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- xmlns:html="http://www.w3.org/TR/REC-html40">
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- <Created>2015-09-28T06:17:00Z</Created>
- <Company>微软中国</Company>
- <Version>16.00</Version>
- </DocumentProperties>
- <Worksheet ss:Name="Attribute">
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- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">属性分类</Data></Cell>
- <Cell><Data ss:Type="String">属性编号</Data></Cell>
- <Cell><Data ss:Type="String">名称</Data></Cell>
- <Cell><Data ss:Type="String">备注</Data></Cell>
- <Cell><Data ss:Type="String">英文简称</Data></Cell>
- <Cell><Data ss:Type="String">描述+具体数值</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B> 显示具体数值,表现为:属性+N 需要在其它涉及属性的地方填上,格式如下: 属性编号:数值:0</B> </ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">描述+百分比</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B> 显示百分比数值,表现为: 属性+N% 需要在其它涉及属性的地方填上,格式如下: 属性编号:数值:1</B> </ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">描述(空格)具体数值</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B> 显示具体数值,具体表现为:属性 N 需要在其它涉及属性的地方填上,格式如下: 属性编号:数值:2</B> </ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">描述(空格)百分比</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B> 显示百分比数值,具体表现为:属性 N% 需要在其它涉及属性的地方填上,格式如下: 属性编号:数值:3</B> </ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">属性参数数量</Data></Cell>
- <Cell><Data ss:Type="String">是否百分比格式化</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">陈绍治: 不填写:不需要格式化 填写为1:表示需要格式化(对于attType=1的属性来说,填写1时,只需要 这里是一个数字,需要除以10000来进行格式化为百分比,如: 1000:10% 1020:10.2% 1025:10.25% 注:精确到2位小数点,小数点后最后位是0不显示</ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">评分参数</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">: 格式可以是小数点 【装备评分】 当装备上出现这个属性时,用属性的数值*这个参数=该属性的评分 再将各属性的评分相加,即得出这件装备的总评分 宝石类同此处理 【人物战斗力】 人物战力,需要按照这个表格,逐条计算人物属性即可,需要包括技能提供的战力、每件装备提供的战力(包括宝石、强化等),以及相关的buff技能导致数值变化后要刷新战力 百分比属性 例如生命5%实际服务器读的是500 万分数属性要除以1w 例如暴击率</ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">是否影响人物战力</Data><Comment ss:Author="csz"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B>csz:</B> 空或者0:计算时无需计算该属性,这样的属性一般是过程属性,不是结果属性,比如生命%。不会参与计算人物战力 1:影响人物战力,根据这些属性计算人物战力</ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">是否影响随从战力</Data><Comment ss:Author="csz"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"> 空或者0:计算时无需计算该属性,这样的属性一般是过程属性,不是结果属性,比如生命%。不会参与计算随从战力 1:影响随从战力,根据这些属性计算人物战力</ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">是否显示</Data><Comment ss:Author="KKXL"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B>wuyue:</B> 这个字段用于 详细属性和对战面板 格式 类别:显示模板 类别;1 基础 2高级 3 五行 显示模板用字段 +百分百 数值 百分比 范例:1,2 类别表示是否再详细和对战显示 GameConfig表中控制 9.11.修改如下 加了一个0的注释 0 +3 1 +0.03% 2 3 3 0.03%</ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">显示顺序</Data><Comment ss:Author="KKXL"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B>wuyue:</B> _attDescX 按此顺序在对应面板显示</ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">特殊显示</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B>单中山:</B> 特殊处理 目前是移动速度 其他属性现在不需要此列</ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">属性描述</Data><Comment ss:Author="YLMFENG"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Color="#000000">YLMFENG:</Font></B><Font html:Color="#000000"> 在角色面板点击属性文字框时,弹出的对应文本描述</Font></ss:Data></Comment></Cell>
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- <Cell><Data ss:Type="String">@Remark</Data></Cell>
- <Cell><Data ss:Type="String">ID</Data></Cell>
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- <Cell><Data ss:Type="String">@Remark</Data></Cell>
- <Cell><Data ss:Type="String">attKey</Data></Cell>
- <Cell><Data ss:Type="String">_attDesc0</Data></Cell>
- <Cell><Data ss:Type="String">_attDesc1</Data></Cell>
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- <Cell><Data ss:Type="String">_attDesc3</Data></Cell>
- <Cell><Data ss:Type="String">attParamCount</Data></Cell>
- <Cell><Data ss:Type="String">isFormat</Data></Cell>
- <Cell><Data ss:Type="String">ScoreRatio</Data></Cell>
- <Cell><Data ss:Type="String">IsEffect</Data></Cell>
- <Cell><Data ss:Type="String">IsPetEffect</Data></Cell>
- <Cell><Data ss:Type="String">_attDescX</Data></Cell>
- <Cell><Data ss:Type="String">_attDescS</Data></Cell>
- <Cell><Data ss:Type="String">_SpeDec</Data></Cell>
- <Cell><Data ss:Type="String">_attText</Data></Cell>
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- <Cell ss:Index="2"><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
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- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
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- <Cell><Data ss:Type="String">STRING</Data></Cell>
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- <Cell><Data ss:Type="String">STRING</Data></Cell>
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- <Cell ss:Index="2"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">生命</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">MaxHP</Data></Cell>
- <Cell><Data ss:Type="String">生命+{A}</Data></Cell>
- <Cell><Data ss:Type="String">生命值+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">生命:{A}</Data></Cell>
- <Cell><Data ss:Type="String">生命值:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="12"><Data ss:Type="Number">0.6</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">1,2</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Color="#000000">1,2基础+固定值 2,3高级+百分比</Font></B></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">生命为0时角色死亡,当前生命值不足时,可以冥思打坐或使用丹药恢复</Data></Cell>
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- <Cell ss:Index="2"><Data ss:Type="Number">2</Data></Cell>
- <Cell><Data ss:Type="String">生命%</Data></Cell>
- <Cell><Data ss:Type="String">按百分比增加生命上限,先将所有生命叠加后,再计算百分比加成。</Data></Cell>
- <Cell><Data ss:Type="String">HPPer</Data></Cell>
- <Cell><Data ss:Type="String">生命+{A}</Data></Cell>
- <Cell><Data ss:Type="String">生命值+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">生命:{A}</Data></Cell>
- <Cell><Data ss:Type="String">生命值:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="17"><Data ss:Type="Number">1</Data></Cell>
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- <Cell ss:Index="2"><Data ss:Type="Number">3</Data></Cell>
- <Cell><Data ss:Type="String">攻击</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">Attack</Data></Cell>
- <Cell><Data ss:Type="String">攻击+{A}</Data></Cell>
- <Cell><Data ss:Type="String">攻击力+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">攻击:{A}</Data></Cell>
- <Cell><Data ss:Type="String">攻击力:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="12"><Data ss:Type="Number">6</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">1,2</Data></Cell>
- <Cell><Data ss:Type="Number">3</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">影响攻击造成的伤害值,攻击力越高敌人受的伤害越大</Data></Cell>
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- <Cell ss:Index="2"><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="String">攻击%</Data></Cell>
- <Cell><Data ss:Type="String">物攻和魔攻百分比同时增加,类似%符号的下同</Data></Cell>
- <Cell><Data ss:Type="String">AttackPer</Data></Cell>
- <Cell><Data ss:Type="String">攻击+{A}</Data></Cell>
- <Cell><Data ss:Type="String">攻击力+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">攻击:{A}</Data></Cell>
- <Cell><Data ss:Type="String">攻击力:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="17"><Data ss:Type="Number">1</Data></Cell>
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- <Cell ss:Index="2"><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="String">防御</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">Def</Data></Cell>
- <Cell><Data ss:Type="String">防御+{A}</Data></Cell>
- <Cell><Data ss:Type="String">防御值+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">防御:{A}</Data></Cell>
- <Cell><Data ss:Type="String">防御值:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="12"><Data ss:Type="Number">2</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">1,2</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">可减少敌人对自己造成的伤害</Data></Cell>
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- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="Number">6</Data></Cell>
- <Cell><Data ss:Type="String">防御%</Data></Cell>
- <Cell><Data ss:Type="String">按百分比增加物防和魔防,获得后需要换算。</Data></Cell>
- <Cell><Data ss:Type="String">DefPer</Data></Cell>
- <Cell><Data ss:Type="String">防御+{A}</Data></Cell>
- <Cell><Data ss:Type="String">防御值+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">防御:{A}</Data></Cell>
- <Cell><Data ss:Type="String">防御值:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="17"><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">不可用</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Color="#000000">客户端属性面板不显示的都不用</Font></B></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="Number">7</Data></Cell>
- <Cell><Data ss:Type="String">穿透</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">IgnoreDefense</Data></Cell>
- <Cell><Data ss:Type="String">穿透+{A}</Data></Cell>
- <Cell><Data ss:Type="String">穿透+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">穿透:{A}</Data></Cell>
- <Cell><Data ss:Type="String">穿透:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="17"><Data ss:Type="Number">1</Data></Cell>
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- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="Number">8</Data></Cell>
- <Cell><Data ss:Type="String">穿透%</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">IgnoreDefensePer</Data></Cell>
- <Cell><Data ss:Type="String">穿透+{A}</Data></Cell>
- <Cell><Data ss:Type="String">穿透+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">穿透:{A}</Data></Cell>
- <Cell><Data ss:Type="String">穿透:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">1,3</Data></Cell>
- <Cell><Data ss:Type="Number">2</Data></Cell>
- <Cell><Data ss:Type="Number">0.01</Data></Cell>
- <Cell><Data ss:Type="String">可百分比减少当前敌人的防御数值,对高防敌人造成更高的伤害</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="Number">9</Data></Cell>
- <Cell><Data ss:Type="String">暴击率</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">CritRate</Data></Cell>
- <Cell><Data ss:Type="String">暴击率+{A}</Data></Cell>
- <Cell><Data ss:Type="String">暴击率+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">暴击率:{A}</Data></Cell>
- <Cell><Data ss:Type="String">暴击率:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1.25</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">1,3</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">0.01</Data></Cell>
- <Cell><Data ss:Type="String">影响角色攻击时出现暴击的概率</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">不可用</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">抗暴</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">ResCrit</Data></Cell>
- <Cell><Data ss:Type="String">抗暴+{A}</Data></Cell>
- <Cell><Data ss:Type="String">抗暴+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">抗暴:{A}</Data></Cell>
- <Cell><Data ss:Type="String">抗暴:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="17"><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">不可用</Data></Cell>
- <Cell><Data ss:Type="Number">11</Data></Cell>
- <Cell><Data ss:Type="String">抗暴%</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">ResCritPer</Data></Cell>
- <Cell><Data ss:Type="String">抗暴+{A}</Data></Cell>
- <Cell><Data ss:Type="String">抗暴+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">抗暴:{A}</Data></Cell>
- <Cell><Data ss:Type="String">抗暴:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="17"><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="Number">12</Data></Cell>
- <Cell><Data ss:Type="String">抗暴率</Data></Cell>
- <Cell><Data ss:Type="String">对应暴击率</Data></Cell>
- <Cell><Data ss:Type="String">ResCritRate</Data></Cell>
- <Cell><Data ss:Type="String">抗暴率+{A}</Data></Cell>
- <Cell><Data ss:Type="String">抗暴率+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">抗暴率:{A}</Data></Cell>
- <Cell><Data ss:Type="String">抗暴率:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="15"><Data ss:Type="String">2,3</Data></Cell>
- <Cell><Data ss:Type="Number">11</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">可减少敌人攻击自己时,触发暴击的概率</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="Number">13</Data></Cell>
- <Cell><Data ss:Type="String">暴击伤害%</Data></Cell>
- <Cell><Data ss:Type="String">在原有默认暴击伤害基础上,增加百分比叠加</Data></Cell>
- <Cell><Data ss:Type="String">CritDamage</Data></Cell>
- <Cell><Data ss:Type="String">暴击伤害+{A}</Data></Cell>
- <Cell><Data ss:Type="String">暴击伤害+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">暴击伤害:{A}</Data></Cell>
- <Cell><Data ss:Type="String">暴击伤害:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">1,3</Data></Cell>
- <Cell><Data ss:Type="Number">6</Data></Cell>
- <Cell><Data ss:Type="Number">0.01</Data></Cell>
- <Cell><Data ss:Type="String">影响角色攻击暴击后,伤害值额外提高的比例</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">不可用</Data></Cell>
- <Cell><Data ss:Type="Number">14</Data></Cell>
- <Cell><Data ss:Type="String">暴伤抵御%</Data></Cell>
- <Cell><Data ss:Type="String">抵消攻击方暴击伤害</Data></Cell>
- <Cell><Data ss:Type="String">CritDamageRes</Data></Cell>
- <Cell><Data ss:Type="String">暴伤抵御+{A}</Data></Cell>
- <Cell><Data ss:Type="String">暴伤抵御+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">暴伤抵御:{A}</Data></Cell>
- <Cell><Data ss:Type="String">暴伤抵御:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="17"><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="Number">15</Data></Cell>
- <Cell><Data ss:Type="String">修士增伤</Data></Cell>
- <Cell><Data ss:Type="String">按百分比增加造成的所有伤害,包括DOT伤害</Data></Cell>
- <Cell><Data ss:Type="String">IncAllDamage</Data></Cell>
- <Cell><Data ss:Type="String">修士增伤+{A}</Data></Cell>
- <Cell><Data ss:Type="String">修士增伤+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">修士增伤:{A}</Data></Cell>
- <Cell><Data ss:Type="String">修士增伤:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="15"><Data ss:Type="String">2,3</Data></Cell>
- <Cell><Data ss:Type="Number">13</Data></Cell>
- <Cell><Data ss:Type="Number">0.01</Data></Cell>
- <Cell><Data ss:Type="String">可以按百分比增加角色造成的所有伤害</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="Number">16</Data></Cell>
- <Cell><Data ss:Type="String">修士免伤</Data></Cell>
- <Cell><Data ss:Type="String">按百分比减少受到的所有伤害,包括DOT伤害</Data></Cell>
- <Cell><Data ss:Type="String">AllDamageReduce</Data></Cell>
- <Cell><Data ss:Type="String">修士免伤+{A}</Data></Cell>
- <Cell><Data ss:Type="String">修士免伤+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">修士免伤:{A}</Data></Cell>
- <Cell><Data ss:Type="String">修士免伤:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="15"><Data ss:Type="String">2,3</Data></Cell>
- <Cell><Data ss:Type="Number">14</Data></Cell>
- <Cell><Data ss:Type="Number">0.01</Data></Cell>
- <Cell><Data ss:Type="String">可以按百分比减少角色受到的所有伤害</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="Number">17</Data></Cell>
- <Cell><Data ss:Type="String">韧性%</Data></Cell>
- <Cell><Data ss:Type="String">所有控制效果包括减速、冻结、眩晕、禁锢等的时间,按百分比减少</Data></Cell>
- <Cell><Data ss:Type="String">CtrlTimeReduce</Data></Cell>
- <Cell><Data ss:Type="String">被控制时间减少{A}</Data></Cell>
- <Cell><Data ss:Type="String">被控制时间减少{A}%</Data></Cell>
- <Cell><Data ss:Type="String">被控制时间减少:{A}</Data></Cell>
- <Cell><Data ss:Type="String">被控制时间减少:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="15"><Data ss:Type="String">2,3</Data></Cell>
- <Cell><Data ss:Type="Number">21</Data></Cell>
- <Cell><Data ss:Type="Number">0.01</Data></Cell>
- <Cell><Data ss:Type="String">所有控制效果包括减速、冻结、眩晕、禁锢等的时间,按百分比减少</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="Number">18</Data></Cell>
- <Cell><Data ss:Type="String">冷却缩减%</Data></Cell>
- <Cell><Data ss:Type="String">A为万分比格式填写,如5000,表示所有技能冷却时间减少50%。</Data></Cell>
- <Cell><Data ss:Type="String">SkillCD</Data></Cell>
- <Cell><Data ss:Type="String">冷却缩减+{A}</Data></Cell>
- <Cell><Data ss:Type="String">冷却缩减+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">冷却缩减:{A}</Data></Cell>
- <Cell><Data ss:Type="String">冷却缩减:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="15"><Data ss:Type="String">2,3</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="Number">0.01</Data></Cell>
- <Cell><Data ss:Type="String">可按百分比减少角色所有技能的冷却时间</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="Number">19</Data></Cell>
- <Cell><Data ss:Type="String">生命恢复</Data></Cell>
- <Cell><Data ss:Type="String">正宗生命恢复(百分比显示)</Data></Cell>
- <Cell><Data ss:Type="String">HPRegen</Data></Cell>
- <Cell><Data ss:Type="String">生命恢复+{A}</Data></Cell>
- <Cell><Data ss:Type="String">生命恢复+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">生命恢复:{A}</Data></Cell>
- <Cell><Data ss:Type="String">生命恢复:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="17"><Data ss:Type="Number">0.01</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">不可用</Data></Cell>
- <Cell><Data ss:Type="Number">20</Data></Cell>
- <Cell><Data ss:Type="String">银两掉落</Data></Cell>
- <Cell><Data ss:Type="String">在原有银两数量基础上加百分比</Data></Cell>
- <Cell><Data ss:Type="String">ExdGold</Data></Cell>
- <Cell><Data ss:Type="String">银两掉落+{A}</Data></Cell>
- <Cell><Data ss:Type="String">银两掉落+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">银两掉落:{A}</Data></Cell>
- <Cell><Data ss:Type="String">银两掉落:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="17"><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">不可用</Data></Cell>
- <Cell><Data ss:Type="Number">21</Data></Cell>
- <Cell><Data ss:Type="String">杀怪经验</Data></Cell>
- <Cell><Data ss:Type="String">详情见经验设定文档</Data></Cell>
- <Cell><Data ss:Type="String">ExdExp</Data></Cell>
- <Cell><Data ss:Type="String">经验加成{A}</Data></Cell>
- <Cell><Data ss:Type="String">经验加成{A}%</Data></Cell>
- <Cell><Data ss:Type="String">经验加成:{A}</Data></Cell>
- <Cell><Data ss:Type="String">经验加成:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="17"><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">不可用</Data></Cell>
- <Cell><Data ss:Type="Number">22</Data></Cell>
- <Cell><Data ss:Type="String">恢复生命</Data></Cell>
- <Cell><Data ss:Type="String">废弃</Data></Cell>
- <Cell><Data ss:Type="String">HPRecover</Data></Cell>
- <Cell><Data ss:Type="String">恢复{A}生命</Data></Cell>
- <Cell><Data ss:Type="String">恢复{A}生命%</Data></Cell>
- <Cell><Data ss:Type="String">恢复:{A}生命</Data></Cell>
- <Cell><Data ss:Type="String">恢复:{A}生命%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="17"><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">不可用</Data></Cell>
- <Cell><Data ss:Type="Number">23</Data></Cell>
- <Cell><Data ss:Type="String">恢复生命%</Data></Cell>
- <Cell><Data ss:Type="String">HPRegen加成</Data></Cell>
- <Cell><Data ss:Type="String">HPRecoverPer</Data></Cell>
- <Cell><Data ss:Type="String">恢复{A}%生命</Data></Cell>
- <Cell><Data ss:Type="String">恢复{A}%生命%</Data></Cell>
- <Cell><Data ss:Type="String">恢复:{A}%生命</Data></Cell>
- <Cell><Data ss:Type="String">恢复:{A}%生命%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="17"><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">未启用</Data></Cell>
- <Cell><Data ss:Type="Number">24</Data></Cell>
- <Cell><Data ss:Type="String">治疗效果</Data></Cell>
- <Cell><Data ss:Type="String">对其他对象治疗时,增加恢复的血量百分比(注意值可以是负数)、技能专用</Data></Cell>
- <Cell><Data ss:Type="String">HealEffect</Data></Cell>
- <Cell><Data ss:Type="String">治疗效果+{A}</Data></Cell>
- <Cell><Data ss:Type="String">治疗效果+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">治疗效果:{A}</Data></Cell>
- <Cell><Data ss:Type="String">治疗效果:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="17"><Data ss:Type="Number">0.01</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">技能专属</Data></Cell>
- <Cell><Data ss:Type="Number">25</Data></Cell>
- <Cell><Data ss:Type="String">被治疗效果</Data></Cell>
- <Cell><Data ss:Type="String">被治疗时,加成</Data></Cell>
- <Cell><Data ss:Type="String">HealedEffect</Data></Cell>
- <Cell><Data ss:Type="String">被治疗效果+{A}</Data></Cell>
- <Cell><Data ss:Type="String">被治疗效果+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">被治疗效果:{A}</Data></Cell>
- <Cell><Data ss:Type="String">被治疗效果:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="15"><Data ss:Type="String">2,3</Data></Cell>
- <Cell><Data ss:Type="Number">12</Data></Cell>
- <Cell><Data ss:Type="Number">0.01</Data></Cell>
- <Cell><Data ss:Type="String">被治疗时可获得的额外加成</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">高级属性</Data></Cell>
- <Cell><Data ss:Type="Number">26</Data></Cell>
- <Cell><Data ss:Type="String">移动速度</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">RunSpeed</Data></Cell>
- <Cell><Data ss:Type="String">移动速度+{A}</Data></Cell>
- <Cell><Data ss:Type="String">移动速度+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">移动速度:{A}</Data></Cell>
- <Cell><Data ss:Type="String">移动速度:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">2,3</Data></Cell>
- <Cell><Data ss:Type="Number">8</Data></Cell>
- <Cell ss:Formula="=100/6"><Data ss:Type="Number">16.666666666666668</Data></Cell>
- <Cell><Data ss:Type="String">提高角色移动时的速度</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">高级属性</Data></Cell>
- <Cell><Data ss:Type="Number">27</Data></Cell>
- <Cell><Data ss:Type="String">技能加成%</Data></Cell>
- <Cell><Data ss:Type="String">伤害型技能加成</Data></Cell>
- <Cell><Data ss:Type="String">SkillDamage</Data></Cell>
- <Cell><Data ss:Type="String">技能加成{A}</Data></Cell>
- <Cell><Data ss:Type="String">技能加成{A}%</Data></Cell>
- <Cell><Data ss:Type="String">技能加成:{A}</Data></Cell>
- <Cell><Data ss:Type="String">技能加成:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">2</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="15"><Data ss:Type="String">2,3</Data></Cell>
- <Cell><Data ss:Type="Number">9</Data></Cell>
- <Cell><Data ss:Type="Number">0.01</Data></Cell>
- <Cell><Data ss:Type="String">百分比提升所有技能造成的伤害</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">高级属性</Data></Cell>
- <Cell><Data ss:Type="Number">28</Data></Cell>
- <Cell><Data ss:Type="String">攻击速度</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">AttackSpeed</Data></Cell>
- <Cell><Data ss:Type="String">攻击速度+{A}</Data></Cell>
- <Cell><Data ss:Type="String">攻击速度+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">攻击速度:{A}</Data></Cell>
- <Cell><Data ss:Type="String">攻击速度:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">2,3</Data></Cell>
- <Cell><Data ss:Type="Number">7</Data></Cell>
- <Cell><Data ss:Type="Number">0.01</Data></Cell>
- <Cell><Data ss:Type="String">提高角色释放攻击时的速度频率</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">未启用</Data></Cell>
- <Cell><Data ss:Type="Number">29</Data></Cell>
- <Cell><Data ss:Type="String">控制增幅%</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">ControlUp</Data></Cell>
- <Cell><Data ss:Type="String">控制增幅+{A}</Data></Cell>
- <Cell><Data ss:Type="String">控制增幅+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">控制增幅:{A}</Data></Cell>
- <Cell><Data ss:Type="String">控制增幅:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="17"><Data ss:Type="Number">0.01</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">五行属性</Data></Cell>
- <Cell><Data ss:Type="Number">30</Data></Cell>
- <Cell><Data ss:Type="String">金属性攻击</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">GoldAttack</Data></Cell>
- <Cell><Data ss:Type="String">金属性攻击+{A}</Data></Cell>
- <Cell><Data ss:Type="String">金属性攻击+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">金属性攻击:{A}</Data></Cell>
- <Cell><Data ss:Type="String">金属性攻击:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="17"><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">五行属性</Data></Cell>
- <Cell><Data ss:Type="Number">31</Data></Cell>
- <Cell><Data ss:Type="String">金属性防御</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">GoldDefense</Data></Cell>
- <Cell><Data ss:Type="String">金属性防御+{A}</Data></Cell>
- <Cell><Data ss:Type="String">金属性防御+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">金属性防御:{A}</Data></Cell>
- <Cell><Data ss:Type="String">金属性防御:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="17"><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">五行属性</Data></Cell>
- <Cell><Data ss:Type="Number">32</Data></Cell>
- <Cell><Data ss:Type="String">木属性攻击</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">WoodAttack</Data></Cell>
- <Cell><Data ss:Type="String">木属性攻击+{A}</Data></Cell>
- <Cell><Data ss:Type="String">木属性攻击+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">木属性攻击:{A}</Data></Cell>
- <Cell><Data ss:Type="String">木属性攻击:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="17"><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">五行属性</Data></Cell>
- <Cell><Data ss:Type="Number">33</Data></Cell>
- <Cell><Data ss:Type="String">木属性防御</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">WoodDefense</Data></Cell>
- <Cell><Data ss:Type="String">木属性防御+{A}</Data></Cell>
- <Cell><Data ss:Type="String">木属性防御+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">木属性防御:{A}</Data></Cell>
- <Cell><Data ss:Type="String">木属性防御:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="17"><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">五行属性</Data></Cell>
- <Cell><Data ss:Type="Number">34</Data></Cell>
- <Cell><Data ss:Type="String">水属性攻击</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">WaterAttack</Data></Cell>
- <Cell><Data ss:Type="String">水属性攻击+{A}</Data></Cell>
- <Cell><Data ss:Type="String">水属性攻击+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">水属性攻击:{A}</Data></Cell>
- <Cell><Data ss:Type="String">水属性攻击:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="17"><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">五行属性</Data></Cell>
- <Cell><Data ss:Type="Number">35</Data></Cell>
- <Cell><Data ss:Type="String">水属性防御</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">WaterDefense</Data></Cell>
- <Cell><Data ss:Type="String">水属性防御+{A}</Data></Cell>
- <Cell><Data ss:Type="String">水属性防御+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">水属性防御:{A}</Data></Cell>
- <Cell><Data ss:Type="String">水属性防御:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="17"><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">五行属性</Data></Cell>
- <Cell><Data ss:Type="Number">36</Data></Cell>
- <Cell><Data ss:Type="String">火属性攻击</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">FireAttack</Data></Cell>
- <Cell><Data ss:Type="String">火属性攻击+{A}</Data></Cell>
- <Cell><Data ss:Type="String">火属性攻击+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">火属性攻击:{A}</Data></Cell>
- <Cell><Data ss:Type="String">火属性攻击:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="17"><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">五行属性</Data></Cell>
- <Cell><Data ss:Type="Number">37</Data></Cell>
- <Cell><Data ss:Type="String">火属性防御</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">FireDefense</Data></Cell>
- <Cell><Data ss:Type="String">火属性防御+{A}</Data></Cell>
- <Cell><Data ss:Type="String">火属性防御+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">火属性防御:{A}</Data></Cell>
- <Cell><Data ss:Type="String">火属性防御:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="17"><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">五行属性</Data></Cell>
- <Cell><Data ss:Type="Number">38</Data></Cell>
- <Cell><Data ss:Type="String">土属性攻击</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">SoilAttack</Data></Cell>
- <Cell><Data ss:Type="String">土属性攻击+{A}</Data></Cell>
- <Cell><Data ss:Type="String">土属性攻击+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">土属性攻击:{A}</Data></Cell>
- <Cell><Data ss:Type="String">土属性攻击:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="17"><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">五行属性</Data></Cell>
- <Cell><Data ss:Type="Number">39</Data></Cell>
- <Cell><Data ss:Type="String">土属性防御</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">SoilDefense</Data></Cell>
- <Cell><Data ss:Type="String">土属性防御+{A}</Data></Cell>
- <Cell><Data ss:Type="String">土属性防御+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">土属性防御:{A}</Data></Cell>
- <Cell><Data ss:Type="String">土属性防御:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="17"><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">高级属性</Data></Cell>
- <Cell><Data ss:Type="Number">40</Data></Cell>
- <Cell><Data ss:Type="String">妖王暴击率</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">ToBossCritRate</Data></Cell>
- <Cell><Data ss:Type="String">妖王暴击率+{A}</Data></Cell>
- <Cell><Data ss:Type="String">妖王暴击率+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">妖王暴击率:{A}</Data></Cell>
- <Cell><Data ss:Type="String">妖王暴击率:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="15"><Data ss:Type="String">2,3</Data></Cell>
- <Cell><Data ss:Type="Number">17</Data></Cell>
- <Cell><Data ss:Type="Number">0.01</Data></Cell>
- <Cell><Data ss:Type="String">妖王就是首领级怪物,对它进行攻击时会获得额外的暴击率</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">高级属性</Data></Cell>
- <Cell><Data ss:Type="Number">41</Data></Cell>
- <Cell><Data ss:Type="String">妖王暴击伤害</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">ToBossCritDamage</Data></Cell>
- <Cell><Data ss:Type="String">妖王暴击伤害+{A}</Data></Cell>
- <Cell><Data ss:Type="String">妖王暴击伤害+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">妖王暴击伤害:{A}</Data></Cell>
- <Cell><Data ss:Type="String">妖王暴击伤害:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="15"><Data ss:Type="String">2,3</Data></Cell>
- <Cell><Data ss:Type="Number">18</Data></Cell>
- <Cell><Data ss:Type="Number">0.01</Data></Cell>
- <Cell><Data ss:Type="String">妖王就是首领级怪物,对它进行攻击时会造成额外的暴击伤害,让妖王死得更快</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">神器属性</Data></Cell>
- <Cell><Data ss:Type="Number">42</Data></Cell>
- <Cell><Data ss:Type="String">金克制</Data></Cell>
- <Cell><Data ss:Type="String"> 启用,但在人物面板不需要显示</Data></Cell>
- <Cell><Data ss:Type="String">GoldRestraint</Data></Cell>
- <Cell><Data ss:Type="String">金克木:可对佩戴木属性灵饰的修士、木属性妖王都造成{A}%的额外伤害(若目标修士未佩戴任何灵饰,还会再增加10%的额外伤害)</Data></Cell>
- <Cell><Data ss:Type="String">金克木:可对佩戴木属性灵饰的修士、木属性妖王都造成{A}%的额外伤害(若目标修士未佩戴任何灵饰,还会再增加10%的额外伤害)</Data></Cell>
- <Cell><Data ss:Type="String">金克木:可对佩戴木属性灵饰的修士、木属性妖王都造成{A}%的额外伤害(若目标修士未佩戴任何灵饰,还会再增加10%的额外伤害)</Data></Cell>
- <Cell><Data ss:Type="String">金克木:可对佩戴木属性灵饰的修士、木属性妖王都造成{A}%的额外伤害(若目标修士未佩戴任何灵饰,还会再增加10%的额外伤害)</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="17"><Data ss:Type="Number">0.01</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">神器属性</Data></Cell>
- <Cell><Data ss:Type="Number">43</Data></Cell>
- <Cell><Data ss:Type="String">木克制</Data></Cell>
- <Cell><Data ss:Type="String"> 启用,但在人物面板不需要显示</Data></Cell>
- <Cell><Data ss:Type="String">WoodRestraint</Data></Cell>
- <Cell><Data ss:Type="String">木克土:可对佩戴土属性灵饰的修士、土属性妖王都造成{A}%的额外伤害(若目标修士未佩戴任何灵饰,还会再增加10%的额外伤害)</Data></Cell>
- <Cell><Data ss:Type="String">木克土:可对佩戴土属性灵饰的修士、土属性妖王都造成{A}%的额外伤害(若目标修士未佩戴任何灵饰,还会再增加10%的额外伤害)</Data></Cell>
- <Cell><Data ss:Type="String">木克土:可对佩戴土属性灵饰的修士、土属性妖王都造成{A}%的额外伤害(若目标修士未佩戴任何灵饰,还会再增加10%的额外伤害)</Data></Cell>
- <Cell><Data ss:Type="String">木克土:可对佩戴土属性灵饰的修士、土属性妖王都造成{A}%的额外伤害(若目标修士未佩戴任何灵饰,还会再增加10%的额外伤害)</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="17"><Data ss:Type="Number">0.01</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">神器属性</Data></Cell>
- <Cell><Data ss:Type="Number">44</Data></Cell>
- <Cell><Data ss:Type="String">水克制</Data></Cell>
- <Cell><Data ss:Type="String"> 启用,但在人物面板不需要显示</Data></Cell>
- <Cell><Data ss:Type="String">WaterRestraint</Data></Cell>
- <Cell><Data ss:Type="String">水克火:可对佩戴火属性灵饰的修士、火属性妖王都造成{A}%的额外伤害(若目标修士未佩戴任何灵饰,还会再增加10%的额外伤害)</Data></Cell>
- <Cell><Data ss:Type="String">水克火:可对佩戴火属性灵饰的修士、火属性妖王都造成{A}%的额外伤害(若目标修士未佩戴任何灵饰,还会再增加10%的额外伤害)</Data></Cell>
- <Cell><Data ss:Type="String">水克火:可对佩戴火属性灵饰的修士、火属性妖王都造成{A}%的额外伤害(若目标修士未佩戴任何灵饰,还会再增加10%的额外伤害)</Data></Cell>
- <Cell><Data ss:Type="String">水克火:可对佩戴火属性灵饰的修士、火属性妖王都造成{A}%的额外伤害(若目标修士未佩戴任何灵饰,还会再增加10%的额外伤害)</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="17"><Data ss:Type="Number">0.01</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">神器属性</Data></Cell>
- <Cell><Data ss:Type="Number">45</Data></Cell>
- <Cell><Data ss:Type="String">火克制</Data></Cell>
- <Cell><Data ss:Type="String"> 启用,但在人物面板不需要显示</Data></Cell>
- <Cell><Data ss:Type="String">FireRestraint</Data></Cell>
- <Cell><Data ss:Type="String">火克金:可对佩戴金属性灵饰的修士、金属性妖王都造成{A}%的额外伤害(若目标修士未佩戴任何灵饰,还会再增加10%的额外伤害)</Data></Cell>
- <Cell><Data ss:Type="String">火克金:可对佩戴金属性灵饰的修士、金属性妖王都造成{A}%的额外伤害(若目标修士未佩戴任何灵饰,还会再增加10%的额外伤害)</Data></Cell>
- <Cell><Data ss:Type="String">火克金:可对佩戴金属性灵饰的修士、金属性妖王都造成{A}%的额外伤害(若目标修士未佩戴任何灵饰,还会再增加10%的额外伤害)</Data></Cell>
- <Cell><Data ss:Type="String">火克金:可对佩戴金属性灵饰的修士、金属性妖王都造成{A}%的额外伤害(若目标修士未佩戴任何灵饰,还会再增加10%的额外伤害)</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="17"><Data ss:Type="Number">0.01</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">神器属性</Data></Cell>
- <Cell><Data ss:Type="Number">46</Data></Cell>
- <Cell><Data ss:Type="String">土克制</Data></Cell>
- <Cell><Data ss:Type="String"> 启用,但在人物面板不需要显示</Data></Cell>
- <Cell><Data ss:Type="String">SoilRestraint</Data></Cell>
- <Cell><Data ss:Type="String">土克水:可对佩戴水属性灵饰的修士、水属性妖王都造成{A}%的额外伤害(若目标修士未佩戴任何灵饰,还会再增加10%的额外伤害)</Data></Cell>
- <Cell><Data ss:Type="String">土克水:可对佩戴水属性灵饰的修士、水属性妖王都造成{A}%的额外伤害(若目标修士未佩戴任何灵饰,还会再增加10%的额外伤害)</Data></Cell>
- <Cell><Data ss:Type="String">土克水:可对佩戴水属性灵饰的修士、水属性妖王都造成{A}%的额外伤害(若目标修士未佩戴任何灵饰,还会再增加10%的额外伤害)</Data></Cell>
- <Cell><Data ss:Type="String">土克水:可对佩戴水属性灵饰的修士、水属性妖王都造成{A}%的额外伤害(若目标修士未佩戴任何灵饰,还会再增加10%的额外伤害)</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="17"><Data ss:Type="Number">0.01</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">神器属性</Data></Cell>
- <Cell><Data ss:Type="Number">47</Data></Cell>
- <Cell><Data ss:Type="String">金抵御</Data></Cell>
- <Cell><Data ss:Type="String"> 启用,但在人物面板不需要显示</Data></Cell>
- <Cell><Data ss:Type="String">GoldResist</Data></Cell>
- <Cell><Data ss:Type="String">金克木:可减免佩戴木属性神兵修士,对己方造成的{A}%最终伤害(若目标修士未佩戴任何神兵,还会再增加10%的伤害减免)</Data></Cell>
- <Cell><Data ss:Type="String">金克木:可减免佩戴木属性神兵修士,对己方造成的{A}%最终伤害(若目标修士未佩戴任何神兵,还会再增加10%的伤害减免)</Data></Cell>
- <Cell><Data ss:Type="String">金克木:可减免佩戴木属性神兵修士,对己方造成的{A}%最终伤害(若目标修士未佩戴任何神兵,还会再增加10%的伤害减免)</Data></Cell>
- <Cell><Data ss:Type="String">金克木:可减免佩戴木属性神兵修士,对己方造成的{A}%最终伤害(若目标修士未佩戴任何神兵,还会再增加10%的伤害减免)</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="17"><Data ss:Type="Number">0.01</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">神器属性</Data></Cell>
- <Cell><Data ss:Type="Number">48</Data></Cell>
- <Cell><Data ss:Type="String">木抵御</Data></Cell>
- <Cell><Data ss:Type="String"> 启用,但在人物面板不需要显示</Data></Cell>
- <Cell><Data ss:Type="String">WoodResist</Data></Cell>
- <Cell><Data ss:Type="String">木克土:可减免佩戴土属性神兵修士,对己方造成的{A}%最终伤害(若目标修士未佩戴任何神兵,还会再增加10%的伤害减免)</Data></Cell>
- <Cell><Data ss:Type="String">木克土:可减免佩戴土属性神兵修士,对己方造成的{A}%最终伤害(若目标修士未佩戴任何神兵,还会再增加10%的伤害减免)</Data></Cell>
- <Cell><Data ss:Type="String">木克土:可减免佩戴土属性神兵修士,对己方造成的{A}%最终伤害(若目标修士未佩戴任何神兵,还会再增加10%的伤害减免)</Data></Cell>
- <Cell><Data ss:Type="String">木克土:可减免佩戴土属性神兵修士,对己方造成的{A}%最终伤害(若目标修士未佩戴任何神兵,还会再增加10%的伤害减免)</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="17"><Data ss:Type="Number">0.01</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">神器属性</Data></Cell>
- <Cell><Data ss:Type="Number">49</Data></Cell>
- <Cell><Data ss:Type="String">水抵御</Data></Cell>
- <Cell><Data ss:Type="String"> 启用,但在人物面板不需要显示</Data></Cell>
- <Cell><Data ss:Type="String">WaterResist</Data></Cell>
- <Cell><Data ss:Type="String">水克火:可减免佩戴火属性神兵修士,对己方造成的{A}%最终伤害(若目标修士未佩戴任何神兵,还会再增加10%的伤害减免)</Data></Cell>
- <Cell><Data ss:Type="String">水克火:可减免佩戴火属性神兵修士,对己方造成的{A}%最终伤害(若目标修士未佩戴任何神兵,还会再增加10%的伤害减免)</Data></Cell>
- <Cell><Data ss:Type="String">水克火:可减免佩戴火属性神兵修士,对己方造成的{A}%最终伤害(若目标修士未佩戴任何神兵,还会再增加10%的伤害减免)</Data></Cell>
- <Cell><Data ss:Type="String">水克火:可减免佩戴火属性神兵修士,对己方造成的{A}%最终伤害(若目标修士未佩戴任何神兵,还会再增加10%的伤害减免)</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="17"><Data ss:Type="Number">0.01</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">神器属性</Data></Cell>
- <Cell><Data ss:Type="Number">50</Data></Cell>
- <Cell><Data ss:Type="String">火抵御</Data></Cell>
- <Cell><Data ss:Type="String"> 启用,但在人物面板不需要显示</Data></Cell>
- <Cell><Data ss:Type="String">FireResist</Data></Cell>
- <Cell><Data ss:Type="String">火克金:可减免佩戴金属性神兵修士,对己方造成的{A}%最终伤害(若目标修士未佩戴任何神兵,还会再增加10%的伤害减免)</Data></Cell>
- <Cell><Data ss:Type="String">火克金:可减免佩戴金属性神兵修士,对己方造成的{A}%最终伤害(若目标修士未佩戴任何神兵,还会再增加10%的伤害减免)</Data></Cell>
- <Cell><Data ss:Type="String">火克金:可减免佩戴金属性神兵修士,对己方造成的{A}%最终伤害(若目标修士未佩戴任何神兵,还会再增加10%的伤害减免)</Data></Cell>
- <Cell><Data ss:Type="String">火克金:可减免佩戴金属性神兵修士,对己方造成的{A}%最终伤害(若目标修士未佩戴任何神兵,还会再增加10%的伤害减免)</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="17"><Data ss:Type="Number">0.01</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">神器属性</Data></Cell>
- <Cell><Data ss:Type="Number">51</Data></Cell>
- <Cell><Data ss:Type="String">土抵御</Data></Cell>
- <Cell><Data ss:Type="String"> 启用,但在人物面板不需要显示</Data></Cell>
- <Cell><Data ss:Type="String">SoilResist</Data></Cell>
- <Cell><Data ss:Type="String">土克水:可减免佩戴水属性神兵修士,对己方造成的{A}%最终伤害(若目标修士未佩戴任何神兵,还会再增加10%的伤害减免)</Data></Cell>
- <Cell><Data ss:Type="String">土克水:可减免佩戴水属性神兵修士,对己方造成的{A}%最终伤害(若目标修士未佩戴任何神兵,还会再增加10%的伤害减免)</Data></Cell>
- <Cell><Data ss:Type="String">土克水:可减免佩戴水属性神兵修士,对己方造成的{A}%最终伤害(若目标修士未佩戴任何神兵,还会再增加10%的伤害减免)</Data></Cell>
- <Cell><Data ss:Type="String">土克水:可减免佩戴水属性神兵修士,对己方造成的{A}%最终伤害(若目标修士未佩戴任何神兵,还会再增加10%的伤害减免)</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="17"><Data ss:Type="Number">0.01</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="Number">52</Data></Cell>
- <Cell><Data ss:Type="String">杀意值</Data></Cell>
- <Cell><Data ss:Type="String"> 启用,但在人物面板不需要显示</Data></Cell>
- <Cell><Data ss:Type="String">PvpKillValue</Data></Cell>
- <Cell><Data ss:Type="String">杀意值+{A}</Data></Cell>
- <Cell><Data ss:Type="String">杀意值+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">杀意值:{A}</Data></Cell>
- <Cell><Data ss:Type="String">杀意值:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="17"><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">高级属性</Data></Cell>
- <Cell><Data ss:Type="Number">53</Data></Cell>
- <Cell><Data ss:Type="String">妖气等级</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">YaoQiLevel</Data></Cell>
- <Cell><Data ss:Type="String">妖气等级+{A}</Data></Cell>
- <Cell><Data ss:Type="String">妖气等级+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">妖气等级:{A}</Data></Cell>
- <Cell><Data ss:Type="String">妖气等级:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="17"><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">高级属性</Data></Cell>
- <Cell><Data ss:Type="Number">54</Data></Cell>
- <Cell><Data ss:Type="String">普攻吸血</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">NormalAtkLeech</Data></Cell>
- <Cell><Data ss:Type="String">普攻吸血+{A}</Data></Cell>
- <Cell><Data ss:Type="String">普攻吸血+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">普攻吸血:{A}</Data></Cell>
- <Cell><Data ss:Type="String">普攻吸血:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="17"><Data ss:Type="Number">0.01</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">高级属性</Data></Cell>
- <Cell><Data ss:Type="Number">55</Data></Cell>
- <Cell><Data ss:Type="String">技能吸血</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">ActiveAtkLeech</Data></Cell>
- <Cell><Data ss:Type="String">技能吸血+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">技能吸血+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">技能吸血:{A}%</Data></Cell>
- <Cell><Data ss:Type="String">技能吸血:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="17"><Data ss:Type="Number">0.01</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">五行属性</Data></Cell>
- <Cell><Data ss:Type="Number">56</Data></Cell>
- <Cell><Data ss:Type="String">神器主属性加成</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">ArtifactMainPer</Data></Cell>
- <Cell><Data ss:Type="String">神器主属性加成+{A}</Data></Cell>
- <Cell><Data ss:Type="String">神器主属性加成+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">神器主属性加成:{A}</Data></Cell>
- <Cell><Data ss:Type="String">神器主属性加成:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="17"><Data ss:Type="Number">0.01</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">高级属性</Data></Cell>
- <Cell><Data ss:Type="Number">57</Data></Cell>
- <Cell><Data ss:Type="String">妖兽增伤</Data></Cell>
- <Cell><Data ss:Type="String">PVE增伤</Data></Cell>
- <Cell><Data ss:Type="String">FieldBossDamageAdd</Data></Cell>
- <Cell><Data ss:Type="String">妖兽增伤+{A}</Data></Cell>
- <Cell><Data ss:Type="String">妖兽增伤+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">妖兽增伤:{A}</Data></Cell>
- <Cell><Data ss:Type="String">妖兽增伤:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="15"><Data ss:Type="String">2,3</Data></Cell>
- <Cell><Data ss:Type="Number">15</Data></Cell>
- <Cell><Data ss:Type="Number">0.01</Data></Cell>
- <Cell><Data ss:Type="String">百分比提高对所有怪物造成的伤害</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">高级属性</Data></Cell>
- <Cell><Data ss:Type="Number">58</Data></Cell>
- <Cell><Data ss:Type="String">妖兽免伤</Data></Cell>
- <Cell><Data ss:Type="String">PVE免伤</Data></Cell>
- <Cell><Data ss:Type="String">DungeonMonsterDamageAdd</Data></Cell>
- <Cell><Data ss:Type="String">妖兽免伤+{A}</Data></Cell>
- <Cell><Data ss:Type="String">妖兽免伤+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">妖兽免伤:{A}</Data></Cell>
- <Cell><Data ss:Type="String">妖兽免伤:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="15"><Data ss:Type="String">2,3</Data></Cell>
- <Cell><Data ss:Type="Number">16</Data></Cell>
- <Cell><Data ss:Type="Number">0.01</Data></Cell>
- <Cell><Data ss:Type="String">百分比减少所有怪物对角色造成的伤害</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">高级属性</Data></Cell>
- <Cell><Data ss:Type="Number">59</Data></Cell>
- <Cell><Data ss:Type="String">杀意等级</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">PvpKillLevel</Data></Cell>
- <Cell><Data ss:Type="String">杀意等级+{A}</Data></Cell>
- <Cell><Data ss:Type="String">杀意等级+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">杀意等级:{A}</Data></Cell>
- <Cell><Data ss:Type="String">杀意等级:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="17"><Data ss:Type="Number">1</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B>单中山: 这里显示对应的杀意等级名称。 比如 一阶杀意</B></ss:Data></Comment></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">高级属性</Data></Cell>
- <Cell><Data ss:Type="Number">60</Data></Cell>
- <Cell><Data ss:Type="String">七杀克制</Data></Cell>
- <Cell><Data ss:Type="String">对怪物命格为七杀的伤害提升</Data></Cell>
- <Cell><Data ss:Type="String">MonsterRestraint1</Data></Cell>
- <Cell><Data ss:Type="String">七杀命格伤害增益+{A}</Data></Cell>
- <Cell><Data ss:Type="String">七杀命格伤害增益+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">七杀命格伤害增益:{A}</Data></Cell>
- <Cell><Data ss:Type="String">七杀命格伤害增益:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="17"><Data ss:Type="Number">0.01</Data></Cell>
- <Cell><Data ss:Type="String">对怪物命格为七杀的伤害提升</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">高级属性</Data></Cell>
- <Cell><Data ss:Type="Number">61</Data></Cell>
- <Cell><Data ss:Type="String">离明克制</Data></Cell>
- <Cell><Data ss:Type="String">对怪物命格为离明的伤害提升</Data></Cell>
- <Cell><Data ss:Type="String">MonsterRestraint2</Data></Cell>
- <Cell><Data ss:Type="String">离明命格伤害增益+{A}</Data></Cell>
- <Cell><Data ss:Type="String">离明命格伤害增益+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">离明命格伤害增益:{A}</Data></Cell>
- <Cell><Data ss:Type="String">离明命格伤害增益:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="17"><Data ss:Type="Number">0.01</Data></Cell>
- <Cell><Data ss:Type="String">对怪物命格为离明的伤害提升</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">高级属性</Data></Cell>
- <Cell><Data ss:Type="Number">62</Data></Cell>
- <Cell><Data ss:Type="String">夜耀克制</Data></Cell>
- <Cell><Data ss:Type="String">对怪物命格为夜耀的伤害提升</Data></Cell>
- <Cell><Data ss:Type="String">MonsterRestraint3</Data></Cell>
- <Cell><Data ss:Type="String">夜耀命格伤害增益+{A}</Data></Cell>
- <Cell><Data ss:Type="String">夜耀命格伤害增益+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">夜耀命格伤害增益:{A}</Data></Cell>
- <Cell><Data ss:Type="String">夜耀命格伤害增益:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="17"><Data ss:Type="Number">0.01</Data></Cell>
- <Cell><Data ss:Type="String">对怪物命格为夜耀的伤害提升</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">高级属性</Data></Cell>
- <Cell><Data ss:Type="Number">63</Data></Cell>
- <Cell><Data ss:Type="String">昌曲克制</Data></Cell>
- <Cell><Data ss:Type="String">对怪物命格为昌曲的伤害提升</Data></Cell>
- <Cell><Data ss:Type="String">MonsterRestraint4</Data></Cell>
- <Cell><Data ss:Type="String">昌曲命格伤害增益+{A}</Data></Cell>
- <Cell><Data ss:Type="String">昌曲命格伤害增益+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">昌曲命格伤害增益:{A}</Data></Cell>
- <Cell><Data ss:Type="String">昌曲命格伤害增益:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="17"><Data ss:Type="Number">0.01</Data></Cell>
- <Cell><Data ss:Type="String">对怪物命格为昌曲的伤害提升</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">高级属性</Data></Cell>
- <Cell><Data ss:Type="Number">64</Data></Cell>
- <Cell><Data ss:Type="String">沧海克制</Data></Cell>
- <Cell><Data ss:Type="String">对怪物命格为沧海的伤害提升</Data></Cell>
- <Cell><Data ss:Type="String">MonsterRestraint5</Data></Cell>
- <Cell><Data ss:Type="String">沧海命格伤害增益+{A}</Data></Cell>
- <Cell><Data ss:Type="String">沧海命格伤害增益+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">沧海命格伤害增益:{A}</Data></Cell>
- <Cell><Data ss:Type="String">沧海命格伤害增益:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="17"><Data ss:Type="Number">0.01</Data></Cell>
- <Cell><Data ss:Type="String">对怪物命格为沧海的伤害提升</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">高级属性</Data></Cell>
- <Cell><Data ss:Type="Number">65</Data></Cell>
- <Cell><Data ss:Type="String">所有伤害增加</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Color="#000000">目前仅服务器用,buff表用,客户端暂未支持</Font></B></ss:Data></Comment></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">AllAtk</Data></Cell>
- <Cell><Data ss:Type="String">所有伤害增加+{A}</Data></Cell>
- <Cell><Data ss:Type="String">所有伤害增加+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">所有伤害增加:{A}</Data></Cell>
- <Cell><Data ss:Type="String">所有伤害增加:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">高级属性</Data></Cell>
- <Cell><Data ss:Type="Number">66</Data></Cell>
- <Cell><Data ss:Type="String">所有伤害减免</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Color="#000000">目前仅服务器用,buff表用,客户端暂未支持</Font></B></ss:Data></Comment></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">AllDef</Data></Cell>
- <Cell><Data ss:Type="String">所有伤害减免+{A}</Data></Cell>
- <Cell><Data ss:Type="String">所有伤害减免+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">所有伤害减免:{A}</Data></Cell>
- <Cell><Data ss:Type="String">所有伤害减免:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">猎妖属性</Data></Cell>
- <Cell><Data ss:Type="Number">67</Data></Cell>
- <Cell><Data ss:Type="String">猎妖攻</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">MonsterAtk</Data></Cell>
- <Cell><Data ss:Type="String">猎妖攻+{A}</Data></Cell>
- <Cell><Data ss:Type="String">猎妖攻+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">猎妖攻:{A}</Data></Cell>
- <Cell><Data ss:Type="String">猎妖攻:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">6</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">1,2</Data></Cell>
- <Cell><Data ss:Type="Number">7</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">对妖兽额外的攻击力提升</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">猎妖属性</Data></Cell>
- <Cell><Data ss:Type="Number">68</Data></Cell>
- <Cell><Data ss:Type="String">猎妖防</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">MonsterDef</Data></Cell>
- <Cell><Data ss:Type="String">猎妖防+{A}</Data></Cell>
- <Cell><Data ss:Type="String">猎妖防+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">猎妖防:{A}</Data></Cell>
- <Cell><Data ss:Type="String">猎妖防:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">6</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">1,2</Data></Cell>
- <Cell><Data ss:Type="Number">8</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">对妖兽额外的防御力提升</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">猎妖属性</Data></Cell>
- <Cell><Data ss:Type="Number">69</Data></Cell>
- <Cell><Data ss:Type="String">猎妖攻万分比</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">MonsterAtkPer</Data></Cell>
- <Cell><Data ss:Type="String">猎妖攻+{A}</Data></Cell>
- <Cell><Data ss:Type="String">猎妖攻+{A}%</Data></Cell>
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- <Cell><Data ss:Type="String">猎妖攻:{A}%</Data></Cell>
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- <Cell><Data ss:Type="Number">1</Data></Cell>
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- <Cell><Data ss:Type="Number">70</Data></Cell>
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- <Cell><Data ss:Type="String">猎妖防+{A}</Data></Cell>
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- <Cell><Data ss:Type="String">猎妖防:{A}</Data></Cell>
- <Cell><Data ss:Type="String">猎妖防:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
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- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">山海残卷</Data></Cell>
- <Cell><Data ss:Type="Number">71</Data></Cell>
- <Cell><Data ss:Type="String">山海残卷青龙权重</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">SHCQingLong</Data></Cell>
- <Cell><Data ss:Type="String">青龙权重+{A}</Data></Cell>
- <Cell><Data ss:Type="String">青龙权重+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">青龙权重:{A}</Data></Cell>
- <Cell><Data ss:Type="String">青龙权重:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="18"><Data ss:Type="String">提高山海残卷青龙权重的基础值,影响山海残卷权重升级界面显示的权重值</Data></Cell>
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- <Cell><Data ss:Type="Number">72</Data></Cell>
- <Cell><Data ss:Type="String">山海残卷白虎权重</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">SHCBaiHu</Data></Cell>
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- <Cell><Data ss:Type="String">白虎权重+{A}%</Data></Cell>
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- <Cell><Data ss:Type="String">白虎权重:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="18"><Data ss:Type="String">提高山海残卷白虎权重的基础值,影响山海残卷权重升级界面显示的权重值</Data></Cell>
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- <Cell><Data ss:Type="String">山海残卷</Data></Cell>
- <Cell><Data ss:Type="Number">73</Data></Cell>
- <Cell><Data ss:Type="String">山海残卷朱雀权重</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">SHCZhuQue</Data></Cell>
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- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="18"><Data ss:Type="String">提高山海残卷朱雀权重的基础值,影响山海残卷权重升级界面显示的权重值</Data></Cell>
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- <Cell><Data ss:Type="Number">74</Data></Cell>
- <Cell><Data ss:Type="String">山海残卷玄武权重</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">SHCXuanWu</Data></Cell>
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- <Cell><Data ss:Type="String">玄武权重+{A}%</Data></Cell>
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- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="18"><Data ss:Type="String">提高山海残卷玄武权重的基础值,影响山海残卷权重升级界面显示的权重值</Data></Cell>
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- <Cell><Data ss:Type="String">击败其他修士时获得战利品几率增加{A}%</Data></Cell>
- <Cell><Data ss:Type="String">击败其他修士时获得战利品几率增加{A}</Data></Cell>
- <Cell><Data ss:Type="String">击败其他修士时获得战利品几率增加{A}%</Data></Cell>
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- <Cell><Data ss:Type="String">被其他修士击败时掉落道具几率减少{A}</Data></Cell>
- <Cell><Data ss:Type="String">被其他修士击败时掉落道具几率减少{A}%</Data></Cell>
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- <Cell><Data ss:Type="String">金灵珠+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">金灵珠:{A}</Data></Cell>
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- <Cell><Data ss:Type="Number">1</Data></Cell>
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- <Cell ss:Index="5"><Data ss:Type="String">MuLingZhu</Data></Cell>
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- <Cell><Data ss:Type="String">木灵珠:{A}</Data></Cell>
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- <Cell><Data ss:Type="Number">1004</Data></Cell>
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- <Cell><Data ss:Type="String">水灵珠+{A}</Data></Cell>
- <Cell><Data ss:Type="String">水灵珠+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">水灵珠:{A}</Data></Cell>
- <Cell><Data ss:Type="String">水灵珠:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
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- <Cell><Data ss:Type="String">提高功法-五行内,水灵珠的百分比加成,会关联到功法水分页内,功法书属性的百分比提升</Data></Cell>
- </Row>
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- <Cell><Data ss:Type="String">火灵珠+{A}</Data></Cell>
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- <Cell><Data ss:Type="String">火灵珠:{A}</Data></Cell>
- <Cell><Data ss:Type="String">火灵珠:{A}%</Data></Cell>
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- <Cell><Data ss:Type="String">提高功法-五行内,火灵珠的百分比加成,会关联到功法火分页内,功法书属性的百分比提升</Data></Cell>
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- <Cell><Data ss:Type="String">土灵珠:{A}</Data></Cell>
- <Cell><Data ss:Type="String">土灵珠:{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
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- <Cell><Data ss:Type="String">提高功法-五行内,土灵珠的百分比加成,会关联到功法土分页内,功法书属性的百分比提升</Data></Cell>
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- <Cell><Data ss:Type="String">灵慧资质+{A}</Data></Cell>
- <Cell><Data ss:Type="String">灵慧资质+{A}</Data></Cell>
- <Cell><Data ss:Type="String">灵慧资质+{A}</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
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- <Cell><Data ss:Type="String">会心资质+{A}</Data></Cell>
- <Cell><Data ss:Type="String">会心资质+{A}</Data></Cell>
- <Cell><Data ss:Type="String">会心资质+{A}</Data></Cell>
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- <Cell><Data ss:Type="String">御守资质+{A}</Data></Cell>
- <Cell><Data ss:Type="String">御守资质+{A}</Data></Cell>
- <Cell><Data ss:Type="String">御守资质+{A}</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
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- <Cell><Data ss:Type="String">气血资质+{A}</Data></Cell>
- <Cell><Data ss:Type="String">气血资质+{A}</Data></Cell>
- <Cell><Data ss:Type="String">气血资质+{A}</Data></Cell>
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- <Cell><Data ss:Type="String">破势资质+{A}</Data></Cell>
- <Cell><Data ss:Type="String">破势资质+{A}</Data></Cell>
- <Cell><Data ss:Type="String">破势资质+{A}</Data></Cell>
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- <Cell><Data ss:Type="Number">10005</Data></Cell>
- <Cell><Data ss:Type="String">命格伤害</Data></Cell>
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- <Cell><Data ss:Type="String">命格伤害+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">命格伤害+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">命格伤害+{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
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- <Cell><Data ss:Type="Number">10006</Data></Cell>
- <Cell><Data ss:Type="String">穿戴统御</Data></Cell>
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- <Cell><Data ss:Type="String">穿戴统御力-{A}</Data></Cell>
- <Cell><Data ss:Type="String">穿戴统御力-{A}</Data></Cell>
- <Cell><Data ss:Type="String">穿戴统御力-{A}</Data></Cell>
- <Cell><Data ss:Type="String">穿戴统御力-{A}</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
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- <Cell><Data ss:Type="Number">10007</Data></Cell>
- <Cell><Data ss:Type="String">妖技概率</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">YaoLingPro</Data></Cell>
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- <Cell><Data ss:Type="String">妖技概率+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">妖技概率+{A}%</Data></Cell>
- <Cell><Data ss:Type="String">妖技概率+{A}%</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
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- <Cell><Data ss:Type="Number">10008</Data></Cell>
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- <Cell><Data ss:Type="String">妖技等级+{A}</Data></Cell>
- <Cell><Data ss:Type="String">妖技等级+{A}</Data></Cell>
- <Cell><Data ss:Type="String">妖技等级+{A}</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
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- <Worksheet ss:Name="BuffSkill">
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- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">状态ID</Data></Cell>
- <Cell><Data ss:Type="String">效果名称</Data></Cell>
- <Cell><Data ss:Type="String">效果描述</Data></Cell>
- <Cell><Data ss:Type="String">触发概率</Data><Comment ss:Author="YLMFENG"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B>YLMFENG:</B> 万分比概率</ss:Data></Comment></Cell>
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- <Cell><Data ss:Type="String">值是否百分比格式化</Data><Comment ss:Author="YLMFENG"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B>YLMFENG:</B> 0:数值 1:百分比</ss:Data></Comment></Cell>
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- <Cell><Data ss:Type="String">图标</Data></Cell>
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- <Cell><Data ss:Type="String">命中敌人时,有15%几率使攻击增加100-150,持续5秒。这个效果每60秒内只能触发1次。</Data></Cell>
- <Cell><Data ss:Type="Number">1500</Data></Cell>
- <Cell><Data ss:Type="Number">60000</Data></Cell>
- <Cell><Data ss:Type="Number">5000</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="Number">150</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell ss:Index="12"><Data ss:Type="String">触发这个效果后,buff存在期间不再重复计算。CD是buff冷却时间,从触发开始计时。</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">91002</Data></Cell>
- <Cell><Data ss:Type="String">提高攻击</Data></Cell>
- <Cell><Data ss:Type="String">命中敌人时,有15%几率使攻击提高30%,持续5秒。这个效果每60秒内只能触发1次。</Data></Cell>
- <Cell><Data ss:Type="Number">1500</Data></Cell>
- <Cell><Data ss:Type="Number">60000</Data></Cell>
- <Cell><Data ss:Type="Number">5000</Data></Cell>
- <Cell><Data ss:Type="Number">3000</Data></Cell>
- <Cell ss:Index="9"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell ss:Index="12"><Data ss:Type="String">触发这个效果后,buff存在期间不再重复计算。CD是buff冷却时间,从触发开始计时。</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">91003</Data></Cell>
- <Cell><Data ss:Type="String">攻击提高</Data></Cell>
- <Cell><Data ss:Type="String">命中敌人时,有15%几率使攻击增加100-150,持续5秒。这个效果每60秒内只能触发1次。</Data></Cell>
- <Cell><Data ss:Type="Number">1500</Data></Cell>
- <Cell><Data ss:Type="Number">60000</Data></Cell>
- <Cell><Data ss:Type="Number">5000</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="Number">150</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell ss:Index="12"><Data ss:Type="String">触发这个效果后,buff存在期间不再重复计算。CD是buff冷却时间,从触发开始计时。</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">91004</Data></Cell>
- <Cell><Data ss:Type="String">提高攻击</Data></Cell>
- <Cell><Data ss:Type="String">命中敌人时,有15%几率使攻击提高39%,持续5秒。这个效果每60秒内只能触发1次。</Data></Cell>
- <Cell><Data ss:Type="Number">1500</Data></Cell>
- <Cell><Data ss:Type="Number">60000</Data></Cell>
- <Cell><Data ss:Type="Number">5000</Data></Cell>
- <Cell><Data ss:Type="Number">3000</Data></Cell>
- <Cell ss:Index="9"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell ss:Index="12"><Data ss:Type="String">触发这个效果后,buff存在期间不再重复计算。CD是buff冷却时间,从触发开始计时。</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">91005</Data></Cell>
- <Cell><Data ss:Type="String">攻击提高</Data></Cell>
- <Cell><Data ss:Type="String">命中敌人时,有15%几率使攻击增加100-150,持续5秒。这个效果每60秒内只能触发1次。</Data></Cell>
- <Cell><Data ss:Type="Number">1500</Data></Cell>
- <Cell><Data ss:Type="Number">60000</Data></Cell>
- <Cell><Data ss:Type="Number">5000</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="Number">150</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell ss:Index="12"><Data ss:Type="String">触发这个效果后,buff存在期间不再重复计算。CD是buff冷却时间,从触发开始计时。</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">91006</Data></Cell>
- <Cell><Data ss:Type="String">提高攻击</Data></Cell>
- <Cell><Data ss:Type="String">命中敌人时,有15%几率使攻击提高30%,持续5秒。这个效果每60秒内只能触发1次。</Data></Cell>
- <Cell><Data ss:Type="Number">1500</Data></Cell>
- <Cell><Data ss:Type="Number">60000</Data></Cell>
- <Cell><Data ss:Type="Number">5000</Data></Cell>
- <Cell><Data ss:Type="Number">3000</Data></Cell>
- <Cell ss:Index="9"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell ss:Index="12"><Data ss:Type="String">触发这个效果后,buff存在期间不再重复计算。CD是buff冷却时间,从触发开始计时。</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">91007</Data></Cell>
- <Cell><Data ss:Type="String">命中提高</Data></Cell>
- <Cell><Data ss:Type="String">命中敌人时,有15%几率使命中提高30%,持续5秒。这个效果每60秒内只能触发1次。</Data></Cell>
- <Cell><Data ss:Type="Number">1500</Data></Cell>
- <Cell><Data ss:Type="Number">60000</Data></Cell>
- <Cell><Data ss:Type="Number">5000</Data></Cell>
- <Cell><Data ss:Type="Number">3000</Data></Cell>
- <Cell ss:Index="9"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell ss:Index="12"><Data ss:Type="String">触发这个效果后,buff存在期间不再重复计算。CD是buff冷却时间,从触发开始计时。</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">91008</Data></Cell>
- <Cell><Data ss:Type="String">暴击提高</Data></Cell>
- <Cell><Data ss:Type="String">命中敌人时,有15%几率使暴击提高30%,持续5秒。这个效果每60秒内只能触发1次。</Data></Cell>
- <Cell><Data ss:Type="Number">1500</Data></Cell>
- <Cell><Data ss:Type="Number">60000</Data></Cell>
- <Cell><Data ss:Type="Number">5000</Data></Cell>
- <Cell><Data ss:Type="Number">3000</Data></Cell>
- <Cell ss:Index="9"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell ss:Index="12"><Data ss:Type="String">触发这个效果后,buff存在期间不再重复计算。CD是buff冷却时间,从触发开始计时。</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">91009</Data></Cell>
- <Cell><Data ss:Type="String">暴击伤害</Data></Cell>
- <Cell><Data ss:Type="String">命中敌人且触发暴击时,造成30%额外伤害。</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell ss:Index="7"><Data ss:Type="Number">3000</Data></Cell>
- <Cell ss:Index="9"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell ss:Index="12"><Data ss:Type="String">每次攻击触发暴击时计算,无CD时间</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">91010</Data></Cell>
- <Cell><Data ss:Type="String">法力恢复</Data></Cell>
- <Cell><Data ss:Type="String">每击杀一个敌人时,恢复100-150点法力。</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell ss:Index="7"><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="Number">150</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell ss:Index="12"><Data ss:Type="String">每次击杀敌人死亡时计算,无CD时间</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">91011</Data></Cell>
- <Cell><Data ss:Type="String">恢复法力</Data></Cell>
- <Cell><Data ss:Type="String">每击杀一个敌人时,恢复100%点法力。</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell ss:Index="7"><Data ss:Type="Number">3000</Data></Cell>
- <Cell ss:Index="9"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell ss:Index="12"><Data ss:Type="String">每次击杀敌人死亡时计算,无CD时间</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">91012</Data></Cell>
- <Cell><Data ss:Type="String">额外伤害</Data></Cell>
- <Cell><Data ss:Type="String">命中敌人时,有15%几率造成100-150额外伤害。</Data></Cell>
- <Cell><Data ss:Type="Number">1500</Data></Cell>
- <Cell ss:Index="7"><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="Number">150</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell ss:Index="12"><Data ss:Type="String">每次攻击命中后计算1次,同时命中多个敌人只计算首次。</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">91013</Data></Cell>
- <Cell><Data ss:Type="String">伤害额外</Data></Cell>
- <Cell><Data ss:Type="String">命中敌人时,有15%几率造成30%额外伤害。</Data></Cell>
- <Cell><Data ss:Type="Number">1500</Data></Cell>
- <Cell ss:Index="7"><Data ss:Type="Number">3000</Data></Cell>
- <Cell ss:Index="9"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell ss:Index="12"><Data ss:Type="String">每次攻击命中后计算1次,同时命中多个敌人只计算首次。</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">91014</Data></Cell>
- <Cell><Data ss:Type="String">物伤反弹</Data></Cell>
- <Cell><Data ss:Type="String">受到物理伤害时,有15%几率反弹30%的伤害给攻击者。</Data></Cell>
- <Cell><Data ss:Type="Number">1500</Data></Cell>
- <Cell ss:Index="7"><Data ss:Type="Number">3000</Data></Cell>
- <Cell ss:Index="9"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell ss:Index="12"><Data ss:Type="String">受到物理攻击且造成伤害时有概率触发</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">91015</Data></Cell>
- <Cell><Data ss:Type="String">魔伤反弹</Data></Cell>
- <Cell><Data ss:Type="String">受到魔法伤害时,有15%几率反弹30%的伤害给攻击者。</Data></Cell>
- <Cell><Data ss:Type="Number">1500</Data></Cell>
- <Cell ss:Index="7"><Data ss:Type="Number">3000</Data></Cell>
- <Cell ss:Index="9"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell ss:Index="12"><Data ss:Type="String">受到魔法攻击且造成伤害时有概率触发</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">91016</Data></Cell>
- <Cell><Data ss:Type="String">降低敌人物抗</Data></Cell>
- <Cell><Data ss:Type="String">每次命中敌人时,使敌人物抗降低5%,持续5秒,这个效果最多可叠加3次。</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell ss:Index="6"><Data ss:Type="Number">5000</Data></Cell>
- <Cell><Data ss:Type="Number">500</Data></Cell>
- <Cell ss:Index="9"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">3</Data></Cell>
- <Cell ss:Index="12"><Data ss:Type="String">叠加的时候,时间重新刷新,降低敌人物抗的效果数值累加即可,注意累加是百分比的</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">91017</Data></Cell>
- <Cell><Data ss:Type="String">降低敌人魔抗</Data></Cell>
- <Cell><Data ss:Type="String">每次命中敌人时,使敌人魔抗降低5%,持续5秒,这个效果最多可叠加3次。</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell ss:Index="6"><Data ss:Type="Number">5000</Data></Cell>
- <Cell><Data ss:Type="Number">500</Data></Cell>
- <Cell ss:Index="9"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">3</Data></Cell>
- <Cell ss:Index="12"><Data ss:Type="String">叠加的时候,时间重新刷新,降低敌人物抗的效果数值累加即可,注意累加是百分比的</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">91018</Data></Cell>
- <Cell><Data ss:Type="String">眩晕</Data></Cell>
- <Cell><Data ss:Type="String">命中敌人时,有15%几率使敌人眩晕3秒。这个效果每60秒内只能触发1次。</Data></Cell>
- <Cell><Data ss:Type="Number">3000</Data></Cell>
- <Cell><Data ss:Type="Number">60000</Data></Cell>
- <Cell><Data ss:Type="Number">3000</Data></Cell>
- <Cell ss:Index="10"><Data ss:Type="Number">0</Data></Cell>
- <Cell ss:Index="12"><Data ss:Type="String">每次攻击命中后计算1次,同时命中多个敌人只计算首次。</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">91019</Data></Cell>
- <Cell><Data ss:Type="String">生命吸取1</Data></Cell>
- <Cell><Data ss:Type="String">命中敌人时,有15%几率吸取100-150点生命。</Data></Cell>
- <Cell><Data ss:Type="Number">3000</Data></Cell>
- <Cell ss:Index="7"><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="Number">150</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell ss:Index="12"><Data ss:Type="String">每次攻击命中后计算1次,同时命中多个敌人只计算首次。</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">91020</Data></Cell>
- <Cell><Data ss:Type="String">生命吸取2</Data></Cell>
- <Cell><Data ss:Type="String">命中敌人时,有15%几率吸取造成伤害30%的生命。</Data></Cell>
- <Cell><Data ss:Type="Number">3000</Data></Cell>
- <Cell ss:Index="7"><Data ss:Type="Number">3000</Data></Cell>
- <Cell ss:Index="9"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell ss:Index="12"><Data ss:Type="String">每次攻击命中后计算1次,同时命中多个敌人只计算首次。</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">91021</Data></Cell>
- <Cell><Data ss:Type="String">生命恢复1</Data></Cell>
- <Cell><Data ss:Type="String">受到攻击伤害时,有15%几率恢复100-150点生命。</Data></Cell>
- <Cell><Data ss:Type="Number">1500</Data></Cell>
- <Cell ss:Index="7"><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="Number">150</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell ss:Index="12"><Data ss:Type="String">受到攻击且造成伤害时有概率触发</Data></Cell>
- <Cell ss:Index="14" ss:Formula="=60*60*1000"><Data ss:Type="Number">3600000</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">91022</Data></Cell>
- <Cell><Data ss:Type="String">生命恢复2</Data></Cell>
- <Cell><Data ss:Type="String">受到攻击伤害时,有15%几率恢复30%的生命。</Data></Cell>
- <Cell><Data ss:Type="Number">1500</Data></Cell>
- <Cell ss:Index="7"><Data ss:Type="Number">1000</Data></Cell>
- <Cell ss:Index="9"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell ss:Index="12"><Data ss:Type="String">受到攻击且造成伤害时有概率触发</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">91023</Data></Cell>
- <Cell><Data ss:Type="String">物抗提高</Data></Cell>
- <Cell><Data ss:Type="String">受到物理伤害时,有15%几率使防御提高30%,持续5秒。这个效果每60秒内只能触发1次。</Data></Cell>
- <Cell><Data ss:Type="Number">1500</Data></Cell>
- <Cell><Data ss:Type="Number">60000</Data></Cell>
- <Cell><Data ss:Type="Number">5000</Data></Cell>
- <Cell><Data ss:Type="Number">3000</Data></Cell>
- <Cell ss:Index="9"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell ss:Index="12"><Data ss:Type="String">触发这个效果后,buff存在期间不再重复计算。CD是buff冷却时间,从触发开始计时。</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">91024</Data></Cell>
- <Cell><Data ss:Type="String">魔抗提高</Data></Cell>
- <Cell><Data ss:Type="String">受到魔法伤害时,有15%几率使防御提高30%,持续5秒。这个效果每60秒内只能触发1次。</Data></Cell>
- <Cell><Data ss:Type="Number">1500</Data></Cell>
- <Cell><Data ss:Type="Number">60000</Data></Cell>
- <Cell><Data ss:Type="Number">5000</Data></Cell>
- <Cell><Data ss:Type="Number">3000</Data></Cell>
- <Cell ss:Index="9"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell ss:Index="12"><Data ss:Type="String">触发这个效果后,buff存在期间不再重复计算。CD是buff冷却时间,从触发开始计时。</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">91025</Data></Cell>
- <Cell><Data ss:Type="String">成魔测试-魔抗提高</Data></Cell>
- <Cell><Data ss:Type="String">受到魔法伤害时,有100%几率使防御提高30%,持续1小时。这个效果每60分钟内只能触发1次。</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell><Data ss:Type="Number">3600000</Data></Cell>
- <Cell><Data ss:Type="Number">3600000</Data></Cell>
- <Cell><Data ss:Type="Number">300</Data></Cell>
- <Cell ss:Index="9"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">xj_hud_icon_buff</Data></Cell>
- <Cell><Data ss:Type="String">触发这个效果后,buff存在期间不再重复计算。CD是buff冷却时间,从触发开始计时。</Data></Cell>
- </Row>
- </Table>
- <WorksheetOptions xmlns="urn:schemas-microsoft-com:office:excel"><Unsynced/> <FrozenNoSplit/> <SplitHorizontal>3</SplitHorizontal> <TopRowBottomPane>3</TopRowBottomPane> <SplitVertical>1</SplitVertical><LeftColumnRightPane>1</LeftColumnRightPane> <ActivePane>0</ActivePane>
- </WorksheetOptions>
- </Worksheet>
- </Workbook>
|