SkillData.xml 1.0 MB

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  1. <?xml version="1.0"?>
  2. <?mso-application progid="Excel.Sheet"?>
  3. <Workbook xmlns="urn:schemas-microsoft-com:office:spreadsheet"
  4. xmlns:o="urn:schemas-microsoft-com:office:office"
  5. xmlns:x="urn:schemas-microsoft-com:office:excel"
  6. xmlns:dt="uuid:C2F41010-65B3-11d1-A29F-00AA00C14882"
  7. xmlns:ss="urn:schemas-microsoft-com:office:spreadsheet"
  8. xmlns:html="http://www.w3.org/TR/REC-html40">
  9. <DocumentProperties xmlns="urn:schemas-microsoft-com:office:office">
  10. <Revision>1</Revision>
  11. <Created>2015-10-29T06:12:00Z</Created>
  12. <Company>微软中国</Company>
  13. <Version>16.00</Version>
  14. </DocumentProperties>
  15. <Worksheet ss:Name="SkillData">
  16. <Table ss:ExpandedColumnCount="30" x:FullColumns="1"
  17. x:FullRows="1" ss:DefaultColumnWidth="53.25" ss:DefaultRowHeight="13.5">
  18. <Row ss:AutoFitHeight="0">
  19. <Cell><Data ss:Type="String">技能ID</Data></Cell>
  20. <Cell><Data ss:Type="String">显示序列</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">Administrator:&#10;基础技能pos定义</Font></B></ss:Data></Comment></Cell>
  21. <Cell><Data ss:Type="String">技能名称</Data></Cell>
  22. <Cell><Data ss:Type="String">专属职业</Data></Cell>
  23. <Cell><Data ss:Type="String">系别</Data></Cell>
  24. <Cell><Data ss:Type="String">系别</Data></Cell>
  25. <Cell><Data ss:Type="String">技能类型</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="6">&#10;-1,待定类型&#10; ACTIVE(1),//主动技能&#10; PET_GIVE_ACTIVE(2),//宠物给主人增加的&#10; NORMAL(3),//普攻&#10; PLAYER_PASSIVE(4),//玩家被动&#10;PET_GIVE_PASSIVE(5); //宠物 给人的被动 </Font></ss:Data></Comment></Cell>
  26. <Cell><Data ss:Type="String">技能描述</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9" html:Color="#000000">Administrator:</Font></B><Font html:Size="9" html:Color="#000000">&#10;只用于基础精进及天赋的描述文本实现,仙诀面板关于精进部分,读取的是strongbranchdesc字段</Font></ss:Data></Comment></Cell>
  27. <Cell><Data ss:Type="String">基础技能升级描述</Data></Cell>
  28. <Cell><Data ss:Type="String">基础技能学习物品code</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9" html:Color="#000000">Administrator:</Font></B><Font html:Size="9" html:Color="#000000">&#10;仅用于基础技能学习面板的前端识别</Font></ss:Data></Comment></Cell>
  29. <Cell><Data ss:Type="String">最高等级</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">Administrator:</Font></B><Font html:Size="9">&#10;被动基础技能无法升级,此等级代表被动强化最大等级</Font></ss:Data></Comment></Cell>
  30. <Cell><Data ss:Type="String">是否绑定解锁</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">Administrator&#10;只对不需要强化的技能有效</Font></B></ss:Data></Comment></Cell>
  31. <Cell><Data ss:Type="String">技能图标</Data></Cell>
  32. <Cell><Data ss:Type="String">解锁升级需要人物等级序列</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">Administrator:&#10;格式如下</Font></B><Font html:Size="9">&#10;10;15;20;25;30;35;40;45;50;55&#10;仅对不需要强化的技能生效</Font></ss:Data></Comment></Cell>
  33. <Cell><Data ss:Type="String">重置人物等级序列需要金币</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">Administrator:&#10;格式如下</Font></B><Font html:Size="9">&#10;10;15;20;25;30;35;40;45;50;55&#10;仅对不需要强化的技能生效</Font></ss:Data></Comment></Cell>
  34. <Cell><Data ss:Type="String">升级需要人物仙阶等级</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">Administrator:</Font></B><Font html:Size="9">&#10;仅对强化技能生效</Font></ss:Data></Comment></Cell>
  35. <Cell><Data ss:Type="String">升级花费金币序列</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">Administrator:</Font></B><Font html:Size="9">&#10;仅对升级技能生效</Font></ss:Data></Comment></Cell>
  36. <Cell><Data ss:Type="String">升至本级花费技能点序列</Data></Cell>
  37. <Cell><Data ss:Type="String">升级消耗道具序列</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">Administrator:</Font></B><Font html:Size="9">&#10;被动技能强化升级所需材料,仅对强化技能生效</Font></ss:Data></Comment></Cell>
  38. <Cell><Data ss:Type="String">群体还是单体</Data></Cell>
  39. <Cell><Data ss:Type="String">每等级提供战斗力</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">Administrator:</Font></B><Font html:Size="9">&#10;被动1代表基础的战力,2,3,4分别代表强化技能三级战力</Font></ss:Data></Comment></Cell>
  40. <Cell><Data ss:Type="String">对应基础技能</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">Administrator:</Font></B><Font html:Size="9">&#10;特殊:被动技能在服务器实际为本身。为客户端处理,被动技能填强化分支一的技能id</Font></ss:Data></Comment></Cell>
  41. <Cell><Data ss:Type="String">强化技能孔位</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">Administrator:</Font></B><Font html:Size="9">&#10;被动填2和5 精进既&#10;110-160依旧是1-6排序,基础技能如110000,110100,100200依次填0-5</Font></ss:Data></Comment></Cell>
  42. <Cell><Data ss:Type="String">强化技能分支类型</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">Administrator:</Font></B><Font html:Size="9">&#10;被动填分支</Font></ss:Data></Comment></Cell>
  43. <Cell><Data ss:Type="String">强化技能分支Icon</Data></Cell>
  44. <Cell><Data ss:Type="String">强化技能阶段前置</Data></Cell>
  45. <Cell><Data ss:Type="String">强化技能描述</Data></Cell>
  46. <Cell><Data ss:Type="String">_天赋分支名称</Data></Cell>
  47. <Cell><Data ss:Type="String">对应强化名称</Data></Cell>
  48. <Cell><Data ss:Type="String">强化图标图集</Data></Cell>
  49. </Row>
  50. <Row ss:AutoFitHeight="0">
  51. <Cell><Data ss:Type="String">SkillID</Data></Cell>
  52. <Cell><Data ss:Type="String">SkillIndex</Data></Cell>
  53. <Cell><Data ss:Type="String">SkillName</Data></Cell>
  54. <Cell><Data ss:Type="String">@Remark</Data></Cell>
  55. <Cell><Data ss:Type="String">ProId</Data></Cell>
  56. <Cell><Data ss:Type="String">Tab</Data></Cell>
  57. <Cell><Data ss:Type="String">SkillType</Data></Cell>
  58. <Cell><Data ss:Type="String">SkillDesc</Data></Cell>
  59. <Cell><Data ss:Type="String">UpDesc</Data></Cell>
  60. <Cell><Data ss:Type="String">_SkillItemCode</Data></Cell>
  61. <Cell><Data ss:Type="String">MaxLevel</Data></Cell>
  62. <Cell><Data ss:Type="String">LearnSkill</Data></Cell>
  63. <Cell><Data ss:Type="String">SkillIcon</Data></Cell>
  64. <Cell><Data ss:Type="String">UpReqLevel</Data></Cell>
  65. <Cell><Data ss:Type="String">ResetReqLevel</Data></Cell>
  66. <Cell><Data ss:Type="String">UpReqLevel2</Data></Cell>
  67. <Cell><Data ss:Type="String">UpCostGold</Data></Cell>
  68. <Cell><Data ss:Type="String">UpCostSP</Data></Cell>
  69. <Cell><Data ss:Type="String">UpCostItem</Data></Cell>
  70. <Cell><Data ss:Type="String">@Remark</Data></Cell>
  71. <Cell><Data ss:Type="String">Power</Data></Cell>
  72. <Cell><Data ss:Type="String">BaseId</Data></Cell>
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  1012. <Cell><Data ss:Type="String">Skillicon</Data></Cell>
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  1015. <Cell><Data ss:Type="Number">110600</Data></Cell>
  1016. <Cell><Data ss:Type="Number">7</Data></Cell>
  1017. <Cell><Data ss:Type="String">天赋</Data></Cell>
  1018. <Cell><Data ss:Type="String">苍刃</Data></Cell>
  1019. <Cell><Data ss:Type="Number">1</Data></Cell>
  1020. <Cell><Data ss:Type="Number">0</Data></Cell>
  1021. <Cell><Data ss:Type="Number">4</Data></Cell>
  1022. <Cell><Data ss:Type="String">嗜血神力:苍刃每次普通挥砍和部分仙诀可以积攒&lt;color=#fa5266&gt;怒气&lt;/color&gt;,每次普通挥砍积攒&lt;color=#fa5266&gt;G&lt;$9&gt;&lt;1&gt;怒气&lt;/color&gt;。最多蓄集&lt;color=#fa5266&gt;G&lt;$5&gt;&lt;1&gt;怒气&lt;/color&gt;。每提升&lt;color=#fa5266&gt;G&lt;$8&gt;&lt;1&gt;怒气&lt;/color&gt;,提高&lt;color=#fa5266&gt;&lt;$8&gt;&lt;2&gt;%妖兽增伤&lt;/color&gt;。某些强力的仙诀可以通过聚集消耗怒气获得更为强力的效果,当脱离战斗状态的时候,每&lt;color=#b2e7ff&gt;T&lt;$6&gt;&lt;1&gt;&lt;/color&gt;秒消散&lt;color=#fa5266&gt;G&lt;$6&gt;&lt;2&gt;怒气&lt;/color&gt;</Data></Cell>
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  1024. <Cell><Data ss:Type="Number">1</Data></Cell>
  1025. <Cell><Data ss:Type="Number">110600</Data></Cell>
  1026. <Cell><Data ss:Type="Number">20</Data></Cell>
  1027. <Cell><Data ss:Type="Number">20</Data></Cell>
  1028. <Cell ss:Index="19"><Data ss:Type="String">stone3:3,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800</Data></Cell>
  1029. <Cell><Data ss:Type="Number">36</Data></Cell>
  1030. <Cell><Data ss:Type="String">1:0;2:0;3:0;4:0</Data></Cell>
  1031. <Cell><Data ss:Type="Number">110600</Data></Cell>
  1032. <Cell><Data ss:Type="Number">2</Data></Cell>
  1033. <Cell><Data ss:Type="Number">1</Data></Cell>
  1034. <Cell><Data ss:Type="Number">110601</Data></Cell>
  1035. <Cell ss:Index="27"><Data ss:Type="String">嗜血神力·仙:苍刃每次普通挥砍和部分仙诀可以积攒&lt;color=#fa5266&gt;怒气&lt;/color&gt;,每次普通挥砍积攒&lt;color=#fa5266&gt;G&lt;$9&gt;&lt;1&gt;怒气&lt;/color&gt;。最多蓄集&lt;color=#fa5266&gt;G&lt;$5&gt;&lt;1&gt;怒气&lt;/color&gt;。每提升&lt;color=#fa5266&gt;G&lt;$8&gt;&lt;1&gt;怒气&lt;/color&gt;,提高&lt;color=#fa5266&gt;&lt;$8&gt;&lt;2&gt;%妖兽增伤&lt;/color&gt;。某些强力的仙诀可以通过聚集消耗怒气获得更为强力的效果,当脱离战斗状态的时候,每&lt;color=#b2e7ff&gt;T&lt;$6&gt;&lt;1&gt;&lt;/color&gt;秒消散&lt;color=#fa5266&gt;G&lt;$6&gt;&lt;2&gt;怒气&lt;/color&gt;</Data></Cell>
  1036. <Cell><Data ss:Type="String">嗜血神力·仙</Data></Cell>
  1037. <Cell><Data ss:Type="String">破军:禄存</Data></Cell>
  1038. <Cell><Data ss:Type="String">Skillicon</Data></Cell>
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  1041. <Cell><Data ss:Type="Number">110601</Data></Cell>
  1042. <Cell><Data ss:Type="Number">7</Data></Cell>
  1043. <Cell><Data ss:Type="String">天赋</Data></Cell>
  1044. <Cell><Data ss:Type="String">苍刃</Data></Cell>
  1045. <Cell><Data ss:Type="Number">1</Data></Cell>
  1046. <Cell><Data ss:Type="Number">0</Data></Cell>
  1047. <Cell><Data ss:Type="Number">4</Data></Cell>
  1048. <Cell><Data ss:Type="String">荒原血统:提升&lt;color=#e5ce4c&gt;妖兽免伤&lt;$7&gt;&lt;1&gt;%&lt;/color&gt;。每次受到伤害时,获得&lt;color=#b2e7ff&gt;1&lt;/color&gt;层不屈效果:&lt;color=#e5ce4c&gt;防御值提升&lt;$5&gt;&lt;1&gt;%&lt;/color&gt;,可叠加&lt;color=#b2e7ff&gt;10&lt;/color&gt;层,持续&lt;color=#b2e7ff&gt;T&lt;$6&gt;&lt;1&gt;&lt;/color&gt;秒(每次受伤持续时间刷新)未受伤害消失,下次重新叠加</Data></Cell>
  1049. <Cell ss:Index="11"><Data ss:Type="Number">3</Data></Cell>
  1050. <Cell><Data ss:Type="Number">1</Data></Cell>
  1051. <Cell><Data ss:Type="Number">110601</Data></Cell>
  1052. <Cell><Data ss:Type="Number">20</Data></Cell>
  1053. <Cell><Data ss:Type="Number">20</Data></Cell>
  1054. <Cell ss:Index="19"><Data ss:Type="String">stone3:3,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800</Data></Cell>
  1055. <Cell><Data ss:Type="Number">36</Data></Cell>
  1056. <Cell><Data ss:Type="String">1:0;2:0;3:0;4:0</Data></Cell>
  1057. <Cell><Data ss:Type="Number">110600</Data></Cell>
  1058. <Cell><Data ss:Type="Number">5</Data></Cell>
  1059. <Cell><Data ss:Type="Number">2</Data></Cell>
  1060. <Cell><Data ss:Type="Number">110602</Data></Cell>
  1061. <Cell ss:Index="27"><Data ss:Type="String">荒原血统·仙:提升&lt;color=#e5ce4c&gt;妖兽免伤&lt;$7&gt;&lt;1&gt;%&lt;/color&gt;。每次受到伤害时,获得&lt;color=#b2e7ff&gt;1&lt;/color&gt;层不屈效果:&lt;color=#e5ce4c&gt;防御值提升&lt;$5&gt;&lt;1&gt;%&lt;/color&gt;,可叠加&lt;color=#b2e7ff&gt;10&lt;/color&gt;层,持续&lt;color=#b2e7ff&gt;T&lt;$6&gt;&lt;1&gt;&lt;/color&gt;秒(每次受伤持续时间刷新)未受伤害消失,下次重新叠加</Data></Cell>
  1062. <Cell><Data ss:Type="String">荒原血统·仙</Data></Cell>
  1063. <Cell ss:Index="30"><Data ss:Type="String">Skillicon</Data></Cell>
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  1065. <Row ss:AutoFitHeight="0">
  1066. <Cell><Data ss:Type="Number">310000</Data></Cell>
  1067. <Cell><Data ss:Type="Number">1</Data></Cell>
  1068. <Cell><Data ss:Type="String">普攻</Data></Cell>
  1069. <Cell><Data ss:Type="String">剑仙</Data></Cell>
  1070. <Cell><Data ss:Type="Number">3</Data></Cell>
  1071. <Cell ss:Index="7"><Data ss:Type="Number">3</Data></Cell>
  1072. <Cell ss:Index="11"><Data ss:Type="Number">0</Data></Cell>
  1073. <Cell><Data ss:Type="Number">1</Data></Cell>
  1074. <Cell><Data ss:Type="Number">310000</Data></Cell>
  1075. <Cell ss:Index="23"><Data ss:Type="Number">0</Data></Cell>
  1076. <Cell ss:Index="30"><Data ss:Type="String">Skillicon</Data></Cell>
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  1078. <Row ss:AutoFitHeight="0">
  1079. <Cell><Data ss:Type="Number">310100</Data></Cell>
  1080. <Cell><Data ss:Type="Number">2</Data></Cell>
  1081. <Cell><Data ss:Type="String">破风三绝</Data></Cell>
  1082. <Cell><Data ss:Type="String">剑仙</Data></Cell>
  1083. <Cell><Data ss:Type="Number">3</Data></Cell>
  1084. <Cell ss:Index="7"><Data ss:Type="Number">1</Data></Cell>
  1085. <Cell><Data ss:Type="String">剑气二连斩,每下剑气斩击都会对途经的敌人造成&lt;color=#fa5266&gt;&lt;$5&gt;&lt;1_1&gt;+&lt;$5&gt;&lt;1_2&gt;%攻击力的伤害&lt;/color&gt;。当有&lt;color=#b2e7ff&gt;G&lt;$12&gt;&lt;1&gt;剑气能量&lt;/color&gt;,可以再次释放相同伤害的第二部分斩击,第二部分斩击与&lt;color=#b2e7ff&gt;剑气层数&lt;/color&gt;有关,层数越高斩击段数越多,每下造成&lt;color=#fa5266&gt;&lt;$5&gt;&lt;2_1&gt;+&lt;$5&gt;&lt;2_2&gt;%攻击力的伤害&lt;/color&gt;</Data></Cell>
  1086. <Cell><Data ss:Type="String">&lt;$5&gt;&lt;1_1&gt;+&lt;$5&gt;&lt;1_2&gt;%攻击力\n&lt;$5&gt;&lt;2_1&gt;+&lt;$5&gt;&lt;2_2&gt;%攻击力</Data></Cell>
  1087. <Cell ss:Index="11"><Data ss:Type="Number">10</Data></Cell>
  1088. <Cell><Data ss:Type="Number">0</Data></Cell>
  1089. <Cell><Data ss:Type="Number">310100</Data></Cell>
  1090. <Cell><Data ss:Type="String">10;80;90;90;100;100;110;110;120;120</Data></Cell>
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  1092. <Cell ss:Index="17" ss:Formula="=R6C17"><Data ss:Type="String">1:2000;2:5000;3:10000;4:20000;5:40000;6:60000;7:80000;8:100000;9:200000;10:300000</Data></Cell>
  1093. <Cell><Data ss:Type="String">1:1;2:3;3:3;4:3;5:3;6:3;7:3;8:3;9:3;10:3</Data></Cell>
  1094. <Cell ss:Index="21"><Data ss:Type="String">1:0;2:0;3:0;4:0;5:0;6:0;7:0;8:0;9:0;10:0</Data></Cell>
  1095. <Cell ss:Index="23"><Data ss:Type="Number">1</Data></Cell>
  1096. <Cell ss:Index="29"><Data ss:Type="String">掠空:御剑</Data></Cell>
  1097. <Cell><Data ss:Type="String">Skillicon</Data></Cell>
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  1100. <Cell><Data ss:Type="Number">310110</Data></Cell>
  1101. <Cell><Data ss:Type="Number">2</Data></Cell>
  1102. <Cell><Data ss:Type="String">掠空·悟</Data></Cell>
  1103. <Cell><Data ss:Type="String">剑仙</Data></Cell>
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  1105. <Cell ss:Index="7"><Data ss:Type="Number">1</Data></Cell>
  1106. <Cell><Data ss:Type="String">&lt;color=#ffb03e&gt;[掠空·悟]&lt;/color&gt;第二部分剑气斩击会随着&lt;color=#b2e7ff&gt;剑气层数&lt;/color&gt;增加伤害,每多一层&lt;color=#fa5266&gt;攻击力伤害系数递增&lt;$6&gt;&lt;1&gt;%&lt;/color&gt;</Data></Cell>
  1107. <Cell ss:Index="11"><Data ss:Type="Number">3</Data></Cell>
  1108. <Cell><Data ss:Type="Number">0</Data></Cell>
  1109. <Cell><Data ss:Type="Number">310110</Data></Cell>
  1110. <Cell ss:Index="16"><Data ss:Type="Number">1</Data></Cell>
  1111. <Cell ss:Index="19"><Data ss:Type="String">skbk16:1,skcl:100;stone3:3,skcl:200;stone3:6,skcl:400</Data></Cell>
  1112. <Cell ss:Index="21"><Data ss:Type="String">1:0;2:0;3:0</Data></Cell>
  1113. <Cell><Data ss:Type="Number">310100</Data></Cell>
  1114. <Cell><Data ss:Type="Number">1</Data></Cell>
  1115. <Cell><Data ss:Type="Number">1</Data></Cell>
  1116. <Cell><Data ss:Type="Number">310110</Data></Cell>
  1117. <Cell><Data ss:Type="Number">310100</Data></Cell>
  1118. <Cell><Data ss:Type="String">&lt;color=#ffb03e&gt;[掠空·悟]&lt;/color&gt;第二部分剑气斩击会随着&lt;color=#b2e7ff&gt;剑气层数&lt;/color&gt;增加伤害,每多一层&lt;color=#fa5266&gt;攻击力伤害系数递增&lt;$6&gt;&lt;1&gt;%&lt;/color&gt;</Data></Cell>
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  1129. <Cell><Data ss:Type="String">&lt;color=#ffb03e&gt;[掠空·悟]&lt;/color&gt;第二部分剑气斩击会随着&lt;color=#b2e7ff&gt;剑气层数&lt;/color&gt;增加伤害,每多一层&lt;color=#fa5266&gt;攻击力伤害系数递增&lt;$6&gt;&lt;1&gt;%&lt;/color&gt;\n&#10;&lt;color=#ff8b24&gt;[掠空·真]&lt;/color&gt;敌方当前生命值越低造成额外伤害越高,每少&lt;color=#4ce682&gt;血量&lt;$7&gt;&lt;1&gt;%&lt;/color&gt;&lt;color=#fa5266&gt;攻击力伤害系数增加&lt;$7&gt;&lt;2&gt;%&lt;/color&gt;</Data></Cell>
  1130. <Cell ss:Index="11"><Data ss:Type="Number">3</Data></Cell>
  1131. <Cell><Data ss:Type="Number">0</Data></Cell>
  1132. <Cell><Data ss:Type="Number">310120</Data></Cell>
  1133. <Cell ss:Index="16"><Data ss:Type="Number">2</Data></Cell>
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  1135. <Cell ss:Index="21"><Data ss:Type="String">1:0;2:0;3:0</Data></Cell>
  1136. <Cell><Data ss:Type="Number">310100</Data></Cell>
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  1138. <Cell><Data ss:Type="Number">1</Data></Cell>
  1139. <Cell><Data ss:Type="Number">310120</Data></Cell>
  1140. <Cell><Data ss:Type="Number">310110</Data></Cell>
  1141. <Cell><Data ss:Type="String">&lt;color=#ff8b24&gt;[掠空·真]&lt;/color&gt;敌方当前生命值越低造成额外伤害越高,每少&lt;color=#4ce682&gt;血量&lt;$7&gt;&lt;1&gt;%&lt;/color&gt;&lt;color=#fa5266&gt;攻击力伤害系数增加&lt;$7&gt;&lt;2&gt;%&lt;/color&gt;</Data></Cell>
  1142. <Cell ss:Index="29"><Data ss:Type="String">掠空·真</Data></Cell>
  1143. <Cell><Data ss:Type="String">Skillicon</Data></Cell>
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  1146. <Cell><Data ss:Type="Number">310130</Data></Cell>
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  1148. <Cell><Data ss:Type="String">掠空·仙</Data></Cell>
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  1151. <Cell ss:Index="7"><Data ss:Type="Number">1</Data></Cell>
  1152. <Cell><Data ss:Type="String">&lt;color=#ffb03e&gt;[掠空·悟]&lt;/color&gt;第二部分剑气斩击会随着&lt;color=#b2e7ff&gt;剑气层数&lt;/color&gt;增加伤害,每多一层&lt;color=#fa5266&gt;攻击力伤害系数递增&lt;$6&gt;&lt;1&gt;%&lt;/color&gt;\n&#10;&lt;color=#ff8b24&gt;[掠空·真]&lt;/color&gt;敌方当前生命值越低造成额外伤害越高,每少&lt;color=#4ce682&gt;血量&lt;$7&gt;&lt;1&gt;%&lt;/color&gt;&lt;color=#fa5266&gt;攻击力伤害系数增加&lt;$7&gt;&lt;2&gt;%&lt;/color&gt;。\n&#10;&lt;color=#ff4633&gt;[掠空·仙]&lt;/color&gt;从剑气一层开始,每层的第二部分剑气斩击会多打出一个剑气幻影,根据剑气层数剑气幻影造成&lt;color=#fa5266&gt;&lt;$8&gt;&lt;1&gt;%/&lt;$8&gt;&lt;2&gt;%/&lt;$8&gt;&lt;3&gt;%攻击力伤害&lt;/color&gt;</Data></Cell>
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  1154. <Cell><Data ss:Type="Number">0</Data></Cell>
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  1163. <Cell><Data ss:Type="Number">310120</Data></Cell>
  1164. <Cell><Data ss:Type="String">&lt;color=#ff4633&gt;[掠空·仙]&lt;/color&gt;从剑气一层开始,每层的第二部分剑气斩击会多打出一个剑气幻影,根据剑气层数剑气幻影造成&lt;color=#fa5266&gt;&lt;$8&gt;&lt;1&gt;%/&lt;$8&gt;&lt;2&gt;%/&lt;$8&gt;&lt;3&gt;%攻击力伤害&lt;/color&gt;</Data></Cell>
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  1174. <Cell ss:Index="7"><Data ss:Type="Number">1</Data></Cell>
  1175. <Cell><Data ss:Type="String">&lt;color=#37e6ba&gt;[御剑·悟]&lt;/color&gt;释放仙诀的时候提升自身&lt;color=#b2e7ff&gt;攻速&lt;$6&gt;&lt;1&gt;%&lt;/color&gt;,持续&lt;color=#b2e7ff&gt;T&lt;$6&gt;&lt;2&gt;&lt;/color&gt;秒</Data></Cell>
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  1186. <Cell><Data ss:Type="Number">310100</Data></Cell>
  1187. <Cell><Data ss:Type="String">&lt;color=#37e6ba&gt;[御剑·悟]&lt;/color&gt;释放仙诀的时候提升自身&lt;color=#b2e7ff&gt;攻速&lt;$6&gt;&lt;1&gt;%&lt;/color&gt;,持续&lt;color=#b2e7ff&gt;T&lt;$6&gt;&lt;2&gt;&lt;/color&gt;秒</Data></Cell>
  1188. <Cell ss:Index="29"><Data ss:Type="String">御剑·悟</Data></Cell>
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  1790. <Cell><Data ss:Type="String">&lt;color=#ffb03e&gt;[掠空·悟]&lt;/color&gt;此仙诀每次造成伤害的&lt;color=#fa5266&gt;攻击力伤害系数增加&lt;$6&gt;&lt;1&gt;%&lt;/color&gt;\n&#10;&lt;color=#ff8b24&gt;[掠空·真]&lt;/color&gt;敌方每受到此仙诀的一次仙剑伤害获得一层剑伤印记,当叠到三层时印记爆炸,造成&lt;color=#fa5266&gt;&lt;$7&gt;&lt;1&gt;%攻击力伤害&lt;/color&gt;,印记会留存&lt;color=#b2e7ff&gt;T&lt;$7&gt;&lt;2&gt;&lt;/color&gt;秒\n&#10;&lt;color=#ff4633&gt;[掠空·仙]&lt;/color&gt;每有&lt;color=#b2e7ff&gt;1&lt;/color&gt;层剑气层数额外使&lt;color=#fa5266&gt;攻击力伤害系数增加&lt;$9&gt;&lt;1&gt;%&lt;/color&gt;,万剑归宗结束时会额外落下一圈剑造成&lt;color=#fa5266&gt;&lt;$8&gt;&lt;1&gt;%攻击力伤害&lt;/color&gt;</Data></Cell>
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  1813. <Cell><Data ss:Type="String">&lt;color=#37e6ba&gt;[御剑·悟]&lt;/color&gt;剑雨会下的更猛烈一些,伤害频率为&lt;color=#b2e7ff&gt;T&lt;$6&gt;&lt;1&gt;&lt;/color&gt;秒一次,并附带&lt;color=#ffedb8&gt;减速&lt;$6&gt;&lt;2&gt;%&lt;/color&gt;,持续&lt;color=#b2e7ff&gt;T&lt;$6&gt;&lt;3&gt;&lt;/color&gt;秒</Data></Cell>
  1814. <Cell ss:Index="11"><Data ss:Type="Number">3</Data></Cell>
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  1824. <Cell><Data ss:Type="Number">310500</Data></Cell>
  1825. <Cell><Data ss:Type="String">&lt;color=#37e6ba&gt;[御剑·悟]&lt;/color&gt;剑雨会下的更猛烈一些,伤害频率为&lt;color=#b2e7ff&gt;T&lt;$6&gt;&lt;1&gt;&lt;/color&gt;秒一次,并附带&lt;color=#ffedb8&gt;减速&lt;$6&gt;&lt;2&gt;%&lt;/color&gt;,持续&lt;color=#b2e7ff&gt;T&lt;$6&gt;&lt;3&gt;&lt;/color&gt;秒</Data></Cell>
  1826. <Cell ss:Index="29"><Data ss:Type="String">御剑·悟</Data></Cell>
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  1836. <Cell><Data ss:Type="String">&lt;color=#37e6ba&gt;[御剑·悟]&lt;/color&gt;剑雨会下的更猛烈一些,伤害频率为&lt;color=#b2e7ff&gt;T&lt;$6&gt;&lt;1&gt;&lt;/color&gt;秒一次,并附带&lt;color=#ffedb8&gt;减速&lt;$6&gt;&lt;2&gt;%&lt;/color&gt;,持续&lt;color=#b2e7ff&gt;T&lt;$6&gt;&lt;3&gt;&lt;/color&gt;秒。\n&#10;&lt;color=#37dbe5&gt;[御剑·真]&lt;/color&gt;此仙诀每次造成伤害的&lt;color=#fa5266&gt;攻击力伤害系数增加&lt;$7&gt;&lt;1&gt;%&lt;/color&gt;</Data></Cell>
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  1842. <Cell ss:Index="21"><Data ss:Type="String">1:0;2:0;3:0</Data></Cell>
  1843. <Cell><Data ss:Type="Number">310500</Data></Cell>
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  1848. <Cell><Data ss:Type="String">&lt;color=#37dbe5&gt;[御剑·真]&lt;/color&gt;此仙诀每次造成伤害的&lt;color=#fa5266&gt;攻击力伤害系数增加&lt;$7&gt;&lt;1&gt;%&lt;/color&gt;</Data></Cell>
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  1854. <Cell><Data ss:Type="Number">6</Data></Cell>
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  1856. <Cell><Data ss:Type="String">剑仙</Data></Cell>
  1857. <Cell><Data ss:Type="Number">3</Data></Cell>
  1858. <Cell ss:Index="7"><Data ss:Type="Number">1</Data></Cell>
  1859. <Cell><Data ss:Type="String">&lt;color=#37e6ba&gt;[御剑·悟]&lt;/color&gt;剑雨会下的更猛烈一些,伤害频率为&lt;color=#b2e7ff&gt;T&lt;$6&gt;&lt;1&gt;&lt;/color&gt;秒一次,并附带&lt;color=#ffedb8&gt;减速&lt;$6&gt;&lt;2&gt;%&lt;/color&gt;,持续&lt;color=#b2e7ff&gt;T&lt;$6&gt;&lt;3&gt;&lt;/color&gt;秒。\n&#10;&lt;color=#37dbe5&gt;[御剑·真]&lt;/color&gt;此仙诀每次造成伤害的&lt;color=#fa5266&gt;攻击力伤害系数增加&lt;$7&gt;&lt;1&gt;%&lt;/color&gt;\n&#10;&lt;color=#3d86ff&gt;[御剑·仙]&lt;/color&gt;释放瞬间获得护盾,&lt;color=#e5ce4c&gt;护盾值为&lt;$8&gt;&lt;1&gt;%攻击力&lt;/color&gt;,持续&lt;color=#b2e7ff&gt;T&lt;$8&gt;&lt;2&gt;&lt;/color&gt;秒。造成的伤害每次都会递增&lt;color=#fa5266&gt;&lt;$9&gt;&lt;1&gt;%攻击力伤害系数&lt;/color&gt;</Data></Cell>
  1860. <Cell ss:Index="11"><Data ss:Type="Number">3</Data></Cell>
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  1871. <Cell><Data ss:Type="String">&lt;color=#3d86ff&gt;[御剑·仙]&lt;/color&gt;释放瞬间获得护盾,&lt;color=#e5ce4c&gt;护盾值为&lt;$8&gt;&lt;1&gt;%攻击力&lt;/color&gt;,持续&lt;color=#b2e7ff&gt;T&lt;$8&gt;&lt;2&gt;&lt;/color&gt;秒。造成的伤害每次都会递增&lt;color=#fa5266&gt;&lt;$9&gt;&lt;1&gt;%攻击力伤害系数&lt;/color&gt;</Data></Cell>
  1872. <Cell ss:Index="29"><Data ss:Type="String">御剑·仙</Data></Cell>
  1873. <Cell><Data ss:Type="String">Skillicon</Data></Cell>
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  1876. <Cell><Data ss:Type="Number">310600</Data></Cell>
  1877. <Cell><Data ss:Type="Number">7</Data></Cell>
  1878. <Cell><Data ss:Type="String">天赋</Data></Cell>
  1879. <Cell><Data ss:Type="String">剑仙</Data></Cell>
  1880. <Cell><Data ss:Type="Number">3</Data></Cell>
  1881. <Cell ss:Index="7"><Data ss:Type="Number">4</Data></Cell>
  1882. <Cell><Data ss:Type="String">剑气缠绕:释放剑影会获得&lt;color=#b2e7ff&gt;G&lt;$9&gt;&lt;1&gt;剑气能量&lt;/color&gt;,&lt;color=#b2e7ff&gt;剑气能量&lt;/color&gt;攒满当前阶段的&lt;color=#b2e7ff&gt;剑气层数&lt;/color&gt;,会递进到下一层,最多递进三层,每层&lt;color=#b2e7ff&gt;剑气层数&lt;/color&gt;额外增伤&lt;color=#fa5266&gt;&lt;$8&gt;&lt;1&gt;%&lt;/color&gt;,维持&lt;color=#b2e7ff&gt;30&lt;/color&gt;秒,时间到了或脱战未递进则会降低一层</Data></Cell>
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  1884. <Cell><Data ss:Type="Number">1</Data></Cell>
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  1886. <Cell><Data ss:Type="Number">20</Data></Cell>
  1887. <Cell><Data ss:Type="Number">20</Data></Cell>
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  1889. <Cell ss:Index="21"><Data ss:Type="String">1:0;2:0;3:0;4:0</Data></Cell>
  1890. <Cell><Data ss:Type="Number">310600</Data></Cell>
  1891. <Cell><Data ss:Type="Number">2</Data></Cell>
  1892. <Cell><Data ss:Type="Number">1</Data></Cell>
  1893. <Cell><Data ss:Type="Number">310601</Data></Cell>
  1894. <Cell ss:Index="27"><Data ss:Type="String">剑气缠绕·仙:释放剑影会获得&lt;color=#b2e7ff&gt;G&lt;$9&gt;&lt;1&gt;剑气能量&lt;/color&gt;,&lt;color=#b2e7ff&gt;剑气能量&lt;/color&gt;攒满当前阶段的&lt;color=#b2e7ff&gt;剑气层数&lt;/color&gt;,会递进到下一层,最多递进三层,每层&lt;color=#b2e7ff&gt;剑气层数&lt;/color&gt;额外增伤&lt;color=#fa5266&gt;&lt;$8&gt;&lt;1&gt;%&lt;/color&gt;,维持&lt;color=#b2e7ff&gt;30&lt;/color&gt;秒,时间到了或脱战未递进则会降低一层</Data></Cell>
  1895. <Cell><Data ss:Type="String">剑凌噬髓·仙</Data></Cell>
  1896. <Cell><Data ss:Type="String">掠空:御剑</Data></Cell>
  1897. <Cell><Data ss:Type="String">Skillicon</Data></Cell>
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  1900. <Cell><Data ss:Type="Number">310601</Data></Cell>
  1901. <Cell><Data ss:Type="Number">7</Data></Cell>
  1902. <Cell><Data ss:Type="String">天赋</Data></Cell>
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  1904. <Cell><Data ss:Type="Number">3</Data></Cell>
  1905. <Cell ss:Index="7"><Data ss:Type="Number">4</Data></Cell>
  1906. <Cell><Data ss:Type="String">剑影随行:每次释放仙诀,背后都会幻化出一把剑影,并在普通攻击时释放出去,使得普通攻击&lt;color=#fa5266&gt;伤害提升&lt;$5&gt;&lt;1&gt;%&lt;/color&gt;,剑影持续&lt;color=#b2e7ff&gt;T&lt;$6&gt;&lt;1&gt;&lt;/color&gt;秒,最多拥有&lt;color=#b2e7ff&gt;5&lt;/color&gt;个剑影,每次幻化出新的剑影,都会使所有剑影延长持续时间。处于一至三层剑气,获得的剑影会分别拥有&lt;color=#fa5266&gt;&lt;$7&gt;&lt;1&gt;%伤害提升&lt;/color&gt;/&lt;color=#fa5266&gt;&lt;$7&gt;&lt;2&gt;%伤害提升&lt;/color&gt;、&lt;color=#fa5266&gt;&lt;$8&gt;&lt;2&gt;%穿透&lt;/color&gt;/&lt;color=#fa5266&gt;&lt;$7&gt;&lt;3&gt;%伤害提升&lt;/color&gt;、&lt;color=#fa5266&gt;&lt;$8&gt;&lt;3&gt;%穿透&lt;/color&gt;、&lt;color=#ffedb8&gt;减速&lt;$9&gt;&lt;2&gt;%&lt;/color&gt;持续&lt;color=#b2e7ff&gt;T&lt;$9&gt;&lt;1&gt;&lt;/color&gt;秒。&lt;color=#b2e7ff&gt;5&lt;/color&gt;个剑影满了再获得时最早的剑影会消失</Data></Cell>
  1907. <Cell ss:Index="11"><Data ss:Type="Number">3</Data></Cell>
  1908. <Cell><Data ss:Type="Number">1</Data></Cell>
  1909. <Cell><Data ss:Type="Number">310601</Data></Cell>
  1910. <Cell><Data ss:Type="Number">20</Data></Cell>
  1911. <Cell><Data ss:Type="Number">20</Data></Cell>
  1912. <Cell ss:Index="19"><Data ss:Type="String">stone3:3,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800</Data></Cell>
  1913. <Cell ss:Index="21"><Data ss:Type="String">1:0;2:0;3:0;4:0</Data></Cell>
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  1915. <Cell><Data ss:Type="Number">5</Data></Cell>
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  1917. <Cell><Data ss:Type="Number">310602</Data></Cell>
  1918. <Cell ss:Index="27"><Data ss:Type="String">剑影随行·仙:每次释放仙诀,背后都会幻化出一把剑影,并在普通攻击时释放出去,使得普通攻击&lt;color=#fa5266&gt;伤害提升&lt;$5&gt;&lt;1&gt;%&lt;/color&gt;,剑影持续&lt;color=#b2e7ff&gt;T&lt;$6&gt;&lt;1&gt;&lt;/color&gt;秒,最多拥有&lt;color=#b2e7ff&gt;5&lt;/color&gt;个剑影,每次幻化出新的剑影,都会使所有剑影延长持续时间。处于一至三层剑气,获得的剑影会分别拥有&lt;color=#fa5266&gt;&lt;$7&gt;&lt;1&gt;%伤害提升&lt;/color&gt;/&lt;color=#fa5266&gt;&lt;$7&gt;&lt;2&gt;%伤害提升&lt;/color&gt;、&lt;color=#fa5266&gt;&lt;$8&gt;&lt;2&gt;%穿透&lt;/color&gt;/&lt;color=#fa5266&gt;&lt;$7&gt;&lt;3&gt;%伤害提升&lt;/color&gt;、&lt;color=#fa5266&gt;&lt;$8&gt;&lt;3&gt;%穿透&lt;/color&gt;、&lt;color=#ffedb8&gt;减速&lt;$9&gt;&lt;2&gt;%&lt;/color&gt;持续&lt;color=#b2e7ff&gt;T&lt;$9&gt;&lt;1&gt;&lt;/color&gt;秒。&lt;color=#b2e7ff&gt;5&lt;/color&gt;个剑影满了再获得时最早的剑影会消失</Data></Cell>
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  1942. <Cell><Data ss:Type="String">向一个方向丢出一把幻化扇,并在最远距离回旋返回自身。对沿途的敌人造成&lt;color=#fa5266&gt;&lt;$5&gt;&lt;1_1&gt;+&lt;$5&gt;&lt;1_2&gt;%攻击力的伤害&lt;/color&gt;,造成的首次伤害会恢复自身&lt;color=#4ce682&gt;已损失生命值的&lt;$9&gt;&lt;1&gt;%&lt;/color&gt;,并有&lt;color=#b2e7ff&gt;&lt;$2&gt;&lt;1&gt;%&lt;/color&gt;概率给目标附上&lt;color=#b2e7ff&gt;G&lt;$2&gt;&lt;2&gt;&lt;/color&gt;层蝶灵。击中多个敌人时,恢复生命值的效果最多触发&lt;color=#b2e7ff&gt;G&lt;$9&gt;&lt;2&gt;&lt;/color&gt;次</Data></Cell>
  1943. <Cell><Data ss:Type="String">&lt;$5&gt;&lt;1_1&gt;+&lt;$5&gt;&lt;1_2&gt;%攻击力\n&lt;$9&gt;&lt;1&gt;%已损失生命值</Data></Cell>
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  1963. <Cell><Data ss:Type="String">&lt;color=#ffb03e&gt;[霖春·悟]&lt;/color&gt;根据自身损失生命值的&lt;color=#4ce682&gt;治疗系数增加&lt;$6&gt;&lt;1&gt;%&lt;/color&gt;,并使沿途友方获得&lt;color=#b2e7ff&gt;加速&lt;$10&gt;&lt;1&gt;%&lt;/color&gt;,持续&lt;color=#b2e7ff&gt;T&lt;$10&gt;&lt;2&gt;&lt;/color&gt;秒</Data></Cell>
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  1975. <Cell><Data ss:Type="String">&lt;color=#ffb03e&gt;[霖春·悟]&lt;/color&gt;根据自身损失生命值的&lt;color=#4ce682&gt;治疗系数增加&lt;$6&gt;&lt;1&gt;%&lt;/color&gt;,并使沿途友方获得&lt;color=#b2e7ff&gt;加速&lt;$10&gt;&lt;1&gt;%&lt;/color&gt;,持续&lt;color=#b2e7ff&gt;T&lt;$10&gt;&lt;2&gt;&lt;/color&gt;秒</Data></Cell>
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  2009. <Cell><Data ss:Type="String">&lt;color=#ffb03e&gt;[霖春·悟]&lt;/color&gt;根据自身损失生命值的&lt;color=#4ce682&gt;治疗系数增加&lt;$6&gt;&lt;1&gt;%&lt;/color&gt;,并使沿途友方获得&lt;color=#b2e7ff&gt;加速&lt;$10&gt;&lt;1&gt;%&lt;/color&gt;,持续&lt;color=#b2e7ff&gt;T&lt;$10&gt;&lt;2&gt;&lt;/color&gt;秒\n&#10;&lt;color=#ff8b24&gt;[霖春·真]&lt;/color&gt;扇子接触到的友方会获得一次&lt;color=#4ce682&gt;&lt;$7&gt;&lt;1&gt;%攻击力的治疗&lt;/color&gt;\n&#10;&lt;color=#ff4633&gt;[霖春·仙]&lt;/color&gt;幻扇在打到第一个敌方后会分裂成&lt;color=#b2e7ff&gt;5&lt;/color&gt;把小灵扇,继续向前方扇形方向飞出,每把分裂灵扇造成&lt;color=#fa5266&gt;&lt;$8&gt;&lt;1&gt;%攻击力的伤害&lt;/color&gt;,同一敌方目标最多叠加&lt;color=#b2e7ff&gt;G&lt;$11&gt;&lt;1&gt;&lt;/color&gt;把灵扇伤害</Data></Cell>
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  2021. <Cell><Data ss:Type="String">&lt;color=#ff4633&gt;[霖春·仙]&lt;/color&gt;幻扇在打到第一个敌方后会分裂成&lt;color=#b2e7ff&gt;5&lt;/color&gt;把小灵扇,继续向前方扇形方向飞出,每把分裂灵扇造成&lt;color=#fa5266&gt;&lt;$8&gt;&lt;1&gt;%攻击力的伤害&lt;/color&gt;,同一敌方目标最多叠加&lt;color=#b2e7ff&gt;G&lt;$11&gt;&lt;1&gt;&lt;/color&gt;把灵扇伤害</Data></Cell>
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  2032. <Cell><Data ss:Type="String">&lt;color=#37e6ba&gt;[拂柳·悟]&lt;/color&gt;幻扇打到的敌方&lt;color=#ffedb8&gt;减速&lt;$10&gt;&lt;1&gt;%&lt;/color&gt;,持续&lt;color=#b2e7ff&gt;T&lt;$10&gt;&lt;2&gt;&lt;/color&gt;秒,该仙诀的&lt;color=#b2e7ff&gt;恢复时间减少&lt;$6&gt;&lt;1&gt;%&lt;/color&gt;</Data></Cell>
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  2039. <Cell><Data ss:Type="Number">510100</Data></Cell>
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  2043. <Cell><Data ss:Type="Number">510100</Data></Cell>
  2044. <Cell><Data ss:Type="String">&lt;color=#37e6ba&gt;[拂柳·悟]&lt;/color&gt;幻扇打到的敌方&lt;color=#ffedb8&gt;减速&lt;$10&gt;&lt;1&gt;%&lt;/color&gt;,持续&lt;color=#b2e7ff&gt;T&lt;$10&gt;&lt;2&gt;&lt;/color&gt;秒,该仙诀的&lt;color=#b2e7ff&gt;恢复时间减少&lt;$6&gt;&lt;1&gt;%&lt;/color&gt;</Data></Cell>
  2045. <Cell ss:Index="29"><Data ss:Type="String">拂柳·悟</Data></Cell>
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  2055. <Cell><Data ss:Type="String">&lt;color=#37e6ba&gt;[拂柳·悟]&lt;/color&gt;幻扇打到的敌方&lt;color=#ffedb8&gt;减速&lt;$10&gt;&lt;1&gt;%&lt;/color&gt;,持续&lt;color=#b2e7ff&gt;T&lt;$10&gt;&lt;2&gt;&lt;/color&gt;秒,该仙诀的&lt;color=#b2e7ff&gt;恢复时间减少&lt;$6&gt;&lt;1&gt;%&lt;/color&gt;\n&#10;&lt;color=#37dbe5&gt;[拂柳·真]&lt;/color&gt;幻扇的&lt;color=#fa5266&gt;攻击力伤害系数增加&lt;$11&gt;&lt;1&gt;%&lt;/color&gt;,但每对一个敌人造成伤害就会&lt;color=#ffedb8&gt;衰减&lt;$7&gt;&lt;1&gt;%&lt;/color&gt;,最多&lt;color=#ffedb8&gt;衰减G&lt;$7&gt;&lt;2&gt;&lt;/color&gt;次</Data></Cell>
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  2060. <Cell ss:Index="19"><Data ss:Type="String">skbk32:1,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800</Data></Cell>
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  2078. <Cell><Data ss:Type="String">&lt;color=#37e6ba&gt;[拂柳·悟]&lt;/color&gt;幻扇打到的敌方&lt;color=#ffedb8&gt;减速&lt;$10&gt;&lt;1&gt;%&lt;/color&gt;,持续&lt;color=#b2e7ff&gt;T&lt;$10&gt;&lt;2&gt;&lt;/color&gt;秒,该仙诀的&lt;color=#b2e7ff&gt;恢复时间减少&lt;$6&gt;&lt;1&gt;%&lt;/color&gt;\n&#10;&lt;color=#37dbe5&gt;[拂柳·真]&lt;/color&gt;幻扇的&lt;color=#fa5266&gt;攻击力伤害系数增加&lt;$11&gt;&lt;1&gt;%&lt;/color&gt;,但每对一个敌人造成伤害就会&lt;color=#ffedb8&gt;衰减&lt;$7&gt;&lt;1&gt;%&lt;/color&gt;,最多&lt;color=#ffedb8&gt;衰减G&lt;$7&gt;&lt;2&gt;&lt;/color&gt;次\n&#10;&lt;color=#3d86ff&gt;[拂柳·仙]&lt;/color&gt;在最大距离产生旋转的旋风&lt;color=#b2e7ff&gt;3&lt;/color&gt;秒,旋风旋转每&lt;color=#b2e7ff&gt;0.5&lt;/color&gt;秒可造成&lt;color=#fa5266&gt;&lt;$8&gt;&lt;1&gt;%攻击力的伤害&lt;/color&gt;。附加蝶灵的概率变为&lt;color=#b2e7ff&gt;&lt;$2&gt;&lt;1&gt;%&lt;/color&gt;</Data></Cell>
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  2624. <Cell><Data ss:Type="String">&lt;color=#ffb03e&gt;[霖春·悟]&lt;/color&gt;在&lt;color=#ffedb8&gt;若梦浮生&lt;/color&gt;状态存在时间内,给范围内友方恢复&lt;color=#4ce682&gt;造成伤害&lt;$6&gt;&lt;1&gt;%的血量&lt;/color&gt;\n&#10;&lt;color=#ff8b24&gt;[霖春·真]&lt;/color&gt;在&lt;color=#ffedb8&gt;若梦浮生&lt;/color&gt;状态存在时间内,所有自身的仙诀&lt;color=#4ce682&gt;治疗效果增幅&lt;$7&gt;&lt;2&gt;%&lt;/color&gt;</Data></Cell>
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  2660. <Cell ss:Index="29"><Data ss:Type="String">霖春·仙</Data></Cell>
  2661. <Cell><Data ss:Type="String">Skillicon</Data></Cell>
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  2682. <Cell><Data ss:Type="String">&lt;color=#37e6ba&gt;[拂柳·悟]&lt;/color&gt;&lt;color=#fa5266&gt;伤害系数增加&lt;$6&gt;&lt;1&gt;%&lt;/color&gt;且普攻和所有仙诀附上蝶灵几率上升&lt;color=#b2e7ff&gt;&lt;$6&gt;&lt;2&gt;%&lt;/color&gt;</Data></Cell>
  2683. <Cell ss:Index="29"><Data ss:Type="String">拂柳·悟</Data></Cell>
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  2693. <Cell><Data ss:Type="String">&lt;color=#37e6ba&gt;[拂柳·悟]&lt;/color&gt;&lt;color=#fa5266&gt;伤害系数增加&lt;$6&gt;&lt;1&gt;%&lt;/color&gt;且普攻和所有仙诀附上蝶灵几率上升&lt;color=#b2e7ff&gt;&lt;$6&gt;&lt;2&gt;%&lt;/color&gt;\n&#10;&lt;color=#37dbe5&gt;[拂柳·真]&lt;/color&gt;在&lt;color=#ffedb8&gt;若梦浮生&lt;/color&gt;状态存在时,普攻附加&lt;color=#fa5266&gt;&lt;$7&gt;&lt;1&gt;%攻击力伤害&lt;/color&gt;</Data></Cell>
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  2699. <Cell ss:Index="21"><Data ss:Type="String">1:0;2:0;3:0</Data></Cell>
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  2705. <Cell><Data ss:Type="String">&lt;color=#37dbe5&gt;[拂柳·真]&lt;/color&gt;在&lt;color=#ffedb8&gt;若梦浮生&lt;/color&gt;状态存在时,普攻附加&lt;color=#fa5266&gt;&lt;$7&gt;&lt;1&gt;%攻击力伤害&lt;/color&gt;</Data></Cell>
  2706. <Cell ss:Index="29"><Data ss:Type="String">拂柳·真</Data></Cell>
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  2715. <Cell ss:Index="7"><Data ss:Type="Number">1</Data></Cell>
  2716. <Cell><Data ss:Type="String">&lt;color=#37e6ba&gt;[拂柳·悟]&lt;/color&gt;&lt;color=#fa5266&gt;伤害系数增加&lt;$6&gt;&lt;1&gt;%&lt;/color&gt;且普攻和所有仙诀附上蝶灵几率上升&lt;color=#b2e7ff&gt;&lt;$6&gt;&lt;2&gt;%&lt;/color&gt;\n&#10;&lt;color=#37dbe5&gt;[拂柳·真]&lt;/color&gt;在&lt;color=#ffedb8&gt;若梦浮生&lt;/color&gt;状态存在时,普攻附加&lt;color=#fa5266&gt;&lt;$7&gt;&lt;1&gt;%攻击力伤害&lt;/color&gt;\n&#10;&lt;color=#3d86ff&gt;[拂柳·仙]&lt;/color&gt;在&lt;color=#ffedb8&gt;若梦浮生&lt;/color&gt;状态存在时,脚下浮现法纹阵,提升自身&lt;color=#fa5266&gt;攻击力&lt;$8&gt;&lt;1&gt;%&lt;/color&gt;、&lt;color=#fa5266&gt;仙诀增幅&lt;$8&gt;&lt;2&gt;%&lt;/color&gt;、&lt;color=#fa5266&gt;暴击率&lt;$8&gt;&lt;3&gt;%&lt;/color&gt;,此范围内友方获得一半光环效果</Data></Cell>
  2717. <Cell ss:Index="11"><Data ss:Type="Number">3</Data></Cell>
  2718. <Cell><Data ss:Type="Number">0</Data></Cell>
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  2722. <Cell ss:Index="21"><Data ss:Type="String">1:0;2:0;3:0</Data></Cell>
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  2728. <Cell><Data ss:Type="String">&lt;color=#3d86ff&gt;[拂柳·仙]&lt;/color&gt;在&lt;color=#ffedb8&gt;若梦浮生&lt;/color&gt;状态存在时,脚下浮现法纹阵,提升自身&lt;color=#fa5266&gt;攻击力&lt;$8&gt;&lt;1&gt;%&lt;/color&gt;、&lt;color=#fa5266&gt;仙诀增幅&lt;$8&gt;&lt;2&gt;%&lt;/color&gt;、&lt;color=#fa5266&gt;暴击率&lt;$8&gt;&lt;3&gt;%&lt;/color&gt;,此范围内友方获得一半光环效果</Data></Cell>
  2729. <Cell ss:Index="29"><Data ss:Type="String">拂柳·仙</Data></Cell>
  2730. <Cell><Data ss:Type="String">Skillicon</Data></Cell>
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  2733. <Cell><Data ss:Type="Number">510600</Data></Cell>
  2734. <Cell><Data ss:Type="Number">7</Data></Cell>
  2735. <Cell><Data ss:Type="String">天赋</Data></Cell>
  2736. <Cell><Data ss:Type="String">道灵</Data></Cell>
  2737. <Cell><Data ss:Type="Number">5</Data></Cell>
  2738. <Cell ss:Index="7"><Data ss:Type="Number">4</Data></Cell>
  2739. <Cell><Data ss:Type="String">自然平衡:治疗量会随着&lt;color=#4ce682&gt;目标血量少于&lt;$5&gt;&lt;1&gt;%&lt;/color&gt;增益&lt;color=#4ce682&gt;&lt;$5&gt;&lt;2&gt;%&lt;/color&gt;</Data></Cell>
  2740. <Cell ss:Index="11"><Data ss:Type="Number">3</Data></Cell>
  2741. <Cell><Data ss:Type="Number">1</Data></Cell>
  2742. <Cell><Data ss:Type="Number">510600</Data></Cell>
  2743. <Cell><Data ss:Type="Number">20</Data></Cell>
  2744. <Cell><Data ss:Type="Number">20</Data></Cell>
  2745. <Cell ss:Index="19"><Data ss:Type="String">stone3:3,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800</Data></Cell>
  2746. <Cell ss:Index="21"><Data ss:Type="String">1:0;2:0;3:0;4:0</Data></Cell>
  2747. <Cell><Data ss:Type="Number">510600</Data></Cell>
  2748. <Cell><Data ss:Type="Number">2</Data></Cell>
  2749. <Cell><Data ss:Type="Number">1</Data></Cell>
  2750. <Cell><Data ss:Type="Number">510601</Data></Cell>
  2751. <Cell ss:Index="27"><Data ss:Type="String">自然平衡·仙:治疗量会随着&lt;color=#4ce682&gt;目标血量少于&lt;$5&gt;&lt;1&gt;%&lt;/color&gt;增益&lt;color=#4ce682&gt;&lt;$5&gt;&lt;2&gt;%&lt;/color&gt;</Data></Cell>
  2752. <Cell><Data ss:Type="String">自然平衡·仙</Data></Cell>
  2753. <Cell><Data ss:Type="String">霖春:拂柳</Data></Cell>
  2754. <Cell><Data ss:Type="String">Skillicon</Data></Cell>
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  2756. <Row ss:AutoFitHeight="0">
  2757. <Cell><Data ss:Type="Number">510601</Data></Cell>
  2758. <Cell><Data ss:Type="Number">7</Data></Cell>
  2759. <Cell><Data ss:Type="String">天赋</Data></Cell>
  2760. <Cell><Data ss:Type="String">道灵</Data></Cell>
  2761. <Cell><Data ss:Type="Number">5</Data></Cell>
  2762. <Cell ss:Index="7"><Data ss:Type="Number">4</Data></Cell>
  2763. <Cell><Data ss:Type="String">灵桓蝶舞:道灵释放普通攻击和仙诀有一定概率给目标附上蝶灵,普通攻击概率为&lt;color=#b2e7ff&gt;25%&lt;/color&gt;。蝶灵持续&lt;color=#b2e7ff&gt;T&lt;$5&gt;&lt;1&gt;&lt;/color&gt;秒,每次附加会重置持续时间。基础造成&lt;color=#fa5266&gt;&lt;$5&gt;&lt;3&gt;%伤害&lt;/color&gt;,每多一层蝶灵额外造成&lt;color=#fa5266&gt;&lt;$5&gt;&lt;5&gt;%伤害&lt;/color&gt;,最多附加&lt;color=#b2e7ff&gt;25层&lt;/color&gt;。每&lt;color=#b2e7ff&gt;T&lt;$6&gt;&lt;1&gt;&lt;/color&gt;秒最多给&lt;color=#b2e7ff&gt;G&lt;$6&gt;&lt;2&gt;&lt;/color&gt;个敌人附加蝶灵(妖王不受此限制)</Data></Cell>
  2764. <Cell ss:Index="11"><Data ss:Type="Number">3</Data></Cell>
  2765. <Cell><Data ss:Type="Number">1</Data></Cell>
  2766. <Cell><Data ss:Type="Number">510601</Data></Cell>
  2767. <Cell><Data ss:Type="Number">20</Data></Cell>
  2768. <Cell><Data ss:Type="Number">20</Data></Cell>
  2769. <Cell ss:Index="19"><Data ss:Type="String">stone3:3,skcl:200;stone3:6,skcl:400;stone3:9,skcl:800</Data></Cell>
  2770. <Cell ss:Index="21"><Data ss:Type="String">1:0;2:0;3:0;4:0</Data></Cell>
  2771. <Cell><Data ss:Type="Number">510600</Data></Cell>
  2772. <Cell><Data ss:Type="Number">5</Data></Cell>
  2773. <Cell><Data ss:Type="Number">2</Data></Cell>
  2774. <Cell><Data ss:Type="Number">510602</Data></Cell>
  2775. <Cell ss:Index="27"><Data ss:Type="String">灵桓蝶舞·仙:道灵释放普通攻击和仙诀有一定概率给目标附上蝶灵,普通攻击概率为&lt;color=#b2e7ff&gt;25%&lt;/color&gt;。蝶灵持续&lt;color=#b2e7ff&gt;T&lt;$5&gt;&lt;1&gt;&lt;/color&gt;秒,每次附加会重置持续时间。基础造成&lt;color=#fa5266&gt;&lt;$5&gt;&lt;3&gt;%伤害&lt;/color&gt;,每多一层蝶灵额外造成&lt;color=#fa5266&gt;&lt;$5&gt;&lt;5&gt;%伤害&lt;/color&gt;,最多附加&lt;color=#b2e7ff&gt;25层&lt;/color&gt;。每&lt;color=#b2e7ff&gt;T&lt;$6&gt;&lt;1&gt;&lt;/color&gt;秒最多给&lt;color=#b2e7ff&gt;G&lt;$6&gt;&lt;2&gt;&lt;/color&gt;个敌人附加蝶灵(妖王不受此限制)</Data></Cell>
  2776. <Cell><Data ss:Type="String">灵桓蝶舞·仙</Data></Cell>
  2777. <Cell ss:Index="30"><Data ss:Type="String">Skillicon</Data></Cell>
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  2779. <Row ss:AutoFitHeight="0">
  2780. <Cell><Data ss:Type="Number">300010</Data></Cell>
  2781. <Cell><Data ss:Type="Number">1</Data></Cell>
  2782. <Cell><Data ss:Type="String">爆破符/普攻</Data></Cell>
  2783. <Cell ss:Index="5"><Data ss:Type="Number">0</Data></Cell>
  2784. <Cell><Data ss:Type="Number">0</Data></Cell>
  2785. <Cell><Data ss:Type="Number">-1</Data></Cell>
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  2799. <Cell ss:Index="7"><Data ss:Type="Number">-1</Data></Cell>
  2800. <Cell><Data ss:Type="String">剑仙释放一个飞行的旋转魔法伞,对沿途的敌人造成&lt;$1&gt;倍攻击和额外&lt;$2&gt;点魔法伤害,同时魔伞会影响沿途的敌人,将他们吸引到魔伞飞行路径中央。</Data></Cell>
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  2830. <Cell><Data ss:Type="Number">300040</Data></Cell>
  2831. <Cell><Data ss:Type="Number">4</Data></Cell>
  2832. <Cell><Data ss:Type="String">聚爆符阵</Data></Cell>
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  2834. <Cell><Data ss:Type="Number">0</Data></Cell>
  2835. <Cell><Data ss:Type="Number">-1</Data></Cell>
  2836. <Cell><Data ss:Type="String">向指定区域施放一个符阵,短暂延迟后发生爆炸,对区域内所有敌人造成&lt;$1&gt;倍攻击和额外&lt;$2&gt;点魔法伤害。</Data></Cell>
  2837. <Cell ss:Index="11"><Data ss:Type="Number">20</Data></Cell>
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  2839. <Cell><Data ss:Type="Number">300040</Data></Cell>
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  2850. <Cell><Data ss:Type="String">瞬移术</Data></Cell>
  2851. <Cell ss:Index="7"><Data ss:Type="Number">-1</Data></Cell>
  2852. <Cell><Data ss:Type="String">剑仙修炼道术终有所成,控制时空力量,往身前瞬移一段距离,并在原地留下一个残影,敌人碰到后爆炸,对小范围内敌人造成&lt;$1&gt;倍攻击和额外&lt;$2&gt;点魔法伤害。</Data></Cell>
  2853. <Cell ss:Index="11"><Data ss:Type="Number">20</Data></Cell>
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  2855. <Cell><Data ss:Type="Number">300050</Data></Cell>
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  2865. <Cell><Data ss:Type="String">天极破</Data></Cell>
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  2868. <Cell><Data ss:Type="Number">-1</Data></Cell>
  2869. <Cell><Data ss:Type="String">利用烟云伞制造一个巨大的道术法阵,烟云伞会释放强烈的闪电轰击法阵内的所有敌人,每次造成&lt;$1&gt;倍攻击和额外&lt;$2&gt;点魔法伤害。</Data></Cell>
  2870. <Cell ss:Index="11"><Data ss:Type="Number">20</Data></Cell>
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  2876. <Cell ss:Index="20"><Data ss:Type="Number">99</Data></Cell>
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  2882. <Cell><Data ss:Type="String">狐火攻击/普攻</Data></Cell>
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  2885. <Cell><Data ss:Type="Number">-1</Data></Cell>
  2886. <Cell><Data ss:Type="String">抛出狐火攻击目标,狐火命中后继续弹跳攻击目标身边小范围的敌人,造成&lt;$1&gt;倍攻击伤害(作为魔法伤害)</Data></Cell>
  2887. <Cell ss:Index="11"><Data ss:Type="Number">1</Data></Cell>
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  2897. <Cell><Data ss:Type="Number">2</Data></Cell>
  2898. <Cell><Data ss:Type="String">花语星辰</Data></Cell>
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  2900. <Cell><Data ss:Type="Number">0</Data></Cell>
  2901. <Cell><Data ss:Type="Number">-1</Data></Cell>
  2902. <Cell><Data ss:Type="String">召唤一场绚丽的流星雨攻击面前的所有敌人,流星雨每次命中敌人造成&lt;$1&gt;倍攻击和额外&lt;$2&gt;点魔法伤害。</Data></Cell>
  2903. <Cell ss:Index="11"><Data ss:Type="Number">20</Data></Cell>
  2904. <Cell><Data ss:Type="Number">1</Data></Cell>
  2905. <Cell><Data ss:Type="Number">500020</Data></Cell>
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  2914. <Cell><Data ss:Type="Number">500030</Data></Cell>
  2915. <Cell><Data ss:Type="Number">3</Data></Cell>
  2916. <Cell><Data ss:Type="String">灵异狐火</Data></Cell>
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  2918. <Cell><Data ss:Type="Number">0</Data></Cell>
  2919. <Cell><Data ss:Type="Number">-1</Data></Cell>
  2920. <Cell><Data ss:Type="String">召唤5条狐火,短暂的延迟后,狐火将自动跟踪并攻击敌人,每条狐火造成&lt;$1&gt;倍攻击和额外&lt;$2&gt;点魔法伤害。当敌人被狐火连续命中时,魔抗将下降&lt;$5&gt;%,这个效果持续T&lt;$4&gt;秒。</Data></Cell>
  2921. <Cell ss:Index="11"><Data ss:Type="Number">20</Data></Cell>
  2922. <Cell><Data ss:Type="Number">1</Data></Cell>
  2923. <Cell><Data ss:Type="Number">500030</Data></Cell>
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  2933. <Cell><Data ss:Type="Number">4</Data></Cell>
  2934. <Cell><Data ss:Type="String">灵魂突袭</Data></Cell>
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  2936. <Cell><Data ss:Type="Number">0</Data></Cell>
  2937. <Cell><Data ss:Type="Number">-1</Data></Cell>
  2938. <Cell><Data ss:Type="String">道灵往前突进,发出3道狐火攻击身边敌人,每道狐火造成&lt;$1&gt;倍攻击和额外&lt;$2&gt;点魔法伤害。</Data></Cell>
  2939. <Cell ss:Index="11"><Data ss:Type="Number">20</Data></Cell>
  2940. <Cell><Data ss:Type="Number">1</Data></Cell>
  2941. <Cell><Data ss:Type="Number">500040</Data></Cell>
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  2943. <Cell><Data ss:Type="String">9;13;17;21;25;29;33;37;41;45;49;53;57;61;63;65;67;68;69;70</Data></Cell>
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  2946. <Cell ss:Index="20"><Data ss:Type="Number">99</Data></Cell>
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  2950. <Cell><Data ss:Type="Number">500050</Data></Cell>
  2951. <Cell><Data ss:Type="Number">5</Data></Cell>
  2952. <Cell><Data ss:Type="String">移花接木</Data></Cell>
  2953. <Cell ss:Index="5"><Data ss:Type="Number">1</Data></Cell>
  2954. <Cell><Data ss:Type="Number">1</Data></Cell>
  2955. <Cell><Data ss:Type="Number">-1</Data></Cell>
  2956. <Cell><Data ss:Type="String">向指定区域释放法术,区域内的敌人持续受到每秒&lt;$1&gt;倍攻击伤害和额外&lt;$2&gt;点魔法伤害,如果区域内有队友,则将治疗他们。持续T&lt;$4&gt;秒。</Data></Cell>
  2957. <Cell ss:Index="11"><Data ss:Type="Number">20</Data></Cell>
  2958. <Cell><Data ss:Type="Number">1</Data></Cell>
  2959. <Cell><Data ss:Type="Number">500050</Data></Cell>
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  2961. <Cell><Data ss:Type="String">10;14;18;22;26;30;34;38;42;46;50;54;58;60;62;64;66;68;69;70</Data></Cell>
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  2963. <Cell><Data ss:Type="String">1:16;2:21;3:29;4:40;5:48;6:58;7:66;8:77;9:85;10:97</Data></Cell>
  2964. <Cell ss:Index="20"><Data ss:Type="Number">99</Data></Cell>
  2965. <Cell><Data ss:Type="String">1:20;2:40;3:60;4:80;5:100;6:120;7:140;8:160;9:180;10:200;11:220;12:240;13:260;14:280;15:300;16:320;17:340;18:360;19:380;20:400;21:440;22:480;23:520;24:560;25:600;26:650;27:700;28:750;29:800;30:900;31:1000;</Data></Cell>
  2966. </Row>
  2967. <Row ss:AutoFitHeight="0">
  2968. <Cell><Data ss:Type="Number">500060</Data></Cell>
  2969. <Cell><Data ss:Type="Number">6</Data></Cell>
  2970. <Cell><Data ss:Type="String">紫泪魔瞳</Data></Cell>
  2971. <Cell ss:Index="5"><Data ss:Type="Number">2</Data></Cell>
  2972. <Cell><Data ss:Type="Number">2</Data></Cell>
  2973. <Cell><Data ss:Type="Number">-1</Data></Cell>
  2974. <Cell><Data ss:Type="String">在自己脚下召唤一个法阵,在法阵笼罩下的自己和队友受到的伤害减少&lt;$5&gt;%,阵内的敌人移动速度将被降低&lt;$6&gt;%,法阵持续T&lt;$4&gt;秒。当法阵结束时,阵内敌人会被禁锢2秒。</Data></Cell>
  2975. <Cell ss:Index="11"><Data ss:Type="Number">20</Data></Cell>
  2976. <Cell><Data ss:Type="Number">1</Data></Cell>
  2977. <Cell><Data ss:Type="Number">500060</Data></Cell>
  2978. <Cell><Data ss:Type="String">10;14;18;22;26;30;34;38;42;46;50;54;58;60;62;64;66;68;69;70</Data></Cell>
  2979. <Cell><Data ss:Type="String">10;14;18;22;26;30;34;38;42;46;50;54;58;60;62;64;66;68;69;70</Data></Cell>
  2980. <Cell ss:Index="17"><Data ss:Type="String">1:0;2:20000;3:30000;4:40000;5:50000;6:60000;7:70000;8:80000;9:90000;10:100000;11:110000;12:120000;13:130000;14:140000;15:150000;16:160000;17:170000;18:180000;19:190000;20:200000;</Data></Cell>
  2981. <Cell><Data ss:Type="String">1:8;2:10;3:13;4:16;5:19;6:22;7:25;8:28;9:31;10:35</Data></Cell>
  2982. <Cell ss:Index="20"><Data ss:Type="Number">99</Data></Cell>
  2983. <Cell><Data ss:Type="String">1:20;2:40;3:60;4:80;5:100;6:120;7:140;8:160;9:180;10:200;11:220;12:240;13:260;14:280;15:300;16:320;17:340;18:360;19:380;20:400;21:440;22:480;23:520;24:560;25:600;26:650;27:700;28:750;29:800;30:900;31:1000;</Data></Cell>
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  2985. <Row ss:AutoFitHeight="0">
  2986. <Cell><Data ss:Type="Number">70010</Data></Cell>
  2987. <Cell ss:Index="3"><Data ss:Type="String">怒吼</Data></Cell>
  2988. <Cell><Data ss:Type="String">苍刃</Data></Cell>
  2989. <Cell ss:Index="7"><Data ss:Type="Number">1</Data></Cell>
  2990. <Cell><Data ss:Type="String">怒吼一声,激发周围友军的斗志,使自己及范围内的友军攻击力提升&lt;$5&gt;&lt;1&gt;%,持续T&lt;$5&gt;&lt;2&gt;秒;有&lt;$1&gt;&lt;1&gt;%几率激发友军心底的斗志,使得接下来T&lt;$6&gt;&lt;2&gt;秒内攻击恢复已损失生命值的&lt;$6&gt;&lt;1&gt;%。</Data></Cell>
  2991. <Cell ss:Index="11"><Data ss:Type="Number">3</Data></Cell>
  2992. <Cell><Data ss:Type="Number">0</Data></Cell>
  2993. <Cell><Data ss:Type="Number">70010</Data></Cell>
  2994. <Cell ss:Index="30"><Data ss:Type="String">Skillicon</Data></Cell>
  2995. </Row>
  2996. <Row ss:AutoFitHeight="0">
  2997. <Cell><Data ss:Type="Number">70011</Data></Cell>
  2998. <Cell ss:Index="3"><Data ss:Type="String">呐喊</Data></Cell>
  2999. <Cell><Data ss:Type="String">苍刃</Data></Cell>
  3000. <Cell ss:Index="7"><Data ss:Type="Number">1</Data></Cell>
  3001. <Cell><Data ss:Type="String">呐喊一声激发灵气护体,使自己及范围内的友军防御力提升&lt;$5&gt;&lt;1&gt;%,持续T&lt;$5&gt;&lt;2&gt;秒;有&lt;$1&gt;&lt;1&gt;%几率激发友军心底的斗志,使得接下来T&lt;$6&gt;&lt;2&gt;秒内攻击恢复已损失生命值的&lt;$6&gt;&lt;1&gt;%。</Data></Cell>
  3002. <Cell ss:Index="11"><Data ss:Type="Number">3</Data></Cell>
  3003. <Cell><Data ss:Type="Number">0</Data></Cell>
  3004. <Cell><Data ss:Type="Number">70011</Data></Cell>
  3005. <Cell ss:Index="30"><Data ss:Type="String">Skillicon</Data></Cell>
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  3007. <Row ss:AutoFitHeight="0">
  3008. <Cell><Data ss:Type="Number">70020</Data></Cell>
  3009. <Cell ss:Index="3"><Data ss:Type="String">剑灵·戮</Data></Cell>
  3010. <Cell><Data ss:Type="String">剑仙</Data></Cell>
  3011. <Cell ss:Index="7"><Data ss:Type="Number">1</Data></Cell>
  3012. <Cell><Data ss:Type="String">释放戮仙剑阵,用剑灵加持友军,使自己及范围内的队友伤害提升&lt;$5&gt;&lt;1&gt;%,持续T&lt;$5&gt;&lt;2&gt;秒;有&lt;$1&gt;&lt;1&gt;%几率获得剑心,使得暴击几率提升&lt;$6&gt;&lt;1&gt;%,持续T&lt;$6&gt;&lt;2&gt;秒。</Data></Cell>
  3013. <Cell ss:Index="11"><Data ss:Type="Number">3</Data></Cell>
  3014. <Cell><Data ss:Type="Number">0</Data></Cell>
  3015. <Cell><Data ss:Type="Number">70020</Data></Cell>
  3016. <Cell ss:Index="30"><Data ss:Type="String">Skillicon</Data></Cell>
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  3018. <Row ss:AutoFitHeight="0">
  3019. <Cell><Data ss:Type="Number">70021</Data></Cell>
  3020. <Cell ss:Index="3"><Data ss:Type="String">剑灵·诛</Data></Cell>
  3021. <Cell><Data ss:Type="String">剑仙</Data></Cell>
  3022. <Cell ss:Index="7"><Data ss:Type="Number">1</Data></Cell>
  3023. <Cell><Data ss:Type="String">释放诛仙剑阵,用剑灵加持友军,使自己及范围内的队友穿透提升&lt;$5&gt;&lt;1&gt;%,持续T&lt;$5&gt;&lt;2&gt;秒;有&lt;$1&gt;&lt;1&gt;%几率获得剑心,使得暴击几率提升&lt;$6&gt;&lt;1&gt;%,持续T&lt;$6&gt;&lt;2&gt;秒。</Data></Cell>
  3024. <Cell ss:Index="11"><Data ss:Type="Number">3</Data></Cell>
  3025. <Cell><Data ss:Type="Number">0</Data></Cell>
  3026. <Cell><Data ss:Type="Number">70021</Data></Cell>
  3027. <Cell ss:Index="30"><Data ss:Type="String">Skillicon</Data></Cell>
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  3029. <Row ss:AutoFitHeight="0">
  3030. <Cell><Data ss:Type="Number">70030</Data></Cell>
  3031. <Cell ss:Index="3"><Data ss:Type="String">万物生</Data></Cell>
  3032. <Cell><Data ss:Type="String">道灵</Data></Cell>
  3033. <Cell ss:Index="7"><Data ss:Type="Number">1</Data></Cell>
  3034. <Cell><Data ss:Type="String">召唤木灵治疗友军,使范围内队友每秒恢复&lt;$5&gt;&lt;1&gt;%已损失的生命值,持续T&lt;$5&gt;&lt;2&gt;秒;有&lt;$1&gt;&lt;1&gt;%几率激发自然之力,使得接下来T&lt;$6&gt;&lt;2&gt;秒内处于无敌状态,免疫一切伤害。</Data></Cell>
  3035. <Cell ss:Index="11"><Data ss:Type="Number">3</Data></Cell>
  3036. <Cell><Data ss:Type="Number">0</Data></Cell>
  3037. <Cell><Data ss:Type="Number">70030</Data></Cell>
  3038. <Cell ss:Index="30"><Data ss:Type="String">Skillicon</Data></Cell>
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  3040. <Row ss:AutoFitHeight="0">
  3041. <Cell><Data ss:Type="Number">70031</Data></Cell>
  3042. <Cell ss:Index="3"><Data ss:Type="String">灵甲</Data></Cell>
  3043. <Cell><Data ss:Type="String">道灵</Data></Cell>
  3044. <Cell ss:Index="7"><Data ss:Type="Number">1</Data></Cell>
  3045. <Cell><Data ss:Type="String">召唤木灵护卫友军,使范围内队友受到的伤害减免&lt;$5&gt;&lt;1&gt;%,持续T&lt;$5&gt;&lt;2&gt;秒;有&lt;$1&gt;&lt;1&gt;%几率激发自然之力,使得接下来T&lt;$6&gt;&lt;2&gt;秒内处于无敌状态,免疫一切伤害。</Data></Cell>
  3046. <Cell ss:Index="11"><Data ss:Type="Number">3</Data></Cell>
  3047. <Cell><Data ss:Type="Number">0</Data></Cell>
  3048. <Cell><Data ss:Type="Number">70031</Data></Cell>
  3049. <Cell ss:Index="30"><Data ss:Type="String">Skillicon</Data></Cell>
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  3051. <Row ss:AutoFitHeight="0">
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  3053. <Cell ss:Index="3"><Data ss:Type="String">噬灵</Data></Cell>
  3054. <Cell ss:Index="7"><Data ss:Type="Number">4</Data></Cell>
  3055. <Cell><Data ss:Type="String">击败妖王后可吸取对方灵气回复自身最大生命值的&lt;$6&gt;&lt;1&gt;%</Data></Cell>
  3056. <Cell ss:Index="13"><Data ss:Type="String">mjskill_atk_01</Data></Cell>
  3057. <Cell ss:Index="30"><Data ss:Type="String">Skillicon</Data></Cell>
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  3064. <Table ss:ExpandedColumnCount="25" x:FullColumns="1"
  3065. x:FullRows="1" ss:DefaultColumnWidth="53.25" ss:DefaultRowHeight="14.25">
  3066. <Row ss:AutoFitHeight="0">
  3067. <Cell><Data ss:Type="String">技能ID</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;唯一标识ID&#10;格式为:&#10;职业编号(2位,不足后补0)+系别(1位)+编号(2位)</Font></ss:Data></Comment></Cell>
  3068. <Cell><Data ss:Type="String">技能名称</Data></Cell>
  3069. <Cell><Data ss:Type="String">天赋信息-【战士:释放技能需要天赋值】【治疗:该技能伤害叠毒概率,层数】【法师:需要剑气值 &amp;&amp; 需要剑气等级】($2)</Data></Cell>
  3070. <Cell><Data ss:Type="String">破定值($3)</Data></Cell>
  3071. <Cell><Data ss:Type="String">冷却时间</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">&#10;单位是毫秒(ms)&#10;客户端显示时,请精确到小数点后两位,如1250表示1.25秒</Font></ss:Data></Comment></Cell>
  3072. <Cell><Data ss:Type="String">伤害</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;根据人物的物攻/魔攻造成的伤害倍数&#10;&#10;计算时用万分比格式计算,显示时需要格式化为x.x倍的格式</Font></ss:Data></Comment></Cell>
  3073. <Cell><Data ss:Type="String">伤害倍数($1)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;根据人物的物攻/魔攻造成的伤害倍数&#10;&#10;计算时用万分比格式计算,显示时需要格式化为x.x倍的格式</Font></ss:Data></Comment></Cell>
  3074. <Cell><Data ss:Type="String">基础</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana:&#10;服务器用,针对后续属性值</Font></ss:Data></Comment></Cell>
  3075. <Cell><Data ss:Type="String">属性值($5)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">&#10;&#10;魔法属性的(效果)值序列,格式同【额外伤害序列】&#10;&#10;强化技能数值填 相对值&#10;时间单位为毫秒</Font></ss:Data></Comment></Cell>
  3076. <Cell><Data ss:Type="String">强化1</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana:&#10;服务器用,针对后续属性值</Font></ss:Data></Comment></Cell>
  3077. <Cell><Data ss:Type="String">属性值2($6)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">魔法属性的(效果)值序列,格式同【额外伤害序列】&#10;&#10;强化技能数值填 相对值&#10;时间单位为毫秒</Font></ss:Data></Comment></Cell>
  3078. <Cell><Data ss:Type="String">强化2</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana:&#10;服务器用,针对后续属性值&#10;</Font></ss:Data></Comment></Cell>
  3079. <Cell><Data ss:Type="String">属性值3($7)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">魔法属性的(效果)值序列,格式同【额外伤害序列】&#10;&#10;强化技能数值填 相对值&#10;时间单位为毫秒</Font></ss:Data></Comment></Cell>
  3080. <Cell><Data ss:Type="String">强化3</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana:&#10;服务器用,针对后续属性值&#10;</Font></ss:Data></Comment></Cell>
  3081. <Cell><Data ss:Type="String">属性值4($8)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">魔法属性的(效果)值序列,格式同【额外伤害序列】&#10;&#10;强化技能数值填 相对值&#10;时间单位为毫秒</Font></ss:Data></Comment></Cell>
  3082. <Cell><Data ss:Type="String">扩展</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana:&#10;服务器用,针对后续属性值&#10;</Font></ss:Data></Comment></Cell>
  3083. <Cell><Data ss:Type="String">属性值5($9)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">魔法属性的(效果)值序列,格式同【额外伤害序列】&#10;&#10;强化技能数值填 相对值&#10;时间单位为毫秒</Font></ss:Data></Comment></Cell>
  3084. <Cell><Data ss:Type="String">扩展</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana:&#10;服务器用,针对后续属性值&#10;</Font></ss:Data></Comment></Cell>
  3085. <Cell><Data ss:Type="String">属性值6($10)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">魔法属性的(效果)值序列,格式同【额外伤害序列】&#10;&#10;强化技能数值填 相对值&#10;时间单位为毫秒</Font></ss:Data></Comment></Cell>
  3086. <Cell><Data ss:Type="String">扩展</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana:&#10;服务器用,针对后续属性值&#10;</Font></ss:Data></Comment></Cell>
  3087. <Cell><Data ss:Type="String">属性值7($11)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">魔法属性的(效果)值序列,格式同【额外伤害序列】&#10;&#10;强化技能数值填 相对值&#10;时间单位为毫秒</Font></ss:Data></Comment></Cell>
  3088. <Cell><Data ss:Type="String">扩展</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana:&#10;服务器用,针对后续属性值&#10;</Font></ss:Data></Comment></Cell>
  3089. <Cell><Data ss:Type="String">属性值8($12)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">魔法属性的(效果)值序列,格式同【额外伤害序列】&#10;&#10;强化技能数值填 相对值&#10;时间单位为毫秒</Font></ss:Data></Comment></Cell>
  3090. <Cell><Data ss:Type="String">是否参与自动战斗</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana:&#10;0 否&#10;1 是</Font></ss:Data></Comment></Cell>
  3091. <Cell><Data ss:Type="String">扩展值</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">justsogo:</Font></B><Font html:Size="9">&#10;0: 默认&#10;1: boss通用主动技能&#10;2: boss通用被动技能</Font></ss:Data></Comment></Cell>
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  5428. <Cell><Data ss:Type="Number">1000</Data></Cell>
  5429. <Cell><Data ss:Type="String">范围友军每秒回血已损生命百分比,时间</Data></Cell>
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  5442. <Cell><Data ss:Type="String">额外效果触发几率</Data></Cell>
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  5449. <Cell><Data ss:Type="Number">0</Data></Cell>
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  5455. <Cell><Data ss:Type="Number">0</Data></Cell>
  5456. <Cell><Data ss:Type="Number">3000</Data></Cell>
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  5464. <Cell><Data ss:Type="String">灵宝套装被动</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9" html:Color="#000000">表示三套</Font></B></ss:Data></Comment></Cell>
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  5467. <Cell><Data ss:Type="Number">0</Data></Cell>
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  5471. <Cell><Data ss:Type="String">伤害提升</Data></Cell>
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  5474. <Cell><Data ss:Type="String">1:30000;2:30000;3:30000</Data></Cell>
  5475. <Cell><Data ss:Type="String">冷却时间</Data></Cell>
  5476. <Cell><Data ss:Type="String">1:120000;3:120000;3:120000</Data></Cell>
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  5480. <Cell><Data ss:Type="Number">100101</Data></Cell>
  5481. <Cell><Data ss:Type="String">天书-天火被动</Data></Cell>
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  5483. <Cell><Data ss:Type="Number">0</Data></Cell>
  5484. <Cell><Data ss:Type="Number">0</Data></Cell>
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  5487. <Cell><Data ss:Type="String">1:800;2:850;3:900;4:950;5:1000;6:1050;7:1100;8:1150;9:1200</Data></Cell>
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  5489. <Cell><Data ss:Type="String">1:2000;2:4000;3:6000;4:8000;5:10000;6:12000;7:14000;8:17000;9:20000</Data></Cell>
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  5491. <Cell><Data ss:Type="String">1:10000;2:10000;3:10000;4:10000;5:10000;6:10000;7:10000;8:10000;9:10000</Data></Cell>
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  5497. <Cell><Data ss:Type="Number">100102</Data></Cell>
  5498. <Cell><Data ss:Type="String">天书-地火被动</Data></Cell>
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  5500. <Cell><Data ss:Type="Number">0</Data></Cell>
  5501. <Cell><Data ss:Type="Number">0</Data></Cell>
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  5505. <Cell><Data ss:Type="String">伤害提升</Data></Cell>
  5506. <Cell><Data ss:Type="String">1:2000;2:4000;3:6000;4:8000;5:10000;6:12000;7:14000;8:17000;9:20000</Data></Cell>
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  5508. <Cell><Data ss:Type="String">1:10000;2:10000;3:10000;4:10000;5:10000;6:10000;7:10000;8:10000;9:10000</Data></Cell>
  5509. <Cell><Data ss:Type="String">冷却时间</Data></Cell>
  5510. <Cell><Data ss:Type="String">1:20000;2:20000;3:20000;4:20000;5:20000;6:20000;7:20000;8:20000;9:20000</Data></Cell>
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  5515. <Cell><Data ss:Type="String">天书-阳雷被动</Data></Cell>
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  5517. <Cell><Data ss:Type="Number">0</Data></Cell>
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  5520. <Cell><Data ss:Type="String">触发概率</Data></Cell>
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  5522. <Cell><Data ss:Type="String">伤害提升</Data></Cell>
  5523. <Cell><Data ss:Type="String">1:2000;2:4000;3:6000;4:8000;5:10000;6:12000;7:14000;8:17000;9:20000</Data></Cell>
  5524. <Cell><Data ss:Type="String">buff时间</Data></Cell>
  5525. <Cell><Data ss:Type="String">1:10000;2:10000;3:10000;4:10000;5:10000;6:10000;7:10000;8:10000;9:10000</Data></Cell>
  5526. <Cell><Data ss:Type="String">冷却时间</Data></Cell>
  5527. <Cell><Data ss:Type="String">1:20000;2:20000;3:20000;4:20000;5:20000;6:20000;7:20000;8:20000;9:20000</Data></Cell>
  5528. <Cell ss:Index="24"><Data ss:Type="Number">1</Data></Cell>
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  5530. <Row ss:AutoFitHeight="0">
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  5532. <Cell><Data ss:Type="String">天书-阴雷被动</Data></Cell>
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  5534. <Cell><Data ss:Type="Number">0</Data></Cell>
  5535. <Cell><Data ss:Type="Number">0</Data></Cell>
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  5537. <Cell><Data ss:Type="String">触发概率</Data></Cell>
  5538. <Cell><Data ss:Type="String">1:800;2:850;3:900;4:950;5:1000;6:1050;7:1100;8:1150;9:1200</Data></Cell>
  5539. <Cell><Data ss:Type="String">伤害提升</Data></Cell>
  5540. <Cell><Data ss:Type="String">1:2000;2:4000;3:6000;4:8000;5:10000;6:12000;7:14000;8:17000;9:20000</Data></Cell>
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  5542. <Cell><Data ss:Type="String">1:10000;2:10000;3:10000;4:10000;5:10000;6:10000;7:10000;8:10000;9:10000</Data></Cell>
  5543. <Cell><Data ss:Type="String">冷却时间</Data></Cell>
  5544. <Cell><Data ss:Type="String">1:20000;2:20000;3:20000;4:20000;5:20000;6:20000;7:20000;8:20000;9:20000</Data></Cell>
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  5547. <Row ss:AutoFitHeight="0">
  5548. <Cell><Data ss:Type="Number">100105</Data></Cell>
  5549. <Cell><Data ss:Type="String">天书-新增</Data></Cell>
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  5552. <Cell><Data ss:Type="Number">0</Data></Cell>
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  5554. <Cell><Data ss:Type="String">触发概率</Data></Cell>
  5555. <Cell><Data ss:Type="String">1:800;2:850;3:900;4:950;5:1000;6:1050;7:1100;8:1150;9:1200</Data></Cell>
  5556. <Cell><Data ss:Type="String">伤害提升</Data></Cell>
  5557. <Cell><Data ss:Type="String">1:2000;2:4000;3:6000;4:8000;5:10000;6:12000;7:14000;8:17000;9:20000</Data></Cell>
  5558. <Cell><Data ss:Type="String">buff时间</Data></Cell>
  5559. <Cell><Data ss:Type="String">1:10000;2:10000;3:10000;4:10000;5:10000;6:10000;7:10000;8:10000;9:10000</Data></Cell>
  5560. <Cell><Data ss:Type="String">冷却时间</Data></Cell>
  5561. <Cell><Data ss:Type="String">1:20000;2:20000;3:20000;4:20000;5:20000;6:20000;7:20000;8:20000;9:20000</Data></Cell>
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  5564. <Row ss:AutoFitHeight="0">
  5565. <Cell><Data ss:Type="Number">100200</Data></Cell>
  5566. <Cell><Data ss:Type="String">至宝宝莲灯</Data></Cell>
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  5568. <Cell><Data ss:Type="Number">0</Data></Cell>
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  5571. <Cell><Data ss:Type="String">触发概率</Data></Cell>
  5572. <Cell><Data ss:Type="String">1:1000;2:1100;3:1200;4:1300;5:1500</Data></Cell>
  5573. <Cell><Data ss:Type="String">伤害值</Data></Cell>
  5574. <Cell><Data ss:Type="String">1:50_16000;2:100_18000;3:200_20000;4:300_22000;5:500_25000</Data></Cell>
  5575. <Cell><Data ss:Type="String">触发有效时间</Data></Cell>
  5576. <Cell><Data ss:Type="String">1:10000;2:10000;3:10000;4:10000;5:10000;6:10000</Data></Cell>
  5577. <Cell><Data ss:Type="String">冷却时间</Data></Cell>
  5578. <Cell><Data ss:Type="String">1:30000;3:30000;3:30000;4:30000;5:30000;6:30000</Data></Cell>
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  5585. <Worksheet ss:Name="PetSkill">
  5586. <Table ss:ExpandedColumnCount="28" x:FullColumns="1"
  5587. x:FullRows="1" ss:DefaultColumnWidth="57" ss:DefaultRowHeight="13.5">
  5588. <Row ss:AutoFitHeight="0">
  5589. <Cell><Data ss:Type="String">技能ID</Data></Cell>
  5590. <Cell><Data ss:Type="String">技能名称</Data></Cell>
  5591. <Cell><Data ss:Type="String">技能描述</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;对技能效果的描述,程序需要将通配符替换为数字&#10;替换通配符含义:&#10;&#10;&lt;RATE&gt;:伤害倍数,需要万分比格式化&#10;&lt;AD&gt;:额外物理伤害&#10;&lt;AP&gt;:额外魔法伤害&#10;&lt;C&gt;:造成状态效果的几率&#10;&lt;T&gt;:状态持续时间,单位是秒&#10;&lt;DOT&gt;:状态持续总伤害&#10;&lt;X&gt;:&#10;&lt;G&gt;:固定数值</Font></ss:Data></Comment></Cell>
  5592. <Cell><Data ss:Type="String">技能类型</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="8">2021年5月26日樊鑫按军哥给的备注修改&#10;0:默认&#10;1:主动攻击技能&#10;2:宠物给人的主动技能&#10;3:普通攻击&#10;4:被动技能&#10;5:宠物给人的被动技能&#10;</Font></ss:Data></Comment></Cell>
  5593. <Cell><Data ss:Type="String">最高等级</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;这个技能可升级到的最高等级</Font></ss:Data></Comment></Cell>
  5594. <Cell><Data ss:Type="String">冷却时间</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">单位是毫秒(ms)&#10;客户端显示时,请精确到小数点后两位,如1250表示1.25秒</Font></ss:Data></Comment></Cell>
  5595. <Cell><Data ss:Type="String">伤害倍数($1)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;根据人物的物攻/魔攻造成的伤害倍数&#10;&#10;计算时用万分比格式计算,显示时需要格式化为x.x倍的格式&#10;&#10;给人物的技能代表,释放此技能时,宠物释放的技能id</Font></ss:Data></Comment></Cell>
  5596. <Cell><Data ss:Type="String">属性名1</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana:&#10;服务器用,针对后续属性值</Font></ss:Data></Comment></Cell>
  5597. <Cell><Data ss:Type="String">属性值1($5)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;魔法属性的(效果)值序列,格式同【额外伤害序列】</Font></ss:Data></Comment></Cell>
  5598. <Cell><Data ss:Type="String">属性名2</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana:&#10;服务器用,针对后续属性值</Font></ss:Data></Comment></Cell>
  5599. <Cell><Data ss:Type="String">属性值2($6)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;魔法属性的(效果)值序列,格式同【额外伤害序列】</Font></ss:Data></Comment></Cell>
  5600. <Cell><Data ss:Type="String">属性名3</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana:&#10;服务器用,针对后续属性值&#10;</Font></ss:Data></Comment></Cell>
  5601. <Cell><Data ss:Type="String">属性值3($7)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;魔法属性的(效果)值序列,格式同【额外伤害序列】</Font></ss:Data></Comment></Cell>
  5602. <Cell><Data ss:Type="String">属性名4</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana:&#10;服务器用,针对后续属性值&#10;</Font></ss:Data></Comment></Cell>
  5603. <Cell><Data ss:Type="String">属性值4($8)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;魔法属性的(效果)值序列,格式同【额外伤害序列】</Font></ss:Data></Comment></Cell>
  5604. <Cell><Data ss:Type="String">属性名5</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana:&#10;服务器用,针对后续属性值&#10;</Font></ss:Data></Comment></Cell>
  5605. <Cell><Data ss:Type="String">属性值5($9)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;魔法属性的(效果)值序列,格式同【额外伤害序列】</Font></ss:Data></Comment></Cell>
  5606. <Cell><Data ss:Type="String">属性名6</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana:&#10;服务器用,针对后续属性值&#10;</Font></ss:Data></Comment></Cell>
  5607. <Cell><Data ss:Type="String">属性值6($10)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;魔法属性的(效果)值序列,格式同【额外伤害序列】</Font></ss:Data></Comment></Cell>
  5608. <Cell><Data ss:Type="String">是否参与自动战斗</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana:&#10;0 否&#10;1 是</Font></ss:Data></Comment></Cell>
  5609. <Cell><Data ss:Type="String">技能图标</Data><Comment ss:Author="nana:"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana:&#10;只有宠物技能icon走这个属性,主角技能、怪物技能的icon都不用直接在编辑器里配置!!</Font></ss:Data></Comment></Cell>
  5610. <Cell><Data ss:Type="String">图标所在图集</Data></Cell>
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  5612. <Cell><Data ss:Type="String">升级需要宠物等级序列</Data></Cell>
  5613. <Cell><Data ss:Type="String">升级花费技能点序列</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;格式:&#10;等级1:SP数量1,等级2:SP数量2...&#10;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;-&#10;nana:&#10;新版中暂时不用了</Font></ss:Data></Comment></Cell>
  5614. <Cell><Data ss:Type="String">每等级提供战斗力</Data></Cell>
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  5620. <Cell><Data ss:Type="String">SkillName</Data></Cell>
  5621. <Cell><Data ss:Type="String">SkillDesc</Data></Cell>
  5622. <Cell><Data ss:Type="String">SkillType</Data></Cell>
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  5624. <Cell><Data ss:Type="String">CDTime</Data></Cell>
  5625. <Cell><Data ss:Type="String">DmgRate</Data></Cell>
  5626. <Cell><Data ss:Type="String">@Name1</Data></Cell>
  5627. <Cell><Data ss:Type="String">ValueSet</Data></Cell>
  5628. <Cell><Data ss:Type="String">@Name2</Data></Cell>
  5629. <Cell><Data ss:Type="String">ValueSet2</Data></Cell>
  5630. <Cell><Data ss:Type="String">@Name3</Data></Cell>
  5631. <Cell><Data ss:Type="String">ValueSet3</Data></Cell>
  5632. <Cell><Data ss:Type="String">@Name4</Data></Cell>
  5633. <Cell><Data ss:Type="String">ValueSet4</Data></Cell>
  5634. <Cell><Data ss:Type="String">@Name5</Data></Cell>
  5635. <Cell><Data ss:Type="String">ValueSet5</Data></Cell>
  5636. <Cell><Data ss:Type="String">@Name6</Data></Cell>
  5637. <Cell><Data ss:Type="String">ValueSet6</Data></Cell>
  5638. <Cell><Data ss:Type="String">canAuto</Data></Cell>
  5639. <Cell><Data ss:Type="String">SkillIcon</Data></Cell>
  5640. <Cell><Data ss:Type="String">_Atlas</Data></Cell>
  5641. <Cell><Data ss:Type="String">Qcolor</Data></Cell>
  5642. <Cell><Data ss:Type="String">UpReqLevel</Data></Cell>
  5643. <Cell><Data ss:Type="String">UpCostSP</Data></Cell>
  5644. <Cell><Data ss:Type="String">Power</Data></Cell>
  5645. <Cell><Data ss:Type="String">SkillExt</Data></Cell>
  5646. <Cell><Data ss:Type="String">_DoubleValue</Data></Cell>
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  5648. <Row ss:AutoFitHeight="0">
  5649. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5650. <Cell><Data ss:Type="String">STRING</Data></Cell>
  5651. <Cell><Data ss:Type="String">STRING</Data></Cell>
  5652. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5653. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5654. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5655. <Cell><Data ss:Type="String">STRING</Data></Cell>
  5656. <Cell><Data ss:Type="String">STRING</Data></Cell>
  5657. <Cell><Data ss:Type="String">STRING</Data></Cell>
  5658. <Cell><Data ss:Type="String">STRING</Data></Cell>
  5659. <Cell><Data ss:Type="String">STRING</Data></Cell>
  5660. <Cell><Data ss:Type="String">STRING</Data></Cell>
  5661. <Cell><Data ss:Type="String">STRING</Data></Cell>
  5662. <Cell><Data ss:Type="String">STRING</Data></Cell>
  5663. <Cell><Data ss:Type="String">STRING</Data></Cell>
  5664. <Cell><Data ss:Type="String">STRING</Data></Cell>
  5665. <Cell><Data ss:Type="String">STRING</Data></Cell>
  5666. <Cell><Data ss:Type="String">STRING</Data></Cell>
  5667. <Cell><Data ss:Type="String">STRING</Data></Cell>
  5668. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5669. <Cell><Data ss:Type="String">STRING</Data></Cell>
  5670. <Cell><Data ss:Type="String">STRING</Data></Cell>
  5671. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5672. <Cell><Data ss:Type="String">STRING</Data></Cell>
  5673. <Cell><Data ss:Type="String">STRING</Data></Cell>
  5674. <Cell><Data ss:Type="String">STRING</Data></Cell>
  5675. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  5676. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
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  5678. <Row ss:AutoFitHeight="0">
  5679. <Cell><Data ss:Type="Number">80000</Data></Cell>
  5680. <Cell><Data ss:Type="String">丹凤朝阳</Data></Cell>
  5681. <Cell><Data ss:Type="String">攻击时,有&lt;color=#ed8d36&gt;&lt;$5&gt;&lt;1&gt;%&lt;/color&gt;的几率攻击&lt;color=#ed8d36&gt;2&lt;/color&gt;次。金系随从触发几率更高。</Data></Cell>
  5682. <Cell><Data ss:Type="Number">4</Data></Cell>
  5683. <Cell><Data ss:Type="Number">5</Data></Cell>
  5684. <Cell><Data ss:Type="Number">0</Data></Cell>
  5685. <Cell><Data ss:Type="Number">10000</Data></Cell>
  5686. <Cell><Data ss:Type="String">基础概率</Data></Cell>
  5687. <Cell><Data ss:Type="String">1:500;2:1000;3:1500;4:2000;5:2500</Data></Cell>
  5688. <Cell><Data ss:Type="String">命格概率</Data></Cell>
  5689. <Cell><Data ss:Type="String">1:1000,0,0,0,0;2:1500,0,0,0,0;3:2000,0,0,0,0;4:5500,0,0,0,0;5:3000,0,0,0,0</Data></Cell>
  5690. <Cell><Data ss:Type="String">触发间隔</Data></Cell>
  5691. <Cell><Data ss:Type="Number">0</Data></Cell>
  5692. <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
  5693. <Cell><Data ss:Type="Number">80000</Data></Cell>
  5694. <Cell><Data ss:Type="String">Follower</Data></Cell>
  5695. <Cell ss:Index="28"><Data ss:Type="Number">0</Data></Cell>
  5696. </Row>
  5697. <Row ss:AutoFitHeight="0">
  5698. <Cell><Data ss:Type="Number">80001</Data></Cell>
  5699. <Cell><Data ss:Type="String">真气流转</Data></Cell>
  5700. <Cell><Data ss:Type="String">血量每减少&lt;color=#ed8d36&gt;&lt;$8&gt;&lt;1&gt;%&lt;/color&gt;,提高&lt;color=#ed8d36&gt;&lt;$9&gt;&lt;1_2&gt;%&lt;/color&gt;攻击力。</Data></Cell>
  5701. <Cell><Data ss:Type="Number">4</Data></Cell>
  5702. <Cell><Data ss:Type="Number">5</Data></Cell>
  5703. <Cell><Data ss:Type="Number">8000</Data></Cell>
  5704. <Cell><Data ss:Type="Number">10000</Data></Cell>
  5705. <Cell><Data ss:Type="String">基础概率</Data></Cell>
  5706. <Cell><Data ss:Type="String">1:0;2:0;3:0;4:0;5:0</Data></Cell>
  5707. <Cell><Data ss:Type="String">命格概率</Data></Cell>
  5708. <Cell><Data ss:Type="String">1:1000,0,0,0,0;2:1000,0,0,0,0;3:1000,0,0,0,0;4:1000,0,0,0,0;5:1000,0,0,0,0</Data></Cell>
  5709. <Cell><Data ss:Type="String">触发间隔</Data></Cell>
  5710. <Cell><Data ss:Type="Number">1000</Data></Cell>
  5711. <Cell><Data ss:Type="String">血量减少</Data></Cell>
  5712. <Cell><Data ss:Type="String">1:500;2:500;3:500;4:500;5:500</Data></Cell>
  5713. <Cell><Data ss:Type="String">提升攻击:固定_比例</Data></Cell>
  5714. <Cell><Data ss:Type="String">1:0_100;2:0_110;3:0_120;4:0_130;5:0_150</Data></Cell>
  5715. <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
  5716. <Cell><Data ss:Type="Number">80001</Data></Cell>
  5717. <Cell><Data ss:Type="String">Follower</Data></Cell>
  5718. <Cell ss:Index="28"><Data ss:Type="Number">1</Data></Cell>
  5719. </Row>
  5720. <Row ss:AutoFitHeight="0">
  5721. <Cell><Data ss:Type="Number">80002</Data></Cell>
  5722. <Cell><Data ss:Type="String">黄龙盖顶</Data></Cell>
  5723. <Cell><Data ss:Type="String">攻击时,有&lt;color=#ed8d36&gt;&lt;$5&gt;&lt;1&gt;%&lt;/color&gt;的几率对目标造成持续伤害,每秒造成&lt;color=#ed8d36&gt;&lt;$8&gt;&lt;1_2&gt;%&lt;/color&gt;攻击力的伤害,持续&lt;color=#f0f0f0&gt;T&lt;$9&gt;&lt;1&gt;&lt;/color&gt;秒。金系随从触发几率更高。</Data></Cell>
  5724. <Cell><Data ss:Type="Number">4</Data></Cell>
  5725. <Cell><Data ss:Type="Number">5</Data></Cell>
  5726. <Cell><Data ss:Type="Number">8000</Data></Cell>
  5727. <Cell><Data ss:Type="Number">10000</Data></Cell>
  5728. <Cell><Data ss:Type="String">基础概率</Data></Cell>
  5729. <Cell><Data ss:Type="String">1:1000;2:1500;3:2000;4:2500;5:3000</Data></Cell>
  5730. <Cell><Data ss:Type="String">命格概率</Data></Cell>
  5731. <Cell><Data ss:Type="String">1:1500,0,0,0,0;2:2000,0,0,0,0;3:2500,0,0,0,0;4:3000,0,0,0,0;5:3500,0,0,0,0</Data></Cell>
  5732. <Cell><Data ss:Type="String">触发间隔</Data></Cell>
  5733. <Cell><Data ss:Type="Number">8000</Data></Cell>
  5734. <Cell><Data ss:Type="String">伤害:固定_比例</Data></Cell>
  5735. <Cell><Data ss:Type="String">1:0_2000;2:0_3000;3:0_4000;4:0_5000;5:0_6000</Data></Cell>
  5736. <Cell><Data ss:Type="String">buff时间</Data></Cell>
  5737. <Cell><Data ss:Type="String">1:5000;2:5000;3:5000;4:5000;5:5000</Data></Cell>
  5738. <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
  5739. <Cell><Data ss:Type="Number">80002</Data></Cell>
  5740. <Cell><Data ss:Type="String">Follower</Data></Cell>
  5741. <Cell ss:Index="28"><Data ss:Type="Number">1</Data></Cell>
  5742. </Row>
  5743. <Row ss:AutoFitHeight="0">
  5744. <Cell><Data ss:Type="Number">80003</Data></Cell>
  5745. <Cell><Data ss:Type="String">倒转乾坤</Data></Cell>
  5746. <Cell><Data ss:Type="String">攻击时,有&lt;color=#ed8d36&gt;&lt;$5&gt;&lt;1&gt;%&lt;/color&gt;的几率消耗&lt;color=#ed8d36&gt;&lt;$8&gt;&lt;1_1&gt;%&lt;/color&gt;血量,提高&lt;color=#ed8d36&gt;&lt;$9&gt;&lt;1&gt;%&lt;/color&gt;攻击力,持续&lt;color=#f0f0f0&gt;T&lt;$10&gt;&lt;1&gt;&lt;/color&gt;秒,血量低于&lt;color=#ed8d36&gt;&lt;$8&gt;&lt;1_2&gt;%&lt;/color&gt;时不触发。金系随从触发几率更高。</Data></Cell>
  5747. <Cell><Data ss:Type="Number">4</Data></Cell>
  5748. <Cell><Data ss:Type="Number">5</Data></Cell>
  5749. <Cell><Data ss:Type="Number">8000</Data></Cell>
  5750. <Cell><Data ss:Type="Number">10000</Data></Cell>
  5751. <Cell><Data ss:Type="String">基础概率</Data></Cell>
  5752. <Cell><Data ss:Type="String">1:1000;2:1500;3:1500;4:2000;5:2500</Data></Cell>
  5753. <Cell><Data ss:Type="String">命格概率</Data></Cell>
  5754. <Cell><Data ss:Type="String">1:1500,0,0,0,0;2:2000,0,0,0,0;3:2000,0,0,0,0;4:2500,0,0,0,0;5:3000,0,0,0,0</Data></Cell>
  5755. <Cell><Data ss:Type="String">触发间隔</Data></Cell>
  5756. <Cell><Data ss:Type="Number">8000</Data></Cell>
  5757. <Cell><Data ss:Type="String">消耗生命,触发阀值</Data><Comment ss:Author="Windows User"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">5_100意义为5%,1%</Font></B></ss:Data></Comment></Cell>
  5758. <Cell><Data ss:Type="String">1:2_2000;2:2_2000;3:2_2000;4:2_2000;5:2_2000</Data></Cell>
  5759. <Cell><Data ss:Type="String">提升攻击力</Data></Cell>
  5760. <Cell><Data ss:Type="String">1:500;2:500;3:1000;4:1000;5:1500</Data></Cell>
  5761. <Cell><Data ss:Type="String">buff时间</Data></Cell>
  5762. <Cell><Data ss:Type="String">1:8000;2:8000;3:8000;4:8000;5:8000</Data></Cell>
  5763. <Cell><Data ss:Type="Number">0</Data></Cell>
  5764. <Cell><Data ss:Type="Number">80003</Data></Cell>
  5765. <Cell><Data ss:Type="String">Follower</Data></Cell>
  5766. <Cell ss:Index="28"><Data ss:Type="Number">1</Data></Cell>
  5767. </Row>
  5768. <Row ss:AutoFitHeight="0">
  5769. <Cell><Data ss:Type="Number">80004</Data></Cell>
  5770. <Cell><Data ss:Type="String">凝神聚气</Data></Cell>
  5771. <Cell><Data ss:Type="String">攻击时,有&lt;color=#ed8d36&gt;&lt;$5&gt;&lt;1&gt;%&lt;/color&gt;的几率提高暴击率&lt;color=#ed8d36&gt;&lt;$8&gt;&lt;1&gt;%&lt;/color&gt;,持续&lt;color=#f0f0f0&gt;T&lt;$9&gt;&lt;1&gt;&lt;/color&gt;秒。土系随从触发几率更高。</Data></Cell>
  5772. <Cell><Data ss:Type="Number">4</Data></Cell>
  5773. <Cell><Data ss:Type="Number">5</Data></Cell>
  5774. <Cell><Data ss:Type="Number">8000</Data></Cell>
  5775. <Cell><Data ss:Type="Number">10000</Data></Cell>
  5776. <Cell><Data ss:Type="String">基础概率</Data></Cell>
  5777. <Cell><Data ss:Type="String">1:500;2:1000;3:1500;4:2000;5:2500</Data></Cell>
  5778. <Cell><Data ss:Type="String">命格概率</Data></Cell>
  5779. <Cell><Data ss:Type="String">1:0,0,1000,0,0;2:0,0,1500,0,0;3:0,0,2000,0,0;4:0,0,2500,0,0;5:0,0,3000,0,0</Data></Cell>
  5780. <Cell><Data ss:Type="String">触发间隔</Data></Cell>
  5781. <Cell><Data ss:Type="Number">8000</Data></Cell>
  5782. <Cell><Data ss:Type="String">提升暴击</Data></Cell>
  5783. <Cell><Data ss:Type="String">1:2000;2:2000;3:2000;4:2000;5:2000</Data></Cell>
  5784. <Cell><Data ss:Type="String">buff时间</Data></Cell>
  5785. <Cell><Data ss:Type="String">1:8000;2:8000;3:8000;4:8000;5:8000</Data></Cell>
  5786. <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
  5787. <Cell><Data ss:Type="Number">80004</Data></Cell>
  5788. <Cell><Data ss:Type="String">Follower</Data></Cell>
  5789. <Cell ss:Index="28"><Data ss:Type="Number">0</Data></Cell>
  5790. </Row>
  5791. <Row ss:AutoFitHeight="0">
  5792. <Cell><Data ss:Type="Number">80005</Data></Cell>
  5793. <Cell><Data ss:Type="String">蓄势待发</Data></Cell>
  5794. <Cell><Data ss:Type="String">攻击时,有&lt;color=#ed8d36&gt;&lt;$5&gt;&lt;1&gt;%&lt;/color&gt;的几率使下一次攻击必定暴击。土系随从触发几率更高。</Data></Cell>
  5795. <Cell><Data ss:Type="Number">4</Data></Cell>
  5796. <Cell><Data ss:Type="Number">5</Data></Cell>
  5797. <Cell><Data ss:Type="Number">8000</Data></Cell>
  5798. <Cell><Data ss:Type="Number">10000</Data></Cell>
  5799. <Cell><Data ss:Type="String">基础概率</Data></Cell>
  5800. <Cell><Data ss:Type="String">1:500;2:1000;3:1500;4:2000;5:2500</Data></Cell>
  5801. <Cell><Data ss:Type="String">命格概率</Data></Cell>
  5802. <Cell><Data ss:Type="String">1:0,0,1000,0,0;2:0,0,1500,0,0;3:0,0,2000,0,0;4:0,0,2500,0,0;5:0,0,3000,0,0</Data></Cell>
  5803. <Cell><Data ss:Type="String">触发间隔</Data></Cell>
  5804. <Cell><Data ss:Type="Number">8000</Data></Cell>
  5805. <Cell><Data ss:Type="String">buff有效时间</Data></Cell>
  5806. <Cell><Data ss:Type="String">1:10000;2:10000;3:10000;4:10000;5:10000</Data></Cell>
  5807. <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
  5808. <Cell><Data ss:Type="Number">80005</Data></Cell>
  5809. <Cell><Data ss:Type="String">Follower</Data></Cell>
  5810. <Cell ss:Index="28"><Data ss:Type="Number">0</Data></Cell>
  5811. </Row>
  5812. <Row ss:AutoFitHeight="0">
  5813. <Cell><Data ss:Type="Number">80006</Data></Cell>
  5814. <Cell><Data ss:Type="String">怒海奔潮</Data></Cell>
  5815. <Cell><Data ss:Type="String">暴击时,有&lt;color=#ed8d36&gt;&lt;$5&gt;&lt;1&gt;%&lt;/color&gt;的几率造成&lt;color=#ed8d36&gt;&lt;$8&gt;&lt;1&gt;%&lt;/color&gt;暴击伤害效果。土系随从触发几率更高。</Data></Cell>
  5816. <Cell><Data ss:Type="Number">4</Data></Cell>
  5817. <Cell><Data ss:Type="Number">5</Data></Cell>
  5818. <Cell><Data ss:Type="Number">0</Data></Cell>
  5819. <Cell><Data ss:Type="Number">10000</Data></Cell>
  5820. <Cell><Data ss:Type="String">基础概率</Data></Cell>
  5821. <Cell><Data ss:Type="String">1:3000;2:3000;3:3000;4:3000;5:3000</Data></Cell>
  5822. <Cell><Data ss:Type="String">命格概率</Data></Cell>
  5823. <Cell><Data ss:Type="String">1:0,0,3500,0,0;2:0,0,3500,0,0;3:0,0,3500,0,0;4:0,0,3500,0,0;5:0,0,3500,0,0</Data></Cell>
  5824. <Cell><Data ss:Type="String">触发间隔</Data></Cell>
  5825. <Cell><Data ss:Type="Number">0</Data></Cell>
  5826. <Cell><Data ss:Type="String">爆伤(爆伤覆盖值)</Data></Cell>
  5827. <Cell><Data ss:Type="String">1:20000;2:22000;3:24000;4:27000;5:30000</Data></Cell>
  5828. <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
  5829. <Cell><Data ss:Type="Number">80006</Data></Cell>
  5830. <Cell><Data ss:Type="String">Follower</Data></Cell>
  5831. <Cell ss:Index="28"><Data ss:Type="Number">0</Data></Cell>
  5832. </Row>
  5833. <Row ss:AutoFitHeight="0">
  5834. <Cell><Data ss:Type="Number">80007</Data></Cell>
  5835. <Cell><Data ss:Type="String">横扫千军</Data></Cell>
  5836. <Cell><Data ss:Type="String">暴击时,有&lt;color=#ed8d36&gt;&lt;$5&gt;&lt;1&gt;%&lt;/color&gt;的几率提高&lt;color=#ed8d36&gt;&lt;$8&gt;&lt;1&gt;%&lt;/color&gt;伤害,持续&lt;color=#ed8d36&gt;T&lt;$9&gt;&lt;1&gt;&lt;/color&gt;秒。土系随从触发几率更高。</Data></Cell>
  5837. <Cell><Data ss:Type="Number">4</Data></Cell>
  5838. <Cell><Data ss:Type="Number">5</Data></Cell>
  5839. <Cell><Data ss:Type="Number">8000</Data></Cell>
  5840. <Cell><Data ss:Type="Number">10000</Data></Cell>
  5841. <Cell><Data ss:Type="String">基础概率</Data></Cell>
  5842. <Cell><Data ss:Type="String">1:3000;2:3000;3:3000;4:3000;5:3000</Data></Cell>
  5843. <Cell><Data ss:Type="String">命格概率</Data></Cell>
  5844. <Cell><Data ss:Type="String">1:0,0,3500,0,0;2:0,0,3500,0,0;3:0,0,3500,0,0;4:0,0,3500,0,0;5:0,0,3500,0,0</Data></Cell>
  5845. <Cell><Data ss:Type="String">触发间隔</Data></Cell>
  5846. <Cell><Data ss:Type="Number">8000</Data></Cell>
  5847. <Cell><Data ss:Type="String">伤害提升</Data></Cell>
  5848. <Cell><Data ss:Type="String">1:1000;2:1500;3:2000;4:2500;5:3000</Data></Cell>
  5849. <Cell><Data ss:Type="String">buff时间</Data></Cell>
  5850. <Cell><Data ss:Type="String">1:8000;2:8000;3:8000;4:8000;5:8000</Data></Cell>
  5851. <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
  5852. <Cell><Data ss:Type="Number">80007</Data></Cell>
  5853. <Cell><Data ss:Type="String">Follower</Data></Cell>
  5854. <Cell ss:Index="28"><Data ss:Type="Number">0</Data></Cell>
  5855. </Row>
  5856. <Row ss:AutoFitHeight="0">
  5857. <Cell><Data ss:Type="Number">80008</Data></Cell>
  5858. <Cell><Data ss:Type="String">威镇八方</Data></Cell>
  5859. <Cell><Data ss:Type="String">攻击时,有&lt;color=#ed8d36&gt;&lt;$5&gt;&lt;1&gt;%&lt;/color&gt;的几率嘲讽目标,持续&lt;color=#f0f0f0&gt;T&lt;$8&gt;&lt;1&gt;&lt;/color&gt;秒。木系随从触发几率更高。</Data></Cell>
  5860. <Cell><Data ss:Type="Number">1</Data></Cell>
  5861. <Cell><Data ss:Type="Number">5</Data></Cell>
  5862. <Cell><Data ss:Type="Number">8000</Data></Cell>
  5863. <Cell><Data ss:Type="Number">10000</Data></Cell>
  5864. <Cell><Data ss:Type="String">基础概率</Data></Cell>
  5865. <Cell><Data ss:Type="String">1:1000;2:1500;3:2000;4:2500;5:3000</Data></Cell>
  5866. <Cell><Data ss:Type="String">命格概率</Data></Cell>
  5867. <Cell><Data ss:Type="String">1:0,1500,0,0,0;2:0,2000,0,0,0;3:0,2500,0,0,0;4:0,3000,0,0,0;5:0,3500,0,0,0</Data></Cell>
  5868. <Cell><Data ss:Type="String">触发间隔</Data></Cell>
  5869. <Cell><Data ss:Type="Number">8000</Data></Cell>
  5870. <Cell><Data ss:Type="String">嘲讽时间</Data></Cell>
  5871. <Cell><Data ss:Type="String">1:8000;2:8000;3:8000;4:8000;5:8000</Data></Cell>
  5872. <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
  5873. <Cell><Data ss:Type="Number">80008</Data></Cell>
  5874. <Cell><Data ss:Type="String">Follower</Data></Cell>
  5875. <Cell ss:Index="28"><Data ss:Type="Number">0</Data></Cell>
  5876. </Row>
  5877. <Row ss:AutoFitHeight="0">
  5878. <Cell><Data ss:Type="Number">80009</Data></Cell>
  5879. <Cell><Data ss:Type="String">坐忘昆仑</Data></Cell>
  5880. <Cell><Data ss:Type="String">受击时,有&lt;color=#ed8d36&gt;&lt;$5&gt;&lt;1&gt;%&lt;/color&gt;的几率提高&lt;color=#ed8d36&gt;&lt;$8&gt;&lt;1_2&gt;%&lt;/color&gt;防御值,持续&lt;color=#f0f0f0&gt;T&lt;$9&gt;&lt;1&gt;&lt;/color&gt;秒。木系随从触发几率更高。</Data></Cell>
  5881. <Cell><Data ss:Type="Number">4</Data></Cell>
  5882. <Cell><Data ss:Type="Number">5</Data></Cell>
  5883. <Cell><Data ss:Type="Number">8000</Data></Cell>
  5884. <Cell><Data ss:Type="Number">10000</Data></Cell>
  5885. <Cell><Data ss:Type="String">基础概率</Data></Cell>
  5886. <Cell><Data ss:Type="String">1:500;2:1000;3:1500;4:2000;5:2500</Data></Cell>
  5887. <Cell><Data ss:Type="String">命格概率</Data></Cell>
  5888. <Cell><Data ss:Type="String">1:0,1000,0,0,0;2:0,1500,0,0,0;3:0,2000,0,0,0;4:0,2500,0,0,0;5:0,3000,0,0,0</Data></Cell>
  5889. <Cell><Data ss:Type="String">触发间隔</Data></Cell>
  5890. <Cell><Data ss:Type="Number">8000</Data></Cell>
  5891. <Cell><Data ss:Type="String">防御:固定_比例</Data></Cell>
  5892. <Cell><Data ss:Type="String">1:0_5000;2:0_10000;3:0_15000;4:0_20000;5:0_25000</Data></Cell>
  5893. <Cell><Data ss:Type="String">buff时间</Data></Cell>
  5894. <Cell><Data ss:Type="String">1:8000;2:8000;3:8000;4:8000;5:8000</Data></Cell>
  5895. <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
  5896. <Cell><Data ss:Type="Number">80009</Data></Cell>
  5897. <Cell><Data ss:Type="String">Follower</Data></Cell>
  5898. <Cell ss:Index="28"><Data ss:Type="Number">1</Data></Cell>
  5899. </Row>
  5900. <Row ss:AutoFitHeight="0">
  5901. <Cell><Data ss:Type="Number">80010</Data></Cell>
  5902. <Cell><Data ss:Type="String">睚眦必报</Data></Cell>
  5903. <Cell><Data ss:Type="String">受击时,有&lt;color=#ed8d36&gt;&lt;$5&gt;&lt;1&gt;%&lt;/color&gt;的几率将&lt;color=#ed8d36&gt;&lt;$8&gt;&lt;1&gt;%&lt;/color&gt;伤害反弹给目标,持续&lt;color=#f0f0f0&gt;T&lt;$9&gt;&lt;1&gt;&lt;/color&gt;秒。木系随从触发几率更高。</Data></Cell>
  5904. <Cell><Data ss:Type="Number">4</Data></Cell>
  5905. <Cell><Data ss:Type="Number">5</Data></Cell>
  5906. <Cell><Data ss:Type="Number">8000</Data></Cell>
  5907. <Cell><Data ss:Type="Number">10000</Data></Cell>
  5908. <Cell><Data ss:Type="String">基础概率</Data></Cell>
  5909. <Cell><Data ss:Type="String">1:500;2:1000;3:1500;4:2000;5:2500</Data></Cell>
  5910. <Cell><Data ss:Type="String">命格概率</Data></Cell>
  5911. <Cell><Data ss:Type="String">1:0,1000,0,0,0;2:0,1500,0,0,0;3:0,2000,0,0,0;4:0,2500,0,0,0;5:0,3000,0,0,0</Data></Cell>
  5912. <Cell><Data ss:Type="String">触发间隔</Data></Cell>
  5913. <Cell><Data ss:Type="Number">8000</Data></Cell>
  5914. <Cell><Data ss:Type="String">反弹比例</Data></Cell>
  5915. <Cell><Data ss:Type="String">1:1000;2:1500;3:2000;4:2500;5:3000</Data></Cell>
  5916. <Cell><Data ss:Type="String">buff时间</Data></Cell>
  5917. <Cell><Data ss:Type="String">1:8000;2:8000;3:8000;4:8000;5:8000</Data></Cell>
  5918. <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
  5919. <Cell><Data ss:Type="Number">80010</Data></Cell>
  5920. <Cell><Data ss:Type="String">Follower</Data></Cell>
  5921. <Cell ss:Index="28"><Data ss:Type="Number">0</Data></Cell>
  5922. </Row>
  5923. <Row ss:AutoFitHeight="0">
  5924. <Cell><Data ss:Type="Number">80011</Data></Cell>
  5925. <Cell><Data ss:Type="String">不动如山</Data></Cell>
  5926. <Cell><Data ss:Type="String">血量低于&lt;color=#ed8d36&gt;&lt;$8&gt;&lt;1&gt;%&lt;/color&gt;时,提高&lt;color=#ed8d36&gt;&lt;$9&gt;&lt;1&gt;%&lt;/color&gt;免伤,持续&lt;color=#f0f0f0&gt;T&lt;$10&gt;&lt;1&gt;&lt;/color&gt;秒。</Data></Cell>
  5927. <Cell><Data ss:Type="Number">4</Data></Cell>
  5928. <Cell><Data ss:Type="Number">5</Data></Cell>
  5929. <Cell><Data ss:Type="Number">8000</Data></Cell>
  5930. <Cell><Data ss:Type="Number">10000</Data></Cell>
  5931. <Cell><Data ss:Type="String">基础概率</Data></Cell>
  5932. <Cell><Data ss:Type="String">1:0;2:0;3:0;4:0;5:0</Data></Cell>
  5933. <Cell><Data ss:Type="String">命格概率</Data></Cell>
  5934. <Cell><Data ss:Type="String">1:0,2500,0,0,0;2:0,3000,0,0,0;3:0,3000,0,0,0;4:0,3500,0,0,0;5:0,4000,0,0,0</Data></Cell>
  5935. <Cell><Data ss:Type="String">触发间隔</Data></Cell>
  5936. <Cell><Data ss:Type="Number">1000</Data></Cell>
  5937. <Cell><Data ss:Type="String">血量</Data></Cell>
  5938. <Cell><Data ss:Type="String">1:2000;2:2500;3:2500;4:3000;5:3500</Data></Cell>
  5939. <Cell><Data ss:Type="String">免伤比例</Data></Cell>
  5940. <Cell><Data ss:Type="String">1:3000;2:3000;3:3500;4:3500;5:4000</Data></Cell>
  5941. <Cell><Data ss:Type="String">免伤时间</Data></Cell>
  5942. <Cell><Data ss:Type="String">1:8000;2:8000;3:8000;4:8000;5:8000</Data></Cell>
  5943. <Cell><Data ss:Type="Number">0</Data></Cell>
  5944. <Cell><Data ss:Type="Number">80011</Data></Cell>
  5945. <Cell><Data ss:Type="String">Follower</Data></Cell>
  5946. <Cell ss:Index="28"><Data ss:Type="Number">0</Data></Cell>
  5947. </Row>
  5948. <Row ss:AutoFitHeight="0">
  5949. <Cell><Data ss:Type="Number">80012</Data></Cell>
  5950. <Cell><Data ss:Type="String">雷霆之怒</Data></Cell>
  5951. <Cell><Data ss:Type="String">攻击时,有&lt;color=#ed8d36&gt;&lt;$5&gt;&lt;1&gt;%&lt;/color&gt;的几率降低对方&lt;color=#ed8d36&gt;&lt;$8&gt;&lt;1&gt;%&lt;/color&gt;攻击力,持续&lt;color=#f0f0f0&gt;T&lt;$9&gt;&lt;1&gt;&lt;/color&gt;秒。水系随从触发几率更高。</Data></Cell>
  5952. <Cell><Data ss:Type="Number">4</Data></Cell>
  5953. <Cell><Data ss:Type="Number">5</Data></Cell>
  5954. <Cell><Data ss:Type="Number">8000</Data></Cell>
  5955. <Cell><Data ss:Type="Number">10000</Data></Cell>
  5956. <Cell><Data ss:Type="String">基础概率</Data></Cell>
  5957. <Cell><Data ss:Type="String">1:1000;2:1500;3:1500;4:2000;5:2500</Data></Cell>
  5958. <Cell><Data ss:Type="String">命格概率</Data></Cell>
  5959. <Cell><Data ss:Type="String">1:0,0,0,1500,0;2:0,0,0,2000,0;3:0,0,0,2000,0;4:0,0,0,2500,0;5:0,0,0,3000,0</Data></Cell>
  5960. <Cell><Data ss:Type="String">触发间隔</Data></Cell>
  5961. <Cell><Data ss:Type="Number">8000</Data></Cell>
  5962. <Cell><Data ss:Type="String">降攻比例</Data></Cell>
  5963. <Cell><Data ss:Type="String">1:1000;2:1000;3:1500;4:1500;5:2000</Data></Cell>
  5964. <Cell><Data ss:Type="String">持续时间</Data></Cell>
  5965. <Cell><Data ss:Type="String">1:8000;2:8000;3:8000;4:8000;5:8000</Data></Cell>
  5966. <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
  5967. <Cell><Data ss:Type="Number">80012</Data></Cell>
  5968. <Cell><Data ss:Type="String">Follower</Data></Cell>
  5969. <Cell ss:Index="28"><Data ss:Type="Number">0</Data></Cell>
  5970. </Row>
  5971. <Row ss:AutoFitHeight="0">
  5972. <Cell><Data ss:Type="Number">80013</Data></Cell>
  5973. <Cell><Data ss:Type="String">肝胆相照</Data></Cell>
  5974. <Cell><Data ss:Type="String">角色被怪物攻击时,有&lt;color=#ed8d36&gt;&lt;$5&gt;&lt;1&gt;%&lt;/color&gt;几率承担&lt;color=#ed8d36&gt;&lt;$8&gt;&lt;1&gt;%&lt;/color&gt;来自怪物对角色的伤害。水系随从触发几率更高。</Data></Cell>
  5975. <Cell><Data ss:Type="Number">5</Data></Cell>
  5976. <Cell><Data ss:Type="Number">5</Data></Cell>
  5977. <Cell><Data ss:Type="Number">5000</Data></Cell>
  5978. <Cell><Data ss:Type="Number">10000</Data></Cell>
  5979. <Cell><Data ss:Type="String">基础概率</Data></Cell>
  5980. <Cell><Data ss:Type="String">1:3000;2:3000;3:3000;4:3000;5:5000</Data></Cell>
  5981. <Cell><Data ss:Type="String">命格概率</Data></Cell>
  5982. <Cell><Data ss:Type="String">1:0,0,0,3500,0;2:0,0,0,3500,0;3:0,0,0,3500,0;4:0,0,0,3500,0;5:0,0,0,5500,0</Data></Cell>
  5983. <Cell><Data ss:Type="String">触发间隔</Data></Cell>
  5984. <Cell><Data ss:Type="Number">5000</Data></Cell>
  5985. <Cell><Data ss:Type="String">承担伤害比例</Data></Cell>
  5986. <Cell><Data ss:Type="String">1:1000;2:2000;3:3000;4:4000;5:5000</Data></Cell>
  5987. <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
  5988. <Cell><Data ss:Type="Number">80013</Data></Cell>
  5989. <Cell><Data ss:Type="String">Follower</Data></Cell>
  5990. <Cell ss:Index="28"><Data ss:Type="Number">0</Data></Cell>
  5991. </Row>
  5992. <Row ss:AutoFitHeight="0">
  5993. <Cell><Data ss:Type="Number">80014</Data></Cell>
  5994. <Cell><Data ss:Type="String">行气生血</Data></Cell>
  5995. <Cell><Data ss:Type="String">血量低于&lt;color=#ed8d36&gt;&lt;$10&gt;&lt;1&gt;%&lt;/color&gt;时,每秒恢复自身血量&lt;color=#ed8d36&gt;&lt;$8&gt;&lt;1_2&gt;%&lt;/color&gt;的气血值,持续&lt;color=#f0f0f0&gt;T&lt;$9&gt;&lt;1&gt;&lt;/color&gt;秒。</Data></Cell>
  5996. <Cell><Data ss:Type="Number">4</Data></Cell>
  5997. <Cell><Data ss:Type="Number">5</Data></Cell>
  5998. <Cell><Data ss:Type="Number">8000</Data></Cell>
  5999. <Cell><Data ss:Type="Number">10000</Data></Cell>
  6000. <Cell><Data ss:Type="String">基础概率</Data></Cell>
  6001. <Cell><Data ss:Type="String">1:0;2:0;3:0;4:0;5:0</Data></Cell>
  6002. <Cell><Data ss:Type="String">命格概率</Data></Cell>
  6003. <Cell><Data ss:Type="String">1:0,0,0,2500,0;2:0,0,0,3000,0;3:0,0,0,3000,0;4:0,0,0,3500,0;5:0,0,0,4000,0</Data></Cell>
  6004. <Cell><Data ss:Type="String">触发间隔</Data></Cell>
  6005. <Cell><Data ss:Type="Number">8000</Data></Cell>
  6006. <Cell><Data ss:Type="String">秒恢复量:固定_比例</Data></Cell>
  6007. <Cell><Data ss:Type="String">1:0_200;2:0_200;3:0_250;4:0_250;5:0_300</Data></Cell>
  6008. <Cell><Data ss:Type="String">持续时间</Data></Cell>
  6009. <Cell><Data ss:Type="String">1:8000;2:8000;3:8000;4:8000;5:8000</Data></Cell>
  6010. <Cell><Data ss:Type="String">血量阀值</Data></Cell>
  6011. <Cell><Data ss:Type="String">1:2000;2:2400;3:2400;4:2800;5:3200</Data></Cell>
  6012. <Cell><Data ss:Type="Number">0</Data></Cell>
  6013. <Cell><Data ss:Type="Number">80014</Data></Cell>
  6014. <Cell><Data ss:Type="String">Follower</Data></Cell>
  6015. <Cell ss:Index="28"><Data ss:Type="Number">1</Data></Cell>
  6016. </Row>
  6017. <Row ss:AutoFitHeight="0">
  6018. <Cell><Data ss:Type="Number">80015</Data></Cell>
  6019. <Cell><Data ss:Type="String">固步封识</Data></Cell>
  6020. <Cell><Data ss:Type="String">攻击时,有&lt;color=#ed8d36&gt;&lt;$5&gt;&lt;1&gt;%&lt;/color&gt;的几率降低对方&lt;color=#ed8d36&gt;&lt;$8&gt;&lt;1&gt;%&lt;/color&gt;攻速,持续&lt;color=#f0f0f0&gt;T&lt;$9&gt;&lt;1&gt;&lt;/color&gt;秒。水系随从触发几率更高。</Data></Cell>
  6021. <Cell><Data ss:Type="Number">4</Data></Cell>
  6022. <Cell><Data ss:Type="Number">5</Data></Cell>
  6023. <Cell><Data ss:Type="Number">8000</Data></Cell>
  6024. <Cell><Data ss:Type="Number">10000</Data></Cell>
  6025. <Cell><Data ss:Type="String">基础概率</Data></Cell>
  6026. <Cell><Data ss:Type="String">1:500;2:1000;3:1000;4:1500;5:2000</Data></Cell>
  6027. <Cell><Data ss:Type="String">命格概率</Data></Cell>
  6028. <Cell><Data ss:Type="String">1:0,0,0,1000,0;2:0,0,0,1500,0;3:0,0,0,1500,0;4:0,0,0,2000,0;5:0,0,0,2500,0</Data></Cell>
  6029. <Cell><Data ss:Type="String">触发间隔</Data></Cell>
  6030. <Cell><Data ss:Type="Number">8000</Data></Cell>
  6031. <Cell><Data ss:Type="String">降低攻速</Data></Cell>
  6032. <Cell><Data ss:Type="String">1:500;2:500;3:1000;4:1000;5:1500</Data></Cell>
  6033. <Cell><Data ss:Type="String">持续时间</Data></Cell>
  6034. <Cell><Data ss:Type="String">1:8000;2:8000;3:8000;4:8000;5:8000</Data></Cell>
  6035. <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
  6036. <Cell><Data ss:Type="Number">80015</Data></Cell>
  6037. <Cell><Data ss:Type="String">Follower</Data></Cell>
  6038. <Cell ss:Index="28"><Data ss:Type="Number">0</Data></Cell>
  6039. </Row>
  6040. <Row ss:AutoFitHeight="0">
  6041. <Cell><Data ss:Type="Number">80016</Data></Cell>
  6042. <Cell><Data ss:Type="String">破阵击刺</Data></Cell>
  6043. <Cell><Data ss:Type="String">攻击时,有&lt;color=#ed8d36&gt;&lt;$5&gt;&lt;1&gt;%&lt;/color&gt;的几率使目标降低&lt;color=#ed8d36&gt;&lt;$8&gt;&lt;1&gt;%&lt;/color&gt;防御,持续&lt;color=#f0f0f0&gt;T&lt;$9&gt;&lt;1&gt;&lt;/color&gt;秒。火系随从触发几率更高。</Data></Cell>
  6044. <Cell><Data ss:Type="Number">4</Data></Cell>
  6045. <Cell><Data ss:Type="Number">5</Data></Cell>
  6046. <Cell><Data ss:Type="Number">8000</Data></Cell>
  6047. <Cell><Data ss:Type="Number">10000</Data></Cell>
  6048. <Cell><Data ss:Type="String">基础概率</Data></Cell>
  6049. <Cell><Data ss:Type="String">1:1000;2:1000;3:1500;4:1500;5:2000</Data></Cell>
  6050. <Cell><Data ss:Type="String">命格概率</Data></Cell>
  6051. <Cell><Data ss:Type="String">1:0,0,0,0,1500;2:0,0,0,0,1500;3:0,0,0,0,2000;4:0,0,0,0,2000;5:0,0,0,0,2500</Data></Cell>
  6052. <Cell><Data ss:Type="String">触发间隔</Data></Cell>
  6053. <Cell><Data ss:Type="Number">8000</Data></Cell>
  6054. <Cell><Data ss:Type="String">降低防御</Data></Cell>
  6055. <Cell><Data ss:Type="String">1:1000;2:2000;3:3000;4:4000;5:5000</Data></Cell>
  6056. <Cell><Data ss:Type="String">持续时间</Data></Cell>
  6057. <Cell><Data ss:Type="String">1:8000;2:8000;3:8000;4:8000;5:8000</Data></Cell>
  6058. <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
  6059. <Cell><Data ss:Type="Number">80016</Data></Cell>
  6060. <Cell><Data ss:Type="String">Follower</Data></Cell>
  6061. <Cell ss:Index="28"><Data ss:Type="Number">0</Data></Cell>
  6062. </Row>
  6063. <Row ss:AutoFitHeight="0">
  6064. <Cell><Data ss:Type="Number">80017</Data></Cell>
  6065. <Cell><Data ss:Type="String">引气归元</Data></Cell>
  6066. <Cell><Data ss:Type="String">攻击时,有&lt;color=#ed8d36&gt;&lt;$5&gt;&lt;1&gt;%&lt;/color&gt;的几率提高&lt;color=#ed8d36&gt;&lt;$8&gt;&lt;1_2&gt;%&lt;/color&gt;穿透,持续&lt;color=#f0f0f0&gt;T&lt;$9&gt;&lt;1&gt;&lt;/color&gt;秒。火系随从触发几率更高。</Data></Cell>
  6067. <Cell><Data ss:Type="Number">4</Data></Cell>
  6068. <Cell><Data ss:Type="Number">5</Data></Cell>
  6069. <Cell><Data ss:Type="Number">8000</Data></Cell>
  6070. <Cell><Data ss:Type="Number">10000</Data></Cell>
  6071. <Cell><Data ss:Type="String">基础概率</Data></Cell>
  6072. <Cell><Data ss:Type="String">1:1000;2:1500;3:1500;4:2000;5:2500</Data></Cell>
  6073. <Cell><Data ss:Type="String">命格概率</Data></Cell>
  6074. <Cell><Data ss:Type="String">1:0,0,0,0,1500;2:0,0,0,0,2000;3:0,0,0,0,2000;4:0,0,0,0,2500;5:0,0,0,0,3000</Data></Cell>
  6075. <Cell><Data ss:Type="String">触发间隔</Data></Cell>
  6076. <Cell><Data ss:Type="Number">8000</Data></Cell>
  6077. <Cell><Data ss:Type="String">穿透,固定_比例</Data></Cell>
  6078. <Cell><Data ss:Type="String">1:0_1000;2:0_1000;3:0_1500;4:0_1500;5:0_2000</Data></Cell>
  6079. <Cell><Data ss:Type="String">持续时间</Data></Cell>
  6080. <Cell><Data ss:Type="String">1:8000;2:8000;3:8000;4:8000;5:8000</Data></Cell>
  6081. <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
  6082. <Cell><Data ss:Type="Number">80017</Data></Cell>
  6083. <Cell><Data ss:Type="String">Follower</Data></Cell>
  6084. <Cell ss:Index="28"><Data ss:Type="Number">1</Data></Cell>
  6085. </Row>
  6086. <Row ss:AutoFitHeight="0">
  6087. <Cell><Data ss:Type="Number">80018</Data></Cell>
  6088. <Cell><Data ss:Type="String">追风赶月</Data></Cell>
  6089. <Cell><Data ss:Type="String">攻击时,有&lt;color=#ed8d36&gt;&lt;$5&gt;&lt;1&gt;%&lt;/color&gt;的几率提高&lt;color=#ed8d36&gt;&lt;$8&gt;&lt;1_2&gt;%&lt;/color&gt;攻速,持续&lt;color=#f0f0f0&gt;T&lt;$9&gt;&lt;1&gt;&lt;/color&gt;秒。火系随从触发几率更高。</Data></Cell>
  6090. <Cell><Data ss:Type="Number">4</Data></Cell>
  6091. <Cell><Data ss:Type="Number">5</Data></Cell>
  6092. <Cell><Data ss:Type="Number">8000</Data></Cell>
  6093. <Cell><Data ss:Type="Number">10000</Data></Cell>
  6094. <Cell><Data ss:Type="String">基础概率</Data></Cell>
  6095. <Cell><Data ss:Type="String">1:1000;2:1500;3:1500;4:2000;5:2500</Data></Cell>
  6096. <Cell><Data ss:Type="String">命格概率</Data></Cell>
  6097. <Cell><Data ss:Type="String">1:0,0,0,0,1500;2:0,0,0,0,2000;3:0,0,0,0,2000;4:0,0,0,0,2500;5:0,0,0,0,3000</Data></Cell>
  6098. <Cell><Data ss:Type="String">触发间隔</Data></Cell>
  6099. <Cell><Data ss:Type="Number">8000</Data></Cell>
  6100. <Cell><Data ss:Type="String">攻速:固定_比例</Data></Cell>
  6101. <Cell><Data ss:Type="String">1:0_1000;2:0_1000;3:0_1500;4:0_1500;5:0_2000</Data></Cell>
  6102. <Cell><Data ss:Type="String">持续时间</Data></Cell>
  6103. <Cell><Data ss:Type="String">1:8000;2:8000;3:8000;4:8000;5:8000</Data></Cell>
  6104. <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
  6105. <Cell><Data ss:Type="Number">80018</Data></Cell>
  6106. <Cell><Data ss:Type="String">Follower</Data></Cell>
  6107. <Cell ss:Index="28"><Data ss:Type="Number">1</Data></Cell>
  6108. </Row>
  6109. <Row ss:AutoFitHeight="0">
  6110. <Cell><Data ss:Type="Number">80019</Data></Cell>
  6111. <Cell><Data ss:Type="String">业报之触</Data></Cell>
  6112. <Cell><Data ss:Type="String">攻击时,有&lt;color=#ed8d36&gt;&lt;$5&gt;&lt;1&gt;%&lt;/color&gt;的几率使目标怪物受到伤害增加&lt;color=#ed8d36&gt;&lt;$8&gt;&lt;1&gt;%&lt;/color&gt;,持续&lt;color=#f0f0f0&gt;T&lt;$9&gt;&lt;1&gt;&lt;/color&gt;秒。火系随从触发几率更高。</Data></Cell>
  6113. <Cell><Data ss:Type="Number">4</Data></Cell>
  6114. <Cell><Data ss:Type="Number">5</Data></Cell>
  6115. <Cell><Data ss:Type="Number">8000</Data></Cell>
  6116. <Cell><Data ss:Type="Number">10000</Data></Cell>
  6117. <Cell><Data ss:Type="String">基础概率</Data></Cell>
  6118. <Cell><Data ss:Type="String">1:1000;2:1500;3:1500;4:2000;5:2500</Data></Cell>
  6119. <Cell><Data ss:Type="String">命格概率</Data></Cell>
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  6121. <Cell><Data ss:Type="String">触发间隔</Data></Cell>
  6122. <Cell><Data ss:Type="Number">8000</Data></Cell>
  6123. <Cell><Data ss:Type="String">受到伤害增加</Data></Cell>
  6124. <Cell><Data ss:Type="String">1:1000;2:1000;3:1500;4:1500;5:2000</Data></Cell>
  6125. <Cell><Data ss:Type="String">持续时间</Data></Cell>
  6126. <Cell><Data ss:Type="String">1:8000;2:8000;3:8000;4:8000;5:8000</Data></Cell>
  6127. <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
  6128. <Cell><Data ss:Type="Number">80019</Data></Cell>
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  6132. <Row ss:AutoFitHeight="0">
  6133. <Cell><Data ss:Type="Number">80020</Data></Cell>
  6134. <Cell><Data ss:Type="String">一夫当关</Data></Cell>
  6135. <Cell><Data ss:Type="String">攻击时,有&lt;color=#ed8d36&gt;&lt;$5&gt;&lt;1&gt;%&lt;/color&gt;的几率嘲讽目标,持续&lt;color=#f0f0f0&gt;T&lt;$8&gt;&lt;1&gt;&lt;/color&gt;秒。</Data></Cell>
  6136. <Cell><Data ss:Type="Number">4</Data></Cell>
  6137. <Cell><Data ss:Type="Number">5</Data></Cell>
  6138. <Cell><Data ss:Type="Number">8000</Data></Cell>
  6139. <Cell><Data ss:Type="Number">10000</Data></Cell>
  6140. <Cell><Data ss:Type="String">基础概率</Data></Cell>
  6141. <Cell><Data ss:Type="String">1:500;2:700;3:1000;4:1300;5:1500</Data></Cell>
  6142. <Cell><Data ss:Type="String">命格概率</Data></Cell>
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  6146. <Cell><Data ss:Type="String">嘲讽时间</Data></Cell>
  6147. <Cell><Data ss:Type="String">1:5000;2:5000;3:5000;4:5000;5:5000</Data></Cell>
  6148. <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
  6149. <Cell><Data ss:Type="Number">80007</Data></Cell>
  6150. <Cell><Data ss:Type="String">Follower</Data></Cell>
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  6153. <Row ss:AutoFitHeight="0">
  6154. <Cell><Data ss:Type="Number">80100</Data></Cell>
  6155. <Cell><Data ss:Type="String">健体</Data></Cell>
  6156. <Cell><Data ss:Type="String">随从气血增加&lt;color=#ed8d36&gt;G&lt;$5&gt;&lt;1&gt;&lt;/color&gt;。</Data></Cell>
  6157. <Cell><Data ss:Type="Number">4</Data></Cell>
  6158. <Cell><Data ss:Type="Number">5</Data></Cell>
  6159. <Cell><Data ss:Type="Number">0</Data></Cell>
  6160. <Cell><Data ss:Type="Number">10000</Data></Cell>
  6161. <Cell><Data ss:Type="String">增加基础生命</Data></Cell>
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  6163. <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
  6164. <Cell><Data ss:Type="Number">80100</Data></Cell>
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  6168. <Row ss:AutoFitHeight="0">
  6169. <Cell><Data ss:Type="Number">80101</Data></Cell>
  6170. <Cell><Data ss:Type="String">固身</Data></Cell>
  6171. <Cell><Data ss:Type="String">随从防御值增加&lt;color=#ed8d36&gt;G&lt;$5&gt;&lt;1&gt;&lt;/color&gt;。</Data></Cell>
  6172. <Cell><Data ss:Type="Number">4</Data></Cell>
  6173. <Cell><Data ss:Type="Number">5</Data></Cell>
  6174. <Cell><Data ss:Type="Number">0</Data></Cell>
  6175. <Cell><Data ss:Type="Number">10000</Data></Cell>
  6176. <Cell><Data ss:Type="String">增加基础防御</Data></Cell>
  6177. <Cell><Data ss:Type="String">1:24;2:48;3:72;4:96;5:120</Data></Cell>
  6178. <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
  6179. <Cell><Data ss:Type="Number">80101</Data></Cell>
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  6181. <Cell ss:Index="28"><Data ss:Type="Number">0</Data></Cell>
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  6183. <Row ss:AutoFitHeight="0">
  6184. <Cell><Data ss:Type="Number">80102</Data></Cell>
  6185. <Cell><Data ss:Type="String">凝思</Data></Cell>
  6186. <Cell><Data ss:Type="String">随从攻击力增加&lt;color=#ed8d36&gt;G&lt;$5&gt;&lt;1&gt;&lt;/color&gt;。</Data></Cell>
  6187. <Cell><Data ss:Type="Number">4</Data></Cell>
  6188. <Cell><Data ss:Type="Number">5</Data></Cell>
  6189. <Cell><Data ss:Type="Number">0</Data></Cell>
  6190. <Cell><Data ss:Type="Number">10000</Data></Cell>
  6191. <Cell><Data ss:Type="String">增加基础攻击</Data></Cell>
  6192. <Cell><Data ss:Type="String">1:44;2:88;3:132;4:176;5:220</Data></Cell>
  6193. <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
  6194. <Cell><Data ss:Type="Number">80102</Data></Cell>
  6195. <Cell><Data ss:Type="String">Follower</Data></Cell>
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  6198. <Row ss:AutoFitHeight="0">
  6199. <Cell><Data ss:Type="Number">80103</Data></Cell>
  6200. <Cell><Data ss:Type="String">掠如火</Data></Cell>
  6201. <Cell><Data ss:Type="String">随从暴击率增加&lt;color=#ed8d36&gt;&lt;$5&gt;&lt;1&gt;%&lt;/color&gt;。</Data></Cell>
  6202. <Cell><Data ss:Type="Number">4</Data></Cell>
  6203. <Cell><Data ss:Type="Number">5</Data></Cell>
  6204. <Cell><Data ss:Type="Number">0</Data></Cell>
  6205. <Cell><Data ss:Type="Number">10000</Data></Cell>
  6206. <Cell><Data ss:Type="String">增加基础暴击</Data></Cell>
  6207. <Cell><Data ss:Type="String">1:500;2:1000;3:1500;4:2000;5:2500</Data></Cell>
  6208. <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
  6209. <Cell><Data ss:Type="Number">80103</Data></Cell>
  6210. <Cell><Data ss:Type="String">Follower</Data></Cell>
  6211. <Cell ss:Index="28"><Data ss:Type="Number">0</Data></Cell>
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  6213. <Row ss:AutoFitHeight="0">
  6214. <Cell><Data ss:Type="Number">80104</Data></Cell>
  6215. <Cell><Data ss:Type="String">动如雷</Data></Cell>
  6216. <Cell><Data ss:Type="String">随从暴击伤害效果增加&lt;color=#ed8d36&gt;&lt;$5&gt;&lt;1&gt;%&lt;/color&gt;。</Data></Cell>
  6217. <Cell><Data ss:Type="Number">4</Data></Cell>
  6218. <Cell><Data ss:Type="Number">5</Data></Cell>
  6219. <Cell><Data ss:Type="Number">0</Data></Cell>
  6220. <Cell><Data ss:Type="Number">10000</Data></Cell>
  6221. <Cell><Data ss:Type="String">增加基础爆伤</Data></Cell>
  6222. <Cell><Data ss:Type="String">1:1000;2:2000;3:3000;4:4000;5:5000</Data></Cell>
  6223. <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
  6224. <Cell><Data ss:Type="Number">80104</Data></Cell>
  6225. <Cell><Data ss:Type="String">Follower</Data></Cell>
  6226. <Cell ss:Index="28"><Data ss:Type="Number">0</Data></Cell>
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  6228. <Row ss:AutoFitHeight="0">
  6229. <Cell><Data ss:Type="Number">80105</Data></Cell>
  6230. <Cell><Data ss:Type="String">突如刺</Data></Cell>
  6231. <Cell><Data ss:Type="String">随从穿透增加&lt;color=#ed8d36&gt;&lt;$5&gt;&lt;1&gt;%&lt;/color&gt;。</Data></Cell>
  6232. <Cell><Data ss:Type="Number">4</Data></Cell>
  6233. <Cell><Data ss:Type="Number">5</Data></Cell>
  6234. <Cell><Data ss:Type="Number">0</Data></Cell>
  6235. <Cell><Data ss:Type="Number">10000</Data></Cell>
  6236. <Cell><Data ss:Type="String">增加基础穿透</Data></Cell>
  6237. <Cell><Data ss:Type="String">1:500;2:1000;3:1500;4:2000;5:2500</Data></Cell>
  6238. <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
  6239. <Cell><Data ss:Type="Number">80105</Data></Cell>
  6240. <Cell><Data ss:Type="String">Follower</Data></Cell>
  6241. <Cell ss:Index="28"><Data ss:Type="Number">0</Data></Cell>
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  6243. <Row ss:AutoFitHeight="0">
  6244. <Cell><Data ss:Type="Number">80106</Data></Cell>
  6245. <Cell><Data ss:Type="String">疾如风</Data></Cell>
  6246. <Cell><Data ss:Type="String">随从攻速增加&lt;color=#ed8d36&gt;&lt;$5&gt;&lt;1&gt;%&lt;/color&gt;。</Data></Cell>
  6247. <Cell><Data ss:Type="Number">4</Data></Cell>
  6248. <Cell><Data ss:Type="Number">5</Data></Cell>
  6249. <Cell><Data ss:Type="Number">0</Data></Cell>
  6250. <Cell><Data ss:Type="Number">10000</Data></Cell>
  6251. <Cell><Data ss:Type="String">增加基础攻速</Data></Cell>
  6252. <Cell><Data ss:Type="String">1:500;2:1000;3:1500;4:2000;5:2500</Data></Cell>
  6253. <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
  6254. <Cell><Data ss:Type="Number">80106</Data></Cell>
  6255. <Cell><Data ss:Type="String">Follower</Data></Cell>
  6256. <Cell ss:Index="28"><Data ss:Type="Number">0</Data></Cell>
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  6258. <Row ss:AutoFitHeight="0">
  6259. <Cell><Data ss:Type="Number">80107</Data></Cell>
  6260. <Cell><Data ss:Type="String">回春</Data></Cell>
  6261. <Cell><Data ss:Type="String">随从气血恢复增加&lt;color=#ed8d36&gt;G&lt;$5&gt;&lt;1&gt;&lt;/color&gt;。</Data></Cell>
  6262. <Cell><Data ss:Type="Number">4</Data></Cell>
  6263. <Cell><Data ss:Type="Number">5</Data></Cell>
  6264. <Cell><Data ss:Type="Number">0</Data></Cell>
  6265. <Cell><Data ss:Type="Number">10000</Data></Cell>
  6266. <Cell><Data ss:Type="String">增加基础生命回复</Data></Cell>
  6267. <Cell><Data ss:Type="String">1:10;2:20;3:30;4:40;5:50</Data></Cell>
  6268. <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
  6269. <Cell><Data ss:Type="Number">80107</Data></Cell>
  6270. <Cell><Data ss:Type="String">Follower</Data></Cell>
  6271. <Cell ss:Index="28"><Data ss:Type="Number">0</Data></Cell>
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  6273. <Row ss:AutoFitHeight="0">
  6274. <Cell><Data ss:Type="Number">80108</Data></Cell>
  6275. <Cell><Data ss:Type="String">培元</Data></Cell>
  6276. <Cell><Data ss:Type="String">随从气血增加&lt;color=#ed8d36&gt;G&lt;$5&gt;&lt;1&gt;&lt;/color&gt;。</Data></Cell>
  6277. <Cell><Data ss:Type="Number">4</Data></Cell>
  6278. <Cell><Data ss:Type="Number">5</Data></Cell>
  6279. <Cell><Data ss:Type="Number">0</Data></Cell>
  6280. <Cell><Data ss:Type="Number">10000</Data></Cell>
  6281. <Cell><Data ss:Type="String">增加基础生命</Data></Cell>
  6282. <Cell><Data ss:Type="String">1:256;2:512;3:768;4:1024;5:1280</Data></Cell>
  6283. <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
  6284. <Cell><Data ss:Type="Number">80108</Data></Cell>
  6285. <Cell><Data ss:Type="String">Follower</Data></Cell>
  6286. <Cell ss:Index="28"><Data ss:Type="Number">0</Data></Cell>
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  6288. <Row ss:AutoFitHeight="0">
  6289. <Cell><Data ss:Type="Number">80109</Data></Cell>
  6290. <Cell><Data ss:Type="String">啸如虎</Data></Cell>
  6291. <Cell><Data ss:Type="String">随从气血增加&lt;color=#ed8d36&gt;&lt;$5&gt;&lt;1&gt;%&lt;/color&gt;。</Data></Cell>
  6292. <Cell><Data ss:Type="Number">4</Data></Cell>
  6293. <Cell><Data ss:Type="Number">5</Data></Cell>
  6294. <Cell><Data ss:Type="Number">0</Data></Cell>
  6295. <Cell><Data ss:Type="Number">10000</Data></Cell>
  6296. <Cell><Data ss:Type="String">增加基础生命</Data></Cell>
  6297. <Cell><Data ss:Type="String">1:1000;2:1600;3:2400;4:3200;5:4000</Data></Cell>
  6298. <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
  6299. <Cell><Data ss:Type="Number">80109</Data></Cell>
  6300. <Cell><Data ss:Type="String">Follower</Data></Cell>
  6301. <Cell ss:Index="28"><Data ss:Type="Number">0</Data></Cell>
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  6303. <Row ss:AutoFitHeight="0">
  6304. <Cell><Data ss:Type="Number">80110</Data></Cell>
  6305. <Cell><Data ss:Type="String">吐纳</Data></Cell>
  6306. <Cell><Data ss:Type="String">随从防御值增加&lt;color=#ed8d36&gt;G&lt;$5&gt;&lt;1&gt;&lt;/color&gt;。</Data></Cell>
  6307. <Cell><Data ss:Type="Number">4</Data></Cell>
  6308. <Cell><Data ss:Type="Number">5</Data></Cell>
  6309. <Cell><Data ss:Type="Number">0</Data></Cell>
  6310. <Cell><Data ss:Type="Number">10000</Data></Cell>
  6311. <Cell><Data ss:Type="String">增加基础防御</Data></Cell>
  6312. <Cell><Data ss:Type="String">1:48;2:96;3:144;4:192;5:240</Data></Cell>
  6313. <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
  6314. <Cell><Data ss:Type="Number">80110</Data></Cell>
  6315. <Cell><Data ss:Type="String">Follower</Data></Cell>
  6316. <Cell ss:Index="28"><Data ss:Type="Number">0</Data></Cell>
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  6318. <Row ss:AutoFitHeight="0">
  6319. <Cell><Data ss:Type="Number">80111</Data></Cell>
  6320. <Cell><Data ss:Type="String">坚如磐</Data></Cell>
  6321. <Cell><Data ss:Type="String">随从防御值增加&lt;color=#ed8d36&gt;&lt;$5&gt;&lt;1&gt;%&lt;/color&gt;。</Data></Cell>
  6322. <Cell><Data ss:Type="Number">4</Data></Cell>
  6323. <Cell><Data ss:Type="Number">5</Data></Cell>
  6324. <Cell><Data ss:Type="Number">0</Data></Cell>
  6325. <Cell><Data ss:Type="Number">10000</Data></Cell>
  6326. <Cell><Data ss:Type="String">增加基础防御</Data></Cell>
  6327. <Cell><Data ss:Type="String">1:1000;2:1600;3:2400;4:3200;5:4000</Data></Cell>
  6328. <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
  6329. <Cell><Data ss:Type="Number">80111</Data></Cell>
  6330. <Cell><Data ss:Type="String">Follower</Data></Cell>
  6331. <Cell ss:Index="28"><Data ss:Type="Number">0</Data></Cell>
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  6333. <Row ss:AutoFitHeight="0">
  6334. <Cell><Data ss:Type="Number">80112</Data></Cell>
  6335. <Cell><Data ss:Type="String">冲和</Data></Cell>
  6336. <Cell><Data ss:Type="String">随从攻击力增加&lt;color=#ed8d36&gt;G&lt;$5&gt;&lt;1&gt;&lt;/color&gt;。</Data></Cell>
  6337. <Cell><Data ss:Type="Number">4</Data></Cell>
  6338. <Cell><Data ss:Type="Number">5</Data></Cell>
  6339. <Cell><Data ss:Type="Number">0</Data></Cell>
  6340. <Cell><Data ss:Type="Number">10000</Data></Cell>
  6341. <Cell><Data ss:Type="String">增加基础攻击</Data></Cell>
  6342. <Cell><Data ss:Type="String">1:88;2:176;3:264;4:352;5:440</Data></Cell>
  6343. <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
  6344. <Cell><Data ss:Type="Number">80112</Data></Cell>
  6345. <Cell><Data ss:Type="String">Follower</Data></Cell>
  6346. <Cell ss:Index="28"><Data ss:Type="Number">0</Data></Cell>
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  6348. <Row ss:AutoFitHeight="0">
  6349. <Cell><Data ss:Type="Number">80113</Data></Cell>
  6350. <Cell><Data ss:Type="String">攻如矛</Data></Cell>
  6351. <Cell><Data ss:Type="String">随从攻击力增加&lt;color=#ed8d36&gt;&lt;$5&gt;&lt;1&gt;%&lt;/color&gt;。</Data></Cell>
  6352. <Cell><Data ss:Type="Number">4</Data></Cell>
  6353. <Cell><Data ss:Type="Number">5</Data></Cell>
  6354. <Cell><Data ss:Type="Number">0</Data></Cell>
  6355. <Cell><Data ss:Type="Number">10000</Data></Cell>
  6356. <Cell><Data ss:Type="String">增加基础攻击</Data></Cell>
  6357. <Cell><Data ss:Type="String">1:1000;2:1600;3:2400;4:3200;5:4000</Data></Cell>
  6358. <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
  6359. <Cell><Data ss:Type="Number">80113</Data></Cell>
  6360. <Cell><Data ss:Type="String">Follower</Data></Cell>
  6361. <Cell ss:Index="28"><Data ss:Type="Number">0</Data></Cell>
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  6363. <Row ss:AutoFitHeight="0">
  6364. <Cell><Data ss:Type="Number">80114</Data></Cell>
  6365. <Cell><Data ss:Type="String">心玄蕴</Data></Cell>
  6366. <Cell><Data ss:Type="String">随从猎妖攻增加&lt;color=#ed8d36&gt;&lt;$5&gt;&lt;1&gt;%&lt;/color&gt;。</Data></Cell>
  6367. <Cell><Data ss:Type="Number">4</Data></Cell>
  6368. <Cell><Data ss:Type="Number">5</Data></Cell>
  6369. <Cell><Data ss:Type="Number">0</Data></Cell>
  6370. <Cell><Data ss:Type="Number">10000</Data></Cell>
  6371. <Cell><Data ss:Type="String">增加基础猎妖攻</Data></Cell>
  6372. <Cell><Data ss:Type="String">1:1000;2:1600;3:2400;4:3200;5:4000</Data></Cell>
  6373. <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
  6374. <Cell><Data ss:Type="Number">80008</Data></Cell>
  6375. <Cell><Data ss:Type="String">Follower</Data></Cell>
  6376. <Cell ss:Index="28"><Data ss:Type="Number">0</Data></Cell>
  6377. </Row>
  6378. <Row ss:AutoFitHeight="0">
  6379. <Cell><Data ss:Type="Number">81000</Data></Cell>
  6380. <Cell><Data ss:Type="String">分筋错骨</Data></Cell>
  6381. <Cell><Data ss:Type="String">每隔&lt;color=#f0f0f0&gt;15&lt;/color&gt;秒,对当前目标造成&lt;color=#ed8d36&gt;&lt;$5&gt;&lt;1_2&gt;%&lt;/color&gt;攻击力伤害。</Data></Cell>
  6382. <Cell><Data ss:Type="Number">1</Data></Cell>
  6383. <Cell><Data ss:Type="Number">5</Data></Cell>
  6384. <Cell><Data ss:Type="Number">15000</Data></Cell>
  6385. <Cell><Data ss:Type="Number">10000</Data></Cell>
  6386. <Cell><Data ss:Type="String">伤害:固定值,攻击力系数</Data></Cell>
  6387. <Cell><Data ss:Type="String">1:0_20000;2:0_25000;3:0_30000;4:0_35000;5:0_40000</Data></Cell>
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  6389. <Cell><Data ss:Type="Number">81000</Data></Cell>
  6390. <Cell><Data ss:Type="String">Follower</Data></Cell>
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  6393. <Row ss:AutoFitHeight="0">
  6394. <Cell><Data ss:Type="Number">81001</Data></Cell>
  6395. <Cell><Data ss:Type="String">疾风骤雨</Data></Cell>
  6396. <Cell><Data ss:Type="String">每隔&lt;color=#f0f0f0&gt;15&lt;/color&gt;秒,对当前及周围目标造成&lt;color=#ed8d36&gt;&lt;$5&gt;&lt;1_2&gt;%&lt;/color&gt;攻击力伤害。</Data></Cell>
  6397. <Cell><Data ss:Type="Number">1</Data></Cell>
  6398. <Cell><Data ss:Type="Number">5</Data></Cell>
  6399. <Cell><Data ss:Type="Number">15000</Data></Cell>
  6400. <Cell><Data ss:Type="Number">10000</Data></Cell>
  6401. <Cell><Data ss:Type="String">伤害:固定值,攻击力系数</Data></Cell>
  6402. <Cell><Data ss:Type="String">1:0_10000;2:0_12500;3:0_15000;4:0_17500;5:0_20000</Data></Cell>
  6403. <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
  6404. <Cell><Data ss:Type="Number">81001</Data></Cell>
  6405. <Cell><Data ss:Type="String">Follower</Data></Cell>
  6406. <Cell ss:Index="28"><Data ss:Type="Number">1</Data></Cell>
  6407. </Row>
  6408. <Row ss:AutoFitHeight="0">
  6409. <Cell><Data ss:Type="Number">81002</Data></Cell>
  6410. <Cell><Data ss:Type="String">疑心暗鬼</Data></Cell>
  6411. <Cell><Data ss:Type="String">每隔&lt;color=#f0f0f0&gt;15&lt;/color&gt;秒,对当前目标造成持续伤害,每秒造成&lt;color=#ed8d36&gt;&lt;$5&gt;&lt;1_2&gt;%&lt;/color&gt;攻击力伤害,持续5秒。</Data></Cell>
  6412. <Cell><Data ss:Type="Number">1</Data></Cell>
  6413. <Cell><Data ss:Type="Number">5</Data></Cell>
  6414. <Cell><Data ss:Type="Number">15000</Data></Cell>
  6415. <Cell><Data ss:Type="Number">10000</Data></Cell>
  6416. <Cell><Data ss:Type="String">伤害:固定值,攻击力系数</Data></Cell>
  6417. <Cell><Data ss:Type="String">1:0_9600;2:0_14400;3:0_19200;4:0_24000;5:0_28800</Data></Cell>
  6418. <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
  6419. <Cell><Data ss:Type="Number">81002</Data></Cell>
  6420. <Cell><Data ss:Type="String">Follower</Data></Cell>
  6421. <Cell ss:Index="28"><Data ss:Type="Number">1</Data></Cell>
  6422. </Row>
  6423. <Row ss:AutoFitHeight="0">
  6424. <Cell><Data ss:Type="Number">81003</Data></Cell>
  6425. <Cell><Data ss:Type="String">血月满盈</Data></Cell>
  6426. <Cell><Data ss:Type="String">每隔&lt;color=#f0f0f0&gt;15&lt;/color&gt;秒,对当前及周围目标造成持续伤害,每秒造成&lt;color=#ed8d36&gt;&lt;$5&gt;&lt;1_2&gt;%&lt;/color&gt;攻击力伤害,持续5秒。</Data></Cell>
  6427. <Cell><Data ss:Type="Number">1</Data></Cell>
  6428. <Cell><Data ss:Type="Number">5</Data></Cell>
  6429. <Cell><Data ss:Type="Number">15000</Data></Cell>
  6430. <Cell><Data ss:Type="Number">10000</Data></Cell>
  6431. <Cell><Data ss:Type="String">伤害:固定值,攻击力系数</Data></Cell>
  6432. <Cell><Data ss:Type="String">1:0_4800;2:0_7200;3:0_9600;4:0_12000;5:0_14400</Data></Cell>
  6433. <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
  6434. <Cell><Data ss:Type="Number">81003</Data></Cell>
  6435. <Cell><Data ss:Type="String">Follower</Data></Cell>
  6436. <Cell ss:Index="28"><Data ss:Type="Number">1</Data></Cell>
  6437. </Row>
  6438. <Row ss:AutoFitHeight="0">
  6439. <Cell><Data ss:Type="Number">81004</Data></Cell>
  6440. <Cell><Data ss:Type="String">千里寒霜</Data></Cell>
  6441. <Cell><Data ss:Type="String">每隔&lt;color=#f0f0f0&gt;15&lt;/color&gt;秒,对当前目标造成&lt;color=#ed8d36&gt;&lt;$5&gt;&lt;1_2&gt;%&lt;/color&gt;攻击力伤害。</Data></Cell>
  6442. <Cell><Data ss:Type="Number">1</Data></Cell>
  6443. <Cell><Data ss:Type="Number">5</Data></Cell>
  6444. <Cell><Data ss:Type="Number">15000</Data></Cell>
  6445. <Cell><Data ss:Type="Number">10000</Data></Cell>
  6446. <Cell><Data ss:Type="String">伤害:固定值,攻击力系数</Data></Cell>
  6447. <Cell><Data ss:Type="String">1:0_40000;2:0_60000;3:0_80000;4:0_100000;5:0_120000</Data></Cell>
  6448. <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
  6449. <Cell><Data ss:Type="Number">81004</Data></Cell>
  6450. <Cell><Data ss:Type="String">Follower</Data></Cell>
  6451. <Cell ss:Index="28"><Data ss:Type="Number">1</Data></Cell>
  6452. </Row>
  6453. <Row ss:AutoFitHeight="0">
  6454. <Cell><Data ss:Type="Number">81005</Data></Cell>
  6455. <Cell><Data ss:Type="String">灵能奔涌</Data></Cell>
  6456. <Cell><Data ss:Type="String">每隔&lt;color=#f0f0f0&gt;15&lt;/color&gt;秒,对当前及周围目标造成&lt;color=#ed8d36&gt;&lt;$5&gt;&lt;1_2&gt;%&lt;/color&gt;攻击力伤害。</Data></Cell>
  6457. <Cell><Data ss:Type="Number">1</Data></Cell>
  6458. <Cell><Data ss:Type="Number">5</Data></Cell>
  6459. <Cell><Data ss:Type="Number">15000</Data></Cell>
  6460. <Cell><Data ss:Type="Number">10000</Data></Cell>
  6461. <Cell><Data ss:Type="String">伤害:固定值,攻击力系数</Data></Cell>
  6462. <Cell><Data ss:Type="String">1:0_20000;2:0_30000;3:0_40000;4:0_50000;5:0_60000</Data></Cell>
  6463. <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
  6464. <Cell><Data ss:Type="Number">81005</Data></Cell>
  6465. <Cell><Data ss:Type="String">Follower</Data></Cell>
  6466. <Cell ss:Index="28"><Data ss:Type="Number">1</Data></Cell>
  6467. </Row>
  6468. <Row ss:AutoFitHeight="0">
  6469. <Cell><Data ss:Type="Number">81006</Data></Cell>
  6470. <Cell><Data ss:Type="String">哀嚎血印</Data></Cell>
  6471. <Cell><Data ss:Type="String">每隔&lt;color=#f0f0f0&gt;15&lt;/color&gt;秒,对当前目标造成持续伤害,每秒造成&lt;color=#ed8d36&gt;&lt;$5&gt;&lt;1_2&gt;%&lt;/color&gt;攻击力伤害,持续5秒。</Data></Cell>
  6472. <Cell><Data ss:Type="Number">1</Data></Cell>
  6473. <Cell><Data ss:Type="Number">5</Data></Cell>
  6474. <Cell><Data ss:Type="Number">15000</Data></Cell>
  6475. <Cell><Data ss:Type="Number">10000</Data></Cell>
  6476. <Cell><Data ss:Type="String">伤害:固定值,攻击力系数</Data></Cell>
  6477. <Cell><Data ss:Type="String">1:0_6000;2:0_7500;3:0_9000;4:0_10500;5:0_12000</Data></Cell>
  6478. <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
  6479. <Cell><Data ss:Type="Number">81006</Data></Cell>
  6480. <Cell><Data ss:Type="String">Follower</Data></Cell>
  6481. <Cell ss:Index="28"><Data ss:Type="Number">1</Data></Cell>
  6482. </Row>
  6483. <Row ss:AutoFitHeight="0">
  6484. <Cell><Data ss:Type="Number">81007</Data></Cell>
  6485. <Cell><Data ss:Type="String">万蛊噬心</Data></Cell>
  6486. <Cell><Data ss:Type="String">每隔&lt;color=#f0f0f0&gt;15&lt;/color&gt;秒,对当前及周围目标造成持续伤害,每秒造成&lt;color=#ed8d36&gt;&lt;$5&gt;&lt;1_2&gt;%&lt;/color&gt;攻击力伤害,持续5秒。</Data></Cell>
  6487. <Cell><Data ss:Type="Number">1</Data></Cell>
  6488. <Cell><Data ss:Type="Number">5</Data></Cell>
  6489. <Cell><Data ss:Type="Number">15000</Data></Cell>
  6490. <Cell><Data ss:Type="Number">10000</Data></Cell>
  6491. <Cell><Data ss:Type="String">伤害:固定值,攻击力系数</Data></Cell>
  6492. <Cell><Data ss:Type="String">1:0_3000;2:0_3750;3:0_4500;4:0_5250;5:0_6000</Data></Cell>
  6493. <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
  6494. <Cell><Data ss:Type="Number">81007</Data></Cell>
  6495. <Cell><Data ss:Type="String">Follower</Data></Cell>
  6496. <Cell ss:Index="28"><Data ss:Type="Number">1</Data></Cell>
  6497. </Row>
  6498. <Row ss:AutoFitHeight="0">
  6499. <Cell><Data ss:Type="Number">910000</Data></Cell>
  6500. <Cell><Data ss:Type="String">惊天法</Data></Cell>
  6501. <Cell><Data ss:Type="String">惊天法:当前角色生命值低于&lt;$6&gt;&lt;1&gt;%时触发,使自身攻击力提高&lt;$5&gt;&lt;1&gt;%,持续T&lt;$7&gt;&lt;1&gt;秒,冷却时间2分钟</Data></Cell>
  6502. <Cell><Data ss:Type="Number">4</Data></Cell>
  6503. <Cell><Data ss:Type="Number">3</Data></Cell>
  6504. <Cell><Data ss:Type="Number">120000</Data></Cell>
  6505. <Cell><Data ss:Type="Number">10000</Data></Cell>
  6506. <Cell><Data ss:Type="String">攻击</Data></Cell>
  6507. <Cell><Data ss:Type="String">1:1000;2:2000;3:3000</Data></Cell>
  6508. <Cell><Data ss:Type="String">生命百分比</Data></Cell>
  6509. <Cell><Data ss:Type="String">1:3000;2:3500;3:4000</Data></Cell>
  6510. <Cell><Data ss:Type="String">持续时间</Data></Cell>
  6511. <Cell><Data ss:Type="String">1:6000;2:8000;3:10000</Data></Cell>
  6512. <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
  6513. <Cell><Data ss:Type="Number">910002</Data></Cell>
  6514. <Cell><Data ss:Type="String">Follower</Data></Cell>
  6515. <Cell><Data ss:Type="Number">2</Data></Cell>
  6516. <Cell ss:Index="27"><Data ss:Type="Number">0</Data></Cell>
  6517. <Cell><Data ss:Type="Number">0</Data></Cell>
  6518. </Row>
  6519. <Row ss:AutoFitHeight="0">
  6520. <Cell><Data ss:Type="Number">910001</Data></Cell>
  6521. <Cell><Data ss:Type="String">生死劫</Data></Cell>
  6522. <Cell><Data ss:Type="String">生死劫:受到伤害时触发,接下来受到的G&lt;$6&gt;&lt;1&gt;次伤害值都会减少&lt;$5&gt;&lt;1&gt;%,持续T&lt;$7&gt;&lt;1&gt;秒,冷却时间2分钟</Data></Cell>
  6523. <Cell><Data ss:Type="Number">4</Data></Cell>
  6524. <Cell><Data ss:Type="Number">3</Data></Cell>
  6525. <Cell><Data ss:Type="Number">120000</Data></Cell>
  6526. <Cell><Data ss:Type="Number">10000</Data></Cell>
  6527. <Cell><Data ss:Type="String">减少伤害</Data></Cell>
  6528. <Cell><Data ss:Type="String">1:2000;2:3500;3:5000</Data></Cell>
  6529. <Cell><Data ss:Type="String">减伤次数</Data></Cell>
  6530. <Cell><Data ss:Type="String">1:3;2:3;3:3</Data></Cell>
  6531. <Cell><Data ss:Type="String">持续时间</Data></Cell>
  6532. <Cell><Data ss:Type="String">1:6000;2:8000;3:10000</Data></Cell>
  6533. <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
  6534. <Cell><Data ss:Type="Number">910008</Data></Cell>
  6535. <Cell><Data ss:Type="String">Follower</Data></Cell>
  6536. <Cell><Data ss:Type="Number">2</Data></Cell>
  6537. <Cell ss:Index="27"><Data ss:Type="Number">0</Data></Cell>
  6538. <Cell><Data ss:Type="Number">0</Data></Cell>
  6539. </Row>
  6540. <Row ss:AutoFitHeight="0">
  6541. <Cell><Data ss:Type="Number">910002</Data></Cell>
  6542. <Cell><Data ss:Type="String">极乐封</Data></Cell>
  6543. <Cell><Data ss:Type="String">极乐封:当前生命值低于&lt;$5&gt;&lt;1&gt;%时,获得一个&lt;$6&gt;&lt;1&gt;%生命值的护盾,持续T&lt;$7&gt;&lt;1&gt;秒,冷却时间2分钟</Data></Cell>
  6544. <Cell><Data ss:Type="Number">4</Data></Cell>
  6545. <Cell><Data ss:Type="Number">3</Data></Cell>
  6546. <Cell><Data ss:Type="Number">120000</Data></Cell>
  6547. <Cell><Data ss:Type="Number">10000</Data></Cell>
  6548. <Cell><Data ss:Type="String">触发生命值</Data></Cell>
  6549. <Cell><Data ss:Type="String">1:3000;2:3500;3:4000</Data></Cell>
  6550. <Cell><Data ss:Type="String">护盾生命值</Data></Cell>
  6551. <Cell><Data ss:Type="String">1:1000;2:1500;3:2000</Data></Cell>
  6552. <Cell><Data ss:Type="String">持续时间</Data></Cell>
  6553. <Cell><Data ss:Type="String">1:6000;2:8000;3:10000</Data></Cell>
  6554. <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
  6555. <Cell><Data ss:Type="Number">910010</Data></Cell>
  6556. <Cell><Data ss:Type="String">Follower</Data></Cell>
  6557. <Cell><Data ss:Type="Number">2</Data></Cell>
  6558. <Cell ss:Index="27"><Data ss:Type="Number">0</Data></Cell>
  6559. <Cell><Data ss:Type="Number">0</Data></Cell>
  6560. </Row>
  6561. <Row ss:AutoFitHeight="0">
  6562. <Cell><Data ss:Type="Number">910003</Data></Cell>
  6563. <Cell><Data ss:Type="String">破地闪</Data></Cell>
  6564. <Cell><Data ss:Type="String">破地闪:使用技能攻击目标后,对目标造成额外持续伤害,每秒造成&lt;$5&gt;&lt;1&gt;%攻击力伤害,持续T&lt;$6&gt;&lt;1&gt;秒,冷却时间2分钟</Data></Cell>
  6565. <Cell><Data ss:Type="Number">4</Data></Cell>
  6566. <Cell><Data ss:Type="Number">3</Data></Cell>
  6567. <Cell><Data ss:Type="Number">120000</Data></Cell>
  6568. <Cell><Data ss:Type="Number">10000</Data></Cell>
  6569. <Cell><Data ss:Type="String">伤害</Data></Cell>
  6570. <Cell><Data ss:Type="String">1:4000;2:6000;3:8000</Data></Cell>
  6571. <Cell><Data ss:Type="String">持续时间</Data></Cell>
  6572. <Cell><Data ss:Type="String">1:3000;2:4000;3:5000</Data></Cell>
  6573. <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
  6574. <Cell><Data ss:Type="Number">910014</Data></Cell>
  6575. <Cell><Data ss:Type="String">Follower</Data></Cell>
  6576. <Cell><Data ss:Type="Number">2</Data></Cell>
  6577. <Cell ss:Index="27"><Data ss:Type="Number">0</Data></Cell>
  6578. <Cell><Data ss:Type="Number">0</Data></Cell>
  6579. </Row>
  6580. <Row ss:AutoFitHeight="0">
  6581. <Cell><Data ss:Type="Number">910004</Data></Cell>
  6582. <Cell><Data ss:Type="String">流明斩</Data></Cell>
  6583. <Cell><Data ss:Type="String">流明斩:当前生命值低于&lt;$6&gt;&lt;1&gt;%时触发,可恢复下次普攻伤害&lt;$5&gt;&lt;1&gt;%的等量生命值,冷却时间2分钟</Data></Cell>
  6584. <Cell><Data ss:Type="Number">4</Data></Cell>
  6585. <Cell><Data ss:Type="Number">3</Data></Cell>
  6586. <Cell><Data ss:Type="Number">120000</Data></Cell>
  6587. <Cell><Data ss:Type="Number">10000</Data></Cell>
  6588. <Cell><Data ss:Type="String">回血系数</Data></Cell>
  6589. <Cell><Data ss:Type="String">1:2000;2:3000;3:4000</Data></Cell>
  6590. <Cell><Data ss:Type="String">生命百分比</Data></Cell>
  6591. <Cell><Data ss:Type="String">1:3000;2:4000;3:5000</Data></Cell>
  6592. <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
  6593. <Cell><Data ss:Type="Number">910020</Data></Cell>
  6594. <Cell><Data ss:Type="String">Follower</Data></Cell>
  6595. <Cell><Data ss:Type="Number">2</Data></Cell>
  6596. <Cell ss:Index="27"><Data ss:Type="Number">0</Data></Cell>
  6597. <Cell><Data ss:Type="Number">0</Data></Cell>
  6598. </Row>
  6599. <Row ss:AutoFitHeight="0">
  6600. <Cell><Data ss:Type="Number">910005</Data></Cell>
  6601. <Cell><Data ss:Type="String">混元变</Data></Cell>
  6602. <Cell><Data ss:Type="String">混元变:攻击目标时会对其造成&lt;$5&gt;&lt;1&gt;%移动减速效果,持续T&lt;$6&gt;&lt;1&gt;秒,冷却时间2分钟</Data></Cell>
  6603. <Cell><Data ss:Type="Number">4</Data></Cell>
  6604. <Cell><Data ss:Type="Number">3</Data></Cell>
  6605. <Cell><Data ss:Type="Number">120000</Data></Cell>
  6606. <Cell><Data ss:Type="Number">10000</Data></Cell>
  6607. <Cell><Data ss:Type="String">减速</Data></Cell>
  6608. <Cell><Data ss:Type="String">1:3000;2:4000;3:5000</Data></Cell>
  6609. <Cell><Data ss:Type="String">持续时间</Data></Cell>
  6610. <Cell><Data ss:Type="String">1:3000;2:4000;3:5000</Data></Cell>
  6611. <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
  6612. <Cell><Data ss:Type="Number">910026</Data></Cell>
  6613. <Cell><Data ss:Type="String">Follower</Data></Cell>
  6614. <Cell><Data ss:Type="Number">2</Data></Cell>
  6615. <Cell ss:Index="27"><Data ss:Type="Number">0</Data></Cell>
  6616. <Cell><Data ss:Type="Number">0</Data></Cell>
  6617. </Row>
  6618. <Row ss:AutoFitHeight="0">
  6619. <Cell><Data ss:Type="Number">910006</Data></Cell>
  6620. <Cell><Data ss:Type="String">十绝圣杀</Data></Cell>
  6621. <Cell><Data ss:Type="String">十绝圣杀:攻击目标后触发,移动速度提高&lt;$5&gt;&lt;1&gt;%,且接下来G&lt;$7&gt;&lt;1&gt;次普攻的攻击速度提高&lt;$6&gt;&lt;1&gt;%,持续T&lt;$8&gt;&lt;1&gt;秒,冷却时间2分钟</Data></Cell>
  6622. <Cell><Data ss:Type="Number">4</Data></Cell>
  6623. <Cell><Data ss:Type="Number">3</Data></Cell>
  6624. <Cell><Data ss:Type="Number">120000</Data></Cell>
  6625. <Cell><Data ss:Type="Number">10000</Data></Cell>
  6626. <Cell><Data ss:Type="String">移速 </Data></Cell>
  6627. <Cell><Data ss:Type="String">1:1500;2:2000;3:2500</Data></Cell>
  6628. <Cell><Data ss:Type="String">攻速</Data></Cell>
  6629. <Cell><Data ss:Type="String">1:2000;2:3000;3:5000</Data></Cell>
  6630. <Cell><Data ss:Type="String">普攻次数</Data></Cell>
  6631. <Cell><Data ss:Type="String">1:3;2:4;3:5</Data></Cell>
  6632. <Cell><Data ss:Type="String">持续时间</Data></Cell>
  6633. <Cell><Data ss:Type="String">1:6000;2:8000;3:10000</Data></Cell>
  6634. <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
  6635. <Cell><Data ss:Type="Number">910006</Data></Cell>
  6636. <Cell><Data ss:Type="String">Follower</Data></Cell>
  6637. <Cell><Data ss:Type="Number">3</Data></Cell>
  6638. <Cell ss:Index="27"><Data ss:Type="Number">0</Data></Cell>
  6639. <Cell><Data ss:Type="Number">0</Data></Cell>
  6640. </Row>
  6641. <Row ss:AutoFitHeight="0">
  6642. <Cell><Data ss:Type="Number">910007</Data></Cell>
  6643. <Cell><Data ss:Type="String">惊雷妖封</Data></Cell>
  6644. <Cell><Data ss:Type="String">惊雷妖封:受到控制效果时触发,T&lt;$7&gt;&lt;1&gt;秒内防御力提高&lt;$5&gt;&lt;1&gt;%,增益消失时对周围敌人造成&lt;$6&gt;&lt;1&gt;%攻击力伤害,冷却时间2分钟</Data></Cell>
  6645. <Cell><Data ss:Type="Number">4</Data></Cell>
  6646. <Cell><Data ss:Type="Number">3</Data></Cell>
  6647. <Cell><Data ss:Type="Number">120000</Data></Cell>
  6648. <Cell><Data ss:Type="Number">10000</Data></Cell>
  6649. <Cell><Data ss:Type="String">防御</Data></Cell>
  6650. <Cell><Data ss:Type="String">1:3000;2:4500;3:6000</Data></Cell>
  6651. <Cell><Data ss:Type="String">伤害</Data></Cell>
  6652. <Cell><Data ss:Type="String">1:10000;2:15000;3:20000</Data></Cell>
  6653. <Cell><Data ss:Type="String">持续时间</Data></Cell>
  6654. <Cell><Data ss:Type="String">1:4000;2:5000;3:6000</Data></Cell>
  6655. <Cell ss:Index="20"><Data ss:Type="Number">0</Data></Cell>
  6656. <Cell><Data ss:Type="Number">910012</Data></Cell>
  6657. <Cell><Data ss:Type="String">Follower</Data></Cell>
  6658. <Cell><Data ss:Type="Number">3</Data></Cell>
  6659. <Cell ss:Index="27"><Data ss:Type="Number">0</Data></Cell>
  6660. <Cell><Data ss:Type="Number">0</Data></Cell>
  6661. </Row>
  6662. <Row ss:AutoFitHeight="0">
  6663. <Cell><Data ss:Type="Number">910008</Data></Cell>
  6664. <Cell><Data ss:Type="String">咒灭之息</Data></Cell>
  6665. <Cell><Data ss:Type="String">咒灭之息:在T&lt;$6&gt;&lt;1&gt;秒内使用G&lt;$7&gt;&lt;1&gt;次普攻命中同一敌人时,之后T&lt;$6&gt;&lt;1&gt;秒内对其造成的伤害提高&lt;$5&gt;&lt;1&gt;%,冷却时间2分钟</Data></Cell>
  6666. <Cell><Data ss:Type="Number">4</Data></Cell>
  6667. <Cell><Data ss:Type="Number">3</Data></Cell>
  6668. <Cell><Data ss:Type="Number">120000</Data></Cell>
  6669. <Cell><Data ss:Type="Number">10000</Data></Cell>
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  8192. <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
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  8202. <Cell><Data ss:Type="String">怒吼:攻击有&lt;$6&gt;&lt;1&gt;%几率触发,使主人狂暴(攻击力增加&lt;$8&gt;&lt;1&gt;%,攻速增加&lt;$8&gt;&lt;2&gt;%,持续T&lt;$8&gt;&lt;3&gt;秒)。最低触发间隔T&lt;$5&gt;&lt;1&gt;秒</Data></Cell>
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  8204. <Cell><Data ss:Type="Number">6</Data></Cell>
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  8211. <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
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  8213. <Cell><Data ss:Type="String">狂暴:攻击,攻速,时间</Data></Cell>
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  8220. <Cell><Data ss:Type="String">地面水柱</Data></Cell>
  8221. <Cell><Data ss:Type="String">水柱:攻击有&lt;$6&gt;&lt;1&gt;%几率触发,对目标造成随从攻击力&lt;$8&gt;&lt;1&gt;%的伤害。最低触发间隔T&lt;$5&gt;&lt;1&gt;秒</Data></Cell>
  8222. <Cell><Data ss:Type="Number">4</Data></Cell>
  8223. <Cell><Data ss:Type="Number">6</Data></Cell>
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  8225. <Cell><Data ss:Type="Number">1000</Data></Cell>
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  8230. <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
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  8237. <Row ss:AutoFitHeight="0">
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  8239. <Cell><Data ss:Type="String">雷击</Data></Cell>
  8240. <Cell><Data ss:Type="String">雷击:攻击有&lt;$6&gt;&lt;1&gt;%几率触发,对目标造成随从攻击力&lt;$8&gt;&lt;1&gt;%的伤害。最低触发间隔T&lt;$5&gt;&lt;1&gt;秒</Data></Cell>
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  8242. <Cell><Data ss:Type="Number">6</Data></Cell>
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  8249. <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
  8250. <Cell ss:Formula="=RC[-12]"><Data ss:Type="Number">80211</Data></Cell>
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  8252. <Cell><Data ss:Type="String">1:40000;2:44000;3:48000;4:52000;5:56000;6:60000</Data></Cell>
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  8258. <Cell><Data ss:Type="String">天雷</Data></Cell>
  8259. <Cell><Data ss:Type="String">天雷:攻击有&lt;$6&gt;&lt;1&gt;%几率触发,对目标造成随从攻击力&lt;$8&gt;&lt;1&gt;%的伤害。最低触发间隔T&lt;$5&gt;&lt;1&gt;秒</Data></Cell>
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  8261. <Cell><Data ss:Type="Number">6</Data></Cell>
  8262. <Cell><Data ss:Type="Number">0</Data></Cell>
  8263. <Cell><Data ss:Type="Number">1000</Data></Cell>
  8264. <Cell><Data ss:Type="String">触发间隔</Data></Cell>
  8265. <Cell><Data ss:Type="String">1:10000;2:9500;3:9000;4:8500;5:8000;6:7500</Data></Cell>
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  8267. <Cell><Data ss:Type="String">1:500;2:550;3:600;4:650;5:700;6:750</Data></Cell>
  8268. <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
  8269. <Cell ss:Formula="=RC[-12]"><Data ss:Type="Number">80212</Data></Cell>
  8270. <Cell><Data ss:Type="String">单次伤害</Data></Cell>
  8271. <Cell><Data ss:Type="String">1:40000;2:44000;3:48000;4:52000;5:56000;6:60000</Data></Cell>
  8272. <Cell ss:Index="20"><Data ss:Type="Number">1</Data></Cell>
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  8275. <Row ss:AutoFitHeight="0">
  8276. <Cell><Data ss:Type="Number">80213</Data></Cell>
  8277. <Cell><Data ss:Type="String">掉落冰锥</Data></Cell>
  8278. <Cell><Data ss:Type="String">冰锥:攻击有&lt;$6&gt;&lt;1&gt;%几率触发,对目标造成随从攻击力&lt;$8&gt;&lt;1&gt;%的伤害。最低触发间隔T&lt;$5&gt;&lt;1&gt;秒</Data></Cell>
  8279. <Cell><Data ss:Type="Number">4</Data></Cell>
  8280. <Cell><Data ss:Type="Number">6</Data></Cell>
  8281. <Cell><Data ss:Type="Number">0</Data></Cell>
  8282. <Cell><Data ss:Type="Number">1000</Data></Cell>
  8283. <Cell><Data ss:Type="String">触发间隔</Data></Cell>
  8284. <Cell><Data ss:Type="String">1:10000;2:9500;3:9000;4:8500;5:8000;6:7500</Data></Cell>
  8285. <Cell><Data ss:Type="String">触发概率</Data></Cell>
  8286. <Cell><Data ss:Type="String">1:500;2:550;3:600;4:650;5:700;6:750</Data></Cell>
  8287. <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
  8288. <Cell ss:Formula="=RC[-12]"><Data ss:Type="Number">80213</Data></Cell>
  8289. <Cell><Data ss:Type="String">单次伤害</Data></Cell>
  8290. <Cell><Data ss:Type="String">1:40000;2:44000;3:48000;4:52000;5:56000;6:60000</Data></Cell>
  8291. <Cell ss:Index="20"><Data ss:Type="Number">1</Data></Cell>
  8292. <Cell ss:Index="27"><Data ss:Type="Number">0</Data></Cell>
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  8294. <Row ss:AutoFitHeight="0">
  8295. <Cell><Data ss:Type="Number">80214</Data></Cell>
  8296. <Cell><Data ss:Type="String">天降矛</Data></Cell>
  8297. <Cell><Data ss:Type="String">惩戒之矛:攻击有&lt;$6&gt;&lt;1&gt;%几率触发,对目标造成随从攻击力&lt;$8&gt;&lt;1&gt;%的伤害。最低触发间隔T&lt;$5&gt;&lt;1&gt;秒</Data></Cell>
  8298. <Cell><Data ss:Type="Number">4</Data></Cell>
  8299. <Cell><Data ss:Type="Number">6</Data></Cell>
  8300. <Cell><Data ss:Type="Number">0</Data></Cell>
  8301. <Cell><Data ss:Type="Number">1000</Data></Cell>
  8302. <Cell><Data ss:Type="String">触发间隔</Data></Cell>
  8303. <Cell><Data ss:Type="String">1:10000;2:9500;3:9000;4:8500;5:8000;6:7500</Data></Cell>
  8304. <Cell><Data ss:Type="String">触发概率</Data></Cell>
  8305. <Cell><Data ss:Type="String">1:500;2:550;3:600;4:650;5:700;6:750</Data></Cell>
  8306. <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
  8307. <Cell ss:Formula="=RC[-12]"><Data ss:Type="Number">80214</Data></Cell>
  8308. <Cell><Data ss:Type="String">单次伤害</Data></Cell>
  8309. <Cell><Data ss:Type="String">1:40000;2:44000;3:48000;4:52000;5:56000;6:60000</Data></Cell>
  8310. <Cell ss:Index="20"><Data ss:Type="Number">1</Data></Cell>
  8311. <Cell ss:Index="27"><Data ss:Type="Number">0</Data></Cell>
  8312. </Row>
  8313. <Row ss:AutoFitHeight="0">
  8314. <Cell><Data ss:Type="Number">80215</Data></Cell>
  8315. <Cell><Data ss:Type="String">符咒</Data></Cell>
  8316. <Cell><Data ss:Type="String">符咒:攻击有&lt;$6&gt;&lt;1&gt;%几率触发,对目标造成随从攻击力&lt;$8&gt;&lt;1&gt;%的伤害。最低触发间隔T&lt;$5&gt;&lt;1&gt;秒</Data></Cell>
  8317. <Cell><Data ss:Type="Number">4</Data></Cell>
  8318. <Cell><Data ss:Type="Number">6</Data></Cell>
  8319. <Cell><Data ss:Type="Number">0</Data></Cell>
  8320. <Cell><Data ss:Type="Number">1000</Data></Cell>
  8321. <Cell><Data ss:Type="String">触发间隔</Data></Cell>
  8322. <Cell><Data ss:Type="String">1:10000;2:9500;3:9000;4:8500;5:8000;6:7500</Data></Cell>
  8323. <Cell><Data ss:Type="String">触发概率</Data></Cell>
  8324. <Cell><Data ss:Type="String">1:500;2:550;3:600;4:650;5:700;6:750</Data></Cell>
  8325. <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
  8326. <Cell ss:Formula="=RC[-12]"><Data ss:Type="Number">80215</Data></Cell>
  8327. <Cell><Data ss:Type="String">单次伤害</Data></Cell>
  8328. <Cell><Data ss:Type="String">1:40000;2:44000;3:48000;4:52000;5:56000;6:60000</Data></Cell>
  8329. <Cell ss:Index="20"><Data ss:Type="Number">1</Data></Cell>
  8330. <Cell ss:Index="27"><Data ss:Type="Number">0</Data></Cell>
  8331. </Row>
  8332. <Row ss:AutoFitHeight="0">
  8333. <Cell><Data ss:Type="Number">80216</Data></Cell>
  8334. <Cell><Data ss:Type="String">烟爆</Data></Cell>
  8335. <Cell><Data ss:Type="String">烟爆:攻击有&lt;$6&gt;&lt;1&gt;%几率触发,对目标造成随从攻击力&lt;$8&gt;&lt;1&gt;%的伤害。最低触发间隔T&lt;$5&gt;&lt;1&gt;秒</Data></Cell>
  8336. <Cell><Data ss:Type="Number">4</Data></Cell>
  8337. <Cell><Data ss:Type="Number">6</Data></Cell>
  8338. <Cell><Data ss:Type="Number">0</Data></Cell>
  8339. <Cell><Data ss:Type="Number">1000</Data></Cell>
  8340. <Cell><Data ss:Type="String">触发间隔</Data></Cell>
  8341. <Cell><Data ss:Type="String">1:10000;2:9500;3:9000;4:8500;5:8000;6:7500</Data></Cell>
  8342. <Cell><Data ss:Type="String">触发概率</Data></Cell>
  8343. <Cell><Data ss:Type="String">1:500;2:550;3:600;4:650;5:700;6:750</Data></Cell>
  8344. <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
  8345. <Cell ss:Formula="=RC[-12]"><Data ss:Type="Number">80216</Data></Cell>
  8346. <Cell><Data ss:Type="String">单次伤害</Data></Cell>
  8347. <Cell><Data ss:Type="String">1:40000;2:44000;3:48000;4:52000;5:56000;6:60000</Data></Cell>
  8348. <Cell ss:Index="20"><Data ss:Type="Number">1</Data></Cell>
  8349. <Cell ss:Index="27"><Data ss:Type="Number">0</Data></Cell>
  8350. </Row>
  8351. <Row ss:AutoFitHeight="0">
  8352. <Cell><Data ss:Type="Number">80220</Data></Cell>
  8353. <Cell><Data ss:Type="String">龟将军特制手雷</Data></Cell>
  8354. <Cell><Data ss:Type="String">龟将军特制手雷:攻击有&lt;$6&gt;&lt;1&gt;%几率触发,丢手雷对目标造成随从攻击力&lt;$8&gt;&lt;1&gt;%的伤害,并附带击飞效果。最低触发间隔T&lt;$5&gt;&lt;1&gt;秒</Data></Cell>
  8355. <Cell><Data ss:Type="Number">4</Data></Cell>
  8356. <Cell><Data ss:Type="Number">6</Data></Cell>
  8357. <Cell><Data ss:Type="Number">0</Data></Cell>
  8358. <Cell><Data ss:Type="Number">1000</Data></Cell>
  8359. <Cell><Data ss:Type="String">触发间隔</Data></Cell>
  8360. <Cell><Data ss:Type="String">1:10000;2:9500;3:9000;4:8500;5:8000;6:7500</Data></Cell>
  8361. <Cell><Data ss:Type="String">触发概率</Data></Cell>
  8362. <Cell><Data ss:Type="String">1:500;2:550;3:600;4:650;5:700;6:750</Data></Cell>
  8363. <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
  8364. <Cell ss:Formula="=RC[-12]"><Data ss:Type="Number">80220</Data></Cell>
  8365. <Cell><Data ss:Type="String">单次伤害</Data></Cell>
  8366. <Cell><Data ss:Type="String">1:30000;2:33000;3:36000;4:39000;5:42000;6:45000</Data></Cell>
  8367. <Cell ss:Index="20"><Data ss:Type="Number">1</Data></Cell>
  8368. <Cell ss:Index="27"><Data ss:Type="Number">0</Data></Cell>
  8369. </Row>
  8370. <Row ss:AutoFitHeight="0">
  8371. <Cell><Data ss:Type="Number">80221</Data></Cell>
  8372. <Cell><Data ss:Type="String">沙爆</Data></Cell>
  8373. <Cell><Data ss:Type="String">沙爆:攻击有&lt;$6&gt;&lt;1&gt;%几率触发,召唤沙爆对目标造成随从攻击力&lt;$8&gt;&lt;1&gt;%的伤害(带击飞)。最低触发间隔T&lt;$5&gt;&lt;1&gt;秒</Data></Cell>
  8374. <Cell><Data ss:Type="Number">4</Data></Cell>
  8375. <Cell><Data ss:Type="Number">6</Data></Cell>
  8376. <Cell><Data ss:Type="Number">0</Data></Cell>
  8377. <Cell><Data ss:Type="Number">1000</Data></Cell>
  8378. <Cell><Data ss:Type="String">触发间隔</Data></Cell>
  8379. <Cell><Data ss:Type="String">1:10000;2:9500;3:9000;4:8500;5:8000;6:7500</Data></Cell>
  8380. <Cell><Data ss:Type="String">触发概率</Data></Cell>
  8381. <Cell><Data ss:Type="String">1:500;2:550;3:600;4:650;5:700;6:750</Data></Cell>
  8382. <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
  8383. <Cell ss:Formula="=RC[-12]"><Data ss:Type="Number">80221</Data></Cell>
  8384. <Cell><Data ss:Type="String">单次伤害</Data></Cell>
  8385. <Cell><Data ss:Type="String">1:30000;2:33000;3:36000;4:39000;5:42000;6:45000</Data></Cell>
  8386. <Cell ss:Index="20"><Data ss:Type="Number">1</Data></Cell>
  8387. <Cell ss:Index="27"><Data ss:Type="Number">0</Data></Cell>
  8388. </Row>
  8389. <Row ss:AutoFitHeight="0">
  8390. <Cell><Data ss:Type="Number">80230</Data></Cell>
  8391. <Cell><Data ss:Type="String">万剑归宗</Data></Cell>
  8392. <Cell><Data ss:Type="String">万剑归宗:攻击有&lt;$6&gt;&lt;1&gt;%几率触发,对目标处圆形范围持续造成5次随从攻击力&lt;$8&gt;&lt;1&gt;%的伤害。最低触发间隔T&lt;$5&gt;&lt;1&gt;秒</Data></Cell>
  8393. <Cell><Data ss:Type="Number">4</Data></Cell>
  8394. <Cell><Data ss:Type="Number">6</Data></Cell>
  8395. <Cell><Data ss:Type="Number">0</Data></Cell>
  8396. <Cell><Data ss:Type="Number">1000</Data></Cell>
  8397. <Cell><Data ss:Type="String">触发间隔</Data></Cell>
  8398. <Cell><Data ss:Type="String">1:10000;2:9500;3:9000;4:8500;5:8000;6:7500</Data></Cell>
  8399. <Cell><Data ss:Type="String">触发概率</Data></Cell>
  8400. <Cell><Data ss:Type="String">1:500;2:550;3:600;4:650;5:700;6:750</Data></Cell>
  8401. <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
  8402. <Cell ss:Formula="=RC[-12]"><Data ss:Type="Number">80230</Data></Cell>
  8403. <Cell><Data ss:Type="String">持续伤害</Data></Cell>
  8404. <Cell><Data ss:Type="String">1:5000;2:5500;3:6000;4:6500;5:7000;6:7500</Data></Cell>
  8405. <Cell ss:Index="20"><Data ss:Type="Number">1</Data></Cell>
  8406. <Cell ss:Index="27"><Data ss:Type="Number">0</Data></Cell>
  8407. </Row>
  8408. <Row ss:AutoFitHeight="0">
  8409. <Cell><Data ss:Type="Number">80231</Data></Cell>
  8410. <Cell><Data ss:Type="String">火焰旋涡</Data></Cell>
  8411. <Cell><Data ss:Type="String">火焰旋涡:攻击有&lt;$6&gt;&lt;1&gt;%几率触发,对目标处圆形范围持续造成5次随从攻击力&lt;$8&gt;&lt;1&gt;%的伤害。最低触发间隔T&lt;$5&gt;&lt;1&gt;秒</Data></Cell>
  8412. <Cell><Data ss:Type="Number">4</Data></Cell>
  8413. <Cell><Data ss:Type="Number">6</Data></Cell>
  8414. <Cell><Data ss:Type="Number">0</Data></Cell>
  8415. <Cell><Data ss:Type="Number">1000</Data></Cell>
  8416. <Cell><Data ss:Type="String">触发间隔</Data></Cell>
  8417. <Cell><Data ss:Type="String">1:10000;2:9500;3:9000;4:8500;5:8000;6:7500</Data></Cell>
  8418. <Cell><Data ss:Type="String">触发概率</Data></Cell>
  8419. <Cell><Data ss:Type="String">1:500;2:550;3:600;4:650;5:700;6:750</Data></Cell>
  8420. <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
  8421. <Cell ss:Formula="=RC[-12]"><Data ss:Type="Number">80231</Data></Cell>
  8422. <Cell><Data ss:Type="String">持续伤害</Data></Cell>
  8423. <Cell><Data ss:Type="String">1:5000;2:5500;3:6000;4:6500;5:7000;6:7500</Data></Cell>
  8424. <Cell ss:Index="20"><Data ss:Type="Number">1</Data></Cell>
  8425. <Cell ss:Index="27"><Data ss:Type="Number">0</Data></Cell>
  8426. </Row>
  8427. <Row ss:AutoFitHeight="0">
  8428. <Cell><Data ss:Type="Number">80232</Data></Cell>
  8429. <Cell><Data ss:Type="String">刀光剑影</Data></Cell>
  8430. <Cell><Data ss:Type="String">刀光剑影:攻击有&lt;$6&gt;&lt;1&gt;%几率触发,对目标处圆形范围持续造成5次随从攻击力&lt;$8&gt;&lt;1&gt;%的伤害。最低触发间隔T&lt;$5&gt;&lt;1&gt;秒</Data></Cell>
  8431. <Cell><Data ss:Type="Number">4</Data></Cell>
  8432. <Cell><Data ss:Type="Number">6</Data></Cell>
  8433. <Cell><Data ss:Type="Number">0</Data></Cell>
  8434. <Cell><Data ss:Type="Number">1000</Data></Cell>
  8435. <Cell><Data ss:Type="String">触发间隔</Data></Cell>
  8436. <Cell><Data ss:Type="String">1:10000;2:9500;3:9000;4:8500;5:8000;6:7500</Data></Cell>
  8437. <Cell><Data ss:Type="String">触发概率</Data></Cell>
  8438. <Cell><Data ss:Type="String">1:500;2:550;3:600;4:650;5:700;6:750</Data></Cell>
  8439. <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
  8440. <Cell ss:Formula="=RC[-12]"><Data ss:Type="Number">80232</Data></Cell>
  8441. <Cell><Data ss:Type="String">持续伤害</Data></Cell>
  8442. <Cell><Data ss:Type="String">1:5000;2:5500;3:6000;4:6500;5:7000;6:7500</Data></Cell>
  8443. <Cell ss:Index="20"><Data ss:Type="Number">1</Data></Cell>
  8444. <Cell ss:Index="27"><Data ss:Type="Number">0</Data></Cell>
  8445. </Row>
  8446. <Row ss:AutoFitHeight="0">
  8447. <Cell><Data ss:Type="Number">80233</Data></Cell>
  8448. <Cell><Data ss:Type="String">地刺</Data></Cell>
  8449. <Cell><Data ss:Type="String">地刺:攻击有&lt;$6&gt;&lt;1&gt;%几率触发,对目标处圆形范围持续造成5次随从攻击力&lt;$8&gt;&lt;1&gt;%的伤害。最低触发间隔T&lt;$5&gt;&lt;1&gt;秒</Data></Cell>
  8450. <Cell><Data ss:Type="Number">4</Data></Cell>
  8451. <Cell><Data ss:Type="Number">6</Data></Cell>
  8452. <Cell><Data ss:Type="Number">0</Data></Cell>
  8453. <Cell><Data ss:Type="Number">1000</Data></Cell>
  8454. <Cell><Data ss:Type="String">触发间隔</Data></Cell>
  8455. <Cell><Data ss:Type="String">1:10000;2:9500;3:9000;4:8500;5:8000;6:7500</Data></Cell>
  8456. <Cell><Data ss:Type="String">触发概率</Data></Cell>
  8457. <Cell><Data ss:Type="String">1:500;2:550;3:600;4:650;5:700;6:750</Data></Cell>
  8458. <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
  8459. <Cell ss:Formula="=RC[-12]"><Data ss:Type="Number">80233</Data></Cell>
  8460. <Cell><Data ss:Type="String">持续伤害</Data></Cell>
  8461. <Cell><Data ss:Type="String">1:5000;2:5500;3:6000;4:6500;5:7000;6:7500</Data></Cell>
  8462. <Cell ss:Index="20"><Data ss:Type="Number">1</Data></Cell>
  8463. <Cell ss:Index="27"><Data ss:Type="Number">0</Data></Cell>
  8464. </Row>
  8465. <Row ss:AutoFitHeight="0">
  8466. <Cell><Data ss:Type="Number">80234</Data></Cell>
  8467. <Cell><Data ss:Type="String">地火(紫)</Data></Cell>
  8468. <Cell><Data ss:Type="String">地火:攻击有&lt;$6&gt;&lt;1&gt;%几率触发,对目标处圆形范围持续造成5次随从攻击力&lt;$8&gt;&lt;1&gt;%的伤害。最低触发间隔T&lt;$5&gt;&lt;1&gt;秒</Data></Cell>
  8469. <Cell><Data ss:Type="Number">4</Data></Cell>
  8470. <Cell><Data ss:Type="Number">6</Data></Cell>
  8471. <Cell><Data ss:Type="Number">0</Data></Cell>
  8472. <Cell><Data ss:Type="Number">1000</Data></Cell>
  8473. <Cell><Data ss:Type="String">触发间隔</Data></Cell>
  8474. <Cell><Data ss:Type="String">1:10000;2:9500;3:9000;4:8500;5:8000;6:7500</Data></Cell>
  8475. <Cell><Data ss:Type="String">触发概率</Data></Cell>
  8476. <Cell><Data ss:Type="String">1:500;2:550;3:600;4:650;5:700;6:750</Data></Cell>
  8477. <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
  8478. <Cell ss:Formula="=RC[-12]"><Data ss:Type="Number">80234</Data></Cell>
  8479. <Cell><Data ss:Type="String">持续伤害</Data></Cell>
  8480. <Cell><Data ss:Type="String">1:5000;2:5500;3:6000;4:6500;5:7000;6:7500</Data></Cell>
  8481. <Cell ss:Index="20"><Data ss:Type="Number">1</Data></Cell>
  8482. <Cell ss:Index="27"><Data ss:Type="Number">0</Data></Cell>
  8483. </Row>
  8484. <Row ss:AutoFitHeight="0">
  8485. <Cell><Data ss:Type="Number">80235</Data></Cell>
  8486. <Cell><Data ss:Type="String">雷瀑</Data></Cell>
  8487. <Cell><Data ss:Type="String">雷瀑:攻击有&lt;$6&gt;&lt;1&gt;%几率触发,对目标处圆形范围持续造成5次随从攻击力&lt;$8&gt;&lt;1&gt;%的伤害。最低触发间隔T&lt;$5&gt;&lt;1&gt;秒</Data></Cell>
  8488. <Cell><Data ss:Type="Number">4</Data></Cell>
  8489. <Cell><Data ss:Type="Number">6</Data></Cell>
  8490. <Cell><Data ss:Type="Number">0</Data></Cell>
  8491. <Cell><Data ss:Type="Number">1000</Data></Cell>
  8492. <Cell><Data ss:Type="String">触发间隔</Data></Cell>
  8493. <Cell><Data ss:Type="String">1:10000;2:9500;3:9000;4:8500;5:8000;6:7500</Data></Cell>
  8494. <Cell><Data ss:Type="String">触发概率</Data></Cell>
  8495. <Cell><Data ss:Type="String">1:500;2:550;3:600;4:650;5:700;6:750</Data></Cell>
  8496. <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
  8497. <Cell ss:Formula="=RC[-12]"><Data ss:Type="Number">80235</Data></Cell>
  8498. <Cell><Data ss:Type="String">持续伤害</Data></Cell>
  8499. <Cell><Data ss:Type="String">1:5000;2:5500;3:6000;4:6500;5:7000;6:7500</Data></Cell>
  8500. <Cell ss:Index="20"><Data ss:Type="Number">1</Data></Cell>
  8501. <Cell ss:Index="27"><Data ss:Type="Number">0</Data></Cell>
  8502. </Row>
  8503. <Row ss:AutoFitHeight="0">
  8504. <Cell><Data ss:Type="Number">80240</Data></Cell>
  8505. <Cell><Data ss:Type="String">恢复之泉</Data></Cell>
  8506. <Cell><Data ss:Type="String">恢复之泉:攻击有&lt;$6&gt;&lt;1&gt;%几率触发,召唤圆形回血区域,每0.5秒给队友恢复随从攻击力&lt;$8&gt;&lt;1&gt;%的血量。最低触发间隔T&lt;$5&gt;&lt;1&gt;秒</Data></Cell>
  8507. <Cell><Data ss:Type="Number">4</Data></Cell>
  8508. <Cell><Data ss:Type="Number">6</Data></Cell>
  8509. <Cell><Data ss:Type="Number">0</Data></Cell>
  8510. <Cell><Data ss:Type="Number">1000</Data></Cell>
  8511. <Cell><Data ss:Type="String">触发间隔</Data></Cell>
  8512. <Cell><Data ss:Type="String">1:10000;2:9500;3:9000;4:8500;5:8000;6:7500</Data></Cell>
  8513. <Cell><Data ss:Type="String">触发概率</Data></Cell>
  8514. <Cell><Data ss:Type="String">1:500;2:550;3:600;4:650;5:700;6:750</Data></Cell>
  8515. <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
  8516. <Cell ss:Formula="=RC[-12]"><Data ss:Type="Number">80240</Data></Cell>
  8517. <Cell><Data ss:Type="String">加血系数</Data></Cell>
  8518. <Cell><Data ss:Type="String">1:800;2:880;3:960;4:1040;5:1120;6:1200</Data></Cell>
  8519. <Cell ss:Index="20"><Data ss:Type="Number">1</Data></Cell>
  8520. <Cell ss:Index="27"><Data ss:Type="Number">0</Data></Cell>
  8521. </Row>
  8522. <Row ss:AutoFitHeight="0">
  8523. <Cell><Data ss:Type="Number">80241</Data></Cell>
  8524. <Cell><Data ss:Type="String">恢复之莲</Data></Cell>
  8525. <Cell><Data ss:Type="String">恢复之莲:攻击有&lt;$6&gt;&lt;1&gt;%几率触发,召唤圆形回血区域,每0.5秒给队友恢复随从攻击力&lt;$8&gt;&lt;1&gt;%的血量。最低触发间隔T&lt;$5&gt;&lt;1&gt;秒</Data></Cell>
  8526. <Cell><Data ss:Type="Number">4</Data></Cell>
  8527. <Cell><Data ss:Type="Number">6</Data></Cell>
  8528. <Cell><Data ss:Type="Number">0</Data></Cell>
  8529. <Cell><Data ss:Type="Number">1000</Data></Cell>
  8530. <Cell><Data ss:Type="String">触发间隔</Data></Cell>
  8531. <Cell><Data ss:Type="String">1:10000;2:9500;3:9000;4:8500;5:8000;6:7500</Data></Cell>
  8532. <Cell><Data ss:Type="String">触发概率</Data></Cell>
  8533. <Cell><Data ss:Type="String">1:500;2:550;3:600;4:650;5:700;6:750</Data></Cell>
  8534. <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
  8535. <Cell ss:Formula="=RC[-12]"><Data ss:Type="Number">80241</Data></Cell>
  8536. <Cell><Data ss:Type="String">加血系数</Data></Cell>
  8537. <Cell><Data ss:Type="String">1:800;2:880;3:960;4:1040;5:1120;6:1200</Data></Cell>
  8538. <Cell ss:Index="20"><Data ss:Type="Number">1</Data></Cell>
  8539. <Cell ss:Index="27"><Data ss:Type="Number">0</Data></Cell>
  8540. </Row>
  8541. <Row ss:AutoFitHeight="0">
  8542. <Cell><Data ss:Type="Number">80250</Data></Cell>
  8543. <Cell><Data ss:Type="String">红色剑气</Data></Cell>
  8544. <Cell><Data ss:Type="String">红色剑气:攻击有&lt;$6&gt;&lt;1&gt;%几率触发,召唤剑气直线前进,每0.2秒造成随从攻击力&lt;$8&gt;&lt;1&gt;%的伤害。最低触发间隔T&lt;$5&gt;&lt;1&gt;秒</Data></Cell>
  8545. <Cell><Data ss:Type="Number">4</Data></Cell>
  8546. <Cell><Data ss:Type="Number">6</Data></Cell>
  8547. <Cell><Data ss:Type="Number">0</Data></Cell>
  8548. <Cell><Data ss:Type="Number">1000</Data></Cell>
  8549. <Cell><Data ss:Type="String">触发间隔</Data></Cell>
  8550. <Cell><Data ss:Type="String">1:10000;2:9500;3:9000;4:8500;5:8000;6:7500</Data></Cell>
  8551. <Cell><Data ss:Type="String">触发概率</Data></Cell>
  8552. <Cell><Data ss:Type="String">1:500;2:550;3:600;4:650;5:700;6:750</Data></Cell>
  8553. <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
  8554. <Cell ss:Formula="=RC[-12]"><Data ss:Type="Number">80250</Data></Cell>
  8555. <Cell><Data ss:Type="String">持续伤害</Data></Cell>
  8556. <Cell><Data ss:Type="String">1:6000;2:6600;3:7200;4:7800;5:8400;6:9000</Data></Cell>
  8557. <Cell ss:Index="20"><Data ss:Type="Number">1</Data></Cell>
  8558. <Cell ss:Index="27"><Data ss:Type="Number">0</Data></Cell>
  8559. </Row>
  8560. <Row ss:AutoFitHeight="0">
  8561. <Cell><Data ss:Type="Number">80251</Data></Cell>
  8562. <Cell><Data ss:Type="String">滚动火陨石</Data></Cell>
  8563. <Cell><Data ss:Type="String">火陨石:攻击有&lt;$6&gt;&lt;1&gt;%几率触发,召唤火陨石直线前进,每0.2秒造成随从攻击力&lt;$8&gt;&lt;1&gt;%的伤害。最低触发间隔T&lt;$5&gt;&lt;1&gt;秒</Data></Cell>
  8564. <Cell><Data ss:Type="Number">4</Data></Cell>
  8565. <Cell><Data ss:Type="Number">6</Data></Cell>
  8566. <Cell><Data ss:Type="Number">0</Data></Cell>
  8567. <Cell><Data ss:Type="Number">1000</Data></Cell>
  8568. <Cell><Data ss:Type="String">触发间隔</Data></Cell>
  8569. <Cell><Data ss:Type="String">1:10000;2:9500;3:9000;4:8500;5:8000;6:7500</Data></Cell>
  8570. <Cell><Data ss:Type="String">触发概率</Data></Cell>
  8571. <Cell><Data ss:Type="String">1:500;2:550;3:600;4:650;5:700;6:750</Data></Cell>
  8572. <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
  8573. <Cell ss:Formula="=RC[-12]"><Data ss:Type="Number">80251</Data></Cell>
  8574. <Cell><Data ss:Type="String">持续伤害</Data></Cell>
  8575. <Cell><Data ss:Type="String">1:6000;2:6600;3:7200;4:7800;5:8400;6:9000</Data></Cell>
  8576. <Cell ss:Index="20"><Data ss:Type="Number">1</Data></Cell>
  8577. <Cell ss:Index="27"><Data ss:Type="Number">0</Data></Cell>
  8578. </Row>
  8579. <Row ss:AutoFitHeight="0">
  8580. <Cell><Data ss:Type="Number">80252</Data></Cell>
  8581. <Cell><Data ss:Type="String">幽冥之球</Data></Cell>
  8582. <Cell><Data ss:Type="String">幽冥之球:攻击有&lt;$6&gt;&lt;1&gt;%几率触发,召唤幽冥之球直线前进,每0.2秒造成随从攻击力&lt;$8&gt;&lt;1&gt;%的伤害。最低触发间隔T&lt;$5&gt;&lt;1&gt;秒</Data></Cell>
  8583. <Cell><Data ss:Type="Number">4</Data></Cell>
  8584. <Cell><Data ss:Type="Number">6</Data></Cell>
  8585. <Cell><Data ss:Type="Number">0</Data></Cell>
  8586. <Cell><Data ss:Type="Number">1000</Data></Cell>
  8587. <Cell><Data ss:Type="String">触发间隔</Data></Cell>
  8588. <Cell><Data ss:Type="String">1:10000;2:9500;3:9000;4:8500;5:8000;6:7500</Data></Cell>
  8589. <Cell><Data ss:Type="String">触发概率</Data></Cell>
  8590. <Cell><Data ss:Type="String">1:500;2:550;3:600;4:650;5:700;6:750</Data></Cell>
  8591. <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
  8592. <Cell ss:Formula="=RC[-12]"><Data ss:Type="Number">80252</Data></Cell>
  8593. <Cell><Data ss:Type="String">持续伤害</Data></Cell>
  8594. <Cell><Data ss:Type="String">1:6000;2:6600;3:7200;4:7800;5:8400;6:9000</Data></Cell>
  8595. <Cell ss:Index="20"><Data ss:Type="Number">1</Data></Cell>
  8596. <Cell ss:Index="27"><Data ss:Type="Number">0</Data></Cell>
  8597. </Row>
  8598. <Row ss:AutoFitHeight="0">
  8599. <Cell><Data ss:Type="Number">80253</Data></Cell>
  8600. <Cell><Data ss:Type="String">金旋风</Data></Cell>
  8601. <Cell><Data ss:Type="String">金旋风:攻击有&lt;$6&gt;&lt;1&gt;%几率触发,召唤金旋风直线前进,每0.2秒造成随从攻击力&lt;$8&gt;&lt;1&gt;%的伤害。最低触发间隔T&lt;$5&gt;&lt;1&gt;秒</Data></Cell>
  8602. <Cell><Data ss:Type="Number">4</Data></Cell>
  8603. <Cell><Data ss:Type="Number">6</Data></Cell>
  8604. <Cell><Data ss:Type="Number">0</Data></Cell>
  8605. <Cell><Data ss:Type="Number">1000</Data></Cell>
  8606. <Cell><Data ss:Type="String">触发间隔</Data></Cell>
  8607. <Cell><Data ss:Type="String">1:10000;2:9500;3:9000;4:8500;5:8000;6:7500</Data></Cell>
  8608. <Cell><Data ss:Type="String">触发概率</Data></Cell>
  8609. <Cell><Data ss:Type="String">1:500;2:550;3:600;4:650;5:700;6:750</Data></Cell>
  8610. <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
  8611. <Cell ss:Formula="=RC[-12]"><Data ss:Type="Number">80253</Data></Cell>
  8612. <Cell><Data ss:Type="String">持续伤害</Data></Cell>
  8613. <Cell><Data ss:Type="String">1:6000;2:6600;3:7200;4:7800;5:8400;6:9000</Data></Cell>
  8614. <Cell ss:Index="20"><Data ss:Type="Number">1</Data></Cell>
  8615. <Cell ss:Index="27"><Data ss:Type="Number">0</Data></Cell>
  8616. </Row>
  8617. <Row ss:AutoFitHeight="0">
  8618. <Cell><Data ss:Type="Number">80254</Data></Cell>
  8619. <Cell><Data ss:Type="String">直线岩突</Data></Cell>
  8620. <Cell><Data ss:Type="String">岩突:攻击有&lt;$6&gt;&lt;1&gt;%几率触发,召唤岩石突起直线前进,每0.2秒造成随从攻击力&lt;$8&gt;&lt;1&gt;%的伤害。最低触发间隔T&lt;$5&gt;&lt;1&gt;秒</Data></Cell>
  8621. <Cell><Data ss:Type="Number">4</Data></Cell>
  8622. <Cell><Data ss:Type="Number">6</Data></Cell>
  8623. <Cell><Data ss:Type="Number">0</Data></Cell>
  8624. <Cell><Data ss:Type="Number">1000</Data></Cell>
  8625. <Cell><Data ss:Type="String">触发间隔</Data></Cell>
  8626. <Cell><Data ss:Type="String">1:10000;2:9500;3:9000;4:8500;5:8000;6:7500</Data></Cell>
  8627. <Cell><Data ss:Type="String">触发概率</Data></Cell>
  8628. <Cell><Data ss:Type="String">1:500;2:550;3:600;4:650;5:700;6:750</Data></Cell>
  8629. <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
  8630. <Cell ss:Formula="=RC[-12]"><Data ss:Type="Number">80254</Data></Cell>
  8631. <Cell><Data ss:Type="String">持续伤害</Data></Cell>
  8632. <Cell><Data ss:Type="String">1:6000;2:6600;3:7200;4:7800;5:8400;6:9000</Data></Cell>
  8633. <Cell ss:Index="20"><Data ss:Type="Number">1</Data></Cell>
  8634. <Cell ss:Index="27"><Data ss:Type="Number">0</Data></Cell>
  8635. </Row>
  8636. <Row ss:AutoFitHeight="0">
  8637. <Cell><Data ss:Type="Number">80255</Data></Cell>
  8638. <Cell><Data ss:Type="String">旋风(蓝)</Data></Cell>
  8639. <Cell><Data ss:Type="String">蓝旋风:攻击有&lt;$6&gt;&lt;1&gt;%几率触发,召唤蓝旋风直线前进每0.2秒造成随从攻击力&lt;$8&gt;&lt;1&gt;%的伤害。最低触发间隔T&lt;$5&gt;&lt;1&gt;秒</Data></Cell>
  8640. <Cell><Data ss:Type="Number">4</Data></Cell>
  8641. <Cell><Data ss:Type="Number">6</Data></Cell>
  8642. <Cell><Data ss:Type="Number">0</Data></Cell>
  8643. <Cell><Data ss:Type="Number">1000</Data></Cell>
  8644. <Cell><Data ss:Type="String">触发间隔</Data></Cell>
  8645. <Cell><Data ss:Type="String">1:10000;2:9500;3:9000;4:8500;5:8000;6:7500</Data></Cell>
  8646. <Cell><Data ss:Type="String">触发概率</Data></Cell>
  8647. <Cell><Data ss:Type="String">1:500;2:550;3:600;4:650;5:700;6:750</Data></Cell>
  8648. <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
  8649. <Cell ss:Formula="=RC[-12]"><Data ss:Type="Number">80255</Data></Cell>
  8650. <Cell><Data ss:Type="String">持续伤害</Data></Cell>
  8651. <Cell><Data ss:Type="String">1:6000;2:6600;3:7200;4:7800;5:8400;6:9000</Data></Cell>
  8652. <Cell ss:Index="20"><Data ss:Type="Number">1</Data></Cell>
  8653. <Cell ss:Index="27"><Data ss:Type="Number">0</Data></Cell>
  8654. </Row>
  8655. <Row ss:AutoFitHeight="0">
  8656. <Cell><Data ss:Type="Number">80260</Data></Cell>
  8657. <Cell><Data ss:Type="String">金钟罩</Data></Cell>
  8658. <Cell><Data ss:Type="String">金钟罩:受击有&lt;$6&gt;&lt;1&gt;%几率触发,随从获得最大生命值&lt;$7&gt;&lt;1&gt;%的护盾,持续T&lt;$7&gt;&lt;2&gt;秒。最低触发间隔T&lt;$5&gt;&lt;1&gt;秒</Data></Cell>
  8659. <Cell><Data ss:Type="Number">4</Data></Cell>
  8660. <Cell><Data ss:Type="Number">6</Data></Cell>
  8661. <Cell><Data ss:Type="Number">0</Data></Cell>
  8662. <Cell><Data ss:Type="Number">1000</Data></Cell>
  8663. <Cell><Data ss:Type="String">触发间隔</Data></Cell>
  8664. <Cell><Data ss:Type="String">1:10000;2:9500;3:9000;4:8500;5:8000;6:7500</Data></Cell>
  8665. <Cell><Data ss:Type="String">触发概率</Data></Cell>
  8666. <Cell><Data ss:Type="String">1:500;2:550;3:600;4:650;5:700;6:750</Data></Cell>
  8667. <Cell><Data ss:Type="String">护盾:最大生命,时间</Data></Cell>
  8668. <Cell><Data ss:Type="String">1:1000,3000;2:1100,3000;3:1200,3000;4:1300,3000;5:1400,3000;6:1500,3000</Data></Cell>
  8669. <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
  8670. <Cell><Data ss:Type="Number">80260</Data></Cell>
  8671. <Cell ss:Index="20"><Data ss:Type="Number">1</Data></Cell>
  8672. <Cell ss:Index="27"><Data ss:Type="Number">0</Data></Cell>
  8673. </Row>
  8674. <Row ss:AutoFitHeight="0">
  8675. <Cell><Data ss:Type="Number">80261</Data></Cell>
  8676. <Cell><Data ss:Type="String">冰盾</Data></Cell>
  8677. <Cell><Data ss:Type="String">冰盾:受击有&lt;$6&gt;&lt;1&gt;%几率触发,随从获得最大生命值&lt;$7&gt;&lt;1&gt;%的护盾,持续T&lt;$7&gt;&lt;2&gt;秒。最低触发间隔T&lt;$5&gt;&lt;1&gt;秒</Data></Cell>
  8678. <Cell><Data ss:Type="Number">4</Data></Cell>
  8679. <Cell><Data ss:Type="Number">6</Data></Cell>
  8680. <Cell><Data ss:Type="Number">0</Data></Cell>
  8681. <Cell><Data ss:Type="Number">1000</Data></Cell>
  8682. <Cell><Data ss:Type="String">触发间隔</Data></Cell>
  8683. <Cell><Data ss:Type="String">1:10000;2:9500;3:9000;4:8500;5:8000;6:7500</Data></Cell>
  8684. <Cell><Data ss:Type="String">触发概率</Data></Cell>
  8685. <Cell><Data ss:Type="String">1:500;2:550;3:600;4:650;5:700;6:750</Data></Cell>
  8686. <Cell><Data ss:Type="String">护盾:最大生命,时间</Data></Cell>
  8687. <Cell><Data ss:Type="String">1:1000,3000;2:1100,3000;3:1200,3000;4:1300,3000;5:1400,3000;6:1500,3000</Data></Cell>
  8688. <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
  8689. <Cell><Data ss:Type="Number">80261</Data></Cell>
  8690. <Cell ss:Index="20"><Data ss:Type="Number">1</Data></Cell>
  8691. <Cell ss:Index="27"><Data ss:Type="Number">0</Data></Cell>
  8692. </Row>
  8693. <Row ss:AutoFitHeight="0">
  8694. <Cell><Data ss:Type="Number">80262</Data></Cell>
  8695. <Cell><Data ss:Type="String">护盾</Data></Cell>
  8696. <Cell><Data ss:Type="String">护盾:受击有&lt;$6&gt;&lt;1&gt;%几率触发,随从获得最大生命值&lt;$7&gt;&lt;1&gt;%的护盾,持续T&lt;$7&gt;&lt;2&gt;秒。最低触发间隔T&lt;$5&gt;&lt;1&gt;秒</Data></Cell>
  8697. <Cell><Data ss:Type="Number">4</Data></Cell>
  8698. <Cell><Data ss:Type="Number">6</Data></Cell>
  8699. <Cell><Data ss:Type="Number">0</Data></Cell>
  8700. <Cell><Data ss:Type="Number">1000</Data></Cell>
  8701. <Cell><Data ss:Type="String">触发间隔</Data></Cell>
  8702. <Cell><Data ss:Type="String">1:10000;2:9500;3:9000;4:8500;5:8000;6:7500</Data></Cell>
  8703. <Cell><Data ss:Type="String">触发概率</Data></Cell>
  8704. <Cell><Data ss:Type="String">1:500;2:550;3:600;4:650;5:700;6:750</Data></Cell>
  8705. <Cell><Data ss:Type="String">护盾:最大生命,时间</Data></Cell>
  8706. <Cell><Data ss:Type="String">1:1000,3000;2:1100,3000;3:1200,3000;4:1300,3000;5:1400,3000;6:1500,3000</Data></Cell>
  8707. <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
  8708. <Cell><Data ss:Type="Number">80262</Data></Cell>
  8709. <Cell ss:Index="20"><Data ss:Type="Number">1</Data></Cell>
  8710. <Cell ss:Index="27"><Data ss:Type="Number">0</Data></Cell>
  8711. </Row>
  8712. <Row ss:AutoFitHeight="0">
  8713. <Cell><Data ss:Type="Number">80270</Data></Cell>
  8714. <Cell><Data ss:Type="String">裂地</Data></Cell>
  8715. <Cell><Data ss:Type="String">裂地:受击有&lt;$6&gt;&lt;1&gt;%几率触发,随从周围造成随从攻击力&lt;$8&gt;&lt;1&gt;%的伤害。最低触发间隔T&lt;$5&gt;&lt;1&gt;秒</Data></Cell>
  8716. <Cell><Data ss:Type="Number">4</Data></Cell>
  8717. <Cell><Data ss:Type="Number">6</Data></Cell>
  8718. <Cell><Data ss:Type="Number">0</Data></Cell>
  8719. <Cell><Data ss:Type="Number">1000</Data></Cell>
  8720. <Cell><Data ss:Type="String">触发间隔</Data></Cell>
  8721. <Cell><Data ss:Type="String">1:2000;2:1800;3:1600;4:1400;5:1200;6:1000</Data></Cell>
  8722. <Cell><Data ss:Type="String">触发概率</Data></Cell>
  8723. <Cell><Data ss:Type="String">1:1700;2:1870;3:2040;4:2210;5:2380;6:2550</Data></Cell>
  8724. <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
  8725. <Cell ss:Formula="=RC[-12]"><Data ss:Type="Number">80270</Data></Cell>
  8726. <Cell><Data ss:Type="String">单次伤害</Data></Cell>
  8727. <Cell><Data ss:Type="String">1:3000;2:3300;3:3600;4:3900;5:4200;6:4500</Data></Cell>
  8728. <Cell ss:Index="20"><Data ss:Type="Number">1</Data></Cell>
  8729. <Cell ss:Index="27"><Data ss:Type="Number">0</Data></Cell>
  8730. </Row>
  8731. <Row ss:AutoFitHeight="0">
  8732. <Cell><Data ss:Type="Number">80280</Data></Cell>
  8733. <Cell><Data ss:Type="String">死亡怒吼</Data></Cell>
  8734. <Cell><Data ss:Type="String">死亡怒吼:死亡有&lt;$6&gt;&lt;1&gt;%几率触发,给主人加狂暴buff(攻击力增加&lt;$8&gt;&lt;1&gt;%,攻速增加&lt;$8&gt;&lt;2&gt;%,持续T&lt;$8&gt;&lt;3&gt;秒)</Data></Cell>
  8735. <Cell><Data ss:Type="Number">4</Data></Cell>
  8736. <Cell><Data ss:Type="Number">6</Data></Cell>
  8737. <Cell><Data ss:Type="Number">0</Data></Cell>
  8738. <Cell><Data ss:Type="Number">1000</Data></Cell>
  8739. <Cell><Data ss:Type="String">触发间隔</Data></Cell>
  8740. <Cell><Data ss:Type="String">1:1000;2:1000;3:1000;4:1000;5:1000;6:1000</Data></Cell>
  8741. <Cell><Data ss:Type="String">触发概率</Data></Cell>
  8742. <Cell><Data ss:Type="String">1:10000;2:10000;3:10000;4:10000;5:10000;6:10000</Data></Cell>
  8743. <Cell><Data ss:Type="String">绑定法术ID</Data></Cell>
  8744. <Cell ss:Formula="=RC[-12]"><Data ss:Type="Number">80280</Data></Cell>
  8745. <Cell><Data ss:Type="String">狂暴:攻击,攻速,时间</Data></Cell>
  8746. <Cell><Data ss:Type="String">1:3000,3000,10000;2:3300,3300,10000;3:3600,3600,10000;4:3900,3900,10000;5:4200,4200,10000;6:4500,4500,10000</Data></Cell>
  8747. <Cell ss:Index="20"><Data ss:Type="Number">1</Data></Cell>
  8748. <Cell ss:Index="27"><Data ss:Type="Number">0</Data></Cell>
  8749. </Row>
  8750. <Row ss:AutoFitHeight="0">
  8751. <Cell><Data ss:Type="Number">80290</Data></Cell>
  8752. <Cell><Data ss:Type="String">死亡回春1</Data></Cell>
  8753. <Cell><Data ss:Type="String">死亡回春:死亡有&lt;$6&gt;&lt;1&gt;%几率触发,使主人获得回春(每0.5秒恢复随从攻击力&lt;$7&gt;&lt;1&gt;%的血量),持续T&lt;$7&gt;&lt;2&gt;秒</Data></Cell>
  8754. <Cell><Data ss:Type="Number">4</Data></Cell>
  8755. <Cell><Data ss:Type="Number">6</Data></Cell>
  8756. <Cell><Data ss:Type="Number">0</Data></Cell>
  8757. <Cell><Data ss:Type="Number">1000</Data></Cell>
  8758. <Cell><Data ss:Type="String">触发间隔</Data></Cell>
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  8907. <Cell><Data ss:Type="String">描述</Data></Cell>
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  8918. <Cell><Data ss:Type="String">扩展</Data></Cell>
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  9012. <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
  9013. <Cell><Data ss:Type="String">单体伤害,增加青龙权重</Data></Cell>
  9014. <Cell><Data ss:Type="String">&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;四个山海珠颜色各不相同时释放,造成&lt;color=#1f516b&gt;2&lt;/color&gt;次&lt;color=#7b222c&gt;&lt;$5&gt;&lt;1&gt;%攻击力系数&lt;/color&gt;单体伤害,之后&lt;color=#1f516b&gt;T&lt;$6&gt;&lt;1&gt;秒&lt;/color&gt;内&lt;color=#d1b985&gt;青龙珠的产生权重增加&lt;$6&gt;&lt;2&gt;%&lt;/color&gt;。</Data></Cell>
  9015. <Cell><Data ss:Type="String">伤害倍率:&lt;color=#a4d4eb&gt;&lt;$5&gt;&lt;1&gt;%&lt;/color&gt;</Data></Cell>
  9016. <Cell><Data ss:Type="String">单体追踪球</Data></Cell>
  9017. </Row>
  9018. <Row ss:AutoFitHeight="0">
  9019. <Cell><Data ss:Type="Number">1020010</Data></Cell>
  9020. <Cell ss:Index="3"><Data ss:Type="String">亲火</Data></Cell>
  9021. <Cell ss:Index="5"><Data ss:Type="String">伤害-等级(1,2,3不同形态伤害):百分比1,百分比2,百分比3</Data></Cell>
  9022. <Cell><Data ss:Type="String">1:24000;2:36000;3:48000;4:60000;5:72000</Data></Cell>
  9023. <Cell><Data ss:Type="String">N1秒朱雀权重增加N2</Data></Cell>
  9024. <Cell><Data ss:Type="String">1:45000,2000</Data></Cell>
  9025. <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
  9026. <Cell><Data ss:Type="String">单体伤害,增加朱雀权重</Data></Cell>
  9027. <Cell><Data ss:Type="String">&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;四个山海珠颜色各不相同时释放,造成&lt;color=#1f516b&gt;2&lt;/color&gt;次&lt;color=#7b222c&gt;&lt;$5&gt;&lt;1&gt;%攻击力系数&lt;/color&gt;单体伤害,之后&lt;color=#1f516b&gt;T&lt;$6&gt;&lt;1&gt;秒&lt;/color&gt;内&lt;color=#d1b985&gt;朱雀珠的产生权重增加&lt;$6&gt;&lt;2&gt;%&lt;/color&gt;。</Data></Cell>
  9028. <Cell><Data ss:Type="String">伤害倍率:&lt;color=#a4d4eb&gt;&lt;$5&gt;&lt;1&gt;%&lt;/color&gt;</Data></Cell>
  9029. <Cell><Data ss:Type="String">单体追踪球</Data></Cell>
  9030. </Row>
  9031. <Row ss:AutoFitHeight="0">
  9032. <Cell><Data ss:Type="Number">1020020</Data></Cell>
  9033. <Cell ss:Index="3"><Data ss:Type="String">亲金</Data></Cell>
  9034. <Cell ss:Index="5"><Data ss:Type="String">伤害-等级(1,2,3不同形态伤害):百分比1,百分比2,百分比3</Data></Cell>
  9035. <Cell><Data ss:Type="String">1:24000;2:36000;3:48000;4:60000;5:72000</Data></Cell>
  9036. <Cell><Data ss:Type="String">N1秒白虎权重增加N2</Data></Cell>
  9037. <Cell><Data ss:Type="String">1:45000,2000</Data></Cell>
  9038. <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
  9039. <Cell><Data ss:Type="String">单体伤害,增加白虎权重</Data></Cell>
  9040. <Cell><Data ss:Type="String">&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;四个山海珠颜色各不相同时释放,造成&lt;color=#1f516b&gt;2&lt;/color&gt;次&lt;color=#7b222c&gt;&lt;$5&gt;&lt;1&gt;%攻击力系数&lt;/color&gt;单体伤害,之后&lt;color=#1f516b&gt;T&lt;$6&gt;&lt;1&gt;秒&lt;/color&gt;内&lt;color=#d1b985&gt;白虎珠的产生权重增加&lt;$6&gt;&lt;2&gt;%&lt;/color&gt;。</Data></Cell>
  9041. <Cell><Data ss:Type="String">伤害倍率:&lt;color=#a4d4eb&gt;&lt;$5&gt;&lt;1&gt;%&lt;/color&gt;</Data></Cell>
  9042. <Cell><Data ss:Type="String">单体追踪球</Data></Cell>
  9043. </Row>
  9044. <Row ss:AutoFitHeight="0">
  9045. <Cell><Data ss:Type="Number">1020030</Data></Cell>
  9046. <Cell ss:Index="3"><Data ss:Type="String">亲水</Data></Cell>
  9047. <Cell ss:Index="5"><Data ss:Type="String">伤害-等级(1,2,3不同形态伤害):百分比1,百分比2,百分比3</Data></Cell>
  9048. <Cell><Data ss:Type="String">1:24000;2:36000;3:48000;4:60000;5:72000</Data></Cell>
  9049. <Cell><Data ss:Type="String">N1秒玄武权重增加N2</Data></Cell>
  9050. <Cell><Data ss:Type="String">1:45000,2000</Data></Cell>
  9051. <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
  9052. <Cell><Data ss:Type="String">单体伤害,增加玄武权重</Data></Cell>
  9053. <Cell><Data ss:Type="String">&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;四个山海珠颜色各不相同时释放,造成&lt;color=#1f516b&gt;2&lt;/color&gt;次&lt;color=#7b222c&gt;&lt;$5&gt;&lt;1&gt;%攻击力系数&lt;/color&gt;单体伤害,之后&lt;color=#1f516b&gt;T&lt;$6&gt;&lt;1&gt;秒&lt;/color&gt;内&lt;color=#d1b985&gt;玄武珠的产生权重增加&lt;$6&gt;&lt;2&gt;%&lt;/color&gt;。</Data></Cell>
  9054. <Cell><Data ss:Type="String">伤害倍率:&lt;color=#a4d4eb&gt;&lt;$5&gt;&lt;1&gt;%&lt;/color&gt;</Data></Cell>
  9055. <Cell><Data ss:Type="String">单体追踪球</Data></Cell>
  9056. </Row>
  9057. <Row ss:AutoFitHeight="0">
  9058. <Cell><Data ss:Type="Number">1030000</Data></Cell>
  9059. <Cell><Data ss:Type="String">&#45;&#45;&#45;&#45;&#45;&#45;-橙卡</Data></Cell>
  9060. <Cell><Data ss:Type="String">归一</Data></Cell>
  9061. <Cell ss:Index="5"><Data ss:Type="String">伤害-等级(1,2,3不同形态伤害):百分比1,百分比2,百分比4</Data></Cell>
  9062. <Cell><Data ss:Type="String">1:64000;2:96000;3:128000;4:160000;5:192000</Data></Cell>
  9063. <Cell><Data ss:Type="String">N概率生成权重最高的球</Data></Cell>
  9064. <Cell><Data ss:Type="String">1:10000</Data></Cell>
  9065. <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
  9066. <Cell><Data ss:Type="String">直线范围伤害,产生权重最高的山海珠</Data></Cell>
  9067. <Cell><Data ss:Type="String">&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;四个山海珠颜色各不相同时释放,造成&lt;color=#7b222c&gt;&lt;$5&gt;&lt;1&gt;%攻击力系数&lt;/color&gt;直线范围伤害,有&lt;color=#1f516b&gt;&lt;$6&gt;&lt;1&gt;%概率&lt;/color&gt;直接生成&lt;color=#1f516b&gt;1&lt;/color&gt;个权重最高的山海珠(如果权重一样则随机生成1个)。</Data></Cell>
  9068. <Cell><Data ss:Type="String">伤害倍率:&lt;color=#a4d4eb&gt;&lt;$5&gt;&lt;1&gt;%&lt;/color&gt;</Data></Cell>
  9069. <Cell><Data ss:Type="String">直线前进伤害(单次群攻)</Data></Cell>
  9070. </Row>
  9071. <Row ss:AutoFitHeight="0">
  9072. <Cell><Data ss:Type="Number">1030010</Data></Cell>
  9073. <Cell ss:Index="3"><Data ss:Type="String">二生四</Data></Cell>
  9074. <Cell ss:Index="5"><Data ss:Type="String">蓄势翻倍概率</Data></Cell>
  9075. <Cell><Data ss:Type="String">1:10000</Data></Cell>
  9076. <Cell><Data ss:Type="String">额外获得一层蓄势概率</Data></Cell>
  9077. <Cell><Data ss:Type="String">1:4000;2:5000;3:6000;4:7000;5:8000</Data></Cell>
  9078. <Cell ss:Index="21"><Data ss:Type="Number">0</Data></Cell>
  9079. <Cell><Data ss:Type="String">蓄势翻倍,概率额外蓄势</Data></Cell>
  9080. <Cell><Data ss:Type="String">&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;四个山海珠颜色各不相同时释放,无伤害。当前&lt;color=#7b222c&gt;蓄势&lt;/color&gt;层数翻倍,并有&lt;color=#1f516b&gt;&lt;$6&gt;&lt;1&gt;%概率&lt;/color&gt;额外再获得&lt;color=#1f516b&gt;1&lt;/color&gt;层&lt;color=#7b222c&gt;蓄势&lt;/color&gt;。\n\n&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;&lt;color=#7b222c&gt;蓄势&lt;/color&gt;:期间下一个&lt;color=#1f516b&gt;相同的山海珠数目为3或4的山海残卷法术&lt;/color&gt;根据&lt;color=#7b222c&gt;蓄势&lt;/color&gt;层数每层增加&lt;color=#7b222c&gt;100%的伤害&lt;/color&gt;,同时清除所有&lt;color=#7b222c&gt;蓄势&lt;/color&gt;效果。持续&lt;color=#1f516b&gt;30秒&lt;/color&gt;,叠加上限&lt;color=#1f516b&gt;10&lt;/color&gt;层。</Data></Cell>
  9081. <Cell><Data ss:Type="String">额外1层蓄势概率:&lt;color=#a4d4eb&gt;&lt;$6&gt;&lt;1&gt;%&lt;/color&gt;</Data></Cell>
  9082. <Cell><Data ss:Type="String">无</Data></Cell>
  9083. </Row>
  9084. <Row ss:AutoFitHeight="0">
  9085. <Cell><Data ss:Type="Number">1100000</Data></Cell>
  9086. <Cell><Data ss:Type="String">青龙卡-白卡</Data></Cell>
  9087. <Cell><Data ss:Type="String">基础简单攻击</Data></Cell>
  9088. <Cell><Data ss:Type="String">1:1100000,1100001,1100002</Data></Cell>
  9089. <Cell><Data ss:Type="String">伤害-等级(1,2,3不同形态伤害):百分比1,百分比2,百分比3</Data></Cell>
  9090. <Cell><Data ss:Type="String">1:5000,5000,5000</Data></Cell>
  9091. <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
  9092. <Cell><Data ss:Type="String">单体伤害</Data></Cell>
  9093. <Cell><Data ss:Type="String">&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;根据相同的青龙珠(绿)数量&lt;color=#1f516b&gt;2/3/4&lt;/color&gt;,连续发射法术对目标攻击&lt;color=#1f516b&gt;2/6/10&lt;/color&gt;次,每次造成&lt;color=#7b222c&gt;&lt;$5&gt;&lt;1&gt;%/&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;3&gt;%攻击力系数&lt;/color&gt;单体伤害。</Data></Cell>
  9094. <Cell><Data ss:Type="String">伤害倍率:&lt;color=#a4d4eb&gt;&lt;$5&gt;&lt;1&gt;%/&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;3&gt;%&lt;/color&gt;</Data></Cell>
  9095. <Cell><Data ss:Type="String">单体追踪球</Data></Cell>
  9096. </Row>
  9097. <Row ss:AutoFitHeight="0">
  9098. <Cell><Data ss:Type="Number">1110000</Data></Cell>
  9099. <Cell><Data ss:Type="String">&#45;&#45;&#45;&#45;&#45;&#45;-蓝卡1</Data></Cell>
  9100. <Cell><Data ss:Type="String">简单伤害</Data></Cell>
  9101. <Cell><Data ss:Type="String">1:1110000,1110001,1110002</Data></Cell>
  9102. <Cell><Data ss:Type="String">伤害-等级(1,2,3不同形态伤害):百分比1,百分比2,百分比3</Data></Cell>
  9103. <Cell><Data ss:Type="String">1:2240,6720,11200;2:3360,10080,16800;3:4480,13440,22400;4:5600,16800,28000;5:6720,20160,33600</Data></Cell>
  9104. <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
  9105. <Cell><Data ss:Type="String">圆形范围持续伤害</Data></Cell>
  9106. <Cell><Data ss:Type="String">&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;根据相同的青龙珠(绿)数量&lt;color=#1f516b&gt;2/3/4&lt;/color&gt;,每&lt;color=#1f516b&gt;0.5秒&lt;/color&gt;造成&lt;color=#7b222c&gt;&lt;$5&gt;&lt;1&gt;%/&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;3&gt;%攻击力系数&lt;/color&gt;的小/中/大范围伤害,持续&lt;color=#1f516b&gt;3秒&lt;/color&gt;。</Data></Cell>
  9107. <Cell><Data ss:Type="String">伤害倍率:&lt;color=#a4d4eb&gt;&lt;$5&gt;&lt;1&gt;%/&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;3&gt;%&lt;/color&gt;</Data></Cell>
  9108. <Cell><Data ss:Type="String">目标处圆形范围伤害(持续)</Data></Cell>
  9109. </Row>
  9110. <Row ss:AutoFitHeight="0">
  9111. <Cell><Data ss:Type="Number">1110010</Data></Cell>
  9112. <Cell><Data ss:Type="String">蓝卡2</Data></Cell>
  9113. <Cell><Data ss:Type="String">青龙对白虎</Data></Cell>
  9114. <Cell><Data ss:Type="String">1:1110010,1110011,1110012</Data></Cell>
  9115. <Cell><Data ss:Type="String">伤害-等级(1,2,3不同形态伤害):百分比1,百分比2,百分比3</Data></Cell>
  9116. <Cell><Data ss:Type="String">1:5600,5600,5600;2:8400,8400,8400;3:11200,11200,11200;4:14000,14000,14000;5:16800,16800,16800</Data></Cell>
  9117. <Cell><Data ss:Type="String">N1毫秒下N2产白虎权重提高</Data></Cell>
  9118. <Cell><Data ss:Type="String">1:15000,4</Data></Cell>
  9119. <Cell><Data ss:Type="String">白虎权重提高M1,M2,M3</Data></Cell>
  9120. <Cell><Data ss:Type="String">1:3000,8000,20000</Data></Cell>
  9121. <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
  9122. <Cell><Data ss:Type="String">单体伤害,下G&lt;$6&gt;&lt;2&gt;次产山海珠增加白虎权重</Data></Cell>
  9123. <Cell><Data ss:Type="String">&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;根据相同的青龙珠(绿)数量&lt;color=#1f516b&gt;2/3/4&lt;/color&gt;,对目标攻击&lt;color=#1f516b&gt;2/6/10&lt;/color&gt;次,每次造成&lt;color=#7b222c&gt;&lt;$5&gt;&lt;1&gt;%/&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;3&gt;%攻击力系数&lt;/color&gt;单体伤害。\n\n&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;&lt;color=#1f516b&gt;T&lt;$6&gt;&lt;1&gt;秒&lt;/color&gt;内下&lt;color=#1f516b&gt;G&lt;$6&gt;&lt;2&gt;&lt;/color&gt;次产山海珠时&lt;color=#d1b985&gt;白虎珠权重增加&lt;$7&gt;&lt;1&gt;%/&lt;$7&gt;&lt;2&gt;%/&lt;$7&gt;&lt;3&gt;%&lt;/color&gt;。</Data></Cell>
  9124. <Cell><Data ss:Type="String">伤害倍率:&lt;color=#a4d4eb&gt;&lt;$5&gt;&lt;1&gt;%/&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;3&gt;%&lt;/color&gt;</Data></Cell>
  9125. <Cell><Data ss:Type="String">单体追踪球</Data></Cell>
  9126. </Row>
  9127. <Row ss:AutoFitHeight="0">
  9128. <Cell><Data ss:Type="Number">1120000</Data></Cell>
  9129. <Cell><Data ss:Type="String">&#45;&#45;&#45;&#45;&#45;&#45;-紫卡</Data></Cell>
  9130. <Cell><Data ss:Type="String">青龙到朱雀</Data></Cell>
  9131. <Cell ss:Index="5"><Data ss:Type="String">青龙之力-等级:时间1,每层伤害提高1,叠加层数1</Data></Cell>
  9132. <Cell><Data ss:Type="String">1:18000,20000,1,18000,20000,2,18000,20000,3;2:18000,23000,1,18000,23000,2,18000,23000,3;3:18000,26000,1,18000,26000,2,18000,26000,3;4:18000,29000,1,18000,29000,2,18000,29000,3;5:18000,32000,1,18000,32000,2,18000,32000,3</Data></Cell>
  9133. <Cell><Data ss:Type="String">概率产朱雀球:形态1,形态2,形态3</Data></Cell>
  9134. <Cell><Data ss:Type="String">1:4000,7000,10000</Data></Cell>
  9135. <Cell ss:Index="21"><Data ss:Type="Number">0</Data></Cell>
  9136. <Cell><Data ss:Type="String">无伤害,提高下次朱雀法术伤害;概率产朱雀珠</Data></Cell>
  9137. <Cell><Data ss:Type="String">&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;无伤害。根据相同的青龙珠(绿)数量&lt;color=#1f516b&gt;2/3/4&lt;/color&gt;,获得&lt;color=#1f516b&gt;G&lt;$5&gt;&lt;3&gt;/G&lt;$5&gt;&lt;6&gt;/G&lt;$5&gt;&lt;9&gt;&lt;/color&gt;层&lt;color=#d1b985&gt;青龙之力&lt;/color&gt;,可叠加,上限&lt;color=#1f516b&gt;3&lt;/color&gt;层。\n\n&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;&lt;color=#1f516b&gt;T&lt;$5&gt;&lt;1&gt;秒&lt;/color&gt;内下一个朱雀法术会清除所有&lt;color=#d1b985&gt;青龙之力&lt;/color&gt;,每清除1层&lt;color=#7b222c&gt;伤害提高&lt;$5&gt;&lt;2&gt;%&lt;/color&gt;。\n&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;放此法术时自己有&lt;color=#1f516b&gt;&lt;$6&gt;&lt;1&gt;%/&lt;$6&gt;&lt;2&gt;%/&lt;$6&gt;&lt;3&gt;%概率产生1个朱雀珠&lt;/color&gt;。</Data></Cell>
  9138. <Cell><Data ss:Type="String">每层提高伤害:&lt;color=#a4d4eb&gt;&lt;$5&gt;&lt;2&gt;%&lt;/color&gt;</Data></Cell>
  9139. <Cell><Data ss:Type="String">无</Data></Cell>
  9140. </Row>
  9141. <Row ss:AutoFitHeight="0">
  9142. <Cell><Data ss:Type="Number">1120010</Data></Cell>
  9143. <Cell ss:Index="3"><Data ss:Type="String">青龙受到玄武加成</Data></Cell>
  9144. <Cell ss:Index="5"><Data ss:Type="String">基础治疗系数</Data></Cell>
  9145. <Cell><Data ss:Type="String">1:1200,3600,6000;2:1800,5400,9000;3:2400,7200,12000;4:3000,9000,15000;5:3600,10800,18000</Data></Cell>
  9146. <Cell><Data ss:Type="String">强化治疗:时间1,系数1,时间2,系数2,时间3,系数3</Data></Cell>
  9147. <Cell><Data ss:Type="String">1:5000,360,5000,1080,5000,1800</Data></Cell>
  9148. <Cell ss:Index="21"><Data ss:Type="Number">2</Data></Cell>
  9149. <Cell><Data ss:Type="String">治疗自己,上个法术为玄武则有额外回血</Data></Cell>
  9150. <Cell><Data ss:Type="String">&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;根据相同的青龙珠(绿)数量&lt;color=#1f516b&gt;2/3/4&lt;/color&gt;,治疗自身&lt;color=#016432&gt;&lt;$5&gt;&lt;1&gt;%/&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;3&gt;%攻击力系数的生命值&lt;/color&gt;.\n\n&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt; 如果上一个放的是玄武法术,则额外获得&lt;color=#1f516b&gt;T&lt;$6&gt;&lt;1&gt;/T&lt;$6&gt;&lt;3&gt;/T&lt;$6&gt;&lt;5&gt;秒&lt;/color&gt;回血效果,每秒治疗&lt;color=#016432&gt;&lt;$6&gt;&lt;2&gt;%/&lt;$6&gt;&lt;4&gt;%/&lt;$6&gt;&lt;6&gt;%攻击力系数的生命值&lt;/color&gt;。</Data></Cell>
  9151. <Cell><Data ss:Type="String">治疗倍率:&lt;color=#a4d4eb&gt;&lt;$5&gt;&lt;1&gt;%/&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;3&gt;%&lt;/color&gt;</Data></Cell>
  9152. <Cell><Data ss:Type="String">无</Data></Cell>
  9153. </Row>
  9154. <Row ss:AutoFitHeight="0">
  9155. <Cell><Data ss:Type="Number">1120020</Data></Cell>
  9156. <Cell ss:Index="3"><Data ss:Type="String">青龙偏玄武</Data></Cell>
  9157. <Cell ss:Index="5"><Data ss:Type="String">N1秒提高防御N2</Data></Cell>
  9158. <Cell><Data ss:Type="String">1:5000,1500,5000,3000,5000,4500;2:5000,1725,5000,3450,5000,5175;3:5000,1950,5000,3900,5000,5850;4:5000,2175,5000,4350,5000,6525;5:5000,2400,5000,4800,5000,7200</Data></Cell>
  9159. <Cell><Data ss:Type="String">受击治疗N,触发间隔M</Data></Cell>
  9160. <Cell><Data ss:Type="String">1:100,500,100,500,100,500;2:120,500,120,500,120,500;3:140,500,140,500,140,500;4:160,500,160,500,160,500;5:180,500,180,500,180,500</Data></Cell>
  9161. <Cell ss:Index="21"><Data ss:Type="Number">2</Data></Cell>
  9162. <Cell><Data ss:Type="String">提高防御;受击回血</Data></Cell>
  9163. <Cell><Data ss:Type="String">&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;根据相同的青龙珠(绿)数量&lt;color=#1f516b&gt;2/3/4&lt;/color&gt;,&lt;color=#1f516b&gt;T&lt;$5&gt;&lt;1&gt;秒&lt;/color&gt;内&lt;color=#212d69&gt;防御力增加&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;4&gt;%/&lt;$5&gt;&lt;6&gt;%&lt;/color&gt;,每次受到攻击时治疗自己&lt;color=#016432&gt;&lt;$6&gt;&lt;1&gt;%防御力系数的生命值&lt;/color&gt;(最低间隔:&lt;color=#1f516b&gt;T&lt;$6&gt;&lt;2&gt;秒&lt;/color&gt;)。</Data></Cell>
  9164. <Cell><Data ss:Type="String">防御增加:&lt;color=#a4d4eb&gt;&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;4&gt;%/&lt;$5&gt;&lt;6&gt;%&lt;/color&gt;\n受击治疗倍率:&lt;color=#a4d4eb&gt;&lt;$6&gt;&lt;1&gt;%&lt;/color&gt;</Data></Cell>
  9165. <Cell><Data ss:Type="String">无</Data></Cell>
  9166. </Row>
  9167. <Row ss:AutoFitHeight="0">
  9168. <Cell><Data ss:Type="Number">1120030</Data></Cell>
  9169. <Cell ss:Index="3"><Data ss:Type="String">藏龙</Data></Cell>
  9170. <Cell ss:Index="5"><Data ss:Type="String">获得蓄势层数</Data></Cell>
  9171. <Cell><Data ss:Type="String">1:1,3,5</Data></Cell>
  9172. <Cell><Data ss:Type="String">N秒降低青龙权重M</Data></Cell>
  9173. <Cell><Data ss:Type="String">1:30000,4000,30000,4000,30000,4000;2:30000,4600,30000,4600,30000,4600;3:30000,5200,30000,5200,30000,5200;4:30000,5800,30000,5800,30000,5800;5:30000,6400,30000,6400,30000,6400</Data></Cell>
  9174. <Cell ss:Index="21"><Data ss:Type="Number">0</Data></Cell>
  9175. <Cell><Data ss:Type="String">蓄势;大幅降低青龙权重</Data></Cell>
  9176. <Cell><Data ss:Type="String">&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;无伤害。根据相同的青龙珠(绿)数量&lt;color=#1f516b&gt;2/3/4&lt;/color&gt;,获得&lt;color=#1f516b&gt;G&lt;$5&gt;&lt;1&gt;/G&lt;$5&gt;&lt;2&gt;/G&lt;$5&gt;&lt;3&gt;&lt;/color&gt;层&lt;color=#7b222c&gt;蓄势&lt;/color&gt;。接下来&lt;color=#1f516b&gt;T&lt;$6&gt;&lt;1&gt;秒&lt;/color&gt;内&lt;color=#d1b985&gt;青龙珠的产生权重减少&lt;$6&gt;&lt;2&gt;%&lt;/color&gt;。\n\n&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;&lt;color=#7b222c&gt;蓄势&lt;/color&gt;:期间下一个&lt;color=#1f516b&gt;相同的山海珠数目为3或4的山海残卷法术&lt;/color&gt;根据&lt;color=#7b222c&gt;蓄势&lt;/color&gt;层数每层增加&lt;color=#7b222c&gt;100%的伤害&lt;/color&gt;,同时清除所有&lt;color=#7b222c&gt;蓄势&lt;/color&gt;效果。持续&lt;color=#1f516b&gt;30秒&lt;/color&gt;,叠加上限&lt;color=#1f516b&gt;10&lt;/color&gt;层。</Data></Cell>
  9177. <Cell><Data ss:Type="String">青龙珠权重减少:&lt;color=#a4d4eb&gt;&lt;$6&gt;&lt;2&gt;%&lt;/color&gt;</Data></Cell>
  9178. <Cell><Data ss:Type="String">无</Data></Cell>
  9179. </Row>
  9180. <Row ss:AutoFitHeight="0">
  9181. <Cell><Data ss:Type="Number">1130000</Data></Cell>
  9182. <Cell><Data ss:Type="String">&#45;&#45;&#45;&#45;&#45;&#45;-橙卡</Data></Cell>
  9183. <Cell><Data ss:Type="String">大范围治疗</Data></Cell>
  9184. <Cell ss:Index="5"><Data ss:Type="String">治疗系数</Data></Cell>
  9185. <Cell><Data ss:Type="String">1:2000,6000,10000;2:3000,9000,15000;3:4000,12000,20000;4:5000,15000,25000;5:6000,18000,30000</Data></Cell>
  9186. <Cell><Data ss:Type="String">队友N1秒N2概率双倍得球</Data></Cell>
  9187. <Cell><Data ss:Type="String">1:15000,3000,15000,6000,15000,10000</Data></Cell>
  9188. <Cell ss:Index="21"><Data ss:Type="Number">2</Data></Cell>
  9189. <Cell><Data ss:Type="String">范围群体治疗,辅助额外产山海珠</Data></Cell>
  9190. <Cell><Data ss:Type="String">&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;根据相同的青龙珠(绿)数量&lt;color=#1f516b&gt;2/3/4&lt;/color&gt;,治疗周围友方单位&lt;color=#016432&gt;&lt;$5&gt;&lt;1&gt;%/&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;3&gt;%攻击力系数的生命值&lt;/color&gt;。\n\n&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;受治疗的单位&lt;color=#1f516b&gt;T&lt;$6&gt;&lt;1&gt;秒&lt;/color&gt;内下一次由攻击触发获得任意山海珠时有&lt;color=#1f516b&gt;&lt;$6&gt;&lt;2&gt;%/&lt;$6&gt;&lt;4&gt;%/&lt;$6&gt;&lt;6&gt;%概率&lt;/color&gt;直接获得&lt;color=#1f516b&gt;2&lt;/color&gt;个相同的。</Data></Cell>
  9191. <Cell><Data ss:Type="String">治疗倍率:&lt;color=#a4d4eb&gt;&lt;$5&gt;&lt;1&gt;%/&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;3&gt;%&lt;/color&gt;</Data></Cell>
  9192. <Cell><Data ss:Type="String">无</Data></Cell>
  9193. </Row>
  9194. <Row ss:AutoFitHeight="0">
  9195. <Cell><Data ss:Type="Number">1130010</Data></Cell>
  9196. <Cell ss:Index="3"><Data ss:Type="String">爆球</Data></Cell>
  9197. <Cell><Data ss:Type="String">1:1130010,1130011,1130012</Data></Cell>
  9198. <Cell><Data ss:Type="String">伤害系数</Data></Cell>
  9199. <Cell><Data ss:Type="String">1:32000,38400,48000;2:48000,57600,72000;3:64000,76800,96000;4:80000,96000,120000;5:96000,115200,144000</Data></Cell>
  9200. <Cell><Data ss:Type="String">N秒爆掉发射刀光法术ID</Data></Cell>
  9201. <Cell><Data ss:Type="String">1:15000,1130013,15000,1130014,15000,1130015</Data></Cell>
  9202. <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
  9203. <Cell><Data ss:Type="String">直线群体伤害,牺牲后续青龙珠进行额外攻击</Data></Cell>
  9204. <Cell><Data ss:Type="String">&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;根据相同的青龙珠(绿)数量&lt;color=#1f516b&gt;2/3/4&lt;/color&gt;,同时向前方发射&lt;color=#1f516b&gt;1/3/5&lt;/color&gt;道青色刀光,每道刀光造成&lt;color=#7b222c&gt;&lt;$5&gt;&lt;1&gt;%/&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;3&gt;%攻击力系数&lt;/color&gt;直线范围伤害。\n\n&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;&lt;color=#1f516b&gt;T&lt;$6&gt;&lt;1&gt;秒&lt;/color&gt;内每次获得的青龙珠都会直接消失并额外同时发射&lt;color=#1f516b&gt;1/2/3&lt;/color&gt;道刀光。</Data></Cell>
  9205. <Cell><Data ss:Type="String">伤害倍率:&lt;color=#a4d4eb&gt;&lt;$5&gt;&lt;1&gt;%/&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;3&gt;%&lt;/color&gt;</Data></Cell>
  9206. <Cell><Data ss:Type="String">直线前进伤害(单次群攻)</Data></Cell>
  9207. </Row>
  9208. <Row ss:AutoFitHeight="0">
  9209. <Cell><Data ss:Type="Number">1200000</Data></Cell>
  9210. <Cell><Data ss:Type="String">朱雀卡-白卡</Data></Cell>
  9211. <Cell><Data ss:Type="String">基础简单攻击</Data></Cell>
  9212. <Cell><Data ss:Type="String">1:1200000,1200001,1200002</Data></Cell>
  9213. <Cell><Data ss:Type="String">伤害-等级(1,2,3不同形态伤害):百分比1,百分比2,百分比3</Data></Cell>
  9214. <Cell><Data ss:Type="String">1:5000,5000,5000</Data></Cell>
  9215. <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
  9216. <Cell><Data ss:Type="String">单体伤害</Data></Cell>
  9217. <Cell><Data ss:Type="String">&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;根据相同的朱雀珠(红)数量&lt;color=#1f516b&gt;2/3/4&lt;/color&gt;,连续发射法术对目标攻击&lt;color=#1f516b&gt;2/6/10&lt;/color&gt;次,每次造成&lt;color=#7b222c&gt;&lt;$5&gt;&lt;1&gt;%/&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;3&gt;%攻击力系数&lt;/color&gt;单体伤害</Data></Cell>
  9218. <Cell><Data ss:Type="String">伤害倍率:&lt;color=#a4d4eb&gt;&lt;$5&gt;&lt;1&gt;%/&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;3&gt;%&lt;/color&gt;</Data></Cell>
  9219. <Cell><Data ss:Type="String">单体追踪球</Data></Cell>
  9220. </Row>
  9221. <Row ss:AutoFitHeight="0">
  9222. <Cell><Data ss:Type="Number">1210000</Data></Cell>
  9223. <Cell><Data ss:Type="String">&#45;&#45;&#45;&#45;&#45;&#45;-蓝卡</Data></Cell>
  9224. <Cell><Data ss:Type="String">简单伤害</Data></Cell>
  9225. <Cell><Data ss:Type="String">1:1210000,1210001,1210002</Data></Cell>
  9226. <Cell><Data ss:Type="String">伤害-等级(1,2,3不同形态伤害):百分比1,百分比2,百分比3</Data></Cell>
  9227. <Cell><Data ss:Type="String">1:11200,33600,56000;2:16800,50400,84000;3:22400,67200,112000;4:28000,84000,140000;5:33600,100800,168000</Data></Cell>
  9228. <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
  9229. <Cell><Data ss:Type="String">圆形范围伤害</Data></Cell>
  9230. <Cell><Data ss:Type="String">&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;地面火柱,根据相同的朱雀珠(红)数量&lt;color=#1f516b&gt;2/3/4&lt;/color&gt;,造成&lt;color=#7b222c&gt;&lt;$5&gt;&lt;1&gt;%/&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;3&gt;%攻击力系数&lt;/color&gt;的小/中/大范围伤害。</Data></Cell>
  9231. <Cell><Data ss:Type="String">伤害倍率:&lt;color=#a4d4eb&gt;&lt;$5&gt;&lt;1&gt;%/&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;3&gt;%&lt;/color&gt;</Data></Cell>
  9232. <Cell><Data ss:Type="String">目标处圆形范围伤害(单次)</Data></Cell>
  9233. </Row>
  9234. <Row ss:AutoFitHeight="0">
  9235. <Cell><Data ss:Type="Number">1210010</Data></Cell>
  9236. <Cell ss:Index="3"><Data ss:Type="String">朱雀对玄武</Data></Cell>
  9237. <Cell><Data ss:Type="String">1:1210010,1210011,1210012</Data></Cell>
  9238. <Cell><Data ss:Type="String">伤害-等级(1,2,3不同形态伤害):百分比1,百分比2,百分比3</Data></Cell>
  9239. <Cell><Data ss:Type="String">1:8960,26880,44800;2:13440,40320,67200;3:17920,53760,89600;4:22400,67200,112000;5:26880,80640,134400</Data></Cell>
  9240. <Cell><Data ss:Type="String">N1毫秒下N2产玄武权重提高</Data></Cell>
  9241. <Cell><Data ss:Type="String">1:15000,4</Data></Cell>
  9242. <Cell><Data ss:Type="String">玄武权重提高M1,M2,M3</Data></Cell>
  9243. <Cell><Data ss:Type="String">1:3000,8000,20000</Data></Cell>
  9244. <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
  9245. <Cell><Data ss:Type="String">圆形范围伤害,下G&lt;$6&gt;&lt;2&gt;次产山海珠增加玄武权重</Data></Cell>
  9246. <Cell><Data ss:Type="String">&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;地面火柱,根据相同的朱雀珠(红)数量&lt;color=#1f516b&gt;2/3/4&lt;/color&gt;,造成&lt;color=#7b222c&gt;&lt;$5&gt;&lt;1&gt;%/&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;3&gt;%攻击力系数&lt;/color&gt;的小/中/大范围伤害。\n\n&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;&lt;color=#1f516b&gt;T&lt;$6&gt;&lt;1&gt;秒&lt;/color&gt;内下&lt;color=#1f516b&gt;G&lt;$6&gt;&lt;2&gt;&lt;/color&gt;次产山海珠时&lt;color=#d1b985&gt;玄武珠权重增加&lt;$7&gt;&lt;1&gt;%/&lt;$7&gt;&lt;2&gt;%/&lt;$7&gt;&lt;3&gt;%&lt;/color&gt;。</Data></Cell>
  9247. <Cell><Data ss:Type="String">伤害倍率:&lt;color=#a4d4eb&gt;&lt;$5&gt;&lt;1&gt;%/&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;3&gt;%&lt;/color&gt;</Data></Cell>
  9248. <Cell><Data ss:Type="String">目标处圆形范围伤害(单次)</Data></Cell>
  9249. </Row>
  9250. <Row ss:AutoFitHeight="0">
  9251. <Cell><Data ss:Type="Number">1220000</Data></Cell>
  9252. <Cell><Data ss:Type="String">&#45;&#45;&#45;&#45;&#45;&#45;-紫卡</Data></Cell>
  9253. <Cell><Data ss:Type="String">朱雀到白虎</Data></Cell>
  9254. <Cell ss:Index="5"><Data ss:Type="String">朱雀之力:时间1,叠加层数1</Data></Cell>
  9255. <Cell><Data ss:Type="String">1:18000,1,18000,2,18000,3</Data></Cell>
  9256. <Cell><Data ss:Type="String">朱雀之力效果:每层下一白虎伤害提高1,下一白虎破定量提高1</Data></Cell>
  9257. <Cell><Data ss:Type="String">1:15000,15000,15000,15000,15000,15000;2:17250,17250,17250,17250,17250,17250;3:19500,19500,19500,19500,19500,19500;4:21750,21750,21750,21750,21750,21750;5:24000,24000,24000,24000,24000,24000</Data></Cell>
  9258. <Cell><Data ss:Type="String">概率产生白虎球</Data></Cell>
  9259. <Cell><Data ss:Type="String">1:4000,7000,10000</Data></Cell>
  9260. <Cell ss:Index="21"><Data ss:Type="Number">0</Data></Cell>
  9261. <Cell><Data ss:Type="String">无伤害,提高下个白虎法术伤害和破定量;概率产白虎珠</Data></Cell>
  9262. <Cell><Data ss:Type="String">&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;无伤害。根据相同的朱雀珠(红)数量&lt;color=#1f516b&gt;2/3/4&lt;/color&gt;,获得&lt;color=#1f516b&gt;G&lt;$5&gt;&lt;2&gt;/G&lt;$5&gt;&lt;4&gt;/G&lt;$5&gt;&lt;6&gt;&lt;/color&gt;层&lt;color=#d1b985&gt;朱雀之力&lt;/color&gt;,可叠加,上限&lt;color=#1f516b&gt;3&lt;/color&gt;层。\n\n&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;&lt;color=#1f516b&gt;T&lt;$5&gt;&lt;1&gt;/T&lt;$5&gt;&lt;3&gt;/T&lt;$5&gt;&lt;5&gt;秒&lt;/color&gt;内下一个白虎法术会清除所有&lt;color=#d1b985&gt;朱雀之力&lt;/color&gt;,每清除1层&lt;color=#7b222c&gt;伤害提高&lt;$6&gt;&lt;1&gt;%&lt;/color&gt;、&lt;color=#661f61&gt;破定量提高&lt;$6&gt;&lt;2&gt;%&lt;/color&gt;。\n&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;放此法术时自己有&lt;color=#1f516b&gt;&lt;$7&gt;&lt;1&gt;%/&lt;$7&gt;&lt;2&gt;%/&lt;$7&gt;&lt;3&gt;%概率产生1个白虎珠&lt;/color&gt;。</Data></Cell>
  9263. <Cell><Data ss:Type="String">每层提高伤害:&lt;color=#a4d4eb&gt;&lt;$6&gt;&lt;1&gt;%&lt;/color&gt;\n每层提高破定量:&lt;color=#a4d4eb&gt;&lt;$6&gt;&lt;2&gt;%&lt;/color&gt;</Data></Cell>
  9264. <Cell><Data ss:Type="String">无</Data></Cell>
  9265. </Row>
  9266. <Row ss:AutoFitHeight="0">
  9267. <Cell><Data ss:Type="Number">1220010</Data></Cell>
  9268. <Cell ss:Index="3"><Data ss:Type="String">朱雀受到青龙加成</Data></Cell>
  9269. <Cell><Data ss:Type="String">1:1220010,1220011,1220012</Data></Cell>
  9270. <Cell><Data ss:Type="String">伤害系数</Data></Cell>
  9271. <Cell><Data ss:Type="String">1:3840,11520,19200;2:5760,17280,28800;3:7680,23040,38400;4:9600,28800,48000;5:11520,34560,57600</Data></Cell>
  9272. <Cell><Data ss:Type="String">上一个是青龙,额外火柱法术id</Data></Cell>
  9273. <Cell><Data ss:Type="String">1:1220013,1220014,1220015</Data></Cell>
  9274. <Cell><Data ss:Type="String">额外火柱伤害</Data></Cell>
  9275. <Cell><Data ss:Type="String">1:24000,72000,120000;2:36000,108000,180000;3:48000,144000,240000;4:60000,180000,300000;5:72000,216000,360000</Data></Cell>
  9276. <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
  9277. <Cell><Data ss:Type="String">圆形范围持续伤害,上个法术为青龙则造成额外伤害</Data></Cell>
  9278. <Cell><Data ss:Type="String">&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;目标处火焰旋涡,根据相同的朱雀珠(红)数量&lt;color=#1f516b&gt;2/3/4&lt;/color&gt;,每&lt;color=#1f516b&gt;0.5秒&lt;/color&gt;造成&lt;color=#7b222c&gt;&lt;$5&gt;&lt;1&gt;%/&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;3&gt;%攻击力系数&lt;/color&gt;的小/中/大范围伤害,持续&lt;color=#1f516b&gt;3秒&lt;/color&gt;。\n\n&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;如果上一个放的是青龙法术,则额外生成火柱对圆形区域内造成&lt;color=#7b222c&gt;&lt;$7&gt;&lt;1&gt;%/&lt;$7&gt;&lt;2&gt;%/&lt;$7&gt;&lt;3&gt;%&lt;/color&gt;攻击力系数的伤害</Data></Cell>
  9279. <Cell><Data ss:Type="String">伤害倍率:&lt;color=#a4d4eb&gt;&lt;$5&gt;&lt;1&gt;%/&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;3&gt;%&lt;/color&gt;\n火柱伤害:&lt;color=#a4d4eb&gt;&lt;$7&gt;&lt;1&gt;%/&lt;$7&gt;&lt;2&gt;%/&lt;$7&gt;&lt;3&gt;%&lt;/color&gt;</Data></Cell>
  9280. <Cell><Data ss:Type="String">目标处圆形范围伤害(持续)</Data></Cell>
  9281. </Row>
  9282. <Row ss:AutoFitHeight="0">
  9283. <Cell><Data ss:Type="Number">1220020</Data></Cell>
  9284. <Cell ss:Index="3"><Data ss:Type="String">朱雀偏青龙</Data></Cell>
  9285. <Cell><Data ss:Type="String">1:1220020,1220021,1220022</Data></Cell>
  9286. <Cell><Data ss:Type="String">伤害系数1,2,3</Data></Cell>
  9287. <Cell><Data ss:Type="String">1:19200,23040,28800;2:28800,34560,43200;3:38400,46080,57600;4:48000,57600,72000;5:57600,69120,86400</Data></Cell>
  9288. <Cell><Data ss:Type="String">吸血系数1,2,3</Data></Cell>
  9289. <Cell><Data ss:Type="String">1:300,300,300</Data></Cell>
  9290. <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
  9291. <Cell><Data ss:Type="String">直线范围伤害,吸血</Data></Cell>
  9292. <Cell><Data ss:Type="String">&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;根据相同的朱雀珠(红)数量&lt;color=#1f516b&gt;2/3/4&lt;/color&gt;,同时向前方发出&lt;color=#1f516b&gt;1/3/5&lt;/color&gt;道火焰旋风,每道火焰旋风造成&lt;color=#7b222c&gt;&lt;$5&gt;&lt;1&gt;%/&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;3&gt;%攻击力系数&lt;/color&gt;直线范围伤害。\n\n&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;根据造成的伤害&lt;color=#016432&gt;吸血(吸血百分比为&lt;$6&gt;&lt;1&gt;%)&lt;/color&gt;</Data></Cell>
  9293. <Cell><Data ss:Type="String">伤害倍率:&lt;color=#a4d4eb&gt;&lt;$5&gt;&lt;1&gt;%/&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;3&gt;%&lt;/color&gt;</Data></Cell>
  9294. <Cell><Data ss:Type="String">直线前进伤害(单次群攻)</Data></Cell>
  9295. </Row>
  9296. <Row ss:AutoFitHeight="0">
  9297. <Cell><Data ss:Type="Number">1220030</Data></Cell>
  9298. <Cell ss:Index="3"><Data ss:Type="String">伏禽</Data></Cell>
  9299. <Cell ss:Index="5"><Data ss:Type="String">获得蓄势层数</Data></Cell>
  9300. <Cell><Data ss:Type="String">1:1,3,5</Data></Cell>
  9301. <Cell><Data ss:Type="String">N秒降低朱雀权重M</Data></Cell>
  9302. <Cell><Data ss:Type="String">1:30000,4000,30000,4000,30000,4000;2:30000,4600,30000,4600,30000,4600;3:30000,5200,30000,5200,30000,5200;4:30000,5800,30000,5800,30000,5800;5:30000,6400,30000,6400,30000,6400</Data></Cell>
  9303. <Cell ss:Index="21"><Data ss:Type="Number">0</Data></Cell>
  9304. <Cell><Data ss:Type="String">蓄势;大幅降低朱雀权重</Data></Cell>
  9305. <Cell><Data ss:Type="String">&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;无伤害。根据相同的朱雀珠(红)数量&lt;color=#1f516b&gt;2/3/4&lt;/color&gt;,获得&lt;color=#1f516b&gt;G&lt;$5&gt;&lt;1&gt;/G&lt;$5&gt;&lt;2&gt;/G&lt;$5&gt;&lt;3&gt;&lt;/color&gt;层&lt;color=#7b222c&gt;蓄势&lt;/color&gt;。接下来&lt;color=#1f516b&gt;T&lt;$6&gt;&lt;1&gt;秒&lt;/color&gt;内&lt;color=#d1b985&gt;朱雀珠的产生权重减少&lt;$6&gt;&lt;2&gt;%&lt;/color&gt;。\n\n&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;&lt;color=#7b222c&gt;蓄势&lt;/color&gt;:期间下一个&lt;color=#1f516b&gt;相同的山海珠数目为3或4的山海残卷法术&lt;/color&gt;根据&lt;color=#7b222c&gt;蓄势&lt;/color&gt;层数每层增加&lt;color=#7b222c&gt;100%的伤害&lt;/color&gt;,同时清除所有&lt;color=#7b222c&gt;蓄势&lt;/color&gt;效果。持续&lt;color=#1f516b&gt;30秒&lt;/color&gt;,叠加上限&lt;color=#1f516b&gt;10&lt;/color&gt;层。</Data></Cell>
  9306. <Cell><Data ss:Type="String">朱雀珠权重减少:&lt;color=#a4d4eb&gt;&lt;$6&gt;&lt;2&gt;%&lt;/color&gt;</Data></Cell>
  9307. <Cell><Data ss:Type="String">无</Data></Cell>
  9308. </Row>
  9309. <Row ss:AutoFitHeight="0">
  9310. <Cell><Data ss:Type="Number">1230000</Data></Cell>
  9311. <Cell><Data ss:Type="String">&#45;&#45;&#45;&#45;&#45;&#45;-橙卡</Data></Cell>
  9312. <Cell><Data ss:Type="String">向死而生</Data></Cell>
  9313. <Cell><Data ss:Type="String">1:1230000,1230001,1230002</Data></Cell>
  9314. <Cell><Data ss:Type="String">伤害系数</Data></Cell>
  9315. <Cell><Data ss:Type="String">1:25600,30720,38400;2:38400,46080,57600;3:51200,61440,76800;4:64000,76800,96000;5:76800,92160,115200</Data></Cell>
  9316. <Cell><Data ss:Type="String">朱雀球权重为0时间</Data></Cell>
  9317. <Cell><Data ss:Type="String">1:30000,30000,30000</Data></Cell>
  9318. <Cell><Data ss:Type="String">释放非朱雀技能额外法术ID</Data></Cell>
  9319. <Cell><Data ss:Type="String">1:1230003,1230004,1230005</Data></Cell>
  9320. <Cell><Data ss:Type="String">火陨石伤害系数</Data></Cell>
  9321. <Cell><Data ss:Type="String">1:32000,38400,48000;2:48000,57600,72000;3:64000,76800,96000;4:80000,96000,120000;5:96000,115200,144000</Data></Cell>
  9322. <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
  9323. <Cell><Data ss:Type="String">直线群体伤害,朱雀权重归零,后续法术附带额外攻击</Data></Cell>
  9324. <Cell><Data ss:Type="String">&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;根据相同的朱雀珠(红)数量&lt;color=#1f516b&gt;2/3/4&lt;/color&gt;,同时向前方发出&lt;color=#1f516b&gt;1/3/5&lt;/color&gt;个滚动火陨石,每个火陨石造成&lt;color=#7b222c&gt;&lt;$5&gt;&lt;1&gt;%/&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;3&gt;%攻击力系数&lt;/color&gt;直线范围伤害。\n\n&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;之后&lt;color=#1f516b&gt;T&lt;$6&gt;&lt;1&gt;秒&lt;/color&gt;内&lt;color=#d1b985&gt;朱雀珠的产生权重变为0&lt;/color&gt;,但其他山海残卷法术会额外带出去&lt;color=#1f516b&gt;1/2/3&lt;/color&gt;个火陨石</Data></Cell>
  9325. <Cell><Data ss:Type="String">伤害倍率:&lt;color=#a4d4eb&gt;&lt;$5&gt;&lt;1&gt;%/&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;3&gt;%&lt;/color&gt;</Data></Cell>
  9326. <Cell><Data ss:Type="String">直线前进伤害(单次群攻)</Data></Cell>
  9327. </Row>
  9328. <Row ss:AutoFitHeight="0">
  9329. <Cell><Data ss:Type="Number">1230010</Data></Cell>
  9330. <Cell ss:Index="3"><Data ss:Type="String">击中叠buff</Data></Cell>
  9331. <Cell><Data ss:Type="String">1:1230010,1230011,1230012</Data></Cell>
  9332. <Cell><Data ss:Type="String">伤害系数</Data></Cell>
  9333. <Cell><Data ss:Type="String">1:32000,38400,48000;2:48000,57600,72000;3:64000,76800,96000;4:80000,96000,120000;5:96000,115200,144000</Data></Cell>
  9334. <Cell><Data ss:Type="String">刀光buff时间,每层提供暴击率</Data></Cell>
  9335. <Cell><Data ss:Type="String">1:8000,500,8000,500,8000,500</Data></Cell>
  9336. <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
  9337. <Cell><Data ss:Type="String">直线群体伤害,根据击中数目叠加暴击率</Data></Cell>
  9338. <Cell><Data ss:Type="String">&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;根据相同的朱雀珠(红)数量&lt;color=#1f516b&gt;2/3/4&lt;/color&gt;,同时向前方发出&lt;color=#1f516b&gt;1/3/5&lt;/color&gt;道火焰刀光,每道火焰刀光造成&lt;color=#7b222c&gt;&lt;$5&gt;&lt;1&gt;%/&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;3&gt;%攻击力系数&lt;/color&gt;直线范围伤害。\n\n&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;每道火焰刀光每命中&lt;color=#1f516b&gt;1&lt;/color&gt;个敌人会给自己叠加&lt;color=#1f516b&gt;1&lt;/color&gt;层&lt;color=#1f516b&gt;T&lt;$6&gt;&lt;1&gt;秒&lt;/color&gt;&lt;color=#7b222c&gt;&lt;$6&gt;&lt;2&gt;%暴击率提高的效果&lt;/color&gt;(上限&lt;color=#1f516b&gt;10&lt;/color&gt;层)</Data></Cell>
  9339. <Cell><Data ss:Type="String">伤害倍率:&lt;color=#a4d4eb&gt;&lt;$5&gt;&lt;1&gt;%/&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;3&gt;%&lt;/color&gt;</Data></Cell>
  9340. <Cell><Data ss:Type="String">直线前进伤害(单次群攻)</Data></Cell>
  9341. </Row>
  9342. <Row ss:AutoFitHeight="0">
  9343. <Cell><Data ss:Type="Number">1300000</Data></Cell>
  9344. <Cell><Data ss:Type="String">白虎卡-白卡</Data></Cell>
  9345. <Cell><Data ss:Type="String">基础简单攻击</Data></Cell>
  9346. <Cell><Data ss:Type="String">1:1300000,1300001,1300002</Data></Cell>
  9347. <Cell><Data ss:Type="String">伤害-等级(1,2,3不同形态伤害):百分比1,百分比2,百分比3</Data></Cell>
  9348. <Cell><Data ss:Type="String">1:5000,5000,5000</Data></Cell>
  9349. <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
  9350. <Cell><Data ss:Type="String">单体伤害</Data></Cell>
  9351. <Cell><Data ss:Type="String">&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;根据相同的白虎珠(黄)数量&lt;color=#1f516b&gt;2/3/4&lt;/color&gt;,连续发射法术对目标攻击&lt;color=#1f516b&gt;2/6/10&lt;/color&gt;次,每次造成&lt;color=#7b222c&gt;&lt;$5&gt;&lt;1&gt;%/&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;3&gt;%攻击力系数&lt;/color&gt;单体伤害</Data></Cell>
  9352. <Cell><Data ss:Type="String">伤害倍率:&lt;color=#a4d4eb&gt;&lt;$5&gt;&lt;1&gt;%/&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;3&gt;%&lt;/color&gt;</Data></Cell>
  9353. <Cell><Data ss:Type="String">单体追踪球</Data></Cell>
  9354. </Row>
  9355. <Row ss:AutoFitHeight="0">
  9356. <Cell><Data ss:Type="Number">1310000</Data></Cell>
  9357. <Cell><Data ss:Type="String">&#45;&#45;&#45;&#45;&#45;&#45;-蓝卡</Data></Cell>
  9358. <Cell><Data ss:Type="String">简单伤害</Data></Cell>
  9359. <Cell><Data ss:Type="String">1:1310000,1310001,1310002</Data></Cell>
  9360. <Cell><Data ss:Type="String">伤害-等级(1,2,3不同形态伤害):百分比1,百分比2,百分比3</Data></Cell>
  9361. <Cell><Data ss:Type="String">1:7000,7000,7000;2:10500,10500,10500;3:14000,14000,14000;4:17500,17500,17500;5:21000,21000,21000</Data></Cell>
  9362. <Cell><Data ss:Type="String">额外扣除定力值</Data></Cell>
  9363. <Cell><Data ss:Type="String">1:16,16,16</Data></Cell>
  9364. <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
  9365. <Cell><Data ss:Type="String">单体伤害,扣除定力</Data></Cell>
  9366. <Cell><Data ss:Type="String">&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;根据相同的白虎珠(黄)数量&lt;color=#1f516b&gt;2/3/4&lt;/color&gt;,连续射出箭对目标攻击&lt;color=#1f516b&gt;2/6/10&lt;/color&gt;次,每次造成&lt;color=#7b222c&gt;&lt;$5&gt;&lt;1&gt;%/&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;3&gt;%攻击力系数&lt;/color&gt;单体伤害并&lt;color=#661f61&gt;扣除敌人G&lt;$6&gt;&lt;1&gt;点定力&lt;/color&gt;。</Data></Cell>
  9367. <Cell><Data ss:Type="String">伤害倍率:&lt;color=#a4d4eb&gt;&lt;$5&gt;&lt;1&gt;%/&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;3&gt;%&lt;/color&gt;</Data></Cell>
  9368. <Cell><Data ss:Type="String">单体追踪球</Data></Cell>
  9369. </Row>
  9370. <Row ss:AutoFitHeight="0">
  9371. <Cell><Data ss:Type="Number">1310010</Data></Cell>
  9372. <Cell ss:Index="3"><Data ss:Type="String">白虎对青龙</Data></Cell>
  9373. <Cell><Data ss:Type="String">1:1310010,1310011,1310012</Data></Cell>
  9374. <Cell><Data ss:Type="String">伤害-等级(1,2,3不同形态伤害):百分比1,百分比2,百分比3</Data></Cell>
  9375. <Cell><Data ss:Type="String">1:11200,11200,11200;2:16800,16800,16800;3:22400,22400,22400;4:28000,28000,28000;5:33600,33600,33600</Data></Cell>
  9376. <Cell><Data ss:Type="String">额外扣除定力值</Data></Cell>
  9377. <Cell><Data ss:Type="String">1:24,24,24</Data></Cell>
  9378. <Cell><Data ss:Type="String">N1秒内下N2次青龙权重增加N3</Data></Cell>
  9379. <Cell><Data ss:Type="String">1:15000,4,3000,15000,4,8000,15000,4,20000</Data></Cell>
  9380. <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
  9381. <Cell><Data ss:Type="String">单体伤害,扣除定力,下G&lt;$7&gt;&lt;2&gt;次产山海珠增加青龙权重</Data></Cell>
  9382. <Cell><Data ss:Type="String">&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;根据相同的白虎珠(黄)数量&lt;color=#1f516b&gt;2/3/4&lt;/color&gt;,连续对目标攻击&lt;color=#1f516b&gt;1/3/5&lt;/color&gt;次,每次造成&lt;color=#7b222c&gt;&lt;$5&gt;&lt;1&gt;%/&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;3&gt;%攻击力系数&lt;/color&gt;单体伤害并&lt;color=#661f61&gt;扣除敌人G&lt;$6&gt;&lt;1&gt;点定力&lt;/color&gt;。\n\n&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;&lt;color=#1f516b&gt;T&lt;$7&gt;&lt;1&gt;秒&lt;/color&gt;内下&lt;color=#1f516b&gt;G&lt;$7&gt;&lt;2&gt;&lt;/color&gt;次产山海珠时&lt;color=#d1b985&gt;青龙珠权重增加&lt;$7&gt;&lt;3&gt;%/&lt;$7&gt;&lt;6&gt;%/&lt;$7&gt;&lt;9&gt;%&lt;/color&gt;。</Data></Cell>
  9383. <Cell><Data ss:Type="String">伤害倍率:&lt;color=#a4d4eb&gt;&lt;$5&gt;&lt;1&gt;%/&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;3&gt;%&lt;/color&gt;</Data></Cell>
  9384. <Cell><Data ss:Type="String">目标处单体伤害</Data></Cell>
  9385. </Row>
  9386. <Row ss:AutoFitHeight="0">
  9387. <Cell><Data ss:Type="Number">1320000</Data></Cell>
  9388. <Cell><Data ss:Type="String">&#45;&#45;&#45;&#45;&#45;&#45;-紫卡</Data></Cell>
  9389. <Cell><Data ss:Type="String">白虎到玄武</Data></Cell>
  9390. <Cell ss:Index="5"><Data ss:Type="String">白虎之力:时间,层数,玄武技能增加护盾量</Data></Cell>
  9391. <Cell><Data ss:Type="String">1:18000,1,20000,18000,2,20000,18000,3,20000;2:18000,1,23000,18000,2,23000,18000,3,23000;3:18000,1,26000,18000,2,26000,18000,3,26000;4:18000,1,29000,18000,2,29000,18000,3,29000;5:18000,1,32000,18000,2,32000,18000,3,32000</Data></Cell>
  9392. <Cell><Data ss:Type="String">概率产生玄武球</Data></Cell>
  9393. <Cell><Data ss:Type="String">1:4000,7000,10000</Data></Cell>
  9394. <Cell ss:Index="21"><Data ss:Type="Number">0</Data></Cell>
  9395. <Cell><Data ss:Type="String">无伤害,提高下次玄武法术护盾值;概率产玄武珠</Data></Cell>
  9396. <Cell><Data ss:Type="String">&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;无伤害。根据相同的白虎珠(黄)数量&lt;color=#1f516b&gt;2/3/4&lt;/color&gt;,获得&lt;color=#1f516b&gt;G&lt;$5&gt;&lt;2&gt;/G&lt;$5&gt;&lt;5&gt;/G&lt;$5&gt;&lt;8&gt;&lt;/color&gt;层&lt;color=#d1b985&gt;白虎之力&lt;/color&gt;,可叠加,上限&lt;color=#1f516b&gt;3&lt;/color&gt;层。\n\n&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;&lt;color=#1f516b&gt;T&lt;$5&gt;&lt;1&gt;秒&lt;/color&gt;内下一个玄武法术会清除所有&lt;color=#d1b985&gt;白虎之力&lt;/color&gt;,每清除1层&lt;color=#212d69&gt;护盾量提高&lt;$5&gt;&lt;3&gt;%&lt;/color&gt;。\n&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;放此法术时自己有&lt;color=#1f516b&gt;&lt;$6&gt;&lt;1&gt;%/&lt;$6&gt;&lt;2&gt;%/&lt;$6&gt;&lt;3&gt;%概率&lt;/color&gt;产生&lt;color=#1f516b&gt;1&lt;/color&gt;个玄武珠。</Data></Cell>
  9397. <Cell><Data ss:Type="String">每层提高护盾量:&lt;color=#a4d4eb&gt;&lt;$5&gt;&lt;3&gt;%&lt;/color&gt;</Data></Cell>
  9398. <Cell><Data ss:Type="String">无</Data></Cell>
  9399. </Row>
  9400. <Row ss:AutoFitHeight="0">
  9401. <Cell><Data ss:Type="Number">1320010</Data></Cell>
  9402. <Cell ss:Index="3"><Data ss:Type="String">白虎受到朱雀加成</Data></Cell>
  9403. <Cell><Data ss:Type="String">1:1320010,1320011,1320012</Data></Cell>
  9404. <Cell><Data ss:Type="String">伤害系数</Data></Cell>
  9405. <Cell><Data ss:Type="String">1:24000,28800,36000;2:36000,43200,54000;3:48000,57600,72000;4:60000,72000,90000;5:72000,86400,108000</Data></Cell>
  9406. <Cell><Data ss:Type="String">额外扣除定力值</Data></Cell>
  9407. <Cell><Data ss:Type="String">1:24,24,24</Data></Cell>
  9408. <Cell><Data ss:Type="String">上一个是朱雀,替换法术ID</Data></Cell>
  9409. <Cell><Data ss:Type="String">1:1320013,1320014,1320015</Data></Cell>
  9410. <Cell><Data ss:Type="String">替换法术-火焰路径伤害</Data></Cell>
  9411. <Cell><Data ss:Type="String">1:3840,4608,5760;2:5760,6912,8640;3:7680,9216,11520;4:9600,11520,14400;5:11520,13824,17280</Data></Cell>
  9412. <Cell><Data ss:Type="String">火焰路径法术ID</Data></Cell>
  9413. <Cell><Data ss:Type="String">1:1320016,1320017,1320018</Data></Cell>
  9414. <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
  9415. <Cell><Data ss:Type="String">直线单体伤害,扣除定力,上个法术为朱雀则变为群体伤害</Data></Cell>
  9416. <Cell><Data ss:Type="String">&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;根据相同的白虎珠(黄)数量&lt;color=#1f516b&gt;2/3/4&lt;/color&gt;,同时向前方射出&lt;color=#1f516b&gt;1/3/5&lt;/color&gt;支巨箭,每支巨箭对碰到的第一个敌人造成&lt;color=#7b222c&gt;&lt;$5&gt;&lt;1&gt;%/&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;3&gt;%攻击力系数&lt;/color&gt;单体伤害并&lt;color=#661f61&gt;扣除敌人G&lt;$6&gt;&lt;1&gt;点定力&lt;/color&gt;。\n\n&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;如果上一个放的是朱雀法术,则巨箭碰到敌人后不消失,变成群体攻击,且经过的地方会生成&lt;color=#1f516b&gt;3秒&lt;/color&gt;火焰路径,每&lt;color=#1f516b&gt;0.5秒&lt;/color&gt;造成&lt;color=#7b222c&gt;&lt;$8&gt;&lt;1&gt;%/&lt;$8&gt;&lt;2&gt;%/&lt;$8&gt;&lt;3&gt;%攻击力系数&lt;/color&gt;的伤害并&lt;color=#661f61&gt;扣除敌人G&lt;$6&gt;&lt;1&gt;点定力&lt;/color&gt;。</Data></Cell>
  9417. <Cell><Data ss:Type="String">伤害倍率:&lt;color=#a4d4eb&gt;&lt;$5&gt;&lt;1&gt;%/&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;3&gt;%&lt;/color&gt;\n火焰伤害:&lt;color=#a4d4eb&gt;&lt;$8&gt;&lt;1&gt;%/&lt;$8&gt;&lt;2&gt;%/&lt;$8&gt;&lt;3&gt;%&lt;/color&gt;</Data></Cell>
  9418. <Cell><Data ss:Type="String">直线前进伤害(单次单体)</Data></Cell>
  9419. </Row>
  9420. <Row ss:AutoFitHeight="0">
  9421. <Cell><Data ss:Type="Number">1320020</Data></Cell>
  9422. <Cell ss:Index="3"><Data ss:Type="String">白虎偏朱雀</Data></Cell>
  9423. <Cell><Data ss:Type="String">1:1320020,1320021,1320022</Data></Cell>
  9424. <Cell><Data ss:Type="String">伤害系数</Data></Cell>
  9425. <Cell><Data ss:Type="String">1:24000,24000,24000;2:36000,36000,36000;3:48000,48000,48000;4:60000,60000,60000;5:72000,72000,72000</Data></Cell>
  9426. <Cell><Data ss:Type="String">额外扣除定力值</Data></Cell>
  9427. <Cell><Data ss:Type="String">1:24,24,24</Data></Cell>
  9428. <Cell><Data ss:Type="String">N1概率触发额外逻辑,定力小于N2概率翻倍</Data></Cell>
  9429. <Cell><Data ss:Type="String">1:2500,5000,3000,5000,4000,5000</Data></Cell>
  9430. <Cell><Data ss:Type="String">触发额外触发伤害为N1的法术N2</Data></Cell>
  9431. <Cell><Data ss:Type="String">1:19200,1320023,19200,1320024,19200,1320025</Data></Cell>
  9432. <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
  9433. <Cell><Data ss:Type="String">单体雷击,扣除定力,概率额外群体雷击</Data></Cell>
  9434. <Cell><Data ss:Type="String">&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;根据相同的白虎珠(黄)数量&lt;color=#1f516b&gt;2/3/4&lt;/color&gt;,连续召唤雷击对目标攻击&lt;color=#1f516b&gt;1/3/5&lt;/color&gt;次,每次造成&lt;color=#7b222c&gt;&lt;$5&gt;&lt;1&gt;%/&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;3&gt;%攻击力系数&lt;/color&gt;单体伤害并&lt;color=#661f61&gt;扣除敌人G&lt;$6&gt;&lt;1&gt;点定力&lt;/color&gt;。\n\n&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;雷击每次打中敌人后有&lt;color=#1f516b&gt;&lt;$7&gt;&lt;1&gt;%/&lt;$7&gt;&lt;3&gt;%/&lt;$7&gt;&lt;5&gt;%概率&lt;/color&gt;额外触发一次&lt;color=#7b222c&gt;&lt;$8&gt;&lt;1&gt;%/&lt;$8&gt;&lt;3&gt;%/&lt;$8&gt;&lt;5&gt;%攻击力系数&lt;/color&gt;的范围雷击并&lt;color=#661f61&gt;扣除敌人G&lt;$6&gt;&lt;1&gt;点定力&lt;/color&gt;(对定力小于&lt;color=#1f516b&gt;&lt;$7&gt;&lt;2&gt;%&lt;/color&gt;的敌人概率翻倍)。</Data></Cell>
  9435. <Cell><Data ss:Type="String">伤害倍率:&lt;color=#a4d4eb&gt;&lt;$5&gt;&lt;1&gt;%/&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;3&gt;%&lt;/color&gt;</Data></Cell>
  9436. <Cell><Data ss:Type="String">目标处单体伤害</Data></Cell>
  9437. </Row>
  9438. <Row ss:AutoFitHeight="0">
  9439. <Cell><Data ss:Type="Number">1320030</Data></Cell>
  9440. <Cell ss:Index="3"><Data ss:Type="String">卧虎</Data></Cell>
  9441. <Cell ss:Index="5"><Data ss:Type="String">获得蓄势层数</Data></Cell>
  9442. <Cell><Data ss:Type="String">1:1,3,5</Data></Cell>
  9443. <Cell><Data ss:Type="String">N秒降低白虎球权重</Data></Cell>
  9444. <Cell><Data ss:Type="String">1:30000,4000,30000,4000,30000,4000;2:30000,4600,30000,4600,30000,4600;3:30000,5200,30000,5200,30000,5200;4:30000,5800,30000,5800,30000,5800;5:30000,6400,30000,6400,30000,6400</Data></Cell>
  9445. <Cell ss:Index="21"><Data ss:Type="Number">0</Data></Cell>
  9446. <Cell><Data ss:Type="String">蓄势;大幅降低白虎权重</Data></Cell>
  9447. <Cell><Data ss:Type="String">&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;无伤害。根据相同的白虎珠(黄)数量&lt;color=#1f516b&gt;2/3/4&lt;/color&gt;,获得&lt;color=#1f516b&gt;G&lt;$5&gt;&lt;1&gt;/G&lt;$5&gt;&lt;2&gt;/G&lt;$5&gt;&lt;3&gt;&lt;/color&gt;层&lt;color=#7b222c&gt;蓄势&lt;/color&gt;。接下来&lt;color=#1f516b&gt;T&lt;$6&gt;&lt;1&gt;秒&lt;/color&gt;内&lt;color=#d1b985&gt;白虎珠的产生权重减少&lt;$6&gt;&lt;2&gt;%&lt;/color&gt;。\n\n&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;&lt;color=#7b222c&gt;蓄势&lt;/color&gt;:期间下一个&lt;color=#1f516b&gt;相同的山海珠数目为3或4的山海残卷法术&lt;/color&gt;根据&lt;color=#7b222c&gt;蓄势&lt;/color&gt;层数每层增加&lt;color=#7b222c&gt;100%的伤害&lt;/color&gt;,同时清除所有&lt;color=#7b222c&gt;蓄势&lt;/color&gt;效果。持续&lt;color=#1f516b&gt;30秒&lt;/color&gt;,叠加上限&lt;color=#1f516b&gt;10&lt;/color&gt;层。</Data></Cell>
  9448. <Cell><Data ss:Type="String">白虎珠权重减少:&lt;color=#a4d4eb&gt;&lt;$6&gt;&lt;2&gt;%&lt;/color&gt;</Data></Cell>
  9449. <Cell><Data ss:Type="String">无</Data></Cell>
  9450. </Row>
  9451. <Row ss:AutoFitHeight="0">
  9452. <Cell><Data ss:Type="Number">1330000</Data></Cell>
  9453. <Cell><Data ss:Type="String">&#45;&#45;&#45;&#45;&#45;&#45;-橙卡</Data></Cell>
  9454. <Cell><Data ss:Type="String">单体极高伤+减防</Data></Cell>
  9455. <Cell><Data ss:Type="String">1:1330000,1330001,1330002</Data></Cell>
  9456. <Cell><Data ss:Type="String">伤害系数</Data></Cell>
  9457. <Cell><Data ss:Type="String">1:40000,40000,40000;2:60000,60000,60000;3:80000,80000,80000;4:100000,100000,100000;5:120000,120000,120000</Data></Cell>
  9458. <Cell><Data ss:Type="String">减防buff时间,每层效果</Data></Cell>
  9459. <Cell><Data ss:Type="String">1:15000,800,15000,800,15000,800</Data></Cell>
  9460. <Cell><Data ss:Type="String">额外扣除定力值</Data></Cell>
  9461. <Cell><Data ss:Type="String">1:40,40,40</Data></Cell>
  9462. <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
  9463. <Cell><Data ss:Type="String">单体伤害,扣除定力,叠加减防</Data></Cell>
  9464. <Cell><Data ss:Type="String">&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;根据相同的白虎珠(黄)数量&lt;color=#1f516b&gt;2/3/4&lt;/color&gt;,连续召唤惩戒之矛对目标攻击&lt;color=#1f516b&gt;1/3/5&lt;/color&gt;次,每次造成&lt;color=#7b222c&gt;&lt;$5&gt;&lt;1&gt;%/&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;3&gt;%攻击力系数&lt;/color&gt;单体伤害、&lt;color=#661f61&gt;扣除敌人G&lt;$7&gt;&lt;1&gt;点定力&lt;/color&gt;\n\n&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;每次攻击还会给敌人叠加&lt;color=#1f516b&gt;1&lt;/color&gt;层&lt;color=#d1b985&gt;&lt;$6&gt;&lt;2&gt;%的减防效果&lt;/color&gt;(叠加上限&lt;color=#1f516b&gt;10&lt;/color&gt;层),持续&lt;color=#1f516b&gt;T&lt;$6&gt;&lt;1&gt;秒&lt;/color&gt;。</Data></Cell>
  9465. <Cell><Data ss:Type="String">伤害倍率:&lt;color=#a4d4eb&gt;&lt;$5&gt;&lt;1&gt;%/&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;3&gt;%&lt;/color&gt;</Data></Cell>
  9466. <Cell><Data ss:Type="String">目标处单体伤害</Data></Cell>
  9467. </Row>
  9468. <Row ss:AutoFitHeight="0">
  9469. <Cell><Data ss:Type="Number">1330010</Data></Cell>
  9470. <Cell ss:Index="3"><Data ss:Type="String">刀光</Data></Cell>
  9471. <Cell><Data ss:Type="String">1:1330010,1330011,1330012</Data></Cell>
  9472. <Cell><Data ss:Type="String">伤害系数</Data></Cell>
  9473. <Cell><Data ss:Type="String">1:32000,38400,48000;2:48000,57600,72000;3:64000,76800,96000;4:80000,96000,120000;5:96000,115200,144000</Data></Cell>
  9474. <Cell><Data ss:Type="String">额外扣除定力值</Data></Cell>
  9475. <Cell><Data ss:Type="String">1:40,40,40</Data></Cell>
  9476. <Cell><Data ss:Type="String">定力每减少N1,伤害提高N2</Data></Cell>
  9477. <Cell><Data ss:Type="String">1:1000,2000,1000,2000,1000,2000</Data></Cell>
  9478. <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
  9479. <Cell><Data ss:Type="String">直线群体伤害,扣除定力,敌人定力越少伤害越高</Data></Cell>
  9480. <Cell><Data ss:Type="String">&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;根据相同的白虎珠(黄)数量&lt;color=#1f516b&gt;2/3/4&lt;/color&gt;,同时向前方发出&lt;color=#1f516b&gt;1/3/5&lt;/color&gt;道赤色刀光,每道刀光造成&lt;color=#7b222c&gt;&lt;$5&gt;&lt;1&gt;%/&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;3&gt;%攻击力系数&lt;/color&gt;直线范围伤害并&lt;color=#661f61&gt;扣除敌人G&lt;$6&gt;&lt;1&gt;点定力&lt;/color&gt;。\n\n&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;&lt;color=#7b222c&gt;敌人定力每少&lt;$7&gt;&lt;1&gt;%伤害提高&lt;$7&gt;&lt;2&gt;%&lt;/color&gt;(只对有定力属性的单位生效)。</Data></Cell>
  9481. <Cell><Data ss:Type="String">伤害倍率:&lt;color=#a4d4eb&gt;&lt;$5&gt;&lt;1&gt;%/&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;3&gt;%&lt;/color&gt;</Data></Cell>
  9482. <Cell><Data ss:Type="String">直线前进伤害(单次群攻)</Data></Cell>
  9483. </Row>
  9484. <Row ss:AutoFitHeight="0">
  9485. <Cell><Data ss:Type="Number">1400000</Data></Cell>
  9486. <Cell><Data ss:Type="String">玄武卡-白卡</Data></Cell>
  9487. <Cell><Data ss:Type="String">基础简单攻击</Data></Cell>
  9488. <Cell><Data ss:Type="String">1:1400000,1400001,1400002</Data></Cell>
  9489. <Cell><Data ss:Type="String">伤害系数</Data></Cell>
  9490. <Cell><Data ss:Type="String">1:5000,5000,5000</Data></Cell>
  9491. <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
  9492. <Cell><Data ss:Type="String">单体伤害</Data></Cell>
  9493. <Cell><Data ss:Type="String">&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;根据相同的玄武珠(蓝)数量&lt;color=#1f516b&gt;2/3/4&lt;/color&gt;,连续发射法术对目标攻击&lt;color=#1f516b&gt;2/6/10&lt;/color&gt;次,每次造成&lt;color=#7b222c&gt;&lt;$5&gt;&lt;1&gt;%/&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;3&gt;%攻击力系数&lt;/color&gt;单体伤害</Data></Cell>
  9494. <Cell><Data ss:Type="String">伤害倍率:&lt;color=#a4d4eb&gt;&lt;$5&gt;&lt;1&gt;%/&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;3&gt;%&lt;/color&gt;</Data></Cell>
  9495. <Cell><Data ss:Type="String">单体追踪球</Data></Cell>
  9496. </Row>
  9497. <Row ss:AutoFitHeight="0">
  9498. <Cell><Data ss:Type="Number">1410000</Data></Cell>
  9499. <Cell><Data ss:Type="String">&#45;&#45;&#45;&#45;&#45;&#45;-蓝卡</Data></Cell>
  9500. <Cell><Data ss:Type="String">简单伤害</Data></Cell>
  9501. <Cell><Data ss:Type="String">1:1410000,1410001,1410002</Data></Cell>
  9502. <Cell><Data ss:Type="String">伤害系数</Data></Cell>
  9503. <Cell><Data ss:Type="String">1:2240,6720,11200;2:3360,10080,16800;3:4480,13440,22400;4:5600,16800,28000;5:6720,20160,33600</Data></Cell>
  9504. <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
  9505. <Cell><Data ss:Type="String">圆形范围持续伤害</Data></Cell>
  9506. <Cell><Data ss:Type="String">&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;目标处水旋涡,根据相同的玄武珠(蓝)数量&lt;color=#1f516b&gt;2/3/4&lt;/color&gt;,每&lt;color=#1f516b&gt;0.5秒&lt;/color&gt;造成&lt;color=#7b222c&gt;&lt;$5&gt;&lt;1&gt;%/&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;3&gt;%攻击力系数&lt;/color&gt;的小/中/大范围伤害,持续&lt;color=#1f516b&gt;3秒&lt;/color&gt;。</Data></Cell>
  9507. <Cell><Data ss:Type="String">伤害倍率:&lt;color=#a4d4eb&gt;&lt;$5&gt;&lt;1&gt;%/&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;3&gt;%&lt;/color&gt;</Data></Cell>
  9508. <Cell><Data ss:Type="String">目标处圆形范围伤害(持续)</Data></Cell>
  9509. </Row>
  9510. <Row ss:AutoFitHeight="0">
  9511. <Cell><Data ss:Type="Number">1410010</Data></Cell>
  9512. <Cell ss:Index="3"><Data ss:Type="String">玄武对朱雀</Data></Cell>
  9513. <Cell><Data ss:Type="String">1:1410010,1410011,1410012</Data></Cell>
  9514. <Cell><Data ss:Type="String">伤害系数</Data></Cell>
  9515. <Cell><Data ss:Type="String">1:8960,26880,44800;2:13440,40320,67200;3:17920,53760,89600;4:22400,67200,112000;5:26880,80640,134400</Data></Cell>
  9516. <Cell><Data ss:Type="String">N1毫秒下N2产朱雀权重提高</Data></Cell>
  9517. <Cell><Data ss:Type="String">1:15000,4</Data></Cell>
  9518. <Cell><Data ss:Type="String">朱雀权重提高M1,M2,M3</Data></Cell>
  9519. <Cell><Data ss:Type="String">1:3000,8000,20000</Data></Cell>
  9520. <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
  9521. <Cell><Data ss:Type="String">圆形范围伤害,下G&lt;$6&gt;&lt;2&gt;次产山海珠增加朱雀权重</Data></Cell>
  9522. <Cell><Data ss:Type="String">&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;水柱,根据相同的玄武珠(蓝)数量&lt;color=#1f516b&gt;2/3/4&lt;/color&gt;,造成&lt;color=#7b222c&gt;&lt;$5&gt;&lt;1&gt;%/&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;3&gt;%攻击力系数&lt;/color&gt;的小/中/大范围伤害。\n\n&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;&lt;color=#1f516b&gt;T&lt;$6&gt;&lt;1&gt;秒&lt;/color&gt;内下&lt;color=#1f516b&gt;G&lt;$6&gt;&lt;2&gt;&lt;/color&gt;次产山海珠时&lt;color=#d1b985&gt;朱雀珠权重增加&lt;$7&gt;&lt;1&gt;%/&lt;$7&gt;&lt;2&gt;%/&lt;$7&gt;&lt;3&gt;%&lt;/color&gt;。</Data></Cell>
  9523. <Cell><Data ss:Type="String">伤害倍率:&lt;color=#a4d4eb&gt;&lt;$5&gt;&lt;1&gt;%/&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;3&gt;%&lt;/color&gt;</Data></Cell>
  9524. <Cell><Data ss:Type="String">目标处圆形范围伤害(单次)</Data></Cell>
  9525. </Row>
  9526. <Row ss:AutoFitHeight="0">
  9527. <Cell><Data ss:Type="Number">1420000</Data></Cell>
  9528. <Cell><Data ss:Type="String">&#45;&#45;&#45;&#45;&#45;&#45;-紫卡</Data></Cell>
  9529. <Cell><Data ss:Type="String">玄武到青龙</Data></Cell>
  9530. <Cell ss:Index="5"><Data ss:Type="String">玄武之力:时间1,叠加层数1,下一青龙治疗量每层提高</Data></Cell>
  9531. <Cell><Data ss:Type="String">1:18000,1,15000,18000,2,15000,18000,3,15000;2:18000,1,17250,18000,2,17250,18000,3,17250;3:18000,1,19500,18000,2,19500,18000,3,19500;4:18000,1,21750,18000,2,21750,18000,3,21750;5:18000,1,24000,18000,2,24000,18000,3,24000</Data></Cell>
  9532. <Cell><Data ss:Type="String">概率产生青龙球</Data></Cell>
  9533. <Cell><Data ss:Type="String">1:4000,7000,10000</Data></Cell>
  9534. <Cell ss:Index="21"><Data ss:Type="Number">0</Data></Cell>
  9535. <Cell><Data ss:Type="String">无伤害,提高下次青龙法术治疗量;概率产青龙珠</Data></Cell>
  9536. <Cell><Data ss:Type="String">&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;无伤害。根据相同的玄武珠(蓝)数量&lt;color=#1f516b&gt;2/3/4&lt;/color&gt;,获得&lt;color=#1f516b&gt;G&lt;$5&gt;&lt;2&gt;/G&lt;$5&gt;&lt;5&gt;/G&lt;$5&gt;&lt;8&gt;&lt;/color&gt;层&lt;color=#d1b985&gt;玄武之力&lt;/color&gt;,可叠加,上限&lt;color=#1f516b&gt;3&lt;/color&gt;层。\n\n&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;&lt;color=#1f516b&gt;T&lt;$5&gt;&lt;1&gt;秒&lt;/color&gt;内下一个青龙法术会清除所有&lt;color=#d1b985&gt;玄武之力&lt;/color&gt;,每清除1层&lt;color=#016432&gt;治疗量提高&lt;$5&gt;&lt;3&gt;%&lt;/color&gt;。\n&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;放此法术时自己有&lt;color=#1f516b&gt;&lt;$6&gt;&lt;1&gt;%/&lt;$6&gt;&lt;2&gt;%/&lt;$6&gt;&lt;3&gt;%概率&lt;/color&gt;产生&lt;color=#1f516b&gt;1&lt;/color&gt;个青龙珠。</Data></Cell>
  9537. <Cell><Data ss:Type="String">每层提高治疗量:&lt;color=#a4d4eb&gt;&lt;$5&gt;&lt;3&gt;%&lt;/color&gt;</Data></Cell>
  9538. <Cell><Data ss:Type="String">无</Data></Cell>
  9539. </Row>
  9540. <Row ss:AutoFitHeight="0">
  9541. <Cell><Data ss:Type="Number">1420010</Data></Cell>
  9542. <Cell ss:Index="3"><Data ss:Type="String">玄武受到白虎加成</Data></Cell>
  9543. <Cell ss:Index="5"><Data ss:Type="String">护盾时间,系数</Data></Cell>
  9544. <Cell><Data ss:Type="String">1:4000,900,5000,1800,7000,3600;2:4000,1035,5000,2070,7000,4140;3:4000,1170,5000,2340,7000,4680;4:4000,1305,5000,2610,7000,5220;5:4000,1440,5000,2880,7000,5760</Data></Cell>
  9545. <Cell><Data ss:Type="String">护盾反伤防御转伤害系数,cd</Data></Cell>
  9546. <Cell><Data ss:Type="String">1:1000,500,2000,500,4000,500;2:1500,500,3000,500,6000,500;3:2000,500,4000,500,8000,500;4:2500,500,5000,500,10000,500;5:3000,500,6000,500,12000,500</Data></Cell>
  9547. <Cell><Data ss:Type="String">反伤额外加防时间,防御提升百分比,层数</Data></Cell>
  9548. <Cell><Data ss:Type="String">1:3000,800,1,3000,800,2,3000,800,3</Data></Cell>
  9549. <Cell><Data ss:Type="String">护盾反伤法术ID</Data></Cell>
  9550. <Cell><Data ss:Type="String">1:1420010,1420010,1420010</Data></Cell>
  9551. <Cell ss:Index="21"><Data ss:Type="Number">0</Data></Cell>
  9552. <Cell><Data ss:Type="String">获得护盾和反震,上个法术为白虎则反震额外增加防御</Data></Cell>
  9553. <Cell><Data ss:Type="String">&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;根据相同的玄武珠(蓝)数量&lt;color=#1f516b&gt;2/3/4&lt;/color&gt;,获得自身&lt;color=#212d69&gt;&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;4&gt;%/&lt;$5&gt;&lt;6&gt;%防御力系数的护盾&lt;/color&gt;&lt;color=#1f516b&gt;T&lt;$5&gt;&lt;1&gt;/T&lt;$5&gt;&lt;3&gt;/T&lt;$5&gt;&lt;5&gt;秒&lt;/color&gt;。\n\n&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;护盾存在期间每次受到攻击会触发反震对周围敌人造成&lt;color=#7b222c&gt;&lt;$6&gt;&lt;1&gt;%/&lt;$6&gt;&lt;3&gt;%/&lt;$6&gt;&lt;5&gt;%防御力系数&lt;/color&gt;的伤害(最低间隔:&lt;color=#1f516b&gt;T&lt;$6&gt;&lt;2&gt;秒&lt;/color&gt;)。\n\n&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;如果上一个放的是白虎法术,则每次反震会额外给自己叠加&lt;color=#1f516b&gt;G&lt;$7&gt;&lt;3&gt;/G&lt;$7&gt;&lt;6&gt;/G&lt;$7&gt;&lt;9&gt;&lt;/color&gt;层&lt;color=#212d69&gt;&lt;$7&gt;&lt;2&gt;%防御力增加效果&lt;/color&gt;(最多叠加&lt;color=#1f516b&gt;10&lt;/color&gt;层),持续&lt;color=#1f516b&gt;T&lt;$7&gt;&lt;1&gt;秒&lt;/color&gt;。</Data></Cell>
  9554. <Cell><Data ss:Type="String">护盾系数:&lt;color=#a4d4eb&gt;&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;4&gt;%/&lt;$5&gt;&lt;6&gt;%&lt;/color&gt;\n反震系数:&lt;color=#a4d4eb&gt;&lt;$6&gt;&lt;1&gt;%/&lt;$6&gt;&lt;3&gt;%/&lt;$6&gt;&lt;5&gt;%&lt;/color&gt;</Data></Cell>
  9555. <Cell><Data ss:Type="String">无</Data></Cell>
  9556. </Row>
  9557. <Row ss:AutoFitHeight="0">
  9558. <Cell><Data ss:Type="Number">1420020</Data></Cell>
  9559. <Cell ss:Index="3"><Data ss:Type="String">玄武偏白虎</Data></Cell>
  9560. <Cell><Data ss:Type="String">1:1420020,1420021,1420022</Data></Cell>
  9561. <Cell><Data ss:Type="String">伤害系数</Data></Cell>
  9562. <Cell><Data ss:Type="String">1:12000,12000,12000;2:18000,18000,18000;3:24000,24000,24000;4:30000,30000,30000;5:36000,36000,36000</Data></Cell>
  9563. <Cell><Data ss:Type="String">冰锥N1概率冰冻N2秒</Data></Cell>
  9564. <Cell><Data ss:Type="String">1:2000,1500,2000,2000,2000,3000</Data></Cell>
  9565. <Cell><Data ss:Type="String">对boss扣除定力值</Data></Cell>
  9566. <Cell><Data ss:Type="String">1:45,45,45</Data></Cell>
  9567. <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
  9568. <Cell><Data ss:Type="String">单体伤害,概率冰冻</Data></Cell>
  9569. <Cell><Data ss:Type="String">&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;根据相同的玄武珠(蓝)数量&lt;color=#1f516b&gt;2/3/4&lt;/color&gt;,连续发射冰锥对目标攻击&lt;color=#1f516b&gt;2/6/10&lt;/color&gt;次,每次造成&lt;color=#7b222c&gt;&lt;$5&gt;&lt;1&gt;%/&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;3&gt;%攻击力系数&lt;/color&gt;单体伤害。\n\n&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;冰锥有&lt;color=#1f516b&gt;&lt;$6&gt;&lt;1&gt;%概率&lt;/color&gt;附带&lt;color=#1f516b&gt;T&lt;$6&gt;&lt;2&gt;/T&lt;$6&gt;&lt;4&gt;/T&lt;$6&gt;&lt;6&gt;秒&lt;/color&gt;&lt;color=#d1b985&gt;冰冻效果&lt;/color&gt;(对妖王则&lt;color=#661f61&gt;扣除G&lt;$7&gt;&lt;1&gt;/G&lt;$7&gt;&lt;2&gt;/G&lt;$7&gt;&lt;3&gt;点定力&lt;/color&gt;)。</Data></Cell>
  9570. <Cell><Data ss:Type="String">伤害倍率:&lt;color=#a4d4eb&gt;&lt;$5&gt;&lt;1&gt;%/&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;3&gt;%&lt;/color&gt;</Data></Cell>
  9571. <Cell><Data ss:Type="String">单体追踪球</Data></Cell>
  9572. </Row>
  9573. <Row ss:AutoFitHeight="0">
  9574. <Cell><Data ss:Type="Number">1420030</Data></Cell>
  9575. <Cell ss:Index="3"><Data ss:Type="String">潜龟</Data></Cell>
  9576. <Cell ss:Index="5"><Data ss:Type="String">获得蓄势层数</Data></Cell>
  9577. <Cell><Data ss:Type="String">1:1,3,5</Data></Cell>
  9578. <Cell><Data ss:Type="String">N秒降低玄武权重M</Data></Cell>
  9579. <Cell><Data ss:Type="String">1:30000,4000,30000,4000,30000,4000;2:30000,4600,30000,4600,30000,4600;3:30000,5200,30000,5200,30000,5200;4:30000,5800,30000,5800,30000,5800;5:30000,6400,30000,6400,30000,6400</Data></Cell>
  9580. <Cell ss:Index="21"><Data ss:Type="Number">0</Data></Cell>
  9581. <Cell><Data ss:Type="String">蓄势;大幅降低玄武权重</Data></Cell>
  9582. <Cell><Data ss:Type="String">&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;无伤害。根据相同的玄武珠(蓝)数量&lt;color=#1f516b&gt;2/3/4&lt;/color&gt;,获得&lt;color=#1f516b&gt;G&lt;$5&gt;&lt;1&gt;/G&lt;$5&gt;&lt;2&gt;/G&lt;$5&gt;&lt;3&gt;&lt;/color&gt;层&lt;color=#7b222c&gt;蓄势&lt;/color&gt;。接下来&lt;color=#1f516b&gt;T&lt;$6&gt;&lt;1&gt;秒&lt;/color&gt;内&lt;color=#d1b985&gt;玄武珠的产生权重减少&lt;$6&gt;&lt;2&gt;%&lt;/color&gt;。\n\n&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;&lt;color=#7b222c&gt;蓄势&lt;/color&gt;:期间下一个&lt;color=#1f516b&gt;相同的山海珠数目为3或4的山海残卷法术&lt;/color&gt;根据&lt;color=#7b222c&gt;蓄势&lt;/color&gt;层数每层增加&lt;color=#7b222c&gt;100%的伤害&lt;/color&gt;,同时清除所有&lt;color=#7b222c&gt;蓄势&lt;/color&gt;效果。持续&lt;color=#1f516b&gt;30秒&lt;/color&gt;,叠加上限&lt;color=#1f516b&gt;10&lt;/color&gt;层。</Data></Cell>
  9583. <Cell><Data ss:Type="String">玄武珠权重减少:&lt;color=#a4d4eb&gt;&lt;$6&gt;&lt;2&gt;%&lt;/color&gt;</Data></Cell>
  9584. <Cell><Data ss:Type="String">无</Data></Cell>
  9585. </Row>
  9586. <Row ss:AutoFitHeight="0">
  9587. <Cell><Data ss:Type="Number">1430000</Data></Cell>
  9588. <Cell><Data ss:Type="String">&#45;&#45;&#45;&#45;&#45;&#45;-橙卡</Data></Cell>
  9589. <Cell><Data ss:Type="String">护盾+免控+生球</Data></Cell>
  9590. <Cell ss:Index="5"><Data ss:Type="String">免控护盾时间,最大生命护盾系数</Data></Cell>
  9591. <Cell><Data ss:Type="String">1:4000,500,5000,1000,7000,2000;2:4000,575,5000,1150,7000,2300;3:4000,650,5000,1300,7000,2600;4:4000,725,5000,1450,7000,2900;5:4000,800,5000,1600,7000,3200</Data></Cell>
  9592. <Cell><Data ss:Type="String">护盾结束未碎产生N个球</Data></Cell>
  9593. <Cell><Data ss:Type="String">1:1,1,2</Data></Cell>
  9594. <Cell ss:Index="21"><Data ss:Type="Number">0</Data></Cell>
  9595. <Cell><Data ss:Type="String">护盾,免控。护盾未被打破则额外产山海珠</Data></Cell>
  9596. <Cell><Data ss:Type="String">&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;根据相同的玄武珠(蓝)数量&lt;color=#1f516b&gt;2/3/4&lt;/color&gt;,获得&lt;color=#212d69&gt;&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;4&gt;%/&lt;$5&gt;&lt;6&gt;%最大生命值系数的护盾&lt;/color&gt;,持续&lt;color=#1f516b&gt;T&lt;$5&gt;&lt;1&gt;/T&lt;$5&gt;&lt;3&gt;/T&lt;$5&gt;&lt;5&gt;&lt;/color&gt;秒。\n\n&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;护盾存在时&lt;color=#212d69&gt;免控&lt;/color&gt;,护盾时间结束时未被打碎则随机生成&lt;color=#1f516b&gt;G&lt;$6&gt;&lt;1&gt;/G&lt;$6&gt;&lt;2&gt;/G&lt;$6&gt;&lt;3&gt;&lt;/color&gt;个山海珠</Data></Cell>
  9597. <Cell><Data ss:Type="String">护盾系数:&lt;color=#a4d4eb&gt;&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;4&gt;%/&lt;$5&gt;&lt;6&gt;%&lt;/color&gt;</Data></Cell>
  9598. <Cell><Data ss:Type="String">无</Data></Cell>
  9599. </Row>
  9600. <Row ss:AutoFitHeight="0">
  9601. <Cell><Data ss:Type="Number">1430010</Data></Cell>
  9602. <Cell ss:Index="3"><Data ss:Type="String">冰旋风</Data></Cell>
  9603. <Cell><Data ss:Type="String">1:1430010,1430011,1430012</Data></Cell>
  9604. <Cell><Data ss:Type="String">伤害系数</Data></Cell>
  9605. <Cell><Data ss:Type="String">1:32000,38400,48000;2:48000,57600,72000;3:64000,76800,96000;4:80000,96000,120000;5:96000,115200,144000</Data></Cell>
  9606. <Cell><Data ss:Type="String">击飞扣定力法术id</Data></Cell>
  9607. <Cell><Data ss:Type="String">1:1430013,1430014,1430015</Data></Cell>
  9608. <Cell><Data ss:Type="String">对boss额外扣除定力值</Data></Cell>
  9609. <Cell><Data ss:Type="String">1:20,20,20</Data></Cell>
  9610. <Cell><Data ss:Type="String">冰霜法术ID</Data></Cell>
  9611. <Cell><Data ss:Type="String">1:1430013,1430014,1430015</Data></Cell>
  9612. <Cell><Data ss:Type="String">路径队友移动,防御增益,时间</Data></Cell>
  9613. <Cell><Data ss:Type="String">1:1000,1000,5000,2000,2000,5000,4000,4000,5000</Data></Cell>
  9614. <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
  9615. <Cell><Data ss:Type="String">直线群体伤害,击飞;产生冰霜路径给队友加速、加防</Data></Cell>
  9616. <Cell><Data ss:Type="String">&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;根据相同的玄武珠(蓝)数量&lt;color=#1f516b&gt;2/3/4&lt;/color&gt;,同时向前方发出&lt;color=#1f516b&gt;1/3/5&lt;/color&gt;道冰刀光,每道刀光造成&lt;color=#7b222c&gt;&lt;$5&gt;&lt;1&gt;%/&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;3&gt;%攻击力系数&lt;/color&gt;直线范围伤害并附带击飞效果(对妖王则&lt;color=#661f61&gt;扣除G&lt;$7&gt;&lt;1&gt;点定力&lt;/color&gt;)。\n\n&lt;color=#FFFFFF00&gt;&#45;-&lt;/color&gt;冰刀光会生成&lt;color=#7b222c&gt;T&lt;$9&gt;&lt;3&gt;&lt;/color&gt;秒冰霜路径,路径上的队友获得额外的&lt;color=#212d69&gt;&lt;$9&gt;&lt;1&gt;%/&lt;$9&gt;&lt;4&gt;%/&lt;$9&gt;&lt;7&gt;%移速&lt;/color&gt;和&lt;color=#212d69&gt;&lt;$9&gt;&lt;2&gt;%/&lt;$9&gt;&lt;5&gt;%/&lt;$9&gt;&lt;8&gt;%防御力&lt;/color&gt;增加。</Data></Cell>
  9617. <Cell><Data ss:Type="String">伤害倍率:&lt;color=#a4d4eb&gt;&lt;$5&gt;&lt;1&gt;%/&lt;$5&gt;&lt;2&gt;%/&lt;$5&gt;&lt;3&gt;%&lt;/color&gt;</Data></Cell>
  9618. <Cell><Data ss:Type="String">直线前进伤害(单次群攻)</Data></Cell>
  9619. </Row>
  9620. <Row ss:AutoFitHeight="0">
  9621. <Cell><Data ss:Type="Number">1999000</Data></Cell>
  9622. <Cell><Data ss:Type="String">boss球-两仪</Data></Cell>
  9623. <Cell><Data ss:Type="String">无球数加成</Data></Cell>
  9624. <Cell ss:Index="5"><Data ss:Type="String">最大生命伤害系数</Data></Cell>
  9625. <Cell><Data ss:Type="String">1:500</Data></Cell>
  9626. <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
  9627. </Row>
  9628. <Row ss:AutoFitHeight="0">
  9629. <Cell><Data ss:Type="Number">1999100</Data></Cell>
  9630. <Cell><Data ss:Type="String">boss球-青龙</Data></Cell>
  9631. <Cell><Data ss:Type="String">等级=同球数-1</Data></Cell>
  9632. <Cell ss:Index="5"><Data ss:Type="String">治疗最大生命系数,2,3,4球</Data></Cell>
  9633. <Cell><Data ss:Type="String">1:300;2:600;3:900</Data></Cell>
  9634. <Cell ss:Index="21"><Data ss:Type="Number">2</Data></Cell>
  9635. </Row>
  9636. <Row ss:AutoFitHeight="0">
  9637. <Cell><Data ss:Type="Number">1999200</Data></Cell>
  9638. <Cell><Data ss:Type="String">boss球-朱雀</Data></Cell>
  9639. <Cell><Data ss:Type="String">等级=同球数-1</Data></Cell>
  9640. <Cell ss:Index="5"><Data ss:Type="String">敌人受伤(2,3,4球)</Data></Cell>
  9641. <Cell><Data ss:Type="String">1:400;2:800;3:1600</Data></Cell>
  9642. <Cell><Data ss:Type="String">灼烧时间1,伤害增加1(2,3,4球)</Data></Cell>
  9643. <Cell><Data ss:Type="String">1:15000,2500</Data></Cell>
  9644. <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
  9645. </Row>
  9646. <Row ss:AutoFitHeight="0">
  9647. <Cell><Data ss:Type="Number">1999300</Data></Cell>
  9648. <Cell><Data ss:Type="String">boss球-白虎</Data></Cell>
  9649. <Cell><Data ss:Type="String">等级=同球数-1</Data></Cell>
  9650. <Cell ss:Index="5"><Data ss:Type="String">boss受伤最大生命系数</Data></Cell>
  9651. <Cell><Data ss:Type="String">1:600;2:1200;3:2400</Data></Cell>
  9652. <Cell><Data ss:Type="String">扣除定力</Data></Cell>
  9653. <Cell><Data ss:Type="String">1:100;2:300;3:1000</Data></Cell>
  9654. <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
  9655. </Row>
  9656. <Row ss:AutoFitHeight="0">
  9657. <Cell><Data ss:Type="Number">1999400</Data></Cell>
  9658. <Cell><Data ss:Type="String">boss球-玄武</Data></Cell>
  9659. <Cell><Data ss:Type="String">等级=同球数-1</Data></Cell>
  9660. <Cell ss:Index="5"><Data ss:Type="String">boss受伤最大生命系数</Data></Cell>
  9661. <Cell><Data ss:Type="String">1:100;2:200;3:400</Data></Cell>
  9662. <Cell><Data ss:Type="String">虚弱时间,移速降低,伤害降低</Data></Cell>
  9663. <Cell><Data ss:Type="String">1:15000,2000,2000</Data></Cell>
  9664. <Cell ss:Index="21"><Data ss:Type="Number">1</Data></Cell>
  9665. </Row>
  9666. </Table>
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  9668. </WorksheetOptions>
  9669. </Worksheet>
  9670. <Worksheet ss:Name="MonsterSkillValue">
  9671. <Table ss:ExpandedColumnCount="26" x:FullColumns="1"
  9672. x:FullRows="1" ss:DefaultColumnWidth="101.25" ss:DefaultRowHeight="20.25">
  9673. <Row ss:AutoFitHeight="0">
  9674. <Cell><Data ss:Type="String">技能ID</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;唯一标识ID&#10;格式为:&#10;职业编号(2位,不足后补0)+系别(1位)+编号(2位)</Font></ss:Data></Comment></Cell>
  9675. <Cell><Data ss:Type="String">技能名称</Data></Cell>
  9676. <Cell><Data ss:Type="String">技能描述</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;对技能效果的描述,程序需要将通配符替换为数字&#10;替换通配符含义:&#10;&#10;&lt;RATE&gt;:伤害倍数,需要万分比格式化&#10;&lt;AD&gt;:额外物理伤害&#10;&lt;AP&gt;:额外魔法伤害&#10;&lt;C&gt;:造成状态效果的几率&#10;&lt;T&gt;:状态持续时间,单位是秒&#10;&lt;DOT&gt;:状态持续总伤害&#10;</Font></ss:Data></Comment></Cell>
  9677. <Cell><Data ss:Type="String">技能类型</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9" html:Color="#000000">2021年5月26日樊鑫按军哥给的备注修改&#10;0:默认&#10;1:主动攻击技能&#10;2:宠物给人的主动技能&#10;3:普通攻击&#10;4:被动技能&#10;5:宠物给人的被动技能</Font></ss:Data></Comment></Cell>
  9678. <Cell><Data ss:Type="String">动作时间</Data><Comment ss:Author="heping.he"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana:&#10;技能动作时间&#10;单位毫秒(ms)&#10;仅供策划参考用&#10;&#10;</Font></ss:Data></Comment></Cell>
  9679. <Cell><Data ss:Type="String">冷却时间</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="14">陈绍治:&#10;&#10;单位是毫秒(ms)&#10;客户端显示时,请精确到小数点后两位,如1250表示1.25秒&#10;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;-&#10;nana:&#10;冷却时间CDTime = 动作时间ActTime + 预间隔时间PreCDTime</Font></ss:Data></Comment></Cell>
  9680. <Cell><Data ss:Type="String">数值备注</Data></Cell>
  9681. <Cell><Data ss:Type="String">伤害倍数($1)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="14">&#10;&#10;根据人物的物攻/魔攻造成的伤害倍数&#10;&#10;计算时用万分比格式计算,显示时需要格式化为x.x倍的格式</Font></ss:Data></Comment></Cell>
  9682. <Cell><Data ss:Type="String">属性名1</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana:&#10;服务器用,针对后续属性值</Font></ss:Data></Comment></Cell>
  9683. <Cell><Data ss:Type="String">属性值($2)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">&#10;&#10;</Font><Font html:Size="14">魔法属性的(效果)值序列,格式同【额外伤害序列】</Font></ss:Data></Comment></Cell>
  9684. <Cell><Data ss:Type="String">属性名2</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana:&#10;服务器用,针对后续属性值</Font></ss:Data></Comment></Cell>
  9685. <Cell><Data ss:Type="String">属性值2($3)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;魔法属性的(效果)值序列,格式同【额外伤害序列】</Font></ss:Data></Comment></Cell>
  9686. <Cell><Data ss:Type="String">属性名3</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana:&#10;服务器用,针对后续属性值&#10;</Font></ss:Data></Comment></Cell>
  9687. <Cell><Data ss:Type="String">属性值3($4)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;魔法属性的(效果)值序列,格式同【额外伤害序列】</Font></ss:Data></Comment></Cell>
  9688. <Cell><Data ss:Type="String">属性名4</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana:&#10;服务器用,针对后续属性值&#10;</Font></ss:Data></Comment></Cell>
  9689. <Cell><Data ss:Type="String">属性值4($5)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;魔法属性的(效果)值序列,格式同【额外伤害序列】</Font></ss:Data></Comment></Cell>
  9690. <Cell><Data ss:Type="String">属性名5</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana:&#10;服务器用,针对后续属性值&#10;</Font></ss:Data></Comment></Cell>
  9691. <Cell><Data ss:Type="String">属性值5($6)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;魔法属性的(效果)值序列,格式同【额外伤害序列】</Font></ss:Data></Comment></Cell>
  9692. <Cell><Data ss:Type="String">属性名6</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana:&#10;服务器用,针对后续属性值&#10;</Font></ss:Data></Comment></Cell>
  9693. <Cell><Data ss:Type="String">属性值6($7)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;魔法属性的(效果)值序列,格式同【额外伤害序列】</Font></ss:Data></Comment></Cell>
  9694. <Cell><Data ss:Type="String">扩展</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana:&#10;服务器用,针对后续属性值&#10;</Font></ss:Data></Comment></Cell>
  9695. <Cell><Data ss:Type="String">属性值7($11)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">魔法属性的(效果)值序列,格式同【额外伤害序列】&#10;&#10;强化技能数值填 相对值&#10;时间单位为毫秒</Font></ss:Data></Comment></Cell>
  9696. <Cell><Data ss:Type="String">扩展</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana:&#10;服务器用,针对后续属性值&#10;</Font></ss:Data></Comment></Cell>
  9697. <Cell><Data ss:Type="String">属性值8($12)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">魔法属性的(效果)值序列,格式同【额外伤害序列】&#10;&#10;强化技能数值填 相对值&#10;时间单位为毫秒</Font></ss:Data></Comment></Cell>
  9698. <Cell><Data ss:Type="String">是否参与自动战斗</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">&#10;0 否&#10;1 是</Font></ss:Data></Comment></Cell>
  9699. <Cell><Data ss:Type="String">扩展值</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">0: 默认&#10;1: boss通用主动技能&#10;2: boss通用被动技能</Font></B></ss:Data></Comment></Cell>
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  9707. <Cell><Data ss:Type="String">CDTime</Data></Cell>
  9708. <Cell><Data ss:Type="String">@remake</Data></Cell>
  9709. <Cell><Data ss:Type="String">DmgRate</Data></Cell>
  9710. <Cell><Data ss:Type="String">@Name1</Data></Cell>
  9711. <Cell><Data ss:Type="String">ValueSet</Data></Cell>
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  9725. <Cell><Data ss:Type="String">ValueSet8</Data></Cell>
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  9730. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
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  9733. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  9734. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  9735. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  9736. <Cell><Data ss:Type="String">STRING</Data></Cell>
  9737. <Cell><Data ss:Type="String">STRING</Data></Cell>
  9738. <Cell><Data ss:Type="String">STRING</Data></Cell>
  9739. <Cell><Data ss:Type="String">STRING</Data></Cell>
  9740. <Cell><Data ss:Type="String">STRING</Data></Cell>
  9741. <Cell><Data ss:Type="String">STRING</Data></Cell>
  9742. <Cell><Data ss:Type="String">STRING</Data></Cell>
  9743. <Cell><Data ss:Type="String">STRING</Data></Cell>
  9744. <Cell><Data ss:Type="String">STRING</Data></Cell>
  9745. <Cell><Data ss:Type="String">STRING</Data></Cell>
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  9747. <Cell><Data ss:Type="String">STRING</Data></Cell>
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  9750. <Cell><Data ss:Type="String">STRING</Data></Cell>
  9751. <Cell><Data ss:Type="String">STRING</Data></Cell>
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  9753. <Cell><Data ss:Type="String">STRING</Data></Cell>
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  9757. <Row ss:AutoFitHeight="0">
  9758. <Cell><Data ss:Type="Number">90000</Data></Cell>
  9759. <Cell><Data ss:Type="String">主动-火海</Data></Cell>
  9760. <Cell><Data ss:Type="String">释放一颗陨石,对目标区域造成&lt;$1&gt;倍伤害,之后生成一片火海,持续5秒,每0.5秒对区域内的单位造成&lt;$2&gt;倍伤害</Data></Cell>
  9761. <Cell><Data ss:Type="Number">1</Data></Cell>
  9762. <Cell><Data ss:Type="Number">0</Data></Cell>
  9763. <Cell><Data ss:Type="Number">30000</Data></Cell>
  9764. <Cell ss:Index="8"><Data ss:Type="Number">20000</Data></Cell>
  9765. <Cell><Data ss:Type="String">火海伤害系数</Data></Cell>
  9766. <Cell><Data ss:Type="Number">10000</Data></Cell>
  9767. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  9768. <Cell><Data ss:Type="Number">1</Data></Cell>
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  9770. <Row ss:AutoFitHeight="0">
  9771. <Cell><Data ss:Type="Number">90001</Data></Cell>
  9772. <Cell><Data ss:Type="String">主动-泉涌</Data></Cell>
  9773. <Cell><Data ss:Type="String">发出一道冲击波,对前方范围内的单位造成一次&lt;$1&gt;倍伤害</Data></Cell>
  9774. <Cell><Data ss:Type="Number">1</Data></Cell>
  9775. <Cell><Data ss:Type="Number">0</Data></Cell>
  9776. <Cell><Data ss:Type="Number">30000</Data></Cell>
  9777. <Cell><Data ss:Type="String">5次伤害,好躲</Data></Cell>
  9778. <Cell><Data ss:Type="Number">15000</Data></Cell>
  9779. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  9780. <Cell><Data ss:Type="Number">1</Data></Cell>
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  9782. <Row ss:AutoFitHeight="0">
  9783. <Cell><Data ss:Type="Number">90002</Data></Cell>
  9784. <Cell><Data ss:Type="String">主动-岩突</Data></Cell>
  9785. <Cell><Data ss:Type="String">在目标区域召唤岩刺,延迟1.5秒后岩刺出现对区域内的单位造成&lt;$1&gt;伤害</Data></Cell>
  9786. <Cell><Data ss:Type="Number">1</Data></Cell>
  9787. <Cell><Data ss:Type="Number">0</Data></Cell>
  9788. <Cell><Data ss:Type="Number">30000</Data></Cell>
  9789. <Cell><Data ss:Type="String">多点伤害</Data></Cell>
  9790. <Cell><Data ss:Type="Number">20000</Data></Cell>
  9791. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  9792. <Cell><Data ss:Type="Number">1</Data></Cell>
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  9794. <Row ss:AutoFitHeight="0">
  9795. <Cell><Data ss:Type="Number">90003</Data></Cell>
  9796. <Cell><Data ss:Type="String">主动-毒圈</Data></Cell>
  9797. <Cell><Data ss:Type="String">区域内的单位每0.5秒受到&lt;$1&gt;倍伤害,并获得中毒BUFF</Data></Cell>
  9798. <Cell><Data ss:Type="Number">1</Data></Cell>
  9799. <Cell><Data ss:Type="Number">0</Data></Cell>
  9800. <Cell><Data ss:Type="Number">30000</Data></Cell>
  9801. <Cell><Data ss:Type="String">区域内毒,非BUFF</Data></Cell>
  9802. <Cell><Data ss:Type="Number">10000</Data></Cell>
  9803. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  9804. <Cell><Data ss:Type="Number">1</Data></Cell>
  9805. </Row>
  9806. <Row ss:AutoFitHeight="0">
  9807. <Cell><Data ss:Type="Number">90004</Data></Cell>
  9808. <Cell><Data ss:Type="String">主动-地崩</Data></Cell>
  9809. <Cell><Data ss:Type="String">地刺,对范围内单位造成&lt;$1&gt;倍伤害,并施加晕眩BUFF持续&lt;$2&gt;</Data></Cell>
  9810. <Cell><Data ss:Type="Number">1</Data></Cell>
  9811. <Cell><Data ss:Type="Number">0</Data></Cell>
  9812. <Cell><Data ss:Type="Number">30000</Data></Cell>
  9813. <Cell><Data ss:Type="String">3次伤害,1S眩晕</Data></Cell>
  9814. <Cell><Data ss:Type="Number">15000</Data></Cell>
  9815. <Cell><Data ss:Type="String">眩晕时间</Data></Cell>
  9816. <Cell><Data ss:Type="Number">1000</Data></Cell>
  9817. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  9818. <Cell><Data ss:Type="Number">1</Data></Cell>
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  9820. <Row ss:AutoFitHeight="0">
  9821. <Cell><Data ss:Type="Number">90005</Data></Cell>
  9822. <Cell><Data ss:Type="String">主动-小火球</Data></Cell>
  9823. <Cell><Data ss:Type="String">发出9枚火球,追踪,每个造成&lt;$1&gt;倍伤害</Data></Cell>
  9824. <Cell><Data ss:Type="Number">1</Data></Cell>
  9825. <Cell><Data ss:Type="Number">0</Data></Cell>
  9826. <Cell><Data ss:Type="Number">30000</Data></Cell>
  9827. <Cell><Data ss:Type="String">追踪,9次伤害</Data></Cell>
  9828. <Cell><Data ss:Type="Number">5000</Data></Cell>
  9829. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  9830. <Cell><Data ss:Type="Number">0</Data></Cell>
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  9832. <Row ss:AutoFitHeight="0">
  9833. <Cell><Data ss:Type="Number">90006</Data></Cell>
  9834. <Cell><Data ss:Type="String">主动-连续火球1</Data></Cell>
  9835. <Cell><Data ss:Type="String">连续发射5个火球,每个火球对路径上碰到的第一个单位造成&lt;$1&gt;倍伤害</Data></Cell>
  9836. <Cell><Data ss:Type="Number">1</Data></Cell>
  9837. <Cell><Data ss:Type="Number">0</Data></Cell>
  9838. <Cell><Data ss:Type="Number">30000</Data></Cell>
  9839. <Cell><Data ss:Type="String">5轮火球,好躲</Data></Cell>
  9840. <Cell><Data ss:Type="Number">20000</Data></Cell>
  9841. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  9842. <Cell><Data ss:Type="Number">0</Data></Cell>
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  9844. <Row ss:AutoFitHeight="0">
  9845. <Cell><Data ss:Type="Number">90007</Data></Cell>
  9846. <Cell><Data ss:Type="String">主动-连续火球2</Data></Cell>
  9847. <Cell><Data ss:Type="String">扇形范围内3个方向连续发射5个火球,每个火球对路径上碰到的第一个单位造成&lt;$1&gt;倍伤害</Data></Cell>
  9848. <Cell><Data ss:Type="Number">1</Data></Cell>
  9849. <Cell><Data ss:Type="Number">0</Data></Cell>
  9850. <Cell><Data ss:Type="Number">30000</Data></Cell>
  9851. <Cell><Data ss:Type="String">3次伤害</Data></Cell>
  9852. <Cell><Data ss:Type="Number">15000</Data></Cell>
  9853. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  9854. <Cell><Data ss:Type="Number">0</Data></Cell>
  9855. </Row>
  9856. <Row ss:AutoFitHeight="0">
  9857. <Cell><Data ss:Type="Number">90008</Data></Cell>
  9858. <Cell><Data ss:Type="String">主动-连续火球3</Data></Cell>
  9859. <Cell><Data ss:Type="String">朝圆形范围内6个方向连续发射5个火球,每个火球对路径上碰到的第一个单位造成&lt;$1&gt;倍伤害</Data></Cell>
  9860. <Cell><Data ss:Type="Number">1</Data></Cell>
  9861. <Cell><Data ss:Type="Number">0</Data></Cell>
  9862. <Cell><Data ss:Type="Number">30000</Data></Cell>
  9863. <Cell><Data ss:Type="String">5次伤害</Data></Cell>
  9864. <Cell><Data ss:Type="Number">10000</Data></Cell>
  9865. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  9866. <Cell><Data ss:Type="Number">0</Data></Cell>
  9867. </Row>
  9868. <Row ss:AutoFitHeight="0">
  9869. <Cell><Data ss:Type="Number">90009</Data></Cell>
  9870. <Cell><Data ss:Type="String">主动-自爆</Data></Cell>
  9871. <Cell><Data ss:Type="String">死亡后在原地留下一个膨胀的火球,3秒后造成&lt;$1&gt;倍伤害</Data></Cell>
  9872. <Cell><Data ss:Type="Number">1</Data></Cell>
  9873. <Cell><Data ss:Type="Number">0</Data></Cell>
  9874. <Cell><Data ss:Type="Number">30000</Data></Cell>
  9875. <Cell ss:Index="8"><Data ss:Type="Number">20000</Data></Cell>
  9876. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  9877. <Cell><Data ss:Type="Number">1</Data></Cell>
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  9879. <Row ss:AutoFitHeight="0">
  9880. <Cell><Data ss:Type="Number">90010</Data></Cell>
  9881. <Cell><Data ss:Type="String">主动-闪电</Data></Cell>
  9882. <Cell><Data ss:Type="String">释放一颗追踪目标的闪电球,闪电球抵达目标后释放闪电,持续5秒,每0.5秒对范围内的单位造成&lt;$1&gt;点伤害</Data></Cell>
  9883. <Cell><Data ss:Type="Number">1</Data></Cell>
  9884. <Cell><Data ss:Type="Number">0</Data></Cell>
  9885. <Cell><Data ss:Type="Number">30000</Data></Cell>
  9886. <Cell ss:Index="8"><Data ss:Type="Number">5000</Data></Cell>
  9887. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  9888. <Cell><Data ss:Type="Number">1</Data></Cell>
  9889. </Row>
  9890. <Row ss:AutoFitHeight="0">
  9891. <Cell><Data ss:Type="Number">90011</Data></Cell>
  9892. <Cell><Data ss:Type="String">主动-寒霜</Data></Cell>
  9893. <Cell><Data ss:Type="String">对扇形区域释放寒冰冲击,对目标造成&lt;$1&gt;伤害,并施加减速&lt;$2&gt;持续&lt;$3&gt;秒。</Data></Cell>
  9894. <Cell><Data ss:Type="Number">1</Data></Cell>
  9895. <Cell><Data ss:Type="Number">0</Data></Cell>
  9896. <Cell><Data ss:Type="Number">30000</Data></Cell>
  9897. <Cell ss:Index="8"><Data ss:Type="Number">15000</Data></Cell>
  9898. <Cell><Data ss:Type="String">减速比</Data></Cell>
  9899. <Cell><Data ss:Type="Number">3000</Data></Cell>
  9900. <Cell><Data ss:Type="String">持续时间</Data></Cell>
  9901. <Cell><Data ss:Type="String">1500</Data></Cell>
  9902. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  9903. <Cell><Data ss:Type="Number">1</Data></Cell>
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  9905. <Row ss:AutoFitHeight="0">
  9906. <Cell><Data ss:Type="Number">900001</Data></Cell>
  9907. <Cell><Data ss:Type="String">主动-冰陨石</Data></Cell>
  9908. <Cell><Data ss:Type="String">释放一颗陨石,对目标区域造成&lt;$1&gt;倍伤害,之后生成一片寒霜区域,持续5秒,每秒对区域内的单位造成&lt;$2&gt;倍伤害</Data></Cell>
  9909. <Cell><Data ss:Type="Number">1</Data></Cell>
  9910. <Cell><Data ss:Type="Number">0</Data></Cell>
  9911. <Cell><Data ss:Type="Number">30000</Data></Cell>
  9912. <Cell ss:Index="8"><Data ss:Type="Number">15000</Data></Cell>
  9913. <Cell><Data ss:Type="String">火海伤害系数</Data></Cell>
  9914. <Cell><Data ss:Type="Number">10000</Data></Cell>
  9915. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  9916. <Cell><Data ss:Type="Number">1</Data></Cell>
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  9918. <Row ss:AutoFitHeight="0">
  9919. <Cell><Data ss:Type="Number">900011</Data></Cell>
  9920. <Cell><Data ss:Type="String">主动-能量冲击</Data></Cell>
  9921. <Cell><Data ss:Type="String">发出一道能量波,对前方范围内的单位造成一次&lt;$1&gt;倍伤害</Data></Cell>
  9922. <Cell><Data ss:Type="Number">1</Data></Cell>
  9923. <Cell><Data ss:Type="Number">0</Data></Cell>
  9924. <Cell><Data ss:Type="Number">30000</Data></Cell>
  9925. <Cell ss:Index="8"><Data ss:Type="Number">20000</Data></Cell>
  9926. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  9927. <Cell><Data ss:Type="Number">1</Data></Cell>
  9928. </Row>
  9929. <Row ss:AutoFitHeight="0">
  9930. <Cell><Data ss:Type="Number">900021</Data></Cell>
  9931. <Cell><Data ss:Type="String">主动-天雷</Data></Cell>
  9932. <Cell><Data ss:Type="String">在目标区域召唤天雷,延迟1.5秒后对区域内的单位造成&lt;$1&gt;伤害</Data></Cell>
  9933. <Cell><Data ss:Type="Number">1</Data></Cell>
  9934. <Cell><Data ss:Type="Number">0</Data></Cell>
  9935. <Cell><Data ss:Type="Number">30000</Data></Cell>
  9936. <Cell ss:Index="8"><Data ss:Type="Number">20000</Data></Cell>
  9937. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  9938. <Cell><Data ss:Type="Number">1</Data></Cell>
  9939. </Row>
  9940. <Row ss:AutoFitHeight="0">
  9941. <Cell><Data ss:Type="Number">900031</Data></Cell>
  9942. <Cell><Data ss:Type="String">主动-旋涡</Data></Cell>
  9943. <Cell><Data ss:Type="String">区域内的单位每秒受到&lt;$1&gt;倍伤害</Data></Cell>
  9944. <Cell><Data ss:Type="Number">1</Data></Cell>
  9945. <Cell><Data ss:Type="Number">0</Data></Cell>
  9946. <Cell><Data ss:Type="Number">30000</Data></Cell>
  9947. <Cell ss:Index="8"><Data ss:Type="Number">15000</Data></Cell>
  9948. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  9949. <Cell><Data ss:Type="Number">1</Data></Cell>
  9950. </Row>
  9951. <Row ss:AutoFitHeight="0">
  9952. <Cell><Data ss:Type="Number">900041</Data></Cell>
  9953. <Cell><Data ss:Type="String">主动-刀旋风</Data></Cell>
  9954. <Cell><Data ss:Type="String">一个刀旋风出现,对周围单位造成&lt;$1&gt;倍伤害,并施加晕眩BUFF持续&lt;$2&gt;</Data></Cell>
  9955. <Cell><Data ss:Type="Number">1</Data></Cell>
  9956. <Cell><Data ss:Type="Number">0</Data></Cell>
  9957. <Cell><Data ss:Type="Number">30000</Data></Cell>
  9958. <Cell ss:Index="8"><Data ss:Type="Number">20000</Data></Cell>
  9959. <Cell><Data ss:Type="String">眩晕时间</Data></Cell>
  9960. <Cell><Data ss:Type="Number">2000</Data></Cell>
  9961. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  9962. <Cell><Data ss:Type="Number">1</Data></Cell>
  9963. </Row>
  9964. <Row ss:AutoFitHeight="0">
  9965. <Cell><Data ss:Type="Number">900101</Data></Cell>
  9966. <Cell><Data ss:Type="String">主动-火焰球</Data></Cell>
  9967. <Cell><Data ss:Type="String">释放一颗追踪目标的闪电球,闪电球抵达目标后释放闪电,持续5秒,每0.5秒对范围内的单位造成&lt;$1&gt;点伤害</Data></Cell>
  9968. <Cell><Data ss:Type="Number">1</Data></Cell>
  9969. <Cell><Data ss:Type="Number">0</Data></Cell>
  9970. <Cell><Data ss:Type="Number">30000</Data></Cell>
  9971. <Cell ss:Index="8"><Data ss:Type="Number">5000</Data></Cell>
  9972. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  9973. <Cell><Data ss:Type="Number">1</Data></Cell>
  9974. </Row>
  9975. <Row ss:AutoFitHeight="0">
  9976. <Cell><Data ss:Type="Number">900111</Data></Cell>
  9977. <Cell><Data ss:Type="String">主动-火焰吐息</Data></Cell>
  9978. <Cell><Data ss:Type="String">对扇形区域释放寒冰冲击,对目标造成&lt;$1&gt;伤害,并施加减速&lt;$2&gt;持续&lt;$3&gt;秒。</Data></Cell>
  9979. <Cell><Data ss:Type="Number">1</Data></Cell>
  9980. <Cell><Data ss:Type="Number">0</Data></Cell>
  9981. <Cell><Data ss:Type="Number">30000</Data></Cell>
  9982. <Cell><Data ss:Type="String">3次伤害</Data></Cell>
  9983. <Cell><Data ss:Type="Number">15000</Data></Cell>
  9984. <Cell><Data ss:Type="String">减速比</Data></Cell>
  9985. <Cell><Data ss:Type="Number">3000</Data></Cell>
  9986. <Cell><Data ss:Type="String">持续时间</Data></Cell>
  9987. <Cell><Data ss:Type="String">1500</Data></Cell>
  9988. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  9989. <Cell><Data ss:Type="Number">1</Data></Cell>
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  9991. <Row ss:AutoFitHeight="0">
  9992. <Cell><Data ss:Type="Number">900002</Data></Cell>
  9993. <Cell><Data ss:Type="String">主动-电陨石</Data></Cell>
  9994. <Cell><Data ss:Type="String">释放一颗陨石,对目标区域造成&lt;$1&gt;倍伤害,之后生成一片电浆区域,持续5秒,每秒对区域内的单位造成&lt;$2&gt;倍伤害</Data></Cell>
  9995. <Cell><Data ss:Type="Number">1</Data></Cell>
  9996. <Cell><Data ss:Type="Number">0</Data></Cell>
  9997. <Cell><Data ss:Type="Number">30000</Data></Cell>
  9998. <Cell ss:Index="8"><Data ss:Type="Number">15000</Data></Cell>
  9999. <Cell><Data ss:Type="String">火海伤害系数</Data></Cell>
  10000. <Cell><Data ss:Type="Number">10000</Data></Cell>
  10001. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  10002. <Cell><Data ss:Type="Number">1</Data></Cell>
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  10004. <Row ss:AutoFitHeight="0">
  10005. <Cell><Data ss:Type="Number">900012</Data></Cell>
  10006. <Cell><Data ss:Type="String">主动-旋风冲击</Data></Cell>
  10007. <Cell><Data ss:Type="String">发出一道旋风,对前方范围内的单位造成一次&lt;$1&gt;倍伤害</Data></Cell>
  10008. <Cell><Data ss:Type="Number">1</Data></Cell>
  10009. <Cell><Data ss:Type="Number">0</Data></Cell>
  10010. <Cell><Data ss:Type="Number">30000</Data></Cell>
  10011. <Cell ss:Index="8"><Data ss:Type="Number">15000</Data></Cell>
  10012. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  10013. <Cell><Data ss:Type="Number">1</Data></Cell>
  10014. </Row>
  10015. <Row ss:AutoFitHeight="0">
  10016. <Cell><Data ss:Type="Number">900022</Data></Cell>
  10017. <Cell><Data ss:Type="String">主动-冰锥</Data></Cell>
  10018. <Cell><Data ss:Type="String">在目标区域召唤冰锥,延迟1.5秒后冰锥出现对区域内的单位造成&lt;$1&gt;伤害</Data></Cell>
  10019. <Cell><Data ss:Type="Number">1</Data></Cell>
  10020. <Cell><Data ss:Type="Number">0</Data></Cell>
  10021. <Cell><Data ss:Type="Number">30000</Data></Cell>
  10022. <Cell><Data ss:Type="String">2次伤害</Data></Cell>
  10023. <Cell><Data ss:Type="Number">15000</Data></Cell>
  10024. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  10025. <Cell><Data ss:Type="Number">1</Data></Cell>
  10026. </Row>
  10027. <Row ss:AutoFitHeight="0">
  10028. <Cell><Data ss:Type="Number">900032</Data></Cell>
  10029. <Cell><Data ss:Type="String">主动-刀扇</Data></Cell>
  10030. <Cell><Data ss:Type="String">释放刀扇对区域内的单位每秒受到&lt;$1&gt;倍伤害</Data></Cell>
  10031. <Cell><Data ss:Type="Number">1</Data></Cell>
  10032. <Cell><Data ss:Type="Number">0</Data></Cell>
  10033. <Cell><Data ss:Type="Number">30000</Data></Cell>
  10034. <Cell ss:Index="8"><Data ss:Type="Number">10000</Data></Cell>
  10035. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  10036. <Cell><Data ss:Type="Number">1</Data></Cell>
  10037. </Row>
  10038. <Row ss:AutoFitHeight="0">
  10039. <Cell><Data ss:Type="Number">900042</Data></Cell>
  10040. <Cell><Data ss:Type="String">主动-岩刺突击</Data></Cell>
  10041. <Cell><Data ss:Type="String">一片石笋突出地面,对周围单位造成&lt;$1&gt;倍伤害,并施加晕眩BUFF持续&lt;$2&gt;</Data></Cell>
  10042. <Cell><Data ss:Type="Number">1</Data></Cell>
  10043. <Cell><Data ss:Type="Number">0</Data></Cell>
  10044. <Cell><Data ss:Type="Number">30000</Data></Cell>
  10045. <Cell><Data ss:Type="String">重叠区域2次伤害</Data></Cell>
  10046. <Cell><Data ss:Type="Number">25000</Data></Cell>
  10047. <Cell><Data ss:Type="String">眩晕时间</Data></Cell>
  10048. <Cell><Data ss:Type="Number">1000</Data></Cell>
  10049. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  10050. <Cell><Data ss:Type="Number">1</Data></Cell>
  10051. </Row>
  10052. <Row ss:AutoFitHeight="0">
  10053. <Cell><Data ss:Type="Number">900102</Data></Cell>
  10054. <Cell><Data ss:Type="String">主动-冰霜球</Data></Cell>
  10055. <Cell><Data ss:Type="String">释放一颗追踪目标的闪电球,闪电球抵达目标后释放闪电,持续5秒,每0.5秒对范围内的单位造成&lt;$1&gt;点伤害</Data></Cell>
  10056. <Cell><Data ss:Type="Number">1</Data></Cell>
  10057. <Cell><Data ss:Type="Number">0</Data></Cell>
  10058. <Cell><Data ss:Type="Number">30000</Data></Cell>
  10059. <Cell ss:Index="8"><Data ss:Type="Number">5000</Data></Cell>
  10060. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  10061. <Cell><Data ss:Type="Number">1</Data></Cell>
  10062. </Row>
  10063. <Row ss:AutoFitHeight="0">
  10064. <Cell><Data ss:Type="Number">900112</Data></Cell>
  10065. <Cell><Data ss:Type="String">主动-毒液吐息</Data></Cell>
  10066. <Cell><Data ss:Type="String">对扇形区域释放寒冰冲击,对目标造成&lt;$1&gt;伤害,并施加减速&lt;$2&gt;持续&lt;$3&gt;秒。</Data></Cell>
  10067. <Cell><Data ss:Type="Number">1</Data></Cell>
  10068. <Cell><Data ss:Type="Number">0</Data></Cell>
  10069. <Cell><Data ss:Type="Number">30000</Data></Cell>
  10070. <Cell ss:Index="8"><Data ss:Type="Number">15000</Data></Cell>
  10071. <Cell><Data ss:Type="String">减速比</Data></Cell>
  10072. <Cell><Data ss:Type="Number">3000</Data></Cell>
  10073. <Cell><Data ss:Type="String">持续时间</Data></Cell>
  10074. <Cell><Data ss:Type="String">1500</Data></Cell>
  10075. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  10076. <Cell><Data ss:Type="Number">1</Data></Cell>
  10077. </Row>
  10078. <Row ss:AutoFitHeight="0">
  10079. <Cell><Data ss:Type="Number">90100</Data></Cell>
  10080. <Cell><Data ss:Type="String">被动-强悍</Data></Cell>
  10081. <Cell><Data ss:Type="String">血量增加&lt;$1&gt;%</Data></Cell>
  10082. <Cell><Data ss:Type="Number">4</Data></Cell>
  10083. <Cell><Data ss:Type="Number">0</Data></Cell>
  10084. <Cell><Data ss:Type="Number">10000</Data></Cell>
  10085. <Cell ss:Index="8"><Data ss:Type="Number">5000</Data></Cell>
  10086. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  10087. <Cell><Data ss:Type="Number">2</Data></Cell>
  10088. </Row>
  10089. <Row ss:AutoFitHeight="0">
  10090. <Cell><Data ss:Type="Number">90101</Data></Cell>
  10091. <Cell><Data ss:Type="String">被动-勇猛</Data></Cell>
  10092. <Cell><Data ss:Type="String">攻击力增加&lt;$1&gt;%</Data></Cell>
  10093. <Cell><Data ss:Type="Number">4</Data></Cell>
  10094. <Cell><Data ss:Type="Number">0</Data></Cell>
  10095. <Cell><Data ss:Type="Number">10000</Data></Cell>
  10096. <Cell ss:Index="8"><Data ss:Type="Number">2000</Data></Cell>
  10097. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  10098. <Cell><Data ss:Type="Number">2</Data></Cell>
  10099. </Row>
  10100. <Row ss:AutoFitHeight="0">
  10101. <Cell><Data ss:Type="Number">90102</Data></Cell>
  10102. <Cell><Data ss:Type="String">被动-铁壁</Data></Cell>
  10103. <Cell><Data ss:Type="String">防御力增加&lt;$1&gt;%</Data></Cell>
  10104. <Cell><Data ss:Type="Number">4</Data></Cell>
  10105. <Cell><Data ss:Type="Number">0</Data></Cell>
  10106. <Cell><Data ss:Type="Number">10000</Data></Cell>
  10107. <Cell ss:Index="8"><Data ss:Type="Number">2000</Data></Cell>
  10108. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  10109. <Cell><Data ss:Type="Number">2</Data></Cell>
  10110. </Row>
  10111. <Row ss:AutoFitHeight="0">
  10112. <Cell><Data ss:Type="Number">90103</Data></Cell>
  10113. <Cell><Data ss:Type="String">被动-回春</Data></Cell>
  10114. <Cell><Data ss:Type="String">每&lt;$2&gt;秒恢复最大生命值的&lt;$1&gt;</Data></Cell>
  10115. <Cell><Data ss:Type="Number">4</Data></Cell>
  10116. <Cell><Data ss:Type="Number">0</Data></Cell>
  10117. <Cell><Data ss:Type="Number">10000</Data></Cell>
  10118. <Cell ss:Index="8"><Data ss:Type="Number">500</Data></Cell>
  10119. <Cell><Data ss:Type="String">固定生效时间(毫秒)</Data></Cell>
  10120. <Cell><Data ss:Type="Number">30000</Data></Cell>
  10121. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  10122. <Cell><Data ss:Type="Number">2</Data></Cell>
  10123. </Row>
  10124. <Row ss:AutoFitHeight="0">
  10125. <Cell><Data ss:Type="Number">90104</Data></Cell>
  10126. <Cell><Data ss:Type="String">被动-尖刺</Data></Cell>
  10127. <Cell><Data ss:Type="String">受到伤害时,将最终受到伤害值的&lt;$1&gt;%返还给伤害来源</Data></Cell>
  10128. <Cell><Data ss:Type="Number">4</Data></Cell>
  10129. <Cell><Data ss:Type="Number">0</Data></Cell>
  10130. <Cell><Data ss:Type="Number">10000</Data></Cell>
  10131. <Cell ss:Index="8"><Data ss:Type="Number">100</Data></Cell>
  10132. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  10133. <Cell><Data ss:Type="Number">2</Data></Cell>
  10134. </Row>
  10135. <Row ss:AutoFitHeight="0">
  10136. <Cell><Data ss:Type="Number">90105</Data></Cell>
  10137. <Cell><Data ss:Type="String">被动-狂暴</Data></Cell>
  10138. <Cell><Data ss:Type="String">暴击几率提升&lt;$2&gt;,暴击伤害提升&lt;$1&gt;</Data></Cell>
  10139. <Cell><Data ss:Type="Number">4</Data></Cell>
  10140. <Cell><Data ss:Type="Number">0</Data></Cell>
  10141. <Cell><Data ss:Type="Number">10000</Data></Cell>
  10142. <Cell ss:Index="8"><Data ss:Type="Number">3000</Data></Cell>
  10143. <Cell><Data ss:Type="String">暴击几率</Data></Cell>
  10144. <Cell><Data ss:Type="Number">3000</Data></Cell>
  10145. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  10146. <Cell><Data ss:Type="Number">2</Data></Cell>
  10147. </Row>
  10148. <Row ss:AutoFitHeight="0">
  10149. <Cell><Data ss:Type="Number">90106</Data></Cell>
  10150. <Cell><Data ss:Type="String">被动-神速</Data></Cell>
  10151. <Cell><Data ss:Type="String">攻击速度提升&lt;$1&gt;</Data></Cell>
  10152. <Cell><Data ss:Type="Number">4</Data></Cell>
  10153. <Cell><Data ss:Type="Number">0</Data></Cell>
  10154. <Cell><Data ss:Type="Number">10000</Data></Cell>
  10155. <Cell ss:Index="8"><Data ss:Type="Number">2000</Data></Cell>
  10156. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  10157. <Cell><Data ss:Type="Number">2</Data></Cell>
  10158. </Row>
  10159. <Row ss:AutoFitHeight="0">
  10160. <Cell><Data ss:Type="Number">90107</Data></Cell>
  10161. <Cell><Data ss:Type="String">被动-重击</Data></Cell>
  10162. <Cell><Data ss:Type="String">普通攻击时,额外造成&lt;$1&gt;倍伤害,并有&lt;$2&gt;概率晕眩目标&lt;$3&gt;秒</Data></Cell>
  10163. <Cell><Data ss:Type="Number">4</Data></Cell>
  10164. <Cell><Data ss:Type="Number">0</Data></Cell>
  10165. <Cell><Data ss:Type="Number">10000</Data></Cell>
  10166. <Cell ss:Index="8"><Data ss:Type="Number">1000</Data></Cell>
  10167. <Cell><Data ss:Type="String">眩晕概率</Data></Cell>
  10168. <Cell><Data ss:Type="Number">1000</Data></Cell>
  10169. <Cell><Data ss:Type="String">眩晕时间</Data></Cell>
  10170. <Cell><Data ss:Type="Number">500</Data></Cell>
  10171. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  10172. <Cell><Data ss:Type="Number">2</Data></Cell>
  10173. </Row>
  10174. <Row ss:AutoFitHeight="0">
  10175. <Cell><Data ss:Type="Number">90108</Data></Cell>
  10176. <Cell><Data ss:Type="String">被动-灵气护体</Data></Cell>
  10177. <Cell><Data ss:Type="String">每&lt;$2&gt;秒获得一个最大生命值&lt;$3&gt;的护盾,护盾持续时间&lt;$4&gt;秒</Data></Cell>
  10178. <Cell><Data ss:Type="Number">4</Data></Cell>
  10179. <Cell><Data ss:Type="Number">0</Data></Cell>
  10180. <Cell><Data ss:Type="Number">10000</Data></Cell>
  10181. <Cell ss:Index="8"><Data ss:Type="Number">10000</Data></Cell>
  10182. <Cell><Data ss:Type="String">间隔时间</Data></Cell>
  10183. <Cell><Data ss:Type="String" x:Ticked="1">30000</Data></Cell>
  10184. <Cell><Data ss:Type="String">护盾值</Data></Cell>
  10185. <Cell><Data ss:Type="String">500</Data></Cell>
  10186. <Cell><Data ss:Type="String">护盾持续时间</Data></Cell>
  10187. <Cell><Data ss:Type="String">5000</Data></Cell>
  10188. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  10189. <Cell><Data ss:Type="Number">0</Data></Cell>
  10190. </Row>
  10191. <Row ss:AutoFitHeight="0">
  10192. <Cell><Data ss:Type="Number">90109</Data></Cell>
  10193. <Cell><Data ss:Type="String">被动-将军令</Data></Cell>
  10194. <Cell><Data ss:Type="String">每&lt;$1&gt;秒召唤&lt;$3&gt;个精英持矛天兵,每个精英天兵给BOSS提供一层回春效果,每层每隔&lt;$4&gt;秒恢复&lt;$5&gt;最大生命值</Data></Cell>
  10195. <Cell><Data ss:Type="Number">4</Data></Cell>
  10196. <Cell><Data ss:Type="Number">0</Data></Cell>
  10197. <Cell><Data ss:Type="Number">10000</Data></Cell>
  10198. <Cell ss:Index="8"><Data ss:Type="Number">15000</Data></Cell>
  10199. <Cell><Data ss:Type="String">召唤物ID,程序读</Data></Cell>
  10200. <Cell><Data ss:Type="Number">17040</Data></Cell>
  10201. <Cell><Data ss:Type="String">召唤数量,最大数量</Data></Cell>
  10202. <Cell><Data ss:Type="String">1:5,15</Data></Cell>
  10203. <Cell><Data ss:Type="String">回血时间间隔</Data></Cell>
  10204. <Cell><Data ss:Type="Number">3000</Data></Cell>
  10205. <Cell><Data ss:Type="String">每层效果</Data></Cell>
  10206. <Cell><Data ss:Type="Number">1000</Data></Cell>
  10207. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  10208. <Cell><Data ss:Type="Number">0</Data></Cell>
  10209. </Row>
  10210. <Row ss:AutoFitHeight="0">
  10211. <Cell><Data ss:Type="Number">90110</Data></Cell>
  10212. <Cell><Data ss:Type="String">被动-心有灵犀</Data></Cell>
  10213. <Cell><Data ss:Type="String">清风和明月在&lt;$3&gt;范围内时,攻击速度提升&lt;$1&gt;,攻击力提升&lt;$2&gt;,持续&lt;$5&gt;秒</Data></Cell>
  10214. <Cell><Data ss:Type="Number">4</Data></Cell>
  10215. <Cell><Data ss:Type="Number">0</Data></Cell>
  10216. <Cell><Data ss:Type="Number">10000</Data></Cell>
  10217. <Cell ss:Index="8"><Data ss:Type="Number">3000</Data></Cell>
  10218. <Cell><Data ss:Type="String">攻击力提升系数</Data></Cell>
  10219. <Cell><Data ss:Type="Number">3000</Data></Cell>
  10220. <Cell><Data ss:Type="String">触发间隔范围</Data></Cell>
  10221. <Cell><Data ss:Type="Number">5</Data></Cell>
  10222. <Cell><Data ss:Type="String">伴生信息</Data></Cell>
  10223. <Cell><Data ss:Type="String">1:1010,1012</Data></Cell>
  10224. <Cell><Data ss:Type="String">持续时间</Data></Cell>
  10225. <Cell><Data ss:Type="Number">5000</Data></Cell>
  10226. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  10227. <Cell><Data ss:Type="Number">0</Data></Cell>
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  10229. <Row ss:AutoFitHeight="0">
  10230. <Cell><Data ss:Type="Number">90111</Data></Cell>
  10231. <Cell><Data ss:Type="String">被动-水火无情检测</Data></Cell>
  10232. <Cell><Data ss:Type="String">清风和明月同时存活时,每隔&lt;$2&gt;秒,释放一次水火无情,造成&lt;$1&gt;倍伤害</Data></Cell>
  10233. <Cell><Data ss:Type="Number">4</Data></Cell>
  10234. <Cell><Data ss:Type="Number">0</Data></Cell>
  10235. <Cell><Data ss:Type="Number">10000</Data></Cell>
  10236. <Cell ss:Index="8"><Data ss:Type="Number">15000</Data></Cell>
  10237. <Cell><Data ss:Type="String">触发间隔</Data></Cell>
  10238. <Cell><Data ss:Type="Number">15000</Data></Cell>
  10239. <Cell><Data ss:Type="String">水:单位,技能</Data></Cell>
  10240. <Cell><Data ss:Type="String">1:1010,90313</Data></Cell>
  10241. <Cell><Data ss:Type="String">火:单位,技能</Data></Cell>
  10242. <Cell><Data ss:Type="String">1:1012,90314</Data></Cell>
  10243. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  10244. <Cell><Data ss:Type="Number">0</Data></Cell>
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  10246. <Row ss:AutoFitHeight="0">
  10247. <Cell><Data ss:Type="Number">90112</Data></Cell>
  10248. <Cell><Data ss:Type="String">被动-周本-急急如律令</Data></Cell>
  10249. <Cell><Data ss:Type="String">BOSS血量下降到50%的时候,场地中出现金木水火土五个区域,同时每隔&lt;$2&gt;秒BOSS头顶循环播放金木水火土文字5秒后随机显示一个文字, 所有玩家需要进入对应的区域,5秒后BOSS对当前战斗区域释放一次冲击波,除指定区域内的其他玩家会受到&lt;$1&gt;伤害。五行预警圈&lt;$3&gt;</Data></Cell>
  10250. <Cell><Data ss:Type="Number">4</Data></Cell>
  10251. <Cell><Data ss:Type="Number">0</Data></Cell>
  10252. <Cell><Data ss:Type="Number">10000</Data></Cell>
  10253. <Cell ss:Index="8"><Data ss:Type="Number">15000</Data></Cell>
  10254. <Cell><Data ss:Type="String">触发间隔</Data></Cell>
  10255. <Cell><Data ss:Type="Number">15000</Data></Cell>
  10256. <Cell><Data ss:Type="String">预警器离boss距离</Data></Cell>
  10257. <Cell><Data ss:Type="String">10</Data></Cell>
  10258. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  10259. <Cell><Data ss:Type="Number">0</Data></Cell>
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  10261. <Row ss:AutoFitHeight="0">
  10262. <Cell><Data ss:Type="Number">90113</Data></Cell>
  10263. <Cell><Data ss:Type="String">被动-周本-五雷轰顶</Data></Cell>
  10264. <Cell><Data ss:Type="String">BOSS血量下降到&lt;$2&gt;的时候,BOSS每5秒召唤10道伤害AOE雷电攻击。同时开始进行倒计时,倒计时&lt;$3&gt;秒后如果BOSS未被击杀,则全屏玩家血量清空,隐藏BOSS通关失败</Data></Cell>
  10265. <Cell><Data ss:Type="Number">4</Data></Cell>
  10266. <Cell><Data ss:Type="Number">0</Data></Cell>
  10267. <Cell><Data ss:Type="Number">5000</Data></Cell>
  10268. <Cell ss:Index="8"><Data ss:Type="Number">15000</Data></Cell>
  10269. <Cell><Data ss:Type="String">血量阀值</Data></Cell>
  10270. <Cell><Data ss:Type="Number">100</Data></Cell>
  10271. <Cell><Data ss:Type="String">结束倒计时</Data></Cell>
  10272. <Cell><Data ss:Type="String">30000</Data></Cell>
  10273. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  10274. <Cell><Data ss:Type="Number">0</Data></Cell>
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  10276. <Row ss:AutoFitHeight="0">
  10277. <Cell><Data ss:Type="Number">91000</Data></Cell>
  10278. <Cell><Data ss:Type="String">被动-狂暴</Data></Cell>
  10279. <Cell><Data ss:Type="String">boss血量降到x时,提升属性</Data></Cell>
  10280. <Cell><Data ss:Type="Number">4</Data></Cell>
  10281. <Cell ss:Index="9"><Data ss:Type="String">血量阀值</Data></Cell>
  10282. <Cell><Data ss:Type="String">1:2000</Data></Cell>
  10283. <Cell><Data ss:Type="String">血量系数</Data></Cell>
  10284. <Cell><Data ss:Type="String">1:0000</Data></Cell>
  10285. <Cell><Data ss:Type="String">攻击系数</Data></Cell>
  10286. <Cell><Data ss:Type="String">1:2000</Data></Cell>
  10287. <Cell><Data ss:Type="String">防御系数</Data></Cell>
  10288. <Cell><Data ss:Type="String">1:0000</Data></Cell>
  10289. <Cell><Data ss:Type="String">暴击系数</Data></Cell>
  10290. <Cell><Data ss:Type="String">1:0000</Data></Cell>
  10291. <Cell><Data ss:Type="String">爆伤系数</Data></Cell>
  10292. <Cell><Data ss:Type="String">1:0000</Data></Cell>
  10293. <Cell><Data ss:Type="String">攻速系数</Data></Cell>
  10294. <Cell><Data ss:Type="String">1:10000</Data></Cell>
  10295. <Cell><Data ss:Type="String">移速系数</Data></Cell>
  10296. <Cell><Data ss:Type="String">1:0000</Data></Cell>
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  10298. <Row ss:AutoFitHeight="0">
  10299. <Cell><Data ss:Type="Number">91001</Data></Cell>
  10300. <Cell><Data ss:Type="String">被动-山大王管辖boss被动</Data></Cell>
  10301. <Cell ss:Index="9"><Data ss:Type="String">血量百分百触发护卫事件</Data></Cell>
  10302. <Cell><Data ss:Type="String">1:4000</Data></Cell>
  10303. <Cell><Data ss:Type="String">虚弱:每隔N秒M概率触发虚弱Z秒</Data></Cell>
  10304. <Cell><Data ss:Type="String">1:60000,1000,15000</Data></Cell>
  10305. <Cell><Data ss:Type="String">山大王死亡受伤增加</Data></Cell>
  10306. <Cell><Data ss:Type="String">1:3000</Data></Cell>
  10307. </Row>
  10308. <Row ss:AutoFitHeight="0">
  10309. <Cell><Data ss:Type="Number">90200</Data></Cell>
  10310. <Cell><Data ss:Type="String">怪物普攻(近战)</Data></Cell>
  10311. <Cell><Data ss:Type="String">怪物普攻,总动作时间在1-1.5秒,攻击目标造成&lt;$1&gt;倍伤害</Data></Cell>
  10312. <Cell><Data ss:Type="Number">3</Data></Cell>
  10313. <Cell><Data ss:Type="Number">0</Data></Cell>
  10314. <Cell><Data ss:Type="Number">2000</Data></Cell>
  10315. <Cell ss:Index="8"><Data ss:Type="Number">10000</Data></Cell>
  10316. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  10317. <Cell><Data ss:Type="Number">0</Data></Cell>
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  10319. <Row ss:AutoFitHeight="0">
  10320. <Cell><Data ss:Type="Number">90201</Data></Cell>
  10321. <Cell><Data ss:Type="String">怪物普攻(近2)</Data></Cell>
  10322. <Cell><Data ss:Type="String">怪物普攻,总动作时间在1.5-2秒,攻击目标造成&lt;$1&gt;倍伤害</Data></Cell>
  10323. <Cell><Data ss:Type="Number">3</Data></Cell>
  10324. <Cell><Data ss:Type="Number">0</Data></Cell>
  10325. <Cell><Data ss:Type="Number">2000</Data></Cell>
  10326. <Cell ss:Index="8"><Data ss:Type="Number">10000</Data></Cell>
  10327. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  10328. <Cell><Data ss:Type="Number">0</Data></Cell>
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  10330. <Row ss:AutoFitHeight="0">
  10331. <Cell><Data ss:Type="Number">90202</Data></Cell>
  10332. <Cell><Data ss:Type="String">怪物普攻(近3)</Data></Cell>
  10333. <Cell><Data ss:Type="String">怪物普攻,总动作时间在2-2.5秒,攻击目标造成&lt;$1&gt;倍伤害</Data></Cell>
  10334. <Cell><Data ss:Type="Number">3</Data></Cell>
  10335. <Cell><Data ss:Type="Number">0</Data></Cell>
  10336. <Cell><Data ss:Type="Number">2000</Data></Cell>
  10337. <Cell ss:Index="8"><Data ss:Type="Number">10000</Data></Cell>
  10338. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  10339. <Cell><Data ss:Type="Number">0</Data></Cell>
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  10341. <Row ss:AutoFitHeight="0">
  10342. <Cell><Data ss:Type="Number">90203</Data></Cell>
  10343. <Cell><Data ss:Type="String">怪物普攻(远1)</Data></Cell>
  10344. <Cell><Data ss:Type="String">怪物普攻,火球,攻击目标造成&lt;$1&gt;倍伤害</Data></Cell>
  10345. <Cell><Data ss:Type="Number">3</Data></Cell>
  10346. <Cell><Data ss:Type="Number">0</Data></Cell>
  10347. <Cell><Data ss:Type="Number">2000</Data></Cell>
  10348. <Cell ss:Index="8"><Data ss:Type="Number">10000</Data></Cell>
  10349. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
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  10351. <Row ss:AutoFitHeight="0">
  10352. <Cell><Data ss:Type="Number">90204</Data></Cell>
  10353. <Cell><Data ss:Type="String">怪物普攻(远2)</Data></Cell>
  10354. <Cell><Data ss:Type="String">怪物普攻,水球,攻击目标造成&lt;$1&gt;倍伤害</Data></Cell>
  10355. <Cell><Data ss:Type="Number">3</Data></Cell>
  10356. <Cell><Data ss:Type="Number">0</Data></Cell>
  10357. <Cell><Data ss:Type="Number">2000</Data></Cell>
  10358. <Cell ss:Index="8"><Data ss:Type="Number">10000</Data></Cell>
  10359. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  10360. <Cell><Data ss:Type="Number">0</Data></Cell>
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  10362. <Row ss:AutoFitHeight="0">
  10363. <Cell><Data ss:Type="Number">90205</Data></Cell>
  10364. <Cell><Data ss:Type="String">怪物普攻(远3)</Data></Cell>
  10365. <Cell><Data ss:Type="String">怪物普攻,电球,攻击目标造成&lt;$1&gt;倍伤害</Data></Cell>
  10366. <Cell><Data ss:Type="Number">3</Data></Cell>
  10367. <Cell><Data ss:Type="Number">0</Data></Cell>
  10368. <Cell><Data ss:Type="Number">2000</Data></Cell>
  10369. <Cell ss:Index="8"><Data ss:Type="Number">10000</Data></Cell>
  10370. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
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  10372. <Row ss:AutoFitHeight="0">
  10373. <Cell><Data ss:Type="Number">90206</Data></Cell>
  10374. <Cell><Data ss:Type="String">怪物普攻(远4)</Data></Cell>
  10375. <Cell><Data ss:Type="String">怪物普攻,毒球,攻击目标造成&lt;$1&gt;倍伤害</Data></Cell>
  10376. <Cell><Data ss:Type="Number">3</Data></Cell>
  10377. <Cell><Data ss:Type="Number">0</Data></Cell>
  10378. <Cell><Data ss:Type="Number">2000</Data></Cell>
  10379. <Cell ss:Index="8"><Data ss:Type="Number">10000</Data></Cell>
  10380. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  10381. <Cell><Data ss:Type="Number">0</Data></Cell>
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  10383. <Row ss:AutoFitHeight="0">
  10384. <Cell><Data ss:Type="Number">90207</Data></Cell>
  10385. <Cell><Data ss:Type="String">怪物普攻(远5)</Data></Cell>
  10386. <Cell><Data ss:Type="String">怪物普攻,光球,攻击目标造成&lt;$1&gt;倍伤害</Data></Cell>
  10387. <Cell><Data ss:Type="Number">3</Data></Cell>
  10388. <Cell><Data ss:Type="Number">0</Data></Cell>
  10389. <Cell><Data ss:Type="Number">2000</Data></Cell>
  10390. <Cell ss:Index="8"><Data ss:Type="Number">10000</Data></Cell>
  10391. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  10392. <Cell><Data ss:Type="Number">0</Data></Cell>
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  10394. <Row ss:AutoFitHeight="0">
  10395. <Cell><Data ss:Type="Number">90208</Data></Cell>
  10396. <Cell><Data ss:Type="String">怪物普攻(远6)</Data></Cell>
  10397. <Cell><Data ss:Type="String">怪物普攻,暗球,攻击目标造成&lt;$1&gt;倍伤害</Data></Cell>
  10398. <Cell><Data ss:Type="Number">3</Data></Cell>
  10399. <Cell><Data ss:Type="Number">0</Data></Cell>
  10400. <Cell><Data ss:Type="Number">2000</Data></Cell>
  10401. <Cell ss:Index="8"><Data ss:Type="Number">10000</Data></Cell>
  10402. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
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  10404. <Row ss:AutoFitHeight="0">
  10405. <Cell><Data ss:Type="Number">90209</Data></Cell>
  10406. <Cell><Data ss:Type="String">怪物普攻(远7)</Data></Cell>
  10407. <Cell><Data ss:Type="String">怪物普攻,符纸,攻击目标造成&lt;$1&gt;倍伤害</Data></Cell>
  10408. <Cell><Data ss:Type="Number">3</Data></Cell>
  10409. <Cell><Data ss:Type="Number">0</Data></Cell>
  10410. <Cell><Data ss:Type="Number">2000</Data></Cell>
  10411. <Cell ss:Index="8"><Data ss:Type="Number">10000</Data></Cell>
  10412. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  10413. <Cell><Data ss:Type="Number">0</Data></Cell>
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  10415. <Row ss:AutoFitHeight="0">
  10416. <Cell><Data ss:Type="Number">90210</Data></Cell>
  10417. <Cell><Data ss:Type="String">怪物普攻(远8)</Data></Cell>
  10418. <Cell><Data ss:Type="String">怪物普攻,弓箭,攻击目标造成&lt;$1&gt;倍伤害</Data></Cell>
  10419. <Cell><Data ss:Type="Number">3</Data></Cell>
  10420. <Cell><Data ss:Type="Number">0</Data></Cell>
  10421. <Cell><Data ss:Type="Number">2000</Data></Cell>
  10422. <Cell ss:Index="8"><Data ss:Type="Number">10000</Data></Cell>
  10423. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  10424. <Cell><Data ss:Type="Number">0</Data></Cell>
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  10426. <Row ss:AutoFitHeight="0">
  10427. <Cell><Data ss:Type="Number">90300</Data></Cell>
  10428. <Cell><Data ss:Type="String">炸弹</Data></Cell>
  10429. <Cell><Data ss:Type="String">对区域范围内的单位造成其最大生命值&lt;$1&gt;%的伤害</Data></Cell>
  10430. <Cell><Data ss:Type="Number">4</Data></Cell>
  10431. <Cell><Data ss:Type="Number">0</Data></Cell>
  10432. <Cell><Data ss:Type="Number">10000</Data></Cell>
  10433. <Cell ss:Index="8"><Data ss:Type="Number">10000</Data></Cell>
  10434. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  10435. <Cell><Data ss:Type="Number">0</Data></Cell>
  10436. </Row>
  10437. <Row ss:AutoFitHeight="0">
  10438. <Cell><Data ss:Type="Number">90301</Data></Cell>
  10439. <Cell><Data ss:Type="String">重击</Data></Cell>
  10440. <Cell><Data ss:Type="String">黄巾力士奋力挥舞大斧,对目标造成&lt;$1&gt;倍伤害。</Data></Cell>
  10441. <Cell><Data ss:Type="Number">1</Data></Cell>
  10442. <Cell><Data ss:Type="Number">0</Data></Cell>
  10443. <Cell><Data ss:Type="Number">5000</Data></Cell>
  10444. <Cell ss:Index="8"><Data ss:Type="Number">10000</Data></Cell>
  10445. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  10446. <Cell><Data ss:Type="Number">0</Data></Cell>
  10447. </Row>
  10448. <Row ss:AutoFitHeight="0">
  10449. <Cell><Data ss:Type="Number">90302</Data></Cell>
  10450. <Cell><Data ss:Type="String">突刺</Data></Cell>
  10451. <Cell><Data ss:Type="String">长戟天兵向前冲刺3米,对冲刺路径上的单位造成&lt;$1&gt;倍伤害</Data></Cell>
  10452. <Cell><Data ss:Type="Number">1</Data></Cell>
  10453. <Cell><Data ss:Type="Number">0</Data></Cell>
  10454. <Cell><Data ss:Type="Number">5000</Data></Cell>
  10455. <Cell ss:Index="8"><Data ss:Type="Number">10000</Data></Cell>
  10456. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  10457. <Cell><Data ss:Type="Number">0</Data></Cell>
  10458. </Row>
  10459. <Row ss:AutoFitHeight="0">
  10460. <Cell><Data ss:Type="Number">90303</Data></Cell>
  10461. <Cell><Data ss:Type="String">箭雨</Data></Cell>
  10462. <Cell><Data ss:Type="String">弓箭天兵对空射出一箭,稍后降下一波箭雨,对范围内的敌人造成&lt;$1&gt;倍伤害</Data></Cell>
  10463. <Cell><Data ss:Type="Number">1</Data></Cell>
  10464. <Cell><Data ss:Type="Number">0</Data></Cell>
  10465. <Cell><Data ss:Type="Number">5000</Data></Cell>
  10466. <Cell ss:Index="8"><Data ss:Type="Number">10000</Data></Cell>
  10467. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  10468. <Cell><Data ss:Type="Number">0</Data></Cell>
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  10470. <Row ss:AutoFitHeight="0">
  10471. <Cell><Data ss:Type="Number">90304</Data></Cell>
  10472. <Cell><Data ss:Type="String">金刚轮·破</Data></Cell>
  10473. <Cell><Data ss:Type="String">明月朝前方掷出金刚轮,金刚轮抵达目的地后快速转动,对区域内目标每秒造成&lt;$1&gt;倍伤害</Data></Cell>
  10474. <Cell><Data ss:Type="Number">1</Data></Cell>
  10475. <Cell><Data ss:Type="Number">0</Data></Cell>
  10476. <Cell><Data ss:Type="Number">10000</Data></Cell>
  10477. <Cell ss:Index="8"><Data ss:Type="Number">10000</Data></Cell>
  10478. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  10479. <Cell><Data ss:Type="Number">0</Data></Cell>
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  10481. <Row ss:AutoFitHeight="0">
  10482. <Cell><Data ss:Type="Number">90305</Data></Cell>
  10483. <Cell><Data ss:Type="String">金刚轮·御</Data></Cell>
  10484. <Cell><Data ss:Type="String">明月驱动金刚轮放大并围绕自身旋转,对旋转范围内的敌方目标每秒造成&lt;$1&gt;倍伤害</Data></Cell>
  10485. <Cell><Data ss:Type="Number">1</Data></Cell>
  10486. <Cell><Data ss:Type="Number">0</Data></Cell>
  10487. <Cell><Data ss:Type="Number">10000</Data></Cell>
  10488. <Cell ss:Index="8"><Data ss:Type="Number">10000</Data></Cell>
  10489. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  10490. <Cell><Data ss:Type="Number">0</Data></Cell>
  10491. </Row>
  10492. <Row ss:AutoFitHeight="0">
  10493. <Cell><Data ss:Type="Number">90306</Data></Cell>
  10494. <Cell><Data ss:Type="String">紫金葫芦·镇</Data></Cell>
  10495. <Cell><Data ss:Type="String">清风驱动紫金葫芦砸向一个目标,造成&lt;$1&gt;倍伤害并晕眩目标&lt;$2&gt;秒</Data></Cell>
  10496. <Cell><Data ss:Type="Number">1</Data></Cell>
  10497. <Cell><Data ss:Type="Number">0</Data></Cell>
  10498. <Cell><Data ss:Type="Number">10000</Data></Cell>
  10499. <Cell ss:Index="8"><Data ss:Type="Number">10000</Data></Cell>
  10500. <Cell><Data ss:Type="String">眩晕时间</Data></Cell>
  10501. <Cell><Data ss:Type="String" x:Ticked="1">1500</Data></Cell>
  10502. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  10503. <Cell><Data ss:Type="Number">0</Data></Cell>
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  10505. <Row ss:AutoFitHeight="0">
  10506. <Cell><Data ss:Type="Number">90307</Data></Cell>
  10507. <Cell><Data ss:Type="String">boss1-撕咬</Data></Cell>
  10508. <Cell><Data ss:Type="String">护山神兽撕咬面前的目标,造成&lt;$1&gt;倍伤害,并附加1层此次伤害&lt;$2&gt;的流血BUFF,持续&lt;$3&gt;秒</Data></Cell>
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  10630. <Cell><Data ss:Type="String">对正前方喷射一个火球,火球飞行距离为N,对路径上所有目标造成&lt;$1&gt;伤害</Data></Cell>
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  10640. <Cell><Data ss:Type="String">周本boss4</Data></Cell>
  10641. <Cell><Data ss:Type="String">随机对N名玩家释放捆仙锁,被捆仙锁命中会被定身在原地无法移动和攻击,每秒对玩家造成最大血量的&lt;$1&gt;的伤害持续&lt;$2&gt;秒。 同时场景中出现对应玩家名称的小怪,击杀小怪后玩家解除定身。怪物血量为boss血量&lt;$3&gt;</Data></Cell>
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  11470. <Cell><Data ss:Type="String">进入愤怒状态,使身边3米内所有敌人物抗降低&lt;$5&gt;%,持续&lt;$4&gt;秒</Data></Cell>
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  11496. <Cell><Data ss:Type="String">对一个敌人发起攻击,对其造成&lt;$1&gt;倍攻击伤害附加&lt;$2&gt;点物理伤害</Data></Cell>
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  11509. <Cell><Data ss:Type="String">快速挥舞武器,对身边所有敌人造成&lt;$1&gt;倍攻击伤害附加&lt;$2&gt;点物理伤害</Data></Cell>
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  11535. <Cell><Data ss:Type="String">对目标喷注毒液,初始造成&lt;$1&gt;倍攻击伤害附加&lt;$2&gt;点魔法伤害,并在5秒内持续造成z点魔法伤害。中毒效果最多可叠加3层</Data></Cell>
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  11548. <Cell><Data ss:Type="String">对目标发起,造成&lt;$1&gt;倍攻击伤害附加&lt;$2&gt;点魔法伤害。每次命中敌人会回复自身&lt;$5&gt;%生命值</Data></Cell>
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  11587. <Cell><Data ss:Type="String">对目标喷注毒液,初始造成&lt;$1&gt;倍攻击伤害附加&lt;$2&gt;点魔法伤害,并在&lt;$4&gt;秒内持续造成&lt;$5&gt;点魔法伤害。中毒效果最多可叠加&lt;$6&gt;层</Data></Cell>
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  11600. <Cell><Data ss:Type="String">喷吐蛛液,被命中的敌人将被虫卵覆盖,被虫卵覆盖后无法移动和攻击,并每秒持续流失生命&lt;$6&gt;%。虫卵具有&lt;$5&gt;点生命值,可被打破,打破后敌人将恢复自由</Data></Cell>
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  11613. <Cell><Data ss:Type="String">哺育者潜入地下,变得不可被攻击,潜伏时间持续8秒。期间哺育者将从地底对随机敌人发起攻击,造成&lt;$1&gt;倍攻击伤害附加&lt;$2&gt;点物理伤害</Data></Cell>
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  11639. <Cell><Data ss:Type="String">对敌人发起攻击,使敌人中毒,在10秒内总共造成&lt;$1&gt;倍攻击伤害附加&lt;$2&gt;点魔法伤害,中毒5秒后如果敌人身上仍然存在中毒效果,敌人将被麻痹&lt;$5&gt;秒无法动弹</Data></Cell>
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  12346. <Cell><Data ss:Type="String">突进到当前仇恨第2-5的玩家身边,对其造成&lt;$1&gt;倍攻击伤害附加&lt;$2&gt;点物理伤害,并使其被沉默&lt;$4&gt;秒,同时清空自身仇恨</Data></Cell>
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  12385. <Cell><Data ss:Type="String">挥舞武器,对身边所有敌人造成&lt;$1&gt;倍攻击伤害附加&lt;$2&gt;点物理伤害,并降低敌人&lt;$5&gt;%的物抗,这个效果持续&lt;$4&gt;秒</Data></Cell>
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  12424. <Cell><Data ss:Type="String">释放一道冲击波,对面前扇形范围内所有敌人造成&lt;$1&gt;倍攻击伤害附加&lt;$2&gt;点魔法伤害</Data></Cell>
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  12450. <Cell><Data ss:Type="String">对随机目标释放瘟疫魔法,使其在&lt;$4&gt;秒内总计流失生命&lt;$5&gt;%。5秒后该魔法会传染到目标身边y米内的随机1个队友身上(随机目标,范围内必定传染)</Data></Cell>
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  12463. <Cell><Data ss:Type="String">对一个敌人发起攻击,造成&lt;$1&gt;倍攻击伤害附加&lt;$2&gt;点物理伤害</Data></Cell>
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  12476. <Cell><Data ss:Type="String">释放一个护盾笼罩自己,吸收&lt;$1&gt;倍攻击伤害,护盾持续10秒。如10秒内护盾没有被打破,在护盾消失时,格鲁会狂暴,自身攻击增加&lt;$5&gt;%,持续&lt;$4&gt;秒</Data></Cell>
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  12489. <Cell><Data ss:Type="String">践踏地面,使身边敌人统统被击晕&lt;$4&gt;秒,造成&lt;$1&gt;倍攻击伤害附加&lt;$2&gt;点物理伤害</Data></Cell>
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  12502. <Cell><Data ss:Type="String">释放灵火攻击一个敌人,造成&lt;$1&gt;倍攻击伤害附加&lt;$2&gt;点魔法伤害</Data></Cell>
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  12528. <Cell><Data ss:Type="String">在地上释放一堆灵火,每秒对敌人造成&lt;$5&gt;%生命的魔法伤害,灵火持续5秒。(按敌人的生命计算伤害)</Data></Cell>
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  13425. <Cell><Data ss:Type="String">冲击敌人,对范围内敌人造成&lt;$1&gt;倍攻击伤害附加&lt;$2&gt;点物理伤害,并有&lt;$3&gt;%概率使敌人晕眩&lt;$4&gt;秒</Data></Cell>
  13426. <Cell><Data ss:Type="Number">1</Data></Cell>
  13427. <Cell><Data ss:Type="Number">0</Data></Cell>
  13428. <Cell><Data ss:Type="Number">12000</Data></Cell>
  13429. <Cell ss:Index="8"><Data ss:Type="Number">13000</Data></Cell>
  13430. <Cell ss:Index="10"><Data ss:Type="String"></Data></Cell>
  13431. <Cell ss:Index="12"><Data ss:Type="String"></Data></Cell>
  13432. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  13433. <Cell><Data ss:Type="Number">0</Data></Cell>
  13434. </Row>
  13435. <Row ss:AutoFitHeight="0">
  13436. <Cell><Data ss:Type="Number">5605062</Data></Cell>
  13437. <Cell><Data ss:Type="String">沙尘暴</Data></Cell>
  13438. <Cell><Data ss:Type="String">召唤沙尘暴冲击,对大范围敌人造成&lt;$1&gt;倍攻击伤害附加&lt;$2&gt;点魔法伤害,并有&lt;$3&gt;%概率使敌人治疗效果减少&lt;$4&gt;秒,减少&lt;$5&gt;的治疗效果</Data></Cell>
  13439. <Cell><Data ss:Type="Number">1</Data></Cell>
  13440. <Cell><Data ss:Type="Number">0</Data></Cell>
  13441. <Cell><Data ss:Type="Number">12000</Data></Cell>
  13442. <Cell ss:Index="8"><Data ss:Type="Number">13000</Data></Cell>
  13443. <Cell ss:Index="10"><Data ss:Type="String" x:Ticked="1">1:5000</Data></Cell>
  13444. <Cell ss:Index="12"><Data ss:Type="String"></Data></Cell>
  13445. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  13446. <Cell><Data ss:Type="Number">0</Data></Cell>
  13447. </Row>
  13448. <Row ss:AutoFitHeight="0">
  13449. <Cell><Data ss:Type="Number">910010</Data></Cell>
  13450. <Cell><Data ss:Type="String">移动到目标自爆</Data></Cell>
  13451. <Cell ss:Index="4"><Data ss:Type="Number">1</Data></Cell>
  13452. <Cell ss:Index="6"><Data ss:Type="Number">16000</Data></Cell>
  13453. <Cell ss:Index="8"><Data ss:Type="Number">100000</Data></Cell>
  13454. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  13455. <Cell><Data ss:Type="Number">0</Data></Cell>
  13456. </Row>
  13457. <Row ss:AutoFitHeight="0">
  13458. <Cell><Data ss:Type="Number">910020</Data></Cell>
  13459. <Cell><Data ss:Type="String">交叉型火焰</Data></Cell>
  13460. <Cell ss:Index="4"><Data ss:Type="Number">1</Data></Cell>
  13461. <Cell ss:Index="6"><Data ss:Type="Number">16000</Data></Cell>
  13462. <Cell ss:Index="8"><Data ss:Type="Number">10000</Data></Cell>
  13463. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  13464. <Cell><Data ss:Type="Number">0</Data></Cell>
  13465. </Row>
  13466. <Row ss:AutoFitHeight="0">
  13467. <Cell><Data ss:Type="Number">910030</Data></Cell>
  13468. <Cell><Data ss:Type="String">突刺,命中禁锢,流血</Data></Cell>
  13469. <Cell ss:Index="4"><Data ss:Type="Number">1</Data></Cell>
  13470. <Cell ss:Index="6"><Data ss:Type="Number">16000</Data></Cell>
  13471. <Cell ss:Index="8"><Data ss:Type="Number">10000</Data></Cell>
  13472. <Cell><Data ss:Type="String">禁锢时间</Data></Cell>
  13473. <Cell><Data ss:Type="Number">1500</Data></Cell>
  13474. <Cell><Data ss:Type="String">流血伤害系数</Data></Cell>
  13475. <Cell><Data ss:Type="Number">20000</Data></Cell>
  13476. <Cell><Data ss:Type="String">流血时间</Data></Cell>
  13477. <Cell><Data ss:Type="Number">3000</Data></Cell>
  13478. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  13479. <Cell><Data ss:Type="Number">0</Data></Cell>
  13480. </Row>
  13481. <Row ss:AutoFitHeight="0">
  13482. <Cell><Data ss:Type="Number">910040</Data></Cell>
  13483. <Cell><Data ss:Type="String">岩浆减速,爆炸</Data></Cell>
  13484. <Cell ss:Index="4"><Data ss:Type="Number">1</Data></Cell>
  13485. <Cell><Data ss:Type="Number">0</Data></Cell>
  13486. <Cell><Data ss:Type="Number">16000</Data></Cell>
  13487. <Cell ss:Index="8"><Data ss:Type="Number">10000</Data></Cell>
  13488. <Cell><Data ss:Type="String">减速比例</Data></Cell>
  13489. <Cell><Data ss:Type="Number">5000</Data></Cell>
  13490. <Cell><Data ss:Type="String">减速时间</Data></Cell>
  13491. <Cell><Data ss:Type="Number">3000</Data></Cell>
  13492. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  13493. <Cell><Data ss:Type="Number">0</Data></Cell>
  13494. </Row>
  13495. <Row ss:AutoFitHeight="0">
  13496. <Cell><Data ss:Type="Number">910050</Data></Cell>
  13497. <Cell><Data ss:Type="String">召唤分身攻击</Data></Cell>
  13498. <Cell ss:Index="4"><Data ss:Type="Number">1</Data></Cell>
  13499. <Cell ss:Index="6"><Data ss:Type="Number">60000</Data></Cell>
  13500. <Cell ss:Index="8"><Data ss:Type="Number">10000</Data></Cell>
  13501. <Cell><Data ss:Type="String">分身时间</Data></Cell>
  13502. <Cell><Data ss:Type="Number">20000</Data></Cell>
  13503. <Cell><Data ss:Type="String">分身攻防血继承比例</Data></Cell>
  13504. <Cell><Data ss:Type="Number">5000</Data></Cell>
  13505. <Cell><Data ss:Type="String">玩家死亡boss回血最大生命值比例</Data></Cell>
  13506. <Cell><Data ss:Type="Number">3000</Data></Cell>
  13507. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  13508. <Cell><Data ss:Type="Number">0</Data></Cell>
  13509. </Row>
  13510. <Row ss:AutoFitHeight="0">
  13511. <Cell><Data ss:Type="Number">910110</Data></Cell>
  13512. <Cell><Data ss:Type="String">##小boss3</Data></Cell>
  13513. <Cell ss:Index="4"><Data ss:Type="Number">1</Data></Cell>
  13514. <Cell ss:Index="6"><Data ss:Type="Number">16000</Data></Cell>
  13515. <Cell ss:Index="8"><Data ss:Type="Number">10000</Data></Cell>
  13516. <Cell><Data ss:Type="String">增加buff:效果,时间</Data></Cell>
  13517. <Cell><Data ss:Type="String">1:1000,30000</Data></Cell>
  13518. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  13519. <Cell><Data ss:Type="Number">0</Data></Cell>
  13520. </Row>
  13521. <Row ss:AutoFitHeight="0">
  13522. <Cell><Data ss:Type="Number">910120</Data></Cell>
  13523. <Cell><Data ss:Type="String">##大boss1</Data></Cell>
  13524. <Cell ss:Index="4"><Data ss:Type="Number">1</Data></Cell>
  13525. <Cell ss:Index="6"><Data ss:Type="Number">1200</Data></Cell>
  13526. <Cell ss:Index="8"><Data ss:Type="Number">10000</Data></Cell>
  13527. <Cell><Data ss:Type="String">减速比:时间</Data></Cell>
  13528. <Cell><Data ss:Type="String">1:2500,3000</Data></Cell>
  13529. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  13530. <Cell><Data ss:Type="Number">0</Data></Cell>
  13531. </Row>
  13532. <Row ss:AutoFitHeight="0">
  13533. <Cell><Data ss:Type="Number">910150</Data></Cell>
  13534. <Cell><Data ss:Type="String">##大boss4</Data></Cell>
  13535. <Cell ss:Index="4"><Data ss:Type="Number">1</Data></Cell>
  13536. <Cell ss:Index="6"><Data ss:Type="Number">25000</Data></Cell>
  13537. <Cell ss:Index="8"><Data ss:Type="Number">10000</Data></Cell>
  13538. <Cell><Data ss:Type="String">控制时间</Data></Cell>
  13539. <Cell><Data ss:Type="Number">5000</Data></Cell>
  13540. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  13541. <Cell><Data ss:Type="Number">0</Data></Cell>
  13542. </Row>
  13543. <Row ss:AutoFitHeight="0">
  13544. <Cell><Data ss:Type="Number">910160</Data></Cell>
  13545. <Cell><Data ss:Type="String">##召唤小怪,自爆</Data></Cell>
  13546. <Cell ss:Index="4"><Data ss:Type="Number">1</Data></Cell>
  13547. <Cell ss:Index="6"><Data ss:Type="Number">16000</Data></Cell>
  13548. <Cell ss:Index="8"><Data ss:Type="Number">10000</Data></Cell>
  13549. <Cell><Data ss:Type="String">召唤数:单次,最大</Data></Cell>
  13550. <Cell><Data ss:Type="String">1:2,4</Data></Cell>
  13551. <Cell><Data ss:Type="String">小怪ID,时间</Data></Cell>
  13552. <Cell><Data ss:Type="String">1:5101806,25000</Data></Cell>
  13553. <Cell><Data ss:Type="String">召唤半径小,大</Data></Cell>
  13554. <Cell><Data ss:Type="String">1:2,3</Data></Cell>
  13555. <Cell><Data ss:Type="String">小怪自爆伤害</Data></Cell>
  13556. <Cell><Data ss:Type="Number">1000</Data></Cell>
  13557. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  13558. <Cell><Data ss:Type="Number">0</Data></Cell>
  13559. </Row>
  13560. <Row ss:AutoFitHeight="0">
  13561. <Cell><Data ss:Type="Number">910170</Data></Cell>
  13562. <Cell><Data ss:Type="String">##召唤小怪,小怪附带禁锢技能(910171)</Data></Cell>
  13563. <Cell ss:Index="4"><Data ss:Type="Number">1</Data></Cell>
  13564. <Cell ss:Index="6"><Data ss:Type="Number">20000</Data></Cell>
  13565. <Cell ss:Index="8"><Data ss:Type="Number">10000</Data></Cell>
  13566. <Cell><Data ss:Type="String">召唤数:单次,最大</Data></Cell>
  13567. <Cell><Data ss:Type="String">1:4,8</Data></Cell>
  13568. <Cell><Data ss:Type="String">小怪ID,时间</Data></Cell>
  13569. <Cell><Data ss:Type="String">1:5101807,40000</Data></Cell>
  13570. <Cell><Data ss:Type="String">召唤半径小,大</Data></Cell>
  13571. <Cell><Data ss:Type="String">1:2,8</Data></Cell>
  13572. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  13573. <Cell><Data ss:Type="Number">0</Data></Cell>
  13574. </Row>
  13575. <Row ss:AutoFitHeight="0">
  13576. <Cell><Data ss:Type="Number">910171</Data></Cell>
  13577. <Cell><Data ss:Type="String">##小怪附带禁锢技能</Data></Cell>
  13578. <Cell ss:Index="4"><Data ss:Type="Number">1</Data></Cell>
  13579. <Cell ss:Index="6"><Data ss:Type="Number">1500</Data></Cell>
  13580. <Cell ss:Index="8"><Data ss:Type="Number">10000</Data></Cell>
  13581. <Cell><Data ss:Type="String">禁锢时间</Data></Cell>
  13582. <Cell><Data ss:Type="Number">2000</Data></Cell>
  13583. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  13584. <Cell><Data ss:Type="Number">0</Data></Cell>
  13585. </Row>
  13586. <Row ss:AutoFitHeight="0">
  13587. <Cell><Data ss:Type="Number">910180</Data></Cell>
  13588. <Cell><Data ss:Type="String">##召唤自杀怪,小怪附带自杀技能(910181)</Data></Cell>
  13589. <Cell ss:Index="4"><Data ss:Type="Number">1</Data></Cell>
  13590. <Cell ss:Index="6"><Data ss:Type="Number">16000</Data></Cell>
  13591. <Cell ss:Index="8"><Data ss:Type="Number">10000</Data></Cell>
  13592. <Cell><Data ss:Type="String">召唤数:单次,最大</Data></Cell>
  13593. <Cell><Data ss:Type="String">1:3,3</Data></Cell>
  13594. <Cell><Data ss:Type="String">小怪ID,时间</Data></Cell>
  13595. <Cell><Data ss:Type="String">1:5101808,10000</Data></Cell>
  13596. <Cell><Data ss:Type="String">召唤半径小,大</Data></Cell>
  13597. <Cell><Data ss:Type="String">1:2,6</Data></Cell>
  13598. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  13599. <Cell><Data ss:Type="Number">0</Data></Cell>
  13600. </Row>
  13601. <Row ss:AutoFitHeight="0">
  13602. <Cell><Data ss:Type="Number">910181</Data></Cell>
  13603. <Cell><Data ss:Type="String">##小怪,附带自杀技能</Data></Cell>
  13604. <Cell ss:Index="4"><Data ss:Type="Number">1</Data></Cell>
  13605. <Cell ss:Index="6"><Data ss:Type="Number">16000</Data></Cell>
  13606. <Cell ss:Index="8"><Data ss:Type="Number">1000</Data></Cell>
  13607. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  13608. <Cell><Data ss:Type="Number">0</Data></Cell>
  13609. </Row>
  13610. <Row ss:AutoFitHeight="0">
  13611. <Cell><Data ss:Type="Number">910190</Data></Cell>
  13612. <Cell><Data ss:Type="String">##召唤特殊机制</Data></Cell>
  13613. <Cell ss:Index="4"><Data ss:Type="Number">1</Data></Cell>
  13614. <Cell ss:Index="6"><Data ss:Type="Number">35000</Data></Cell>
  13615. <Cell ss:Index="8"><Data ss:Type="Number">60000</Data></Cell>
  13616. <Cell><Data ss:Type="String">召唤数:单次,最大</Data></Cell>
  13617. <Cell><Data ss:Type="String">1:6,6</Data></Cell>
  13618. <Cell><Data ss:Type="String">小怪ID,时间</Data></Cell>
  13619. <Cell><Data ss:Type="String">1:5101810,10000</Data></Cell>
  13620. <Cell><Data ss:Type="String">召唤半径小,大</Data></Cell>
  13621. <Cell><Data ss:Type="String">1:9,12</Data></Cell>
  13622. <Cell><Data ss:Type="String">抵达boss距离</Data></Cell>
  13623. <Cell><Data ss:Type="Number">1</Data></Cell>
  13624. <Cell><Data ss:Type="String">小怪死后群伤</Data></Cell>
  13625. <Cell><Data ss:Type="Number">30000</Data></Cell>
  13626. <Cell><Data ss:Type="String">沉默时间</Data></Cell>
  13627. <Cell><Data ss:Type="Number">5000</Data></Cell>
  13628. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  13629. <Cell><Data ss:Type="Number">0</Data></Cell>
  13630. </Row>
  13631. <Row ss:AutoFitHeight="0">
  13632. <Cell><Data ss:Type="Number">911000</Data></Cell>
  13633. <Cell><Data ss:Type="String">蛛网召唤被动</Data></Cell>
  13634. <Cell ss:Index="4"><Data ss:Type="Number">4</Data></Cell>
  13635. <Cell ss:Index="6"><Data ss:Type="Number">10000</Data></Cell>
  13636. <Cell ss:Index="8"><Data ss:Type="Number">10000</Data></Cell>
  13637. <Cell><Data ss:Type="String">召唤数:单次,最大</Data></Cell>
  13638. <Cell><Data ss:Type="String">1:2,2</Data></Cell>
  13639. <Cell><Data ss:Type="String">小怪ID,时间</Data></Cell>
  13640. <Cell><Data ss:Type="String">1:5101602,15000</Data></Cell>
  13641. <Cell><Data ss:Type="String">召唤半径小,大</Data></Cell>
  13642. <Cell><Data ss:Type="String">1:0,1</Data></Cell>
  13643. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  13644. <Cell><Data ss:Type="Number">0</Data></Cell>
  13645. </Row>
  13646. <Row ss:AutoFitHeight="0">
  13647. <Cell><Data ss:Type="Number">911001</Data></Cell>
  13648. <Cell><Data ss:Type="String">万古枯-撞击眩晕被动</Data></Cell>
  13649. <Cell ss:Index="4"><Data ss:Type="Number">4</Data></Cell>
  13650. <Cell ss:Index="6"><Data ss:Type="Number">10000</Data></Cell>
  13651. <Cell ss:Index="8"><Data ss:Type="Number">10000</Data></Cell>
  13652. <Cell><Data ss:Type="String">撞击半径(程序会缩小10倍)</Data></Cell>
  13653. <Cell><Data ss:Type="String">1:10;2:20;3:30</Data></Cell>
  13654. <Cell><Data ss:Type="String">眩晕时间</Data></Cell>
  13655. <Cell><Data ss:Type="String">1:1000</Data></Cell>
  13656. <Cell ss:Index="25"><Data ss:Type="Number">1</Data></Cell>
  13657. <Cell><Data ss:Type="Number">0</Data></Cell>
  13658. </Row>
  13659. </Table>
  13660. <WorksheetOptions xmlns="urn:schemas-microsoft-com:office:excel"><Unsynced/> <FrozenNoSplit/> <SplitHorizontal>3</SplitHorizontal> <TopRowBottomPane>3</TopRowBottomPane> <SplitVertical>1</SplitVertical><LeftColumnRightPane>1</LeftColumnRightPane> <ActivePane>0</ActivePane>
  13661. </WorksheetOptions>
  13662. </Worksheet>
  13663. <Worksheet ss:Name="PassiveSkill">
  13664. <Table ss:ExpandedColumnCount="28" x:FullColumns="1"
  13665. x:FullRows="1" ss:DefaultColumnWidth="54" ss:DefaultRowHeight="13.5">
  13666. <Row ss:AutoFitHeight="0">
  13667. <Cell><Data ss:Type="String">技能ID</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">唯一标识ID&#10;格式为:&#10;职业编号(2位,不足后补0)+系别(1位)+编号(3位)&#10;&#10;&#10;宠物技能8开头</Font></ss:Data></Comment></Cell>
  13668. <Cell><Data ss:Type="String">技能名称</Data></Cell>
  13669. <Cell><Data ss:Type="String">技能描述</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">&#10;&#10;对技能效果的描述,程序需要将通配符替换为数字&#10;替换通配符含义:&#10;&#10;&lt;RATE&gt;:伤害倍数,需要万分比格式化&#10;&lt;AD&gt;:额外物理伤害&#10;&lt;AP&gt;:额外魔法伤害&#10;&lt;C&gt;:造成状态效果的几率&#10;&lt;T&gt;:状态持续时间,单位是秒&#10;&lt;DOT&gt;:状态持续总伤害&#10;</Font></ss:Data></Comment></Cell>
  13670. <Cell><Data ss:Type="String">技能类型</Data><Comment ss:Author="Administrator" ss:ShowAlways="1"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9" html:Color="#000000">2021年5月26日樊鑫按军哥给的备注修改&#10;0:默认&#10;1:主动攻击技能&#10;2:宠物给人的主动技能&#10;3:普通攻击&#10;4:被动技能&#10;5:宠物给人的被动技能</Font></ss:Data></Comment></Cell>
  13671. <Cell><Data ss:Type="String">最高等级</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">&#10;&#10;这个技能可升级到的最高等级&#10;&#10;不填则无效</Font></ss:Data></Comment></Cell>
  13672. <Cell><Data ss:Type="String">作用目标</Data><Comment ss:Author="wyh"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">wyh:</Font></B><Font html:Size="9">&#10;1.宠物自己&#10;2.宠物主人&#10;3.宠物主人及其队友&#10;4.玩家自己,这个可能可以和1共用,表示自己</Font></ss:Data></Comment></Cell>
  13673. <Cell><Data ss:Type="String">技能图标</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">一般用于宠物技能图标&#10;&#10;填写技能图标资源文件的前缀名</Font></ss:Data></Comment></Cell>
  13674. <Cell><Data ss:Type="String">冷却时间</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">被动技能的冷却时间表示被动效果的触发内置CD&#10;只要CD未到,即使满足触发条件,都不会触发&#10;&#10;单位是毫秒(ms)&#10;客户端显示时,请精确到小数点后两位,如1250表示1.25秒</Font></ss:Data></Comment></Cell>
  13675. <Cell><Data ss:Type="String">伤害倍数($1)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">被动技能基本不用此字段,但不排除反伤等这种被动效果,那么就预留此字段&#10;&#10;根据人物的物攻/魔攻造成的伤害倍数&#10;&#10;计算时用万分比格式计算,显示时需要格式化为x.x倍的格式</Font></ss:Data></Comment></Cell>
  13676. <Cell><Data ss:Type="String">被动触发类型</Data><Comment ss:Author="wyh"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">wyh:</Font></B><Font html:Size="9">&#10;0.完全被动一直生效&#10;1.间隔时间触发(光环)&#10;2.攻击时&#10;3.受击时&#10;4.输出治疗时&#10;5.受到治疗时</Font></ss:Data></Comment></Cell>
  13677. <Cell><Data ss:Type="String">触发几率</Data><Comment ss:Author="wyh"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">wyh:</Font></B><Font html:Size="9">&#10;万分数</Font></ss:Data></Comment></Cell>
  13678. <Cell><Data ss:Type="String">触发条件</Data><Comment ss:Author="wyh"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">wyh:</Font></B><Font html:Size="9">&#10;0无条件&#10;1距上次触发时间是否大于等于&#10;2判断受击目标生命小于等于&#10;3判断受击目标生命大于&#10;4伤害量与目标血量比值小于等于&#10;5本次攻击是否暴击&#10;6本次攻击是否闪避&#10;7目标是否眩晕&#10;8目标是否减速&#10;9目标是否加速&#10;10本次治疗是否暴击&#10;11伤害类型=物理伤害&#10;12伤害类型=法术伤害&#10;13某BUFF达到几层</Font></ss:Data></Comment></Cell>
  13679. <Cell><Data ss:Type="String">被动触发参数1</Data><Comment ss:Author="wyh"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">wyh:</Font></B><Font html:Size="9">&#10;无条件:无条件还要他妈鸡毛参数啊,放着看看可以&#10;距上次触发时间是否大于等于:毫秒数&#10;判断受击目标生命小于等于:万分比&#10;判断受击目标生命大于:万分比&#10;伤害量与目标血量比值小于等于:万分比&#10;本次攻击是否暴击:true or false&#10;本次攻击是否闪避:true or false&#10;目标是否眩晕:true or false&#10;目标是否减速:true or false&#10;目标是否加速:true or false&#10;本次治疗是否暴击:true or false&#10;伤害类型=物理伤害:true or false&#10;伤害类型=法术伤害:true or false&#10;某BUFF到达第几层:BUFFID</Font></ss:Data></Comment></Cell>
  13680. <Cell><Data ss:Type="String">被动触发参数2</Data><Comment ss:Author="wyh"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">wyh:</Font></B><Font html:Size="9">&#10;某BUFF到达第几层:几层</Font></ss:Data></Comment></Cell>
  13681. <Cell><Data ss:Type="String">魔法属性</Data><Comment ss:Author="wyh"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">wyh:</Font></B><Font html:Size="9">&#10;这里填写的是带有触发效果的魔法属性</Font></ss:Data></Comment></Cell>
  13682. <Cell><Data ss:Type="String">触发几率($3)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;触发这个魔法效果的几率&#10;格式是万分比&#10;如:2500表示25%&#10;&#10;必定触发请填写10000&#10;</Font></ss:Data></Comment></Cell>
  13683. <Cell><Data ss:Type="String">持续时长($4)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;buff效果的持续时间&#10;单位是毫秒(ms)&#10;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;-&#10;nana:&#10;&#10;升级变化需要,从number改为string型,格式同$5</Font></ss:Data></Comment></Cell>
  13684. <Cell><Data ss:Type="String">魔法属性参数1</Data></Cell>
  13685. <Cell><Data ss:Type="String">魔法属性参数2</Data></Cell>
  13686. <Cell><Data ss:Type="String">属性名1</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">这里填的是人物属性&#10;用于被动属性增强</Font></ss:Data></Comment></Cell>
  13687. <Cell><Data ss:Type="String">属性值1含义</Data><Comment ss:Author="刘琦"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">&#10;魔法属性值的取值含义&#10;0为绝对值&#10;1为万分比(需服务器以万分比计算后显示)&#10;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;-&#10;&#10;2 表示时间毫秒,显示时后面数值除以1000&#10;3 表示x.x倍物攻/魔攻,显示时后面数值除以10000的小数点</Font></ss:Data></Comment></Cell>
  13688. <Cell><Data ss:Type="String">魔法属性值序列($5)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">&#10;&#10;魔法属性的(效果)值序列,格式同【额外伤害序列】</Font></ss:Data></Comment></Cell>
  13689. <Cell><Data ss:Type="String">属性名2</Data></Cell>
  13690. <Cell><Data ss:Type="String">属性值2含义</Data></Cell>
  13691. <Cell><Data ss:Type="String">魔法属性值序列2($6)</Data></Cell>
  13692. <Cell><Data ss:Type="String">属性名3</Data></Cell>
  13693. <Cell><Data ss:Type="String">属性值3含义</Data></Cell>
  13694. <Cell><Data ss:Type="String">魔法属性值序列3($7)</Data></Cell>
  13695. </Row>
  13696. <Row ss:AutoFitHeight="0">
  13697. <Cell><Data ss:Type="String">SkillID</Data></Cell>
  13698. <Cell><Data ss:Type="String">SkillName</Data></Cell>
  13699. <Cell><Data ss:Type="String">SkillDesc</Data></Cell>
  13700. <Cell><Data ss:Type="String">SkillType</Data></Cell>
  13701. <Cell><Data ss:Type="String">MaxLevel</Data></Cell>
  13702. <Cell><Data ss:Type="String">Target</Data></Cell>
  13703. <Cell><Data ss:Type="String">SkillIcon</Data></Cell>
  13704. <Cell><Data ss:Type="String">CDTime</Data></Cell>
  13705. <Cell><Data ss:Type="String">DmgRate</Data></Cell>
  13706. <Cell><Data ss:Type="String">PassiveTrigger</Data></Cell>
  13707. <Cell><Data ss:Type="String">TriggerChance</Data></Cell>
  13708. <Cell><Data ss:Type="String">TriggerCondition</Data></Cell>
  13709. <Cell><Data ss:Type="String">PassiveProp1</Data></Cell>
  13710. <Cell><Data ss:Type="String">PassiveProp2</Data></Cell>
  13711. <Cell><Data ss:Type="String">Prop</Data></Cell>
  13712. <Cell><Data ss:Type="String">Chance</Data></Cell>
  13713. <Cell><Data ss:Type="String">BuffTime</Data></Cell>
  13714. <Cell><Data ss:Type="String">MagValueSet1</Data></Cell>
  13715. <Cell><Data ss:Type="String">MagValueSet2</Data></Cell>
  13716. <Cell><Data ss:Type="String">ValueAttributeName1</Data></Cell>
  13717. <Cell><Data ss:Type="String">@ValueAttribute1</Data></Cell>
  13718. <Cell><Data ss:Type="String">ValueSet</Data></Cell>
  13719. <Cell><Data ss:Type="String">ValueAttributeName2</Data></Cell>
  13720. <Cell><Data ss:Type="String">@ValueAttribute2</Data></Cell>
  13721. <Cell><Data ss:Type="String">ValueSet2</Data></Cell>
  13722. <Cell><Data ss:Type="String">ValueAttributeName3</Data></Cell>
  13723. <Cell><Data ss:Type="String">@ValueAttribute3</Data></Cell>
  13724. <Cell><Data ss:Type="String">ValueSet3</Data></Cell>
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  13726. <Row ss:AutoFitHeight="0">
  13727. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  13728. <Cell><Data ss:Type="String">STRING</Data></Cell>
  13729. <Cell><Data ss:Type="String">STRING</Data></Cell>
  13730. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  13731. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  13732. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  13733. <Cell><Data ss:Type="String">STRING</Data></Cell>
  13734. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  13735. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  13736. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  13737. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  13738. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  13739. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  13740. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  13741. <Cell><Data ss:Type="String">STRING</Data></Cell>
  13742. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  13743. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  13744. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  13745. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  13746. <Cell><Data ss:Type="String">STRING</Data></Cell>
  13747. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  13748. <Cell><Data ss:Type="String">STRING</Data></Cell>
  13749. <Cell><Data ss:Type="String">STRING</Data></Cell>
  13750. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  13751. <Cell><Data ss:Type="String">STRING</Data></Cell>
  13752. <Cell><Data ss:Type="String">STRING</Data></Cell>
  13753. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  13754. <Cell><Data ss:Type="String">STRING</Data></Cell>
  13755. </Row>
  13756. <Row ss:AutoFitHeight="0">
  13757. <Cell><Data ss:Type="Number">802020</Data></Cell>
  13758. <Cell><Data ss:Type="String">增加暴击</Data></Cell>
  13759. <Cell><Data ss:Type="String">给主人增加暴击</Data></Cell>
  13760. <Cell><Data ss:Type="Number">0</Data></Cell>
  13761. <Cell><Data ss:Type="Number">1</Data></Cell>
  13762. <Cell><Data ss:Type="Number">2</Data></Cell>
  13763. <Cell><Data ss:Type="Number">100010</Data></Cell>
  13764. <Cell><Data ss:Type="Number">0</Data></Cell>
  13765. <Cell ss:Index="20"><Data ss:Type="String">CritPer</Data></Cell>
  13766. <Cell><Data ss:Type="Number">1</Data></Cell>
  13767. <Cell><Data ss:Type="String">1:1000</Data></Cell>
  13768. </Row>
  13769. <Row ss:AutoFitHeight="0">
  13770. <Cell><Data ss:Type="Number">802021</Data></Cell>
  13771. <Cell><Data ss:Type="String">斩杀</Data></Cell>
  13772. <Cell><Data ss:Type="String">目标每损失10%生命,对目标的伤害提升2%</Data></Cell>
  13773. <Cell><Data ss:Type="Number">0</Data></Cell>
  13774. <Cell><Data ss:Type="Number">1</Data></Cell>
  13775. <Cell><Data ss:Type="Number">2</Data></Cell>
  13776. <Cell><Data ss:Type="Number">100020</Data></Cell>
  13777. <Cell><Data ss:Type="Number">0</Data></Cell>
  13778. <Cell ss:Index="10"><Data ss:Type="Number">2</Data></Cell>
  13779. <Cell><Data ss:Type="Number">10000</Data></Cell>
  13780. <Cell><Data ss:Type="Number">2</Data></Cell>
  13781. <Cell><Data ss:Type="Number">9000</Data></Cell>
  13782. <Cell><Data ss:Type="Number">9000</Data></Cell>
  13783. <Cell><Data ss:Type="String">Execute</Data></Cell>
  13784. <Cell><Data ss:Type="Number">10000</Data></Cell>
  13785. <Cell ss:Index="18"><Data ss:Type="Number">1000</Data></Cell>
  13786. <Cell><Data ss:Type="Number">200</Data></Cell>
  13787. </Row>
  13788. <Row ss:AutoFitHeight="0">
  13789. <Cell><Data ss:Type="Number">802022</Data></Cell>
  13790. <Cell><Data ss:Type="String">不死光环</Data></Cell>
  13791. <Cell><Data ss:Type="String">苍刃受到致命一击不死,还能坚持3秒</Data></Cell>
  13792. <Cell><Data ss:Type="Number">0</Data></Cell>
  13793. <Cell><Data ss:Type="Number">1</Data></Cell>
  13794. <Cell><Data ss:Type="Number">2</Data></Cell>
  13795. <Cell><Data ss:Type="Number">100030</Data></Cell>
  13796. <Cell><Data ss:Type="Number">10000</Data></Cell>
  13797. <Cell><Data ss:Type="Number">2000</Data></Cell>
  13798. <Cell><Data ss:Type="Number">3</Data></Cell>
  13799. <Cell><Data ss:Type="Number">10000</Data></Cell>
  13800. <Cell><Data ss:Type="Number">2</Data></Cell>
  13801. <Cell><Data ss:Type="Number">2000</Data></Cell>
  13802. <Cell><Data ss:Type="Number">2000</Data></Cell>
  13803. <Cell><Data ss:Type="String">UnDead</Data></Cell>
  13804. <Cell><Data ss:Type="Number">10000</Data></Cell>
  13805. <Cell><Data ss:Type="Number">3000</Data></Cell>
  13806. </Row>
  13807. <Row ss:AutoFitHeight="0">
  13808. <Cell><Data ss:Type="Number">800001</Data></Cell>
  13809. <Cell><Data ss:Type="String">天神</Data></Cell>
  13810. <Cell><Data ss:Type="String">砍三下叠3层BUFF,3层后施放秒人</Data></Cell>
  13811. <Cell><Data ss:Type="Number">0</Data></Cell>
  13812. <Cell><Data ss:Type="Number">1</Data></Cell>
  13813. <Cell><Data ss:Type="Number">4</Data></Cell>
  13814. <Cell><Data ss:Type="Number">100040</Data></Cell>
  13815. <Cell><Data ss:Type="Number">0</Data></Cell>
  13816. <Cell ss:Index="10"><Data ss:Type="Number">2</Data></Cell>
  13817. <Cell><Data ss:Type="Number">10000</Data></Cell>
  13818. <Cell><Data ss:Type="Number">13</Data></Cell>
  13819. <Cell><Data ss:Type="Number">1031</Data></Cell>
  13820. <Cell><Data ss:Type="Number">3</Data></Cell>
  13821. <Cell><Data ss:Type="String">KillBySecond</Data></Cell>
  13822. <Cell><Data ss:Type="Number">10000</Data></Cell>
  13823. <Cell><Data ss:Type="Number">0</Data></Cell>
  13824. </Row>
  13825. </Table>
  13826. <WorksheetOptions xmlns="urn:schemas-microsoft-com:office:excel"><Unsynced/> <FrozenNoSplit/> <SplitHorizontal>3</SplitHorizontal> <TopRowBottomPane>3</TopRowBottomPane> <SplitVertical>1</SplitVertical><LeftColumnRightPane>1</LeftColumnRightPane> <ActivePane>0</ActivePane>
  13827. </WorksheetOptions>
  13828. </Worksheet>
  13829. <Worksheet ss:Name="(MagicList)">
  13830. <Table ss:ExpandedColumnCount="5" x:FullColumns="1"
  13831. x:FullRows="1" ss:DefaultColumnWidth="54" ss:DefaultRowHeight="13.5">
  13832. <Row ss:AutoFitHeight="0">
  13833. <Cell><Data ss:Type="String">魔法效果名称</Data></Cell>
  13834. <Cell><Data ss:Type="String">说明</Data></Cell>
  13835. <Cell><Data ss:Type="String">魔法属性</Data></Cell>
  13836. <Cell><Data ss:Type="String">属性参数含义</Data></Cell>
  13837. <Cell><Data ss:Type="String">魔法属性值序列</Data></Cell>
  13838. </Row>
  13839. <Row ss:AutoFitHeight="0">
  13840. <Cell><Data ss:Type="String">点燃</Data></Cell>
  13841. <Cell><Data ss:Type="String">造成一个持续性的DOT魔法伤害,这个效果触发时无视目标的魔防,持续在一段时间内掉血。可以被驱散。多个点燃效果先后作用于同一目标时,需要做逻辑判断:&#10;1、如果伤害相同,则刷新持续时间&#10;2、如果后者伤害低于前者,则后者无效</Data></Cell>
  13842. <Cell ss:Formula="=RC[-2]"><Data ss:Type="String">点燃</Data></Cell>
  13843. <Cell><Data ss:Type="String">表示持续时间,单位为毫秒(ms)</Data></Cell>
  13844. <Cell><Data ss:Type="String">表示每等级伤害</Data></Cell>
  13845. </Row>
  13846. <Row ss:AutoFitHeight="0">
  13847. <Cell><Data ss:Type="String">击退</Data></Cell>
  13848. </Row>
  13849. </Table>
  13850. <WorksheetOptions xmlns="urn:schemas-microsoft-com:office:excel"><Unsynced/> <FrozenNoSplit/> <SplitHorizontal>3</SplitHorizontal> <TopRowBottomPane>3</TopRowBottomPane> <SplitVertical>1</SplitVertical><LeftColumnRightPane>1</LeftColumnRightPane> <ActivePane>0</ActivePane>
  13851. </WorksheetOptions>
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  13853. <Worksheet ss:Name="(PetSkill)">
  13854. <Table ss:ExpandedColumnCount="34" x:FullColumns="1"
  13855. x:FullRows="1" ss:DefaultColumnWidth="53.25" ss:DefaultRowHeight="13.5">
  13856. <Row ss:AutoFitHeight="0">
  13857. <Cell><Data ss:Type="String">技能ID</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;唯一标识ID&#10;格式为:&#10;职业编号(2位,不足后补0)+系别(1位)+编号(3位)&#10;&#10;20160427朱晶晶:&#10;宠物特有技能-生物种类编号(1位)+宠物kind(3位,不足前补0)+技能序号(1位);&#10;宠物通用被动技能-9开头+技能序号(4位,不足前补0)</Font></ss:Data></Comment></Cell>
  13858. <Cell><Data ss:Type="String">宠物名称</Data></Cell>
  13859. <Cell><Data ss:Type="String">技能名称</Data></Cell>
  13860. <Cell><Data ss:Type="String">技能描述</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;对技能效果的描述,程序需要将通配符替换为数字&#10;替换通配符含义:&#10;&#10;&lt;RATE&gt;:伤害倍数,需要万分比格式化&#10;&lt;AD&gt;:额外物理伤害&#10;&lt;AP&gt;:额外魔法伤害&#10;&lt;C&gt;:造成状态效果的几率&#10;&lt;T&gt;:状态持续时间,单位是秒&#10;&lt;DOT&gt;:状态持续总伤害&#10;&lt;X&gt;:&#10;</Font></ss:Data></Comment></Cell>
  13861. <Cell><Data ss:Type="String">技能类型</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;0:被动技能,服务器计算,被动生效,掌握后即给人物增加属性(也可以是宠物被动技能,对宠物自身加成)&#10;&#10;1:主动技能,需要玩家手动去释放的技能(宠物主动技能)&#10;&#10;2:强化天赋,这个技能对其他技能有额外的增强效果(不适用于宠物)&#10;&#10;3:普通攻击,需玩家手动释放,且不可变更技能位置(宠物普攻)&#10;&#10;4:战斗中被动触发的技能,条件触发类,战斗服计算(宠物被动触发)&#10;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;-&#10;nana&#10;5:战斗中被动触发的技能,条件触发类,战斗服计算(服务器处理后不发送CS需求到逻辑服)&#10;&#10;6:宠物对主人的被动加成技能</Font></ss:Data></Comment></Cell>
  13862. <Cell><Data ss:Type="String">最高等级</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;这个技能可升级到的最高等级</Font></ss:Data></Comment></Cell>
  13863. <Cell><Data ss:Type="String">群体还是单体</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana:&#10;&#10;0 作用于自己&#10;1 单体伤害 或 单体受益&#10;99 群体伤害 或 群体受益&#10;(仅给策划备注用)&#10;&#10;其它数字 表示具体受伤或受益人数</Font></ss:Data></Comment></Cell>
  13864. <Cell><Data ss:Type="String">仇恨系数</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;这个技能用来定义在PVE种对怪物造成的仇恨数值的影响。&#10;&#10;计算时,将造成的伤害/治疗量直接乘以这个系数即可,最后需要除以10000&#10;&#10;这里的格式是万分比格式,填写10000是默认值。&#10;填写0表示本技能不产生仇恨&#10;</Font></ss:Data></Comment></Cell>
  13865. <Cell><Data ss:Type="String">冷却时间</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;单位是毫秒(ms)&#10;客户端显示时,请精确到小数点后两位,如1250表示1.25秒&#10;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;-&#10;nana:&#10;&#10;目前程序没有实际用到,表格里填了后通知我,我在编辑器里逐一修改,暂时只能这样</Font></ss:Data></Comment></Cell>
  13866. <Cell><Data ss:Type="String">消耗法力万分比</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana:&#10;随人物等级上升MP上升,结果同一个技能同一等级的MP消耗变大了……于是暂时该值停止使用,全部填0&#10;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;-&#10;陈绍治:&#10;&#10;本技能施展1次,消耗多少最大法力的万分比。&#10;&#10;请注意:这里填写的格式是万分比格式,&#10;&#10;0:本字段无效,不按万分比计算&#10;X:消耗的万分比数值,如填写500,表示500/10000, 即每次施展消耗5%最大法力&#10;&#10;实际消耗的法力值,需要和直接消耗的法力点数累加计算</Font></ss:Data></Comment></Cell>
  13867. <Cell><Data ss:Type="String">等级消耗法力值序列</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;直接消耗的法力值序列&#10;多等级用分号分隔&#10;&#10;格式是:&#10;等级1:法力值1;等级2:法力值2;…&#10;&#10;当万分比和直接消耗的法力点数都生效时,将万分比值计算出的法力和本字段相加,得出最后的法力消耗值</Font></ss:Data></Comment></Cell>
  13868. <Cell><Data ss:Type="String">伤害类型</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;物理&#10;魔法&#10;空:本字段不适用,不附带伤害</Font></ss:Data></Comment></Cell>
  13869. <Cell><Data ss:Type="String">伤害倍数($1)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;根据人物的物攻/魔攻造成的伤害倍数&#10;&#10;计算时用万分比格式计算,显示时需要格式化为x.x倍的格式</Font></ss:Data></Comment></Cell>
  13870. <Cell><Data ss:Type="String">伤害倍数增加/等级</Data></Cell>
  13871. <Cell><Data ss:Type="String">额外伤害类型</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana:&#10;暂时没用,程序不支持与基础伤害类型不同的伤害,故统一使用基础伤害类型</Font></ss:Data></Comment></Cell>
  13872. <Cell><Data ss:Type="String">额外伤害序列($2)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;额外伤害每等级的数值序列&#10;格式为:&#10;&#10;等级:伤害&#10;各等级伤害用分号分隔,当有最大最小值时,伤害用“-”分隔&#10;&#10;如:1:10-14;2:18-24;3:28-36…&#10;</Font></ss:Data></Comment></Cell>
  13873. <Cell><Data ss:Type="String">魔法属性</Data></Cell>
  13874. <Cell><Data ss:Type="String">属性编号</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;这个字段策划无需填写,给华仔自己填写参考用</Font></ss:Data></Comment></Cell>
  13875. <Cell><Data ss:Type="String">触发几率($3)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;触发这个魔法效果的几率&#10;格式是万分比&#10;如:2500表示25%&#10;&#10;必定触发请填写10000&#10;</Font></ss:Data></Comment></Cell>
  13876. <Cell><Data ss:Type="String">持续时长($4)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;buff效果的持续时间&#10;单位是毫秒(ms)&#10;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;-&#10;nana:&#10;&#10;升级变化需要,从number改为string型,格式同$5</Font></ss:Data></Comment></Cell>
  13877. <Cell><Data ss:Type="String">属性名1</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana:&#10;服务器用,针对后续属性值</Font></ss:Data></Comment></Cell>
  13878. <Cell><Data ss:Type="String">属性值1含义</Data><Comment ss:Author="刘琦"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">刘琦:&#10;魔法属性值的取值含义&#10;0为绝对值&#10;1为万分比(需服务器以万分比计算后显示)&#10;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;-&#10;nana:&#10;2 表示时间毫秒,显示时后面数值除以1000</Font></ss:Data></Comment></Cell>
  13879. <Cell><Data ss:Type="String">魔法属性值序列($5)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;魔法属性的(效果)值序列,格式同【额外伤害序列】</Font></ss:Data></Comment></Cell>
  13880. <Cell><Data ss:Type="String">属性名2</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana:&#10;服务器用,针对后续属性值</Font></ss:Data></Comment></Cell>
  13881. <Cell><Data ss:Type="String">属性值2含义</Data><Comment ss:Author="刘琦"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">刘琦:&#10;魔法属性值的取值含义&#10;0为绝对值&#10;1为万分比(需服务器以万分比计算后显示)&#10;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;-&#10;nana:&#10;2 表示时间毫秒,显示时后面数值除以1000</Font></ss:Data></Comment></Cell>
  13882. <Cell><Data ss:Type="String">魔法属性值序列2($6)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;魔法属性的(效果)值序列,格式同【额外伤害序列】</Font></ss:Data></Comment></Cell>
  13883. <Cell><Data ss:Type="String">属性名3</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana:&#10;服务器用,针对后续属性值&#10;</Font></ss:Data></Comment></Cell>
  13884. <Cell><Data ss:Type="String">属性值3含义</Data><Comment ss:Author="刘琦"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">刘琦:&#10;魔法属性值的取值含义&#10;0为绝对值&#10;1为万分比(需服务器以万分比计算后显示)&#10;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;-&#10;nana:&#10;2 表示时间毫秒,显示时后面数值除以1000</Font></ss:Data></Comment></Cell>
  13885. <Cell><Data ss:Type="String">魔法属性值序列3($7)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;魔法属性的(效果)值序列,格式同【额外伤害序列】</Font></ss:Data></Comment></Cell>
  13886. <Cell><Data ss:Type="String">是否参与自动战斗</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana:&#10;0 否&#10;1 是</Font></ss:Data></Comment></Cell>
  13887. <Cell><Data ss:Type="String">是否可以被反弹</Data><Comment ss:Author="heping.he"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana:&#10;0 否&#10;1 是</Font></ss:Data></Comment></Cell>
  13888. <Cell><Data ss:Type="String">技能图标</Data><Comment ss:Author="nana:"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">nana:&#10;只有宠物技能icon走这个属性,主角技能、怪物技能的icon都不用直接在编辑器里配置!!</Font></ss:Data></Comment></Cell>
  13889. <Cell><Data ss:Type="String">升级需要宠物等级序列</Data></Cell>
  13890. <Cell><Data ss:Type="String">升级花费技能点序列</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;格式:&#10;等级1:SP数量1,等级2:SP数量2...&#10;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;-&#10;nana:&#10;新版中暂时不用了</Font></ss:Data></Comment></Cell>
  13891. </Row>
  13892. <Row ss:AutoFitHeight="0">
  13893. <Cell><Data ss:Type="String">SkillID</Data></Cell>
  13894. <Cell><Data ss:Type="String">@Remark</Data></Cell>
  13895. <Cell><Data ss:Type="String">SkillName</Data></Cell>
  13896. <Cell><Data ss:Type="String">SkillDesc</Data></Cell>
  13897. <Cell><Data ss:Type="String">SkillType</Data></Cell>
  13898. <Cell><Data ss:Type="String">MaxLevel</Data></Cell>
  13899. <Cell><Data ss:Type="String">@Remark</Data></Cell>
  13900. <Cell><Data ss:Type="String">HateRate</Data></Cell>
  13901. <Cell><Data ss:Type="String">CDTime</Data></Cell>
  13902. <Cell><Data ss:Type="String">CostManaPer</Data></Cell>
  13903. <Cell><Data ss:Type="String">CostManaSet</Data></Cell>
  13904. <Cell><Data ss:Type="String">DmgType</Data></Cell>
  13905. <Cell><Data ss:Type="String">DmgRate</Data></Cell>
  13906. <Cell><Data ss:Type="String">DmgRatePerLvl</Data></Cell>
  13907. <Cell><Data ss:Type="String">ExdDmgType</Data></Cell>
  13908. <Cell><Data ss:Type="String">ExdDmgSet</Data></Cell>
  13909. <Cell><Data ss:Type="String">Prop</Data></Cell>
  13910. <Cell><Data ss:Type="String">PropID</Data></Cell>
  13911. <Cell><Data ss:Type="String">Chance</Data></Cell>
  13912. <Cell><Data ss:Type="String">BuffTime</Data></Cell>
  13913. <Cell><Data ss:Type="String">ValueAttributeName1</Data></Cell>
  13914. <Cell><Data ss:Type="String">ValueAttribute1</Data></Cell>
  13915. <Cell><Data ss:Type="String">ValueSet</Data></Cell>
  13916. <Cell><Data ss:Type="String">ValueAttributeName2</Data></Cell>
  13917. <Cell><Data ss:Type="String">ValueAttribute2</Data></Cell>
  13918. <Cell><Data ss:Type="String">ValueSet2</Data></Cell>
  13919. <Cell><Data ss:Type="String">ValueAttributeName3</Data></Cell>
  13920. <Cell><Data ss:Type="String">ValueAttribute3</Data></Cell>
  13921. <Cell><Data ss:Type="String">ValueSet3</Data></Cell>
  13922. <Cell><Data ss:Type="String">canAuto</Data></Cell>
  13923. <Cell><Data ss:Type="String">CanIronMaiden</Data></Cell>
  13924. <Cell><Data ss:Type="String">SkillIcon</Data></Cell>
  13925. <Cell><Data ss:Type="String">UpReqLevel</Data></Cell>
  13926. <Cell><Data ss:Type="String">UpCostSP</Data></Cell>
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  13928. <Row ss:AutoFitHeight="0">
  13929. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  13930. <Cell ss:Index="3"><Data ss:Type="String">STRING</Data></Cell>
  13931. <Cell><Data ss:Type="String">STRING</Data></Cell>
  13932. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  13933. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  13934. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  13935. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  13936. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  13937. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  13938. <Cell><Data ss:Type="String">STRING</Data></Cell>
  13939. <Cell><Data ss:Type="String">STRING</Data></Cell>
  13940. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  13941. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  13942. <Cell><Data ss:Type="String">STRING</Data></Cell>
  13943. <Cell><Data ss:Type="String">STRING</Data></Cell>
  13944. <Cell><Data ss:Type="String">STRING</Data></Cell>
  13945. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  13946. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  13947. <Cell><Data ss:Type="String">STRING</Data></Cell>
  13948. <Cell><Data ss:Type="String">STRING</Data></Cell>
  13949. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  13950. <Cell><Data ss:Type="String">STRING</Data></Cell>
  13951. <Cell><Data ss:Type="String">STRING</Data></Cell>
  13952. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  13953. <Cell><Data ss:Type="String">STRING</Data></Cell>
  13954. <Cell><Data ss:Type="String">STRING</Data></Cell>
  13955. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  13956. <Cell><Data ss:Type="String">STRING</Data></Cell>
  13957. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  13958. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  13959. <Cell><Data ss:Type="String">STRING</Data></Cell>
  13960. <Cell><Data ss:Type="String">STRING</Data></Cell>
  13961. <Cell><Data ss:Type="String">STRING</Data></Cell>
  13962. </Row>
  13963. <Row ss:AutoFitHeight="0">
  13964. <Cell><Data ss:Type="Number">90001</Data></Cell>
  13965. <Cell ss:Index="3"><Data ss:Type="String">坚韧</Data></Cell>
  13966. <Cell><Data ss:Type="String">宠物自身生命提高&lt;$5&gt;%。</Data></Cell>
  13967. <Cell><Data ss:Type="Number">0</Data></Cell>
  13968. <Cell><Data ss:Type="Number">8</Data></Cell>
  13969. <Cell><Data ss:Type="Number">0</Data></Cell>
  13970. <Cell><Data ss:Type="Number">10000</Data></Cell>
  13971. <Cell><Data ss:Type="Number">0</Data></Cell>
  13972. <Cell><Data ss:Type="Number">0</Data></Cell>
  13973. <Cell><Data ss:Type="String">1:0;2:0;3:0;4:0;5:0;6:0;7:0;8:0</Data></Cell>
  13974. <Cell ss:Index="17"><Data ss:Type="String">生命↑</Data></Cell>
  13975. <Cell ss:Index="19"><Data ss:Type="Number">10000</Data></Cell>
  13976. <Cell><Data ss:Type="String"></Data></Cell>
  13977. <Cell><Data ss:Type="String">HPPer</Data></Cell>
  13978. <Cell><Data ss:Type="Number">1</Data></Cell>
  13979. <Cell><Data ss:Type="String">1:300;2:400;3:500;4:600;5:700;6:800;7:900;8:1000</Data></Cell>
  13980. <Cell ss:Index="30"><Data ss:Type="Number">1</Data></Cell>
  13981. <Cell><Data ss:Type="Number">0</Data></Cell>
  13982. <Cell><Data ss:Type="Number">90001</Data></Cell>
  13983. <Cell><Data ss:Type="String">10;15;20;30;40;50;60;70</Data></Cell>
  13984. </Row>
  13985. <Row ss:AutoFitHeight="0">
  13986. <Cell><Data ss:Type="Number">90002</Data></Cell>
  13987. <Cell ss:Index="3"><Data ss:Type="String">强击</Data></Cell>
  13988. <Cell><Data ss:Type="String">宠物自身攻击提高&lt;$5&gt;%。</Data></Cell>
  13989. <Cell><Data ss:Type="Number">0</Data></Cell>
  13990. <Cell><Data ss:Type="Number">8</Data></Cell>
  13991. <Cell><Data ss:Type="Number">0</Data></Cell>
  13992. <Cell><Data ss:Type="Number">10000</Data></Cell>
  13993. <Cell><Data ss:Type="Number">0</Data></Cell>
  13994. <Cell><Data ss:Type="Number">0</Data></Cell>
  13995. <Cell><Data ss:Type="String">1:0;2:0;3:0;4:0;5:0;6:0;7:0;8:0</Data></Cell>
  13996. <Cell ss:Index="17"><Data ss:Type="String">攻击↑</Data></Cell>
  13997. <Cell ss:Index="19"><Data ss:Type="Number">10000</Data></Cell>
  13998. <Cell><Data ss:Type="String"></Data></Cell>
  13999. <Cell><Data ss:Type="String">AttackPer</Data></Cell>
  14000. <Cell><Data ss:Type="Number">1</Data></Cell>
  14001. <Cell><Data ss:Type="String">1:500;2:600;3:700;4:800;5:900;6:1000;7:1100;8:1200</Data></Cell>
  14002. <Cell ss:Index="30"><Data ss:Type="Number">1</Data></Cell>
  14003. <Cell><Data ss:Type="Number">0</Data></Cell>
  14004. <Cell><Data ss:Type="Number">90002</Data></Cell>
  14005. <Cell><Data ss:Type="String">10;15;20;30;40;50;60;70</Data></Cell>
  14006. </Row>
  14007. <Row ss:AutoFitHeight="0">
  14008. <Cell><Data ss:Type="Number">90003</Data></Cell>
  14009. <Cell ss:Index="3"><Data ss:Type="String">精准</Data></Cell>
  14010. <Cell><Data ss:Type="String">宠物自身命中提高&lt;$5&gt;%。</Data></Cell>
  14011. <Cell><Data ss:Type="Number">0</Data></Cell>
  14012. <Cell><Data ss:Type="Number">8</Data></Cell>
  14013. <Cell><Data ss:Type="Number">0</Data></Cell>
  14014. <Cell><Data ss:Type="Number">10000</Data></Cell>
  14015. <Cell><Data ss:Type="Number">0</Data></Cell>
  14016. <Cell><Data ss:Type="Number">0</Data></Cell>
  14017. <Cell><Data ss:Type="String">1:0;2:0;3:0;4:0;5:0;6:0;7:0;8:0</Data></Cell>
  14018. <Cell ss:Index="17"><Data ss:Type="String">命中↑</Data></Cell>
  14019. <Cell ss:Index="19"><Data ss:Type="Number">10000</Data></Cell>
  14020. <Cell><Data ss:Type="String"></Data></Cell>
  14021. <Cell><Data ss:Type="String">HitPer</Data></Cell>
  14022. <Cell><Data ss:Type="Number">1</Data></Cell>
  14023. <Cell><Data ss:Type="String">1:800;2:900;3:1000;4:1100;5:1200;6:1300;7:1400;8:1500</Data></Cell>
  14024. <Cell><Data ss:Type="String"></Data></Cell>
  14025. <Cell><Data ss:Type="String"></Data></Cell>
  14026. <Cell><Data ss:Type="String"></Data></Cell>
  14027. <Cell ss:Index="28"><Data ss:Type="String"></Data></Cell>
  14028. <Cell><Data ss:Type="String"></Data></Cell>
  14029. <Cell><Data ss:Type="Number">1</Data></Cell>
  14030. <Cell><Data ss:Type="Number">0</Data></Cell>
  14031. <Cell><Data ss:Type="Number">90003</Data></Cell>
  14032. <Cell><Data ss:Type="String">10;15;20;30;40;50;60;70</Data></Cell>
  14033. </Row>
  14034. <Row ss:AutoFitHeight="0">
  14035. <Cell><Data ss:Type="Number">90004</Data></Cell>
  14036. <Cell ss:Index="3"><Data ss:Type="String">灵巧</Data></Cell>
  14037. <Cell><Data ss:Type="String">宠物自身闪避提高&lt;$5&gt;%。</Data></Cell>
  14038. <Cell><Data ss:Type="Number">0</Data></Cell>
  14039. <Cell><Data ss:Type="Number">8</Data></Cell>
  14040. <Cell><Data ss:Type="Number">0</Data></Cell>
  14041. <Cell><Data ss:Type="Number">10000</Data></Cell>
  14042. <Cell><Data ss:Type="Number">0</Data></Cell>
  14043. <Cell><Data ss:Type="Number">0</Data></Cell>
  14044. <Cell><Data ss:Type="String">1:0;2:0;3:0;4:0;5:0;6:0;7:0;8:0</Data></Cell>
  14045. <Cell ss:Index="17"><Data ss:Type="String">闪避↑</Data></Cell>
  14046. <Cell ss:Index="19"><Data ss:Type="Number">10000</Data></Cell>
  14047. <Cell><Data ss:Type="String"></Data></Cell>
  14048. <Cell><Data ss:Type="String">DodgePer</Data></Cell>
  14049. <Cell><Data ss:Type="Number">1</Data></Cell>
  14050. <Cell><Data ss:Type="String">1:800;2:900;3:1000;4:1100;5:1200;6:1300;7:1400;8:1500</Data></Cell>
  14051. <Cell ss:Index="30"><Data ss:Type="Number">1</Data></Cell>
  14052. <Cell><Data ss:Type="Number">0</Data></Cell>
  14053. <Cell><Data ss:Type="Number">90004</Data></Cell>
  14054. <Cell><Data ss:Type="String">10;15;20;30;40;50;60;70</Data></Cell>
  14055. </Row>
  14056. <Row ss:AutoFitHeight="0">
  14057. <Cell><Data ss:Type="Number">90005</Data></Cell>
  14058. <Cell ss:Index="3"><Data ss:Type="String">致命</Data></Cell>
  14059. <Cell><Data ss:Type="String">宠物自身暴击提高&lt;$5&gt;%。</Data></Cell>
  14060. <Cell><Data ss:Type="Number">0</Data></Cell>
  14061. <Cell><Data ss:Type="Number">8</Data></Cell>
  14062. <Cell><Data ss:Type="Number">0</Data></Cell>
  14063. <Cell><Data ss:Type="Number">10000</Data></Cell>
  14064. <Cell><Data ss:Type="Number">0</Data></Cell>
  14065. <Cell><Data ss:Type="Number">0</Data></Cell>
  14066. <Cell><Data ss:Type="String">1:0;2:0;3:0;4:0;5:0;6:0;7:0;8:0</Data></Cell>
  14067. <Cell ss:Index="17"><Data ss:Type="String">暴击↑</Data></Cell>
  14068. <Cell ss:Index="19"><Data ss:Type="Number">10000</Data></Cell>
  14069. <Cell><Data ss:Type="String"></Data></Cell>
  14070. <Cell><Data ss:Type="String">CritPer</Data></Cell>
  14071. <Cell><Data ss:Type="Number">1</Data></Cell>
  14072. <Cell><Data ss:Type="String">1:800;2:900;3:1000;4:1100;5:1200;6:1300;7:1400;8:1500</Data></Cell>
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  14081. <Cell><Data ss:Type="String">宠物自身抗暴提高&lt;$5&gt;%。</Data></Cell>
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  14090. <Cell ss:Index="19"><Data ss:Type="Number">10000</Data></Cell>
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  14102. <Cell ss:Index="3"><Data ss:Type="String">护甲</Data></Cell>
  14103. <Cell><Data ss:Type="String">宠物自身物防提高&lt;$5&gt;%。</Data></Cell>
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  14114. <Cell><Data ss:Type="String">AcPer</Data></Cell>
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  14124. <Cell ss:Index="3"><Data ss:Type="String">御魔</Data></Cell>
  14125. <Cell><Data ss:Type="String">宠物自身魔防提高&lt;$5&gt;%。</Data></Cell>
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  14132. <Cell><Data ss:Type="String">1:0;2:0;3:0;4:0;5:0;6:0;7:0;8:0</Data></Cell>
  14133. <Cell ss:Index="17"><Data ss:Type="String">魔防↑</Data></Cell>
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  14146. <Cell ss:Index="3"><Data ss:Type="String">忠之坚韧</Data></Cell>
  14147. <Cell><Data ss:Type="String">主人生命提高&lt;$5&gt;%。</Data></Cell>
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  14149. <Cell><Data ss:Type="Number">5</Data></Cell>
  14150. <Cell><Data ss:Type="Number">1</Data></Cell>
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  14154. <Cell><Data ss:Type="String">1:0;2:0;3:0;4:0;5:0</Data></Cell>
  14155. <Cell ss:Index="17"><Data ss:Type="String">生命↑</Data></Cell>
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  14157. <Cell><Data ss:Type="String"></Data></Cell>
  14158. <Cell><Data ss:Type="String">HPPer</Data></Cell>
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  14168. <Cell ss:Index="3"><Data ss:Type="String">忠之魔法</Data></Cell>
  14169. <Cell><Data ss:Type="String">主人法力提高&lt;$5&gt;%。</Data></Cell>
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  14171. <Cell><Data ss:Type="Number">5</Data></Cell>
  14172. <Cell><Data ss:Type="Number">1</Data></Cell>
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  14191. <Cell><Data ss:Type="String">主人攻击提高&lt;$5&gt;%。</Data></Cell>
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  14201. <Cell><Data ss:Type="String"></Data></Cell>
  14202. <Cell><Data ss:Type="String">AttackPer</Data></Cell>
  14203. <Cell><Data ss:Type="Number">1</Data></Cell>
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  14212. <Cell ss:Index="3"><Data ss:Type="String">忠之精准</Data></Cell>
  14213. <Cell><Data ss:Type="String">主人命中提高&lt;$5&gt;%。</Data></Cell>
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  14216. <Cell><Data ss:Type="Number">1</Data></Cell>
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  14220. <Cell><Data ss:Type="String">1:0;2:0;3:0;4:0;5:0</Data></Cell>
  14221. <Cell ss:Index="17"><Data ss:Type="String">命中↑</Data></Cell>
  14222. <Cell ss:Index="19"><Data ss:Type="Number">10000</Data></Cell>
  14223. <Cell><Data ss:Type="String"></Data></Cell>
  14224. <Cell><Data ss:Type="String">HitPer</Data></Cell>
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  14234. <Cell ss:Index="3"><Data ss:Type="String">忠之灵巧</Data></Cell>
  14235. <Cell><Data ss:Type="String">主人闪避提高&lt;$5&gt;%。</Data></Cell>
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  14238. <Cell><Data ss:Type="Number">1</Data></Cell>
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  14247. <Cell><Data ss:Type="Number">1</Data></Cell>
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  14260. <Cell><Data ss:Type="Number">1</Data></Cell>
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  14301. <Cell><Data ss:Type="String">主人物防提高&lt;$5&gt;%。</Data></Cell>
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  14363. <Cell ss:Index="3"><Data ss:Type="String">灼烧</Data></Cell>
  14364. <Cell><Data ss:Type="String">每秒对身边的敌人造成&lt;$1&gt;倍魔攻伤害附加&lt;$2&gt;点魔法伤害</Data></Cell>
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  14382. <Cell ss:Index="3"><Data ss:Type="String">冲撞</Data></Cell>
  14383. <Cell><Data ss:Type="String">攻击一个目标,造成&lt;$1&gt;倍物攻伤害附加&lt;$2&gt;点物理伤害</Data></Cell>
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