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- xmlns:dt="uuid:C2F41010-65B3-11d1-A29F-00AA00C14882"
- xmlns:ss="urn:schemas-microsoft-com:office:spreadsheet"
- xmlns:html="http://www.w3.org/TR/REC-html40">
- <DocumentProperties xmlns="urn:schemas-microsoft-com:office:office">
- <Revision>1</Revision>
- <Created>2015-10-29T06:12:00Z</Created>
- <Company>微软中国</Company>
- <Version>16.00</Version>
- </DocumentProperties>
- <Worksheet ss:Name="SkillData">
- <Table ss:ExpandedColumnCount="30" x:FullColumns="1"
- x:FullRows="1" ss:DefaultColumnWidth="53.25" ss:DefaultRowHeight="13.5">
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">技能ID</Data></Cell>
- <Cell><Data ss:Type="String">显示序列</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">Administrator: 基础技能pos定义</Font></B></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">技能名称</Data></Cell>
- <Cell><Data ss:Type="String">专属职业</Data></Cell>
- <Cell><Data ss:Type="String">系别</Data></Cell>
- <Cell><Data ss:Type="String">系别</Data></Cell>
- <Cell><Data ss:Type="String">技能类型</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="6"> -1,待定类型 ACTIVE(1),//主动技能 PET_GIVE_ACTIVE(2),//宠物给主人增加的 NORMAL(3),//普攻 PLAYER_PASSIVE(4),//玩家被动 PET_GIVE_PASSIVE(5); //宠物 给人的被动 </Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">技能描述</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9" html:Color="#000000">Administrator:</Font></B><Font html:Size="9" html:Color="#000000"> 只用于基础精进及天赋的描述文本实现,仙诀面板关于精进部分,读取的是strongbranchdesc字段</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">基础技能升级描述</Data></Cell>
- <Cell><Data ss:Type="String">基础技能学习物品code</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9" html:Color="#000000">Administrator:</Font></B><Font html:Size="9" html:Color="#000000"> 仅用于基础技能学习面板的前端识别</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">最高等级</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">Administrator:</Font></B><Font html:Size="9"> 被动基础技能无法升级,此等级代表被动强化最大等级</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">是否绑定解锁</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">Administrator 只对不需要强化的技能有效</Font></B></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">技能图标</Data></Cell>
- <Cell><Data ss:Type="String">解锁升级需要人物等级序列</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">Administrator: 格式如下</Font></B><Font html:Size="9"> 10;15;20;25;30;35;40;45;50;55 仅对不需要强化的技能生效</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">重置人物等级序列需要金币</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">Administrator: 格式如下</Font></B><Font html:Size="9"> 10;15;20;25;30;35;40;45;50;55 仅对不需要强化的技能生效</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">升级需要人物仙阶等级</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">Administrator:</Font></B><Font html:Size="9"> 仅对强化技能生效</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">升级花费金币序列</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">Administrator:</Font></B><Font html:Size="9"> 仅对升级技能生效</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">升至本级花费技能点序列</Data></Cell>
- <Cell><Data ss:Type="String">升级消耗道具序列</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">Administrator:</Font></B><Font html:Size="9"> 被动技能强化升级所需材料,仅对强化技能生效</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">群体还是单体</Data></Cell>
- <Cell><Data ss:Type="String">每等级提供战斗力</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">Administrator:</Font></B><Font html:Size="9"> 被动1代表基础的战力,2,3,4分别代表强化技能三级战力</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">对应基础技能</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">Administrator:</Font></B><Font html:Size="9"> 特殊:被动技能在服务器实际为本身。为客户端处理,被动技能填强化分支一的技能id</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">强化技能孔位</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">Administrator:</Font></B><Font html:Size="9"> 被动填2和5 精进既 110-160依旧是1-6排序,基础技能如110000,110100,100200依次填0-5</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">强化技能分支类型</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">Administrator:</Font></B><Font html:Size="9"> 被动填分支</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">强化技能分支Icon</Data></Cell>
- <Cell><Data ss:Type="String">强化技能阶段前置</Data></Cell>
- <Cell><Data ss:Type="String">强化技能描述</Data></Cell>
- <Cell><Data ss:Type="String">_天赋分支名称</Data></Cell>
- <Cell><Data ss:Type="String">对应强化名称</Data></Cell>
- <Cell><Data ss:Type="String">强化图标图集</Data></Cell>
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- <Cell><Data ss:Type="String">SkillID</Data></Cell>
- <Cell><Data ss:Type="String">SkillIndex</Data></Cell>
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- <Cell><Data ss:Type="String">@Remark</Data></Cell>
- <Cell><Data ss:Type="String">ProId</Data></Cell>
- <Cell><Data ss:Type="String">Tab</Data></Cell>
- <Cell><Data ss:Type="String">SkillType</Data></Cell>
- <Cell><Data ss:Type="String">SkillDesc</Data></Cell>
- <Cell><Data ss:Type="String">UpDesc</Data></Cell>
- <Cell><Data ss:Type="String">_SkillItemCode</Data></Cell>
- <Cell><Data ss:Type="String">MaxLevel</Data></Cell>
- <Cell><Data ss:Type="String">LearnSkill</Data></Cell>
- <Cell><Data ss:Type="String">SkillIcon</Data></Cell>
- <Cell><Data ss:Type="String">UpReqLevel</Data></Cell>
- <Cell><Data ss:Type="String">ResetReqLevel</Data></Cell>
- <Cell><Data ss:Type="String">UpReqLevel2</Data></Cell>
- <Cell><Data ss:Type="String">UpCostGold</Data></Cell>
- <Cell><Data ss:Type="String">UpCostSP</Data></Cell>
- <Cell><Data ss:Type="String">UpCostItem</Data></Cell>
- <Cell><Data ss:Type="String">@Remark</Data></Cell>
- <Cell><Data ss:Type="String">Power</Data></Cell>
- <Cell><Data ss:Type="String">BaseId</Data></Cell>
- <Cell><Data ss:Type="String">Pos</Data></Cell>
- <Cell><Data ss:Type="String">BranchType</Data></Cell>
- <Cell><Data ss:Type="String">StrongIcon</Data></Cell>
- <Cell><Data ss:Type="String">StrongUnLockPre</Data></Cell>
- <Cell><Data ss:Type="String">StrongBranchDesc</Data></Cell>
- <Cell><Data ss:Type="String">_GeniusName</Data></Cell>
- <Cell><Data ss:Type="String">StrongName</Data></Cell>
- <Cell><Data ss:Type="String">_Atlas</Data></Cell>
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- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
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- <Cell><Data ss:Type="Number">1</Data></Cell>
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- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">310601</Data></Cell>
- <Cell><Data ss:Type="Number">20</Data></Cell>
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- <Cell><Data ss:Type="String">触发有效时间</Data></Cell>
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- <Cell><Data ss:Type="String">技能名称</Data></Cell>
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- <Cell><Data ss:Type="String">技能类型</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="8">2021年5月26日樊鑫按军哥给的备注修改 0:默认 1:主动攻击技能 2:宠物给人的主动技能 3:普通攻击 4:被动技能 5:宠物给人的被动技能 </Font></ss:Data></Comment></Cell>
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- <Cell><Data ss:Type="String">冷却时间</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">单位是毫秒(ms) 客户端显示时,请精确到小数点后两位,如1250表示1.25秒</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">伤害倍数($1)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 根据人物的物攻/魔攻造成的伤害倍数 计算时用万分比格式计算,显示时需要格式化为x.x倍的格式 给人物的技能代表,释放此技能时,宠物释放的技能id</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">属性名1</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana: 服务器用,针对后续属性值</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">属性值1($5)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 魔法属性的(效果)值序列,格式同【额外伤害序列】</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">属性名2</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana: 服务器用,针对后续属性值</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">属性值2($6)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 魔法属性的(效果)值序列,格式同【额外伤害序列】</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">属性名3</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana: 服务器用,针对后续属性值 </Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">属性值3($7)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 魔法属性的(效果)值序列,格式同【额外伤害序列】</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">属性名4</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana: 服务器用,针对后续属性值 </Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">属性值4($8)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 魔法属性的(效果)值序列,格式同【额外伤害序列】</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">属性名5</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana: 服务器用,针对后续属性值 </Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">属性值5($9)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 魔法属性的(效果)值序列,格式同【额外伤害序列】</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">属性名6</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana: 服务器用,针对后续属性值 </Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">属性值6($10)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 魔法属性的(效果)值序列,格式同【额外伤害序列】</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">是否参与自动战斗</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana: 0 否 1 是</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">技能图标</Data><Comment ss:Author="nana:"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana: 只有宠物技能icon走这个属性,主角技能、怪物技能的icon都不用直接在编辑器里配置!!</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">图标所在图集</Data></Cell>
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- <Cell><Data ss:Type="String">升级需要宠物等级序列</Data></Cell>
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- <Cell><Data ss:Type="String">每等级提供战斗力</Data></Cell>
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- <Cell><Data ss:Type="String">_是否有两段数值</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">是否是拥有_的两段数值。 0——不是 1——是 </Font></ss:Data></Comment></Cell>
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- <Cell><Data ss:Type="String">SkillName</Data></Cell>
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- <Cell><Data ss:Type="String">canAuto</Data></Cell>
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- <Cell><Data ss:Type="String">Qcolor</Data></Cell>
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- <Cell><Data ss:Type="String">SkillExt</Data></Cell>
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- <Cell><Data ss:Type="String">丹凤朝阳</Data></Cell>
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- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell><Data ss:Type="String">基础概率</Data></Cell>
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- <Cell><Data ss:Type="String">命格概率</Data></Cell>
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- <Cell><Data ss:Type="Number">80000</Data></Cell>
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- <Cell><Data ss:Type="Number">80001</Data></Cell>
- <Cell><Data ss:Type="String">真气流转</Data></Cell>
- <Cell><Data ss:Type="String">血量每减少<color=#ed8d36><$8><1>%</color>,提高<color=#ed8d36><$9><1_2>%</color>攻击力。</Data></Cell>
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- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="Number">8000</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell><Data ss:Type="String">基础概率</Data></Cell>
- <Cell><Data ss:Type="String">1:0;2:0;3:0;4:0;5:0</Data></Cell>
- <Cell><Data ss:Type="String">命格概率</Data></Cell>
- <Cell><Data ss:Type="String">1:1000,0,0,0,0;2:1000,0,0,0,0;3:1000,0,0,0,0;4:1000,0,0,0,0;5:1000,0,0,0,0</Data></Cell>
- <Cell><Data ss:Type="String">触发间隔</Data></Cell>
- <Cell><Data ss:Type="Number">1000</Data></Cell>
- <Cell><Data ss:Type="String">血量减少</Data></Cell>
- <Cell><Data ss:Type="String">1:500;2:500;3:500;4:500;5:500</Data></Cell>
- <Cell><Data ss:Type="String">提升攻击:固定_比例</Data></Cell>
- <Cell><Data ss:Type="String">1:0_100;2:0_110;3:0_120;4:0_130;5:0_150</Data></Cell>
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- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">80002</Data></Cell>
- <Cell><Data ss:Type="String">黄龙盖顶</Data></Cell>
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- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="Number">8000</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell><Data ss:Type="String">基础概率</Data></Cell>
- <Cell><Data ss:Type="String">1:1000;2:1500;3:2000;4:2500;5:3000</Data></Cell>
- <Cell><Data ss:Type="String">命格概率</Data></Cell>
- <Cell><Data ss:Type="String">1:1500,0,0,0,0;2:2000,0,0,0,0;3:2500,0,0,0,0;4:3000,0,0,0,0;5:3500,0,0,0,0</Data></Cell>
- <Cell><Data ss:Type="String">触发间隔</Data></Cell>
- <Cell><Data ss:Type="Number">8000</Data></Cell>
- <Cell><Data ss:Type="String">伤害:固定_比例</Data></Cell>
- <Cell><Data ss:Type="String">1:0_2000;2:0_3000;3:0_4000;4:0_5000;5:0_6000</Data></Cell>
- <Cell><Data ss:Type="String">buff时间</Data></Cell>
- <Cell><Data ss:Type="String">1:5000;2:5000;3:5000;4:5000;5:5000</Data></Cell>
- <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">80002</Data></Cell>
- <Cell><Data ss:Type="String">Follower</Data></Cell>
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- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">80003</Data></Cell>
- <Cell><Data ss:Type="String">倒转乾坤</Data></Cell>
- <Cell><Data ss:Type="String">攻击时,有<color=#ed8d36><$5><1>%</color>的几率消耗<color=#ed8d36><$8><1_1>%</color>血量,提高<color=#ed8d36><$9><1>%</color>攻击力,持续<color=#f0f0f0>T<$10><1></color>秒,血量低于<color=#ed8d36><$8><1_2>%</color>时不触发。金系随从触发几率更高。</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="Number">8000</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell><Data ss:Type="String">基础概率</Data></Cell>
- <Cell><Data ss:Type="String">1:1000;2:1500;3:1500;4:2000;5:2500</Data></Cell>
- <Cell><Data ss:Type="String">命格概率</Data></Cell>
- <Cell><Data ss:Type="String">1:1500,0,0,0,0;2:2000,0,0,0,0;3:2000,0,0,0,0;4:2500,0,0,0,0;5:3000,0,0,0,0</Data></Cell>
- <Cell><Data ss:Type="String">触发间隔</Data></Cell>
- <Cell><Data ss:Type="Number">8000</Data></Cell>
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- <Cell><Data ss:Type="String">提升攻击力</Data></Cell>
- <Cell><Data ss:Type="String">1:500;2:500;3:1000;4:1000;5:1500</Data></Cell>
- <Cell><Data ss:Type="String">buff时间</Data></Cell>
- <Cell><Data ss:Type="String">1:8000;2:8000;3:8000;4:8000;5:8000</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">80003</Data></Cell>
- <Cell><Data ss:Type="String">Follower</Data></Cell>
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- <Cell><Data ss:Type="Number">80004</Data></Cell>
- <Cell><Data ss:Type="String">凝神聚气</Data></Cell>
- <Cell><Data ss:Type="String">攻击时,有<color=#ed8d36><$5><1>%</color>的几率提高暴击率<color=#ed8d36><$8><1>%</color>,持续<color=#f0f0f0>T<$9><1></color>秒。土系随从触发几率更高。</Data></Cell>
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- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="Number">8000</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell><Data ss:Type="String">基础概率</Data></Cell>
- <Cell><Data ss:Type="String">1:500;2:1000;3:1500;4:2000;5:2500</Data></Cell>
- <Cell><Data ss:Type="String">命格概率</Data></Cell>
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- <Cell><Data ss:Type="String">触发间隔</Data></Cell>
- <Cell><Data ss:Type="Number">8000</Data></Cell>
- <Cell><Data ss:Type="String">提升暴击</Data></Cell>
- <Cell><Data ss:Type="String">1:2000;2:2000;3:2000;4:2000;5:2000</Data></Cell>
- <Cell><Data ss:Type="String">buff时间</Data></Cell>
- <Cell><Data ss:Type="String">1:8000;2:8000;3:8000;4:8000;5:8000</Data></Cell>
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- <Cell><Data ss:Type="Number">80004</Data></Cell>
- <Cell><Data ss:Type="String">Follower</Data></Cell>
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- <Cell><Data ss:Type="Number">80005</Data></Cell>
- <Cell><Data ss:Type="String">蓄势待发</Data></Cell>
- <Cell><Data ss:Type="String">攻击时,有<color=#ed8d36><$5><1>%</color>的几率使下一次攻击必定暴击。土系随从触发几率更高。</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="Number">8000</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell><Data ss:Type="String">基础概率</Data></Cell>
- <Cell><Data ss:Type="String">1:500;2:1000;3:1500;4:2000;5:2500</Data></Cell>
- <Cell><Data ss:Type="String">命格概率</Data></Cell>
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- <Cell><Data ss:Type="String">触发间隔</Data></Cell>
- <Cell><Data ss:Type="Number">8000</Data></Cell>
- <Cell><Data ss:Type="String">buff有效时间</Data></Cell>
- <Cell><Data ss:Type="String">1:10000;2:10000;3:10000;4:10000;5:10000</Data></Cell>
- <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">80005</Data></Cell>
- <Cell><Data ss:Type="String">Follower</Data></Cell>
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- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">80006</Data></Cell>
- <Cell><Data ss:Type="String">怒海奔潮</Data></Cell>
- <Cell><Data ss:Type="String">暴击时,有<color=#ed8d36><$5><1>%</color>的几率造成<color=#ed8d36><$8><1>%</color>暴击伤害效果。土系随从触发几率更高。</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell><Data ss:Type="String">基础概率</Data></Cell>
- <Cell><Data ss:Type="String">1:3000;2:3000;3:3000;4:3000;5:3000</Data></Cell>
- <Cell><Data ss:Type="String">命格概率</Data></Cell>
- <Cell><Data ss:Type="String">1:0,0,3500,0,0;2:0,0,3500,0,0;3:0,0,3500,0,0;4:0,0,3500,0,0;5:0,0,3500,0,0</Data></Cell>
- <Cell><Data ss:Type="String">触发间隔</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">爆伤(爆伤覆盖值)</Data></Cell>
- <Cell><Data ss:Type="String">1:20000;2:22000;3:24000;4:27000;5:30000</Data></Cell>
- <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">80006</Data></Cell>
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- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">80007</Data></Cell>
- <Cell><Data ss:Type="String">横扫千军</Data></Cell>
- <Cell><Data ss:Type="String">暴击时,有<color=#ed8d36><$5><1>%</color>的几率提高<color=#ed8d36><$8><1>%</color>伤害,持续<color=#ed8d36>T<$9><1></color>秒。土系随从触发几率更高。</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="Number">8000</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell><Data ss:Type="String">基础概率</Data></Cell>
- <Cell><Data ss:Type="String">1:3000;2:3000;3:3000;4:3000;5:3000</Data></Cell>
- <Cell><Data ss:Type="String">命格概率</Data></Cell>
- <Cell><Data ss:Type="String">1:0,0,3500,0,0;2:0,0,3500,0,0;3:0,0,3500,0,0;4:0,0,3500,0,0;5:0,0,3500,0,0</Data></Cell>
- <Cell><Data ss:Type="String">触发间隔</Data></Cell>
- <Cell><Data ss:Type="Number">8000</Data></Cell>
- <Cell><Data ss:Type="String">伤害提升</Data></Cell>
- <Cell><Data ss:Type="String">1:1000;2:1500;3:2000;4:2500;5:3000</Data></Cell>
- <Cell><Data ss:Type="String">buff时间</Data></Cell>
- <Cell><Data ss:Type="String">1:8000;2:8000;3:8000;4:8000;5:8000</Data></Cell>
- <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">80007</Data></Cell>
- <Cell><Data ss:Type="String">Follower</Data></Cell>
- <Cell ss:Index="28"><Data ss:Type="Number">0</Data></Cell>
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- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">80008</Data></Cell>
- <Cell><Data ss:Type="String">威镇八方</Data></Cell>
- <Cell><Data ss:Type="String">攻击时,有<color=#ed8d36><$5><1>%</color>的几率嘲讽目标,持续<color=#f0f0f0>T<$8><1></color>秒。木系随从触发几率更高。</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="Number">8000</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell><Data ss:Type="String">基础概率</Data></Cell>
- <Cell><Data ss:Type="String">1:1000;2:1500;3:2000;4:2500;5:3000</Data></Cell>
- <Cell><Data ss:Type="String">命格概率</Data></Cell>
- <Cell><Data ss:Type="String">1:0,1500,0,0,0;2:0,2000,0,0,0;3:0,2500,0,0,0;4:0,3000,0,0,0;5:0,3500,0,0,0</Data></Cell>
- <Cell><Data ss:Type="String">触发间隔</Data></Cell>
- <Cell><Data ss:Type="Number">8000</Data></Cell>
- <Cell><Data ss:Type="String">嘲讽时间</Data></Cell>
- <Cell><Data ss:Type="String">1:8000;2:8000;3:8000;4:8000;5:8000</Data></Cell>
- <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">80008</Data></Cell>
- <Cell><Data ss:Type="String">Follower</Data></Cell>
- <Cell ss:Index="28"><Data ss:Type="Number">0</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">80009</Data></Cell>
- <Cell><Data ss:Type="String">坐忘昆仑</Data></Cell>
- <Cell><Data ss:Type="String">受击时,有<color=#ed8d36><$5><1>%</color>的几率提高<color=#ed8d36><$8><1_2>%</color>防御值,持续<color=#f0f0f0>T<$9><1></color>秒。木系随从触发几率更高。</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="Number">8000</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell><Data ss:Type="String">基础概率</Data></Cell>
- <Cell><Data ss:Type="String">1:500;2:1000;3:1500;4:2000;5:2500</Data></Cell>
- <Cell><Data ss:Type="String">命格概率</Data></Cell>
- <Cell><Data ss:Type="String">1:0,1000,0,0,0;2:0,1500,0,0,0;3:0,2000,0,0,0;4:0,2500,0,0,0;5:0,3000,0,0,0</Data></Cell>
- <Cell><Data ss:Type="String">触发间隔</Data></Cell>
- <Cell><Data ss:Type="Number">8000</Data></Cell>
- <Cell><Data ss:Type="String">防御:固定_比例</Data></Cell>
- <Cell><Data ss:Type="String">1:0_5000;2:0_10000;3:0_15000;4:0_20000;5:0_25000</Data></Cell>
- <Cell><Data ss:Type="String">buff时间</Data></Cell>
- <Cell><Data ss:Type="String">1:8000;2:8000;3:8000;4:8000;5:8000</Data></Cell>
- <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">80009</Data></Cell>
- <Cell><Data ss:Type="String">Follower</Data></Cell>
- <Cell ss:Index="28"><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">80010</Data></Cell>
- <Cell><Data ss:Type="String">睚眦必报</Data></Cell>
- <Cell><Data ss:Type="String">受击时,有<color=#ed8d36><$5><1>%</color>的几率将<color=#ed8d36><$8><1>%</color>伤害反弹给目标,持续<color=#f0f0f0>T<$9><1></color>秒。木系随从触发几率更高。</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="Number">8000</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell><Data ss:Type="String">基础概率</Data></Cell>
- <Cell><Data ss:Type="String">1:500;2:1000;3:1500;4:2000;5:2500</Data></Cell>
- <Cell><Data ss:Type="String">命格概率</Data></Cell>
- <Cell><Data ss:Type="String">1:0,1000,0,0,0;2:0,1500,0,0,0;3:0,2000,0,0,0;4:0,2500,0,0,0;5:0,3000,0,0,0</Data></Cell>
- <Cell><Data ss:Type="String">触发间隔</Data></Cell>
- <Cell><Data ss:Type="Number">8000</Data></Cell>
- <Cell><Data ss:Type="String">反弹比例</Data></Cell>
- <Cell><Data ss:Type="String">1:1000;2:1500;3:2000;4:2500;5:3000</Data></Cell>
- <Cell><Data ss:Type="String">buff时间</Data></Cell>
- <Cell><Data ss:Type="String">1:8000;2:8000;3:8000;4:8000;5:8000</Data></Cell>
- <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">80010</Data></Cell>
- <Cell><Data ss:Type="String">Follower</Data></Cell>
- <Cell ss:Index="28"><Data ss:Type="Number">0</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">80011</Data></Cell>
- <Cell><Data ss:Type="String">不动如山</Data></Cell>
- <Cell><Data ss:Type="String">血量低于<color=#ed8d36><$8><1>%</color>时,提高<color=#ed8d36><$9><1>%</color>免伤,持续<color=#f0f0f0>T<$10><1></color>秒。</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="Number">8000</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell><Data ss:Type="String">基础概率</Data></Cell>
- <Cell><Data ss:Type="String">1:0;2:0;3:0;4:0;5:0</Data></Cell>
- <Cell><Data ss:Type="String">命格概率</Data></Cell>
- <Cell><Data ss:Type="String">1:0,2500,0,0,0;2:0,3000,0,0,0;3:0,3000,0,0,0;4:0,3500,0,0,0;5:0,4000,0,0,0</Data></Cell>
- <Cell><Data ss:Type="String">触发间隔</Data></Cell>
- <Cell><Data ss:Type="Number">1000</Data></Cell>
- <Cell><Data ss:Type="String">血量</Data></Cell>
- <Cell><Data ss:Type="String">1:2000;2:2500;3:2500;4:3000;5:3500</Data></Cell>
- <Cell><Data ss:Type="String">免伤比例</Data></Cell>
- <Cell><Data ss:Type="String">1:3000;2:3000;3:3500;4:3500;5:4000</Data></Cell>
- <Cell><Data ss:Type="String">免伤时间</Data></Cell>
- <Cell><Data ss:Type="String">1:8000;2:8000;3:8000;4:8000;5:8000</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">80011</Data></Cell>
- <Cell><Data ss:Type="String">Follower</Data></Cell>
- <Cell ss:Index="28"><Data ss:Type="Number">0</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">80012</Data></Cell>
- <Cell><Data ss:Type="String">雷霆之怒</Data></Cell>
- <Cell><Data ss:Type="String">攻击时,有<color=#ed8d36><$5><1>%</color>的几率降低对方<color=#ed8d36><$8><1>%</color>攻击力,持续<color=#f0f0f0>T<$9><1></color>秒。水系随从触发几率更高。</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="Number">8000</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell><Data ss:Type="String">基础概率</Data></Cell>
- <Cell><Data ss:Type="String">1:1000;2:1500;3:1500;4:2000;5:2500</Data></Cell>
- <Cell><Data ss:Type="String">命格概率</Data></Cell>
- <Cell><Data ss:Type="String">1:0,0,0,1500,0;2:0,0,0,2000,0;3:0,0,0,2000,0;4:0,0,0,2500,0;5:0,0,0,3000,0</Data></Cell>
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- <Cell><Data ss:Type="Number">8000</Data></Cell>
- <Cell><Data ss:Type="String">降攻比例</Data></Cell>
- <Cell><Data ss:Type="String">1:1000;2:1000;3:1500;4:1500;5:2000</Data></Cell>
- <Cell><Data ss:Type="String">持续时间</Data></Cell>
- <Cell><Data ss:Type="String">1:8000;2:8000;3:8000;4:8000;5:8000</Data></Cell>
- <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">80012</Data></Cell>
- <Cell><Data ss:Type="String">Follower</Data></Cell>
- <Cell ss:Index="28"><Data ss:Type="Number">0</Data></Cell>
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- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">80013</Data></Cell>
- <Cell><Data ss:Type="String">肝胆相照</Data></Cell>
- <Cell><Data ss:Type="String">角色被怪物攻击时,有<color=#ed8d36><$5><1>%</color>几率承担<color=#ed8d36><$8><1>%</color>来自怪物对角色的伤害。水系随从触发几率更高。</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="Number">5000</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell><Data ss:Type="String">基础概率</Data></Cell>
- <Cell><Data ss:Type="String">1:3000;2:3000;3:3000;4:3000;5:5000</Data></Cell>
- <Cell><Data ss:Type="String">命格概率</Data></Cell>
- <Cell><Data ss:Type="String">1:0,0,0,3500,0;2:0,0,0,3500,0;3:0,0,0,3500,0;4:0,0,0,3500,0;5:0,0,0,5500,0</Data></Cell>
- <Cell><Data ss:Type="String">触发间隔</Data></Cell>
- <Cell><Data ss:Type="Number">5000</Data></Cell>
- <Cell><Data ss:Type="String">承担伤害比例</Data></Cell>
- <Cell><Data ss:Type="String">1:1000;2:2000;3:3000;4:4000;5:5000</Data></Cell>
- <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">80013</Data></Cell>
- <Cell><Data ss:Type="String">Follower</Data></Cell>
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- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">80014</Data></Cell>
- <Cell><Data ss:Type="String">行气生血</Data></Cell>
- <Cell><Data ss:Type="String">血量低于<color=#ed8d36><$10><1>%</color>时,每秒恢复自身血量<color=#ed8d36><$8><1_2>%</color>的气血值,持续<color=#f0f0f0>T<$9><1></color>秒。</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="Number">8000</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell><Data ss:Type="String">基础概率</Data></Cell>
- <Cell><Data ss:Type="String">1:0;2:0;3:0;4:0;5:0</Data></Cell>
- <Cell><Data ss:Type="String">命格概率</Data></Cell>
- <Cell><Data ss:Type="String">1:0,0,0,2500,0;2:0,0,0,3000,0;3:0,0,0,3000,0;4:0,0,0,3500,0;5:0,0,0,4000,0</Data></Cell>
- <Cell><Data ss:Type="String">触发间隔</Data></Cell>
- <Cell><Data ss:Type="Number">8000</Data></Cell>
- <Cell><Data ss:Type="String">秒恢复量:固定_比例</Data></Cell>
- <Cell><Data ss:Type="String">1:0_200;2:0_200;3:0_250;4:0_250;5:0_300</Data></Cell>
- <Cell><Data ss:Type="String">持续时间</Data></Cell>
- <Cell><Data ss:Type="String">1:8000;2:8000;3:8000;4:8000;5:8000</Data></Cell>
- <Cell><Data ss:Type="String">血量阀值</Data></Cell>
- <Cell><Data ss:Type="String">1:2000;2:2400;3:2400;4:2800;5:3200</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">80014</Data></Cell>
- <Cell><Data ss:Type="String">Follower</Data></Cell>
- <Cell ss:Index="28"><Data ss:Type="Number">1</Data></Cell>
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- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">80015</Data></Cell>
- <Cell><Data ss:Type="String">固步封识</Data></Cell>
- <Cell><Data ss:Type="String">攻击时,有<color=#ed8d36><$5><1>%</color>的几率降低对方<color=#ed8d36><$8><1>%</color>攻速,持续<color=#f0f0f0>T<$9><1></color>秒。水系随从触发几率更高。</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="Number">8000</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell><Data ss:Type="String">基础概率</Data></Cell>
- <Cell><Data ss:Type="String">1:500;2:1000;3:1000;4:1500;5:2000</Data></Cell>
- <Cell><Data ss:Type="String">命格概率</Data></Cell>
- <Cell><Data ss:Type="String">1:0,0,0,1000,0;2:0,0,0,1500,0;3:0,0,0,1500,0;4:0,0,0,2000,0;5:0,0,0,2500,0</Data></Cell>
- <Cell><Data ss:Type="String">触发间隔</Data></Cell>
- <Cell><Data ss:Type="Number">8000</Data></Cell>
- <Cell><Data ss:Type="String">降低攻速</Data></Cell>
- <Cell><Data ss:Type="String">1:500;2:500;3:1000;4:1000;5:1500</Data></Cell>
- <Cell><Data ss:Type="String">持续时间</Data></Cell>
- <Cell><Data ss:Type="String">1:8000;2:8000;3:8000;4:8000;5:8000</Data></Cell>
- <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">80015</Data></Cell>
- <Cell><Data ss:Type="String">Follower</Data></Cell>
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- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">80016</Data></Cell>
- <Cell><Data ss:Type="String">破阵击刺</Data></Cell>
- <Cell><Data ss:Type="String">攻击时,有<color=#ed8d36><$5><1>%</color>的几率使目标降低<color=#ed8d36><$8><1>%</color>防御,持续<color=#f0f0f0>T<$9><1></color>秒。火系随从触发几率更高。</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="Number">8000</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell><Data ss:Type="String">基础概率</Data></Cell>
- <Cell><Data ss:Type="String">1:1000;2:1000;3:1500;4:1500;5:2000</Data></Cell>
- <Cell><Data ss:Type="String">命格概率</Data></Cell>
- <Cell><Data ss:Type="String">1:0,0,0,0,1500;2:0,0,0,0,1500;3:0,0,0,0,2000;4:0,0,0,0,2000;5:0,0,0,0,2500</Data></Cell>
- <Cell><Data ss:Type="String">触发间隔</Data></Cell>
- <Cell><Data ss:Type="Number">8000</Data></Cell>
- <Cell><Data ss:Type="String">降低防御</Data></Cell>
- <Cell><Data ss:Type="String">1:1000;2:2000;3:3000;4:4000;5:5000</Data></Cell>
- <Cell><Data ss:Type="String">持续时间</Data></Cell>
- <Cell><Data ss:Type="String">1:8000;2:8000;3:8000;4:8000;5:8000</Data></Cell>
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- <Cell><Data ss:Type="Number">80016</Data></Cell>
- <Cell><Data ss:Type="String">Follower</Data></Cell>
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- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">80017</Data></Cell>
- <Cell><Data ss:Type="String">引气归元</Data></Cell>
- <Cell><Data ss:Type="String">攻击时,有<color=#ed8d36><$5><1>%</color>的几率提高<color=#ed8d36><$8><1_2>%</color>穿透,持续<color=#f0f0f0>T<$9><1></color>秒。火系随从触发几率更高。</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="Number">8000</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell><Data ss:Type="String">基础概率</Data></Cell>
- <Cell><Data ss:Type="String">1:1000;2:1500;3:1500;4:2000;5:2500</Data></Cell>
- <Cell><Data ss:Type="String">命格概率</Data></Cell>
- <Cell><Data ss:Type="String">1:0,0,0,0,1500;2:0,0,0,0,2000;3:0,0,0,0,2000;4:0,0,0,0,2500;5:0,0,0,0,3000</Data></Cell>
- <Cell><Data ss:Type="String">触发间隔</Data></Cell>
- <Cell><Data ss:Type="Number">8000</Data></Cell>
- <Cell><Data ss:Type="String">穿透,固定_比例</Data></Cell>
- <Cell><Data ss:Type="String">1:0_1000;2:0_1000;3:0_1500;4:0_1500;5:0_2000</Data></Cell>
- <Cell><Data ss:Type="String">持续时间</Data></Cell>
- <Cell><Data ss:Type="String">1:8000;2:8000;3:8000;4:8000;5:8000</Data></Cell>
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- <Cell><Data ss:Type="Number">80017</Data></Cell>
- <Cell><Data ss:Type="String">Follower</Data></Cell>
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- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">80018</Data></Cell>
- <Cell><Data ss:Type="String">追风赶月</Data></Cell>
- <Cell><Data ss:Type="String">攻击时,有<color=#ed8d36><$5><1>%</color>的几率提高<color=#ed8d36><$8><1_2>%</color>攻速,持续<color=#f0f0f0>T<$9><1></color>秒。火系随从触发几率更高。</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="Number">8000</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell><Data ss:Type="String">基础概率</Data></Cell>
- <Cell><Data ss:Type="String">1:1000;2:1500;3:1500;4:2000;5:2500</Data></Cell>
- <Cell><Data ss:Type="String">命格概率</Data></Cell>
- <Cell><Data ss:Type="String">1:0,0,0,0,1500;2:0,0,0,0,2000;3:0,0,0,0,2000;4:0,0,0,0,2500;5:0,0,0,0,3000</Data></Cell>
- <Cell><Data ss:Type="String">触发间隔</Data></Cell>
- <Cell><Data ss:Type="Number">8000</Data></Cell>
- <Cell><Data ss:Type="String">攻速:固定_比例</Data></Cell>
- <Cell><Data ss:Type="String">1:0_1000;2:0_1000;3:0_1500;4:0_1500;5:0_2000</Data></Cell>
- <Cell><Data ss:Type="String">持续时间</Data></Cell>
- <Cell><Data ss:Type="String">1:8000;2:8000;3:8000;4:8000;5:8000</Data></Cell>
- <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">80018</Data></Cell>
- <Cell><Data ss:Type="String">Follower</Data></Cell>
- <Cell ss:Index="28"><Data ss:Type="Number">1</Data></Cell>
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- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">80019</Data></Cell>
- <Cell><Data ss:Type="String">业报之触</Data></Cell>
- <Cell><Data ss:Type="String">攻击时,有<color=#ed8d36><$5><1>%</color>的几率使目标怪物受到伤害增加<color=#ed8d36><$8><1>%</color>,持续<color=#f0f0f0>T<$9><1></color>秒。火系随从触发几率更高。</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="Number">8000</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell><Data ss:Type="String">基础概率</Data></Cell>
- <Cell><Data ss:Type="String">1:1000;2:1500;3:1500;4:2000;5:2500</Data></Cell>
- <Cell><Data ss:Type="String">命格概率</Data></Cell>
- <Cell><Data ss:Type="String">1:0,0,0,0,1500;2:0,0,0,0,2000;3:0,0,0,0,2000;4:0,0,0,0,2500;5:0,0,0,0,3000</Data></Cell>
- <Cell><Data ss:Type="String">触发间隔</Data></Cell>
- <Cell><Data ss:Type="Number">8000</Data></Cell>
- <Cell><Data ss:Type="String">受到伤害增加</Data></Cell>
- <Cell><Data ss:Type="String">1:1000;2:1000;3:1500;4:1500;5:2000</Data></Cell>
- <Cell><Data ss:Type="String">持续时间</Data></Cell>
- <Cell><Data ss:Type="String">1:8000;2:8000;3:8000;4:8000;5:8000</Data></Cell>
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- <Cell><Data ss:Type="Number">80019</Data></Cell>
- <Cell><Data ss:Type="String">Follower</Data></Cell>
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- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">80020</Data></Cell>
- <Cell><Data ss:Type="String">一夫当关</Data></Cell>
- <Cell><Data ss:Type="String">攻击时,有<color=#ed8d36><$5><1>%</color>的几率嘲讽目标,持续<color=#f0f0f0>T<$8><1></color>秒。</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="Number">8000</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell><Data ss:Type="String">基础概率</Data></Cell>
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- <Cell><Data ss:Type="String">命格概率</Data></Cell>
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- <Cell><Data ss:Type="String">触发间隔</Data></Cell>
- <Cell><Data ss:Type="Number">8000</Data></Cell>
- <Cell><Data ss:Type="String">嘲讽时间</Data></Cell>
- <Cell><Data ss:Type="String">1:5000;2:5000;3:5000;4:5000;5:5000</Data></Cell>
- <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">80007</Data></Cell>
- <Cell><Data ss:Type="String">Follower</Data></Cell>
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- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">80100</Data></Cell>
- <Cell><Data ss:Type="String">健体</Data></Cell>
- <Cell><Data ss:Type="String">随从气血增加<color=#ed8d36>G<$5><1></color>。</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell><Data ss:Type="String">增加基础生命</Data></Cell>
- <Cell><Data ss:Type="String">1:128;2:256;3:384;4:512;5:640</Data></Cell>
- <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">80100</Data></Cell>
- <Cell><Data ss:Type="String">Follower</Data></Cell>
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- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">80101</Data></Cell>
- <Cell><Data ss:Type="String">固身</Data></Cell>
- <Cell><Data ss:Type="String">随从防御值增加<color=#ed8d36>G<$5><1></color>。</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell><Data ss:Type="String">增加基础防御</Data></Cell>
- <Cell><Data ss:Type="String">1:24;2:48;3:72;4:96;5:120</Data></Cell>
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- <Cell><Data ss:Type="Number">80101</Data></Cell>
- <Cell><Data ss:Type="String">Follower</Data></Cell>
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- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">80102</Data></Cell>
- <Cell><Data ss:Type="String">凝思</Data></Cell>
- <Cell><Data ss:Type="String">随从攻击力增加<color=#ed8d36>G<$5><1></color>。</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell><Data ss:Type="String">增加基础攻击</Data></Cell>
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- <Cell><Data ss:Type="Number">80102</Data></Cell>
- <Cell><Data ss:Type="String">Follower</Data></Cell>
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- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">80103</Data></Cell>
- <Cell><Data ss:Type="String">掠如火</Data></Cell>
- <Cell><Data ss:Type="String">随从暴击率增加<color=#ed8d36><$5><1>%</color>。</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell><Data ss:Type="String">增加基础暴击</Data></Cell>
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- <Cell><Data ss:Type="Number">80103</Data></Cell>
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- <Cell><Data ss:Type="String">动如雷</Data></Cell>
- <Cell><Data ss:Type="String">随从暴击伤害效果增加<color=#ed8d36><$5><1>%</color>。</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
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- <Cell><Data ss:Type="Number">80104</Data></Cell>
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- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">80105</Data></Cell>
- <Cell><Data ss:Type="String">突如刺</Data></Cell>
- <Cell><Data ss:Type="String">随从穿透增加<color=#ed8d36><$5><1>%</color>。</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell><Data ss:Type="String">增加基础穿透</Data></Cell>
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- <Cell><Data ss:Type="Number">80105</Data></Cell>
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- <Row ss:AutoFitHeight="0">
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- <Cell><Data ss:Type="String">疾如风</Data></Cell>
- <Cell><Data ss:Type="String">随从攻速增加<color=#ed8d36><$5><1>%</color>。</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
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- <Cell><Data ss:Type="Number">80106</Data></Cell>
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- <Cell><Data ss:Type="String">回春</Data></Cell>
- <Cell><Data ss:Type="String">随从气血恢复增加<color=#ed8d36>G<$5><1></color>。</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
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- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">6</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">1000</Data></Cell>
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- <Cell><Data ss:Type="String">1:10000;2:9500;3:9000;4:8500;5:8000;6:7500</Data></Cell>
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- <Cell><Data ss:Type="String">1:500;2:550;3:600;4:650;5:700;6:750</Data></Cell>
- <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
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- <Cell><Data ss:Type="String">狂暴:攻击,攻速,时间</Data></Cell>
- <Cell><Data ss:Type="String">1:1500,1500,5000;2:1650,1650,5000;3:1800,1800,5000;4:1950,1950,5000;5:2100,2100,5000;6:2250,2250,5000</Data></Cell>
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- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">6</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
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- <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
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- <Cell><Data ss:Type="String">1:1500,1500,5000;2:1650,1650,5000;3:1800,1800,5000;4:1950,1950,5000;5:2100,2100,5000;6:2250,2250,5000</Data></Cell>
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- <Cell><Data ss:Type="String">地面水柱</Data></Cell>
- <Cell><Data ss:Type="String">水柱:攻击有<$6><1>%几率触发,对目标造成随从攻击力<$8><1>%的伤害。最低触发间隔T<$5><1>秒</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">6</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
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- <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
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- <Cell><Data ss:Type="String">雷击</Data></Cell>
- <Cell><Data ss:Type="String">雷击:攻击有<$6><1>%几率触发,对目标造成随从攻击力<$8><1>%的伤害。最低触发间隔T<$5><1>秒</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">6</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
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- <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
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- <Cell><Data ss:Type="String">天雷</Data></Cell>
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- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">6</Data></Cell>
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- <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
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- <Cell><Data ss:Type="String">掉落冰锥</Data></Cell>
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- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">6</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
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- <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
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- <Cell><Data ss:Type="String">天降矛</Data></Cell>
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- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">6</Data></Cell>
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- <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
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- <Cell><Data ss:Type="String">符咒</Data></Cell>
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- <Cell><Data ss:Type="Number">4</Data></Cell>
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- <Cell><Data ss:Type="String">烟爆</Data></Cell>
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- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">6</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
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- <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
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- <Cell ss:Index="20"><Data ss:Type="Number">1</Data></Cell>
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- <Cell><Data ss:Type="Number">80220</Data></Cell>
- <Cell><Data ss:Type="String">龟将军特制手雷</Data></Cell>
- <Cell><Data ss:Type="String">龟将军特制手雷:攻击有<$6><1>%几率触发,丢手雷对目标造成随从攻击力<$8><1>%的伤害,并附带击飞效果。最低触发间隔T<$5><1>秒</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">6</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">1000</Data></Cell>
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- <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
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- <Cell><Data ss:Type="String">1:30000;2:33000;3:36000;4:39000;5:42000;6:45000</Data></Cell>
- <Cell ss:Index="20"><Data ss:Type="Number">1</Data></Cell>
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- </Row>
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- <Cell><Data ss:Type="String">沙爆</Data></Cell>
- <Cell><Data ss:Type="String">沙爆:攻击有<$6><1>%几率触发,召唤沙爆对目标造成随从攻击力<$8><1>%的伤害(带击飞)。最低触发间隔T<$5><1>秒</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">6</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">1000</Data></Cell>
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- <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
- <Cell ss:Formula="=RC[-12]"><Data ss:Type="Number">80221</Data></Cell>
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- <Cell><Data ss:Type="String">1:30000;2:33000;3:36000;4:39000;5:42000;6:45000</Data></Cell>
- <Cell ss:Index="20"><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="27"><Data ss:Type="Number">0</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">80230</Data></Cell>
- <Cell><Data ss:Type="String">万剑归宗</Data></Cell>
- <Cell><Data ss:Type="String">万剑归宗:攻击有<$6><1>%几率触发,对目标处圆形范围持续造成5次随从攻击力<$8><1>%的伤害。最低触发间隔T<$5><1>秒</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">6</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">1000</Data></Cell>
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- <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
- <Cell ss:Formula="=RC[-12]"><Data ss:Type="Number">80230</Data></Cell>
- <Cell><Data ss:Type="String">持续伤害</Data></Cell>
- <Cell><Data ss:Type="String">1:5000;2:5500;3:6000;4:6500;5:7000;6:7500</Data></Cell>
- <Cell ss:Index="20"><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="27"><Data ss:Type="Number">0</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">80231</Data></Cell>
- <Cell><Data ss:Type="String">火焰旋涡</Data></Cell>
- <Cell><Data ss:Type="String">火焰旋涡:攻击有<$6><1>%几率触发,对目标处圆形范围持续造成5次随从攻击力<$8><1>%的伤害。最低触发间隔T<$5><1>秒</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">6</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">1000</Data></Cell>
- <Cell><Data ss:Type="String">触发间隔</Data></Cell>
- <Cell><Data ss:Type="String">1:10000;2:9500;3:9000;4:8500;5:8000;6:7500</Data></Cell>
- <Cell><Data ss:Type="String">触发概率</Data></Cell>
- <Cell><Data ss:Type="String">1:500;2:550;3:600;4:650;5:700;6:750</Data></Cell>
- <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
- <Cell ss:Formula="=RC[-12]"><Data ss:Type="Number">80231</Data></Cell>
- <Cell><Data ss:Type="String">持续伤害</Data></Cell>
- <Cell><Data ss:Type="String">1:5000;2:5500;3:6000;4:6500;5:7000;6:7500</Data></Cell>
- <Cell ss:Index="20"><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="27"><Data ss:Type="Number">0</Data></Cell>
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- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">80232</Data></Cell>
- <Cell><Data ss:Type="String">刀光剑影</Data></Cell>
- <Cell><Data ss:Type="String">刀光剑影:攻击有<$6><1>%几率触发,对目标处圆形范围持续造成5次随从攻击力<$8><1>%的伤害。最低触发间隔T<$5><1>秒</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">6</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">1000</Data></Cell>
- <Cell><Data ss:Type="String">触发间隔</Data></Cell>
- <Cell><Data ss:Type="String">1:10000;2:9500;3:9000;4:8500;5:8000;6:7500</Data></Cell>
- <Cell><Data ss:Type="String">触发概率</Data></Cell>
- <Cell><Data ss:Type="String">1:500;2:550;3:600;4:650;5:700;6:750</Data></Cell>
- <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
- <Cell ss:Formula="=RC[-12]"><Data ss:Type="Number">80232</Data></Cell>
- <Cell><Data ss:Type="String">持续伤害</Data></Cell>
- <Cell><Data ss:Type="String">1:5000;2:5500;3:6000;4:6500;5:7000;6:7500</Data></Cell>
- <Cell ss:Index="20"><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="27"><Data ss:Type="Number">0</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">80233</Data></Cell>
- <Cell><Data ss:Type="String">地刺</Data></Cell>
- <Cell><Data ss:Type="String">地刺:攻击有<$6><1>%几率触发,对目标处圆形范围持续造成5次随从攻击力<$8><1>%的伤害。最低触发间隔T<$5><1>秒</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">6</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">1000</Data></Cell>
- <Cell><Data ss:Type="String">触发间隔</Data></Cell>
- <Cell><Data ss:Type="String">1:10000;2:9500;3:9000;4:8500;5:8000;6:7500</Data></Cell>
- <Cell><Data ss:Type="String">触发概率</Data></Cell>
- <Cell><Data ss:Type="String">1:500;2:550;3:600;4:650;5:700;6:750</Data></Cell>
- <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
- <Cell ss:Formula="=RC[-12]"><Data ss:Type="Number">80233</Data></Cell>
- <Cell><Data ss:Type="String">持续伤害</Data></Cell>
- <Cell><Data ss:Type="String">1:5000;2:5500;3:6000;4:6500;5:7000;6:7500</Data></Cell>
- <Cell ss:Index="20"><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="27"><Data ss:Type="Number">0</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">80234</Data></Cell>
- <Cell><Data ss:Type="String">地火(紫)</Data></Cell>
- <Cell><Data ss:Type="String">地火:攻击有<$6><1>%几率触发,对目标处圆形范围持续造成5次随从攻击力<$8><1>%的伤害。最低触发间隔T<$5><1>秒</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">6</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">1000</Data></Cell>
- <Cell><Data ss:Type="String">触发间隔</Data></Cell>
- <Cell><Data ss:Type="String">1:10000;2:9500;3:9000;4:8500;5:8000;6:7500</Data></Cell>
- <Cell><Data ss:Type="String">触发概率</Data></Cell>
- <Cell><Data ss:Type="String">1:500;2:550;3:600;4:650;5:700;6:750</Data></Cell>
- <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
- <Cell ss:Formula="=RC[-12]"><Data ss:Type="Number">80234</Data></Cell>
- <Cell><Data ss:Type="String">持续伤害</Data></Cell>
- <Cell><Data ss:Type="String">1:5000;2:5500;3:6000;4:6500;5:7000;6:7500</Data></Cell>
- <Cell ss:Index="20"><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="27"><Data ss:Type="Number">0</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">80235</Data></Cell>
- <Cell><Data ss:Type="String">雷瀑</Data></Cell>
- <Cell><Data ss:Type="String">雷瀑:攻击有<$6><1>%几率触发,对目标处圆形范围持续造成5次随从攻击力<$8><1>%的伤害。最低触发间隔T<$5><1>秒</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">6</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">1000</Data></Cell>
- <Cell><Data ss:Type="String">触发间隔</Data></Cell>
- <Cell><Data ss:Type="String">1:10000;2:9500;3:9000;4:8500;5:8000;6:7500</Data></Cell>
- <Cell><Data ss:Type="String">触发概率</Data></Cell>
- <Cell><Data ss:Type="String">1:500;2:550;3:600;4:650;5:700;6:750</Data></Cell>
- <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
- <Cell ss:Formula="=RC[-12]"><Data ss:Type="Number">80235</Data></Cell>
- <Cell><Data ss:Type="String">持续伤害</Data></Cell>
- <Cell><Data ss:Type="String">1:5000;2:5500;3:6000;4:6500;5:7000;6:7500</Data></Cell>
- <Cell ss:Index="20"><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="27"><Data ss:Type="Number">0</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">80240</Data></Cell>
- <Cell><Data ss:Type="String">恢复之泉</Data></Cell>
- <Cell><Data ss:Type="String">恢复之泉:攻击有<$6><1>%几率触发,召唤圆形回血区域,每0.5秒给队友恢复随从攻击力<$8><1>%的血量。最低触发间隔T<$5><1>秒</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">6</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">1000</Data></Cell>
- <Cell><Data ss:Type="String">触发间隔</Data></Cell>
- <Cell><Data ss:Type="String">1:10000;2:9500;3:9000;4:8500;5:8000;6:7500</Data></Cell>
- <Cell><Data ss:Type="String">触发概率</Data></Cell>
- <Cell><Data ss:Type="String">1:500;2:550;3:600;4:650;5:700;6:750</Data></Cell>
- <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
- <Cell ss:Formula="=RC[-12]"><Data ss:Type="Number">80240</Data></Cell>
- <Cell><Data ss:Type="String">加血系数</Data></Cell>
- <Cell><Data ss:Type="String">1:800;2:880;3:960;4:1040;5:1120;6:1200</Data></Cell>
- <Cell ss:Index="20"><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="27"><Data ss:Type="Number">0</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">80241</Data></Cell>
- <Cell><Data ss:Type="String">恢复之莲</Data></Cell>
- <Cell><Data ss:Type="String">恢复之莲:攻击有<$6><1>%几率触发,召唤圆形回血区域,每0.5秒给队友恢复随从攻击力<$8><1>%的血量。最低触发间隔T<$5><1>秒</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">6</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">1000</Data></Cell>
- <Cell><Data ss:Type="String">触发间隔</Data></Cell>
- <Cell><Data ss:Type="String">1:10000;2:9500;3:9000;4:8500;5:8000;6:7500</Data></Cell>
- <Cell><Data ss:Type="String">触发概率</Data></Cell>
- <Cell><Data ss:Type="String">1:500;2:550;3:600;4:650;5:700;6:750</Data></Cell>
- <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
- <Cell ss:Formula="=RC[-12]"><Data ss:Type="Number">80241</Data></Cell>
- <Cell><Data ss:Type="String">加血系数</Data></Cell>
- <Cell><Data ss:Type="String">1:800;2:880;3:960;4:1040;5:1120;6:1200</Data></Cell>
- <Cell ss:Index="20"><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="27"><Data ss:Type="Number">0</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">80250</Data></Cell>
- <Cell><Data ss:Type="String">红色剑气</Data></Cell>
- <Cell><Data ss:Type="String">红色剑气:攻击有<$6><1>%几率触发,召唤剑气直线前进,每0.2秒造成随从攻击力<$8><1>%的伤害。最低触发间隔T<$5><1>秒</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">6</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">1000</Data></Cell>
- <Cell><Data ss:Type="String">触发间隔</Data></Cell>
- <Cell><Data ss:Type="String">1:10000;2:9500;3:9000;4:8500;5:8000;6:7500</Data></Cell>
- <Cell><Data ss:Type="String">触发概率</Data></Cell>
- <Cell><Data ss:Type="String">1:500;2:550;3:600;4:650;5:700;6:750</Data></Cell>
- <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
- <Cell ss:Formula="=RC[-12]"><Data ss:Type="Number">80250</Data></Cell>
- <Cell><Data ss:Type="String">持续伤害</Data></Cell>
- <Cell><Data ss:Type="String">1:6000;2:6600;3:7200;4:7800;5:8400;6:9000</Data></Cell>
- <Cell ss:Index="20"><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="27"><Data ss:Type="Number">0</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">80251</Data></Cell>
- <Cell><Data ss:Type="String">滚动火陨石</Data></Cell>
- <Cell><Data ss:Type="String">火陨石:攻击有<$6><1>%几率触发,召唤火陨石直线前进,每0.2秒造成随从攻击力<$8><1>%的伤害。最低触发间隔T<$5><1>秒</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">6</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">1000</Data></Cell>
- <Cell><Data ss:Type="String">触发间隔</Data></Cell>
- <Cell><Data ss:Type="String">1:10000;2:9500;3:9000;4:8500;5:8000;6:7500</Data></Cell>
- <Cell><Data ss:Type="String">触发概率</Data></Cell>
- <Cell><Data ss:Type="String">1:500;2:550;3:600;4:650;5:700;6:750</Data></Cell>
- <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
- <Cell ss:Formula="=RC[-12]"><Data ss:Type="Number">80251</Data></Cell>
- <Cell><Data ss:Type="String">持续伤害</Data></Cell>
- <Cell><Data ss:Type="String">1:6000;2:6600;3:7200;4:7800;5:8400;6:9000</Data></Cell>
- <Cell ss:Index="20"><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="27"><Data ss:Type="Number">0</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">80252</Data></Cell>
- <Cell><Data ss:Type="String">幽冥之球</Data></Cell>
- <Cell><Data ss:Type="String">幽冥之球:攻击有<$6><1>%几率触发,召唤幽冥之球直线前进,每0.2秒造成随从攻击力<$8><1>%的伤害。最低触发间隔T<$5><1>秒</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">6</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">1000</Data></Cell>
- <Cell><Data ss:Type="String">触发间隔</Data></Cell>
- <Cell><Data ss:Type="String">1:10000;2:9500;3:9000;4:8500;5:8000;6:7500</Data></Cell>
- <Cell><Data ss:Type="String">触发概率</Data></Cell>
- <Cell><Data ss:Type="String">1:500;2:550;3:600;4:650;5:700;6:750</Data></Cell>
- <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
- <Cell ss:Formula="=RC[-12]"><Data ss:Type="Number">80252</Data></Cell>
- <Cell><Data ss:Type="String">持续伤害</Data></Cell>
- <Cell><Data ss:Type="String">1:6000;2:6600;3:7200;4:7800;5:8400;6:9000</Data></Cell>
- <Cell ss:Index="20"><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="27"><Data ss:Type="Number">0</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">80253</Data></Cell>
- <Cell><Data ss:Type="String">金旋风</Data></Cell>
- <Cell><Data ss:Type="String">金旋风:攻击有<$6><1>%几率触发,召唤金旋风直线前进,每0.2秒造成随从攻击力<$8><1>%的伤害。最低触发间隔T<$5><1>秒</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">6</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">1000</Data></Cell>
- <Cell><Data ss:Type="String">触发间隔</Data></Cell>
- <Cell><Data ss:Type="String">1:10000;2:9500;3:9000;4:8500;5:8000;6:7500</Data></Cell>
- <Cell><Data ss:Type="String">触发概率</Data></Cell>
- <Cell><Data ss:Type="String">1:500;2:550;3:600;4:650;5:700;6:750</Data></Cell>
- <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
- <Cell ss:Formula="=RC[-12]"><Data ss:Type="Number">80253</Data></Cell>
- <Cell><Data ss:Type="String">持续伤害</Data></Cell>
- <Cell><Data ss:Type="String">1:6000;2:6600;3:7200;4:7800;5:8400;6:9000</Data></Cell>
- <Cell ss:Index="20"><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="27"><Data ss:Type="Number">0</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">80254</Data></Cell>
- <Cell><Data ss:Type="String">直线岩突</Data></Cell>
- <Cell><Data ss:Type="String">岩突:攻击有<$6><1>%几率触发,召唤岩石突起直线前进,每0.2秒造成随从攻击力<$8><1>%的伤害。最低触发间隔T<$5><1>秒</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">6</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">1000</Data></Cell>
- <Cell><Data ss:Type="String">触发间隔</Data></Cell>
- <Cell><Data ss:Type="String">1:10000;2:9500;3:9000;4:8500;5:8000;6:7500</Data></Cell>
- <Cell><Data ss:Type="String">触发概率</Data></Cell>
- <Cell><Data ss:Type="String">1:500;2:550;3:600;4:650;5:700;6:750</Data></Cell>
- <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
- <Cell ss:Formula="=RC[-12]"><Data ss:Type="Number">80254</Data></Cell>
- <Cell><Data ss:Type="String">持续伤害</Data></Cell>
- <Cell><Data ss:Type="String">1:6000;2:6600;3:7200;4:7800;5:8400;6:9000</Data></Cell>
- <Cell ss:Index="20"><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="27"><Data ss:Type="Number">0</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">80255</Data></Cell>
- <Cell><Data ss:Type="String">旋风(蓝)</Data></Cell>
- <Cell><Data ss:Type="String">蓝旋风:攻击有<$6><1>%几率触发,召唤蓝旋风直线前进每0.2秒造成随从攻击力<$8><1>%的伤害。最低触发间隔T<$5><1>秒</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">6</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">1000</Data></Cell>
- <Cell><Data ss:Type="String">触发间隔</Data></Cell>
- <Cell><Data ss:Type="String">1:10000;2:9500;3:9000;4:8500;5:8000;6:7500</Data></Cell>
- <Cell><Data ss:Type="String">触发概率</Data></Cell>
- <Cell><Data ss:Type="String">1:500;2:550;3:600;4:650;5:700;6:750</Data></Cell>
- <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
- <Cell ss:Formula="=RC[-12]"><Data ss:Type="Number">80255</Data></Cell>
- <Cell><Data ss:Type="String">持续伤害</Data></Cell>
- <Cell><Data ss:Type="String">1:6000;2:6600;3:7200;4:7800;5:8400;6:9000</Data></Cell>
- <Cell ss:Index="20"><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="27"><Data ss:Type="Number">0</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">80260</Data></Cell>
- <Cell><Data ss:Type="String">金钟罩</Data></Cell>
- <Cell><Data ss:Type="String">金钟罩:受击有<$6><1>%几率触发,随从获得最大生命值<$7><1>%的护盾,持续T<$7><2>秒。最低触发间隔T<$5><1>秒</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">6</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">1000</Data></Cell>
- <Cell><Data ss:Type="String">触发间隔</Data></Cell>
- <Cell><Data ss:Type="String">1:10000;2:9500;3:9000;4:8500;5:8000;6:7500</Data></Cell>
- <Cell><Data ss:Type="String">触发概率</Data></Cell>
- <Cell><Data ss:Type="String">1:500;2:550;3:600;4:650;5:700;6:750</Data></Cell>
- <Cell><Data ss:Type="String">护盾:最大生命,时间</Data></Cell>
- <Cell><Data ss:Type="String">1:1000,3000;2:1100,3000;3:1200,3000;4:1300,3000;5:1400,3000;6:1500,3000</Data></Cell>
- <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
- <Cell><Data ss:Type="Number">80260</Data></Cell>
- <Cell ss:Index="20"><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="27"><Data ss:Type="Number">0</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">80261</Data></Cell>
- <Cell><Data ss:Type="String">冰盾</Data></Cell>
- <Cell><Data ss:Type="String">冰盾:受击有<$6><1>%几率触发,随从获得最大生命值<$7><1>%的护盾,持续T<$7><2>秒。最低触发间隔T<$5><1>秒</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">6</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">1000</Data></Cell>
- <Cell><Data ss:Type="String">触发间隔</Data></Cell>
- <Cell><Data ss:Type="String">1:10000;2:9500;3:9000;4:8500;5:8000;6:7500</Data></Cell>
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- <Cell><Data ss:Type="String">1:500;2:550;3:600;4:650;5:700;6:750</Data></Cell>
- <Cell><Data ss:Type="String">护盾:最大生命,时间</Data></Cell>
- <Cell><Data ss:Type="String">1:1000,3000;2:1100,3000;3:1200,3000;4:1300,3000;5:1400,3000;6:1500,3000</Data></Cell>
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- <Cell><Data ss:Type="String">1:10000;2:9500;3:9000;4:8500;5:8000;6:7500</Data></Cell>
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- <Cell><Data ss:Type="String">护盾:最大生命,时间</Data></Cell>
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- <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
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- <Cell><Data ss:Type="Number">4</Data></Cell>
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- <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
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- <Cell><Data ss:Type="String">1:10000;2:10000;3:10000;4:10000;5:10000;6:10000</Data></Cell>
- <Cell><Data ss:Type="String">加血:最大攻击系数,时间</Data></Cell>
- <Cell><Data ss:Type="String">1:3200,3000;2:3520,3000;3:3840,3000;4:4160,3000;5:4480,3000;6:4800,3000</Data></Cell>
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- <Cell><Data ss:Type="Number">4</Data></Cell>
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- <Cell><Data ss:Type="Number">0</Data></Cell>
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- <Cell><Data ss:Type="String">加血:最大攻击系数,时间</Data></Cell>
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- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">6</Data></Cell>
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- <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
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- <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
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- <Cell><Data ss:Type="Number">80310</Data></Cell>
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- <Cell><Data ss:Type="String">冰旋风:受击<$6><1>%几率触发,召唤冰旋风,持续造成5次随从攻击力<$8><1>%的伤害。最低触发间隔T<$5><1>秒</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
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- <Cell><Data ss:Type="Number">0</Data></Cell>
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- <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
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- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">6</Data></Cell>
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- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">6</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">1000</Data></Cell>
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- <Cell><Data ss:Type="String">1:10000;2:10000;3:10000;4:10000;5:10000;6:10000</Data></Cell>
- <Cell><Data ss:Type="String">召唤ID,数量</Data></Cell>
- <Cell><Data ss:Type="String">1:1101104,2;2:1101104,2;3:1101104,2;4:1101104,2;5:1101104,2;6:1101104,2</Data></Cell>
- <Cell><Data ss:Type="String">攻防血继承</Data></Cell>
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- <Cell><Data ss:Type="String">受击爆鬼火</Data></Cell>
- <Cell><Data ss:Type="String">唤灵:受击<$6><1>%几率触发,召唤圆形回血区域,每0.5秒给队友恢复随从攻击力<$8><1>%的血量。最低触发间隔T<$5><1>秒</Data></Cell>
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- <Cell><Data ss:Type="String">触发概率</Data></Cell>
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- <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
- <Cell ss:Formula="=RC[-12]"><Data ss:Type="Number">80330</Data></Cell>
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- <Cell><Data ss:Type="String">1:800;2:880;3:960;4:1040;5:1120;6:1200</Data></Cell>
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- <Cell><Data ss:Type="String">技能ID</Data></Cell>
- <Cell><Data ss:Type="String">描述</Data></Cell>
- <Cell><Data ss:Type="String">技能名称</Data></Cell>
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- <Cell><Data ss:Type="String">基础</Data></Cell>
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- <Cell><Data ss:Type="String">扩展</Data></Cell>
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- <Cell><Data ss:Type="String">扩展</Data></Cell>
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- <Cell><Data ss:Type="String">技能简述</Data></Cell>
- <Cell><Data ss:Type="String">技能详述</Data></Cell>
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- <Cell><Data ss:Type="String">ValueSet</Data></Cell>
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- <Cell><Data ss:Type="String">ValueSet2</Data></Cell>
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- <Cell><Data ss:Type="String">@Name8</Data></Cell>
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- <Cell><Data ss:Type="String">DamageType</Data></Cell>
- <Cell><Data ss:Type="String">_BriefSkillDesc</Data></Cell>
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- <Cell><Data ss:Type="String">@DamageRange</Data></Cell>
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- <Cell><Data ss:Type="String">STRING</Data></Cell>
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- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
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- <Cell><Data ss:Type="Number">1000000</Data></Cell>
- <Cell><Data ss:Type="String">两仪卡-白卡</Data></Cell>
- <Cell><Data ss:Type="String">基础简单攻击</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">伤害-等级(1,2,3不同形态伤害):百分比1,百分比2,百分比3</Data></Cell>
- <Cell><Data ss:Type="String">1:10000</Data></Cell>
- <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">单体伤害</Data></Cell>
- <Cell><Data ss:Type="String"><color=#FFFFFF00>--</color>四个山海珠颜色各不相同时释放,发射法术对目标造成2次<color=#7b222c><$5><1>%攻击力系数</color>单体伤害</Data></Cell>
- <Cell><Data ss:Type="String">伤害倍率:<color=#a4d4eb><$5><1>%</color></Data></Cell>
- <Cell><Data ss:Type="String">单体追踪球</Data></Cell>
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- <Cell><Data ss:Type="Number">1010000</Data></Cell>
- <Cell><Data ss:Type="String">-------蓝卡</Data></Cell>
- <Cell><Data ss:Type="String">占坑</Data></Cell>
- <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
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- <Cell><Data ss:Type="Number">1020000</Data></Cell>
- <Cell><Data ss:Type="String">-------紫卡</Data></Cell>
- <Cell><Data ss:Type="String">亲木</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">伤害-等级(1,2,3不同形态伤害):百分比1,百分比2,百分比3</Data></Cell>
- <Cell><Data ss:Type="String">1:24000;2:36000;3:48000;4:60000;5:72000</Data></Cell>
- <Cell><Data ss:Type="String">N1秒青龙权重增加N2</Data></Cell>
- <Cell><Data ss:Type="String">1:45000,2000</Data></Cell>
- <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">单体伤害,增加青龙权重</Data></Cell>
- <Cell><Data ss:Type="String"><color=#FFFFFF00>--</color>四个山海珠颜色各不相同时释放,造成<color=#1f516b>2</color>次<color=#7b222c><$5><1>%攻击力系数</color>单体伤害,之后<color=#1f516b>T<$6><1>秒</color>内<color=#d1b985>青龙珠的产生权重增加<$6><2>%</color>。</Data></Cell>
- <Cell><Data ss:Type="String">伤害倍率:<color=#a4d4eb><$5><1>%</color></Data></Cell>
- <Cell><Data ss:Type="String">单体追踪球</Data></Cell>
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- <Cell><Data ss:Type="Number">1020010</Data></Cell>
- <Cell ss:Index="3"><Data ss:Type="String">亲火</Data></Cell>
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- <Cell><Data ss:Type="String">1:24000;2:36000;3:48000;4:60000;5:72000</Data></Cell>
- <Cell><Data ss:Type="String">N1秒朱雀权重增加N2</Data></Cell>
- <Cell><Data ss:Type="String">1:45000,2000</Data></Cell>
- <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">单体伤害,增加朱雀权重</Data></Cell>
- <Cell><Data ss:Type="String"><color=#FFFFFF00>--</color>四个山海珠颜色各不相同时释放,造成<color=#1f516b>2</color>次<color=#7b222c><$5><1>%攻击力系数</color>单体伤害,之后<color=#1f516b>T<$6><1>秒</color>内<color=#d1b985>朱雀珠的产生权重增加<$6><2>%</color>。</Data></Cell>
- <Cell><Data ss:Type="String">伤害倍率:<color=#a4d4eb><$5><1>%</color></Data></Cell>
- <Cell><Data ss:Type="String">单体追踪球</Data></Cell>
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- <Cell><Data ss:Type="Number">1020020</Data></Cell>
- <Cell ss:Index="3"><Data ss:Type="String">亲金</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">伤害-等级(1,2,3不同形态伤害):百分比1,百分比2,百分比3</Data></Cell>
- <Cell><Data ss:Type="String">1:24000;2:36000;3:48000;4:60000;5:72000</Data></Cell>
- <Cell><Data ss:Type="String">N1秒白虎权重增加N2</Data></Cell>
- <Cell><Data ss:Type="String">1:45000,2000</Data></Cell>
- <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">单体伤害,增加白虎权重</Data></Cell>
- <Cell><Data ss:Type="String"><color=#FFFFFF00>--</color>四个山海珠颜色各不相同时释放,造成<color=#1f516b>2</color>次<color=#7b222c><$5><1>%攻击力系数</color>单体伤害,之后<color=#1f516b>T<$6><1>秒</color>内<color=#d1b985>白虎珠的产生权重增加<$6><2>%</color>。</Data></Cell>
- <Cell><Data ss:Type="String">伤害倍率:<color=#a4d4eb><$5><1>%</color></Data></Cell>
- <Cell><Data ss:Type="String">单体追踪球</Data></Cell>
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- <Cell><Data ss:Type="Number">1020030</Data></Cell>
- <Cell ss:Index="3"><Data ss:Type="String">亲水</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">伤害-等级(1,2,3不同形态伤害):百分比1,百分比2,百分比3</Data></Cell>
- <Cell><Data ss:Type="String">1:24000;2:36000;3:48000;4:60000;5:72000</Data></Cell>
- <Cell><Data ss:Type="String">N1秒玄武权重增加N2</Data></Cell>
- <Cell><Data ss:Type="String">1:45000,2000</Data></Cell>
- <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">单体伤害,增加玄武权重</Data></Cell>
- <Cell><Data ss:Type="String"><color=#FFFFFF00>--</color>四个山海珠颜色各不相同时释放,造成<color=#1f516b>2</color>次<color=#7b222c><$5><1>%攻击力系数</color>单体伤害,之后<color=#1f516b>T<$6><1>秒</color>内<color=#d1b985>玄武珠的产生权重增加<$6><2>%</color>。</Data></Cell>
- <Cell><Data ss:Type="String">伤害倍率:<color=#a4d4eb><$5><1>%</color></Data></Cell>
- <Cell><Data ss:Type="String">单体追踪球</Data></Cell>
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- <Cell><Data ss:Type="Number">1030000</Data></Cell>
- <Cell><Data ss:Type="String">-------橙卡</Data></Cell>
- <Cell><Data ss:Type="String">归一</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">伤害-等级(1,2,3不同形态伤害):百分比1,百分比2,百分比4</Data></Cell>
- <Cell><Data ss:Type="String">1:64000;2:96000;3:128000;4:160000;5:192000</Data></Cell>
- <Cell><Data ss:Type="String">N概率生成权重最高的球</Data></Cell>
- <Cell><Data ss:Type="String">1:10000</Data></Cell>
- <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">直线范围伤害,产生权重最高的山海珠</Data></Cell>
- <Cell><Data ss:Type="String"><color=#FFFFFF00>--</color>四个山海珠颜色各不相同时释放,造成<color=#7b222c><$5><1>%攻击力系数</color>直线范围伤害,有<color=#1f516b><$6><1>%概率</color>直接生成<color=#1f516b>1</color>个权重最高的山海珠(如果权重一样则随机生成1个)。</Data></Cell>
- <Cell><Data ss:Type="String">伤害倍率:<color=#a4d4eb><$5><1>%</color></Data></Cell>
- <Cell><Data ss:Type="String">直线前进伤害(单次群攻)</Data></Cell>
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- <Cell><Data ss:Type="Number">1030010</Data></Cell>
- <Cell ss:Index="3"><Data ss:Type="String">二生四</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">蓄势翻倍概率</Data></Cell>
- <Cell><Data ss:Type="String">1:10000</Data></Cell>
- <Cell><Data ss:Type="String">额外获得一层蓄势概率</Data></Cell>
- <Cell><Data ss:Type="String">1:4000;2:5000;3:6000;4:7000;5:8000</Data></Cell>
- <Cell ss:Index="21"><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">蓄势翻倍,概率额外蓄势</Data></Cell>
- <Cell><Data ss:Type="String"><color=#FFFFFF00>--</color>四个山海珠颜色各不相同时释放,无伤害。当前<color=#7b222c>蓄势</color>层数翻倍,并有<color=#1f516b><$6><1>%概率</color>额外再获得<color=#1f516b>1</color>层<color=#7b222c>蓄势</color>。\n\n<color=#FFFFFF00>--</color><color=#7b222c>蓄势</color>:期间下一个<color=#1f516b>相同的山海珠数目为3或4的山海残卷法术</color>根据<color=#7b222c>蓄势</color>层数每层增加<color=#7b222c>100%的伤害</color>,同时清除所有<color=#7b222c>蓄势</color>效果。持续<color=#1f516b>30秒</color>,叠加上限<color=#1f516b>10</color>层。</Data></Cell>
- <Cell><Data ss:Type="String">额外1层蓄势概率:<color=#a4d4eb><$6><1>%</color></Data></Cell>
- <Cell><Data ss:Type="String">无</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">1100000</Data></Cell>
- <Cell><Data ss:Type="String">青龙卡-白卡</Data></Cell>
- <Cell><Data ss:Type="String">基础简单攻击</Data></Cell>
- <Cell><Data ss:Type="String">1:1100000,1100001,1100002</Data></Cell>
- <Cell><Data ss:Type="String">伤害-等级(1,2,3不同形态伤害):百分比1,百分比2,百分比3</Data></Cell>
- <Cell><Data ss:Type="String">1:5000,5000,5000</Data></Cell>
- <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">单体伤害</Data></Cell>
- <Cell><Data ss:Type="String"><color=#FFFFFF00>--</color>根据相同的青龙珠(绿)数量<color=#1f516b>2/3/4</color>,连续发射法术对目标攻击<color=#1f516b>2/6/10</color>次,每次造成<color=#7b222c><$5><1>%/<$5><2>%/<$5><3>%攻击力系数</color>单体伤害。</Data></Cell>
- <Cell><Data ss:Type="String">伤害倍率:<color=#a4d4eb><$5><1>%/<$5><2>%/<$5><3>%</color></Data></Cell>
- <Cell><Data ss:Type="String">单体追踪球</Data></Cell>
- </Row>
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- <Cell><Data ss:Type="Number">1110000</Data></Cell>
- <Cell><Data ss:Type="String">-------蓝卡1</Data></Cell>
- <Cell><Data ss:Type="String">简单伤害</Data></Cell>
- <Cell><Data ss:Type="String">1:1110000,1110001,1110002</Data></Cell>
- <Cell><Data ss:Type="String">伤害-等级(1,2,3不同形态伤害):百分比1,百分比2,百分比3</Data></Cell>
- <Cell><Data ss:Type="String">1:2240,6720,11200;2:3360,10080,16800;3:4480,13440,22400;4:5600,16800,28000;5:6720,20160,33600</Data></Cell>
- <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">圆形范围持续伤害</Data></Cell>
- <Cell><Data ss:Type="String"><color=#FFFFFF00>--</color>根据相同的青龙珠(绿)数量<color=#1f516b>2/3/4</color>,每<color=#1f516b>0.5秒</color>造成<color=#7b222c><$5><1>%/<$5><2>%/<$5><3>%攻击力系数</color>的小/中/大范围伤害,持续<color=#1f516b>3秒</color>。</Data></Cell>
- <Cell><Data ss:Type="String">伤害倍率:<color=#a4d4eb><$5><1>%/<$5><2>%/<$5><3>%</color></Data></Cell>
- <Cell><Data ss:Type="String">目标处圆形范围伤害(持续)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">1110010</Data></Cell>
- <Cell><Data ss:Type="String">蓝卡2</Data></Cell>
- <Cell><Data ss:Type="String">青龙对白虎</Data></Cell>
- <Cell><Data ss:Type="String">1:1110010,1110011,1110012</Data></Cell>
- <Cell><Data ss:Type="String">伤害-等级(1,2,3不同形态伤害):百分比1,百分比2,百分比3</Data></Cell>
- <Cell><Data ss:Type="String">1:5600,5600,5600;2:8400,8400,8400;3:11200,11200,11200;4:14000,14000,14000;5:16800,16800,16800</Data></Cell>
- <Cell><Data ss:Type="String">N1毫秒下N2产白虎权重提高</Data></Cell>
- <Cell><Data ss:Type="String">1:15000,4</Data></Cell>
- <Cell><Data ss:Type="String">白虎权重提高M1,M2,M3</Data></Cell>
- <Cell><Data ss:Type="String">1:3000,8000,20000</Data></Cell>
- <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">单体伤害,下G<$6><2>次产山海珠增加白虎权重</Data></Cell>
- <Cell><Data ss:Type="String"><color=#FFFFFF00>--</color>根据相同的青龙珠(绿)数量<color=#1f516b>2/3/4</color>,对目标攻击<color=#1f516b>2/6/10</color>次,每次造成<color=#7b222c><$5><1>%/<$5><2>%/<$5><3>%攻击力系数</color>单体伤害。\n\n<color=#FFFFFF00>--</color><color=#1f516b>T<$6><1>秒</color>内下<color=#1f516b>G<$6><2></color>次产山海珠时<color=#d1b985>白虎珠权重增加<$7><1>%/<$7><2>%/<$7><3>%</color>。</Data></Cell>
- <Cell><Data ss:Type="String">伤害倍率:<color=#a4d4eb><$5><1>%/<$5><2>%/<$5><3>%</color></Data></Cell>
- <Cell><Data ss:Type="String">单体追踪球</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">1120000</Data></Cell>
- <Cell><Data ss:Type="String">-------紫卡</Data></Cell>
- <Cell><Data ss:Type="String">青龙到朱雀</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">青龙之力-等级:时间1,每层伤害提高1,叠加层数1</Data></Cell>
- <Cell><Data ss:Type="String">1:18000,20000,1,18000,20000,2,18000,20000,3;2:18000,23000,1,18000,23000,2,18000,23000,3;3:18000,26000,1,18000,26000,2,18000,26000,3;4:18000,29000,1,18000,29000,2,18000,29000,3;5:18000,32000,1,18000,32000,2,18000,32000,3</Data></Cell>
- <Cell><Data ss:Type="String">概率产朱雀球:形态1,形态2,形态3</Data></Cell>
- <Cell><Data ss:Type="String">1:4000,7000,10000</Data></Cell>
- <Cell ss:Index="21"><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">无伤害,提高下次朱雀法术伤害;概率产朱雀珠</Data></Cell>
- <Cell><Data ss:Type="String"><color=#FFFFFF00>--</color>无伤害。根据相同的青龙珠(绿)数量<color=#1f516b>2/3/4</color>,获得<color=#1f516b>G<$5><3>/G<$5><6>/G<$5><9></color>层<color=#d1b985>青龙之力</color>,可叠加,上限<color=#1f516b>3</color>层。\n\n<color=#FFFFFF00>--</color><color=#1f516b>T<$5><1>秒</color>内下一个朱雀法术会清除所有<color=#d1b985>青龙之力</color>,每清除1层<color=#7b222c>伤害提高<$5><2>%</color>。\n<color=#FFFFFF00>--</color>放此法术时自己有<color=#1f516b><$6><1>%/<$6><2>%/<$6><3>%概率产生1个朱雀珠</color>。</Data></Cell>
- <Cell><Data ss:Type="String">每层提高伤害:<color=#a4d4eb><$5><2>%</color></Data></Cell>
- <Cell><Data ss:Type="String">无</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">1120010</Data></Cell>
- <Cell ss:Index="3"><Data ss:Type="String">青龙受到玄武加成</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">基础治疗系数</Data></Cell>
- <Cell><Data ss:Type="String">1:1200,3600,6000;2:1800,5400,9000;3:2400,7200,12000;4:3000,9000,15000;5:3600,10800,18000</Data></Cell>
- <Cell><Data ss:Type="String">强化治疗:时间1,系数1,时间2,系数2,时间3,系数3</Data></Cell>
- <Cell><Data ss:Type="String">1:5000,360,5000,1080,5000,1800</Data></Cell>
- <Cell ss:Index="21"><Data ss:Type="Number">2</Data></Cell>
- <Cell><Data ss:Type="String">治疗自己,上个法术为玄武则有额外回血</Data></Cell>
- <Cell><Data ss:Type="String"><color=#FFFFFF00>--</color>根据相同的青龙珠(绿)数量<color=#1f516b>2/3/4</color>,治疗自身<color=#016432><$5><1>%/<$5><2>%/<$5><3>%攻击力系数的生命值</color>.\n\n<color=#FFFFFF00>--</color> 如果上一个放的是玄武法术,则额外获得<color=#1f516b>T<$6><1>/T<$6><3>/T<$6><5>秒</color>回血效果,每秒治疗<color=#016432><$6><2>%/<$6><4>%/<$6><6>%攻击力系数的生命值</color>。</Data></Cell>
- <Cell><Data ss:Type="String">治疗倍率:<color=#a4d4eb><$5><1>%/<$5><2>%/<$5><3>%</color></Data></Cell>
- <Cell><Data ss:Type="String">无</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">1120020</Data></Cell>
- <Cell ss:Index="3"><Data ss:Type="String">青龙偏玄武</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">N1秒提高防御N2</Data></Cell>
- <Cell><Data ss:Type="String">1:5000,1500,5000,3000,5000,4500;2:5000,1725,5000,3450,5000,5175;3:5000,1950,5000,3900,5000,5850;4:5000,2175,5000,4350,5000,6525;5:5000,2400,5000,4800,5000,7200</Data></Cell>
- <Cell><Data ss:Type="String">受击治疗N,触发间隔M</Data></Cell>
- <Cell><Data ss:Type="String">1:100,500,100,500,100,500;2:120,500,120,500,120,500;3:140,500,140,500,140,500;4:160,500,160,500,160,500;5:180,500,180,500,180,500</Data></Cell>
- <Cell ss:Index="21"><Data ss:Type="Number">2</Data></Cell>
- <Cell><Data ss:Type="String">提高防御;受击回血</Data></Cell>
- <Cell><Data ss:Type="String"><color=#FFFFFF00>--</color>根据相同的青龙珠(绿)数量<color=#1f516b>2/3/4</color>,<color=#1f516b>T<$5><1>秒</color>内<color=#212d69>防御力增加<$5><2>%/<$5><4>%/<$5><6>%</color>,每次受到攻击时治疗自己<color=#016432><$6><1>%防御力系数的生命值</color>(最低间隔:<color=#1f516b>T<$6><2>秒</color>)。</Data></Cell>
- <Cell><Data ss:Type="String">防御增加:<color=#a4d4eb><$5><2>%/<$5><4>%/<$5><6>%</color>\n受击治疗倍率:<color=#a4d4eb><$6><1>%</color></Data></Cell>
- <Cell><Data ss:Type="String">无</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">1120030</Data></Cell>
- <Cell ss:Index="3"><Data ss:Type="String">藏龙</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">获得蓄势层数</Data></Cell>
- <Cell><Data ss:Type="String">1:1,3,5</Data></Cell>
- <Cell><Data ss:Type="String">N秒降低青龙权重M</Data></Cell>
- <Cell><Data ss:Type="String">1:30000,4000,30000,4000,30000,4000;2:30000,4600,30000,4600,30000,4600;3:30000,5200,30000,5200,30000,5200;4:30000,5800,30000,5800,30000,5800;5:30000,6400,30000,6400,30000,6400</Data></Cell>
- <Cell ss:Index="21"><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">蓄势;大幅降低青龙权重</Data></Cell>
- <Cell><Data ss:Type="String"><color=#FFFFFF00>--</color>无伤害。根据相同的青龙珠(绿)数量<color=#1f516b>2/3/4</color>,获得<color=#1f516b>G<$5><1>/G<$5><2>/G<$5><3></color>层<color=#7b222c>蓄势</color>。接下来<color=#1f516b>T<$6><1>秒</color>内<color=#d1b985>青龙珠的产生权重减少<$6><2>%</color>。\n\n<color=#FFFFFF00>--</color><color=#7b222c>蓄势</color>:期间下一个<color=#1f516b>相同的山海珠数目为3或4的山海残卷法术</color>根据<color=#7b222c>蓄势</color>层数每层增加<color=#7b222c>100%的伤害</color>,同时清除所有<color=#7b222c>蓄势</color>效果。持续<color=#1f516b>30秒</color>,叠加上限<color=#1f516b>10</color>层。</Data></Cell>
- <Cell><Data ss:Type="String">青龙珠权重减少:<color=#a4d4eb><$6><2>%</color></Data></Cell>
- <Cell><Data ss:Type="String">无</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">1130000</Data></Cell>
- <Cell><Data ss:Type="String">-------橙卡</Data></Cell>
- <Cell><Data ss:Type="String">大范围治疗</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">治疗系数</Data></Cell>
- <Cell><Data ss:Type="String">1:2000,6000,10000;2:3000,9000,15000;3:4000,12000,20000;4:5000,15000,25000;5:6000,18000,30000</Data></Cell>
- <Cell><Data ss:Type="String">队友N1秒N2概率双倍得球</Data></Cell>
- <Cell><Data ss:Type="String">1:15000,3000,15000,6000,15000,10000</Data></Cell>
- <Cell ss:Index="21"><Data ss:Type="Number">2</Data></Cell>
- <Cell><Data ss:Type="String">范围群体治疗,辅助额外产山海珠</Data></Cell>
- <Cell><Data ss:Type="String"><color=#FFFFFF00>--</color>根据相同的青龙珠(绿)数量<color=#1f516b>2/3/4</color>,治疗周围友方单位<color=#016432><$5><1>%/<$5><2>%/<$5><3>%攻击力系数的生命值</color>。\n\n<color=#FFFFFF00>--</color>受治疗的单位<color=#1f516b>T<$6><1>秒</color>内下一次由攻击触发获得任意山海珠时有<color=#1f516b><$6><2>%/<$6><4>%/<$6><6>%概率</color>直接获得<color=#1f516b>2</color>个相同的。</Data></Cell>
- <Cell><Data ss:Type="String">治疗倍率:<color=#a4d4eb><$5><1>%/<$5><2>%/<$5><3>%</color></Data></Cell>
- <Cell><Data ss:Type="String">无</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">1130010</Data></Cell>
- <Cell ss:Index="3"><Data ss:Type="String">爆球</Data></Cell>
- <Cell><Data ss:Type="String">1:1130010,1130011,1130012</Data></Cell>
- <Cell><Data ss:Type="String">伤害系数</Data></Cell>
- <Cell><Data ss:Type="String">1:32000,38400,48000;2:48000,57600,72000;3:64000,76800,96000;4:80000,96000,120000;5:96000,115200,144000</Data></Cell>
- <Cell><Data ss:Type="String">N秒爆掉发射刀光法术ID</Data></Cell>
- <Cell><Data ss:Type="String">1:15000,1130013,15000,1130014,15000,1130015</Data></Cell>
- <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">直线群体伤害,牺牲后续青龙珠进行额外攻击</Data></Cell>
- <Cell><Data ss:Type="String"><color=#FFFFFF00>--</color>根据相同的青龙珠(绿)数量<color=#1f516b>2/3/4</color>,同时向前方发射<color=#1f516b>1/3/5</color>道青色刀光,每道刀光造成<color=#7b222c><$5><1>%/<$5><2>%/<$5><3>%攻击力系数</color>直线范围伤害。\n\n<color=#FFFFFF00>--</color><color=#1f516b>T<$6><1>秒</color>内每次获得的青龙珠都会直接消失并额外同时发射<color=#1f516b>1/2/3</color>道刀光。</Data></Cell>
- <Cell><Data ss:Type="String">伤害倍率:<color=#a4d4eb><$5><1>%/<$5><2>%/<$5><3>%</color></Data></Cell>
- <Cell><Data ss:Type="String">直线前进伤害(单次群攻)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">1200000</Data></Cell>
- <Cell><Data ss:Type="String">朱雀卡-白卡</Data></Cell>
- <Cell><Data ss:Type="String">基础简单攻击</Data></Cell>
- <Cell><Data ss:Type="String">1:1200000,1200001,1200002</Data></Cell>
- <Cell><Data ss:Type="String">伤害-等级(1,2,3不同形态伤害):百分比1,百分比2,百分比3</Data></Cell>
- <Cell><Data ss:Type="String">1:5000,5000,5000</Data></Cell>
- <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">单体伤害</Data></Cell>
- <Cell><Data ss:Type="String"><color=#FFFFFF00>--</color>根据相同的朱雀珠(红)数量<color=#1f516b>2/3/4</color>,连续发射法术对目标攻击<color=#1f516b>2/6/10</color>次,每次造成<color=#7b222c><$5><1>%/<$5><2>%/<$5><3>%攻击力系数</color>单体伤害</Data></Cell>
- <Cell><Data ss:Type="String">伤害倍率:<color=#a4d4eb><$5><1>%/<$5><2>%/<$5><3>%</color></Data></Cell>
- <Cell><Data ss:Type="String">单体追踪球</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">1210000</Data></Cell>
- <Cell><Data ss:Type="String">-------蓝卡</Data></Cell>
- <Cell><Data ss:Type="String">简单伤害</Data></Cell>
- <Cell><Data ss:Type="String">1:1210000,1210001,1210002</Data></Cell>
- <Cell><Data ss:Type="String">伤害-等级(1,2,3不同形态伤害):百分比1,百分比2,百分比3</Data></Cell>
- <Cell><Data ss:Type="String">1:11200,33600,56000;2:16800,50400,84000;3:22400,67200,112000;4:28000,84000,140000;5:33600,100800,168000</Data></Cell>
- <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">圆形范围伤害</Data></Cell>
- <Cell><Data ss:Type="String"><color=#FFFFFF00>--</color>地面火柱,根据相同的朱雀珠(红)数量<color=#1f516b>2/3/4</color>,造成<color=#7b222c><$5><1>%/<$5><2>%/<$5><3>%攻击力系数</color>的小/中/大范围伤害。</Data></Cell>
- <Cell><Data ss:Type="String">伤害倍率:<color=#a4d4eb><$5><1>%/<$5><2>%/<$5><3>%</color></Data></Cell>
- <Cell><Data ss:Type="String">目标处圆形范围伤害(单次)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">1210010</Data></Cell>
- <Cell ss:Index="3"><Data ss:Type="String">朱雀对玄武</Data></Cell>
- <Cell><Data ss:Type="String">1:1210010,1210011,1210012</Data></Cell>
- <Cell><Data ss:Type="String">伤害-等级(1,2,3不同形态伤害):百分比1,百分比2,百分比3</Data></Cell>
- <Cell><Data ss:Type="String">1:8960,26880,44800;2:13440,40320,67200;3:17920,53760,89600;4:22400,67200,112000;5:26880,80640,134400</Data></Cell>
- <Cell><Data ss:Type="String">N1毫秒下N2产玄武权重提高</Data></Cell>
- <Cell><Data ss:Type="String">1:15000,4</Data></Cell>
- <Cell><Data ss:Type="String">玄武权重提高M1,M2,M3</Data></Cell>
- <Cell><Data ss:Type="String">1:3000,8000,20000</Data></Cell>
- <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">圆形范围伤害,下G<$6><2>次产山海珠增加玄武权重</Data></Cell>
- <Cell><Data ss:Type="String"><color=#FFFFFF00>--</color>地面火柱,根据相同的朱雀珠(红)数量<color=#1f516b>2/3/4</color>,造成<color=#7b222c><$5><1>%/<$5><2>%/<$5><3>%攻击力系数</color>的小/中/大范围伤害。\n\n<color=#FFFFFF00>--</color><color=#1f516b>T<$6><1>秒</color>内下<color=#1f516b>G<$6><2></color>次产山海珠时<color=#d1b985>玄武珠权重增加<$7><1>%/<$7><2>%/<$7><3>%</color>。</Data></Cell>
- <Cell><Data ss:Type="String">伤害倍率:<color=#a4d4eb><$5><1>%/<$5><2>%/<$5><3>%</color></Data></Cell>
- <Cell><Data ss:Type="String">目标处圆形范围伤害(单次)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">1220000</Data></Cell>
- <Cell><Data ss:Type="String">-------紫卡</Data></Cell>
- <Cell><Data ss:Type="String">朱雀到白虎</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">朱雀之力:时间1,叠加层数1</Data></Cell>
- <Cell><Data ss:Type="String">1:18000,1,18000,2,18000,3</Data></Cell>
- <Cell><Data ss:Type="String">朱雀之力效果:每层下一白虎伤害提高1,下一白虎破定量提高1</Data></Cell>
- <Cell><Data ss:Type="String">1:15000,15000,15000,15000,15000,15000;2:17250,17250,17250,17250,17250,17250;3:19500,19500,19500,19500,19500,19500;4:21750,21750,21750,21750,21750,21750;5:24000,24000,24000,24000,24000,24000</Data></Cell>
- <Cell><Data ss:Type="String">概率产生白虎球</Data></Cell>
- <Cell><Data ss:Type="String">1:4000,7000,10000</Data></Cell>
- <Cell ss:Index="21"><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">无伤害,提高下个白虎法术伤害和破定量;概率产白虎珠</Data></Cell>
- <Cell><Data ss:Type="String"><color=#FFFFFF00>--</color>无伤害。根据相同的朱雀珠(红)数量<color=#1f516b>2/3/4</color>,获得<color=#1f516b>G<$5><2>/G<$5><4>/G<$5><6></color>层<color=#d1b985>朱雀之力</color>,可叠加,上限<color=#1f516b>3</color>层。\n\n<color=#FFFFFF00>--</color><color=#1f516b>T<$5><1>/T<$5><3>/T<$5><5>秒</color>内下一个白虎法术会清除所有<color=#d1b985>朱雀之力</color>,每清除1层<color=#7b222c>伤害提高<$6><1>%</color>、<color=#661f61>破定量提高<$6><2>%</color>。\n<color=#FFFFFF00>--</color>放此法术时自己有<color=#1f516b><$7><1>%/<$7><2>%/<$7><3>%概率产生1个白虎珠</color>。</Data></Cell>
- <Cell><Data ss:Type="String">每层提高伤害:<color=#a4d4eb><$6><1>%</color>\n每层提高破定量:<color=#a4d4eb><$6><2>%</color></Data></Cell>
- <Cell><Data ss:Type="String">无</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">1220010</Data></Cell>
- <Cell ss:Index="3"><Data ss:Type="String">朱雀受到青龙加成</Data></Cell>
- <Cell><Data ss:Type="String">1:1220010,1220011,1220012</Data></Cell>
- <Cell><Data ss:Type="String">伤害系数</Data></Cell>
- <Cell><Data ss:Type="String">1:3840,11520,19200;2:5760,17280,28800;3:7680,23040,38400;4:9600,28800,48000;5:11520,34560,57600</Data></Cell>
- <Cell><Data ss:Type="String">上一个是青龙,额外火柱法术id</Data></Cell>
- <Cell><Data ss:Type="String">1:1220013,1220014,1220015</Data></Cell>
- <Cell><Data ss:Type="String">额外火柱伤害</Data></Cell>
- <Cell><Data ss:Type="String">1:24000,72000,120000;2:36000,108000,180000;3:48000,144000,240000;4:60000,180000,300000;5:72000,216000,360000</Data></Cell>
- <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">圆形范围持续伤害,上个法术为青龙则造成额外伤害</Data></Cell>
- <Cell><Data ss:Type="String"><color=#FFFFFF00>--</color>目标处火焰旋涡,根据相同的朱雀珠(红)数量<color=#1f516b>2/3/4</color>,每<color=#1f516b>0.5秒</color>造成<color=#7b222c><$5><1>%/<$5><2>%/<$5><3>%攻击力系数</color>的小/中/大范围伤害,持续<color=#1f516b>3秒</color>。\n\n<color=#FFFFFF00>--</color>如果上一个放的是青龙法术,则额外生成火柱对圆形区域内造成<color=#7b222c><$7><1>%/<$7><2>%/<$7><3>%</color>攻击力系数的伤害</Data></Cell>
- <Cell><Data ss:Type="String">伤害倍率:<color=#a4d4eb><$5><1>%/<$5><2>%/<$5><3>%</color>\n火柱伤害:<color=#a4d4eb><$7><1>%/<$7><2>%/<$7><3>%</color></Data></Cell>
- <Cell><Data ss:Type="String">目标处圆形范围伤害(持续)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">1220020</Data></Cell>
- <Cell ss:Index="3"><Data ss:Type="String">朱雀偏青龙</Data></Cell>
- <Cell><Data ss:Type="String">1:1220020,1220021,1220022</Data></Cell>
- <Cell><Data ss:Type="String">伤害系数1,2,3</Data></Cell>
- <Cell><Data ss:Type="String">1:19200,23040,28800;2:28800,34560,43200;3:38400,46080,57600;4:48000,57600,72000;5:57600,69120,86400</Data></Cell>
- <Cell><Data ss:Type="String">吸血系数1,2,3</Data></Cell>
- <Cell><Data ss:Type="String">1:300,300,300</Data></Cell>
- <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">直线范围伤害,吸血</Data></Cell>
- <Cell><Data ss:Type="String"><color=#FFFFFF00>--</color>根据相同的朱雀珠(红)数量<color=#1f516b>2/3/4</color>,同时向前方发出<color=#1f516b>1/3/5</color>道火焰旋风,每道火焰旋风造成<color=#7b222c><$5><1>%/<$5><2>%/<$5><3>%攻击力系数</color>直线范围伤害。\n\n<color=#FFFFFF00>--</color>根据造成的伤害<color=#016432>吸血(吸血百分比为<$6><1>%)</color></Data></Cell>
- <Cell><Data ss:Type="String">伤害倍率:<color=#a4d4eb><$5><1>%/<$5><2>%/<$5><3>%</color></Data></Cell>
- <Cell><Data ss:Type="String">直线前进伤害(单次群攻)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">1220030</Data></Cell>
- <Cell ss:Index="3"><Data ss:Type="String">伏禽</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">获得蓄势层数</Data></Cell>
- <Cell><Data ss:Type="String">1:1,3,5</Data></Cell>
- <Cell><Data ss:Type="String">N秒降低朱雀权重M</Data></Cell>
- <Cell><Data ss:Type="String">1:30000,4000,30000,4000,30000,4000;2:30000,4600,30000,4600,30000,4600;3:30000,5200,30000,5200,30000,5200;4:30000,5800,30000,5800,30000,5800;5:30000,6400,30000,6400,30000,6400</Data></Cell>
- <Cell ss:Index="21"><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">蓄势;大幅降低朱雀权重</Data></Cell>
- <Cell><Data ss:Type="String"><color=#FFFFFF00>--</color>无伤害。根据相同的朱雀珠(红)数量<color=#1f516b>2/3/4</color>,获得<color=#1f516b>G<$5><1>/G<$5><2>/G<$5><3></color>层<color=#7b222c>蓄势</color>。接下来<color=#1f516b>T<$6><1>秒</color>内<color=#d1b985>朱雀珠的产生权重减少<$6><2>%</color>。\n\n<color=#FFFFFF00>--</color><color=#7b222c>蓄势</color>:期间下一个<color=#1f516b>相同的山海珠数目为3或4的山海残卷法术</color>根据<color=#7b222c>蓄势</color>层数每层增加<color=#7b222c>100%的伤害</color>,同时清除所有<color=#7b222c>蓄势</color>效果。持续<color=#1f516b>30秒</color>,叠加上限<color=#1f516b>10</color>层。</Data></Cell>
- <Cell><Data ss:Type="String">朱雀珠权重减少:<color=#a4d4eb><$6><2>%</color></Data></Cell>
- <Cell><Data ss:Type="String">无</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">1230000</Data></Cell>
- <Cell><Data ss:Type="String">-------橙卡</Data></Cell>
- <Cell><Data ss:Type="String">向死而生</Data></Cell>
- <Cell><Data ss:Type="String">1:1230000,1230001,1230002</Data></Cell>
- <Cell><Data ss:Type="String">伤害系数</Data></Cell>
- <Cell><Data ss:Type="String">1:25600,30720,38400;2:38400,46080,57600;3:51200,61440,76800;4:64000,76800,96000;5:76800,92160,115200</Data></Cell>
- <Cell><Data ss:Type="String">朱雀球权重为0时间</Data></Cell>
- <Cell><Data ss:Type="String">1:30000,30000,30000</Data></Cell>
- <Cell><Data ss:Type="String">释放非朱雀技能额外法术ID</Data></Cell>
- <Cell><Data ss:Type="String">1:1230003,1230004,1230005</Data></Cell>
- <Cell><Data ss:Type="String">火陨石伤害系数</Data></Cell>
- <Cell><Data ss:Type="String">1:32000,38400,48000;2:48000,57600,72000;3:64000,76800,96000;4:80000,96000,120000;5:96000,115200,144000</Data></Cell>
- <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">直线群体伤害,朱雀权重归零,后续法术附带额外攻击</Data></Cell>
- <Cell><Data ss:Type="String"><color=#FFFFFF00>--</color>根据相同的朱雀珠(红)数量<color=#1f516b>2/3/4</color>,同时向前方发出<color=#1f516b>1/3/5</color>个滚动火陨石,每个火陨石造成<color=#7b222c><$5><1>%/<$5><2>%/<$5><3>%攻击力系数</color>直线范围伤害。\n\n<color=#FFFFFF00>--</color>之后<color=#1f516b>T<$6><1>秒</color>内<color=#d1b985>朱雀珠的产生权重变为0</color>,但其他山海残卷法术会额外带出去<color=#1f516b>1/2/3</color>个火陨石</Data></Cell>
- <Cell><Data ss:Type="String">伤害倍率:<color=#a4d4eb><$5><1>%/<$5><2>%/<$5><3>%</color></Data></Cell>
- <Cell><Data ss:Type="String">直线前进伤害(单次群攻)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">1230010</Data></Cell>
- <Cell ss:Index="3"><Data ss:Type="String">击中叠buff</Data></Cell>
- <Cell><Data ss:Type="String">1:1230010,1230011,1230012</Data></Cell>
- <Cell><Data ss:Type="String">伤害系数</Data></Cell>
- <Cell><Data ss:Type="String">1:32000,38400,48000;2:48000,57600,72000;3:64000,76800,96000;4:80000,96000,120000;5:96000,115200,144000</Data></Cell>
- <Cell><Data ss:Type="String">刀光buff时间,每层提供暴击率</Data></Cell>
- <Cell><Data ss:Type="String">1:8000,500,8000,500,8000,500</Data></Cell>
- <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">直线群体伤害,根据击中数目叠加暴击率</Data></Cell>
- <Cell><Data ss:Type="String"><color=#FFFFFF00>--</color>根据相同的朱雀珠(红)数量<color=#1f516b>2/3/4</color>,同时向前方发出<color=#1f516b>1/3/5</color>道火焰刀光,每道火焰刀光造成<color=#7b222c><$5><1>%/<$5><2>%/<$5><3>%攻击力系数</color>直线范围伤害。\n\n<color=#FFFFFF00>--</color>每道火焰刀光每命中<color=#1f516b>1</color>个敌人会给自己叠加<color=#1f516b>1</color>层<color=#1f516b>T<$6><1>秒</color><color=#7b222c><$6><2>%暴击率提高的效果</color>(上限<color=#1f516b>10</color>层)</Data></Cell>
- <Cell><Data ss:Type="String">伤害倍率:<color=#a4d4eb><$5><1>%/<$5><2>%/<$5><3>%</color></Data></Cell>
- <Cell><Data ss:Type="String">直线前进伤害(单次群攻)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">1300000</Data></Cell>
- <Cell><Data ss:Type="String">白虎卡-白卡</Data></Cell>
- <Cell><Data ss:Type="String">基础简单攻击</Data></Cell>
- <Cell><Data ss:Type="String">1:1300000,1300001,1300002</Data></Cell>
- <Cell><Data ss:Type="String">伤害-等级(1,2,3不同形态伤害):百分比1,百分比2,百分比3</Data></Cell>
- <Cell><Data ss:Type="String">1:5000,5000,5000</Data></Cell>
- <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">单体伤害</Data></Cell>
- <Cell><Data ss:Type="String"><color=#FFFFFF00>--</color>根据相同的白虎珠(黄)数量<color=#1f516b>2/3/4</color>,连续发射法术对目标攻击<color=#1f516b>2/6/10</color>次,每次造成<color=#7b222c><$5><1>%/<$5><2>%/<$5><3>%攻击力系数</color>单体伤害</Data></Cell>
- <Cell><Data ss:Type="String">伤害倍率:<color=#a4d4eb><$5><1>%/<$5><2>%/<$5><3>%</color></Data></Cell>
- <Cell><Data ss:Type="String">单体追踪球</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">1310000</Data></Cell>
- <Cell><Data ss:Type="String">-------蓝卡</Data></Cell>
- <Cell><Data ss:Type="String">简单伤害</Data></Cell>
- <Cell><Data ss:Type="String">1:1310000,1310001,1310002</Data></Cell>
- <Cell><Data ss:Type="String">伤害-等级(1,2,3不同形态伤害):百分比1,百分比2,百分比3</Data></Cell>
- <Cell><Data ss:Type="String">1:7000,7000,7000;2:10500,10500,10500;3:14000,14000,14000;4:17500,17500,17500;5:21000,21000,21000</Data></Cell>
- <Cell><Data ss:Type="String">额外扣除定力值</Data></Cell>
- <Cell><Data ss:Type="String">1:16,16,16</Data></Cell>
- <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">单体伤害,扣除定力</Data></Cell>
- <Cell><Data ss:Type="String"><color=#FFFFFF00>--</color>根据相同的白虎珠(黄)数量<color=#1f516b>2/3/4</color>,连续射出箭对目标攻击<color=#1f516b>2/6/10</color>次,每次造成<color=#7b222c><$5><1>%/<$5><2>%/<$5><3>%攻击力系数</color>单体伤害并<color=#661f61>扣除敌人G<$6><1>点定力</color>。</Data></Cell>
- <Cell><Data ss:Type="String">伤害倍率:<color=#a4d4eb><$5><1>%/<$5><2>%/<$5><3>%</color></Data></Cell>
- <Cell><Data ss:Type="String">单体追踪球</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">1310010</Data></Cell>
- <Cell ss:Index="3"><Data ss:Type="String">白虎对青龙</Data></Cell>
- <Cell><Data ss:Type="String">1:1310010,1310011,1310012</Data></Cell>
- <Cell><Data ss:Type="String">伤害-等级(1,2,3不同形态伤害):百分比1,百分比2,百分比3</Data></Cell>
- <Cell><Data ss:Type="String">1:11200,11200,11200;2:16800,16800,16800;3:22400,22400,22400;4:28000,28000,28000;5:33600,33600,33600</Data></Cell>
- <Cell><Data ss:Type="String">额外扣除定力值</Data></Cell>
- <Cell><Data ss:Type="String">1:24,24,24</Data></Cell>
- <Cell><Data ss:Type="String">N1秒内下N2次青龙权重增加N3</Data></Cell>
- <Cell><Data ss:Type="String">1:15000,4,3000,15000,4,8000,15000,4,20000</Data></Cell>
- <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">单体伤害,扣除定力,下G<$7><2>次产山海珠增加青龙权重</Data></Cell>
- <Cell><Data ss:Type="String"><color=#FFFFFF00>--</color>根据相同的白虎珠(黄)数量<color=#1f516b>2/3/4</color>,连续对目标攻击<color=#1f516b>1/3/5</color>次,每次造成<color=#7b222c><$5><1>%/<$5><2>%/<$5><3>%攻击力系数</color>单体伤害并<color=#661f61>扣除敌人G<$6><1>点定力</color>。\n\n<color=#FFFFFF00>--</color><color=#1f516b>T<$7><1>秒</color>内下<color=#1f516b>G<$7><2></color>次产山海珠时<color=#d1b985>青龙珠权重增加<$7><3>%/<$7><6>%/<$7><9>%</color>。</Data></Cell>
- <Cell><Data ss:Type="String">伤害倍率:<color=#a4d4eb><$5><1>%/<$5><2>%/<$5><3>%</color></Data></Cell>
- <Cell><Data ss:Type="String">目标处单体伤害</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">1320000</Data></Cell>
- <Cell><Data ss:Type="String">-------紫卡</Data></Cell>
- <Cell><Data ss:Type="String">白虎到玄武</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">白虎之力:时间,层数,玄武技能增加护盾量</Data></Cell>
- <Cell><Data ss:Type="String">1:18000,1,20000,18000,2,20000,18000,3,20000;2:18000,1,23000,18000,2,23000,18000,3,23000;3:18000,1,26000,18000,2,26000,18000,3,26000;4:18000,1,29000,18000,2,29000,18000,3,29000;5:18000,1,32000,18000,2,32000,18000,3,32000</Data></Cell>
- <Cell><Data ss:Type="String">概率产生玄武球</Data></Cell>
- <Cell><Data ss:Type="String">1:4000,7000,10000</Data></Cell>
- <Cell ss:Index="21"><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">无伤害,提高下次玄武法术护盾值;概率产玄武珠</Data></Cell>
- <Cell><Data ss:Type="String"><color=#FFFFFF00>--</color>无伤害。根据相同的白虎珠(黄)数量<color=#1f516b>2/3/4</color>,获得<color=#1f516b>G<$5><2>/G<$5><5>/G<$5><8></color>层<color=#d1b985>白虎之力</color>,可叠加,上限<color=#1f516b>3</color>层。\n\n<color=#FFFFFF00>--</color><color=#1f516b>T<$5><1>秒</color>内下一个玄武法术会清除所有<color=#d1b985>白虎之力</color>,每清除1层<color=#212d69>护盾量提高<$5><3>%</color>。\n<color=#FFFFFF00>--</color>放此法术时自己有<color=#1f516b><$6><1>%/<$6><2>%/<$6><3>%概率</color>产生<color=#1f516b>1</color>个玄武珠。</Data></Cell>
- <Cell><Data ss:Type="String">每层提高护盾量:<color=#a4d4eb><$5><3>%</color></Data></Cell>
- <Cell><Data ss:Type="String">无</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">1320010</Data></Cell>
- <Cell ss:Index="3"><Data ss:Type="String">白虎受到朱雀加成</Data></Cell>
- <Cell><Data ss:Type="String">1:1320010,1320011,1320012</Data></Cell>
- <Cell><Data ss:Type="String">伤害系数</Data></Cell>
- <Cell><Data ss:Type="String">1:24000,28800,36000;2:36000,43200,54000;3:48000,57600,72000;4:60000,72000,90000;5:72000,86400,108000</Data></Cell>
- <Cell><Data ss:Type="String">额外扣除定力值</Data></Cell>
- <Cell><Data ss:Type="String">1:24,24,24</Data></Cell>
- <Cell><Data ss:Type="String">上一个是朱雀,替换法术ID</Data></Cell>
- <Cell><Data ss:Type="String">1:1320013,1320014,1320015</Data></Cell>
- <Cell><Data ss:Type="String">替换法术-火焰路径伤害</Data></Cell>
- <Cell><Data ss:Type="String">1:3840,4608,5760;2:5760,6912,8640;3:7680,9216,11520;4:9600,11520,14400;5:11520,13824,17280</Data></Cell>
- <Cell><Data ss:Type="String">火焰路径法术ID</Data></Cell>
- <Cell><Data ss:Type="String">1:1320016,1320017,1320018</Data></Cell>
- <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">直线单体伤害,扣除定力,上个法术为朱雀则变为群体伤害</Data></Cell>
- <Cell><Data ss:Type="String"><color=#FFFFFF00>--</color>根据相同的白虎珠(黄)数量<color=#1f516b>2/3/4</color>,同时向前方射出<color=#1f516b>1/3/5</color>支巨箭,每支巨箭对碰到的第一个敌人造成<color=#7b222c><$5><1>%/<$5><2>%/<$5><3>%攻击力系数</color>单体伤害并<color=#661f61>扣除敌人G<$6><1>点定力</color>。\n\n<color=#FFFFFF00>--</color>如果上一个放的是朱雀法术,则巨箭碰到敌人后不消失,变成群体攻击,且经过的地方会生成<color=#1f516b>3秒</color>火焰路径,每<color=#1f516b>0.5秒</color>造成<color=#7b222c><$8><1>%/<$8><2>%/<$8><3>%攻击力系数</color>的伤害并<color=#661f61>扣除敌人G<$6><1>点定力</color>。</Data></Cell>
- <Cell><Data ss:Type="String">伤害倍率:<color=#a4d4eb><$5><1>%/<$5><2>%/<$5><3>%</color>\n火焰伤害:<color=#a4d4eb><$8><1>%/<$8><2>%/<$8><3>%</color></Data></Cell>
- <Cell><Data ss:Type="String">直线前进伤害(单次单体)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">1320020</Data></Cell>
- <Cell ss:Index="3"><Data ss:Type="String">白虎偏朱雀</Data></Cell>
- <Cell><Data ss:Type="String">1:1320020,1320021,1320022</Data></Cell>
- <Cell><Data ss:Type="String">伤害系数</Data></Cell>
- <Cell><Data ss:Type="String">1:24000,24000,24000;2:36000,36000,36000;3:48000,48000,48000;4:60000,60000,60000;5:72000,72000,72000</Data></Cell>
- <Cell><Data ss:Type="String">额外扣除定力值</Data></Cell>
- <Cell><Data ss:Type="String">1:24,24,24</Data></Cell>
- <Cell><Data ss:Type="String">N1概率触发额外逻辑,定力小于N2概率翻倍</Data></Cell>
- <Cell><Data ss:Type="String">1:2500,5000,3000,5000,4000,5000</Data></Cell>
- <Cell><Data ss:Type="String">触发额外触发伤害为N1的法术N2</Data></Cell>
- <Cell><Data ss:Type="String">1:19200,1320023,19200,1320024,19200,1320025</Data></Cell>
- <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">单体雷击,扣除定力,概率额外群体雷击</Data></Cell>
- <Cell><Data ss:Type="String"><color=#FFFFFF00>--</color>根据相同的白虎珠(黄)数量<color=#1f516b>2/3/4</color>,连续召唤雷击对目标攻击<color=#1f516b>1/3/5</color>次,每次造成<color=#7b222c><$5><1>%/<$5><2>%/<$5><3>%攻击力系数</color>单体伤害并<color=#661f61>扣除敌人G<$6><1>点定力</color>。\n\n<color=#FFFFFF00>--</color>雷击每次打中敌人后有<color=#1f516b><$7><1>%/<$7><3>%/<$7><5>%概率</color>额外触发一次<color=#7b222c><$8><1>%/<$8><3>%/<$8><5>%攻击力系数</color>的范围雷击并<color=#661f61>扣除敌人G<$6><1>点定力</color>(对定力小于<color=#1f516b><$7><2>%</color>的敌人概率翻倍)。</Data></Cell>
- <Cell><Data ss:Type="String">伤害倍率:<color=#a4d4eb><$5><1>%/<$5><2>%/<$5><3>%</color></Data></Cell>
- <Cell><Data ss:Type="String">目标处单体伤害</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">1320030</Data></Cell>
- <Cell ss:Index="3"><Data ss:Type="String">卧虎</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">获得蓄势层数</Data></Cell>
- <Cell><Data ss:Type="String">1:1,3,5</Data></Cell>
- <Cell><Data ss:Type="String">N秒降低白虎球权重</Data></Cell>
- <Cell><Data ss:Type="String">1:30000,4000,30000,4000,30000,4000;2:30000,4600,30000,4600,30000,4600;3:30000,5200,30000,5200,30000,5200;4:30000,5800,30000,5800,30000,5800;5:30000,6400,30000,6400,30000,6400</Data></Cell>
- <Cell ss:Index="21"><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">蓄势;大幅降低白虎权重</Data></Cell>
- <Cell><Data ss:Type="String"><color=#FFFFFF00>--</color>无伤害。根据相同的白虎珠(黄)数量<color=#1f516b>2/3/4</color>,获得<color=#1f516b>G<$5><1>/G<$5><2>/G<$5><3></color>层<color=#7b222c>蓄势</color>。接下来<color=#1f516b>T<$6><1>秒</color>内<color=#d1b985>白虎珠的产生权重减少<$6><2>%</color>。\n\n<color=#FFFFFF00>--</color><color=#7b222c>蓄势</color>:期间下一个<color=#1f516b>相同的山海珠数目为3或4的山海残卷法术</color>根据<color=#7b222c>蓄势</color>层数每层增加<color=#7b222c>100%的伤害</color>,同时清除所有<color=#7b222c>蓄势</color>效果。持续<color=#1f516b>30秒</color>,叠加上限<color=#1f516b>10</color>层。</Data></Cell>
- <Cell><Data ss:Type="String">白虎珠权重减少:<color=#a4d4eb><$6><2>%</color></Data></Cell>
- <Cell><Data ss:Type="String">无</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">1330000</Data></Cell>
- <Cell><Data ss:Type="String">-------橙卡</Data></Cell>
- <Cell><Data ss:Type="String">单体极高伤+减防</Data></Cell>
- <Cell><Data ss:Type="String">1:1330000,1330001,1330002</Data></Cell>
- <Cell><Data ss:Type="String">伤害系数</Data></Cell>
- <Cell><Data ss:Type="String">1:40000,40000,40000;2:60000,60000,60000;3:80000,80000,80000;4:100000,100000,100000;5:120000,120000,120000</Data></Cell>
- <Cell><Data ss:Type="String">减防buff时间,每层效果</Data></Cell>
- <Cell><Data ss:Type="String">1:15000,800,15000,800,15000,800</Data></Cell>
- <Cell><Data ss:Type="String">额外扣除定力值</Data></Cell>
- <Cell><Data ss:Type="String">1:40,40,40</Data></Cell>
- <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">单体伤害,扣除定力,叠加减防</Data></Cell>
- <Cell><Data ss:Type="String"><color=#FFFFFF00>--</color>根据相同的白虎珠(黄)数量<color=#1f516b>2/3/4</color>,连续召唤惩戒之矛对目标攻击<color=#1f516b>1/3/5</color>次,每次造成<color=#7b222c><$5><1>%/<$5><2>%/<$5><3>%攻击力系数</color>单体伤害、<color=#661f61>扣除敌人G<$7><1>点定力</color>\n\n<color=#FFFFFF00>--</color>每次攻击还会给敌人叠加<color=#1f516b>1</color>层<color=#d1b985><$6><2>%的减防效果</color>(叠加上限<color=#1f516b>10</color>层),持续<color=#1f516b>T<$6><1>秒</color>。</Data></Cell>
- <Cell><Data ss:Type="String">伤害倍率:<color=#a4d4eb><$5><1>%/<$5><2>%/<$5><3>%</color></Data></Cell>
- <Cell><Data ss:Type="String">目标处单体伤害</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">1330010</Data></Cell>
- <Cell ss:Index="3"><Data ss:Type="String">刀光</Data></Cell>
- <Cell><Data ss:Type="String">1:1330010,1330011,1330012</Data></Cell>
- <Cell><Data ss:Type="String">伤害系数</Data></Cell>
- <Cell><Data ss:Type="String">1:32000,38400,48000;2:48000,57600,72000;3:64000,76800,96000;4:80000,96000,120000;5:96000,115200,144000</Data></Cell>
- <Cell><Data ss:Type="String">额外扣除定力值</Data></Cell>
- <Cell><Data ss:Type="String">1:40,40,40</Data></Cell>
- <Cell><Data ss:Type="String">定力每减少N1,伤害提高N2</Data></Cell>
- <Cell><Data ss:Type="String">1:1000,2000,1000,2000,1000,2000</Data></Cell>
- <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">直线群体伤害,扣除定力,敌人定力越少伤害越高</Data></Cell>
- <Cell><Data ss:Type="String"><color=#FFFFFF00>--</color>根据相同的白虎珠(黄)数量<color=#1f516b>2/3/4</color>,同时向前方发出<color=#1f516b>1/3/5</color>道赤色刀光,每道刀光造成<color=#7b222c><$5><1>%/<$5><2>%/<$5><3>%攻击力系数</color>直线范围伤害并<color=#661f61>扣除敌人G<$6><1>点定力</color>。\n\n<color=#FFFFFF00>--</color><color=#7b222c>敌人定力每少<$7><1>%伤害提高<$7><2>%</color>(只对有定力属性的单位生效)。</Data></Cell>
- <Cell><Data ss:Type="String">伤害倍率:<color=#a4d4eb><$5><1>%/<$5><2>%/<$5><3>%</color></Data></Cell>
- <Cell><Data ss:Type="String">直线前进伤害(单次群攻)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">1400000</Data></Cell>
- <Cell><Data ss:Type="String">玄武卡-白卡</Data></Cell>
- <Cell><Data ss:Type="String">基础简单攻击</Data></Cell>
- <Cell><Data ss:Type="String">1:1400000,1400001,1400002</Data></Cell>
- <Cell><Data ss:Type="String">伤害系数</Data></Cell>
- <Cell><Data ss:Type="String">1:5000,5000,5000</Data></Cell>
- <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">单体伤害</Data></Cell>
- <Cell><Data ss:Type="String"><color=#FFFFFF00>--</color>根据相同的玄武珠(蓝)数量<color=#1f516b>2/3/4</color>,连续发射法术对目标攻击<color=#1f516b>2/6/10</color>次,每次造成<color=#7b222c><$5><1>%/<$5><2>%/<$5><3>%攻击力系数</color>单体伤害</Data></Cell>
- <Cell><Data ss:Type="String">伤害倍率:<color=#a4d4eb><$5><1>%/<$5><2>%/<$5><3>%</color></Data></Cell>
- <Cell><Data ss:Type="String">单体追踪球</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">1410000</Data></Cell>
- <Cell><Data ss:Type="String">-------蓝卡</Data></Cell>
- <Cell><Data ss:Type="String">简单伤害</Data></Cell>
- <Cell><Data ss:Type="String">1:1410000,1410001,1410002</Data></Cell>
- <Cell><Data ss:Type="String">伤害系数</Data></Cell>
- <Cell><Data ss:Type="String">1:2240,6720,11200;2:3360,10080,16800;3:4480,13440,22400;4:5600,16800,28000;5:6720,20160,33600</Data></Cell>
- <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">圆形范围持续伤害</Data></Cell>
- <Cell><Data ss:Type="String"><color=#FFFFFF00>--</color>目标处水旋涡,根据相同的玄武珠(蓝)数量<color=#1f516b>2/3/4</color>,每<color=#1f516b>0.5秒</color>造成<color=#7b222c><$5><1>%/<$5><2>%/<$5><3>%攻击力系数</color>的小/中/大范围伤害,持续<color=#1f516b>3秒</color>。</Data></Cell>
- <Cell><Data ss:Type="String">伤害倍率:<color=#a4d4eb><$5><1>%/<$5><2>%/<$5><3>%</color></Data></Cell>
- <Cell><Data ss:Type="String">目标处圆形范围伤害(持续)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">1410010</Data></Cell>
- <Cell ss:Index="3"><Data ss:Type="String">玄武对朱雀</Data></Cell>
- <Cell><Data ss:Type="String">1:1410010,1410011,1410012</Data></Cell>
- <Cell><Data ss:Type="String">伤害系数</Data></Cell>
- <Cell><Data ss:Type="String">1:8960,26880,44800;2:13440,40320,67200;3:17920,53760,89600;4:22400,67200,112000;5:26880,80640,134400</Data></Cell>
- <Cell><Data ss:Type="String">N1毫秒下N2产朱雀权重提高</Data></Cell>
- <Cell><Data ss:Type="String">1:15000,4</Data></Cell>
- <Cell><Data ss:Type="String">朱雀权重提高M1,M2,M3</Data></Cell>
- <Cell><Data ss:Type="String">1:3000,8000,20000</Data></Cell>
- <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">圆形范围伤害,下G<$6><2>次产山海珠增加朱雀权重</Data></Cell>
- <Cell><Data ss:Type="String"><color=#FFFFFF00>--</color>水柱,根据相同的玄武珠(蓝)数量<color=#1f516b>2/3/4</color>,造成<color=#7b222c><$5><1>%/<$5><2>%/<$5><3>%攻击力系数</color>的小/中/大范围伤害。\n\n<color=#FFFFFF00>--</color><color=#1f516b>T<$6><1>秒</color>内下<color=#1f516b>G<$6><2></color>次产山海珠时<color=#d1b985>朱雀珠权重增加<$7><1>%/<$7><2>%/<$7><3>%</color>。</Data></Cell>
- <Cell><Data ss:Type="String">伤害倍率:<color=#a4d4eb><$5><1>%/<$5><2>%/<$5><3>%</color></Data></Cell>
- <Cell><Data ss:Type="String">目标处圆形范围伤害(单次)</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">1420000</Data></Cell>
- <Cell><Data ss:Type="String">-------紫卡</Data></Cell>
- <Cell><Data ss:Type="String">玄武到青龙</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">玄武之力:时间1,叠加层数1,下一青龙治疗量每层提高</Data></Cell>
- <Cell><Data ss:Type="String">1:18000,1,15000,18000,2,15000,18000,3,15000;2:18000,1,17250,18000,2,17250,18000,3,17250;3:18000,1,19500,18000,2,19500,18000,3,19500;4:18000,1,21750,18000,2,21750,18000,3,21750;5:18000,1,24000,18000,2,24000,18000,3,24000</Data></Cell>
- <Cell><Data ss:Type="String">概率产生青龙球</Data></Cell>
- <Cell><Data ss:Type="String">1:4000,7000,10000</Data></Cell>
- <Cell ss:Index="21"><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">无伤害,提高下次青龙法术治疗量;概率产青龙珠</Data></Cell>
- <Cell><Data ss:Type="String"><color=#FFFFFF00>--</color>无伤害。根据相同的玄武珠(蓝)数量<color=#1f516b>2/3/4</color>,获得<color=#1f516b>G<$5><2>/G<$5><5>/G<$5><8></color>层<color=#d1b985>玄武之力</color>,可叠加,上限<color=#1f516b>3</color>层。\n\n<color=#FFFFFF00>--</color><color=#1f516b>T<$5><1>秒</color>内下一个青龙法术会清除所有<color=#d1b985>玄武之力</color>,每清除1层<color=#016432>治疗量提高<$5><3>%</color>。\n<color=#FFFFFF00>--</color>放此法术时自己有<color=#1f516b><$6><1>%/<$6><2>%/<$6><3>%概率</color>产生<color=#1f516b>1</color>个青龙珠。</Data></Cell>
- <Cell><Data ss:Type="String">每层提高治疗量:<color=#a4d4eb><$5><3>%</color></Data></Cell>
- <Cell><Data ss:Type="String">无</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">1420010</Data></Cell>
- <Cell ss:Index="3"><Data ss:Type="String">玄武受到白虎加成</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">护盾时间,系数</Data></Cell>
- <Cell><Data ss:Type="String">1:4000,900,5000,1800,7000,3600;2:4000,1035,5000,2070,7000,4140;3:4000,1170,5000,2340,7000,4680;4:4000,1305,5000,2610,7000,5220;5:4000,1440,5000,2880,7000,5760</Data></Cell>
- <Cell><Data ss:Type="String">护盾反伤防御转伤害系数,cd</Data></Cell>
- <Cell><Data ss:Type="String">1:1000,500,2000,500,4000,500;2:1500,500,3000,500,6000,500;3:2000,500,4000,500,8000,500;4:2500,500,5000,500,10000,500;5:3000,500,6000,500,12000,500</Data></Cell>
- <Cell><Data ss:Type="String">反伤额外加防时间,防御提升百分比,层数</Data></Cell>
- <Cell><Data ss:Type="String">1:3000,800,1,3000,800,2,3000,800,3</Data></Cell>
- <Cell><Data ss:Type="String">护盾反伤法术ID</Data></Cell>
- <Cell><Data ss:Type="String">1:1420010,1420010,1420010</Data></Cell>
- <Cell ss:Index="21"><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">获得护盾和反震,上个法术为白虎则反震额外增加防御</Data></Cell>
- <Cell><Data ss:Type="String"><color=#FFFFFF00>--</color>根据相同的玄武珠(蓝)数量<color=#1f516b>2/3/4</color>,获得自身<color=#212d69><$5><2>%/<$5><4>%/<$5><6>%防御力系数的护盾</color><color=#1f516b>T<$5><1>/T<$5><3>/T<$5><5>秒</color>。\n\n<color=#FFFFFF00>--</color>护盾存在期间每次受到攻击会触发反震对周围敌人造成<color=#7b222c><$6><1>%/<$6><3>%/<$6><5>%防御力系数</color>的伤害(最低间隔:<color=#1f516b>T<$6><2>秒</color>)。\n\n<color=#FFFFFF00>--</color>如果上一个放的是白虎法术,则每次反震会额外给自己叠加<color=#1f516b>G<$7><3>/G<$7><6>/G<$7><9></color>层<color=#212d69><$7><2>%防御力增加效果</color>(最多叠加<color=#1f516b>10</color>层),持续<color=#1f516b>T<$7><1>秒</color>。</Data></Cell>
- <Cell><Data ss:Type="String">护盾系数:<color=#a4d4eb><$5><2>%/<$5><4>%/<$5><6>%</color>\n反震系数:<color=#a4d4eb><$6><1>%/<$6><3>%/<$6><5>%</color></Data></Cell>
- <Cell><Data ss:Type="String">无</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">1420020</Data></Cell>
- <Cell ss:Index="3"><Data ss:Type="String">玄武偏白虎</Data></Cell>
- <Cell><Data ss:Type="String">1:1420020,1420021,1420022</Data></Cell>
- <Cell><Data ss:Type="String">伤害系数</Data></Cell>
- <Cell><Data ss:Type="String">1:12000,12000,12000;2:18000,18000,18000;3:24000,24000,24000;4:30000,30000,30000;5:36000,36000,36000</Data></Cell>
- <Cell><Data ss:Type="String">冰锥N1概率冰冻N2秒</Data></Cell>
- <Cell><Data ss:Type="String">1:2000,1500,2000,2000,2000,3000</Data></Cell>
- <Cell><Data ss:Type="String">对boss扣除定力值</Data></Cell>
- <Cell><Data ss:Type="String">1:45,45,45</Data></Cell>
- <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">单体伤害,概率冰冻</Data></Cell>
- <Cell><Data ss:Type="String"><color=#FFFFFF00>--</color>根据相同的玄武珠(蓝)数量<color=#1f516b>2/3/4</color>,连续发射冰锥对目标攻击<color=#1f516b>2/6/10</color>次,每次造成<color=#7b222c><$5><1>%/<$5><2>%/<$5><3>%攻击力系数</color>单体伤害。\n\n<color=#FFFFFF00>--</color>冰锥有<color=#1f516b><$6><1>%概率</color>附带<color=#1f516b>T<$6><2>/T<$6><4>/T<$6><6>秒</color><color=#d1b985>冰冻效果</color>(对妖王则<color=#661f61>扣除G<$7><1>/G<$7><2>/G<$7><3>点定力</color>)。</Data></Cell>
- <Cell><Data ss:Type="String">伤害倍率:<color=#a4d4eb><$5><1>%/<$5><2>%/<$5><3>%</color></Data></Cell>
- <Cell><Data ss:Type="String">单体追踪球</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">1420030</Data></Cell>
- <Cell ss:Index="3"><Data ss:Type="String">潜龟</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">获得蓄势层数</Data></Cell>
- <Cell><Data ss:Type="String">1:1,3,5</Data></Cell>
- <Cell><Data ss:Type="String">N秒降低玄武权重M</Data></Cell>
- <Cell><Data ss:Type="String">1:30000,4000,30000,4000,30000,4000;2:30000,4600,30000,4600,30000,4600;3:30000,5200,30000,5200,30000,5200;4:30000,5800,30000,5800,30000,5800;5:30000,6400,30000,6400,30000,6400</Data></Cell>
- <Cell ss:Index="21"><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">蓄势;大幅降低玄武权重</Data></Cell>
- <Cell><Data ss:Type="String"><color=#FFFFFF00>--</color>无伤害。根据相同的玄武珠(蓝)数量<color=#1f516b>2/3/4</color>,获得<color=#1f516b>G<$5><1>/G<$5><2>/G<$5><3></color>层<color=#7b222c>蓄势</color>。接下来<color=#1f516b>T<$6><1>秒</color>内<color=#d1b985>玄武珠的产生权重减少<$6><2>%</color>。\n\n<color=#FFFFFF00>--</color><color=#7b222c>蓄势</color>:期间下一个<color=#1f516b>相同的山海珠数目为3或4的山海残卷法术</color>根据<color=#7b222c>蓄势</color>层数每层增加<color=#7b222c>100%的伤害</color>,同时清除所有<color=#7b222c>蓄势</color>效果。持续<color=#1f516b>30秒</color>,叠加上限<color=#1f516b>10</color>层。</Data></Cell>
- <Cell><Data ss:Type="String">玄武珠权重减少:<color=#a4d4eb><$6><2>%</color></Data></Cell>
- <Cell><Data ss:Type="String">无</Data></Cell>
- </Row>
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- <Cell><Data ss:Type="Number">1430000</Data></Cell>
- <Cell><Data ss:Type="String">-------橙卡</Data></Cell>
- <Cell><Data ss:Type="String">护盾+免控+生球</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">免控护盾时间,最大生命护盾系数</Data></Cell>
- <Cell><Data ss:Type="String">1:4000,500,5000,1000,7000,2000;2:4000,575,5000,1150,7000,2300;3:4000,650,5000,1300,7000,2600;4:4000,725,5000,1450,7000,2900;5:4000,800,5000,1600,7000,3200</Data></Cell>
- <Cell><Data ss:Type="String">护盾结束未碎产生N个球</Data></Cell>
- <Cell><Data ss:Type="String">1:1,1,2</Data></Cell>
- <Cell ss:Index="21"><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="String">护盾,免控。护盾未被打破则额外产山海珠</Data></Cell>
- <Cell><Data ss:Type="String"><color=#FFFFFF00>--</color>根据相同的玄武珠(蓝)数量<color=#1f516b>2/3/4</color>,获得<color=#212d69><$5><2>%/<$5><4>%/<$5><6>%最大生命值系数的护盾</color>,持续<color=#1f516b>T<$5><1>/T<$5><3>/T<$5><5></color>秒。\n\n<color=#FFFFFF00>--</color>护盾存在时<color=#212d69>免控</color>,护盾时间结束时未被打碎则随机生成<color=#1f516b>G<$6><1>/G<$6><2>/G<$6><3></color>个山海珠</Data></Cell>
- <Cell><Data ss:Type="String">护盾系数:<color=#a4d4eb><$5><2>%/<$5><4>%/<$5><6>%</color></Data></Cell>
- <Cell><Data ss:Type="String">无</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">1430010</Data></Cell>
- <Cell ss:Index="3"><Data ss:Type="String">冰旋风</Data></Cell>
- <Cell><Data ss:Type="String">1:1430010,1430011,1430012</Data></Cell>
- <Cell><Data ss:Type="String">伤害系数</Data></Cell>
- <Cell><Data ss:Type="String">1:32000,38400,48000;2:48000,57600,72000;3:64000,76800,96000;4:80000,96000,120000;5:96000,115200,144000</Data></Cell>
- <Cell><Data ss:Type="String">击飞扣定力法术id</Data></Cell>
- <Cell><Data ss:Type="String">1:1430013,1430014,1430015</Data></Cell>
- <Cell><Data ss:Type="String">对boss额外扣除定力值</Data></Cell>
- <Cell><Data ss:Type="String">1:20,20,20</Data></Cell>
- <Cell><Data ss:Type="String">冰霜法术ID</Data></Cell>
- <Cell><Data ss:Type="String">1:1430013,1430014,1430015</Data></Cell>
- <Cell><Data ss:Type="String">路径队友移动,防御增益,时间</Data></Cell>
- <Cell><Data ss:Type="String">1:1000,1000,5000,2000,2000,5000,4000,4000,5000</Data></Cell>
- <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">直线群体伤害,击飞;产生冰霜路径给队友加速、加防</Data></Cell>
- <Cell><Data ss:Type="String"><color=#FFFFFF00>--</color>根据相同的玄武珠(蓝)数量<color=#1f516b>2/3/4</color>,同时向前方发出<color=#1f516b>1/3/5</color>道冰刀光,每道刀光造成<color=#7b222c><$5><1>%/<$5><2>%/<$5><3>%攻击力系数</color>直线范围伤害并附带击飞效果(对妖王则<color=#661f61>扣除G<$7><1>点定力</color>)。\n\n<color=#FFFFFF00>--</color>冰刀光会生成<color=#7b222c>T<$9><3></color>秒冰霜路径,路径上的队友获得额外的<color=#212d69><$9><1>%/<$9><4>%/<$9><7>%移速</color>和<color=#212d69><$9><2>%/<$9><5>%/<$9><8>%防御力</color>增加。</Data></Cell>
- <Cell><Data ss:Type="String">伤害倍率:<color=#a4d4eb><$5><1>%/<$5><2>%/<$5><3>%</color></Data></Cell>
- <Cell><Data ss:Type="String">直线前进伤害(单次群攻)</Data></Cell>
- </Row>
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- <Cell><Data ss:Type="Number">1999000</Data></Cell>
- <Cell><Data ss:Type="String">boss球-两仪</Data></Cell>
- <Cell><Data ss:Type="String">无球数加成</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">最大生命伤害系数</Data></Cell>
- <Cell><Data ss:Type="String">1:500</Data></Cell>
- <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">1999100</Data></Cell>
- <Cell><Data ss:Type="String">boss球-青龙</Data></Cell>
- <Cell><Data ss:Type="String">等级=同球数-1</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">治疗最大生命系数,2,3,4球</Data></Cell>
- <Cell><Data ss:Type="String">1:300;2:600;3:900</Data></Cell>
- <Cell ss:Index="21"><Data ss:Type="Number">2</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">1999200</Data></Cell>
- <Cell><Data ss:Type="String">boss球-朱雀</Data></Cell>
- <Cell><Data ss:Type="String">等级=同球数-1</Data></Cell>
- <Cell ss:Index="5"><Data ss:Type="String">敌人受伤(2,3,4球)</Data></Cell>
- <Cell><Data ss:Type="String">1:400;2:800;3:1600</Data></Cell>
- <Cell><Data ss:Type="String">灼烧时间1,伤害增加1(2,3,4球)</Data></Cell>
- <Cell><Data ss:Type="String">1:15000,2500</Data></Cell>
- <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">1999300</Data></Cell>
- <Cell><Data ss:Type="String">boss球-白虎</Data></Cell>
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- <Cell ss:Index="5"><Data ss:Type="String">boss受伤最大生命系数</Data></Cell>
- <Cell><Data ss:Type="String">1:600;2:1200;3:2400</Data></Cell>
- <Cell><Data ss:Type="String">扣除定力</Data></Cell>
- <Cell><Data ss:Type="String">1:100;2:300;3:1000</Data></Cell>
- <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">1999400</Data></Cell>
- <Cell><Data ss:Type="String">boss球-玄武</Data></Cell>
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- <Cell ss:Index="5"><Data ss:Type="String">boss受伤最大生命系数</Data></Cell>
- <Cell><Data ss:Type="String">1:100;2:200;3:400</Data></Cell>
- <Cell><Data ss:Type="String">虚弱时间,移速降低,伤害降低</Data></Cell>
- <Cell><Data ss:Type="String">1:15000,2000,2000</Data></Cell>
- <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
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- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">技能ID</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 唯一标识ID 格式为: 职业编号(2位,不足后补0)+系别(1位)+编号(2位)</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">技能名称</Data></Cell>
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- <Cell><Data ss:Type="String">技能类型</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9" html:Color="#000000">2021年5月26日樊鑫按军哥给的备注修改 0:默认 1:主动攻击技能 2:宠物给人的主动技能 3:普通攻击 4:被动技能 5:宠物给人的被动技能</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">动作时间</Data><Comment ss:Author="heping.he"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana: 技能动作时间 单位毫秒(ms) 仅供策划参考用 </Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">冷却时间</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="14">陈绍治: 单位是毫秒(ms) 客户端显示时,请精确到小数点后两位,如1250表示1.25秒 ---------------- nana: 冷却时间CDTime = 动作时间ActTime + 预间隔时间PreCDTime</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">数值备注</Data></Cell>
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- <Cell><Data ss:Type="String">属性名1</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana: 服务器用,针对后续属性值</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">属性值($2)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9"> </Font><Font html:Size="14">魔法属性的(效果)值序列,格式同【额外伤害序列】</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">属性名2</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana: 服务器用,针对后续属性值</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">属性值2($3)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 魔法属性的(效果)值序列,格式同【额外伤害序列】</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">属性名3</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana: 服务器用,针对后续属性值 </Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">属性值3($4)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 魔法属性的(效果)值序列,格式同【额外伤害序列】</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">属性名4</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana: 服务器用,针对后续属性值 </Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">属性值4($5)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 魔法属性的(效果)值序列,格式同【额外伤害序列】</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">属性名5</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana: 服务器用,针对后续属性值 </Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">属性值5($6)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 魔法属性的(效果)值序列,格式同【额外伤害序列】</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">属性名6</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana: 服务器用,针对后续属性值 </Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">属性值6($7)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 魔法属性的(效果)值序列,格式同【额外伤害序列】</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">扩展</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana: 服务器用,针对后续属性值 </Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">属性值7($11)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">魔法属性的(效果)值序列,格式同【额外伤害序列】 强化技能数值填 相对值 时间单位为毫秒</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">扩展</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana: 服务器用,针对后续属性值 </Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">属性值8($12)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">魔法属性的(效果)值序列,格式同【额外伤害序列】 强化技能数值填 相对值 时间单位为毫秒</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">是否参与自动战斗</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9"> 0 否 1 是</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">扩展值</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">0: 默认 1: boss通用主动技能 2: boss通用被动技能</Font></B></ss:Data></Comment></Cell>
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- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
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- <Cell><Data ss:Type="Number">90000</Data></Cell>
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- <Cell><Data ss:Type="Number">1</Data></Cell>
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- <Cell><Data ss:Type="Number">1</Data></Cell>
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- <Cell><Data ss:Type="Number">1</Data></Cell>
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- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
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- <Cell><Data ss:Type="Number">15000</Data></Cell>
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- <Cell><Data ss:Type="Number">1</Data></Cell>
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- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
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- <Cell><Data ss:Type="Number">5000</Data></Cell>
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- <Cell><Data ss:Type="Number">0</Data></Cell>
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- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
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- <Cell><Data ss:Type="Number">0</Data></Cell>
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- <Cell><Data ss:Type="String">扇形范围内3个方向连续发射5个火球,每个火球对路径上碰到的第一个单位造成<$1>倍伤害</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
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- <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
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- <Cell><Data ss:Type="Number">90008</Data></Cell>
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- <Cell><Data ss:Type="String">朝圆形范围内6个方向连续发射5个火球,每个火球对路径上碰到的第一个单位造成<$1>倍伤害</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
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- <Cell><Data ss:Type="Number">10000</Data></Cell>
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- <Cell><Data ss:Type="Number">0</Data></Cell>
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- <Cell><Data ss:Type="String">死亡后在原地留下一个膨胀的火球,3秒后造成<$1>倍伤害</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
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- <Cell ss:Index="8"><Data ss:Type="Number">20000</Data></Cell>
- <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
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- <Cell><Data ss:Type="Number">90010</Data></Cell>
- <Cell><Data ss:Type="String">主动-闪电</Data></Cell>
- <Cell><Data ss:Type="String">释放一颗追踪目标的闪电球,闪电球抵达目标后释放闪电,持续5秒,每0.5秒对范围内的单位造成<$1>点伤害</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
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- <Cell><Data ss:Type="Number">1</Data></Cell>
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- <Cell><Data ss:Type="Number">90011</Data></Cell>
- <Cell><Data ss:Type="String">主动-寒霜</Data></Cell>
- <Cell><Data ss:Type="String">对扇形区域释放寒冰冲击,对目标造成<$1>伤害,并施加减速<$2>持续<$3>秒。</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">30000</Data></Cell>
- <Cell ss:Index="8"><Data ss:Type="Number">15000</Data></Cell>
- <Cell><Data ss:Type="String">减速比</Data></Cell>
- <Cell><Data ss:Type="Number">3000</Data></Cell>
- <Cell><Data ss:Type="String">持续时间</Data></Cell>
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- <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
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- <Cell><Data ss:Type="Number">900001</Data></Cell>
- <Cell><Data ss:Type="String">主动-冰陨石</Data></Cell>
- <Cell><Data ss:Type="String">释放一颗陨石,对目标区域造成<$1>倍伤害,之后生成一片寒霜区域,持续5秒,每秒对区域内的单位造成<$2>倍伤害</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
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- <Cell><Data ss:Type="String">火海伤害系数</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
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- <Cell><Data ss:Type="Number">900011</Data></Cell>
- <Cell><Data ss:Type="String">主动-能量冲击</Data></Cell>
- <Cell><Data ss:Type="String">发出一道能量波,对前方范围内的单位造成一次<$1>倍伤害</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
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- <Cell ss:Index="8"><Data ss:Type="Number">20000</Data></Cell>
- <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
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- <Cell><Data ss:Type="String">在目标区域召唤天雷,延迟1.5秒后对区域内的单位造成<$1>伤害</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">30000</Data></Cell>
- <Cell ss:Index="8"><Data ss:Type="Number">20000</Data></Cell>
- <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
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- <Cell><Data ss:Type="Number">900031</Data></Cell>
- <Cell><Data ss:Type="String">主动-旋涡</Data></Cell>
- <Cell><Data ss:Type="String">区域内的单位每秒受到<$1>倍伤害</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">30000</Data></Cell>
- <Cell ss:Index="8"><Data ss:Type="Number">15000</Data></Cell>
- <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">900041</Data></Cell>
- <Cell><Data ss:Type="String">主动-刀旋风</Data></Cell>
- <Cell><Data ss:Type="String">一个刀旋风出现,对周围单位造成<$1>倍伤害,并施加晕眩BUFF持续<$2></Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">30000</Data></Cell>
- <Cell ss:Index="8"><Data ss:Type="Number">20000</Data></Cell>
- <Cell><Data ss:Type="String">眩晕时间</Data></Cell>
- <Cell><Data ss:Type="Number">2000</Data></Cell>
- <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">900101</Data></Cell>
- <Cell><Data ss:Type="String">主动-火焰球</Data></Cell>
- <Cell><Data ss:Type="String">释放一颗追踪目标的闪电球,闪电球抵达目标后释放闪电,持续5秒,每0.5秒对范围内的单位造成<$1>点伤害</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">30000</Data></Cell>
- <Cell ss:Index="8"><Data ss:Type="Number">5000</Data></Cell>
- <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">900111</Data></Cell>
- <Cell><Data ss:Type="String">主动-火焰吐息</Data></Cell>
- <Cell><Data ss:Type="String">对扇形区域释放寒冰冲击,对目标造成<$1>伤害,并施加减速<$2>持续<$3>秒。</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">30000</Data></Cell>
- <Cell><Data ss:Type="String">3次伤害</Data></Cell>
- <Cell><Data ss:Type="Number">15000</Data></Cell>
- <Cell><Data ss:Type="String">减速比</Data></Cell>
- <Cell><Data ss:Type="Number">3000</Data></Cell>
- <Cell><Data ss:Type="String">持续时间</Data></Cell>
- <Cell><Data ss:Type="String">1500</Data></Cell>
- <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">900002</Data></Cell>
- <Cell><Data ss:Type="String">主动-电陨石</Data></Cell>
- <Cell><Data ss:Type="String">释放一颗陨石,对目标区域造成<$1>倍伤害,之后生成一片电浆区域,持续5秒,每秒对区域内的单位造成<$2>倍伤害</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">30000</Data></Cell>
- <Cell ss:Index="8"><Data ss:Type="Number">15000</Data></Cell>
- <Cell><Data ss:Type="String">火海伤害系数</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">900012</Data></Cell>
- <Cell><Data ss:Type="String">主动-旋风冲击</Data></Cell>
- <Cell><Data ss:Type="String">发出一道旋风,对前方范围内的单位造成一次<$1>倍伤害</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">30000</Data></Cell>
- <Cell ss:Index="8"><Data ss:Type="Number">15000</Data></Cell>
- <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">900022</Data></Cell>
- <Cell><Data ss:Type="String">主动-冰锥</Data></Cell>
- <Cell><Data ss:Type="String">在目标区域召唤冰锥,延迟1.5秒后冰锥出现对区域内的单位造成<$1>伤害</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">30000</Data></Cell>
- <Cell><Data ss:Type="String">2次伤害</Data></Cell>
- <Cell><Data ss:Type="Number">15000</Data></Cell>
- <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">900032</Data></Cell>
- <Cell><Data ss:Type="String">主动-刀扇</Data></Cell>
- <Cell><Data ss:Type="String">释放刀扇对区域内的单位每秒受到<$1>倍伤害</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">30000</Data></Cell>
- <Cell ss:Index="8"><Data ss:Type="Number">10000</Data></Cell>
- <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">900042</Data></Cell>
- <Cell><Data ss:Type="String">主动-岩刺突击</Data></Cell>
- <Cell><Data ss:Type="String">一片石笋突出地面,对周围单位造成<$1>倍伤害,并施加晕眩BUFF持续<$2></Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">30000</Data></Cell>
- <Cell><Data ss:Type="String">重叠区域2次伤害</Data></Cell>
- <Cell><Data ss:Type="Number">25000</Data></Cell>
- <Cell><Data ss:Type="String">眩晕时间</Data></Cell>
- <Cell><Data ss:Type="Number">1000</Data></Cell>
- <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">900102</Data></Cell>
- <Cell><Data ss:Type="String">主动-冰霜球</Data></Cell>
- <Cell><Data ss:Type="String">释放一颗追踪目标的闪电球,闪电球抵达目标后释放闪电,持续5秒,每0.5秒对范围内的单位造成<$1>点伤害</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">30000</Data></Cell>
- <Cell ss:Index="8"><Data ss:Type="Number">5000</Data></Cell>
- <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">900112</Data></Cell>
- <Cell><Data ss:Type="String">主动-毒液吐息</Data></Cell>
- <Cell><Data ss:Type="String">对扇形区域释放寒冰冲击,对目标造成<$1>伤害,并施加减速<$2>持续<$3>秒。</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">30000</Data></Cell>
- <Cell ss:Index="8"><Data ss:Type="Number">15000</Data></Cell>
- <Cell><Data ss:Type="String">减速比</Data></Cell>
- <Cell><Data ss:Type="Number">3000</Data></Cell>
- <Cell><Data ss:Type="String">持续时间</Data></Cell>
- <Cell><Data ss:Type="String">1500</Data></Cell>
- <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">90100</Data></Cell>
- <Cell><Data ss:Type="String">被动-强悍</Data></Cell>
- <Cell><Data ss:Type="String">血量增加<$1>%</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell ss:Index="8"><Data ss:Type="Number">5000</Data></Cell>
- <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">2</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">90101</Data></Cell>
- <Cell><Data ss:Type="String">被动-勇猛</Data></Cell>
- <Cell><Data ss:Type="String">攻击力增加<$1>%</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell ss:Index="8"><Data ss:Type="Number">2000</Data></Cell>
- <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">2</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">90102</Data></Cell>
- <Cell><Data ss:Type="String">被动-铁壁</Data></Cell>
- <Cell><Data ss:Type="String">防御力增加<$1>%</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell ss:Index="8"><Data ss:Type="Number">2000</Data></Cell>
- <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">2</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">90103</Data></Cell>
- <Cell><Data ss:Type="String">被动-回春</Data></Cell>
- <Cell><Data ss:Type="String">每<$2>秒恢复最大生命值的<$1></Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell ss:Index="8"><Data ss:Type="Number">500</Data></Cell>
- <Cell><Data ss:Type="String">固定生效时间(毫秒)</Data></Cell>
- <Cell><Data ss:Type="Number">30000</Data></Cell>
- <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">2</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">90104</Data></Cell>
- <Cell><Data ss:Type="String">被动-尖刺</Data></Cell>
- <Cell><Data ss:Type="String">受到伤害时,将最终受到伤害值的<$1>%返还给伤害来源</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell ss:Index="8"><Data ss:Type="Number">100</Data></Cell>
- <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">2</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">90105</Data></Cell>
- <Cell><Data ss:Type="String">被动-狂暴</Data></Cell>
- <Cell><Data ss:Type="String">暴击几率提升<$2>,暴击伤害提升<$1></Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell ss:Index="8"><Data ss:Type="Number">3000</Data></Cell>
- <Cell><Data ss:Type="String">暴击几率</Data></Cell>
- <Cell><Data ss:Type="Number">3000</Data></Cell>
- <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">2</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">90106</Data></Cell>
- <Cell><Data ss:Type="String">被动-神速</Data></Cell>
- <Cell><Data ss:Type="String">攻击速度提升<$1></Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell ss:Index="8"><Data ss:Type="Number">2000</Data></Cell>
- <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">2</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">90107</Data></Cell>
- <Cell><Data ss:Type="String">被动-重击</Data></Cell>
- <Cell><Data ss:Type="String">普通攻击时,额外造成<$1>倍伤害,并有<$2>概率晕眩目标<$3>秒</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell ss:Index="8"><Data ss:Type="Number">1000</Data></Cell>
- <Cell><Data ss:Type="String">眩晕概率</Data></Cell>
- <Cell><Data ss:Type="Number">1000</Data></Cell>
- <Cell><Data ss:Type="String">眩晕时间</Data></Cell>
- <Cell><Data ss:Type="Number">500</Data></Cell>
- <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">2</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">90108</Data></Cell>
- <Cell><Data ss:Type="String">被动-灵气护体</Data></Cell>
- <Cell><Data ss:Type="String">每<$2>秒获得一个最大生命值<$3>的护盾,护盾持续时间<$4>秒</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell ss:Index="8"><Data ss:Type="Number">10000</Data></Cell>
- <Cell><Data ss:Type="String">间隔时间</Data></Cell>
- <Cell><Data ss:Type="String" x:Ticked="1">30000</Data></Cell>
- <Cell><Data ss:Type="String">护盾值</Data></Cell>
- <Cell><Data ss:Type="String">500</Data></Cell>
- <Cell><Data ss:Type="String">护盾持续时间</Data></Cell>
- <Cell><Data ss:Type="String">5000</Data></Cell>
- <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">90109</Data></Cell>
- <Cell><Data ss:Type="String">被动-将军令</Data></Cell>
- <Cell><Data ss:Type="String">每<$1>秒召唤<$3>个精英持矛天兵,每个精英天兵给BOSS提供一层回春效果,每层每隔<$4>秒恢复<$5>最大生命值</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell ss:Index="8"><Data ss:Type="Number">15000</Data></Cell>
- <Cell><Data ss:Type="String">召唤物ID,程序读</Data></Cell>
- <Cell><Data ss:Type="Number">17040</Data></Cell>
- <Cell><Data ss:Type="String">召唤数量,最大数量</Data></Cell>
- <Cell><Data ss:Type="String">1:5,15</Data></Cell>
- <Cell><Data ss:Type="String">回血时间间隔</Data></Cell>
- <Cell><Data ss:Type="Number">3000</Data></Cell>
- <Cell><Data ss:Type="String">每层效果</Data></Cell>
- <Cell><Data ss:Type="Number">1000</Data></Cell>
- <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">90110</Data></Cell>
- <Cell><Data ss:Type="String">被动-心有灵犀</Data></Cell>
- <Cell><Data ss:Type="String">清风和明月在<$3>范围内时,攻击速度提升<$1>,攻击力提升<$2>,持续<$5>秒</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell ss:Index="8"><Data ss:Type="Number">3000</Data></Cell>
- <Cell><Data ss:Type="String">攻击力提升系数</Data></Cell>
- <Cell><Data ss:Type="Number">3000</Data></Cell>
- <Cell><Data ss:Type="String">触发间隔范围</Data></Cell>
- <Cell><Data ss:Type="Number">5</Data></Cell>
- <Cell><Data ss:Type="String">伴生信息</Data></Cell>
- <Cell><Data ss:Type="String">1:1010,1012</Data></Cell>
- <Cell><Data ss:Type="String">持续时间</Data></Cell>
- <Cell><Data ss:Type="Number">5000</Data></Cell>
- <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">90111</Data></Cell>
- <Cell><Data ss:Type="String">被动-水火无情检测</Data></Cell>
- <Cell><Data ss:Type="String">清风和明月同时存活时,每隔<$2>秒,释放一次水火无情,造成<$1>倍伤害</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell ss:Index="8"><Data ss:Type="Number">15000</Data></Cell>
- <Cell><Data ss:Type="String">触发间隔</Data></Cell>
- <Cell><Data ss:Type="Number">15000</Data></Cell>
- <Cell><Data ss:Type="String">水:单位,技能</Data></Cell>
- <Cell><Data ss:Type="String">1:1010,90313</Data></Cell>
- <Cell><Data ss:Type="String">火:单位,技能</Data></Cell>
- <Cell><Data ss:Type="String">1:1012,90314</Data></Cell>
- <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">90112</Data></Cell>
- <Cell><Data ss:Type="String">被动-周本-急急如律令</Data></Cell>
- <Cell><Data ss:Type="String">BOSS血量下降到50%的时候,场地中出现金木水火土五个区域,同时每隔<$2>秒BOSS头顶循环播放金木水火土文字5秒后随机显示一个文字, 所有玩家需要进入对应的区域,5秒后BOSS对当前战斗区域释放一次冲击波,除指定区域内的其他玩家会受到<$1>伤害。五行预警圈<$3></Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell ss:Index="8"><Data ss:Type="Number">15000</Data></Cell>
- <Cell><Data ss:Type="String">触发间隔</Data></Cell>
- <Cell><Data ss:Type="Number">15000</Data></Cell>
- <Cell><Data ss:Type="String">预警器离boss距离</Data></Cell>
- <Cell><Data ss:Type="String">10</Data></Cell>
- <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">90113</Data></Cell>
- <Cell><Data ss:Type="String">被动-周本-五雷轰顶</Data></Cell>
- <Cell><Data ss:Type="String">BOSS血量下降到<$2>的时候,BOSS每5秒召唤10道伤害AOE雷电攻击。同时开始进行倒计时,倒计时<$3>秒后如果BOSS未被击杀,则全屏玩家血量清空,隐藏BOSS通关失败</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">5000</Data></Cell>
- <Cell ss:Index="8"><Data ss:Type="Number">15000</Data></Cell>
- <Cell><Data ss:Type="String">血量阀值</Data></Cell>
- <Cell><Data ss:Type="Number">100</Data></Cell>
- <Cell><Data ss:Type="String">结束倒计时</Data></Cell>
- <Cell><Data ss:Type="String">30000</Data></Cell>
- <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">91000</Data></Cell>
- <Cell><Data ss:Type="String">被动-狂暴</Data></Cell>
- <Cell><Data ss:Type="String">boss血量降到x时,提升属性</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell ss:Index="9"><Data ss:Type="String">血量阀值</Data></Cell>
- <Cell><Data ss:Type="String">1:2000</Data></Cell>
- <Cell><Data ss:Type="String">血量系数</Data></Cell>
- <Cell><Data ss:Type="String">1:0000</Data></Cell>
- <Cell><Data ss:Type="String">攻击系数</Data></Cell>
- <Cell><Data ss:Type="String">1:2000</Data></Cell>
- <Cell><Data ss:Type="String">防御系数</Data></Cell>
- <Cell><Data ss:Type="String">1:0000</Data></Cell>
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- <Cell><Data ss:Type="String">怪物普攻,总动作时间在1.5-2秒,攻击目标造成<$1>倍伤害</Data></Cell>
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- <Cell><Data ss:Type="String">怪物普攻,总动作时间在2-2.5秒,攻击目标造成<$1>倍伤害</Data></Cell>
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- <Cell><Data ss:Type="String">怪物普攻,火球,攻击目标造成<$1>倍伤害</Data></Cell>
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- <Cell><Data ss:Type="String">怪物普攻,水球,攻击目标造成<$1>倍伤害</Data></Cell>
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- <Cell><Data ss:Type="String">怪物普攻,电球,攻击目标造成<$1>倍伤害</Data></Cell>
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- <Cell><Data ss:Type="String">怪物普攻,毒球,攻击目标造成<$1>倍伤害</Data></Cell>
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- <Cell><Data ss:Type="String">怪物普攻,暗球,攻击目标造成<$1>倍伤害</Data></Cell>
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- <Cell><Data ss:Type="String">怪物普攻,弓箭,攻击目标造成<$1>倍伤害</Data></Cell>
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- <Cell><Data ss:Type="Number">90300</Data></Cell>
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- <Cell><Data ss:Type="String">对区域范围内的单位造成其最大生命值<$1>%的伤害</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
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- <Cell><Data ss:Type="String">黄巾力士奋力挥舞大斧,对目标造成<$1>倍伤害。</Data></Cell>
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- <Cell><Data ss:Type="String">长戟天兵向前冲刺3米,对冲刺路径上的单位造成<$1>倍伤害</Data></Cell>
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- <Cell><Data ss:Type="String">弓箭天兵对空射出一箭,稍后降下一波箭雨,对范围内的敌人造成<$1>倍伤害</Data></Cell>
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- <Cell><Data ss:Type="String">明月朝前方掷出金刚轮,金刚轮抵达目的地后快速转动,对区域内目标每秒造成<$1>倍伤害</Data></Cell>
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- <Cell><Data ss:Type="String">明月驱动金刚轮放大并围绕自身旋转,对旋转范围内的敌方目标每秒造成<$1>倍伤害</Data></Cell>
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- <Cell><Data ss:Type="String">清风驱动紫金葫芦砸向一个目标,造成<$1>倍伤害并晕眩目标<$2>秒</Data></Cell>
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- <Cell><Data ss:Type="String">对目标区域发起冲锋,对冲锋路径上的敌人造成<$1>倍伤害,抵达目标地点后对目标区域单位造成<$2>倍伤害,并附加1层此次伤害<$3>的流血buff,持续<$4>秒</Data></Cell>
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- <Cell><Data ss:Type="String">在接下来<$4>秒内,攻击增加<$5>,暴击增加<$6>,buff结束后触发:技能10340522</Data></Cell>
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- <Cell><Data ss:Type="String">突进到当前仇恨第2-5的玩家身边,对其造成<$1>倍攻击伤害附加<$2>点物理伤害,并使其被沉默<$4>秒,同时清空自身仇恨</Data></Cell>
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- <Cell><Data ss:Type="String">吟唱3秒后,对身边所有敌人造成<$1>倍攻击伤害附加<$2>点物理伤害</Data></Cell>
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- <Cell><Data ss:Type="String">攻击一个目标,造成<$1>倍攻击伤害附加<$2>点物理伤害,并使目标受伤,在<$4>秒内持续流失生命<$5>,流血效果最多可叠加<$6>层</Data></Cell>
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- <Cell><Data ss:Type="String">挥舞巨斧攻击当前目标,造成<$1>倍攻击伤害附加<$2>点物理伤害。如果目标生命低于<$5>%,则此伤害将翻<$6>倍</Data></Cell>
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- <Cell><Data ss:Type="String">释放一道冲击波,对面前扇形范围内所有敌人造成<$1>倍攻击伤害附加<$2>点魔法伤害</Data></Cell>
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- <Cell><Data ss:Type="String">在4秒内持续吸取当前目标的生命,对目标每0.4秒造成目标最大生命<$5>%伤害,并将这些伤害治疗自己,治疗量等于目标受到伤害的<$6>倍</Data></Cell>
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- <Cell><Data ss:Type="String">对随机目标释放瘟疫魔法,使其在<$4>秒内总计流失生命<$5>%。5秒后该魔法会传染到目标身边y米内的随机1个队友身上(随机目标,范围内必定传染)</Data></Cell>
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- <Cell><Data ss:Type="String">对一个敌人发起攻击,造成<$1>倍攻击伤害附加<$2>点物理伤害</Data></Cell>
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- <Cell><Data ss:Type="String">释放一个护盾笼罩自己,吸收<$1>倍攻击伤害,护盾持续10秒。如10秒内护盾没有被打破,在护盾消失时,格鲁会狂暴,自身攻击增加<$5>%,持续<$4>秒</Data></Cell>
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- <Cell><Data ss:Type="String">践踏地面,使身边敌人统统被击晕<$4>秒,造成<$1>倍攻击伤害附加<$2>点物理伤害</Data></Cell>
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- <Cell><Data ss:Type="String">释放灵火攻击一个敌人,造成<$1>倍攻击伤害附加<$2>点魔法伤害</Data></Cell>
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- <Cell><Data ss:Type="String">使身边所有敌人陷入恐惧状态,四散逃走,这个效果持续<$4>秒,并在恐惧期间每秒受到<$1>倍攻击伤害附加<$2>点魔法伤害</Data></Cell>
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- <Cell><Data ss:Type="String">在地上释放一堆灵火,每秒对敌人造成<$5>%生命的魔法伤害,灵火持续5秒。(按敌人的生命计算伤害)</Data></Cell>
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- <Cell><Data ss:Type="String">释放一根水之箭,对敌人发起攻击,造成<$1>倍攻击伤害附加<$2>点魔法伤害</Data></Cell>
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- <Cell><Data ss:Type="String">释放一个冰环,对身边所有敌人造成<$1>倍攻击伤害附加<$2>点魔法伤害,并触发【冰霜】效果:会被减速<$5>%,这个效果持续<$4>秒</Data></Cell>
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- <Cell><Data ss:Type="String">召唤一场冰雨,对范围内敌人每秒造<$1>倍攻击伤害附加<$2>点魔法伤害,如果敌人附带【冰霜】效果,则将被冻结<$4>秒</Data></Cell>
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- <Cell><Data ss:Type="String">释放水珠攻击敌人,对目标造成<$1>倍攻击伤害附加<$2>点魔法伤害,并降低敌人魔法抗性<$5>点,这个效果持续<$4>秒,最多叠加<$6>层</Data></Cell>
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- <Cell><Data ss:Type="String">普攻</Data></Cell>
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- <Cell><Data ss:Type="Number">1367</Data></Cell>
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- <Cell><Data ss:Type="String">召唤从天而降的火雨,对大范围敌人造成<$1>倍攻击伤害附加<$2>点魔法伤害</Data></Cell>
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- <Cell><Data ss:Type="String">释放一个持续6秒的魔法风暴环绕自身,对身边所有敌人每0.4秒造成<$1>倍攻击伤害附加<$2>点魔法伤害</Data></Cell>
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- <Cell><Data ss:Type="String">技能描述</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9"> 对技能效果的描述,程序需要将通配符替换为数字 替换通配符含义: <RATE>:伤害倍数,需要万分比格式化 <AD>:额外物理伤害 <AP>:额外魔法伤害 <C>:造成状态效果的几率 <T>:状态持续时间,单位是秒 <DOT>:状态持续总伤害 </Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">技能类型</Data><Comment ss:Author="Administrator" ss:ShowAlways="1"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9" html:Color="#000000">2021年5月26日樊鑫按军哥给的备注修改 0:默认 1:主动攻击技能 2:宠物给人的主动技能 3:普通攻击 4:被动技能 5:宠物给人的被动技能</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">最高等级</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9"> 这个技能可升级到的最高等级 不填则无效</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">作用目标</Data><Comment ss:Author="wyh"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">wyh:</Font></B><Font html:Size="9"> 1.宠物自己 2.宠物主人 3.宠物主人及其队友 4.玩家自己,这个可能可以和1共用,表示自己</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">技能图标</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">一般用于宠物技能图标 填写技能图标资源文件的前缀名</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">冷却时间</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">被动技能的冷却时间表示被动效果的触发内置CD 只要CD未到,即使满足触发条件,都不会触发 单位是毫秒(ms) 客户端显示时,请精确到小数点后两位,如1250表示1.25秒</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">伤害倍数($1)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">被动技能基本不用此字段,但不排除反伤等这种被动效果,那么就预留此字段 根据人物的物攻/魔攻造成的伤害倍数 计算时用万分比格式计算,显示时需要格式化为x.x倍的格式</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">被动触发类型</Data><Comment ss:Author="wyh"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">wyh:</Font></B><Font html:Size="9"> 0.完全被动一直生效 1.间隔时间触发(光环) 2.攻击时 3.受击时 4.输出治疗时 5.受到治疗时</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">触发几率</Data><Comment ss:Author="wyh"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">wyh:</Font></B><Font html:Size="9"> 万分数</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">触发条件</Data><Comment ss:Author="wyh"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">wyh:</Font></B><Font html:Size="9"> 0无条件 1距上次触发时间是否大于等于 2判断受击目标生命小于等于 3判断受击目标生命大于 4伤害量与目标血量比值小于等于 5本次攻击是否暴击 6本次攻击是否闪避 7目标是否眩晕 8目标是否减速 9目标是否加速 10本次治疗是否暴击 11伤害类型=物理伤害 12伤害类型=法术伤害 13某BUFF达到几层</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">被动触发参数1</Data><Comment ss:Author="wyh"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">wyh:</Font></B><Font html:Size="9"> 无条件:无条件还要他妈鸡毛参数啊,放着看看可以 距上次触发时间是否大于等于:毫秒数 判断受击目标生命小于等于:万分比 判断受击目标生命大于:万分比 伤害量与目标血量比值小于等于:万分比 本次攻击是否暴击:true or false 本次攻击是否闪避:true or false 目标是否眩晕:true or false 目标是否减速:true or false 目标是否加速:true or false 本次治疗是否暴击:true or false 伤害类型=物理伤害:true or false 伤害类型=法术伤害:true or false 某BUFF到达第几层:BUFFID</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">被动触发参数2</Data><Comment ss:Author="wyh"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">wyh:</Font></B><Font html:Size="9"> 某BUFF到达第几层:几层</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">魔法属性</Data><Comment ss:Author="wyh"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">wyh:</Font></B><Font html:Size="9"> 这里填写的是带有触发效果的魔法属性</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">触发几率($3)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 触发这个魔法效果的几率 格式是万分比 如:2500表示25% 必定触发请填写10000 </Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">持续时长($4)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: buff效果的持续时间 单位是毫秒(ms) ------------------ nana: 升级变化需要,从number改为string型,格式同$5</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">魔法属性参数1</Data></Cell>
- <Cell><Data ss:Type="String">魔法属性参数2</Data></Cell>
- <Cell><Data ss:Type="String">属性名1</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">这里填的是人物属性 用于被动属性增强</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">属性值1含义</Data><Comment ss:Author="刘琦"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9"> 魔法属性值的取值含义 0为绝对值 1为万分比(需服务器以万分比计算后显示) -------------------- 2 表示时间毫秒,显示时后面数值除以1000 3 表示x.x倍物攻/魔攻,显示时后面数值除以10000的小数点</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">魔法属性值序列($5)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9"> 魔法属性的(效果)值序列,格式同【额外伤害序列】</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">属性名2</Data></Cell>
- <Cell><Data ss:Type="String">属性值2含义</Data></Cell>
- <Cell><Data ss:Type="String">魔法属性值序列2($6)</Data></Cell>
- <Cell><Data ss:Type="String">属性名3</Data></Cell>
- <Cell><Data ss:Type="String">属性值3含义</Data></Cell>
- <Cell><Data ss:Type="String">魔法属性值序列3($7)</Data></Cell>
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- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">SkillID</Data></Cell>
- <Cell><Data ss:Type="String">SkillName</Data></Cell>
- <Cell><Data ss:Type="String">SkillDesc</Data></Cell>
- <Cell><Data ss:Type="String">SkillType</Data></Cell>
- <Cell><Data ss:Type="String">MaxLevel</Data></Cell>
- <Cell><Data ss:Type="String">Target</Data></Cell>
- <Cell><Data ss:Type="String">SkillIcon</Data></Cell>
- <Cell><Data ss:Type="String">CDTime</Data></Cell>
- <Cell><Data ss:Type="String">DmgRate</Data></Cell>
- <Cell><Data ss:Type="String">PassiveTrigger</Data></Cell>
- <Cell><Data ss:Type="String">TriggerChance</Data></Cell>
- <Cell><Data ss:Type="String">TriggerCondition</Data></Cell>
- <Cell><Data ss:Type="String">PassiveProp1</Data></Cell>
- <Cell><Data ss:Type="String">PassiveProp2</Data></Cell>
- <Cell><Data ss:Type="String">Prop</Data></Cell>
- <Cell><Data ss:Type="String">Chance</Data></Cell>
- <Cell><Data ss:Type="String">BuffTime</Data></Cell>
- <Cell><Data ss:Type="String">MagValueSet1</Data></Cell>
- <Cell><Data ss:Type="String">MagValueSet2</Data></Cell>
- <Cell><Data ss:Type="String">ValueAttributeName1</Data></Cell>
- <Cell><Data ss:Type="String">@ValueAttribute1</Data></Cell>
- <Cell><Data ss:Type="String">ValueSet</Data></Cell>
- <Cell><Data ss:Type="String">ValueAttributeName2</Data></Cell>
- <Cell><Data ss:Type="String">@ValueAttribute2</Data></Cell>
- <Cell><Data ss:Type="String">ValueSet2</Data></Cell>
- <Cell><Data ss:Type="String">ValueAttributeName3</Data></Cell>
- <Cell><Data ss:Type="String">@ValueAttribute3</Data></Cell>
- <Cell><Data ss:Type="String">ValueSet3</Data></Cell>
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- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">802020</Data></Cell>
- <Cell><Data ss:Type="String">增加暴击</Data></Cell>
- <Cell><Data ss:Type="String">给主人增加暴击</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">2</Data></Cell>
- <Cell><Data ss:Type="Number">100010</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell ss:Index="20"><Data ss:Type="String">CritPer</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="String">1:1000</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">802021</Data></Cell>
- <Cell><Data ss:Type="String">斩杀</Data></Cell>
- <Cell><Data ss:Type="String">目标每损失10%生命,对目标的伤害提升2%</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">2</Data></Cell>
- <Cell><Data ss:Type="Number">100020</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell ss:Index="10"><Data ss:Type="Number">2</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell><Data ss:Type="Number">2</Data></Cell>
- <Cell><Data ss:Type="Number">9000</Data></Cell>
- <Cell><Data ss:Type="Number">9000</Data></Cell>
- <Cell><Data ss:Type="String">Execute</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell ss:Index="18"><Data ss:Type="Number">1000</Data></Cell>
- <Cell><Data ss:Type="Number">200</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">802022</Data></Cell>
- <Cell><Data ss:Type="String">不死光环</Data></Cell>
- <Cell><Data ss:Type="String">苍刃受到致命一击不死,还能坚持3秒</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">2</Data></Cell>
- <Cell><Data ss:Type="Number">100030</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell><Data ss:Type="Number">2000</Data></Cell>
- <Cell><Data ss:Type="Number">3</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell><Data ss:Type="Number">2</Data></Cell>
- <Cell><Data ss:Type="Number">2000</Data></Cell>
- <Cell><Data ss:Type="Number">2000</Data></Cell>
- <Cell><Data ss:Type="String">UnDead</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell><Data ss:Type="Number">3000</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="Number">800001</Data></Cell>
- <Cell><Data ss:Type="String">天神</Data></Cell>
- <Cell><Data ss:Type="String">砍三下叠3层BUFF,3层后施放秒人</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">100040</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell ss:Index="10"><Data ss:Type="Number">2</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell><Data ss:Type="Number">13</Data></Cell>
- <Cell><Data ss:Type="Number">1031</Data></Cell>
- <Cell><Data ss:Type="Number">3</Data></Cell>
- <Cell><Data ss:Type="String">KillBySecond</Data></Cell>
- <Cell><Data ss:Type="Number">10000</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- </Row>
- </Table>
- <WorksheetOptions xmlns="urn:schemas-microsoft-com:office:excel"><Unsynced/> <FrozenNoSplit/> <SplitHorizontal>3</SplitHorizontal> <TopRowBottomPane>3</TopRowBottomPane> <SplitVertical>1</SplitVertical><LeftColumnRightPane>1</LeftColumnRightPane> <ActivePane>0</ActivePane>
- </WorksheetOptions>
- </Worksheet>
- <Worksheet ss:Name="(MagicList)">
- <Table ss:ExpandedColumnCount="5" x:FullColumns="1"
- x:FullRows="1" ss:DefaultColumnWidth="54" ss:DefaultRowHeight="13.5">
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">魔法效果名称</Data></Cell>
- <Cell><Data ss:Type="String">说明</Data></Cell>
- <Cell><Data ss:Type="String">魔法属性</Data></Cell>
- <Cell><Data ss:Type="String">属性参数含义</Data></Cell>
- <Cell><Data ss:Type="String">魔法属性值序列</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">点燃</Data></Cell>
- <Cell><Data ss:Type="String">造成一个持续性的DOT魔法伤害,这个效果触发时无视目标的魔防,持续在一段时间内掉血。可以被驱散。多个点燃效果先后作用于同一目标时,需要做逻辑判断: 1、如果伤害相同,则刷新持续时间 2、如果后者伤害低于前者,则后者无效</Data></Cell>
- <Cell ss:Formula="=RC[-2]"><Data ss:Type="String">点燃</Data></Cell>
- <Cell><Data ss:Type="String">表示持续时间,单位为毫秒(ms)</Data></Cell>
- <Cell><Data ss:Type="String">表示每等级伤害</Data></Cell>
- </Row>
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">击退</Data></Cell>
- </Row>
- </Table>
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- </WorksheetOptions>
- </Worksheet>
- <Worksheet ss:Name="(PetSkill)">
- <Table ss:ExpandedColumnCount="34" x:FullColumns="1"
- x:FullRows="1" ss:DefaultColumnWidth="53.25" ss:DefaultRowHeight="13.5">
- <Row ss:AutoFitHeight="0">
- <Cell><Data ss:Type="String">技能ID</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 唯一标识ID 格式为: 职业编号(2位,不足后补0)+系别(1位)+编号(3位) 20160427朱晶晶: 宠物特有技能-生物种类编号(1位)+宠物kind(3位,不足前补0)+技能序号(1位); 宠物通用被动技能-9开头+技能序号(4位,不足前补0)</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">宠物名称</Data></Cell>
- <Cell><Data ss:Type="String">技能名称</Data></Cell>
- <Cell><Data ss:Type="String">技能描述</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 对技能效果的描述,程序需要将通配符替换为数字 替换通配符含义: <RATE>:伤害倍数,需要万分比格式化 <AD>:额外物理伤害 <AP>:额外魔法伤害 <C>:造成状态效果的几率 <T>:状态持续时间,单位是秒 <DOT>:状态持续总伤害 <X>: </Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">技能类型</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 0:被动技能,服务器计算,被动生效,掌握后即给人物增加属性(也可以是宠物被动技能,对宠物自身加成) 1:主动技能,需要玩家手动去释放的技能(宠物主动技能) 2:强化天赋,这个技能对其他技能有额外的增强效果(不适用于宠物) 3:普通攻击,需玩家手动释放,且不可变更技能位置(宠物普攻) 4:战斗中被动触发的技能,条件触发类,战斗服计算(宠物被动触发) ---------------- nana 5:战斗中被动触发的技能,条件触发类,战斗服计算(服务器处理后不发送CS需求到逻辑服) 6:宠物对主人的被动加成技能</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">最高等级</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 这个技能可升级到的最高等级</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">群体还是单体</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana: 0 作用于自己 1 单体伤害 或 单体受益 99 群体伤害 或 群体受益 (仅给策划备注用) 其它数字 表示具体受伤或受益人数</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">仇恨系数</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 这个技能用来定义在PVE种对怪物造成的仇恨数值的影响。 计算时,将造成的伤害/治疗量直接乘以这个系数即可,最后需要除以10000 这里的格式是万分比格式,填写10000是默认值。 填写0表示本技能不产生仇恨 </Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">冷却时间</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 单位是毫秒(ms) 客户端显示时,请精确到小数点后两位,如1250表示1.25秒 ---------- nana: 目前程序没有实际用到,表格里填了后通知我,我在编辑器里逐一修改,暂时只能这样</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">消耗法力万分比</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana: 随人物等级上升MP上升,结果同一个技能同一等级的MP消耗变大了……于是暂时该值停止使用,全部填0 --------------- 陈绍治: 本技能施展1次,消耗多少最大法力的万分比。 请注意:这里填写的格式是万分比格式, 0:本字段无效,不按万分比计算 X:消耗的万分比数值,如填写500,表示500/10000, 即每次施展消耗5%最大法力 实际消耗的法力值,需要和直接消耗的法力点数累加计算</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">等级消耗法力值序列</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 直接消耗的法力值序列 多等级用分号分隔 格式是: 等级1:法力值1;等级2:法力值2;… 当万分比和直接消耗的法力点数都生效时,将万分比值计算出的法力和本字段相加,得出最后的法力消耗值</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">伤害类型</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 物理 魔法 空:本字段不适用,不附带伤害</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">伤害倍数($1)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 根据人物的物攻/魔攻造成的伤害倍数 计算时用万分比格式计算,显示时需要格式化为x.x倍的格式</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">伤害倍数增加/等级</Data></Cell>
- <Cell><Data ss:Type="String">额外伤害类型</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana: 暂时没用,程序不支持与基础伤害类型不同的伤害,故统一使用基础伤害类型</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">额外伤害序列($2)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 额外伤害每等级的数值序列 格式为: 等级:伤害 各等级伤害用分号分隔,当有最大最小值时,伤害用“-”分隔 如:1:10-14;2:18-24;3:28-36… </Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">魔法属性</Data></Cell>
- <Cell><Data ss:Type="String">属性编号</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 这个字段策划无需填写,给华仔自己填写参考用</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">触发几率($3)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 触发这个魔法效果的几率 格式是万分比 如:2500表示25% 必定触发请填写10000 </Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">持续时长($4)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: buff效果的持续时间 单位是毫秒(ms) ------------------ nana: 升级变化需要,从number改为string型,格式同$5</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">属性名1</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana: 服务器用,针对后续属性值</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">属性值1含义</Data><Comment ss:Author="刘琦"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">刘琦: 魔法属性值的取值含义 0为绝对值 1为万分比(需服务器以万分比计算后显示) -------------------- nana: 2 表示时间毫秒,显示时后面数值除以1000</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">魔法属性值序列($5)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 魔法属性的(效果)值序列,格式同【额外伤害序列】</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">属性名2</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana: 服务器用,针对后续属性值</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">属性值2含义</Data><Comment ss:Author="刘琦"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">刘琦: 魔法属性值的取值含义 0为绝对值 1为万分比(需服务器以万分比计算后显示) -------------------- nana: 2 表示时间毫秒,显示时后面数值除以1000</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">魔法属性值序列2($6)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 魔法属性的(效果)值序列,格式同【额外伤害序列】</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">属性名3</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana: 服务器用,针对后续属性值 </Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">属性值3含义</Data><Comment ss:Author="刘琦"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">刘琦: 魔法属性值的取值含义 0为绝对值 1为万分比(需服务器以万分比计算后显示) -------------------- nana: 2 表示时间毫秒,显示时后面数值除以1000</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">魔法属性值序列3($7)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 魔法属性的(效果)值序列,格式同【额外伤害序列】</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">是否参与自动战斗</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana: 0 否 1 是</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">是否可以被反弹</Data><Comment ss:Author="heping.he"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana: 0 否 1 是</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">技能图标</Data><Comment ss:Author="nana:"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana: 只有宠物技能icon走这个属性,主角技能、怪物技能的icon都不用直接在编辑器里配置!!</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">升级需要宠物等级序列</Data></Cell>
- <Cell><Data ss:Type="String">升级花费技能点序列</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 格式: 等级1:SP数量1,等级2:SP数量2... -------------- nana: 新版中暂时不用了</Font></ss:Data></Comment></Cell>
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