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- xmlns:dt="uuid:C2F41010-65B3-11d1-A29F-00AA00C14882"
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- <DocumentProperties xmlns="urn:schemas-microsoft-com:office:office">
- <Keywords>系统参数、提示信息、货币定义</Keywords>
- <Created>2015-10-17T09:08:00Z</Created>
- <Company>微软中国</Company>
- <Version>16.00</Version>
- </DocumentProperties>
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- <Cell><Data ss:Type="String">功能模块</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">陈绍治: 带@的程序无需解析,参考和注释用的</ss:Data></Comment></Cell>
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- <Cell><Data ss:Type="String">参数名称</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">陈绍治: 填写字符串,供程序做参数关键字;唯一性</ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">参数类型</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">陈绍治: 这个字段是字符串类型,有些参数可能是数字,有些可能是字符串,所以程序处理的时候按这个类型进行转换</ss:Data></Comment></Cell>
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- <Cell><Data ss:Type="String">@Function</Data></Cell>
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- <Cell><Data ss:Type="Number">100</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B>单:</B> 修改这个字段为 30级 == 此字段修改权限以后需要经过数值的同意</ss:Data></Comment></Cell>
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- <Cell><Data ss:Type="Number">40</Data></Cell>
- <Cell><Data ss:Type="String">40级开始享受世界等级经验加成,同时也计算世界最高等级</Data></Cell>
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- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="String">玩家与服务器最高等级玩家的等级差,如果等级差低于5级,则不再享受加成</Data></Cell>
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- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="String">最高200%世界经验加成,超过就么有了</Data></Cell>
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- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">比世界等级每低1级,获得10%经验加成</Data></Cell>
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- <Cell><Data ss:Type="String">HornCode</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">loud</Data></Cell>
- <Cell><Data ss:Type="String">小喇叭道具</Data></Cell>
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- <Cell ss:Index="2"><Data ss:Type="String">小喇叭消耗数量</Data></Cell>
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- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">小喇叭消耗数量</Data></Cell>
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- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">副本类场景的断线重连最大有效期时间</Data></Cell>
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- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="String">副本类场景断线后,服务器保留的最大有效时间,即5分钟(超过该时间后,副本扔未关闭的情况下,需要将玩家剔除)</Data></Cell>
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- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">500</Data></Cell>
- <Cell><Data ss:Type="String">境界惩罚的起始偏移量,万分比</Data></Cell>
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- <Cell><Data ss:Type="Number">18</Data></Cell>
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- <Cell><Data ss:Type="String">FLOAT</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="String">角色初始速度</Data></Cell>
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- <Cell><Data ss:Type="Number">123456</Data></Cell>
- <Cell><Data ss:Type="String">任务变身为斧子的普通攻击</Data></Cell>
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- <Cell><Data ss:Type="String">GamePushMsgKey.exp</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
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- <Cell ss:Index="2"><Data ss:Type="String">修为</Data></Cell>
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- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">63</Data></Cell>
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- <Cell ss:Index="2"><Data ss:Type="String">仙阶</Data></Cell>
- <Cell><Data ss:Type="String">GamePushMsgKey.upOrder</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">42</Data></Cell>
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- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">妖气值</Data></Cell>
- <Cell><Data ss:Type="String">GamePushMsgKey.yaoQi</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">117</Data></Cell>
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- <Cell ss:Index="2"><Data ss:Type="String">威信,声誉</Data></Cell>
- <Cell><Data ss:Type="String">GamePushMsgKey.prestige</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">38</Data></Cell>
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- <Cell ss:Index="2"><Data ss:Type="String">好友</Data></Cell>
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- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">46</Data></Cell>
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- <Cell ss:Index="2"><Data ss:Type="String">金币</Data></Cell>
- <Cell><Data ss:Type="String">GamePushMsgKey.gold</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">13</Data></Cell>
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- <Cell ss:Index="2"><Data ss:Type="String">仓库存入值</Data></Cell>
- <Cell><Data ss:Type="String">GamePushMsgKey.pawnGold</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">45</Data></Cell>
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- <Cell ss:Index="2"><Data ss:Type="String">仙盟副本积分</Data></Cell>
- <Cell><Data ss:Type="String">GamePushMsgKey.guildPoint</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">51</Data></Cell>
- </Row>
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- <Cell ss:Index="2"><Data ss:Type="String">商城消费积分</Data></Cell>
- <Cell><Data ss:Type="String">GamePushMsgKey.consumePoint</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">48</Data></Cell>
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- <Cell ss:Index="2"><Data ss:Type="String">云晖</Data></Cell>
- <Cell><Data ss:Type="String">GamePushMsgKey.yunhui</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">120</Data></Cell>
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- <Cell ss:Index="2"><Data ss:Type="String">战斗力</Data></Cell>
- <Cell><Data ss:Type="String">GamePushMsgKey.fightPower</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">26</Data></Cell>
- </Row>
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- <Cell ss:Index="2"><Data ss:Type="String">出战宠物</Data></Cell>
- <Cell><Data ss:Type="String">GamePushMsgKey.fightingPetId</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">52</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">宠物出战模式</Data></Cell>
- <Cell><Data ss:Type="String">GamePushMsgKey.petPkModel</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">49</Data></Cell>
- </Row>
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- <Cell ss:Index="2"><Data ss:Type="String">仙缘</Data></Cell>
- <Cell><Data ss:Type="String">GamePushMsgKey.fate</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">118</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">灵玉</Data></Cell>
- <Cell><Data ss:Type="String">GamePushMsgKey.diamond</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">14</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">灵玉</Data></Cell>
- <Cell><Data ss:Type="String">GamePushMsgKey.ticket</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">20</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">等级</Data></Cell>
- <Cell><Data ss:Type="String">GamePushMsgKey.level</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">3</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">solo 灰烬精华</Data></Cell>
- <Cell><Data ss:Type="String">GamePushMsgKey.soloPoint</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">64</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">vip</Data></Cell>
- <Cell><Data ss:Type="String">GamePushMsgKey.vip</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">15</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">倾慕值</Data></Cell>
- <Cell><Data ss:Type="String">GamePushMsgKey.admire</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">121</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">仙盟个人贡献值</Data></Cell>
- <Cell><Data ss:Type="String">GamePushMsgKey.guildCon</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">119</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">背包</Data></Cell>
- <Cell><Data ss:Type="String">背包最大容量</Data></Cell>
- <Cell><Data ss:Type="String">Package.MaxSize</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">300</Data></Cell>
- <Cell><Data ss:Type="String">格子数</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">背包默认容量</Data></Cell>
- <Cell><Data ss:Type="String">Package.DefaultSize</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="String">默认开启这么多格子</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">开启背包容量1格需要的货币数量</Data></Cell>
- <Cell><Data ss:Type="String">Package.PricePer</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">20</Data></Cell>
- <Cell><Data ss:Type="String">花钱买格子,每一个要多少钱,暂定单位是钻石</Data></Cell>
- </Row>
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- <Cell><Data ss:Type="String">Package.EquipDecompose</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">3</Data></Cell>
- <Cell><Data ss:Type="String">装备的品质≥参数时,点击分解会弹出二次确认框</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">背包内分解道具的品质控制</Data></Cell>
- <Cell><Data ss:Type="String">Package.ItemDecompose</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">3</Data></Cell>
- <Cell><Data ss:Type="String">道具的品质≥参数时,点击分解会弹出二次确认框</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">副本</Data></Cell>
- <Cell><Data ss:Type="String">副本通关后的倒计时时间</Data></Cell>
- <Cell><Data ss:Type="String">Dungeon.Overtime.Wait</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">60</Data></Cell>
- <Cell><Data ss:Type="String">副本通关后的倒计时时间15秒,供玩家分配装备和拾取掉落处理等</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">发送组队频道的间隔时间</Data></Cell>
- <Cell><Data ss:Type="String">Dungeon.SendToChat.Time</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">60</Data></Cell>
- <Cell><Data ss:Type="String">通过副本的发送组队功能向聊天频道发送组队信息,每次发送的间隔时间为60秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">邀请好友拒绝时的间隔时间</Data></Cell>
- <Cell><Data ss:Type="String">Dungeon.SendToFriends.Time</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">180</Data></Cell>
- <Cell><Data ss:Type="String">通过副本的好友邀请功能向好友发送组队邀请,被拒绝后180秒内不能再向该好友发送组队邀请</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">掉落记录的显示条目数</Data></Cell>
- <Cell><Data ss:Type="String">Dungeon.DropList.Count</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">20</Data></Cell>
- <Cell><Data ss:Type="String">副本掉落奖励榜的显示条目数上限为20条</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">邀请好友的等待回馈时间</Data></Cell>
- <Cell><Data ss:Type="String">Dungeon.WaitFriends.Time</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">60</Data></Cell>
- <Cell><Data ss:Type="String">邀请好友后,等待好友的回馈时的时间为60秒,超过60秒好友未答复后可以继续发送邀请</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">组队频道信息的有效时间</Data></Cell>
- <Cell><Data ss:Type="String">Dungeon.TeamInChat.Time</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">3000</Data></Cell>
- <Cell><Data ss:Type="String">组队消息发送到组队频道后,该链接消息的有效时间为300秒(5分钟),超过5分钟后消息时效</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">掉落记录显示的最低品质道具</Data></Cell>
- <Cell><Data ss:Type="String">Dungeon.DropList.ItemQcolor</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">2</Data></Cell>
- <Cell><Data ss:Type="String">副本掉落奖励榜中,记录的最低品质的装备获取信息,填2即代表蓝色品质以上道具的获取信息都会记录(包括蓝色)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">复活次数为0时,死亡后未点击回城的最大时间等待时间</Data></Cell>
- <Cell><Data ss:Type="String">Dungeon.DeadBack.Time</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">60</Data></Cell>
- <Cell><Data ss:Type="String">复活次数为0时,死亡后未点击回城的最大时间等待时间,单位为秒;</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">结算后销毁房间的时间</Data></Cell>
- <Cell><Data ss:Type="String">Dungeon.Close.Room</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">15</Data></Cell>
- <Cell><Data ss:Type="String">gameover事件收到后销毁房间的时间(单位:秒)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">组队副本结算后的倒计时时间</Data></Cell>
- <Cell><Data ss:Type="String">Dungeon.Close.TeamRoom</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">180</Data></Cell>
- <Cell><Data ss:Type="String">gameover事件收到后销毁房间的时间(单位:秒)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">副本扫荡需要的VIP等级</Data></Cell>
- <Cell><Data ss:Type="String">Dungeon.Sweep.VIP</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="String">副本扫荡需要的VIP4级配置</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">怪物(Boss)</Data></Cell>
- <Cell><Data ss:Type="String">世界首领、连服首领的活动时间显示</Data></Cell>
- <Cell><Data ss:Type="String">World.Boss.OpenTime</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">全天</Data></Cell>
- <Cell><Data ss:Type="String">世界首领、连服首领的活动时间显示</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">新手初始化</Data></Cell>
- <Cell><Data ss:Type="String">角色初始场景</Data></Cell>
- <Cell><Data ss:Type="String">motherland</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10080</Data></Cell>
- <Cell><Data ss:Type="String">角色初始场景</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">角色初始场景-坐标</Data></Cell>
- <Cell><Data ss:Type="String">motherlandXY</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">36,118</Data></Cell>
- <Cell><Data ss:Type="String">角色初始场景-坐标</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">角色初始渡劫场景</Data></Cell>
- <Cell><Data ss:Type="String">preland</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">70008</Data></Cell>
- <Cell><Data ss:Type="String">角色渡劫场景</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">角色初始渡劫场景-男</Data></Cell>
- <Cell><Data ss:Type="String">preland.Man</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">chr_nanfashi_sz_02_A</Data></Cell>
- <Cell><Data ss:Type="String">角色渡劫场景男模型</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">角色初始渡劫场景-男</Data></Cell>
- <Cell><Data ss:Type="String">preland.Woman</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">chr_nvfashi_sz_02_A</Data></Cell>
- <Cell><Data ss:Type="String">角色渡劫场景女模型</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">角色出生渡劫引导id</Data></Cell>
- <Cell><Data ss:Type="String">BornDuJieGuideId</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100001</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">坐骑</Data></Cell>
- <Cell><Data ss:Type="String">坐骑最大阶位</Data></Cell>
- <Cell><Data ss:Type="String">Ride.MaxUpLevel</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">坐骑能培养到的最高阶数:10阶</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">坐骑最大星数</Data></Cell>
- <Cell><Data ss:Type="String">mountMaxStar</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">每个阶数最多能培养的星数:10星</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">装备相关</Data></Cell>
- <Cell><Data ss:Type="String">鉴定卷轴代码</Data></Cell>
- <Cell><Data ss:Type="String">Equipment.IdentfyItem.Code</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">scr01</Data></Cell>
- <Cell><Data ss:Type="String">鉴定卷轴的代码</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">消耗鉴定卷轴数量(绿装)</Data></Cell>
- <Cell><Data ss:Type="String">Equipment.IdentfyGreen.Count</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">只在需要被鉴定的装备,才会用到</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">消耗鉴定卷轴数量(蓝装)</Data></Cell>
- <Cell><Data ss:Type="String">Equipment.IdentfyBlue.Count</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">只在需要被鉴定的装备,才会用到</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">消耗鉴定卷轴数量(紫装)</Data></Cell>
- <Cell><Data ss:Type="String">Equipment.IdentfyPurple.Count</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">2</Data></Cell>
- <Cell><Data ss:Type="String">只在需要被鉴定的装备,才会用到</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">消耗鉴定卷轴数量(橙装)</Data></Cell>
- <Cell><Data ss:Type="String">Equipment.IdentfyLegend.Count</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="String">只在需要被鉴定的装备,才会用到</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">仙印对应最大进阶星数</Data></Cell>
- <Cell><Data ss:Type="String">Equipment.xianyin</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="String">当前仙印装备上可显示的最大星数,需要与升阶次数对应</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">神镜对应最大进阶星数</Data></Cell>
- <Cell><Data ss:Type="String">Equipment.shenjing</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="String">当前神镜装备上可显示的最大星数,需要与升阶次数对应</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">道具相关</Data></Cell>
- <Cell><Data ss:Type="String">背包中需显示特效的道具类型</Data></Cell>
- <Cell><Data ss:Type="String">Item.Attention</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">chest</Data></Cell>
- <Cell><Data ss:Type="String">宝箱可使用时在背包中显示提醒特效</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">天赋</Data></Cell>
- <Cell><Data ss:Type="String">第一天赋学习等级</Data></Cell>
- <Cell><Data ss:Type="String">skillTalentlFirst</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">可以启用第一天赋的最小等级</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">第二天赋学习等级</Data></Cell>
- <Cell><Data ss:Type="String">skillTalentlSecond</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">40</Data></Cell>
- <Cell><Data ss:Type="String">可以启用第二天赋的最小等级</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">掉落相关</Data></Cell>
- <Cell><Data ss:Type="String">道具掉落锁定时间</Data></Cell>
- <Cell><Data ss:Type="String">itemdrop.lock.freezeTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1500</Data></Cell>
- <Cell><Data ss:Type="String">道具掉落后需要多久才能被拾取</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">道具所用者锁定时间</Data></Cell>
- <Cell><Data ss:Type="String">itemdrop.lock.protectTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">30000</Data></Cell>
- <Cell><Data ss:Type="String">道具根据玩家归属后多久才能被其他人拾取</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">道具模型在场景上掉落显示时间(客户端单独移除)</Data></Cell>
- <Cell><Data ss:Type="String">itemdrop.lock.lifeTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">60000</Data></Cell>
- <Cell><Data ss:Type="String">道具模型在场景上掉落显示时间(服务器发送时间,客户端单独移除)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">道具模型在场景上掉落显示时间(客户端单独移除),PVP</Data></Cell>
- <Cell><Data ss:Type="String">itemdrop.lock.lifeTime.pvp</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">180000</Data></Cell>
- <Cell><Data ss:Type="String">道具模型在场景上掉落显示时间(服务器发送时间,客户端单独移除)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">个人掉落道具模型展示时间 </Data></Cell>
- <Cell><Data ss:Type="String">itemdrop.singleTC.ShowTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1500</Data></Cell>
- <Cell><Data ss:Type="String">个人TC中的道具模型最长展示时间(毫秒)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">队伍相关</Data></Cell>
- <Cell><Data ss:Type="String">普通队伍的最小队伍人数</Data></Cell>
- <Cell><Data ss:Type="String">NormalTeamMinNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">2</Data></Cell>
- <Cell><Data ss:Type="String">普通队伍最小人数为2人</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">普通队伍的最大队伍人数</Data></Cell>
- <Cell><Data ss:Type="String">NormalTeamMaxNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="String">普通队伍最大人数为5人</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">离线队伍最大保存时间</Data></Cell>
- <Cell><Data ss:Type="String">TeamOfflineMaxTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">12</Data></Cell>
- <Cell><Data ss:Type="String">离线队伍最大保存时间为12小时</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">共享范围大小</Data></Cell>
- <Cell><Data ss:Type="String">TeamSharedScope</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">50</Data></Cell>
- <Cell><Data ss:Type="String">组队共享范围为50米</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">2人组队经验系数</Data></Cell>
- <Cell><Data ss:Type="String">TeamExperience2</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">2人组队奖励110%</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">3人组队经验系数</Data></Cell>
- <Cell><Data ss:Type="String">TeamExperience3</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">3人组队奖励120%</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">4人组队经验系数</Data></Cell>
- <Cell><Data ss:Type="String">TeamExperience4</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">4人组队奖励130%</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">5人组队经验系数</Data></Cell>
- <Cell><Data ss:Type="String">TeamExperience5</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">5人组队奖励140%</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">最大单页显示数量</Data></Cell>
- <Cell><Data ss:Type="String">TeamViewMAX</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">50</Data></Cell>
- <Cell><Data ss:Type="String">附近玩家和附近队伍单页最大显示数量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">队伍锁定时间</Data></Cell>
- <Cell><Data ss:Type="String">TeamGoMapLeftTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">20</Data></Cell>
- <Cell><Data ss:Type="String">组队副本、战场或者自动匹配这种产生队伍关系的,需要确认进入场景前队伍锁定的时间,每个队员弹出的相应的确认进入提示框的有效时间为10秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">组队拒绝后的等待时间</Data></Cell>
- <Cell><Data ss:Type="String">TeamRefuseWaitTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">30</Data></Cell>
- <Cell><Data ss:Type="String">组队请求/组队邀请被拒绝后,60秒内无法重复发起对该队伍/玩家 的组队请求/组队邀请</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">允许组队的场景类型</Data></Cell>
- <Cell><Data ss:Type="String">TeamMapTypeGO</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">1,5,8,9,10,14,15,19,23,26,29,31,100</Data></Cell>
- <Cell><Data ss:Type="String">允许组队的场景类型1、5(野外和连服场景)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">自动接受组队状态的开关</Data></Cell>
- <Cell><Data ss:Type="String">TeamAutoInvite</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">是否默认开启自动接收组队,1代表默认勾选(即默认自动接受组队),0代表默认不勾选(即默认不自动接受组队)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">召唤队友功能所需要的道具CODE</Data></Cell>
- <Cell><Data ss:Type="String">TeamSummonItem</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">summonScr</Data></Cell>
- <Cell><Data ss:Type="String">召唤队友时需要的道具</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">召唤队友操作cd</Data></Cell>
- <Cell><Data ss:Type="String">TeamSummonTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">单位:秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">自动同意跟随的倒计时</Data></Cell>
- <Cell><Data ss:Type="String">TeamSummon.AutoAgree.Time</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">15</Data></Cell>
- <Cell><Data ss:Type="String">单位:秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">仓库</Data></Cell>
- <Cell><Data ss:Type="String">个人仓库最大容量</Data></Cell>
- <Cell><Data ss:Type="String">PersonalWarehouse.MaxSize</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">200</Data></Cell>
- <Cell><Data ss:Type="String">格子数</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">个人仓库默认容量</Data></Cell>
- <Cell><Data ss:Type="String">PersonalWarehouse.DefaultSize</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">50</Data></Cell>
- <Cell><Data ss:Type="String">默认开启这么多格子</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">开启个人仓库容量1格需要的货币数量</Data></Cell>
- <Cell><Data ss:Type="String">PersonalWarehouse.PricePer</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">20</Data></Cell>
- <Cell><Data ss:Type="String">花钱买格子,每一个要多少钱,暂定单位是钻石</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">账号仓库最大容量</Data></Cell>
- <Cell><Data ss:Type="String">AccountWarehouse.MaxSize</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">30</Data></Cell>
- <Cell><Data ss:Type="String">格子数</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">账号仓库默认容量</Data></Cell>
- <Cell><Data ss:Type="String">AccountWarehouse.DefaultSize</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">默认开启这么多格子</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">开启账号仓库容量1格需要的货币数量</Data></Cell>
- <Cell><Data ss:Type="String">AccountWarehouse.PricePer</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">30</Data></Cell>
- <Cell><Data ss:Type="String">花钱买格子,每一个要多少钱,暂定单位是钻石</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">好友相关</Data></Cell>
- <Cell><Data ss:Type="String">好友上限</Data></Cell>
- <Cell><Data ss:Type="String">Social.MaxFriendNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">50</Data></Cell>
- <Cell><Data ss:Type="String">可拥有好友的上限数量,VIP可影响该值</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">仇敌上限</Data></Cell>
- <Cell><Data ss:Type="String">Social.MaxEnemyNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">20</Data></Cell>
- <Cell><Data ss:Type="String">可添加仇敌的上限数量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">黑名上限</Data></Cell>
- <Cell><Data ss:Type="String">Social.MaxBlacklistNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">20</Data></Cell>
- <Cell><Data ss:Type="String">可添加黑名单的上限数量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">消息上限</Data></Cell>
- <Cell><Data ss:Type="String">Social.MaxFriendMessageNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">50</Data></Cell>
- <Cell><Data ss:Type="String">消息列表中可保留的最大条目数</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">好感衰减</Data></Cell>
- <Cell><Data ss:Type="String">Social.FavorReduce</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="String">每24小时亲密度衰减的值</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">关注数量</Data></Cell>
- <Cell><Data ss:Type="String">Social.FocusNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">关注好友获得BUFF的数量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">推荐数量</Data></Cell>
- <Cell><Data ss:Type="String">Social.RecommendNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="String">推荐好友的数量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">推荐最低等级</Data></Cell>
- <Cell><Data ss:Type="String">Social.LevelMin</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="String">推荐好友的最低等级</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">等级范围</Data></Cell>
- <Cell><Data ss:Type="String">Social.LevelRange</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">推荐好友时筛选的等级范围</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">亲密上限</Data></Cell>
- <Cell><Data ss:Type="String">Social.FavorNumMax</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1000</Data></Cell>
- <Cell><Data ss:Type="String">玩家之间的亲密度上限值</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">每日亲密上限</Data></Cell>
- <Cell><Data ss:Type="String">Social.FavorNumDailyMax</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="String">玩家之间的每日可增加的亲密度上限值</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">追杀上限</Data></Cell>
- <Cell><Data ss:Type="String">Social.KillNumMax</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">500</Data></Cell>
- <Cell><Data ss:Type="String">可累计追杀值的上限最大值</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">追杀下线</Data></Cell>
- <Cell><Data ss:Type="String">Social.KillNumMin</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">-500</Data></Cell>
- <Cell><Data ss:Type="String">可累计追杀值的下限最小值(负数)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">申请好友上限</Data></Cell>
- <Cell><Data ss:Type="String">Social.InviteFriendMax</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="String">每日可同时申请好友的上限值</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">每日可获取的友情点上限</Data></Cell>
- <Cell><Data ss:Type="String">Social.FriendshipNumDailyMax</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">200</Data></Cell>
- <Cell><Data ss:Type="String">每日可获取的友情点上限</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">关注获取的BUFF效果</Data></Cell>
- <Cell><Data ss:Type="String">Social.FocusBuff</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">攻击百分比加成,100;生命百分比加成,100;防御百分比加成,100;</Data></Cell>
- <Cell><Data ss:Type="String">关注获得的BUFF效果,攻击+1%,生命+1%,防御+1%(填100是因为计算时是万分比)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">添加好友刷新间隔</Data></Cell>
- <Cell><Data ss:Type="String">Social.FriendRefresh</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">3</Data></Cell>
- <Cell><Data ss:Type="String">刷新推荐好友的间隔时间</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">每日好感度上限</Data></Cell>
- <Cell><Data ss:Type="String">Friend.Day.FavorabilityMax</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="String">每日好感度上限</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">组队增加一次好感度时间</Data></Cell>
- <Cell><Data ss:Type="String">Friend.Team.AddFavor</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">600</Data></Cell>
- <Cell><Data ss:Type="String">单位秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">好友送礼广播道具</Data></Cell>
- <Cell><Data ss:Type="String">Friend.BroadCast.Code</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">sword;affection</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">好友申请CD(针对同一个玩家)</Data></Cell>
- <Cell><Data ss:Type="String">FriendApplyCD</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">60</Data></Cell>
- <Cell><Data ss:Type="String">单位秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">好感度总上限</Data></Cell>
- <Cell><Data ss:Type="String">Friend.Total.FavorabilityMax</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">999</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">商人系统</Data></Cell>
- <Cell><Data ss:Type="String">道具出售价格折扣</Data></Cell>
- <Cell><Data ss:Type="String">NpcShop.ItemPrice.CutRate</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="String">物品金币价格打折参数,用于:物品价格显示和出售时获得的金币计算。(百分比)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">PK相关参数</Data></Cell>
- <Cell><Data ss:Type="String">开放PK最低等级</Data></Cell>
- <Cell><Data ss:Type="String">PK.LevelReq</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">25</Data></Cell>
- <Cell><Data ss:Type="String">人物多少级以后才能发起PK,才能主动攻击其他玩家,同时也做对方被PK的最低保护等级</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">被杀掉落灵石数额最小值</Data></Cell>
- <Cell><Data ss:Type="String">PK.DropGoldMin</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="String">被杀掉落灵石最小值,当玩家灵石不足100时不掉落,随机值不得超过玩家灵石存量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">被杀掉落灵石数额最大值</Data></Cell>
- <Cell><Data ss:Type="String">PK.DropGoldMax</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1000</Data></Cell>
- <Cell><Data ss:Type="String">被杀掉落灵石最大值</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">被杀掉落背包同名道具数额最小百分比</Data></Cell>
- <Cell><Data ss:Type="String">PK.DropSimilarMin</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">500</Data></Cell>
- <Cell><Data ss:Type="String">万分比,相对于该道具最大数量。例如100%表示一旦被杀整格道具均会掉落</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">被杀掉落背包同名道具数额最大百分比</Data></Cell>
- <Cell><Data ss:Type="String">PK.DropSimilarMax</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">3000</Data></Cell>
- <Cell><Data ss:Type="String">万分比,</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">PK值上限</Data></Cell>
- <Cell><Data ss:Type="String">PK.PKValue.Max</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell><Data ss:Type="String">PK值加到这个数值以后不再增加。</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">在线多长时间开始减少PK值</Data></Cell>
- <Cell><Data ss:Type="String">PK.OnLine.Time</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">60</Data></Cell>
- <Cell><Data ss:Type="String">单位是秒,每在线60秒,开始计算一次减少PK值</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">每次减少多少PK值</Data></Cell>
- <Cell><Data ss:Type="String">PK.OnLine.ReducePKValue</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">在线PK.Online.Time的单位时间后,每次减少多少PK值,这里减少1点</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">发起攻击增加PK值</Data></Cell>
- <Cell><Data ss:Type="String">PK.AddPKValue.White.Attack</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="String">对白名玩家发起攻击后,增加的PK值,这里加1点</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">杀死白名玩家获得PK值</Data></Cell>
- <Cell><Data ss:Type="String">PK.AddPKValue.White.Killed</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="String">每杀死1名白名玩家,增加的PK值</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">被PK杀死掉落背包道具概率</Data></Cell>
- <Cell><Data ss:Type="String">PK.Killed.LostBagItem.Chance</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">6000</Data></Cell>
- <Cell><Data ss:Type="String">单位是万分比概率,如6000表示60%。只要被PK杀死,背包内非绑定道具都会掉落,这个字段定义概率</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">被PK杀死掉落背包道具最多数量</Data></Cell>
- <Cell><Data ss:Type="String">PK.Killed.LostBagItem.MaxCount</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">随机N件,各50%概率1或者2,这里填写可能掉落的最多的数量(格子数,非道具数量)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">PK值超过多少会被爆身上的装备</Data></Cell>
- <Cell><Data ss:Type="String">PK.Killed.LostEquip.PKValue</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">200</Data></Cell>
- <Cell><Data ss:Type="String">玩家的PK值大于这个数值,被PK杀死将可能被爆身上穿的装备</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">被PK杀死爆穿戴的装备的概率分母</Data></Cell>
- <Cell><Data ss:Type="String">PK.Killed.LostEquip.Denominator </Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">15000</Data></Cell>
- <Cell><Data ss:Type="String">爆身上装备的概率=PK值/这个参数。每次爆1件(程序写死即可)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">爆身上装备的最大概率</Data></Cell>
- <Cell><Data ss:Type="String">PK.Killed.LostEquip.MaxRate</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">30</Data></Cell>
- <Cell><Data ss:Type="String">PK被杀死如果爆身上装备,那么最大概率是多少,百分比数字</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">被PK杀死爆穿戴的装备时,不能被爆的装备类型编号</Data></Cell>
- <Cell><Data ss:Type="String">PK.Killed.LostEquip.ExceptType</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">这个参数表示哪些身上的装备类型不会被爆,【勋章、项链、戒指】这3个不会被爆。</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">与玩家PK状态的超时时间</Data></Cell>
- <Cell><Data ss:Type="String">PK.Killed.LostEquip.HurtDmgTimeOut</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">6000</Data></Cell>
- <Cell><Data ss:Type="String">在多久时间内受到过来自玩家类型单位伤害才会计算爆身上的装备,毫秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">匹配</Data></Cell>
- <Cell><Data ss:Type="String">拒绝匹配后等待的时间</Data></Cell>
- <Cell><Data ss:Type="String">MATCH.WAIT.TIME</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">300</Data></Cell>
- <Cell><Data ss:Type="String">拒绝匹配后的等待时间为300秒,界面上显示为5分钟</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">平均匹配的显示最大时间</Data></Cell>
- <Cell><Data ss:Type="String">MATCH.TIME</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">90</Data></Cell>
- <Cell><Data ss:Type="String">界面显示平均等待时间,由服务器计算,如果服务器计算出来的结果大于90秒则显示90秒,显示方式是01:30</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">匹配过程中切换场景后不取消匹配的场景类型</Data></Cell>
- <Cell><Data ss:Type="String">MATCH.SCENE</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">1,5,8,9,26</Data></Cell>
- <Cell><Data ss:Type="String">地图类型为1、5、8(野外、连服、世界BOSS)的场景中切换地图后不取消匹配</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">寻路</Data></Cell>
- <Cell><Data ss:Type="String">距离</Data></Cell>
- <Cell><Data ss:Type="String">Path.AutoRide.Distance</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">超过此距离的寻路自动上马</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">求救泡泡</Data></Cell>
- <Cell><Data ss:Type="String">显示时长</Data></Cell>
- <Cell><Data ss:Type="String">Revive.SOS.Time</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">60</Data></Cell>
- <Cell><Data ss:Type="String">单位:秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">交易</Data></Cell>
- <Cell><Data ss:Type="String">交易钻石上限</Data></Cell>
- <Cell><Data ss:Type="String">Trade.diamond.Max</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">99999</Data></Cell>
- <Cell><Data ss:Type="String">单次交易钻石的最大量,约1万RMB</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">交易超时</Data></Cell>
- <Cell><Data ss:Type="String">Trade.RequestTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">30</Data></Cell>
- <Cell><Data ss:Type="String">交易请求未处理的时长,单位:秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">交易物品种类上限</Data></Cell>
- <Cell><Data ss:Type="String">Trade.Item.Max</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="String">单次交易物品种类的最大值</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">交易所需等级</Data></Cell>
- <Cell><Data ss:Type="String">Trade.Level</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">70</Data></Cell>
- <Cell><Data ss:Type="String">交易所需做低等级70</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">组队分配</Data></Cell>
- <Cell><Data ss:Type="String">队伍背包容量上限</Data></Cell>
- <Cell><Data ss:Type="String">Dis.BagNumber.max</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="String">一个队伍背包所能容纳的物品数量上限</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">多人副本道具竞价时加价百分比</Data></Cell>
- <Cell><Data ss:Type="String">Dis.Bidding.percentage </Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">500</Data></Cell>
- <Cell><Data ss:Type="String">万分比</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">仙玉转换灵玉的比例</Data></Cell>
- <Cell><Data ss:Type="String">Dis.CurrencyChange</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">仙玉转换成灵玉比例1:1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">进入多人副本默认掷点分配时的道具品质</Data></Cell>
- <Cell><Data ss:Type="String">Dis.Roll.quality</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">紫色以上品质的装备才进行Roll点(包括紫色)</Data></Cell>
- </Row>
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- <Cell ss:Index="2"><Data ss:Type="String">roll点总时间(超时后强制执行操作)</Data></Cell>
- <Cell><Data ss:Type="String">Dis.Roll.TotalTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">30</Data></Cell>
- <Cell><Data ss:Type="String">单位:秒</Data></Cell>
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- <Cell ss:Index="2"><Data ss:Type="String">竞价总时间(超时后强制执行操作)</Data></Cell>
- <Cell><Data ss:Type="String">Dis.Bidding.TotalTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">60</Data></Cell>
- <Cell><Data ss:Type="String">单位:秒</Data></Cell>
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- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">竞价后分钱时扣除手续费比例</Data></Cell>
- <Cell><Data ss:Type="String">Dis.Bidding.Commission</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">500</Data></Cell>
- <Cell><Data ss:Type="String">万分比</Data></Cell>
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- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">人物挂机</Data></Cell>
- <Cell><Data ss:Type="String">默认自动补血百分比</Data></Cell>
- <Cell><Data ss:Type="String">Auto.HP.Percent</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">50</Data></Cell>
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- <Cell ss:Index="2"><Data ss:Type="String">默认自动补魔百分比</Data></Cell>
- <Cell><Data ss:Type="String">Auto.MP.Percent</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
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- <Cell ss:Index="2"><Data ss:Type="String">默认补血药剂</Data></Cell>
- <Cell><Data ss:Type="String">Auto.HP.Item</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">hp1</Data></Cell>
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- <Cell ss:Index="2"><Data ss:Type="String">默认补魔药剂</Data></Cell>
- <Cell><Data ss:Type="String">Auto.MP.Item</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">mp1</Data></Cell>
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- <Cell ss:Index="2"><Data ss:Type="String">pk默认设置</Data><Comment ss:Author="施轶"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">施轶: 0:自动反击 1:自动逃走</ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">Auto.PK.Reaction</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">自动反击</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">默认熔炼装备品质</Data></Cell>
- <Cell><Data ss:Type="String">Auto.Eqip.Qcolor</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">绿色</Data></Cell>
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- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">默认自动购买hp药剂数量</Data></Cell>
- <Cell><Data ss:Type="String">Auto.HP.Buy</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">20</Data></Cell>
- <Cell><Data ss:Type="String">自动购买血瓶数量</Data></Cell>
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- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">20</Data></Cell>
- <Cell><Data ss:Type="String">自动购买魔瓶数量</Data></Cell>
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- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">1,1,1,1,1,1,0,3,30,0,0,1</Data></Cell>
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- <Cell ss:Index="2"><Data ss:Type="String">挂机组队召集默认值</Data></Cell>
- <Cell><Data ss:Type="String">Auto.TeamSummon.Defult</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">1,0,0,0,0</Data></Cell>
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- <Cell><Data ss:Type="String">限时商城上架时间(钻石)</Data></Cell>
- <Cell><Data ss:Type="String">Shop.OnSaleTime.Diamond</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">24小时制,填写数字表示每天该时间点开启</Data></Cell>
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- <Cell><Data ss:Type="String">Shop.ShelfTime.Diamond</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">24</Data></Cell>
- <Cell><Data ss:Type="String">24小时制,填写数字表示每天该时间点关闭</Data></Cell>
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- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">24小时制,填写数字表示每天该时间点开启</Data></Cell>
- </Row>
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- <Cell ss:Index="2"><Data ss:Type="String">限时商城下架时间(金票)</Data></Cell>
- <Cell><Data ss:Type="String">Shop.ShelfTime.Ticket</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">24</Data></Cell>
- <Cell><Data ss:Type="String">24小时制,填写数字表示每天该时间点关闭</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">限时商城上架时间(兑换)</Data></Cell>
- <Cell><Data ss:Type="String">Shop.OnSaleTime.Exchange</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">24小时制,填写数字表示每天该时间点开启</Data></Cell>
- </Row>
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- <Cell ss:Index="2"><Data ss:Type="String">限时商城下架时间(兑换)</Data></Cell>
- <Cell><Data ss:Type="String">Shop.ShelfTime.Exchange</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">24</Data></Cell>
- <Cell><Data ss:Type="String">24小时制,填写数字表示每天该时间点关闭</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">限时商城上架时间(灵石)</Data></Cell>
- <Cell><Data ss:Type="String">Shop.OnSaleTime.Sundry</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">24小时制,填写数字表示每天该时间点开启</Data></Cell>
- </Row>
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- <Cell ss:Index="2"><Data ss:Type="String">限时商城下架时间(灵石)</Data></Cell>
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- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">24</Data></Cell>
- <Cell><Data ss:Type="String">24小时制,填写数字表示每天该时间点关闭</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">金币不足时根据指引进入的选中商城中的购买金币项</Data></Cell>
- <Cell><Data ss:Type="String">Shop.Need.Gold</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">gold20w</Data></Cell>
- <Cell><Data ss:Type="String">填写金币物品的Code</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">寄卖行</Data></Cell>
- <Cell><Data ss:Type="String">寄卖时长</Data><Comment ss:Author="zhenghai.li"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">zhenghai.li: 小时 </ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">Consignment.SellTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">24</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">寄卖等级</Data></Cell>
- <Cell><Data ss:Type="String">Consignment.Level</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">上架数目</Data><Comment ss:Author="zhenghai.li"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">zhenghai.li: 可同时寄卖的数量</ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">Consignment.SellNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">托管费比例</Data><Comment ss:Author="zhenghai.li"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">zhenghai.li: 托管费的比例 金币 是物品卖出价格的5%</ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">Consignment.Fee</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">佣金比例</Data><Comment ss:Author="zhenghai.li"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">zhenghai.li: 钻石 卖出价格的10%</ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">Consignment.Commission</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- </Row>
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- <Cell ss:Index="2"><Data ss:Type="String">最低托管费</Data><Comment ss:Author="zhenghai.li"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">zhenghai.li: 金币 最低的托管费</ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">Consignment.MinFee</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- </Row>
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- <Cell ss:Index="2"><Data ss:Type="String">最低佣金</Data><Comment ss:Author="zhenghai.li"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">zhenghai.li: 钻石 最低的佣金</ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">Consignment.MinCommission</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">最小价格</Data><Comment ss:Author="zhenghai.li"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">zhenghai.li: 寄卖最大价格数量 钻石</ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">Consignment.MinPrice</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">2</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">最大价格</Data><Comment ss:Author="zhenghai.li"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">zhenghai.li: 寄卖最大价格数量 钻石</ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">Consignment.MaxPrice</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">999999</Data></Cell>
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- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">默认寄卖行贩卖道具</Data><Comment ss:Author="zhenghai.li"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">zhenghai.li: 寄卖最大价格数量 钻石</ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">Consignment.DefaultItem</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">cash100</Data></Cell>
- <Cell><Data ss:Type="String">寄卖行任务开启后,需要引导从界面顶部打开寄卖行,并从寄卖行中购买一个0钻石的系统寄卖的物品</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">寄卖行有系统道具任务ID</Data></Cell>
- <Cell><Data ss:Type="String">Consignment.DefaultItem.QuestID</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1097</Data></Cell>
- <Cell><Data ss:Type="String">接受该任务时显示默认寄卖行贩卖道具</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">连服寄卖佣金比例</Data></Cell>
- <Cell><Data ss:Type="String">Consignment.Commission.serverEnter</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">15</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">匿名寄卖所需VIP</Data></Cell>
- <Cell><Data ss:Type="String">Consignment.Anonymous.VIP</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="String">贵宾等级4</Data></Cell>
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- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">匿名寄卖显示的文字</Data></Cell>
- <Cell><Data ss:Type="String">Consignment.Anonymous.Show</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">匿名卖家</Data></Cell>
- <Cell><Data ss:Type="String">显示在寄卖行的文字</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">消耗灵石次数</Data></Cell>
- <Cell><Data ss:Type="String">Consignment.Advertisement.goldNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">3</Data></Cell>
- <Cell><Data ss:Type="String">消耗灵石的次数</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">宣传消耗灵石数量</Data></Cell>
- <Cell><Data ss:Type="String">Consignment.Advertisement.gold</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1000</Data></Cell>
- <Cell><Data ss:Type="String">首次宣传免费,后三次每次1000灵石</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">宣传消耗灵玉数量</Data></Cell>
- <Cell><Data ss:Type="String">Consignment.Advertisement.diamond</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">消耗灵玉,灵玉不足,消耗仙玉</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">寄卖浮动价最低百分比</Data></Cell>
- <Cell><Data ss:Type="String">Consignment.Advertisement.minPercent</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">50</Data></Cell>
- <Cell><Data ss:Type="String">百分比</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">寄卖浮动价最最高百分比</Data></Cell>
- <Cell><Data ss:Type="String">Consignment.Advertisement.maxPercent</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">150</Data></Cell>
- <Cell><Data ss:Type="String">百分比</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">魔戒</Data></Cell>
- <Cell><Data ss:Type="String">开启功能的任务ID</Data></Cell>
- <Cell><Data ss:Type="String">MagicRing.MissionID</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data><Comment ss:Author="施轶"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B>施轶:</B> 2016.7.13 15:19 陈绍治说改成和任务无关</ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">接取该主线任务,后续击杀对应的怪物会获得精魄。(无论该任务是否存在身上,只要接到过,都会掉)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">活动</Data></Cell>
- <Cell><Data ss:Type="String">幸运抽奖刷新时间</Data></Cell>
- <Cell><Data ss:Type="String">Activity.LuckDraw</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">单位:天</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">幸运抽奖背包满时发送传书</Data></Cell>
- <Cell><Data ss:Type="String">Activity.LuckDraw.Mail</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">20304</Data></Cell>
- <Cell><Data ss:Type="String">传书模板ID</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">抽奖花费钻石</Data></Cell>
- <Cell><Data ss:Type="String">Activity.LuckDrwa.Cost</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="String">抽奖所消耗的钻石数量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">抽奖花费钻石每次增加</Data></Cell>
- <Cell><Data ss:Type="String">Activity.LuckDrwa.CumulativeCost</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="String">抽奖小号钻石的增加数量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">抽奖重置奖励花费钻石</Data></Cell>
- <Cell><Data ss:Type="String">Activity.LuckDrwa.Reset</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">500</Data></Cell>
- <Cell><Data ss:Type="String">抽奖重置所消耗的钻石数量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">购买开服基金花费钻石</Data></Cell>
- <Cell><Data ss:Type="String">Activity.Fund.Buy</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1000</Data></Cell>
- <Cell><Data ss:Type="String">购买开服基金所需要的钻石数量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">购买开服基金所需要的VIP等级</Data></Cell>
- <Cell><Data ss:Type="String">Activity.Fund.Vip</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">3</Data></Cell>
- <Cell><Data ss:Type="String">购买开服基金所需要的VIP等级</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">盟友</Data></Cell>
- <Cell><Data ss:Type="String">盟友人数上限</Data></Cell>
- <Cell><Data ss:Type="String">Ally.PersonNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">盟聊天记录保存数量</Data></Cell>
- <Cell><Data ss:Type="String">Ally.MessageNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">99</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">【血誓卷轴】每日使用次数上限</Data></Cell>
- <Cell><Data ss:Type="String">Ally.BloodBook.DailyNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">20</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">祝福好友每日使用次数上限</Data></Cell>
- <Cell><Data ss:Type="String">Ally.Blessing.EffectNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">祝福提高亲密度数量</Data></Cell>
- <Cell><Data ss:Type="String">Ally.Blessing.DailyNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">炼魂任务</Data></Cell>
- <Cell><Data ss:Type="String">每天完成炼魂任务数量上限</Data></Cell>
- <Cell><Data ss:Type="String">Quest.Soul.DailyLimit</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">每次刷新法器花费钻石</Data></Cell>
- <Cell><Data ss:Type="String">Quest.Soul.Refresh.CostDiamond</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">50</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">盟战</Data></Cell>
- <Cell><Data ss:Type="String">个人排行榜最大数量</Data></Cell>
- <Cell><Data ss:Type="String">AllyWar.SingleRankNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">20</Data></Cell>
- <Cell><Data ss:Type="String">个人排行最多显示20个</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">盟会排行榜最大数量</Data></Cell>
- <Cell><Data ss:Type="String">AllyWar.AllyRankNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">200</Data></Cell>
- <Cell><Data ss:Type="String">盟会排行最多显示200个</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">盟会队伍最大人数</Data></Cell>
- <Cell><Data ss:Type="String">AllyWar.AllyTeamNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="String">盟战的盟会队伍最大5个人</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">盟战限时时间</Data></Cell>
- <Cell><Data ss:Type="String">AllyWar.Time</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">20</Data></Cell>
- <Cell><Data ss:Type="String">盟会的战斗限时时间为20分钟</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">盟战兑换单个页签道具刷新数量</Data></Cell>
- <Cell><Data ss:Type="String">AllyWar.ShopListNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">8</Data></Cell>
- <Cell><Data ss:Type="String">盟战奖品兑换中单个页签的道具刷新数量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">盟战兑换界面的道具刷新时间</Data></Cell>
- <Cell><Data ss:Type="String">AllyWar.ShopListRefreshTime</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">盟战兑换界面的道具刷新时间,每天0点刷新</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">盟军币的最小掉落数量</Data></Cell>
- <Cell><Data ss:Type="String">AllyGold.DropMinNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">2</Data></Cell>
- <Cell><Data ss:Type="String">盟军币的最小掉落数量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">盟军币的最大掉落数量</Data></Cell>
- <Cell><Data ss:Type="String">AllyGold.DropMaxNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="String">盟军币的最大掉落数量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">盟战开赛前报名时间</Data></Cell>
- <Cell><Data ss:Type="String">AllyWar.AdvanceTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">提前报名的时间,单位:分</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">盟战规则</Data></Cell>
- <Cell><Data ss:Type="String">AllyWar.Rule</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String"><f>1.活动时间:<f size= '20' color='ff00d600'>每周2、4、6、7</f><f size= '20' color='ff00d600'> 晚上21:30-21:50</f><br/><br/>2.参与方式:<f size= '20' color='ff00d600'>60级以上</f>并拥有盟会的玩家<br/><br/>3.参与方式:活动开启后本界面进入<br/><br/>4.活动规则:<br/>盟主在活动开始前10分钟报名;<br/>报名成功后其他玩家可以在活动开始后任意时间进入;<br/>报名成功后以盟为单位组队进行比赛;<br/>击杀场内怪物,获得盟军币用来兑换奖励;<br/>击杀场内其他玩家可获得其掉落的盟军币;<br/>场内不计算杀气值,攻击将伤害队伍之外的玩家;<br/>背包内的盟军币在野外被击败时很大概率会掉落,请尽快兑换奖励。<br/><br/>5.活动根据参与盟会数量分为多个场次。</f></Data></Cell>
- <Cell><Data ss:Type="String">盟战说明显示</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">盟军币代码</Data></Cell>
- <Cell><Data ss:Type="String">AllyGold.Code</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">allygold</Data></Cell>
- <Cell><Data ss:Type="String">盟军币code</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">盟战兑换NPCID</Data></Cell>
- <Cell><Data ss:Type="String">AllyChange.Npe</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="Number">1000432201</Data></Cell>
- <Cell><Data ss:Type="String">ID</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">盟战复活时间</Data></Cell>
- <Cell><Data ss:Type="String">AllyWar.RebirthTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">15</Data></Cell>
- <Cell><Data ss:Type="String">盟战中死亡后,弹框计时15秒后复活</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">翅膀</Data></Cell>
- <Cell><Data ss:Type="String">灵气掉落怪物的最低等级</Data></Cell>
- <Cell><Data ss:Type="String">Wings.MonsterMinLv</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">50</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">钓鱼</Data></Cell>
- <Cell><Data ss:Type="String">钓鱼鱼竿代码</Data></Cell>
- <Cell><Data ss:Type="String">Quest.FishGear.Code</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">fishgear1</Data></Cell>
- <Cell><Data ss:Type="String">鱼竿code列表,多个鱼竿时用分号隔开(;)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">钓鱼每日次数限制</Data></Cell>
- <Cell><Data ss:Type="String">FishMaxByDay</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">跨服钓鱼每日次数(无问)</Data></Cell>
- <Cell><Data ss:Type="String">Fish.CrossServer.Max.Daily</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">在跨服地图(无问)中的钓鱼次数</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">地图</Data></Cell>
- <Cell><Data ss:Type="String">地图传送不消耗道具所需要的最低VIP等级</Data></Cell>
- <Cell><Data ss:Type="String">Transfer.VIP.Min</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">VIP等级大于等于1时,快捷传送就不消耗道具传送道具</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">回城快捷传送的读条时间</Data></Cell>
- <Cell><Data ss:Type="String">Transfer.Time</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">2800</Data></Cell>
- <Cell><Data ss:Type="String">毫秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">可以使用地图自动寻路</Data></Cell>
- <Cell><Data ss:Type="String">Transfer.Openfind</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">读仙阶表的等级字段</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">世界地图点击事件失败等阶阀值</Data></Cell>
- <Cell><Data ss:Type="String">WorldMap_DefLv</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">190</Data></Cell>
- <Cell><Data ss:Type="String">读仙阶表的等级字段,小于此等级均失败</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">失败扣除当前等级修为比例</Data></Cell>
- <Cell><Data ss:Type="String">WorldMap_SubUpExp</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1000</Data></Cell>
- <Cell><Data ss:Type="String">万分比,以当前等级最大修为值扣除,最低扣至0,不会掉级</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">语音</Data></Cell>
- <Cell ss:Index="3"><Data ss:Type="String">Sign_Key</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">3c1d5226a66c476082ed8772b1fba56c</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="3"><Data ss:Type="String">Vendor.Key</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">29219806b011487b8ce33ac65ae317ad</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">悬赏</Data></Cell>
- <Cell><Data ss:Type="String">悬赏所需道具</Data></Cell>
- <Cell><Data ss:Type="String">RewardPK.Item</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">rewardPK</Data></Cell>
- <Cell><Data ss:Type="String">悬赏所需道具</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">聊天</Data></Cell>
- <Cell><Data ss:Type="String">系统默认字色</Data></Cell>
- <Cell><Data ss:Type="String">Chat.Default.Color</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">ffffff</Data></Cell>
- <Cell><Data ss:Type="String">默认系统字颜色f43a1c</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">排行榜</Data></Cell>
- <Cell><Data ss:Type="String">排行榜保存的人数(公会数)</Data></Cell>
- <Cell><Data ss:Type="String">RankList.Limit</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">20</Data></Cell>
- <Cell><Data ss:Type="String">排行榜统计的自己的名次,超过此数目显示>num</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">存储上限</Data></Cell>
- <Cell><Data ss:Type="String">RankList.Save.Limit</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1000</Data></Cell>
- <Cell><Data ss:Type="String">排行榜服务器最高存储1000名</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">任务</Data></Cell>
- <Cell><Data ss:Type="String">任务完成宠物获得经验转化率</Data></Cell>
- <Cell><Data ss:Type="String">Pet.GetExp.Prob</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">30</Data></Cell>
- <Cell><Data ss:Type="String">主人获得经验的百分比</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">召唤boss 的任务ID</Data></Cell>
- <Cell><Data ss:Type="String">Call.Boss.TaskID</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="Number">1.14811334044114E+19</Data></Cell>
- <Cell><Data ss:Type="String">多个ID 用 , 逗号 分割</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">师门任务每天可获取宝箱次数</Data></Cell>
- <Cell><Data ss:Type="String">Quest.rewardTimes1</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">做师门任务每天可领取2次宝箱(宝箱代码见QuestData.TaskChest)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">皓月镜(一条龙)任务每天可获取宝箱次数</Data></Cell>
- <Cell><Data ss:Type="String">Quest.rewardTimes2</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">2</Data></Cell>
- <Cell><Data ss:Type="String">一条龙任务每天可领取4次宝箱</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">一条龙等级对应的难度系数</Data></Cell>
- <Cell><Data ss:Type="String">Loop.Hard.Rate</Data></Cell>
- <Cell><Data ss:Type="String">FLOAT</Data></Cell>
- <Cell><Data ss:Type="Number">1.0226</Data></Cell>
- <Cell><Data ss:Type="String">【模版值】*ROUND(Rate^(怪物等级-模版怪物等级),4) 怪物等级=队伍平均等级</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">日常师门任务一轮数量</Data></Cell>
- <Cell><Data ss:Type="String">DAILY.TASK.ROUND.COUNT</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">3</Data></Cell>
- <Cell><Data ss:Type="String">日常师门任务一轮数量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">师门每日完成次数上限</Data></Cell>
- <Cell><Data ss:Type="String">Daily.completeMax</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">3</Data></Cell>
- <Cell><Data ss:Type="String">达到上限值,则HUD不再出现新的师门任务,也不会出现师门奖励衰减提示框</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">皓月镜完成次数提示</Data></Cell>
- <Cell><Data ss:Type="String">Loop.completeTips</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="String">每当玩家完成皓月镜任务达到配置次数的 整数倍 时,弹出提示框</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">跨服任务初始id</Data></Cell>
- <Cell><Data ss:Type="String">Quest.cross.begin.task.id</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1281</Data></Cell>
- <Cell><Data ss:Type="String">跨服任务初始id</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">跨服任务结束id</Data></Cell>
- <Cell><Data ss:Type="String">Quest.cross.end.task.id</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1290</Data></Cell>
- <Cell><Data ss:Type="String">跨服任务结束id</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">105任务类型对应的物品id</Data></Cell>
- <Cell><Data ss:Type="String">Quest.item.task.id</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">dycl-1001,dycl-1002,dycl-1003,dycl-1004,dycl-1005,dycl-3001,dycl-3101,dycl-3201,robbery1-4,robbery1-5,robbery1-6</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">离开副本提示</Data></Cell>
- <Cell><Data ss:Type="String">定义当副本内有多高品质的道具未拾取,离开时给予提示</Data></Cell>
- <Cell><Data ss:Type="String">Leave.Notice.Quality</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="String">副本掉落装备的品质,填4即代表橙色及以上品质道具</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">主界面</Data></Cell>
- <Cell><Data ss:Type="String">上部按钮自动收拢时长</Data></Cell>
- <Cell><Data ss:Type="String">HUD.TopMenu.Close</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">60</Data></Cell>
- <Cell><Data ss:Type="String">单位:秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">挂机范围界定</Data></Cell>
- <Cell><Data ss:Type="String">进入哪些场景时自动切换"全图挂机"</Data></Cell>
- <Cell><Data ss:Type="String">Map.Type</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">2,3,4,6,7</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">怪物掉落</Data></Cell>
- <Cell><Data ss:Type="String">死亡后不做掉落判定的怪物列表</Data></Cell>
- <Cell><Data ss:Type="String">Monster.NoDrop.IDList</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String" x:Ticked="1">500030,502030</Data></Cell>
- <Cell><Data ss:Type="String">可填多个怪物id,逗号隔开。这些怪物死亡后不走掉落流程,如牧师技能召唤出来的暗影魔</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">VIP</Data></Cell>
- <Cell><Data ss:Type="String">VIP每日礼包的限购数量</Data></Cell>
- <Cell><Data ss:Type="String">Vip.DailyReward.Time</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">VIP每日礼包的限购数量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">活动弹框</Data></Cell>
- <Cell><Data ss:Type="String">每日弹框时间</Data></Cell>
- <Cell><Data ss:Type="String">Bombbox.Time</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">0-18,18-24</Data></Cell>
- <Cell><Data ss:Type="String">每日弹框时间区间</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">区间时间弹框次数</Data></Cell>
- <Cell><Data ss:Type="String">Bombbox.Frequency</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">弹框次数</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">功能开放</Data></Cell>
- <Cell><Data ss:Type="String">显示功能开放动画的场景类型</Data></Cell>
- <Cell><Data ss:Type="String">OpenLv.Animation.SceneID</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">1,2,7,8</Data></Cell>
- <Cell><Data ss:Type="String">场景类型用半角逗号隔开,这些类型的场景播功能开放动画,其他pvp场景为不干扰手操,不播</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">仙缘</Data></Cell>
- <Cell><Data ss:Type="String">通关副本</Data></Cell>
- <Cell><Data ss:Type="String">Fate.Dungeon</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">对应Fate脚本中的通关副本ID</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">境界突破</Data></Cell>
- <Cell><Data ss:Type="String">Fate.Break</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">对应Fate脚本中的境界突破ID</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">镇妖塔</Data></Cell>
- <Cell><Data ss:Type="String">Fate.Resource</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">2</Data></Cell>
- <Cell><Data ss:Type="String">对应Fate脚本中的镇妖塔ID</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">皓月镜</Data></Cell>
- <Cell><Data ss:Type="String">Fate.Loop</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">3</Data></Cell>
- <Cell><Data ss:Type="String">对应Fate脚本中的皓月镜ID</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">种植果园</Data></Cell>
- <Cell><Data ss:Type="String">Fate.Plant</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="String">对应Fate脚本中的种植果园ID</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">资源副本</Data></Cell>
- <Cell><Data ss:Type="String">资源副本等级对应的难度系数</Data></Cell>
- <Cell><Data ss:Type="String">Fate.Resource.Rate</Data></Cell>
- <Cell><Data ss:Type="String">FLOAT</Data></Cell>
- <Cell><Data ss:Type="Number">1.0226</Data></Cell>
- <Cell><Data ss:Type="String">【模版值】*ROUND(Rate^(怪物等级-模版怪物等级),4) 怪物等级=队伍平均等级</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">引导</Data></Cell>
- <Cell><Data ss:Type="String">闲时引导</Data></Cell>
- <Cell><Data ss:Type="String">Guide.Time</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">30</Data></Cell>
- <Cell><Data ss:Type="String">单位秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">领主</Data></Cell>
- <Cell><Data ss:Type="String">每日击杀领主数量上限</Data></Cell>
- <Cell><Data ss:Type="String">Lords.MaxNumEveryday</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">9999</Data></Cell>
- <Cell><Data ss:Type="String">玩家每日击杀野外boss数量上限。如果超过上限,击杀BOSS将不会获得掉落</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">仙盟npc</Data></Cell>
- <Cell><Data ss:Type="String">传送点</Data></Cell>
- <Cell><Data ss:Type="String">Guild.Npc.TransPoint</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">1;2|52002;52002|52002001;52002002</Data></Cell>
- <Cell><Data ss:Type="String">分别为1.仙盟阵法NPC,2.仙盟仙器NPC</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">仙盟boss</Data></Cell>
- <Cell><Data ss:Type="String">周几开放</Data></Cell>
- <Cell><Data ss:Type="String">GuildBoss.Weekly.OpenTime</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="String">每周几开放,多个数字以逗号隔开,英文的逗号</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">每日开放时间段</Data></Cell>
- <Cell><Data ss:Type="String">GuildBoss.Daily.OpenTime</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">20:00:00,20:30:00</Data></Cell>
- <Cell><Data ss:Type="String">开放时间:晚上8点-8点半</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">场景</Data></Cell>
- <Cell><Data ss:Type="String">GuildBoss.MapID</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">52001</Data></Cell>
- <Cell><Data ss:Type="String">mapdata中的id</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">奖励展示</Data></Cell>
- <Cell><Data ss:Type="String">GuildBoss.Reward</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">equip-guild,guildPoints,xq1,xq2,xq3</Data></Cell>
- <Cell><Data ss:Type="String">item脚本的代码</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">boss的数值动态成长等级</Data></Cell>
- <Cell><Data ss:Type="String">GuildBoss.GrowLevel</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">每次boss死亡后成长的等级</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">个人鼓舞最大次数</Data></Cell>
- <Cell><Data ss:Type="String">GuildBoss.InspireMaxNum1</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">每场boss战中最大允许的个人鼓舞次数</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">仙盟鼓舞攻击最大次数</Data></Cell>
- <Cell><Data ss:Type="String">GuildBoss.InspireMaxNum2</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">每场boss战中最大允许的仙盟鼓舞次数,所有仙盟成员共用这个次数</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">仙盟鼓舞防御最大次数</Data></Cell>
- <Cell><Data ss:Type="String">GuildBoss.InspireMaxNum3</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">每场boss战中最大允许的仙盟鼓舞次数,所有仙盟成员共用这个次数</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">活动时间结束后清场时间</Data></Cell>
- <Cell><Data ss:Type="String">GuildBoss.LeaveTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">30</Data></Cell>
- <Cell><Data ss:Type="String">单位秒 活动时间结束后30秒后清场</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">仙盟竞拍</Data></Cell>
- <Cell><Data ss:Type="String">仙盟竞拍展示时间</Data></Cell>
- <Cell><Data ss:Type="String">Auction.GuildShowTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="String">单位分钟</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">仙盟竞拍竞价时间</Data></Cell>
- <Cell><Data ss:Type="String">Auction.GuildBiddingTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">20</Data></Cell>
- <Cell><Data ss:Type="String">单位分钟</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">世界竞拍展示时间</Data></Cell>
- <Cell><Data ss:Type="String">Auction.WorldShowTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="String">单位分钟</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">世界竞拍竞价时间</Data></Cell>
- <Cell><Data ss:Type="String">Auction.WorldBiddingTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">600</Data></Cell>
- <Cell><Data ss:Type="String">单位分钟</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">仙盟分红系统抽成</Data></Cell>
- <Cell><Data ss:Type="String">Auction.GuildTaxation</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">50</Data></Cell>
- <Cell><Data ss:Type="String">百分比</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">最后加价时间</Data></Cell>
- <Cell><Data ss:Type="String">Auction.LastAddTimes</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">30</Data></Cell>
- <Cell><Data ss:Type="String">单位秒,剩余30s的时候加价会触发竞拍加时</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">单次加时时长</Data></Cell>
- <Cell><Data ss:Type="String">Auction.PerAddTimes</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">30</Data></Cell>
- <Cell><Data ss:Type="String">单位秒,触发加时时增加的时长</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">仙盟竞拍分红个人获取灵玉上限</Data></Cell>
- <Cell><Data ss:Type="String">Auction.MaxBonus</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">500</Data></Cell>
- <Cell><Data ss:Type="String">单位 灵玉</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">属性兑换</Data></Cell>
- <Cell><Data ss:Type="String">属性兑换开启等级</Data></Cell>
- <Cell><Data ss:Type="String">Exchange.OpenLV</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">50</Data></Cell>
- <Cell><Data ss:Type="String">兑换功能开启等级</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">单次使用丹药兑换修为值</Data></Cell>
- <Cell><Data ss:Type="String">Exchange.UpExpNew</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">unexp_new</Data></Cell>
- <Cell><Data ss:Type="String">使用一次丹药可获得的修为值</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">单次消耗经验值</Data></Cell>
- <Cell><Data ss:Type="String">Exchange.Exp</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">30000000</Data></Cell>
- <Cell><Data ss:Type="String">兑换一次属性消耗的经验值</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">单次消耗修为值</Data></Cell>
- <Cell><Data ss:Type="String">Exchange.UpExp</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">12000000</Data></Cell>
- <Cell><Data ss:Type="String">兑换一次属性消耗的修为值</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">单次消耗灵石</Data></Cell>
- <Cell><Data ss:Type="String">Exchange.Gold</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10000000</Data></Cell>
- <Cell><Data ss:Type="String">兑换一次属性消耗的灵石</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">单次增加生命</Data></Cell>
- <Cell><Data ss:Type="String">Exchange.AddBlood</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="String">单次增加的生命值</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">单次增加物攻</Data></Cell>
- <Cell><Data ss:Type="String">Exchange.AddPhyAttack</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="String">单次增加的物理攻击</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">单次增加魔攻</Data></Cell>
- <Cell><Data ss:Type="String">Exchange.AddMagAttack</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="String">单次增加的魔法攻击</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">单次增加物防</Data></Cell>
- <Cell><Data ss:Type="String">Exchange.AddPhyDefense</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">3</Data></Cell>
- <Cell><Data ss:Type="String">单次增加的物理防御</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">单次增加魔防</Data></Cell>
- <Cell><Data ss:Type="String">Exchange.AddMagDefense</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">3</Data></Cell>
- <Cell><Data ss:Type="String">单次增加的魔防防御</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">合服补偿</Data></Cell>
- <Cell><Data ss:Type="String">补偿经验</Data></Cell>
- <Cell><Data ss:Type="String">Combine.Exp</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">20000000</Data></Cell>
- <Cell><Data ss:Type="String">单天补偿的经验</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">补偿修为</Data></Cell>
- <Cell><Data ss:Type="String">Combine.UpExp</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">6000000</Data></Cell>
- <Cell><Data ss:Type="String">单天补偿的修为</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">补偿物品</Data></Cell>
- <Cell><Data ss:Type="String">Combine.Items</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">gold100w:2,lcjpd1:3,en2:100,asst2:200,gjczfd1:1,cash100:2</Data></Cell>
- <Cell><Data ss:Type="String">单天补偿的物品</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">补偿上限天数</Data></Cell>
- <Cell><Data ss:Type="String">Combine.MaxDay</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="String">最多补偿的天数</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">红包</Data></Cell>
- <Cell><Data ss:Type="String">红包金额下限</Data></Cell>
- <Cell><Data ss:Type="String">Red.DiamondNumber.Down</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="String">单位仙玉</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">红包金额上限</Data></Cell>
- <Cell><Data ss:Type="String">Red.DiamondNumber.Up</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell><Data ss:Type="String">单位仙玉</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">红包金额每次递增</Data></Cell>
- <Cell><Data ss:Type="String">Red.DiamondNumber.Add</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="String">每次增加100仙玉</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">抢红包等级</Data></Cell>
- <Cell><Data ss:Type="String">Red.LootLevel</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">80</Data></Cell>
- <Cell><Data ss:Type="String">等级限制</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">发红包等级</Data></Cell>
- <Cell><Data ss:Type="String">Red.SendLevel</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">80</Data></Cell>
- <Cell><Data ss:Type="String">等级限制</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">红包道具使用个数</Data></Cell>
- <Cell><Data ss:Type="String">Red.Prop</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">一次只能使用1个</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">红包个数下限</Data></Cell>
- <Cell><Data ss:Type="String">Red.HongbaoNumber.Down</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">下限1,上限50,每次递增1,逗号隔开</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">红包个数上限</Data></Cell>
- <Cell><Data ss:Type="String">Red.HongbaoNumber.Up</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">50</Data></Cell>
- <Cell><Data ss:Type="String">下限1,上限50,每次递增1,逗号隔开</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">红包保留时间</Data></Cell>
- <Cell><Data ss:Type="String">Red.HongbaoTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">红包主界面的红包保留时间,单位:分</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">红包转银币比例</Data></Cell>
- <Cell><Data ss:Type="String">Red.HongbaoRatio</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">200</Data></Cell>
- <Cell><Data ss:Type="String">红包仙玉:银币=1:200</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">红包每日每玩家最大领取次数</Data></Cell>
- <Cell><Data ss:Type="String">Red.DayMaxRecNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">50</Data></Cell>
- <Cell><Data ss:Type="String">红包每日每玩家最大领取次数</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">大富翁</Data></Cell>
- <Cell><Data ss:Type="String">活动开启时间</Data></Cell>
- <Cell><Data ss:Type="String">Zillionaire.Open.Time</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">2018-3-27 00:00:00</Data></Cell>
- <Cell><Data ss:Type="String">活动的开启时间,精确至年月日时分秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">活动持续时间</Data></Cell>
- <Cell><Data ss:Type="String">Zillionaire.Continued.Time</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">240</Data></Cell>
- <Cell><Data ss:Type="String">单位小时</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">投一次的仙玉消耗</Data></Cell>
- <Cell><Data ss:Type="String">Zillionaire.Yuanbao.One</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="String">单次消耗20仙玉</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">免费次数累加上限</Data></Cell>
- <Cell><Data ss:Type="String">Zillionaire.FreeUp</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">免费次数最多可以累加10次,超过10不再继续增加</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">当前第几期</Data></Cell>
- <Cell><Data ss:Type="String">Zillionaire.CurrentTurn</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">如果数字更改,直接进入下一期,当前数据清除</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">据点战</Data></Cell>
- <Cell><Data ss:Type="String">采集物精魄</Data></Cell>
- <Cell><Data ss:Type="String">GuildFort.PickPoint</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">320004:50;320005:100;320006:150;320007:200</Data></Cell>
- <Cell><Data ss:Type="String">采集物编号对应的防御精魄</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">采集积分转化成防御值</Data></Cell>
- <Cell><Data ss:Type="String">GuildFort.PickAddDefense</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">10</Data></Cell>
- <Cell><Data ss:Type="String">每10点防御精魄转换成1点防御</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">野怪增加精魄</Data></Cell>
- <Cell><Data ss:Type="String">GuildFort.KillMonPoint</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">561001:50;561002:100;561003:150;561004:200</Data></Cell>
- <Cell><Data ss:Type="String">怪物编号对应的攻击精魄</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">击杀积分转化成攻击值</Data></Cell>
- <Cell><Data ss:Type="String">GuildFort.KillMonAddAttack</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">10</Data></Cell>
- <Cell><Data ss:Type="String">每10点攻击精魄转换成1点攻击</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">报名开始时间</Data></Cell>
- <Cell><Data ss:Type="String">GuildFort.BidStartTime</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">1,6:00:00</Data></Cell>
- <Cell><Data ss:Type="String">每周几的几点开始报名,例如周一的6点开始报名(1,6:00:00),注意星期日用0表示</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">报名结束时间</Data></Cell>
- <Cell><Data ss:Type="String">GuildFort.BidEndTime</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">5,20:30:00</Data></Cell>
- <Cell><Data ss:Type="String">每周几的几点报名截止,例如周五的20:30点报名截止(5,20:30:00),一定要大于开始时间</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">战斗开始时间</Data></Cell>
- <Cell><Data ss:Type="String">GuildFort.BattleStartTime</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">0,20:00:00</Data></Cell>
- <Cell><Data ss:Type="String">每周几的几点战斗开始</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">战斗结束时间</Data></Cell>
- <Cell><Data ss:Type="String">GuildFort.BattleEndTime</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">0,20:30:00</Data></Cell>
- <Cell><Data ss:Type="String">每周几的几点战斗结束。注意必须在战斗开始之后的时间</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">提前进场时间</Data></Cell>
- <Cell><Data ss:Type="String">GuildFort.PreStart</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">提前10分钟开始进场</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">下注资金退回扣除比例</Data></Cell>
- <Cell><Data ss:Type="String">GuildFort.BackRate</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">退回下注资金扣除10%的手续费</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">击杀人获得积分</Data></Cell>
- <Cell><Data ss:Type="String">GuildFort.KillPoint</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="String">击杀一个敌方人员获得的积分</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">破坏军旗获得积分</Data></Cell>
- <Cell><Data ss:Type="String">GuildFort.DestroyPoint</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">破坏敌方军旗获得的积分</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">军旗总数</Data></Cell>
- <Cell><Data ss:Type="String">GuildFort.TotalFlag</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">6</Data></Cell>
- <Cell><Data ss:Type="String">每个仙盟拥有的军旗总数量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">最低获胜积分</Data></Cell>
- <Cell><Data ss:Type="String">GuildFort.MinWinPoint</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">50</Data></Cell>
- <Cell><Data ss:Type="String">当据点只有一个仙盟报名时,只有获得最低积分才可占领据点</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">优先获胜积分</Data></Cell>
- <Cell><Data ss:Type="String">GuildFort.MaxWinPoint</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">300</Data></Cell>
- <Cell><Data ss:Type="String">谁先达到300分谁赢</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">战报保存最大条目</Data></Cell>
- <Cell><Data ss:Type="String">GuildFort.BattleRecordNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">战报列表中保存最新的10条记录</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">多少天一轮</Data></Cell>
- <Cell><Data ss:Type="String">GuildFort.RoundDays</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">7</Data></Cell>
- <Cell><Data ss:Type="String">每一轮开始的间隔天数,默认7天,主要为了便于调试</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">最小下注金额</Data></Cell>
- <Cell><Data ss:Type="String">GuildFort.MinBetMoney</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell><Data ss:Type="String">每个据点最小下注仙盟金额</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">战斗结束后退出场景倒计时</Data></Cell>
- <Cell><Data ss:Type="String">GuildFort.countDown</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">15</Data></Cell>
- <Cell><Data ss:Type="String">单位秒,场景内谈结算框,15秒后自动传出,可手动点击确定传出</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">连续充值</Data></Cell>
- <Cell><Data ss:Type="String">活动开启时间</Data></Cell>
- <Cell><Data ss:Type="String">AddRecharge.Time.Begin</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">2018-3-7 00:00:00</Data></Cell>
- <Cell><Data ss:Type="String">活动的开启时间,精确至年月日时分秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">活动关闭时间</Data></Cell>
- <Cell><Data ss:Type="String">AddRecharge.Time.End</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">2022-3-7 00:00:00</Data></Cell>
- <Cell><Data ss:Type="String">活动的关闭时间,精确至年月日时分秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">连续充值5天的额外奖励</Data></Cell>
- <Cell><Data ss:Type="String">AddRecharge.Reward</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">xianqi60:1,guiqi60:1,sx-box:1</Data></Cell>
- <Cell><Data ss:Type="String">连续充值累计满5天,特殊奖励</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">7日目标</Data></Cell>
- <Cell><Data ss:Type="String">活动开启时间</Data></Cell>
- <Cell><Data ss:Type="String">SevenGoal.Begin</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">2018-4-09 05:00:00</Data></Cell>
- <Cell><Data ss:Type="String">活动的开启时间,精确至年月日时分秒;7日目标开启时间,程序设定为每日凌晨5点,如果改成其他时间,到5点会刷新一次。日期可以修改,时间不要轻易修改</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">活动持续时间</Data></Cell>
- <Cell><Data ss:Type="String">SevenGoal.Continued</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">168</Data></Cell>
- <Cell><Data ss:Type="String">单位小时</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">当前第几期</Data></Cell>
- <Cell><Data ss:Type="String">SevenGoal.CurrentTurn</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">2</Data></Cell>
- <Cell><Data ss:Type="String">如果数字更改,直接进入下一期,当前数据清除</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">幻境双倍</Data></Cell>
- <Cell><Data ss:Type="String">活动开启时间</Data></Cell>
- <Cell><Data ss:Type="String">DoubleGet.Begin</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">2018-3-7 00:00:00</Data></Cell>
- <Cell><Data ss:Type="String">(无用字段)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">活动关闭时间</Data></Cell>
- <Cell><Data ss:Type="String">DoubleGet.End</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">2022-3-7 00:00:00</Data></Cell>
- <Cell><Data ss:Type="String">(无用字段)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">镇妖塔单层时间</Data></Cell>
- <Cell><Data ss:Type="String">DemonTower.LimitTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">90</Data></Cell>
- <Cell><Data ss:Type="String">(无用字段)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">天降红包</Data></Cell>
- <Cell><Data ss:Type="String">发送红包时间点和发红包次数</Data></Cell>
- <Cell><Data ss:Type="String">Red.Time.Slot</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">12:00:00,10;20:00:00,10</Data></Cell>
- <Cell><Data ss:Type="String">逗号前面是发红包时间点,后面是发红包次数</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">发送红包时间间隔</Data></Cell>
- <Cell><Data ss:Type="String">Red.Time.Space</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">360</Data></Cell>
- <Cell><Data ss:Type="String">单位:秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">每次发红包个数</Data></Cell>
- <Cell><Data ss:Type="String">Red.Time.Number</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">20</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">塞进红包金额</Data></Cell>
- <Cell><Data ss:Type="String">God.Red.Money</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">200</Data></Cell>
- <Cell><Data ss:Type="String">仙玉转换成银币,比例1:100</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">天降红包是否开启</Data></Cell>
- <Cell><Data ss:Type="String">Red.Open</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">格式:1-开启 0-关闭</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">杀意</Data></Cell>
- <Cell><Data ss:Type="String">参与PVP玩法获胜所得杀意值</Data></Cell>
- <Cell><Data ss:Type="String">Kill.Win</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="String">玩家参加问道大会、试炼大赛获胜,或参加试炼大赛名次位于前半部分获得的杀意值</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">参与PVP玩法失败所得杀意值</Data></Cell>
- <Cell><Data ss:Type="String">Kill.Lose</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">50</Data></Cell>
- <Cell><Data ss:Type="String">玩家参加问道大会、试炼大赛失败,或参加试炼大赛名次位于后半部分获得的杀意值</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">每天最多可获取杀意值</Data></Cell>
- <Cell><Data ss:Type="String">Kill.Max</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1000</Data></Cell>
- <Cell><Data ss:Type="String">玩家每天最多可获得多少杀意值</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">宝石</Data></Cell>
- <Cell><Data ss:Type="String">宝石银币价值基数</Data></Cell>
- <Cell><Data ss:Type="String">Gem.Worth</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">50000</Data></Cell>
- <Cell><Data ss:Type="String">一级宝石银币价值基数</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">仙阶</Data></Cell>
- <Cell><Data ss:Type="String">每日修为丹使用最大数量</Data></Cell>
- <Cell><Data ss:Type="String">Realm.ExpExcMaxCount</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">0:不可使用,-1:无限数量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">每次修为丹兑换修为最大次数</Data></Cell>
- <Cell><Data ss:Type="String">Realm.DanExcMaxCount</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">99</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">仙阶使用的修为丹</Data></Cell>
- <Cell><Data ss:Type="String">Realm.UseDanId</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">unexp_new</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">杀意开启等级</Data></Cell>
- <Cell><Data ss:Type="String">Shayi.OpenLv</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">80</Data></Cell>
- <Cell><Data ss:Type="String">仙阶1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">妖气</Data></Cell>
- <Cell><Data ss:Type="String">分享修为</Data></Cell>
- <Cell><Data ss:Type="String">Yaoqi.share</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10075</Data></Cell>
- <Cell><Data ss:Type="String">分享修为</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">单人妖气</Data></Cell>
- <Cell><Data ss:Type="String">Yaoqi.shareExpID</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10076</Data></Cell>
- <Cell><Data ss:Type="String">单人妖气</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">妖气吸收触发范围</Data></Cell>
- <Cell><Data ss:Type="String">Yaoqi.shareScope</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">共享妖气返还分享者的比例</Data></Cell>
- <Cell><Data ss:Type="String">Yaoqi.shareBack</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B>Administrator:</B> 万分比</ss:Data></Comment></Cell>
- <Cell><Data ss:Type="Number">1000</Data></Cell>
- <Cell><Data ss:Type="String">玩家分享妖气,其他玩家吸收总额的百分比数值作为分享奖励</Data></Cell>
- </Row>
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- <Cell><Data ss:Type="String">ShareYaoQi.MaxGetTimes</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">30</Data></Cell>
- </Row>
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- <Cell><Data ss:Type="String">ShareYaoQi.GetInterval</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">妖气分享获得人数上限</Data></Cell>
- <Cell><Data ss:Type="String">ShareYaoQi.MaxPlayers</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">分享妖气存在时间</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B>Administrator:</B> 毫秒</ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">ShareYaoQiTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B>Administrator:</B> 毫秒</ss:Data></Comment></Cell>
- <Cell><Data ss:Type="Number">120</Data></Cell>
- <Cell><Data ss:Type="String">共享妖气存在的时间(s)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">斩妖</Data></Cell>
- <Cell><Data ss:Type="String">每日斩妖上限</Data></Cell>
- <Cell><Data ss:Type="String">Zhanyao_BossMaxNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">每日领取分享妖气上限</Data></Cell>
- <Cell><Data ss:Type="String">ZhanYao_ShareAwardMax</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">领取分享妖气上限,0不限制</Data></Cell>
- </Row>
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- <Cell ss:Index="2"><Data ss:Type="String">斩妖界面点击可打开的等级</Data></Cell>
- <Cell><Data ss:Type="String">ZhanYao_UIOpenLv</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">13</Data></Cell>
- <Cell><Data ss:Type="String">玩家可打开斩妖界面的等级</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">boss死亡墓碑</Data></Cell>
- <Cell><Data ss:Type="String">BossDeadFlag_UnitID</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10077</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">寻妖间隔时间</Data></Cell>
- <Cell><Data ss:Type="String">FindBoss_TimeCD</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">600</Data></Cell>
- <Cell><Data ss:Type="String">单位:秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">斩妖每日抽奖次数上限</Data></Cell>
- <Cell><Data ss:Type="String">LotteryNumMaxByDay</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">额外宝箱开启需要倍率之和</Data></Cell>
- <Cell><Data ss:Type="String">LotteryNumByOpenBox</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">8</Data></Cell>
- <Cell><Data ss:Type="String">抽奖倍率累积达到次数后开启宝珠</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">每日奖券抽奖次数上限</Data></Cell>
- <Cell><Data ss:Type="String">LotteryNumMaxByDay02</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">额外宝箱开启需要倍率之和</Data></Cell>
- <Cell><Data ss:Type="String">LotteryNumByOpenBox02</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">8</Data></Cell>
- <Cell><Data ss:Type="String">抽奖倍率累积达到次数后开启宝珠</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">奖券单次抽奖消耗道具和数量</Data></Cell>
- <Cell><Data ss:Type="String">LotteryItemCodeNum</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">zy-jbz01:1</Data></Cell>
- <Cell><Data ss:Type="String">道具code:数量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">寻妖结果最大数量</Data></Cell>
- <Cell><Data ss:Type="String">SearchDemonMax</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">6</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">斩妖葫芦吸血技能ID</Data></Cell>
- <Cell><Data ss:Type="String">ZhanYaoSkillID</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">79000</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">炼妖诀魂珠镶嵌最大数量</Data></Cell>
- <Cell><Data ss:Type="String">SoulBallMaxNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">3</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">炼丹时无配方产出</Data></Cell>
- <Cell><Data ss:Type="String">DefultOut</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">hp1:1</Data></Cell>
- <Cell><Data ss:Type="String">废弃字段无用</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">妖狱需要的斩妖葫芦等级</Data></Cell>
- <Cell><Data ss:Type="String">SingleDungeonByGourdLv</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">2</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">魂镜需要的斩妖葫芦等级</Data></Cell>
- <Cell><Data ss:Type="String">FoxByGourdLv</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">3</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">炼妖诀需要的斩妖葫芦等级</Data></Cell>
- <Cell><Data ss:Type="String">YaoJueByGourdLv</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="String">废弃字段无用</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">炼丹需要的斩妖葫芦等级</Data></Cell>
- <Cell><Data ss:Type="String">AlchemyByGourdLv</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="String">废弃字段无用</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">每次激活魂珠消耗妖魂数量</Data></Cell>
- <Cell><Data ss:Type="String">SoulBallConsume</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">yha:1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">轮回复活时,需要等待的时间</Data></Cell>
- <Cell><Data ss:Type="String">ReviveWaitTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="String">单位:秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">轮回复活场景</Data></Cell>
- <Cell><Data ss:Type="String">BackResurrectAreaId</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10099</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">炼丹cd</Data></Cell>
- <Cell><Data ss:Type="String">AlchemyTimeCD</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">15</Data></Cell>
- <Cell><Data ss:Type="String">废弃字段无用</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">炼丹材料孔位数量</Data></Cell>
- <Cell><Data ss:Type="String">AlchemyHoleMaxNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="String">废弃字段无用</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">寻妖特定任务-地图</Data></Cell>
- <Cell><Data ss:Type="String">SearchDemonSpecialByTask</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">1031;10112</Data></Cell>
- <Cell><Data ss:Type="String">废弃字段无用</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">妖狱每日前往次数</Data></Cell>
- <Cell><Data ss:Type="String">ZhanyaoYaoyuNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">999</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">前往斩杀地图id</Data></Cell>
- <Cell><Data ss:Type="String">ZhanyaoYaoyuMapId</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">21091</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">血色试炼复活坐标</Data></Cell>
- <Cell><Data ss:Type="String">Shilian.Relive.Xy</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">21109;8;109</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">副本</Data></Cell>
- <Cell><Data ss:Type="String">副本每日进入上限</Data></Cell>
- <Cell><Data ss:Type="String">Dungeon_EnterMax</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">999</Data></Cell>
- <Cell><Data ss:Type="String">此字段失效</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Color="#000000">2021年5月6日樊鑫和张文碧定,删除此逻辑代码,算的是所有副本类型的地图的总共进入次数,应该是老规则</Font></B></ss:Data></Comment></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">随从等阶</Data></Cell>
- <Cell><Data ss:Type="String">突破最高等级</Data></Cell>
- <Cell><Data ss:Type="String">Follower.Upgrade.LevelLimit</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">3</Data></Cell>
- <Cell><Data ss:Type="String">随从可进阶的最高级别,最高3阶,所有随从统一</Data></Cell>
- </Row>
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- <Cell><Data ss:Type="String">随从等级</Data></Cell>
- <Cell><Data ss:Type="String">随从等级上限</Data></Cell>
- <Cell><Data ss:Type="String">Follower.LevelLimit</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">30</Data></Cell>
- <Cell><Data ss:Type="String">超过不可继续升级</Data></Cell>
- </Row>
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- <Cell ss:Index="2"><Data ss:Type="String">默认阵法</Data></Cell>
- <Cell><Data ss:Type="String">Follower.Default.Array</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">Array01</Data></Cell>
- <Cell><Data ss:Type="String">拥有多个阵法时,出战随从的默认阵法</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">初始可拥有随从数量</Data></Cell>
- <Cell><Data ss:Type="String">Follower.InitialFollowerNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">30</Data></Cell>
- <Cell><Data ss:Type="String">玩家初始随从栏的数量,满了后需要花费灵玉购买新的栏</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">随从被动技能数量</Data></Cell>
- <Cell><Data ss:Type="String">Follower.InitialFollowerPSkillNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">6</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">同一个随从灵修CD</Data></Cell>
- <Cell><Data ss:Type="String">Follower.Spirituality.Time</Data></Cell>
- <Cell><Data ss:Type="String">LONG</Data></Cell>
- <Cell><Data ss:Type="Number">2592000</Data></Cell>
- <Cell><Data ss:Type="String">单位秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">葫芦藤</Data></Cell>
- <Cell><Data ss:Type="String">葫芦藤数量上限</Data></Cell>
- <Cell><Data ss:Type="String">Follower.Gourd.Limit</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">3</Data></Cell>
- <Cell><Data ss:Type="String">葫芦藤最大葫芦数量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">灵修人数</Data></Cell>
- <Cell><Data ss:Type="String">Follower.Sexual.Player.Count</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">2</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">灵修任务时长</Data></Cell>
- <Cell><Data ss:Type="String">Follower.Sexual.Time</Data></Cell>
- <Cell><Data ss:Type="String">LONG</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">单位秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">角色灵修操作CD</Data></Cell>
- <Cell><Data ss:Type="String">Follower.Sexual.Cd</Data></Cell>
- <Cell><Data ss:Type="String">LONG</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">单位秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">新手引导的灵宝葫芦时长</Data></Cell>
- <Cell><Data ss:Type="String">Follower.Gourd.Default.Time</Data></Cell>
- <Cell><Data ss:Type="String">LONG</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">单位秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">普通葫芦时长</Data></Cell>
- <Cell><Data ss:Type="String">Follower.Gourd.Normal.Time</Data></Cell>
- <Cell><Data ss:Type="String">LONG</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">单位秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">灵修葫芦时长</Data></Cell>
- <Cell><Data ss:Type="String">Follower.Gourd.Sexual.Time</Data></Cell>
- <Cell><Data ss:Type="String">LONG</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">单位秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">灵气葫芦时长</Data></Cell>
- <Cell><Data ss:Type="String">Follower.Gourd.Linqi.Time</Data></Cell>
- <Cell><Data ss:Type="String">LONG</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">单位秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">每日灵气浇水次数</Data></Cell>
- <Cell><Data ss:Type="String">Follower.Gourd.Watering.Num</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">每日紫气浇水次数</Data></Cell>
- <Cell><Data ss:Type="String">Follower.Gourd.Watering.Special.Num</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">999</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">普通浇水-普通葫芦加速进度</Data></Cell>
- <Cell><Data ss:Type="String">Follower.Watering.Progress.Normal</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">百分比</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">普通浇水-灵修葫芦加速进度</Data></Cell>
- <Cell><Data ss:Type="String">Follower.Watering.Progress.Sexual</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">百分比</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">普通浇水-灵气葫芦加速进度</Data></Cell>
- <Cell><Data ss:Type="String">Follower.Watering.Progress.Linqi</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">百分比</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">灵气浇水-普通葫芦加速进度</Data></Cell>
- <Cell><Data ss:Type="String">Follower.Watering.Pro.Progress.Normal</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">百分比</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">灵气浇水-灵修葫芦加速进度</Data></Cell>
- <Cell><Data ss:Type="String">Follower.Watering.Pro.Progress.Sexual</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">百分比</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">灵气浇水-灵气葫芦加速进度</Data></Cell>
- <Cell><Data ss:Type="String">Follower.Watering.Pro.Progress.Linqi</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">百分比</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">灵气浇水消耗</Data></Cell>
- <Cell><Data ss:Type="String">Follower.Gourd.Watering.Pro.Item</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">lingqi:1</Data></Cell>
- <Cell><Data ss:Type="String">物品code:数量;</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">第一次引导葫芦藤给的随从(灵气灌注)</Data></Cell>
- <Cell><Data ss:Type="String">Follower.Watering.First.Item</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">Follower-Cucurbit-First</Data></Cell>
- <Cell><Data ss:Type="String">掉落TC</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">第一次葫芦藤给的随从(紫气灌注)</Data></Cell>
- <Cell><Data ss:Type="String">Follower.Watering.First.Lingqi.Item</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">Follower-Cucurbit-First02</Data></Cell>
- <Cell><Data ss:Type="String">掉落TC</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">洞天</Data></Cell>
- <Cell><Data ss:Type="String">洞天cd</Data></Cell>
- <Cell><Data ss:Type="String">CaveCd</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">20</Data></Cell>
- <Cell><Data ss:Type="String">玩家洞府出来后,该洞府对此玩家有cd</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">洞天修为道具code</Data></Cell>
- <Cell><Data ss:Type="String">Cave.ClassExp</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">upexp</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">采莲</Data></Cell>
- <Cell><Data ss:Type="String">采莲BOSS数量</Data></Cell>
- <Cell><Data ss:Type="String">Lotus.Boss.Num</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">可获得奖励的击杀BOSS次数</Data></Cell>
- <Cell><Data ss:Type="String">Lotus.Boss.Kill</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">击杀BOSS前N次可获得经验</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">可获得奖励的击杀小怪次数</Data></Cell>
- <Cell><Data ss:Type="String">Lotus.Spawns.Kill</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">可获得结算宝箱结算次数</Data></Cell>
- <Cell><Data ss:Type="String">Lotus.Box.Num</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">2</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">采莲场景id</Data></Cell>
- <Cell><Data ss:Type="String">Lotus.AreaId</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">70004</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">仙阶</Data></Cell>
- <Cell><Data ss:Type="String">仙阶失败_成魔</Data></Cell>
- <Cell><Data ss:Type="String">Rebirth.Lose</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">91025</Data></Cell>
- <Cell><Data ss:Type="String">渡劫失败后,1小时buff时间伤害和属性增加</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">地图额外仙阶突破成功率</Data></Cell>
- <Cell><Data ss:Type="String">Rebirth.additional</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">21203:500,1000;21204:600,600;21205:1000,1000;21206:800,800;</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">突破界面成功率文字显示</Data></Cell>
- <Cell><Data ss:Type="String">Rebirth.Txt</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">筑基期之后显示成功率那一行文字</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">灵气铭文</Data></Cell>
- <Cell><Data ss:Type="String">灵气抽奖1次消耗灵气</Data></Cell>
- <Cell><Data ss:Type="String">AnimaLuckyCost</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">3600</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">灵气铭文镶嵌类型限制</Data></Cell>
- <Cell><Data ss:Type="String">AnimaInsEquipMaxType</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">6</Data></Cell>
- <Cell><Data ss:Type="String">同类型镶嵌最多6个</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">灵气铭文合成消耗低等级铭文</Data></Cell>
- <Cell><Data ss:Type="String">AnimaUpgradeCostNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">3</Data></Cell>
- <Cell><Data ss:Type="String">次一级铭文数量3个,才能进行合成</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">深渊秘境</Data></Cell>
- <Cell><Data ss:Type="String">开放时候初始最大进入层数</Data></Cell>
- <Cell><Data ss:Type="String">AbyssInitOpenFloor</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">队伍加成</Data></Cell>
- <Cell><Data ss:Type="String">AbyssPropRatio</Data></Cell>
- <Cell><Data ss:Type="String">FLOAT</Data></Cell>
- <Cell><Data ss:Type="Number">1.5</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">技能格子数量</Data></Cell>
- <Cell><Data ss:Type="String">AbyssMaxSkillNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="String">最大技能槽</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">无双超神杀怪数量</Data></Cell>
- <Cell><Data ss:Type="String">AbyssMatchlessNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="String">达到这个数量,进入超神</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">无双超神时间</Data></Cell>
- <Cell><Data ss:Type="String">AbyssMatchlessContinue</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">15</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B>Administrator:</B> 秒</ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">超神状态时间,秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">八卦炉</Data></Cell>
- <Cell><Data ss:Type="String">八卦炉合成格子数</Data></Cell>
- <Cell><Data ss:Type="String">Stove.Composite.Grid.Num</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="String">八卦炉合成格子数量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">八卦炉装备合成提升百分比</Data></Cell>
- <Cell><Data ss:Type="String">Stove.Composite.Up</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">110</Data></Cell>
- <Cell><Data ss:Type="String">百分比</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">八卦炉操作太快的间隔时间</Data></Cell>
- <Cell><Data ss:Type="String">StoveCompositeTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">单位:秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">多服无名镇</Data></Cell>
- <Cell><Data ss:Type="String">开启等级</Data></Cell>
- <Cell><Data ss:Type="String">MutilCross.Open.Level</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">80</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">备战时间</Data></Cell>
- <Cell><Data ss:Type="String">MutilCross.Open.ReadyTime</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">2,19:50,20:00;2,20:20,20:30</Data></Cell>
- <Cell><Data ss:Type="String">周二开启,19:50开始进入预备场景。;分割</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">爆率基础值</Data></Cell>
- <Cell><Data ss:Type="String">MutilCross.Drop.Rate</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">500</Data></Cell>
- <Cell><Data ss:Type="String">活动开始的初始爆率,万分比</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">爆率时间改变值(每5s)</Data></Cell>
- <Cell><Data ss:Type="String">MutilCross.Drop.Rate.AddByTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="String">每过5S爆率涨,万分比</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">爆率击杀改变值</Data></Cell>
- <Cell><Data ss:Type="String">MutilCross.Drop.Rate.AddByKill</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="String">击杀一个人后,自身被爆几率增加,万分比,上限100%</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">复仇爆回自己装备,概率增加</Data></Cell>
- <Cell><Data ss:Type="String">MutilCross.Revenge.AddRate</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5000</Data></Cell>
- <Cell><Data ss:Type="String">复仇(杀我的人还是拾取我装备的人)后掉落我装备的概率+,万分比</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">被击杀掉落装备,被击杀掉落概率变为原来万分之N</Data></Cell>
- <Cell><Data ss:Type="String">MutilCross.KillDropRate.Change</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">9000</Data></Cell>
- <Cell><Data ss:Type="String">掉落一次装备后,下次掉落概率变为原来的X倍,击杀别人掉装备后复原</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">多服无名镇备战地图ID</Data></Cell>
- <Cell><Data ss:Type="String">MutilCross.ReadyAreaId</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">72000</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">多服无名镇地图ID</Data></Cell>
- <Cell><Data ss:Type="String">MutilCross.AreaId</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">71001</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">游戏时间(秒),需要和编辑器保持一致</Data></Cell>
- <Cell><Data ss:Type="String">MutilCross.GameTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">600</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">进入活动所需装备评分</Data></Cell>
- <Cell><Data ss:Type="String">MutilCross.MinEnterEquipScore</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">离开掉落拾取装备概率(百分比)</Data></Cell>
- <Cell><Data ss:Type="String">MutilCross.LevelDropEquipRate</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">60</Data></Cell>
- <Cell><Data ss:Type="String">中途强退,从第一件装备开始算概率是不是掉落,逐个减半,,最多5件</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">离开掉落拾取装备上限</Data></Cell>
- <Cell><Data ss:Type="String">MutilCross.LevelDropEquipMax</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">拾取装备,离开惩罚cd(秒)</Data></Cell>
- <Cell><Data ss:Type="String">MutilCross.LeaveDropCD</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">120</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">装备拾取评分显示系数值</Data></Cell>
- <Cell><Data ss:Type="String">MutilCross.PickEquipShowCoef</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">60</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">单个击杀得分</Data></Cell>
- <Cell><Data ss:Type="String">MutilCross.KillScore</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">6</Data></Cell>
- <Cell><Data ss:Type="String">击杀一个人所得分数</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">多服拾取材料得分</Data></Cell>
- <Cell><Data ss:Type="String">MutilCross.PickItemScore</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">拾取一个材料的分数</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">双服无名镇</Data></Cell>
- <Cell><Data ss:Type="String">双服无名镇地图ID</Data></Cell>
- <Cell><Data ss:Type="String">DoubleCross.AreaId</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">71002</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">双服无名镇备战地图ID</Data></Cell>
- <Cell><Data ss:Type="String">DoubleCross.ReadyAreaId</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">72001</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">双服无名镇游戏时间,需要和编辑器保持一致</Data></Cell>
- <Cell><Data ss:Type="String">DoubleCross.GameTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">600</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">备战时间</Data></Cell>
- <Cell><Data ss:Type="String">DoubleCross.Open.ReadyTime</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">4,19:50,20:00;4,20:20,20:30</Data></Cell>
- <Cell><Data ss:Type="String">周四开启,19:50开始进入预备场景.;分割</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">祈天抽奖</Data></Cell>
- <Cell><Data ss:Type="String">祈天单次抽奖消耗</Data></Cell>
- <Cell><Data ss:Type="String">Lottery.Item.Consumption.Single</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">raffletickets:1</Data></Cell>
- <Cell><Data ss:Type="String">物品code:数量;</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">祈天十连抽奖消耗</Data></Cell>
- <Cell><Data ss:Type="String">Lottery.Item.Consumption.TenTime</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">raffletickets:9</Data></Cell>
- <Cell><Data ss:Type="String">物品code:数量;</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">祈天符对应仙玉价格</Data></Cell>
- <Cell><Data ss:Type="String">Lottery.Xianyu</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">50</Data></Cell>
- <Cell><Data ss:Type="String">每个祈天符需要多少仙玉</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">抽奖消耗道具code</Data></Cell>
- <Cell><Data ss:Type="String">Lottery.Item</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">raffletickets</Data></Cell>
- <Cell><Data ss:Type="String">祈天符</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">云晖道具code</Data></Cell>
- <Cell><Data ss:Type="String">Lottery.Yunhui</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">yunhui</Data></Cell>
- <Cell><Data ss:Type="String">云晖code</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">单次祈天获得的物品</Data></Cell>
- <Cell><Data ss:Type="String">Lottery.Item.Add.Single</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">yunhui:1</Data></Cell>
- <Cell><Data ss:Type="String">物品code:数量;</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">十连祈天获得的物品</Data></Cell>
- <Cell><Data ss:Type="String">Lottery.Item.Add.TenTime</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">yunhui:10</Data></Cell>
- <Cell><Data ss:Type="String">物品code:数量;</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">广播的物品品质</Data></Cell>
- <Cell><Data ss:Type="String">Lottery.Item.Broadcast</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="String">及以上</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">道友</Data></Cell>
- <Cell><Data ss:Type="String">道友团人数上限</Data></Cell>
- <Cell><Data ss:Type="String">Daoyou.MaxPlayer</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">3</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">留言板历史消息缓存上限</Data></Cell>
- <Cell><Data ss:Type="String">Daoyou.MaxMessage</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">40</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">道友团改名变更信物花费</Data></Cell>
- <Cell><Data ss:Type="String">Daoyou.Edit.Consumption</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="String">仙玉</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">渡劫成魔</Data></Cell>
- <Cell><Data ss:Type="String">渡劫地图ID</Data></Cell>
- <Cell><Data ss:Type="String">Robbery.Ferry.AreaId</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">70005</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">闪电最小次数</Data></Cell>
- <Cell><Data ss:Type="String">Robbery.Flash.MinNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">闪电总次数</Data></Cell>
- <Cell><Data ss:Type="String">Robbery.Flash.TotalNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">闪电cd</Data></Cell>
- <Cell><Data ss:Type="String">Robbery.Flash.CD</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">2</Data></Cell>
- <Cell><Data ss:Type="String">单位秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">渡劫劈雷特效集合</Data></Cell>
- <Cell><Data ss:Type="String">Robbery.Flash.Effects</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">114,115,116,117,118,119,120,121,122</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">渡劫雷电随机规则</Data></Cell>
- <Cell><Data ss:Type="String">Robbery.Flash.Effects.Random</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">114,115,116;114,115,116;114,115,116;117,118,119,120,121,122;117,118,119,120,121,122;117,118,119,120,121,122;117,118,119,120,121,122;117,118,119,120,121,122;117,118,119,120,121,122;117,118,119,120,121,122</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">坐标</Data></Cell>
- <Cell><Data ss:Type="String">Robbery.Coordinate</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">PointData1;PointData2;PointData3;PointData4</Data></Cell>
- <Cell><Data ss:Type="String">字符串</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">方向</Data></Cell>
- <Cell><Data ss:Type="String">RobberyCoordinateDirection</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">1.57;2.1;0.5;3.5</Data></Cell>
- <Cell><Data ss:Type="String">字符串</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">渡劫结算后倒计时离开副本</Data></Cell>
- <Cell><Data ss:Type="String">Robbery.Over.CountDown</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">15</Data></Cell>
- <Cell><Data ss:Type="String">单位秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">渡劫组队人数上限</Data></Cell>
- <Cell><Data ss:Type="String">Robbery.Team.Count</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">渡劫组队目标ID</Data></Cell>
- <Cell><Data ss:Type="String">Robbery.TeamTargetId</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">3010</Data></Cell>
- <Cell><Data ss:Type="String">TeamTarget表id字段</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">成魔地图ID</Data></Cell>
- <Cell><Data ss:Type="String">Robbery.Devil.AreaId</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">70006</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">成魔buff持续时间</Data></Cell>
- <Cell><Data ss:Type="String">Robbery.Devil.Buff.Time</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">300</Data></Cell>
- <Cell><Data ss:Type="String">单位:秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">心魔殿玩家上限(含成魔玩家)</Data></Cell>
- <Cell><Data ss:Type="String">Robbery.Devil.MaxNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">11</Data></Cell>
- <Cell><Data ss:Type="String">含成魔玩家</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">心魔殿成魔玩家击杀N个玩家,消除成魔状态</Data></Cell>
- <Cell><Data ss:Type="String">Robbery.Devil.DevilKillMaxNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">成魔buff</Data></Cell>
- <Cell><Data ss:Type="String">Robbery.Devil.BUFF</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="Number">700061</Data></Cell>
- <Cell><Data ss:Type="String">成魔buff</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">成魔buff场景锁定时间</Data></Cell>
- <Cell><Data ss:Type="String">Robbery.Devil.Buff.LockTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">300</Data></Cell>
- <Cell><Data ss:Type="String">单位:秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">自动渡劫时间</Data></Cell>
- <Cell><Data ss:Type="String">Robbery.Start.Time</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">60</Data></Cell>
- <Cell><Data ss:Type="String">单位:秒/点击立即前往开始渡劫,不点击60秒后自动开始渡劫,并渡劫场景所有面板</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">幻境地图</Data></Cell>
- <Cell><Data ss:Type="String">地图名称首字大小</Data></Cell>
- <Cell><Data ss:Type="String">HJ.FirstTxtSize</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">41</Data></Cell>
- <Cell><Data ss:Type="String">(无用字段)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">地图名称其他字大小</Data></Cell>
- <Cell><Data ss:Type="String">HJ.OtherTxtSize</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">35</Data></Cell>
- <Cell><Data ss:Type="String">(无用字段)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">封神战</Data></Cell>
- <Cell><Data ss:Type="String">场景复活时间(秒)</Data></Cell>
- <Cell><Data ss:Type="String">FengShen.ReliveTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">30</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">活动开启时间</Data></Cell>
- <Cell><Data ss:Type="String">FengShen.OpenTime</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">7,20:00</Data></Cell>
- <Cell><Data ss:Type="String">周天开启,20:00开始</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">战斗时间(s)</Data></Cell>
- <Cell><Data ss:Type="String">FengShen.GameTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">900</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">皇城据点获得称号ID</Data></Cell>
- <Cell><Data ss:Type="String">FengShen.FSArea.TitleId</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">死亡后长时间未操作移出地图的时间(秒)</Data></Cell>
- <Cell><Data ss:Type="String">FengShen.RemoveGame</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">30</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">复活界面多久拉一次数据(秒)</Data></Cell>
- <Cell><Data ss:Type="String">FengShen.Frequent</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">左侧组队栏目切换动画播放时间(秒)</Data></Cell>
- <Cell><Data ss:Type="String">FengShen.SwitchTime</Data></Cell>
- <Cell><Data ss:Type="String">FLOAT</Data></Cell>
- <Cell><Data ss:Type="Number">0.5</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">封神奖励坐骑</Data></Cell>
- <Cell><Data ss:Type="String">FengShen.RewardMount</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">9</Data></Cell>
- <Cell><Data ss:Type="String">使用期限直到下一次封神战开始</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">左侧组队栏目切换坐标</Data></Cell>
- <Cell><Data ss:Type="String">CommonTeam.TweenParams</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">1*0:-300,0,0;1:300,0,0|2*0:-300,8,0;1:300,-8,0</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">魂境老爷爷</Data></Cell>
- <Cell><Data ss:Type="String">老爷爷对话状态切换时间(分钟)</Data></Cell>
- <Cell><Data ss:Type="String">SpiritualHelp.TalkChangeTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">20</Data></Cell>
- <Cell><Data ss:Type="String">废弃字段无用</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">击杀老爷爷地图</Data></Cell>
- <Cell><Data ss:Type="String">SpiritualHelp.DungeonId</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">29000</Data></Cell>
- <Cell><Data ss:Type="String">废弃字段无用</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">boss彩蛋</Data></Cell>
- <Cell><Data ss:Type="String">彩蛋地图</Data></Cell>
- <Cell><Data ss:Type="String">BossLucky.DungeonId</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">21093</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">彩蛋传送门编辑器物品id</Data></Cell>
- <Cell><Data ss:Type="String">BossLucky.itemId</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10078</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">彩蛋传送门保留时间</Data></Cell>
- <Cell><Data ss:Type="String">BossLucky.item.life.Time</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">30</Data></Cell>
- <Cell><Data ss:Type="String">秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">彩蛋地图宝箱</Data></Cell>
- <Cell><Data ss:Type="String">BossLucky.BoxId</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">320008</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">其他</Data></Cell>
- <Cell><Data ss:Type="String">等级上限后经验转修为比例</Data></Cell>
- <Cell><Data ss:Type="String">ExpToClassExpRate</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">游戏最大等级上限</Data></Cell>
- <Cell><Data ss:Type="String">GameMaxLevel</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">80</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">属性面板模型显示比例</Data></Cell>
- <Cell><Data ss:Type="String">Role.Attr.Model.Scale</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">1_0:1;1_1:1;3_0:1.25;3_1:1.25;5_0:1.25;5_1:1.3</Data></Cell>
- <Cell><Data ss:Type="String">属性面板模型显示比例 职业_性别:比例</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">跨服组队目标ID</Data></Cell>
- <Cell><Data ss:Type="String">CrossTeamTargetId</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">6000</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">连杀UI动画生命时长</Data></Cell>
- <Cell><Data ss:Type="String">GoonKillLifeTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">2</Data></Cell>
- <Cell><Data ss:Type="String">秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">1仙玉兑换灵石比例</Data></Cell>
- <Cell><Data ss:Type="String">MoneyExchangeByXianyu</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell><Data ss:Type="String">灵石数量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">1灵玉兑换灵石比例</Data></Cell>
- <Cell><Data ss:Type="String">MoneyExchangeByTicket</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell><Data ss:Type="String">灵石数量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">属性显示</Data></Cell>
- <Cell><Data ss:Type="String">详细属性</Data></Cell>
- <Cell><Data ss:Type="String">AttDesc.Xq</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">1,2,3</Data></Cell>
- <Cell><Data ss:Type="String">1基础2高级3五行 对应Attribute 是否显示字段</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">对战</Data></Cell>
- <Cell><Data ss:Type="String">AttDesc.Dz</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">1,2,3</Data></Cell>
- <Cell><Data ss:Type="String">123为显示的类 对应Attribute 是否显示字段</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">整理背包操作cd(策划不要随便修改)</Data></Cell>
- <Cell><Data ss:Type="String">BagGridPackUpTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">3</Data></Cell>
- <Cell><Data ss:Type="String">单位:秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">技能</Data></Cell>
- <Cell><Data ss:Type="String">等级对应的仙阶显示文本</Data></Cell>
- <Cell><Data ss:Type="String">Skill.rebirthtxt</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">80,90,100,110,120,130,140,150,160,170,180,190</Data></Cell>
- <Cell><Data ss:Type="String">对应的仙阶文本读rebirth表的Classname字段</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">封魔录</Data></Cell>
- <Cell><Data ss:Type="String">传送地图</Data></Cell>
- <Cell><Data ss:Type="String">OpenArtifact.AreaId</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10098</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">传送坐标</Data></Cell>
- <Cell><Data ss:Type="String">OpenArtifact.Coordinate</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">103,282</Data></Cell>
- <Cell><Data ss:Type="String">x,y</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">封魔录开启的功能id</Data></Cell>
- <Cell><Data ss:Type="String">OpenArtifact.Functions</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">1:44</Data></Cell>
- <Cell><Data ss:Type="String">格式为 任务组id:功能编号;任务组:功能编号 (功能编号见OpenLv表id)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">随从2.0</Data></Cell>
- <Cell><Data ss:Type="String">随从栏位数量</Data></Cell>
- <Cell><Data ss:Type="String">Pet.BagMax</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">随从技能数量上限</Data></Cell>
- <Cell><Data ss:Type="String">Pet.SkillMax</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">6</Data></Cell>
- <Cell><Data ss:Type="String">秘法+固元</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">随从能学习固元的数量上限</Data></Cell>
- <Cell><Data ss:Type="String">Pet.Skill.GuYuan.Max</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="String">每名随从至多可学习的固元技能数量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">初始资质百分比区间</Data></Cell>
- <Cell><Data ss:Type="String">Pet.Init.Qualification</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">0-20</Data></Cell>
- <Cell><Data ss:Type="String">生成资质=当前属性对应资质的最小值+随机的百分比</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">初始成长值范围区间(整数参数)</Data></Cell>
- <Cell><Data ss:Type="String">Pet.Init.Growth</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">20-25</Data></Cell>
- <Cell><Data ss:Type="String">整数</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">启灵获得概率</Data></Cell>
- <Cell><Data ss:Type="String">Pet.Qiling</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">3</Data></Cell>
- <Cell><Data ss:Type="String">百分比</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">初始启灵属性提升区间(整数参数)</Data></Cell>
- <Cell><Data ss:Type="String">Pet.Qiling.Attr.Range</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">1-5</Data></Cell>
- <Cell><Data ss:Type="String">整数</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">随从升级消耗道具</Data></Cell>
- <Cell><Data ss:Type="String">Pet.UpGrade.Consume</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">ptexp1;ptexp2;ptexp3</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">每点资质对应分数-气血</Data></Cell>
- <Cell><Data ss:Type="String">Pet.Score.Q1</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">每点资质对应分数-御守</Data></Cell>
- <Cell><Data ss:Type="String">Pet.Score.Q2</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
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- <Cell ss:Index="2"><Data ss:Type="String">每点资质对应分数-灵慧</Data></Cell>
- <Cell><Data ss:Type="String">Pet.Score.Q3</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">每点资质对应分数-会心</Data></Cell>
- <Cell><Data ss:Type="String">Pet.Score.Q4</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
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- <Cell ss:Index="2"><Data ss:Type="String">每点资质对应分数-破势</Data></Cell>
- <Cell><Data ss:Type="String">Pet.Score.Q5</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
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- <Cell ss:Index="2"><Data ss:Type="String">每点成长值对应分数</Data></Cell>
- <Cell><Data ss:Type="String">Pet.Score.Growth</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">2400</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">每点启灵对应分数</Data></Cell>
- <Cell><Data ss:Type="String">Pet.Score.Qiling</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">18000</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">品阶战力分数</Data></Cell>
- <Cell><Data ss:Type="String">Pet.Tier.Score</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">1:1;2:2;3:3</Data></Cell>
- <Cell><Data ss:Type="String">1阶:战力值分数;2阶:战力值分数;3阶:战力值分数</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">随从洗炼消耗道具</Data></Cell>
- <Cell><Data ss:Type="String">Pet.Refine.Consume</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">petreset:1</Data></Cell>
- <Cell><Data ss:Type="String">格式为 code:数量;code:数量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">启灵后随从洗炼消耗道具</Data></Cell>
- <Cell><Data ss:Type="String">Pet.Refine.Double.Consume</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">petreset:2</Data></Cell>
- <Cell><Data ss:Type="String">格式为 code:数量;code:数量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">洗练更好属性时替换提示(所需要的更优属性数量)</Data></Cell>
- <Cell><Data ss:Type="String">Pet.Refine.Compare.Num</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="String">大于等于4条更优属性时,弹出替换提示</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
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- <Cell><Data ss:Type="String">Pet.Learn.Skill.Prob</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">0:0;1:50;2:60;3:70;4:80;5:85;6:100</Data></Cell>
- <Cell><Data ss:Type="String">格式为 已学技能数:学下一个技能时的覆盖概率;已学技能数:学下一个技能时的覆盖概率</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">可锁定技能数</Data></Cell>
- <Cell><Data ss:Type="String">Pet.Lock.Num</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">6:2;5:1</Data></Cell>
- <Cell><Data ss:Type="String">格式为 已学技能数:可锁定技能数;已学技能数:可锁定技能数</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">随从死亡后召唤CD</Data></Cell>
- <Cell><Data ss:Type="String">Pet.call.Time</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">180</Data></Cell>
- <Cell><Data ss:Type="String">单位秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">宠物初始移动速度</Data></Cell>
- <Cell><Data ss:Type="String">Pet.Init.Speed</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">7</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">随从秘法触发动画时间|偏移高度</Data></Cell>
- <Cell><Data ss:Type="String">Pet.Skill.Trigger</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">0.8|40|0.5|50|#DD68FFFF|#EE339988|#61185896</Data></Cell>
- <Cell><Data ss:Type="String">单位秒、偏移高度、最终大小比例、初始字体大小、表层颜色和透明度、底色和透明度、描边颜色和透明度</Data></Cell>
- </Row>
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- <Cell ss:Index="2"><Data ss:Type="String">成长值随机参数</Data></Cell>
- <Cell><Data ss:Type="String">PetGrowthParam</Data></Cell>
- <Cell><Data ss:Type="String">FLOAT</Data></Cell>
- <Cell><Data ss:Type="Number">0.05</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">启灵随机参数(万分比)</Data></Cell>
- <Cell><Data ss:Type="String">PetQilingParam</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="String">万分比</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">随从属性公式等级参数1</Data></Cell>
- <Cell><Data ss:Type="String">Pet.Lv.Param1</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1000</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">死亡后再次出战的初始血量</Data></Cell>
- <Cell><Data ss:Type="String">Pet.Reborn.HP</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="String">死亡后再次出战,默认为100%当前血量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">随从上阵小队数量上限</Data></Cell>
- <Cell><Data ss:Type="String">Pet.Squad.Max</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">3</Data></Cell>
- <Cell><Data ss:Type="String">随从上阵小队数量上限为3</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">宠物妖灵槽位</Data></Cell>
- <Cell><Data ss:Type="String">Pet.YaoLing.Max</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">宠物宠装槽位</Data></Cell>
- <Cell><Data ss:Type="String">Pet.Zhuang.Max</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">宠物通灵装随机合成操作太快时间间隔</Data></Cell>
- <Cell><Data ss:Type="String">PetEquipRandomCombineTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">单位:秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">宠物通灵装备随机合成道具数量</Data></Cell>
- <Cell><Data ss:Type="String">PetEquipRandomCombineItemNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">3</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">合成随从装备时消耗的灵石</Data></Cell>
- <Cell><Data ss:Type="String">PetEquipRandomCombineGlod</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">1:1000;2:2000;3:3000;4:4000</Data></Cell>
- <Cell><Data ss:Type="String">1对应当前合成的随从装备是什么套件,1000代表消耗灵石</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">有随从出战(活着)时,获得的BUFF</Data></Cell>
- <Cell><Data ss:Type="String">PetAttendBuff</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">12027</Data></Cell>
- <Cell><Data ss:Type="String">随从出战后(活着时)玩家会获得的BUFF,随从死亡,或无随从出战,就没BUFF</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">强化</Data></Cell>
- <Cell><Data ss:Type="String">血炼词条最大数量</Data></Cell>
- <Cell><Data ss:Type="String">EuipAbsorbAttrMaxNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">强化祝福石增加成功率(夜明珠)</Data></Cell>
- <Cell><Data ss:Type="String">EquipPromteAddRate</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1000</Data></Cell>
- <Cell><Data ss:Type="Number">0.1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">资源副本</Data></Cell>
- <Cell><Data ss:Type="String">灵石矿洞采集次数上限</Data></Cell>
- <Cell><Data ss:Type="String">CollectMaxNum.Map1</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">黄玉矿洞采集次数上限</Data></Cell>
- <Cell><Data ss:Type="String">CollectMaxNum.Map2</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">矿洞怪1</Data></Cell>
- <Cell><Data ss:Type="String">Collect.Map.monster1</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">580011</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">矿洞怪2</Data></Cell>
- <Cell><Data ss:Type="String">Collect.Map.monster2</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">580012</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">矿洞怪3</Data></Cell>
- <Cell><Data ss:Type="String">Collect.Map.monster3</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">580015</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">矿洞怪4</Data></Cell>
- <Cell><Data ss:Type="String">Collect.Map.monster4</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">580016</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">元灵洞</Data></Cell>
- <Cell><Data ss:Type="String">Collect.Dungeon.Yuanling</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">51010</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">灵石矿洞</Data></Cell>
- <Cell><Data ss:Type="String">Collect.Dungeon.Map1</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">51011</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">黄玉矿洞</Data></Cell>
- <Cell><Data ss:Type="String">Collect.Dungeon.Map2</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">51012</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">主城采集地图1</Data></Cell>
- <Cell><Data ss:Type="String">Collect.Normal.Map1</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10096</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">主城采集地图2</Data></Cell>
- <Cell><Data ss:Type="String">Collect.Normal.Map2</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10097</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">主城采集地图采集次数上限</Data></Cell>
- <Cell><Data ss:Type="String">CollectMaxNum.Map3</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">999</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">打坐时间最长值</Data></Cell>
- <Cell><Data ss:Type="String">PracticeMaxTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">90</Data></Cell>
- <Cell><Data ss:Type="String">单位秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">每个气泡扣除时长</Data></Cell>
- <Cell><Data ss:Type="String">BallSubTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">2</Data></Cell>
- <Cell><Data ss:Type="String">单位秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">每个气泡持续时长</Data></Cell>
- <Cell><Data ss:Type="String">BallLiveTime</Data></Cell>
- <Cell><Data ss:Type="String">FLOAT</Data></Cell>
- <Cell><Data ss:Type="Number">1.5</Data></Cell>
- <Cell><Data ss:Type="String">单位秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">气泡出现间隔时间</Data></Cell>
- <Cell><Data ss:Type="String">BallOutTime</Data></Cell>
- <Cell><Data ss:Type="String">FLOAT</Data></Cell>
- <Cell><Data ss:Type="Number">3</Data></Cell>
- <Cell><Data ss:Type="String">单位秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">气球数量上限</Data></Cell>
- <Cell><Data ss:Type="String">BallMaxNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">20</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">普通打坐采集物id</Data></Cell>
- <Cell><Data ss:Type="String">Resource.area.normal.sit</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">51010001</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">打坐</Data></Cell>
- <Cell><Data ss:Type="String">主城灵洞打坐特效优化</Data></Cell>
- <Cell><Data ss:Type="String">DaZuo.place.id</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">51010|51010001;10098|10098001</Data></Cell>
- <Cell><Data ss:Type="String">打坐优化</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">封魔录</Data></Cell>
- <Cell><Data ss:Type="String">解封神器触发坐标点</Data></Cell>
- <Cell><Data ss:Type="String">UnsealArtifact</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">10098;103;282</Data></Cell>
- <Cell><Data ss:Type="String">地图ID,坐标点</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">宠物</Data></Cell>
- <Cell><Data ss:Type="String">死亡复活血量万分比</Data></Cell>
- <Cell><Data ss:Type="String">PetRelieveHPPrecent</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5000</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">战斗力</Data></Cell>
- <Cell><Data ss:Type="String">人物减去基础战斗力</Data></Cell>
- <Cell><Data ss:Type="String">PlayerBaseFightPower</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">35000</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">宠物减去基础战斗力</Data></Cell>
- <Cell><Data ss:Type="String">PetBaseFightPower</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">25000</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">npc好感度</Data></Cell>
- <Cell><Data ss:Type="String">每日对npc送礼总次数</Data></Cell>
- <Cell><Data ss:Type="String">giftNumCountAllNpcToday</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="String">正式数据</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">师门令</Data></Cell>
- <Cell><Data ss:Type="String">每日领取师门令数量</Data></Cell>
- <Cell><Data ss:Type="String">shimenKeyNUM</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">3</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">每日领取师门令次数</Data></Cell>
- <Cell><Data ss:Type="String">shimenKeyReceiveLimit</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">世界地图</Data></Cell>
- <Cell><Data ss:Type="String">世界地图当前地图标记位置偏移量</Data></Cell>
- <Cell><Data ss:Type="String">WorldMap.MarkPositionOffset</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">10099:-20:-30;10098:-22:-39</Data></Cell>
- <Cell><Data ss:Type="String">地图ID:X坐标偏移量:Y坐标偏移量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">过场</Data></Cell>
- <Cell><Data ss:Type="String">过场图随机数</Data></Cell>
- <Cell><Data ss:Type="String">Loading.Random.Image</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">0-3</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">过场</Data></Cell>
- <Cell><Data ss:Type="String">过场文字随机数</Data></Cell>
- <Cell><Data ss:Type="String">Loading.Random.Text</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">1-30</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">封神战复活地图</Data></Cell>
- <Cell ss:Index="3"><Data ss:Type="String">FengShenRebirthMapID</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">72003</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">成魔技能</Data></Cell>
- <Cell><Data ss:Type="String">技能,CD,技能icon(普攻放第一个)</Data></Cell>
- <Cell><Data ss:Type="String">DevilPlayerSkill</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">603060,1400,;603061,8000,410100;603062,8000,410200;603064,5000,410300</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">成魔模型</Data></Cell>
- <Cell ss:Index="3"><Data ss:Type="String">DevilPlayerAvatar</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">mon_yingjiangjun_01</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">默认药水</Data></Cell>
- <Cell><Data ss:Type="String">在设置药水界面默认显示的药水</Data></Cell>
- <Cell><Data ss:Type="String">DefaultPotion</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">hp1;hp4;hp2;hp3;rvs</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">贡香猜福</Data></Cell>
- <Cell><Data ss:Type="String">贡香猜福的单局猜中奖励倍数</Data></Cell>
- <Cell><Data ss:Type="String">BonusTimes</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">3</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">HUD任务栏形式</Data></Cell>
- <Cell><Data ss:Type="String">N阶前使用列表形式,N阶后使用纸人形式</Data></Cell>
- <Cell><Data ss:Type="String">HUD.Quest.Type.Switch</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">140</Data></Cell>
- <Cell><Data ss:Type="String">7阶(140级)为分水岭</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">星空秘境</Data></Cell>
- <Cell><Data ss:Type="String">战斗持续时间</Data></Cell>
- <Cell><Data ss:Type="String">Weekend.Star.battle.time</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">60</Data></Cell>
- <Cell><Data ss:Type="String">分钟</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">积分排行最大显示名数</Data></Cell>
- <Cell><Data ss:Type="String">Weekend.Star.rank.max.show</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">最多显示第几名</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">神器符文</Data></Cell>
- <Cell><Data ss:Type="String">神器吸收符文消耗灵石</Data></Cell>
- <Cell><Data ss:Type="String">Equip.Wing.Suck.Cost.Gold</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell><Data ss:Type="String">吸收一次消耗灵石</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">神器属性条洗练消耗灵石</Data></Cell>
- <Cell><Data ss:Type="String">Equip.Wing.Refresh.Cost.Gold</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell><Data ss:Type="String">洗练一次消耗灵石</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">道友赠送礼物</Data></Cell>
- <Cell><Data ss:Type="String">道友赠送礼物中点击按钮响应的时间间隔</Data></Cell>
- <Cell><Data ss:Type="String">Friend.Gift.Tap.Button.Response.Time</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">500</Data></Cell>
- <Cell><Data ss:Type="String">单位为毫秒,期间内点击N次,但是只有1次有效</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">符文</Data></Cell>
- <Cell><Data ss:Type="String">不会显示在符文界面,符文融合背包内的符文品质</Data></Cell>
- <Cell><Data ss:Type="String">MaxRuneQuality</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">仙盟仙器</Data></Cell>
- <Cell><Data ss:Type="String">仙盟仙器地图角度</Data></Cell>
- <Cell><Data ss:Type="String">Guild.XianQi.Show.Pram</Data></Cell>
- <Cell><Data ss:Type="String">FLOAT</Data></Cell>
- <Cell><Data ss:Type="Number">0.05</Data></Cell>
- <Cell><Data ss:Type="String">仙盟仙器地图显示角度参数</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">阵法触发物品id</Data></Cell>
- <Cell><Data ss:Type="String">GuildZhenFaItemId</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5200203</Data></Cell>
- <Cell><Data ss:Type="String">仙盟地图阵法触发物品id</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">修真大佬</Data></Cell>
- <Cell><Data ss:Type="String">修真大佬每周刷新天数</Data></Cell>
- <Cell><Data ss:Type="String">XiuzhenDalaoFlushNum</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">1,2</Data></Cell>
- <Cell><Data ss:Type="String">最小值,最大值</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">大佬存活时间</Data></Cell>
- <Cell><Data ss:Type="String">XiuzhenDalaoLifeTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">3600</Data></Cell>
- <Cell><Data ss:Type="String">单位:秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">大佬npcid</Data></Cell>
- <Cell><Data ss:Type="String">XiuzhenDalaoId</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10098090</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">大佬刷新位置</Data></Cell>
- <Cell><Data ss:Type="String">XiuzhenDalaoXY</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">10098,150,77</Data></Cell>
- <Cell><Data ss:Type="String">mapid,x,y</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">新仙阶</Data></Cell>
- <Cell><Data ss:Type="String">当前值是当前上限值的10倍</Data></Cell>
- <Cell><Data ss:Type="String">NewUpLvCurNumMax</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">鲛人玩法</Data></Cell>
- <Cell><Data ss:Type="String">未解锁boss形态单位id,npc形态</Data></Cell>
- <Cell><Data ss:Type="String">FishBossNPCID</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">21201001,21201002</Data></Cell>
- <Cell><Data ss:Type="String">鲛人npcID</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">送礼值达到多少开启boss</Data></Cell>
- <Cell><Data ss:Type="String">FishBossOpenValue</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1200</Data></Cell>
- <Cell><Data ss:Type="String">(服务器说一个礼物按1点来算)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">鲛人Boss最大血量(最大21亿)</Data></Cell>
- <Cell><Data ss:Type="String">FishBossHP</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">不读这里,直接读monster表.不读请填0</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">鲛人Boss击杀奖励tc</Data></Cell>
- <Cell><Data ss:Type="String">FishBossKillReward</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">JR-kill</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">鲛人BossID</Data></Cell>
- <Cell><Data ss:Type="String">FishBossID</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">212011</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">鲛人boss刷新路点</Data></Cell>
- <Cell><Data ss:Type="String">FishBossPoint</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">鲛人场景id</Data></Cell>
- <Cell><Data ss:Type="String">FishBossAreaID</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">21201</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">鲛人人鱼形态特殊回礼</Data></Cell>
- <Cell><Data ss:Type="String">FishBossRewardTc</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">JR-gift</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">鲛人NPC锁链状态下进入场景的固定角度</Data></Cell>
- <Cell><Data ss:Type="String">FishBossDirection</Data></Cell>
- <Cell><Data ss:Type="String">FLOAT</Data></Cell>
- <Cell><Data ss:Type="Number">1.57</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">地下宫殿</Data></Cell>
- <Cell><Data ss:Type="String">地下宫殿每日杀怪上限值</Data></Cell>
- <Cell><Data ss:Type="String">DungeonMonsterKillNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">伏魔殿4个图每日总共击击杀可得奖励上限</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">普通地宫地图ID</Data></Cell>
- <Cell><Data ss:Type="String">NormalDungeon</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="Number">21101</Data></Cell>
- <Cell><Data ss:Type="String">属于伏魔殿的地图</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">周末地宫每日杀怪上限值</Data></Cell>
- <Cell><Data ss:Type="String">WeekendDungeonMonsterKillNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">(地图停用)封魔3个图每日总共击击杀可得奖励上限</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">周末地宫地图ID</Data></Cell>
- <Cell><Data ss:Type="String">WeekendDungeon</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">21304;21305;21306</Data></Cell>
- <Cell><Data ss:Type="String">(地图停用)属于封魔的地图</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">梦九</Data></Cell>
- <Cell><Data ss:Type="String">激活图片需要的道具</Data></Cell>
- <Cell><Data ss:Type="String">AddDreamWorkItem</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">stone1:40</Data></Cell>
- <Cell><Data ss:Type="String">格式:物品code:数量 多个用分号隔开</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:MergeDown="2"><Data ss:Type="String">福娃</Data></Cell>
- <Cell><Data ss:Type="String">活动限时福娃id</Data></Cell>
- <Cell><Data ss:Type="String">HuoDongFuwaAddItemId</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">300008</Data></Cell>
- <Cell><Data ss:Type="String">活动福娃id</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">福娃id</Data></Cell>
- <Cell><Data ss:Type="String">FuwaAddItemId</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">300006</Data></Cell>
- <Cell><Data ss:Type="String">普通福娃id,祁天福娃id,活动福娃id</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">需要计数的福娃id</Data></Cell>
- <Cell><Data ss:Type="String">FuwaUnitId</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">300006;300007;300008</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:MergeDown="1"><Data ss:Type="String">禁地</Data></Cell>
- <Cell><Data ss:Type="String">禁地妖王即将卷土重来的提前通知时间,秒</Data></Cell>
- <Cell><Data ss:Type="String">MapSpeBossBornSec</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">30</Data></Cell>
- <Cell><Data ss:Type="String">秒(地图停用)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">禁地妖王即将离去,还剩%s,请速速将其消灭!</Data></Cell>
- <Cell><Data ss:Type="String">MapSpeBossEndTimeSec</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">30</Data></Cell>
- <Cell><Data ss:Type="String">秒(地图停用)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">战力屏蔽</Data></Cell>
- <Cell><Data ss:Type="String">战力屏蔽</Data></Cell>
- <Cell><Data ss:Type="String">ShieldID</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell ss:Index="6"><Data ss:Type="String">渠道号 填数据表示需要显示战力 空着不填表示 表示没有渠道需要显示战力</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">野外跨服PVE掉装备</Data></Cell>
- <Cell><Data ss:Type="String">初始掉落概率</Data></Cell>
- <Cell><Data ss:Type="String">CROSS_WILD_DROP_RATE_BASE</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">400</Data></Cell>
- <Cell><Data ss:Type="String">默认5%概率</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">击杀1人增加自己装备掉落概率</Data></Cell>
- <Cell><Data ss:Type="String">CROSS_WILD_DROP_RATE_ADD</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="String">击杀一人增加1%概率</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">击杀后掉落概率增加时间间隔s(间隔内才叠加,否则归0)</Data></Cell>
- <Cell><Data ss:Type="String">CROSS_WILD_DROP_RATE_VALIDTIME</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">60</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">击杀掉落装备概率最大值</Data></Cell>
- <Cell><Data ss:Type="String">CROSS_WILD_DROP_RATE_MAX</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">600</Data></Cell>
- <Cell><Data ss:Type="String">最高15%概率</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">组队通知</Data></Cell>
- <Cell><Data ss:Type="String">HUD右侧组队邀请弹窗的保持时间</Data></Cell>
- <Cell><Data ss:Type="String">Team_Apply_live_time</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">15</Data></Cell>
- <Cell><Data ss:Type="String">秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">道友通知</Data></Cell>
- <Cell><Data ss:Type="String">HUD右侧道友邀请弹窗的保持时间</Data></Cell>
- <Cell><Data ss:Type="String">Friend_Apply_live_time</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">15</Data></Cell>
- <Cell><Data ss:Type="String">秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">道友邀请被拒绝后,下次邀请的冷却时间间隔</Data></Cell>
- <Cell><Data ss:Type="String">Friend_Apply_interval_time</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">60</Data></Cell>
- <Cell><Data ss:Type="String">秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">BGM播放时间间隔</Data></Cell>
- <Cell><Data ss:Type="String">地图BGM循环播放的时间间隔</Data></Cell>
- <Cell><Data ss:Type="String">BGM_Play_interval_time</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">180</Data></Cell>
- <Cell><Data ss:Type="String">秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">跨服场景每日4选一</Data></Cell>
- <Cell><Data ss:Type="String">FiveChooseOne</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">21114;21119;21124;21129</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">跨服场景每日4选一场景组</Data></Cell>
- <Cell><Data ss:Type="String">FiveChooseOneGroup</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">21114:21115:21116;21119:21120;21124:21125;21129</Data></Cell>
- <Cell><Data ss:Type="String">四选一场景组合,组合内地图id用:分隔</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">新手限制地图(特定方式进出)</Data></Cell>
- <Cell ss:Index="3"><Data ss:Type="String">CrossMainArea</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="Number">21109</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">新手血色试炼PVP掉落TC</Data></Cell>
- <Cell><Data ss:Type="String">NewHandMapPVPDropTC</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">CL-XSSL-XG</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">祈天10次保底</Data></Cell>
- <Cell><Data ss:Type="String">保底的道具品质</Data></Cell>
- <Cell><Data ss:Type="String">Lottery.Default.Item.Quality</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="String">10次祈天不出橙色道具的话,启动保底机制,否则不会触发。4为品质色</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">修真大佬开关</Data></Cell>
- <Cell><Data ss:Type="String">XiuzhenDalao.Open</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">0-关闭 1-开启</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">打坐回血</Data></Cell>
- <Cell ss:Index="3"><Data ss:Type="String">HUD_DaZuoReliveTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">25</Data></Cell>
- <Cell><Data ss:Type="String">秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">需要进行掉落播报的道具品质</Data></Cell>
- <Cell ss:Index="3"><Data ss:Type="String">DropItemType</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">4;5;6</Data></Cell>
- <Cell><Data ss:Type="String">红,绿,粉</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">需要进行击杀播报的场景类型</Data></Cell>
- <Cell ss:Index="3"><Data ss:Type="String">KillBroadcast</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">1;19;106</Data></Cell>
- <Cell><Data ss:Type="String">单服野外,地宫,跨服野外</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">天涯海角蓬莱岛</Data></Cell>
- <Cell><Data ss:Type="String">消耗道具可在地图打怪时长</Data></Cell>
- <Cell><Data ss:Type="String">DungeonPayTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1800</Data></Cell>
- <Cell><Data ss:Type="String">秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">掉落物品播放音频数量上限</Data></Cell>
- <Cell ss:Index="3"><Data ss:Type="String">Loot.Sound.Max</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="String">打怪掉落物品时,最多播放N条音频</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">交易</Data></Cell>
- <Cell><Data ss:Type="String">玩家间交易时间(秒)</Data></Cell>
- <Cell><Data ss:Type="String">PlayerTradeTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">180</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">交易需要双方乾坤袋有10格空位</Data></Cell>
- <Cell><Data ss:Type="String">Trade.Required.Space.Num</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">需要10格空位</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">交易拒绝时间间隔(s)</Data></Cell>
- <Cell><Data ss:Type="String">TradeRefruseInterval</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">120</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">交易需要玩家之间的距离</Data></Cell>
- <Cell><Data ss:Type="String">TradeDistanceLimit</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">7</Data></Cell>
- <Cell><Data ss:Type="String">玩家之间的距离为N才可交易</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">玩家之间提出交易申请等待的时间</Data></Cell>
- <Cell><Data ss:Type="String">TradeApplyWaitTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">15</Data></Cell>
- <Cell><Data ss:Type="String">这个时间内玩家同意才能进行交易</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">属性对照</Data></Cell>
- <Cell><Data ss:Type="String">属性对照界面不显示的属性</Data></Cell>
- <Cell><Data ss:Type="String">PlayerEffectNotShow</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">2;4;6;7;10;26;42;43;44;45;46;47;48;49;50;51;52;53;59</Data></Cell>
- <Cell><Data ss:Type="String">不显示的属性id,多个用分号隔开</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">选角创角</Data></Cell>
- <Cell><Data ss:Type="String">删角色倒计时</Data></Cell>
- <Cell><Data ss:Type="String">DeleteCharacterCountdown</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">8</Data></Cell>
- <Cell><Data ss:Type="String">单位秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">藏书阁</Data></Cell>
- <Cell><Data ss:Type="String">每日刷新次数上限</Data></Cell>
- <Cell><Data ss:Type="String">RandomShop.Daily.Refresh.Times</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">1;5</Data></Cell>
- <Cell><Data ss:Type="String">每日免费刷新次数;每日付费刷新次数上限</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">付费刷新消耗货币数量</Data></Cell>
- <Cell><Data ss:Type="String">RandomShop.Daily.Refresh.Cost</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">cash:20;cash:30;cash:50;cash:70;cash:100</Data></Cell>
- <Cell><Data ss:Type="String">每次刷新消耗货币数量递增</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">每个道具可购买次数</Data></Cell>
- <Cell><Data ss:Type="String">RandomShop.Daily.Buy.Times</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">每个道具可购买次数,刷新后重置</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">PVP掉装备生效的道具类型</Data></Cell>
- <Cell><Data ss:Type="String">PvpDropItemType</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">1;2;3;4;5;6;7;8;9;10;15;16;17;18;19;20</Data></Cell>
- <Cell><Data ss:Type="String">ItemIdConfig中的TypeID</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">野外挂机</Data></Cell>
- <Cell><Data ss:Type="String">怪物死亡,转换鲜花概率,万分比</Data></Cell>
- <Cell><Data ss:Type="String">WideHookTransferRate</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1000</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">挂机怪物最大数量</Data></Cell>
- <Cell><Data ss:Type="String">WIdeHookMonsterMax</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">56</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">词条</Data></Cell>
- <Cell><Data ss:Type="String">随机词条类型对应的词条数量</Data></Cell>
- <Cell><Data ss:Type="String">EuipEntryTypeAffixMaxNum</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">0:0;1:1;2:2;3:3;4:3;5:3;6:2</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Color="#000000">对应 MagicAffix表 Affix分页 EntryType字段</Font></B></ss:Data></Comment></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">脸黑保护</Data></Cell>
- <Cell><Data ss:Type="String">渡劫劈雷场景突破保底开关</Data></Cell>
- <Cell><Data ss:Type="String">RobberyAreaIsProtect</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">开-1 关-0</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">渡劫按钮突破保底开关</Data></Cell>
- <Cell><Data ss:Type="String">BreakThroughIsProtect</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">开-1 关-0</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">装备强化保底开关</Data></Cell>
- <Cell><Data ss:Type="String">EquipStrengthenIsProtect</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">开-1 关-0</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">清音小铺</Data></Cell>
- <Cell><Data ss:Type="String">清音小铺商城类型</Data></Cell>
- <Cell><Data ss:Type="String">SundryShopItemType</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">401;402;403;404;405;406</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">召回随从时间间隔</Data></Cell>
- <Cell><Data ss:Type="String">HUD上点击召回随从按钮的时间间隔</Data></Cell>
- <Cell><Data ss:Type="String">HUDFollowerCallBack</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">单位秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">穿云箭召唤基友</Data></Cell>
- <Cell><Data ss:Type="String">默认次数</Data></Cell>
- <Cell><Data ss:Type="String">CallServerDefalutTimes</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">默认每日召唤次数</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">召唤持续时间(秒)</Data></Cell>
- <Cell><Data ss:Type="String">CallServerDuration</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">60</Data></Cell>
- <Cell><Data ss:Type="String">召唤持续时间,单位秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">召唤参与事件ID, 每层提供效果,持续时间</Data></Cell>
- <Cell><Data ss:Type="String">CallSrvInfo</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">2000,1000,30000</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">山海残卷</Data></Cell>
- <Cell><Data ss:Type="String">类型权重默认等级</Data></Cell>
- <Cell><Data ss:Type="String">SHCardTypeWeightInitLv</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">类型权重重置</Data></Cell>
- <Cell><Data ss:Type="String">SHCardTypeWeightClearCost</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1000</Data></Cell>
- <Cell><Data ss:Type="String">消耗灵石数量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">玩家初始统御点</Data></Cell>
- <Cell><Data ss:Type="String">SHCardTypeLimit</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">11</Data></Cell>
- <Cell><Data ss:Type="String">初始的统御点,之后可能有其他方式增加</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">山海残卷触发名字动画(默认)</Data></Cell>
- <Cell><Data ss:Type="String">SHCard.Skill.TriggerName0</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">1.6|80|0.5|72|#98F6E1FF|#6884FF88|#1A30B396</Data></Cell>
- <Cell><Data ss:Type="String">单位秒、偏移高度、最终大小比例、初始字体大小、默认表层颜色和透明度、默认里层颜色和透明度、默认描边颜色和透明度</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">山海残卷触发名字动画(珍品)</Data></Cell>
- <Cell><Data ss:Type="String">SHCard.Skill.TriggerName1</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">1.6|80|0.5|72|#B6ACFFFF|#D368FF88|#2C091896</Data></Cell>
- <Cell><Data ss:Type="String">单位秒、偏移高度、最终大小比例、初始字体大小、珍品表层颜色和透明度、珍品里层颜色和透明度、珍品描边颜色和透明度</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">山海残卷触发名字动画(仙品)</Data></Cell>
- <Cell><Data ss:Type="String">SHCard.Skill.TriggerName2</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">1.6|80|0.5|72|#FFC168FF|#F6A59888|#39270596</Data></Cell>
- <Cell><Data ss:Type="String">单位秒、偏移高度、最终大小比例、初始字体大小、仙品表层颜色和透明度、仙品里层颜色和透明度、仙品描边颜色和透明度</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">山海残卷触发名字动画(神品)</Data></Cell>
- <Cell><Data ss:Type="String">SHCard.Skill.TriggerName3</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">1.6|80|0.5|72|#F61B3FFF|#FF606088|#39270596</Data></Cell>
- <Cell><Data ss:Type="String">单位秒、偏移高度、最终大小比例、初始字体大小、神品表层颜色和透明度、神品里层颜色和透明度、神品描边颜色和透明度</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">山大王</Data></Cell>
- <Cell><Data ss:Type="String">每日献礼次数</Data></Cell>
- <Cell><Data ss:Type="String">GiveGiftsToMountainKingNumMaxByDay</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">3</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">山大王关押玩家监狱</Data></Cell>
- <Cell><Data ss:Type="String">MountainKingPrisonXY</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">10094;95;25</Data></Cell>
- <Cell><Data ss:Type="String">山大王关押玩家地图和xy</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">山大王关押玩家默认时间</Data></Cell>
- <Cell><Data ss:Type="String">MountainKingPrisonTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">180</Data></Cell>
- <Cell><Data ss:Type="String">单位:秒,到时间就出来了</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">山大王代目最大值</Data></Cell>
- <Cell><Data ss:Type="String">MountainKingFreshMaxNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">999</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">被关押玩家掉的煞气和声望比例</Data></Cell>
- <Cell><Data ss:Type="String">MountainKingLostNum</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">3000;1000</Data></Cell>
- <Cell><Data ss:Type="String">万分比(被关监狱,掉当前30%煞气值,掉当前10%声望值)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">登录动画</Data></Cell>
- <Cell><Data ss:Type="String">登录动画时长</Data></Cell>
- <Cell><Data ss:Type="String">StarMovieTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">2000</Data></Cell>
- <Cell><Data ss:Type="String">单位:毫秒,点击进入游戏按钮后过这么长时间进游戏</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">师门面板</Data></Cell>
- <Cell><Data ss:Type="String">每日刷新面板任务数量</Data></Cell>
- <Cell><Data ss:Type="String">ShiMenTaskDailyRefreshNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">6</Data></Cell>
- <Cell><Data ss:Type="String">每天刷新的任务数量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">每日角色可领取面板任务数量</Data></Cell>
- <Cell><Data ss:Type="String">ShiMenTaskDailyAcceptMax</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="String">每天可领取最大数量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">设置面板</Data></Cell>
- <Cell><Data ss:Type="String">设置面板-野外地图</Data></Cell>
- <Cell><Data ss:Type="String">HookSetNormalMap</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">10096;10097;10098;11001;11002;11003;11004;11005;11006;11007;11008;11009;11010;11011;11012;11013;11014;11015;11016;11017;11018;11019;11020;11021;11022;11023;11024;11025;11026;11027;11028;11029;11030;11031;11032;11033;11034;11035;11036;11037;11038;11040;11041;11042;11043;11044;11045;11046;11047;11048;11049;11050;11051;11052;11053;11054;11055;11056;11057;11058;11059;11060;11061;11062;12106;12107;12108;12109;12110;12111;12112;12113;12114;12115;12116;12117;12118;12119;21200;21201;21202;21203;21204;21205;21206;52002</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">设置面板-诛仙谷</Data></Cell>
- <Cell><Data ss:Type="String">HookSetZXG</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">21114;21115;21116;21119;21120;21124;21125;21129</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">设置面板-天涯海角</Data></Cell>
- <Cell><Data ss:Type="String">HookSetTYHJ</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">12301;12302;12303;12304;12305;12306;12307;12308</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">设置面板-逐鹿谷</Data></Cell>
- <Cell><Data ss:Type="String">HookSetZLG</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="Number">21105</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">设置面板-封神冢</Data></Cell>
- <Cell><Data ss:Type="String">HookSetFSZ</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">21301;21302;21303</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">跨服pvp成就</Data></Cell>
- <Cell><Data ss:Type="String">跨服pvp成就地图玩法类型</Data></Cell>
- <Cell><Data ss:Type="String">CrossPVPAreaType</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="Number">106</Data></Cell>
- <Cell><Data ss:Type="String">玩法类型(多个用分号隔开)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">指定玩法类型地图击杀其他服玩家增加点数</Data></Cell>
- <Cell><Data ss:Type="String">CrossPVPByPlayer</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">指定玩法类型地图击杀boss增加点数</Data></Cell>
- <Cell><Data ss:Type="String">CrossPVPByMonster</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">2</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">玩家被击杀扣除的总点数比例</Data></Cell>
- <Cell><Data ss:Type="String">CrossPVPCostProportion</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">50</Data></Cell>
- <Cell><Data ss:Type="String">百分比比例</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">玩家击杀其他玩家增加被扣除玩家扣除的总点数比例</Data></Cell>
- <Cell><Data ss:Type="String">CrossPVPAddProportion</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">95</Data></Cell>
- <Cell><Data ss:Type="String">百分比比例</Data></Cell>
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- <Cell ss:Index="2"><Data ss:Type="String">针对某个单位靠近主角时的特殊功能</Data></Cell>
- <Cell><Data ss:Type="String">UnitsCloseActor</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">firework,30061,10;</Data></Cell>
- <Cell><Data ss:Type="String">func标识,单位模板id,最大距离;</Data></Cell>
- </Row>
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- <Cell><Data ss:Type="String">洞府开启消耗材料</Data></Cell>
- <Cell><Data ss:Type="String">ManorOpenConsume</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">dongfu1-1:10</Data></Cell>
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- <Cell ss:Index="2"><Data ss:Type="String">洞府土地解锁消耗材料</Data></Cell>
- <Cell><Data ss:Type="String">ManorFiledOpenConsume</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">dongfu1-2:1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">洞府灵泉增加作物产量的概率万分比</Data></Cell>
- <Cell><Data ss:Type="String">ManorSpringWaterCropAddPro</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">1:1000</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">纯度单位万分比(每损失5%纯度(向下取整),减少高品概率2%,高品几率最低=0)</Data></Cell>
- <Cell><Data ss:Type="String">ManorAlchemyPurityPer</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">500</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">纯度减少品质的概率(最低=0)</Data></Cell>
- <Cell><Data ss:Type="String">ManorAlchemyPurityWeightSub</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">1:200;2:0;3:0</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">杂质单位万分比(每增加5%杂质(向下取整),减少产量1,为0炸炉)</Data></Cell>
- <Cell><Data ss:Type="String">ManorAlchemyImpuritySubNumPer</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">500</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">杂质减少丹药数量(0=炸炉)</Data></Cell>
- <Cell><Data ss:Type="String">ManorAlchemyImpuritySubNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">异灵根</Data></Cell>
- <Cell><Data ss:Type="String">异灵根棋盘点位置</Data></Cell>
- <Cell><Data ss:Type="String">YiLingGenPoint</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">1:1;1:2;1:3;1:4;1:5;2:1;2:2;2:3;2:4;2:5;3:1;3:2;3:3;3:4;3:5;4:1;4:2;4:3;4:4;4:5;5:1;5:2;5:3;5:4;5:5</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">每个棋盘点消耗的灵魄点数</Data></Cell>
- <Cell><Data ss:Type="String">YiLingGenPointConsume</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">点亮一次棋盘点消耗,灵根修炼消耗</Data></Cell>
- <Cell><Data ss:Type="String">YiLingGenRandomPointConsume</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">同时激活多个连线,倍率增加获得数值</Data></Cell>
- <Cell><Data ss:Type="String">YiLingGenConnectRate</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">2</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">乾坤炉</Data></Cell>
- <Cell><Data ss:Type="String">显示可合成物品的最大等阶范围</Data></Cell>
- <Cell><Data ss:Type="String">CombineGrade</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">6</Data></Cell>
- <Cell><Data ss:Type="String">当前乾坤炉内,玩家可查看、可合成的最高仙阶合成公式</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">随从</Data></Cell>
- <Cell><Data ss:Type="String">随从待机展示动作时间间隔</Data></Cell>
- <Cell><Data ss:Type="String">FollowerShowTime</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">15;30</Data></Cell>
- <Cell><Data ss:Type="String">每隔15~30秒播放一次待机展示动作</Data></Cell>
- </Row>
- </Table>
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- </WorksheetOptions>
- </Worksheet>
- <Worksheet ss:Name="Money">
- <Table ss:ExpandedColumnCount="9" x:FullColumns="1"
- x:FullRows="1" ss:DefaultColumnWidth="54" ss:DefaultRowHeight="13.5">
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">货币类型</Data><Comment ss:Author="施轶"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">施轶: 0-基础货币 1-功能货币</ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">货币代码</Data></Cell>
- <Cell><Data ss:Type="String">货币名称</Data></Cell>
- <Cell><Data ss:Type="String">是否跳转</Data><Comment ss:Author="施轶"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">施轶: 0-不跳转 1-跳转,需填写跳转标识</ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">跳转标识</Data></Cell>
- <Cell><Data ss:Type="String">简介</Data></Cell>
- <Cell><Data ss:Type="String">来源</Data></Cell>
- <Cell><Data ss:Type="String">来源开启条件</Data><Comment ss:Author="施轶"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">施轶: 用于功能系统未开放时显示该来源的开启条件</ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">图标</Data><Comment ss:Author="施轶"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">施轶: 需填写完整相对路径</ss:Data></Comment></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">Type</Data></Cell>
- <Cell><Data ss:Type="String">Code</Data></Cell>
- <Cell><Data ss:Type="String">Name</Data></Cell>
- <Cell><Data ss:Type="String">IsJump</Data></Cell>
- <Cell><Data ss:Type="String">JumpTo</Data></Cell>
- <Cell><Data ss:Type="String">Desc</Data></Cell>
- <Cell><Data ss:Type="String">Source</Data></Cell>
- <Cell><Data ss:Type="String">SourceOpen</Data></Cell>
- <Cell><Data ss:Type="String">Icon</Data></Cell>
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- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">diamond</Data></Cell>
- <Cell><Data ss:Type="String">仙玉</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">Charge</Data></Cell>
- <Cell><Data ss:Type="String">在商城用于购买道具、礼包等</Data></Cell>
- <Cell><Data ss:Type="String">充值</Data></Cell>
- <Cell ss:Index="9"><Data ss:Type="String">#static_n/func/common2.xml|common2|173</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">ticket</Data></Cell>
- <Cell><Data ss:Type="String">元宝</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell ss:Index="6"><Data ss:Type="String">在商城可代替钻石购买部分道具、礼包等</Data></Cell>
- <Cell><Data ss:Type="String">活动赠送</Data></Cell>
- <Cell ss:Index="9"><Data ss:Type="String">#static_n/func/common2.xml|common2|171</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">gold</Data></Cell>
- <Cell><Data ss:Type="String">银两</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell ss:Index="6"><Data ss:Type="String">在各地商人处购买道具、装备等</Data></Cell>
- <Cell><Data ss:Type="String">打怪、任务奖励等</Data></Cell>
- <Cell ss:Index="9"><Data ss:Type="String">#static_n/func/common2.xml|common2|172</Data></Cell>
- </Row>
- </Table>
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- </WorksheetOptions>
- </Worksheet>
- <Worksheet ss:Name="DebugParameters">
- <Table ss:ExpandedColumnCount="6" x:FullColumns="1"
- x:FullRows="1" ss:DefaultColumnWidth="54" ss:DefaultRowHeight="13.5">
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">功能模块</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">陈绍治: 带@的程序无需解析,参考和注释用的</ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">参数定义</Data></Cell>
- <Cell><Data ss:Type="String">参数名称</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">陈绍治: 填写字符串,供程序做参数关键字;唯一性</ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">参数类型</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">陈绍治: 这个字段是字符串类型,有些参数可能是数字,有些可能是字符串,所以程序处理的时候按这个类型进行转换</ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">参数值</Data></Cell>
- <Cell><Data ss:Type="String">备注</Data></Cell>
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- <Cell><Data ss:Type="String">@Function</Data></Cell>
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- <Cell><Data ss:Type="String">ParamType</Data></Cell>
- <Cell><Data ss:Type="String">ParamValue</Data></Cell>
- <Cell><Data ss:Type="String">@Remark</Data></Cell>
- </Row>
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- <Cell ss:Index="3"><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- </Row>
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- <Cell><Data ss:Type="String">通用</Data></Cell>
- <Cell><Data ss:Type="String">世界等级上限</Data></Cell>
- <Cell><Data ss:Type="String">Role.LevelLimit</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">79</Data></Cell>
- <Cell><Data ss:Type="String">角色的等级上限,这里写100就表示最多只能升级到100</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">进阶所需等级</Data></Cell>
- <Cell><Data ss:Type="String">Role.ReqOfferupLevel</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">71</Data></Cell>
- <Cell><Data ss:Type="String">角色献祭所需最低等级,到达这个等级可通过降低等级来获得进阶经验 </Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">进阶最高等级</Data></Cell>
- <Cell><Data ss:Type="String">Role.Upgrade.LevelLimit</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">15</Data></Cell>
- <Cell><Data ss:Type="String">角色可进阶的最高级别,最高暂定为10阶</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">世界经验系数</Data></Cell>
- <Cell><Data ss:Type="String">Exp.WorldRatio</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell><Data ss:Type="String">填写1万是默认值,正常的经验。</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">杀怪经验等级限定</Data></Cell>
- <Cell><Data ss:Type="String">Exp.Monster.LevelLimit</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">击杀和自己等级超过10级的怪物无经验</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">开启世界等级经验的玩家最低等级</Data></Cell>
- <Cell><Data ss:Type="String">WorldExp.ReqLevel</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">40</Data></Cell>
- <Cell><Data ss:Type="String">40级开始享受世界等级经验加成,同时也计算世界最高等级</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">开启世界等级经验的玩家最小等级差</Data></Cell>
- <Cell><Data ss:Type="String">WorldExp.MaxLevelValue</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="String">玩家与服务器最高等级玩家的等级差,如果等级差低于5级,则不再享受加成</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">最小经验加成万分比</Data></Cell>
- <Cell><Data ss:Type="String">WorldExp.MinExpRatio</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">最低10%世界经验加成</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">最大经验加成万分比</Data></Cell>
- <Cell><Data ss:Type="String">WorldExp.MaxExpRatio</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="String">最高200%世界经验加成,超过就么有了</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">每低1级获得额外经验加成万分比</Data></Cell>
- <Cell><Data ss:Type="String">WorldExp.RatioPerLevel</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">比世界等级每低1级,获得10%经验加成</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">神赐等级差换算等级</Data></Cell>
- <Cell><Data ss:Type="String">WorldExp.UpToLevel</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">神赐等级低于世界等级玩家时,每低一级神赐等级按10个等级算</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">世界第一等级玩家奖励物品代码列表</Data></Cell>
- <Cell><Data ss:Type="String">WorldExp.Winner.ItemList</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">chLvNo1</Data></Cell>
- <Cell><Data ss:Type="String">本服等级排名第一的玩家,每天获得的物品代码列表,以逗号分隔</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">世界第一等级奖励结算时间</Data></Cell>
- <Cell><Data ss:Type="String">WorldExp.Bonus.AccountTime</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">21-00-00</Data></Cell>
- <Cell><Data ss:Type="String">格式填写时间格式,每天21:00通过传书发放,传书内容模版在脚本内配置</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">超级膜拜礼包代码</Data></Cell>
- <Cell><Data ss:Type="String">WorldExp.SuperChest.ItemCode</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">chLvAd1</Data></Cell>
- <Cell><Data ss:Type="String">超级膜拜礼包的物品代码</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">普通膜拜礼包代码</Data></Cell>
- <Cell><Data ss:Type="String">WorldExp.NormalChest.ItemCode</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">chLvAd2</Data></Cell>
- <Cell><Data ss:Type="String">普通膜拜礼包的物品代码</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">钻石膜拜获得超级膜拜礼包的概率</Data></Cell>
- <Cell><Data ss:Type="String">WorldExp.SuperChest.Chance</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">7000</Data></Cell>
- <Cell><Data ss:Type="String">万分比概率,3次都用钻石膜拜,才有概率获得超级膜拜礼包,才计算这个概率;</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">钻石膜拜每次花费钻石数量</Data></Cell>
- <Cell><Data ss:Type="String">WorldExp.DiamondAdmire.Price</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">每次用10钻石膜拜</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">每天膜拜最大次数</Data></Cell>
- <Cell><Data ss:Type="String">WorldExp.Admire.MaxCount</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">3</Data></Cell>
- <Cell><Data ss:Type="String">每天最多膜拜3次,钻石膜拜和免费膜拜共享这个次数;3次模版完毕给礼包</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">每次钻石膜拜获得金币</Data></Cell>
- <Cell><Data ss:Type="String">WorldExp.DiamondAdmire.AddGold</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">50000</Data></Cell>
- <Cell><Data ss:Type="String">每次膜拜给50000金币</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">每次膜拜获得金币</Data></Cell>
- <Cell><Data ss:Type="String">WorldExp.Admire.AddGold</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell><Data ss:Type="String">每次膜拜给10000金币</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">单人复活卷</Data></Cell>
- <Cell><Data ss:Type="String">resurgence</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10301</Data></Cell>
- <Cell><Data ss:Type="String">单人复活卷</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">群体复活卷</Data></Cell>
- <Cell><Data ss:Type="String">allResurgence</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10302</Data></Cell>
- <Cell><Data ss:Type="String">群体复活卷</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">小喇叭</Data></Cell>
- <Cell><Data ss:Type="String">HornCode</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">loud</Data></Cell>
- <Cell><Data ss:Type="String">小喇叭道具</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">小喇叭消耗数量</Data></Cell>
- <Cell><Data ss:Type="String">HornCount</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">小喇叭消耗数量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">副本类场景的断线重连最大有效期时间</Data></Cell>
- <Cell><Data ss:Type="String">Room.Reconnection</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="String">副本类场景断线后,服务器保留的最大有效时间,即5分钟(超过该时间后,副本扔未关闭的情况下,需要将玩家剔除)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">境界等级限制惩罚基值</Data></Cell>
- <Cell><Data ss:Type="String">Exp.RoleRank.Basic</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">500</Data></Cell>
- <Cell><Data ss:Type="String">境界惩罚的起始偏移量,万分比</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">仙盟捐献等级要求</Data></Cell>
- <Cell><Data ss:Type="String">guild.donation.req</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">25</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">境界等级限制惩罚每级步长</Data></Cell>
- <Cell><Data ss:Type="String">Exp.RoleRank.PenaltyCoefficient</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1500</Data></Cell>
- <Cell><Data ss:Type="String">每级多惩罚多少,万分比</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">离线经验</Data></Cell>
- <Cell><Data ss:Type="String">离线经验开启等级</Data></Cell>
- <Cell><Data ss:Type="String">OffLineExp.ReqLevel</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">50</Data></Cell>
- <Cell><Data ss:Type="String">50级(包括50)以上开启离线经验福利</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">离线经验最大计算时长(单位:分钟)</Data></Cell>
- <Cell><Data ss:Type="String">OffLineExp.MaxTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1440</Data></Cell>
- <Cell><Data ss:Type="String">最多只可累计24小时的离线经验,超过就不计算了。</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">离线经验计算单位(分钟)</Data></Cell>
- <Cell><Data ss:Type="String">OffLineExp.TimeUnit</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">每10分钟为一个档,不足10分钟不计算离线经验,和离线经验表一致</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">2倍领取离线经验需要VIP等级</Data></Cell>
- <Cell><Data ss:Type="String">OffLineExp.2Bonus.ReqVIPLevel</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">最低需要VIP1,其实就表示只要是VIP就行</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">3倍领取离线经验花费钻石</Data></Cell>
- <Cell><Data ss:Type="String">OffLineExp.3Bonus.CostDiamond</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">50</Data></Cell>
- <Cell><Data ss:Type="String">花费50钻石3倍领取</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">4倍领取离线经验花费钻石</Data></Cell>
- <Cell><Data ss:Type="String">OffLineExp.4Bonus.CostDiamond</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="String">花费100钻石4倍领取</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">3倍领取离线经验额外奖励金票数量</Data></Cell>
- <Cell><Data ss:Type="String">OffLineExp.3Bonus.ReturnCash</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="String">领取后额外奖励100金票</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">4倍领取离线经验额外奖励金票数量</Data></Cell>
- <Cell><Data ss:Type="String">OffLineExp.4Bonus.ReturnCash</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">200</Data></Cell>
- <Cell><Data ss:Type="String">领取后额外奖励200金票</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">收益追回</Data></Cell>
- <Cell><Data ss:Type="String">收益追回开启等级</Data></Cell>
- <Cell><Data ss:Type="String">LostBonus.ReqLevel</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">60</Data></Cell>
- <Cell><Data ss:Type="String">60级(包括60)以上开启收益追回</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">免费找回奖励数量百分比</Data></Cell>
- <Cell><Data ss:Type="String">LostBonus.FreeRate</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">50</Data></Cell>
- <Cell><Data ss:Type="String">免费找回50%收益</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">全部找回奖励数量百分比</Data></Cell>
- <Cell><Data ss:Type="String">LostBonus.TotalRate</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="String">全部找回获得100%收益</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">经验农场找回奖励需要花费钻石数量(单价)</Data></Cell>
- <Cell><Data ss:Type="String">LostBonus.Exp.CostDiamond</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">10,20,30</Data></Cell>
- <Cell><Data ss:Type="String">分别对应普通、精英、英雄</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">巨树之眼找回奖励需要花费钻石数量(单价)</Data></Cell>
- <Cell><Data ss:Type="String">LostBonus.Ride.CostDiamond</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">10,20,30</Data></Cell>
- <Cell><Data ss:Type="String">分别对应普通、精英、英雄</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">炙热之魂找回奖励需要花费钻石数量(单价)</Data></Cell>
- <Cell><Data ss:Type="String">LostBonus.Wing.CostDiamond</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">10,20,30</Data></Cell>
- <Cell><Data ss:Type="String">分别对应普通、精英、英雄</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">背包</Data></Cell>
- <Cell><Data ss:Type="String">背包最大容量</Data></Cell>
- <Cell><Data ss:Type="String">Package.MaxSize</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">200</Data></Cell>
- <Cell><Data ss:Type="String">格子数</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">背包默认容量</Data></Cell>
- <Cell><Data ss:Type="String">Package.DefaultSize</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="String">默认开启这么多格子</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">开启背包容量1格需要的货币数量</Data></Cell>
- <Cell><Data ss:Type="String">Package.PricePer</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">20</Data></Cell>
- <Cell><Data ss:Type="String">花钱买格子,每一个要多少钱,暂定单位是钻石</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">副本</Data></Cell>
- <Cell><Data ss:Type="String">副本通关后的倒计时时间</Data></Cell>
- <Cell><Data ss:Type="String">Dungeon.Overtime.Wait</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">60</Data></Cell>
- <Cell><Data ss:Type="String">副本通关后的倒计时时间15秒,供玩家分配装备和拾取掉落处理等</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">发送组队频道的间隔时间</Data></Cell>
- <Cell><Data ss:Type="String">Dungeon.SendToChat.Time</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">60</Data></Cell>
- <Cell><Data ss:Type="String">通过副本的发送组队功能向聊天频道发送组队信息,每次发送的间隔时间为60秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">邀请好友拒绝时的间隔时间</Data></Cell>
- <Cell><Data ss:Type="String">Dungeon.SendToFriends.Time</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">180</Data></Cell>
- <Cell><Data ss:Type="String">通过副本的好友邀请功能向好友发送组队邀请,被拒绝后180秒内不能再向该好友发送组队邀请</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">掉落记录的显示条目数</Data></Cell>
- <Cell><Data ss:Type="String">Dungeon.DropList.Count</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">20</Data></Cell>
- <Cell><Data ss:Type="String">副本掉落奖励榜的显示条目数上限为20条</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">邀请好友的等待回馈时间</Data></Cell>
- <Cell><Data ss:Type="String">Dungeon.WaitFriends.Time</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">60</Data></Cell>
- <Cell><Data ss:Type="String">邀请好友后,等待好友的回馈时的时间为60秒,超过60秒好友未答复后可以继续发送邀请</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">组队频道信息的有效时间</Data></Cell>
- <Cell><Data ss:Type="String">Dungeon.TeamInChat.Time</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">3000</Data></Cell>
- <Cell><Data ss:Type="String">组队消息发送到组队频道后,该链接消息的有效时间为300秒(5分钟),超过5分钟后消息时效</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">掉落记录显示的最低品质道具</Data></Cell>
- <Cell><Data ss:Type="String">Dungeon.DropList.ItemQcolor</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">2</Data></Cell>
- <Cell><Data ss:Type="String">副本掉落奖励榜中,记录的最低品质的装备获取信息,填2即代表蓝色品质以上道具的获取信息都会记录(包括蓝色)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">复活次数为0时,死亡后未点击回城的最大时间等待时间</Data></Cell>
- <Cell><Data ss:Type="String">Dungeon.DeadBack.Time</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">60</Data></Cell>
- <Cell><Data ss:Type="String">复活次数为0时,死亡后未点击回城的最大时间等待时间,单位为秒;</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">结算后销毁房间的时间</Data></Cell>
- <Cell><Data ss:Type="String">Dungeon.Close.Room</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">15</Data></Cell>
- <Cell><Data ss:Type="String">gameover事件收到后销毁房间的时间(单位:秒)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">组队副本结算后的倒计时时间</Data></Cell>
- <Cell><Data ss:Type="String">Dungeon.Close.TeamRoom</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">180</Data></Cell>
- <Cell><Data ss:Type="String">gameover事件收到后销毁房间的时间(单位:秒)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">副本扫荡需要的VIP等级</Data></Cell>
- <Cell><Data ss:Type="String">Dungeon.Sweep.VIP</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="String">副本扫荡需要的VIP4级配置</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">怪物(Boss)</Data></Cell>
- <Cell><Data ss:Type="String">世界首领、连服首领的活动时间显示</Data></Cell>
- <Cell><Data ss:Type="String">World.Boss.OpenTime</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">全天</Data></Cell>
- <Cell><Data ss:Type="String">世界首领、连服首领的活动时间显示</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">世界BOSS</Data></Cell>
- <Cell><Data ss:Type="String">世界BOSS掉落后发送通告的物品品质</Data></Cell>
- <Cell><Data ss:Type="String">World.Boss.Pick.ItemQcolor</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="String">拾取品质为4以上的道具时进行跑马灯公告</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">世界BOSS中的BOSS之家场景ID</Data></Cell>
- <Cell><Data ss:Type="String">World.Boss.Scene</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">70004</Data></Cell>
- <Cell><Data ss:Type="String">世界BOSS中的BOSS之家场景ID</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">世界BOSS中的VIP之家场景ID</Data></Cell>
- <Cell><Data ss:Type="String">World.Boss.VipScene</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">70005</Data></Cell>
- <Cell><Data ss:Type="String">世界BOSS中的VIP之家场景ID</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">世界BOSS中的新手之家场景ID</Data></Cell>
- <Cell><Data ss:Type="String">World.Boss.NewScene</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">70006</Data></Cell>
- <Cell><Data ss:Type="String">世界BOSS中的VIP之家场景ID</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">超过等级时隐藏新手之家</Data></Cell>
- <Cell><Data ss:Type="String">World.Boss.NewScene.Close</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">70</Data></Cell>
- <Cell><Data ss:Type="String">新手之家的关闭等级</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">未完成任务时显示(无视等级条件)</Data></Cell>
- <Cell><Data ss:Type="String">World.Boss.NweScene.Quest</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">1144</Data></Cell>
- <Cell><Data ss:Type="String">未完成任务时显示(无视等级条件)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">BOSS信息的伤害列表中显示数量</Data></Cell>
- <Cell><Data ss:Type="String">World.Boss.DPS.ListMin</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">BOSS信息的伤害列表中显示数量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">BOSS信息的伤害列表中最大的排行数量</Data></Cell>
- <Cell><Data ss:Type="String">World.Boss.DPS.ListMax</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">50</Data></Cell>
- <Cell><Data ss:Type="String">BOSS信息的伤害列表中最大的排行数量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">世界BOSS场景中玩家随机刷新的4个坐标点的坐标</Data></Cell>
- <Cell><Data ss:Type="String">World.Boss.Player.Point</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">30.98,17.65;23.11,172.42;179.08,26.42;195.13,159.68</Data></Cell>
- <Cell><Data ss:Type="String">世界BOSS场景中玩家随机刷新的4个坐标点的坐标</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">新手初始化</Data></Cell>
- <Cell><Data ss:Type="String">角色初始场景</Data></Cell>
- <Cell><Data ss:Type="String">motherland</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10099</Data></Cell>
- <Cell><Data ss:Type="String">角色初始场景</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">坐骑</Data></Cell>
- <Cell><Data ss:Type="String">坐骑初始阶数</Data></Cell>
- <Cell><Data ss:Type="String">Ride.InitUpLevel</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">坐骑的初始阶数,一阶</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">坐骑初始星数</Data></Cell>
- <Cell><Data ss:Type="String">Ride.InitStar</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">坐骑的初始星数,0星</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">坐骑最大阶位</Data></Cell>
- <Cell><Data ss:Type="String">Ride.MaxUpLevel</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">坐骑能培养到的最高阶数:10阶</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">坐骑最大星数</Data></Cell>
- <Cell><Data ss:Type="String">mountMaxStar</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">每个阶数最多能培养的星数:10星</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">默认皮肤ID</Data></Cell>
- <Cell><Data ss:Type="String">Ride.DefaultSkinID</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">坐骑默认的模型ID,初始获得的时候就这个造型</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">装备相关</Data></Cell>
- <Cell><Data ss:Type="String">鉴定卷轴代码</Data></Cell>
- <Cell><Data ss:Type="String">Equipment.IdentfyItem.Code</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">scr01</Data></Cell>
- <Cell><Data ss:Type="String">鉴定卷轴的代码</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">消耗鉴定卷轴数量(绿装)</Data></Cell>
- <Cell><Data ss:Type="String">Equipment.IdentfyGreen.Count</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">只在需要被鉴定的装备,才会用到</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">消耗鉴定卷轴数量(蓝装)</Data></Cell>
- <Cell><Data ss:Type="String">Equipment.IdentfyBlue.Count</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">只在需要被鉴定的装备,才会用到</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">消耗鉴定卷轴数量(紫装)</Data></Cell>
- <Cell><Data ss:Type="String">Equipment.IdentfyPurple.Count</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">2</Data></Cell>
- <Cell><Data ss:Type="String">只在需要被鉴定的装备,才会用到</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">消耗鉴定卷轴数量(橙装)</Data></Cell>
- <Cell><Data ss:Type="String">Equipment.IdentfyLegend.Count</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="String">只在需要被鉴定的装备,才会用到</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">紫色及其以上品质装备的已鉴定概率</Data></Cell>
- <Cell><Data ss:Type="String">Equipment.IdentfyPercent.Count</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">20</Data></Cell>
- <Cell><Data ss:Type="String">百分比,装备表中紫色及其以上品质的未鉴定装备,获得该类装备时用到</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">随机装备掉落时的绑定概率(集)</Data></Cell>
- <Cell><Data ss:Type="String">Equipment.RandomDrop.BindChance</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">0,0,0,0,0,0</Data></Cell>
- <Cell><Data ss:Type="String">这是一个数组,分别表示白、蓝、紫、橙、绿、红一共6种品质色的装备掉落时的绑定概率。单位是百分比。 </Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">强化大于等于该等级世界频道和走马灯播随机公告</Data></Cell>
- <Cell><Data ss:Type="String">Equipment.Speaker.StrengthenLevel</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">强化+10以上播</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">强化大于等于该品质图标有特效</Data></Cell>
- <Cell><Data ss:Type="String">Equipment.Effect.Qcolor</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">3</Data><Comment ss:Author="施轶"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B>施轶:</B> 紫色</ss:Data></Comment></Cell>
- <Cell ss:MergeDown="1"><Data ss:Type="String">紫色品质以上装备强化至+10以上,在3D小人周围该装备图标上播</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">强化大于等于该等级图标有特效</Data></Cell>
- <Cell><Data ss:Type="String">Equipment.Effect.StrengthenLevel</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">强化最大段位</Data></Cell>
- <Cell><Data ss:Type="String">EquipmentCraft.Enchant.MaxEnClass</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">装备强化最高段位,到了这个段位就不能再升级段位了</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">强化最高等级(每个段位)</Data></Cell>
- <Cell><Data ss:Type="String">EquipmentCraft.Enchant.MaxenLevel</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">9</Data></Cell>
- <Cell><Data ss:Type="String">每个段位最多强化到的最高等级,超过就升级下一个段位,前提是段位还能升级</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">装备随机扩展属性数量最小值概率</Data></Cell>
- <Cell><Data ss:Type="String">Equipment.MinAffixChance</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell><Data ss:Type="String">万分比格式,表示装备的随机词缀数量为脚本内最小值时的概率,这里表示90% 对应Equipment表的【AffixCount】字段,当最小值=最大值,无需进行概率计算;当Min<>Max,则生成Min的概率为本字段的值</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">装备随机扩展属性出现2条同样条目的概率</Data></Cell>
- <Cell><Data ss:Type="String">Equipment.SameAffixChance2</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">40</Data></Cell>
- <Cell><Data ss:Type="String">百分比格式,表示装备扩展属性随出2条同样类型属性的概率。该参数通用于装备生成和装备重铸时</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">装备随机扩展属性出现3条同样条目的概率</Data></Cell>
- <Cell><Data ss:Type="String">Equipment.SameAffixChance3</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">20</Data></Cell>
- <Cell><Data ss:Type="String">百分比格式,表示装备扩展属性随出3条同样类型属性的概率。该参数通用于装备生成和装备重铸时</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">装备随机扩展属性出现4条同样条目的概率</Data></Cell>
- <Cell><Data ss:Type="String">Equipment.SameAffixChance4</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">15</Data></Cell>
- <Cell><Data ss:Type="String">百分比格式,表示装备扩展属性随出4条同样类型属性的概率。该参数通用于装备生成和装备重铸时</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">装备随机扩展属性出现5条同样条目的概率</Data></Cell>
- <Cell><Data ss:Type="String">Equipment.SameAffixChance5</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="String">百分比格式,表示装备扩展属性随出5条同样类型属性的概率。该参数通用于装备生成和装备重铸时</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">重铸时增加扩展属性条目几率</Data></Cell>
- <Cell><Data ss:Type="String">Equipment.ReBuild_AddAffixChance</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">3000</Data></Cell>
- <Cell><Data ss:Type="String">装备的扩展属性如果没达到数量上限,那么会在重铸时有这个几率增加1条扩展属性数量,直到最大数量上限为止。万分数。</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">重铸锁定的最大条目数</Data></Cell>
- <Cell><Data ss:Type="String">Equipment.ReBuild_MaxNumtoLock3</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">装备拥有三条属性时,可以锁定的最大条目数</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">重铸锁定的最大条目数</Data></Cell>
- <Cell><Data ss:Type="String">Equipment.ReBuild_MaxNumtoLock4</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">2</Data></Cell>
- <Cell><Data ss:Type="String">装备拥有四条属性时,可以锁定的最大条目数</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">重铸锁定的最大条目数</Data></Cell>
- <Cell><Data ss:Type="String">Equipment.ReBuild_MaxNumtoLock5</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">3</Data></Cell>
- <Cell><Data ss:Type="String">装备拥有五条属性时,可以锁定的最大条目数</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">高级重铸属性随机最大比例</Data></Cell>
- <Cell><Data ss:Type="String">Equipment.SeniorReBuild_MaxRatio</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">2</Data></Cell>
- <Cell><Data ss:Type="String">百分比格式,表示单条属性的随机范围在0~2%</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">装备精炼参数</Data></Cell>
- <Cell><Data ss:Type="String">精炼属性重复的最大数量</Data></Cell>
- <Cell><Data ss:Type="String">Equipment.Refine.RepeatPropCount</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">2</Data></Cell>
- <Cell><Data ss:Type="String">每件装备精炼属性最多出现2个重复属性</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">重置精炼属性所需道具代码</Data></Cell>
- <Cell><Data ss:Type="String">Equipment.Refine.ResetItemCode</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">resprop</Data></Cell>
- <Cell><Data ss:Type="String">重置精炼属性的道具代码</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">重置精炼属性所需道具数量</Data></Cell>
- <Cell><Data ss:Type="String">Equipment.Refine.ResetItemCount</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">每次重置消耗道具数量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">重置该品质及以上的精炼属性需弹窗确认</Data></Cell>
- <Cell><Data ss:Type="String">Equipment.Refine.ConfirmQColor</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">3</Data><Comment ss:Author="施轶"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B>施轶:</B> 紫色</ss:Data></Comment></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">装备精炼/重铸属性数值的下限缩放比例</Data></Cell>
- <Cell><Data ss:Type="String">Equipment.PropNum.FloorRate</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">80</Data></Cell>
- <Cell><Data ss:Type="String">百分比格式,在Affix脚本配置的基础上按比例缩放(实际下限=最小值*此参数)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">装备升级参数</Data></Cell>
- <Cell><Data ss:Type="String">可装备升级的装备品质</Data></Cell>
- <Cell><Data ss:Type="String">Equipment.LvUp.QColor</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data><Comment ss:Author="施轶"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B>施轶:</B> 橙色</ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">大于等于该品质的装备可升级</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">装备进阶参数</Data></Cell>
- <Cell><Data ss:Type="String">可装备进阶的装备品质</Data></Cell>
- <Cell><Data ss:Type="String">Equipment.Upgrade.QColor</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data><Comment ss:Author="施轶"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B>施轶:</B> 橙色</ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">大于等于该品质的装备可进阶</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">装备加工走马灯参数</Data></Cell>
- <Cell><Data ss:Type="String">合成的物品播走马灯的品质</Data></Cell>
- <Cell><Data ss:Type="String">Item.Qcolor.Combine.Notice</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">3</Data><Comment ss:Author="施轶"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B>施轶:</B> 紫色</ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">合成的物品品质高于这个数字即播走马灯</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">升级播走马灯的穿着等级</Data></Cell>
- <Cell><Data ss:Type="String">Equipment.UpLevel.LevelUp.Notice</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">3</Data><Comment ss:Author="施轶"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B>施轶:</B> 神赐三阶</ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">升级后的装备穿着等级大于等于这个数字即播走马灯</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">进阶播走马灯的品质</Data></Cell>
- <Cell><Data ss:Type="String">Equipment.Qcolor.Upgrade.Notice</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data><Comment ss:Author="施轶"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B>施轶:</B> 红装</ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">进阶后的装备品质大于等于这个数字即播走马灯</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">制作播走马灯的品质</Data></Cell>
- <Cell><Data ss:Type="String">Equipment.Qcolor.Make.Notice</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data><Comment ss:Author="施轶"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B>施轶:</B> 橙装</ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">制作后的装备品质大于等于这个数字即播走马灯</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">装备附魔参数</Data></Cell>
- <Cell><Data ss:Type="String">附魔材料代码列表</Data></Cell>
- <Cell><Data ss:Type="String">Magical.MateCodes</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">mag0,mag0,mag1,mag2,mag3,mag4</Data></Cell>
- <Cell><Data ss:Type="String">对装备附魔所需的材料代码,分别表示5种品质的附魔材料。目前只使用2-4</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">附魔材料数量列表</Data></Cell>
- <Cell><Data ss:Type="String">Magical.MateCounts</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">0,0,15,20,30,60</Data></Cell>
- <Cell><Data ss:Type="String">对应上述字段附魔材料的数量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">代替附魔材料钻石列表</Data></Cell>
- <Cell><Data ss:Type="String">Magical.MatePrice</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">0,0,30,40,50,60</Data></Cell>
- <Cell><Data ss:Type="String">当附魔材料不足时,以钻石代替,这里填写各材料的钻石单价</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">套装属性达成界面显示时长</Data></Cell>
- <Cell><Data ss:Type="String">Suite.Complete.Time</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="String">单位:秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">道具相关</Data></Cell>
- <Cell><Data ss:Type="String">背包中需显示特效的道具类型</Data></Cell>
- <Cell><Data ss:Type="String">Item.Attention</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">chest</Data></Cell>
- <Cell><Data ss:Type="String">宝箱可使用时在背包中显示提醒特效</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">天赋</Data></Cell>
- <Cell><Data ss:Type="String">第一天赋学习等级</Data></Cell>
- <Cell><Data ss:Type="String">skillTalentlFirst</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">可以启用第一天赋的最小等级</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">第二天赋学习等级</Data></Cell>
- <Cell><Data ss:Type="String">skillTalentlSecond</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">40</Data></Cell>
- <Cell><Data ss:Type="String">可以启用第二天赋的最小等级</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">掉落相关</Data></Cell>
- <Cell><Data ss:Type="String">道具掉落锁定时间</Data></Cell>
- <Cell><Data ss:Type="String">itemdrop.lock.freezeTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">3000</Data></Cell>
- <Cell><Data ss:Type="String">道具掉落后需要多久才能被拾取</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">道具所用者锁定时间</Data></Cell>
- <Cell><Data ss:Type="String">itemdrop.lock.protectTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">30000</Data></Cell>
- <Cell><Data ss:Type="String">道具根据玩家归属后多久才能被其他人拾取</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">道具消失时间</Data></Cell>
- <Cell><Data ss:Type="String">itemdrop.lock.lifeTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">60000</Data></Cell>
- <Cell><Data ss:Type="String">道具掉落后多久被系统回收</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">队伍相关</Data></Cell>
- <Cell><Data ss:Type="String">普通队伍的最小队伍人数</Data></Cell>
- <Cell><Data ss:Type="String">NormalTeamMinNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">2</Data></Cell>
- <Cell><Data ss:Type="String">普通队伍最小人数为2人</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">普通队伍的最大队伍人数</Data></Cell>
- <Cell><Data ss:Type="String">NormalTeamMaxNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="String">普通队伍最大人数为5人</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">离线队伍最大保存时间</Data></Cell>
- <Cell><Data ss:Type="String">TeamOfflineMaxTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">12</Data></Cell>
- <Cell><Data ss:Type="String">离线队伍最大保存时间为12小时</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">共享范围大小</Data></Cell>
- <Cell><Data ss:Type="String">TeamSharedScope</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">50</Data></Cell>
- <Cell><Data ss:Type="String">组队共享范围为50米</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">2人组队经验系数</Data></Cell>
- <Cell><Data ss:Type="String">TeamExperience2</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">2人组队奖励110%</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">3人组队经验系数</Data></Cell>
- <Cell><Data ss:Type="String">TeamExperience3</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">3人组队奖励120%</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">4人组队经验系数</Data></Cell>
- <Cell><Data ss:Type="String">TeamExperience4</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">4人组队奖励130%</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">5人组队经验系数</Data></Cell>
- <Cell><Data ss:Type="String">TeamExperience5</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">5人组队奖励140%</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">最大单页显示数量</Data></Cell>
- <Cell><Data ss:Type="String">TeamViewMAX</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">50</Data></Cell>
- <Cell><Data ss:Type="String">附近玩家和附近队伍单页最大显示数量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">队伍锁定时间</Data></Cell>
- <Cell><Data ss:Type="String">TeamGoMapLeftTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">20</Data></Cell>
- <Cell><Data ss:Type="String">组队副本、战场或者自动匹配这种产生队伍关系的,需要确认进入场景前队伍锁定的时间,每个队员弹出的相应的确认进入提示框的有效时间为10秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">组队拒绝后的等待时间</Data></Cell>
- <Cell><Data ss:Type="String">TeamRefuseWaitTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">60</Data></Cell>
- <Cell><Data ss:Type="String">组队请求/组队邀请被拒绝后,60秒内无法重复发起对该队伍/玩家 的组队请求/组队邀请</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">允许组队的场景类型</Data></Cell>
- <Cell><Data ss:Type="String">TeamMapTypeGO</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">1,5,8,9,15,14,17,18</Data></Cell>
- <Cell><Data ss:Type="String">允许组队的场景类型1、5(野外和连服场景)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">自动接受组队状态的开关</Data></Cell>
- <Cell><Data ss:Type="String">TeamAutoInvite</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">是否默认开启自动接收组队,1代表默认勾选(即默认自动接受组队),0代表默认不勾选(即默认不自动接受组队)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">召唤队友功能所需要的道具CODE</Data></Cell>
- <Cell><Data ss:Type="String">TeamSummonItem</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">summonScr</Data></Cell>
- <Cell><Data ss:Type="String">召唤队友时需要的道具</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">仓库</Data></Cell>
- <Cell><Data ss:Type="String">个人仓库最大容量</Data></Cell>
- <Cell><Data ss:Type="String">PersonalWarehouse.MaxSize</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">200</Data></Cell>
- <Cell><Data ss:Type="String">格子数</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">个人仓库默认容量</Data></Cell>
- <Cell><Data ss:Type="String">PersonalWarehouse.DefaultSize</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">50</Data></Cell>
- <Cell><Data ss:Type="String">默认开启这么多格子</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">开启个人仓库容量1格需要的货币数量</Data></Cell>
- <Cell><Data ss:Type="String">PersonalWarehouse.PricePer</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">20</Data></Cell>
- <Cell><Data ss:Type="String">花钱买格子,每一个要多少钱,暂定单位是钻石</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">账号仓库最大容量</Data></Cell>
- <Cell><Data ss:Type="String">AccountWarehouse.MaxSize</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">30</Data></Cell>
- <Cell><Data ss:Type="String">格子数</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">账号仓库默认容量</Data></Cell>
- <Cell><Data ss:Type="String">AccountWarehouse.DefaultSize</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">默认开启这么多格子</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">开启账号仓库容量1格需要的货币数量</Data></Cell>
- <Cell><Data ss:Type="String">AccountWarehouse.PricePer</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">30</Data></Cell>
- <Cell><Data ss:Type="String">花钱买格子,每一个要多少钱,暂定单位是钻石</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">好友相关</Data></Cell>
- <Cell><Data ss:Type="String">好友上限</Data></Cell>
- <Cell><Data ss:Type="String">Social.MaxFriendNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="String">可拥有好友的上限数量,VIP可影响该值</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">仇敌上限</Data></Cell>
- <Cell><Data ss:Type="String">Social.MaxEnemyNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">50</Data></Cell>
- <Cell><Data ss:Type="String">可添加仇敌的上限数量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">黑名上限</Data></Cell>
- <Cell><Data ss:Type="String">Social.MaxBlacklistNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">50</Data></Cell>
- <Cell><Data ss:Type="String">可添加黑名单的上限数量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">消息上限</Data></Cell>
- <Cell><Data ss:Type="String">Social.MaxFriendMessageNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="String">消息列表中可保留的最大条目数</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">好感衰减</Data></Cell>
- <Cell><Data ss:Type="String">Social.FavorReduce</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="String">每24小时亲密度衰减的值</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">关注数量</Data></Cell>
- <Cell><Data ss:Type="String">Social.FocusNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">关注好友获得BUFF的数量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">推荐数量</Data></Cell>
- <Cell><Data ss:Type="String">Social.RecommendNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="String">推荐好友的数量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">等级范围</Data></Cell>
- <Cell><Data ss:Type="String">Social.LevelRange</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">推荐好友时筛选的等级范围</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">亲密上限</Data></Cell>
- <Cell><Data ss:Type="String">Social.FavorNumMax</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1000</Data></Cell>
- <Cell><Data ss:Type="String">玩家之间的亲密度上限值</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">每日亲密上限</Data></Cell>
- <Cell><Data ss:Type="String">Social.FavorNumDailyMax</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="String">玩家之间的每日可增加的亲密度上限值</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">追杀上限</Data></Cell>
- <Cell><Data ss:Type="String">Social.KillNumMax</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">500</Data></Cell>
- <Cell><Data ss:Type="String">可累计追杀值的上限最大值</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">追杀下线</Data></Cell>
- <Cell><Data ss:Type="String">Social.KillNumMin</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">-500</Data></Cell>
- <Cell><Data ss:Type="String">可累计追杀值的下限最小值(负数)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">申请好友上限</Data></Cell>
- <Cell><Data ss:Type="String">Social.InviteFriendMax</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="String">每日可同时申请好友的上限值</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">每日可获取的友情点上限</Data></Cell>
- <Cell><Data ss:Type="String">Social.FriendshipNumDailyMax</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">200</Data></Cell>
- <Cell><Data ss:Type="String">每日可获取的友情点上限</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">关注获取的BUFF效果</Data></Cell>
- <Cell><Data ss:Type="String">Social.FocusBuff</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">攻击百分比加成,100;生命百分比加成,100;防御百分比加成,100;</Data></Cell>
- <Cell><Data ss:Type="String">关注获得的BUFF效果,攻击+1%,生命+1%,防御+1%(填100是因为计算时是万分比)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">添加好友刷新间隔</Data></Cell>
- <Cell><Data ss:Type="String">Social.FriendRefresh</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">3</Data></Cell>
- <Cell><Data ss:Type="String">刷新推荐好友的间隔时间</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">果园相关</Data></Cell>
- <Cell><Data ss:Type="String">每日可偷取好友果园总次数</Data></Cell>
- <Cell><Data ss:Type="String">Planting.FriendMaxStealNum </Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">20</Data></Cell>
- <Cell><Data ss:Type="String">每日偷取好友果园次数上限</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">每次偷取的比例</Data></Cell>
- <Cell><Data ss:Type="String">Planting.StealProp</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="String">百分比</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">同一颗果树可被偷取总次数</Data></Cell>
- <Cell><Data ss:Type="String">Planting.PlantStealNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">种子期时间占比</Data></Cell>
- <Cell><Data ss:Type="String">Planting.SeedStageProp</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">20</Data></Cell>
- <Cell><Data ss:Type="String">百分比</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">成长期时间占比</Data></Cell>
- <Cell><Data ss:Type="String">Planting.GrowStageProp</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">60</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">成熟期时间占比</Data></Cell>
- <Cell><Data ss:Type="String">Planting.MatureStageProp</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">20</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">果树成熟保护时间</Data></Cell>
- <Cell><Data ss:Type="String">Planting.ProtectionTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">单位:分 </Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">未浇水等扣除收益百分比</Data></Cell>
- <Cell><Data ss:Type="String">Planting.DeductionProp</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="String">百分比</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">单次操作可缩短时间百分比</Data></Cell>
- <Cell><Data ss:Type="String">Planting.ReduceTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">果园日志记录上限</Data></Cell>
- <Cell><Data ss:Type="String">Planting.MaxRecord</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">商人系统</Data></Cell>
- <Cell><Data ss:Type="String">道具出售价格折扣</Data></Cell>
- <Cell><Data ss:Type="String">NpcShop.ItemPrice.CutRate</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">70</Data></Cell>
- <Cell><Data ss:Type="String">物品金币价格打折参数,用于:物品价格显示和出售时获得的金币计算。(百分比)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">PK相关参数</Data></Cell>
- <Cell><Data ss:Type="String">开放PK最低等级</Data></Cell>
- <Cell><Data ss:Type="String">PK.LevelReq</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">25</Data></Cell>
- <Cell><Data ss:Type="String">人物多少级以后才能发起PK,才能主动攻击其他玩家,同时也做对方被PK的最低保护等级</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">被杀掉落银两数额最小值</Data></Cell>
- <Cell><Data ss:Type="String">PK.DropGoldMin</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="String">被杀掉落银两最小值,当玩家银两不足100时不掉落,随机值不得超过玩家银两存量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">被杀掉落银两数额最大值</Data></Cell>
- <Cell><Data ss:Type="String">PK.DropGoldMax</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1000</Data></Cell>
- <Cell><Data ss:Type="String">被杀掉落银两最大值</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">被杀掉落背包同名道具数额最小百分比</Data></Cell>
- <Cell><Data ss:Type="String">PK.DropSimilarMin</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">500</Data></Cell>
- <Cell><Data ss:Type="String">万分比,相对于该道具最大数量。例如100%表示一旦被杀整格道具均会掉落</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">被杀掉落背包同名道具数额最大百分比</Data></Cell>
- <Cell><Data ss:Type="String">PK.DropSimilarMax</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">3000</Data></Cell>
- <Cell><Data ss:Type="String">万分比,</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">PK值上限</Data></Cell>
- <Cell><Data ss:Type="String">PK.PKValue.Max</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell><Data ss:Type="String">PK值加到这个数值以后不再增加。</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">在线多长时间开始减少PK值</Data></Cell>
- <Cell><Data ss:Type="String">PK.OnLine.Time</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">60</Data></Cell>
- <Cell><Data ss:Type="String">单位是秒,每在线60秒,开始计算一次减少PK值</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">每次减少多少PK值</Data></Cell>
- <Cell><Data ss:Type="String">PK.OnLine.ReducePKValue</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">在线PK.Online.Time的单位时间后,每次减少多少PK值,这里减少1点</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">发起攻击增加PK值</Data></Cell>
- <Cell><Data ss:Type="String">PK.AddPKValue.White.Attack</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="String">对白名玩家发起攻击后,增加的PK值,这里加1点</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">杀死白名玩家获得PK值</Data></Cell>
- <Cell><Data ss:Type="String">PK.AddPKValue.White.Killed</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="String">每杀死1名白名玩家,增加的PK值</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">被PK杀死掉落背包道具概率</Data></Cell>
- <Cell><Data ss:Type="String">PK.Killed.LostBagItem.Chance</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell><Data ss:Type="String">单位是万分比概率,如6000表示60%。只要被PK杀死,背包内非绑定道具都会掉落,这个字段定义概率</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">被PK杀死掉落背包道具最多数量</Data></Cell>
- <Cell><Data ss:Type="String">PK.Killed.LostBagItem.MaxCount</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">随机N件,各50%概率1或者2,这里填写可能掉落的最多的数量(格子数,非道具数量)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">PK值超过多少会被爆身上的装备</Data></Cell>
- <Cell><Data ss:Type="String">PK.Killed.LostEquip.PKValue</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">200</Data></Cell>
- <Cell><Data ss:Type="String">玩家的PK值大于这个数值,被PK杀死将可能被爆身上穿的装备</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">被PK杀死爆穿戴的装备的概率分母</Data></Cell>
- <Cell><Data ss:Type="String">PK.Killed.LostEquip.Denominator </Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">15000</Data></Cell>
- <Cell><Data ss:Type="String">爆身上装备的概率=PK值/这个参数。每次爆1件(程序写死即可)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">爆身上装备的最大概率</Data></Cell>
- <Cell><Data ss:Type="String">PK.Killed.LostEquip.MaxRate</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">30</Data></Cell>
- <Cell><Data ss:Type="String">PK被杀死如果爆身上装备,那么最大概率是多少,百分比数字</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">被PK杀死爆穿戴的装备时,不能被爆的装备类型编号</Data></Cell>
- <Cell><Data ss:Type="String">PK.Killed.LostEquip.ExceptType</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">这个参数表示哪些身上的装备类型不会被爆,【勋章、项链、戒指】这3个不会被爆。</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">与玩家PK状态的超时时间</Data></Cell>
- <Cell><Data ss:Type="String">PK.Killed.LostEquip.HurtDmgTimeOut</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">6000</Data></Cell>
- <Cell><Data ss:Type="String">在多久时间内受到过来自玩家类型单位伤害才会计算爆身上的装备,毫秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">被PK杀死爆装时,可叠加道具计算拆分掉落的数量</Data></Cell>
- <Cell><Data ss:Type="String">PK.Killed.LostBagItem.AllDrop</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">3</Data></Cell>
- <Cell><Data ss:Type="String">被PK杀死爆装时,3个以上的(含3个)堆叠道具会计算概率分开掉落,3个以下的全部掉落</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">被PK杀死爆装时,可叠加道具计算拆分掉落的最小值</Data></Cell>
- <Cell><Data ss:Type="String">PK.Killed.LostBagItem.PartDropMin</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">被PK杀死爆装时,可叠加道具计算拆分掉落的最小值,参数/3~下面参数/3(含)即1/3到2/3之间,如30个道具,掉落10-20个,向下取整</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">被PK杀死爆装时,可叠加道具计算拆分掉落的最大值</Data></Cell>
- <Cell><Data ss:Type="String">PK.Killed.LostBagItem.PartDropMax</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">2</Data></Cell>
- <Cell><Data ss:Type="String">被PK杀死爆装时,可叠加道具计算拆分掉落的最大值,上面参数/3~参数/3(含)即1/3到2/3之间,如30个道具,掉落10-20个,向下取整</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">匹配</Data></Cell>
- <Cell><Data ss:Type="String">拒绝匹配后等待的时间</Data></Cell>
- <Cell><Data ss:Type="String">MATCH.WAIT.TIME</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">300</Data></Cell>
- <Cell><Data ss:Type="String">拒绝匹配后的等待时间为300秒,界面上显示为5分钟</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">平均匹配的显示最大时间</Data></Cell>
- <Cell><Data ss:Type="String">MATCH.TIME</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">90</Data></Cell>
- <Cell><Data ss:Type="String">界面显示平均等待时间,由服务器计算,如果服务器计算出来的结果大于90秒则显示90秒,显示方式是01:30</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">匹配过程中切换场景后不取消匹配的场景类型</Data></Cell>
- <Cell><Data ss:Type="String">MATCH.SCENE</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">1,5,8,9</Data></Cell>
- <Cell><Data ss:Type="String">地图类型为1、5、8(野外、连服、世界BOSS)的场景中切换地图后不取消匹配</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">问道大会</Data></Cell>
- <Cell><Data ss:Type="String">单挑王赛季的时长</Data></Cell>
- <Cell><Data ss:Type="String">Solo.SeasonDay</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">7</Data></Cell>
- <Cell><Data ss:Type="String">赛季的有效时长,以天为单位,必须是7的倍数</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">单挑王每赛季起始礼拜几</Data></Cell>
- <Cell><Data ss:Type="String">Solo.SeasonWeekday</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">2</Data></Cell>
- <Cell><Data ss:Type="String">以周几为一个赛季的开始,填2就是周二</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">战斗准备进入的时长</Data></Cell>
- <Cell><Data ss:Type="String">Solo.EnterTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">15</Data></Cell>
- <Cell><Data ss:Type="String">从匹配成功到强制拉进战斗的时长,单位:秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">进入战斗场景的准备时长</Data></Cell>
- <Cell><Data ss:Type="String">Solo.ReadyTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">30</Data></Cell>
- <Cell><Data ss:Type="String">从匹配成功到战斗开始的时长,单位:秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">每场战斗时长</Data></Cell>
- <Cell><Data ss:Type="String">Solo.PKTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">90</Data></Cell>
- <Cell><Data ss:Type="String">每场战斗最大时长,时间到则平局,单位:秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">平均匹配的显示最大时间</Data></Cell>
- <Cell><Data ss:Type="String">Solo.MATCH.TIME</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">90</Data></Cell>
- <Cell><Data ss:Type="String">界面显示平均等待时间,由服务器计算,如果服务器计算出来的结果大于90秒则显示90秒,显示方式是01:30</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">匹配时最大分差</Data></Cell>
- <Cell><Data ss:Type="String">Solo.MatchScoreRange</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">999999</Data></Cell>
- <Cell><Data ss:Type="String">两个玩家在匹配时,分数差超过这个值就匹配不到</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">匹配每过多久,扩大分差值</Data></Cell>
- <Cell><Data ss:Type="String">Solo.MatchWaitTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">30</Data></Cell>
- <Cell><Data ss:Type="String">一直没匹配到对手,那么每过这段时间会扩大匹配分数范围,单位:秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">匹配每过一段时间,扩大多少分差值</Data></Cell>
- <Cell><Data ss:Type="String">Solo.MatchRangeIncrease</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="String">匹配不到人的情况下,每过一段时间扩大多少匹配分数范围</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">匹配时掉线保留队列时间</Data></Cell>
- <Cell><Data ss:Type="String">Solo.MatchOfflineTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">30</Data></Cell>
- <Cell><Data ss:Type="String">玩家在匹配队列中保留优先级的时长,单位:秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">每日获取宗师币上限</Data></Cell>
- <Cell><Data ss:Type="String">Solo.MasterCoinGainLimit</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="String">每天从参赛场次上获得的宗师币数量上限</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">赢一场获得多少宗师币</Data></Cell>
- <Cell><Data ss:Type="String">Solo.WinGainMasterCoin</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">单场战斗胜利活动</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">输一场获得多少宗师币</Data></Cell>
- <Cell><Data ss:Type="String">Solo.LoseGainMasterCoin</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="String">单场战斗失败获得</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">每日宝箱最多累积个数</Data></Cell>
- <Cell><Data ss:Type="String">Solo.ChestMaxCount</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">2</Data></Cell>
- <Cell><Data ss:Type="String">不打开宝箱时,宝箱最多可累积多少个</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">每日宝箱需要参战次数</Data></Cell>
- <Cell><Data ss:Type="String">Solo.PKForChest</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="String">每参与多少次战斗可以领一个宝箱</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">胜负计算的基础分</Data></Cell>
- <Cell><Data ss:Type="String">Solo.WinGetPoint</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="String">战斗完后,根据这个基础值去计算双方加减分值</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">单挑传闻显示条目数</Data></Cell>
- <Cell><Data ss:Type="String">Solo.SoloNews.Number</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">20</Data></Cell>
- <Cell><Data ss:Type="String">单挑王界面中的单挑传闻最大显示的条目数</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">单挑场景</Data></Cell>
- <Cell><Data ss:Type="String">Solo.MapID</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">70001</Data></Cell>
- <Cell><Data ss:Type="String">单挑场景ID,填写MapData中的副本ID</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">单挑王周几开放</Data></Cell>
- <Cell><Data ss:Type="String">Solo.Weekly.OpenTime</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">1,3,5,6,2,4,0</Data></Cell>
- <Cell><Data ss:Type="String">单挑王每周几开放,多个数字以逗号隔开,英文的逗号</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">单挑王每日开放时间段</Data></Cell>
- <Cell><Data ss:Type="String">Solo.Daily.OpenTime</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">8:30:00,23:00:00;20:30:00,21:00:00</Data></Cell>
- <Cell><Data ss:Type="String">单挑王开放时间:12:30:00,13:00:00;20:30:00,21:00:00</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">个人战斗记录保存条数</Data></Cell>
- <Cell><Data ss:Type="String">Solo.ReportCount</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">战斗记录最多保存多少天</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">个人战斗记录保存时间</Data></Cell>
- <Cell><Data ss:Type="String">Solo.ReportTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">168</Data></Cell>
- <Cell><Data ss:Type="String">战斗记录最多保存多少小时</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">寻路</Data></Cell>
- <Cell><Data ss:Type="String">距离</Data></Cell>
- <Cell><Data ss:Type="String">Path.AutoRide.Distance</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">超过此距离的寻路自动上马</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">求救泡泡</Data></Cell>
- <Cell><Data ss:Type="String">显示时长</Data></Cell>
- <Cell><Data ss:Type="String">Revive.SOS.Time</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">60</Data></Cell>
- <Cell><Data ss:Type="String">单位:秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">交易</Data></Cell>
- <Cell><Data ss:Type="String">交易钻石上限</Data></Cell>
- <Cell><Data ss:Type="String">Trade.diamond.Max</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">99999</Data></Cell>
- <Cell><Data ss:Type="String">单次交易钻石的最大量,约1万RMB</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">交易超时</Data></Cell>
- <Cell><Data ss:Type="String">Trade.RequestTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">30</Data></Cell>
- <Cell><Data ss:Type="String">交易请求未处理的时长,单位:秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">交易物品种类上限</Data></Cell>
- <Cell><Data ss:Type="String">Trade.Item.Max</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="String">单次交易物品种类的最大值</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">交易所需等级</Data></Cell>
- <Cell><Data ss:Type="String">Trade.Level</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">70</Data></Cell>
- <Cell><Data ss:Type="String">交易所需做低等级70</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">五岳一战</Data></Cell>
- <Cell><Data ss:Type="String">玩家复活时间</Data></Cell>
- <Cell><Data ss:Type="String">JJC.RebirthTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">6</Data></Cell>
- <Cell><Data ss:Type="String">竞技场状态下,玩家死亡15秒后复活</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">竞技场排行榜显示人数</Data></Cell>
- <Cell><Data ss:Type="String">JJC.RankPlayerNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">200</Data></Cell>
- <Cell><Data ss:Type="String">竞技场排行榜中最多显示200人</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">超过排名后的显示尚未上榜</Data></Cell>
- <Cell><Data ss:Type="String">JJC.RankNumMax</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">500</Data></Cell>
- <Cell><Data ss:Type="String">自身排名超过500后,显示尚未上榜</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">竞技场比赛时间</Data></Cell>
- <Cell><Data ss:Type="String">JJC.MatchTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">120</Data></Cell>
- <Cell><Data ss:Type="String">竞技场的一场比赛时间为20分钟 无效,使用编辑器配置的时间</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">击杀基础分数</Data></Cell>
- <Cell><Data ss:Type="String">JJC.KillScore</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">击杀者在倍数加成前应获得的积分</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">大魂魄物品道具</Data></Cell>
- <Cell><Data ss:Type="String">JJC.BigItemCode</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">lhunp</Data></Cell>
- <Cell><Data ss:Type="String">玩家在JJC里死亡掉落的道具</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">中魂魄物品道具</Data></Cell>
- <Cell><Data ss:Type="String">JJC.MiddleItemCode</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">mhunp</Data></Cell>
- <Cell><Data ss:Type="String">玩家在JJC里死亡掉落的道具</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">小魂魄物品道具</Data></Cell>
- <Cell><Data ss:Type="String">JJC.SmallItemCode</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">shunp</Data></Cell>
- <Cell><Data ss:Type="String">玩家在JJC里死亡掉落的道具</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">竞技场周几开放</Data></Cell>
- <Cell><Data ss:Type="String">JJC.Weekly.OpenTime</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">1,3,5,6,0,2,4</Data></Cell>
- <Cell><Data ss:Type="String">竞技场每周几开放,多个数字以逗号隔开,英文的逗号</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">竞技场每日开放时间段</Data></Cell>
- <Cell><Data ss:Type="String">JJC.Daily.OpenTime</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">8:30:00,23:00:00</Data></Cell>
- <Cell><Data ss:Type="String">竞技场开放时间:21:30:00,22:00:00</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">竞技场每日结算时间</Data></Cell>
- <Cell><Data ss:Type="String">JJC.Daily.Award</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">21:45:00</Data></Cell>
- <Cell><Data ss:Type="String">竞技场每日结算时间,结算每日所有场次的排名,之后玩家可领取每日结算奖励</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">竞技场赛季的时长</Data></Cell>
- <Cell><Data ss:Type="String">JJC.SeasonDay</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">7</Data></Cell>
- <Cell><Data ss:Type="String">赛季的有效时长,以天为单位,必须是7的倍数</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">竞技场每赛季起始礼拜几</Data></Cell>
- <Cell><Data ss:Type="String">JJC.SeasonWeekday</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">以周几为一个赛季的开始,填1就表示周一当天开始算新赛季</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">单个玩家每日可参加几场竞技场</Data></Cell>
- <Cell><Data ss:Type="String">JJC.EnterCount</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">控制玩家每天能参与几次竞技场场次,相同场次进出算一次</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">组队分配</Data></Cell>
- <Cell><Data ss:Type="String">队伍背包容量上限</Data></Cell>
- <Cell><Data ss:Type="String">Dis.BagNumber.max</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="String">一个队伍背包所能容纳的物品数量上限</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">进入多人副本默认掷点分配时的道具品质</Data></Cell>
- <Cell><Data ss:Type="String">Dis.Roll.quality</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">紫色以上品质的装备才进行Roll点(包括紫色)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">人物挂机</Data></Cell>
- <Cell><Data ss:Type="String">默认自动补血百分比</Data></Cell>
- <Cell><Data ss:Type="String">Auto.HP.Percent</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">80</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">默认自动补魔百分比</Data></Cell>
- <Cell><Data ss:Type="String">Auto.MP.Percent</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">默认补血药剂</Data></Cell>
- <Cell><Data ss:Type="String">Auto.HP.Item</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">hp1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">默认补魔药剂</Data></Cell>
- <Cell><Data ss:Type="String">Auto.MP.Item</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">mp1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">pk默认设置</Data><Comment ss:Author="施轶"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">施轶: 0:自动反击 1:自动逃走</ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">Auto.PK.Reaction</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">自动反击</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">默认熔炼装备品质</Data></Cell>
- <Cell><Data ss:Type="String">Auto.Eqip.Qcolor</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">绿色</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">默认自动购买hp药剂数量</Data></Cell>
- <Cell><Data ss:Type="String">Auto.HP.Buy</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="String">自动购买血瓶数量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">默认自动购买mp药剂数量</Data></Cell>
- <Cell><Data ss:Type="String">Auto.MP.Buy</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="String">自动购买魔瓶数量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">商城</Data></Cell>
- <Cell><Data ss:Type="String">限时商城上架时间(钻石)</Data></Cell>
- <Cell><Data ss:Type="String">Shop.OnSaleTime.Diamond</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">24小时制,填写数字表示每天该时间点开启</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">限时商城下架时间(钻石)</Data></Cell>
- <Cell><Data ss:Type="String">Shop.ShelfTime.Diamond</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">24</Data></Cell>
- <Cell><Data ss:Type="String">24小时制,填写数字表示每天该时间点关闭</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">限时商城上架时间(金票)</Data></Cell>
- <Cell><Data ss:Type="String">Shop.OnSaleTime.Ticket</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">24小时制,填写数字表示每天该时间点开启</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">限时商城下架时间(金票)</Data></Cell>
- <Cell><Data ss:Type="String">Shop.ShelfTime.Ticket</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">24</Data></Cell>
- <Cell><Data ss:Type="String">24小时制,填写数字表示每天该时间点关闭</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">限时商城上架时间(兑换)</Data></Cell>
- <Cell><Data ss:Type="String">Shop.OnSaleTime.Exchange</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">24小时制,填写数字表示每天该时间点开启</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">限时商城下架时间(兑换)</Data></Cell>
- <Cell><Data ss:Type="String">Shop.ShelfTime.Exchange</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">24</Data></Cell>
- <Cell><Data ss:Type="String">24小时制,填写数字表示每天该时间点关闭</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">金币不足时根据指引进入的选中商城中的购买金币项</Data></Cell>
- <Cell><Data ss:Type="String">Shop.Need.Gold</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">gold20w</Data></Cell>
- <Cell><Data ss:Type="String">填写金币物品的Code</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">寄卖行</Data></Cell>
- <Cell><Data ss:Type="String">寄卖时长</Data><Comment ss:Author="zhenghai.li"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">zhenghai.li: 小时 </ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">Consignment.SellTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">24</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">寄卖等级</Data></Cell>
- <Cell><Data ss:Type="String">Consignment.Level</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">上架数目</Data><Comment ss:Author="zhenghai.li"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">zhenghai.li: 可同时寄卖的数量</ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">Consignment.SellNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">托管费比例</Data><Comment ss:Author="zhenghai.li"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">zhenghai.li: 托管费的比例 金币 是物品卖出价格的5%</ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">Consignment.Fee</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">佣金比例</Data><Comment ss:Author="zhenghai.li"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">zhenghai.li: 钻石 卖出价格的10%</ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">Consignment.Commission</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">最低托管费</Data><Comment ss:Author="zhenghai.li"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">zhenghai.li: 金币 最低的托管费</ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">Consignment.MinFee</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">最低佣金</Data><Comment ss:Author="zhenghai.li"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">zhenghai.li: 钻石 最低的佣金</ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">Consignment.MinCommission</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">最小价格</Data><Comment ss:Author="zhenghai.li"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">zhenghai.li: 寄卖最大价格数量 钻石</ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">Consignment.MinPrice</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">2</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">最大价格</Data><Comment ss:Author="zhenghai.li"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">zhenghai.li: 寄卖最大价格数量 钻石</ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">Consignment.MaxPrice</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">999999</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">默认寄卖行贩卖道具</Data><Comment ss:Author="zhenghai.li"><ss:Data xmlns="http://www.w3.org/TR/REC-html40">zhenghai.li: 寄卖最大价格数量 钻石</ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">Consignment.DefaultItem</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">cash100</Data></Cell>
- <Cell><Data ss:Type="String">寄卖行任务开启后,需要引导从界面顶部打开寄卖行,并从寄卖行中购买一个0钻石的系统寄卖的物品</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">寄卖行有系统道具任务ID</Data></Cell>
- <Cell><Data ss:Type="String">Consignment.DefaultItem.QuestID</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1097</Data></Cell>
- <Cell><Data ss:Type="String">接受该任务时显示默认寄卖行贩卖道具</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">连服寄卖佣金比例</Data></Cell>
- <Cell><Data ss:Type="String">Consignment.Commission.serverEnter</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">15</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">匿名寄卖所需VIP</Data></Cell>
- <Cell><Data ss:Type="String">Consignment.Anonymous.VIP</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="String">贵宾等级4</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">匿名寄卖显示的文字</Data></Cell>
- <Cell><Data ss:Type="String">Consignment.Anonymous.Show</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">匿名卖家</Data></Cell>
- <Cell><Data ss:Type="String">显示在寄卖行的文字</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">消耗银两次数</Data></Cell>
- <Cell><Data ss:Type="String">Consignment.Advertisement.goldNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">3</Data></Cell>
- <Cell><Data ss:Type="String">消耗银两的次数</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">宣传消耗银两数量</Data></Cell>
- <Cell><Data ss:Type="String">Consignment.Advertisement.gold</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1000</Data></Cell>
- <Cell><Data ss:Type="String">首次宣传免费,后三次每次1000银两</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">宣传消耗元宝数量</Data></Cell>
- <Cell><Data ss:Type="String">Consignment.Advertisement.diamond</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">消耗元宝,元宝不足,消耗仙玉</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">寄卖浮动价最低百分比</Data></Cell>
- <Cell><Data ss:Type="String">Consignment.Advertisement.minPercent</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">50</Data></Cell>
- <Cell><Data ss:Type="String">百分比</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">寄卖浮动价最最高百分比</Data></Cell>
- <Cell><Data ss:Type="String">Consignment.Advertisement.maxPercent</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">150</Data></Cell>
- <Cell><Data ss:Type="String">百分比</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">魔戒</Data></Cell>
- <Cell><Data ss:Type="String">开启功能的任务ID</Data></Cell>
- <Cell><Data ss:Type="String">MagicRing.MissionID</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data><Comment ss:Author="施轶"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B>施轶:</B> 2016.7.13 15:19 陈绍治说改成和任务无关</ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">接取该主线任务,后续击杀对应的怪物会获得精魄。(无论该任务是否存在身上,只要接到过,都会掉)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">活动</Data></Cell>
- <Cell><Data ss:Type="String">幸运抽奖刷新时间</Data></Cell>
- <Cell><Data ss:Type="String">Activity.LuckDraw</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">单位:天</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">幸运抽奖背包满时发送传书</Data></Cell>
- <Cell><Data ss:Type="String">Activity.LuckDraw.Mail</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">20304</Data></Cell>
- <Cell><Data ss:Type="String">传书模板ID</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">抽奖花费钻石</Data></Cell>
- <Cell><Data ss:Type="String">Activity.LuckDrwa.Cost</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="String">抽奖所消耗的钻石数量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">抽奖花费钻石每次增加</Data></Cell>
- <Cell><Data ss:Type="String">Activity.LuckDrwa.CumulativeCost</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="String">抽奖小号钻石的增加数量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">抽奖重置奖励花费钻石</Data></Cell>
- <Cell><Data ss:Type="String">Activity.LuckDrwa.Reset</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">500</Data></Cell>
- <Cell><Data ss:Type="String">抽奖重置所消耗的钻石数量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">购买开服基金花费钻石</Data></Cell>
- <Cell><Data ss:Type="String">Activity.Fund.Buy</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1000</Data></Cell>
- <Cell><Data ss:Type="String">购买开服基金所需要的钻石数量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">购买开服基金所需要的VIP等级</Data></Cell>
- <Cell><Data ss:Type="String">Activity.Fund.Vip</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">3</Data></Cell>
- <Cell><Data ss:Type="String">购买开服基金所需要的VIP等级</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">盟友</Data></Cell>
- <Cell><Data ss:Type="String">盟友人数上限</Data></Cell>
- <Cell><Data ss:Type="String">Ally.PersonNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">盟聊天记录保存数量</Data></Cell>
- <Cell><Data ss:Type="String">Ally.MessageNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">99</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">【血誓卷轴】每日使用次数上限</Data></Cell>
- <Cell><Data ss:Type="String">Ally.BloodBook.DailyNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">20</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">祝福好友每日使用次数上限</Data></Cell>
- <Cell><Data ss:Type="String">Ally.Blessing.EffectNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">祝福提高亲密度数量</Data></Cell>
- <Cell><Data ss:Type="String">Ally.Blessing.DailyNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">炼魂任务</Data></Cell>
- <Cell><Data ss:Type="String">每天完成炼魂任务数量上限</Data></Cell>
- <Cell><Data ss:Type="String">Quest.Soul.DailyLimit</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">每次刷新法器花费钻石</Data></Cell>
- <Cell><Data ss:Type="String">Quest.Soul.Refresh.CostDiamond</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">50</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">连服</Data></Cell>
- <Cell><Data ss:Type="String">进入连服场景等级限制</Data></Cell>
- <Cell><Data ss:Type="String">CROSS_SERVER_ENTER_LEVEL</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">进入连服场景阶级限制</Data></Cell>
- <Cell><Data ss:Type="String">CROSS_SERVER_ENTER_UPLEVEL</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">1代表1阶,2代表2阶,以此类推,当有阶级限制时,等级限制无效</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">连服默认进入场景ID</Data></Cell>
- <Cell><Data ss:Type="String">CROSS_SERVER_ENTER_SCENE</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">80001</Data></Cell>
- <Cell><Data ss:Type="String">连服默认传送到自由之城</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">连服宝藏活动的开始时间</Data></Cell>
- <Cell><Data ss:Type="String">CROSS_SERVER_TREASURE_OPEN</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">12:30:00,13:00:00;20:00:00,20:45:00</Data></Cell>
- <Cell><Data ss:Type="String">连服宝藏活动的开启时间,代表12点开放至12点半结束,20点再次开放至20点半结束</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">连服宝藏开始前通告时间</Data></Cell>
- <Cell><Data ss:Type="String">CROSS_SERVER_TREASURE_SEND_OPEN</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">10,5,1</Data></Cell>
- <Cell><Data ss:Type="String">连服宝藏活动开始前10分钟、5分钟、1分钟分别发送跑马灯公告</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">连服宝藏结束前通告时间</Data></Cell>
- <Cell><Data ss:Type="String">CROSS_SERVER_TREASURE_SEND_CLOSE</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">5,1</Data></Cell>
- <Cell><Data ss:Type="String">连服宝藏活动结束前5分钟、1分钟分别发送活跑马灯公告</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">连服宝藏的怪物刷新间隔</Data></Cell>
- <Cell><Data ss:Type="String">CROSS_SERVER_TREASURE_COOLDOWN</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">30</Data></Cell>
- <Cell><Data ss:Type="String">连服宝藏的怪物刷新间隔(30秒)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">连服宝藏的宝箱怪物ID和概率(万分比)</Data></Cell>
- <Cell><Data ss:Type="String">CROSS_SERVER_TREASURE_REFRESH</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">91110,6000;91120,3000;91130,1000</Data></Cell>
- <Cell><Data ss:Type="String">连服宝藏的宝箱怪物ID和概率(概率填写的是万分比),填写格式:怪物ID1,万分比概率;怪物ID2,万分比概率;怪物ID3,万分比概率</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">连服宝藏的宝箱刷新上限</Data></Cell>
- <Cell><Data ss:Type="String">CROSS_SERVER_TREASURE_MAX</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">12</Data></Cell>
- <Cell><Data ss:Type="String">连服宝藏的宝箱刷新上限</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">盟战</Data></Cell>
- <Cell><Data ss:Type="String">个人排行榜最大数量</Data></Cell>
- <Cell><Data ss:Type="String">AllyWar.SingleRankNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">20</Data></Cell>
- <Cell><Data ss:Type="String">个人排行最多显示20个</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">盟会排行榜最大数量</Data></Cell>
- <Cell><Data ss:Type="String">AllyWar.AllyRankNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">200</Data></Cell>
- <Cell><Data ss:Type="String">盟会排行最多显示200个</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">盟会队伍最大人数</Data></Cell>
- <Cell><Data ss:Type="String">AllyWar.AllyTeamNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="String">盟战的盟会队伍最大5个人</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">盟战限时时间</Data></Cell>
- <Cell><Data ss:Type="String">AllyWar.Time</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">20</Data></Cell>
- <Cell><Data ss:Type="String">盟会的战斗限时时间为20分钟</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">盟战兑换单个页签道具刷新数量</Data></Cell>
- <Cell><Data ss:Type="String">AllyWar.ShopListNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">8</Data></Cell>
- <Cell><Data ss:Type="String">盟战奖品兑换中单个页签的道具刷新数量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">盟战兑换界面的道具刷新时间</Data></Cell>
- <Cell><Data ss:Type="String">AllyWar.ShopListRefreshTime</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">盟战兑换界面的道具刷新时间,每天0点刷新</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">盟军币的最小掉落数量</Data></Cell>
- <Cell><Data ss:Type="String">AllyGold.DropMinNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">2</Data></Cell>
- <Cell><Data ss:Type="String">盟军币的最小掉落数量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">盟军币的最大掉落数量</Data></Cell>
- <Cell><Data ss:Type="String">AllyGold.DropMaxNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="String">盟军币的最大掉落数量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">盟战开赛前报名时间</Data></Cell>
- <Cell><Data ss:Type="String">AllyWar.AdvanceTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">提前报名的时间,单位:分</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">盟战规则</Data></Cell>
- <Cell><Data ss:Type="String">AllyWar.Rule</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String"><f>1.活动时间:<f size= '20' color='ff00d600'>每周2、4、6、7</f><f size= '20' color='ff00d600'> 晚上21:30-21:50</f><br/><br/>2.参与方式:<f size= '20' color='ff00d600'>60级以上</f>并拥有盟会的玩家<br/><br/>3.参与方式:活动开启后本界面进入<br/><br/>4.活动规则:<br/>盟主在活动开始前10分钟报名;<br/>报名成功后其他玩家可以在活动开始后任意时间进入;<br/>报名成功后以盟为单位组队进行比赛;<br/>击杀场内怪物,获得盟军币用来兑换奖励;<br/>击杀场内其他玩家可获得其掉落的盟军币;<br/>场内不计算杀气值,攻击将伤害队伍之外的玩家;<br/>背包内的盟军币在野外被击败时很大概率会掉落,请尽快兑换奖励。<br/><br/>5.活动根据参与盟会数量分为多个场次。</f></Data></Cell>
- <Cell><Data ss:Type="String">盟战说明显示</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">盟军币代码</Data></Cell>
- <Cell><Data ss:Type="String">AllyGold.Code</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">allygold</Data></Cell>
- <Cell><Data ss:Type="String">盟军币code</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">盟战兑换NPCID</Data></Cell>
- <Cell><Data ss:Type="String">AllyChange.Npe</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="Number">1000432201</Data></Cell>
- <Cell><Data ss:Type="String">ID</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">盟战复活时间</Data></Cell>
- <Cell><Data ss:Type="String">AllyWar.RebirthTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">15</Data></Cell>
- <Cell><Data ss:Type="String">盟战中死亡后,弹框计时15秒后复活</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">翅膀</Data></Cell>
- <Cell><Data ss:Type="String">灵气掉落怪物的最低等级</Data></Cell>
- <Cell><Data ss:Type="String">Wings.MonsterMinLv</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">50</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">钓鱼任务</Data></Cell>
- <Cell><Data ss:Type="String">钓鱼鱼竿代码</Data></Cell>
- <Cell><Data ss:Type="String">Quest.FishGear.Code</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">fishgear1</Data></Cell>
- <Cell><Data ss:Type="String">鱼竿code列表,多个鱼竿时用分号隔开(;)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">地图</Data></Cell>
- <Cell><Data ss:Type="String">地图传送不消耗道具所需要的最低VIP等级</Data></Cell>
- <Cell><Data ss:Type="String">Transfer.VIP.Min</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">VIP等级大于等于1时,快捷传送就不消耗道具传送道具</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">可以使用快捷传送的地图类型</Data></Cell>
- <Cell><Data ss:Type="String">Transfer.SceneType</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">1,5,8,9</Data></Cell>
- <Cell><Data ss:Type="String">当场景类型为1、5、8(野外、连服、世界首领)时,可以使用快捷传送</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">语音</Data></Cell>
- <Cell ss:Index="3"><Data ss:Type="String">Sign_Key</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">3c1d5226a66c476082ed8772b1fba56c</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="3"><Data ss:Type="String">Vendor.Key</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">29219806b011487b8ce33ac65ae317ad</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">悬赏</Data></Cell>
- <Cell><Data ss:Type="String">能够发布悬赏的等级</Data></Cell>
- <Cell><Data ss:Type="String">RewardPK.ReleaseMinLv</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">30</Data></Cell>
- <Cell><Data ss:Type="String">注意这个等级不要低于能PK的等级</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">能够被人悬赏的等级</Data></Cell>
- <Cell><Data ss:Type="String">RewardPK.BeOfferedMinLv</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">30</Data></Cell>
- <Cell><Data ss:Type="String">注意这个等级不要低于能PK的等级</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">最多能发布的悬赏条数</Data></Cell>
- <Cell><Data ss:Type="String">RewardPK.MaxNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="String">每人最多发布5条悬赏</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">最多能被悬赏条数</Data></Cell>
- <Cell><Data ss:Type="String">RewardPK.BeOffereMaxNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="String">最多被悬赏5条</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">悬赏所需道具</Data></Cell>
- <Cell><Data ss:Type="String">RewardPK.Item</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">rewardPK</Data></Cell>
- <Cell><Data ss:Type="String">悬赏所需道具</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">悬赏所需道具数量</Data></Cell>
- <Cell><Data ss:Type="String">RewardPK.ItemNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">悬赏所需道具数量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">击杀玩家掉落的悬赏凭证</Data></Cell>
- <Cell><Data ss:Type="String">RewardPK.DropItem</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">rewardEar</Data></Cell>
- <Cell><Data ss:Type="String">掉落的耳朵</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">耳朵掉落几率</Data></Cell>
- <Cell><Data ss:Type="String">RewardPK.DropItem.Prob</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">33</Data></Cell>
- <Cell><Data ss:Type="String">百分比,33%几率掉落</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">悬赏时长</Data></Cell>
- <Cell><Data ss:Type="String">RewardPK.Time</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">24</Data></Cell>
- <Cell><Data ss:Type="String">悬赏存在24小时</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">聊天</Data></Cell>
- <Cell><Data ss:Type="String">系统默认字色</Data></Cell>
- <Cell><Data ss:Type="String">Chat.Default.Color</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">ffffff</Data></Cell>
- <Cell><Data ss:Type="String">默认系统字颜色f43a1c</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">排行榜</Data></Cell>
- <Cell><Data ss:Type="String">排行榜保存的人数(公会数)</Data></Cell>
- <Cell><Data ss:Type="String">RankList.Limit</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="String">排行榜统计的自己的名次,超过此数目显示>num</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">存储上限</Data></Cell>
- <Cell><Data ss:Type="String">RankList.Save.Limit</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1000</Data></Cell>
- <Cell><Data ss:Type="String">排行榜服务器最高存储1000名</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">任务</Data></Cell>
- <Cell><Data ss:Type="String">任务完成宠物获得经验转化率</Data></Cell>
- <Cell><Data ss:Type="String">Pet.GetExp.Prob</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">30</Data></Cell>
- <Cell><Data ss:Type="String">主人获得经验的百分比</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">召唤boss 的任务ID</Data></Cell>
- <Cell><Data ss:Type="String">Call.Boss.TaskID</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">1148,1133,4044,1140,1014</Data></Cell>
- <Cell><Data ss:Type="String">多个ID 用 , 逗号 分割</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">师门任务每天可获取宝箱次数</Data></Cell>
- <Cell><Data ss:Type="String">Quest.rewardTimes1</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">2</Data></Cell>
- <Cell><Data ss:Type="String">做师门任务每天可领取2次宝箱(宝箱代码见QuestData.TaskChest)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">皓月镜(一条龙)任务每天可获取宝箱次数</Data></Cell>
- <Cell><Data ss:Type="String">Quest.rewardTimes2</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">2</Data></Cell>
- <Cell><Data ss:Type="String">一条龙任务每天可领取4次宝箱</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">一条龙等级对应的难度系数</Data></Cell>
- <Cell><Data ss:Type="String">Loop.Hard.Rate</Data></Cell>
- <Cell><Data ss:Type="String">FLOAT</Data></Cell>
- <Cell><Data ss:Type="Number">1.0226</Data></Cell>
- <Cell><Data ss:Type="String">【模版值】*ROUND(Rate^(怪物等级-模版怪物等级),4) 怪物等级=队伍平均等级</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">师门每日完成次数上限</Data></Cell>
- <Cell><Data ss:Type="String">Daily.completeMax</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">20</Data></Cell>
- <Cell><Data ss:Type="String">达到上限值,则HUD不再出现新的师门任务,也不会出现师门奖励衰减提示框</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">皓月镜完成次数提示</Data></Cell>
- <Cell><Data ss:Type="String">Loop.completeTips</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="String">每当玩家完成皓月镜任务达到配置次数的 整数倍 时,弹出提示框</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">离开副本提示</Data></Cell>
- <Cell><Data ss:Type="String">定义当副本内有多高品质的道具未拾取,离开时给予提示</Data></Cell>
- <Cell><Data ss:Type="String">Leave.Notice.Quality</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="String">副本掉落装备的品质,填4即代表橙色及以上品质道具</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">君王宝藏</Data></Cell>
- <Cell><Data ss:Type="String">君王宝藏所需道具</Data></Cell>
- <Cell><Data ss:Type="String">Treasures.Item</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">goldKey</Data></Cell>
- <Cell><Data ss:Type="String">金钥匙</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">君王宝藏所需道具数量</Data></Cell>
- <Cell><Data ss:Type="String">Treasures.ItemNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">金钥匙*1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">钻石补足所需钻石</Data></Cell>
- <Cell><Data ss:Type="String">Treasures.Diamond</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">20</Data></Cell>
- <Cell><Data ss:Type="String">20钻石</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">每次抽取获得的积分</Data></Cell>
- <Cell><Data ss:Type="String">Treasures.point</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">每次抽取获得的积分</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">装备背包大小</Data></Cell>
- <Cell><Data ss:Type="String">Treasures.BagMax</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">500</Data></Cell>
- <Cell><Data ss:Type="String">装备背包大小500</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">每个传书的附件数量</Data></Cell>
- <Cell><Data ss:Type="String">Treasures.BagEveryone</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="String">每个传书的附件数量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">兑换功能ID</Data></Cell>
- <Cell><Data ss:Type="String">Treasures.Exchange</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">TreasuresChange</Data></Cell>
- <Cell><Data ss:Type="String">君王宝藏积分兑换的功能ID</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">神装兑换</Data></Cell>
- <Cell><Data ss:Type="String">神装兑换功能ID</Data></Cell>
- <Cell><Data ss:Type="String">LengendEquip.Exchange</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">OrpChange</Data></Cell>
- <Cell><Data ss:Type="String">兑换5件70级橙装</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">传书附件上限</Data></Cell>
- <Cell><Data ss:Type="String">MillItemMax</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="String">传书附件上限</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">主界面</Data></Cell>
- <Cell><Data ss:Type="String">上部按钮自动收拢时长</Data></Cell>
- <Cell><Data ss:Type="String">HUD.TopMenu.Close</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">60</Data></Cell>
- <Cell><Data ss:Type="String">单位:秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">挂机范围界定</Data></Cell>
- <Cell><Data ss:Type="String">进入哪些场景时自动切换"全图挂机"</Data></Cell>
- <Cell><Data ss:Type="String">Map.Type</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">2,3,4,6,7</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">怪物掉落</Data></Cell>
- <Cell><Data ss:Type="String">死亡后不做掉落判定的怪物列表</Data></Cell>
- <Cell><Data ss:Type="String">Monster.NoDrop.IDList</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String" x:Ticked="1">500030,502030</Data></Cell>
- <Cell><Data ss:Type="String">可填多个怪物id,逗号隔开。这些怪物死亡后不走掉落流程,如牧师技能召唤出来的暗影魔</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">VIP</Data></Cell>
- <Cell><Data ss:Type="String">VIP每日礼包的限购数量</Data></Cell>
- <Cell><Data ss:Type="String">Vip.DailyReward.Time</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">VIP每日礼包的限购数量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">活动弹框</Data></Cell>
- <Cell><Data ss:Type="String">每日弹框时间</Data></Cell>
- <Cell><Data ss:Type="String">Bombbox.Time</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">0-18,18-24</Data></Cell>
- <Cell><Data ss:Type="String">每日弹框时间区间</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">区间时间弹框次数</Data></Cell>
- <Cell><Data ss:Type="String">Bombbox.Frequency</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">弹框次数</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">功能开放</Data></Cell>
- <Cell><Data ss:Type="String">显示功能开放动画的场景类型</Data></Cell>
- <Cell><Data ss:Type="String">OpenLv.Animation.SceneID</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">1,2,7,8</Data></Cell>
- <Cell><Data ss:Type="String">场景类型用半角逗号隔开,这些类型的场景播功能开放动画,其他pvp场景为不干扰手操,不播</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">试炼大赛</Data></Cell>
- <Cell><Data ss:Type="String">匹配冷却时间</Data></Cell>
- <Cell><Data ss:Type="String">Group.Cooldown</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">匹配冷却时间</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">胜场增加积分</Data></Cell>
- <Cell><Data ss:Type="String">Group.Integral</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">3</Data></Cell>
- <Cell><Data ss:Type="String">每次胜利增加的个人积分</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">失败减少积分</Data></Cell>
- <Cell><Data ss:Type="String">Group.Lose</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">2</Data></Cell>
- <Cell><Data ss:Type="String">每次失败减少的个人积分</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">每天可领取的参与奖励数量</Data></Cell>
- <Cell><Data ss:Type="String">Group.RewardTimes</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="String">单位:次</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">场景内战斗时效</Data></Cell>
- <Cell><Data ss:Type="String">Group.Time</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">600</Data></Cell>
- <Cell><Data ss:Type="String">单位:秒 无效,时间配置在场景事件中</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">优先匹配分差值</Data></Cell>
- <Cell><Data ss:Type="String">Group.Point</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="String">优先匹配分差值100内的队伍</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">每次递增分差值</Data></Cell>
- <Cell><Data ss:Type="String">Group.PlusPoint</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">50</Data></Cell>
- <Cell><Data ss:Type="String">每次递增分差值</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">超过多少分差值则开始不限制分差</Data></Cell>
- <Cell><Data ss:Type="String">Group.MaxPoint</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">300</Data></Cell>
- <Cell><Data ss:Type="String">超过该值则不计算分差值</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">匹配扩大分差值时间</Data></Cell>
- <Cell><Data ss:Type="String">Group.MatchingTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">15</Data></Cell>
- <Cell><Data ss:Type="String">单位:秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">击杀数权重</Data></Cell>
- <Cell><Data ss:Type="String">Group.Kill</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">30</Data></Cell>
- <Cell><Data ss:Type="String">计算结算MVP权重值</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">伤害量权重</Data></Cell>
- <Cell><Data ss:Type="String">Group.Dps</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">50</Data></Cell>
- <Cell><Data ss:Type="String">计算结算MVP权重值</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">治疗量权重</Data></Cell>
- <Cell><Data ss:Type="String">Group.Treatment</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">20</Data></Cell>
- <Cell><Data ss:Type="String">计算结算MVP权重值</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">惩罚扣除积分</Data></Cell>
- <Cell><Data ss:Type="String">Group.Punishment</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">2</Data></Cell>
- <Cell><Data ss:Type="String">每次惩罚扣除积分</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">战斗准备时间</Data></Cell>
- <Cell><Data ss:Type="String">Group.ReadyTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">战斗准备时间</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">对战信息保存条数</Data></Cell>
- <Cell><Data ss:Type="String">Group.Record</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">20</Data></Cell>
- <Cell><Data ss:Type="String">对战信息保存条数</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">地图ID</Data></Cell>
- <Cell><Data ss:Type="String">Group.Map</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">70007</Data></Cell>
- <Cell><Data ss:Type="String">地图ID</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">队伍目标ID</Data></Cell>
- <Cell><Data ss:Type="String">Group.Team</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">2040</Data></Cell>
- <Cell><Data ss:Type="String">队伍目标ID</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">平均匹配时间显示</Data></Cell>
- <Cell><Data ss:Type="String">Group.AverageTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">60</Data></Cell>
- <Cell><Data ss:Type="String">单位:秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">5v5复活时间</Data></Cell>
- <Cell><Data ss:Type="String">Group.Resurrection</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">6</Data></Cell>
- <Cell><Data ss:Type="String">单位:秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">5V5周几开放</Data></Cell>
- <Cell><Data ss:Type="String">Group.Weekly.OpenTime</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">2,4,6,0,1,3,5</Data></Cell>
- <Cell><Data ss:Type="String">5V5每周几开放,多个数字以逗号隔开,英文的逗号</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">5V5每日开放时间段</Data></Cell>
- <Cell><Data ss:Type="String">Group.Daily.OpenTime</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">8:00:00,23:30:00;21:00:00,21:30:00</Data></Cell>
- <Cell><Data ss:Type="String">5V5开放时间:13:00:00,13:30:00;21:00:00,21:30:00</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">仙缘</Data></Cell>
- <Cell><Data ss:Type="String">通关副本</Data></Cell>
- <Cell><Data ss:Type="String">Fate.Dungeon</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">对应Fate脚本中的通关副本ID</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">境界突破</Data></Cell>
- <Cell><Data ss:Type="String">Fate.Break</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">对应Fate脚本中的境界突破ID</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">镇妖塔</Data></Cell>
- <Cell><Data ss:Type="String">Fate.Resource</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">2</Data></Cell>
- <Cell><Data ss:Type="String">对应Fate脚本中的镇妖塔ID</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">皓月镜</Data></Cell>
- <Cell><Data ss:Type="String">Fate.Loop</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">3</Data></Cell>
- <Cell><Data ss:Type="String">对应Fate脚本中的皓月镜ID</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">种植果园</Data></Cell>
- <Cell><Data ss:Type="String">Fate.Plant</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="String">对应Fate脚本中的种植果园ID</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">资源副本</Data></Cell>
- <Cell><Data ss:Type="String">资源副本等级对应的难度系数</Data></Cell>
- <Cell><Data ss:Type="String">Fate.Resource.Rate</Data></Cell>
- <Cell><Data ss:Type="String">FLOAT</Data></Cell>
- <Cell><Data ss:Type="Number">1.0226</Data></Cell>
- <Cell><Data ss:Type="String">【模版值】*ROUND(Rate^(怪物等级-模版怪物等级),4) 怪物等级=队伍平均等级</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">引导</Data></Cell>
- <Cell><Data ss:Type="String">闲时引导</Data></Cell>
- <Cell><Data ss:Type="String">Guide.Time</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">30</Data></Cell>
- <Cell><Data ss:Type="String">单位秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">大逃杀</Data></Cell>
- <Cell><Data ss:Type="String">大逃杀赛季时长</Data></Cell>
- <Cell><Data ss:Type="String">Flee.SeasonDay</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">7</Data></Cell>
- <Cell><Data ss:Type="String">赛季的有效时长,以天为单位,必须是7的倍数</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">大逃杀每赛季起始礼拜几</Data></Cell>
- <Cell><Data ss:Type="String">Flee.SeasonWeekday</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">2</Data></Cell>
- <Cell><Data ss:Type="String">以周几为一个赛季的开始,填2就是周二</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">战斗准备进入的时长</Data></Cell>
- <Cell><Data ss:Type="String">Flee.EnterTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">15</Data></Cell>
- <Cell><Data ss:Type="String">从匹配成功到强制拉进战斗的时长,单位:秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">进入战斗场景的准备时长</Data></Cell>
- <Cell><Data ss:Type="String">Flee.ReadyTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">30</Data></Cell>
- <Cell><Data ss:Type="String">从匹配成功到战斗开始的时长,单位:秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">每场战斗时长</Data></Cell>
- <Cell><Data ss:Type="String">Flee.PKTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">300</Data></Cell>
- <Cell><Data ss:Type="String">每场战斗最大时长,时间到则平局,单位:秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">平均匹配的显示最大时间</Data></Cell>
- <Cell><Data ss:Type="String">Flee.MATCH.TIME</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">90</Data></Cell>
- <Cell><Data ss:Type="String">界面显示平均等待时间,由服务器计算,如果服务器计算出来的结果大于90秒则显示90秒,显示方式是01:30</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">匹配时掉线保留队列时间</Data></Cell>
- <Cell><Data ss:Type="String">Flee.MatchOfflineTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">30</Data></Cell>
- <Cell><Data ss:Type="String">玩家在匹配队列中保留优先级的时长,单位:秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">胜负计算的基础分</Data></Cell>
- <Cell><Data ss:Type="String">Flee.WinGetPoint</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">30</Data></Cell>
- <Cell><Data ss:Type="String">战斗完后,根据这个基础值去计算双方加减分值</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">前五名基础加分</Data></Cell>
- <Cell><Data ss:Type="String">Flee.OneToFive.GetPoint</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">300</Data></Cell>
- <Cell><Data ss:Type="String">战斗结束后,根据这个前五名基础加分去对排名进行加分,第五名只加基础分,依次向上递增100分</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">后五名基础减分</Data></Cell>
- <Cell><Data ss:Type="String">Flee.SixToTen.GetPoint</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">300</Data></Cell>
- <Cell><Data ss:Type="String">战斗结束后,根据这个后五名基础减分去对排名进行减分,第六名只减基础分,依次向下递减100分</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">低于肉体凡胎段位只加不减</Data></Cell>
- <Cell><Data ss:Type="String">Flee.RankBase.GetPoint</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1500</Data></Cell>
- <Cell><Data ss:Type="String">低于1500积分的,只加不减,玩家初始积分为0。</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">只加不减积分段的加分基础分</Data></Cell>
- <Cell><Data ss:Type="String">Flee.RankBase.BaseGetPoint</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">50</Data></Cell>
- <Cell><Data ss:Type="String">只加不减积分段的基础加分为50,依次向上递增50分,最后一名(第十名)只加基础分。</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">场景</Data></Cell>
- <Cell><Data ss:Type="String">Flee.MapID</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">70001</Data></Cell>
- <Cell><Data ss:Type="String">单挑场景ID,填写MapData中的副本ID</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">周几开放</Data></Cell>
- <Cell><Data ss:Type="String">Flee.Weekly.OpenTime</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">1,3,5,6,2,4,0</Data></Cell>
- <Cell><Data ss:Type="String">每周几开放,多个数字以逗号隔开,英文的逗号</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">每日开放时间段</Data></Cell>
- <Cell><Data ss:Type="String">Flee.Daily.OpenTime</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">00:00:00,24:00:00</Data></Cell>
- <Cell><Data ss:Type="String">开放时间:12点到13点和19点30到20点30</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">个人战斗记录保存条数</Data></Cell>
- <Cell><Data ss:Type="String">Flee.ReportCount</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">20</Data></Cell>
- <Cell><Data ss:Type="String">战斗记录最多保存多少天</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">领主</Data></Cell>
- <Cell><Data ss:Type="String">每日击杀领主数量上限</Data></Cell>
- <Cell><Data ss:Type="String">Lords.MaxNumEveryday</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">9999</Data></Cell>
- <Cell><Data ss:Type="String">玩家每日击杀野外boss数量上限。如果超过上限,击杀BOSS将不会获得掉落</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">秘境夺宝</Data></Cell>
- <Cell><Data ss:Type="String">每日每人可获得宝箱上限</Data></Cell>
- <Cell><Data ss:Type="String">Mysterious.MaxNumEveryday</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="String">玩家每天可以在秘境中击杀获得宝箱的上限,超过100个不再掉落</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">奖励展示</Data></Cell>
- <Cell><Data ss:Type="String">Mysterious.RewardShow</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">yzml1,assth2,srbd2,rbd2,assth1,srbd1,rbd1</Data></Cell>
- <Cell><Data ss:Type="String">仅仅用于界面上展示获得具体物品,支持多个显示,可滑动</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">已获得的宝箱和密令数量</Data></Cell>
- <Cell><Data ss:Type="String">Mysterious.GetRewardNum</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">mjbx-1,mjbx-2,mjbx-3,yzml1</Data></Cell>
- <Cell><Data ss:Type="String">界面上显示已经获得三个宝箱和密令的数量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">秘境宝箱</Data></Cell>
- <Cell><Data ss:Type="String">Mysterious.Reward</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">mjbx-1,mjbx-2,mjbx-3</Data></Cell>
- <Cell><Data ss:Type="String">item脚本的代码,分别是从“初级”到“中级”到“高级”(顺序很重要!!不可错乱)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">妖尊密令每日获取上限</Data></Cell>
- <Cell><Data ss:Type="String">Mysterious.MaxNumVcard1</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">yzml1:1000</Data></Cell>
- <Cell><Data ss:Type="String">秘境中妖尊密令每日获取上限</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">秘境杀人可掉落物品</Data></Cell>
- <Cell><Data ss:Type="String">Mysterious.DropItems</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">mjbx-1,mjbx-2,mjbx-3,yzml1</Data></Cell>
- <Cell><Data ss:Type="String">秘境中被杀可以掉落的物品类型</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">秘境被杀掉落宝箱概率</Data></Cell>
- <Cell><Data ss:Type="String">Mysterious.DropItemsPro</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">2500</Data></Cell>
- <Cell><Data ss:Type="String">万分比</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">掉落数量</Data></Cell>
- <Cell><Data ss:Type="String">Mysterious.DropItemsMaxNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">3</Data></Cell>
- <Cell><Data ss:Type="String">从1-3随机一个数量,当总的物品数量不足最大掉落时,以背包内总数为最大掉落随机</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">仙盟boss</Data></Cell>
- <Cell><Data ss:Type="String">周几开放</Data></Cell>
- <Cell><Data ss:Type="String">GuildBoss.Weekly.OpenTime</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">1,3,5,6,2,4</Data></Cell>
- <Cell><Data ss:Type="String">每周-到周六开放,多个数字以逗号隔开,英文的逗号</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">每日开放时间段</Data></Cell>
- <Cell><Data ss:Type="String">GuildBoss.Daily.OpenTime</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">8:00:00,23:30:00</Data></Cell>
- <Cell><Data ss:Type="String">开放时间:晚上8点-8点半</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">场景</Data></Cell>
- <Cell><Data ss:Type="String">GuildBoss.MapID</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">52001</Data></Cell>
- <Cell><Data ss:Type="String">mapdata中的id</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">奖励展示</Data></Cell>
- <Cell><Data ss:Type="String">GuildBoss.Reward</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">pet3003,ridesk09,sequip,guild,vmate4</Data></Cell>
- <Cell><Data ss:Type="String">item脚本的代码</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">boss的数值动态成长等级</Data></Cell>
- <Cell><Data ss:Type="String">GuildBoss.GrowLevel</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">每次boss死亡后成长的等级</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">个人鼓舞最大次数</Data></Cell>
- <Cell><Data ss:Type="String">GuildBoss.InspireMaxNum1</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">每场boss战中最大允许的个人鼓舞次数</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">仙盟鼓舞攻击最大次数</Data></Cell>
- <Cell><Data ss:Type="String">GuildBoss.InspireMaxNum2</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">每场boss战中最大允许的仙盟鼓舞次数,所有仙盟成员共用这个次数</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">仙盟鼓舞防御最大次数</Data></Cell>
- <Cell><Data ss:Type="String">GuildBoss.InspireMaxNum3</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">每场boss战中最大允许的仙盟鼓舞次数,所有仙盟成员共用这个次数</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">活动时间结束后清场时间</Data></Cell>
- <Cell><Data ss:Type="String">GuildBoss.LeaveTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">30</Data></Cell>
- <Cell><Data ss:Type="String">单位秒 活动时间结束后30秒后清场</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">仙盟竞拍</Data></Cell>
- <Cell><Data ss:Type="String">仙盟竞拍展示时间</Data></Cell>
- <Cell><Data ss:Type="String">Auction.GuildShowTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="String">单位分钟</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">仙盟竞拍竞价时间</Data></Cell>
- <Cell><Data ss:Type="String">Auction.GuildBiddingTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">20</Data></Cell>
- <Cell><Data ss:Type="String">单位分钟</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">世界竞拍展示时间</Data></Cell>
- <Cell><Data ss:Type="String">Auction.WorldShowTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="String">单位分钟</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">世界竞拍竞价时间</Data></Cell>
- <Cell><Data ss:Type="String">Auction.WorldBiddingTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">600</Data></Cell>
- <Cell><Data ss:Type="String">单位分钟</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">仙盟分红系统抽成</Data></Cell>
- <Cell><Data ss:Type="String">Auction.GuildTaxation</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">50</Data></Cell>
- <Cell><Data ss:Type="String">百分比</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">最后加价时间</Data></Cell>
- <Cell><Data ss:Type="String">Auction.LastAddTimes</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">30</Data></Cell>
- <Cell><Data ss:Type="String">单位秒,剩余30s的时候加价会触发竞拍加时</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">单次加时时长</Data></Cell>
- <Cell><Data ss:Type="String">Auction.PerAddTimes</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">30</Data></Cell>
- <Cell><Data ss:Type="String">单位秒,触发加时时增加的时长</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">仙盟竞拍分红个人获取元宝上限</Data></Cell>
- <Cell><Data ss:Type="String">Auction.MaxBonus</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">500</Data></Cell>
- <Cell><Data ss:Type="String">单位 元宝</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">属性兑换</Data></Cell>
- <Cell><Data ss:Type="String">单次消耗经验值</Data></Cell>
- <Cell><Data ss:Type="String">Exchange.Exp</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">30000000</Data></Cell>
- <Cell><Data ss:Type="String">兑换一次修为消耗的经验值</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">单次使用丹药兑换修为值</Data></Cell>
- <Cell><Data ss:Type="String">Exchange.UpExpNew</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">unexp_new</Data></Cell>
- <Cell><Data ss:Type="String">使用一次丹药可获得的修为值</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">单次消耗修为值</Data></Cell>
- <Cell><Data ss:Type="String">Exchange.UpExp</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">12000000</Data></Cell>
- <Cell><Data ss:Type="String">兑换一次属性消耗的修为值</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">单次消耗银两</Data></Cell>
- <Cell><Data ss:Type="String">Exchange.Gold</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1000000</Data></Cell>
- <Cell><Data ss:Type="String">兑换一次属性消耗的银两</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">单次增加生命</Data></Cell>
- <Cell><Data ss:Type="String">Exchange.AddBlood</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="String">单次增加的生命值</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">单次增加物攻</Data></Cell>
- <Cell><Data ss:Type="String">Exchange.AddPhyAttack</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="String">单次增加的物理攻击</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">单次增加魔攻</Data></Cell>
- <Cell><Data ss:Type="String">Exchange.AddMagAttack</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="String">单次增加的魔法攻击</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">单次增加物防</Data></Cell>
- <Cell><Data ss:Type="String">Exchange.AddPhyDefense</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">3</Data></Cell>
- <Cell><Data ss:Type="String">单次增加的物理防御</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">单次增加魔防</Data></Cell>
- <Cell><Data ss:Type="String">Exchange.AddMagDefense</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">3</Data></Cell>
- <Cell><Data ss:Type="String">单次增加的魔防防御</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">合服补偿</Data></Cell>
- <Cell><Data ss:Type="String">补偿经验</Data></Cell>
- <Cell><Data ss:Type="String">Combine.Exp</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">20000000</Data></Cell>
- <Cell><Data ss:Type="String">单天补偿的经验</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">补偿修为</Data></Cell>
- <Cell><Data ss:Type="String">Combine.UpExp</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">6000000</Data></Cell>
- <Cell><Data ss:Type="String">单天补偿的修为</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">补偿物品</Data></Cell>
- <Cell><Data ss:Type="String">Combine.Items</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">gold100w:2,lcjpd1:3,en2:100,asst2:200,gjczfd1:1,cash100:2</Data></Cell>
- <Cell><Data ss:Type="String">单天补偿的物品</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">补偿上限天数</Data></Cell>
- <Cell><Data ss:Type="String">Combine.MaxDay</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="String">最多补偿的天数</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">红包</Data></Cell>
- <Cell><Data ss:Type="String">红包金额下限</Data></Cell>
- <Cell><Data ss:Type="String">Red.DiamondNumber.Down</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="String">单元仙玉</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">红包金额上限</Data></Cell>
- <Cell><Data ss:Type="String">Red.DiamondNumber.Up</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell><Data ss:Type="String">单元仙玉</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">红包金额每次递增</Data></Cell>
- <Cell><Data ss:Type="String">Red.DiamondNumber.Add</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="String">每次增加100仙玉</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">抢红包等级</Data></Cell>
- <Cell><Data ss:Type="String">Red.LootLevel</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">40</Data></Cell>
- <Cell><Data ss:Type="String">等级限制</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">发红包等级</Data></Cell>
- <Cell><Data ss:Type="String">Red.SendLevel</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">50</Data></Cell>
- <Cell><Data ss:Type="String">等级限制</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">红包道具使用个数</Data></Cell>
- <Cell><Data ss:Type="String">Red.Prop</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">一次只能使用1个</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">红包个数下限</Data></Cell>
- <Cell><Data ss:Type="String">Red.HongbaoNumber.Down</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">下限10,上限50,每次递增1,逗号隔开</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">红包个数上限</Data></Cell>
- <Cell><Data ss:Type="String">Red.HongbaoNumber.Up</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">50</Data></Cell>
- <Cell><Data ss:Type="String">下限10,上限50,每次递增1,逗号隔开</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">红包保留时间</Data></Cell>
- <Cell><Data ss:Type="String">Red.HongbaoTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="String">红包主界面的红包保留时间,单位:分</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">红包转银币比例</Data></Cell>
- <Cell><Data ss:Type="String">Red.HongbaoRatio</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell><Data ss:Type="String">仙玉:银币=1:100</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">大富翁</Data></Cell>
- <Cell><Data ss:Type="String">活动开启时间</Data></Cell>
- <Cell><Data ss:Type="String">Zillionaire.Open.Time</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">2018-4-07 00:00:00</Data></Cell>
- <Cell><Data ss:Type="String">活动的开启时间,精确至年月日时分秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">活动持续时间</Data></Cell>
- <Cell><Data ss:Type="String">Zillionaire.Continued.Time</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">240</Data></Cell>
- <Cell><Data ss:Type="String">单位小时</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">投一次的仙玉消耗</Data></Cell>
- <Cell><Data ss:Type="String">Zillionaire.Yuanbao.One</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="String">单次消耗100仙玉</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">免费次数累加上限</Data></Cell>
- <Cell><Data ss:Type="String">Zillionaire.FreeUp</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">免费次数最多可以累加10次,超过10不再继续增加</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">当前第几期</Data></Cell>
- <Cell><Data ss:Type="String">Zillionaire.CurrentTurn</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">如果数字更改,直接进入下一期,当前数据清除</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">据点战</Data></Cell>
- <Cell><Data ss:Type="String">采集物精魄</Data></Cell>
- <Cell><Data ss:Type="String">GuildFort.PickPoint</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">320004:50;320005:100;320006:150;320007:200</Data></Cell>
- <Cell><Data ss:Type="String">采集物编号对应的防御精魄</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">采集积分转化成防御值</Data></Cell>
- <Cell><Data ss:Type="String">GuildFort.PickAddDefense</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">10</Data></Cell>
- <Cell><Data ss:Type="String">每10点防御精魄转换成1点防御</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">野怪增加精魄</Data></Cell>
- <Cell><Data ss:Type="String">GuildFort.KillMonPoint</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">561001:50;561002:100;561003:150;561004:200</Data></Cell>
- <Cell><Data ss:Type="String">怪物编号对应的攻击精魄</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">击杀积分转化成攻击值</Data></Cell>
- <Cell><Data ss:Type="String">GuildFort.KillMonAddAttack</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">10</Data></Cell>
- <Cell><Data ss:Type="String">每10点攻击精魄转换成1点攻击</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">报名开始时间</Data></Cell>
- <Cell><Data ss:Type="String">GuildFort.BidStartTime</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">1,8:01:00</Data></Cell>
- <Cell><Data ss:Type="String">每周几的几点开始报名,例如周一的6点开始报名(1,6:00:00),注意星期日用0表示</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">报名结束时间</Data></Cell>
- <Cell><Data ss:Type="String">GuildFort.BidEndTime</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">1,8:02:00</Data></Cell>
- <Cell><Data ss:Type="String">每周几的几点报名截止,例如周五的20:30点报名截止(5,20:30:00),一定要大于开始时间</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">战斗开始时间</Data></Cell>
- <Cell><Data ss:Type="String">GuildFort.BattleStartTime</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">1,8:04:00</Data></Cell>
- <Cell><Data ss:Type="String">每周几的几点战斗开始</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">战斗结束时间</Data></Cell>
- <Cell><Data ss:Type="String">GuildFort.BattleEndTime</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">1,8:09:00</Data></Cell>
- <Cell><Data ss:Type="String">每周几的几点战斗结束。注意必须在战斗开始之后的时间</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">提前进场时间</Data></Cell>
- <Cell><Data ss:Type="String">GuildFort.PreStart</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">提前10分钟开始进场</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">下注资金退回扣除比例</Data></Cell>
- <Cell><Data ss:Type="String">GuildFort.BackRate</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">退回下注资金扣除10%的手续费</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">击杀人获得积分</Data></Cell>
- <Cell><Data ss:Type="String">GuildFort.KillPoint</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="String">击杀一个敌方人员获得的积分</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">破坏军旗获得积分</Data></Cell>
- <Cell><Data ss:Type="String">GuildFort.DestroyPoint</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">破坏敌方军旗获得的积分</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">军旗总数</Data></Cell>
- <Cell><Data ss:Type="String">GuildFort.TotalFlag</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">6</Data></Cell>
- <Cell><Data ss:Type="String">每个仙盟拥有的军旗总数量</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">最低获胜积分</Data></Cell>
- <Cell><Data ss:Type="String">GuildFort.MinWinPoint</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">30</Data></Cell>
- <Cell><Data ss:Type="String">当据点只有一个仙盟报名时,只有获得最低积分才可占领据点</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">优先获胜积分</Data></Cell>
- <Cell><Data ss:Type="String">GuildFort.MaxWinPoint</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="String">谁先达到300分谁赢</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">战报保存最大条目</Data></Cell>
- <Cell><Data ss:Type="String">GuildFort.BattleRecordNum</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">战报列表中保存最新的10条记录</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">多少天一轮</Data></Cell>
- <Cell><Data ss:Type="String">GuildFort.RoundDays</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="String">每一轮开始的间隔天数,默认7天,主要为了便于调试</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">最小下注金额</Data></Cell>
- <Cell><Data ss:Type="String">GuildFort.MinBetMoney</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell><Data ss:Type="String">每个据点最小下注仙盟金额</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">战斗结束后退出场景倒计时</Data></Cell>
- <Cell><Data ss:Type="String">GuildFort.countDown</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">15</Data></Cell>
- <Cell><Data ss:Type="String">单位秒,场景内谈结算框,15秒后自动传出,可手动点击确定传出</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">连续充值</Data></Cell>
- <Cell><Data ss:Type="String">活动开启时间</Data></Cell>
- <Cell><Data ss:Type="String">AddRecharge.Time.Begin</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">2018-3-7 00:00:00</Data></Cell>
- <Cell><Data ss:Type="String">活动的开启时间,精确至年月日时分秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">活动关闭时间</Data></Cell>
- <Cell><Data ss:Type="String">AddRecharge.Time.End</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">2022-3-7 00:00:00</Data></Cell>
- <Cell><Data ss:Type="String">活动的关闭时间,精确至年月日时分秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">连续充值5天的额外奖励</Data></Cell>
- <Cell><Data ss:Type="String">AddRecharge.Reward</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">xianqi60:1,guiqi60:1,sx-box:1</Data></Cell>
- <Cell><Data ss:Type="String">连续充值累计满5天,特殊奖励</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">7日目标</Data></Cell>
- <Cell><Data ss:Type="String">活动开启时间</Data></Cell>
- <Cell><Data ss:Type="String">SevenGoal.Begin</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">2018-4-09 05:00:00</Data></Cell>
- <Cell><Data ss:Type="String">活动的开启时间,精确至年月日时分秒;7日目标开启时间,程序设定为每日凌晨5点,如果改成其他时间,到5点会刷新一次。日期可以修改,时间不要轻易修改</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">活动持续时间</Data></Cell>
- <Cell><Data ss:Type="String">SevenGoal.Continued</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">240</Data></Cell>
- <Cell><Data ss:Type="String">单位小时</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">当前第几期</Data></Cell>
- <Cell><Data ss:Type="String">SevenGoal.CurrentTurn</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">2</Data></Cell>
- <Cell><Data ss:Type="String">如果数字更改,直接进入下一期,当前数据清除</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">幻境双倍</Data></Cell>
- <Cell><Data ss:Type="String">活动开启时间</Data></Cell>
- <Cell><Data ss:Type="String">DoubleGet.Begin</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">2018-3-7 00:00:00</Data></Cell>
- <Cell><Data ss:Type="String">活动的开启时间,精确至年月日时分秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">活动关闭时间</Data></Cell>
- <Cell><Data ss:Type="String">DoubleGet.End</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">2022-3-7 00:00:00</Data></Cell>
- <Cell><Data ss:Type="String">活动的关闭时间,精确至年月日时分秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">镇妖塔单层时间</Data></Cell>
- <Cell><Data ss:Type="String">DemonTower.LimitTime</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">90</Data></Cell>
- <Cell><Data ss:Type="String">单位秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">天降红包</Data></Cell>
- <Cell><Data ss:Type="String">发送红包时间点和发红包次数</Data></Cell>
- <Cell><Data ss:Type="String">Red.Time.Slot</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">12:00:00,10;20:00:00,10</Data></Cell>
- <Cell><Data ss:Type="String">逗号前面是发红包时间点,后面是发红包次数</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">发送红包时间间隔</Data></Cell>
- <Cell><Data ss:Type="String">Red.Time.Space</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">360</Data></Cell>
- <Cell><Data ss:Type="String">单位:秒</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">每次发红包个数</Data></Cell>
- <Cell><Data ss:Type="String">Red.Time.Number</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">20</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">塞进红包金额</Data></Cell>
- <Cell><Data ss:Type="String">God.Red.Money</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">200</Data></Cell>
- <Cell><Data ss:Type="String">仙玉转换成银币,比例1:100</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">杀意</Data></Cell>
- <Cell><Data ss:Type="String">参与PVP玩法获胜所得杀意值</Data></Cell>
- <Cell><Data ss:Type="String">Kill.Win</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="String">玩家参加问道大会、试炼大赛获胜,或参加试炼大赛名次位于前半部分获得的杀意值</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">参与PVP玩法失败所得杀意值</Data></Cell>
- <Cell><Data ss:Type="String">Kill.Lose</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">50</Data></Cell>
- <Cell><Data ss:Type="String">玩家参加问道大会、试炼大赛失败,或参加试炼大赛名次位于后半部分获得的杀意值</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">每天最多可获取杀意值</Data></Cell>
- <Cell><Data ss:Type="String">Kill.Max</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">1000</Data></Cell>
- <Cell><Data ss:Type="String">玩家每天最多可获得多少杀意值</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">仙阶</Data></Cell>
- <Cell><Data ss:Type="String">每天经验兑换修为最大次数</Data></Cell>
- <Cell><Data ss:Type="String">Realm.ExpExcMaxCount</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">3</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">每次修为丹兑换修为最大次数</Data></Cell>
- <Cell><Data ss:Type="String">Realm.DanExcMaxCount</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">3</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell ss:Index="2"><Data ss:Type="String">仙阶使用的修为丹</Data></Cell>
- <Cell><Data ss:Type="String">Realm.UseDanId</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">unexp_new</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">皓月镜</Data></Cell>
- <Cell><Data ss:Type="String">经验衰减</Data></Cell>
- <Cell><Data ss:Type="String">Fate.Loop.Robot.Exp</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="Number">70</Data></Cell>
- <Cell><Data ss:Type="String">皓月镜结算经验,如全是机器人,经验给n%</Data></Cell>
- </Row>
- </Table>
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- </Worksheet>
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