</Data></Cell>
  1554. <Cell><Data ss:Type="Number">150</Data></Cell>
  1555. <Cell><Data ss:Type="Number">0</Data></Cell>
  1556. <Cell><Data ss:Type="Number">0</Data></Cell>
  1557. <Cell ss:Index="12"><Data ss:Type="String">每次攻击命中后计算1次,同时命中多个敌人只计算首次。</Data></Cell>
  1558. </Row>
  1559. <Row ss:AutoFitHeight="0">
  1560. <Cell><Data ss:Type="Number">91013</Data></Cell>
  1561. <Cell><Data ss:Type="String">伤害额外</Data></Cell>
  1562. <Cell><Data ss:Type="String">命中敌人时,有15%几率造成30%额外伤害。</Data></Cell>
  1563. <Cell><Data ss:Type="Number">1500</Data></Cell>
  1564. <Cell ss:Index="7"><Data ss:Type="Number">3000</Data></Cell>
  1565. <Cell ss:Index="9"><Data ss:Type="Number">1</Data></Cell>
  1566. <Cell><Data ss:Type="Number">0</Data></Cell>
  1567. <Cell ss:Index="12"><Data ss:Type="String">每次攻击命中后计算1次,同时命中多个敌人只计算首次。</Data></Cell>
  1568. </Row>
  1569. <Row ss:AutoFitHeight="0">
  1570. <Cell><Data ss:Type="Number">91014</Data></Cell>
  1571. <Cell><Data ss:Type="String">物伤反弹</Data></Cell>
  1572. <Cell><Data ss:Type="String">受到物理伤害时,有15%几率反弹30%的伤害给攻击者。</Data></Cell>
  1573. <Cell><Data ss:Type="Number">1500</Data></Cell>
  1574. <Cell ss:Index="7"><Data ss:Type="Number">3000</Data></Cell>
  1575. <Cell ss:Index="9"><Data ss:Type="Number">1</Data></Cell>
  1576. <Cell><Data ss:Type="Number">0</Data></Cell>
  1577. <Cell ss:Index="12"><Data ss:Type="String">受到物理攻击且造成伤害时有概率触发</Data></Cell>
  1578. </Row>
  1579. <Row ss:AutoFitHeight="0">
  1580. <Cell><Data ss:Type="Number">91015</Data></Cell>
  1581. <Cell><Data ss:Type="String">魔伤反弹</Data></Cell>
  1582. <Cell><Data ss:Type="String">受到魔法伤害时,有15%几率反弹30%的伤害给攻击者。</Data></Cell>
  1583. <Cell><Data ss:Type="Number">1500</Data></Cell>
  1584. <Cell ss:Index="7"><Data ss:Type="Number">3000</Data></Cell>
  1585. <Cell ss:Index="9"><Data ss:Type="Number">1</Data></Cell>
  1586. <Cell><Data ss:Type="Number">0</Data></Cell>
  1587. <Cell ss:Index="12"><Data ss:Type="String">受到魔法攻击且造成伤害时有概率触发</Data></Cell>
  1588. </Row>
  1589. <Row ss:AutoFitHeight="0">
  1590. <Cell><Data ss:Type="Number">91016</Data></Cell>
  1591. <Cell><Data ss:Type="String">降低敌人物抗</Data></Cell>
  1592. <Cell><Data ss:Type="String">每次命中敌人时,使敌人物抗降低5%,持续5秒,这个效果最多可叠加3次。</Data></Cell>
  1593. <Cell><Data ss:Type="Number">10000</Data></Cell>
  1594. <Cell ss:Index="6"><Data ss:Type="Number">5000</Data></Cell>
  1595. <Cell><Data ss:Type="Number">500</Data></Cell>
  1596. <Cell ss:Index="9"><Data ss:Type="Number">1</Data></Cell>
  1597. <Cell><Data ss:Type="Number">3</Data></Cell>
  1598. <Cell ss:Index="12"><Data ss:Type="String">叠加的时候,时间重新刷新,降低敌人物抗的效果数值累加即可,注意累加是百分比的</Data></Cell>
  1599. </Row>
  1600. <Row ss:AutoFitHeight="0">
  1601. <Cell><Data ss:Type="Number">91017</Data></Cell>
  1602. <Cell><Data ss:Type="String">降低敌人魔抗</Data></Cell>
  1603. <Cell><Data ss:Type="String">每次命中敌人时,使敌人魔抗降低5%,持续5秒,这个效果最多可叠加3次。</Data></Cell>
  1604. <Cell><Data ss:Type="Number">10000</Data></Cell>
  1605. <Cell ss:Index="6"><Data ss:Type="Number">5000</Data></Cell>
  1606. <Cell><Data ss:Type="Number">500</Data></Cell>
  1607. <Cell ss:Index="9"><Data ss:Type="Number">1</Data></Cell>
  1608. <Cell><Data ss:Type="Number">3</Data></Cell>
  1609. <Cell ss:Index="12"><Data ss:Type="String">叠加的时候,时间重新刷新,降低敌人物抗的效果数值累加即可,注意累加是百分比的</Data></Cell>
  1610. </Row>
  1611. <Row ss:AutoFitHeight="0">
  1612. <Cell><Data ss:Type="Number">91018</Data></Cell>
  1613. <Cell><Data ss:Type="String">眩晕</Data></Cell>
  1614. <Cell><Data ss:Type="String">命中敌人时,有15%几率使敌人眩晕3秒。这个效果每60秒内只能触发1次。</Data></Cell>
  1615. <Cell><Data ss:Type="Number">3000</Data></Cell>
  1616. <Cell><Data ss:Type="Number">60000</Data></Cell>
  1617. <Cell><Data ss:Type="Number">3000</Data></Cell>
  1618. <Cell ss:Index="10"><Data ss:Type="Number">0</Data></Cell>
  1619. <Cell ss:Index="12"><Data ss:Type="String">每次攻击命中后计算1次,同时命中多个敌人只计算首次。</Data></Cell>
  1620. </Row>
  1621. <Row ss:AutoFitHeight="0">
  1622. <Cell><Data ss:Type="Number">91019</Data></Cell>
  1623. <Cell><Data ss:Type="String">生命吸取1</Data></Cell>
  1624. <Cell><Data ss:Type="String">命中敌人时,有15%几率吸取100-150点生命。</Data></Cell>
  1625. <Cell><Data ss:Type="Number">3000</Data></Cell>
  1626. <Cell ss:Index="7"><Data ss:Type="Number">100</Data></Cell>
  1627. <Cell><Data ss:Type="Number">150</Data></Cell>
  1628. <Cell><Data ss:Type="Number">0</Data></Cell>
  1629. <Cell><Data ss:Type="Number">0</Data></Cell>
  1630. <Cell ss:Index="12"><Data ss:Type="String">每次攻击命中后计算1次,同时命中多个敌人只计算首次。</Data></Cell>
  1631. </Row>
  1632. <Row ss:AutoFitHeight="0">
  1633. <Cell><Data ss:Type="Number">91020</Data></Cell>
  1634. <Cell><Data ss:Type="String">生命吸取2</Data></Cell>
  1635. <Cell><Data ss:Type="String">命中敌人时,有15%几率吸取造成伤害30%的生命。</Data></Cell>
  1636. <Cell><Data ss:Type="Number">3000</Data></Cell>
  1637. <Cell ss:Index="7"><Data ss:Type="Number">3000</Data></Cell>
  1638. <Cell ss:Index="9"><Data ss:Type="Number">1</Data></Cell>
  1639. <Cell><Data ss:Type="Number">0</Data></Cell>
  1640. <Cell ss:Index="12"><Data ss:Type="String">每次攻击命中后计算1次,同时命中多个敌人只计算首次。</Data></Cell>
  1641. </Row>
  1642. <Row ss:AutoFitHeight="0">
  1643. <Cell><Data ss:Type="Number">91021</Data></Cell>
  1644. <Cell><Data ss:Type="String">生命恢复1</Data></Cell>
  1645. <Cell><Data ss:Type="String">受到攻击伤害时,有15%几率恢复100-150点生命。</Data></Cell>
  1646. <Cell><Data ss:Type="Number">1500</Data></Cell>
  1647. <Cell ss:Index="7"><Data ss:Type="Number">100</Data></Cell>
  1648. <Cell><Data ss:Type="Number">150</Data></Cell>
  1649. <Cell><Data ss:Type="Number">0</Data></Cell>
  1650. <Cell><Data ss:Type="Number">0</Data></Cell>
  1651. <Cell ss:Index="12"><Data ss:Type="String">受到攻击且造成伤害时有概率触发</Data></Cell>
  1652. <Cell ss:Index="14" ss:Formula="=60*60*1000"><Data ss:Type="Number">3600000</Data></Cell>
  1653. </Row>
  1654. <Row ss:AutoFitHeight="0">
  1655. <Cell><Data ss:Type="Number">91022</Data></Cell>
  1656. <Cell><Data ss:Type="String">生命恢复2</Data></Cell>
  1657. <Cell><Data ss:Type="String">受到攻击伤害时,有15%几率恢复30%的生命。</Data></Cell>
  1658. <Cell><Data ss:Type="Number">1500</Data></Cell>
  1659. <Cell ss:Index="7"><Data ss:Type="Number">1000</Data></Cell>
  1660. <Cell ss:Index="9"><Data ss:Type="Number">1</Data></Cell>
  1661. <Cell><Data ss:Type="Number">0</Data></Cell>
  1662. <Cell ss:Index="12"><Data ss:Type="String">受到攻击且造成伤害时有概率触发</Data></Cell>
  1663. </Row>
  1664. <Row ss:AutoFitHeight="0">
  1665. <Cell><Data ss:Type="Number">91023</Data></Cell>
  1666. <Cell><Data ss:Type="String">物抗提高</Data></Cell>
  1667. <Cell><Data ss:Type="String">受到物理伤害时,有15%几率使防御提高30%,持续5秒。这个效果每60秒内只能触发1次。</Data></Cell>
  1668. <Cell><Data ss:Type="Number">1500</Data></Cell>
  1669. <Cell><Data ss:Type="Number">60000</Data></Cell>
  1670. <Cell><Data ss:Type="Number">5000</Data></Cell>
  1671. <Cell><Data ss:Type="Number">3000</Data></Cell>
  1672. <Cell ss:Index="9"><Data ss:Type="Number">1</Data></Cell>
  1673. <Cell><Data ss:Type="Number">0</Data></Cell>
  1674. <Cell ss:Index="12"><Data ss:Type="String">触发这个效果后,buff存在期间不再重复计算。CD是buff冷却时间,从触发开始计时。</Data></Cell>
  1675. </Row>
  1676. <Row ss:AutoFitHeight="0">
  1677. <Cell><Data ss:Type="Number">91024</Data></Cell>
  1678. <Cell><Data ss:Type="String">魔抗提高</Data></Cell>
  1679. <Cell><Data ss:Type="String">受到魔法伤害时,有15%几率使防御提高30%,持续5秒。这个效果每60秒内只能触发1次。</Data></Cell>
  1680. <Cell><Data ss:Type="Number">1500</Data></Cell>
  1681. <Cell><Data ss:Type="Number">60000</Data></Cell>
  1682. <Cell><Data ss:Type="Number">5000</Data></Cell>
  1683. <Cell><Data ss:Type="Number">3000</Data></Cell>
  1684. <Cell ss:Index="9"><Data ss:Type="Number">1</Data></Cell>
  1685. <Cell><Data ss:Type="Number">0</Data></Cell>
  1686. <Cell ss:Index="12"><Data ss:Type="String">触发这个效果后,buff存在期间不再重复计算。CD是buff冷却时间,从触发开始计时。</Data></Cell>
  1687. </Row>
  1688. <Row ss:AutoFitHeight="0">
  1689. <Cell><Data ss:Type="Number">91025</Data></Cell>
  1690. <Cell><Data ss:Type="String">成魔测试-魔抗提高</Data></Cell>
  1691. <Cell><Data ss:Type="String">受到魔法伤害时,有100%几率使防御提高30%,持续1小时。这个效果每60分钟内只能触发1次。</Data></Cell>
  1692. <Cell><Data ss:Type="Number">10000</Data></Cell>
  1693. <Cell><Data ss:Type="Number">3600000</Data></Cell>
  1694. <Cell><Data ss:Type="Number">3600000</Data></Cell>
  1695. <Cell><Data ss:Type="Number">300</Data></Cell>
  1696. <Cell ss:Index="9"><Data ss:Type="Number">1</Data></Cell>
  1697. <Cell><Data ss:Type="Number">0</Data></Cell>
  1698. <Cell><Data ss:Type="String">xj_hud_icon_buff</Data></Cell>
  1699. <Cell><Data ss:Type="String">触发这个效果后,buff存在期间不再重复计算。CD是buff冷却时间,从触发开始计时。</Data></Cell>
  1700. </Row>
  1701. </Table>
  1702. <WorksheetOptions xmlns="urn:schemas-microsoft-com:office:excel"><Unsynced/> <FrozenNoSplit/> <SplitHorizontal>3</SplitHorizontal> <TopRowBottomPane>3</TopRowBottomPane> <SplitVertical>1</SplitVertical><LeftColumnRightPane>1</LeftColumnRightPane> <ActivePane>0</ActivePane>
  1703. </WorksheetOptions>
  1704. </Worksheet>
  1705. </Workbook>