GameConfig.xml 461 KB

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  3. <Workbook xmlns="urn:schemas-microsoft-com:office:spreadsheet"
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  9. <DocumentProperties xmlns="urn:schemas-microsoft-com:office:office">
  10. <Keywords>系统参数、提示信息、货币定义</Keywords>
  11. <Created>2015-10-17T09:08:00Z</Created>
  12. <Company>微软中国</Company>
  13. <Version>16.00</Version>
  14. </DocumentProperties>
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  17. x:FullRows="1" ss:DefaultColumnWidth="149.25" ss:DefaultRowHeight="16.5">
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  19. <Cell><Data ss:Type="String">功能模块</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">陈绍治:&#10;&#10;带@的程序无需解析,参考和注释用的</ss:Data></Comment></Cell>
  20. <Cell><Data ss:Type="String">参数定义</Data></Cell>
  21. <Cell><Data ss:Type="String">参数名称</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">陈绍治:&#10;&#10;填写字符串,供程序做参数关键字;唯一性</ss:Data></Comment></Cell>
  22. <Cell><Data ss:Type="String">参数类型</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">陈绍治:&#10;&#10;这个字段是字符串类型,有些参数可能是数字,有些可能是字符串,所以程序处理的时候按这个类型进行转换</ss:Data></Comment></Cell>
  23. <Cell><Data ss:Type="String">参数值</Data></Cell>
  24. <Cell><Data ss:Type="String">备注</Data></Cell>
  25. </Row>
  26. <Row ss:AutoFitHeight="0">
  27. <Cell><Data ss:Type="String">@Function</Data></Cell>
  28. <Cell><Data ss:Type="String">@ParamDefine</Data></Cell>
  29. <Cell><Data ss:Type="String">ParamName</Data></Cell>
  30. <Cell><Data ss:Type="String">ParamType</Data></Cell>
  31. <Cell><Data ss:Type="String">ParamValue</Data></Cell>
  32. <Cell><Data ss:Type="String">@Remark</Data></Cell>
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  39. <Row ss:AutoFitHeight="0">
  40. <Cell ss:Index="2"><Data ss:Type="String">杀怪经验等级限定</Data></Cell>
  41. <Cell><Data ss:Type="String">Exp.Monster.LevelLimit</Data></Cell>
  42. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  43. <Cell><Data ss:Type="Number">100</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B>单:</B>&#10; 修改这个字段为 30级 == 此字段修改权限以后需要经过数值的同意</ss:Data></Comment></Cell>
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  45. </Row>
  46. <Row ss:AutoFitHeight="0">
  47. <Cell ss:Index="2"><Data ss:Type="String">当日击杀前n个boss,强制给经验</Data></Cell>
  48. <Cell><Data ss:Type="String">KillBossNumByExp</Data></Cell>
  49. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  50. <Cell><Data ss:Type="Number">10</Data></Cell>
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  52. <Row ss:AutoFitHeight="0">
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  55. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  56. <Cell><Data ss:Type="Number">40</Data></Cell>
  57. <Cell><Data ss:Type="String">40级开始享受世界等级经验加成,同时也计算世界最高等级</Data></Cell>
  58. </Row>
  59. <Row ss:AutoFitHeight="0">
  60. <Cell ss:Index="2"><Data ss:Type="String">开启世界等级经验的玩家最小等级差</Data></Cell>
  61. <Cell><Data ss:Type="String">WorldExp.MaxLevelValue</Data></Cell>
  62. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  63. <Cell><Data ss:Type="Number">5</Data></Cell>
  64. <Cell><Data ss:Type="String">玩家与服务器最高等级玩家的等级差,如果等级差低于5级,则不再享受加成</Data></Cell>
  65. </Row>
  66. <Row ss:AutoFitHeight="0">
  67. <Cell ss:Index="2"><Data ss:Type="String">最大经验加成万分比</Data></Cell>
  68. <Cell><Data ss:Type="String">WorldExp.MaxExpRatio</Data></Cell>
  69. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  70. <Cell><Data ss:Type="Number">100</Data></Cell>
  71. <Cell><Data ss:Type="String">最高200%世界经验加成,超过就么有了</Data></Cell>
  72. </Row>
  73. <Row ss:AutoFitHeight="0">
  74. <Cell ss:Index="2"><Data ss:Type="String">每低1级获得额外经验加成万分比</Data></Cell>
  75. <Cell><Data ss:Type="String">WorldExp.RatioPerLevel</Data></Cell>
  76. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  77. <Cell><Data ss:Type="Number">10</Data></Cell>
  78. <Cell><Data ss:Type="String">比世界等级每低1级,获得10%经验加成</Data></Cell>
  79. </Row>
  80. <Row ss:AutoFitHeight="0">
  81. <Cell ss:Index="2"><Data ss:Type="String">小喇叭</Data></Cell>
  82. <Cell><Data ss:Type="String">HornCode</Data></Cell>
  83. <Cell><Data ss:Type="String">STRING</Data></Cell>
  84. <Cell><Data ss:Type="String">loud</Data></Cell>
  85. <Cell><Data ss:Type="String">小喇叭道具</Data></Cell>
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  87. <Row ss:AutoFitHeight="0">
  88. <Cell ss:Index="2"><Data ss:Type="String">小喇叭消耗数量</Data></Cell>
  89. <Cell><Data ss:Type="String">HornCount</Data></Cell>
  90. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  91. <Cell><Data ss:Type="Number">1</Data></Cell>
  92. <Cell><Data ss:Type="String">小喇叭消耗数量</Data></Cell>
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  94. <Row ss:AutoFitHeight="0">
  95. <Cell ss:Index="2"><Data ss:Type="String">副本类场景的断线重连最大有效期时间</Data></Cell>
  96. <Cell><Data ss:Type="String">Room.Reconnection</Data></Cell>
  97. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  98. <Cell><Data ss:Type="Number">5</Data></Cell>
  99. <Cell><Data ss:Type="String">副本类场景断线后,服务器保留的最大有效时间,即5分钟(超过该时间后,副本扔未关闭的情况下,需要将玩家剔除)</Data></Cell>
  100. </Row>
  101. <Row ss:AutoFitHeight="0">
  102. <Cell ss:Index="2"><Data ss:Type="String">境界等级限制惩罚基值</Data></Cell>
  103. <Cell><Data ss:Type="String">Exp.RoleRank.Basic</Data></Cell>
  104. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  105. <Cell><Data ss:Type="Number">500</Data></Cell>
  106. <Cell><Data ss:Type="String">境界惩罚的起始偏移量,万分比</Data></Cell>
  107. </Row>
  108. <Row ss:AutoFitHeight="0">
  109. <Cell ss:Index="2"><Data ss:Type="String">仙盟捐献等级要求</Data></Cell>
  110. <Cell><Data ss:Type="String">guild.donation.req</Data></Cell>
  111. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  112. <Cell><Data ss:Type="Number">18</Data></Cell>
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  114. <Row ss:AutoFitHeight="0">
  115. <Cell ss:Index="2"><Data ss:Type="String">境界等级限制惩罚每级步长</Data></Cell>
  116. <Cell><Data ss:Type="String">Exp.RoleRank.PenaltyCoefficient</Data></Cell>
  117. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  118. <Cell><Data ss:Type="Number">1500</Data></Cell>
  119. <Cell><Data ss:Type="String">每级多惩罚多少,万分比</Data></Cell>
  120. </Row>
  121. <Row ss:AutoFitHeight="0">
  122. <Cell ss:Index="2"><Data ss:Type="String">角色初始速度(现在变成了初始速度的系数)</Data></Cell>
  123. <Cell><Data ss:Type="String">initSpeed</Data></Cell>
  124. <Cell><Data ss:Type="String">FLOAT</Data></Cell>
  125. <Cell><Data ss:Type="Number">5</Data></Cell>
  126. <Cell><Data ss:Type="String">角色初始速度</Data></Cell>
  127. </Row>
  128. <Row ss:AutoFitHeight="0">
  129. <Cell ss:Index="2"><Data ss:Type="String">任务变身普攻</Data></Cell>
  130. <Cell><Data ss:Type="String">Task.Skill</Data></Cell>
  131. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  132. <Cell><Data ss:Type="Number">123456</Data></Cell>
  133. <Cell><Data ss:Type="String">任务变身为斧子的普通攻击</Data></Cell>
  134. </Row>
  135. <Row ss:AutoFitHeight="0">
  136. <Cell ss:MergeDown="21"><Data ss:Type="String">服务器和客户端通用数值推送(值客户端定义,以防冲突)</Data></Cell>
  137. <Cell><Data ss:Type="String">经验</Data></Cell>
  138. <Cell><Data ss:Type="String">GamePushMsgKey.exp</Data></Cell>
  139. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  140. <Cell><Data ss:Type="Number">4</Data></Cell>
  141. </Row>
  142. <Row ss:AutoFitHeight="0">
  143. <Cell ss:Index="2"><Data ss:Type="String">修为</Data></Cell>
  144. <Cell><Data ss:Type="String">GamePushMsgKey.classExp</Data></Cell>
  145. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  146. <Cell><Data ss:Type="Number">63</Data></Cell>
  147. </Row>
  148. <Row ss:AutoFitHeight="0">
  149. <Cell ss:Index="2"><Data ss:Type="String">仙阶</Data></Cell>
  150. <Cell><Data ss:Type="String">GamePushMsgKey.upOrder</Data></Cell>
  151. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  152. <Cell><Data ss:Type="Number">42</Data></Cell>
  153. </Row>
  154. <Row ss:AutoFitHeight="0">
  155. <Cell ss:Index="2"><Data ss:Type="String">妖气值</Data></Cell>
  156. <Cell><Data ss:Type="String">GamePushMsgKey.yaoQi</Data></Cell>
  157. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  158. <Cell><Data ss:Type="Number">117</Data></Cell>
  159. </Row>
  160. <Row ss:AutoFitHeight="0">
  161. <Cell ss:Index="2"><Data ss:Type="String">威信,声誉</Data></Cell>
  162. <Cell><Data ss:Type="String">GamePushMsgKey.prestige</Data></Cell>
  163. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  164. <Cell><Data ss:Type="Number">38</Data></Cell>
  165. </Row>
  166. <Row ss:AutoFitHeight="0">
  167. <Cell ss:Index="2"><Data ss:Type="String">好友</Data></Cell>
  168. <Cell><Data ss:Type="String">GamePushMsgKey.friendly</Data></Cell>
  169. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  170. <Cell><Data ss:Type="Number">46</Data></Cell>
  171. </Row>
  172. <Row ss:AutoFitHeight="0">
  173. <Cell ss:Index="2"><Data ss:Type="String">金币</Data></Cell>
  174. <Cell><Data ss:Type="String">GamePushMsgKey.gold</Data></Cell>
  175. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  176. <Cell><Data ss:Type="Number">13</Data></Cell>
  177. </Row>
  178. <Row ss:AutoFitHeight="0">
  179. <Cell ss:Index="2"><Data ss:Type="String">仓库存入值</Data></Cell>
  180. <Cell><Data ss:Type="String">GamePushMsgKey.pawnGold</Data></Cell>
  181. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  182. <Cell><Data ss:Type="Number">45</Data></Cell>
  183. </Row>
  184. <Row ss:AutoFitHeight="0">
  185. <Cell ss:Index="2"><Data ss:Type="String">仙盟副本积分</Data></Cell>
  186. <Cell><Data ss:Type="String">GamePushMsgKey.guildPoint</Data></Cell>
  187. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  188. <Cell><Data ss:Type="Number">51</Data></Cell>
  189. </Row>
  190. <Row ss:AutoFitHeight="0">
  191. <Cell ss:Index="2"><Data ss:Type="String">商城消费积分</Data></Cell>
  192. <Cell><Data ss:Type="String">GamePushMsgKey.consumePoint</Data></Cell>
  193. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  194. <Cell><Data ss:Type="Number">48</Data></Cell>
  195. </Row>
  196. <Row ss:AutoFitHeight="0">
  197. <Cell ss:Index="2"><Data ss:Type="String">云晖</Data></Cell>
  198. <Cell><Data ss:Type="String">GamePushMsgKey.yunhui</Data></Cell>
  199. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  200. <Cell><Data ss:Type="Number">120</Data></Cell>
  201. </Row>
  202. <Row ss:AutoFitHeight="0">
  203. <Cell ss:Index="2"><Data ss:Type="String">战斗力</Data></Cell>
  204. <Cell><Data ss:Type="String">GamePushMsgKey.fightPower</Data></Cell>
  205. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  206. <Cell><Data ss:Type="Number">26</Data></Cell>
  207. </Row>
  208. <Row ss:AutoFitHeight="0">
  209. <Cell ss:Index="2"><Data ss:Type="String">出战宠物</Data></Cell>
  210. <Cell><Data ss:Type="String">GamePushMsgKey.fightingPetId</Data></Cell>
  211. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  212. <Cell><Data ss:Type="Number">52</Data></Cell>
  213. </Row>
  214. <Row ss:AutoFitHeight="0">
  215. <Cell ss:Index="2"><Data ss:Type="String">宠物出战模式</Data></Cell>
  216. <Cell><Data ss:Type="String">GamePushMsgKey.petPkModel</Data></Cell>
  217. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  218. <Cell><Data ss:Type="Number">49</Data></Cell>
  219. </Row>
  220. <Row ss:AutoFitHeight="0">
  221. <Cell ss:Index="2"><Data ss:Type="String">仙缘</Data></Cell>
  222. <Cell><Data ss:Type="String">GamePushMsgKey.fate</Data></Cell>
  223. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  224. <Cell><Data ss:Type="Number">118</Data></Cell>
  225. </Row>
  226. <Row ss:AutoFitHeight="0">
  227. <Cell ss:Index="2"><Data ss:Type="String">灵玉</Data></Cell>
  228. <Cell><Data ss:Type="String">GamePushMsgKey.diamond</Data></Cell>
  229. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  230. <Cell><Data ss:Type="Number">14</Data></Cell>
  231. </Row>
  232. <Row ss:AutoFitHeight="0">
  233. <Cell ss:Index="2"><Data ss:Type="String">灵玉</Data></Cell>
  234. <Cell><Data ss:Type="String">GamePushMsgKey.ticket</Data></Cell>
  235. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  236. <Cell><Data ss:Type="Number">20</Data></Cell>
  237. </Row>
  238. <Row ss:AutoFitHeight="0">
  239. <Cell ss:Index="2"><Data ss:Type="String">等级</Data></Cell>
  240. <Cell><Data ss:Type="String">GamePushMsgKey.level</Data></Cell>
  241. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  242. <Cell><Data ss:Type="Number">3</Data></Cell>
  243. </Row>
  244. <Row ss:AutoFitHeight="0">
  245. <Cell ss:Index="2"><Data ss:Type="String">solo 灰烬精华</Data></Cell>
  246. <Cell><Data ss:Type="String">GamePushMsgKey.soloPoint</Data></Cell>
  247. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  248. <Cell><Data ss:Type="Number">64</Data></Cell>
  249. </Row>
  250. <Row ss:AutoFitHeight="0">
  251. <Cell ss:Index="2"><Data ss:Type="String">vip</Data></Cell>
  252. <Cell><Data ss:Type="String">GamePushMsgKey.vip</Data></Cell>
  253. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  254. <Cell><Data ss:Type="Number">15</Data></Cell>
  255. </Row>
  256. <Row ss:AutoFitHeight="0">
  257. <Cell ss:Index="2"><Data ss:Type="String">倾慕值</Data></Cell>
  258. <Cell><Data ss:Type="String">GamePushMsgKey.admire</Data></Cell>
  259. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  260. <Cell><Data ss:Type="Number">121</Data></Cell>
  261. </Row>
  262. <Row ss:AutoFitHeight="0">
  263. <Cell ss:Index="2"><Data ss:Type="String">仙盟个人贡献值</Data></Cell>
  264. <Cell><Data ss:Type="String">GamePushMsgKey.guildCon</Data></Cell>
  265. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  266. <Cell><Data ss:Type="Number">119</Data></Cell>
  267. </Row>
  268. <Row ss:AutoFitHeight="0">
  269. <Cell><Data ss:Type="String">背包</Data></Cell>
  270. <Cell><Data ss:Type="String">背包最大容量</Data></Cell>
  271. <Cell><Data ss:Type="String">Package.MaxSize</Data></Cell>
  272. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  273. <Cell><Data ss:Type="Number">300</Data></Cell>
  274. <Cell><Data ss:Type="String">格子数</Data></Cell>
  275. </Row>
  276. <Row ss:AutoFitHeight="0">
  277. <Cell ss:Index="2"><Data ss:Type="String">背包默认容量</Data></Cell>
  278. <Cell><Data ss:Type="String">Package.DefaultSize</Data></Cell>
  279. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  280. <Cell><Data ss:Type="Number">100</Data></Cell>
  281. <Cell><Data ss:Type="String">默认开启这么多格子</Data></Cell>
  282. </Row>
  283. <Row ss:AutoFitHeight="0">
  284. <Cell ss:Index="2"><Data ss:Type="String">开启背包容量1格需要的货币数量</Data></Cell>
  285. <Cell><Data ss:Type="String">Package.PricePer</Data></Cell>
  286. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  287. <Cell><Data ss:Type="Number">20</Data></Cell>
  288. <Cell><Data ss:Type="String">花钱买格子,每一个要多少钱,暂定单位是钻石</Data></Cell>
  289. </Row>
  290. <Row ss:AutoFitHeight="0">
  291. <Cell ss:Index="2"><Data ss:Type="String">背包内分解装备的品质控制</Data></Cell>
  292. <Cell><Data ss:Type="String">Package.EquipDecompose</Data></Cell>
  293. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  294. <Cell><Data ss:Type="Number">3</Data></Cell>
  295. <Cell><Data ss:Type="String">装备的品质≥参数时,点击分解会弹出二次确认框</Data></Cell>
  296. </Row>
  297. <Row ss:AutoFitHeight="0">
  298. <Cell ss:Index="2"><Data ss:Type="String">背包内分解道具的品质控制</Data></Cell>
  299. <Cell><Data ss:Type="String">Package.ItemDecompose</Data></Cell>
  300. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  301. <Cell><Data ss:Type="Number">3</Data></Cell>
  302. <Cell><Data ss:Type="String">道具的品质≥参数时,点击分解会弹出二次确认框</Data></Cell>
  303. </Row>
  304. <Row ss:AutoFitHeight="0">
  305. <Cell><Data ss:Type="String">副本</Data></Cell>
  306. <Cell><Data ss:Type="String">副本通关后的倒计时时间</Data></Cell>
  307. <Cell><Data ss:Type="String">Dungeon.Overtime.Wait</Data></Cell>
  308. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  309. <Cell><Data ss:Type="Number">60</Data></Cell>
  310. <Cell><Data ss:Type="String">副本通关后的倒计时时间15秒,供玩家分配装备和拾取掉落处理等</Data></Cell>
  311. </Row>
  312. <Row ss:AutoFitHeight="0">
  313. <Cell ss:Index="2"><Data ss:Type="String">发送组队频道的间隔时间</Data></Cell>
  314. <Cell><Data ss:Type="String">Dungeon.SendToChat.Time</Data></Cell>
  315. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  316. <Cell><Data ss:Type="Number">60</Data></Cell>
  317. <Cell><Data ss:Type="String">通过副本的发送组队功能向聊天频道发送组队信息,每次发送的间隔时间为60秒</Data></Cell>
  318. </Row>
  319. <Row ss:AutoFitHeight="0">
  320. <Cell ss:Index="2"><Data ss:Type="String">邀请好友拒绝时的间隔时间</Data></Cell>
  321. <Cell><Data ss:Type="String">Dungeon.SendToFriends.Time</Data></Cell>
  322. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  323. <Cell><Data ss:Type="Number">180</Data></Cell>
  324. <Cell><Data ss:Type="String">通过副本的好友邀请功能向好友发送组队邀请,被拒绝后180秒内不能再向该好友发送组队邀请</Data></Cell>
  325. </Row>
  326. <Row ss:AutoFitHeight="0">
  327. <Cell ss:Index="2"><Data ss:Type="String">掉落记录的显示条目数</Data></Cell>
  328. <Cell><Data ss:Type="String">Dungeon.DropList.Count</Data></Cell>
  329. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  330. <Cell><Data ss:Type="Number">20</Data></Cell>
  331. <Cell><Data ss:Type="String">副本掉落奖励榜的显示条目数上限为20条</Data></Cell>
  332. </Row>
  333. <Row ss:AutoFitHeight="0">
  334. <Cell ss:Index="2"><Data ss:Type="String">邀请好友的等待回馈时间</Data></Cell>
  335. <Cell><Data ss:Type="String">Dungeon.WaitFriends.Time</Data></Cell>
  336. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  337. <Cell><Data ss:Type="Number">60</Data></Cell>
  338. <Cell><Data ss:Type="String">邀请好友后,等待好友的回馈时的时间为60秒,超过60秒好友未答复后可以继续发送邀请</Data></Cell>
  339. </Row>
  340. <Row ss:AutoFitHeight="0">
  341. <Cell ss:Index="2"><Data ss:Type="String">组队频道信息的有效时间</Data></Cell>
  342. <Cell><Data ss:Type="String">Dungeon.TeamInChat.Time</Data></Cell>
  343. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  344. <Cell><Data ss:Type="Number">3000</Data></Cell>
  345. <Cell><Data ss:Type="String">组队消息发送到组队频道后,该链接消息的有效时间为300秒(5分钟),超过5分钟后消息时效</Data></Cell>
  346. </Row>
  347. <Row ss:AutoFitHeight="0">
  348. <Cell ss:Index="2"><Data ss:Type="String">掉落记录显示的最低品质道具</Data></Cell>
  349. <Cell><Data ss:Type="String">Dungeon.DropList.ItemQcolor</Data></Cell>
  350. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  351. <Cell><Data ss:Type="Number">2</Data></Cell>
  352. <Cell><Data ss:Type="String">副本掉落奖励榜中,记录的最低品质的装备获取信息,填2即代表蓝色品质以上道具的获取信息都会记录(包括蓝色)</Data></Cell>
  353. </Row>
  354. <Row ss:AutoFitHeight="0">
  355. <Cell ss:Index="2"><Data ss:Type="String">复活次数为0时,死亡后未点击回城的最大时间等待时间</Data></Cell>
  356. <Cell><Data ss:Type="String">Dungeon.DeadBack.Time</Data></Cell>
  357. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  358. <Cell><Data ss:Type="Number">60</Data></Cell>
  359. <Cell><Data ss:Type="String">复活次数为0时,死亡后未点击回城的最大时间等待时间,单位为秒;</Data></Cell>
  360. </Row>
  361. <Row ss:AutoFitHeight="0">
  362. <Cell ss:Index="2"><Data ss:Type="String">结算后销毁房间的时间</Data></Cell>
  363. <Cell><Data ss:Type="String">Dungeon.Close.Room</Data></Cell>
  364. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  365. <Cell><Data ss:Type="Number">15</Data></Cell>
  366. <Cell><Data ss:Type="String">gameover事件收到后销毁房间的时间(单位:秒)</Data></Cell>
  367. </Row>
  368. <Row ss:AutoFitHeight="0">
  369. <Cell ss:Index="2"><Data ss:Type="String">组队副本结算后的倒计时时间</Data></Cell>
  370. <Cell><Data ss:Type="String">Dungeon.Close.TeamRoom</Data></Cell>
  371. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  372. <Cell><Data ss:Type="Number">180</Data></Cell>
  373. <Cell><Data ss:Type="String">gameover事件收到后销毁房间的时间(单位:秒)</Data></Cell>
  374. </Row>
  375. <Row ss:AutoFitHeight="0">
  376. <Cell ss:Index="2"><Data ss:Type="String">副本扫荡需要的VIP等级</Data></Cell>
  377. <Cell><Data ss:Type="String">Dungeon.Sweep.VIP</Data></Cell>
  378. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  379. <Cell><Data ss:Type="Number">4</Data></Cell>
  380. <Cell><Data ss:Type="String">副本扫荡需要的VIP4级配置</Data></Cell>
  381. </Row>
  382. <Row ss:AutoFitHeight="0">
  383. <Cell><Data ss:Type="String">怪物(Boss)</Data></Cell>
  384. <Cell><Data ss:Type="String">世界首领、连服首领的活动时间显示</Data></Cell>
  385. <Cell><Data ss:Type="String">World.Boss.OpenTime</Data></Cell>
  386. <Cell><Data ss:Type="String">STRING</Data></Cell>
  387. <Cell><Data ss:Type="String">全天</Data></Cell>
  388. <Cell><Data ss:Type="String">世界首领、连服首领的活动时间显示</Data></Cell>
  389. </Row>
  390. <Row ss:AutoFitHeight="0">
  391. <Cell><Data ss:Type="String">新手初始化</Data></Cell>
  392. <Cell><Data ss:Type="String">角色初始场景</Data></Cell>
  393. <Cell><Data ss:Type="String">motherland</Data></Cell>
  394. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  395. <Cell><Data ss:Type="Number">10080</Data></Cell>
  396. <Cell><Data ss:Type="String">角色初始场景</Data></Cell>
  397. </Row>
  398. <Row ss:AutoFitHeight="0">
  399. <Cell ss:Index="2"><Data ss:Type="String">角色初始场景-坐标</Data></Cell>
  400. <Cell><Data ss:Type="String">motherlandXY</Data></Cell>
  401. <Cell><Data ss:Type="String">STRING</Data></Cell>
  402. <Cell><Data ss:Type="String">36,118</Data></Cell>
  403. <Cell><Data ss:Type="String">角色初始场景-坐标</Data></Cell>
  404. </Row>
  405. <Row ss:AutoFitHeight="0">
  406. <Cell ss:Index="2"><Data ss:Type="String">角色初始渡劫场景</Data></Cell>
  407. <Cell><Data ss:Type="String">preland</Data></Cell>
  408. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  409. <Cell><Data ss:Type="Number">70008</Data></Cell>
  410. <Cell><Data ss:Type="String">角色渡劫场景</Data></Cell>
  411. </Row>
  412. <Row ss:AutoFitHeight="0">
  413. <Cell ss:Index="2"><Data ss:Type="String">角色初始渡劫场景-男</Data></Cell>
  414. <Cell><Data ss:Type="String">preland.Man</Data></Cell>
  415. <Cell><Data ss:Type="String">STRING</Data></Cell>
  416. <Cell><Data ss:Type="String">chr_nanfashi_sz_02_A</Data></Cell>
  417. <Cell><Data ss:Type="String">角色渡劫场景男模型</Data></Cell>
  418. </Row>
  419. <Row ss:AutoFitHeight="0">
  420. <Cell ss:Index="2"><Data ss:Type="String">角色初始渡劫场景-男</Data></Cell>
  421. <Cell><Data ss:Type="String">preland.Woman</Data></Cell>
  422. <Cell><Data ss:Type="String">STRING</Data></Cell>
  423. <Cell><Data ss:Type="String">chr_nvfashi_sz_02_A</Data></Cell>
  424. <Cell><Data ss:Type="String">角色渡劫场景女模型</Data></Cell>
  425. </Row>
  426. <Row ss:AutoFitHeight="0">
  427. <Cell ss:Index="2"><Data ss:Type="String">角色出生渡劫引导id</Data></Cell>
  428. <Cell><Data ss:Type="String">BornDuJieGuideId</Data></Cell>
  429. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  430. <Cell><Data ss:Type="Number">100001</Data></Cell>
  431. </Row>
  432. <Row ss:AutoFitHeight="0">
  433. <Cell><Data ss:Type="String">坐骑</Data></Cell>
  434. <Cell><Data ss:Type="String">坐骑最大阶位</Data></Cell>
  435. <Cell><Data ss:Type="String">Ride.MaxUpLevel</Data></Cell>
  436. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  437. <Cell><Data ss:Type="Number">10</Data></Cell>
  438. <Cell><Data ss:Type="String">坐骑能培养到的最高阶数:10阶</Data></Cell>
  439. </Row>
  440. <Row ss:AutoFitHeight="0">
  441. <Cell ss:Index="2"><Data ss:Type="String">坐骑最大星数</Data></Cell>
  442. <Cell><Data ss:Type="String">mountMaxStar</Data></Cell>
  443. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  444. <Cell><Data ss:Type="Number">10</Data></Cell>
  445. <Cell><Data ss:Type="String">每个阶数最多能培养的星数:10星</Data></Cell>
  446. </Row>
  447. <Row ss:AutoFitHeight="0">
  448. <Cell><Data ss:Type="String">装备相关</Data></Cell>
  449. <Cell><Data ss:Type="String">鉴定卷轴代码</Data></Cell>
  450. <Cell><Data ss:Type="String">Equipment.IdentfyItem.Code</Data></Cell>
  451. <Cell><Data ss:Type="String">STRING</Data></Cell>
  452. <Cell><Data ss:Type="String">scr01</Data></Cell>
  453. <Cell><Data ss:Type="String">鉴定卷轴的代码</Data></Cell>
  454. </Row>
  455. <Row ss:AutoFitHeight="0">
  456. <Cell ss:Index="2"><Data ss:Type="String">消耗鉴定卷轴数量(绿装)</Data></Cell>
  457. <Cell><Data ss:Type="String">Equipment.IdentfyGreen.Count</Data></Cell>
  458. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  459. <Cell><Data ss:Type="Number">1</Data></Cell>
  460. <Cell><Data ss:Type="String">只在需要被鉴定的装备,才会用到</Data></Cell>
  461. </Row>
  462. <Row ss:AutoFitHeight="0">
  463. <Cell ss:Index="2"><Data ss:Type="String">消耗鉴定卷轴数量(蓝装)</Data></Cell>
  464. <Cell><Data ss:Type="String">Equipment.IdentfyBlue.Count</Data></Cell>
  465. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  466. <Cell><Data ss:Type="Number">1</Data></Cell>
  467. <Cell><Data ss:Type="String">只在需要被鉴定的装备,才会用到</Data></Cell>
  468. </Row>
  469. <Row ss:AutoFitHeight="0">
  470. <Cell ss:Index="2"><Data ss:Type="String">消耗鉴定卷轴数量(紫装)</Data></Cell>
  471. <Cell><Data ss:Type="String">Equipment.IdentfyPurple.Count</Data></Cell>
  472. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  473. <Cell><Data ss:Type="Number">2</Data></Cell>
  474. <Cell><Data ss:Type="String">只在需要被鉴定的装备,才会用到</Data></Cell>
  475. </Row>
  476. <Row ss:AutoFitHeight="0">
  477. <Cell ss:Index="2"><Data ss:Type="String">消耗鉴定卷轴数量(橙装)</Data></Cell>
  478. <Cell><Data ss:Type="String">Equipment.IdentfyLegend.Count</Data></Cell>
  479. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  480. <Cell><Data ss:Type="Number">4</Data></Cell>
  481. <Cell><Data ss:Type="String">只在需要被鉴定的装备,才会用到</Data></Cell>
  482. </Row>
  483. <Row ss:AutoFitHeight="0">
  484. <Cell ss:Index="2"><Data ss:Type="String">仙印对应最大进阶星数</Data></Cell>
  485. <Cell><Data ss:Type="String">Equipment.xianyin</Data></Cell>
  486. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  487. <Cell><Data ss:Type="Number">4</Data></Cell>
  488. <Cell><Data ss:Type="String">当前仙印装备上可显示的最大星数,需要与升阶次数对应</Data></Cell>
  489. </Row>
  490. <Row ss:AutoFitHeight="0">
  491. <Cell ss:Index="2"><Data ss:Type="String">神镜对应最大进阶星数</Data></Cell>
  492. <Cell><Data ss:Type="String">Equipment.shenjing</Data></Cell>
  493. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  494. <Cell><Data ss:Type="Number">4</Data></Cell>
  495. <Cell><Data ss:Type="String">当前神镜装备上可显示的最大星数,需要与升阶次数对应</Data></Cell>
  496. </Row>
  497. <Row ss:AutoFitHeight="0">
  498. <Cell><Data ss:Type="String">道具相关</Data></Cell>
  499. <Cell><Data ss:Type="String">背包中需显示特效的道具类型</Data></Cell>
  500. <Cell><Data ss:Type="String">Item.Attention</Data></Cell>
  501. <Cell><Data ss:Type="String">STRING</Data></Cell>
  502. <Cell><Data ss:Type="String">chest</Data></Cell>
  503. <Cell><Data ss:Type="String">宝箱可使用时在背包中显示提醒特效</Data></Cell>
  504. </Row>
  505. <Row ss:AutoFitHeight="0">
  506. <Cell><Data ss:Type="String">天赋</Data></Cell>
  507. <Cell><Data ss:Type="String">第一天赋学习等级</Data></Cell>
  508. <Cell><Data ss:Type="String">skillTalentlFirst</Data></Cell>
  509. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  510. <Cell><Data ss:Type="Number">10</Data></Cell>
  511. <Cell><Data ss:Type="String">可以启用第一天赋的最小等级</Data></Cell>
  512. </Row>
  513. <Row ss:AutoFitHeight="0">
  514. <Cell ss:Index="2"><Data ss:Type="String">第二天赋学习等级</Data></Cell>
  515. <Cell><Data ss:Type="String">skillTalentlSecond</Data></Cell>
  516. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  517. <Cell><Data ss:Type="Number">40</Data></Cell>
  518. <Cell><Data ss:Type="String">可以启用第二天赋的最小等级</Data></Cell>
  519. </Row>
  520. <Row ss:AutoFitHeight="0">
  521. <Cell><Data ss:Type="String">掉落相关</Data></Cell>
  522. <Cell><Data ss:Type="String">道具掉落锁定时间</Data></Cell>
  523. <Cell><Data ss:Type="String">itemdrop.lock.freezeTime</Data></Cell>
  524. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  525. <Cell><Data ss:Type="Number">1500</Data></Cell>
  526. <Cell><Data ss:Type="String">道具掉落后需要多久才能被拾取</Data></Cell>
  527. </Row>
  528. <Row ss:AutoFitHeight="0">
  529. <Cell ss:Index="2"><Data ss:Type="String">道具所用者锁定时间</Data></Cell>
  530. <Cell><Data ss:Type="String">itemdrop.lock.protectTime</Data></Cell>
  531. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  532. <Cell><Data ss:Type="Number">30000</Data></Cell>
  533. <Cell><Data ss:Type="String">道具根据玩家归属后多久才能被其他人拾取</Data></Cell>
  534. </Row>
  535. <Row ss:AutoFitHeight="0">
  536. <Cell ss:Index="2"><Data ss:Type="String">道具模型在场景上掉落显示时间(客户端单独移除)</Data></Cell>
  537. <Cell><Data ss:Type="String">itemdrop.lock.lifeTime</Data></Cell>
  538. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  539. <Cell><Data ss:Type="Number">60000</Data></Cell>
  540. <Cell><Data ss:Type="String">道具模型在场景上掉落显示时间(服务器发送时间,客户端单独移除)</Data></Cell>
  541. </Row>
  542. <Row ss:AutoFitHeight="0">
  543. <Cell ss:Index="2"><Data ss:Type="String">道具模型在场景上掉落显示时间(客户端单独移除),PVP</Data></Cell>
  544. <Cell><Data ss:Type="String">itemdrop.lock.lifeTime.pvp</Data></Cell>
  545. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  546. <Cell><Data ss:Type="Number">180000</Data></Cell>
  547. <Cell><Data ss:Type="String">道具模型在场景上掉落显示时间(服务器发送时间,客户端单独移除)</Data></Cell>
  548. </Row>
  549. <Row ss:AutoFitHeight="0">
  550. <Cell ss:Index="2"><Data ss:Type="String">个人掉落道具模型展示时间 </Data></Cell>
  551. <Cell><Data ss:Type="String">itemdrop.singleTC.ShowTime</Data></Cell>
  552. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  553. <Cell><Data ss:Type="Number">1500</Data></Cell>
  554. <Cell><Data ss:Type="String">个人TC中的道具模型最长展示时间(毫秒)</Data></Cell>
  555. </Row>
  556. <Row ss:AutoFitHeight="0">
  557. <Cell><Data ss:Type="String">队伍相关</Data></Cell>
  558. <Cell><Data ss:Type="String">普通队伍的最小队伍人数</Data></Cell>
  559. <Cell><Data ss:Type="String">NormalTeamMinNum</Data></Cell>
  560. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  561. <Cell><Data ss:Type="Number">2</Data></Cell>
  562. <Cell><Data ss:Type="String">普通队伍最小人数为2人</Data></Cell>
  563. </Row>
  564. <Row ss:AutoFitHeight="0">
  565. <Cell ss:Index="2"><Data ss:Type="String">普通队伍的最大队伍人数</Data></Cell>
  566. <Cell><Data ss:Type="String">NormalTeamMaxNum</Data></Cell>
  567. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  568. <Cell><Data ss:Type="Number">5</Data></Cell>
  569. <Cell><Data ss:Type="String">普通队伍最大人数为5人</Data></Cell>
  570. </Row>
  571. <Row ss:AutoFitHeight="0">
  572. <Cell ss:Index="2"><Data ss:Type="String">离线队伍最大保存时间</Data></Cell>
  573. <Cell><Data ss:Type="String">TeamOfflineMaxTime</Data></Cell>
  574. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  575. <Cell><Data ss:Type="Number">12</Data></Cell>
  576. <Cell><Data ss:Type="String">离线队伍最大保存时间为12小时</Data></Cell>
  577. </Row>
  578. <Row ss:AutoFitHeight="0">
  579. <Cell ss:Index="2"><Data ss:Type="String">共享范围大小</Data></Cell>
  580. <Cell><Data ss:Type="String">TeamSharedScope</Data></Cell>
  581. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  582. <Cell><Data ss:Type="Number">50</Data></Cell>
  583. <Cell><Data ss:Type="String">组队共享范围为50米</Data></Cell>
  584. </Row>
  585. <Row ss:AutoFitHeight="0">
  586. <Cell ss:Index="2"><Data ss:Type="String">2人组队经验系数</Data></Cell>
  587. <Cell><Data ss:Type="String">TeamExperience2</Data></Cell>
  588. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  589. <Cell><Data ss:Type="Number">0</Data></Cell>
  590. <Cell><Data ss:Type="String">2人组队奖励110%</Data></Cell>
  591. </Row>
  592. <Row ss:AutoFitHeight="0">
  593. <Cell ss:Index="2"><Data ss:Type="String">3人组队经验系数</Data></Cell>
  594. <Cell><Data ss:Type="String">TeamExperience3</Data></Cell>
  595. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  596. <Cell><Data ss:Type="Number">0</Data></Cell>
  597. <Cell><Data ss:Type="String">3人组队奖励120%</Data></Cell>
  598. </Row>
  599. <Row ss:AutoFitHeight="0">
  600. <Cell ss:Index="2"><Data ss:Type="String">4人组队经验系数</Data></Cell>
  601. <Cell><Data ss:Type="String">TeamExperience4</Data></Cell>
  602. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  603. <Cell><Data ss:Type="Number">0</Data></Cell>
  604. <Cell><Data ss:Type="String">4人组队奖励130%</Data></Cell>
  605. </Row>
  606. <Row ss:AutoFitHeight="0">
  607. <Cell ss:Index="2"><Data ss:Type="String">5人组队经验系数</Data></Cell>
  608. <Cell><Data ss:Type="String">TeamExperience5</Data></Cell>
  609. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  610. <Cell><Data ss:Type="Number">0</Data></Cell>
  611. <Cell><Data ss:Type="String">5人组队奖励140%</Data></Cell>
  612. </Row>
  613. <Row ss:AutoFitHeight="0">
  614. <Cell ss:Index="2"><Data ss:Type="String">最大单页显示数量</Data></Cell>
  615. <Cell><Data ss:Type="String">TeamViewMAX</Data></Cell>
  616. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  617. <Cell><Data ss:Type="Number">50</Data></Cell>
  618. <Cell><Data ss:Type="String">附近玩家和附近队伍单页最大显示数量</Data></Cell>
  619. </Row>
  620. <Row ss:AutoFitHeight="0">
  621. <Cell ss:Index="2"><Data ss:Type="String">队伍锁定时间</Data></Cell>
  622. <Cell><Data ss:Type="String">TeamGoMapLeftTime</Data></Cell>
  623. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  624. <Cell><Data ss:Type="Number">20</Data></Cell>
  625. <Cell><Data ss:Type="String">组队副本、战场或者自动匹配这种产生队伍关系的,需要确认进入场景前队伍锁定的时间,每个队员弹出的相应的确认进入提示框的有效时间为10秒</Data></Cell>
  626. </Row>
  627. <Row ss:AutoFitHeight="0">
  628. <Cell ss:Index="2"><Data ss:Type="String">组队拒绝后的等待时间</Data></Cell>
  629. <Cell><Data ss:Type="String">TeamRefuseWaitTime</Data></Cell>
  630. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  631. <Cell><Data ss:Type="Number">30</Data></Cell>
  632. <Cell><Data ss:Type="String">组队请求/组队邀请被拒绝后,60秒内无法重复发起对该队伍/玩家 的组队请求/组队邀请</Data></Cell>
  633. </Row>
  634. <Row ss:AutoFitHeight="0">
  635. <Cell ss:Index="2"><Data ss:Type="String">允许组队的场景类型</Data></Cell>
  636. <Cell><Data ss:Type="String">TeamMapTypeGO</Data></Cell>
  637. <Cell><Data ss:Type="String">STRING</Data></Cell>
  638. <Cell><Data ss:Type="String">1,5,8,9,10,14,15,19,23,26,29,31,100</Data></Cell>
  639. <Cell><Data ss:Type="String">允许组队的场景类型1、5(野外和连服场景)</Data></Cell>
  640. </Row>
  641. <Row ss:AutoFitHeight="0">
  642. <Cell ss:Index="2"><Data ss:Type="String">自动接受组队状态的开关</Data></Cell>
  643. <Cell><Data ss:Type="String">TeamAutoInvite</Data></Cell>
  644. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  645. <Cell><Data ss:Type="Number">0</Data></Cell>
  646. <Cell><Data ss:Type="String">是否默认开启自动接收组队,1代表默认勾选(即默认自动接受组队),0代表默认不勾选(即默认不自动接受组队)</Data></Cell>
  647. </Row>
  648. <Row ss:AutoFitHeight="0">
  649. <Cell ss:Index="2"><Data ss:Type="String">召唤队友功能所需要的道具CODE</Data></Cell>
  650. <Cell><Data ss:Type="String">TeamSummonItem</Data></Cell>
  651. <Cell><Data ss:Type="String">STRING</Data></Cell>
  652. <Cell><Data ss:Type="String">summonScr</Data></Cell>
  653. <Cell><Data ss:Type="String">召唤队友时需要的道具</Data></Cell>
  654. </Row>
  655. <Row ss:AutoFitHeight="0">
  656. <Cell ss:Index="2"><Data ss:Type="String">召唤队友操作cd</Data></Cell>
  657. <Cell><Data ss:Type="String">TeamSummonTime</Data></Cell>
  658. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  659. <Cell><Data ss:Type="Number">10</Data></Cell>
  660. <Cell><Data ss:Type="String">单位:秒</Data></Cell>
  661. </Row>
  662. <Row ss:AutoFitHeight="0">
  663. <Cell ss:Index="2"><Data ss:Type="String">自动同意跟随的倒计时</Data></Cell>
  664. <Cell><Data ss:Type="String">TeamSummon.AutoAgree.Time</Data></Cell>
  665. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  666. <Cell><Data ss:Type="Number">15</Data></Cell>
  667. <Cell><Data ss:Type="String">单位:秒</Data></Cell>
  668. </Row>
  669. <Row ss:AutoFitHeight="0">
  670. <Cell><Data ss:Type="String">仓库</Data></Cell>
  671. <Cell><Data ss:Type="String">个人仓库最大容量</Data></Cell>
  672. <Cell><Data ss:Type="String">PersonalWarehouse.MaxSize</Data></Cell>
  673. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  674. <Cell><Data ss:Type="Number">200</Data></Cell>
  675. <Cell><Data ss:Type="String">格子数</Data></Cell>
  676. </Row>
  677. <Row ss:AutoFitHeight="0">
  678. <Cell ss:Index="2"><Data ss:Type="String">个人仓库默认容量</Data></Cell>
  679. <Cell><Data ss:Type="String">PersonalWarehouse.DefaultSize</Data></Cell>
  680. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  681. <Cell><Data ss:Type="Number">50</Data></Cell>
  682. <Cell><Data ss:Type="String">默认开启这么多格子</Data></Cell>
  683. </Row>
  684. <Row ss:AutoFitHeight="0">
  685. <Cell ss:Index="2"><Data ss:Type="String">开启个人仓库容量1格需要的货币数量</Data></Cell>
  686. <Cell><Data ss:Type="String">PersonalWarehouse.PricePer</Data></Cell>
  687. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  688. <Cell><Data ss:Type="Number">20</Data></Cell>
  689. <Cell><Data ss:Type="String">花钱买格子,每一个要多少钱,暂定单位是钻石</Data></Cell>
  690. </Row>
  691. <Row ss:AutoFitHeight="0">
  692. <Cell ss:Index="2"><Data ss:Type="String">账号仓库最大容量</Data></Cell>
  693. <Cell><Data ss:Type="String">AccountWarehouse.MaxSize</Data></Cell>
  694. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  695. <Cell><Data ss:Type="Number">30</Data></Cell>
  696. <Cell><Data ss:Type="String">格子数</Data></Cell>
  697. </Row>
  698. <Row ss:AutoFitHeight="0">
  699. <Cell ss:Index="2"><Data ss:Type="String">账号仓库默认容量</Data></Cell>
  700. <Cell><Data ss:Type="String">AccountWarehouse.DefaultSize</Data></Cell>
  701. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  702. <Cell><Data ss:Type="Number">10</Data></Cell>
  703. <Cell><Data ss:Type="String">默认开启这么多格子</Data></Cell>
  704. </Row>
  705. <Row ss:AutoFitHeight="0">
  706. <Cell ss:Index="2"><Data ss:Type="String">开启账号仓库容量1格需要的货币数量</Data></Cell>
  707. <Cell><Data ss:Type="String">AccountWarehouse.PricePer</Data></Cell>
  708. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  709. <Cell><Data ss:Type="Number">30</Data></Cell>
  710. <Cell><Data ss:Type="String">花钱买格子,每一个要多少钱,暂定单位是钻石</Data></Cell>
  711. </Row>
  712. <Row ss:AutoFitHeight="0">
  713. <Cell><Data ss:Type="String">好友相关</Data></Cell>
  714. <Cell><Data ss:Type="String">好友上限</Data></Cell>
  715. <Cell><Data ss:Type="String">Social.MaxFriendNum</Data></Cell>
  716. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  717. <Cell><Data ss:Type="Number">50</Data></Cell>
  718. <Cell><Data ss:Type="String">可拥有好友的上限数量,VIP可影响该值</Data></Cell>
  719. </Row>
  720. <Row ss:AutoFitHeight="0">
  721. <Cell ss:Index="2"><Data ss:Type="String">仇敌上限</Data></Cell>
  722. <Cell><Data ss:Type="String">Social.MaxEnemyNum</Data></Cell>
  723. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  724. <Cell><Data ss:Type="Number">20</Data></Cell>
  725. <Cell><Data ss:Type="String">可添加仇敌的上限数量</Data></Cell>
  726. </Row>
  727. <Row ss:AutoFitHeight="0">
  728. <Cell ss:Index="2"><Data ss:Type="String">黑名上限</Data></Cell>
  729. <Cell><Data ss:Type="String">Social.MaxBlacklistNum</Data></Cell>
  730. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  731. <Cell><Data ss:Type="Number">20</Data></Cell>
  732. <Cell><Data ss:Type="String">可添加黑名单的上限数量</Data></Cell>
  733. </Row>
  734. <Row ss:AutoFitHeight="0">
  735. <Cell ss:Index="2"><Data ss:Type="String">消息上限</Data></Cell>
  736. <Cell><Data ss:Type="String">Social.MaxFriendMessageNum</Data></Cell>
  737. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  738. <Cell><Data ss:Type="Number">50</Data></Cell>
  739. <Cell><Data ss:Type="String">消息列表中可保留的最大条目数</Data></Cell>
  740. </Row>
  741. <Row ss:AutoFitHeight="0">
  742. <Cell ss:Index="2"><Data ss:Type="String">好感衰减</Data></Cell>
  743. <Cell><Data ss:Type="String">Social.FavorReduce</Data></Cell>
  744. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  745. <Cell><Data ss:Type="Number">5</Data></Cell>
  746. <Cell><Data ss:Type="String">每24小时亲密度衰减的值</Data></Cell>
  747. </Row>
  748. <Row ss:AutoFitHeight="0">
  749. <Cell ss:Index="2"><Data ss:Type="String">关注数量</Data></Cell>
  750. <Cell><Data ss:Type="String">Social.FocusNum</Data></Cell>
  751. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  752. <Cell><Data ss:Type="Number">10</Data></Cell>
  753. <Cell><Data ss:Type="String">关注好友获得BUFF的数量</Data></Cell>
  754. </Row>
  755. <Row ss:AutoFitHeight="0">
  756. <Cell ss:Index="2"><Data ss:Type="String">推荐数量</Data></Cell>
  757. <Cell><Data ss:Type="String">Social.RecommendNum</Data></Cell>
  758. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  759. <Cell><Data ss:Type="Number">4</Data></Cell>
  760. <Cell><Data ss:Type="String">推荐好友的数量</Data></Cell>
  761. </Row>
  762. <Row ss:AutoFitHeight="0">
  763. <Cell ss:Index="2"><Data ss:Type="String">推荐最低等级</Data></Cell>
  764. <Cell><Data ss:Type="String">Social.LevelMin</Data></Cell>
  765. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  766. <Cell><Data ss:Type="Number">5</Data></Cell>
  767. <Cell><Data ss:Type="String">推荐好友的最低等级</Data></Cell>
  768. </Row>
  769. <Row ss:AutoFitHeight="0">
  770. <Cell ss:Index="2"><Data ss:Type="String">等级范围</Data></Cell>
  771. <Cell><Data ss:Type="String">Social.LevelRange</Data></Cell>
  772. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  773. <Cell><Data ss:Type="Number">10</Data></Cell>
  774. <Cell><Data ss:Type="String">推荐好友时筛选的等级范围</Data></Cell>
  775. </Row>
  776. <Row ss:AutoFitHeight="0">
  777. <Cell ss:Index="2"><Data ss:Type="String">亲密上限</Data></Cell>
  778. <Cell><Data ss:Type="String">Social.FavorNumMax</Data></Cell>
  779. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  780. <Cell><Data ss:Type="Number">1000</Data></Cell>
  781. <Cell><Data ss:Type="String">玩家之间的亲密度上限值</Data></Cell>
  782. </Row>
  783. <Row ss:AutoFitHeight="0">
  784. <Cell ss:Index="2"><Data ss:Type="String">每日亲密上限</Data></Cell>
  785. <Cell><Data ss:Type="String">Social.FavorNumDailyMax</Data></Cell>
  786. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  787. <Cell><Data ss:Type="Number">100</Data></Cell>
  788. <Cell><Data ss:Type="String">玩家之间的每日可增加的亲密度上限值</Data></Cell>
  789. </Row>
  790. <Row ss:AutoFitHeight="0">
  791. <Cell ss:Index="2"><Data ss:Type="String">追杀上限</Data></Cell>
  792. <Cell><Data ss:Type="String">Social.KillNumMax</Data></Cell>
  793. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  794. <Cell><Data ss:Type="Number">500</Data></Cell>
  795. <Cell><Data ss:Type="String">可累计追杀值的上限最大值</Data></Cell>
  796. </Row>
  797. <Row ss:AutoFitHeight="0">
  798. <Cell ss:Index="2"><Data ss:Type="String">追杀下线</Data></Cell>
  799. <Cell><Data ss:Type="String">Social.KillNumMin</Data></Cell>
  800. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  801. <Cell><Data ss:Type="Number">-500</Data></Cell>
  802. <Cell><Data ss:Type="String">可累计追杀值的下限最小值(负数)</Data></Cell>
  803. </Row>
  804. <Row ss:AutoFitHeight="0">
  805. <Cell ss:Index="2"><Data ss:Type="String">申请好友上限</Data></Cell>
  806. <Cell><Data ss:Type="String">Social.InviteFriendMax</Data></Cell>
  807. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  808. <Cell><Data ss:Type="Number">100</Data></Cell>
  809. <Cell><Data ss:Type="String">每日可同时申请好友的上限值</Data></Cell>
  810. </Row>
  811. <Row ss:AutoFitHeight="0">
  812. <Cell ss:Index="2"><Data ss:Type="String">每日可获取的友情点上限</Data></Cell>
  813. <Cell><Data ss:Type="String">Social.FriendshipNumDailyMax</Data></Cell>
  814. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  815. <Cell><Data ss:Type="Number">200</Data></Cell>
  816. <Cell><Data ss:Type="String">每日可获取的友情点上限</Data></Cell>
  817. </Row>
  818. <Row ss:AutoFitHeight="0">
  819. <Cell ss:Index="2"><Data ss:Type="String">关注获取的BUFF效果</Data></Cell>
  820. <Cell><Data ss:Type="String">Social.FocusBuff</Data></Cell>
  821. <Cell><Data ss:Type="String">STRING</Data></Cell>
  822. <Cell><Data ss:Type="String">攻击百分比加成,100;生命百分比加成,100;防御百分比加成,100;</Data></Cell>
  823. <Cell><Data ss:Type="String">关注获得的BUFF效果,攻击+1%,生命+1%,防御+1%(填100是因为计算时是万分比)</Data></Cell>
  824. </Row>
  825. <Row ss:AutoFitHeight="0">
  826. <Cell ss:Index="2"><Data ss:Type="String">添加好友刷新间隔</Data></Cell>
  827. <Cell><Data ss:Type="String">Social.FriendRefresh</Data></Cell>
  828. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  829. <Cell><Data ss:Type="Number">3</Data></Cell>
  830. <Cell><Data ss:Type="String">刷新推荐好友的间隔时间</Data></Cell>
  831. </Row>
  832. <Row ss:AutoFitHeight="0">
  833. <Cell ss:Index="2"><Data ss:Type="String">每日好感度上限</Data></Cell>
  834. <Cell><Data ss:Type="String">Friend.Day.FavorabilityMax</Data></Cell>
  835. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  836. <Cell><Data ss:Type="Number">100</Data></Cell>
  837. <Cell><Data ss:Type="String">每日好感度上限</Data></Cell>
  838. </Row>
  839. <Row ss:AutoFitHeight="0">
  840. <Cell ss:Index="2"><Data ss:Type="String">组队增加一次好感度时间</Data></Cell>
  841. <Cell><Data ss:Type="String">Friend.Team.AddFavor</Data></Cell>
  842. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  843. <Cell><Data ss:Type="Number">600</Data></Cell>
  844. <Cell><Data ss:Type="String">单位秒</Data></Cell>
  845. </Row>
  846. <Row ss:AutoFitHeight="0">
  847. <Cell ss:Index="2"><Data ss:Type="String">好友送礼广播道具</Data></Cell>
  848. <Cell><Data ss:Type="String">Friend.BroadCast.Code</Data></Cell>
  849. <Cell><Data ss:Type="String">STRING</Data></Cell>
  850. <Cell><Data ss:Type="String">sword;affection</Data></Cell>
  851. </Row>
  852. <Row ss:AutoFitHeight="0">
  853. <Cell ss:Index="2"><Data ss:Type="String">好友申请CD(针对同一个玩家)</Data></Cell>
  854. <Cell><Data ss:Type="String">FriendApplyCD</Data></Cell>
  855. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  856. <Cell><Data ss:Type="Number">60</Data></Cell>
  857. <Cell><Data ss:Type="String">单位秒</Data></Cell>
  858. </Row>
  859. <Row ss:AutoFitHeight="0">
  860. <Cell ss:Index="2"><Data ss:Type="String">好感度总上限</Data></Cell>
  861. <Cell><Data ss:Type="String">Friend.Total.FavorabilityMax</Data></Cell>
  862. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  863. <Cell><Data ss:Type="Number">999</Data></Cell>
  864. </Row>
  865. <Row ss:AutoFitHeight="0">
  866. <Cell><Data ss:Type="String">商人系统</Data></Cell>
  867. <Cell><Data ss:Type="String">道具出售价格折扣</Data></Cell>
  868. <Cell><Data ss:Type="String">NpcShop.ItemPrice.CutRate</Data></Cell>
  869. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  870. <Cell><Data ss:Type="Number">100</Data></Cell>
  871. <Cell><Data ss:Type="String">物品金币价格打折参数,用于:物品价格显示和出售时获得的金币计算。(百分比)</Data></Cell>
  872. </Row>
  873. <Row ss:AutoFitHeight="0">
  874. <Cell><Data ss:Type="String">PK相关参数</Data></Cell>
  875. <Cell><Data ss:Type="String">开放PK最低等级</Data></Cell>
  876. <Cell><Data ss:Type="String">PK.LevelReq</Data></Cell>
  877. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  878. <Cell><Data ss:Type="Number">25</Data></Cell>
  879. <Cell><Data ss:Type="String">人物多少级以后才能发起PK,才能主动攻击其他玩家,同时也做对方被PK的最低保护等级</Data></Cell>
  880. </Row>
  881. <Row ss:AutoFitHeight="0">
  882. <Cell ss:Index="2"><Data ss:Type="String">被杀掉落灵石数额最小值</Data></Cell>
  883. <Cell><Data ss:Type="String">PK.DropGoldMin</Data></Cell>
  884. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  885. <Cell><Data ss:Type="Number">100</Data></Cell>
  886. <Cell><Data ss:Type="String">被杀掉落灵石最小值,当玩家灵石不足100时不掉落,随机值不得超过玩家灵石存量</Data></Cell>
  887. </Row>
  888. <Row ss:AutoFitHeight="0">
  889. <Cell ss:Index="2"><Data ss:Type="String">被杀掉落灵石数额最大值</Data></Cell>
  890. <Cell><Data ss:Type="String">PK.DropGoldMax</Data></Cell>
  891. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  892. <Cell><Data ss:Type="Number">1000</Data></Cell>
  893. <Cell><Data ss:Type="String">被杀掉落灵石最大值</Data></Cell>
  894. </Row>
  895. <Row ss:AutoFitHeight="0">
  896. <Cell ss:Index="2"><Data ss:Type="String">被杀掉落背包同名道具数额最小百分比</Data></Cell>
  897. <Cell><Data ss:Type="String">PK.DropSimilarMin</Data></Cell>
  898. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  899. <Cell><Data ss:Type="Number">500</Data></Cell>
  900. <Cell><Data ss:Type="String">万分比,相对于该道具最大数量。例如100%表示一旦被杀整格道具均会掉落</Data></Cell>
  901. </Row>
  902. <Row ss:AutoFitHeight="0">
  903. <Cell ss:Index="2"><Data ss:Type="String">被杀掉落背包同名道具数额最大百分比</Data></Cell>
  904. <Cell><Data ss:Type="String">PK.DropSimilarMax</Data></Cell>
  905. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  906. <Cell><Data ss:Type="Number">3000</Data></Cell>
  907. <Cell><Data ss:Type="String">万分比,</Data></Cell>
  908. </Row>
  909. <Row ss:AutoFitHeight="0">
  910. <Cell ss:Index="2"><Data ss:Type="String">PK值上限</Data></Cell>
  911. <Cell><Data ss:Type="String">PK.PKValue.Max</Data></Cell>
  912. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  913. <Cell><Data ss:Type="Number">10000</Data></Cell>
  914. <Cell><Data ss:Type="String">PK值加到这个数值以后不再增加。</Data></Cell>
  915. </Row>
  916. <Row ss:AutoFitHeight="0">
  917. <Cell ss:Index="2"><Data ss:Type="String">在线多长时间开始减少PK值</Data></Cell>
  918. <Cell><Data ss:Type="String">PK.OnLine.Time</Data></Cell>
  919. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  920. <Cell><Data ss:Type="Number">60</Data></Cell>
  921. <Cell><Data ss:Type="String">单位是秒,每在线60秒,开始计算一次减少PK值</Data></Cell>
  922. </Row>
  923. <Row ss:AutoFitHeight="0">
  924. <Cell ss:Index="2"><Data ss:Type="String">每次减少多少PK值</Data></Cell>
  925. <Cell><Data ss:Type="String">PK.OnLine.ReducePKValue</Data></Cell>
  926. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  927. <Cell><Data ss:Type="Number">1</Data></Cell>
  928. <Cell><Data ss:Type="String">在线PK.Online.Time的单位时间后,每次减少多少PK值,这里减少1点</Data></Cell>
  929. </Row>
  930. <Row ss:AutoFitHeight="0">
  931. <Cell ss:Index="2"><Data ss:Type="String">发起攻击增加PK值</Data></Cell>
  932. <Cell><Data ss:Type="String">PK.AddPKValue.White.Attack</Data></Cell>
  933. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  934. <Cell><Data ss:Type="Number">5</Data></Cell>
  935. <Cell><Data ss:Type="String">对白名玩家发起攻击后,增加的PK值,这里加1点</Data></Cell>
  936. </Row>
  937. <Row ss:AutoFitHeight="0">
  938. <Cell ss:Index="2"><Data ss:Type="String">杀死白名玩家获得PK值</Data></Cell>
  939. <Cell><Data ss:Type="String">PK.AddPKValue.White.Killed</Data></Cell>
  940. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  941. <Cell><Data ss:Type="Number">100</Data></Cell>
  942. <Cell><Data ss:Type="String">每杀死1名白名玩家,增加的PK值</Data></Cell>
  943. </Row>
  944. <Row ss:AutoFitHeight="0">
  945. <Cell ss:Index="2"><Data ss:Type="String">被PK杀死掉落背包道具概率</Data></Cell>
  946. <Cell><Data ss:Type="String">PK.Killed.LostBagItem.Chance</Data></Cell>
  947. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  948. <Cell><Data ss:Type="Number">6000</Data></Cell>
  949. <Cell><Data ss:Type="String">单位是万分比概率,如6000表示60%。只要被PK杀死,背包内非绑定道具都会掉落,这个字段定义概率</Data></Cell>
  950. </Row>
  951. <Row ss:AutoFitHeight="0">
  952. <Cell ss:Index="2"><Data ss:Type="String">被PK杀死掉落背包道具最多数量</Data></Cell>
  953. <Cell><Data ss:Type="String">PK.Killed.LostBagItem.MaxCount</Data></Cell>
  954. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  955. <Cell><Data ss:Type="Number">1</Data></Cell>
  956. <Cell><Data ss:Type="String">随机N件,各50%概率1或者2,这里填写可能掉落的最多的数量(格子数,非道具数量)</Data></Cell>
  957. </Row>
  958. <Row ss:AutoFitHeight="0">
  959. <Cell ss:Index="2"><Data ss:Type="String">PK值超过多少会被爆身上的装备</Data></Cell>
  960. <Cell><Data ss:Type="String">PK.Killed.LostEquip.PKValue</Data></Cell>
  961. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  962. <Cell><Data ss:Type="Number">200</Data></Cell>
  963. <Cell><Data ss:Type="String">玩家的PK值大于这个数值,被PK杀死将可能被爆身上穿的装备</Data></Cell>
  964. </Row>
  965. <Row ss:AutoFitHeight="0">
  966. <Cell ss:Index="2"><Data ss:Type="String">被PK杀死爆穿戴的装备的概率分母</Data></Cell>
  967. <Cell><Data ss:Type="String">PK.Killed.LostEquip.Denominator </Data></Cell>
  968. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  969. <Cell><Data ss:Type="Number">15000</Data></Cell>
  970. <Cell><Data ss:Type="String">爆身上装备的概率=PK值/这个参数。每次爆1件(程序写死即可)</Data></Cell>
  971. </Row>
  972. <Row ss:AutoFitHeight="0">
  973. <Cell ss:Index="2"><Data ss:Type="String">爆身上装备的最大概率</Data></Cell>
  974. <Cell><Data ss:Type="String">PK.Killed.LostEquip.MaxRate</Data></Cell>
  975. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  976. <Cell><Data ss:Type="Number">30</Data></Cell>
  977. <Cell><Data ss:Type="String">PK被杀死如果爆身上装备,那么最大概率是多少,百分比数字</Data></Cell>
  978. </Row>
  979. <Row ss:AutoFitHeight="0">
  980. <Cell ss:Index="2"><Data ss:Type="String">被PK杀死爆穿戴的装备时,不能被爆的装备类型编号</Data></Cell>
  981. <Cell><Data ss:Type="String">PK.Killed.LostEquip.ExceptType</Data></Cell>
  982. <Cell><Data ss:Type="String">STRING</Data></Cell>
  983. <Cell><Data ss:Type="Number">0</Data></Cell>
  984. <Cell><Data ss:Type="String">这个参数表示哪些身上的装备类型不会被爆,【勋章、项链、戒指】这3个不会被爆。</Data></Cell>
  985. </Row>
  986. <Row ss:AutoFitHeight="0">
  987. <Cell ss:Index="2"><Data ss:Type="String">与玩家PK状态的超时时间</Data></Cell>
  988. <Cell><Data ss:Type="String">PK.Killed.LostEquip.HurtDmgTimeOut</Data></Cell>
  989. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  990. <Cell><Data ss:Type="Number">6000</Data></Cell>
  991. <Cell><Data ss:Type="String">在多久时间内受到过来自玩家类型单位伤害才会计算爆身上的装备,毫秒</Data></Cell>
  992. </Row>
  993. <Row ss:AutoFitHeight="0">
  994. <Cell><Data ss:Type="String">匹配</Data></Cell>
  995. <Cell><Data ss:Type="String">拒绝匹配后等待的时间</Data></Cell>
  996. <Cell><Data ss:Type="String">MATCH.WAIT.TIME</Data></Cell>
  997. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  998. <Cell><Data ss:Type="Number">300</Data></Cell>
  999. <Cell><Data ss:Type="String">拒绝匹配后的等待时间为300秒,界面上显示为5分钟</Data></Cell>
  1000. </Row>
  1001. <Row ss:AutoFitHeight="0">
  1002. <Cell ss:Index="2"><Data ss:Type="String">平均匹配的显示最大时间</Data></Cell>
  1003. <Cell><Data ss:Type="String">MATCH.TIME</Data></Cell>
  1004. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1005. <Cell><Data ss:Type="Number">90</Data></Cell>
  1006. <Cell><Data ss:Type="String">界面显示平均等待时间,由服务器计算,如果服务器计算出来的结果大于90秒则显示90秒,显示方式是01:30</Data></Cell>
  1007. </Row>
  1008. <Row ss:AutoFitHeight="0">
  1009. <Cell ss:Index="2"><Data ss:Type="String">匹配过程中切换场景后不取消匹配的场景类型</Data></Cell>
  1010. <Cell><Data ss:Type="String">MATCH.SCENE</Data></Cell>
  1011. <Cell><Data ss:Type="String">STRING</Data></Cell>
  1012. <Cell><Data ss:Type="String">1,5,8,9,26</Data></Cell>
  1013. <Cell><Data ss:Type="String">地图类型为1、5、8(野外、连服、世界BOSS)的场景中切换地图后不取消匹配</Data></Cell>
  1014. </Row>
  1015. <Row ss:AutoFitHeight="0">
  1016. <Cell><Data ss:Type="String">寻路</Data></Cell>
  1017. <Cell><Data ss:Type="String">距离</Data></Cell>
  1018. <Cell><Data ss:Type="String">Path.AutoRide.Distance</Data></Cell>
  1019. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1020. <Cell><Data ss:Type="Number">10</Data></Cell>
  1021. <Cell><Data ss:Type="String">超过此距离的寻路自动上马</Data></Cell>
  1022. </Row>
  1023. <Row ss:AutoFitHeight="0">
  1024. <Cell><Data ss:Type="String">求救泡泡</Data></Cell>
  1025. <Cell><Data ss:Type="String">显示时长</Data></Cell>
  1026. <Cell><Data ss:Type="String">Revive.SOS.Time</Data></Cell>
  1027. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1028. <Cell><Data ss:Type="Number">60</Data></Cell>
  1029. <Cell><Data ss:Type="String">单位:秒</Data></Cell>
  1030. </Row>
  1031. <Row ss:AutoFitHeight="0">
  1032. <Cell><Data ss:Type="String">交易</Data></Cell>
  1033. <Cell><Data ss:Type="String">交易钻石上限</Data></Cell>
  1034. <Cell><Data ss:Type="String">Trade.diamond.Max</Data></Cell>
  1035. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1036. <Cell><Data ss:Type="Number">99999</Data></Cell>
  1037. <Cell><Data ss:Type="String">单次交易钻石的最大量,约1万RMB</Data></Cell>
  1038. </Row>
  1039. <Row ss:AutoFitHeight="0">
  1040. <Cell ss:Index="2"><Data ss:Type="String">交易超时</Data></Cell>
  1041. <Cell><Data ss:Type="String">Trade.RequestTime</Data></Cell>
  1042. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1043. <Cell><Data ss:Type="Number">30</Data></Cell>
  1044. <Cell><Data ss:Type="String">交易请求未处理的时长,单位:秒</Data></Cell>
  1045. </Row>
  1046. <Row ss:AutoFitHeight="0">
  1047. <Cell ss:Index="2"><Data ss:Type="String">交易物品种类上限</Data></Cell>
  1048. <Cell><Data ss:Type="String">Trade.Item.Max</Data></Cell>
  1049. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1050. <Cell><Data ss:Type="Number">5</Data></Cell>
  1051. <Cell><Data ss:Type="String">单次交易物品种类的最大值</Data></Cell>
  1052. </Row>
  1053. <Row ss:AutoFitHeight="0">
  1054. <Cell ss:Index="2"><Data ss:Type="String">交易所需等级</Data></Cell>
  1055. <Cell><Data ss:Type="String">Trade.Level</Data></Cell>
  1056. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1057. <Cell><Data ss:Type="Number">70</Data></Cell>
  1058. <Cell><Data ss:Type="String">交易所需做低等级70</Data></Cell>
  1059. </Row>
  1060. <Row ss:AutoFitHeight="0">
  1061. <Cell><Data ss:Type="String">组队分配</Data></Cell>
  1062. <Cell><Data ss:Type="String">队伍背包容量上限</Data></Cell>
  1063. <Cell><Data ss:Type="String">Dis.BagNumber.max</Data></Cell>
  1064. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1065. <Cell><Data ss:Type="Number">100</Data></Cell>
  1066. <Cell><Data ss:Type="String">一个队伍背包所能容纳的物品数量上限</Data></Cell>
  1067. </Row>
  1068. <Row ss:AutoFitHeight="0">
  1069. <Cell ss:Index="2"><Data ss:Type="String">多人副本道具竞价时加价百分比</Data></Cell>
  1070. <Cell><Data ss:Type="String">Dis.Bidding.percentage </Data></Cell>
  1071. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1072. <Cell><Data ss:Type="Number">500</Data></Cell>
  1073. <Cell><Data ss:Type="String">万分比</Data></Cell>
  1074. </Row>
  1075. <Row ss:AutoFitHeight="0">
  1076. <Cell ss:Index="2"><Data ss:Type="String">仙玉转换灵玉的比例</Data></Cell>
  1077. <Cell><Data ss:Type="String">Dis.CurrencyChange</Data></Cell>
  1078. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1079. <Cell><Data ss:Type="Number">1</Data></Cell>
  1080. <Cell><Data ss:Type="String">仙玉转换成灵玉比例1:1</Data></Cell>
  1081. </Row>
  1082. <Row ss:AutoFitHeight="0">
  1083. <Cell ss:Index="2"><Data ss:Type="String">进入多人副本默认掷点分配时的道具品质</Data></Cell>
  1084. <Cell><Data ss:Type="String">Dis.Roll.quality</Data></Cell>
  1085. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1086. <Cell><Data ss:Type="Number">1</Data></Cell>
  1087. <Cell><Data ss:Type="String">紫色以上品质的装备才进行Roll点(包括紫色)</Data></Cell>
  1088. </Row>
  1089. <Row ss:AutoFitHeight="0">
  1090. <Cell ss:Index="2"><Data ss:Type="String">roll点总时间(超时后强制执行操作)</Data></Cell>
  1091. <Cell><Data ss:Type="String">Dis.Roll.TotalTime</Data></Cell>
  1092. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1093. <Cell><Data ss:Type="Number">30</Data></Cell>
  1094. <Cell><Data ss:Type="String">单位:秒</Data></Cell>
  1095. </Row>
  1096. <Row ss:AutoFitHeight="0">
  1097. <Cell ss:Index="2"><Data ss:Type="String">竞价总时间(超时后强制执行操作)</Data></Cell>
  1098. <Cell><Data ss:Type="String">Dis.Bidding.TotalTime</Data></Cell>
  1099. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1100. <Cell><Data ss:Type="Number">60</Data></Cell>
  1101. <Cell><Data ss:Type="String">单位:秒</Data></Cell>
  1102. </Row>
  1103. <Row ss:AutoFitHeight="0">
  1104. <Cell ss:Index="2"><Data ss:Type="String">竞价后分钱时扣除手续费比例</Data></Cell>
  1105. <Cell><Data ss:Type="String">Dis.Bidding.Commission</Data></Cell>
  1106. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1107. <Cell><Data ss:Type="Number">500</Data></Cell>
  1108. <Cell><Data ss:Type="String">万分比</Data></Cell>
  1109. </Row>
  1110. <Row ss:AutoFitHeight="0">
  1111. <Cell><Data ss:Type="String">人物挂机</Data></Cell>
  1112. <Cell><Data ss:Type="String">默认自动补血百分比</Data></Cell>
  1113. <Cell><Data ss:Type="String">Auto.HP.Percent</Data></Cell>
  1114. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1115. <Cell><Data ss:Type="Number">50</Data></Cell>
  1116. </Row>
  1117. <Row ss:AutoFitHeight="0">
  1118. <Cell ss:Index="2"><Data ss:Type="String">默认自动补魔百分比</Data></Cell>
  1119. <Cell><Data ss:Type="String">Auto.MP.Percent</Data></Cell>
  1120. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1121. <Cell><Data ss:Type="Number">0</Data></Cell>
  1122. </Row>
  1123. <Row ss:AutoFitHeight="0">
  1124. <Cell ss:Index="2"><Data ss:Type="String">默认补血药剂</Data></Cell>
  1125. <Cell><Data ss:Type="String">Auto.HP.Item</Data></Cell>
  1126. <Cell><Data ss:Type="String">STRING</Data></Cell>
  1127. <Cell><Data ss:Type="String">hp1</Data></Cell>
  1128. </Row>
  1129. <Row ss:AutoFitHeight="0">
  1130. <Cell ss:Index="2"><Data ss:Type="String">默认补魔药剂</Data></Cell>
  1131. <Cell><Data ss:Type="String">Auto.MP.Item</Data></Cell>
  1132. <Cell><Data ss:Type="String">STRING</Data></Cell>
  1133. <Cell><Data ss:Type="String">mp1</Data></Cell>
  1134. </Row>
  1135. <Row ss:AutoFitHeight="0">
  1136. <Cell ss:Index="2"><Data ss:Type="String">pk默认设置</Data><Comment ss:Author="施轶"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">施轶:&#10;0:自动反击&#10;1:自动逃走</ss:Data></Comment></Cell>
  1137. <Cell><Data ss:Type="String">Auto.PK.Reaction</Data></Cell>
  1138. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1139. <Cell><Data ss:Type="Number">0</Data></Cell>
  1140. <Cell><Data ss:Type="String">自动反击</Data></Cell>
  1141. </Row>
  1142. <Row ss:AutoFitHeight="0">
  1143. <Cell ss:Index="2"><Data ss:Type="String">默认熔炼装备品质</Data></Cell>
  1144. <Cell><Data ss:Type="String">Auto.Eqip.Qcolor</Data></Cell>
  1145. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1146. <Cell><Data ss:Type="Number">0</Data></Cell>
  1147. <Cell><Data ss:Type="String">绿色</Data></Cell>
  1148. </Row>
  1149. <Row ss:AutoFitHeight="0">
  1150. <Cell ss:Index="2"><Data ss:Type="String">默认自动购买hp药剂数量</Data></Cell>
  1151. <Cell><Data ss:Type="String">Auto.HP.Buy</Data></Cell>
  1152. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1153. <Cell><Data ss:Type="Number">20</Data></Cell>
  1154. <Cell><Data ss:Type="String">自动购买血瓶数量</Data></Cell>
  1155. </Row>
  1156. <Row ss:AutoFitHeight="0">
  1157. <Cell ss:Index="2"><Data ss:Type="String">默认自动购买mp药剂数量</Data></Cell>
  1158. <Cell><Data ss:Type="String">Auto.MP.Buy</Data></Cell>
  1159. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1160. <Cell><Data ss:Type="Number">20</Data></Cell>
  1161. <Cell><Data ss:Type="String">自动购买魔瓶数量</Data></Cell>
  1162. </Row>
  1163. <Row ss:AutoFitHeight="0">
  1164. <Cell ss:Index="2"><Data ss:Type="String">设置扩展字段默认值</Data></Cell>
  1165. <Cell><Data ss:Type="String">Auto.OtherSet.Defult</Data></Cell>
  1166. <Cell><Data ss:Type="String">STRING</Data></Cell>
  1167. <Cell><Data ss:Type="String">1,1,1,1,1,1,0,3,30,0,0,1</Data></Cell>
  1168. </Row>
  1169. <Row ss:AutoFitHeight="0">
  1170. <Cell ss:Index="2"><Data ss:Type="String">挂机组队召集默认值</Data></Cell>
  1171. <Cell><Data ss:Type="String">Auto.TeamSummon.Defult</Data></Cell>
  1172. <Cell><Data ss:Type="String">STRING</Data></Cell>
  1173. <Cell><Data ss:Type="String">1,0,0,0,0</Data></Cell>
  1174. </Row>
  1175. <Row ss:AutoFitHeight="0">
  1176. <Cell><Data ss:Type="String">商城</Data></Cell>
  1177. <Cell><Data ss:Type="String">限时商城上架时间(钻石)</Data></Cell>
  1178. <Cell><Data ss:Type="String">Shop.OnSaleTime.Diamond</Data></Cell>
  1179. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1180. <Cell><Data ss:Type="Number">0</Data></Cell>
  1181. <Cell><Data ss:Type="String">24小时制,填写数字表示每天该时间点开启</Data></Cell>
  1182. </Row>
  1183. <Row ss:AutoFitHeight="0">
  1184. <Cell ss:Index="2"><Data ss:Type="String">限时商城下架时间(钻石)</Data></Cell>
  1185. <Cell><Data ss:Type="String">Shop.ShelfTime.Diamond</Data></Cell>
  1186. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1187. <Cell><Data ss:Type="Number">24</Data></Cell>
  1188. <Cell><Data ss:Type="String">24小时制,填写数字表示每天该时间点关闭</Data></Cell>
  1189. </Row>
  1190. <Row ss:AutoFitHeight="0">
  1191. <Cell ss:Index="2"><Data ss:Type="String">限时商城上架时间(金票)</Data></Cell>
  1192. <Cell><Data ss:Type="String">Shop.OnSaleTime.Ticket</Data></Cell>
  1193. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1194. <Cell><Data ss:Type="Number">0</Data></Cell>
  1195. <Cell><Data ss:Type="String">24小时制,填写数字表示每天该时间点开启</Data></Cell>
  1196. </Row>
  1197. <Row ss:AutoFitHeight="0">
  1198. <Cell ss:Index="2"><Data ss:Type="String">限时商城下架时间(金票)</Data></Cell>
  1199. <Cell><Data ss:Type="String">Shop.ShelfTime.Ticket</Data></Cell>
  1200. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1201. <Cell><Data ss:Type="Number">24</Data></Cell>
  1202. <Cell><Data ss:Type="String">24小时制,填写数字表示每天该时间点关闭</Data></Cell>
  1203. </Row>
  1204. <Row ss:AutoFitHeight="0">
  1205. <Cell ss:Index="2"><Data ss:Type="String">限时商城上架时间(兑换)</Data></Cell>
  1206. <Cell><Data ss:Type="String">Shop.OnSaleTime.Exchange</Data></Cell>
  1207. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1208. <Cell><Data ss:Type="Number">0</Data></Cell>
  1209. <Cell><Data ss:Type="String">24小时制,填写数字表示每天该时间点开启</Data></Cell>
  1210. </Row>
  1211. <Row ss:AutoFitHeight="0">
  1212. <Cell ss:Index="2"><Data ss:Type="String">限时商城下架时间(兑换)</Data></Cell>
  1213. <Cell><Data ss:Type="String">Shop.ShelfTime.Exchange</Data></Cell>
  1214. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1215. <Cell><Data ss:Type="Number">24</Data></Cell>
  1216. <Cell><Data ss:Type="String">24小时制,填写数字表示每天该时间点关闭</Data></Cell>
  1217. </Row>
  1218. <Row ss:AutoFitHeight="0">
  1219. <Cell ss:Index="2"><Data ss:Type="String">限时商城上架时间(灵石)</Data></Cell>
  1220. <Cell><Data ss:Type="String">Shop.OnSaleTime.Sundry</Data></Cell>
  1221. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1222. <Cell><Data ss:Type="Number">0</Data></Cell>
  1223. <Cell><Data ss:Type="String">24小时制,填写数字表示每天该时间点开启</Data></Cell>
  1224. </Row>
  1225. <Row ss:AutoFitHeight="0">
  1226. <Cell ss:Index="2"><Data ss:Type="String">限时商城下架时间(灵石)</Data></Cell>
  1227. <Cell><Data ss:Type="String">Shop.ShelfTime.Sundry</Data></Cell>
  1228. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1229. <Cell><Data ss:Type="Number">24</Data></Cell>
  1230. <Cell><Data ss:Type="String">24小时制,填写数字表示每天该时间点关闭</Data></Cell>
  1231. </Row>
  1232. <Row ss:AutoFitHeight="0">
  1233. <Cell ss:Index="2"><Data ss:Type="String">金币不足时根据指引进入的选中商城中的购买金币项</Data></Cell>
  1234. <Cell><Data ss:Type="String">Shop.Need.Gold</Data></Cell>
  1235. <Cell><Data ss:Type="String">STRING</Data></Cell>
  1236. <Cell><Data ss:Type="String">gold20w</Data></Cell>
  1237. <Cell><Data ss:Type="String">填写金币物品的Code</Data></Cell>
  1238. </Row>
  1239. <Row ss:AutoFitHeight="0">
  1240. <Cell><Data ss:Type="String">寄卖行</Data></Cell>
  1241. <Cell><Data ss:Type="String">寄卖时长</Data><Comment ss:Author="zhenghai.li"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">zhenghai.li:&#10;小时&#10;</ss:Data></Comment></Cell>
  1242. <Cell><Data ss:Type="String">Consignment.SellTime</Data></Cell>
  1243. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1244. <Cell><Data ss:Type="Number">24</Data></Cell>
  1245. </Row>
  1246. <Row ss:AutoFitHeight="0">
  1247. <Cell ss:Index="2"><Data ss:Type="String">寄卖等级</Data></Cell>
  1248. <Cell><Data ss:Type="String">Consignment.Level</Data></Cell>
  1249. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1250. <Cell><Data ss:Type="Number">10</Data></Cell>
  1251. </Row>
  1252. <Row ss:AutoFitHeight="0">
  1253. <Cell ss:Index="2"><Data ss:Type="String">上架数目</Data><Comment ss:Author="zhenghai.li"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">zhenghai.li:&#10;可同时寄卖的数量</ss:Data></Comment></Cell>
  1254. <Cell><Data ss:Type="String">Consignment.SellNum</Data></Cell>
  1255. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1256. <Cell><Data ss:Type="Number">5</Data></Cell>
  1257. </Row>
  1258. <Row ss:AutoFitHeight="0">
  1259. <Cell ss:Index="2"><Data ss:Type="String">托管费比例</Data><Comment ss:Author="zhenghai.li"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">zhenghai.li:&#10;托管费的比例 金币&#10;是物品卖出价格的5%</ss:Data></Comment></Cell>
  1260. <Cell><Data ss:Type="String">Consignment.Fee</Data></Cell>
  1261. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1262. <Cell><Data ss:Type="Number">5</Data></Cell>
  1263. </Row>
  1264. <Row ss:AutoFitHeight="0">
  1265. <Cell ss:Index="2"><Data ss:Type="String">佣金比例</Data><Comment ss:Author="zhenghai.li"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">zhenghai.li:&#10;钻石 卖出价格的10%</ss:Data></Comment></Cell>
  1266. <Cell><Data ss:Type="String">Consignment.Commission</Data></Cell>
  1267. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1268. <Cell><Data ss:Type="Number">10</Data></Cell>
  1269. </Row>
  1270. <Row ss:AutoFitHeight="0">
  1271. <Cell ss:Index="2"><Data ss:Type="String">最低托管费</Data><Comment ss:Author="zhenghai.li"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">zhenghai.li:&#10;金币 最低的托管费</ss:Data></Comment></Cell>
  1272. <Cell><Data ss:Type="String">Consignment.MinFee</Data></Cell>
  1273. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1274. <Cell><Data ss:Type="Number">100</Data></Cell>
  1275. </Row>
  1276. <Row ss:AutoFitHeight="0">
  1277. <Cell ss:Index="2"><Data ss:Type="String">最低佣金</Data><Comment ss:Author="zhenghai.li"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">zhenghai.li:&#10;钻石 最低的佣金</ss:Data></Comment></Cell>
  1278. <Cell><Data ss:Type="String">Consignment.MinCommission</Data></Cell>
  1279. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1280. <Cell><Data ss:Type="Number">1</Data></Cell>
  1281. </Row>
  1282. <Row ss:AutoFitHeight="0">
  1283. <Cell ss:Index="2"><Data ss:Type="String">最小价格</Data><Comment ss:Author="zhenghai.li"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">zhenghai.li:&#10;寄卖最大价格数量 钻石</ss:Data></Comment></Cell>
  1284. <Cell><Data ss:Type="String">Consignment.MinPrice</Data></Cell>
  1285. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1286. <Cell><Data ss:Type="Number">2</Data></Cell>
  1287. </Row>
  1288. <Row ss:AutoFitHeight="0">
  1289. <Cell ss:Index="2"><Data ss:Type="String">最大价格</Data><Comment ss:Author="zhenghai.li"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">zhenghai.li:&#10;寄卖最大价格数量 钻石</ss:Data></Comment></Cell>
  1290. <Cell><Data ss:Type="String">Consignment.MaxPrice</Data></Cell>
  1291. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1292. <Cell><Data ss:Type="Number">999999</Data></Cell>
  1293. </Row>
  1294. <Row ss:AutoFitHeight="0">
  1295. <Cell ss:Index="2"><Data ss:Type="String">默认寄卖行贩卖道具</Data><Comment ss:Author="zhenghai.li"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">zhenghai.li:&#10;寄卖最大价格数量 钻石</ss:Data></Comment></Cell>
  1296. <Cell><Data ss:Type="String">Consignment.DefaultItem</Data></Cell>
  1297. <Cell><Data ss:Type="String">STRING</Data></Cell>
  1298. <Cell><Data ss:Type="String">cash100</Data></Cell>
  1299. <Cell><Data ss:Type="String">寄卖行任务开启后,需要引导从界面顶部打开寄卖行,并从寄卖行中购买一个0钻石的系统寄卖的物品</Data></Cell>
  1300. </Row>
  1301. <Row ss:AutoFitHeight="0">
  1302. <Cell ss:Index="2"><Data ss:Type="String">寄卖行有系统道具任务ID</Data></Cell>
  1303. <Cell><Data ss:Type="String">Consignment.DefaultItem.QuestID</Data></Cell>
  1304. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1305. <Cell><Data ss:Type="Number">1097</Data></Cell>
  1306. <Cell><Data ss:Type="String">接受该任务时显示默认寄卖行贩卖道具</Data></Cell>
  1307. </Row>
  1308. <Row ss:AutoFitHeight="0">
  1309. <Cell ss:Index="2"><Data ss:Type="String">连服寄卖佣金比例</Data></Cell>
  1310. <Cell><Data ss:Type="String">Consignment.Commission.serverEnter</Data></Cell>
  1311. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1312. <Cell><Data ss:Type="Number">15</Data></Cell>
  1313. </Row>
  1314. <Row ss:AutoFitHeight="0">
  1315. <Cell ss:Index="2"><Data ss:Type="String">匿名寄卖所需VIP</Data></Cell>
  1316. <Cell><Data ss:Type="String">Consignment.Anonymous.VIP</Data></Cell>
  1317. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1318. <Cell><Data ss:Type="Number">4</Data></Cell>
  1319. <Cell><Data ss:Type="String">贵宾等级4</Data></Cell>
  1320. </Row>
  1321. <Row ss:AutoFitHeight="0">
  1322. <Cell ss:Index="2"><Data ss:Type="String">匿名寄卖显示的文字</Data></Cell>
  1323. <Cell><Data ss:Type="String">Consignment.Anonymous.Show</Data></Cell>
  1324. <Cell><Data ss:Type="String">STRING</Data></Cell>
  1325. <Cell><Data ss:Type="String">匿名卖家</Data></Cell>
  1326. <Cell><Data ss:Type="String">显示在寄卖行的文字</Data></Cell>
  1327. </Row>
  1328. <Row ss:AutoFitHeight="0">
  1329. <Cell ss:Index="2"><Data ss:Type="String">消耗灵石次数</Data></Cell>
  1330. <Cell><Data ss:Type="String">Consignment.Advertisement.goldNum</Data></Cell>
  1331. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1332. <Cell><Data ss:Type="Number">3</Data></Cell>
  1333. <Cell><Data ss:Type="String">消耗灵石的次数</Data></Cell>
  1334. </Row>
  1335. <Row ss:AutoFitHeight="0">
  1336. <Cell ss:Index="2"><Data ss:Type="String">宣传消耗灵石数量</Data></Cell>
  1337. <Cell><Data ss:Type="String">Consignment.Advertisement.gold</Data></Cell>
  1338. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1339. <Cell><Data ss:Type="Number">1000</Data></Cell>
  1340. <Cell><Data ss:Type="String">首次宣传免费,后三次每次1000灵石</Data></Cell>
  1341. </Row>
  1342. <Row ss:AutoFitHeight="0">
  1343. <Cell ss:Index="2"><Data ss:Type="String">宣传消耗灵玉数量</Data></Cell>
  1344. <Cell><Data ss:Type="String">Consignment.Advertisement.diamond</Data></Cell>
  1345. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1346. <Cell><Data ss:Type="Number">10</Data></Cell>
  1347. <Cell><Data ss:Type="String">消耗灵玉,灵玉不足,消耗仙玉</Data></Cell>
  1348. </Row>
  1349. <Row ss:AutoFitHeight="0">
  1350. <Cell ss:Index="2"><Data ss:Type="String">寄卖浮动价最低百分比</Data></Cell>
  1351. <Cell><Data ss:Type="String">Consignment.Advertisement.minPercent</Data></Cell>
  1352. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1353. <Cell><Data ss:Type="Number">50</Data></Cell>
  1354. <Cell><Data ss:Type="String">百分比</Data></Cell>
  1355. </Row>
  1356. <Row ss:AutoFitHeight="0">
  1357. <Cell ss:Index="2"><Data ss:Type="String">寄卖浮动价最最高百分比</Data></Cell>
  1358. <Cell><Data ss:Type="String">Consignment.Advertisement.maxPercent</Data></Cell>
  1359. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1360. <Cell><Data ss:Type="Number">150</Data></Cell>
  1361. <Cell><Data ss:Type="String">百分比</Data></Cell>
  1362. </Row>
  1363. <Row ss:AutoFitHeight="0">
  1364. <Cell><Data ss:Type="String">魔戒</Data></Cell>
  1365. <Cell><Data ss:Type="String">开启功能的任务ID</Data></Cell>
  1366. <Cell><Data ss:Type="String">MagicRing.MissionID</Data></Cell>
  1367. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1368. <Cell><Data ss:Type="Number">0</Data><Comment ss:Author="施轶"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B>施轶:</B>&#10;2016.7.13 15:19&#10;陈绍治说改成和任务无关</ss:Data></Comment></Cell>
  1369. <Cell><Data ss:Type="String">接取该主线任务,后续击杀对应的怪物会获得精魄。(无论该任务是否存在身上,只要接到过,都会掉)</Data></Cell>
  1370. </Row>
  1371. <Row ss:AutoFitHeight="0">
  1372. <Cell><Data ss:Type="String">活动</Data></Cell>
  1373. <Cell><Data ss:Type="String">幸运抽奖刷新时间</Data></Cell>
  1374. <Cell><Data ss:Type="String">Activity.LuckDraw</Data></Cell>
  1375. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1376. <Cell><Data ss:Type="Number">1</Data></Cell>
  1377. <Cell><Data ss:Type="String">单位:天</Data></Cell>
  1378. </Row>
  1379. <Row ss:AutoFitHeight="0">
  1380. <Cell ss:Index="2"><Data ss:Type="String">幸运抽奖背包满时发送传书</Data></Cell>
  1381. <Cell><Data ss:Type="String">Activity.LuckDraw.Mail</Data></Cell>
  1382. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1383. <Cell><Data ss:Type="Number">20304</Data></Cell>
  1384. <Cell><Data ss:Type="String">传书模板ID</Data></Cell>
  1385. </Row>
  1386. <Row ss:AutoFitHeight="0">
  1387. <Cell ss:Index="2"><Data ss:Type="String">抽奖花费钻石</Data></Cell>
  1388. <Cell><Data ss:Type="String">Activity.LuckDrwa.Cost</Data></Cell>
  1389. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1390. <Cell><Data ss:Type="Number">100</Data></Cell>
  1391. <Cell><Data ss:Type="String">抽奖所消耗的钻石数量</Data></Cell>
  1392. </Row>
  1393. <Row ss:AutoFitHeight="0">
  1394. <Cell ss:Index="2"><Data ss:Type="String">抽奖花费钻石每次增加</Data></Cell>
  1395. <Cell><Data ss:Type="String">Activity.LuckDrwa.CumulativeCost</Data></Cell>
  1396. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1397. <Cell><Data ss:Type="Number">100</Data></Cell>
  1398. <Cell><Data ss:Type="String">抽奖小号钻石的增加数量</Data></Cell>
  1399. </Row>
  1400. <Row ss:AutoFitHeight="0">
  1401. <Cell ss:Index="2"><Data ss:Type="String">抽奖重置奖励花费钻石</Data></Cell>
  1402. <Cell><Data ss:Type="String">Activity.LuckDrwa.Reset</Data></Cell>
  1403. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1404. <Cell><Data ss:Type="Number">500</Data></Cell>
  1405. <Cell><Data ss:Type="String">抽奖重置所消耗的钻石数量</Data></Cell>
  1406. </Row>
  1407. <Row ss:AutoFitHeight="0">
  1408. <Cell ss:Index="2"><Data ss:Type="String">购买开服基金花费钻石</Data></Cell>
  1409. <Cell><Data ss:Type="String">Activity.Fund.Buy</Data></Cell>
  1410. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1411. <Cell><Data ss:Type="Number">1000</Data></Cell>
  1412. <Cell><Data ss:Type="String">购买开服基金所需要的钻石数量</Data></Cell>
  1413. </Row>
  1414. <Row ss:AutoFitHeight="0">
  1415. <Cell ss:Index="2"><Data ss:Type="String">购买开服基金所需要的VIP等级</Data></Cell>
  1416. <Cell><Data ss:Type="String">Activity.Fund.Vip</Data></Cell>
  1417. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1418. <Cell><Data ss:Type="Number">3</Data></Cell>
  1419. <Cell><Data ss:Type="String">购买开服基金所需要的VIP等级</Data></Cell>
  1420. </Row>
  1421. <Row ss:AutoFitHeight="0">
  1422. <Cell><Data ss:Type="String">盟友</Data></Cell>
  1423. <Cell><Data ss:Type="String">盟友人数上限</Data></Cell>
  1424. <Cell><Data ss:Type="String">Ally.PersonNum</Data></Cell>
  1425. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1426. <Cell><Data ss:Type="Number">5</Data></Cell>
  1427. </Row>
  1428. <Row ss:AutoFitHeight="0">
  1429. <Cell ss:Index="2"><Data ss:Type="String">盟聊天记录保存数量</Data></Cell>
  1430. <Cell><Data ss:Type="String">Ally.MessageNum</Data></Cell>
  1431. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1432. <Cell><Data ss:Type="Number">99</Data></Cell>
  1433. </Row>
  1434. <Row ss:AutoFitHeight="0">
  1435. <Cell ss:Index="2"><Data ss:Type="String">【血誓卷轴】每日使用次数上限</Data></Cell>
  1436. <Cell><Data ss:Type="String">Ally.BloodBook.DailyNum</Data></Cell>
  1437. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1438. <Cell><Data ss:Type="Number">20</Data></Cell>
  1439. </Row>
  1440. <Row ss:AutoFitHeight="0">
  1441. <Cell ss:Index="2"><Data ss:Type="String">祝福好友每日使用次数上限</Data></Cell>
  1442. <Cell><Data ss:Type="String">Ally.Blessing.EffectNum</Data></Cell>
  1443. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1444. <Cell><Data ss:Type="Number">10</Data></Cell>
  1445. </Row>
  1446. <Row ss:AutoFitHeight="0">
  1447. <Cell ss:Index="2"><Data ss:Type="String">祝福提高亲密度数量</Data></Cell>
  1448. <Cell><Data ss:Type="String">Ally.Blessing.DailyNum</Data></Cell>
  1449. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1450. <Cell><Data ss:Type="Number">100</Data></Cell>
  1451. </Row>
  1452. <Row ss:AutoFitHeight="0">
  1453. <Cell><Data ss:Type="String">炼魂任务</Data></Cell>
  1454. <Cell><Data ss:Type="String">每天完成炼魂任务数量上限</Data></Cell>
  1455. <Cell><Data ss:Type="String">Quest.Soul.DailyLimit</Data></Cell>
  1456. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1457. <Cell><Data ss:Type="Number">10</Data></Cell>
  1458. </Row>
  1459. <Row ss:AutoFitHeight="0">
  1460. <Cell ss:Index="2"><Data ss:Type="String">每次刷新法器花费钻石</Data></Cell>
  1461. <Cell><Data ss:Type="String">Quest.Soul.Refresh.CostDiamond</Data></Cell>
  1462. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1463. <Cell><Data ss:Type="Number">50</Data></Cell>
  1464. </Row>
  1465. <Row ss:AutoFitHeight="0">
  1466. <Cell><Data ss:Type="String">盟战</Data></Cell>
  1467. <Cell><Data ss:Type="String">个人排行榜最大数量</Data></Cell>
  1468. <Cell><Data ss:Type="String">AllyWar.SingleRankNum</Data></Cell>
  1469. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1470. <Cell><Data ss:Type="Number">20</Data></Cell>
  1471. <Cell><Data ss:Type="String">个人排行最多显示20个</Data></Cell>
  1472. </Row>
  1473. <Row ss:AutoFitHeight="0">
  1474. <Cell ss:Index="2"><Data ss:Type="String">盟会排行榜最大数量</Data></Cell>
  1475. <Cell><Data ss:Type="String">AllyWar.AllyRankNum</Data></Cell>
  1476. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1477. <Cell><Data ss:Type="Number">200</Data></Cell>
  1478. <Cell><Data ss:Type="String">盟会排行最多显示200个</Data></Cell>
  1479. </Row>
  1480. <Row ss:AutoFitHeight="0">
  1481. <Cell ss:Index="2"><Data ss:Type="String">盟会队伍最大人数</Data></Cell>
  1482. <Cell><Data ss:Type="String">AllyWar.AllyTeamNum</Data></Cell>
  1483. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1484. <Cell><Data ss:Type="Number">5</Data></Cell>
  1485. <Cell><Data ss:Type="String">盟战的盟会队伍最大5个人</Data></Cell>
  1486. </Row>
  1487. <Row ss:AutoFitHeight="0">
  1488. <Cell ss:Index="2"><Data ss:Type="String">盟战限时时间</Data></Cell>
  1489. <Cell><Data ss:Type="String">AllyWar.Time</Data></Cell>
  1490. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1491. <Cell><Data ss:Type="Number">20</Data></Cell>
  1492. <Cell><Data ss:Type="String">盟会的战斗限时时间为20分钟</Data></Cell>
  1493. </Row>
  1494. <Row ss:AutoFitHeight="0">
  1495. <Cell ss:Index="2"><Data ss:Type="String">盟战兑换单个页签道具刷新数量</Data></Cell>
  1496. <Cell><Data ss:Type="String">AllyWar.ShopListNum</Data></Cell>
  1497. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1498. <Cell><Data ss:Type="Number">8</Data></Cell>
  1499. <Cell><Data ss:Type="String">盟战奖品兑换中单个页签的道具刷新数量</Data></Cell>
  1500. </Row>
  1501. <Row ss:AutoFitHeight="0">
  1502. <Cell ss:Index="2"><Data ss:Type="String">盟战兑换界面的道具刷新时间</Data></Cell>
  1503. <Cell><Data ss:Type="String">AllyWar.ShopListRefreshTime</Data></Cell>
  1504. <Cell><Data ss:Type="String">STRING</Data></Cell>
  1505. <Cell><Data ss:Type="Number">0</Data></Cell>
  1506. <Cell><Data ss:Type="String">盟战兑换界面的道具刷新时间,每天0点刷新</Data></Cell>
  1507. </Row>
  1508. <Row ss:AutoFitHeight="0">
  1509. <Cell ss:Index="2"><Data ss:Type="String">盟军币的最小掉落数量</Data></Cell>
  1510. <Cell><Data ss:Type="String">AllyGold.DropMinNum</Data></Cell>
  1511. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1512. <Cell><Data ss:Type="Number">2</Data></Cell>
  1513. <Cell><Data ss:Type="String">盟军币的最小掉落数量</Data></Cell>
  1514. </Row>
  1515. <Row ss:AutoFitHeight="0">
  1516. <Cell ss:Index="2"><Data ss:Type="String">盟军币的最大掉落数量</Data></Cell>
  1517. <Cell><Data ss:Type="String">AllyGold.DropMaxNum</Data></Cell>
  1518. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1519. <Cell><Data ss:Type="Number">4</Data></Cell>
  1520. <Cell><Data ss:Type="String">盟军币的最大掉落数量</Data></Cell>
  1521. </Row>
  1522. <Row ss:AutoFitHeight="0">
  1523. <Cell ss:Index="2"><Data ss:Type="String">盟战开赛前报名时间</Data></Cell>
  1524. <Cell><Data ss:Type="String">AllyWar.AdvanceTime</Data></Cell>
  1525. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1526. <Cell><Data ss:Type="Number">10</Data></Cell>
  1527. <Cell><Data ss:Type="String">提前报名的时间,单位:分</Data></Cell>
  1528. </Row>
  1529. <Row ss:AutoFitHeight="0">
  1530. <Cell ss:Index="2"><Data ss:Type="String">盟战规则</Data></Cell>
  1531. <Cell><Data ss:Type="String">AllyWar.Rule</Data></Cell>
  1532. <Cell><Data ss:Type="String">STRING</Data></Cell>
  1533. <Cell><Data ss:Type="String">&lt;f&gt;1.活动时间:&lt;f size= '20' color='ff00d600'&gt;每周2、4、6、7&lt;/f&gt;&lt;f size= '20' color='ff00d600'&gt; 晚上21:30-21:50&lt;/f&gt;&lt;br/&gt;&lt;br/&gt;2.参与方式:&lt;f size= '20' color='ff00d600'&gt;60级以上&lt;/f&gt;并拥有盟会的玩家&lt;br/&gt;&lt;br/&gt;3.参与方式:活动开启后本界面进入&lt;br/&gt;&lt;br/&gt;4.活动规则:&lt;br/&gt;盟主在活动开始前10分钟报名;&lt;br/&gt;报名成功后其他玩家可以在活动开始后任意时间进入;&lt;br/&gt;报名成功后以盟为单位组队进行比赛;&lt;br/&gt;击杀场内怪物,获得盟军币用来兑换奖励;&lt;br/&gt;击杀场内其他玩家可获得其掉落的盟军币;&lt;br/&gt;场内不计算杀气值,攻击将伤害队伍之外的玩家;&lt;br/&gt;背包内的盟军币在野外被击败时很大概率会掉落,请尽快兑换奖励。&lt;br/&gt;&lt;br/&gt;5.活动根据参与盟会数量分为多个场次。&lt;/f&gt;</Data></Cell>
  1534. <Cell><Data ss:Type="String">盟战说明显示</Data></Cell>
  1535. </Row>
  1536. <Row ss:AutoFitHeight="0">
  1537. <Cell ss:Index="2"><Data ss:Type="String">盟军币代码</Data></Cell>
  1538. <Cell><Data ss:Type="String">AllyGold.Code</Data></Cell>
  1539. <Cell><Data ss:Type="String">STRING</Data></Cell>
  1540. <Cell><Data ss:Type="String">allygold</Data></Cell>
  1541. <Cell><Data ss:Type="String">盟军币code</Data></Cell>
  1542. </Row>
  1543. <Row ss:AutoFitHeight="0">
  1544. <Cell ss:Index="2"><Data ss:Type="String">盟战兑换NPCID</Data></Cell>
  1545. <Cell><Data ss:Type="String">AllyChange.Npe</Data></Cell>
  1546. <Cell><Data ss:Type="String">STRING</Data></Cell>
  1547. <Cell><Data ss:Type="Number">1000432201</Data></Cell>
  1548. <Cell><Data ss:Type="String">ID</Data></Cell>
  1549. </Row>
  1550. <Row ss:AutoFitHeight="0">
  1551. <Cell ss:Index="2"><Data ss:Type="String">盟战复活时间</Data></Cell>
  1552. <Cell><Data ss:Type="String">AllyWar.RebirthTime</Data></Cell>
  1553. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1554. <Cell><Data ss:Type="Number">15</Data></Cell>
  1555. <Cell><Data ss:Type="String">盟战中死亡后,弹框计时15秒后复活</Data></Cell>
  1556. </Row>
  1557. <Row ss:AutoFitHeight="0">
  1558. <Cell><Data ss:Type="String">翅膀</Data></Cell>
  1559. <Cell><Data ss:Type="String">灵气掉落怪物的最低等级</Data></Cell>
  1560. <Cell><Data ss:Type="String">Wings.MonsterMinLv</Data></Cell>
  1561. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1562. <Cell><Data ss:Type="Number">50</Data></Cell>
  1563. </Row>
  1564. <Row ss:AutoFitHeight="0">
  1565. <Cell><Data ss:Type="String">钓鱼</Data></Cell>
  1566. <Cell><Data ss:Type="String">钓鱼鱼竿代码</Data></Cell>
  1567. <Cell><Data ss:Type="String">Quest.FishGear.Code</Data></Cell>
  1568. <Cell><Data ss:Type="String">STRING</Data></Cell>
  1569. <Cell><Data ss:Type="String">fishgear1</Data></Cell>
  1570. <Cell><Data ss:Type="String">鱼竿code列表,多个鱼竿时用分号隔开(;)</Data></Cell>
  1571. </Row>
  1572. <Row ss:AutoFitHeight="0">
  1573. <Cell ss:Index="2"><Data ss:Type="String">钓鱼每日次数限制</Data></Cell>
  1574. <Cell><Data ss:Type="String">FishMaxByDay</Data></Cell>
  1575. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1576. <Cell><Data ss:Type="Number">10</Data></Cell>
  1577. </Row>
  1578. <Row ss:AutoFitHeight="0">
  1579. <Cell ss:Index="2"><Data ss:Type="String">跨服钓鱼每日次数(无问)</Data></Cell>
  1580. <Cell><Data ss:Type="String">Fish.CrossServer.Max.Daily</Data></Cell>
  1581. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1582. <Cell><Data ss:Type="Number">10</Data></Cell>
  1583. <Cell><Data ss:Type="String">在跨服地图(无问)中的钓鱼次数</Data></Cell>
  1584. </Row>
  1585. <Row ss:AutoFitHeight="0">
  1586. <Cell><Data ss:Type="String">地图</Data></Cell>
  1587. <Cell><Data ss:Type="String">地图传送不消耗道具所需要的最低VIP等级</Data></Cell>
  1588. <Cell><Data ss:Type="String">Transfer.VIP.Min</Data></Cell>
  1589. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1590. <Cell><Data ss:Type="Number">0</Data></Cell>
  1591. <Cell><Data ss:Type="String">VIP等级大于等于1时,快捷传送就不消耗道具传送道具</Data></Cell>
  1592. </Row>
  1593. <Row ss:AutoFitHeight="0">
  1594. <Cell ss:Index="2"><Data ss:Type="String">回城快捷传送的读条时间</Data></Cell>
  1595. <Cell><Data ss:Type="String">Transfer.Time</Data></Cell>
  1596. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1597. <Cell><Data ss:Type="Number">2800</Data></Cell>
  1598. <Cell><Data ss:Type="String">毫秒</Data></Cell>
  1599. </Row>
  1600. <Row ss:AutoFitHeight="0">
  1601. <Cell ss:Index="2"><Data ss:Type="String">可以使用地图自动寻路</Data></Cell>
  1602. <Cell><Data ss:Type="String">Transfer.Openfind</Data></Cell>
  1603. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1604. <Cell><Data ss:Type="Number">1</Data></Cell>
  1605. <Cell><Data ss:Type="String">读仙阶表的等级字段</Data></Cell>
  1606. </Row>
  1607. <Row ss:AutoFitHeight="0">
  1608. <Cell ss:Index="2"><Data ss:Type="String">世界地图点击事件失败等阶阀值</Data></Cell>
  1609. <Cell><Data ss:Type="String">WorldMap_DefLv</Data></Cell>
  1610. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1611. <Cell><Data ss:Type="Number">190</Data></Cell>
  1612. <Cell><Data ss:Type="String">读仙阶表的等级字段,小于此等级均失败</Data></Cell>
  1613. </Row>
  1614. <Row ss:AutoFitHeight="0">
  1615. <Cell ss:Index="2"><Data ss:Type="String">失败扣除当前等级修为比例</Data></Cell>
  1616. <Cell><Data ss:Type="String">WorldMap_SubUpExp</Data></Cell>
  1617. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1618. <Cell><Data ss:Type="Number">1000</Data></Cell>
  1619. <Cell><Data ss:Type="String">万分比,以当前等级最大修为值扣除,最低扣至0,不会掉级</Data></Cell>
  1620. </Row>
  1621. <Row ss:AutoFitHeight="0">
  1622. <Cell><Data ss:Type="String">语音</Data></Cell>
  1623. <Cell ss:Index="3"><Data ss:Type="String">Sign_Key</Data></Cell>
  1624. <Cell><Data ss:Type="String">STRING</Data></Cell>
  1625. <Cell><Data ss:Type="String">3c1d5226a66c476082ed8772b1fba56c</Data></Cell>
  1626. </Row>
  1627. <Row ss:AutoFitHeight="0">
  1628. <Cell ss:Index="3"><Data ss:Type="String">Vendor.Key</Data></Cell>
  1629. <Cell><Data ss:Type="String">STRING</Data></Cell>
  1630. <Cell><Data ss:Type="String">29219806b011487b8ce33ac65ae317ad</Data></Cell>
  1631. </Row>
  1632. <Row ss:AutoFitHeight="0">
  1633. <Cell><Data ss:Type="String">悬赏</Data></Cell>
  1634. <Cell><Data ss:Type="String">悬赏所需道具</Data></Cell>
  1635. <Cell><Data ss:Type="String">RewardPK.Item</Data></Cell>
  1636. <Cell><Data ss:Type="String">STRING</Data></Cell>
  1637. <Cell><Data ss:Type="String">rewardPK</Data></Cell>
  1638. <Cell><Data ss:Type="String">悬赏所需道具</Data></Cell>
  1639. </Row>
  1640. <Row ss:AutoFitHeight="0">
  1641. <Cell><Data ss:Type="String">聊天</Data></Cell>
  1642. <Cell><Data ss:Type="String">系统默认字色</Data></Cell>
  1643. <Cell><Data ss:Type="String">Chat.Default.Color</Data></Cell>
  1644. <Cell><Data ss:Type="String">STRING</Data></Cell>
  1645. <Cell><Data ss:Type="String">ffffff</Data></Cell>
  1646. <Cell><Data ss:Type="String">默认系统字颜色f43a1c</Data></Cell>
  1647. </Row>
  1648. <Row ss:AutoFitHeight="0">
  1649. <Cell><Data ss:Type="String">排行榜</Data></Cell>
  1650. <Cell><Data ss:Type="String">排行榜保存的人数(公会数)</Data></Cell>
  1651. <Cell><Data ss:Type="String">RankList.Limit</Data></Cell>
  1652. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1653. <Cell><Data ss:Type="Number">20</Data></Cell>
  1654. <Cell><Data ss:Type="String">排行榜统计的自己的名次,超过此数目显示&gt;num</Data></Cell>
  1655. </Row>
  1656. <Row ss:AutoFitHeight="0">
  1657. <Cell ss:Index="2"><Data ss:Type="String">存储上限</Data></Cell>
  1658. <Cell><Data ss:Type="String">RankList.Save.Limit</Data></Cell>
  1659. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1660. <Cell><Data ss:Type="Number">1000</Data></Cell>
  1661. <Cell><Data ss:Type="String">排行榜服务器最高存储1000名</Data></Cell>
  1662. </Row>
  1663. <Row ss:AutoFitHeight="0">
  1664. <Cell><Data ss:Type="String">任务</Data></Cell>
  1665. <Cell><Data ss:Type="String">任务完成宠物获得经验转化率</Data></Cell>
  1666. <Cell><Data ss:Type="String">Pet.GetExp.Prob</Data></Cell>
  1667. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1668. <Cell><Data ss:Type="Number">30</Data></Cell>
  1669. <Cell><Data ss:Type="String">主人获得经验的百分比</Data></Cell>
  1670. </Row>
  1671. <Row ss:AutoFitHeight="0">
  1672. <Cell ss:Index="2"><Data ss:Type="String">召唤boss 的任务ID</Data></Cell>
  1673. <Cell><Data ss:Type="String">Call.Boss.TaskID</Data></Cell>
  1674. <Cell><Data ss:Type="String">STRING</Data></Cell>
  1675. <Cell><Data ss:Type="Number">1.14811334044114E+19</Data></Cell>
  1676. <Cell><Data ss:Type="String">多个ID 用 , 逗号 分割</Data></Cell>
  1677. </Row>
  1678. <Row ss:AutoFitHeight="0">
  1679. <Cell ss:Index="2"><Data ss:Type="String">师门任务每天可获取宝箱次数</Data></Cell>
  1680. <Cell><Data ss:Type="String">Quest.rewardTimes1</Data></Cell>
  1681. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1682. <Cell><Data ss:Type="Number">1</Data></Cell>
  1683. <Cell><Data ss:Type="String">做师门任务每天可领取2次宝箱(宝箱代码见QuestData.TaskChest)</Data></Cell>
  1684. </Row>
  1685. <Row ss:AutoFitHeight="0">
  1686. <Cell ss:Index="2"><Data ss:Type="String">皓月镜(一条龙)任务每天可获取宝箱次数</Data></Cell>
  1687. <Cell><Data ss:Type="String">Quest.rewardTimes2</Data></Cell>
  1688. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1689. <Cell><Data ss:Type="Number">2</Data></Cell>
  1690. <Cell><Data ss:Type="String">一条龙任务每天可领取4次宝箱</Data></Cell>
  1691. </Row>
  1692. <Row ss:AutoFitHeight="0">
  1693. <Cell ss:Index="2"><Data ss:Type="String">一条龙等级对应的难度系数</Data></Cell>
  1694. <Cell><Data ss:Type="String">Loop.Hard.Rate</Data></Cell>
  1695. <Cell><Data ss:Type="String">FLOAT</Data></Cell>
  1696. <Cell><Data ss:Type="Number">1.0226</Data></Cell>
  1697. <Cell><Data ss:Type="String">【模版值】*ROUND(Rate^(怪物等级-模版怪物等级),4)&#10;怪物等级=队伍平均等级</Data></Cell>
  1698. </Row>
  1699. <Row ss:AutoFitHeight="0">
  1700. <Cell ss:Index="2"><Data ss:Type="String">日常师门任务一轮数量</Data></Cell>
  1701. <Cell><Data ss:Type="String">DAILY.TASK.ROUND.COUNT</Data></Cell>
  1702. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1703. <Cell><Data ss:Type="Number">3</Data></Cell>
  1704. <Cell><Data ss:Type="String">日常师门任务一轮数量</Data></Cell>
  1705. </Row>
  1706. <Row ss:AutoFitHeight="0">
  1707. <Cell ss:Index="2"><Data ss:Type="String">师门每日完成次数上限</Data></Cell>
  1708. <Cell><Data ss:Type="String">Daily.completeMax</Data></Cell>
  1709. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1710. <Cell><Data ss:Type="Number">3</Data></Cell>
  1711. <Cell><Data ss:Type="String">达到上限值,则HUD不再出现新的师门任务,也不会出现师门奖励衰减提示框</Data></Cell>
  1712. </Row>
  1713. <Row ss:AutoFitHeight="0">
  1714. <Cell ss:Index="2"><Data ss:Type="String">皓月镜完成次数提示</Data></Cell>
  1715. <Cell><Data ss:Type="String">Loop.completeTips</Data></Cell>
  1716. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1717. <Cell><Data ss:Type="Number">5</Data></Cell>
  1718. <Cell><Data ss:Type="String">每当玩家完成皓月镜任务达到配置次数的 整数倍 时,弹出提示框</Data></Cell>
  1719. </Row>
  1720. <Row ss:AutoFitHeight="0">
  1721. <Cell ss:Index="2"><Data ss:Type="String">跨服任务初始id</Data></Cell>
  1722. <Cell><Data ss:Type="String">Quest.cross.begin.task.id</Data></Cell>
  1723. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1724. <Cell><Data ss:Type="Number">1281</Data></Cell>
  1725. <Cell><Data ss:Type="String">跨服任务初始id</Data></Cell>
  1726. </Row>
  1727. <Row ss:AutoFitHeight="0">
  1728. <Cell ss:Index="2"><Data ss:Type="String">跨服任务结束id</Data></Cell>
  1729. <Cell><Data ss:Type="String">Quest.cross.end.task.id</Data></Cell>
  1730. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1731. <Cell><Data ss:Type="Number">1290</Data></Cell>
  1732. <Cell><Data ss:Type="String">跨服任务结束id</Data></Cell>
  1733. </Row>
  1734. <Row ss:AutoFitHeight="0">
  1735. <Cell ss:Index="2"><Data ss:Type="String">105任务类型对应的物品id</Data></Cell>
  1736. <Cell><Data ss:Type="String">Quest.item.task.id</Data></Cell>
  1737. <Cell><Data ss:Type="String">STRING</Data></Cell>
  1738. <Cell><Data ss:Type="String">dycl-1001,dycl-1002,dycl-1003,dycl-1004,dycl-1005,dycl-3001,dycl-3101,dycl-3201,robbery1-4,robbery1-5,robbery1-6</Data></Cell>
  1739. </Row>
  1740. <Row ss:AutoFitHeight="0">
  1741. <Cell><Data ss:Type="String">离开副本提示</Data></Cell>
  1742. <Cell><Data ss:Type="String">定义当副本内有多高品质的道具未拾取,离开时给予提示</Data></Cell>
  1743. <Cell><Data ss:Type="String">Leave.Notice.Quality</Data></Cell>
  1744. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1745. <Cell><Data ss:Type="Number">4</Data></Cell>
  1746. <Cell><Data ss:Type="String">副本掉落装备的品质,填4即代表橙色及以上品质道具</Data></Cell>
  1747. </Row>
  1748. <Row ss:AutoFitHeight="0">
  1749. <Cell><Data ss:Type="String">主界面</Data></Cell>
  1750. <Cell><Data ss:Type="String">上部按钮自动收拢时长</Data></Cell>
  1751. <Cell><Data ss:Type="String">HUD.TopMenu.Close</Data></Cell>
  1752. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1753. <Cell><Data ss:Type="Number">60</Data></Cell>
  1754. <Cell><Data ss:Type="String">单位:秒</Data></Cell>
  1755. </Row>
  1756. <Row ss:AutoFitHeight="0">
  1757. <Cell><Data ss:Type="String">挂机范围界定</Data></Cell>
  1758. <Cell><Data ss:Type="String">进入哪些场景时自动切换&quot;全图挂机&quot;</Data></Cell>
  1759. <Cell><Data ss:Type="String">Map.Type</Data></Cell>
  1760. <Cell><Data ss:Type="String">STRING</Data></Cell>
  1761. <Cell><Data ss:Type="String">2,3,4,6,7</Data></Cell>
  1762. </Row>
  1763. <Row ss:AutoFitHeight="0">
  1764. <Cell><Data ss:Type="String">怪物掉落</Data></Cell>
  1765. <Cell><Data ss:Type="String">死亡后不做掉落判定的怪物列表</Data></Cell>
  1766. <Cell><Data ss:Type="String">Monster.NoDrop.IDList</Data></Cell>
  1767. <Cell><Data ss:Type="String">STRING</Data></Cell>
  1768. <Cell><Data ss:Type="String" x:Ticked="1">500030,502030</Data></Cell>
  1769. <Cell><Data ss:Type="String">可填多个怪物id,逗号隔开。这些怪物死亡后不走掉落流程,如牧师技能召唤出来的暗影魔</Data></Cell>
  1770. </Row>
  1771. <Row ss:AutoFitHeight="0">
  1772. <Cell><Data ss:Type="String">VIP</Data></Cell>
  1773. <Cell><Data ss:Type="String">VIP每日礼包的限购数量</Data></Cell>
  1774. <Cell><Data ss:Type="String">Vip.DailyReward.Time</Data></Cell>
  1775. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1776. <Cell><Data ss:Type="Number">1</Data></Cell>
  1777. <Cell><Data ss:Type="String">VIP每日礼包的限购数量</Data></Cell>
  1778. </Row>
  1779. <Row ss:AutoFitHeight="0">
  1780. <Cell><Data ss:Type="String">活动弹框</Data></Cell>
  1781. <Cell><Data ss:Type="String">每日弹框时间</Data></Cell>
  1782. <Cell><Data ss:Type="String">Bombbox.Time</Data></Cell>
  1783. <Cell><Data ss:Type="String">STRING</Data></Cell>
  1784. <Cell><Data ss:Type="String">0-18,18-24</Data></Cell>
  1785. <Cell><Data ss:Type="String">每日弹框时间区间</Data></Cell>
  1786. </Row>
  1787. <Row ss:AutoFitHeight="0">
  1788. <Cell ss:Index="2"><Data ss:Type="String">区间时间弹框次数</Data></Cell>
  1789. <Cell><Data ss:Type="String">Bombbox.Frequency</Data></Cell>
  1790. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1791. <Cell><Data ss:Type="Number">1</Data></Cell>
  1792. <Cell><Data ss:Type="String">弹框次数</Data></Cell>
  1793. </Row>
  1794. <Row ss:AutoFitHeight="0">
  1795. <Cell><Data ss:Type="String">功能开放</Data></Cell>
  1796. <Cell><Data ss:Type="String">显示功能开放动画的场景类型</Data></Cell>
  1797. <Cell><Data ss:Type="String">OpenLv.Animation.SceneID</Data></Cell>
  1798. <Cell><Data ss:Type="String">STRING</Data></Cell>
  1799. <Cell><Data ss:Type="String">1,2,7,8</Data></Cell>
  1800. <Cell><Data ss:Type="String">场景类型用半角逗号隔开,这些类型的场景播功能开放动画,其他pvp场景为不干扰手操,不播</Data></Cell>
  1801. </Row>
  1802. <Row ss:AutoFitHeight="0">
  1803. <Cell><Data ss:Type="String">仙缘</Data></Cell>
  1804. <Cell><Data ss:Type="String">通关副本</Data></Cell>
  1805. <Cell><Data ss:Type="String">Fate.Dungeon</Data></Cell>
  1806. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1807. <Cell><Data ss:Type="Number">1</Data></Cell>
  1808. <Cell><Data ss:Type="String">对应Fate脚本中的通关副本ID</Data></Cell>
  1809. </Row>
  1810. <Row ss:AutoFitHeight="0">
  1811. <Cell ss:Index="2"><Data ss:Type="String">境界突破</Data></Cell>
  1812. <Cell><Data ss:Type="String">Fate.Break</Data></Cell>
  1813. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1814. <Cell><Data ss:Type="Number">0</Data></Cell>
  1815. <Cell><Data ss:Type="String">对应Fate脚本中的境界突破ID</Data></Cell>
  1816. </Row>
  1817. <Row ss:AutoFitHeight="0">
  1818. <Cell ss:Index="2"><Data ss:Type="String">镇妖塔</Data></Cell>
  1819. <Cell><Data ss:Type="String">Fate.Resource</Data></Cell>
  1820. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1821. <Cell><Data ss:Type="Number">2</Data></Cell>
  1822. <Cell><Data ss:Type="String">对应Fate脚本中的镇妖塔ID</Data></Cell>
  1823. </Row>
  1824. <Row ss:AutoFitHeight="0">
  1825. <Cell ss:Index="2"><Data ss:Type="String">皓月镜</Data></Cell>
  1826. <Cell><Data ss:Type="String">Fate.Loop</Data></Cell>
  1827. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1828. <Cell><Data ss:Type="Number">3</Data></Cell>
  1829. <Cell><Data ss:Type="String">对应Fate脚本中的皓月镜ID</Data></Cell>
  1830. </Row>
  1831. <Row ss:AutoFitHeight="0">
  1832. <Cell ss:Index="2"><Data ss:Type="String">种植果园</Data></Cell>
  1833. <Cell><Data ss:Type="String">Fate.Plant</Data></Cell>
  1834. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1835. <Cell><Data ss:Type="Number">4</Data></Cell>
  1836. <Cell><Data ss:Type="String">对应Fate脚本中的种植果园ID</Data></Cell>
  1837. </Row>
  1838. <Row ss:AutoFitHeight="0">
  1839. <Cell><Data ss:Type="String">资源副本</Data></Cell>
  1840. <Cell><Data ss:Type="String">资源副本等级对应的难度系数</Data></Cell>
  1841. <Cell><Data ss:Type="String">Fate.Resource.Rate</Data></Cell>
  1842. <Cell><Data ss:Type="String">FLOAT</Data></Cell>
  1843. <Cell><Data ss:Type="Number">1.0226</Data></Cell>
  1844. <Cell><Data ss:Type="String">【模版值】*ROUND(Rate^(怪物等级-模版怪物等级),4)&#10;怪物等级=队伍平均等级</Data></Cell>
  1845. </Row>
  1846. <Row ss:AutoFitHeight="0">
  1847. <Cell><Data ss:Type="String">引导</Data></Cell>
  1848. <Cell><Data ss:Type="String">闲时引导</Data></Cell>
  1849. <Cell><Data ss:Type="String">Guide.Time</Data></Cell>
  1850. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1851. <Cell><Data ss:Type="Number">30</Data></Cell>
  1852. <Cell><Data ss:Type="String">单位秒</Data></Cell>
  1853. </Row>
  1854. <Row ss:AutoFitHeight="0">
  1855. <Cell><Data ss:Type="String">领主</Data></Cell>
  1856. <Cell><Data ss:Type="String">每日击杀领主数量上限</Data></Cell>
  1857. <Cell><Data ss:Type="String">Lords.MaxNumEveryday</Data></Cell>
  1858. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1859. <Cell><Data ss:Type="Number">9999</Data></Cell>
  1860. <Cell><Data ss:Type="String">玩家每日击杀野外boss数量上限。如果超过上限,击杀BOSS将不会获得掉落</Data></Cell>
  1861. </Row>
  1862. <Row ss:AutoFitHeight="0">
  1863. <Cell><Data ss:Type="String">仙盟npc</Data></Cell>
  1864. <Cell><Data ss:Type="String">传送点</Data></Cell>
  1865. <Cell><Data ss:Type="String">Guild.Npc.TransPoint</Data></Cell>
  1866. <Cell><Data ss:Type="String">STRING</Data></Cell>
  1867. <Cell><Data ss:Type="String">1;2|52002;52002|52002001;52002002</Data></Cell>
  1868. <Cell><Data ss:Type="String">分别为1.仙盟阵法NPC,2.仙盟仙器NPC</Data></Cell>
  1869. </Row>
  1870. <Row ss:AutoFitHeight="0">
  1871. <Cell><Data ss:Type="String">仙盟boss</Data></Cell>
  1872. <Cell><Data ss:Type="String">周几开放</Data></Cell>
  1873. <Cell><Data ss:Type="String">GuildBoss.Weekly.OpenTime</Data></Cell>
  1874. <Cell><Data ss:Type="String">STRING</Data></Cell>
  1875. <Cell><Data ss:Type="Number">5</Data></Cell>
  1876. <Cell><Data ss:Type="String">每周几开放,多个数字以逗号隔开,英文的逗号</Data></Cell>
  1877. </Row>
  1878. <Row ss:AutoFitHeight="0">
  1879. <Cell ss:Index="2"><Data ss:Type="String">每日开放时间段</Data></Cell>
  1880. <Cell><Data ss:Type="String">GuildBoss.Daily.OpenTime</Data></Cell>
  1881. <Cell><Data ss:Type="String">STRING</Data></Cell>
  1882. <Cell><Data ss:Type="String">20:00:00,20:30:00</Data></Cell>
  1883. <Cell><Data ss:Type="String">开放时间:晚上8点-8点半</Data></Cell>
  1884. </Row>
  1885. <Row ss:AutoFitHeight="0">
  1886. <Cell ss:Index="2"><Data ss:Type="String">场景</Data></Cell>
  1887. <Cell><Data ss:Type="String">GuildBoss.MapID</Data></Cell>
  1888. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1889. <Cell><Data ss:Type="Number">52001</Data></Cell>
  1890. <Cell><Data ss:Type="String">mapdata中的id</Data></Cell>
  1891. </Row>
  1892. <Row ss:AutoFitHeight="0">
  1893. <Cell ss:Index="2"><Data ss:Type="String">奖励展示</Data></Cell>
  1894. <Cell><Data ss:Type="String">GuildBoss.Reward</Data></Cell>
  1895. <Cell><Data ss:Type="String">STRING</Data></Cell>
  1896. <Cell><Data ss:Type="String">equip-guild,guildPoints,xq1,xq2,xq3</Data></Cell>
  1897. <Cell><Data ss:Type="String">item脚本的代码</Data></Cell>
  1898. </Row>
  1899. <Row ss:AutoFitHeight="0">
  1900. <Cell ss:Index="2"><Data ss:Type="String">boss的数值动态成长等级</Data></Cell>
  1901. <Cell><Data ss:Type="String">GuildBoss.GrowLevel</Data></Cell>
  1902. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1903. <Cell><Data ss:Type="Number">1</Data></Cell>
  1904. <Cell><Data ss:Type="String">每次boss死亡后成长的等级</Data></Cell>
  1905. </Row>
  1906. <Row ss:AutoFitHeight="0">
  1907. <Cell ss:Index="2"><Data ss:Type="String">个人鼓舞最大次数</Data></Cell>
  1908. <Cell><Data ss:Type="String">GuildBoss.InspireMaxNum1</Data></Cell>
  1909. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1910. <Cell><Data ss:Type="Number">10</Data></Cell>
  1911. <Cell><Data ss:Type="String">每场boss战中最大允许的个人鼓舞次数</Data></Cell>
  1912. </Row>
  1913. <Row ss:AutoFitHeight="0">
  1914. <Cell ss:Index="2"><Data ss:Type="String">仙盟鼓舞攻击最大次数</Data></Cell>
  1915. <Cell><Data ss:Type="String">GuildBoss.InspireMaxNum2</Data></Cell>
  1916. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1917. <Cell><Data ss:Type="Number">10</Data></Cell>
  1918. <Cell><Data ss:Type="String">每场boss战中最大允许的仙盟鼓舞次数,所有仙盟成员共用这个次数</Data></Cell>
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  1920. <Row ss:AutoFitHeight="0">
  1921. <Cell ss:Index="2"><Data ss:Type="String">仙盟鼓舞防御最大次数</Data></Cell>
  1922. <Cell><Data ss:Type="String">GuildBoss.InspireMaxNum3</Data></Cell>
  1923. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1924. <Cell><Data ss:Type="Number">10</Data></Cell>
  1925. <Cell><Data ss:Type="String">每场boss战中最大允许的仙盟鼓舞次数,所有仙盟成员共用这个次数</Data></Cell>
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  1927. <Row ss:AutoFitHeight="0">
  1928. <Cell ss:Index="2"><Data ss:Type="String">活动时间结束后清场时间</Data></Cell>
  1929. <Cell><Data ss:Type="String">GuildBoss.LeaveTime</Data></Cell>
  1930. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1931. <Cell><Data ss:Type="Number">30</Data></Cell>
  1932. <Cell><Data ss:Type="String">单位秒 活动时间结束后30秒后清场</Data></Cell>
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  1934. <Row ss:AutoFitHeight="0">
  1935. <Cell><Data ss:Type="String">仙盟竞拍</Data></Cell>
  1936. <Cell><Data ss:Type="String">仙盟竞拍展示时间</Data></Cell>
  1937. <Cell><Data ss:Type="String">Auction.GuildShowTime</Data></Cell>
  1938. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1939. <Cell><Data ss:Type="Number">5</Data></Cell>
  1940. <Cell><Data ss:Type="String">单位分钟</Data></Cell>
  1941. </Row>
  1942. <Row ss:AutoFitHeight="0">
  1943. <Cell ss:Index="2"><Data ss:Type="String">仙盟竞拍竞价时间</Data></Cell>
  1944. <Cell><Data ss:Type="String">Auction.GuildBiddingTime</Data></Cell>
  1945. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1946. <Cell><Data ss:Type="Number">20</Data></Cell>
  1947. <Cell><Data ss:Type="String">单位分钟</Data></Cell>
  1948. </Row>
  1949. <Row ss:AutoFitHeight="0">
  1950. <Cell ss:Index="2"><Data ss:Type="String">世界竞拍展示时间</Data></Cell>
  1951. <Cell><Data ss:Type="String">Auction.WorldShowTime</Data></Cell>
  1952. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1953. <Cell><Data ss:Type="Number">5</Data></Cell>
  1954. <Cell><Data ss:Type="String">单位分钟</Data></Cell>
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  1956. <Row ss:AutoFitHeight="0">
  1957. <Cell ss:Index="2"><Data ss:Type="String">世界竞拍竞价时间</Data></Cell>
  1958. <Cell><Data ss:Type="String">Auction.WorldBiddingTime</Data></Cell>
  1959. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1960. <Cell><Data ss:Type="Number">600</Data></Cell>
  1961. <Cell><Data ss:Type="String">单位分钟</Data></Cell>
  1962. </Row>
  1963. <Row ss:AutoFitHeight="0">
  1964. <Cell ss:Index="2"><Data ss:Type="String">仙盟分红系统抽成</Data></Cell>
  1965. <Cell><Data ss:Type="String">Auction.GuildTaxation</Data></Cell>
  1966. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1967. <Cell><Data ss:Type="Number">50</Data></Cell>
  1968. <Cell><Data ss:Type="String">百分比</Data></Cell>
  1969. </Row>
  1970. <Row ss:AutoFitHeight="0">
  1971. <Cell ss:Index="2"><Data ss:Type="String">最后加价时间</Data></Cell>
  1972. <Cell><Data ss:Type="String">Auction.LastAddTimes</Data></Cell>
  1973. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1974. <Cell><Data ss:Type="Number">30</Data></Cell>
  1975. <Cell><Data ss:Type="String">单位秒,剩余30s的时候加价会触发竞拍加时</Data></Cell>
  1976. </Row>
  1977. <Row ss:AutoFitHeight="0">
  1978. <Cell ss:Index="2"><Data ss:Type="String">单次加时时长</Data></Cell>
  1979. <Cell><Data ss:Type="String">Auction.PerAddTimes</Data></Cell>
  1980. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1981. <Cell><Data ss:Type="Number">30</Data></Cell>
  1982. <Cell><Data ss:Type="String">单位秒,触发加时时增加的时长</Data></Cell>
  1983. </Row>
  1984. <Row ss:AutoFitHeight="0">
  1985. <Cell ss:Index="2"><Data ss:Type="String">仙盟竞拍分红个人获取灵玉上限</Data></Cell>
  1986. <Cell><Data ss:Type="String">Auction.MaxBonus</Data></Cell>
  1987. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1988. <Cell><Data ss:Type="Number">500</Data></Cell>
  1989. <Cell><Data ss:Type="String">单位 灵玉</Data></Cell>
  1990. </Row>
  1991. <Row ss:AutoFitHeight="0">
  1992. <Cell><Data ss:Type="String">属性兑换</Data></Cell>
  1993. <Cell><Data ss:Type="String">属性兑换开启等级</Data></Cell>
  1994. <Cell><Data ss:Type="String">Exchange.OpenLV</Data></Cell>
  1995. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1996. <Cell><Data ss:Type="Number">50</Data></Cell>
  1997. <Cell><Data ss:Type="String">兑换功能开启等级</Data></Cell>
  1998. </Row>
  1999. <Row ss:AutoFitHeight="0">
  2000. <Cell ss:Index="2"><Data ss:Type="String">单次使用丹药兑换修为值</Data></Cell>
  2001. <Cell><Data ss:Type="String">Exchange.UpExpNew</Data></Cell>
  2002. <Cell><Data ss:Type="String">STRING</Data></Cell>
  2003. <Cell><Data ss:Type="String">unexp_new</Data></Cell>
  2004. <Cell><Data ss:Type="String">使用一次丹药可获得的修为值</Data></Cell>
  2005. </Row>
  2006. <Row ss:AutoFitHeight="0">
  2007. <Cell ss:Index="2"><Data ss:Type="String">单次消耗经验值</Data></Cell>
  2008. <Cell><Data ss:Type="String">Exchange.Exp</Data></Cell>
  2009. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2010. <Cell><Data ss:Type="Number">30000000</Data></Cell>
  2011. <Cell><Data ss:Type="String">兑换一次属性消耗的经验值</Data></Cell>
  2012. </Row>
  2013. <Row ss:AutoFitHeight="0">
  2014. <Cell ss:Index="2"><Data ss:Type="String">单次消耗修为值</Data></Cell>
  2015. <Cell><Data ss:Type="String">Exchange.UpExp</Data></Cell>
  2016. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2017. <Cell><Data ss:Type="Number">12000000</Data></Cell>
  2018. <Cell><Data ss:Type="String">兑换一次属性消耗的修为值</Data></Cell>
  2019. </Row>
  2020. <Row ss:AutoFitHeight="0">
  2021. <Cell ss:Index="2"><Data ss:Type="String">单次消耗灵石</Data></Cell>
  2022. <Cell><Data ss:Type="String">Exchange.Gold</Data></Cell>
  2023. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2024. <Cell><Data ss:Type="Number">10000000</Data></Cell>
  2025. <Cell><Data ss:Type="String">兑换一次属性消耗的灵石</Data></Cell>
  2026. </Row>
  2027. <Row ss:AutoFitHeight="0">
  2028. <Cell ss:Index="2"><Data ss:Type="String">单次增加生命</Data></Cell>
  2029. <Cell><Data ss:Type="String">Exchange.AddBlood</Data></Cell>
  2030. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2031. <Cell><Data ss:Type="Number">100</Data></Cell>
  2032. <Cell><Data ss:Type="String">单次增加的生命值</Data></Cell>
  2033. </Row>
  2034. <Row ss:AutoFitHeight="0">
  2035. <Cell ss:Index="2"><Data ss:Type="String">单次增加物攻</Data></Cell>
  2036. <Cell><Data ss:Type="String">Exchange.AddPhyAttack</Data></Cell>
  2037. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2038. <Cell><Data ss:Type="Number">4</Data></Cell>
  2039. <Cell><Data ss:Type="String">单次增加的物理攻击</Data></Cell>
  2040. </Row>
  2041. <Row ss:AutoFitHeight="0">
  2042. <Cell ss:Index="2"><Data ss:Type="String">单次增加魔攻</Data></Cell>
  2043. <Cell><Data ss:Type="String">Exchange.AddMagAttack</Data></Cell>
  2044. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2045. <Cell><Data ss:Type="Number">4</Data></Cell>
  2046. <Cell><Data ss:Type="String">单次增加的魔法攻击</Data></Cell>
  2047. </Row>
  2048. <Row ss:AutoFitHeight="0">
  2049. <Cell ss:Index="2"><Data ss:Type="String">单次增加物防</Data></Cell>
  2050. <Cell><Data ss:Type="String">Exchange.AddPhyDefense</Data></Cell>
  2051. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2052. <Cell><Data ss:Type="Number">3</Data></Cell>
  2053. <Cell><Data ss:Type="String">单次增加的物理防御</Data></Cell>
  2054. </Row>
  2055. <Row ss:AutoFitHeight="0">
  2056. <Cell ss:Index="2"><Data ss:Type="String">单次增加魔防</Data></Cell>
  2057. <Cell><Data ss:Type="String">Exchange.AddMagDefense</Data></Cell>
  2058. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2059. <Cell><Data ss:Type="Number">3</Data></Cell>
  2060. <Cell><Data ss:Type="String">单次增加的魔防防御</Data></Cell>
  2061. </Row>
  2062. <Row ss:AutoFitHeight="0">
  2063. <Cell><Data ss:Type="String">合服补偿</Data></Cell>
  2064. <Cell><Data ss:Type="String">补偿经验</Data></Cell>
  2065. <Cell><Data ss:Type="String">Combine.Exp</Data></Cell>
  2066. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2067. <Cell><Data ss:Type="Number">20000000</Data></Cell>
  2068. <Cell><Data ss:Type="String">单天补偿的经验</Data></Cell>
  2069. </Row>
  2070. <Row ss:AutoFitHeight="0">
  2071. <Cell ss:Index="2"><Data ss:Type="String">补偿修为</Data></Cell>
  2072. <Cell><Data ss:Type="String">Combine.UpExp</Data></Cell>
  2073. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2074. <Cell><Data ss:Type="Number">6000000</Data></Cell>
  2075. <Cell><Data ss:Type="String">单天补偿的修为</Data></Cell>
  2076. </Row>
  2077. <Row ss:AutoFitHeight="0">
  2078. <Cell ss:Index="2"><Data ss:Type="String">补偿物品</Data></Cell>
  2079. <Cell><Data ss:Type="String">Combine.Items</Data></Cell>
  2080. <Cell><Data ss:Type="String">STRING</Data></Cell>
  2081. <Cell><Data ss:Type="String">gold100w:2,lcjpd1:3,en2:100,asst2:200,gjczfd1:1,cash100:2</Data></Cell>
  2082. <Cell><Data ss:Type="String">单天补偿的物品</Data></Cell>
  2083. </Row>
  2084. <Row ss:AutoFitHeight="0">
  2085. <Cell ss:Index="2"><Data ss:Type="String">补偿上限天数</Data></Cell>
  2086. <Cell><Data ss:Type="String">Combine.MaxDay</Data></Cell>
  2087. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2088. <Cell><Data ss:Type="Number">5</Data></Cell>
  2089. <Cell><Data ss:Type="String">最多补偿的天数</Data></Cell>
  2090. </Row>
  2091. <Row ss:AutoFitHeight="0">
  2092. <Cell><Data ss:Type="String">红包</Data></Cell>
  2093. <Cell><Data ss:Type="String">红包金额下限</Data></Cell>
  2094. <Cell><Data ss:Type="String">Red.DiamondNumber.Down</Data></Cell>
  2095. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2096. <Cell><Data ss:Type="Number">100</Data></Cell>
  2097. <Cell><Data ss:Type="String">单位仙玉</Data></Cell>
  2098. </Row>
  2099. <Row ss:AutoFitHeight="0">
  2100. <Cell ss:Index="2"><Data ss:Type="String">红包金额上限</Data></Cell>
  2101. <Cell><Data ss:Type="String">Red.DiamondNumber.Up</Data></Cell>
  2102. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2103. <Cell><Data ss:Type="Number">10000</Data></Cell>
  2104. <Cell><Data ss:Type="String">单位仙玉</Data></Cell>
  2105. </Row>
  2106. <Row ss:AutoFitHeight="0">
  2107. <Cell ss:Index="2"><Data ss:Type="String">红包金额每次递增</Data></Cell>
  2108. <Cell><Data ss:Type="String">Red.DiamondNumber.Add</Data></Cell>
  2109. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2110. <Cell><Data ss:Type="Number">100</Data></Cell>
  2111. <Cell><Data ss:Type="String">每次增加100仙玉</Data></Cell>
  2112. </Row>
  2113. <Row ss:AutoFitHeight="0">
  2114. <Cell ss:Index="2"><Data ss:Type="String">抢红包等级</Data></Cell>
  2115. <Cell><Data ss:Type="String">Red.LootLevel</Data></Cell>
  2116. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2117. <Cell><Data ss:Type="Number">80</Data></Cell>
  2118. <Cell><Data ss:Type="String">等级限制</Data></Cell>
  2119. </Row>
  2120. <Row ss:AutoFitHeight="0">
  2121. <Cell ss:Index="2"><Data ss:Type="String">发红包等级</Data></Cell>
  2122. <Cell><Data ss:Type="String">Red.SendLevel</Data></Cell>
  2123. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2124. <Cell><Data ss:Type="Number">80</Data></Cell>
  2125. <Cell><Data ss:Type="String">等级限制</Data></Cell>
  2126. </Row>
  2127. <Row ss:AutoFitHeight="0">
  2128. <Cell ss:Index="2"><Data ss:Type="String">红包道具使用个数</Data></Cell>
  2129. <Cell><Data ss:Type="String">Red.Prop</Data></Cell>
  2130. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2131. <Cell><Data ss:Type="Number">1</Data></Cell>
  2132. <Cell><Data ss:Type="String">一次只能使用1个</Data></Cell>
  2133. </Row>
  2134. <Row ss:AutoFitHeight="0">
  2135. <Cell ss:Index="2"><Data ss:Type="String">红包个数下限</Data></Cell>
  2136. <Cell><Data ss:Type="String">Red.HongbaoNumber.Down</Data></Cell>
  2137. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2138. <Cell><Data ss:Type="Number">1</Data></Cell>
  2139. <Cell><Data ss:Type="String">下限1,上限50,每次递增1,逗号隔开</Data></Cell>
  2140. </Row>
  2141. <Row ss:AutoFitHeight="0">
  2142. <Cell ss:Index="2"><Data ss:Type="String">红包个数上限</Data></Cell>
  2143. <Cell><Data ss:Type="String">Red.HongbaoNumber.Up</Data></Cell>
  2144. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2145. <Cell><Data ss:Type="Number">50</Data></Cell>
  2146. <Cell><Data ss:Type="String">下限1,上限50,每次递增1,逗号隔开</Data></Cell>
  2147. </Row>
  2148. <Row ss:AutoFitHeight="0">
  2149. <Cell ss:Index="2"><Data ss:Type="String">红包保留时间</Data></Cell>
  2150. <Cell><Data ss:Type="String">Red.HongbaoTime</Data></Cell>
  2151. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2152. <Cell><Data ss:Type="Number">10</Data></Cell>
  2153. <Cell><Data ss:Type="String">红包主界面的红包保留时间,单位:分</Data></Cell>
  2154. </Row>
  2155. <Row ss:AutoFitHeight="0">
  2156. <Cell ss:Index="2"><Data ss:Type="String">红包转银币比例</Data></Cell>
  2157. <Cell><Data ss:Type="String">Red.HongbaoRatio</Data></Cell>
  2158. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2159. <Cell><Data ss:Type="Number">200</Data></Cell>
  2160. <Cell><Data ss:Type="String">红包仙玉:银币=1:200</Data></Cell>
  2161. </Row>
  2162. <Row ss:AutoFitHeight="0">
  2163. <Cell ss:Index="2"><Data ss:Type="String">红包每日每玩家最大领取次数</Data></Cell>
  2164. <Cell><Data ss:Type="String">Red.DayMaxRecNum</Data></Cell>
  2165. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2166. <Cell><Data ss:Type="Number">50</Data></Cell>
  2167. <Cell><Data ss:Type="String">红包每日每玩家最大领取次数</Data></Cell>
  2168. </Row>
  2169. <Row ss:AutoFitHeight="0">
  2170. <Cell><Data ss:Type="String">大富翁</Data></Cell>
  2171. <Cell><Data ss:Type="String">活动开启时间</Data></Cell>
  2172. <Cell><Data ss:Type="String">Zillionaire.Open.Time</Data></Cell>
  2173. <Cell><Data ss:Type="String">STRING</Data></Cell>
  2174. <Cell><Data ss:Type="String">2018-3-27 00:00:00</Data></Cell>
  2175. <Cell><Data ss:Type="String">活动的开启时间,精确至年月日时分秒</Data></Cell>
  2176. </Row>
  2177. <Row ss:AutoFitHeight="0">
  2178. <Cell ss:Index="2"><Data ss:Type="String">活动持续时间</Data></Cell>
  2179. <Cell><Data ss:Type="String">Zillionaire.Continued.Time</Data></Cell>
  2180. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2181. <Cell><Data ss:Type="Number">240</Data></Cell>
  2182. <Cell><Data ss:Type="String">单位小时</Data></Cell>
  2183. </Row>
  2184. <Row ss:AutoFitHeight="0">
  2185. <Cell ss:Index="2"><Data ss:Type="String">投一次的仙玉消耗</Data></Cell>
  2186. <Cell><Data ss:Type="String">Zillionaire.Yuanbao.One</Data></Cell>
  2187. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2188. <Cell><Data ss:Type="Number">100</Data></Cell>
  2189. <Cell><Data ss:Type="String">单次消耗20仙玉</Data></Cell>
  2190. </Row>
  2191. <Row ss:AutoFitHeight="0">
  2192. <Cell ss:Index="2"><Data ss:Type="String">免费次数累加上限</Data></Cell>
  2193. <Cell><Data ss:Type="String">Zillionaire.FreeUp</Data></Cell>
  2194. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2195. <Cell><Data ss:Type="Number">10</Data></Cell>
  2196. <Cell><Data ss:Type="String">免费次数最多可以累加10次,超过10不再继续增加</Data></Cell>
  2197. </Row>
  2198. <Row ss:AutoFitHeight="0">
  2199. <Cell ss:Index="2"><Data ss:Type="String">当前第几期</Data></Cell>
  2200. <Cell><Data ss:Type="String">Zillionaire.CurrentTurn</Data></Cell>
  2201. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2202. <Cell><Data ss:Type="Number">1</Data></Cell>
  2203. <Cell><Data ss:Type="String">如果数字更改,直接进入下一期,当前数据清除</Data></Cell>
  2204. </Row>
  2205. <Row ss:AutoFitHeight="0">
  2206. <Cell><Data ss:Type="String">据点战</Data></Cell>
  2207. <Cell><Data ss:Type="String">采集物精魄</Data></Cell>
  2208. <Cell><Data ss:Type="String">GuildFort.PickPoint</Data></Cell>
  2209. <Cell><Data ss:Type="String">STRING</Data></Cell>
  2210. <Cell><Data ss:Type="String">320004:50;320005:100;320006:150;320007:200</Data></Cell>
  2211. <Cell><Data ss:Type="String">采集物编号对应的防御精魄</Data></Cell>
  2212. </Row>
  2213. <Row ss:AutoFitHeight="0">
  2214. <Cell ss:Index="2"><Data ss:Type="String">采集积分转化成防御值</Data></Cell>
  2215. <Cell><Data ss:Type="String">GuildFort.PickAddDefense</Data></Cell>
  2216. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2217. <Cell><Data ss:Type="String">10</Data></Cell>
  2218. <Cell><Data ss:Type="String">每10点防御精魄转换成1点防御</Data></Cell>
  2219. </Row>
  2220. <Row ss:AutoFitHeight="0">
  2221. <Cell ss:Index="2"><Data ss:Type="String">野怪增加精魄</Data></Cell>
  2222. <Cell><Data ss:Type="String">GuildFort.KillMonPoint</Data></Cell>
  2223. <Cell><Data ss:Type="String">STRING</Data></Cell>
  2224. <Cell><Data ss:Type="String">561001:50;561002:100;561003:150;561004:200</Data></Cell>
  2225. <Cell><Data ss:Type="String">怪物编号对应的攻击精魄</Data></Cell>
  2226. </Row>
  2227. <Row ss:AutoFitHeight="0">
  2228. <Cell ss:Index="2"><Data ss:Type="String">击杀积分转化成攻击值</Data></Cell>
  2229. <Cell><Data ss:Type="String">GuildFort.KillMonAddAttack</Data></Cell>
  2230. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2231. <Cell><Data ss:Type="String">10</Data></Cell>
  2232. <Cell><Data ss:Type="String">每10点攻击精魄转换成1点攻击</Data></Cell>
  2233. </Row>
  2234. <Row ss:AutoFitHeight="0">
  2235. <Cell ss:Index="2"><Data ss:Type="String">报名开始时间</Data></Cell>
  2236. <Cell><Data ss:Type="String">GuildFort.BidStartTime</Data></Cell>
  2237. <Cell><Data ss:Type="String">STRING</Data></Cell>
  2238. <Cell><Data ss:Type="String">1,6:00:00</Data></Cell>
  2239. <Cell><Data ss:Type="String">每周几的几点开始报名,例如周一的6点开始报名(1,6:00:00),注意星期日用0表示</Data></Cell>
  2240. </Row>
  2241. <Row ss:AutoFitHeight="0">
  2242. <Cell ss:Index="2"><Data ss:Type="String">报名结束时间</Data></Cell>
  2243. <Cell><Data ss:Type="String">GuildFort.BidEndTime</Data></Cell>
  2244. <Cell><Data ss:Type="String">STRING</Data></Cell>
  2245. <Cell><Data ss:Type="String">5,20:30:00</Data></Cell>
  2246. <Cell><Data ss:Type="String">每周几的几点报名截止,例如周五的20:30点报名截止(5,20:30:00),一定要大于开始时间</Data></Cell>
  2247. </Row>
  2248. <Row ss:AutoFitHeight="0">
  2249. <Cell ss:Index="2"><Data ss:Type="String">战斗开始时间</Data></Cell>
  2250. <Cell><Data ss:Type="String">GuildFort.BattleStartTime</Data></Cell>
  2251. <Cell><Data ss:Type="String">STRING</Data></Cell>
  2252. <Cell><Data ss:Type="String">0,20:00:00</Data></Cell>
  2253. <Cell><Data ss:Type="String">每周几的几点战斗开始</Data></Cell>
  2254. </Row>
  2255. <Row ss:AutoFitHeight="0">
  2256. <Cell ss:Index="2"><Data ss:Type="String">战斗结束时间</Data></Cell>
  2257. <Cell><Data ss:Type="String">GuildFort.BattleEndTime</Data></Cell>
  2258. <Cell><Data ss:Type="String">STRING</Data></Cell>
  2259. <Cell><Data ss:Type="String">0,20:30:00</Data></Cell>
  2260. <Cell><Data ss:Type="String">每周几的几点战斗结束。注意必须在战斗开始之后的时间</Data></Cell>
  2261. </Row>
  2262. <Row ss:AutoFitHeight="0">
  2263. <Cell ss:Index="2"><Data ss:Type="String">提前进场时间</Data></Cell>
  2264. <Cell><Data ss:Type="String">GuildFort.PreStart</Data></Cell>
  2265. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2266. <Cell><Data ss:Type="Number">10</Data></Cell>
  2267. <Cell><Data ss:Type="String">提前10分钟开始进场</Data></Cell>
  2268. </Row>
  2269. <Row ss:AutoFitHeight="0">
  2270. <Cell ss:Index="2"><Data ss:Type="String">下注资金退回扣除比例</Data></Cell>
  2271. <Cell><Data ss:Type="String">GuildFort.BackRate</Data></Cell>
  2272. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2273. <Cell><Data ss:Type="Number">10</Data></Cell>
  2274. <Cell><Data ss:Type="String">退回下注资金扣除10%的手续费</Data></Cell>
  2275. </Row>
  2276. <Row ss:AutoFitHeight="0">
  2277. <Cell ss:Index="2"><Data ss:Type="String">击杀人获得积分</Data></Cell>
  2278. <Cell><Data ss:Type="String">GuildFort.KillPoint</Data></Cell>
  2279. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2280. <Cell><Data ss:Type="Number">5</Data></Cell>
  2281. <Cell><Data ss:Type="String">击杀一个敌方人员获得的积分</Data></Cell>
  2282. </Row>
  2283. <Row ss:AutoFitHeight="0">
  2284. <Cell ss:Index="2"><Data ss:Type="String">破坏军旗获得积分</Data></Cell>
  2285. <Cell><Data ss:Type="String">GuildFort.DestroyPoint</Data></Cell>
  2286. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2287. <Cell><Data ss:Type="Number">10</Data></Cell>
  2288. <Cell><Data ss:Type="String">破坏敌方军旗获得的积分</Data></Cell>
  2289. </Row>
  2290. <Row ss:AutoFitHeight="0">
  2291. <Cell ss:Index="2"><Data ss:Type="String">军旗总数</Data></Cell>
  2292. <Cell><Data ss:Type="String">GuildFort.TotalFlag</Data></Cell>
  2293. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2294. <Cell><Data ss:Type="Number">6</Data></Cell>
  2295. <Cell><Data ss:Type="String">每个仙盟拥有的军旗总数量</Data></Cell>
  2296. </Row>
  2297. <Row ss:AutoFitHeight="0">
  2298. <Cell ss:Index="2"><Data ss:Type="String">最低获胜积分</Data></Cell>
  2299. <Cell><Data ss:Type="String">GuildFort.MinWinPoint</Data></Cell>
  2300. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2301. <Cell><Data ss:Type="Number">50</Data></Cell>
  2302. <Cell><Data ss:Type="String">当据点只有一个仙盟报名时,只有获得最低积分才可占领据点</Data></Cell>
  2303. </Row>
  2304. <Row ss:AutoFitHeight="0">
  2305. <Cell ss:Index="2"><Data ss:Type="String">优先获胜积分</Data></Cell>
  2306. <Cell><Data ss:Type="String">GuildFort.MaxWinPoint</Data></Cell>
  2307. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2308. <Cell><Data ss:Type="Number">300</Data></Cell>
  2309. <Cell><Data ss:Type="String">谁先达到300分谁赢</Data></Cell>
  2310. </Row>
  2311. <Row ss:AutoFitHeight="0">
  2312. <Cell ss:Index="2"><Data ss:Type="String">战报保存最大条目</Data></Cell>
  2313. <Cell><Data ss:Type="String">GuildFort.BattleRecordNum</Data></Cell>
  2314. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2315. <Cell><Data ss:Type="Number">10</Data></Cell>
  2316. <Cell><Data ss:Type="String">战报列表中保存最新的10条记录</Data></Cell>
  2317. </Row>
  2318. <Row ss:AutoFitHeight="0">
  2319. <Cell ss:Index="2"><Data ss:Type="String">多少天一轮</Data></Cell>
  2320. <Cell><Data ss:Type="String">GuildFort.RoundDays</Data></Cell>
  2321. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2322. <Cell><Data ss:Type="Number">7</Data></Cell>
  2323. <Cell><Data ss:Type="String">每一轮开始的间隔天数,默认7天,主要为了便于调试</Data></Cell>
  2324. </Row>
  2325. <Row ss:AutoFitHeight="0">
  2326. <Cell ss:Index="2"><Data ss:Type="String">最小下注金额</Data></Cell>
  2327. <Cell><Data ss:Type="String">GuildFort.MinBetMoney</Data></Cell>
  2328. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2329. <Cell><Data ss:Type="Number">10000</Data></Cell>
  2330. <Cell><Data ss:Type="String">每个据点最小下注仙盟金额</Data></Cell>
  2331. </Row>
  2332. <Row ss:AutoFitHeight="0">
  2333. <Cell ss:Index="2"><Data ss:Type="String">战斗结束后退出场景倒计时</Data></Cell>
  2334. <Cell><Data ss:Type="String">GuildFort.countDown</Data></Cell>
  2335. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2336. <Cell><Data ss:Type="Number">15</Data></Cell>
  2337. <Cell><Data ss:Type="String">单位秒,场景内谈结算框,15秒后自动传出,可手动点击确定传出</Data></Cell>
  2338. </Row>
  2339. <Row ss:AutoFitHeight="0">
  2340. <Cell><Data ss:Type="String">连续充值</Data></Cell>
  2341. <Cell><Data ss:Type="String">活动开启时间</Data></Cell>
  2342. <Cell><Data ss:Type="String">AddRecharge.Time.Begin</Data></Cell>
  2343. <Cell><Data ss:Type="String">STRING</Data></Cell>
  2344. <Cell><Data ss:Type="String">2018-3-7 00:00:00</Data></Cell>
  2345. <Cell><Data ss:Type="String">活动的开启时间,精确至年月日时分秒</Data></Cell>
  2346. </Row>
  2347. <Row ss:AutoFitHeight="0">
  2348. <Cell ss:Index="2"><Data ss:Type="String">活动关闭时间</Data></Cell>
  2349. <Cell><Data ss:Type="String">AddRecharge.Time.End</Data></Cell>
  2350. <Cell><Data ss:Type="String">STRING</Data></Cell>
  2351. <Cell><Data ss:Type="String">2022-3-7 00:00:00</Data></Cell>
  2352. <Cell><Data ss:Type="String">活动的关闭时间,精确至年月日时分秒</Data></Cell>
  2353. </Row>
  2354. <Row ss:AutoFitHeight="0">
  2355. <Cell ss:Index="2"><Data ss:Type="String">连续充值5天的额外奖励</Data></Cell>
  2356. <Cell><Data ss:Type="String">AddRecharge.Reward</Data></Cell>
  2357. <Cell><Data ss:Type="String">STRING</Data></Cell>
  2358. <Cell><Data ss:Type="String">xianqi60:1,guiqi60:1,sx-box:1</Data></Cell>
  2359. <Cell><Data ss:Type="String">连续充值累计满5天,特殊奖励</Data></Cell>
  2360. </Row>
  2361. <Row ss:AutoFitHeight="0">
  2362. <Cell><Data ss:Type="String">7日目标</Data></Cell>
  2363. <Cell><Data ss:Type="String">活动开启时间</Data></Cell>
  2364. <Cell><Data ss:Type="String">SevenGoal.Begin</Data></Cell>
  2365. <Cell><Data ss:Type="String">STRING</Data></Cell>
  2366. <Cell><Data ss:Type="String">2018-4-09 05:00:00</Data></Cell>
  2367. <Cell><Data ss:Type="String">活动的开启时间,精确至年月日时分秒;7日目标开启时间,程序设定为每日凌晨5点,如果改成其他时间,到5点会刷新一次。日期可以修改,时间不要轻易修改</Data></Cell>
  2368. </Row>
  2369. <Row ss:AutoFitHeight="0">
  2370. <Cell ss:Index="2"><Data ss:Type="String">活动持续时间</Data></Cell>
  2371. <Cell><Data ss:Type="String">SevenGoal.Continued</Data></Cell>
  2372. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2373. <Cell><Data ss:Type="Number">168</Data></Cell>
  2374. <Cell><Data ss:Type="String">单位小时</Data></Cell>
  2375. </Row>
  2376. <Row ss:AutoFitHeight="0">
  2377. <Cell ss:Index="2"><Data ss:Type="String">当前第几期</Data></Cell>
  2378. <Cell><Data ss:Type="String">SevenGoal.CurrentTurn</Data></Cell>
  2379. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2380. <Cell><Data ss:Type="Number">2</Data></Cell>
  2381. <Cell><Data ss:Type="String">如果数字更改,直接进入下一期,当前数据清除</Data></Cell>
  2382. </Row>
  2383. <Row ss:AutoFitHeight="0">
  2384. <Cell><Data ss:Type="String">幻境双倍</Data></Cell>
  2385. <Cell><Data ss:Type="String">活动开启时间</Data></Cell>
  2386. <Cell><Data ss:Type="String">DoubleGet.Begin</Data></Cell>
  2387. <Cell><Data ss:Type="String">STRING</Data></Cell>
  2388. <Cell><Data ss:Type="String">2018-3-7 00:00:00</Data></Cell>
  2389. <Cell><Data ss:Type="String">(无用字段)</Data></Cell>
  2390. </Row>
  2391. <Row ss:AutoFitHeight="0">
  2392. <Cell ss:Index="2"><Data ss:Type="String">活动关闭时间</Data></Cell>
  2393. <Cell><Data ss:Type="String">DoubleGet.End</Data></Cell>
  2394. <Cell><Data ss:Type="String">STRING</Data></Cell>
  2395. <Cell><Data ss:Type="String">2022-3-7 00:00:00</Data></Cell>
  2396. <Cell><Data ss:Type="String">(无用字段)</Data></Cell>
  2397. </Row>
  2398. <Row ss:AutoFitHeight="0">
  2399. <Cell ss:Index="2"><Data ss:Type="String">镇妖塔单层时间</Data></Cell>
  2400. <Cell><Data ss:Type="String">DemonTower.LimitTime</Data></Cell>
  2401. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2402. <Cell><Data ss:Type="Number">90</Data></Cell>
  2403. <Cell><Data ss:Type="String">(无用字段)</Data></Cell>
  2404. </Row>
  2405. <Row ss:AutoFitHeight="0">
  2406. <Cell><Data ss:Type="String">天降红包</Data></Cell>
  2407. <Cell><Data ss:Type="String">发送红包时间点和发红包次数</Data></Cell>
  2408. <Cell><Data ss:Type="String">Red.Time.Slot</Data></Cell>
  2409. <Cell><Data ss:Type="String">STRING</Data></Cell>
  2410. <Cell><Data ss:Type="String">12:00:00,10;20:00:00,10</Data></Cell>
  2411. <Cell><Data ss:Type="String">逗号前面是发红包时间点,后面是发红包次数</Data></Cell>
  2412. </Row>
  2413. <Row ss:AutoFitHeight="0">
  2414. <Cell ss:Index="2"><Data ss:Type="String">发送红包时间间隔</Data></Cell>
  2415. <Cell><Data ss:Type="String">Red.Time.Space</Data></Cell>
  2416. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2417. <Cell><Data ss:Type="Number">360</Data></Cell>
  2418. <Cell><Data ss:Type="String">单位:秒</Data></Cell>
  2419. </Row>
  2420. <Row ss:AutoFitHeight="0">
  2421. <Cell ss:Index="2"><Data ss:Type="String">每次发红包个数</Data></Cell>
  2422. <Cell><Data ss:Type="String">Red.Time.Number</Data></Cell>
  2423. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2424. <Cell><Data ss:Type="Number">20</Data></Cell>
  2425. </Row>
  2426. <Row ss:AutoFitHeight="0">
  2427. <Cell ss:Index="2"><Data ss:Type="String">塞进红包金额</Data></Cell>
  2428. <Cell><Data ss:Type="String">God.Red.Money</Data></Cell>
  2429. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2430. <Cell><Data ss:Type="Number">200</Data></Cell>
  2431. <Cell><Data ss:Type="String">仙玉转换成银币,比例1:100</Data></Cell>
  2432. </Row>
  2433. <Row ss:AutoFitHeight="0">
  2434. <Cell ss:Index="2"><Data ss:Type="String">天降红包是否开启</Data></Cell>
  2435. <Cell><Data ss:Type="String">Red.Open</Data></Cell>
  2436. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2437. <Cell><Data ss:Type="Number">0</Data></Cell>
  2438. <Cell><Data ss:Type="String">格式:1-开启 0-关闭</Data></Cell>
  2439. </Row>
  2440. <Row ss:AutoFitHeight="0">
  2441. <Cell><Data ss:Type="String">杀意</Data></Cell>
  2442. <Cell><Data ss:Type="String">参与PVP玩法获胜所得杀意值</Data></Cell>
  2443. <Cell><Data ss:Type="String">Kill.Win</Data></Cell>
  2444. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2445. <Cell><Data ss:Type="Number">100</Data></Cell>
  2446. <Cell><Data ss:Type="String">玩家参加问道大会、试炼大赛获胜,或参加试炼大赛名次位于前半部分获得的杀意值</Data></Cell>
  2447. </Row>
  2448. <Row ss:AutoFitHeight="0">
  2449. <Cell ss:Index="2"><Data ss:Type="String">参与PVP玩法失败所得杀意值</Data></Cell>
  2450. <Cell><Data ss:Type="String">Kill.Lose</Data></Cell>
  2451. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2452. <Cell><Data ss:Type="Number">50</Data></Cell>
  2453. <Cell><Data ss:Type="String">玩家参加问道大会、试炼大赛失败,或参加试炼大赛名次位于后半部分获得的杀意值</Data></Cell>
  2454. </Row>
  2455. <Row ss:AutoFitHeight="0">
  2456. <Cell ss:Index="2"><Data ss:Type="String">每天最多可获取杀意值</Data></Cell>
  2457. <Cell><Data ss:Type="String">Kill.Max</Data></Cell>
  2458. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2459. <Cell><Data ss:Type="Number">1000</Data></Cell>
  2460. <Cell><Data ss:Type="String">玩家每天最多可获得多少杀意值</Data></Cell>
  2461. </Row>
  2462. <Row ss:AutoFitHeight="0">
  2463. <Cell><Data ss:Type="String">宝石</Data></Cell>
  2464. <Cell><Data ss:Type="String">宝石银币价值基数</Data></Cell>
  2465. <Cell><Data ss:Type="String">Gem.Worth</Data></Cell>
  2466. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2467. <Cell><Data ss:Type="Number">50000</Data></Cell>
  2468. <Cell><Data ss:Type="String">一级宝石银币价值基数</Data></Cell>
  2469. </Row>
  2470. <Row ss:AutoFitHeight="0">
  2471. <Cell><Data ss:Type="String">仙阶</Data></Cell>
  2472. <Cell><Data ss:Type="String">每日修为丹使用最大数量</Data></Cell>
  2473. <Cell><Data ss:Type="String">Realm.ExpExcMaxCount</Data></Cell>
  2474. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2475. <Cell><Data ss:Type="Number">1</Data></Cell>
  2476. <Cell><Data ss:Type="String">0:不可使用,-1:无限数量</Data></Cell>
  2477. </Row>
  2478. <Row ss:AutoFitHeight="0">
  2479. <Cell ss:Index="2"><Data ss:Type="String">每次修为丹兑换修为最大次数</Data></Cell>
  2480. <Cell><Data ss:Type="String">Realm.DanExcMaxCount</Data></Cell>
  2481. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2482. <Cell><Data ss:Type="Number">99</Data></Cell>
  2483. </Row>
  2484. <Row ss:AutoFitHeight="0">
  2485. <Cell ss:Index="2"><Data ss:Type="String">仙阶使用的修为丹</Data></Cell>
  2486. <Cell><Data ss:Type="String">Realm.UseDanId</Data></Cell>
  2487. <Cell><Data ss:Type="String">STRING</Data></Cell>
  2488. <Cell><Data ss:Type="String">unexp_new</Data></Cell>
  2489. </Row>
  2490. <Row ss:AutoFitHeight="0">
  2491. <Cell ss:Index="2"><Data ss:Type="String">杀意开启等级</Data></Cell>
  2492. <Cell><Data ss:Type="String">Shayi.OpenLv</Data></Cell>
  2493. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2494. <Cell><Data ss:Type="Number">80</Data></Cell>
  2495. <Cell><Data ss:Type="String">仙阶1</Data></Cell>
  2496. </Row>
  2497. <Row ss:AutoFitHeight="0">
  2498. <Cell><Data ss:Type="String">妖气</Data></Cell>
  2499. <Cell><Data ss:Type="String">分享修为</Data></Cell>
  2500. <Cell><Data ss:Type="String">Yaoqi.share</Data></Cell>
  2501. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2502. <Cell><Data ss:Type="Number">10075</Data></Cell>
  2503. <Cell><Data ss:Type="String">分享修为</Data></Cell>
  2504. </Row>
  2505. <Row ss:AutoFitHeight="0">
  2506. <Cell ss:Index="2"><Data ss:Type="String">单人妖气</Data></Cell>
  2507. <Cell><Data ss:Type="String">Yaoqi.shareExpID</Data></Cell>
  2508. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2509. <Cell><Data ss:Type="Number">10076</Data></Cell>
  2510. <Cell><Data ss:Type="String">单人妖气</Data></Cell>
  2511. </Row>
  2512. <Row ss:AutoFitHeight="0">
  2513. <Cell ss:Index="2"><Data ss:Type="String">妖气吸收触发范围</Data></Cell>
  2514. <Cell><Data ss:Type="String">Yaoqi.shareScope</Data></Cell>
  2515. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2516. <Cell><Data ss:Type="Number">10</Data></Cell>
  2517. </Row>
  2518. <Row ss:AutoFitHeight="0">
  2519. <Cell ss:Index="2"><Data ss:Type="String">共享妖气返还分享者的比例</Data></Cell>
  2520. <Cell><Data ss:Type="String">Yaoqi.shareBack</Data></Cell>
  2521. <Cell><Data ss:Type="String">NUMBER</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B>Administrator:</B>&#10;万分比</ss:Data></Comment></Cell>
  2522. <Cell><Data ss:Type="Number">1000</Data></Cell>
  2523. <Cell><Data ss:Type="String">玩家分享妖气,其他玩家吸收总额的百分比数值作为分享奖励</Data></Cell>
  2524. </Row>
  2525. <Row ss:AutoFitHeight="0">
  2526. <Cell ss:Index="2"><Data ss:Type="String">妖气分享经验获得次数上限</Data></Cell>
  2527. <Cell><Data ss:Type="String">ShareYaoQi.MaxGetTimes</Data></Cell>
  2528. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2529. <Cell><Data ss:Type="Number">30</Data></Cell>
  2530. </Row>
  2531. <Row ss:AutoFitHeight="0">
  2532. <Cell ss:Index="2"><Data ss:Type="String">分享妖气经验获取时间间隔</Data></Cell>
  2533. <Cell><Data ss:Type="String">ShareYaoQi.GetInterval</Data></Cell>
  2534. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2535. <Cell><Data ss:Type="Number">10000</Data></Cell>
  2536. </Row>
  2537. <Row ss:AutoFitHeight="0">
  2538. <Cell ss:Index="2"><Data ss:Type="String">妖气分享获得人数上限</Data></Cell>
  2539. <Cell><Data ss:Type="String">ShareYaoQi.MaxPlayers</Data></Cell>
  2540. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2541. <Cell><Data ss:Type="Number">5</Data></Cell>
  2542. </Row>
  2543. <Row ss:AutoFitHeight="0">
  2544. <Cell ss:Index="2"><Data ss:Type="String">分享妖气存在时间</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B>Administrator:</B>&#10;毫秒</ss:Data></Comment></Cell>
  2545. <Cell><Data ss:Type="String">ShareYaoQiTime</Data></Cell>
  2546. <Cell><Data ss:Type="String">NUMBER</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B>Administrator:</B>&#10;毫秒</ss:Data></Comment></Cell>
  2547. <Cell><Data ss:Type="Number">120</Data></Cell>
  2548. <Cell><Data ss:Type="String">共享妖气存在的时间(s)</Data></Cell>
  2549. </Row>
  2550. <Row ss:AutoFitHeight="0">
  2551. <Cell><Data ss:Type="String">斩妖</Data></Cell>
  2552. <Cell><Data ss:Type="String">每日斩妖上限</Data></Cell>
  2553. <Cell><Data ss:Type="String">Zhanyao_BossMaxNum</Data></Cell>
  2554. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2555. <Cell><Data ss:Type="Number">10000</Data></Cell>
  2556. </Row>
  2557. <Row ss:AutoFitHeight="0">
  2558. <Cell ss:Index="2"><Data ss:Type="String">每日领取分享妖气上限</Data></Cell>
  2559. <Cell><Data ss:Type="String">ZhanYao_ShareAwardMax</Data></Cell>
  2560. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2561. <Cell><Data ss:Type="Number">0</Data></Cell>
  2562. <Cell><Data ss:Type="String">领取分享妖气上限,0不限制</Data></Cell>
  2563. </Row>
  2564. <Row ss:AutoFitHeight="0">
  2565. <Cell ss:Index="2"><Data ss:Type="String">斩妖界面点击可打开的等级</Data></Cell>
  2566. <Cell><Data ss:Type="String">ZhanYao_UIOpenLv</Data></Cell>
  2567. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2568. <Cell><Data ss:Type="Number">13</Data></Cell>
  2569. <Cell><Data ss:Type="String">玩家可打开斩妖界面的等级</Data></Cell>
  2570. </Row>
  2571. <Row ss:AutoFitHeight="0">
  2572. <Cell ss:Index="2"><Data ss:Type="String">boss死亡墓碑</Data></Cell>
  2573. <Cell><Data ss:Type="String">BossDeadFlag_UnitID</Data></Cell>
  2574. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2575. <Cell><Data ss:Type="Number">10077</Data></Cell>
  2576. </Row>
  2577. <Row ss:AutoFitHeight="0">
  2578. <Cell ss:Index="2"><Data ss:Type="String">寻妖间隔时间</Data></Cell>
  2579. <Cell><Data ss:Type="String">FindBoss_TimeCD</Data></Cell>
  2580. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2581. <Cell><Data ss:Type="Number">600</Data></Cell>
  2582. <Cell><Data ss:Type="String">单位:秒</Data></Cell>
  2583. </Row>
  2584. <Row ss:AutoFitHeight="0">
  2585. <Cell ss:Index="2"><Data ss:Type="String">斩妖每日抽奖次数上限</Data></Cell>
  2586. <Cell><Data ss:Type="String">LotteryNumMaxByDay</Data></Cell>
  2587. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2588. <Cell><Data ss:Type="Number">1</Data></Cell>
  2589. </Row>
  2590. <Row ss:AutoFitHeight="0">
  2591. <Cell ss:Index="2"><Data ss:Type="String">额外宝箱开启需要倍率之和</Data></Cell>
  2592. <Cell><Data ss:Type="String">LotteryNumByOpenBox</Data></Cell>
  2593. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2594. <Cell><Data ss:Type="Number">8</Data></Cell>
  2595. <Cell><Data ss:Type="String">抽奖倍率累积达到次数后开启宝珠</Data></Cell>
  2596. </Row>
  2597. <Row ss:AutoFitHeight="0">
  2598. <Cell ss:Index="2"><Data ss:Type="String">每日奖券抽奖次数上限</Data></Cell>
  2599. <Cell><Data ss:Type="String">LotteryNumMaxByDay02</Data></Cell>
  2600. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2601. <Cell><Data ss:Type="Number">10</Data></Cell>
  2602. </Row>
  2603. <Row ss:AutoFitHeight="0">
  2604. <Cell ss:Index="2"><Data ss:Type="String">额外宝箱开启需要倍率之和</Data></Cell>
  2605. <Cell><Data ss:Type="String">LotteryNumByOpenBox02</Data></Cell>
  2606. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2607. <Cell><Data ss:Type="Number">8</Data></Cell>
  2608. <Cell><Data ss:Type="String">抽奖倍率累积达到次数后开启宝珠</Data></Cell>
  2609. </Row>
  2610. <Row ss:AutoFitHeight="0">
  2611. <Cell ss:Index="2"><Data ss:Type="String">奖券单次抽奖消耗道具和数量</Data></Cell>
  2612. <Cell><Data ss:Type="String">LotteryItemCodeNum</Data></Cell>
  2613. <Cell><Data ss:Type="String">STRING</Data></Cell>
  2614. <Cell><Data ss:Type="String">zy-jbz01:1</Data></Cell>
  2615. <Cell><Data ss:Type="String">道具code:数量</Data></Cell>
  2616. </Row>
  2617. <Row ss:AutoFitHeight="0">
  2618. <Cell ss:Index="2"><Data ss:Type="String">寻妖结果最大数量</Data></Cell>
  2619. <Cell><Data ss:Type="String">SearchDemonMax</Data></Cell>
  2620. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2621. <Cell><Data ss:Type="Number">6</Data></Cell>
  2622. </Row>
  2623. <Row ss:AutoFitHeight="0">
  2624. <Cell ss:Index="2"><Data ss:Type="String">斩妖葫芦吸血技能ID</Data></Cell>
  2625. <Cell><Data ss:Type="String">ZhanYaoSkillID</Data></Cell>
  2626. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2627. <Cell><Data ss:Type="Number">79000</Data></Cell>
  2628. </Row>
  2629. <Row ss:AutoFitHeight="0">
  2630. <Cell ss:Index="2"><Data ss:Type="String">炼妖诀魂珠镶嵌最大数量</Data></Cell>
  2631. <Cell><Data ss:Type="String">SoulBallMaxNum</Data></Cell>
  2632. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2633. <Cell><Data ss:Type="Number">3</Data></Cell>
  2634. </Row>
  2635. <Row ss:AutoFitHeight="0">
  2636. <Cell ss:Index="2"><Data ss:Type="String">炼丹时无配方产出</Data></Cell>
  2637. <Cell><Data ss:Type="String">DefultOut</Data></Cell>
  2638. <Cell><Data ss:Type="String">STRING</Data></Cell>
  2639. <Cell><Data ss:Type="String">hp1:1</Data></Cell>
  2640. <Cell><Data ss:Type="String">废弃字段无用</Data></Cell>
  2641. </Row>
  2642. <Row ss:AutoFitHeight="0">
  2643. <Cell ss:Index="2"><Data ss:Type="String">妖狱需要的斩妖葫芦等级</Data></Cell>
  2644. <Cell><Data ss:Type="String">SingleDungeonByGourdLv</Data></Cell>
  2645. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2646. <Cell><Data ss:Type="Number">2</Data></Cell>
  2647. </Row>
  2648. <Row ss:AutoFitHeight="0">
  2649. <Cell ss:Index="2"><Data ss:Type="String">魂镜需要的斩妖葫芦等级</Data></Cell>
  2650. <Cell><Data ss:Type="String">FoxByGourdLv</Data></Cell>
  2651. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2652. <Cell><Data ss:Type="Number">3</Data></Cell>
  2653. </Row>
  2654. <Row ss:AutoFitHeight="0">
  2655. <Cell ss:Index="2"><Data ss:Type="String">炼妖诀需要的斩妖葫芦等级</Data></Cell>
  2656. <Cell><Data ss:Type="String">YaoJueByGourdLv</Data></Cell>
  2657. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2658. <Cell><Data ss:Type="Number">4</Data></Cell>
  2659. <Cell><Data ss:Type="String">废弃字段无用</Data></Cell>
  2660. </Row>
  2661. <Row ss:AutoFitHeight="0">
  2662. <Cell ss:Index="2"><Data ss:Type="String">炼丹需要的斩妖葫芦等级</Data></Cell>
  2663. <Cell><Data ss:Type="String">AlchemyByGourdLv</Data></Cell>
  2664. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2665. <Cell><Data ss:Type="Number">5</Data></Cell>
  2666. <Cell><Data ss:Type="String">废弃字段无用</Data></Cell>
  2667. </Row>
  2668. <Row ss:AutoFitHeight="0">
  2669. <Cell ss:Index="2"><Data ss:Type="String">每次激活魂珠消耗妖魂数量</Data></Cell>
  2670. <Cell><Data ss:Type="String">SoulBallConsume</Data></Cell>
  2671. <Cell><Data ss:Type="String">STRING</Data></Cell>
  2672. <Cell><Data ss:Type="String">yha:1</Data></Cell>
  2673. </Row>
  2674. <Row ss:AutoFitHeight="0">
  2675. <Cell ss:Index="2"><Data ss:Type="String">轮回复活时,需要等待的时间</Data></Cell>
  2676. <Cell><Data ss:Type="String">ReviveWaitTime</Data></Cell>
  2677. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2678. <Cell><Data ss:Type="Number">4</Data></Cell>
  2679. <Cell><Data ss:Type="String">单位:秒</Data></Cell>
  2680. </Row>
  2681. <Row ss:AutoFitHeight="0">
  2682. <Cell ss:Index="2"><Data ss:Type="String">轮回复活场景</Data></Cell>
  2683. <Cell><Data ss:Type="String">BackResurrectAreaId</Data></Cell>
  2684. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2685. <Cell><Data ss:Type="Number">10099</Data></Cell>
  2686. </Row>
  2687. <Row ss:AutoFitHeight="0">
  2688. <Cell ss:Index="2"><Data ss:Type="String">炼丹cd</Data></Cell>
  2689. <Cell><Data ss:Type="String">AlchemyTimeCD</Data></Cell>
  2690. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2691. <Cell><Data ss:Type="Number">15</Data></Cell>
  2692. <Cell><Data ss:Type="String">废弃字段无用</Data></Cell>
  2693. </Row>
  2694. <Row ss:AutoFitHeight="0">
  2695. <Cell ss:Index="2"><Data ss:Type="String">炼丹材料孔位数量</Data></Cell>
  2696. <Cell><Data ss:Type="String">AlchemyHoleMaxNum</Data></Cell>
  2697. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2698. <Cell><Data ss:Type="Number">4</Data></Cell>
  2699. <Cell><Data ss:Type="String">废弃字段无用</Data></Cell>
  2700. </Row>
  2701. <Row ss:AutoFitHeight="0">
  2702. <Cell ss:Index="2"><Data ss:Type="String">寻妖特定任务-地图</Data></Cell>
  2703. <Cell><Data ss:Type="String">SearchDemonSpecialByTask</Data></Cell>
  2704. <Cell><Data ss:Type="String">STRING</Data></Cell>
  2705. <Cell><Data ss:Type="String">1031;10112</Data></Cell>
  2706. <Cell><Data ss:Type="String">废弃字段无用</Data></Cell>
  2707. </Row>
  2708. <Row ss:AutoFitHeight="0">
  2709. <Cell ss:Index="2"><Data ss:Type="String">妖狱每日前往次数</Data></Cell>
  2710. <Cell><Data ss:Type="String">ZhanyaoYaoyuNum</Data></Cell>
  2711. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2712. <Cell><Data ss:Type="Number">999</Data></Cell>
  2713. </Row>
  2714. <Row ss:AutoFitHeight="0">
  2715. <Cell ss:Index="2"><Data ss:Type="String">前往斩杀地图id</Data></Cell>
  2716. <Cell><Data ss:Type="String">ZhanyaoYaoyuMapId</Data></Cell>
  2717. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2718. <Cell><Data ss:Type="Number">21091</Data></Cell>
  2719. </Row>
  2720. <Row ss:AutoFitHeight="0">
  2721. <Cell ss:Index="2"><Data ss:Type="String">血色试炼复活坐标</Data></Cell>
  2722. <Cell><Data ss:Type="String">Shilian.Relive.Xy</Data></Cell>
  2723. <Cell><Data ss:Type="String">STRING</Data></Cell>
  2724. <Cell><Data ss:Type="String">21109;8;109</Data></Cell>
  2725. </Row>
  2726. <Row ss:AutoFitHeight="0">
  2727. <Cell><Data ss:Type="String">副本</Data></Cell>
  2728. <Cell><Data ss:Type="String">副本每日进入上限</Data></Cell>
  2729. <Cell><Data ss:Type="String">Dungeon_EnterMax</Data></Cell>
  2730. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2731. <Cell><Data ss:Type="Number">999</Data></Cell>
  2732. <Cell><Data ss:Type="String">此字段失效</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Color="#000000">2021年5月6日樊鑫和张文碧定,删除此逻辑代码,算的是所有副本类型的地图的总共进入次数,应该是老规则</Font></B></ss:Data></Comment></Cell>
  2733. </Row>
  2734. <Row ss:AutoFitHeight="0">
  2735. <Cell><Data ss:Type="String">随从等阶</Data></Cell>
  2736. <Cell><Data ss:Type="String">突破最高等级</Data></Cell>
  2737. <Cell><Data ss:Type="String">Follower.Upgrade.LevelLimit</Data></Cell>
  2738. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2739. <Cell><Data ss:Type="Number">3</Data></Cell>
  2740. <Cell><Data ss:Type="String">随从可进阶的最高级别,最高3阶,所有随从统一</Data></Cell>
  2741. </Row>
  2742. <Row ss:AutoFitHeight="0">
  2743. <Cell><Data ss:Type="String">随从等级</Data></Cell>
  2744. <Cell><Data ss:Type="String">随从等级上限</Data></Cell>
  2745. <Cell><Data ss:Type="String">Follower.LevelLimit</Data></Cell>
  2746. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2747. <Cell><Data ss:Type="Number">30</Data></Cell>
  2748. <Cell><Data ss:Type="String">超过不可继续升级</Data></Cell>
  2749. </Row>
  2750. <Row ss:AutoFitHeight="0">
  2751. <Cell ss:Index="2"><Data ss:Type="String">默认阵法</Data></Cell>
  2752. <Cell><Data ss:Type="String">Follower.Default.Array</Data></Cell>
  2753. <Cell><Data ss:Type="String">STRING</Data></Cell>
  2754. <Cell><Data ss:Type="String">Array01</Data></Cell>
  2755. <Cell><Data ss:Type="String">拥有多个阵法时,出战随从的默认阵法</Data></Cell>
  2756. </Row>
  2757. <Row ss:AutoFitHeight="0">
  2758. <Cell ss:Index="2"><Data ss:Type="String">初始可拥有随从数量</Data></Cell>
  2759. <Cell><Data ss:Type="String">Follower.InitialFollowerNum</Data></Cell>
  2760. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2761. <Cell><Data ss:Type="Number">30</Data></Cell>
  2762. <Cell><Data ss:Type="String">玩家初始随从栏的数量,满了后需要花费灵玉购买新的栏</Data></Cell>
  2763. </Row>
  2764. <Row ss:AutoFitHeight="0">
  2765. <Cell ss:Index="2"><Data ss:Type="String">随从被动技能数量</Data></Cell>
  2766. <Cell><Data ss:Type="String">Follower.InitialFollowerPSkillNum</Data></Cell>
  2767. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2768. <Cell><Data ss:Type="Number">6</Data></Cell>
  2769. </Row>
  2770. <Row ss:AutoFitHeight="0">
  2771. <Cell ss:Index="2"><Data ss:Type="String">同一个随从灵修CD</Data></Cell>
  2772. <Cell><Data ss:Type="String">Follower.Spirituality.Time</Data></Cell>
  2773. <Cell><Data ss:Type="String">LONG</Data></Cell>
  2774. <Cell><Data ss:Type="Number">2592000</Data></Cell>
  2775. <Cell><Data ss:Type="String">单位秒</Data></Cell>
  2776. </Row>
  2777. <Row ss:AutoFitHeight="0">
  2778. <Cell><Data ss:Type="String">葫芦藤</Data></Cell>
  2779. <Cell><Data ss:Type="String">葫芦藤数量上限</Data></Cell>
  2780. <Cell><Data ss:Type="String">Follower.Gourd.Limit</Data></Cell>
  2781. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2782. <Cell><Data ss:Type="Number">3</Data></Cell>
  2783. <Cell><Data ss:Type="String">葫芦藤最大葫芦数量</Data></Cell>
  2784. </Row>
  2785. <Row ss:AutoFitHeight="0">
  2786. <Cell ss:Index="2"><Data ss:Type="String">灵修人数</Data></Cell>
  2787. <Cell><Data ss:Type="String">Follower.Sexual.Player.Count</Data></Cell>
  2788. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2789. <Cell><Data ss:Type="Number">2</Data></Cell>
  2790. </Row>
  2791. <Row ss:AutoFitHeight="0">
  2792. <Cell ss:Index="2"><Data ss:Type="String">灵修任务时长</Data></Cell>
  2793. <Cell><Data ss:Type="String">Follower.Sexual.Time</Data></Cell>
  2794. <Cell><Data ss:Type="String">LONG</Data></Cell>
  2795. <Cell><Data ss:Type="Number">10</Data></Cell>
  2796. <Cell><Data ss:Type="String">单位秒</Data></Cell>
  2797. </Row>
  2798. <Row ss:AutoFitHeight="0">
  2799. <Cell ss:Index="2"><Data ss:Type="String">角色灵修操作CD</Data></Cell>
  2800. <Cell><Data ss:Type="String">Follower.Sexual.Cd</Data></Cell>
  2801. <Cell><Data ss:Type="String">LONG</Data></Cell>
  2802. <Cell><Data ss:Type="Number">10</Data></Cell>
  2803. <Cell><Data ss:Type="String">单位秒</Data></Cell>
  2804. </Row>
  2805. <Row ss:AutoFitHeight="0">
  2806. <Cell ss:Index="2"><Data ss:Type="String">新手引导的灵宝葫芦时长</Data></Cell>
  2807. <Cell><Data ss:Type="String">Follower.Gourd.Default.Time</Data></Cell>
  2808. <Cell><Data ss:Type="String">LONG</Data></Cell>
  2809. <Cell><Data ss:Type="Number">10</Data></Cell>
  2810. <Cell><Data ss:Type="String">单位秒</Data></Cell>
  2811. </Row>
  2812. <Row ss:AutoFitHeight="0">
  2813. <Cell ss:Index="2"><Data ss:Type="String">普通葫芦时长</Data></Cell>
  2814. <Cell><Data ss:Type="String">Follower.Gourd.Normal.Time</Data></Cell>
  2815. <Cell><Data ss:Type="String">LONG</Data></Cell>
  2816. <Cell><Data ss:Type="Number">10</Data></Cell>
  2817. <Cell><Data ss:Type="String">单位秒</Data></Cell>
  2818. </Row>
  2819. <Row ss:AutoFitHeight="0">
  2820. <Cell ss:Index="2"><Data ss:Type="String">灵修葫芦时长</Data></Cell>
  2821. <Cell><Data ss:Type="String">Follower.Gourd.Sexual.Time</Data></Cell>
  2822. <Cell><Data ss:Type="String">LONG</Data></Cell>
  2823. <Cell><Data ss:Type="Number">10</Data></Cell>
  2824. <Cell><Data ss:Type="String">单位秒</Data></Cell>
  2825. </Row>
  2826. <Row ss:AutoFitHeight="0">
  2827. <Cell ss:Index="2"><Data ss:Type="String">灵气葫芦时长</Data></Cell>
  2828. <Cell><Data ss:Type="String">Follower.Gourd.Linqi.Time</Data></Cell>
  2829. <Cell><Data ss:Type="String">LONG</Data></Cell>
  2830. <Cell><Data ss:Type="Number">10</Data></Cell>
  2831. <Cell><Data ss:Type="String">单位秒</Data></Cell>
  2832. </Row>
  2833. <Row ss:AutoFitHeight="0">
  2834. <Cell ss:Index="2"><Data ss:Type="String">每日灵气浇水次数</Data></Cell>
  2835. <Cell><Data ss:Type="String">Follower.Gourd.Watering.Num</Data></Cell>
  2836. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2837. <Cell><Data ss:Type="Number">1</Data></Cell>
  2838. </Row>
  2839. <Row ss:AutoFitHeight="0">
  2840. <Cell ss:Index="2"><Data ss:Type="String">每日紫气浇水次数</Data></Cell>
  2841. <Cell><Data ss:Type="String">Follower.Gourd.Watering.Special.Num</Data></Cell>
  2842. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2843. <Cell><Data ss:Type="Number">999</Data></Cell>
  2844. </Row>
  2845. <Row ss:AutoFitHeight="0">
  2846. <Cell ss:Index="2"><Data ss:Type="String">普通浇水-普通葫芦加速进度</Data></Cell>
  2847. <Cell><Data ss:Type="String">Follower.Watering.Progress.Normal</Data></Cell>
  2848. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2849. <Cell><Data ss:Type="Number">0</Data></Cell>
  2850. <Cell><Data ss:Type="String">百分比</Data></Cell>
  2851. </Row>
  2852. <Row ss:AutoFitHeight="0">
  2853. <Cell ss:Index="2"><Data ss:Type="String">普通浇水-灵修葫芦加速进度</Data></Cell>
  2854. <Cell><Data ss:Type="String">Follower.Watering.Progress.Sexual</Data></Cell>
  2855. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2856. <Cell><Data ss:Type="Number">0</Data></Cell>
  2857. <Cell><Data ss:Type="String">百分比</Data></Cell>
  2858. </Row>
  2859. <Row ss:AutoFitHeight="0">
  2860. <Cell ss:Index="2"><Data ss:Type="String">普通浇水-灵气葫芦加速进度</Data></Cell>
  2861. <Cell><Data ss:Type="String">Follower.Watering.Progress.Linqi</Data></Cell>
  2862. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2863. <Cell><Data ss:Type="Number">0</Data></Cell>
  2864. <Cell><Data ss:Type="String">百分比</Data></Cell>
  2865. </Row>
  2866. <Row ss:AutoFitHeight="0">
  2867. <Cell ss:Index="2"><Data ss:Type="String">灵气浇水-普通葫芦加速进度</Data></Cell>
  2868. <Cell><Data ss:Type="String">Follower.Watering.Pro.Progress.Normal</Data></Cell>
  2869. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2870. <Cell><Data ss:Type="Number">0</Data></Cell>
  2871. <Cell><Data ss:Type="String">百分比</Data></Cell>
  2872. </Row>
  2873. <Row ss:AutoFitHeight="0">
  2874. <Cell ss:Index="2"><Data ss:Type="String">灵气浇水-灵修葫芦加速进度</Data></Cell>
  2875. <Cell><Data ss:Type="String">Follower.Watering.Pro.Progress.Sexual</Data></Cell>
  2876. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2877. <Cell><Data ss:Type="Number">0</Data></Cell>
  2878. <Cell><Data ss:Type="String">百分比</Data></Cell>
  2879. </Row>
  2880. <Row ss:AutoFitHeight="0">
  2881. <Cell ss:Index="2"><Data ss:Type="String">灵气浇水-灵气葫芦加速进度</Data></Cell>
  2882. <Cell><Data ss:Type="String">Follower.Watering.Pro.Progress.Linqi</Data></Cell>
  2883. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2884. <Cell><Data ss:Type="Number">0</Data></Cell>
  2885. <Cell><Data ss:Type="String">百分比</Data></Cell>
  2886. </Row>
  2887. <Row ss:AutoFitHeight="0">
  2888. <Cell ss:Index="2"><Data ss:Type="String">灵气浇水消耗</Data></Cell>
  2889. <Cell><Data ss:Type="String">Follower.Gourd.Watering.Pro.Item</Data></Cell>
  2890. <Cell><Data ss:Type="String">STRING</Data></Cell>
  2891. <Cell><Data ss:Type="String">lingqi:1</Data></Cell>
  2892. <Cell><Data ss:Type="String">物品code:数量;</Data></Cell>
  2893. </Row>
  2894. <Row ss:AutoFitHeight="0">
  2895. <Cell ss:Index="2"><Data ss:Type="String">第一次引导葫芦藤给的随从(灵气灌注)</Data></Cell>
  2896. <Cell><Data ss:Type="String">Follower.Watering.First.Item</Data></Cell>
  2897. <Cell><Data ss:Type="String">STRING</Data></Cell>
  2898. <Cell><Data ss:Type="String">Follower-Cucurbit-First</Data></Cell>
  2899. <Cell><Data ss:Type="String">掉落TC</Data></Cell>
  2900. </Row>
  2901. <Row ss:AutoFitHeight="0">
  2902. <Cell ss:Index="2"><Data ss:Type="String">第一次葫芦藤给的随从(紫气灌注)</Data></Cell>
  2903. <Cell><Data ss:Type="String">Follower.Watering.First.Lingqi.Item</Data></Cell>
  2904. <Cell><Data ss:Type="String">STRING</Data></Cell>
  2905. <Cell><Data ss:Type="String">Follower-Cucurbit-First02</Data></Cell>
  2906. <Cell><Data ss:Type="String">掉落TC</Data></Cell>
  2907. </Row>
  2908. <Row ss:AutoFitHeight="0">
  2909. <Cell><Data ss:Type="String">洞天</Data></Cell>
  2910. <Cell><Data ss:Type="String">洞天cd</Data></Cell>
  2911. <Cell><Data ss:Type="String">CaveCd</Data></Cell>
  2912. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2913. <Cell><Data ss:Type="Number">20</Data></Cell>
  2914. <Cell><Data ss:Type="String">玩家洞府出来后,该洞府对此玩家有cd</Data></Cell>
  2915. </Row>
  2916. <Row ss:AutoFitHeight="0">
  2917. <Cell ss:Index="2"><Data ss:Type="String">洞天修为道具code</Data></Cell>
  2918. <Cell><Data ss:Type="String">Cave.ClassExp</Data></Cell>
  2919. <Cell><Data ss:Type="String">STRING</Data></Cell>
  2920. <Cell><Data ss:Type="String">upexp</Data></Cell>
  2921. </Row>
  2922. <Row ss:AutoFitHeight="0">
  2923. <Cell><Data ss:Type="String">采莲</Data></Cell>
  2924. <Cell><Data ss:Type="String">采莲BOSS数量</Data></Cell>
  2925. <Cell><Data ss:Type="String">Lotus.Boss.Num</Data></Cell>
  2926. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2927. <Cell><Data ss:Type="Number">5</Data></Cell>
  2928. </Row>
  2929. <Row ss:AutoFitHeight="0">
  2930. <Cell ss:Index="2"><Data ss:Type="String">可获得奖励的击杀BOSS次数</Data></Cell>
  2931. <Cell><Data ss:Type="String">Lotus.Boss.Kill</Data></Cell>
  2932. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2933. <Cell><Data ss:Type="Number">10</Data></Cell>
  2934. <Cell><Data ss:Type="String">击杀BOSS前N次可获得经验</Data></Cell>
  2935. </Row>
  2936. <Row ss:AutoFitHeight="0">
  2937. <Cell ss:Index="2"><Data ss:Type="String">可获得奖励的击杀小怪次数</Data></Cell>
  2938. <Cell><Data ss:Type="String">Lotus.Spawns.Kill</Data></Cell>
  2939. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2940. <Cell><Data ss:Type="Number">100</Data></Cell>
  2941. </Row>
  2942. <Row ss:AutoFitHeight="0">
  2943. <Cell ss:Index="2"><Data ss:Type="String">可获得结算宝箱结算次数</Data></Cell>
  2944. <Cell><Data ss:Type="String">Lotus.Box.Num</Data></Cell>
  2945. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2946. <Cell><Data ss:Type="Number">2</Data></Cell>
  2947. </Row>
  2948. <Row ss:AutoFitHeight="0">
  2949. <Cell ss:Index="2"><Data ss:Type="String">采莲场景id</Data></Cell>
  2950. <Cell><Data ss:Type="String">Lotus.AreaId</Data></Cell>
  2951. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2952. <Cell><Data ss:Type="Number">70004</Data></Cell>
  2953. </Row>
  2954. <Row ss:AutoFitHeight="0">
  2955. <Cell><Data ss:Type="String">仙阶</Data></Cell>
  2956. <Cell><Data ss:Type="String">仙阶失败_成魔</Data></Cell>
  2957. <Cell><Data ss:Type="String">Rebirth.Lose</Data></Cell>
  2958. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2959. <Cell><Data ss:Type="Number">91025</Data></Cell>
  2960. <Cell><Data ss:Type="String">渡劫失败后,1小时buff时间伤害和属性增加</Data></Cell>
  2961. </Row>
  2962. <Row ss:AutoFitHeight="0">
  2963. <Cell ss:Index="2"><Data ss:Type="String">地图额外仙阶突破成功率</Data></Cell>
  2964. <Cell><Data ss:Type="String">Rebirth.additional</Data></Cell>
  2965. <Cell><Data ss:Type="String">STRING</Data></Cell>
  2966. <Cell><Data ss:Type="String">21203:500,1000;21204:600,600;21205:1000,1000;21206:800,800;</Data></Cell>
  2967. </Row>
  2968. <Row ss:AutoFitHeight="0">
  2969. <Cell ss:Index="2"><Data ss:Type="String">突破界面成功率文字显示</Data></Cell>
  2970. <Cell><Data ss:Type="String">Rebirth.Txt</Data></Cell>
  2971. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2972. <Cell><Data ss:Type="Number">1</Data></Cell>
  2973. <Cell><Data ss:Type="String">筑基期之后显示成功率那一行文字</Data></Cell>
  2974. </Row>
  2975. <Row ss:AutoFitHeight="0">
  2976. <Cell><Data ss:Type="String">灵气铭文</Data></Cell>
  2977. <Cell><Data ss:Type="String">灵气抽奖1次消耗灵气</Data></Cell>
  2978. <Cell><Data ss:Type="String">AnimaLuckyCost</Data></Cell>
  2979. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2980. <Cell><Data ss:Type="Number">3600</Data></Cell>
  2981. </Row>
  2982. <Row ss:AutoFitHeight="0">
  2983. <Cell ss:Index="2"><Data ss:Type="String">灵气铭文镶嵌类型限制</Data></Cell>
  2984. <Cell><Data ss:Type="String">AnimaInsEquipMaxType</Data></Cell>
  2985. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2986. <Cell><Data ss:Type="Number">6</Data></Cell>
  2987. <Cell><Data ss:Type="String">同类型镶嵌最多6个</Data></Cell>
  2988. </Row>
  2989. <Row ss:AutoFitHeight="0">
  2990. <Cell ss:Index="2"><Data ss:Type="String">灵气铭文合成消耗低等级铭文</Data></Cell>
  2991. <Cell><Data ss:Type="String">AnimaUpgradeCostNum</Data></Cell>
  2992. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  2993. <Cell><Data ss:Type="Number">3</Data></Cell>
  2994. <Cell><Data ss:Type="String">次一级铭文数量3个,才能进行合成</Data></Cell>
  2995. </Row>
  2996. <Row ss:AutoFitHeight="0">
  2997. <Cell><Data ss:Type="String">深渊秘境</Data></Cell>
  2998. <Cell><Data ss:Type="String">开放时候初始最大进入层数</Data></Cell>
  2999. <Cell><Data ss:Type="String">AbyssInitOpenFloor</Data></Cell>
  3000. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3001. <Cell><Data ss:Type="Number">1</Data></Cell>
  3002. </Row>
  3003. <Row ss:AutoFitHeight="0">
  3004. <Cell ss:Index="2"><Data ss:Type="String">队伍加成</Data></Cell>
  3005. <Cell><Data ss:Type="String">AbyssPropRatio</Data></Cell>
  3006. <Cell><Data ss:Type="String">FLOAT</Data></Cell>
  3007. <Cell><Data ss:Type="Number">1.5</Data></Cell>
  3008. </Row>
  3009. <Row ss:AutoFitHeight="0">
  3010. <Cell ss:Index="2"><Data ss:Type="String">技能格子数量</Data></Cell>
  3011. <Cell><Data ss:Type="String">AbyssMaxSkillNum</Data></Cell>
  3012. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3013. <Cell><Data ss:Type="Number">4</Data></Cell>
  3014. <Cell><Data ss:Type="String">最大技能槽</Data></Cell>
  3015. </Row>
  3016. <Row ss:AutoFitHeight="0">
  3017. <Cell ss:Index="2"><Data ss:Type="String">无双超神杀怪数量</Data></Cell>
  3018. <Cell><Data ss:Type="String">AbyssMatchlessNum</Data></Cell>
  3019. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3020. <Cell><Data ss:Type="Number">100</Data></Cell>
  3021. <Cell><Data ss:Type="String">达到这个数量,进入超神</Data></Cell>
  3022. </Row>
  3023. <Row ss:AutoFitHeight="0">
  3024. <Cell ss:Index="2"><Data ss:Type="String">无双超神时间</Data></Cell>
  3025. <Cell><Data ss:Type="String">AbyssMatchlessContinue</Data></Cell>
  3026. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3027. <Cell><Data ss:Type="Number">15</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B>Administrator:</B>&#10;秒</ss:Data></Comment></Cell>
  3028. <Cell><Data ss:Type="String">超神状态时间,秒</Data></Cell>
  3029. </Row>
  3030. <Row ss:AutoFitHeight="0">
  3031. <Cell><Data ss:Type="String">八卦炉</Data></Cell>
  3032. <Cell><Data ss:Type="String">八卦炉合成格子数</Data></Cell>
  3033. <Cell><Data ss:Type="String">Stove.Composite.Grid.Num</Data></Cell>
  3034. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3035. <Cell><Data ss:Type="Number">4</Data></Cell>
  3036. <Cell><Data ss:Type="String">八卦炉合成格子数量</Data></Cell>
  3037. </Row>
  3038. <Row ss:AutoFitHeight="0">
  3039. <Cell ss:Index="2"><Data ss:Type="String">八卦炉装备合成提升百分比</Data></Cell>
  3040. <Cell><Data ss:Type="String">Stove.Composite.Up</Data></Cell>
  3041. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3042. <Cell><Data ss:Type="Number">110</Data></Cell>
  3043. <Cell><Data ss:Type="String">百分比</Data></Cell>
  3044. </Row>
  3045. <Row ss:AutoFitHeight="0">
  3046. <Cell ss:Index="2"><Data ss:Type="String">八卦炉操作太快的间隔时间</Data></Cell>
  3047. <Cell><Data ss:Type="String">StoveCompositeTime</Data></Cell>
  3048. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3049. <Cell><Data ss:Type="Number">1</Data></Cell>
  3050. <Cell><Data ss:Type="String">单位:秒</Data></Cell>
  3051. </Row>
  3052. <Row ss:AutoFitHeight="0">
  3053. <Cell><Data ss:Type="String">多服无名镇</Data></Cell>
  3054. <Cell><Data ss:Type="String">开启等级</Data></Cell>
  3055. <Cell><Data ss:Type="String">MutilCross.Open.Level</Data></Cell>
  3056. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3057. <Cell><Data ss:Type="Number">80</Data></Cell>
  3058. </Row>
  3059. <Row ss:AutoFitHeight="0">
  3060. <Cell ss:Index="2"><Data ss:Type="String">备战时间</Data></Cell>
  3061. <Cell><Data ss:Type="String">MutilCross.Open.ReadyTime</Data></Cell>
  3062. <Cell><Data ss:Type="String">STRING</Data></Cell>
  3063. <Cell><Data ss:Type="String">2,19:50,20:00;2,20:20,20:30</Data></Cell>
  3064. <Cell><Data ss:Type="String">周二开启,19:50开始进入预备场景。;分割</Data></Cell>
  3065. </Row>
  3066. <Row ss:AutoFitHeight="0">
  3067. <Cell ss:Index="2"><Data ss:Type="String">爆率基础值</Data></Cell>
  3068. <Cell><Data ss:Type="String">MutilCross.Drop.Rate</Data></Cell>
  3069. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3070. <Cell><Data ss:Type="Number">500</Data></Cell>
  3071. <Cell><Data ss:Type="String">活动开始的初始爆率,万分比</Data></Cell>
  3072. </Row>
  3073. <Row ss:AutoFitHeight="0">
  3074. <Cell ss:Index="2"><Data ss:Type="String">爆率时间改变值(每5s)</Data></Cell>
  3075. <Cell><Data ss:Type="String">MutilCross.Drop.Rate.AddByTime</Data></Cell>
  3076. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3077. <Cell><Data ss:Type="Number">5</Data></Cell>
  3078. <Cell><Data ss:Type="String">每过5S爆率涨,万分比</Data></Cell>
  3079. </Row>
  3080. <Row ss:AutoFitHeight="0">
  3081. <Cell ss:Index="2"><Data ss:Type="String">爆率击杀改变值</Data></Cell>
  3082. <Cell><Data ss:Type="String">MutilCross.Drop.Rate.AddByKill</Data></Cell>
  3083. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3084. <Cell><Data ss:Type="Number">100</Data></Cell>
  3085. <Cell><Data ss:Type="String">击杀一个人后,自身被爆几率增加,万分比,上限100%</Data></Cell>
  3086. </Row>
  3087. <Row ss:AutoFitHeight="0">
  3088. <Cell ss:Index="2"><Data ss:Type="String">复仇爆回自己装备,概率增加</Data></Cell>
  3089. <Cell><Data ss:Type="String">MutilCross.Revenge.AddRate</Data></Cell>
  3090. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3091. <Cell><Data ss:Type="Number">5000</Data></Cell>
  3092. <Cell><Data ss:Type="String">复仇(杀我的人还是拾取我装备的人)后掉落我装备的概率+,万分比</Data></Cell>
  3093. </Row>
  3094. <Row ss:AutoFitHeight="0">
  3095. <Cell ss:Index="2"><Data ss:Type="String">被击杀掉落装备,被击杀掉落概率变为原来万分之N</Data></Cell>
  3096. <Cell><Data ss:Type="String">MutilCross.KillDropRate.Change</Data></Cell>
  3097. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3098. <Cell><Data ss:Type="Number">9000</Data></Cell>
  3099. <Cell><Data ss:Type="String">掉落一次装备后,下次掉落概率变为原来的X倍,击杀别人掉装备后复原</Data></Cell>
  3100. </Row>
  3101. <Row ss:AutoFitHeight="0">
  3102. <Cell ss:Index="2"><Data ss:Type="String">多服无名镇备战地图ID</Data></Cell>
  3103. <Cell><Data ss:Type="String">MutilCross.ReadyAreaId</Data></Cell>
  3104. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3105. <Cell><Data ss:Type="Number">72000</Data></Cell>
  3106. </Row>
  3107. <Row ss:AutoFitHeight="0">
  3108. <Cell ss:Index="2"><Data ss:Type="String">多服无名镇地图ID</Data></Cell>
  3109. <Cell><Data ss:Type="String">MutilCross.AreaId</Data></Cell>
  3110. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3111. <Cell><Data ss:Type="Number">71001</Data></Cell>
  3112. </Row>
  3113. <Row ss:AutoFitHeight="0">
  3114. <Cell ss:Index="2"><Data ss:Type="String">游戏时间(秒),需要和编辑器保持一致</Data></Cell>
  3115. <Cell><Data ss:Type="String">MutilCross.GameTime</Data></Cell>
  3116. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3117. <Cell><Data ss:Type="Number">600</Data></Cell>
  3118. </Row>
  3119. <Row ss:AutoFitHeight="0">
  3120. <Cell ss:Index="2"><Data ss:Type="String">进入活动所需装备评分</Data></Cell>
  3121. <Cell><Data ss:Type="String">MutilCross.MinEnterEquipScore</Data></Cell>
  3122. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3123. <Cell><Data ss:Type="Number">0</Data></Cell>
  3124. </Row>
  3125. <Row ss:AutoFitHeight="0">
  3126. <Cell ss:Index="2"><Data ss:Type="String">离开掉落拾取装备概率(百分比)</Data></Cell>
  3127. <Cell><Data ss:Type="String">MutilCross.LevelDropEquipRate</Data></Cell>
  3128. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3129. <Cell><Data ss:Type="Number">60</Data></Cell>
  3130. <Cell><Data ss:Type="String">中途强退,从第一件装备开始算概率是不是掉落,逐个减半,,最多5件</Data></Cell>
  3131. </Row>
  3132. <Row ss:AutoFitHeight="0">
  3133. <Cell ss:Index="2"><Data ss:Type="String">离开掉落拾取装备上限</Data></Cell>
  3134. <Cell><Data ss:Type="String">MutilCross.LevelDropEquipMax</Data></Cell>
  3135. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3136. <Cell><Data ss:Type="Number">5</Data></Cell>
  3137. </Row>
  3138. <Row ss:AutoFitHeight="0">
  3139. <Cell ss:Index="2"><Data ss:Type="String">拾取装备,离开惩罚cd(秒)</Data></Cell>
  3140. <Cell><Data ss:Type="String">MutilCross.LeaveDropCD</Data></Cell>
  3141. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3142. <Cell><Data ss:Type="Number">120</Data></Cell>
  3143. </Row>
  3144. <Row ss:AutoFitHeight="0">
  3145. <Cell ss:Index="2"><Data ss:Type="String">装备拾取评分显示系数值</Data></Cell>
  3146. <Cell><Data ss:Type="String">MutilCross.PickEquipShowCoef</Data></Cell>
  3147. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3148. <Cell><Data ss:Type="Number">60</Data></Cell>
  3149. </Row>
  3150. <Row ss:AutoFitHeight="0">
  3151. <Cell ss:Index="2"><Data ss:Type="String">单个击杀得分</Data></Cell>
  3152. <Cell><Data ss:Type="String">MutilCross.KillScore</Data></Cell>
  3153. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3154. <Cell><Data ss:Type="Number">6</Data></Cell>
  3155. <Cell><Data ss:Type="String">击杀一个人所得分数</Data></Cell>
  3156. </Row>
  3157. <Row ss:AutoFitHeight="0">
  3158. <Cell ss:Index="2"><Data ss:Type="String">多服拾取材料得分</Data></Cell>
  3159. <Cell><Data ss:Type="String">MutilCross.PickItemScore</Data></Cell>
  3160. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3161. <Cell><Data ss:Type="Number">1</Data></Cell>
  3162. <Cell><Data ss:Type="String">拾取一个材料的分数</Data></Cell>
  3163. </Row>
  3164. <Row ss:AutoFitHeight="0">
  3165. <Cell><Data ss:Type="String">双服无名镇</Data></Cell>
  3166. <Cell><Data ss:Type="String">双服无名镇地图ID</Data></Cell>
  3167. <Cell><Data ss:Type="String">DoubleCross.AreaId</Data></Cell>
  3168. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3169. <Cell><Data ss:Type="Number">71002</Data></Cell>
  3170. </Row>
  3171. <Row ss:AutoFitHeight="0">
  3172. <Cell ss:Index="2"><Data ss:Type="String">双服无名镇备战地图ID</Data></Cell>
  3173. <Cell><Data ss:Type="String">DoubleCross.ReadyAreaId</Data></Cell>
  3174. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3175. <Cell><Data ss:Type="Number">72001</Data></Cell>
  3176. </Row>
  3177. <Row ss:AutoFitHeight="0">
  3178. <Cell ss:Index="2"><Data ss:Type="String">双服无名镇游戏时间,需要和编辑器保持一致</Data></Cell>
  3179. <Cell><Data ss:Type="String">DoubleCross.GameTime</Data></Cell>
  3180. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3181. <Cell><Data ss:Type="Number">600</Data></Cell>
  3182. </Row>
  3183. <Row ss:AutoFitHeight="0">
  3184. <Cell ss:Index="2"><Data ss:Type="String">备战时间</Data></Cell>
  3185. <Cell><Data ss:Type="String">DoubleCross.Open.ReadyTime</Data></Cell>
  3186. <Cell><Data ss:Type="String">STRING</Data></Cell>
  3187. <Cell><Data ss:Type="String">4,19:50,20:00;4,20:20,20:30</Data></Cell>
  3188. <Cell><Data ss:Type="String">周四开启,19:50开始进入预备场景.;分割</Data></Cell>
  3189. </Row>
  3190. <Row ss:AutoFitHeight="0">
  3191. <Cell><Data ss:Type="String">祈天抽奖</Data></Cell>
  3192. <Cell><Data ss:Type="String">祈天单次抽奖消耗</Data></Cell>
  3193. <Cell><Data ss:Type="String">Lottery.Item.Consumption.Single</Data></Cell>
  3194. <Cell><Data ss:Type="String">STRING</Data></Cell>
  3195. <Cell><Data ss:Type="String">raffletickets:1</Data></Cell>
  3196. <Cell><Data ss:Type="String">物品code:数量;</Data></Cell>
  3197. </Row>
  3198. <Row ss:AutoFitHeight="0">
  3199. <Cell ss:Index="2"><Data ss:Type="String">祈天十连抽奖消耗</Data></Cell>
  3200. <Cell><Data ss:Type="String">Lottery.Item.Consumption.TenTime</Data></Cell>
  3201. <Cell><Data ss:Type="String">STRING</Data></Cell>
  3202. <Cell><Data ss:Type="String">raffletickets:9</Data></Cell>
  3203. <Cell><Data ss:Type="String">物品code:数量;</Data></Cell>
  3204. </Row>
  3205. <Row ss:AutoFitHeight="0">
  3206. <Cell ss:Index="2"><Data ss:Type="String">祈天符对应仙玉价格</Data></Cell>
  3207. <Cell><Data ss:Type="String">Lottery.Xianyu</Data></Cell>
  3208. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3209. <Cell><Data ss:Type="Number">50</Data></Cell>
  3210. <Cell><Data ss:Type="String">每个祈天符需要多少仙玉</Data></Cell>
  3211. </Row>
  3212. <Row ss:AutoFitHeight="0">
  3213. <Cell ss:Index="2"><Data ss:Type="String">抽奖消耗道具code</Data></Cell>
  3214. <Cell><Data ss:Type="String">Lottery.Item</Data></Cell>
  3215. <Cell><Data ss:Type="String">STRING</Data></Cell>
  3216. <Cell><Data ss:Type="String">raffletickets</Data></Cell>
  3217. <Cell><Data ss:Type="String">祈天符</Data></Cell>
  3218. </Row>
  3219. <Row ss:AutoFitHeight="0">
  3220. <Cell ss:Index="2"><Data ss:Type="String">云晖道具code</Data></Cell>
  3221. <Cell><Data ss:Type="String">Lottery.Yunhui</Data></Cell>
  3222. <Cell><Data ss:Type="String">STRING</Data></Cell>
  3223. <Cell><Data ss:Type="String">yunhui</Data></Cell>
  3224. <Cell><Data ss:Type="String">云晖code</Data></Cell>
  3225. </Row>
  3226. <Row ss:AutoFitHeight="0">
  3227. <Cell ss:Index="2"><Data ss:Type="String">单次祈天获得的物品</Data></Cell>
  3228. <Cell><Data ss:Type="String">Lottery.Item.Add.Single</Data></Cell>
  3229. <Cell><Data ss:Type="String">STRING</Data></Cell>
  3230. <Cell><Data ss:Type="String">yunhui:1</Data></Cell>
  3231. <Cell><Data ss:Type="String">物品code:数量;</Data></Cell>
  3232. </Row>
  3233. <Row ss:AutoFitHeight="0">
  3234. <Cell ss:Index="2"><Data ss:Type="String">十连祈天获得的物品</Data></Cell>
  3235. <Cell><Data ss:Type="String">Lottery.Item.Add.TenTime</Data></Cell>
  3236. <Cell><Data ss:Type="String">STRING</Data></Cell>
  3237. <Cell><Data ss:Type="String">yunhui:10</Data></Cell>
  3238. <Cell><Data ss:Type="String">物品code:数量;</Data></Cell>
  3239. </Row>
  3240. <Row ss:AutoFitHeight="0">
  3241. <Cell ss:Index="2"><Data ss:Type="String">广播的物品品质</Data></Cell>
  3242. <Cell><Data ss:Type="String">Lottery.Item.Broadcast</Data></Cell>
  3243. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3244. <Cell><Data ss:Type="Number">4</Data></Cell>
  3245. <Cell><Data ss:Type="String">及以上</Data></Cell>
  3246. </Row>
  3247. <Row ss:AutoFitHeight="0">
  3248. <Cell><Data ss:Type="String">道友</Data></Cell>
  3249. <Cell><Data ss:Type="String">道友团人数上限</Data></Cell>
  3250. <Cell><Data ss:Type="String">Daoyou.MaxPlayer</Data></Cell>
  3251. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3252. <Cell><Data ss:Type="Number">3</Data></Cell>
  3253. </Row>
  3254. <Row ss:AutoFitHeight="0">
  3255. <Cell ss:Index="2"><Data ss:Type="String">留言板历史消息缓存上限</Data></Cell>
  3256. <Cell><Data ss:Type="String">Daoyou.MaxMessage</Data></Cell>
  3257. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3258. <Cell><Data ss:Type="Number">40</Data></Cell>
  3259. </Row>
  3260. <Row ss:AutoFitHeight="0">
  3261. <Cell ss:Index="2"><Data ss:Type="String">道友团改名变更信物花费</Data></Cell>
  3262. <Cell><Data ss:Type="String">Daoyou.Edit.Consumption</Data></Cell>
  3263. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3264. <Cell><Data ss:Type="Number">100</Data></Cell>
  3265. <Cell><Data ss:Type="String">仙玉</Data></Cell>
  3266. </Row>
  3267. <Row ss:AutoFitHeight="0">
  3268. <Cell><Data ss:Type="String">渡劫成魔</Data></Cell>
  3269. <Cell><Data ss:Type="String">渡劫地图ID</Data></Cell>
  3270. <Cell><Data ss:Type="String">Robbery.Ferry.AreaId</Data></Cell>
  3271. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3272. <Cell><Data ss:Type="Number">70005</Data></Cell>
  3273. </Row>
  3274. <Row ss:AutoFitHeight="0">
  3275. <Cell ss:Index="2"><Data ss:Type="String">闪电最小次数</Data></Cell>
  3276. <Cell><Data ss:Type="String">Robbery.Flash.MinNum</Data></Cell>
  3277. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3278. <Cell><Data ss:Type="Number">5</Data></Cell>
  3279. </Row>
  3280. <Row ss:AutoFitHeight="0">
  3281. <Cell ss:Index="2"><Data ss:Type="String">闪电总次数</Data></Cell>
  3282. <Cell><Data ss:Type="String">Robbery.Flash.TotalNum</Data></Cell>
  3283. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3284. <Cell><Data ss:Type="Number">10</Data></Cell>
  3285. </Row>
  3286. <Row ss:AutoFitHeight="0">
  3287. <Cell ss:Index="2"><Data ss:Type="String">闪电cd</Data></Cell>
  3288. <Cell><Data ss:Type="String">Robbery.Flash.CD</Data></Cell>
  3289. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3290. <Cell><Data ss:Type="Number">2</Data></Cell>
  3291. <Cell><Data ss:Type="String">单位秒</Data></Cell>
  3292. </Row>
  3293. <Row ss:AutoFitHeight="0">
  3294. <Cell ss:Index="2"><Data ss:Type="String">渡劫劈雷特效集合</Data></Cell>
  3295. <Cell><Data ss:Type="String">Robbery.Flash.Effects</Data></Cell>
  3296. <Cell><Data ss:Type="String">STRING</Data></Cell>
  3297. <Cell><Data ss:Type="String">114,115,116,117,118,119,120,121,122</Data></Cell>
  3298. </Row>
  3299. <Row ss:AutoFitHeight="0">
  3300. <Cell ss:Index="2"><Data ss:Type="String">渡劫雷电随机规则</Data></Cell>
  3301. <Cell><Data ss:Type="String">Robbery.Flash.Effects.Random</Data></Cell>
  3302. <Cell><Data ss:Type="String">STRING</Data></Cell>
  3303. <Cell><Data ss:Type="String">114,115,116;114,115,116;114,115,116;117,118,119,120,121,122;117,118,119,120,121,122;117,118,119,120,121,122;117,118,119,120,121,122;117,118,119,120,121,122;117,118,119,120,121,122;117,118,119,120,121,122</Data></Cell>
  3304. </Row>
  3305. <Row ss:AutoFitHeight="0">
  3306. <Cell ss:Index="2"><Data ss:Type="String">坐标</Data></Cell>
  3307. <Cell><Data ss:Type="String">Robbery.Coordinate</Data></Cell>
  3308. <Cell><Data ss:Type="String">STRING</Data></Cell>
  3309. <Cell><Data ss:Type="String">PointData1;PointData2;PointData3;PointData4</Data></Cell>
  3310. <Cell><Data ss:Type="String">字符串</Data></Cell>
  3311. </Row>
  3312. <Row ss:AutoFitHeight="0">
  3313. <Cell ss:Index="2"><Data ss:Type="String">方向</Data></Cell>
  3314. <Cell><Data ss:Type="String">RobberyCoordinateDirection</Data></Cell>
  3315. <Cell><Data ss:Type="String">STRING</Data></Cell>
  3316. <Cell><Data ss:Type="String">1.57;2.1;0.5;3.5</Data></Cell>
  3317. <Cell><Data ss:Type="String">字符串</Data></Cell>
  3318. </Row>
  3319. <Row ss:AutoFitHeight="0">
  3320. <Cell ss:Index="2"><Data ss:Type="String">渡劫结算后倒计时离开副本</Data></Cell>
  3321. <Cell><Data ss:Type="String">Robbery.Over.CountDown</Data></Cell>
  3322. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3323. <Cell><Data ss:Type="Number">15</Data></Cell>
  3324. <Cell><Data ss:Type="String">单位秒</Data></Cell>
  3325. </Row>
  3326. <Row ss:AutoFitHeight="0">
  3327. <Cell ss:Index="2"><Data ss:Type="String">渡劫组队人数上限</Data></Cell>
  3328. <Cell><Data ss:Type="String">Robbery.Team.Count</Data></Cell>
  3329. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3330. <Cell><Data ss:Type="Number">4</Data></Cell>
  3331. </Row>
  3332. <Row ss:AutoFitHeight="0">
  3333. <Cell ss:Index="2"><Data ss:Type="String">渡劫组队目标ID</Data></Cell>
  3334. <Cell><Data ss:Type="String">Robbery.TeamTargetId</Data></Cell>
  3335. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3336. <Cell><Data ss:Type="Number">3010</Data></Cell>
  3337. <Cell><Data ss:Type="String">TeamTarget表id字段</Data></Cell>
  3338. </Row>
  3339. <Row ss:AutoFitHeight="0">
  3340. <Cell ss:Index="2"><Data ss:Type="String">成魔地图ID</Data></Cell>
  3341. <Cell><Data ss:Type="String">Robbery.Devil.AreaId</Data></Cell>
  3342. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3343. <Cell><Data ss:Type="Number">70006</Data></Cell>
  3344. </Row>
  3345. <Row ss:AutoFitHeight="0">
  3346. <Cell ss:Index="2"><Data ss:Type="String">成魔buff持续时间</Data></Cell>
  3347. <Cell><Data ss:Type="String">Robbery.Devil.Buff.Time</Data></Cell>
  3348. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3349. <Cell><Data ss:Type="Number">300</Data></Cell>
  3350. <Cell><Data ss:Type="String">单位:秒</Data></Cell>
  3351. </Row>
  3352. <Row ss:AutoFitHeight="0">
  3353. <Cell ss:Index="2"><Data ss:Type="String">心魔殿玩家上限(含成魔玩家)</Data></Cell>
  3354. <Cell><Data ss:Type="String">Robbery.Devil.MaxNum</Data></Cell>
  3355. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3356. <Cell><Data ss:Type="Number">11</Data></Cell>
  3357. <Cell><Data ss:Type="String">含成魔玩家</Data></Cell>
  3358. </Row>
  3359. <Row ss:AutoFitHeight="0">
  3360. <Cell ss:Index="2"><Data ss:Type="String">心魔殿成魔玩家击杀N个玩家,消除成魔状态</Data></Cell>
  3361. <Cell><Data ss:Type="String">Robbery.Devil.DevilKillMaxNum</Data></Cell>
  3362. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3363. <Cell><Data ss:Type="Number">10</Data></Cell>
  3364. </Row>
  3365. <Row ss:AutoFitHeight="0">
  3366. <Cell ss:Index="2"><Data ss:Type="String">成魔buff</Data></Cell>
  3367. <Cell><Data ss:Type="String">Robbery.Devil.BUFF</Data></Cell>
  3368. <Cell><Data ss:Type="String">STRING</Data></Cell>
  3369. <Cell><Data ss:Type="Number">700061</Data></Cell>
  3370. <Cell><Data ss:Type="String">成魔buff</Data></Cell>
  3371. </Row>
  3372. <Row ss:AutoFitHeight="0">
  3373. <Cell ss:Index="2"><Data ss:Type="String">成魔buff场景锁定时间</Data></Cell>
  3374. <Cell><Data ss:Type="String">Robbery.Devil.Buff.LockTime</Data></Cell>
  3375. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3376. <Cell><Data ss:Type="Number">300</Data></Cell>
  3377. <Cell><Data ss:Type="String">单位:秒</Data></Cell>
  3378. </Row>
  3379. <Row ss:AutoFitHeight="0">
  3380. <Cell ss:Index="2"><Data ss:Type="String">自动渡劫时间</Data></Cell>
  3381. <Cell><Data ss:Type="String">Robbery.Start.Time</Data></Cell>
  3382. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3383. <Cell><Data ss:Type="Number">60</Data></Cell>
  3384. <Cell><Data ss:Type="String">单位:秒/点击立即前往开始渡劫,不点击60秒后自动开始渡劫,并渡劫场景所有面板</Data></Cell>
  3385. </Row>
  3386. <Row ss:AutoFitHeight="0">
  3387. <Cell><Data ss:Type="String">幻境地图</Data></Cell>
  3388. <Cell><Data ss:Type="String">地图名称首字大小</Data></Cell>
  3389. <Cell><Data ss:Type="String">HJ.FirstTxtSize</Data></Cell>
  3390. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3391. <Cell><Data ss:Type="Number">41</Data></Cell>
  3392. <Cell><Data ss:Type="String">(无用字段)</Data></Cell>
  3393. </Row>
  3394. <Row ss:AutoFitHeight="0">
  3395. <Cell ss:Index="2"><Data ss:Type="String">地图名称其他字大小</Data></Cell>
  3396. <Cell><Data ss:Type="String">HJ.OtherTxtSize</Data></Cell>
  3397. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3398. <Cell><Data ss:Type="Number">35</Data></Cell>
  3399. <Cell><Data ss:Type="String">(无用字段)</Data></Cell>
  3400. </Row>
  3401. <Row ss:AutoFitHeight="0">
  3402. <Cell><Data ss:Type="String">封神战</Data></Cell>
  3403. <Cell><Data ss:Type="String">场景复活时间(秒)</Data></Cell>
  3404. <Cell><Data ss:Type="String">FengShen.ReliveTime</Data></Cell>
  3405. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3406. <Cell><Data ss:Type="Number">30</Data></Cell>
  3407. </Row>
  3408. <Row ss:AutoFitHeight="0">
  3409. <Cell ss:Index="2"><Data ss:Type="String">活动开启时间</Data></Cell>
  3410. <Cell><Data ss:Type="String">FengShen.OpenTime</Data></Cell>
  3411. <Cell><Data ss:Type="String">STRING</Data></Cell>
  3412. <Cell><Data ss:Type="String">7,20:00</Data></Cell>
  3413. <Cell><Data ss:Type="String">周天开启,20:00开始</Data></Cell>
  3414. </Row>
  3415. <Row ss:AutoFitHeight="0">
  3416. <Cell ss:Index="2"><Data ss:Type="String">战斗时间(s)</Data></Cell>
  3417. <Cell><Data ss:Type="String">FengShen.GameTime</Data></Cell>
  3418. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3419. <Cell><Data ss:Type="Number">900</Data></Cell>
  3420. </Row>
  3421. <Row ss:AutoFitHeight="0">
  3422. <Cell ss:Index="2"><Data ss:Type="String">皇城据点获得称号ID</Data></Cell>
  3423. <Cell><Data ss:Type="String">FengShen.FSArea.TitleId</Data></Cell>
  3424. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3425. <Cell><Data ss:Type="Number">1</Data></Cell>
  3426. </Row>
  3427. <Row ss:AutoFitHeight="0">
  3428. <Cell ss:Index="2"><Data ss:Type="String">死亡后长时间未操作移出地图的时间(秒)</Data></Cell>
  3429. <Cell><Data ss:Type="String">FengShen.RemoveGame</Data></Cell>
  3430. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3431. <Cell><Data ss:Type="Number">30</Data></Cell>
  3432. </Row>
  3433. <Row ss:AutoFitHeight="0">
  3434. <Cell ss:Index="2"><Data ss:Type="String">复活界面多久拉一次数据(秒)</Data></Cell>
  3435. <Cell><Data ss:Type="String">FengShen.Frequent</Data></Cell>
  3436. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3437. <Cell><Data ss:Type="Number">5</Data></Cell>
  3438. </Row>
  3439. <Row ss:AutoFitHeight="0">
  3440. <Cell ss:Index="2"><Data ss:Type="String">左侧组队栏目切换动画播放时间(秒)</Data></Cell>
  3441. <Cell><Data ss:Type="String">FengShen.SwitchTime</Data></Cell>
  3442. <Cell><Data ss:Type="String">FLOAT</Data></Cell>
  3443. <Cell><Data ss:Type="Number">0.5</Data></Cell>
  3444. </Row>
  3445. <Row ss:AutoFitHeight="0">
  3446. <Cell ss:Index="2"><Data ss:Type="String">封神奖励坐骑</Data></Cell>
  3447. <Cell><Data ss:Type="String">FengShen.RewardMount</Data></Cell>
  3448. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3449. <Cell><Data ss:Type="Number">9</Data></Cell>
  3450. <Cell><Data ss:Type="String">使用期限直到下一次封神战开始</Data></Cell>
  3451. </Row>
  3452. <Row ss:AutoFitHeight="0">
  3453. <Cell ss:Index="2"><Data ss:Type="String">左侧组队栏目切换坐标</Data></Cell>
  3454. <Cell><Data ss:Type="String">CommonTeam.TweenParams</Data></Cell>
  3455. <Cell><Data ss:Type="String">STRING</Data></Cell>
  3456. <Cell><Data ss:Type="String">1*0:-300,0,0;1:300,0,0|2*0:-300,8,0;1:300,-8,0</Data></Cell>
  3457. </Row>
  3458. <Row ss:AutoFitHeight="0">
  3459. <Cell><Data ss:Type="String">魂境老爷爷</Data></Cell>
  3460. <Cell><Data ss:Type="String">老爷爷对话状态切换时间(分钟)</Data></Cell>
  3461. <Cell><Data ss:Type="String">SpiritualHelp.TalkChangeTime</Data></Cell>
  3462. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3463. <Cell><Data ss:Type="Number">20</Data></Cell>
  3464. <Cell><Data ss:Type="String">废弃字段无用</Data></Cell>
  3465. </Row>
  3466. <Row ss:AutoFitHeight="0">
  3467. <Cell ss:Index="2"><Data ss:Type="String">击杀老爷爷地图</Data></Cell>
  3468. <Cell><Data ss:Type="String">SpiritualHelp.DungeonId</Data></Cell>
  3469. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3470. <Cell><Data ss:Type="Number">29000</Data></Cell>
  3471. <Cell><Data ss:Type="String">废弃字段无用</Data></Cell>
  3472. </Row>
  3473. <Row ss:AutoFitHeight="0">
  3474. <Cell><Data ss:Type="String">boss彩蛋</Data></Cell>
  3475. <Cell><Data ss:Type="String">彩蛋地图</Data></Cell>
  3476. <Cell><Data ss:Type="String">BossLucky.DungeonId</Data></Cell>
  3477. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3478. <Cell><Data ss:Type="Number">21093</Data></Cell>
  3479. </Row>
  3480. <Row ss:AutoFitHeight="0">
  3481. <Cell ss:Index="2"><Data ss:Type="String">彩蛋传送门编辑器物品id</Data></Cell>
  3482. <Cell><Data ss:Type="String">BossLucky.itemId</Data></Cell>
  3483. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3484. <Cell><Data ss:Type="Number">10078</Data></Cell>
  3485. </Row>
  3486. <Row ss:AutoFitHeight="0">
  3487. <Cell ss:Index="2"><Data ss:Type="String">彩蛋传送门保留时间</Data></Cell>
  3488. <Cell><Data ss:Type="String">BossLucky.item.life.Time</Data></Cell>
  3489. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3490. <Cell><Data ss:Type="Number">30</Data></Cell>
  3491. <Cell><Data ss:Type="String">秒</Data></Cell>
  3492. </Row>
  3493. <Row ss:AutoFitHeight="0">
  3494. <Cell ss:Index="2"><Data ss:Type="String">彩蛋地图宝箱</Data></Cell>
  3495. <Cell><Data ss:Type="String">BossLucky.BoxId</Data></Cell>
  3496. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3497. <Cell><Data ss:Type="Number">320008</Data></Cell>
  3498. </Row>
  3499. <Row ss:AutoFitHeight="0">
  3500. <Cell><Data ss:Type="String">其他</Data></Cell>
  3501. <Cell><Data ss:Type="String">等级上限后经验转修为比例</Data></Cell>
  3502. <Cell><Data ss:Type="String">ExpToClassExpRate</Data></Cell>
  3503. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3504. <Cell><Data ss:Type="Number">1</Data></Cell>
  3505. </Row>
  3506. <Row ss:AutoFitHeight="0">
  3507. <Cell ss:Index="2"><Data ss:Type="String">游戏最大等级上限</Data></Cell>
  3508. <Cell><Data ss:Type="String">GameMaxLevel</Data></Cell>
  3509. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3510. <Cell><Data ss:Type="Number">80</Data></Cell>
  3511. </Row>
  3512. <Row ss:AutoFitHeight="0">
  3513. <Cell ss:Index="2"><Data ss:Type="String">属性面板模型显示比例</Data></Cell>
  3514. <Cell><Data ss:Type="String">Role.Attr.Model.Scale</Data></Cell>
  3515. <Cell><Data ss:Type="String">STRING</Data></Cell>
  3516. <Cell><Data ss:Type="String">1_0:1;1_1:1;3_0:1.25;3_1:1.25;5_0:1.25;5_1:1.3</Data></Cell>
  3517. <Cell><Data ss:Type="String">属性面板模型显示比例 职业_性别:比例</Data></Cell>
  3518. </Row>
  3519. <Row ss:AutoFitHeight="0">
  3520. <Cell ss:Index="2"><Data ss:Type="String">跨服组队目标ID</Data></Cell>
  3521. <Cell><Data ss:Type="String">CrossTeamTargetId</Data></Cell>
  3522. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3523. <Cell><Data ss:Type="Number">6000</Data></Cell>
  3524. </Row>
  3525. <Row ss:AutoFitHeight="0">
  3526. <Cell ss:Index="2"><Data ss:Type="String">连杀UI动画生命时长</Data></Cell>
  3527. <Cell><Data ss:Type="String">GoonKillLifeTime</Data></Cell>
  3528. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3529. <Cell><Data ss:Type="Number">2</Data></Cell>
  3530. <Cell><Data ss:Type="String">秒</Data></Cell>
  3531. </Row>
  3532. <Row ss:AutoFitHeight="0">
  3533. <Cell ss:Index="2"><Data ss:Type="String">1仙玉兑换灵石比例</Data></Cell>
  3534. <Cell><Data ss:Type="String">MoneyExchangeByXianyu</Data></Cell>
  3535. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3536. <Cell><Data ss:Type="Number">10000</Data></Cell>
  3537. <Cell><Data ss:Type="String">灵石数量</Data></Cell>
  3538. </Row>
  3539. <Row ss:AutoFitHeight="0">
  3540. <Cell ss:Index="2"><Data ss:Type="String">1灵玉兑换灵石比例</Data></Cell>
  3541. <Cell><Data ss:Type="String">MoneyExchangeByTicket</Data></Cell>
  3542. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3543. <Cell><Data ss:Type="Number">10000</Data></Cell>
  3544. <Cell><Data ss:Type="String">灵石数量</Data></Cell>
  3545. </Row>
  3546. <Row ss:AutoFitHeight="0">
  3547. <Cell><Data ss:Type="String">属性显示</Data></Cell>
  3548. <Cell><Data ss:Type="String">详细属性</Data></Cell>
  3549. <Cell><Data ss:Type="String">AttDesc.Xq</Data></Cell>
  3550. <Cell><Data ss:Type="String">STRING</Data></Cell>
  3551. <Cell><Data ss:Type="String">1,2,3</Data></Cell>
  3552. <Cell><Data ss:Type="String">1基础2高级3五行 对应Attribute 是否显示字段</Data></Cell>
  3553. </Row>
  3554. <Row ss:AutoFitHeight="0">
  3555. <Cell ss:Index="2"><Data ss:Type="String">对战</Data></Cell>
  3556. <Cell><Data ss:Type="String">AttDesc.Dz</Data></Cell>
  3557. <Cell><Data ss:Type="String">STRING</Data></Cell>
  3558. <Cell><Data ss:Type="String">1,2,3</Data></Cell>
  3559. <Cell><Data ss:Type="String">123为显示的类 对应Attribute 是否显示字段</Data></Cell>
  3560. </Row>
  3561. <Row ss:AutoFitHeight="0">
  3562. <Cell ss:Index="2"><Data ss:Type="String">整理背包操作cd(策划不要随便修改)</Data></Cell>
  3563. <Cell><Data ss:Type="String">BagGridPackUpTime</Data></Cell>
  3564. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3565. <Cell><Data ss:Type="Number">3</Data></Cell>
  3566. <Cell><Data ss:Type="String">单位:秒</Data></Cell>
  3567. </Row>
  3568. <Row ss:AutoFitHeight="0">
  3569. <Cell><Data ss:Type="String">技能</Data></Cell>
  3570. <Cell><Data ss:Type="String">等级对应的仙阶显示文本</Data></Cell>
  3571. <Cell><Data ss:Type="String">Skill.rebirthtxt</Data></Cell>
  3572. <Cell><Data ss:Type="String">STRING</Data></Cell>
  3573. <Cell><Data ss:Type="String">80,90,100,110,120,130,140,150,160,170,180,190</Data></Cell>
  3574. <Cell><Data ss:Type="String">对应的仙阶文本读rebirth表的Classname字段</Data></Cell>
  3575. </Row>
  3576. <Row ss:AutoFitHeight="0">
  3577. <Cell><Data ss:Type="String">封魔录</Data></Cell>
  3578. <Cell><Data ss:Type="String">传送地图</Data></Cell>
  3579. <Cell><Data ss:Type="String">OpenArtifact.AreaId</Data></Cell>
  3580. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3581. <Cell><Data ss:Type="Number">10098</Data></Cell>
  3582. </Row>
  3583. <Row ss:AutoFitHeight="0">
  3584. <Cell ss:Index="2"><Data ss:Type="String">传送坐标</Data></Cell>
  3585. <Cell><Data ss:Type="String">OpenArtifact.Coordinate</Data></Cell>
  3586. <Cell><Data ss:Type="String">STRING</Data></Cell>
  3587. <Cell><Data ss:Type="String">103,282</Data></Cell>
  3588. <Cell><Data ss:Type="String">x,y</Data></Cell>
  3589. </Row>
  3590. <Row ss:AutoFitHeight="0">
  3591. <Cell ss:Index="2"><Data ss:Type="String">封魔录开启的功能id</Data></Cell>
  3592. <Cell><Data ss:Type="String">OpenArtifact.Functions</Data></Cell>
  3593. <Cell><Data ss:Type="String">STRING</Data></Cell>
  3594. <Cell><Data ss:Type="String">1:44</Data></Cell>
  3595. <Cell><Data ss:Type="String">格式为 任务组id:功能编号;任务组:功能编号 (功能编号见OpenLv表id)</Data></Cell>
  3596. </Row>
  3597. <Row ss:AutoFitHeight="0">
  3598. <Cell><Data ss:Type="String">随从2.0</Data></Cell>
  3599. <Cell><Data ss:Type="String">随从栏位数量</Data></Cell>
  3600. <Cell><Data ss:Type="String">Pet.BagMax</Data></Cell>
  3601. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3602. <Cell><Data ss:Type="Number">10</Data></Cell>
  3603. </Row>
  3604. <Row ss:AutoFitHeight="0">
  3605. <Cell ss:Index="2"><Data ss:Type="String">随从技能数量上限</Data></Cell>
  3606. <Cell><Data ss:Type="String">Pet.SkillMax</Data></Cell>
  3607. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3608. <Cell><Data ss:Type="Number">6</Data></Cell>
  3609. <Cell><Data ss:Type="String">秘法+固元</Data></Cell>
  3610. </Row>
  3611. <Row ss:AutoFitHeight="0">
  3612. <Cell ss:Index="2"><Data ss:Type="String">随从能学习固元的数量上限</Data></Cell>
  3613. <Cell><Data ss:Type="String">Pet.Skill.GuYuan.Max</Data></Cell>
  3614. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3615. <Cell><Data ss:Type="Number">4</Data></Cell>
  3616. <Cell><Data ss:Type="String">每名随从至多可学习的固元技能数量</Data></Cell>
  3617. </Row>
  3618. <Row ss:AutoFitHeight="0">
  3619. <Cell ss:Index="2"><Data ss:Type="String">初始资质百分比区间</Data></Cell>
  3620. <Cell><Data ss:Type="String">Pet.Init.Qualification</Data></Cell>
  3621. <Cell><Data ss:Type="String">STRING</Data></Cell>
  3622. <Cell><Data ss:Type="String">0-20</Data></Cell>
  3623. <Cell><Data ss:Type="String">生成资质=当前属性对应资质的最小值+随机的百分比</Data></Cell>
  3624. </Row>
  3625. <Row ss:AutoFitHeight="0">
  3626. <Cell ss:Index="2"><Data ss:Type="String">初始成长值范围区间(整数参数)</Data></Cell>
  3627. <Cell><Data ss:Type="String">Pet.Init.Growth</Data></Cell>
  3628. <Cell><Data ss:Type="String">STRING</Data></Cell>
  3629. <Cell><Data ss:Type="String">20-25</Data></Cell>
  3630. <Cell><Data ss:Type="String">整数</Data></Cell>
  3631. </Row>
  3632. <Row ss:AutoFitHeight="0">
  3633. <Cell ss:Index="2"><Data ss:Type="String">启灵获得概率</Data></Cell>
  3634. <Cell><Data ss:Type="String">Pet.Qiling</Data></Cell>
  3635. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3636. <Cell><Data ss:Type="Number">3</Data></Cell>
  3637. <Cell><Data ss:Type="String">百分比</Data></Cell>
  3638. </Row>
  3639. <Row ss:AutoFitHeight="0">
  3640. <Cell ss:Index="2"><Data ss:Type="String">初始启灵属性提升区间(整数参数)</Data></Cell>
  3641. <Cell><Data ss:Type="String">Pet.Qiling.Attr.Range</Data></Cell>
  3642. <Cell><Data ss:Type="String">STRING</Data></Cell>
  3643. <Cell><Data ss:Type="String">1-5</Data></Cell>
  3644. <Cell><Data ss:Type="String">整数</Data></Cell>
  3645. </Row>
  3646. <Row ss:AutoFitHeight="0">
  3647. <Cell ss:Index="2"><Data ss:Type="String">随从升级消耗道具</Data></Cell>
  3648. <Cell><Data ss:Type="String">Pet.UpGrade.Consume</Data></Cell>
  3649. <Cell><Data ss:Type="String">STRING</Data></Cell>
  3650. <Cell><Data ss:Type="String">ptexp1;ptexp2;ptexp3</Data></Cell>
  3651. </Row>
  3652. <Row ss:AutoFitHeight="0">
  3653. <Cell ss:Index="2"><Data ss:Type="String">每点资质对应分数-气血</Data></Cell>
  3654. <Cell><Data ss:Type="String">Pet.Score.Q1</Data></Cell>
  3655. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3656. <Cell><Data ss:Type="Number">1</Data></Cell>
  3657. </Row>
  3658. <Row ss:AutoFitHeight="0">
  3659. <Cell ss:Index="2"><Data ss:Type="String">每点资质对应分数-御守</Data></Cell>
  3660. <Cell><Data ss:Type="String">Pet.Score.Q2</Data></Cell>
  3661. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3662. <Cell><Data ss:Type="Number">1</Data></Cell>
  3663. </Row>
  3664. <Row ss:AutoFitHeight="0">
  3665. <Cell ss:Index="2"><Data ss:Type="String">每点资质对应分数-灵慧</Data></Cell>
  3666. <Cell><Data ss:Type="String">Pet.Score.Q3</Data></Cell>
  3667. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3668. <Cell><Data ss:Type="Number">1</Data></Cell>
  3669. </Row>
  3670. <Row ss:AutoFitHeight="0">
  3671. <Cell ss:Index="2"><Data ss:Type="String">每点资质对应分数-会心</Data></Cell>
  3672. <Cell><Data ss:Type="String">Pet.Score.Q4</Data></Cell>
  3673. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3674. <Cell><Data ss:Type="Number">1</Data></Cell>
  3675. </Row>
  3676. <Row ss:AutoFitHeight="0">
  3677. <Cell ss:Index="2"><Data ss:Type="String">每点资质对应分数-破势</Data></Cell>
  3678. <Cell><Data ss:Type="String">Pet.Score.Q5</Data></Cell>
  3679. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3680. <Cell><Data ss:Type="Number">1</Data></Cell>
  3681. </Row>
  3682. <Row ss:AutoFitHeight="0">
  3683. <Cell ss:Index="2"><Data ss:Type="String">每点成长值对应分数</Data></Cell>
  3684. <Cell><Data ss:Type="String">Pet.Score.Growth</Data></Cell>
  3685. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3686. <Cell><Data ss:Type="Number">2400</Data></Cell>
  3687. </Row>
  3688. <Row ss:AutoFitHeight="0">
  3689. <Cell ss:Index="2"><Data ss:Type="String">每点启灵对应分数</Data></Cell>
  3690. <Cell><Data ss:Type="String">Pet.Score.Qiling</Data></Cell>
  3691. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3692. <Cell><Data ss:Type="Number">18000</Data></Cell>
  3693. </Row>
  3694. <Row ss:AutoFitHeight="0">
  3695. <Cell ss:Index="2"><Data ss:Type="String">品阶战力分数</Data></Cell>
  3696. <Cell><Data ss:Type="String">Pet.Tier.Score</Data></Cell>
  3697. <Cell><Data ss:Type="String">STRING</Data></Cell>
  3698. <Cell><Data ss:Type="String">1:1;2:2;3:3</Data></Cell>
  3699. <Cell><Data ss:Type="String">1阶:战力值分数;2阶:战力值分数;3阶:战力值分数</Data></Cell>
  3700. </Row>
  3701. <Row ss:AutoFitHeight="0">
  3702. <Cell ss:Index="2"><Data ss:Type="String">随从洗炼消耗道具</Data></Cell>
  3703. <Cell><Data ss:Type="String">Pet.Refine.Consume</Data></Cell>
  3704. <Cell><Data ss:Type="String">STRING</Data></Cell>
  3705. <Cell><Data ss:Type="String">petreset:1</Data></Cell>
  3706. <Cell><Data ss:Type="String">格式为 code:数量;code:数量</Data></Cell>
  3707. </Row>
  3708. <Row ss:AutoFitHeight="0">
  3709. <Cell ss:Index="2"><Data ss:Type="String">启灵后随从洗炼消耗道具</Data></Cell>
  3710. <Cell><Data ss:Type="String">Pet.Refine.Double.Consume</Data></Cell>
  3711. <Cell><Data ss:Type="String">STRING</Data></Cell>
  3712. <Cell><Data ss:Type="String">petreset:2</Data></Cell>
  3713. <Cell><Data ss:Type="String">格式为 code:数量;code:数量</Data></Cell>
  3714. </Row>
  3715. <Row ss:AutoFitHeight="0">
  3716. <Cell ss:Index="2"><Data ss:Type="String">洗练更好属性时替换提示(所需要的更优属性数量)</Data></Cell>
  3717. <Cell><Data ss:Type="String">Pet.Refine.Compare.Num</Data></Cell>
  3718. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3719. <Cell><Data ss:Type="Number">4</Data></Cell>
  3720. <Cell><Data ss:Type="String">大于等于4条更优属性时,弹出替换提示</Data></Cell>
  3721. </Row>
  3722. <Row ss:AutoFitHeight="0">
  3723. <Cell ss:Index="2"><Data ss:Type="String">随从学习固元和秘法的覆盖几率</Data></Cell>
  3724. <Cell><Data ss:Type="String">Pet.Learn.Skill.Prob</Data></Cell>
  3725. <Cell><Data ss:Type="String">STRING</Data></Cell>
  3726. <Cell><Data ss:Type="String">0:0;1:50;2:60;3:70;4:80;5:85;6:100</Data></Cell>
  3727. <Cell><Data ss:Type="String">格式为 已学技能数:学下一个技能时的覆盖概率;已学技能数:学下一个技能时的覆盖概率</Data></Cell>
  3728. </Row>
  3729. <Row ss:AutoFitHeight="0">
  3730. <Cell ss:Index="2"><Data ss:Type="String">可锁定技能数</Data></Cell>
  3731. <Cell><Data ss:Type="String">Pet.Lock.Num</Data></Cell>
  3732. <Cell><Data ss:Type="String">STRING</Data></Cell>
  3733. <Cell><Data ss:Type="String">6:2;5:1</Data></Cell>
  3734. <Cell><Data ss:Type="String">格式为 已学技能数:可锁定技能数;已学技能数:可锁定技能数</Data></Cell>
  3735. </Row>
  3736. <Row ss:AutoFitHeight="0">
  3737. <Cell ss:Index="2"><Data ss:Type="String">随从死亡后召唤CD</Data></Cell>
  3738. <Cell><Data ss:Type="String">Pet.call.Time</Data></Cell>
  3739. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3740. <Cell><Data ss:Type="Number">180</Data></Cell>
  3741. <Cell><Data ss:Type="String">单位秒</Data></Cell>
  3742. </Row>
  3743. <Row ss:AutoFitHeight="0">
  3744. <Cell ss:Index="2"><Data ss:Type="String">宠物初始移动速度</Data></Cell>
  3745. <Cell><Data ss:Type="String">Pet.Init.Speed</Data></Cell>
  3746. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3747. <Cell><Data ss:Type="Number">7</Data></Cell>
  3748. </Row>
  3749. <Row ss:AutoFitHeight="0">
  3750. <Cell ss:Index="2"><Data ss:Type="String">随从秘法触发动画时间|偏移高度</Data></Cell>
  3751. <Cell><Data ss:Type="String">Pet.Skill.Trigger</Data></Cell>
  3752. <Cell><Data ss:Type="String">STRING</Data></Cell>
  3753. <Cell><Data ss:Type="String">0.8|40|0.5|50|#DD68FFFF|#EE339988|#61185896</Data></Cell>
  3754. <Cell><Data ss:Type="String">单位秒、偏移高度、最终大小比例、初始字体大小、表层颜色和透明度、底色和透明度、描边颜色和透明度</Data></Cell>
  3755. </Row>
  3756. <Row ss:AutoFitHeight="0">
  3757. <Cell ss:Index="2"><Data ss:Type="String">成长值随机参数</Data></Cell>
  3758. <Cell><Data ss:Type="String">PetGrowthParam</Data></Cell>
  3759. <Cell><Data ss:Type="String">FLOAT</Data></Cell>
  3760. <Cell><Data ss:Type="Number">0.05</Data></Cell>
  3761. </Row>
  3762. <Row ss:AutoFitHeight="0">
  3763. <Cell ss:Index="2"><Data ss:Type="String">启灵随机参数(万分比)</Data></Cell>
  3764. <Cell><Data ss:Type="String">PetQilingParam</Data></Cell>
  3765. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3766. <Cell><Data ss:Type="Number">100</Data></Cell>
  3767. <Cell><Data ss:Type="String">万分比</Data></Cell>
  3768. </Row>
  3769. <Row ss:AutoFitHeight="0">
  3770. <Cell ss:Index="2"><Data ss:Type="String">随从属性公式等级参数1</Data></Cell>
  3771. <Cell><Data ss:Type="String">Pet.Lv.Param1</Data></Cell>
  3772. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3773. <Cell><Data ss:Type="Number">1000</Data></Cell>
  3774. </Row>
  3775. <Row ss:AutoFitHeight="0">
  3776. <Cell ss:Index="2"><Data ss:Type="String">死亡后再次出战的初始血量</Data></Cell>
  3777. <Cell><Data ss:Type="String">Pet.Reborn.HP</Data></Cell>
  3778. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3779. <Cell><Data ss:Type="Number">100</Data></Cell>
  3780. <Cell><Data ss:Type="String">死亡后再次出战,默认为100%当前血量</Data></Cell>
  3781. </Row>
  3782. <Row ss:AutoFitHeight="0">
  3783. <Cell ss:Index="2"><Data ss:Type="String">随从上阵小队数量上限</Data></Cell>
  3784. <Cell><Data ss:Type="String">Pet.Squad.Max</Data></Cell>
  3785. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3786. <Cell><Data ss:Type="Number">3</Data></Cell>
  3787. <Cell><Data ss:Type="String">随从上阵小队数量上限为3</Data></Cell>
  3788. </Row>
  3789. <Row ss:AutoFitHeight="0">
  3790. <Cell ss:Index="2"><Data ss:Type="String">宠物妖灵槽位</Data></Cell>
  3791. <Cell><Data ss:Type="String">Pet.YaoLing.Max</Data></Cell>
  3792. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3793. <Cell><Data ss:Type="Number">1</Data></Cell>
  3794. </Row>
  3795. <Row ss:AutoFitHeight="0">
  3796. <Cell ss:Index="2"><Data ss:Type="String">宠物宠装槽位</Data></Cell>
  3797. <Cell><Data ss:Type="String">Pet.Zhuang.Max</Data></Cell>
  3798. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3799. <Cell><Data ss:Type="Number">4</Data></Cell>
  3800. </Row>
  3801. <Row ss:AutoFitHeight="0">
  3802. <Cell ss:Index="2"><Data ss:Type="String">宠物通灵装随机合成操作太快时间间隔</Data></Cell>
  3803. <Cell><Data ss:Type="String">PetEquipRandomCombineTime</Data></Cell>
  3804. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3805. <Cell><Data ss:Type="Number">1</Data></Cell>
  3806. <Cell><Data ss:Type="String">单位:秒</Data></Cell>
  3807. </Row>
  3808. <Row ss:AutoFitHeight="0">
  3809. <Cell ss:Index="2"><Data ss:Type="String">宠物通灵装备随机合成道具数量</Data></Cell>
  3810. <Cell><Data ss:Type="String">PetEquipRandomCombineItemNum</Data></Cell>
  3811. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3812. <Cell><Data ss:Type="Number">3</Data></Cell>
  3813. </Row>
  3814. <Row ss:AutoFitHeight="0">
  3815. <Cell ss:Index="2"><Data ss:Type="String">合成随从装备时消耗的灵石</Data></Cell>
  3816. <Cell><Data ss:Type="String">PetEquipRandomCombineGlod</Data></Cell>
  3817. <Cell><Data ss:Type="String">STRING</Data></Cell>
  3818. <Cell><Data ss:Type="String">1:1000;2:2000;3:3000;4:4000</Data></Cell>
  3819. <Cell><Data ss:Type="String">1对应当前合成的随从装备是什么套件,1000代表消耗灵石</Data></Cell>
  3820. </Row>
  3821. <Row ss:AutoFitHeight="0">
  3822. <Cell ss:Index="2"><Data ss:Type="String">有随从出战(活着)时,获得的BUFF</Data></Cell>
  3823. <Cell><Data ss:Type="String">PetAttendBuff</Data></Cell>
  3824. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3825. <Cell><Data ss:Type="Number">12027</Data></Cell>
  3826. <Cell><Data ss:Type="String">随从出战后(活着时)玩家会获得的BUFF,随从死亡,或无随从出战,就没BUFF</Data></Cell>
  3827. </Row>
  3828. <Row ss:AutoFitHeight="0">
  3829. <Cell><Data ss:Type="String">强化</Data></Cell>
  3830. <Cell><Data ss:Type="String">血炼词条最大数量</Data></Cell>
  3831. <Cell><Data ss:Type="String">EuipAbsorbAttrMaxNum</Data></Cell>
  3832. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3833. <Cell><Data ss:Type="Number">4</Data></Cell>
  3834. </Row>
  3835. <Row ss:AutoFitHeight="0">
  3836. <Cell ss:Index="2"><Data ss:Type="String">强化祝福石增加成功率(夜明珠)</Data></Cell>
  3837. <Cell><Data ss:Type="String">EquipPromteAddRate</Data></Cell>
  3838. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3839. <Cell><Data ss:Type="Number">1000</Data></Cell>
  3840. <Cell><Data ss:Type="Number">0.1</Data></Cell>
  3841. </Row>
  3842. <Row ss:AutoFitHeight="0">
  3843. <Cell><Data ss:Type="String">资源副本</Data></Cell>
  3844. <Cell><Data ss:Type="String">灵石矿洞采集次数上限</Data></Cell>
  3845. <Cell><Data ss:Type="String">CollectMaxNum.Map1</Data></Cell>
  3846. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3847. <Cell><Data ss:Type="Number">10</Data></Cell>
  3848. </Row>
  3849. <Row ss:AutoFitHeight="0">
  3850. <Cell ss:Index="2"><Data ss:Type="String">黄玉矿洞采集次数上限</Data></Cell>
  3851. <Cell><Data ss:Type="String">CollectMaxNum.Map2</Data></Cell>
  3852. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3853. <Cell><Data ss:Type="Number">10</Data></Cell>
  3854. </Row>
  3855. <Row ss:AutoFitHeight="0">
  3856. <Cell ss:Index="2"><Data ss:Type="String">矿洞怪1</Data></Cell>
  3857. <Cell><Data ss:Type="String">Collect.Map.monster1</Data></Cell>
  3858. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3859. <Cell><Data ss:Type="Number">580011</Data></Cell>
  3860. </Row>
  3861. <Row ss:AutoFitHeight="0">
  3862. <Cell ss:Index="2"><Data ss:Type="String">矿洞怪2</Data></Cell>
  3863. <Cell><Data ss:Type="String">Collect.Map.monster2</Data></Cell>
  3864. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3865. <Cell><Data ss:Type="Number">580012</Data></Cell>
  3866. </Row>
  3867. <Row ss:AutoFitHeight="0">
  3868. <Cell ss:Index="2"><Data ss:Type="String">矿洞怪3</Data></Cell>
  3869. <Cell><Data ss:Type="String">Collect.Map.monster3</Data></Cell>
  3870. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3871. <Cell><Data ss:Type="Number">580015</Data></Cell>
  3872. </Row>
  3873. <Row ss:AutoFitHeight="0">
  3874. <Cell ss:Index="2"><Data ss:Type="String">矿洞怪4</Data></Cell>
  3875. <Cell><Data ss:Type="String">Collect.Map.monster4</Data></Cell>
  3876. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3877. <Cell><Data ss:Type="Number">580016</Data></Cell>
  3878. </Row>
  3879. <Row ss:AutoFitHeight="0">
  3880. <Cell ss:Index="2"><Data ss:Type="String">元灵洞</Data></Cell>
  3881. <Cell><Data ss:Type="String">Collect.Dungeon.Yuanling</Data></Cell>
  3882. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3883. <Cell><Data ss:Type="Number">51010</Data></Cell>
  3884. </Row>
  3885. <Row ss:AutoFitHeight="0">
  3886. <Cell ss:Index="2"><Data ss:Type="String">灵石矿洞</Data></Cell>
  3887. <Cell><Data ss:Type="String">Collect.Dungeon.Map1</Data></Cell>
  3888. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3889. <Cell><Data ss:Type="Number">51011</Data></Cell>
  3890. </Row>
  3891. <Row ss:AutoFitHeight="0">
  3892. <Cell ss:Index="2"><Data ss:Type="String">黄玉矿洞</Data></Cell>
  3893. <Cell><Data ss:Type="String">Collect.Dungeon.Map2</Data></Cell>
  3894. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3895. <Cell><Data ss:Type="Number">51012</Data></Cell>
  3896. </Row>
  3897. <Row ss:AutoFitHeight="0">
  3898. <Cell ss:Index="2"><Data ss:Type="String">主城采集地图1</Data></Cell>
  3899. <Cell><Data ss:Type="String">Collect.Normal.Map1</Data></Cell>
  3900. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3901. <Cell><Data ss:Type="Number">10096</Data></Cell>
  3902. </Row>
  3903. <Row ss:AutoFitHeight="0">
  3904. <Cell ss:Index="2"><Data ss:Type="String">主城采集地图2</Data></Cell>
  3905. <Cell><Data ss:Type="String">Collect.Normal.Map2</Data></Cell>
  3906. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3907. <Cell><Data ss:Type="Number">10097</Data></Cell>
  3908. </Row>
  3909. <Row ss:AutoFitHeight="0">
  3910. <Cell ss:Index="2"><Data ss:Type="String">主城采集地图采集次数上限</Data></Cell>
  3911. <Cell><Data ss:Type="String">CollectMaxNum.Map3</Data></Cell>
  3912. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3913. <Cell><Data ss:Type="Number">999</Data></Cell>
  3914. </Row>
  3915. <Row ss:AutoFitHeight="0">
  3916. <Cell ss:Index="2"><Data ss:Type="String">打坐时间最长值</Data></Cell>
  3917. <Cell><Data ss:Type="String">PracticeMaxTime</Data></Cell>
  3918. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3919. <Cell><Data ss:Type="Number">90</Data></Cell>
  3920. <Cell><Data ss:Type="String">单位秒</Data></Cell>
  3921. </Row>
  3922. <Row ss:AutoFitHeight="0">
  3923. <Cell ss:Index="2"><Data ss:Type="String">每个气泡扣除时长</Data></Cell>
  3924. <Cell><Data ss:Type="String">BallSubTime</Data></Cell>
  3925. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3926. <Cell><Data ss:Type="Number">2</Data></Cell>
  3927. <Cell><Data ss:Type="String">单位秒</Data></Cell>
  3928. </Row>
  3929. <Row ss:AutoFitHeight="0">
  3930. <Cell ss:Index="2"><Data ss:Type="String">每个气泡持续时长</Data></Cell>
  3931. <Cell><Data ss:Type="String">BallLiveTime</Data></Cell>
  3932. <Cell><Data ss:Type="String">FLOAT</Data></Cell>
  3933. <Cell><Data ss:Type="Number">1.5</Data></Cell>
  3934. <Cell><Data ss:Type="String">单位秒</Data></Cell>
  3935. </Row>
  3936. <Row ss:AutoFitHeight="0">
  3937. <Cell ss:Index="2"><Data ss:Type="String">气泡出现间隔时间</Data></Cell>
  3938. <Cell><Data ss:Type="String">BallOutTime</Data></Cell>
  3939. <Cell><Data ss:Type="String">FLOAT</Data></Cell>
  3940. <Cell><Data ss:Type="Number">3</Data></Cell>
  3941. <Cell><Data ss:Type="String">单位秒</Data></Cell>
  3942. </Row>
  3943. <Row ss:AutoFitHeight="0">
  3944. <Cell ss:Index="2"><Data ss:Type="String">气球数量上限</Data></Cell>
  3945. <Cell><Data ss:Type="String">BallMaxNum</Data></Cell>
  3946. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3947. <Cell><Data ss:Type="Number">20</Data></Cell>
  3948. </Row>
  3949. <Row ss:AutoFitHeight="0">
  3950. <Cell ss:Index="2"><Data ss:Type="String">普通打坐采集物id</Data></Cell>
  3951. <Cell><Data ss:Type="String">Resource.area.normal.sit</Data></Cell>
  3952. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3953. <Cell><Data ss:Type="Number">51010001</Data></Cell>
  3954. </Row>
  3955. <Row ss:AutoFitHeight="0">
  3956. <Cell><Data ss:Type="String">打坐</Data></Cell>
  3957. <Cell><Data ss:Type="String">主城灵洞打坐特效优化</Data></Cell>
  3958. <Cell><Data ss:Type="String">DaZuo.place.id</Data></Cell>
  3959. <Cell><Data ss:Type="String">STRING</Data></Cell>
  3960. <Cell><Data ss:Type="String">51010|51010001;10098|10098001</Data></Cell>
  3961. <Cell><Data ss:Type="String">打坐优化</Data></Cell>
  3962. </Row>
  3963. <Row ss:AutoFitHeight="0">
  3964. <Cell><Data ss:Type="String">封魔录</Data></Cell>
  3965. <Cell><Data ss:Type="String">解封神器触发坐标点</Data></Cell>
  3966. <Cell><Data ss:Type="String">UnsealArtifact</Data></Cell>
  3967. <Cell><Data ss:Type="String">STRING</Data></Cell>
  3968. <Cell><Data ss:Type="String">10098;103;282</Data></Cell>
  3969. <Cell><Data ss:Type="String">地图ID,坐标点</Data></Cell>
  3970. </Row>
  3971. <Row ss:AutoFitHeight="0">
  3972. <Cell><Data ss:Type="String">宠物</Data></Cell>
  3973. <Cell><Data ss:Type="String">死亡复活血量万分比</Data></Cell>
  3974. <Cell><Data ss:Type="String">PetRelieveHPPrecent</Data></Cell>
  3975. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3976. <Cell><Data ss:Type="Number">5000</Data></Cell>
  3977. </Row>
  3978. <Row ss:AutoFitHeight="0">
  3979. <Cell><Data ss:Type="String">战斗力</Data></Cell>
  3980. <Cell><Data ss:Type="String">人物减去基础战斗力</Data></Cell>
  3981. <Cell><Data ss:Type="String">PlayerBaseFightPower</Data></Cell>
  3982. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3983. <Cell><Data ss:Type="Number">35000</Data></Cell>
  3984. </Row>
  3985. <Row ss:AutoFitHeight="0">
  3986. <Cell ss:Index="2"><Data ss:Type="String">宠物减去基础战斗力</Data></Cell>
  3987. <Cell><Data ss:Type="String">PetBaseFightPower</Data></Cell>
  3988. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3989. <Cell><Data ss:Type="Number">25000</Data></Cell>
  3990. </Row>
  3991. <Row ss:AutoFitHeight="0">
  3992. <Cell><Data ss:Type="String">npc好感度</Data></Cell>
  3993. <Cell><Data ss:Type="String">每日对npc送礼总次数</Data></Cell>
  3994. <Cell><Data ss:Type="String">giftNumCountAllNpcToday</Data></Cell>
  3995. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  3996. <Cell><Data ss:Type="Number">5</Data></Cell>
  3997. <Cell><Data ss:Type="String">正式数据</Data></Cell>
  3998. </Row>
  3999. <Row ss:AutoFitHeight="0">
  4000. <Cell><Data ss:Type="String">师门令</Data></Cell>
  4001. <Cell><Data ss:Type="String">每日领取师门令数量</Data></Cell>
  4002. <Cell><Data ss:Type="String">shimenKeyNUM</Data></Cell>
  4003. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4004. <Cell><Data ss:Type="Number">3</Data></Cell>
  4005. </Row>
  4006. <Row ss:AutoFitHeight="0">
  4007. <Cell ss:Index="2"><Data ss:Type="String">每日领取师门令次数</Data></Cell>
  4008. <Cell><Data ss:Type="String">shimenKeyReceiveLimit</Data></Cell>
  4009. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4010. <Cell><Data ss:Type="Number">1</Data></Cell>
  4011. </Row>
  4012. <Row ss:AutoFitHeight="0">
  4013. <Cell><Data ss:Type="String">世界地图</Data></Cell>
  4014. <Cell><Data ss:Type="String">世界地图当前地图标记位置偏移量</Data></Cell>
  4015. <Cell><Data ss:Type="String">WorldMap.MarkPositionOffset</Data></Cell>
  4016. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4017. <Cell><Data ss:Type="String">10099:-20:-30;10098:-22:-39</Data></Cell>
  4018. <Cell><Data ss:Type="String">地图ID:X坐标偏移量:Y坐标偏移量</Data></Cell>
  4019. </Row>
  4020. <Row ss:AutoFitHeight="0">
  4021. <Cell><Data ss:Type="String">过场</Data></Cell>
  4022. <Cell><Data ss:Type="String">过场图随机数</Data></Cell>
  4023. <Cell><Data ss:Type="String">Loading.Random.Image</Data></Cell>
  4024. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4025. <Cell><Data ss:Type="String">0-3</Data></Cell>
  4026. </Row>
  4027. <Row ss:AutoFitHeight="0">
  4028. <Cell><Data ss:Type="String">过场</Data></Cell>
  4029. <Cell><Data ss:Type="String">过场文字随机数</Data></Cell>
  4030. <Cell><Data ss:Type="String">Loading.Random.Text</Data></Cell>
  4031. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4032. <Cell><Data ss:Type="String">1-30</Data></Cell>
  4033. </Row>
  4034. <Row ss:AutoFitHeight="0">
  4035. <Cell><Data ss:Type="String">封神战复活地图</Data></Cell>
  4036. <Cell ss:Index="3"><Data ss:Type="String">FengShenRebirthMapID</Data></Cell>
  4037. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4038. <Cell><Data ss:Type="Number">72003</Data></Cell>
  4039. </Row>
  4040. <Row ss:AutoFitHeight="0">
  4041. <Cell><Data ss:Type="String">成魔技能</Data></Cell>
  4042. <Cell><Data ss:Type="String">技能,CD,技能icon(普攻放第一个)</Data></Cell>
  4043. <Cell><Data ss:Type="String">DevilPlayerSkill</Data></Cell>
  4044. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4045. <Cell><Data ss:Type="String">603060,1400,;603061,8000,410100;603062,8000,410200;603064,5000,410300</Data></Cell>
  4046. </Row>
  4047. <Row ss:AutoFitHeight="0">
  4048. <Cell><Data ss:Type="String">成魔模型</Data></Cell>
  4049. <Cell ss:Index="3"><Data ss:Type="String">DevilPlayerAvatar</Data></Cell>
  4050. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4051. <Cell><Data ss:Type="String">mon_yingjiangjun_01</Data></Cell>
  4052. </Row>
  4053. <Row ss:AutoFitHeight="0">
  4054. <Cell><Data ss:Type="String">默认药水</Data></Cell>
  4055. <Cell><Data ss:Type="String">在设置药水界面默认显示的药水</Data></Cell>
  4056. <Cell><Data ss:Type="String">DefaultPotion</Data></Cell>
  4057. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4058. <Cell><Data ss:Type="String">hp1;hp4;hp2;hp3;rvs</Data></Cell>
  4059. </Row>
  4060. <Row ss:AutoFitHeight="0">
  4061. <Cell><Data ss:Type="String">贡香猜福</Data></Cell>
  4062. <Cell><Data ss:Type="String">贡香猜福的单局猜中奖励倍数</Data></Cell>
  4063. <Cell><Data ss:Type="String">BonusTimes</Data></Cell>
  4064. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4065. <Cell><Data ss:Type="Number">3</Data></Cell>
  4066. </Row>
  4067. <Row ss:AutoFitHeight="0">
  4068. <Cell><Data ss:Type="String">HUD任务栏形式</Data></Cell>
  4069. <Cell><Data ss:Type="String">N阶前使用列表形式,N阶后使用纸人形式</Data></Cell>
  4070. <Cell><Data ss:Type="String">HUD.Quest.Type.Switch</Data></Cell>
  4071. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4072. <Cell><Data ss:Type="Number">140</Data></Cell>
  4073. <Cell><Data ss:Type="String">7阶(140级)为分水岭</Data></Cell>
  4074. </Row>
  4075. <Row ss:AutoFitHeight="0">
  4076. <Cell><Data ss:Type="String">星空秘境</Data></Cell>
  4077. <Cell><Data ss:Type="String">战斗持续时间</Data></Cell>
  4078. <Cell><Data ss:Type="String">Weekend.Star.battle.time</Data></Cell>
  4079. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4080. <Cell><Data ss:Type="Number">60</Data></Cell>
  4081. <Cell><Data ss:Type="String">分钟</Data></Cell>
  4082. </Row>
  4083. <Row ss:AutoFitHeight="0">
  4084. <Cell ss:Index="2"><Data ss:Type="String">积分排行最大显示名数</Data></Cell>
  4085. <Cell><Data ss:Type="String">Weekend.Star.rank.max.show</Data></Cell>
  4086. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4087. <Cell><Data ss:Type="Number">10</Data></Cell>
  4088. <Cell><Data ss:Type="String">最多显示第几名</Data></Cell>
  4089. </Row>
  4090. <Row ss:AutoFitHeight="0">
  4091. <Cell><Data ss:Type="String">神器符文</Data></Cell>
  4092. <Cell><Data ss:Type="String">神器吸收符文消耗灵石</Data></Cell>
  4093. <Cell><Data ss:Type="String">Equip.Wing.Suck.Cost.Gold</Data></Cell>
  4094. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4095. <Cell><Data ss:Type="Number">10000</Data></Cell>
  4096. <Cell><Data ss:Type="String">吸收一次消耗灵石</Data></Cell>
  4097. </Row>
  4098. <Row ss:AutoFitHeight="0">
  4099. <Cell ss:Index="2"><Data ss:Type="String">神器属性条洗练消耗灵石</Data></Cell>
  4100. <Cell><Data ss:Type="String">Equip.Wing.Refresh.Cost.Gold</Data></Cell>
  4101. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4102. <Cell><Data ss:Type="Number">10000</Data></Cell>
  4103. <Cell><Data ss:Type="String">洗练一次消耗灵石</Data></Cell>
  4104. </Row>
  4105. <Row ss:AutoFitHeight="0">
  4106. <Cell><Data ss:Type="String">道友赠送礼物</Data></Cell>
  4107. <Cell><Data ss:Type="String">道友赠送礼物中点击按钮响应的时间间隔</Data></Cell>
  4108. <Cell><Data ss:Type="String">Friend.Gift.Tap.Button.Response.Time</Data></Cell>
  4109. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4110. <Cell><Data ss:Type="Number">500</Data></Cell>
  4111. <Cell><Data ss:Type="String">单位为毫秒,期间内点击N次,但是只有1次有效</Data></Cell>
  4112. </Row>
  4113. <Row ss:AutoFitHeight="0">
  4114. <Cell><Data ss:Type="String">符文</Data></Cell>
  4115. <Cell><Data ss:Type="String">不会显示在符文界面,符文融合背包内的符文品质</Data></Cell>
  4116. <Cell><Data ss:Type="String">MaxRuneQuality</Data></Cell>
  4117. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4118. <Cell><Data ss:Type="Number">4</Data></Cell>
  4119. </Row>
  4120. <Row ss:AutoFitHeight="0">
  4121. <Cell><Data ss:Type="String">仙盟仙器</Data></Cell>
  4122. <Cell><Data ss:Type="String">仙盟仙器地图角度</Data></Cell>
  4123. <Cell><Data ss:Type="String">Guild.XianQi.Show.Pram</Data></Cell>
  4124. <Cell><Data ss:Type="String">FLOAT</Data></Cell>
  4125. <Cell><Data ss:Type="Number">0.05</Data></Cell>
  4126. <Cell><Data ss:Type="String">仙盟仙器地图显示角度参数</Data></Cell>
  4127. </Row>
  4128. <Row ss:AutoFitHeight="0">
  4129. <Cell ss:Index="2"><Data ss:Type="String">阵法触发物品id</Data></Cell>
  4130. <Cell><Data ss:Type="String">GuildZhenFaItemId</Data></Cell>
  4131. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4132. <Cell><Data ss:Type="Number">5200203</Data></Cell>
  4133. <Cell><Data ss:Type="String">仙盟地图阵法触发物品id</Data></Cell>
  4134. </Row>
  4135. <Row ss:AutoFitHeight="0">
  4136. <Cell><Data ss:Type="String">修真大佬</Data></Cell>
  4137. <Cell><Data ss:Type="String">修真大佬每周刷新天数</Data></Cell>
  4138. <Cell><Data ss:Type="String">XiuzhenDalaoFlushNum</Data></Cell>
  4139. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4140. <Cell><Data ss:Type="String">1,2</Data></Cell>
  4141. <Cell><Data ss:Type="String">最小值,最大值</Data></Cell>
  4142. </Row>
  4143. <Row ss:AutoFitHeight="0">
  4144. <Cell ss:Index="2"><Data ss:Type="String">大佬存活时间</Data></Cell>
  4145. <Cell><Data ss:Type="String">XiuzhenDalaoLifeTime</Data></Cell>
  4146. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4147. <Cell><Data ss:Type="Number">3600</Data></Cell>
  4148. <Cell><Data ss:Type="String">单位:秒</Data></Cell>
  4149. </Row>
  4150. <Row ss:AutoFitHeight="0">
  4151. <Cell ss:Index="2"><Data ss:Type="String">大佬npcid</Data></Cell>
  4152. <Cell><Data ss:Type="String">XiuzhenDalaoId</Data></Cell>
  4153. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4154. <Cell><Data ss:Type="Number">10098090</Data></Cell>
  4155. </Row>
  4156. <Row ss:AutoFitHeight="0">
  4157. <Cell ss:Index="2"><Data ss:Type="String">大佬刷新位置</Data></Cell>
  4158. <Cell><Data ss:Type="String">XiuzhenDalaoXY</Data></Cell>
  4159. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4160. <Cell><Data ss:Type="String">10098,150,77</Data></Cell>
  4161. <Cell><Data ss:Type="String">mapid,x,y</Data></Cell>
  4162. </Row>
  4163. <Row ss:AutoFitHeight="0">
  4164. <Cell><Data ss:Type="String">新仙阶</Data></Cell>
  4165. <Cell><Data ss:Type="String">当前值是当前上限值的10倍</Data></Cell>
  4166. <Cell><Data ss:Type="String">NewUpLvCurNumMax</Data></Cell>
  4167. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4168. <Cell><Data ss:Type="Number">10</Data></Cell>
  4169. </Row>
  4170. <Row ss:AutoFitHeight="0">
  4171. <Cell><Data ss:Type="String">鲛人玩法</Data></Cell>
  4172. <Cell><Data ss:Type="String">未解锁boss形态单位id,npc形态</Data></Cell>
  4173. <Cell><Data ss:Type="String">FishBossNPCID</Data></Cell>
  4174. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4175. <Cell><Data ss:Type="String">21201001,21201002</Data></Cell>
  4176. <Cell><Data ss:Type="String">鲛人npcID</Data></Cell>
  4177. </Row>
  4178. <Row ss:AutoFitHeight="0">
  4179. <Cell ss:Index="2"><Data ss:Type="String">送礼值达到多少开启boss</Data></Cell>
  4180. <Cell><Data ss:Type="String">FishBossOpenValue</Data></Cell>
  4181. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4182. <Cell><Data ss:Type="Number">1200</Data></Cell>
  4183. <Cell><Data ss:Type="String">(服务器说一个礼物按1点来算)</Data></Cell>
  4184. </Row>
  4185. <Row ss:AutoFitHeight="0">
  4186. <Cell ss:Index="2"><Data ss:Type="String">鲛人Boss最大血量(最大21亿)</Data></Cell>
  4187. <Cell><Data ss:Type="String">FishBossHP</Data></Cell>
  4188. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4189. <Cell><Data ss:Type="Number">0</Data></Cell>
  4190. <Cell><Data ss:Type="String">不读这里,直接读monster表.不读请填0</Data></Cell>
  4191. </Row>
  4192. <Row ss:AutoFitHeight="0">
  4193. <Cell ss:Index="2"><Data ss:Type="String">鲛人Boss击杀奖励tc</Data></Cell>
  4194. <Cell><Data ss:Type="String">FishBossKillReward</Data></Cell>
  4195. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4196. <Cell><Data ss:Type="String">JR-kill</Data></Cell>
  4197. </Row>
  4198. <Row ss:AutoFitHeight="0">
  4199. <Cell ss:Index="2"><Data ss:Type="String">鲛人BossID</Data></Cell>
  4200. <Cell><Data ss:Type="String">FishBossID</Data></Cell>
  4201. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4202. <Cell><Data ss:Type="Number">212011</Data></Cell>
  4203. </Row>
  4204. <Row ss:AutoFitHeight="0">
  4205. <Cell ss:Index="2"><Data ss:Type="String">鲛人boss刷新路点</Data></Cell>
  4206. <Cell><Data ss:Type="String">FishBossPoint</Data></Cell>
  4207. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4208. <Cell><Data ss:Type="Number">1</Data></Cell>
  4209. </Row>
  4210. <Row ss:AutoFitHeight="0">
  4211. <Cell ss:Index="2"><Data ss:Type="String">鲛人场景id</Data></Cell>
  4212. <Cell><Data ss:Type="String">FishBossAreaID</Data></Cell>
  4213. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4214. <Cell><Data ss:Type="Number">21201</Data></Cell>
  4215. </Row>
  4216. <Row ss:AutoFitHeight="0">
  4217. <Cell ss:Index="2"><Data ss:Type="String">鲛人人鱼形态特殊回礼</Data></Cell>
  4218. <Cell><Data ss:Type="String">FishBossRewardTc</Data></Cell>
  4219. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4220. <Cell><Data ss:Type="String">JR-gift</Data></Cell>
  4221. </Row>
  4222. <Row ss:AutoFitHeight="0">
  4223. <Cell ss:Index="2"><Data ss:Type="String">鲛人NPC锁链状态下进入场景的固定角度</Data></Cell>
  4224. <Cell><Data ss:Type="String">FishBossDirection</Data></Cell>
  4225. <Cell><Data ss:Type="String">FLOAT</Data></Cell>
  4226. <Cell><Data ss:Type="Number">1.57</Data></Cell>
  4227. </Row>
  4228. <Row ss:AutoFitHeight="0">
  4229. <Cell><Data ss:Type="String">地下宫殿</Data></Cell>
  4230. <Cell><Data ss:Type="String">地下宫殿每日杀怪上限值</Data></Cell>
  4231. <Cell><Data ss:Type="String">DungeonMonsterKillNum</Data></Cell>
  4232. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4233. <Cell><Data ss:Type="Number">10</Data></Cell>
  4234. <Cell><Data ss:Type="String">伏魔殿4个图每日总共击击杀可得奖励上限</Data></Cell>
  4235. </Row>
  4236. <Row ss:AutoFitHeight="0">
  4237. <Cell ss:Index="2"><Data ss:Type="String">普通地宫地图ID</Data></Cell>
  4238. <Cell><Data ss:Type="String">NormalDungeon</Data></Cell>
  4239. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4240. <Cell><Data ss:Type="Number">21101</Data></Cell>
  4241. <Cell><Data ss:Type="String">属于伏魔殿的地图</Data></Cell>
  4242. </Row>
  4243. <Row ss:AutoFitHeight="0">
  4244. <Cell ss:Index="2"><Data ss:Type="String">周末地宫每日杀怪上限值</Data></Cell>
  4245. <Cell><Data ss:Type="String">WeekendDungeonMonsterKillNum</Data></Cell>
  4246. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4247. <Cell><Data ss:Type="Number">10</Data></Cell>
  4248. <Cell><Data ss:Type="String">(地图停用)封魔3个图每日总共击击杀可得奖励上限</Data></Cell>
  4249. </Row>
  4250. <Row ss:AutoFitHeight="0">
  4251. <Cell ss:Index="2"><Data ss:Type="String">周末地宫地图ID</Data></Cell>
  4252. <Cell><Data ss:Type="String">WeekendDungeon</Data></Cell>
  4253. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4254. <Cell><Data ss:Type="String">21304;21305;21306</Data></Cell>
  4255. <Cell><Data ss:Type="String">(地图停用)属于封魔的地图</Data></Cell>
  4256. </Row>
  4257. <Row ss:AutoFitHeight="0">
  4258. <Cell><Data ss:Type="String">梦九</Data></Cell>
  4259. <Cell><Data ss:Type="String">激活图片需要的道具</Data></Cell>
  4260. <Cell><Data ss:Type="String">AddDreamWorkItem</Data></Cell>
  4261. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4262. <Cell><Data ss:Type="String">stone1:40</Data></Cell>
  4263. <Cell><Data ss:Type="String">格式:物品code:数量 多个用分号隔开</Data></Cell>
  4264. </Row>
  4265. <Row ss:AutoFitHeight="0">
  4266. <Cell ss:MergeDown="2"><Data ss:Type="String">福娃</Data></Cell>
  4267. <Cell><Data ss:Type="String">活动限时福娃id</Data></Cell>
  4268. <Cell><Data ss:Type="String">HuoDongFuwaAddItemId</Data></Cell>
  4269. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4270. <Cell><Data ss:Type="Number">300008</Data></Cell>
  4271. <Cell><Data ss:Type="String">活动福娃id</Data></Cell>
  4272. </Row>
  4273. <Row ss:AutoFitHeight="0">
  4274. <Cell ss:Index="2"><Data ss:Type="String">福娃id</Data></Cell>
  4275. <Cell><Data ss:Type="String">FuwaAddItemId</Data></Cell>
  4276. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4277. <Cell><Data ss:Type="Number">300006</Data></Cell>
  4278. <Cell><Data ss:Type="String">普通福娃id,祁天福娃id,活动福娃id</Data></Cell>
  4279. </Row>
  4280. <Row ss:AutoFitHeight="0">
  4281. <Cell ss:Index="2"><Data ss:Type="String">需要计数的福娃id</Data></Cell>
  4282. <Cell><Data ss:Type="String">FuwaUnitId</Data></Cell>
  4283. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4284. <Cell><Data ss:Type="String">300006;300007;300008</Data></Cell>
  4285. </Row>
  4286. <Row ss:AutoFitHeight="0">
  4287. <Cell ss:MergeDown="1"><Data ss:Type="String">禁地</Data></Cell>
  4288. <Cell><Data ss:Type="String">禁地妖王即将卷土重来的提前通知时间,秒</Data></Cell>
  4289. <Cell><Data ss:Type="String">MapSpeBossBornSec</Data></Cell>
  4290. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4291. <Cell><Data ss:Type="Number">30</Data></Cell>
  4292. <Cell><Data ss:Type="String">秒(地图停用)</Data></Cell>
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  4294. <Row ss:AutoFitHeight="0">
  4295. <Cell ss:Index="2"><Data ss:Type="String">禁地妖王即将离去,还剩%s,请速速将其消灭!</Data></Cell>
  4296. <Cell><Data ss:Type="String">MapSpeBossEndTimeSec</Data></Cell>
  4297. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4298. <Cell><Data ss:Type="Number">30</Data></Cell>
  4299. <Cell><Data ss:Type="String">秒(地图停用)</Data></Cell>
  4300. </Row>
  4301. <Row ss:AutoFitHeight="0">
  4302. <Cell><Data ss:Type="String">战力屏蔽</Data></Cell>
  4303. <Cell><Data ss:Type="String">战力屏蔽</Data></Cell>
  4304. <Cell><Data ss:Type="String">ShieldID</Data></Cell>
  4305. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4306. <Cell ss:Index="6"><Data ss:Type="String">渠道号 填数据表示需要显示战力 空着不填表示 表示没有渠道需要显示战力</Data></Cell>
  4307. </Row>
  4308. <Row ss:AutoFitHeight="0">
  4309. <Cell><Data ss:Type="String">野外跨服PVE掉装备</Data></Cell>
  4310. <Cell><Data ss:Type="String">初始掉落概率</Data></Cell>
  4311. <Cell><Data ss:Type="String">CROSS_WILD_DROP_RATE_BASE</Data></Cell>
  4312. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4313. <Cell><Data ss:Type="Number">400</Data></Cell>
  4314. <Cell><Data ss:Type="String">默认5%概率</Data></Cell>
  4315. </Row>
  4316. <Row ss:AutoFitHeight="0">
  4317. <Cell ss:Index="2"><Data ss:Type="String">击杀1人增加自己装备掉落概率</Data></Cell>
  4318. <Cell><Data ss:Type="String">CROSS_WILD_DROP_RATE_ADD</Data></Cell>
  4319. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4320. <Cell><Data ss:Type="Number">100</Data></Cell>
  4321. <Cell><Data ss:Type="String">击杀一人增加1%概率</Data></Cell>
  4322. </Row>
  4323. <Row ss:AutoFitHeight="0">
  4324. <Cell ss:Index="2"><Data ss:Type="String">击杀后掉落概率增加时间间隔s(间隔内才叠加,否则归0)</Data></Cell>
  4325. <Cell><Data ss:Type="String">CROSS_WILD_DROP_RATE_VALIDTIME</Data></Cell>
  4326. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4327. <Cell><Data ss:Type="Number">60</Data></Cell>
  4328. </Row>
  4329. <Row ss:AutoFitHeight="0">
  4330. <Cell ss:Index="2"><Data ss:Type="String">击杀掉落装备概率最大值</Data></Cell>
  4331. <Cell><Data ss:Type="String">CROSS_WILD_DROP_RATE_MAX</Data></Cell>
  4332. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4333. <Cell><Data ss:Type="Number">600</Data></Cell>
  4334. <Cell><Data ss:Type="String">最高15%概率</Data></Cell>
  4335. </Row>
  4336. <Row ss:AutoFitHeight="0">
  4337. <Cell><Data ss:Type="String">组队通知</Data></Cell>
  4338. <Cell><Data ss:Type="String">HUD右侧组队邀请弹窗的保持时间</Data></Cell>
  4339. <Cell><Data ss:Type="String">Team_Apply_live_time</Data></Cell>
  4340. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4341. <Cell><Data ss:Type="Number">15</Data></Cell>
  4342. <Cell><Data ss:Type="String">秒</Data></Cell>
  4343. </Row>
  4344. <Row ss:AutoFitHeight="0">
  4345. <Cell><Data ss:Type="String">道友通知</Data></Cell>
  4346. <Cell><Data ss:Type="String">HUD右侧道友邀请弹窗的保持时间</Data></Cell>
  4347. <Cell><Data ss:Type="String">Friend_Apply_live_time</Data></Cell>
  4348. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4349. <Cell><Data ss:Type="Number">15</Data></Cell>
  4350. <Cell><Data ss:Type="String">秒</Data></Cell>
  4351. </Row>
  4352. <Row ss:AutoFitHeight="0">
  4353. <Cell ss:Index="2"><Data ss:Type="String">道友邀请被拒绝后,下次邀请的冷却时间间隔</Data></Cell>
  4354. <Cell><Data ss:Type="String">Friend_Apply_interval_time</Data></Cell>
  4355. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4356. <Cell><Data ss:Type="Number">60</Data></Cell>
  4357. <Cell><Data ss:Type="String">秒</Data></Cell>
  4358. </Row>
  4359. <Row ss:AutoFitHeight="0">
  4360. <Cell><Data ss:Type="String">BGM播放时间间隔</Data></Cell>
  4361. <Cell><Data ss:Type="String">地图BGM循环播放的时间间隔</Data></Cell>
  4362. <Cell><Data ss:Type="String">BGM_Play_interval_time</Data></Cell>
  4363. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4364. <Cell><Data ss:Type="Number">180</Data></Cell>
  4365. <Cell><Data ss:Type="String">秒</Data></Cell>
  4366. </Row>
  4367. <Row ss:AutoFitHeight="0">
  4368. <Cell ss:Index="2"><Data ss:Type="String">跨服场景每日4选一</Data></Cell>
  4369. <Cell><Data ss:Type="String">FiveChooseOne</Data></Cell>
  4370. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4371. <Cell><Data ss:Type="String">21114;21119;21124;21129</Data></Cell>
  4372. </Row>
  4373. <Row ss:AutoFitHeight="0">
  4374. <Cell ss:Index="2"><Data ss:Type="String">跨服场景每日4选一场景组</Data></Cell>
  4375. <Cell><Data ss:Type="String">FiveChooseOneGroup</Data></Cell>
  4376. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4377. <Cell><Data ss:Type="String">21114:21115:21116;21119:21120;21124:21125;21129</Data></Cell>
  4378. <Cell><Data ss:Type="String">四选一场景组合,组合内地图id用:分隔</Data></Cell>
  4379. </Row>
  4380. <Row ss:AutoFitHeight="0">
  4381. <Cell><Data ss:Type="String">新手限制地图(特定方式进出)</Data></Cell>
  4382. <Cell ss:Index="3"><Data ss:Type="String">CrossMainArea</Data></Cell>
  4383. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4384. <Cell><Data ss:Type="Number">21109</Data></Cell>
  4385. </Row>
  4386. <Row ss:AutoFitHeight="0">
  4387. <Cell ss:Index="2"><Data ss:Type="String">新手血色试炼PVP掉落TC</Data></Cell>
  4388. <Cell><Data ss:Type="String">NewHandMapPVPDropTC</Data></Cell>
  4389. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4390. <Cell><Data ss:Type="String">CL-XSSL-XG</Data></Cell>
  4391. </Row>
  4392. <Row ss:AutoFitHeight="0">
  4393. <Cell><Data ss:Type="String">祈天10次保底</Data></Cell>
  4394. <Cell><Data ss:Type="String">保底的道具品质</Data></Cell>
  4395. <Cell><Data ss:Type="String">Lottery.Default.Item.Quality</Data></Cell>
  4396. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4397. <Cell><Data ss:Type="Number">4</Data></Cell>
  4398. <Cell><Data ss:Type="String">10次祈天不出橙色道具的话,启动保底机制,否则不会触发。4为品质色</Data></Cell>
  4399. </Row>
  4400. <Row ss:AutoFitHeight="0">
  4401. <Cell ss:Index="2"><Data ss:Type="String">修真大佬开关</Data></Cell>
  4402. <Cell><Data ss:Type="String">XiuzhenDalao.Open</Data></Cell>
  4403. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4404. <Cell><Data ss:Type="Number">1</Data></Cell>
  4405. <Cell><Data ss:Type="String">0-关闭 1-开启</Data></Cell>
  4406. </Row>
  4407. <Row ss:AutoFitHeight="0">
  4408. <Cell><Data ss:Type="String">打坐回血</Data></Cell>
  4409. <Cell ss:Index="3"><Data ss:Type="String">HUD_DaZuoReliveTime</Data></Cell>
  4410. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4411. <Cell><Data ss:Type="Number">25</Data></Cell>
  4412. <Cell><Data ss:Type="String">秒</Data></Cell>
  4413. </Row>
  4414. <Row ss:AutoFitHeight="0">
  4415. <Cell><Data ss:Type="String">需要进行掉落播报的道具品质</Data></Cell>
  4416. <Cell ss:Index="3"><Data ss:Type="String">DropItemType</Data></Cell>
  4417. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4418. <Cell><Data ss:Type="String">4;5;6</Data></Cell>
  4419. <Cell><Data ss:Type="String">红,绿,粉</Data></Cell>
  4420. </Row>
  4421. <Row ss:AutoFitHeight="0">
  4422. <Cell><Data ss:Type="String">需要进行击杀播报的场景类型</Data></Cell>
  4423. <Cell ss:Index="3"><Data ss:Type="String">KillBroadcast</Data></Cell>
  4424. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4425. <Cell><Data ss:Type="String">1;19;106</Data></Cell>
  4426. <Cell><Data ss:Type="String">单服野外,地宫,跨服野外</Data></Cell>
  4427. </Row>
  4428. <Row ss:AutoFitHeight="0">
  4429. <Cell><Data ss:Type="String">天涯海角蓬莱岛</Data></Cell>
  4430. <Cell><Data ss:Type="String">消耗道具可在地图打怪时长</Data></Cell>
  4431. <Cell><Data ss:Type="String">DungeonPayTime</Data></Cell>
  4432. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4433. <Cell><Data ss:Type="Number">1800</Data></Cell>
  4434. <Cell><Data ss:Type="String">秒</Data></Cell>
  4435. </Row>
  4436. <Row ss:AutoFitHeight="0">
  4437. <Cell><Data ss:Type="String">掉落物品播放音频数量上限</Data></Cell>
  4438. <Cell ss:Index="3"><Data ss:Type="String">Loot.Sound.Max</Data></Cell>
  4439. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4440. <Cell><Data ss:Type="Number">5</Data></Cell>
  4441. <Cell><Data ss:Type="String">打怪掉落物品时,最多播放N条音频</Data></Cell>
  4442. </Row>
  4443. <Row ss:AutoFitHeight="0">
  4444. <Cell><Data ss:Type="String">交易</Data></Cell>
  4445. <Cell><Data ss:Type="String">玩家间交易时间(秒)</Data></Cell>
  4446. <Cell><Data ss:Type="String">PlayerTradeTime</Data></Cell>
  4447. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4448. <Cell><Data ss:Type="Number">180</Data></Cell>
  4449. </Row>
  4450. <Row ss:AutoFitHeight="0">
  4451. <Cell ss:Index="2"><Data ss:Type="String">交易需要双方乾坤袋有10格空位</Data></Cell>
  4452. <Cell><Data ss:Type="String">Trade.Required.Space.Num</Data></Cell>
  4453. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4454. <Cell><Data ss:Type="Number">10</Data></Cell>
  4455. <Cell><Data ss:Type="String">需要10格空位</Data></Cell>
  4456. </Row>
  4457. <Row ss:AutoFitHeight="0">
  4458. <Cell ss:Index="2"><Data ss:Type="String">交易拒绝时间间隔(s)</Data></Cell>
  4459. <Cell><Data ss:Type="String">TradeRefruseInterval</Data></Cell>
  4460. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4461. <Cell><Data ss:Type="Number">120</Data></Cell>
  4462. </Row>
  4463. <Row ss:AutoFitHeight="0">
  4464. <Cell ss:Index="2"><Data ss:Type="String">交易需要玩家之间的距离</Data></Cell>
  4465. <Cell><Data ss:Type="String">TradeDistanceLimit</Data></Cell>
  4466. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4467. <Cell><Data ss:Type="Number">7</Data></Cell>
  4468. <Cell><Data ss:Type="String">玩家之间的距离为N才可交易</Data></Cell>
  4469. </Row>
  4470. <Row ss:AutoFitHeight="0">
  4471. <Cell ss:Index="2"><Data ss:Type="String">玩家之间提出交易申请等待的时间</Data></Cell>
  4472. <Cell><Data ss:Type="String">TradeApplyWaitTime</Data></Cell>
  4473. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4474. <Cell><Data ss:Type="Number">15</Data></Cell>
  4475. <Cell><Data ss:Type="String">这个时间内玩家同意才能进行交易</Data></Cell>
  4476. </Row>
  4477. <Row ss:AutoFitHeight="0">
  4478. <Cell><Data ss:Type="String">属性对照</Data></Cell>
  4479. <Cell><Data ss:Type="String">属性对照界面不显示的属性</Data></Cell>
  4480. <Cell><Data ss:Type="String">PlayerEffectNotShow</Data></Cell>
  4481. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4482. <Cell><Data ss:Type="String">2;4;6;7;10;26;42;43;44;45;46;47;48;49;50;51;52;53;59</Data></Cell>
  4483. <Cell><Data ss:Type="String">不显示的属性id,多个用分号隔开</Data></Cell>
  4484. </Row>
  4485. <Row ss:AutoFitHeight="0">
  4486. <Cell><Data ss:Type="String">选角创角</Data></Cell>
  4487. <Cell><Data ss:Type="String">删角色倒计时</Data></Cell>
  4488. <Cell><Data ss:Type="String">DeleteCharacterCountdown</Data></Cell>
  4489. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4490. <Cell><Data ss:Type="Number">8</Data></Cell>
  4491. <Cell><Data ss:Type="String">单位秒</Data></Cell>
  4492. </Row>
  4493. <Row ss:AutoFitHeight="0">
  4494. <Cell><Data ss:Type="String">藏书阁</Data></Cell>
  4495. <Cell><Data ss:Type="String">每日刷新次数上限</Data></Cell>
  4496. <Cell><Data ss:Type="String">RandomShop.Daily.Refresh.Times</Data></Cell>
  4497. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4498. <Cell><Data ss:Type="String">1;5</Data></Cell>
  4499. <Cell><Data ss:Type="String">每日免费刷新次数;每日付费刷新次数上限</Data></Cell>
  4500. </Row>
  4501. <Row ss:AutoFitHeight="0">
  4502. <Cell ss:Index="2"><Data ss:Type="String">付费刷新消耗货币数量</Data></Cell>
  4503. <Cell><Data ss:Type="String">RandomShop.Daily.Refresh.Cost</Data></Cell>
  4504. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4505. <Cell><Data ss:Type="String">cash:20;cash:30;cash:50;cash:70;cash:100</Data></Cell>
  4506. <Cell><Data ss:Type="String">每次刷新消耗货币数量递增</Data></Cell>
  4507. </Row>
  4508. <Row ss:AutoFitHeight="0">
  4509. <Cell ss:Index="2"><Data ss:Type="String">每个道具可购买次数</Data></Cell>
  4510. <Cell><Data ss:Type="String">RandomShop.Daily.Buy.Times</Data></Cell>
  4511. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4512. <Cell><Data ss:Type="Number">1</Data></Cell>
  4513. <Cell><Data ss:Type="String">每个道具可购买次数,刷新后重置</Data></Cell>
  4514. </Row>
  4515. <Row ss:AutoFitHeight="0">
  4516. <Cell ss:Index="2"><Data ss:Type="String">PVP掉装备生效的道具类型</Data></Cell>
  4517. <Cell><Data ss:Type="String">PvpDropItemType</Data></Cell>
  4518. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4519. <Cell><Data ss:Type="String">1;2;3;4;5;6;7;8;9;10;15;16;17;18;19;20</Data></Cell>
  4520. <Cell><Data ss:Type="String">ItemIdConfig中的TypeID</Data></Cell>
  4521. </Row>
  4522. <Row ss:AutoFitHeight="0">
  4523. <Cell><Data ss:Type="String">野外挂机</Data></Cell>
  4524. <Cell><Data ss:Type="String">怪物死亡,转换鲜花概率,万分比</Data></Cell>
  4525. <Cell><Data ss:Type="String">WideHookTransferRate</Data></Cell>
  4526. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4527. <Cell><Data ss:Type="Number">1000</Data></Cell>
  4528. </Row>
  4529. <Row ss:AutoFitHeight="0">
  4530. <Cell ss:Index="2"><Data ss:Type="String">挂机怪物最大数量</Data></Cell>
  4531. <Cell><Data ss:Type="String">WIdeHookMonsterMax</Data></Cell>
  4532. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4533. <Cell><Data ss:Type="Number">56</Data></Cell>
  4534. </Row>
  4535. <Row ss:AutoFitHeight="0">
  4536. <Cell><Data ss:Type="String">词条</Data></Cell>
  4537. <Cell><Data ss:Type="String">随机词条类型对应的词条数量</Data></Cell>
  4538. <Cell><Data ss:Type="String">EuipEntryTypeAffixMaxNum</Data></Cell>
  4539. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4540. <Cell><Data ss:Type="String">0:0;1:1;2:2;3:3;4:3;5:3;6:2</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Color="#000000">对应&#10;MagicAffix表&#10;Affix分页&#10;EntryType字段</Font></B></ss:Data></Comment></Cell>
  4541. </Row>
  4542. <Row ss:AutoFitHeight="0">
  4543. <Cell><Data ss:Type="String">脸黑保护</Data></Cell>
  4544. <Cell><Data ss:Type="String">渡劫劈雷场景突破保底开关</Data></Cell>
  4545. <Cell><Data ss:Type="String">RobberyAreaIsProtect</Data></Cell>
  4546. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4547. <Cell><Data ss:Type="Number">1</Data></Cell>
  4548. <Cell><Data ss:Type="String">开-1 关-0</Data></Cell>
  4549. </Row>
  4550. <Row ss:AutoFitHeight="0">
  4551. <Cell ss:Index="2"><Data ss:Type="String">渡劫按钮突破保底开关</Data></Cell>
  4552. <Cell><Data ss:Type="String">BreakThroughIsProtect</Data></Cell>
  4553. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4554. <Cell><Data ss:Type="Number">1</Data></Cell>
  4555. <Cell><Data ss:Type="String">开-1 关-0</Data></Cell>
  4556. </Row>
  4557. <Row ss:AutoFitHeight="0">
  4558. <Cell ss:Index="2"><Data ss:Type="String">装备强化保底开关</Data></Cell>
  4559. <Cell><Data ss:Type="String">EquipStrengthenIsProtect</Data></Cell>
  4560. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4561. <Cell><Data ss:Type="Number">0</Data></Cell>
  4562. <Cell><Data ss:Type="String">开-1 关-0</Data></Cell>
  4563. </Row>
  4564. <Row ss:AutoFitHeight="0">
  4565. <Cell><Data ss:Type="String">清音小铺</Data></Cell>
  4566. <Cell><Data ss:Type="String">清音小铺商城类型</Data></Cell>
  4567. <Cell><Data ss:Type="String">SundryShopItemType</Data></Cell>
  4568. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4569. <Cell><Data ss:Type="String">401;402;403;404;405;406</Data></Cell>
  4570. </Row>
  4571. <Row ss:AutoFitHeight="0">
  4572. <Cell><Data ss:Type="String">召回随从时间间隔</Data></Cell>
  4573. <Cell><Data ss:Type="String">HUD上点击召回随从按钮的时间间隔</Data></Cell>
  4574. <Cell><Data ss:Type="String">HUDFollowerCallBack</Data></Cell>
  4575. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4576. <Cell><Data ss:Type="Number">10</Data></Cell>
  4577. <Cell><Data ss:Type="String">单位秒</Data></Cell>
  4578. </Row>
  4579. <Row ss:AutoFitHeight="0">
  4580. <Cell><Data ss:Type="String">穿云箭召唤基友</Data></Cell>
  4581. <Cell><Data ss:Type="String">默认次数</Data></Cell>
  4582. <Cell><Data ss:Type="String">CallServerDefalutTimes</Data></Cell>
  4583. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4584. <Cell><Data ss:Type="Number">1</Data></Cell>
  4585. <Cell><Data ss:Type="String">默认每日召唤次数</Data></Cell>
  4586. </Row>
  4587. <Row ss:AutoFitHeight="0">
  4588. <Cell ss:Index="2"><Data ss:Type="String">召唤持续时间(秒)</Data></Cell>
  4589. <Cell><Data ss:Type="String">CallServerDuration</Data></Cell>
  4590. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4591. <Cell><Data ss:Type="Number">60</Data></Cell>
  4592. <Cell><Data ss:Type="String">召唤持续时间,单位秒</Data></Cell>
  4593. </Row>
  4594. <Row ss:AutoFitHeight="0">
  4595. <Cell ss:Index="2"><Data ss:Type="String">召唤参与事件ID, 每层提供效果,持续时间</Data></Cell>
  4596. <Cell><Data ss:Type="String">CallSrvInfo</Data></Cell>
  4597. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4598. <Cell><Data ss:Type="String">2000,1000,30000</Data></Cell>
  4599. </Row>
  4600. <Row ss:AutoFitHeight="0">
  4601. <Cell><Data ss:Type="String">山海残卷</Data></Cell>
  4602. <Cell><Data ss:Type="String">类型权重默认等级</Data></Cell>
  4603. <Cell><Data ss:Type="String">SHCardTypeWeightInitLv</Data></Cell>
  4604. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4605. <Cell><Data ss:Type="Number">1</Data></Cell>
  4606. </Row>
  4607. <Row ss:AutoFitHeight="0">
  4608. <Cell ss:Index="2"><Data ss:Type="String">类型权重重置</Data></Cell>
  4609. <Cell><Data ss:Type="String">SHCardTypeWeightClearCost</Data></Cell>
  4610. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4611. <Cell><Data ss:Type="Number">1000</Data></Cell>
  4612. <Cell><Data ss:Type="String">消耗灵石数量</Data></Cell>
  4613. </Row>
  4614. <Row ss:AutoFitHeight="0">
  4615. <Cell ss:Index="2"><Data ss:Type="String">玩家初始统御点</Data></Cell>
  4616. <Cell><Data ss:Type="String">SHCardTypeLimit</Data></Cell>
  4617. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4618. <Cell><Data ss:Type="Number">11</Data></Cell>
  4619. <Cell><Data ss:Type="String">初始的统御点,之后可能有其他方式增加</Data></Cell>
  4620. </Row>
  4621. <Row ss:AutoFitHeight="0">
  4622. <Cell ss:Index="2"><Data ss:Type="String">山海残卷触发名字动画(默认)</Data></Cell>
  4623. <Cell><Data ss:Type="String">SHCard.Skill.TriggerName0</Data></Cell>
  4624. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4625. <Cell><Data ss:Type="String">1.6|80|0.5|72|#98F6E1FF|#6884FF88|#1A30B396</Data></Cell>
  4626. <Cell><Data ss:Type="String">单位秒、偏移高度、最终大小比例、初始字体大小、默认表层颜色和透明度、默认里层颜色和透明度、默认描边颜色和透明度</Data></Cell>
  4627. </Row>
  4628. <Row ss:AutoFitHeight="0">
  4629. <Cell ss:Index="2"><Data ss:Type="String">山海残卷触发名字动画(珍品)</Data></Cell>
  4630. <Cell><Data ss:Type="String">SHCard.Skill.TriggerName1</Data></Cell>
  4631. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4632. <Cell><Data ss:Type="String">1.6|80|0.5|72|#B6ACFFFF|#D368FF88|#2C091896</Data></Cell>
  4633. <Cell><Data ss:Type="String">单位秒、偏移高度、最终大小比例、初始字体大小、珍品表层颜色和透明度、珍品里层颜色和透明度、珍品描边颜色和透明度</Data></Cell>
  4634. </Row>
  4635. <Row ss:AutoFitHeight="0">
  4636. <Cell ss:Index="2"><Data ss:Type="String">山海残卷触发名字动画(仙品)</Data></Cell>
  4637. <Cell><Data ss:Type="String">SHCard.Skill.TriggerName2</Data></Cell>
  4638. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4639. <Cell><Data ss:Type="String">1.6|80|0.5|72|#FFC168FF|#F6A59888|#39270596</Data></Cell>
  4640. <Cell><Data ss:Type="String">单位秒、偏移高度、最终大小比例、初始字体大小、仙品表层颜色和透明度、仙品里层颜色和透明度、仙品描边颜色和透明度</Data></Cell>
  4641. </Row>
  4642. <Row ss:AutoFitHeight="0">
  4643. <Cell ss:Index="2"><Data ss:Type="String">山海残卷触发名字动画(神品)</Data></Cell>
  4644. <Cell><Data ss:Type="String">SHCard.Skill.TriggerName3</Data></Cell>
  4645. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4646. <Cell><Data ss:Type="String">1.6|80|0.5|72|#F61B3FFF|#FF606088|#39270596</Data></Cell>
  4647. <Cell><Data ss:Type="String">单位秒、偏移高度、最终大小比例、初始字体大小、神品表层颜色和透明度、神品里层颜色和透明度、神品描边颜色和透明度</Data></Cell>
  4648. </Row>
  4649. <Row ss:AutoFitHeight="0">
  4650. <Cell><Data ss:Type="String">山大王</Data></Cell>
  4651. <Cell><Data ss:Type="String">每日献礼次数</Data></Cell>
  4652. <Cell><Data ss:Type="String">GiveGiftsToMountainKingNumMaxByDay</Data></Cell>
  4653. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4654. <Cell><Data ss:Type="Number">3</Data></Cell>
  4655. </Row>
  4656. <Row ss:AutoFitHeight="0">
  4657. <Cell ss:Index="2"><Data ss:Type="String">山大王关押玩家监狱</Data></Cell>
  4658. <Cell><Data ss:Type="String">MountainKingPrisonXY</Data></Cell>
  4659. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4660. <Cell><Data ss:Type="String">10094;95;25</Data></Cell>
  4661. <Cell><Data ss:Type="String">山大王关押玩家地图和xy</Data></Cell>
  4662. </Row>
  4663. <Row ss:AutoFitHeight="0">
  4664. <Cell ss:Index="2"><Data ss:Type="String">山大王关押玩家默认时间</Data></Cell>
  4665. <Cell><Data ss:Type="String">MountainKingPrisonTime</Data></Cell>
  4666. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4667. <Cell><Data ss:Type="Number">180</Data></Cell>
  4668. <Cell><Data ss:Type="String">单位:秒,到时间就出来了</Data></Cell>
  4669. </Row>
  4670. <Row ss:AutoFitHeight="0">
  4671. <Cell ss:Index="2"><Data ss:Type="String">山大王代目最大值</Data></Cell>
  4672. <Cell><Data ss:Type="String">MountainKingFreshMaxNum</Data></Cell>
  4673. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4674. <Cell><Data ss:Type="Number">999</Data></Cell>
  4675. </Row>
  4676. <Row ss:AutoFitHeight="0">
  4677. <Cell ss:Index="2"><Data ss:Type="String">被关押玩家掉的煞气和声望比例</Data></Cell>
  4678. <Cell><Data ss:Type="String">MountainKingLostNum</Data></Cell>
  4679. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4680. <Cell><Data ss:Type="String">3000;1000</Data></Cell>
  4681. <Cell><Data ss:Type="String">万分比(被关监狱,掉当前30%煞气值,掉当前10%声望值)</Data></Cell>
  4682. </Row>
  4683. <Row ss:AutoFitHeight="0">
  4684. <Cell><Data ss:Type="String">登录动画</Data></Cell>
  4685. <Cell><Data ss:Type="String">登录动画时长</Data></Cell>
  4686. <Cell><Data ss:Type="String">StarMovieTime</Data></Cell>
  4687. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4688. <Cell><Data ss:Type="Number">2000</Data></Cell>
  4689. <Cell><Data ss:Type="String">单位:毫秒,点击进入游戏按钮后过这么长时间进游戏</Data></Cell>
  4690. </Row>
  4691. <Row ss:AutoFitHeight="0">
  4692. <Cell><Data ss:Type="String">师门面板</Data></Cell>
  4693. <Cell><Data ss:Type="String">每日刷新面板任务数量</Data></Cell>
  4694. <Cell><Data ss:Type="String">ShiMenTaskDailyRefreshNum</Data></Cell>
  4695. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4696. <Cell><Data ss:Type="Number">6</Data></Cell>
  4697. <Cell><Data ss:Type="String">每天刷新的任务数量</Data></Cell>
  4698. </Row>
  4699. <Row ss:AutoFitHeight="0">
  4700. <Cell ss:Index="2"><Data ss:Type="String">每日角色可领取面板任务数量</Data></Cell>
  4701. <Cell><Data ss:Type="String">ShiMenTaskDailyAcceptMax</Data></Cell>
  4702. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4703. <Cell><Data ss:Type="Number">4</Data></Cell>
  4704. <Cell><Data ss:Type="String">每天可领取最大数量</Data></Cell>
  4705. </Row>
  4706. <Row ss:AutoFitHeight="0">
  4707. <Cell><Data ss:Type="String">设置面板</Data></Cell>
  4708. <Cell><Data ss:Type="String">设置面板-野外地图</Data></Cell>
  4709. <Cell><Data ss:Type="String">HookSetNormalMap</Data></Cell>
  4710. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4711. <Cell><Data ss:Type="String">10096;10097;10098;11001;11002;11003;11004;11005;11006;11007;11008;11009;11010;11011;11012;11013;11014;11015;11016;11017;11018;11019;11020;11021;11022;11023;11024;11025;11026;11027;11028;11029;11030;11031;11032;11033;11034;11035;11036;11037;11038;11040;11041;11042;11043;11044;11045;11046;11047;11048;11049;11050;11051;11052;11053;11054;11055;11056;11057;11058;11059;11060;11061;11062;12106;12107;12108;12109;12110;12111;12112;12113;12114;12115;12116;12117;12118;12119;21200;21201;21202;21203;21204;21205;21206;52002</Data></Cell>
  4712. </Row>
  4713. <Row ss:AutoFitHeight="0">
  4714. <Cell ss:Index="2"><Data ss:Type="String">设置面板-诛仙谷</Data></Cell>
  4715. <Cell><Data ss:Type="String">HookSetZXG</Data></Cell>
  4716. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4717. <Cell><Data ss:Type="String">21114;21115;21116;21119;21120;21124;21125;21129</Data></Cell>
  4718. </Row>
  4719. <Row ss:AutoFitHeight="0">
  4720. <Cell ss:Index="2"><Data ss:Type="String">设置面板-天涯海角</Data></Cell>
  4721. <Cell><Data ss:Type="String">HookSetTYHJ</Data></Cell>
  4722. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4723. <Cell><Data ss:Type="String">12301;12302;12303;12304;12305;12306;12307;12308</Data></Cell>
  4724. </Row>
  4725. <Row ss:AutoFitHeight="0">
  4726. <Cell ss:Index="2"><Data ss:Type="String">设置面板-逐鹿谷</Data></Cell>
  4727. <Cell><Data ss:Type="String">HookSetZLG</Data></Cell>
  4728. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4729. <Cell><Data ss:Type="Number">21105</Data></Cell>
  4730. </Row>
  4731. <Row ss:AutoFitHeight="0">
  4732. <Cell ss:Index="2"><Data ss:Type="String">设置面板-封神冢</Data></Cell>
  4733. <Cell><Data ss:Type="String">HookSetFSZ</Data></Cell>
  4734. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4735. <Cell><Data ss:Type="String">21301;21302;21303</Data></Cell>
  4736. </Row>
  4737. <Row ss:AutoFitHeight="0">
  4738. <Cell><Data ss:Type="String">跨服pvp成就</Data></Cell>
  4739. <Cell><Data ss:Type="String">跨服pvp成就地图玩法类型</Data></Cell>
  4740. <Cell><Data ss:Type="String">CrossPVPAreaType</Data></Cell>
  4741. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4742. <Cell><Data ss:Type="Number">106</Data></Cell>
  4743. <Cell><Data ss:Type="String">玩法类型(多个用分号隔开)</Data></Cell>
  4744. </Row>
  4745. <Row ss:AutoFitHeight="0">
  4746. <Cell ss:Index="2"><Data ss:Type="String">指定玩法类型地图击杀其他服玩家增加点数</Data></Cell>
  4747. <Cell><Data ss:Type="String">CrossPVPByPlayer</Data></Cell>
  4748. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4749. <Cell><Data ss:Type="Number">10</Data></Cell>
  4750. </Row>
  4751. <Row ss:AutoFitHeight="0">
  4752. <Cell ss:Index="2"><Data ss:Type="String">指定玩法类型地图击杀boss增加点数</Data></Cell>
  4753. <Cell><Data ss:Type="String">CrossPVPByMonster</Data></Cell>
  4754. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4755. <Cell><Data ss:Type="Number">2</Data></Cell>
  4756. </Row>
  4757. <Row ss:AutoFitHeight="0">
  4758. <Cell ss:Index="2"><Data ss:Type="String">玩家被击杀扣除的总点数比例</Data></Cell>
  4759. <Cell><Data ss:Type="String">CrossPVPCostProportion</Data></Cell>
  4760. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4761. <Cell><Data ss:Type="Number">50</Data></Cell>
  4762. <Cell><Data ss:Type="String">百分比比例</Data></Cell>
  4763. </Row>
  4764. <Row ss:AutoFitHeight="0">
  4765. <Cell ss:Index="2"><Data ss:Type="String">玩家击杀其他玩家增加被扣除玩家扣除的总点数比例</Data></Cell>
  4766. <Cell><Data ss:Type="String">CrossPVPAddProportion</Data></Cell>
  4767. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4768. <Cell><Data ss:Type="Number">95</Data></Cell>
  4769. <Cell><Data ss:Type="String">百分比比例</Data></Cell>
  4770. </Row>
  4771. <Row ss:AutoFitHeight="0">
  4772. <Cell ss:Index="2"><Data ss:Type="String">针对某个单位靠近主角时的特殊功能</Data></Cell>
  4773. <Cell><Data ss:Type="String">UnitsCloseActor</Data></Cell>
  4774. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4775. <Cell><Data ss:Type="String">firework,30061,10;</Data></Cell>
  4776. <Cell><Data ss:Type="String">func标识,单位模板id,最大距离;</Data></Cell>
  4777. </Row>
  4778. <Row ss:AutoFitHeight="0">
  4779. <Cell><Data ss:Type="String">洞府</Data></Cell>
  4780. <Cell><Data ss:Type="String">洞府开启消耗材料</Data></Cell>
  4781. <Cell><Data ss:Type="String">ManorOpenConsume</Data></Cell>
  4782. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4783. <Cell><Data ss:Type="String">dongfu1-1:10</Data></Cell>
  4784. </Row>
  4785. <Row ss:AutoFitHeight="0">
  4786. <Cell ss:Index="2"><Data ss:Type="String">洞府土地解锁消耗材料</Data></Cell>
  4787. <Cell><Data ss:Type="String">ManorFiledOpenConsume</Data></Cell>
  4788. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4789. <Cell><Data ss:Type="String">dongfu1-2:1</Data></Cell>
  4790. </Row>
  4791. <Row ss:AutoFitHeight="0">
  4792. <Cell ss:Index="2"><Data ss:Type="String">洞府灵泉增加作物产量的概率万分比</Data></Cell>
  4793. <Cell><Data ss:Type="String">ManorSpringWaterCropAddPro</Data></Cell>
  4794. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4795. <Cell><Data ss:Type="String">1:1000</Data></Cell>
  4796. </Row>
  4797. <Row ss:AutoFitHeight="0">
  4798. <Cell ss:Index="2"><Data ss:Type="String">纯度单位万分比(每损失5%纯度(向下取整),减少高品概率2%,高品几率最低=0)</Data></Cell>
  4799. <Cell><Data ss:Type="String">ManorAlchemyPurityPer</Data></Cell>
  4800. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4801. <Cell><Data ss:Type="Number">500</Data></Cell>
  4802. </Row>
  4803. <Row ss:AutoFitHeight="0">
  4804. <Cell ss:Index="2"><Data ss:Type="String">纯度减少品质的概率(最低=0)</Data></Cell>
  4805. <Cell><Data ss:Type="String">ManorAlchemyPurityWeightSub</Data></Cell>
  4806. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4807. <Cell><Data ss:Type="String">1:200;2:0;3:0</Data></Cell>
  4808. </Row>
  4809. <Row ss:AutoFitHeight="0">
  4810. <Cell ss:Index="2"><Data ss:Type="String">杂质单位万分比(每增加5%杂质(向下取整),减少产量1,为0炸炉)</Data></Cell>
  4811. <Cell><Data ss:Type="String">ManorAlchemyImpuritySubNumPer</Data></Cell>
  4812. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4813. <Cell><Data ss:Type="Number">500</Data></Cell>
  4814. </Row>
  4815. <Row ss:AutoFitHeight="0">
  4816. <Cell ss:Index="2"><Data ss:Type="String">杂质减少丹药数量(0=炸炉)</Data></Cell>
  4817. <Cell><Data ss:Type="String">ManorAlchemyImpuritySubNum</Data></Cell>
  4818. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4819. <Cell><Data ss:Type="Number">1</Data></Cell>
  4820. </Row>
  4821. <Row ss:AutoFitHeight="0">
  4822. <Cell><Data ss:Type="String">异灵根</Data></Cell>
  4823. <Cell><Data ss:Type="String">异灵根棋盘点位置</Data></Cell>
  4824. <Cell><Data ss:Type="String">YiLingGenPoint</Data></Cell>
  4825. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4826. <Cell><Data ss:Type="String">1:1;1:2;1:3;1:4;1:5;2:1;2:2;2:3;2:4;2:5;3:1;3:2;3:3;3:4;3:5;4:1;4:2;4:3;4:4;4:5;5:1;5:2;5:3;5:4;5:5</Data></Cell>
  4827. </Row>
  4828. <Row ss:AutoFitHeight="0">
  4829. <Cell ss:Index="2"><Data ss:Type="String">每个棋盘点消耗的灵魄点数</Data></Cell>
  4830. <Cell><Data ss:Type="String">YiLingGenPointConsume</Data></Cell>
  4831. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4832. <Cell><Data ss:Type="Number">1</Data></Cell>
  4833. </Row>
  4834. <Row ss:AutoFitHeight="0">
  4835. <Cell ss:Index="2"><Data ss:Type="String">点亮一次棋盘点消耗,灵根修炼消耗</Data></Cell>
  4836. <Cell><Data ss:Type="String">YiLingGenRandomPointConsume</Data></Cell>
  4837. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4838. <Cell><Data ss:Type="Number">100</Data></Cell>
  4839. </Row>
  4840. <Row ss:AutoFitHeight="0">
  4841. <Cell ss:Index="2"><Data ss:Type="String">同时激活多个连线,倍率增加获得数值</Data></Cell>
  4842. <Cell><Data ss:Type="String">YiLingGenConnectRate</Data></Cell>
  4843. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4844. <Cell><Data ss:Type="Number">2</Data></Cell>
  4845. </Row>
  4846. <Row ss:AutoFitHeight="0">
  4847. <Cell><Data ss:Type="String">乾坤炉</Data></Cell>
  4848. <Cell><Data ss:Type="String">显示可合成物品的最大等阶范围</Data></Cell>
  4849. <Cell><Data ss:Type="String">CombineGrade</Data></Cell>
  4850. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4851. <Cell><Data ss:Type="Number">6</Data></Cell>
  4852. <Cell><Data ss:Type="String">当前乾坤炉内,玩家可查看、可合成的最高仙阶合成公式</Data></Cell>
  4853. </Row>
  4854. <Row ss:AutoFitHeight="0">
  4855. <Cell><Data ss:Type="String">随从</Data></Cell>
  4856. <Cell><Data ss:Type="String">随从待机展示动作时间间隔</Data></Cell>
  4857. <Cell><Data ss:Type="String">FollowerShowTime</Data></Cell>
  4858. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4859. <Cell><Data ss:Type="String">15;30</Data></Cell>
  4860. <Cell><Data ss:Type="String">每隔15~30秒播放一次待机展示动作</Data></Cell>
  4861. </Row>
  4862. </Table>
  4863. <WorksheetOptions xmlns="urn:schemas-microsoft-com:office:excel"><Unsynced/> <FrozenNoSplit/> <SplitHorizontal>3</SplitHorizontal> <TopRowBottomPane>3</TopRowBottomPane> <SplitVertical>1</SplitVertical><LeftColumnRightPane>1</LeftColumnRightPane> <ActivePane>0</ActivePane>
  4864. </WorksheetOptions>
  4865. </Worksheet>
  4866. <Worksheet ss:Name="Money">
  4867. <Table ss:ExpandedColumnCount="9" x:FullColumns="1"
  4868. x:FullRows="1" ss:DefaultColumnWidth="54" ss:DefaultRowHeight="13.5">
  4869. <Row ss:AutoFitHeight="0">
  4870. <Cell><Data ss:Type="String">货币类型</Data><Comment ss:Author="施轶"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">施轶:&#10;0-基础货币&#10;1-功能货币</ss:Data></Comment></Cell>
  4871. <Cell><Data ss:Type="String">货币代码</Data></Cell>
  4872. <Cell><Data ss:Type="String">货币名称</Data></Cell>
  4873. <Cell><Data ss:Type="String">是否跳转</Data><Comment ss:Author="施轶"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">施轶:&#10;0-不跳转&#10;1-跳转,需填写跳转标识</ss:Data></Comment></Cell>
  4874. <Cell><Data ss:Type="String">跳转标识</Data></Cell>
  4875. <Cell><Data ss:Type="String">简介</Data></Cell>
  4876. <Cell><Data ss:Type="String">来源</Data></Cell>
  4877. <Cell><Data ss:Type="String">来源开启条件</Data><Comment ss:Author="施轶"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">施轶:&#10;用于功能系统未开放时显示该来源的开启条件</ss:Data></Comment></Cell>
  4878. <Cell><Data ss:Type="String">图标</Data><Comment ss:Author="施轶"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">施轶:&#10;需填写完整相对路径</ss:Data></Comment></Cell>
  4879. </Row>
  4880. <Row ss:AutoFitHeight="0">
  4881. <Cell><Data ss:Type="String">Type</Data></Cell>
  4882. <Cell><Data ss:Type="String">Code</Data></Cell>
  4883. <Cell><Data ss:Type="String">Name</Data></Cell>
  4884. <Cell><Data ss:Type="String">IsJump</Data></Cell>
  4885. <Cell><Data ss:Type="String">JumpTo</Data></Cell>
  4886. <Cell><Data ss:Type="String">Desc</Data></Cell>
  4887. <Cell><Data ss:Type="String">Source</Data></Cell>
  4888. <Cell><Data ss:Type="String">SourceOpen</Data></Cell>
  4889. <Cell><Data ss:Type="String">Icon</Data></Cell>
  4890. </Row>
  4891. <Row ss:AutoFitHeight="0">
  4892. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4893. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4894. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4895. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4896. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4897. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4898. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4899. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4900. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4901. </Row>
  4902. <Row ss:AutoFitHeight="0">
  4903. <Cell><Data ss:Type="Number">0</Data></Cell>
  4904. <Cell><Data ss:Type="String">diamond</Data></Cell>
  4905. <Cell><Data ss:Type="String">仙玉</Data></Cell>
  4906. <Cell><Data ss:Type="Number">1</Data></Cell>
  4907. <Cell><Data ss:Type="String">Charge</Data></Cell>
  4908. <Cell><Data ss:Type="String">在商城用于购买道具、礼包等</Data></Cell>
  4909. <Cell><Data ss:Type="String">充值</Data></Cell>
  4910. <Cell ss:Index="9"><Data ss:Type="String">#static_n/func/common2.xml|common2|173</Data></Cell>
  4911. </Row>
  4912. <Row ss:AutoFitHeight="0">
  4913. <Cell><Data ss:Type="Number">0</Data></Cell>
  4914. <Cell><Data ss:Type="String">ticket</Data></Cell>
  4915. <Cell><Data ss:Type="String">元宝</Data></Cell>
  4916. <Cell><Data ss:Type="Number">0</Data></Cell>
  4917. <Cell ss:Index="6"><Data ss:Type="String">在商城可代替钻石购买部分道具、礼包等</Data></Cell>
  4918. <Cell><Data ss:Type="String">活动赠送</Data></Cell>
  4919. <Cell ss:Index="9"><Data ss:Type="String">#static_n/func/common2.xml|common2|171</Data></Cell>
  4920. </Row>
  4921. <Row ss:AutoFitHeight="0">
  4922. <Cell><Data ss:Type="Number">0</Data></Cell>
  4923. <Cell><Data ss:Type="String">gold</Data></Cell>
  4924. <Cell><Data ss:Type="String">银两</Data></Cell>
  4925. <Cell><Data ss:Type="Number">0</Data></Cell>
  4926. <Cell ss:Index="6"><Data ss:Type="String">在各地商人处购买道具、装备等</Data></Cell>
  4927. <Cell><Data ss:Type="String">打怪、任务奖励等</Data></Cell>
  4928. <Cell ss:Index="9"><Data ss:Type="String">#static_n/func/common2.xml|common2|172</Data></Cell>
  4929. </Row>
  4930. </Table>
  4931. <WorksheetOptions xmlns="urn:schemas-microsoft-com:office:excel"><Unsynced/> <FrozenNoSplit/> <SplitHorizontal>3</SplitHorizontal> <TopRowBottomPane>3</TopRowBottomPane> <SplitVertical>1</SplitVertical><LeftColumnRightPane>1</LeftColumnRightPane> <ActivePane>0</ActivePane>
  4932. </WorksheetOptions>
  4933. </Worksheet>
  4934. <Worksheet ss:Name="DebugParameters">
  4935. <Table ss:ExpandedColumnCount="6" x:FullColumns="1"
  4936. x:FullRows="1" ss:DefaultColumnWidth="54" ss:DefaultRowHeight="13.5">
  4937. <Row ss:AutoFitHeight="0">
  4938. <Cell><Data ss:Type="String">功能模块</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">陈绍治:&#10;&#10;带@的程序无需解析,参考和注释用的</ss:Data></Comment></Cell>
  4939. <Cell><Data ss:Type="String">参数定义</Data></Cell>
  4940. <Cell><Data ss:Type="String">参数名称</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">陈绍治:&#10;&#10;填写字符串,供程序做参数关键字;唯一性</ss:Data></Comment></Cell>
  4941. <Cell><Data ss:Type="String">参数类型</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">陈绍治:&#10;&#10;这个字段是字符串类型,有些参数可能是数字,有些可能是字符串,所以程序处理的时候按这个类型进行转换</ss:Data></Comment></Cell>
  4942. <Cell><Data ss:Type="String">参数值</Data></Cell>
  4943. <Cell><Data ss:Type="String">备注</Data></Cell>
  4944. </Row>
  4945. <Row ss:AutoFitHeight="0">
  4946. <Cell><Data ss:Type="String">@Function</Data></Cell>
  4947. <Cell><Data ss:Type="String">@ParamDefine</Data></Cell>
  4948. <Cell><Data ss:Type="String">ParamName</Data></Cell>
  4949. <Cell><Data ss:Type="String">ParamType</Data></Cell>
  4950. <Cell><Data ss:Type="String">ParamValue</Data></Cell>
  4951. <Cell><Data ss:Type="String">@Remark</Data></Cell>
  4952. </Row>
  4953. <Row ss:AutoFitHeight="0">
  4954. <Cell ss:Index="3"><Data ss:Type="String">STRING</Data></Cell>
  4955. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4956. <Cell><Data ss:Type="String">STRING</Data></Cell>
  4957. </Row>
  4958. <Row ss:AutoFitHeight="0">
  4959. <Cell><Data ss:Type="String">通用</Data></Cell>
  4960. <Cell><Data ss:Type="String">世界等级上限</Data></Cell>
  4961. <Cell><Data ss:Type="String">Role.LevelLimit</Data></Cell>
  4962. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4963. <Cell><Data ss:Type="Number">79</Data></Cell>
  4964. <Cell><Data ss:Type="String">角色的等级上限,这里写100就表示最多只能升级到100</Data></Cell>
  4965. </Row>
  4966. <Row ss:AutoFitHeight="0">
  4967. <Cell ss:Index="2"><Data ss:Type="String">进阶所需等级</Data></Cell>
  4968. <Cell><Data ss:Type="String">Role.ReqOfferupLevel</Data></Cell>
  4969. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4970. <Cell><Data ss:Type="Number">71</Data></Cell>
  4971. <Cell><Data ss:Type="String">角色献祭所需最低等级,到达这个等级可通过降低等级来获得进阶经验 </Data></Cell>
  4972. </Row>
  4973. <Row ss:AutoFitHeight="0">
  4974. <Cell ss:Index="2"><Data ss:Type="String">进阶最高等级</Data></Cell>
  4975. <Cell><Data ss:Type="String">Role.Upgrade.LevelLimit</Data></Cell>
  4976. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4977. <Cell><Data ss:Type="Number">15</Data></Cell>
  4978. <Cell><Data ss:Type="String">角色可进阶的最高级别,最高暂定为10阶</Data></Cell>
  4979. </Row>
  4980. <Row ss:AutoFitHeight="0">
  4981. <Cell ss:Index="2"><Data ss:Type="String">世界经验系数</Data></Cell>
  4982. <Cell><Data ss:Type="String">Exp.WorldRatio</Data></Cell>
  4983. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4984. <Cell><Data ss:Type="Number">10000</Data></Cell>
  4985. <Cell><Data ss:Type="String">填写1万是默认值,正常的经验。</Data></Cell>
  4986. </Row>
  4987. <Row ss:AutoFitHeight="0">
  4988. <Cell ss:Index="2"><Data ss:Type="String">杀怪经验等级限定</Data></Cell>
  4989. <Cell><Data ss:Type="String">Exp.Monster.LevelLimit</Data></Cell>
  4990. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4991. <Cell><Data ss:Type="Number">10</Data></Cell>
  4992. <Cell><Data ss:Type="String">击杀和自己等级超过10级的怪物无经验</Data></Cell>
  4993. </Row>
  4994. <Row ss:AutoFitHeight="0">
  4995. <Cell ss:Index="2"><Data ss:Type="String">开启世界等级经验的玩家最低等级</Data></Cell>
  4996. <Cell><Data ss:Type="String">WorldExp.ReqLevel</Data></Cell>
  4997. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  4998. <Cell><Data ss:Type="Number">40</Data></Cell>
  4999. <Cell><Data ss:Type="String">40级开始享受世界等级经验加成,同时也计算世界最高等级</Data></Cell>
  5000. </Row>
  5001. <Row ss:AutoFitHeight="0">
  5002. <Cell ss:Index="2"><Data ss:Type="String">开启世界等级经验的玩家最小等级差</Data></Cell>
  5003. <Cell><Data ss:Type="String">WorldExp.MaxLevelValue</Data></Cell>
  5004. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5005. <Cell><Data ss:Type="Number">5</Data></Cell>
  5006. <Cell><Data ss:Type="String">玩家与服务器最高等级玩家的等级差,如果等级差低于5级,则不再享受加成</Data></Cell>
  5007. </Row>
  5008. <Row ss:AutoFitHeight="0">
  5009. <Cell ss:Index="2"><Data ss:Type="String">最小经验加成万分比</Data></Cell>
  5010. <Cell><Data ss:Type="String">WorldExp.MinExpRatio</Data></Cell>
  5011. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5012. <Cell><Data ss:Type="Number">10</Data></Cell>
  5013. <Cell><Data ss:Type="String">最低10%世界经验加成</Data></Cell>
  5014. </Row>
  5015. <Row ss:AutoFitHeight="0">
  5016. <Cell ss:Index="2"><Data ss:Type="String">最大经验加成万分比</Data></Cell>
  5017. <Cell><Data ss:Type="String">WorldExp.MaxExpRatio</Data></Cell>
  5018. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5019. <Cell><Data ss:Type="Number">100</Data></Cell>
  5020. <Cell><Data ss:Type="String">最高200%世界经验加成,超过就么有了</Data></Cell>
  5021. </Row>
  5022. <Row ss:AutoFitHeight="0">
  5023. <Cell ss:Index="2"><Data ss:Type="String">每低1级获得额外经验加成万分比</Data></Cell>
  5024. <Cell><Data ss:Type="String">WorldExp.RatioPerLevel</Data></Cell>
  5025. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5026. <Cell><Data ss:Type="Number">10</Data></Cell>
  5027. <Cell><Data ss:Type="String">比世界等级每低1级,获得10%经验加成</Data></Cell>
  5028. </Row>
  5029. <Row ss:AutoFitHeight="0">
  5030. <Cell ss:Index="2"><Data ss:Type="String">神赐等级差换算等级</Data></Cell>
  5031. <Cell><Data ss:Type="String">WorldExp.UpToLevel</Data></Cell>
  5032. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5033. <Cell><Data ss:Type="Number">10</Data></Cell>
  5034. <Cell><Data ss:Type="String">神赐等级低于世界等级玩家时,每低一级神赐等级按10个等级算</Data></Cell>
  5035. </Row>
  5036. <Row ss:AutoFitHeight="0">
  5037. <Cell ss:Index="2"><Data ss:Type="String">世界第一等级玩家奖励物品代码列表</Data></Cell>
  5038. <Cell><Data ss:Type="String">WorldExp.Winner.ItemList</Data></Cell>
  5039. <Cell><Data ss:Type="String">STRING</Data></Cell>
  5040. <Cell><Data ss:Type="String">chLvNo1</Data></Cell>
  5041. <Cell><Data ss:Type="String">本服等级排名第一的玩家,每天获得的物品代码列表,以逗号分隔</Data></Cell>
  5042. </Row>
  5043. <Row ss:AutoFitHeight="0">
  5044. <Cell ss:Index="2"><Data ss:Type="String">世界第一等级奖励结算时间</Data></Cell>
  5045. <Cell><Data ss:Type="String">WorldExp.Bonus.AccountTime</Data></Cell>
  5046. <Cell><Data ss:Type="String">STRING</Data></Cell>
  5047. <Cell><Data ss:Type="String">21-00-00</Data></Cell>
  5048. <Cell><Data ss:Type="String">格式填写时间格式,每天21:00通过传书发放,传书内容模版在脚本内配置</Data></Cell>
  5049. </Row>
  5050. <Row ss:AutoFitHeight="0">
  5051. <Cell ss:Index="2"><Data ss:Type="String">超级膜拜礼包代码</Data></Cell>
  5052. <Cell><Data ss:Type="String">WorldExp.SuperChest.ItemCode</Data></Cell>
  5053. <Cell><Data ss:Type="String">STRING</Data></Cell>
  5054. <Cell><Data ss:Type="String">chLvAd1</Data></Cell>
  5055. <Cell><Data ss:Type="String">超级膜拜礼包的物品代码</Data></Cell>
  5056. </Row>
  5057. <Row ss:AutoFitHeight="0">
  5058. <Cell ss:Index="2"><Data ss:Type="String">普通膜拜礼包代码</Data></Cell>
  5059. <Cell><Data ss:Type="String">WorldExp.NormalChest.ItemCode</Data></Cell>
  5060. <Cell><Data ss:Type="String">STRING</Data></Cell>
  5061. <Cell><Data ss:Type="String">chLvAd2</Data></Cell>
  5062. <Cell><Data ss:Type="String">普通膜拜礼包的物品代码</Data></Cell>
  5063. </Row>
  5064. <Row ss:AutoFitHeight="0">
  5065. <Cell ss:Index="2"><Data ss:Type="String">钻石膜拜获得超级膜拜礼包的概率</Data></Cell>
  5066. <Cell><Data ss:Type="String">WorldExp.SuperChest.Chance</Data></Cell>
  5067. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5068. <Cell><Data ss:Type="Number">7000</Data></Cell>
  5069. <Cell><Data ss:Type="String">万分比概率,3次都用钻石膜拜,才有概率获得超级膜拜礼包,才计算这个概率;</Data></Cell>
  5070. </Row>
  5071. <Row ss:AutoFitHeight="0">
  5072. <Cell ss:Index="2"><Data ss:Type="String">钻石膜拜每次花费钻石数量</Data></Cell>
  5073. <Cell><Data ss:Type="String">WorldExp.DiamondAdmire.Price</Data></Cell>
  5074. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5075. <Cell><Data ss:Type="Number">10</Data></Cell>
  5076. <Cell><Data ss:Type="String">每次用10钻石膜拜</Data></Cell>
  5077. </Row>
  5078. <Row ss:AutoFitHeight="0">
  5079. <Cell ss:Index="2"><Data ss:Type="String">每天膜拜最大次数</Data></Cell>
  5080. <Cell><Data ss:Type="String">WorldExp.Admire.MaxCount</Data></Cell>
  5081. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5082. <Cell><Data ss:Type="Number">3</Data></Cell>
  5083. <Cell><Data ss:Type="String">每天最多膜拜3次,钻石膜拜和免费膜拜共享这个次数;3次模版完毕给礼包</Data></Cell>
  5084. </Row>
  5085. <Row ss:AutoFitHeight="0">
  5086. <Cell ss:Index="2"><Data ss:Type="String">每次钻石膜拜获得金币</Data></Cell>
  5087. <Cell><Data ss:Type="String">WorldExp.DiamondAdmire.AddGold</Data></Cell>
  5088. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5089. <Cell><Data ss:Type="Number">50000</Data></Cell>
  5090. <Cell><Data ss:Type="String">每次膜拜给50000金币</Data></Cell>
  5091. </Row>
  5092. <Row ss:AutoFitHeight="0">
  5093. <Cell ss:Index="2"><Data ss:Type="String">每次膜拜获得金币</Data></Cell>
  5094. <Cell><Data ss:Type="String">WorldExp.Admire.AddGold</Data></Cell>
  5095. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5096. <Cell><Data ss:Type="Number">10000</Data></Cell>
  5097. <Cell><Data ss:Type="String">每次膜拜给10000金币</Data></Cell>
  5098. </Row>
  5099. <Row ss:AutoFitHeight="0">
  5100. <Cell ss:Index="2"><Data ss:Type="String">单人复活卷</Data></Cell>
  5101. <Cell><Data ss:Type="String">resurgence</Data></Cell>
  5102. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5103. <Cell><Data ss:Type="Number">10301</Data></Cell>
  5104. <Cell><Data ss:Type="String">单人复活卷</Data></Cell>
  5105. </Row>
  5106. <Row ss:AutoFitHeight="0">
  5107. <Cell ss:Index="2"><Data ss:Type="String">群体复活卷</Data></Cell>
  5108. <Cell><Data ss:Type="String">allResurgence</Data></Cell>
  5109. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5110. <Cell><Data ss:Type="Number">10302</Data></Cell>
  5111. <Cell><Data ss:Type="String">群体复活卷</Data></Cell>
  5112. </Row>
  5113. <Row ss:AutoFitHeight="0">
  5114. <Cell ss:Index="2"><Data ss:Type="String">小喇叭</Data></Cell>
  5115. <Cell><Data ss:Type="String">HornCode</Data></Cell>
  5116. <Cell><Data ss:Type="String">STRING</Data></Cell>
  5117. <Cell><Data ss:Type="String">loud</Data></Cell>
  5118. <Cell><Data ss:Type="String">小喇叭道具</Data></Cell>
  5119. </Row>
  5120. <Row ss:AutoFitHeight="0">
  5121. <Cell ss:Index="2"><Data ss:Type="String">小喇叭消耗数量</Data></Cell>
  5122. <Cell><Data ss:Type="String">HornCount</Data></Cell>
  5123. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5124. <Cell><Data ss:Type="Number">1</Data></Cell>
  5125. <Cell><Data ss:Type="String">小喇叭消耗数量</Data></Cell>
  5126. </Row>
  5127. <Row ss:AutoFitHeight="0">
  5128. <Cell ss:Index="2"><Data ss:Type="String">副本类场景的断线重连最大有效期时间</Data></Cell>
  5129. <Cell><Data ss:Type="String">Room.Reconnection</Data></Cell>
  5130. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5131. <Cell><Data ss:Type="Number">5</Data></Cell>
  5132. <Cell><Data ss:Type="String">副本类场景断线后,服务器保留的最大有效时间,即5分钟(超过该时间后,副本扔未关闭的情况下,需要将玩家剔除)</Data></Cell>
  5133. </Row>
  5134. <Row ss:AutoFitHeight="0">
  5135. <Cell ss:Index="2"><Data ss:Type="String">境界等级限制惩罚基值</Data></Cell>
  5136. <Cell><Data ss:Type="String">Exp.RoleRank.Basic</Data></Cell>
  5137. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5138. <Cell><Data ss:Type="Number">500</Data></Cell>
  5139. <Cell><Data ss:Type="String">境界惩罚的起始偏移量,万分比</Data></Cell>
  5140. </Row>
  5141. <Row ss:AutoFitHeight="0">
  5142. <Cell ss:Index="2"><Data ss:Type="String">仙盟捐献等级要求</Data></Cell>
  5143. <Cell><Data ss:Type="String">guild.donation.req</Data></Cell>
  5144. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5145. <Cell><Data ss:Type="Number">25</Data></Cell>
  5146. </Row>
  5147. <Row ss:AutoFitHeight="0">
  5148. <Cell ss:Index="2"><Data ss:Type="String">境界等级限制惩罚每级步长</Data></Cell>
  5149. <Cell><Data ss:Type="String">Exp.RoleRank.PenaltyCoefficient</Data></Cell>
  5150. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5151. <Cell><Data ss:Type="Number">1500</Data></Cell>
  5152. <Cell><Data ss:Type="String">每级多惩罚多少,万分比</Data></Cell>
  5153. </Row>
  5154. <Row ss:AutoFitHeight="0">
  5155. <Cell><Data ss:Type="String">离线经验</Data></Cell>
  5156. <Cell><Data ss:Type="String">离线经验开启等级</Data></Cell>
  5157. <Cell><Data ss:Type="String">OffLineExp.ReqLevel</Data></Cell>
  5158. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5159. <Cell><Data ss:Type="Number">50</Data></Cell>
  5160. <Cell><Data ss:Type="String">50级(包括50)以上开启离线经验福利</Data></Cell>
  5161. </Row>
  5162. <Row ss:AutoFitHeight="0">
  5163. <Cell ss:Index="2"><Data ss:Type="String">离线经验最大计算时长(单位:分钟)</Data></Cell>
  5164. <Cell><Data ss:Type="String">OffLineExp.MaxTime</Data></Cell>
  5165. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5166. <Cell><Data ss:Type="Number">1440</Data></Cell>
  5167. <Cell><Data ss:Type="String">最多只可累计24小时的离线经验,超过就不计算了。</Data></Cell>
  5168. </Row>
  5169. <Row ss:AutoFitHeight="0">
  5170. <Cell ss:Index="2"><Data ss:Type="String">离线经验计算单位(分钟)</Data></Cell>
  5171. <Cell><Data ss:Type="String">OffLineExp.TimeUnit</Data></Cell>
  5172. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5173. <Cell><Data ss:Type="Number">10</Data></Cell>
  5174. <Cell><Data ss:Type="String">每10分钟为一个档,不足10分钟不计算离线经验,和离线经验表一致</Data></Cell>
  5175. </Row>
  5176. <Row ss:AutoFitHeight="0">
  5177. <Cell ss:Index="2"><Data ss:Type="String">2倍领取离线经验需要VIP等级</Data></Cell>
  5178. <Cell><Data ss:Type="String">OffLineExp.2Bonus.ReqVIPLevel</Data></Cell>
  5179. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5180. <Cell><Data ss:Type="Number">1</Data></Cell>
  5181. <Cell><Data ss:Type="String">最低需要VIP1,其实就表示只要是VIP就行</Data></Cell>
  5182. </Row>
  5183. <Row ss:AutoFitHeight="0">
  5184. <Cell ss:Index="2"><Data ss:Type="String">3倍领取离线经验花费钻石</Data></Cell>
  5185. <Cell><Data ss:Type="String">OffLineExp.3Bonus.CostDiamond</Data></Cell>
  5186. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5187. <Cell><Data ss:Type="Number">50</Data></Cell>
  5188. <Cell><Data ss:Type="String">花费50钻石3倍领取</Data></Cell>
  5189. </Row>
  5190. <Row ss:AutoFitHeight="0">
  5191. <Cell ss:Index="2"><Data ss:Type="String">4倍领取离线经验花费钻石</Data></Cell>
  5192. <Cell><Data ss:Type="String">OffLineExp.4Bonus.CostDiamond</Data></Cell>
  5193. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5194. <Cell><Data ss:Type="Number">100</Data></Cell>
  5195. <Cell><Data ss:Type="String">花费100钻石4倍领取</Data></Cell>
  5196. </Row>
  5197. <Row ss:AutoFitHeight="0">
  5198. <Cell ss:Index="2"><Data ss:Type="String">3倍领取离线经验额外奖励金票数量</Data></Cell>
  5199. <Cell><Data ss:Type="String">OffLineExp.3Bonus.ReturnCash</Data></Cell>
  5200. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5201. <Cell><Data ss:Type="Number">100</Data></Cell>
  5202. <Cell><Data ss:Type="String">领取后额外奖励100金票</Data></Cell>
  5203. </Row>
  5204. <Row ss:AutoFitHeight="0">
  5205. <Cell ss:Index="2"><Data ss:Type="String">4倍领取离线经验额外奖励金票数量</Data></Cell>
  5206. <Cell><Data ss:Type="String">OffLineExp.4Bonus.ReturnCash</Data></Cell>
  5207. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5208. <Cell><Data ss:Type="Number">200</Data></Cell>
  5209. <Cell><Data ss:Type="String">领取后额外奖励200金票</Data></Cell>
  5210. </Row>
  5211. <Row ss:AutoFitHeight="0">
  5212. <Cell><Data ss:Type="String">收益追回</Data></Cell>
  5213. <Cell><Data ss:Type="String">收益追回开启等级</Data></Cell>
  5214. <Cell><Data ss:Type="String">LostBonus.ReqLevel</Data></Cell>
  5215. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5216. <Cell><Data ss:Type="Number">60</Data></Cell>
  5217. <Cell><Data ss:Type="String">60级(包括60)以上开启收益追回</Data></Cell>
  5218. </Row>
  5219. <Row ss:AutoFitHeight="0">
  5220. <Cell ss:Index="2"><Data ss:Type="String">免费找回奖励数量百分比</Data></Cell>
  5221. <Cell><Data ss:Type="String">LostBonus.FreeRate</Data></Cell>
  5222. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5223. <Cell><Data ss:Type="Number">50</Data></Cell>
  5224. <Cell><Data ss:Type="String">免费找回50%收益</Data></Cell>
  5225. </Row>
  5226. <Row ss:AutoFitHeight="0">
  5227. <Cell ss:Index="2"><Data ss:Type="String">全部找回奖励数量百分比</Data></Cell>
  5228. <Cell><Data ss:Type="String">LostBonus.TotalRate</Data></Cell>
  5229. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5230. <Cell><Data ss:Type="Number">100</Data></Cell>
  5231. <Cell><Data ss:Type="String">全部找回获得100%收益</Data></Cell>
  5232. </Row>
  5233. <Row ss:AutoFitHeight="0">
  5234. <Cell ss:Index="2"><Data ss:Type="String">经验农场找回奖励需要花费钻石数量(单价)</Data></Cell>
  5235. <Cell><Data ss:Type="String">LostBonus.Exp.CostDiamond</Data></Cell>
  5236. <Cell><Data ss:Type="String">STRING</Data></Cell>
  5237. <Cell><Data ss:Type="String">10,20,30</Data></Cell>
  5238. <Cell><Data ss:Type="String">分别对应普通、精英、英雄</Data></Cell>
  5239. </Row>
  5240. <Row ss:AutoFitHeight="0">
  5241. <Cell ss:Index="2"><Data ss:Type="String">巨树之眼找回奖励需要花费钻石数量(单价)</Data></Cell>
  5242. <Cell><Data ss:Type="String">LostBonus.Ride.CostDiamond</Data></Cell>
  5243. <Cell><Data ss:Type="String">STRING</Data></Cell>
  5244. <Cell><Data ss:Type="String">10,20,30</Data></Cell>
  5245. <Cell><Data ss:Type="String">分别对应普通、精英、英雄</Data></Cell>
  5246. </Row>
  5247. <Row ss:AutoFitHeight="0">
  5248. <Cell ss:Index="2"><Data ss:Type="String">炙热之魂找回奖励需要花费钻石数量(单价)</Data></Cell>
  5249. <Cell><Data ss:Type="String">LostBonus.Wing.CostDiamond</Data></Cell>
  5250. <Cell><Data ss:Type="String">STRING</Data></Cell>
  5251. <Cell><Data ss:Type="String">10,20,30</Data></Cell>
  5252. <Cell><Data ss:Type="String">分别对应普通、精英、英雄</Data></Cell>
  5253. </Row>
  5254. <Row ss:AutoFitHeight="0">
  5255. <Cell><Data ss:Type="String">背包</Data></Cell>
  5256. <Cell><Data ss:Type="String">背包最大容量</Data></Cell>
  5257. <Cell><Data ss:Type="String">Package.MaxSize</Data></Cell>
  5258. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5259. <Cell><Data ss:Type="Number">200</Data></Cell>
  5260. <Cell><Data ss:Type="String">格子数</Data></Cell>
  5261. </Row>
  5262. <Row ss:AutoFitHeight="0">
  5263. <Cell ss:Index="2"><Data ss:Type="String">背包默认容量</Data></Cell>
  5264. <Cell><Data ss:Type="String">Package.DefaultSize</Data></Cell>
  5265. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5266. <Cell><Data ss:Type="Number">100</Data></Cell>
  5267. <Cell><Data ss:Type="String">默认开启这么多格子</Data></Cell>
  5268. </Row>
  5269. <Row ss:AutoFitHeight="0">
  5270. <Cell ss:Index="2"><Data ss:Type="String">开启背包容量1格需要的货币数量</Data></Cell>
  5271. <Cell><Data ss:Type="String">Package.PricePer</Data></Cell>
  5272. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5273. <Cell><Data ss:Type="Number">20</Data></Cell>
  5274. <Cell><Data ss:Type="String">花钱买格子,每一个要多少钱,暂定单位是钻石</Data></Cell>
  5275. </Row>
  5276. <Row ss:AutoFitHeight="0">
  5277. <Cell><Data ss:Type="String">副本</Data></Cell>
  5278. <Cell><Data ss:Type="String">副本通关后的倒计时时间</Data></Cell>
  5279. <Cell><Data ss:Type="String">Dungeon.Overtime.Wait</Data></Cell>
  5280. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5281. <Cell><Data ss:Type="Number">60</Data></Cell>
  5282. <Cell><Data ss:Type="String">副本通关后的倒计时时间15秒,供玩家分配装备和拾取掉落处理等</Data></Cell>
  5283. </Row>
  5284. <Row ss:AutoFitHeight="0">
  5285. <Cell ss:Index="2"><Data ss:Type="String">发送组队频道的间隔时间</Data></Cell>
  5286. <Cell><Data ss:Type="String">Dungeon.SendToChat.Time</Data></Cell>
  5287. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5288. <Cell><Data ss:Type="Number">60</Data></Cell>
  5289. <Cell><Data ss:Type="String">通过副本的发送组队功能向聊天频道发送组队信息,每次发送的间隔时间为60秒</Data></Cell>
  5290. </Row>
  5291. <Row ss:AutoFitHeight="0">
  5292. <Cell ss:Index="2"><Data ss:Type="String">邀请好友拒绝时的间隔时间</Data></Cell>
  5293. <Cell><Data ss:Type="String">Dungeon.SendToFriends.Time</Data></Cell>
  5294. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5295. <Cell><Data ss:Type="Number">180</Data></Cell>
  5296. <Cell><Data ss:Type="String">通过副本的好友邀请功能向好友发送组队邀请,被拒绝后180秒内不能再向该好友发送组队邀请</Data></Cell>
  5297. </Row>
  5298. <Row ss:AutoFitHeight="0">
  5299. <Cell ss:Index="2"><Data ss:Type="String">掉落记录的显示条目数</Data></Cell>
  5300. <Cell><Data ss:Type="String">Dungeon.DropList.Count</Data></Cell>
  5301. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5302. <Cell><Data ss:Type="Number">20</Data></Cell>
  5303. <Cell><Data ss:Type="String">副本掉落奖励榜的显示条目数上限为20条</Data></Cell>
  5304. </Row>
  5305. <Row ss:AutoFitHeight="0">
  5306. <Cell ss:Index="2"><Data ss:Type="String">邀请好友的等待回馈时间</Data></Cell>
  5307. <Cell><Data ss:Type="String">Dungeon.WaitFriends.Time</Data></Cell>
  5308. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5309. <Cell><Data ss:Type="Number">60</Data></Cell>
  5310. <Cell><Data ss:Type="String">邀请好友后,等待好友的回馈时的时间为60秒,超过60秒好友未答复后可以继续发送邀请</Data></Cell>
  5311. </Row>
  5312. <Row ss:AutoFitHeight="0">
  5313. <Cell ss:Index="2"><Data ss:Type="String">组队频道信息的有效时间</Data></Cell>
  5314. <Cell><Data ss:Type="String">Dungeon.TeamInChat.Time</Data></Cell>
  5315. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5316. <Cell><Data ss:Type="Number">3000</Data></Cell>
  5317. <Cell><Data ss:Type="String">组队消息发送到组队频道后,该链接消息的有效时间为300秒(5分钟),超过5分钟后消息时效</Data></Cell>
  5318. </Row>
  5319. <Row ss:AutoFitHeight="0">
  5320. <Cell ss:Index="2"><Data ss:Type="String">掉落记录显示的最低品质道具</Data></Cell>
  5321. <Cell><Data ss:Type="String">Dungeon.DropList.ItemQcolor</Data></Cell>
  5322. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5323. <Cell><Data ss:Type="Number">2</Data></Cell>
  5324. <Cell><Data ss:Type="String">副本掉落奖励榜中,记录的最低品质的装备获取信息,填2即代表蓝色品质以上道具的获取信息都会记录(包括蓝色)</Data></Cell>
  5325. </Row>
  5326. <Row ss:AutoFitHeight="0">
  5327. <Cell ss:Index="2"><Data ss:Type="String">复活次数为0时,死亡后未点击回城的最大时间等待时间</Data></Cell>
  5328. <Cell><Data ss:Type="String">Dungeon.DeadBack.Time</Data></Cell>
  5329. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5330. <Cell><Data ss:Type="Number">60</Data></Cell>
  5331. <Cell><Data ss:Type="String">复活次数为0时,死亡后未点击回城的最大时间等待时间,单位为秒;</Data></Cell>
  5332. </Row>
  5333. <Row ss:AutoFitHeight="0">
  5334. <Cell ss:Index="2"><Data ss:Type="String">结算后销毁房间的时间</Data></Cell>
  5335. <Cell><Data ss:Type="String">Dungeon.Close.Room</Data></Cell>
  5336. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5337. <Cell><Data ss:Type="Number">15</Data></Cell>
  5338. <Cell><Data ss:Type="String">gameover事件收到后销毁房间的时间(单位:秒)</Data></Cell>
  5339. </Row>
  5340. <Row ss:AutoFitHeight="0">
  5341. <Cell ss:Index="2"><Data ss:Type="String">组队副本结算后的倒计时时间</Data></Cell>
  5342. <Cell><Data ss:Type="String">Dungeon.Close.TeamRoom</Data></Cell>
  5343. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5344. <Cell><Data ss:Type="Number">180</Data></Cell>
  5345. <Cell><Data ss:Type="String">gameover事件收到后销毁房间的时间(单位:秒)</Data></Cell>
  5346. </Row>
  5347. <Row ss:AutoFitHeight="0">
  5348. <Cell ss:Index="2"><Data ss:Type="String">副本扫荡需要的VIP等级</Data></Cell>
  5349. <Cell><Data ss:Type="String">Dungeon.Sweep.VIP</Data></Cell>
  5350. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5351. <Cell><Data ss:Type="Number">4</Data></Cell>
  5352. <Cell><Data ss:Type="String">副本扫荡需要的VIP4级配置</Data></Cell>
  5353. </Row>
  5354. <Row ss:AutoFitHeight="0">
  5355. <Cell><Data ss:Type="String">怪物(Boss)</Data></Cell>
  5356. <Cell><Data ss:Type="String">世界首领、连服首领的活动时间显示</Data></Cell>
  5357. <Cell><Data ss:Type="String">World.Boss.OpenTime</Data></Cell>
  5358. <Cell><Data ss:Type="String">STRING</Data></Cell>
  5359. <Cell><Data ss:Type="String">全天</Data></Cell>
  5360. <Cell><Data ss:Type="String">世界首领、连服首领的活动时间显示</Data></Cell>
  5361. </Row>
  5362. <Row ss:AutoFitHeight="0">
  5363. <Cell><Data ss:Type="String">世界BOSS</Data></Cell>
  5364. <Cell><Data ss:Type="String">世界BOSS掉落后发送通告的物品品质</Data></Cell>
  5365. <Cell><Data ss:Type="String">World.Boss.Pick.ItemQcolor</Data></Cell>
  5366. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5367. <Cell><Data ss:Type="Number">4</Data></Cell>
  5368. <Cell><Data ss:Type="String">拾取品质为4以上的道具时进行跑马灯公告</Data></Cell>
  5369. </Row>
  5370. <Row ss:AutoFitHeight="0">
  5371. <Cell ss:Index="2"><Data ss:Type="String">世界BOSS中的BOSS之家场景ID</Data></Cell>
  5372. <Cell><Data ss:Type="String">World.Boss.Scene</Data></Cell>
  5373. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5374. <Cell><Data ss:Type="Number">70004</Data></Cell>
  5375. <Cell><Data ss:Type="String">世界BOSS中的BOSS之家场景ID</Data></Cell>
  5376. </Row>
  5377. <Row ss:AutoFitHeight="0">
  5378. <Cell ss:Index="2"><Data ss:Type="String">世界BOSS中的VIP之家场景ID</Data></Cell>
  5379. <Cell><Data ss:Type="String">World.Boss.VipScene</Data></Cell>
  5380. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5381. <Cell><Data ss:Type="Number">70005</Data></Cell>
  5382. <Cell><Data ss:Type="String">世界BOSS中的VIP之家场景ID</Data></Cell>
  5383. </Row>
  5384. <Row ss:AutoFitHeight="0">
  5385. <Cell ss:Index="2"><Data ss:Type="String">世界BOSS中的新手之家场景ID</Data></Cell>
  5386. <Cell><Data ss:Type="String">World.Boss.NewScene</Data></Cell>
  5387. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5388. <Cell><Data ss:Type="Number">70006</Data></Cell>
  5389. <Cell><Data ss:Type="String">世界BOSS中的VIP之家场景ID</Data></Cell>
  5390. </Row>
  5391. <Row ss:AutoFitHeight="0">
  5392. <Cell ss:Index="2"><Data ss:Type="String">超过等级时隐藏新手之家</Data></Cell>
  5393. <Cell><Data ss:Type="String">World.Boss.NewScene.Close</Data></Cell>
  5394. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5395. <Cell><Data ss:Type="Number">70</Data></Cell>
  5396. <Cell><Data ss:Type="String">新手之家的关闭等级</Data></Cell>
  5397. </Row>
  5398. <Row ss:AutoFitHeight="0">
  5399. <Cell ss:Index="2"><Data ss:Type="String">未完成任务时显示(无视等级条件)</Data></Cell>
  5400. <Cell><Data ss:Type="String">World.Boss.NweScene.Quest</Data></Cell>
  5401. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5402. <Cell><Data ss:Type="String">1144</Data></Cell>
  5403. <Cell><Data ss:Type="String">未完成任务时显示(无视等级条件)</Data></Cell>
  5404. </Row>
  5405. <Row ss:AutoFitHeight="0">
  5406. <Cell ss:Index="2"><Data ss:Type="String">BOSS信息的伤害列表中显示数量</Data></Cell>
  5407. <Cell><Data ss:Type="String">World.Boss.DPS.ListMin</Data></Cell>
  5408. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5409. <Cell><Data ss:Type="Number">10</Data></Cell>
  5410. <Cell><Data ss:Type="String">BOSS信息的伤害列表中显示数量</Data></Cell>
  5411. </Row>
  5412. <Row ss:AutoFitHeight="0">
  5413. <Cell ss:Index="2"><Data ss:Type="String">BOSS信息的伤害列表中最大的排行数量</Data></Cell>
  5414. <Cell><Data ss:Type="String">World.Boss.DPS.ListMax</Data></Cell>
  5415. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5416. <Cell><Data ss:Type="Number">50</Data></Cell>
  5417. <Cell><Data ss:Type="String">BOSS信息的伤害列表中最大的排行数量</Data></Cell>
  5418. </Row>
  5419. <Row ss:AutoFitHeight="0">
  5420. <Cell ss:Index="2"><Data ss:Type="String">世界BOSS场景中玩家随机刷新的4个坐标点的坐标</Data></Cell>
  5421. <Cell><Data ss:Type="String">World.Boss.Player.Point</Data></Cell>
  5422. <Cell><Data ss:Type="String">STRING</Data></Cell>
  5423. <Cell><Data ss:Type="String">30.98,17.65;23.11,172.42;179.08,26.42;195.13,159.68</Data></Cell>
  5424. <Cell><Data ss:Type="String">世界BOSS场景中玩家随机刷新的4个坐标点的坐标</Data></Cell>
  5425. </Row>
  5426. <Row ss:AutoFitHeight="0">
  5427. <Cell><Data ss:Type="String">新手初始化</Data></Cell>
  5428. <Cell><Data ss:Type="String">角色初始场景</Data></Cell>
  5429. <Cell><Data ss:Type="String">motherland</Data></Cell>
  5430. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5431. <Cell><Data ss:Type="Number">10099</Data></Cell>
  5432. <Cell><Data ss:Type="String">角色初始场景</Data></Cell>
  5433. </Row>
  5434. <Row ss:AutoFitHeight="0">
  5435. <Cell><Data ss:Type="String">坐骑</Data></Cell>
  5436. <Cell><Data ss:Type="String">坐骑初始阶数</Data></Cell>
  5437. <Cell><Data ss:Type="String">Ride.InitUpLevel</Data></Cell>
  5438. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5439. <Cell><Data ss:Type="Number">0</Data></Cell>
  5440. <Cell><Data ss:Type="String">坐骑的初始阶数,一阶</Data></Cell>
  5441. </Row>
  5442. <Row ss:AutoFitHeight="0">
  5443. <Cell ss:Index="2"><Data ss:Type="String">坐骑初始星数</Data></Cell>
  5444. <Cell><Data ss:Type="String">Ride.InitStar</Data></Cell>
  5445. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5446. <Cell><Data ss:Type="Number">0</Data></Cell>
  5447. <Cell><Data ss:Type="String">坐骑的初始星数,0星</Data></Cell>
  5448. </Row>
  5449. <Row ss:AutoFitHeight="0">
  5450. <Cell ss:Index="2"><Data ss:Type="String">坐骑最大阶位</Data></Cell>
  5451. <Cell><Data ss:Type="String">Ride.MaxUpLevel</Data></Cell>
  5452. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5453. <Cell><Data ss:Type="Number">10</Data></Cell>
  5454. <Cell><Data ss:Type="String">坐骑能培养到的最高阶数:10阶</Data></Cell>
  5455. </Row>
  5456. <Row ss:AutoFitHeight="0">
  5457. <Cell ss:Index="2"><Data ss:Type="String">坐骑最大星数</Data></Cell>
  5458. <Cell><Data ss:Type="String">mountMaxStar</Data></Cell>
  5459. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5460. <Cell><Data ss:Type="Number">10</Data></Cell>
  5461. <Cell><Data ss:Type="String">每个阶数最多能培养的星数:10星</Data></Cell>
  5462. </Row>
  5463. <Row ss:AutoFitHeight="0">
  5464. <Cell ss:Index="2"><Data ss:Type="String">默认皮肤ID</Data></Cell>
  5465. <Cell><Data ss:Type="String">Ride.DefaultSkinID</Data></Cell>
  5466. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5467. <Cell><Data ss:Type="Number">1</Data></Cell>
  5468. <Cell><Data ss:Type="String">坐骑默认的模型ID,初始获得的时候就这个造型</Data></Cell>
  5469. </Row>
  5470. <Row ss:AutoFitHeight="0">
  5471. <Cell><Data ss:Type="String">装备相关</Data></Cell>
  5472. <Cell><Data ss:Type="String">鉴定卷轴代码</Data></Cell>
  5473. <Cell><Data ss:Type="String">Equipment.IdentfyItem.Code</Data></Cell>
  5474. <Cell><Data ss:Type="String">STRING</Data></Cell>
  5475. <Cell><Data ss:Type="String">scr01</Data></Cell>
  5476. <Cell><Data ss:Type="String">鉴定卷轴的代码</Data></Cell>
  5477. </Row>
  5478. <Row ss:AutoFitHeight="0">
  5479. <Cell ss:Index="2"><Data ss:Type="String">消耗鉴定卷轴数量(绿装)</Data></Cell>
  5480. <Cell><Data ss:Type="String">Equipment.IdentfyGreen.Count</Data></Cell>
  5481. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5482. <Cell><Data ss:Type="Number">1</Data></Cell>
  5483. <Cell><Data ss:Type="String">只在需要被鉴定的装备,才会用到</Data></Cell>
  5484. </Row>
  5485. <Row ss:AutoFitHeight="0">
  5486. <Cell ss:Index="2"><Data ss:Type="String">消耗鉴定卷轴数量(蓝装)</Data></Cell>
  5487. <Cell><Data ss:Type="String">Equipment.IdentfyBlue.Count</Data></Cell>
  5488. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5489. <Cell><Data ss:Type="Number">1</Data></Cell>
  5490. <Cell><Data ss:Type="String">只在需要被鉴定的装备,才会用到</Data></Cell>
  5491. </Row>
  5492. <Row ss:AutoFitHeight="0">
  5493. <Cell ss:Index="2"><Data ss:Type="String">消耗鉴定卷轴数量(紫装)</Data></Cell>
  5494. <Cell><Data ss:Type="String">Equipment.IdentfyPurple.Count</Data></Cell>
  5495. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5496. <Cell><Data ss:Type="Number">2</Data></Cell>
  5497. <Cell><Data ss:Type="String">只在需要被鉴定的装备,才会用到</Data></Cell>
  5498. </Row>
  5499. <Row ss:AutoFitHeight="0">
  5500. <Cell ss:Index="2"><Data ss:Type="String">消耗鉴定卷轴数量(橙装)</Data></Cell>
  5501. <Cell><Data ss:Type="String">Equipment.IdentfyLegend.Count</Data></Cell>
  5502. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5503. <Cell><Data ss:Type="Number">4</Data></Cell>
  5504. <Cell><Data ss:Type="String">只在需要被鉴定的装备,才会用到</Data></Cell>
  5505. </Row>
  5506. <Row ss:AutoFitHeight="0">
  5507. <Cell ss:Index="2"><Data ss:Type="String">紫色及其以上品质装备的已鉴定概率</Data></Cell>
  5508. <Cell><Data ss:Type="String">Equipment.IdentfyPercent.Count</Data></Cell>
  5509. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5510. <Cell><Data ss:Type="Number">20</Data></Cell>
  5511. <Cell><Data ss:Type="String">百分比,装备表中紫色及其以上品质的未鉴定装备,获得该类装备时用到</Data></Cell>
  5512. </Row>
  5513. <Row ss:AutoFitHeight="0">
  5514. <Cell ss:Index="2"><Data ss:Type="String">随机装备掉落时的绑定概率(集)</Data></Cell>
  5515. <Cell><Data ss:Type="String">Equipment.RandomDrop.BindChance</Data></Cell>
  5516. <Cell><Data ss:Type="String">STRING</Data></Cell>
  5517. <Cell><Data ss:Type="String">0,0,0,0,0,0</Data></Cell>
  5518. <Cell><Data ss:Type="String">这是一个数组,分别表示白、蓝、紫、橙、绿、红一共6种品质色的装备掉落时的绑定概率。单位是百分比。 </Data></Cell>
  5519. </Row>
  5520. <Row ss:AutoFitHeight="0">
  5521. <Cell ss:Index="2"><Data ss:Type="String">强化大于等于该等级世界频道和走马灯播随机公告</Data></Cell>
  5522. <Cell><Data ss:Type="String">Equipment.Speaker.StrengthenLevel</Data></Cell>
  5523. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5524. <Cell><Data ss:Type="Number">10</Data></Cell>
  5525. <Cell><Data ss:Type="String">强化+10以上播</Data></Cell>
  5526. </Row>
  5527. <Row ss:AutoFitHeight="0">
  5528. <Cell ss:Index="2"><Data ss:Type="String">强化大于等于该品质图标有特效</Data></Cell>
  5529. <Cell><Data ss:Type="String">Equipment.Effect.Qcolor</Data></Cell>
  5530. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5531. <Cell><Data ss:Type="Number">3</Data><Comment ss:Author="施轶"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B>施轶:</B>&#10;紫色</ss:Data></Comment></Cell>
  5532. <Cell ss:MergeDown="1"><Data ss:Type="String">紫色品质以上装备强化至+10以上,在3D小人周围该装备图标上播</Data></Cell>
  5533. </Row>
  5534. <Row ss:AutoFitHeight="0">
  5535. <Cell ss:Index="2"><Data ss:Type="String">强化大于等于该等级图标有特效</Data></Cell>
  5536. <Cell><Data ss:Type="String">Equipment.Effect.StrengthenLevel</Data></Cell>
  5537. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5538. <Cell><Data ss:Type="Number">10</Data></Cell>
  5539. </Row>
  5540. <Row ss:AutoFitHeight="0">
  5541. <Cell ss:Index="2"><Data ss:Type="String">强化最大段位</Data></Cell>
  5542. <Cell><Data ss:Type="String">EquipmentCraft.Enchant.MaxEnClass</Data></Cell>
  5543. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5544. <Cell><Data ss:Type="Number">10</Data></Cell>
  5545. <Cell><Data ss:Type="String">装备强化最高段位,到了这个段位就不能再升级段位了</Data></Cell>
  5546. </Row>
  5547. <Row ss:AutoFitHeight="0">
  5548. <Cell ss:Index="2"><Data ss:Type="String">强化最高等级(每个段位)</Data></Cell>
  5549. <Cell><Data ss:Type="String">EquipmentCraft.Enchant.MaxenLevel</Data></Cell>
  5550. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5551. <Cell><Data ss:Type="Number">9</Data></Cell>
  5552. <Cell><Data ss:Type="String">每个段位最多强化到的最高等级,超过就升级下一个段位,前提是段位还能升级</Data></Cell>
  5553. </Row>
  5554. <Row ss:AutoFitHeight="0">
  5555. <Cell ss:Index="2"><Data ss:Type="String">装备随机扩展属性数量最小值概率</Data></Cell>
  5556. <Cell><Data ss:Type="String">Equipment.MinAffixChance</Data></Cell>
  5557. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5558. <Cell><Data ss:Type="Number">10000</Data></Cell>
  5559. <Cell><Data ss:Type="String">万分比格式,表示装备的随机词缀数量为脚本内最小值时的概率,这里表示90%&#10;对应Equipment表的【AffixCount】字段,当最小值=最大值,无需进行概率计算;当Min&lt;&gt;Max,则生成Min的概率为本字段的值</Data></Cell>
  5560. </Row>
  5561. <Row ss:AutoFitHeight="0">
  5562. <Cell ss:Index="2"><Data ss:Type="String">装备随机扩展属性出现2条同样条目的概率</Data></Cell>
  5563. <Cell><Data ss:Type="String">Equipment.SameAffixChance2</Data></Cell>
  5564. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5565. <Cell><Data ss:Type="Number">40</Data></Cell>
  5566. <Cell><Data ss:Type="String">百分比格式,表示装备扩展属性随出2条同样类型属性的概率。该参数通用于装备生成和装备重铸时</Data></Cell>
  5567. </Row>
  5568. <Row ss:AutoFitHeight="0">
  5569. <Cell ss:Index="2"><Data ss:Type="String">装备随机扩展属性出现3条同样条目的概率</Data></Cell>
  5570. <Cell><Data ss:Type="String">Equipment.SameAffixChance3</Data></Cell>
  5571. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5572. <Cell><Data ss:Type="Number">20</Data></Cell>
  5573. <Cell><Data ss:Type="String">百分比格式,表示装备扩展属性随出3条同样类型属性的概率。该参数通用于装备生成和装备重铸时</Data></Cell>
  5574. </Row>
  5575. <Row ss:AutoFitHeight="0">
  5576. <Cell ss:Index="2"><Data ss:Type="String">装备随机扩展属性出现4条同样条目的概率</Data></Cell>
  5577. <Cell><Data ss:Type="String">Equipment.SameAffixChance4</Data></Cell>
  5578. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5579. <Cell><Data ss:Type="Number">15</Data></Cell>
  5580. <Cell><Data ss:Type="String">百分比格式,表示装备扩展属性随出4条同样类型属性的概率。该参数通用于装备生成和装备重铸时</Data></Cell>
  5581. </Row>
  5582. <Row ss:AutoFitHeight="0">
  5583. <Cell ss:Index="2"><Data ss:Type="String">装备随机扩展属性出现5条同样条目的概率</Data></Cell>
  5584. <Cell><Data ss:Type="String">Equipment.SameAffixChance5</Data></Cell>
  5585. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5586. <Cell><Data ss:Type="Number">100</Data></Cell>
  5587. <Cell><Data ss:Type="String">百分比格式,表示装备扩展属性随出5条同样类型属性的概率。该参数通用于装备生成和装备重铸时</Data></Cell>
  5588. </Row>
  5589. <Row ss:AutoFitHeight="0">
  5590. <Cell ss:Index="2"><Data ss:Type="String">重铸时增加扩展属性条目几率</Data></Cell>
  5591. <Cell><Data ss:Type="String">Equipment.ReBuild_AddAffixChance</Data></Cell>
  5592. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5593. <Cell><Data ss:Type="Number">3000</Data></Cell>
  5594. <Cell><Data ss:Type="String">装备的扩展属性如果没达到数量上限,那么会在重铸时有这个几率增加1条扩展属性数量,直到最大数量上限为止。万分数。</Data></Cell>
  5595. </Row>
  5596. <Row ss:AutoFitHeight="0">
  5597. <Cell ss:Index="2"><Data ss:Type="String">重铸锁定的最大条目数</Data></Cell>
  5598. <Cell><Data ss:Type="String">Equipment.ReBuild_MaxNumtoLock3</Data></Cell>
  5599. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5600. <Cell><Data ss:Type="Number">1</Data></Cell>
  5601. <Cell><Data ss:Type="String">装备拥有三条属性时,可以锁定的最大条目数</Data></Cell>
  5602. </Row>
  5603. <Row ss:AutoFitHeight="0">
  5604. <Cell ss:Index="2"><Data ss:Type="String">重铸锁定的最大条目数</Data></Cell>
  5605. <Cell><Data ss:Type="String">Equipment.ReBuild_MaxNumtoLock4</Data></Cell>
  5606. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5607. <Cell><Data ss:Type="Number">2</Data></Cell>
  5608. <Cell><Data ss:Type="String">装备拥有四条属性时,可以锁定的最大条目数</Data></Cell>
  5609. </Row>
  5610. <Row ss:AutoFitHeight="0">
  5611. <Cell ss:Index="2"><Data ss:Type="String">重铸锁定的最大条目数</Data></Cell>
  5612. <Cell><Data ss:Type="String">Equipment.ReBuild_MaxNumtoLock5</Data></Cell>
  5613. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5614. <Cell><Data ss:Type="Number">3</Data></Cell>
  5615. <Cell><Data ss:Type="String">装备拥有五条属性时,可以锁定的最大条目数</Data></Cell>
  5616. </Row>
  5617. <Row ss:AutoFitHeight="0">
  5618. <Cell ss:Index="2"><Data ss:Type="String">高级重铸属性随机最大比例</Data></Cell>
  5619. <Cell><Data ss:Type="String">Equipment.SeniorReBuild_MaxRatio</Data></Cell>
  5620. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5621. <Cell><Data ss:Type="Number">2</Data></Cell>
  5622. <Cell><Data ss:Type="String">百分比格式,表示单条属性的随机范围在0~2%</Data></Cell>
  5623. </Row>
  5624. <Row ss:AutoFitHeight="0">
  5625. <Cell><Data ss:Type="String">装备精炼参数</Data></Cell>
  5626. <Cell><Data ss:Type="String">精炼属性重复的最大数量</Data></Cell>
  5627. <Cell><Data ss:Type="String">Equipment.Refine.RepeatPropCount</Data></Cell>
  5628. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5629. <Cell><Data ss:Type="Number">2</Data></Cell>
  5630. <Cell><Data ss:Type="String">每件装备精炼属性最多出现2个重复属性</Data></Cell>
  5631. </Row>
  5632. <Row ss:AutoFitHeight="0">
  5633. <Cell ss:Index="2"><Data ss:Type="String">重置精炼属性所需道具代码</Data></Cell>
  5634. <Cell><Data ss:Type="String">Equipment.Refine.ResetItemCode</Data></Cell>
  5635. <Cell><Data ss:Type="String">STRING</Data></Cell>
  5636. <Cell><Data ss:Type="String">resprop</Data></Cell>
  5637. <Cell><Data ss:Type="String">重置精炼属性的道具代码</Data></Cell>
  5638. </Row>
  5639. <Row ss:AutoFitHeight="0">
  5640. <Cell ss:Index="2"><Data ss:Type="String">重置精炼属性所需道具数量</Data></Cell>
  5641. <Cell><Data ss:Type="String">Equipment.Refine.ResetItemCount</Data></Cell>
  5642. <Cell><Data ss:Type="String">STRING</Data></Cell>
  5643. <Cell><Data ss:Type="Number">1</Data></Cell>
  5644. <Cell><Data ss:Type="String">每次重置消耗道具数量</Data></Cell>
  5645. </Row>
  5646. <Row ss:AutoFitHeight="0">
  5647. <Cell ss:Index="2"><Data ss:Type="String">重置该品质及以上的精炼属性需弹窗确认</Data></Cell>
  5648. <Cell><Data ss:Type="String">Equipment.Refine.ConfirmQColor</Data></Cell>
  5649. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5650. <Cell><Data ss:Type="Number">3</Data><Comment ss:Author="施轶"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B>施轶:</B>&#10;紫色</ss:Data></Comment></Cell>
  5651. </Row>
  5652. <Row ss:AutoFitHeight="0">
  5653. <Cell ss:Index="2"><Data ss:Type="String">装备精炼/重铸属性数值的下限缩放比例</Data></Cell>
  5654. <Cell><Data ss:Type="String">Equipment.PropNum.FloorRate</Data></Cell>
  5655. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5656. <Cell><Data ss:Type="Number">80</Data></Cell>
  5657. <Cell><Data ss:Type="String">百分比格式,在Affix脚本配置的基础上按比例缩放(实际下限=最小值*此参数)</Data></Cell>
  5658. </Row>
  5659. <Row ss:AutoFitHeight="0">
  5660. <Cell><Data ss:Type="String">装备升级参数</Data></Cell>
  5661. <Cell><Data ss:Type="String">可装备升级的装备品质</Data></Cell>
  5662. <Cell><Data ss:Type="String">Equipment.LvUp.QColor</Data></Cell>
  5663. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5664. <Cell><Data ss:Type="Number">4</Data><Comment ss:Author="施轶"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B>施轶:</B>&#10;橙色</ss:Data></Comment></Cell>
  5665. <Cell><Data ss:Type="String">大于等于该品质的装备可升级</Data></Cell>
  5666. </Row>
  5667. <Row ss:AutoFitHeight="0">
  5668. <Cell><Data ss:Type="String">装备进阶参数</Data></Cell>
  5669. <Cell><Data ss:Type="String">可装备进阶的装备品质</Data></Cell>
  5670. <Cell><Data ss:Type="String">Equipment.Upgrade.QColor</Data></Cell>
  5671. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5672. <Cell><Data ss:Type="Number">4</Data><Comment ss:Author="施轶"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B>施轶:</B>&#10;橙色</ss:Data></Comment></Cell>
  5673. <Cell><Data ss:Type="String">大于等于该品质的装备可进阶</Data></Cell>
  5674. </Row>
  5675. <Row ss:AutoFitHeight="0">
  5676. <Cell><Data ss:Type="String">装备加工走马灯参数</Data></Cell>
  5677. <Cell><Data ss:Type="String">合成的物品播走马灯的品质</Data></Cell>
  5678. <Cell><Data ss:Type="String">Item.Qcolor.Combine.Notice</Data></Cell>
  5679. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5680. <Cell><Data ss:Type="Number">3</Data><Comment ss:Author="施轶"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B>施轶:</B>&#10;紫色</ss:Data></Comment></Cell>
  5681. <Cell><Data ss:Type="String">合成的物品品质高于这个数字即播走马灯</Data></Cell>
  5682. </Row>
  5683. <Row ss:AutoFitHeight="0">
  5684. <Cell ss:Index="2"><Data ss:Type="String">升级播走马灯的穿着等级</Data></Cell>
  5685. <Cell><Data ss:Type="String">Equipment.UpLevel.LevelUp.Notice</Data></Cell>
  5686. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5687. <Cell><Data ss:Type="Number">3</Data><Comment ss:Author="施轶"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B>施轶:</B>&#10;神赐三阶</ss:Data></Comment></Cell>
  5688. <Cell><Data ss:Type="String">升级后的装备穿着等级大于等于这个数字即播走马灯</Data></Cell>
  5689. </Row>
  5690. <Row ss:AutoFitHeight="0">
  5691. <Cell ss:Index="2"><Data ss:Type="String">进阶播走马灯的品质</Data></Cell>
  5692. <Cell><Data ss:Type="String">Equipment.Qcolor.Upgrade.Notice</Data></Cell>
  5693. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5694. <Cell><Data ss:Type="Number">5</Data><Comment ss:Author="施轶"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B>施轶:</B>&#10;红装</ss:Data></Comment></Cell>
  5695. <Cell><Data ss:Type="String">进阶后的装备品质大于等于这个数字即播走马灯</Data></Cell>
  5696. </Row>
  5697. <Row ss:AutoFitHeight="0">
  5698. <Cell ss:Index="2"><Data ss:Type="String">制作播走马灯的品质</Data></Cell>
  5699. <Cell><Data ss:Type="String">Equipment.Qcolor.Make.Notice</Data></Cell>
  5700. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5701. <Cell><Data ss:Type="Number">4</Data><Comment ss:Author="施轶"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B>施轶:</B>&#10;橙装</ss:Data></Comment></Cell>
  5702. <Cell><Data ss:Type="String">制作后的装备品质大于等于这个数字即播走马灯</Data></Cell>
  5703. </Row>
  5704. <Row ss:AutoFitHeight="0">
  5705. <Cell><Data ss:Type="String">装备附魔参数</Data></Cell>
  5706. <Cell><Data ss:Type="String">附魔材料代码列表</Data></Cell>
  5707. <Cell><Data ss:Type="String">Magical.MateCodes</Data></Cell>
  5708. <Cell><Data ss:Type="String">STRING</Data></Cell>
  5709. <Cell><Data ss:Type="String">mag0,mag0,mag1,mag2,mag3,mag4</Data></Cell>
  5710. <Cell><Data ss:Type="String">对装备附魔所需的材料代码,分别表示5种品质的附魔材料。目前只使用2-4</Data></Cell>
  5711. </Row>
  5712. <Row ss:AutoFitHeight="0">
  5713. <Cell ss:Index="2"><Data ss:Type="String">附魔材料数量列表</Data></Cell>
  5714. <Cell><Data ss:Type="String">Magical.MateCounts</Data></Cell>
  5715. <Cell><Data ss:Type="String">STRING</Data></Cell>
  5716. <Cell><Data ss:Type="String">0,0,15,20,30,60</Data></Cell>
  5717. <Cell><Data ss:Type="String">对应上述字段附魔材料的数量</Data></Cell>
  5718. </Row>
  5719. <Row ss:AutoFitHeight="0">
  5720. <Cell ss:Index="2"><Data ss:Type="String">代替附魔材料钻石列表</Data></Cell>
  5721. <Cell><Data ss:Type="String">Magical.MatePrice</Data></Cell>
  5722. <Cell><Data ss:Type="String">STRING</Data></Cell>
  5723. <Cell><Data ss:Type="String">0,0,30,40,50,60</Data></Cell>
  5724. <Cell><Data ss:Type="String">当附魔材料不足时,以钻石代替,这里填写各材料的钻石单价</Data></Cell>
  5725. </Row>
  5726. <Row ss:AutoFitHeight="0">
  5727. <Cell ss:Index="2"><Data ss:Type="String">套装属性达成界面显示时长</Data></Cell>
  5728. <Cell><Data ss:Type="String">Suite.Complete.Time</Data></Cell>
  5729. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5730. <Cell><Data ss:Type="Number">5</Data></Cell>
  5731. <Cell><Data ss:Type="String">单位:秒</Data></Cell>
  5732. </Row>
  5733. <Row ss:AutoFitHeight="0">
  5734. <Cell><Data ss:Type="String">道具相关</Data></Cell>
  5735. <Cell><Data ss:Type="String">背包中需显示特效的道具类型</Data></Cell>
  5736. <Cell><Data ss:Type="String">Item.Attention</Data></Cell>
  5737. <Cell><Data ss:Type="String">STRING</Data></Cell>
  5738. <Cell><Data ss:Type="String">chest</Data></Cell>
  5739. <Cell><Data ss:Type="String">宝箱可使用时在背包中显示提醒特效</Data></Cell>
  5740. </Row>
  5741. <Row ss:AutoFitHeight="0">
  5742. <Cell><Data ss:Type="String">天赋</Data></Cell>
  5743. <Cell><Data ss:Type="String">第一天赋学习等级</Data></Cell>
  5744. <Cell><Data ss:Type="String">skillTalentlFirst</Data></Cell>
  5745. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5746. <Cell><Data ss:Type="Number">10</Data></Cell>
  5747. <Cell><Data ss:Type="String">可以启用第一天赋的最小等级</Data></Cell>
  5748. </Row>
  5749. <Row ss:AutoFitHeight="0">
  5750. <Cell ss:Index="2"><Data ss:Type="String">第二天赋学习等级</Data></Cell>
  5751. <Cell><Data ss:Type="String">skillTalentlSecond</Data></Cell>
  5752. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5753. <Cell><Data ss:Type="Number">40</Data></Cell>
  5754. <Cell><Data ss:Type="String">可以启用第二天赋的最小等级</Data></Cell>
  5755. </Row>
  5756. <Row ss:AutoFitHeight="0">
  5757. <Cell><Data ss:Type="String">掉落相关</Data></Cell>
  5758. <Cell><Data ss:Type="String">道具掉落锁定时间</Data></Cell>
  5759. <Cell><Data ss:Type="String">itemdrop.lock.freezeTime</Data></Cell>
  5760. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5761. <Cell><Data ss:Type="Number">3000</Data></Cell>
  5762. <Cell><Data ss:Type="String">道具掉落后需要多久才能被拾取</Data></Cell>
  5763. </Row>
  5764. <Row ss:AutoFitHeight="0">
  5765. <Cell ss:Index="2"><Data ss:Type="String">道具所用者锁定时间</Data></Cell>
  5766. <Cell><Data ss:Type="String">itemdrop.lock.protectTime</Data></Cell>
  5767. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5768. <Cell><Data ss:Type="Number">30000</Data></Cell>
  5769. <Cell><Data ss:Type="String">道具根据玩家归属后多久才能被其他人拾取</Data></Cell>
  5770. </Row>
  5771. <Row ss:AutoFitHeight="0">
  5772. <Cell ss:Index="2"><Data ss:Type="String">道具消失时间</Data></Cell>
  5773. <Cell><Data ss:Type="String">itemdrop.lock.lifeTime</Data></Cell>
  5774. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5775. <Cell><Data ss:Type="Number">60000</Data></Cell>
  5776. <Cell><Data ss:Type="String">道具掉落后多久被系统回收</Data></Cell>
  5777. </Row>
  5778. <Row ss:AutoFitHeight="0">
  5779. <Cell><Data ss:Type="String">队伍相关</Data></Cell>
  5780. <Cell><Data ss:Type="String">普通队伍的最小队伍人数</Data></Cell>
  5781. <Cell><Data ss:Type="String">NormalTeamMinNum</Data></Cell>
  5782. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5783. <Cell><Data ss:Type="Number">2</Data></Cell>
  5784. <Cell><Data ss:Type="String">普通队伍最小人数为2人</Data></Cell>
  5785. </Row>
  5786. <Row ss:AutoFitHeight="0">
  5787. <Cell ss:Index="2"><Data ss:Type="String">普通队伍的最大队伍人数</Data></Cell>
  5788. <Cell><Data ss:Type="String">NormalTeamMaxNum</Data></Cell>
  5789. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5790. <Cell><Data ss:Type="Number">5</Data></Cell>
  5791. <Cell><Data ss:Type="String">普通队伍最大人数为5人</Data></Cell>
  5792. </Row>
  5793. <Row ss:AutoFitHeight="0">
  5794. <Cell ss:Index="2"><Data ss:Type="String">离线队伍最大保存时间</Data></Cell>
  5795. <Cell><Data ss:Type="String">TeamOfflineMaxTime</Data></Cell>
  5796. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5797. <Cell><Data ss:Type="Number">12</Data></Cell>
  5798. <Cell><Data ss:Type="String">离线队伍最大保存时间为12小时</Data></Cell>
  5799. </Row>
  5800. <Row ss:AutoFitHeight="0">
  5801. <Cell ss:Index="2"><Data ss:Type="String">共享范围大小</Data></Cell>
  5802. <Cell><Data ss:Type="String">TeamSharedScope</Data></Cell>
  5803. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5804. <Cell><Data ss:Type="Number">50</Data></Cell>
  5805. <Cell><Data ss:Type="String">组队共享范围为50米</Data></Cell>
  5806. </Row>
  5807. <Row ss:AutoFitHeight="0">
  5808. <Cell ss:Index="2"><Data ss:Type="String">2人组队经验系数</Data></Cell>
  5809. <Cell><Data ss:Type="String">TeamExperience2</Data></Cell>
  5810. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5811. <Cell><Data ss:Type="Number">0</Data></Cell>
  5812. <Cell><Data ss:Type="String">2人组队奖励110%</Data></Cell>
  5813. </Row>
  5814. <Row ss:AutoFitHeight="0">
  5815. <Cell ss:Index="2"><Data ss:Type="String">3人组队经验系数</Data></Cell>
  5816. <Cell><Data ss:Type="String">TeamExperience3</Data></Cell>
  5817. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5818. <Cell><Data ss:Type="Number">0</Data></Cell>
  5819. <Cell><Data ss:Type="String">3人组队奖励120%</Data></Cell>
  5820. </Row>
  5821. <Row ss:AutoFitHeight="0">
  5822. <Cell ss:Index="2"><Data ss:Type="String">4人组队经验系数</Data></Cell>
  5823. <Cell><Data ss:Type="String">TeamExperience4</Data></Cell>
  5824. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5825. <Cell><Data ss:Type="Number">0</Data></Cell>
  5826. <Cell><Data ss:Type="String">4人组队奖励130%</Data></Cell>
  5827. </Row>
  5828. <Row ss:AutoFitHeight="0">
  5829. <Cell ss:Index="2"><Data ss:Type="String">5人组队经验系数</Data></Cell>
  5830. <Cell><Data ss:Type="String">TeamExperience5</Data></Cell>
  5831. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5832. <Cell><Data ss:Type="Number">0</Data></Cell>
  5833. <Cell><Data ss:Type="String">5人组队奖励140%</Data></Cell>
  5834. </Row>
  5835. <Row ss:AutoFitHeight="0">
  5836. <Cell ss:Index="2"><Data ss:Type="String">最大单页显示数量</Data></Cell>
  5837. <Cell><Data ss:Type="String">TeamViewMAX</Data></Cell>
  5838. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5839. <Cell><Data ss:Type="Number">50</Data></Cell>
  5840. <Cell><Data ss:Type="String">附近玩家和附近队伍单页最大显示数量</Data></Cell>
  5841. </Row>
  5842. <Row ss:AutoFitHeight="0">
  5843. <Cell ss:Index="2"><Data ss:Type="String">队伍锁定时间</Data></Cell>
  5844. <Cell><Data ss:Type="String">TeamGoMapLeftTime</Data></Cell>
  5845. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5846. <Cell><Data ss:Type="Number">20</Data></Cell>
  5847. <Cell><Data ss:Type="String">组队副本、战场或者自动匹配这种产生队伍关系的,需要确认进入场景前队伍锁定的时间,每个队员弹出的相应的确认进入提示框的有效时间为10秒</Data></Cell>
  5848. </Row>
  5849. <Row ss:AutoFitHeight="0">
  5850. <Cell ss:Index="2"><Data ss:Type="String">组队拒绝后的等待时间</Data></Cell>
  5851. <Cell><Data ss:Type="String">TeamRefuseWaitTime</Data></Cell>
  5852. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5853. <Cell><Data ss:Type="Number">60</Data></Cell>
  5854. <Cell><Data ss:Type="String">组队请求/组队邀请被拒绝后,60秒内无法重复发起对该队伍/玩家 的组队请求/组队邀请</Data></Cell>
  5855. </Row>
  5856. <Row ss:AutoFitHeight="0">
  5857. <Cell ss:Index="2"><Data ss:Type="String">允许组队的场景类型</Data></Cell>
  5858. <Cell><Data ss:Type="String">TeamMapTypeGO</Data></Cell>
  5859. <Cell><Data ss:Type="String">STRING</Data></Cell>
  5860. <Cell><Data ss:Type="String">1,5,8,9,15,14,17,18</Data></Cell>
  5861. <Cell><Data ss:Type="String">允许组队的场景类型1、5(野外和连服场景)</Data></Cell>
  5862. </Row>
  5863. <Row ss:AutoFitHeight="0">
  5864. <Cell ss:Index="2"><Data ss:Type="String">自动接受组队状态的开关</Data></Cell>
  5865. <Cell><Data ss:Type="String">TeamAutoInvite</Data></Cell>
  5866. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5867. <Cell><Data ss:Type="Number">0</Data></Cell>
  5868. <Cell><Data ss:Type="String">是否默认开启自动接收组队,1代表默认勾选(即默认自动接受组队),0代表默认不勾选(即默认不自动接受组队)</Data></Cell>
  5869. </Row>
  5870. <Row ss:AutoFitHeight="0">
  5871. <Cell ss:Index="2"><Data ss:Type="String">召唤队友功能所需要的道具CODE</Data></Cell>
  5872. <Cell><Data ss:Type="String">TeamSummonItem</Data></Cell>
  5873. <Cell><Data ss:Type="String">STRING</Data></Cell>
  5874. <Cell><Data ss:Type="String">summonScr</Data></Cell>
  5875. <Cell><Data ss:Type="String">召唤队友时需要的道具</Data></Cell>
  5876. </Row>
  5877. <Row ss:AutoFitHeight="0">
  5878. <Cell><Data ss:Type="String">仓库</Data></Cell>
  5879. <Cell><Data ss:Type="String">个人仓库最大容量</Data></Cell>
  5880. <Cell><Data ss:Type="String">PersonalWarehouse.MaxSize</Data></Cell>
  5881. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5882. <Cell><Data ss:Type="Number">200</Data></Cell>
  5883. <Cell><Data ss:Type="String">格子数</Data></Cell>
  5884. </Row>
  5885. <Row ss:AutoFitHeight="0">
  5886. <Cell ss:Index="2"><Data ss:Type="String">个人仓库默认容量</Data></Cell>
  5887. <Cell><Data ss:Type="String">PersonalWarehouse.DefaultSize</Data></Cell>
  5888. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5889. <Cell><Data ss:Type="Number">50</Data></Cell>
  5890. <Cell><Data ss:Type="String">默认开启这么多格子</Data></Cell>
  5891. </Row>
  5892. <Row ss:AutoFitHeight="0">
  5893. <Cell ss:Index="2"><Data ss:Type="String">开启个人仓库容量1格需要的货币数量</Data></Cell>
  5894. <Cell><Data ss:Type="String">PersonalWarehouse.PricePer</Data></Cell>
  5895. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5896. <Cell><Data ss:Type="Number">20</Data></Cell>
  5897. <Cell><Data ss:Type="String">花钱买格子,每一个要多少钱,暂定单位是钻石</Data></Cell>
  5898. </Row>
  5899. <Row ss:AutoFitHeight="0">
  5900. <Cell ss:Index="2"><Data ss:Type="String">账号仓库最大容量</Data></Cell>
  5901. <Cell><Data ss:Type="String">AccountWarehouse.MaxSize</Data></Cell>
  5902. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5903. <Cell><Data ss:Type="Number">30</Data></Cell>
  5904. <Cell><Data ss:Type="String">格子数</Data></Cell>
  5905. </Row>
  5906. <Row ss:AutoFitHeight="0">
  5907. <Cell ss:Index="2"><Data ss:Type="String">账号仓库默认容量</Data></Cell>
  5908. <Cell><Data ss:Type="String">AccountWarehouse.DefaultSize</Data></Cell>
  5909. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5910. <Cell><Data ss:Type="Number">10</Data></Cell>
  5911. <Cell><Data ss:Type="String">默认开启这么多格子</Data></Cell>
  5912. </Row>
  5913. <Row ss:AutoFitHeight="0">
  5914. <Cell ss:Index="2"><Data ss:Type="String">开启账号仓库容量1格需要的货币数量</Data></Cell>
  5915. <Cell><Data ss:Type="String">AccountWarehouse.PricePer</Data></Cell>
  5916. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5917. <Cell><Data ss:Type="Number">30</Data></Cell>
  5918. <Cell><Data ss:Type="String">花钱买格子,每一个要多少钱,暂定单位是钻石</Data></Cell>
  5919. </Row>
  5920. <Row ss:AutoFitHeight="0">
  5921. <Cell><Data ss:Type="String">好友相关</Data></Cell>
  5922. <Cell><Data ss:Type="String">好友上限</Data></Cell>
  5923. <Cell><Data ss:Type="String">Social.MaxFriendNum</Data></Cell>
  5924. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5925. <Cell><Data ss:Type="Number">100</Data></Cell>
  5926. <Cell><Data ss:Type="String">可拥有好友的上限数量,VIP可影响该值</Data></Cell>
  5927. </Row>
  5928. <Row ss:AutoFitHeight="0">
  5929. <Cell ss:Index="2"><Data ss:Type="String">仇敌上限</Data></Cell>
  5930. <Cell><Data ss:Type="String">Social.MaxEnemyNum</Data></Cell>
  5931. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5932. <Cell><Data ss:Type="Number">50</Data></Cell>
  5933. <Cell><Data ss:Type="String">可添加仇敌的上限数量</Data></Cell>
  5934. </Row>
  5935. <Row ss:AutoFitHeight="0">
  5936. <Cell ss:Index="2"><Data ss:Type="String">黑名上限</Data></Cell>
  5937. <Cell><Data ss:Type="String">Social.MaxBlacklistNum</Data></Cell>
  5938. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5939. <Cell><Data ss:Type="Number">50</Data></Cell>
  5940. <Cell><Data ss:Type="String">可添加黑名单的上限数量</Data></Cell>
  5941. </Row>
  5942. <Row ss:AutoFitHeight="0">
  5943. <Cell ss:Index="2"><Data ss:Type="String">消息上限</Data></Cell>
  5944. <Cell><Data ss:Type="String">Social.MaxFriendMessageNum</Data></Cell>
  5945. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5946. <Cell><Data ss:Type="Number">100</Data></Cell>
  5947. <Cell><Data ss:Type="String">消息列表中可保留的最大条目数</Data></Cell>
  5948. </Row>
  5949. <Row ss:AutoFitHeight="0">
  5950. <Cell ss:Index="2"><Data ss:Type="String">好感衰减</Data></Cell>
  5951. <Cell><Data ss:Type="String">Social.FavorReduce</Data></Cell>
  5952. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5953. <Cell><Data ss:Type="Number">5</Data></Cell>
  5954. <Cell><Data ss:Type="String">每24小时亲密度衰减的值</Data></Cell>
  5955. </Row>
  5956. <Row ss:AutoFitHeight="0">
  5957. <Cell ss:Index="2"><Data ss:Type="String">关注数量</Data></Cell>
  5958. <Cell><Data ss:Type="String">Social.FocusNum</Data></Cell>
  5959. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5960. <Cell><Data ss:Type="Number">10</Data></Cell>
  5961. <Cell><Data ss:Type="String">关注好友获得BUFF的数量</Data></Cell>
  5962. </Row>
  5963. <Row ss:AutoFitHeight="0">
  5964. <Cell ss:Index="2"><Data ss:Type="String">推荐数量</Data></Cell>
  5965. <Cell><Data ss:Type="String">Social.RecommendNum</Data></Cell>
  5966. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5967. <Cell><Data ss:Type="Number">4</Data></Cell>
  5968. <Cell><Data ss:Type="String">推荐好友的数量</Data></Cell>
  5969. </Row>
  5970. <Row ss:AutoFitHeight="0">
  5971. <Cell ss:Index="2"><Data ss:Type="String">等级范围</Data></Cell>
  5972. <Cell><Data ss:Type="String">Social.LevelRange</Data></Cell>
  5973. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5974. <Cell><Data ss:Type="Number">10</Data></Cell>
  5975. <Cell><Data ss:Type="String">推荐好友时筛选的等级范围</Data></Cell>
  5976. </Row>
  5977. <Row ss:AutoFitHeight="0">
  5978. <Cell ss:Index="2"><Data ss:Type="String">亲密上限</Data></Cell>
  5979. <Cell><Data ss:Type="String">Social.FavorNumMax</Data></Cell>
  5980. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5981. <Cell><Data ss:Type="Number">1000</Data></Cell>
  5982. <Cell><Data ss:Type="String">玩家之间的亲密度上限值</Data></Cell>
  5983. </Row>
  5984. <Row ss:AutoFitHeight="0">
  5985. <Cell ss:Index="2"><Data ss:Type="String">每日亲密上限</Data></Cell>
  5986. <Cell><Data ss:Type="String">Social.FavorNumDailyMax</Data></Cell>
  5987. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5988. <Cell><Data ss:Type="Number">100</Data></Cell>
  5989. <Cell><Data ss:Type="String">玩家之间的每日可增加的亲密度上限值</Data></Cell>
  5990. </Row>
  5991. <Row ss:AutoFitHeight="0">
  5992. <Cell ss:Index="2"><Data ss:Type="String">追杀上限</Data></Cell>
  5993. <Cell><Data ss:Type="String">Social.KillNumMax</Data></Cell>
  5994. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5995. <Cell><Data ss:Type="Number">500</Data></Cell>
  5996. <Cell><Data ss:Type="String">可累计追杀值的上限最大值</Data></Cell>
  5997. </Row>
  5998. <Row ss:AutoFitHeight="0">
  5999. <Cell ss:Index="2"><Data ss:Type="String">追杀下线</Data></Cell>
  6000. <Cell><Data ss:Type="String">Social.KillNumMin</Data></Cell>
  6001. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6002. <Cell><Data ss:Type="Number">-500</Data></Cell>
  6003. <Cell><Data ss:Type="String">可累计追杀值的下限最小值(负数)</Data></Cell>
  6004. </Row>
  6005. <Row ss:AutoFitHeight="0">
  6006. <Cell ss:Index="2"><Data ss:Type="String">申请好友上限</Data></Cell>
  6007. <Cell><Data ss:Type="String">Social.InviteFriendMax</Data></Cell>
  6008. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6009. <Cell><Data ss:Type="Number">100</Data></Cell>
  6010. <Cell><Data ss:Type="String">每日可同时申请好友的上限值</Data></Cell>
  6011. </Row>
  6012. <Row ss:AutoFitHeight="0">
  6013. <Cell ss:Index="2"><Data ss:Type="String">每日可获取的友情点上限</Data></Cell>
  6014. <Cell><Data ss:Type="String">Social.FriendshipNumDailyMax</Data></Cell>
  6015. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6016. <Cell><Data ss:Type="Number">200</Data></Cell>
  6017. <Cell><Data ss:Type="String">每日可获取的友情点上限</Data></Cell>
  6018. </Row>
  6019. <Row ss:AutoFitHeight="0">
  6020. <Cell ss:Index="2"><Data ss:Type="String">关注获取的BUFF效果</Data></Cell>
  6021. <Cell><Data ss:Type="String">Social.FocusBuff</Data></Cell>
  6022. <Cell><Data ss:Type="String">STRING</Data></Cell>
  6023. <Cell><Data ss:Type="String">攻击百分比加成,100;生命百分比加成,100;防御百分比加成,100;</Data></Cell>
  6024. <Cell><Data ss:Type="String">关注获得的BUFF效果,攻击+1%,生命+1%,防御+1%(填100是因为计算时是万分比)</Data></Cell>
  6025. </Row>
  6026. <Row ss:AutoFitHeight="0">
  6027. <Cell ss:Index="2"><Data ss:Type="String">添加好友刷新间隔</Data></Cell>
  6028. <Cell><Data ss:Type="String">Social.FriendRefresh</Data></Cell>
  6029. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6030. <Cell><Data ss:Type="Number">3</Data></Cell>
  6031. <Cell><Data ss:Type="String">刷新推荐好友的间隔时间</Data></Cell>
  6032. </Row>
  6033. <Row ss:AutoFitHeight="0">
  6034. <Cell><Data ss:Type="String">果园相关</Data></Cell>
  6035. <Cell><Data ss:Type="String">每日可偷取好友果园总次数</Data></Cell>
  6036. <Cell><Data ss:Type="String">Planting.FriendMaxStealNum </Data></Cell>
  6037. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6038. <Cell><Data ss:Type="Number">20</Data></Cell>
  6039. <Cell><Data ss:Type="String">每日偷取好友果园次数上限</Data></Cell>
  6040. </Row>
  6041. <Row ss:AutoFitHeight="0">
  6042. <Cell ss:Index="2"><Data ss:Type="String">每次偷取的比例</Data></Cell>
  6043. <Cell><Data ss:Type="String">Planting.StealProp</Data></Cell>
  6044. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6045. <Cell><Data ss:Type="Number">5</Data></Cell>
  6046. <Cell><Data ss:Type="String">百分比</Data></Cell>
  6047. </Row>
  6048. <Row ss:AutoFitHeight="0">
  6049. <Cell ss:Index="2"><Data ss:Type="String">同一颗果树可被偷取总次数</Data></Cell>
  6050. <Cell><Data ss:Type="String">Planting.PlantStealNum</Data></Cell>
  6051. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6052. <Cell><Data ss:Type="Number">4</Data></Cell>
  6053. </Row>
  6054. <Row ss:AutoFitHeight="0">
  6055. <Cell ss:Index="2"><Data ss:Type="String">种子期时间占比</Data></Cell>
  6056. <Cell><Data ss:Type="String">Planting.SeedStageProp</Data></Cell>
  6057. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6058. <Cell><Data ss:Type="Number">20</Data></Cell>
  6059. <Cell><Data ss:Type="String">百分比</Data></Cell>
  6060. </Row>
  6061. <Row ss:AutoFitHeight="0">
  6062. <Cell ss:Index="2"><Data ss:Type="String">成长期时间占比</Data></Cell>
  6063. <Cell><Data ss:Type="String">Planting.GrowStageProp</Data></Cell>
  6064. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6065. <Cell><Data ss:Type="Number">60</Data></Cell>
  6066. </Row>
  6067. <Row ss:AutoFitHeight="0">
  6068. <Cell ss:Index="2"><Data ss:Type="String">成熟期时间占比</Data></Cell>
  6069. <Cell><Data ss:Type="String">Planting.MatureStageProp</Data></Cell>
  6070. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6071. <Cell><Data ss:Type="Number">20</Data></Cell>
  6072. </Row>
  6073. <Row ss:AutoFitHeight="0">
  6074. <Cell ss:Index="2"><Data ss:Type="String">果树成熟保护时间</Data></Cell>
  6075. <Cell><Data ss:Type="String">Planting.ProtectionTime</Data></Cell>
  6076. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6077. <Cell><Data ss:Type="Number">10</Data></Cell>
  6078. <Cell><Data ss:Type="String">单位:分 </Data></Cell>
  6079. </Row>
  6080. <Row ss:AutoFitHeight="0">
  6081. <Cell ss:Index="2"><Data ss:Type="String">未浇水等扣除收益百分比</Data></Cell>
  6082. <Cell><Data ss:Type="String">Planting.DeductionProp</Data></Cell>
  6083. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6084. <Cell><Data ss:Type="Number">5</Data></Cell>
  6085. <Cell><Data ss:Type="String">百分比</Data></Cell>
  6086. </Row>
  6087. <Row ss:AutoFitHeight="0">
  6088. <Cell ss:Index="2"><Data ss:Type="String">单次操作可缩短时间百分比</Data></Cell>
  6089. <Cell><Data ss:Type="String">Planting.ReduceTime</Data></Cell>
  6090. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6091. <Cell><Data ss:Type="Number">10</Data></Cell>
  6092. </Row>
  6093. <Row ss:AutoFitHeight="0">
  6094. <Cell ss:Index="2"><Data ss:Type="String">果园日志记录上限</Data></Cell>
  6095. <Cell><Data ss:Type="String">Planting.MaxRecord</Data></Cell>
  6096. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6097. <Cell><Data ss:Type="Number">100</Data></Cell>
  6098. </Row>
  6099. <Row ss:AutoFitHeight="0">
  6100. <Cell><Data ss:Type="String">商人系统</Data></Cell>
  6101. <Cell><Data ss:Type="String">道具出售价格折扣</Data></Cell>
  6102. <Cell><Data ss:Type="String">NpcShop.ItemPrice.CutRate</Data></Cell>
  6103. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6104. <Cell><Data ss:Type="Number">70</Data></Cell>
  6105. <Cell><Data ss:Type="String">物品金币价格打折参数,用于:物品价格显示和出售时获得的金币计算。(百分比)</Data></Cell>
  6106. </Row>
  6107. <Row ss:AutoFitHeight="0">
  6108. <Cell><Data ss:Type="String">PK相关参数</Data></Cell>
  6109. <Cell><Data ss:Type="String">开放PK最低等级</Data></Cell>
  6110. <Cell><Data ss:Type="String">PK.LevelReq</Data></Cell>
  6111. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6112. <Cell><Data ss:Type="Number">25</Data></Cell>
  6113. <Cell><Data ss:Type="String">人物多少级以后才能发起PK,才能主动攻击其他玩家,同时也做对方被PK的最低保护等级</Data></Cell>
  6114. </Row>
  6115. <Row ss:AutoFitHeight="0">
  6116. <Cell ss:Index="2"><Data ss:Type="String">被杀掉落银两数额最小值</Data></Cell>
  6117. <Cell><Data ss:Type="String">PK.DropGoldMin</Data></Cell>
  6118. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6119. <Cell><Data ss:Type="Number">100</Data></Cell>
  6120. <Cell><Data ss:Type="String">被杀掉落银两最小值,当玩家银两不足100时不掉落,随机值不得超过玩家银两存量</Data></Cell>
  6121. </Row>
  6122. <Row ss:AutoFitHeight="0">
  6123. <Cell ss:Index="2"><Data ss:Type="String">被杀掉落银两数额最大值</Data></Cell>
  6124. <Cell><Data ss:Type="String">PK.DropGoldMax</Data></Cell>
  6125. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6126. <Cell><Data ss:Type="Number">1000</Data></Cell>
  6127. <Cell><Data ss:Type="String">被杀掉落银两最大值</Data></Cell>
  6128. </Row>
  6129. <Row ss:AutoFitHeight="0">
  6130. <Cell ss:Index="2"><Data ss:Type="String">被杀掉落背包同名道具数额最小百分比</Data></Cell>
  6131. <Cell><Data ss:Type="String">PK.DropSimilarMin</Data></Cell>
  6132. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6133. <Cell><Data ss:Type="Number">500</Data></Cell>
  6134. <Cell><Data ss:Type="String">万分比,相对于该道具最大数量。例如100%表示一旦被杀整格道具均会掉落</Data></Cell>
  6135. </Row>
  6136. <Row ss:AutoFitHeight="0">
  6137. <Cell ss:Index="2"><Data ss:Type="String">被杀掉落背包同名道具数额最大百分比</Data></Cell>
  6138. <Cell><Data ss:Type="String">PK.DropSimilarMax</Data></Cell>
  6139. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6140. <Cell><Data ss:Type="Number">3000</Data></Cell>
  6141. <Cell><Data ss:Type="String">万分比,</Data></Cell>
  6142. </Row>
  6143. <Row ss:AutoFitHeight="0">
  6144. <Cell ss:Index="2"><Data ss:Type="String">PK值上限</Data></Cell>
  6145. <Cell><Data ss:Type="String">PK.PKValue.Max</Data></Cell>
  6146. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6147. <Cell><Data ss:Type="Number">10000</Data></Cell>
  6148. <Cell><Data ss:Type="String">PK值加到这个数值以后不再增加。</Data></Cell>
  6149. </Row>
  6150. <Row ss:AutoFitHeight="0">
  6151. <Cell ss:Index="2"><Data ss:Type="String">在线多长时间开始减少PK值</Data></Cell>
  6152. <Cell><Data ss:Type="String">PK.OnLine.Time</Data></Cell>
  6153. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6154. <Cell><Data ss:Type="Number">60</Data></Cell>
  6155. <Cell><Data ss:Type="String">单位是秒,每在线60秒,开始计算一次减少PK值</Data></Cell>
  6156. </Row>
  6157. <Row ss:AutoFitHeight="0">
  6158. <Cell ss:Index="2"><Data ss:Type="String">每次减少多少PK值</Data></Cell>
  6159. <Cell><Data ss:Type="String">PK.OnLine.ReducePKValue</Data></Cell>
  6160. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6161. <Cell><Data ss:Type="Number">1</Data></Cell>
  6162. <Cell><Data ss:Type="String">在线PK.Online.Time的单位时间后,每次减少多少PK值,这里减少1点</Data></Cell>
  6163. </Row>
  6164. <Row ss:AutoFitHeight="0">
  6165. <Cell ss:Index="2"><Data ss:Type="String">发起攻击增加PK值</Data></Cell>
  6166. <Cell><Data ss:Type="String">PK.AddPKValue.White.Attack</Data></Cell>
  6167. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6168. <Cell><Data ss:Type="Number">5</Data></Cell>
  6169. <Cell><Data ss:Type="String">对白名玩家发起攻击后,增加的PK值,这里加1点</Data></Cell>
  6170. </Row>
  6171. <Row ss:AutoFitHeight="0">
  6172. <Cell ss:Index="2"><Data ss:Type="String">杀死白名玩家获得PK值</Data></Cell>
  6173. <Cell><Data ss:Type="String">PK.AddPKValue.White.Killed</Data></Cell>
  6174. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6175. <Cell><Data ss:Type="Number">100</Data></Cell>
  6176. <Cell><Data ss:Type="String">每杀死1名白名玩家,增加的PK值</Data></Cell>
  6177. </Row>
  6178. <Row ss:AutoFitHeight="0">
  6179. <Cell ss:Index="2"><Data ss:Type="String">被PK杀死掉落背包道具概率</Data></Cell>
  6180. <Cell><Data ss:Type="String">PK.Killed.LostBagItem.Chance</Data></Cell>
  6181. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6182. <Cell><Data ss:Type="Number">10000</Data></Cell>
  6183. <Cell><Data ss:Type="String">单位是万分比概率,如6000表示60%。只要被PK杀死,背包内非绑定道具都会掉落,这个字段定义概率</Data></Cell>
  6184. </Row>
  6185. <Row ss:AutoFitHeight="0">
  6186. <Cell ss:Index="2"><Data ss:Type="String">被PK杀死掉落背包道具最多数量</Data></Cell>
  6187. <Cell><Data ss:Type="String">PK.Killed.LostBagItem.MaxCount</Data></Cell>
  6188. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6189. <Cell><Data ss:Type="Number">1</Data></Cell>
  6190. <Cell><Data ss:Type="String">随机N件,各50%概率1或者2,这里填写可能掉落的最多的数量(格子数,非道具数量)</Data></Cell>
  6191. </Row>
  6192. <Row ss:AutoFitHeight="0">
  6193. <Cell ss:Index="2"><Data ss:Type="String">PK值超过多少会被爆身上的装备</Data></Cell>
  6194. <Cell><Data ss:Type="String">PK.Killed.LostEquip.PKValue</Data></Cell>
  6195. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6196. <Cell><Data ss:Type="Number">200</Data></Cell>
  6197. <Cell><Data ss:Type="String">玩家的PK值大于这个数值,被PK杀死将可能被爆身上穿的装备</Data></Cell>
  6198. </Row>
  6199. <Row ss:AutoFitHeight="0">
  6200. <Cell ss:Index="2"><Data ss:Type="String">被PK杀死爆穿戴的装备的概率分母</Data></Cell>
  6201. <Cell><Data ss:Type="String">PK.Killed.LostEquip.Denominator </Data></Cell>
  6202. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6203. <Cell><Data ss:Type="Number">15000</Data></Cell>
  6204. <Cell><Data ss:Type="String">爆身上装备的概率=PK值/这个参数。每次爆1件(程序写死即可)</Data></Cell>
  6205. </Row>
  6206. <Row ss:AutoFitHeight="0">
  6207. <Cell ss:Index="2"><Data ss:Type="String">爆身上装备的最大概率</Data></Cell>
  6208. <Cell><Data ss:Type="String">PK.Killed.LostEquip.MaxRate</Data></Cell>
  6209. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6210. <Cell><Data ss:Type="Number">30</Data></Cell>
  6211. <Cell><Data ss:Type="String">PK被杀死如果爆身上装备,那么最大概率是多少,百分比数字</Data></Cell>
  6212. </Row>
  6213. <Row ss:AutoFitHeight="0">
  6214. <Cell ss:Index="2"><Data ss:Type="String">被PK杀死爆穿戴的装备时,不能被爆的装备类型编号</Data></Cell>
  6215. <Cell><Data ss:Type="String">PK.Killed.LostEquip.ExceptType</Data></Cell>
  6216. <Cell><Data ss:Type="String">STRING</Data></Cell>
  6217. <Cell><Data ss:Type="Number">0</Data></Cell>
  6218. <Cell><Data ss:Type="String">这个参数表示哪些身上的装备类型不会被爆,【勋章、项链、戒指】这3个不会被爆。</Data></Cell>
  6219. </Row>
  6220. <Row ss:AutoFitHeight="0">
  6221. <Cell ss:Index="2"><Data ss:Type="String">与玩家PK状态的超时时间</Data></Cell>
  6222. <Cell><Data ss:Type="String">PK.Killed.LostEquip.HurtDmgTimeOut</Data></Cell>
  6223. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6224. <Cell><Data ss:Type="Number">6000</Data></Cell>
  6225. <Cell><Data ss:Type="String">在多久时间内受到过来自玩家类型单位伤害才会计算爆身上的装备,毫秒</Data></Cell>
  6226. </Row>
  6227. <Row ss:AutoFitHeight="0">
  6228. <Cell ss:Index="2"><Data ss:Type="String">被PK杀死爆装时,可叠加道具计算拆分掉落的数量</Data></Cell>
  6229. <Cell><Data ss:Type="String">PK.Killed.LostBagItem.AllDrop</Data></Cell>
  6230. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6231. <Cell><Data ss:Type="Number">3</Data></Cell>
  6232. <Cell><Data ss:Type="String">被PK杀死爆装时,3个以上的(含3个)堆叠道具会计算概率分开掉落,3个以下的全部掉落</Data></Cell>
  6233. </Row>
  6234. <Row ss:AutoFitHeight="0">
  6235. <Cell ss:Index="2"><Data ss:Type="String">被PK杀死爆装时,可叠加道具计算拆分掉落的最小值</Data></Cell>
  6236. <Cell><Data ss:Type="String">PK.Killed.LostBagItem.PartDropMin</Data></Cell>
  6237. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6238. <Cell><Data ss:Type="Number">1</Data></Cell>
  6239. <Cell><Data ss:Type="String">被PK杀死爆装时,可叠加道具计算拆分掉落的最小值,参数/3~下面参数/3(含)即1/3到2/3之间,如30个道具,掉落10-20个,向下取整</Data></Cell>
  6240. </Row>
  6241. <Row ss:AutoFitHeight="0">
  6242. <Cell ss:Index="2"><Data ss:Type="String">被PK杀死爆装时,可叠加道具计算拆分掉落的最大值</Data></Cell>
  6243. <Cell><Data ss:Type="String">PK.Killed.LostBagItem.PartDropMax</Data></Cell>
  6244. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6245. <Cell><Data ss:Type="Number">2</Data></Cell>
  6246. <Cell><Data ss:Type="String">被PK杀死爆装时,可叠加道具计算拆分掉落的最大值,上面参数/3~参数/3(含)即1/3到2/3之间,如30个道具,掉落10-20个,向下取整</Data></Cell>
  6247. </Row>
  6248. <Row ss:AutoFitHeight="0">
  6249. <Cell><Data ss:Type="String">匹配</Data></Cell>
  6250. <Cell><Data ss:Type="String">拒绝匹配后等待的时间</Data></Cell>
  6251. <Cell><Data ss:Type="String">MATCH.WAIT.TIME</Data></Cell>
  6252. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6253. <Cell><Data ss:Type="Number">300</Data></Cell>
  6254. <Cell><Data ss:Type="String">拒绝匹配后的等待时间为300秒,界面上显示为5分钟</Data></Cell>
  6255. </Row>
  6256. <Row ss:AutoFitHeight="0">
  6257. <Cell ss:Index="2"><Data ss:Type="String">平均匹配的显示最大时间</Data></Cell>
  6258. <Cell><Data ss:Type="String">MATCH.TIME</Data></Cell>
  6259. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6260. <Cell><Data ss:Type="Number">90</Data></Cell>
  6261. <Cell><Data ss:Type="String">界面显示平均等待时间,由服务器计算,如果服务器计算出来的结果大于90秒则显示90秒,显示方式是01:30</Data></Cell>
  6262. </Row>
  6263. <Row ss:AutoFitHeight="0">
  6264. <Cell ss:Index="2"><Data ss:Type="String">匹配过程中切换场景后不取消匹配的场景类型</Data></Cell>
  6265. <Cell><Data ss:Type="String">MATCH.SCENE</Data></Cell>
  6266. <Cell><Data ss:Type="String">STRING</Data></Cell>
  6267. <Cell><Data ss:Type="String">1,5,8,9</Data></Cell>
  6268. <Cell><Data ss:Type="String">地图类型为1、5、8(野外、连服、世界BOSS)的场景中切换地图后不取消匹配</Data></Cell>
  6269. </Row>
  6270. <Row ss:AutoFitHeight="0">
  6271. <Cell><Data ss:Type="String">问道大会</Data></Cell>
  6272. <Cell><Data ss:Type="String">单挑王赛季的时长</Data></Cell>
  6273. <Cell><Data ss:Type="String">Solo.SeasonDay</Data></Cell>
  6274. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6275. <Cell><Data ss:Type="Number">7</Data></Cell>
  6276. <Cell><Data ss:Type="String">赛季的有效时长,以天为单位,必须是7的倍数</Data></Cell>
  6277. </Row>
  6278. <Row ss:AutoFitHeight="0">
  6279. <Cell ss:Index="2"><Data ss:Type="String">单挑王每赛季起始礼拜几</Data></Cell>
  6280. <Cell><Data ss:Type="String">Solo.SeasonWeekday</Data></Cell>
  6281. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6282. <Cell><Data ss:Type="Number">2</Data></Cell>
  6283. <Cell><Data ss:Type="String">以周几为一个赛季的开始,填2就是周二</Data></Cell>
  6284. </Row>
  6285. <Row ss:AutoFitHeight="0">
  6286. <Cell ss:Index="2"><Data ss:Type="String">战斗准备进入的时长</Data></Cell>
  6287. <Cell><Data ss:Type="String">Solo.EnterTime</Data></Cell>
  6288. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6289. <Cell><Data ss:Type="Number">15</Data></Cell>
  6290. <Cell><Data ss:Type="String">从匹配成功到强制拉进战斗的时长,单位:秒</Data></Cell>
  6291. </Row>
  6292. <Row ss:AutoFitHeight="0">
  6293. <Cell ss:Index="2"><Data ss:Type="String">进入战斗场景的准备时长</Data></Cell>
  6294. <Cell><Data ss:Type="String">Solo.ReadyTime</Data></Cell>
  6295. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6296. <Cell><Data ss:Type="Number">30</Data></Cell>
  6297. <Cell><Data ss:Type="String">从匹配成功到战斗开始的时长,单位:秒</Data></Cell>
  6298. </Row>
  6299. <Row ss:AutoFitHeight="0">
  6300. <Cell ss:Index="2"><Data ss:Type="String">每场战斗时长</Data></Cell>
  6301. <Cell><Data ss:Type="String">Solo.PKTime</Data></Cell>
  6302. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6303. <Cell><Data ss:Type="Number">90</Data></Cell>
  6304. <Cell><Data ss:Type="String">每场战斗最大时长,时间到则平局,单位:秒</Data></Cell>
  6305. </Row>
  6306. <Row ss:AutoFitHeight="0">
  6307. <Cell ss:Index="2"><Data ss:Type="String">平均匹配的显示最大时间</Data></Cell>
  6308. <Cell><Data ss:Type="String">Solo.MATCH.TIME</Data></Cell>
  6309. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6310. <Cell><Data ss:Type="Number">90</Data></Cell>
  6311. <Cell><Data ss:Type="String">界面显示平均等待时间,由服务器计算,如果服务器计算出来的结果大于90秒则显示90秒,显示方式是01:30</Data></Cell>
  6312. </Row>
  6313. <Row ss:AutoFitHeight="0">
  6314. <Cell ss:Index="2"><Data ss:Type="String">匹配时最大分差</Data></Cell>
  6315. <Cell><Data ss:Type="String">Solo.MatchScoreRange</Data></Cell>
  6316. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6317. <Cell><Data ss:Type="Number">999999</Data></Cell>
  6318. <Cell><Data ss:Type="String">两个玩家在匹配时,分数差超过这个值就匹配不到</Data></Cell>
  6319. </Row>
  6320. <Row ss:AutoFitHeight="0">
  6321. <Cell ss:Index="2"><Data ss:Type="String">匹配每过多久,扩大分差值</Data></Cell>
  6322. <Cell><Data ss:Type="String">Solo.MatchWaitTime</Data></Cell>
  6323. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6324. <Cell><Data ss:Type="Number">30</Data></Cell>
  6325. <Cell><Data ss:Type="String">一直没匹配到对手,那么每过这段时间会扩大匹配分数范围,单位:秒</Data></Cell>
  6326. </Row>
  6327. <Row ss:AutoFitHeight="0">
  6328. <Cell ss:Index="2"><Data ss:Type="String">匹配每过一段时间,扩大多少分差值</Data></Cell>
  6329. <Cell><Data ss:Type="String">Solo.MatchRangeIncrease</Data></Cell>
  6330. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6331. <Cell><Data ss:Type="Number">100</Data></Cell>
  6332. <Cell><Data ss:Type="String">匹配不到人的情况下,每过一段时间扩大多少匹配分数范围</Data></Cell>
  6333. </Row>
  6334. <Row ss:AutoFitHeight="0">
  6335. <Cell ss:Index="2"><Data ss:Type="String">匹配时掉线保留队列时间</Data></Cell>
  6336. <Cell><Data ss:Type="String">Solo.MatchOfflineTime</Data></Cell>
  6337. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6338. <Cell><Data ss:Type="Number">30</Data></Cell>
  6339. <Cell><Data ss:Type="String">玩家在匹配队列中保留优先级的时长,单位:秒</Data></Cell>
  6340. </Row>
  6341. <Row ss:AutoFitHeight="0">
  6342. <Cell ss:Index="2"><Data ss:Type="String">每日获取宗师币上限</Data></Cell>
  6343. <Cell><Data ss:Type="String">Solo.MasterCoinGainLimit</Data></Cell>
  6344. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6345. <Cell><Data ss:Type="Number">100</Data></Cell>
  6346. <Cell><Data ss:Type="String">每天从参赛场次上获得的宗师币数量上限</Data></Cell>
  6347. </Row>
  6348. <Row ss:AutoFitHeight="0">
  6349. <Cell ss:Index="2"><Data ss:Type="String">赢一场获得多少宗师币</Data></Cell>
  6350. <Cell><Data ss:Type="String">Solo.WinGainMasterCoin</Data></Cell>
  6351. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6352. <Cell><Data ss:Type="Number">10</Data></Cell>
  6353. <Cell><Data ss:Type="String">单场战斗胜利活动</Data></Cell>
  6354. </Row>
  6355. <Row ss:AutoFitHeight="0">
  6356. <Cell ss:Index="2"><Data ss:Type="String">输一场获得多少宗师币</Data></Cell>
  6357. <Cell><Data ss:Type="String">Solo.LoseGainMasterCoin</Data></Cell>
  6358. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6359. <Cell><Data ss:Type="Number">5</Data></Cell>
  6360. <Cell><Data ss:Type="String">单场战斗失败获得</Data></Cell>
  6361. </Row>
  6362. <Row ss:AutoFitHeight="0">
  6363. <Cell ss:Index="2"><Data ss:Type="String">每日宝箱最多累积个数</Data></Cell>
  6364. <Cell><Data ss:Type="String">Solo.ChestMaxCount</Data></Cell>
  6365. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6366. <Cell><Data ss:Type="Number">2</Data></Cell>
  6367. <Cell><Data ss:Type="String">不打开宝箱时,宝箱最多可累积多少个</Data></Cell>
  6368. </Row>
  6369. <Row ss:AutoFitHeight="0">
  6370. <Cell ss:Index="2"><Data ss:Type="String">每日宝箱需要参战次数</Data></Cell>
  6371. <Cell><Data ss:Type="String">Solo.PKForChest</Data></Cell>
  6372. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6373. <Cell><Data ss:Type="Number">5</Data></Cell>
  6374. <Cell><Data ss:Type="String">每参与多少次战斗可以领一个宝箱</Data></Cell>
  6375. </Row>
  6376. <Row ss:AutoFitHeight="0">
  6377. <Cell ss:Index="2"><Data ss:Type="String">胜负计算的基础分</Data></Cell>
  6378. <Cell><Data ss:Type="String">Solo.WinGetPoint</Data></Cell>
  6379. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6380. <Cell><Data ss:Type="Number">5</Data></Cell>
  6381. <Cell><Data ss:Type="String">战斗完后,根据这个基础值去计算双方加减分值</Data></Cell>
  6382. </Row>
  6383. <Row ss:AutoFitHeight="0">
  6384. <Cell ss:Index="2"><Data ss:Type="String">单挑传闻显示条目数</Data></Cell>
  6385. <Cell><Data ss:Type="String">Solo.SoloNews.Number</Data></Cell>
  6386. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6387. <Cell><Data ss:Type="Number">20</Data></Cell>
  6388. <Cell><Data ss:Type="String">单挑王界面中的单挑传闻最大显示的条目数</Data></Cell>
  6389. </Row>
  6390. <Row ss:AutoFitHeight="0">
  6391. <Cell ss:Index="2"><Data ss:Type="String">单挑场景</Data></Cell>
  6392. <Cell><Data ss:Type="String">Solo.MapID</Data></Cell>
  6393. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6394. <Cell><Data ss:Type="Number">70001</Data></Cell>
  6395. <Cell><Data ss:Type="String">单挑场景ID,填写MapData中的副本ID</Data></Cell>
  6396. </Row>
  6397. <Row ss:AutoFitHeight="0">
  6398. <Cell ss:Index="2"><Data ss:Type="String">单挑王周几开放</Data></Cell>
  6399. <Cell><Data ss:Type="String">Solo.Weekly.OpenTime</Data></Cell>
  6400. <Cell><Data ss:Type="String">STRING</Data></Cell>
  6401. <Cell><Data ss:Type="String">1,3,5,6,2,4,0</Data></Cell>
  6402. <Cell><Data ss:Type="String">单挑王每周几开放,多个数字以逗号隔开,英文的逗号</Data></Cell>
  6403. </Row>
  6404. <Row ss:AutoFitHeight="0">
  6405. <Cell ss:Index="2"><Data ss:Type="String">单挑王每日开放时间段</Data></Cell>
  6406. <Cell><Data ss:Type="String">Solo.Daily.OpenTime</Data></Cell>
  6407. <Cell><Data ss:Type="String">STRING</Data></Cell>
  6408. <Cell><Data ss:Type="String">8:30:00,23:00:00;20:30:00,21:00:00</Data></Cell>
  6409. <Cell><Data ss:Type="String">单挑王开放时间:12:30:00,13:00:00;20:30:00,21:00:00</Data></Cell>
  6410. </Row>
  6411. <Row ss:AutoFitHeight="0">
  6412. <Cell ss:Index="2"><Data ss:Type="String">个人战斗记录保存条数</Data></Cell>
  6413. <Cell><Data ss:Type="String">Solo.ReportCount</Data></Cell>
  6414. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6415. <Cell><Data ss:Type="Number">10</Data></Cell>
  6416. <Cell><Data ss:Type="String">战斗记录最多保存多少天</Data></Cell>
  6417. </Row>
  6418. <Row ss:AutoFitHeight="0">
  6419. <Cell ss:Index="2"><Data ss:Type="String">个人战斗记录保存时间</Data></Cell>
  6420. <Cell><Data ss:Type="String">Solo.ReportTime</Data></Cell>
  6421. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6422. <Cell><Data ss:Type="Number">168</Data></Cell>
  6423. <Cell><Data ss:Type="String">战斗记录最多保存多少小时</Data></Cell>
  6424. </Row>
  6425. <Row ss:AutoFitHeight="0">
  6426. <Cell><Data ss:Type="String">寻路</Data></Cell>
  6427. <Cell><Data ss:Type="String">距离</Data></Cell>
  6428. <Cell><Data ss:Type="String">Path.AutoRide.Distance</Data></Cell>
  6429. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6430. <Cell><Data ss:Type="Number">10</Data></Cell>
  6431. <Cell><Data ss:Type="String">超过此距离的寻路自动上马</Data></Cell>
  6432. </Row>
  6433. <Row ss:AutoFitHeight="0">
  6434. <Cell><Data ss:Type="String">求救泡泡</Data></Cell>
  6435. <Cell><Data ss:Type="String">显示时长</Data></Cell>
  6436. <Cell><Data ss:Type="String">Revive.SOS.Time</Data></Cell>
  6437. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6438. <Cell><Data ss:Type="Number">60</Data></Cell>
  6439. <Cell><Data ss:Type="String">单位:秒</Data></Cell>
  6440. </Row>
  6441. <Row ss:AutoFitHeight="0">
  6442. <Cell><Data ss:Type="String">交易</Data></Cell>
  6443. <Cell><Data ss:Type="String">交易钻石上限</Data></Cell>
  6444. <Cell><Data ss:Type="String">Trade.diamond.Max</Data></Cell>
  6445. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6446. <Cell><Data ss:Type="Number">99999</Data></Cell>
  6447. <Cell><Data ss:Type="String">单次交易钻石的最大量,约1万RMB</Data></Cell>
  6448. </Row>
  6449. <Row ss:AutoFitHeight="0">
  6450. <Cell ss:Index="2"><Data ss:Type="String">交易超时</Data></Cell>
  6451. <Cell><Data ss:Type="String">Trade.RequestTime</Data></Cell>
  6452. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6453. <Cell><Data ss:Type="Number">30</Data></Cell>
  6454. <Cell><Data ss:Type="String">交易请求未处理的时长,单位:秒</Data></Cell>
  6455. </Row>
  6456. <Row ss:AutoFitHeight="0">
  6457. <Cell ss:Index="2"><Data ss:Type="String">交易物品种类上限</Data></Cell>
  6458. <Cell><Data ss:Type="String">Trade.Item.Max</Data></Cell>
  6459. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6460. <Cell><Data ss:Type="Number">5</Data></Cell>
  6461. <Cell><Data ss:Type="String">单次交易物品种类的最大值</Data></Cell>
  6462. </Row>
  6463. <Row ss:AutoFitHeight="0">
  6464. <Cell ss:Index="2"><Data ss:Type="String">交易所需等级</Data></Cell>
  6465. <Cell><Data ss:Type="String">Trade.Level</Data></Cell>
  6466. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6467. <Cell><Data ss:Type="Number">70</Data></Cell>
  6468. <Cell><Data ss:Type="String">交易所需做低等级70</Data></Cell>
  6469. </Row>
  6470. <Row ss:AutoFitHeight="0">
  6471. <Cell><Data ss:Type="String">五岳一战</Data></Cell>
  6472. <Cell><Data ss:Type="String">玩家复活时间</Data></Cell>
  6473. <Cell><Data ss:Type="String">JJC.RebirthTime</Data></Cell>
  6474. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6475. <Cell><Data ss:Type="Number">6</Data></Cell>
  6476. <Cell><Data ss:Type="String">竞技场状态下,玩家死亡15秒后复活</Data></Cell>
  6477. </Row>
  6478. <Row ss:AutoFitHeight="0">
  6479. <Cell ss:Index="2"><Data ss:Type="String">竞技场排行榜显示人数</Data></Cell>
  6480. <Cell><Data ss:Type="String">JJC.RankPlayerNum</Data></Cell>
  6481. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6482. <Cell><Data ss:Type="Number">200</Data></Cell>
  6483. <Cell><Data ss:Type="String">竞技场排行榜中最多显示200人</Data></Cell>
  6484. </Row>
  6485. <Row ss:AutoFitHeight="0">
  6486. <Cell ss:Index="2"><Data ss:Type="String">超过排名后的显示尚未上榜</Data></Cell>
  6487. <Cell><Data ss:Type="String">JJC.RankNumMax</Data></Cell>
  6488. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6489. <Cell><Data ss:Type="Number">500</Data></Cell>
  6490. <Cell><Data ss:Type="String">自身排名超过500后,显示尚未上榜</Data></Cell>
  6491. </Row>
  6492. <Row ss:AutoFitHeight="0">
  6493. <Cell ss:Index="2"><Data ss:Type="String">竞技场比赛时间</Data></Cell>
  6494. <Cell><Data ss:Type="String">JJC.MatchTime</Data></Cell>
  6495. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6496. <Cell><Data ss:Type="Number">120</Data></Cell>
  6497. <Cell><Data ss:Type="String">竞技场的一场比赛时间为20分钟&#10;无效,使用编辑器配置的时间</Data></Cell>
  6498. </Row>
  6499. <Row ss:AutoFitHeight="0">
  6500. <Cell ss:Index="2"><Data ss:Type="String">击杀基础分数</Data></Cell>
  6501. <Cell><Data ss:Type="String">JJC.KillScore</Data></Cell>
  6502. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6503. <Cell><Data ss:Type="Number">10</Data></Cell>
  6504. <Cell><Data ss:Type="String">击杀者在倍数加成前应获得的积分</Data></Cell>
  6505. </Row>
  6506. <Row ss:AutoFitHeight="0">
  6507. <Cell ss:Index="2"><Data ss:Type="String">大魂魄物品道具</Data></Cell>
  6508. <Cell><Data ss:Type="String">JJC.BigItemCode</Data></Cell>
  6509. <Cell><Data ss:Type="String">STRING</Data></Cell>
  6510. <Cell><Data ss:Type="String">lhunp</Data></Cell>
  6511. <Cell><Data ss:Type="String">玩家在JJC里死亡掉落的道具</Data></Cell>
  6512. </Row>
  6513. <Row ss:AutoFitHeight="0">
  6514. <Cell ss:Index="2"><Data ss:Type="String">中魂魄物品道具</Data></Cell>
  6515. <Cell><Data ss:Type="String">JJC.MiddleItemCode</Data></Cell>
  6516. <Cell><Data ss:Type="String">STRING</Data></Cell>
  6517. <Cell><Data ss:Type="String">mhunp</Data></Cell>
  6518. <Cell><Data ss:Type="String">玩家在JJC里死亡掉落的道具</Data></Cell>
  6519. </Row>
  6520. <Row ss:AutoFitHeight="0">
  6521. <Cell ss:Index="2"><Data ss:Type="String">小魂魄物品道具</Data></Cell>
  6522. <Cell><Data ss:Type="String">JJC.SmallItemCode</Data></Cell>
  6523. <Cell><Data ss:Type="String">STRING</Data></Cell>
  6524. <Cell><Data ss:Type="String">shunp</Data></Cell>
  6525. <Cell><Data ss:Type="String">玩家在JJC里死亡掉落的道具</Data></Cell>
  6526. </Row>
  6527. <Row ss:AutoFitHeight="0">
  6528. <Cell ss:Index="2"><Data ss:Type="String">竞技场周几开放</Data></Cell>
  6529. <Cell><Data ss:Type="String">JJC.Weekly.OpenTime</Data></Cell>
  6530. <Cell><Data ss:Type="String">STRING</Data></Cell>
  6531. <Cell><Data ss:Type="String">1,3,5,6,0,2,4</Data></Cell>
  6532. <Cell><Data ss:Type="String">竞技场每周几开放,多个数字以逗号隔开,英文的逗号</Data></Cell>
  6533. </Row>
  6534. <Row ss:AutoFitHeight="0">
  6535. <Cell ss:Index="2"><Data ss:Type="String">竞技场每日开放时间段</Data></Cell>
  6536. <Cell><Data ss:Type="String">JJC.Daily.OpenTime</Data></Cell>
  6537. <Cell><Data ss:Type="String">STRING</Data></Cell>
  6538. <Cell><Data ss:Type="String">8:30:00,23:00:00</Data></Cell>
  6539. <Cell><Data ss:Type="String">竞技场开放时间:21:30:00,22:00:00</Data></Cell>
  6540. </Row>
  6541. <Row ss:AutoFitHeight="0">
  6542. <Cell ss:Index="2"><Data ss:Type="String">竞技场每日结算时间</Data></Cell>
  6543. <Cell><Data ss:Type="String">JJC.Daily.Award</Data></Cell>
  6544. <Cell><Data ss:Type="String">STRING</Data></Cell>
  6545. <Cell><Data ss:Type="String">21:45:00</Data></Cell>
  6546. <Cell><Data ss:Type="String">竞技场每日结算时间,结算每日所有场次的排名,之后玩家可领取每日结算奖励</Data></Cell>
  6547. </Row>
  6548. <Row ss:AutoFitHeight="0">
  6549. <Cell ss:Index="2"><Data ss:Type="String">竞技场赛季的时长</Data></Cell>
  6550. <Cell><Data ss:Type="String">JJC.SeasonDay</Data></Cell>
  6551. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6552. <Cell><Data ss:Type="Number">7</Data></Cell>
  6553. <Cell><Data ss:Type="String">赛季的有效时长,以天为单位,必须是7的倍数</Data></Cell>
  6554. </Row>
  6555. <Row ss:AutoFitHeight="0">
  6556. <Cell ss:Index="2"><Data ss:Type="String">竞技场每赛季起始礼拜几</Data></Cell>
  6557. <Cell><Data ss:Type="String">JJC.SeasonWeekday</Data></Cell>
  6558. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6559. <Cell><Data ss:Type="Number">1</Data></Cell>
  6560. <Cell><Data ss:Type="String">以周几为一个赛季的开始,填1就表示周一当天开始算新赛季</Data></Cell>
  6561. </Row>
  6562. <Row ss:AutoFitHeight="0">
  6563. <Cell ss:Index="2"><Data ss:Type="String">单个玩家每日可参加几场竞技场</Data></Cell>
  6564. <Cell><Data ss:Type="String">JJC.EnterCount</Data></Cell>
  6565. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6566. <Cell><Data ss:Type="Number">1</Data></Cell>
  6567. <Cell><Data ss:Type="String">控制玩家每天能参与几次竞技场场次,相同场次进出算一次</Data></Cell>
  6568. </Row>
  6569. <Row ss:AutoFitHeight="0">
  6570. <Cell><Data ss:Type="String">组队分配</Data></Cell>
  6571. <Cell><Data ss:Type="String">队伍背包容量上限</Data></Cell>
  6572. <Cell><Data ss:Type="String">Dis.BagNumber.max</Data></Cell>
  6573. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6574. <Cell><Data ss:Type="Number">100</Data></Cell>
  6575. <Cell><Data ss:Type="String">一个队伍背包所能容纳的物品数量上限</Data></Cell>
  6576. </Row>
  6577. <Row ss:AutoFitHeight="0">
  6578. <Cell ss:Index="2"><Data ss:Type="String">进入多人副本默认掷点分配时的道具品质</Data></Cell>
  6579. <Cell><Data ss:Type="String">Dis.Roll.quality</Data></Cell>
  6580. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6581. <Cell><Data ss:Type="Number">1</Data></Cell>
  6582. <Cell><Data ss:Type="String">紫色以上品质的装备才进行Roll点(包括紫色)</Data></Cell>
  6583. </Row>
  6584. <Row ss:AutoFitHeight="0">
  6585. <Cell><Data ss:Type="String">人物挂机</Data></Cell>
  6586. <Cell><Data ss:Type="String">默认自动补血百分比</Data></Cell>
  6587. <Cell><Data ss:Type="String">Auto.HP.Percent</Data></Cell>
  6588. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6589. <Cell><Data ss:Type="Number">80</Data></Cell>
  6590. </Row>
  6591. <Row ss:AutoFitHeight="0">
  6592. <Cell ss:Index="2"><Data ss:Type="String">默认自动补魔百分比</Data></Cell>
  6593. <Cell><Data ss:Type="String">Auto.MP.Percent</Data></Cell>
  6594. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6595. <Cell><Data ss:Type="Number">0</Data></Cell>
  6596. </Row>
  6597. <Row ss:AutoFitHeight="0">
  6598. <Cell ss:Index="2"><Data ss:Type="String">默认补血药剂</Data></Cell>
  6599. <Cell><Data ss:Type="String">Auto.HP.Item</Data></Cell>
  6600. <Cell><Data ss:Type="String">STRING</Data></Cell>
  6601. <Cell><Data ss:Type="String">hp1</Data></Cell>
  6602. </Row>
  6603. <Row ss:AutoFitHeight="0">
  6604. <Cell ss:Index="2"><Data ss:Type="String">默认补魔药剂</Data></Cell>
  6605. <Cell><Data ss:Type="String">Auto.MP.Item</Data></Cell>
  6606. <Cell><Data ss:Type="String">STRING</Data></Cell>
  6607. <Cell><Data ss:Type="String">mp1</Data></Cell>
  6608. </Row>
  6609. <Row ss:AutoFitHeight="0">
  6610. <Cell ss:Index="2"><Data ss:Type="String">pk默认设置</Data><Comment ss:Author="施轶"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">施轶:&#10;0:自动反击&#10;1:自动逃走</ss:Data></Comment></Cell>
  6611. <Cell><Data ss:Type="String">Auto.PK.Reaction</Data></Cell>
  6612. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6613. <Cell><Data ss:Type="Number">0</Data></Cell>
  6614. <Cell><Data ss:Type="String">自动反击</Data></Cell>
  6615. </Row>
  6616. <Row ss:AutoFitHeight="0">
  6617. <Cell ss:Index="2"><Data ss:Type="String">默认熔炼装备品质</Data></Cell>
  6618. <Cell><Data ss:Type="String">Auto.Eqip.Qcolor</Data></Cell>
  6619. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6620. <Cell><Data ss:Type="Number">0</Data></Cell>
  6621. <Cell><Data ss:Type="String">绿色</Data></Cell>
  6622. </Row>
  6623. <Row ss:AutoFitHeight="0">
  6624. <Cell ss:Index="2"><Data ss:Type="String">默认自动购买hp药剂数量</Data></Cell>
  6625. <Cell><Data ss:Type="String">Auto.HP.Buy</Data></Cell>
  6626. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6627. <Cell><Data ss:Type="Number">100</Data></Cell>
  6628. <Cell><Data ss:Type="String">自动购买血瓶数量</Data></Cell>
  6629. </Row>
  6630. <Row ss:AutoFitHeight="0">
  6631. <Cell ss:Index="2"><Data ss:Type="String">默认自动购买mp药剂数量</Data></Cell>
  6632. <Cell><Data ss:Type="String">Auto.MP.Buy</Data></Cell>
  6633. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6634. <Cell><Data ss:Type="Number">100</Data></Cell>
  6635. <Cell><Data ss:Type="String">自动购买魔瓶数量</Data></Cell>
  6636. </Row>
  6637. <Row ss:AutoFitHeight="0">
  6638. <Cell><Data ss:Type="String">商城</Data></Cell>
  6639. <Cell><Data ss:Type="String">限时商城上架时间(钻石)</Data></Cell>
  6640. <Cell><Data ss:Type="String">Shop.OnSaleTime.Diamond</Data></Cell>
  6641. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6642. <Cell><Data ss:Type="Number">0</Data></Cell>
  6643. <Cell><Data ss:Type="String">24小时制,填写数字表示每天该时间点开启</Data></Cell>
  6644. </Row>
  6645. <Row ss:AutoFitHeight="0">
  6646. <Cell ss:Index="2"><Data ss:Type="String">限时商城下架时间(钻石)</Data></Cell>
  6647. <Cell><Data ss:Type="String">Shop.ShelfTime.Diamond</Data></Cell>
  6648. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6649. <Cell><Data ss:Type="Number">24</Data></Cell>
  6650. <Cell><Data ss:Type="String">24小时制,填写数字表示每天该时间点关闭</Data></Cell>
  6651. </Row>
  6652. <Row ss:AutoFitHeight="0">
  6653. <Cell ss:Index="2"><Data ss:Type="String">限时商城上架时间(金票)</Data></Cell>
  6654. <Cell><Data ss:Type="String">Shop.OnSaleTime.Ticket</Data></Cell>
  6655. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6656. <Cell><Data ss:Type="Number">0</Data></Cell>
  6657. <Cell><Data ss:Type="String">24小时制,填写数字表示每天该时间点开启</Data></Cell>
  6658. </Row>
  6659. <Row ss:AutoFitHeight="0">
  6660. <Cell ss:Index="2"><Data ss:Type="String">限时商城下架时间(金票)</Data></Cell>
  6661. <Cell><Data ss:Type="String">Shop.ShelfTime.Ticket</Data></Cell>
  6662. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6663. <Cell><Data ss:Type="Number">24</Data></Cell>
  6664. <Cell><Data ss:Type="String">24小时制,填写数字表示每天该时间点关闭</Data></Cell>
  6665. </Row>
  6666. <Row ss:AutoFitHeight="0">
  6667. <Cell ss:Index="2"><Data ss:Type="String">限时商城上架时间(兑换)</Data></Cell>
  6668. <Cell><Data ss:Type="String">Shop.OnSaleTime.Exchange</Data></Cell>
  6669. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6670. <Cell><Data ss:Type="Number">0</Data></Cell>
  6671. <Cell><Data ss:Type="String">24小时制,填写数字表示每天该时间点开启</Data></Cell>
  6672. </Row>
  6673. <Row ss:AutoFitHeight="0">
  6674. <Cell ss:Index="2"><Data ss:Type="String">限时商城下架时间(兑换)</Data></Cell>
  6675. <Cell><Data ss:Type="String">Shop.ShelfTime.Exchange</Data></Cell>
  6676. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6677. <Cell><Data ss:Type="Number">24</Data></Cell>
  6678. <Cell><Data ss:Type="String">24小时制,填写数字表示每天该时间点关闭</Data></Cell>
  6679. </Row>
  6680. <Row ss:AutoFitHeight="0">
  6681. <Cell ss:Index="2"><Data ss:Type="String">金币不足时根据指引进入的选中商城中的购买金币项</Data></Cell>
  6682. <Cell><Data ss:Type="String">Shop.Need.Gold</Data></Cell>
  6683. <Cell><Data ss:Type="String">STRING</Data></Cell>
  6684. <Cell><Data ss:Type="String">gold20w</Data></Cell>
  6685. <Cell><Data ss:Type="String">填写金币物品的Code</Data></Cell>
  6686. </Row>
  6687. <Row ss:AutoFitHeight="0">
  6688. <Cell><Data ss:Type="String">寄卖行</Data></Cell>
  6689. <Cell><Data ss:Type="String">寄卖时长</Data><Comment ss:Author="zhenghai.li"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">zhenghai.li:&#10;小时&#10;</ss:Data></Comment></Cell>
  6690. <Cell><Data ss:Type="String">Consignment.SellTime</Data></Cell>
  6691. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6692. <Cell><Data ss:Type="Number">24</Data></Cell>
  6693. </Row>
  6694. <Row ss:AutoFitHeight="0">
  6695. <Cell ss:Index="2"><Data ss:Type="String">寄卖等级</Data></Cell>
  6696. <Cell><Data ss:Type="String">Consignment.Level</Data></Cell>
  6697. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6698. <Cell><Data ss:Type="Number">10</Data></Cell>
  6699. </Row>
  6700. <Row ss:AutoFitHeight="0">
  6701. <Cell ss:Index="2"><Data ss:Type="String">上架数目</Data><Comment ss:Author="zhenghai.li"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">zhenghai.li:&#10;可同时寄卖的数量</ss:Data></Comment></Cell>
  6702. <Cell><Data ss:Type="String">Consignment.SellNum</Data></Cell>
  6703. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6704. <Cell><Data ss:Type="Number">5</Data></Cell>
  6705. </Row>
  6706. <Row ss:AutoFitHeight="0">
  6707. <Cell ss:Index="2"><Data ss:Type="String">托管费比例</Data><Comment ss:Author="zhenghai.li"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">zhenghai.li:&#10;托管费的比例 金币&#10;是物品卖出价格的5%</ss:Data></Comment></Cell>
  6708. <Cell><Data ss:Type="String">Consignment.Fee</Data></Cell>
  6709. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6710. <Cell><Data ss:Type="Number">5</Data></Cell>
  6711. </Row>
  6712. <Row ss:AutoFitHeight="0">
  6713. <Cell ss:Index="2"><Data ss:Type="String">佣金比例</Data><Comment ss:Author="zhenghai.li"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">zhenghai.li:&#10;钻石 卖出价格的10%</ss:Data></Comment></Cell>
  6714. <Cell><Data ss:Type="String">Consignment.Commission</Data></Cell>
  6715. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6716. <Cell><Data ss:Type="Number">10</Data></Cell>
  6717. </Row>
  6718. <Row ss:AutoFitHeight="0">
  6719. <Cell ss:Index="2"><Data ss:Type="String">最低托管费</Data><Comment ss:Author="zhenghai.li"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">zhenghai.li:&#10;金币 最低的托管费</ss:Data></Comment></Cell>
  6720. <Cell><Data ss:Type="String">Consignment.MinFee</Data></Cell>
  6721. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6722. <Cell><Data ss:Type="Number">100</Data></Cell>
  6723. </Row>
  6724. <Row ss:AutoFitHeight="0">
  6725. <Cell ss:Index="2"><Data ss:Type="String">最低佣金</Data><Comment ss:Author="zhenghai.li"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">zhenghai.li:&#10;钻石 最低的佣金</ss:Data></Comment></Cell>
  6726. <Cell><Data ss:Type="String">Consignment.MinCommission</Data></Cell>
  6727. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6728. <Cell><Data ss:Type="Number">1</Data></Cell>
  6729. </Row>
  6730. <Row ss:AutoFitHeight="0">
  6731. <Cell ss:Index="2"><Data ss:Type="String">最小价格</Data><Comment ss:Author="zhenghai.li"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">zhenghai.li:&#10;寄卖最大价格数量 钻石</ss:Data></Comment></Cell>
  6732. <Cell><Data ss:Type="String">Consignment.MinPrice</Data></Cell>
  6733. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6734. <Cell><Data ss:Type="Number">2</Data></Cell>
  6735. </Row>
  6736. <Row ss:AutoFitHeight="0">
  6737. <Cell ss:Index="2"><Data ss:Type="String">最大价格</Data><Comment ss:Author="zhenghai.li"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">zhenghai.li:&#10;寄卖最大价格数量 钻石</ss:Data></Comment></Cell>
  6738. <Cell><Data ss:Type="String">Consignment.MaxPrice</Data></Cell>
  6739. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6740. <Cell><Data ss:Type="Number">999999</Data></Cell>
  6741. </Row>
  6742. <Row ss:AutoFitHeight="0">
  6743. <Cell ss:Index="2"><Data ss:Type="String">默认寄卖行贩卖道具</Data><Comment ss:Author="zhenghai.li"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">zhenghai.li:&#10;寄卖最大价格数量 钻石</ss:Data></Comment></Cell>
  6744. <Cell><Data ss:Type="String">Consignment.DefaultItem</Data></Cell>
  6745. <Cell><Data ss:Type="String">STRING</Data></Cell>
  6746. <Cell><Data ss:Type="String">cash100</Data></Cell>
  6747. <Cell><Data ss:Type="String">寄卖行任务开启后,需要引导从界面顶部打开寄卖行,并从寄卖行中购买一个0钻石的系统寄卖的物品</Data></Cell>
  6748. </Row>
  6749. <Row ss:AutoFitHeight="0">
  6750. <Cell ss:Index="2"><Data ss:Type="String">寄卖行有系统道具任务ID</Data></Cell>
  6751. <Cell><Data ss:Type="String">Consignment.DefaultItem.QuestID</Data></Cell>
  6752. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6753. <Cell><Data ss:Type="Number">1097</Data></Cell>
  6754. <Cell><Data ss:Type="String">接受该任务时显示默认寄卖行贩卖道具</Data></Cell>
  6755. </Row>
  6756. <Row ss:AutoFitHeight="0">
  6757. <Cell ss:Index="2"><Data ss:Type="String">连服寄卖佣金比例</Data></Cell>
  6758. <Cell><Data ss:Type="String">Consignment.Commission.serverEnter</Data></Cell>
  6759. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6760. <Cell><Data ss:Type="Number">15</Data></Cell>
  6761. </Row>
  6762. <Row ss:AutoFitHeight="0">
  6763. <Cell ss:Index="2"><Data ss:Type="String">匿名寄卖所需VIP</Data></Cell>
  6764. <Cell><Data ss:Type="String">Consignment.Anonymous.VIP</Data></Cell>
  6765. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6766. <Cell><Data ss:Type="Number">4</Data></Cell>
  6767. <Cell><Data ss:Type="String">贵宾等级4</Data></Cell>
  6768. </Row>
  6769. <Row ss:AutoFitHeight="0">
  6770. <Cell ss:Index="2"><Data ss:Type="String">匿名寄卖显示的文字</Data></Cell>
  6771. <Cell><Data ss:Type="String">Consignment.Anonymous.Show</Data></Cell>
  6772. <Cell><Data ss:Type="String">STRING</Data></Cell>
  6773. <Cell><Data ss:Type="String">匿名卖家</Data></Cell>
  6774. <Cell><Data ss:Type="String">显示在寄卖行的文字</Data></Cell>
  6775. </Row>
  6776. <Row ss:AutoFitHeight="0">
  6777. <Cell ss:Index="2"><Data ss:Type="String">消耗银两次数</Data></Cell>
  6778. <Cell><Data ss:Type="String">Consignment.Advertisement.goldNum</Data></Cell>
  6779. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6780. <Cell><Data ss:Type="Number">3</Data></Cell>
  6781. <Cell><Data ss:Type="String">消耗银两的次数</Data></Cell>
  6782. </Row>
  6783. <Row ss:AutoFitHeight="0">
  6784. <Cell ss:Index="2"><Data ss:Type="String">宣传消耗银两数量</Data></Cell>
  6785. <Cell><Data ss:Type="String">Consignment.Advertisement.gold</Data></Cell>
  6786. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6787. <Cell><Data ss:Type="Number">1000</Data></Cell>
  6788. <Cell><Data ss:Type="String">首次宣传免费,后三次每次1000银两</Data></Cell>
  6789. </Row>
  6790. <Row ss:AutoFitHeight="0">
  6791. <Cell ss:Index="2"><Data ss:Type="String">宣传消耗元宝数量</Data></Cell>
  6792. <Cell><Data ss:Type="String">Consignment.Advertisement.diamond</Data></Cell>
  6793. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6794. <Cell><Data ss:Type="Number">10</Data></Cell>
  6795. <Cell><Data ss:Type="String">消耗元宝,元宝不足,消耗仙玉</Data></Cell>
  6796. </Row>
  6797. <Row ss:AutoFitHeight="0">
  6798. <Cell ss:Index="2"><Data ss:Type="String">寄卖浮动价最低百分比</Data></Cell>
  6799. <Cell><Data ss:Type="String">Consignment.Advertisement.minPercent</Data></Cell>
  6800. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6801. <Cell><Data ss:Type="Number">50</Data></Cell>
  6802. <Cell><Data ss:Type="String">百分比</Data></Cell>
  6803. </Row>
  6804. <Row ss:AutoFitHeight="0">
  6805. <Cell ss:Index="2"><Data ss:Type="String">寄卖浮动价最最高百分比</Data></Cell>
  6806. <Cell><Data ss:Type="String">Consignment.Advertisement.maxPercent</Data></Cell>
  6807. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6808. <Cell><Data ss:Type="Number">150</Data></Cell>
  6809. <Cell><Data ss:Type="String">百分比</Data></Cell>
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  6811. <Row ss:AutoFitHeight="0">
  6812. <Cell><Data ss:Type="String">魔戒</Data></Cell>
  6813. <Cell><Data ss:Type="String">开启功能的任务ID</Data></Cell>
  6814. <Cell><Data ss:Type="String">MagicRing.MissionID</Data></Cell>
  6815. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6816. <Cell><Data ss:Type="Number">0</Data><Comment ss:Author="施轶"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B>施轶:</B>&#10;2016.7.13 15:19&#10;陈绍治说改成和任务无关</ss:Data></Comment></Cell>
  6817. <Cell><Data ss:Type="String">接取该主线任务,后续击杀对应的怪物会获得精魄。(无论该任务是否存在身上,只要接到过,都会掉)</Data></Cell>
  6818. </Row>
  6819. <Row ss:AutoFitHeight="0">
  6820. <Cell><Data ss:Type="String">活动</Data></Cell>
  6821. <Cell><Data ss:Type="String">幸运抽奖刷新时间</Data></Cell>
  6822. <Cell><Data ss:Type="String">Activity.LuckDraw</Data></Cell>
  6823. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6824. <Cell><Data ss:Type="Number">1</Data></Cell>
  6825. <Cell><Data ss:Type="String">单位:天</Data></Cell>
  6826. </Row>
  6827. <Row ss:AutoFitHeight="0">
  6828. <Cell ss:Index="2"><Data ss:Type="String">幸运抽奖背包满时发送传书</Data></Cell>
  6829. <Cell><Data ss:Type="String">Activity.LuckDraw.Mail</Data></Cell>
  6830. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6831. <Cell><Data ss:Type="Number">20304</Data></Cell>
  6832. <Cell><Data ss:Type="String">传书模板ID</Data></Cell>
  6833. </Row>
  6834. <Row ss:AutoFitHeight="0">
  6835. <Cell ss:Index="2"><Data ss:Type="String">抽奖花费钻石</Data></Cell>
  6836. <Cell><Data ss:Type="String">Activity.LuckDrwa.Cost</Data></Cell>
  6837. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6838. <Cell><Data ss:Type="Number">100</Data></Cell>
  6839. <Cell><Data ss:Type="String">抽奖所消耗的钻石数量</Data></Cell>
  6840. </Row>
  6841. <Row ss:AutoFitHeight="0">
  6842. <Cell ss:Index="2"><Data ss:Type="String">抽奖花费钻石每次增加</Data></Cell>
  6843. <Cell><Data ss:Type="String">Activity.LuckDrwa.CumulativeCost</Data></Cell>
  6844. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6845. <Cell><Data ss:Type="Number">100</Data></Cell>
  6846. <Cell><Data ss:Type="String">抽奖小号钻石的增加数量</Data></Cell>
  6847. </Row>
  6848. <Row ss:AutoFitHeight="0">
  6849. <Cell ss:Index="2"><Data ss:Type="String">抽奖重置奖励花费钻石</Data></Cell>
  6850. <Cell><Data ss:Type="String">Activity.LuckDrwa.Reset</Data></Cell>
  6851. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6852. <Cell><Data ss:Type="Number">500</Data></Cell>
  6853. <Cell><Data ss:Type="String">抽奖重置所消耗的钻石数量</Data></Cell>
  6854. </Row>
  6855. <Row ss:AutoFitHeight="0">
  6856. <Cell ss:Index="2"><Data ss:Type="String">购买开服基金花费钻石</Data></Cell>
  6857. <Cell><Data ss:Type="String">Activity.Fund.Buy</Data></Cell>
  6858. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6859. <Cell><Data ss:Type="Number">1000</Data></Cell>
  6860. <Cell><Data ss:Type="String">购买开服基金所需要的钻石数量</Data></Cell>
  6861. </Row>
  6862. <Row ss:AutoFitHeight="0">
  6863. <Cell ss:Index="2"><Data ss:Type="String">购买开服基金所需要的VIP等级</Data></Cell>
  6864. <Cell><Data ss:Type="String">Activity.Fund.Vip</Data></Cell>
  6865. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6866. <Cell><Data ss:Type="Number">3</Data></Cell>
  6867. <Cell><Data ss:Type="String">购买开服基金所需要的VIP等级</Data></Cell>
  6868. </Row>
  6869. <Row ss:AutoFitHeight="0">
  6870. <Cell><Data ss:Type="String">盟友</Data></Cell>
  6871. <Cell><Data ss:Type="String">盟友人数上限</Data></Cell>
  6872. <Cell><Data ss:Type="String">Ally.PersonNum</Data></Cell>
  6873. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6874. <Cell><Data ss:Type="Number">5</Data></Cell>
  6875. </Row>
  6876. <Row ss:AutoFitHeight="0">
  6877. <Cell ss:Index="2"><Data ss:Type="String">盟聊天记录保存数量</Data></Cell>
  6878. <Cell><Data ss:Type="String">Ally.MessageNum</Data></Cell>
  6879. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6880. <Cell><Data ss:Type="Number">99</Data></Cell>
  6881. </Row>
  6882. <Row ss:AutoFitHeight="0">
  6883. <Cell ss:Index="2"><Data ss:Type="String">【血誓卷轴】每日使用次数上限</Data></Cell>
  6884. <Cell><Data ss:Type="String">Ally.BloodBook.DailyNum</Data></Cell>
  6885. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6886. <Cell><Data ss:Type="Number">20</Data></Cell>
  6887. </Row>
  6888. <Row ss:AutoFitHeight="0">
  6889. <Cell ss:Index="2"><Data ss:Type="String">祝福好友每日使用次数上限</Data></Cell>
  6890. <Cell><Data ss:Type="String">Ally.Blessing.EffectNum</Data></Cell>
  6891. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6892. <Cell><Data ss:Type="Number">10</Data></Cell>
  6893. </Row>
  6894. <Row ss:AutoFitHeight="0">
  6895. <Cell ss:Index="2"><Data ss:Type="String">祝福提高亲密度数量</Data></Cell>
  6896. <Cell><Data ss:Type="String">Ally.Blessing.DailyNum</Data></Cell>
  6897. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6898. <Cell><Data ss:Type="Number">100</Data></Cell>
  6899. </Row>
  6900. <Row ss:AutoFitHeight="0">
  6901. <Cell><Data ss:Type="String">炼魂任务</Data></Cell>
  6902. <Cell><Data ss:Type="String">每天完成炼魂任务数量上限</Data></Cell>
  6903. <Cell><Data ss:Type="String">Quest.Soul.DailyLimit</Data></Cell>
  6904. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6905. <Cell><Data ss:Type="Number">10</Data></Cell>
  6906. </Row>
  6907. <Row ss:AutoFitHeight="0">
  6908. <Cell ss:Index="2"><Data ss:Type="String">每次刷新法器花费钻石</Data></Cell>
  6909. <Cell><Data ss:Type="String">Quest.Soul.Refresh.CostDiamond</Data></Cell>
  6910. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6911. <Cell><Data ss:Type="Number">50</Data></Cell>
  6912. </Row>
  6913. <Row ss:AutoFitHeight="0">
  6914. <Cell><Data ss:Type="String">连服</Data></Cell>
  6915. <Cell><Data ss:Type="String">进入连服场景等级限制</Data></Cell>
  6916. <Cell><Data ss:Type="String">CROSS_SERVER_ENTER_LEVEL</Data></Cell>
  6917. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6918. <Cell><Data ss:Type="Number">10</Data></Cell>
  6919. </Row>
  6920. <Row ss:AutoFitHeight="0">
  6921. <Cell ss:Index="2"><Data ss:Type="String">进入连服场景阶级限制</Data></Cell>
  6922. <Cell><Data ss:Type="String">CROSS_SERVER_ENTER_UPLEVEL</Data></Cell>
  6923. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6924. <Cell><Data ss:Type="Number">1</Data></Cell>
  6925. <Cell><Data ss:Type="String">1代表1阶,2代表2阶,以此类推,当有阶级限制时,等级限制无效</Data></Cell>
  6926. </Row>
  6927. <Row ss:AutoFitHeight="0">
  6928. <Cell ss:Index="2"><Data ss:Type="String">连服默认进入场景ID</Data></Cell>
  6929. <Cell><Data ss:Type="String">CROSS_SERVER_ENTER_SCENE</Data></Cell>
  6930. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6931. <Cell><Data ss:Type="Number">80001</Data></Cell>
  6932. <Cell><Data ss:Type="String">连服默认传送到自由之城</Data></Cell>
  6933. </Row>
  6934. <Row ss:AutoFitHeight="0">
  6935. <Cell ss:Index="2"><Data ss:Type="String">连服宝藏活动的开始时间</Data></Cell>
  6936. <Cell><Data ss:Type="String">CROSS_SERVER_TREASURE_OPEN</Data></Cell>
  6937. <Cell><Data ss:Type="String">STRING</Data></Cell>
  6938. <Cell><Data ss:Type="String">12:30:00,13:00:00;20:00:00,20:45:00</Data></Cell>
  6939. <Cell><Data ss:Type="String">连服宝藏活动的开启时间,代表12点开放至12点半结束,20点再次开放至20点半结束</Data></Cell>
  6940. </Row>
  6941. <Row ss:AutoFitHeight="0">
  6942. <Cell ss:Index="2"><Data ss:Type="String">连服宝藏开始前通告时间</Data></Cell>
  6943. <Cell><Data ss:Type="String">CROSS_SERVER_TREASURE_SEND_OPEN</Data></Cell>
  6944. <Cell><Data ss:Type="String">STRING</Data></Cell>
  6945. <Cell><Data ss:Type="String">10,5,1</Data></Cell>
  6946. <Cell><Data ss:Type="String">连服宝藏活动开始前10分钟、5分钟、1分钟分别发送跑马灯公告</Data></Cell>
  6947. </Row>
  6948. <Row ss:AutoFitHeight="0">
  6949. <Cell ss:Index="2"><Data ss:Type="String">连服宝藏结束前通告时间</Data></Cell>
  6950. <Cell><Data ss:Type="String">CROSS_SERVER_TREASURE_SEND_CLOSE</Data></Cell>
  6951. <Cell><Data ss:Type="String">STRING</Data></Cell>
  6952. <Cell><Data ss:Type="String">5,1</Data></Cell>
  6953. <Cell><Data ss:Type="String">连服宝藏活动结束前5分钟、1分钟分别发送活跑马灯公告</Data></Cell>
  6954. </Row>
  6955. <Row ss:AutoFitHeight="0">
  6956. <Cell ss:Index="2"><Data ss:Type="String">连服宝藏的怪物刷新间隔</Data></Cell>
  6957. <Cell><Data ss:Type="String">CROSS_SERVER_TREASURE_COOLDOWN</Data></Cell>
  6958. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6959. <Cell><Data ss:Type="Number">30</Data></Cell>
  6960. <Cell><Data ss:Type="String">连服宝藏的怪物刷新间隔(30秒)</Data></Cell>
  6961. </Row>
  6962. <Row ss:AutoFitHeight="0">
  6963. <Cell ss:Index="2"><Data ss:Type="String">连服宝藏的宝箱怪物ID和概率(万分比)</Data></Cell>
  6964. <Cell><Data ss:Type="String">CROSS_SERVER_TREASURE_REFRESH</Data></Cell>
  6965. <Cell><Data ss:Type="String">STRING</Data></Cell>
  6966. <Cell><Data ss:Type="String">91110,6000;91120,3000;91130,1000</Data></Cell>
  6967. <Cell><Data ss:Type="String">连服宝藏的宝箱怪物ID和概率(概率填写的是万分比),填写格式:怪物ID1,万分比概率;怪物ID2,万分比概率;怪物ID3,万分比概率</Data></Cell>
  6968. </Row>
  6969. <Row ss:AutoFitHeight="0">
  6970. <Cell ss:Index="2"><Data ss:Type="String">连服宝藏的宝箱刷新上限</Data></Cell>
  6971. <Cell><Data ss:Type="String">CROSS_SERVER_TREASURE_MAX</Data></Cell>
  6972. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6973. <Cell><Data ss:Type="Number">12</Data></Cell>
  6974. <Cell><Data ss:Type="String">连服宝藏的宝箱刷新上限</Data></Cell>
  6975. </Row>
  6976. <Row ss:AutoFitHeight="0">
  6977. <Cell><Data ss:Type="String">盟战</Data></Cell>
  6978. <Cell><Data ss:Type="String">个人排行榜最大数量</Data></Cell>
  6979. <Cell><Data ss:Type="String">AllyWar.SingleRankNum</Data></Cell>
  6980. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6981. <Cell><Data ss:Type="Number">20</Data></Cell>
  6982. <Cell><Data ss:Type="String">个人排行最多显示20个</Data></Cell>
  6983. </Row>
  6984. <Row ss:AutoFitHeight="0">
  6985. <Cell ss:Index="2"><Data ss:Type="String">盟会排行榜最大数量</Data></Cell>
  6986. <Cell><Data ss:Type="String">AllyWar.AllyRankNum</Data></Cell>
  6987. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6988. <Cell><Data ss:Type="Number">200</Data></Cell>
  6989. <Cell><Data ss:Type="String">盟会排行最多显示200个</Data></Cell>
  6990. </Row>
  6991. <Row ss:AutoFitHeight="0">
  6992. <Cell ss:Index="2"><Data ss:Type="String">盟会队伍最大人数</Data></Cell>
  6993. <Cell><Data ss:Type="String">AllyWar.AllyTeamNum</Data></Cell>
  6994. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  6995. <Cell><Data ss:Type="Number">5</Data></Cell>
  6996. <Cell><Data ss:Type="String">盟战的盟会队伍最大5个人</Data></Cell>
  6997. </Row>
  6998. <Row ss:AutoFitHeight="0">
  6999. <Cell ss:Index="2"><Data ss:Type="String">盟战限时时间</Data></Cell>
  7000. <Cell><Data ss:Type="String">AllyWar.Time</Data></Cell>
  7001. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7002. <Cell><Data ss:Type="Number">20</Data></Cell>
  7003. <Cell><Data ss:Type="String">盟会的战斗限时时间为20分钟</Data></Cell>
  7004. </Row>
  7005. <Row ss:AutoFitHeight="0">
  7006. <Cell ss:Index="2"><Data ss:Type="String">盟战兑换单个页签道具刷新数量</Data></Cell>
  7007. <Cell><Data ss:Type="String">AllyWar.ShopListNum</Data></Cell>
  7008. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7009. <Cell><Data ss:Type="Number">8</Data></Cell>
  7010. <Cell><Data ss:Type="String">盟战奖品兑换中单个页签的道具刷新数量</Data></Cell>
  7011. </Row>
  7012. <Row ss:AutoFitHeight="0">
  7013. <Cell ss:Index="2"><Data ss:Type="String">盟战兑换界面的道具刷新时间</Data></Cell>
  7014. <Cell><Data ss:Type="String">AllyWar.ShopListRefreshTime</Data></Cell>
  7015. <Cell><Data ss:Type="String">STRING</Data></Cell>
  7016. <Cell><Data ss:Type="Number">0</Data></Cell>
  7017. <Cell><Data ss:Type="String">盟战兑换界面的道具刷新时间,每天0点刷新</Data></Cell>
  7018. </Row>
  7019. <Row ss:AutoFitHeight="0">
  7020. <Cell ss:Index="2"><Data ss:Type="String">盟军币的最小掉落数量</Data></Cell>
  7021. <Cell><Data ss:Type="String">AllyGold.DropMinNum</Data></Cell>
  7022. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7023. <Cell><Data ss:Type="Number">2</Data></Cell>
  7024. <Cell><Data ss:Type="String">盟军币的最小掉落数量</Data></Cell>
  7025. </Row>
  7026. <Row ss:AutoFitHeight="0">
  7027. <Cell ss:Index="2"><Data ss:Type="String">盟军币的最大掉落数量</Data></Cell>
  7028. <Cell><Data ss:Type="String">AllyGold.DropMaxNum</Data></Cell>
  7029. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7030. <Cell><Data ss:Type="Number">4</Data></Cell>
  7031. <Cell><Data ss:Type="String">盟军币的最大掉落数量</Data></Cell>
  7032. </Row>
  7033. <Row ss:AutoFitHeight="0">
  7034. <Cell ss:Index="2"><Data ss:Type="String">盟战开赛前报名时间</Data></Cell>
  7035. <Cell><Data ss:Type="String">AllyWar.AdvanceTime</Data></Cell>
  7036. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7037. <Cell><Data ss:Type="Number">10</Data></Cell>
  7038. <Cell><Data ss:Type="String">提前报名的时间,单位:分</Data></Cell>
  7039. </Row>
  7040. <Row ss:AutoFitHeight="0">
  7041. <Cell ss:Index="2"><Data ss:Type="String">盟战规则</Data></Cell>
  7042. <Cell><Data ss:Type="String">AllyWar.Rule</Data></Cell>
  7043. <Cell><Data ss:Type="String">STRING</Data></Cell>
  7044. <Cell><Data ss:Type="String">&lt;f&gt;1.活动时间:&lt;f size= '20' color='ff00d600'&gt;每周2、4、6、7&lt;/f&gt;&lt;f size= '20' color='ff00d600'&gt; 晚上21:30-21:50&lt;/f&gt;&lt;br/&gt;&lt;br/&gt;2.参与方式:&lt;f size= '20' color='ff00d600'&gt;60级以上&lt;/f&gt;并拥有盟会的玩家&lt;br/&gt;&lt;br/&gt;3.参与方式:活动开启后本界面进入&lt;br/&gt;&lt;br/&gt;4.活动规则:&lt;br/&gt;盟主在活动开始前10分钟报名;&lt;br/&gt;报名成功后其他玩家可以在活动开始后任意时间进入;&lt;br/&gt;报名成功后以盟为单位组队进行比赛;&lt;br/&gt;击杀场内怪物,获得盟军币用来兑换奖励;&lt;br/&gt;击杀场内其他玩家可获得其掉落的盟军币;&lt;br/&gt;场内不计算杀气值,攻击将伤害队伍之外的玩家;&lt;br/&gt;背包内的盟军币在野外被击败时很大概率会掉落,请尽快兑换奖励。&lt;br/&gt;&lt;br/&gt;5.活动根据参与盟会数量分为多个场次。&lt;/f&gt;</Data></Cell>
  7045. <Cell><Data ss:Type="String">盟战说明显示</Data></Cell>
  7046. </Row>
  7047. <Row ss:AutoFitHeight="0">
  7048. <Cell ss:Index="2"><Data ss:Type="String">盟军币代码</Data></Cell>
  7049. <Cell><Data ss:Type="String">AllyGold.Code</Data></Cell>
  7050. <Cell><Data ss:Type="String">STRING</Data></Cell>
  7051. <Cell><Data ss:Type="String">allygold</Data></Cell>
  7052. <Cell><Data ss:Type="String">盟军币code</Data></Cell>
  7053. </Row>
  7054. <Row ss:AutoFitHeight="0">
  7055. <Cell ss:Index="2"><Data ss:Type="String">盟战兑换NPCID</Data></Cell>
  7056. <Cell><Data ss:Type="String">AllyChange.Npe</Data></Cell>
  7057. <Cell><Data ss:Type="String">STRING</Data></Cell>
  7058. <Cell><Data ss:Type="Number">1000432201</Data></Cell>
  7059. <Cell><Data ss:Type="String">ID</Data></Cell>
  7060. </Row>
  7061. <Row ss:AutoFitHeight="0">
  7062. <Cell ss:Index="2"><Data ss:Type="String">盟战复活时间</Data></Cell>
  7063. <Cell><Data ss:Type="String">AllyWar.RebirthTime</Data></Cell>
  7064. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7065. <Cell><Data ss:Type="Number">15</Data></Cell>
  7066. <Cell><Data ss:Type="String">盟战中死亡后,弹框计时15秒后复活</Data></Cell>
  7067. </Row>
  7068. <Row ss:AutoFitHeight="0">
  7069. <Cell><Data ss:Type="String">翅膀</Data></Cell>
  7070. <Cell><Data ss:Type="String">灵气掉落怪物的最低等级</Data></Cell>
  7071. <Cell><Data ss:Type="String">Wings.MonsterMinLv</Data></Cell>
  7072. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7073. <Cell><Data ss:Type="Number">50</Data></Cell>
  7074. </Row>
  7075. <Row ss:AutoFitHeight="0">
  7076. <Cell><Data ss:Type="String">钓鱼任务</Data></Cell>
  7077. <Cell><Data ss:Type="String">钓鱼鱼竿代码</Data></Cell>
  7078. <Cell><Data ss:Type="String">Quest.FishGear.Code</Data></Cell>
  7079. <Cell><Data ss:Type="String">STRING</Data></Cell>
  7080. <Cell><Data ss:Type="String">fishgear1</Data></Cell>
  7081. <Cell><Data ss:Type="String">鱼竿code列表,多个鱼竿时用分号隔开(;)</Data></Cell>
  7082. </Row>
  7083. <Row ss:AutoFitHeight="0">
  7084. <Cell><Data ss:Type="String">地图</Data></Cell>
  7085. <Cell><Data ss:Type="String">地图传送不消耗道具所需要的最低VIP等级</Data></Cell>
  7086. <Cell><Data ss:Type="String">Transfer.VIP.Min</Data></Cell>
  7087. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7088. <Cell><Data ss:Type="Number">0</Data></Cell>
  7089. <Cell><Data ss:Type="String">VIP等级大于等于1时,快捷传送就不消耗道具传送道具</Data></Cell>
  7090. </Row>
  7091. <Row ss:AutoFitHeight="0">
  7092. <Cell ss:Index="2"><Data ss:Type="String">可以使用快捷传送的地图类型</Data></Cell>
  7093. <Cell><Data ss:Type="String">Transfer.SceneType</Data></Cell>
  7094. <Cell><Data ss:Type="String">STRING</Data></Cell>
  7095. <Cell><Data ss:Type="String">1,5,8,9</Data></Cell>
  7096. <Cell><Data ss:Type="String">当场景类型为1、5、8(野外、连服、世界首领)时,可以使用快捷传送</Data></Cell>
  7097. </Row>
  7098. <Row ss:AutoFitHeight="0">
  7099. <Cell><Data ss:Type="String">语音</Data></Cell>
  7100. <Cell ss:Index="3"><Data ss:Type="String">Sign_Key</Data></Cell>
  7101. <Cell><Data ss:Type="String">STRING</Data></Cell>
  7102. <Cell><Data ss:Type="String">3c1d5226a66c476082ed8772b1fba56c</Data></Cell>
  7103. </Row>
  7104. <Row ss:AutoFitHeight="0">
  7105. <Cell ss:Index="3"><Data ss:Type="String">Vendor.Key</Data></Cell>
  7106. <Cell><Data ss:Type="String">STRING</Data></Cell>
  7107. <Cell><Data ss:Type="String">29219806b011487b8ce33ac65ae317ad</Data></Cell>
  7108. </Row>
  7109. <Row ss:AutoFitHeight="0">
  7110. <Cell><Data ss:Type="String">悬赏</Data></Cell>
  7111. <Cell><Data ss:Type="String">能够发布悬赏的等级</Data></Cell>
  7112. <Cell><Data ss:Type="String">RewardPK.ReleaseMinLv</Data></Cell>
  7113. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7114. <Cell><Data ss:Type="Number">30</Data></Cell>
  7115. <Cell><Data ss:Type="String">注意这个等级不要低于能PK的等级</Data></Cell>
  7116. </Row>
  7117. <Row ss:AutoFitHeight="0">
  7118. <Cell ss:Index="2"><Data ss:Type="String">能够被人悬赏的等级</Data></Cell>
  7119. <Cell><Data ss:Type="String">RewardPK.BeOfferedMinLv</Data></Cell>
  7120. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7121. <Cell><Data ss:Type="Number">30</Data></Cell>
  7122. <Cell><Data ss:Type="String">注意这个等级不要低于能PK的等级</Data></Cell>
  7123. </Row>
  7124. <Row ss:AutoFitHeight="0">
  7125. <Cell ss:Index="2"><Data ss:Type="String">最多能发布的悬赏条数</Data></Cell>
  7126. <Cell><Data ss:Type="String">RewardPK.MaxNum</Data></Cell>
  7127. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7128. <Cell><Data ss:Type="Number">5</Data></Cell>
  7129. <Cell><Data ss:Type="String">每人最多发布5条悬赏</Data></Cell>
  7130. </Row>
  7131. <Row ss:AutoFitHeight="0">
  7132. <Cell ss:Index="2"><Data ss:Type="String">最多能被悬赏条数</Data></Cell>
  7133. <Cell><Data ss:Type="String">RewardPK.BeOffereMaxNum</Data></Cell>
  7134. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7135. <Cell><Data ss:Type="Number">5</Data></Cell>
  7136. <Cell><Data ss:Type="String">最多被悬赏5条</Data></Cell>
  7137. </Row>
  7138. <Row ss:AutoFitHeight="0">
  7139. <Cell ss:Index="2"><Data ss:Type="String">悬赏所需道具</Data></Cell>
  7140. <Cell><Data ss:Type="String">RewardPK.Item</Data></Cell>
  7141. <Cell><Data ss:Type="String">STRING</Data></Cell>
  7142. <Cell><Data ss:Type="String">rewardPK</Data></Cell>
  7143. <Cell><Data ss:Type="String">悬赏所需道具</Data></Cell>
  7144. </Row>
  7145. <Row ss:AutoFitHeight="0">
  7146. <Cell ss:Index="2"><Data ss:Type="String">悬赏所需道具数量</Data></Cell>
  7147. <Cell><Data ss:Type="String">RewardPK.ItemNum</Data></Cell>
  7148. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7149. <Cell><Data ss:Type="Number">1</Data></Cell>
  7150. <Cell><Data ss:Type="String">悬赏所需道具数量</Data></Cell>
  7151. </Row>
  7152. <Row ss:AutoFitHeight="0">
  7153. <Cell ss:Index="2"><Data ss:Type="String">击杀玩家掉落的悬赏凭证</Data></Cell>
  7154. <Cell><Data ss:Type="String">RewardPK.DropItem</Data></Cell>
  7155. <Cell><Data ss:Type="String">STRING</Data></Cell>
  7156. <Cell><Data ss:Type="String">rewardEar</Data></Cell>
  7157. <Cell><Data ss:Type="String">掉落的耳朵</Data></Cell>
  7158. </Row>
  7159. <Row ss:AutoFitHeight="0">
  7160. <Cell ss:Index="2"><Data ss:Type="String">耳朵掉落几率</Data></Cell>
  7161. <Cell><Data ss:Type="String">RewardPK.DropItem.Prob</Data></Cell>
  7162. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7163. <Cell><Data ss:Type="Number">33</Data></Cell>
  7164. <Cell><Data ss:Type="String">百分比,33%几率掉落</Data></Cell>
  7165. </Row>
  7166. <Row ss:AutoFitHeight="0">
  7167. <Cell ss:Index="2"><Data ss:Type="String">悬赏时长</Data></Cell>
  7168. <Cell><Data ss:Type="String">RewardPK.Time</Data></Cell>
  7169. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7170. <Cell><Data ss:Type="Number">24</Data></Cell>
  7171. <Cell><Data ss:Type="String">悬赏存在24小时</Data></Cell>
  7172. </Row>
  7173. <Row ss:AutoFitHeight="0">
  7174. <Cell><Data ss:Type="String">聊天</Data></Cell>
  7175. <Cell><Data ss:Type="String">系统默认字色</Data></Cell>
  7176. <Cell><Data ss:Type="String">Chat.Default.Color</Data></Cell>
  7177. <Cell><Data ss:Type="String">STRING</Data></Cell>
  7178. <Cell><Data ss:Type="String">ffffff</Data></Cell>
  7179. <Cell><Data ss:Type="String">默认系统字颜色f43a1c</Data></Cell>
  7180. </Row>
  7181. <Row ss:AutoFitHeight="0">
  7182. <Cell><Data ss:Type="String">排行榜</Data></Cell>
  7183. <Cell><Data ss:Type="String">排行榜保存的人数(公会数)</Data></Cell>
  7184. <Cell><Data ss:Type="String">RankList.Limit</Data></Cell>
  7185. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7186. <Cell><Data ss:Type="Number">100</Data></Cell>
  7187. <Cell><Data ss:Type="String">排行榜统计的自己的名次,超过此数目显示&gt;num</Data></Cell>
  7188. </Row>
  7189. <Row ss:AutoFitHeight="0">
  7190. <Cell ss:Index="2"><Data ss:Type="String">存储上限</Data></Cell>
  7191. <Cell><Data ss:Type="String">RankList.Save.Limit</Data></Cell>
  7192. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7193. <Cell><Data ss:Type="Number">1000</Data></Cell>
  7194. <Cell><Data ss:Type="String">排行榜服务器最高存储1000名</Data></Cell>
  7195. </Row>
  7196. <Row ss:AutoFitHeight="0">
  7197. <Cell><Data ss:Type="String">任务</Data></Cell>
  7198. <Cell><Data ss:Type="String">任务完成宠物获得经验转化率</Data></Cell>
  7199. <Cell><Data ss:Type="String">Pet.GetExp.Prob</Data></Cell>
  7200. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7201. <Cell><Data ss:Type="Number">30</Data></Cell>
  7202. <Cell><Data ss:Type="String">主人获得经验的百分比</Data></Cell>
  7203. </Row>
  7204. <Row ss:AutoFitHeight="0">
  7205. <Cell ss:Index="2"><Data ss:Type="String">召唤boss 的任务ID</Data></Cell>
  7206. <Cell><Data ss:Type="String">Call.Boss.TaskID</Data></Cell>
  7207. <Cell><Data ss:Type="String">STRING</Data></Cell>
  7208. <Cell><Data ss:Type="String">1148,1133,4044,1140,1014</Data></Cell>
  7209. <Cell><Data ss:Type="String">多个ID 用 , 逗号 分割</Data></Cell>
  7210. </Row>
  7211. <Row ss:AutoFitHeight="0">
  7212. <Cell ss:Index="2"><Data ss:Type="String">师门任务每天可获取宝箱次数</Data></Cell>
  7213. <Cell><Data ss:Type="String">Quest.rewardTimes1</Data></Cell>
  7214. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7215. <Cell><Data ss:Type="Number">2</Data></Cell>
  7216. <Cell><Data ss:Type="String">做师门任务每天可领取2次宝箱(宝箱代码见QuestData.TaskChest)</Data></Cell>
  7217. </Row>
  7218. <Row ss:AutoFitHeight="0">
  7219. <Cell ss:Index="2"><Data ss:Type="String">皓月镜(一条龙)任务每天可获取宝箱次数</Data></Cell>
  7220. <Cell><Data ss:Type="String">Quest.rewardTimes2</Data></Cell>
  7221. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7222. <Cell><Data ss:Type="Number">2</Data></Cell>
  7223. <Cell><Data ss:Type="String">一条龙任务每天可领取4次宝箱</Data></Cell>
  7224. </Row>
  7225. <Row ss:AutoFitHeight="0">
  7226. <Cell ss:Index="2"><Data ss:Type="String">一条龙等级对应的难度系数</Data></Cell>
  7227. <Cell><Data ss:Type="String">Loop.Hard.Rate</Data></Cell>
  7228. <Cell><Data ss:Type="String">FLOAT</Data></Cell>
  7229. <Cell><Data ss:Type="Number">1.0226</Data></Cell>
  7230. <Cell><Data ss:Type="String">【模版值】*ROUND(Rate^(怪物等级-模版怪物等级),4)&#10;怪物等级=队伍平均等级</Data></Cell>
  7231. </Row>
  7232. <Row ss:AutoFitHeight="0">
  7233. <Cell ss:Index="2"><Data ss:Type="String">师门每日完成次数上限</Data></Cell>
  7234. <Cell><Data ss:Type="String">Daily.completeMax</Data></Cell>
  7235. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7236. <Cell><Data ss:Type="Number">20</Data></Cell>
  7237. <Cell><Data ss:Type="String">达到上限值,则HUD不再出现新的师门任务,也不会出现师门奖励衰减提示框</Data></Cell>
  7238. </Row>
  7239. <Row ss:AutoFitHeight="0">
  7240. <Cell ss:Index="2"><Data ss:Type="String">皓月镜完成次数提示</Data></Cell>
  7241. <Cell><Data ss:Type="String">Loop.completeTips</Data></Cell>
  7242. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7243. <Cell><Data ss:Type="Number">5</Data></Cell>
  7244. <Cell><Data ss:Type="String">每当玩家完成皓月镜任务达到配置次数的 整数倍 时,弹出提示框</Data></Cell>
  7245. </Row>
  7246. <Row ss:AutoFitHeight="0">
  7247. <Cell><Data ss:Type="String">离开副本提示</Data></Cell>
  7248. <Cell><Data ss:Type="String">定义当副本内有多高品质的道具未拾取,离开时给予提示</Data></Cell>
  7249. <Cell><Data ss:Type="String">Leave.Notice.Quality</Data></Cell>
  7250. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7251. <Cell><Data ss:Type="Number">4</Data></Cell>
  7252. <Cell><Data ss:Type="String">副本掉落装备的品质,填4即代表橙色及以上品质道具</Data></Cell>
  7253. </Row>
  7254. <Row ss:AutoFitHeight="0">
  7255. <Cell><Data ss:Type="String">君王宝藏</Data></Cell>
  7256. <Cell><Data ss:Type="String">君王宝藏所需道具</Data></Cell>
  7257. <Cell><Data ss:Type="String">Treasures.Item</Data></Cell>
  7258. <Cell><Data ss:Type="String">STRING</Data></Cell>
  7259. <Cell><Data ss:Type="String">goldKey</Data></Cell>
  7260. <Cell><Data ss:Type="String">金钥匙</Data></Cell>
  7261. </Row>
  7262. <Row ss:AutoFitHeight="0">
  7263. <Cell ss:Index="2"><Data ss:Type="String">君王宝藏所需道具数量</Data></Cell>
  7264. <Cell><Data ss:Type="String">Treasures.ItemNum</Data></Cell>
  7265. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7266. <Cell><Data ss:Type="Number">1</Data></Cell>
  7267. <Cell><Data ss:Type="String">金钥匙*1</Data></Cell>
  7268. </Row>
  7269. <Row ss:AutoFitHeight="0">
  7270. <Cell ss:Index="2"><Data ss:Type="String">钻石补足所需钻石</Data></Cell>
  7271. <Cell><Data ss:Type="String">Treasures.Diamond</Data></Cell>
  7272. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7273. <Cell><Data ss:Type="Number">20</Data></Cell>
  7274. <Cell><Data ss:Type="String">20钻石</Data></Cell>
  7275. </Row>
  7276. <Row ss:AutoFitHeight="0">
  7277. <Cell ss:Index="2"><Data ss:Type="String">每次抽取获得的积分</Data></Cell>
  7278. <Cell><Data ss:Type="String">Treasures.point</Data></Cell>
  7279. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7280. <Cell><Data ss:Type="Number">1</Data></Cell>
  7281. <Cell><Data ss:Type="String">每次抽取获得的积分</Data></Cell>
  7282. </Row>
  7283. <Row ss:AutoFitHeight="0">
  7284. <Cell ss:Index="2"><Data ss:Type="String">装备背包大小</Data></Cell>
  7285. <Cell><Data ss:Type="String">Treasures.BagMax</Data></Cell>
  7286. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7287. <Cell><Data ss:Type="Number">500</Data></Cell>
  7288. <Cell><Data ss:Type="String">装备背包大小500</Data></Cell>
  7289. </Row>
  7290. <Row ss:AutoFitHeight="0">
  7291. <Cell ss:Index="2"><Data ss:Type="String">每个传书的附件数量</Data></Cell>
  7292. <Cell><Data ss:Type="String">Treasures.BagEveryone</Data></Cell>
  7293. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7294. <Cell><Data ss:Type="Number">5</Data></Cell>
  7295. <Cell><Data ss:Type="String">每个传书的附件数量</Data></Cell>
  7296. </Row>
  7297. <Row ss:AutoFitHeight="0">
  7298. <Cell ss:Index="2"><Data ss:Type="String">兑换功能ID</Data></Cell>
  7299. <Cell><Data ss:Type="String">Treasures.Exchange</Data></Cell>
  7300. <Cell><Data ss:Type="String">STRING</Data></Cell>
  7301. <Cell><Data ss:Type="String">TreasuresChange</Data></Cell>
  7302. <Cell><Data ss:Type="String">君王宝藏积分兑换的功能ID</Data></Cell>
  7303. </Row>
  7304. <Row ss:AutoFitHeight="0">
  7305. <Cell><Data ss:Type="String">神装兑换</Data></Cell>
  7306. <Cell><Data ss:Type="String">神装兑换功能ID</Data></Cell>
  7307. <Cell><Data ss:Type="String">LengendEquip.Exchange</Data></Cell>
  7308. <Cell><Data ss:Type="String">STRING</Data></Cell>
  7309. <Cell><Data ss:Type="String">OrpChange</Data></Cell>
  7310. <Cell><Data ss:Type="String">兑换5件70级橙装</Data></Cell>
  7311. </Row>
  7312. <Row ss:AutoFitHeight="0">
  7313. <Cell ss:Index="2"><Data ss:Type="String">传书附件上限</Data></Cell>
  7314. <Cell><Data ss:Type="String">MillItemMax</Data></Cell>
  7315. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7316. <Cell><Data ss:Type="Number">5</Data></Cell>
  7317. <Cell><Data ss:Type="String">传书附件上限</Data></Cell>
  7318. </Row>
  7319. <Row ss:AutoFitHeight="0">
  7320. <Cell><Data ss:Type="String">主界面</Data></Cell>
  7321. <Cell><Data ss:Type="String">上部按钮自动收拢时长</Data></Cell>
  7322. <Cell><Data ss:Type="String">HUD.TopMenu.Close</Data></Cell>
  7323. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7324. <Cell><Data ss:Type="Number">60</Data></Cell>
  7325. <Cell><Data ss:Type="String">单位:秒</Data></Cell>
  7326. </Row>
  7327. <Row ss:AutoFitHeight="0">
  7328. <Cell><Data ss:Type="String">挂机范围界定</Data></Cell>
  7329. <Cell><Data ss:Type="String">进入哪些场景时自动切换&quot;全图挂机&quot;</Data></Cell>
  7330. <Cell><Data ss:Type="String">Map.Type</Data></Cell>
  7331. <Cell><Data ss:Type="String">STRING</Data></Cell>
  7332. <Cell><Data ss:Type="String">2,3,4,6,7</Data></Cell>
  7333. </Row>
  7334. <Row ss:AutoFitHeight="0">
  7335. <Cell><Data ss:Type="String">怪物掉落</Data></Cell>
  7336. <Cell><Data ss:Type="String">死亡后不做掉落判定的怪物列表</Data></Cell>
  7337. <Cell><Data ss:Type="String">Monster.NoDrop.IDList</Data></Cell>
  7338. <Cell><Data ss:Type="String">STRING</Data></Cell>
  7339. <Cell><Data ss:Type="String" x:Ticked="1">500030,502030</Data></Cell>
  7340. <Cell><Data ss:Type="String">可填多个怪物id,逗号隔开。这些怪物死亡后不走掉落流程,如牧师技能召唤出来的暗影魔</Data></Cell>
  7341. </Row>
  7342. <Row ss:AutoFitHeight="0">
  7343. <Cell><Data ss:Type="String">VIP</Data></Cell>
  7344. <Cell><Data ss:Type="String">VIP每日礼包的限购数量</Data></Cell>
  7345. <Cell><Data ss:Type="String">Vip.DailyReward.Time</Data></Cell>
  7346. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7347. <Cell><Data ss:Type="Number">1</Data></Cell>
  7348. <Cell><Data ss:Type="String">VIP每日礼包的限购数量</Data></Cell>
  7349. </Row>
  7350. <Row ss:AutoFitHeight="0">
  7351. <Cell><Data ss:Type="String">活动弹框</Data></Cell>
  7352. <Cell><Data ss:Type="String">每日弹框时间</Data></Cell>
  7353. <Cell><Data ss:Type="String">Bombbox.Time</Data></Cell>
  7354. <Cell><Data ss:Type="String">STRING</Data></Cell>
  7355. <Cell><Data ss:Type="String">0-18,18-24</Data></Cell>
  7356. <Cell><Data ss:Type="String">每日弹框时间区间</Data></Cell>
  7357. </Row>
  7358. <Row ss:AutoFitHeight="0">
  7359. <Cell ss:Index="2"><Data ss:Type="String">区间时间弹框次数</Data></Cell>
  7360. <Cell><Data ss:Type="String">Bombbox.Frequency</Data></Cell>
  7361. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7362. <Cell><Data ss:Type="Number">1</Data></Cell>
  7363. <Cell><Data ss:Type="String">弹框次数</Data></Cell>
  7364. </Row>
  7365. <Row ss:AutoFitHeight="0">
  7366. <Cell><Data ss:Type="String">功能开放</Data></Cell>
  7367. <Cell><Data ss:Type="String">显示功能开放动画的场景类型</Data></Cell>
  7368. <Cell><Data ss:Type="String">OpenLv.Animation.SceneID</Data></Cell>
  7369. <Cell><Data ss:Type="String">STRING</Data></Cell>
  7370. <Cell><Data ss:Type="String">1,2,7,8</Data></Cell>
  7371. <Cell><Data ss:Type="String">场景类型用半角逗号隔开,这些类型的场景播功能开放动画,其他pvp场景为不干扰手操,不播</Data></Cell>
  7372. </Row>
  7373. <Row ss:AutoFitHeight="0">
  7374. <Cell><Data ss:Type="String">试炼大赛</Data></Cell>
  7375. <Cell><Data ss:Type="String">匹配冷却时间</Data></Cell>
  7376. <Cell><Data ss:Type="String">Group.Cooldown</Data></Cell>
  7377. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7378. <Cell><Data ss:Type="Number">0</Data></Cell>
  7379. <Cell><Data ss:Type="String">匹配冷却时间</Data></Cell>
  7380. </Row>
  7381. <Row ss:AutoFitHeight="0">
  7382. <Cell ss:Index="2"><Data ss:Type="String">胜场增加积分</Data></Cell>
  7383. <Cell><Data ss:Type="String">Group.Integral</Data></Cell>
  7384. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7385. <Cell><Data ss:Type="Number">3</Data></Cell>
  7386. <Cell><Data ss:Type="String">每次胜利增加的个人积分</Data></Cell>
  7387. </Row>
  7388. <Row ss:AutoFitHeight="0">
  7389. <Cell ss:Index="2"><Data ss:Type="String">失败减少积分</Data></Cell>
  7390. <Cell><Data ss:Type="String">Group.Lose</Data></Cell>
  7391. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7392. <Cell><Data ss:Type="Number">2</Data></Cell>
  7393. <Cell><Data ss:Type="String">每次失败减少的个人积分</Data></Cell>
  7394. </Row>
  7395. <Row ss:AutoFitHeight="0">
  7396. <Cell ss:Index="2"><Data ss:Type="String">每天可领取的参与奖励数量</Data></Cell>
  7397. <Cell><Data ss:Type="String">Group.RewardTimes</Data></Cell>
  7398. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7399. <Cell><Data ss:Type="Number">5</Data></Cell>
  7400. <Cell><Data ss:Type="String">单位:次</Data></Cell>
  7401. </Row>
  7402. <Row ss:AutoFitHeight="0">
  7403. <Cell ss:Index="2"><Data ss:Type="String">场景内战斗时效</Data></Cell>
  7404. <Cell><Data ss:Type="String">Group.Time</Data></Cell>
  7405. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7406. <Cell><Data ss:Type="Number">600</Data></Cell>
  7407. <Cell><Data ss:Type="String">单位:秒&#10;无效,时间配置在场景事件中</Data></Cell>
  7408. </Row>
  7409. <Row ss:AutoFitHeight="0">
  7410. <Cell ss:Index="2"><Data ss:Type="String">优先匹配分差值</Data></Cell>
  7411. <Cell><Data ss:Type="String">Group.Point</Data></Cell>
  7412. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7413. <Cell><Data ss:Type="Number">100</Data></Cell>
  7414. <Cell><Data ss:Type="String">优先匹配分差值100内的队伍</Data></Cell>
  7415. </Row>
  7416. <Row ss:AutoFitHeight="0">
  7417. <Cell ss:Index="2"><Data ss:Type="String">每次递增分差值</Data></Cell>
  7418. <Cell><Data ss:Type="String">Group.PlusPoint</Data></Cell>
  7419. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7420. <Cell><Data ss:Type="Number">50</Data></Cell>
  7421. <Cell><Data ss:Type="String">每次递增分差值</Data></Cell>
  7422. </Row>
  7423. <Row ss:AutoFitHeight="0">
  7424. <Cell ss:Index="2"><Data ss:Type="String">超过多少分差值则开始不限制分差</Data></Cell>
  7425. <Cell><Data ss:Type="String">Group.MaxPoint</Data></Cell>
  7426. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7427. <Cell><Data ss:Type="Number">300</Data></Cell>
  7428. <Cell><Data ss:Type="String">超过该值则不计算分差值</Data></Cell>
  7429. </Row>
  7430. <Row ss:AutoFitHeight="0">
  7431. <Cell ss:Index="2"><Data ss:Type="String">匹配扩大分差值时间</Data></Cell>
  7432. <Cell><Data ss:Type="String">Group.MatchingTime</Data></Cell>
  7433. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7434. <Cell><Data ss:Type="Number">15</Data></Cell>
  7435. <Cell><Data ss:Type="String">单位:秒</Data></Cell>
  7436. </Row>
  7437. <Row ss:AutoFitHeight="0">
  7438. <Cell ss:Index="2"><Data ss:Type="String">击杀数权重</Data></Cell>
  7439. <Cell><Data ss:Type="String">Group.Kill</Data></Cell>
  7440. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7441. <Cell><Data ss:Type="Number">30</Data></Cell>
  7442. <Cell><Data ss:Type="String">计算结算MVP权重值</Data></Cell>
  7443. </Row>
  7444. <Row ss:AutoFitHeight="0">
  7445. <Cell ss:Index="2"><Data ss:Type="String">伤害量权重</Data></Cell>
  7446. <Cell><Data ss:Type="String">Group.Dps</Data></Cell>
  7447. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7448. <Cell><Data ss:Type="Number">50</Data></Cell>
  7449. <Cell><Data ss:Type="String">计算结算MVP权重值</Data></Cell>
  7450. </Row>
  7451. <Row ss:AutoFitHeight="0">
  7452. <Cell ss:Index="2"><Data ss:Type="String">治疗量权重</Data></Cell>
  7453. <Cell><Data ss:Type="String">Group.Treatment</Data></Cell>
  7454. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7455. <Cell><Data ss:Type="Number">20</Data></Cell>
  7456. <Cell><Data ss:Type="String">计算结算MVP权重值</Data></Cell>
  7457. </Row>
  7458. <Row ss:AutoFitHeight="0">
  7459. <Cell ss:Index="2"><Data ss:Type="String">惩罚扣除积分</Data></Cell>
  7460. <Cell><Data ss:Type="String">Group.Punishment</Data></Cell>
  7461. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7462. <Cell><Data ss:Type="Number">2</Data></Cell>
  7463. <Cell><Data ss:Type="String">每次惩罚扣除积分</Data></Cell>
  7464. </Row>
  7465. <Row ss:AutoFitHeight="0">
  7466. <Cell ss:Index="2"><Data ss:Type="String">战斗准备时间</Data></Cell>
  7467. <Cell><Data ss:Type="String">Group.ReadyTime</Data></Cell>
  7468. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7469. <Cell><Data ss:Type="Number">10</Data></Cell>
  7470. <Cell><Data ss:Type="String">战斗准备时间</Data></Cell>
  7471. </Row>
  7472. <Row ss:AutoFitHeight="0">
  7473. <Cell ss:Index="2"><Data ss:Type="String">对战信息保存条数</Data></Cell>
  7474. <Cell><Data ss:Type="String">Group.Record</Data></Cell>
  7475. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7476. <Cell><Data ss:Type="Number">20</Data></Cell>
  7477. <Cell><Data ss:Type="String">对战信息保存条数</Data></Cell>
  7478. </Row>
  7479. <Row ss:AutoFitHeight="0">
  7480. <Cell ss:Index="2"><Data ss:Type="String">地图ID</Data></Cell>
  7481. <Cell><Data ss:Type="String">Group.Map</Data></Cell>
  7482. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7483. <Cell><Data ss:Type="Number">70007</Data></Cell>
  7484. <Cell><Data ss:Type="String">地图ID</Data></Cell>
  7485. </Row>
  7486. <Row ss:AutoFitHeight="0">
  7487. <Cell ss:Index="2"><Data ss:Type="String">队伍目标ID</Data></Cell>
  7488. <Cell><Data ss:Type="String">Group.Team</Data></Cell>
  7489. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7490. <Cell><Data ss:Type="Number">2040</Data></Cell>
  7491. <Cell><Data ss:Type="String">队伍目标ID</Data></Cell>
  7492. </Row>
  7493. <Row ss:AutoFitHeight="0">
  7494. <Cell ss:Index="2"><Data ss:Type="String">平均匹配时间显示</Data></Cell>
  7495. <Cell><Data ss:Type="String">Group.AverageTime</Data></Cell>
  7496. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7497. <Cell><Data ss:Type="Number">60</Data></Cell>
  7498. <Cell><Data ss:Type="String">单位:秒</Data></Cell>
  7499. </Row>
  7500. <Row ss:AutoFitHeight="0">
  7501. <Cell ss:Index="2"><Data ss:Type="String">5v5复活时间</Data></Cell>
  7502. <Cell><Data ss:Type="String">Group.Resurrection</Data></Cell>
  7503. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7504. <Cell><Data ss:Type="Number">6</Data></Cell>
  7505. <Cell><Data ss:Type="String">单位:秒</Data></Cell>
  7506. </Row>
  7507. <Row ss:AutoFitHeight="0">
  7508. <Cell ss:Index="2"><Data ss:Type="String">5V5周几开放</Data></Cell>
  7509. <Cell><Data ss:Type="String">Group.Weekly.OpenTime</Data></Cell>
  7510. <Cell><Data ss:Type="String">STRING</Data></Cell>
  7511. <Cell><Data ss:Type="String">2,4,6,0,1,3,5</Data></Cell>
  7512. <Cell><Data ss:Type="String">5V5每周几开放,多个数字以逗号隔开,英文的逗号</Data></Cell>
  7513. </Row>
  7514. <Row ss:AutoFitHeight="0">
  7515. <Cell ss:Index="2"><Data ss:Type="String">5V5每日开放时间段</Data></Cell>
  7516. <Cell><Data ss:Type="String">Group.Daily.OpenTime</Data></Cell>
  7517. <Cell><Data ss:Type="String">STRING</Data></Cell>
  7518. <Cell><Data ss:Type="String">8:00:00,23:30:00;21:00:00,21:30:00</Data></Cell>
  7519. <Cell><Data ss:Type="String">5V5开放时间:13:00:00,13:30:00;21:00:00,21:30:00</Data></Cell>
  7520. </Row>
  7521. <Row ss:AutoFitHeight="0">
  7522. <Cell><Data ss:Type="String">仙缘</Data></Cell>
  7523. <Cell><Data ss:Type="String">通关副本</Data></Cell>
  7524. <Cell><Data ss:Type="String">Fate.Dungeon</Data></Cell>
  7525. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7526. <Cell><Data ss:Type="Number">1</Data></Cell>
  7527. <Cell><Data ss:Type="String">对应Fate脚本中的通关副本ID</Data></Cell>
  7528. </Row>
  7529. <Row ss:AutoFitHeight="0">
  7530. <Cell ss:Index="2"><Data ss:Type="String">境界突破</Data></Cell>
  7531. <Cell><Data ss:Type="String">Fate.Break</Data></Cell>
  7532. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7533. <Cell><Data ss:Type="Number">0</Data></Cell>
  7534. <Cell><Data ss:Type="String">对应Fate脚本中的境界突破ID</Data></Cell>
  7535. </Row>
  7536. <Row ss:AutoFitHeight="0">
  7537. <Cell ss:Index="2"><Data ss:Type="String">镇妖塔</Data></Cell>
  7538. <Cell><Data ss:Type="String">Fate.Resource</Data></Cell>
  7539. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7540. <Cell><Data ss:Type="Number">2</Data></Cell>
  7541. <Cell><Data ss:Type="String">对应Fate脚本中的镇妖塔ID</Data></Cell>
  7542. </Row>
  7543. <Row ss:AutoFitHeight="0">
  7544. <Cell ss:Index="2"><Data ss:Type="String">皓月镜</Data></Cell>
  7545. <Cell><Data ss:Type="String">Fate.Loop</Data></Cell>
  7546. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7547. <Cell><Data ss:Type="Number">3</Data></Cell>
  7548. <Cell><Data ss:Type="String">对应Fate脚本中的皓月镜ID</Data></Cell>
  7549. </Row>
  7550. <Row ss:AutoFitHeight="0">
  7551. <Cell ss:Index="2"><Data ss:Type="String">种植果园</Data></Cell>
  7552. <Cell><Data ss:Type="String">Fate.Plant</Data></Cell>
  7553. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7554. <Cell><Data ss:Type="Number">4</Data></Cell>
  7555. <Cell><Data ss:Type="String">对应Fate脚本中的种植果园ID</Data></Cell>
  7556. </Row>
  7557. <Row ss:AutoFitHeight="0">
  7558. <Cell><Data ss:Type="String">资源副本</Data></Cell>
  7559. <Cell><Data ss:Type="String">资源副本等级对应的难度系数</Data></Cell>
  7560. <Cell><Data ss:Type="String">Fate.Resource.Rate</Data></Cell>
  7561. <Cell><Data ss:Type="String">FLOAT</Data></Cell>
  7562. <Cell><Data ss:Type="Number">1.0226</Data></Cell>
  7563. <Cell><Data ss:Type="String">【模版值】*ROUND(Rate^(怪物等级-模版怪物等级),4)&#10;怪物等级=队伍平均等级</Data></Cell>
  7564. </Row>
  7565. <Row ss:AutoFitHeight="0">
  7566. <Cell><Data ss:Type="String">引导</Data></Cell>
  7567. <Cell><Data ss:Type="String">闲时引导</Data></Cell>
  7568. <Cell><Data ss:Type="String">Guide.Time</Data></Cell>
  7569. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7570. <Cell><Data ss:Type="Number">30</Data></Cell>
  7571. <Cell><Data ss:Type="String">单位秒</Data></Cell>
  7572. </Row>
  7573. <Row ss:AutoFitHeight="0">
  7574. <Cell><Data ss:Type="String">大逃杀</Data></Cell>
  7575. <Cell><Data ss:Type="String">大逃杀赛季时长</Data></Cell>
  7576. <Cell><Data ss:Type="String">Flee.SeasonDay</Data></Cell>
  7577. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7578. <Cell><Data ss:Type="Number">7</Data></Cell>
  7579. <Cell><Data ss:Type="String">赛季的有效时长,以天为单位,必须是7的倍数</Data></Cell>
  7580. </Row>
  7581. <Row ss:AutoFitHeight="0">
  7582. <Cell ss:Index="2"><Data ss:Type="String">大逃杀每赛季起始礼拜几</Data></Cell>
  7583. <Cell><Data ss:Type="String">Flee.SeasonWeekday</Data></Cell>
  7584. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7585. <Cell><Data ss:Type="Number">2</Data></Cell>
  7586. <Cell><Data ss:Type="String">以周几为一个赛季的开始,填2就是周二</Data></Cell>
  7587. </Row>
  7588. <Row ss:AutoFitHeight="0">
  7589. <Cell ss:Index="2"><Data ss:Type="String">战斗准备进入的时长</Data></Cell>
  7590. <Cell><Data ss:Type="String">Flee.EnterTime</Data></Cell>
  7591. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7592. <Cell><Data ss:Type="Number">15</Data></Cell>
  7593. <Cell><Data ss:Type="String">从匹配成功到强制拉进战斗的时长,单位:秒</Data></Cell>
  7594. </Row>
  7595. <Row ss:AutoFitHeight="0">
  7596. <Cell ss:Index="2"><Data ss:Type="String">进入战斗场景的准备时长</Data></Cell>
  7597. <Cell><Data ss:Type="String">Flee.ReadyTime</Data></Cell>
  7598. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7599. <Cell><Data ss:Type="Number">30</Data></Cell>
  7600. <Cell><Data ss:Type="String">从匹配成功到战斗开始的时长,单位:秒</Data></Cell>
  7601. </Row>
  7602. <Row ss:AutoFitHeight="0">
  7603. <Cell ss:Index="2"><Data ss:Type="String">每场战斗时长</Data></Cell>
  7604. <Cell><Data ss:Type="String">Flee.PKTime</Data></Cell>
  7605. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7606. <Cell><Data ss:Type="Number">300</Data></Cell>
  7607. <Cell><Data ss:Type="String">每场战斗最大时长,时间到则平局,单位:秒</Data></Cell>
  7608. </Row>
  7609. <Row ss:AutoFitHeight="0">
  7610. <Cell ss:Index="2"><Data ss:Type="String">平均匹配的显示最大时间</Data></Cell>
  7611. <Cell><Data ss:Type="String">Flee.MATCH.TIME</Data></Cell>
  7612. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7613. <Cell><Data ss:Type="Number">90</Data></Cell>
  7614. <Cell><Data ss:Type="String">界面显示平均等待时间,由服务器计算,如果服务器计算出来的结果大于90秒则显示90秒,显示方式是01:30</Data></Cell>
  7615. </Row>
  7616. <Row ss:AutoFitHeight="0">
  7617. <Cell ss:Index="2"><Data ss:Type="String">匹配时掉线保留队列时间</Data></Cell>
  7618. <Cell><Data ss:Type="String">Flee.MatchOfflineTime</Data></Cell>
  7619. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7620. <Cell><Data ss:Type="Number">30</Data></Cell>
  7621. <Cell><Data ss:Type="String">玩家在匹配队列中保留优先级的时长,单位:秒</Data></Cell>
  7622. </Row>
  7623. <Row ss:AutoFitHeight="0">
  7624. <Cell ss:Index="2"><Data ss:Type="String">胜负计算的基础分</Data></Cell>
  7625. <Cell><Data ss:Type="String">Flee.WinGetPoint</Data></Cell>
  7626. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7627. <Cell><Data ss:Type="Number">30</Data></Cell>
  7628. <Cell><Data ss:Type="String">战斗完后,根据这个基础值去计算双方加减分值</Data></Cell>
  7629. </Row>
  7630. <Row ss:AutoFitHeight="0">
  7631. <Cell ss:Index="2"><Data ss:Type="String">前五名基础加分</Data></Cell>
  7632. <Cell><Data ss:Type="String">Flee.OneToFive.GetPoint</Data></Cell>
  7633. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7634. <Cell><Data ss:Type="Number">300</Data></Cell>
  7635. <Cell><Data ss:Type="String">战斗结束后,根据这个前五名基础加分去对排名进行加分,第五名只加基础分,依次向上递增100分</Data></Cell>
  7636. </Row>
  7637. <Row ss:AutoFitHeight="0">
  7638. <Cell ss:Index="2"><Data ss:Type="String">后五名基础减分</Data></Cell>
  7639. <Cell><Data ss:Type="String">Flee.SixToTen.GetPoint</Data></Cell>
  7640. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7641. <Cell><Data ss:Type="Number">300</Data></Cell>
  7642. <Cell><Data ss:Type="String">战斗结束后,根据这个后五名基础减分去对排名进行减分,第六名只减基础分,依次向下递减100分</Data></Cell>
  7643. </Row>
  7644. <Row ss:AutoFitHeight="0">
  7645. <Cell ss:Index="2"><Data ss:Type="String">低于肉体凡胎段位只加不减</Data></Cell>
  7646. <Cell><Data ss:Type="String">Flee.RankBase.GetPoint</Data></Cell>
  7647. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7648. <Cell><Data ss:Type="Number">1500</Data></Cell>
  7649. <Cell><Data ss:Type="String">低于1500积分的,只加不减,玩家初始积分为0。</Data></Cell>
  7650. </Row>
  7651. <Row ss:AutoFitHeight="0">
  7652. <Cell ss:Index="2"><Data ss:Type="String">只加不减积分段的加分基础分</Data></Cell>
  7653. <Cell><Data ss:Type="String">Flee.RankBase.BaseGetPoint</Data></Cell>
  7654. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7655. <Cell><Data ss:Type="Number">50</Data></Cell>
  7656. <Cell><Data ss:Type="String">只加不减积分段的基础加分为50,依次向上递增50分,最后一名(第十名)只加基础分。</Data></Cell>
  7657. </Row>
  7658. <Row ss:AutoFitHeight="0">
  7659. <Cell ss:Index="2"><Data ss:Type="String">场景</Data></Cell>
  7660. <Cell><Data ss:Type="String">Flee.MapID</Data></Cell>
  7661. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7662. <Cell><Data ss:Type="Number">70001</Data></Cell>
  7663. <Cell><Data ss:Type="String">单挑场景ID,填写MapData中的副本ID</Data></Cell>
  7664. </Row>
  7665. <Row ss:AutoFitHeight="0">
  7666. <Cell ss:Index="2"><Data ss:Type="String">周几开放</Data></Cell>
  7667. <Cell><Data ss:Type="String">Flee.Weekly.OpenTime</Data></Cell>
  7668. <Cell><Data ss:Type="String">STRING</Data></Cell>
  7669. <Cell><Data ss:Type="String">1,3,5,6,2,4,0</Data></Cell>
  7670. <Cell><Data ss:Type="String">每周几开放,多个数字以逗号隔开,英文的逗号</Data></Cell>
  7671. </Row>
  7672. <Row ss:AutoFitHeight="0">
  7673. <Cell ss:Index="2"><Data ss:Type="String">每日开放时间段</Data></Cell>
  7674. <Cell><Data ss:Type="String">Flee.Daily.OpenTime</Data></Cell>
  7675. <Cell><Data ss:Type="String">STRING</Data></Cell>
  7676. <Cell><Data ss:Type="String">00:00:00,24:00:00</Data></Cell>
  7677. <Cell><Data ss:Type="String">开放时间:12点到13点和19点30到20点30</Data></Cell>
  7678. </Row>
  7679. <Row ss:AutoFitHeight="0">
  7680. <Cell ss:Index="2"><Data ss:Type="String">个人战斗记录保存条数</Data></Cell>
  7681. <Cell><Data ss:Type="String">Flee.ReportCount</Data></Cell>
  7682. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7683. <Cell><Data ss:Type="Number">20</Data></Cell>
  7684. <Cell><Data ss:Type="String">战斗记录最多保存多少天</Data></Cell>
  7685. </Row>
  7686. <Row ss:AutoFitHeight="0">
  7687. <Cell><Data ss:Type="String">领主</Data></Cell>
  7688. <Cell><Data ss:Type="String">每日击杀领主数量上限</Data></Cell>
  7689. <Cell><Data ss:Type="String">Lords.MaxNumEveryday</Data></Cell>
  7690. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7691. <Cell><Data ss:Type="Number">9999</Data></Cell>
  7692. <Cell><Data ss:Type="String">玩家每日击杀野外boss数量上限。如果超过上限,击杀BOSS将不会获得掉落</Data></Cell>
  7693. </Row>
  7694. <Row ss:AutoFitHeight="0">
  7695. <Cell><Data ss:Type="String">秘境夺宝</Data></Cell>
  7696. <Cell><Data ss:Type="String">每日每人可获得宝箱上限</Data></Cell>
  7697. <Cell><Data ss:Type="String">Mysterious.MaxNumEveryday</Data></Cell>
  7698. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7699. <Cell><Data ss:Type="Number">100</Data></Cell>
  7700. <Cell><Data ss:Type="String">玩家每天可以在秘境中击杀获得宝箱的上限,超过100个不再掉落</Data></Cell>
  7701. </Row>
  7702. <Row ss:AutoFitHeight="0">
  7703. <Cell ss:Index="2"><Data ss:Type="String">奖励展示</Data></Cell>
  7704. <Cell><Data ss:Type="String">Mysterious.RewardShow</Data></Cell>
  7705. <Cell><Data ss:Type="String">STRING</Data></Cell>
  7706. <Cell><Data ss:Type="String">yzml1,assth2,srbd2,rbd2,assth1,srbd1,rbd1</Data></Cell>
  7707. <Cell><Data ss:Type="String">仅仅用于界面上展示获得具体物品,支持多个显示,可滑动</Data></Cell>
  7708. </Row>
  7709. <Row ss:AutoFitHeight="0">
  7710. <Cell ss:Index="2"><Data ss:Type="String">已获得的宝箱和密令数量</Data></Cell>
  7711. <Cell><Data ss:Type="String">Mysterious.GetRewardNum</Data></Cell>
  7712. <Cell><Data ss:Type="String">STRING</Data></Cell>
  7713. <Cell><Data ss:Type="String">mjbx-1,mjbx-2,mjbx-3,yzml1</Data></Cell>
  7714. <Cell><Data ss:Type="String">界面上显示已经获得三个宝箱和密令的数量</Data></Cell>
  7715. </Row>
  7716. <Row ss:AutoFitHeight="0">
  7717. <Cell ss:Index="2"><Data ss:Type="String">秘境宝箱</Data></Cell>
  7718. <Cell><Data ss:Type="String">Mysterious.Reward</Data></Cell>
  7719. <Cell><Data ss:Type="String">STRING</Data></Cell>
  7720. <Cell><Data ss:Type="String">mjbx-1,mjbx-2,mjbx-3</Data></Cell>
  7721. <Cell><Data ss:Type="String">item脚本的代码,分别是从“初级”到“中级”到“高级”(顺序很重要!!不可错乱)</Data></Cell>
  7722. </Row>
  7723. <Row ss:AutoFitHeight="0">
  7724. <Cell ss:Index="2"><Data ss:Type="String">妖尊密令每日获取上限</Data></Cell>
  7725. <Cell><Data ss:Type="String">Mysterious.MaxNumVcard1</Data></Cell>
  7726. <Cell><Data ss:Type="String">STRING</Data></Cell>
  7727. <Cell><Data ss:Type="String">yzml1:1000</Data></Cell>
  7728. <Cell><Data ss:Type="String">秘境中妖尊密令每日获取上限</Data></Cell>
  7729. </Row>
  7730. <Row ss:AutoFitHeight="0">
  7731. <Cell ss:Index="2"><Data ss:Type="String">秘境杀人可掉落物品</Data></Cell>
  7732. <Cell><Data ss:Type="String">Mysterious.DropItems</Data></Cell>
  7733. <Cell><Data ss:Type="String">STRING</Data></Cell>
  7734. <Cell><Data ss:Type="String">mjbx-1,mjbx-2,mjbx-3,yzml1</Data></Cell>
  7735. <Cell><Data ss:Type="String">秘境中被杀可以掉落的物品类型</Data></Cell>
  7736. </Row>
  7737. <Row ss:AutoFitHeight="0">
  7738. <Cell ss:Index="2"><Data ss:Type="String">秘境被杀掉落宝箱概率</Data></Cell>
  7739. <Cell><Data ss:Type="String">Mysterious.DropItemsPro</Data></Cell>
  7740. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7741. <Cell><Data ss:Type="Number">2500</Data></Cell>
  7742. <Cell><Data ss:Type="String">万分比</Data></Cell>
  7743. </Row>
  7744. <Row ss:AutoFitHeight="0">
  7745. <Cell ss:Index="2"><Data ss:Type="String">掉落数量</Data></Cell>
  7746. <Cell><Data ss:Type="String">Mysterious.DropItemsMaxNum</Data></Cell>
  7747. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7748. <Cell><Data ss:Type="Number">3</Data></Cell>
  7749. <Cell><Data ss:Type="String">从1-3随机一个数量,当总的物品数量不足最大掉落时,以背包内总数为最大掉落随机</Data></Cell>
  7750. </Row>
  7751. <Row ss:AutoFitHeight="0">
  7752. <Cell><Data ss:Type="String">仙盟boss</Data></Cell>
  7753. <Cell><Data ss:Type="String">周几开放</Data></Cell>
  7754. <Cell><Data ss:Type="String">GuildBoss.Weekly.OpenTime</Data></Cell>
  7755. <Cell><Data ss:Type="String">STRING</Data></Cell>
  7756. <Cell><Data ss:Type="String">1,3,5,6,2,4</Data></Cell>
  7757. <Cell><Data ss:Type="String">每周-到周六开放,多个数字以逗号隔开,英文的逗号</Data></Cell>
  7758. </Row>
  7759. <Row ss:AutoFitHeight="0">
  7760. <Cell ss:Index="2"><Data ss:Type="String">每日开放时间段</Data></Cell>
  7761. <Cell><Data ss:Type="String">GuildBoss.Daily.OpenTime</Data></Cell>
  7762. <Cell><Data ss:Type="String">STRING</Data></Cell>
  7763. <Cell><Data ss:Type="String">8:00:00,23:30:00</Data></Cell>
  7764. <Cell><Data ss:Type="String">开放时间:晚上8点-8点半</Data></Cell>
  7765. </Row>
  7766. <Row ss:AutoFitHeight="0">
  7767. <Cell ss:Index="2"><Data ss:Type="String">场景</Data></Cell>
  7768. <Cell><Data ss:Type="String">GuildBoss.MapID</Data></Cell>
  7769. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7770. <Cell><Data ss:Type="Number">52001</Data></Cell>
  7771. <Cell><Data ss:Type="String">mapdata中的id</Data></Cell>
  7772. </Row>
  7773. <Row ss:AutoFitHeight="0">
  7774. <Cell ss:Index="2"><Data ss:Type="String">奖励展示</Data></Cell>
  7775. <Cell><Data ss:Type="String">GuildBoss.Reward</Data></Cell>
  7776. <Cell><Data ss:Type="String">STRING</Data></Cell>
  7777. <Cell><Data ss:Type="String">pet3003,ridesk09,sequip,guild,vmate4</Data></Cell>
  7778. <Cell><Data ss:Type="String">item脚本的代码</Data></Cell>
  7779. </Row>
  7780. <Row ss:AutoFitHeight="0">
  7781. <Cell ss:Index="2"><Data ss:Type="String">boss的数值动态成长等级</Data></Cell>
  7782. <Cell><Data ss:Type="String">GuildBoss.GrowLevel</Data></Cell>
  7783. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7784. <Cell><Data ss:Type="Number">1</Data></Cell>
  7785. <Cell><Data ss:Type="String">每次boss死亡后成长的等级</Data></Cell>
  7786. </Row>
  7787. <Row ss:AutoFitHeight="0">
  7788. <Cell ss:Index="2"><Data ss:Type="String">个人鼓舞最大次数</Data></Cell>
  7789. <Cell><Data ss:Type="String">GuildBoss.InspireMaxNum1</Data></Cell>
  7790. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7791. <Cell><Data ss:Type="Number">10</Data></Cell>
  7792. <Cell><Data ss:Type="String">每场boss战中最大允许的个人鼓舞次数</Data></Cell>
  7793. </Row>
  7794. <Row ss:AutoFitHeight="0">
  7795. <Cell ss:Index="2"><Data ss:Type="String">仙盟鼓舞攻击最大次数</Data></Cell>
  7796. <Cell><Data ss:Type="String">GuildBoss.InspireMaxNum2</Data></Cell>
  7797. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7798. <Cell><Data ss:Type="Number">10</Data></Cell>
  7799. <Cell><Data ss:Type="String">每场boss战中最大允许的仙盟鼓舞次数,所有仙盟成员共用这个次数</Data></Cell>
  7800. </Row>
  7801. <Row ss:AutoFitHeight="0">
  7802. <Cell ss:Index="2"><Data ss:Type="String">仙盟鼓舞防御最大次数</Data></Cell>
  7803. <Cell><Data ss:Type="String">GuildBoss.InspireMaxNum3</Data></Cell>
  7804. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7805. <Cell><Data ss:Type="Number">10</Data></Cell>
  7806. <Cell><Data ss:Type="String">每场boss战中最大允许的仙盟鼓舞次数,所有仙盟成员共用这个次数</Data></Cell>
  7807. </Row>
  7808. <Row ss:AutoFitHeight="0">
  7809. <Cell ss:Index="2"><Data ss:Type="String">活动时间结束后清场时间</Data></Cell>
  7810. <Cell><Data ss:Type="String">GuildBoss.LeaveTime</Data></Cell>
  7811. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7812. <Cell><Data ss:Type="Number">30</Data></Cell>
  7813. <Cell><Data ss:Type="String">单位秒 活动时间结束后30秒后清场</Data></Cell>
  7814. </Row>
  7815. <Row ss:AutoFitHeight="0">
  7816. <Cell><Data ss:Type="String">仙盟竞拍</Data></Cell>
  7817. <Cell><Data ss:Type="String">仙盟竞拍展示时间</Data></Cell>
  7818. <Cell><Data ss:Type="String">Auction.GuildShowTime</Data></Cell>
  7819. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7820. <Cell><Data ss:Type="Number">5</Data></Cell>
  7821. <Cell><Data ss:Type="String">单位分钟</Data></Cell>
  7822. </Row>
  7823. <Row ss:AutoFitHeight="0">
  7824. <Cell ss:Index="2"><Data ss:Type="String">仙盟竞拍竞价时间</Data></Cell>
  7825. <Cell><Data ss:Type="String">Auction.GuildBiddingTime</Data></Cell>
  7826. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7827. <Cell><Data ss:Type="Number">20</Data></Cell>
  7828. <Cell><Data ss:Type="String">单位分钟</Data></Cell>
  7829. </Row>
  7830. <Row ss:AutoFitHeight="0">
  7831. <Cell ss:Index="2"><Data ss:Type="String">世界竞拍展示时间</Data></Cell>
  7832. <Cell><Data ss:Type="String">Auction.WorldShowTime</Data></Cell>
  7833. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7834. <Cell><Data ss:Type="Number">5</Data></Cell>
  7835. <Cell><Data ss:Type="String">单位分钟</Data></Cell>
  7836. </Row>
  7837. <Row ss:AutoFitHeight="0">
  7838. <Cell ss:Index="2"><Data ss:Type="String">世界竞拍竞价时间</Data></Cell>
  7839. <Cell><Data ss:Type="String">Auction.WorldBiddingTime</Data></Cell>
  7840. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7841. <Cell><Data ss:Type="Number">600</Data></Cell>
  7842. <Cell><Data ss:Type="String">单位分钟</Data></Cell>
  7843. </Row>
  7844. <Row ss:AutoFitHeight="0">
  7845. <Cell ss:Index="2"><Data ss:Type="String">仙盟分红系统抽成</Data></Cell>
  7846. <Cell><Data ss:Type="String">Auction.GuildTaxation</Data></Cell>
  7847. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7848. <Cell><Data ss:Type="Number">50</Data></Cell>
  7849. <Cell><Data ss:Type="String">百分比</Data></Cell>
  7850. </Row>
  7851. <Row ss:AutoFitHeight="0">
  7852. <Cell ss:Index="2"><Data ss:Type="String">最后加价时间</Data></Cell>
  7853. <Cell><Data ss:Type="String">Auction.LastAddTimes</Data></Cell>
  7854. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7855. <Cell><Data ss:Type="Number">30</Data></Cell>
  7856. <Cell><Data ss:Type="String">单位秒,剩余30s的时候加价会触发竞拍加时</Data></Cell>
  7857. </Row>
  7858. <Row ss:AutoFitHeight="0">
  7859. <Cell ss:Index="2"><Data ss:Type="String">单次加时时长</Data></Cell>
  7860. <Cell><Data ss:Type="String">Auction.PerAddTimes</Data></Cell>
  7861. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7862. <Cell><Data ss:Type="Number">30</Data></Cell>
  7863. <Cell><Data ss:Type="String">单位秒,触发加时时增加的时长</Data></Cell>
  7864. </Row>
  7865. <Row ss:AutoFitHeight="0">
  7866. <Cell ss:Index="2"><Data ss:Type="String">仙盟竞拍分红个人获取元宝上限</Data></Cell>
  7867. <Cell><Data ss:Type="String">Auction.MaxBonus</Data></Cell>
  7868. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7869. <Cell><Data ss:Type="Number">500</Data></Cell>
  7870. <Cell><Data ss:Type="String">单位 元宝</Data></Cell>
  7871. </Row>
  7872. <Row ss:AutoFitHeight="0">
  7873. <Cell><Data ss:Type="String">属性兑换</Data></Cell>
  7874. <Cell><Data ss:Type="String">单次消耗经验值</Data></Cell>
  7875. <Cell><Data ss:Type="String">Exchange.Exp</Data></Cell>
  7876. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7877. <Cell><Data ss:Type="Number">30000000</Data></Cell>
  7878. <Cell><Data ss:Type="String">兑换一次修为消耗的经验值</Data></Cell>
  7879. </Row>
  7880. <Row ss:AutoFitHeight="0">
  7881. <Cell ss:Index="2"><Data ss:Type="String">单次使用丹药兑换修为值</Data></Cell>
  7882. <Cell><Data ss:Type="String">Exchange.UpExpNew</Data></Cell>
  7883. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7884. <Cell><Data ss:Type="String">unexp_new</Data></Cell>
  7885. <Cell><Data ss:Type="String">使用一次丹药可获得的修为值</Data></Cell>
  7886. </Row>
  7887. <Row ss:AutoFitHeight="0">
  7888. <Cell ss:Index="2"><Data ss:Type="String">单次消耗修为值</Data></Cell>
  7889. <Cell><Data ss:Type="String">Exchange.UpExp</Data></Cell>
  7890. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7891. <Cell><Data ss:Type="Number">12000000</Data></Cell>
  7892. <Cell><Data ss:Type="String">兑换一次属性消耗的修为值</Data></Cell>
  7893. </Row>
  7894. <Row ss:AutoFitHeight="0">
  7895. <Cell ss:Index="2"><Data ss:Type="String">单次消耗银两</Data></Cell>
  7896. <Cell><Data ss:Type="String">Exchange.Gold</Data></Cell>
  7897. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7898. <Cell><Data ss:Type="Number">1000000</Data></Cell>
  7899. <Cell><Data ss:Type="String">兑换一次属性消耗的银两</Data></Cell>
  7900. </Row>
  7901. <Row ss:AutoFitHeight="0">
  7902. <Cell ss:Index="2"><Data ss:Type="String">单次增加生命</Data></Cell>
  7903. <Cell><Data ss:Type="String">Exchange.AddBlood</Data></Cell>
  7904. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7905. <Cell><Data ss:Type="Number">100</Data></Cell>
  7906. <Cell><Data ss:Type="String">单次增加的生命值</Data></Cell>
  7907. </Row>
  7908. <Row ss:AutoFitHeight="0">
  7909. <Cell ss:Index="2"><Data ss:Type="String">单次增加物攻</Data></Cell>
  7910. <Cell><Data ss:Type="String">Exchange.AddPhyAttack</Data></Cell>
  7911. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7912. <Cell><Data ss:Type="Number">4</Data></Cell>
  7913. <Cell><Data ss:Type="String">单次增加的物理攻击</Data></Cell>
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  7915. <Row ss:AutoFitHeight="0">
  7916. <Cell ss:Index="2"><Data ss:Type="String">单次增加魔攻</Data></Cell>
  7917. <Cell><Data ss:Type="String">Exchange.AddMagAttack</Data></Cell>
  7918. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7919. <Cell><Data ss:Type="Number">4</Data></Cell>
  7920. <Cell><Data ss:Type="String">单次增加的魔法攻击</Data></Cell>
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  7922. <Row ss:AutoFitHeight="0">
  7923. <Cell ss:Index="2"><Data ss:Type="String">单次增加物防</Data></Cell>
  7924. <Cell><Data ss:Type="String">Exchange.AddPhyDefense</Data></Cell>
  7925. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7926. <Cell><Data ss:Type="Number">3</Data></Cell>
  7927. <Cell><Data ss:Type="String">单次增加的物理防御</Data></Cell>
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  7929. <Row ss:AutoFitHeight="0">
  7930. <Cell ss:Index="2"><Data ss:Type="String">单次增加魔防</Data></Cell>
  7931. <Cell><Data ss:Type="String">Exchange.AddMagDefense</Data></Cell>
  7932. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7933. <Cell><Data ss:Type="Number">3</Data></Cell>
  7934. <Cell><Data ss:Type="String">单次增加的魔防防御</Data></Cell>
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  7936. <Row ss:AutoFitHeight="0">
  7937. <Cell><Data ss:Type="String">合服补偿</Data></Cell>
  7938. <Cell><Data ss:Type="String">补偿经验</Data></Cell>
  7939. <Cell><Data ss:Type="String">Combine.Exp</Data></Cell>
  7940. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7941. <Cell><Data ss:Type="Number">20000000</Data></Cell>
  7942. <Cell><Data ss:Type="String">单天补偿的经验</Data></Cell>
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  7944. <Row ss:AutoFitHeight="0">
  7945. <Cell ss:Index="2"><Data ss:Type="String">补偿修为</Data></Cell>
  7946. <Cell><Data ss:Type="String">Combine.UpExp</Data></Cell>
  7947. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7948. <Cell><Data ss:Type="Number">6000000</Data></Cell>
  7949. <Cell><Data ss:Type="String">单天补偿的修为</Data></Cell>
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  7951. <Row ss:AutoFitHeight="0">
  7952. <Cell ss:Index="2"><Data ss:Type="String">补偿物品</Data></Cell>
  7953. <Cell><Data ss:Type="String">Combine.Items</Data></Cell>
  7954. <Cell><Data ss:Type="String">STRING</Data></Cell>
  7955. <Cell><Data ss:Type="String">gold100w:2,lcjpd1:3,en2:100,asst2:200,gjczfd1:1,cash100:2</Data></Cell>
  7956. <Cell><Data ss:Type="String">单天补偿的物品</Data></Cell>
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  7958. <Row ss:AutoFitHeight="0">
  7959. <Cell ss:Index="2"><Data ss:Type="String">补偿上限天数</Data></Cell>
  7960. <Cell><Data ss:Type="String">Combine.MaxDay</Data></Cell>
  7961. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7962. <Cell><Data ss:Type="Number">5</Data></Cell>
  7963. <Cell><Data ss:Type="String">最多补偿的天数</Data></Cell>
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  7965. <Row ss:AutoFitHeight="0">
  7966. <Cell><Data ss:Type="String">红包</Data></Cell>
  7967. <Cell><Data ss:Type="String">红包金额下限</Data></Cell>
  7968. <Cell><Data ss:Type="String">Red.DiamondNumber.Down</Data></Cell>
  7969. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7970. <Cell><Data ss:Type="Number">100</Data></Cell>
  7971. <Cell><Data ss:Type="String">单元仙玉</Data></Cell>
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  7973. <Row ss:AutoFitHeight="0">
  7974. <Cell ss:Index="2"><Data ss:Type="String">红包金额上限</Data></Cell>
  7975. <Cell><Data ss:Type="String">Red.DiamondNumber.Up</Data></Cell>
  7976. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7977. <Cell><Data ss:Type="Number">10000</Data></Cell>
  7978. <Cell><Data ss:Type="String">单元仙玉</Data></Cell>
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  7980. <Row ss:AutoFitHeight="0">
  7981. <Cell ss:Index="2"><Data ss:Type="String">红包金额每次递增</Data></Cell>
  7982. <Cell><Data ss:Type="String">Red.DiamondNumber.Add</Data></Cell>
  7983. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7984. <Cell><Data ss:Type="Number">100</Data></Cell>
  7985. <Cell><Data ss:Type="String">每次增加100仙玉</Data></Cell>
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  7987. <Row ss:AutoFitHeight="0">
  7988. <Cell ss:Index="2"><Data ss:Type="String">抢红包等级</Data></Cell>
  7989. <Cell><Data ss:Type="String">Red.LootLevel</Data></Cell>
  7990. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7991. <Cell><Data ss:Type="Number">40</Data></Cell>
  7992. <Cell><Data ss:Type="String">等级限制</Data></Cell>
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  7994. <Row ss:AutoFitHeight="0">
  7995. <Cell ss:Index="2"><Data ss:Type="String">发红包等级</Data></Cell>
  7996. <Cell><Data ss:Type="String">Red.SendLevel</Data></Cell>
  7997. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  7998. <Cell><Data ss:Type="Number">50</Data></Cell>
  7999. <Cell><Data ss:Type="String">等级限制</Data></Cell>
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  8001. <Row ss:AutoFitHeight="0">
  8002. <Cell ss:Index="2"><Data ss:Type="String">红包道具使用个数</Data></Cell>
  8003. <Cell><Data ss:Type="String">Red.Prop</Data></Cell>
  8004. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  8005. <Cell><Data ss:Type="Number">1</Data></Cell>
  8006. <Cell><Data ss:Type="String">一次只能使用1个</Data></Cell>
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  8008. <Row ss:AutoFitHeight="0">
  8009. <Cell ss:Index="2"><Data ss:Type="String">红包个数下限</Data></Cell>
  8010. <Cell><Data ss:Type="String">Red.HongbaoNumber.Down</Data></Cell>
  8011. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  8012. <Cell><Data ss:Type="Number">10</Data></Cell>
  8013. <Cell><Data ss:Type="String">下限10,上限50,每次递增1,逗号隔开</Data></Cell>
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  8015. <Row ss:AutoFitHeight="0">
  8016. <Cell ss:Index="2"><Data ss:Type="String">红包个数上限</Data></Cell>
  8017. <Cell><Data ss:Type="String">Red.HongbaoNumber.Up</Data></Cell>
  8018. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  8019. <Cell><Data ss:Type="Number">50</Data></Cell>
  8020. <Cell><Data ss:Type="String">下限10,上限50,每次递增1,逗号隔开</Data></Cell>
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  8022. <Row ss:AutoFitHeight="0">
  8023. <Cell ss:Index="2"><Data ss:Type="String">红包保留时间</Data></Cell>
  8024. <Cell><Data ss:Type="String">Red.HongbaoTime</Data></Cell>
  8025. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  8026. <Cell><Data ss:Type="Number">5</Data></Cell>
  8027. <Cell><Data ss:Type="String">红包主界面的红包保留时间,单位:分</Data></Cell>
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  8029. <Row ss:AutoFitHeight="0">
  8030. <Cell ss:Index="2"><Data ss:Type="String">红包转银币比例</Data></Cell>
  8031. <Cell><Data ss:Type="String">Red.HongbaoRatio</Data></Cell>
  8032. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  8033. <Cell><Data ss:Type="Number">10000</Data></Cell>
  8034. <Cell><Data ss:Type="String">仙玉:银币=1:100</Data></Cell>
  8035. </Row>
  8036. <Row ss:AutoFitHeight="0">
  8037. <Cell><Data ss:Type="String">大富翁</Data></Cell>
  8038. <Cell><Data ss:Type="String">活动开启时间</Data></Cell>
  8039. <Cell><Data ss:Type="String">Zillionaire.Open.Time</Data></Cell>
  8040. <Cell><Data ss:Type="String">STRING</Data></Cell>
  8041. <Cell><Data ss:Type="String">2018-4-07 00:00:00</Data></Cell>
  8042. <Cell><Data ss:Type="String">活动的开启时间,精确至年月日时分秒</Data></Cell>
  8043. </Row>
  8044. <Row ss:AutoFitHeight="0">
  8045. <Cell ss:Index="2"><Data ss:Type="String">活动持续时间</Data></Cell>
  8046. <Cell><Data ss:Type="String">Zillionaire.Continued.Time</Data></Cell>
  8047. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  8048. <Cell><Data ss:Type="Number">240</Data></Cell>
  8049. <Cell><Data ss:Type="String">单位小时</Data></Cell>
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  8051. <Row ss:AutoFitHeight="0">
  8052. <Cell ss:Index="2"><Data ss:Type="String">投一次的仙玉消耗</Data></Cell>
  8053. <Cell><Data ss:Type="String">Zillionaire.Yuanbao.One</Data></Cell>
  8054. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  8055. <Cell><Data ss:Type="Number">100</Data></Cell>
  8056. <Cell><Data ss:Type="String">单次消耗100仙玉</Data></Cell>
  8057. </Row>
  8058. <Row ss:AutoFitHeight="0">
  8059. <Cell ss:Index="2"><Data ss:Type="String">免费次数累加上限</Data></Cell>
  8060. <Cell><Data ss:Type="String">Zillionaire.FreeUp</Data></Cell>
  8061. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  8062. <Cell><Data ss:Type="Number">10</Data></Cell>
  8063. <Cell><Data ss:Type="String">免费次数最多可以累加10次,超过10不再继续增加</Data></Cell>
  8064. </Row>
  8065. <Row ss:AutoFitHeight="0">
  8066. <Cell ss:Index="2"><Data ss:Type="String">当前第几期</Data></Cell>
  8067. <Cell><Data ss:Type="String">Zillionaire.CurrentTurn</Data></Cell>
  8068. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  8069. <Cell><Data ss:Type="Number">1</Data></Cell>
  8070. <Cell><Data ss:Type="String">如果数字更改,直接进入下一期,当前数据清除</Data></Cell>
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  8072. <Row ss:AutoFitHeight="0">
  8073. <Cell><Data ss:Type="String">据点战</Data></Cell>
  8074. <Cell><Data ss:Type="String">采集物精魄</Data></Cell>
  8075. <Cell><Data ss:Type="String">GuildFort.PickPoint</Data></Cell>
  8076. <Cell><Data ss:Type="String">STRING</Data></Cell>
  8077. <Cell><Data ss:Type="String">320004:50;320005:100;320006:150;320007:200</Data></Cell>
  8078. <Cell><Data ss:Type="String">采集物编号对应的防御精魄</Data></Cell>
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  8080. <Row ss:AutoFitHeight="0">
  8081. <Cell ss:Index="2"><Data ss:Type="String">采集积分转化成防御值</Data></Cell>
  8082. <Cell><Data ss:Type="String">GuildFort.PickAddDefense</Data></Cell>
  8083. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  8084. <Cell><Data ss:Type="String">10</Data></Cell>
  8085. <Cell><Data ss:Type="String">每10点防御精魄转换成1点防御</Data></Cell>
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  8087. <Row ss:AutoFitHeight="0">
  8088. <Cell ss:Index="2"><Data ss:Type="String">野怪增加精魄</Data></Cell>
  8089. <Cell><Data ss:Type="String">GuildFort.KillMonPoint</Data></Cell>
  8090. <Cell><Data ss:Type="String">STRING</Data></Cell>
  8091. <Cell><Data ss:Type="String">561001:50;561002:100;561003:150;561004:200</Data></Cell>
  8092. <Cell><Data ss:Type="String">怪物编号对应的攻击精魄</Data></Cell>
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  8094. <Row ss:AutoFitHeight="0">
  8095. <Cell ss:Index="2"><Data ss:Type="String">击杀积分转化成攻击值</Data></Cell>
  8096. <Cell><Data ss:Type="String">GuildFort.KillMonAddAttack</Data></Cell>
  8097. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  8098. <Cell><Data ss:Type="String">10</Data></Cell>
  8099. <Cell><Data ss:Type="String">每10点攻击精魄转换成1点攻击</Data></Cell>
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  8101. <Row ss:AutoFitHeight="0">
  8102. <Cell ss:Index="2"><Data ss:Type="String">报名开始时间</Data></Cell>
  8103. <Cell><Data ss:Type="String">GuildFort.BidStartTime</Data></Cell>
  8104. <Cell><Data ss:Type="String">STRING</Data></Cell>
  8105. <Cell><Data ss:Type="String">1,8:01:00</Data></Cell>
  8106. <Cell><Data ss:Type="String">每周几的几点开始报名,例如周一的6点开始报名(1,6:00:00),注意星期日用0表示</Data></Cell>
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  8108. <Row ss:AutoFitHeight="0">
  8109. <Cell ss:Index="2"><Data ss:Type="String">报名结束时间</Data></Cell>
  8110. <Cell><Data ss:Type="String">GuildFort.BidEndTime</Data></Cell>
  8111. <Cell><Data ss:Type="String">STRING</Data></Cell>
  8112. <Cell><Data ss:Type="String">1,8:02:00</Data></Cell>
  8113. <Cell><Data ss:Type="String">每周几的几点报名截止,例如周五的20:30点报名截止(5,20:30:00),一定要大于开始时间</Data></Cell>
  8114. </Row>
  8115. <Row ss:AutoFitHeight="0">
  8116. <Cell ss:Index="2"><Data ss:Type="String">战斗开始时间</Data></Cell>
  8117. <Cell><Data ss:Type="String">GuildFort.BattleStartTime</Data></Cell>
  8118. <Cell><Data ss:Type="String">STRING</Data></Cell>
  8119. <Cell><Data ss:Type="String">1,8:04:00</Data></Cell>
  8120. <Cell><Data ss:Type="String">每周几的几点战斗开始</Data></Cell>
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  8122. <Row ss:AutoFitHeight="0">
  8123. <Cell ss:Index="2"><Data ss:Type="String">战斗结束时间</Data></Cell>
  8124. <Cell><Data ss:Type="String">GuildFort.BattleEndTime</Data></Cell>
  8125. <Cell><Data ss:Type="String">STRING</Data></Cell>
  8126. <Cell><Data ss:Type="String">1,8:09:00</Data></Cell>
  8127. <Cell><Data ss:Type="String">每周几的几点战斗结束。注意必须在战斗开始之后的时间</Data></Cell>
  8128. </Row>
  8129. <Row ss:AutoFitHeight="0">
  8130. <Cell ss:Index="2"><Data ss:Type="String">提前进场时间</Data></Cell>
  8131. <Cell><Data ss:Type="String">GuildFort.PreStart</Data></Cell>
  8132. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  8133. <Cell><Data ss:Type="Number">1</Data></Cell>
  8134. <Cell><Data ss:Type="String">提前10分钟开始进场</Data></Cell>
  8135. </Row>
  8136. <Row ss:AutoFitHeight="0">
  8137. <Cell ss:Index="2"><Data ss:Type="String">下注资金退回扣除比例</Data></Cell>
  8138. <Cell><Data ss:Type="String">GuildFort.BackRate</Data></Cell>
  8139. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  8140. <Cell><Data ss:Type="Number">10</Data></Cell>
  8141. <Cell><Data ss:Type="String">退回下注资金扣除10%的手续费</Data></Cell>
  8142. </Row>
  8143. <Row ss:AutoFitHeight="0">
  8144. <Cell ss:Index="2"><Data ss:Type="String">击杀人获得积分</Data></Cell>
  8145. <Cell><Data ss:Type="String">GuildFort.KillPoint</Data></Cell>
  8146. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  8147. <Cell><Data ss:Type="Number">5</Data></Cell>
  8148. <Cell><Data ss:Type="String">击杀一个敌方人员获得的积分</Data></Cell>
  8149. </Row>
  8150. <Row ss:AutoFitHeight="0">
  8151. <Cell ss:Index="2"><Data ss:Type="String">破坏军旗获得积分</Data></Cell>
  8152. <Cell><Data ss:Type="String">GuildFort.DestroyPoint</Data></Cell>
  8153. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  8154. <Cell><Data ss:Type="Number">10</Data></Cell>
  8155. <Cell><Data ss:Type="String">破坏敌方军旗获得的积分</Data></Cell>
  8156. </Row>
  8157. <Row ss:AutoFitHeight="0">
  8158. <Cell ss:Index="2"><Data ss:Type="String">军旗总数</Data></Cell>
  8159. <Cell><Data ss:Type="String">GuildFort.TotalFlag</Data></Cell>
  8160. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  8161. <Cell><Data ss:Type="Number">6</Data></Cell>
  8162. <Cell><Data ss:Type="String">每个仙盟拥有的军旗总数量</Data></Cell>
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  8164. <Row ss:AutoFitHeight="0">
  8165. <Cell ss:Index="2"><Data ss:Type="String">最低获胜积分</Data></Cell>
  8166. <Cell><Data ss:Type="String">GuildFort.MinWinPoint</Data></Cell>
  8167. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  8168. <Cell><Data ss:Type="Number">30</Data></Cell>
  8169. <Cell><Data ss:Type="String">当据点只有一个仙盟报名时,只有获得最低积分才可占领据点</Data></Cell>
  8170. </Row>
  8171. <Row ss:AutoFitHeight="0">
  8172. <Cell ss:Index="2"><Data ss:Type="String">优先获胜积分</Data></Cell>
  8173. <Cell><Data ss:Type="String">GuildFort.MaxWinPoint</Data></Cell>
  8174. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  8175. <Cell><Data ss:Type="Number">100</Data></Cell>
  8176. <Cell><Data ss:Type="String">谁先达到300分谁赢</Data></Cell>
  8177. </Row>
  8178. <Row ss:AutoFitHeight="0">
  8179. <Cell ss:Index="2"><Data ss:Type="String">战报保存最大条目</Data></Cell>
  8180. <Cell><Data ss:Type="String">GuildFort.BattleRecordNum</Data></Cell>
  8181. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  8182. <Cell><Data ss:Type="Number">10</Data></Cell>
  8183. <Cell><Data ss:Type="String">战报列表中保存最新的10条记录</Data></Cell>
  8184. </Row>
  8185. <Row ss:AutoFitHeight="0">
  8186. <Cell ss:Index="2"><Data ss:Type="String">多少天一轮</Data></Cell>
  8187. <Cell><Data ss:Type="String">GuildFort.RoundDays</Data></Cell>
  8188. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  8189. <Cell><Data ss:Type="Number">10</Data></Cell>
  8190. <Cell><Data ss:Type="String">每一轮开始的间隔天数,默认7天,主要为了便于调试</Data></Cell>
  8191. </Row>
  8192. <Row ss:AutoFitHeight="0">
  8193. <Cell ss:Index="2"><Data ss:Type="String">最小下注金额</Data></Cell>
  8194. <Cell><Data ss:Type="String">GuildFort.MinBetMoney</Data></Cell>
  8195. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  8196. <Cell><Data ss:Type="Number">10000</Data></Cell>
  8197. <Cell><Data ss:Type="String">每个据点最小下注仙盟金额</Data></Cell>
  8198. </Row>
  8199. <Row ss:AutoFitHeight="0">
  8200. <Cell ss:Index="2"><Data ss:Type="String">战斗结束后退出场景倒计时</Data></Cell>
  8201. <Cell><Data ss:Type="String">GuildFort.countDown</Data></Cell>
  8202. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  8203. <Cell><Data ss:Type="Number">15</Data></Cell>
  8204. <Cell><Data ss:Type="String">单位秒,场景内谈结算框,15秒后自动传出,可手动点击确定传出</Data></Cell>
  8205. </Row>
  8206. <Row ss:AutoFitHeight="0">
  8207. <Cell><Data ss:Type="String">连续充值</Data></Cell>
  8208. <Cell><Data ss:Type="String">活动开启时间</Data></Cell>
  8209. <Cell><Data ss:Type="String">AddRecharge.Time.Begin</Data></Cell>
  8210. <Cell><Data ss:Type="String">STRING</Data></Cell>
  8211. <Cell><Data ss:Type="String">2018-3-7 00:00:00</Data></Cell>
  8212. <Cell><Data ss:Type="String">活动的开启时间,精确至年月日时分秒</Data></Cell>
  8213. </Row>
  8214. <Row ss:AutoFitHeight="0">
  8215. <Cell ss:Index="2"><Data ss:Type="String">活动关闭时间</Data></Cell>
  8216. <Cell><Data ss:Type="String">AddRecharge.Time.End</Data></Cell>
  8217. <Cell><Data ss:Type="String">STRING</Data></Cell>
  8218. <Cell><Data ss:Type="String">2022-3-7 00:00:00</Data></Cell>
  8219. <Cell><Data ss:Type="String">活动的关闭时间,精确至年月日时分秒</Data></Cell>
  8220. </Row>
  8221. <Row ss:AutoFitHeight="0">
  8222. <Cell ss:Index="2"><Data ss:Type="String">连续充值5天的额外奖励</Data></Cell>
  8223. <Cell><Data ss:Type="String">AddRecharge.Reward</Data></Cell>
  8224. <Cell><Data ss:Type="String">STRING</Data></Cell>
  8225. <Cell><Data ss:Type="String">xianqi60:1,guiqi60:1,sx-box:1</Data></Cell>
  8226. <Cell><Data ss:Type="String">连续充值累计满5天,特殊奖励</Data></Cell>
  8227. </Row>
  8228. <Row ss:AutoFitHeight="0">
  8229. <Cell><Data ss:Type="String">7日目标</Data></Cell>
  8230. <Cell><Data ss:Type="String">活动开启时间</Data></Cell>
  8231. <Cell><Data ss:Type="String">SevenGoal.Begin</Data></Cell>
  8232. <Cell><Data ss:Type="String">STRING</Data></Cell>
  8233. <Cell><Data ss:Type="String">2018-4-09 05:00:00</Data></Cell>
  8234. <Cell><Data ss:Type="String">活动的开启时间,精确至年月日时分秒;7日目标开启时间,程序设定为每日凌晨5点,如果改成其他时间,到5点会刷新一次。日期可以修改,时间不要轻易修改</Data></Cell>
  8235. </Row>
  8236. <Row ss:AutoFitHeight="0">
  8237. <Cell ss:Index="2"><Data ss:Type="String">活动持续时间</Data></Cell>
  8238. <Cell><Data ss:Type="String">SevenGoal.Continued</Data></Cell>
  8239. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  8240. <Cell><Data ss:Type="Number">240</Data></Cell>
  8241. <Cell><Data ss:Type="String">单位小时</Data></Cell>
  8242. </Row>
  8243. <Row ss:AutoFitHeight="0">
  8244. <Cell ss:Index="2"><Data ss:Type="String">当前第几期</Data></Cell>
  8245. <Cell><Data ss:Type="String">SevenGoal.CurrentTurn</Data></Cell>
  8246. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  8247. <Cell><Data ss:Type="Number">2</Data></Cell>
  8248. <Cell><Data ss:Type="String">如果数字更改,直接进入下一期,当前数据清除</Data></Cell>
  8249. </Row>
  8250. <Row ss:AutoFitHeight="0">
  8251. <Cell><Data ss:Type="String">幻境双倍</Data></Cell>
  8252. <Cell><Data ss:Type="String">活动开启时间</Data></Cell>
  8253. <Cell><Data ss:Type="String">DoubleGet.Begin</Data></Cell>
  8254. <Cell><Data ss:Type="String">STRING</Data></Cell>
  8255. <Cell><Data ss:Type="String">2018-3-7 00:00:00</Data></Cell>
  8256. <Cell><Data ss:Type="String">活动的开启时间,精确至年月日时分秒</Data></Cell>
  8257. </Row>
  8258. <Row ss:AutoFitHeight="0">
  8259. <Cell ss:Index="2"><Data ss:Type="String">活动关闭时间</Data></Cell>
  8260. <Cell><Data ss:Type="String">DoubleGet.End</Data></Cell>
  8261. <Cell><Data ss:Type="String">STRING</Data></Cell>
  8262. <Cell><Data ss:Type="String">2022-3-7 00:00:00</Data></Cell>
  8263. <Cell><Data ss:Type="String">活动的关闭时间,精确至年月日时分秒</Data></Cell>
  8264. </Row>
  8265. <Row ss:AutoFitHeight="0">
  8266. <Cell ss:Index="2"><Data ss:Type="String">镇妖塔单层时间</Data></Cell>
  8267. <Cell><Data ss:Type="String">DemonTower.LimitTime</Data></Cell>
  8268. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  8269. <Cell><Data ss:Type="Number">90</Data></Cell>
  8270. <Cell><Data ss:Type="String">单位秒</Data></Cell>
  8271. </Row>
  8272. <Row ss:AutoFitHeight="0">
  8273. <Cell><Data ss:Type="String">天降红包</Data></Cell>
  8274. <Cell><Data ss:Type="String">发送红包时间点和发红包次数</Data></Cell>
  8275. <Cell><Data ss:Type="String">Red.Time.Slot</Data></Cell>
  8276. <Cell><Data ss:Type="String">STRING</Data></Cell>
  8277. <Cell><Data ss:Type="String">12:00:00,10;20:00:00,10</Data></Cell>
  8278. <Cell><Data ss:Type="String">逗号前面是发红包时间点,后面是发红包次数</Data></Cell>
  8279. </Row>
  8280. <Row ss:AutoFitHeight="0">
  8281. <Cell ss:Index="2"><Data ss:Type="String">发送红包时间间隔</Data></Cell>
  8282. <Cell><Data ss:Type="String">Red.Time.Space</Data></Cell>
  8283. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  8284. <Cell><Data ss:Type="Number">360</Data></Cell>
  8285. <Cell><Data ss:Type="String">单位:秒</Data></Cell>
  8286. </Row>
  8287. <Row ss:AutoFitHeight="0">
  8288. <Cell ss:Index="2"><Data ss:Type="String">每次发红包个数</Data></Cell>
  8289. <Cell><Data ss:Type="String">Red.Time.Number</Data></Cell>
  8290. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  8291. <Cell><Data ss:Type="Number">20</Data></Cell>
  8292. </Row>
  8293. <Row ss:AutoFitHeight="0">
  8294. <Cell ss:Index="2"><Data ss:Type="String">塞进红包金额</Data></Cell>
  8295. <Cell><Data ss:Type="String">God.Red.Money</Data></Cell>
  8296. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  8297. <Cell><Data ss:Type="Number">200</Data></Cell>
  8298. <Cell><Data ss:Type="String">仙玉转换成银币,比例1:100</Data></Cell>
  8299. </Row>
  8300. <Row ss:AutoFitHeight="0">
  8301. <Cell><Data ss:Type="String">杀意</Data></Cell>
  8302. <Cell><Data ss:Type="String">参与PVP玩法获胜所得杀意值</Data></Cell>
  8303. <Cell><Data ss:Type="String">Kill.Win</Data></Cell>
  8304. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  8305. <Cell><Data ss:Type="Number">100</Data></Cell>
  8306. <Cell><Data ss:Type="String">玩家参加问道大会、试炼大赛获胜,或参加试炼大赛名次位于前半部分获得的杀意值</Data></Cell>
  8307. </Row>
  8308. <Row ss:AutoFitHeight="0">
  8309. <Cell ss:Index="2"><Data ss:Type="String">参与PVP玩法失败所得杀意值</Data></Cell>
  8310. <Cell><Data ss:Type="String">Kill.Lose</Data></Cell>
  8311. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  8312. <Cell><Data ss:Type="Number">50</Data></Cell>
  8313. <Cell><Data ss:Type="String">玩家参加问道大会、试炼大赛失败,或参加试炼大赛名次位于后半部分获得的杀意值</Data></Cell>
  8314. </Row>
  8315. <Row ss:AutoFitHeight="0">
  8316. <Cell ss:Index="2"><Data ss:Type="String">每天最多可获取杀意值</Data></Cell>
  8317. <Cell><Data ss:Type="String">Kill.Max</Data></Cell>
  8318. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  8319. <Cell><Data ss:Type="Number">1000</Data></Cell>
  8320. <Cell><Data ss:Type="String">玩家每天最多可获得多少杀意值</Data></Cell>
  8321. </Row>
  8322. <Row ss:AutoFitHeight="0">
  8323. <Cell><Data ss:Type="String">仙阶</Data></Cell>
  8324. <Cell><Data ss:Type="String">每天经验兑换修为最大次数</Data></Cell>
  8325. <Cell><Data ss:Type="String">Realm.ExpExcMaxCount</Data></Cell>
  8326. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  8327. <Cell><Data ss:Type="Number">3</Data></Cell>
  8328. </Row>
  8329. <Row ss:AutoFitHeight="0">
  8330. <Cell ss:Index="2"><Data ss:Type="String">每次修为丹兑换修为最大次数</Data></Cell>
  8331. <Cell><Data ss:Type="String">Realm.DanExcMaxCount</Data></Cell>
  8332. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  8333. <Cell><Data ss:Type="Number">3</Data></Cell>
  8334. </Row>
  8335. <Row ss:AutoFitHeight="0">
  8336. <Cell ss:Index="2"><Data ss:Type="String">仙阶使用的修为丹</Data></Cell>
  8337. <Cell><Data ss:Type="String">Realm.UseDanId</Data></Cell>
  8338. <Cell><Data ss:Type="String">STRING</Data></Cell>
  8339. <Cell><Data ss:Type="String">unexp_new</Data></Cell>
  8340. </Row>
  8341. <Row ss:AutoFitHeight="0">
  8342. <Cell><Data ss:Type="String">皓月镜</Data></Cell>
  8343. <Cell><Data ss:Type="String">经验衰减</Data></Cell>
  8344. <Cell><Data ss:Type="String">Fate.Loop.Robot.Exp</Data></Cell>
  8345. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  8346. <Cell><Data ss:Type="Number">70</Data></Cell>
  8347. <Cell><Data ss:Type="String">皓月镜结算经验,如全是机器人,经验给n%</Data></Cell>
  8348. </Row>
  8349. </Table>
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  8351. </WorksheetOptions>
  8352. </Worksheet>
  8353. </Workbook>