EquipAdvanced.xml 87 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271
  1. <?xml version="1.0"?>
  2. <?mso-application progid="Excel.Sheet"?>
  3. <Workbook xmlns="urn:schemas-microsoft-com:office:spreadsheet"
  4. xmlns:o="urn:schemas-microsoft-com:office:office"
  5. xmlns:x="urn:schemas-microsoft-com:office:excel"
  6. xmlns:dt="uuid:C2F41010-65B3-11d1-A29F-00AA00C14882"
  7. xmlns:ss="urn:schemas-microsoft-com:office:spreadsheet"
  8. xmlns:html="http://www.w3.org/TR/REC-html40">
  9. <DocumentProperties xmlns="urn:schemas-microsoft-com:office:office">
  10. <Keywords>斩妖技能</Keywords>
  11. <Created>2018-11-22T07:02:10Z</Created>
  12. <Version>16.00</Version>
  13. </DocumentProperties>
  14. <Worksheet ss:Name="UpgradeEquip">
  15. <Table ss:ExpandedColumnCount="15" x:FullColumns="1"
  16. x:FullRows="1" ss:DefaultColumnWidth="54" ss:DefaultRowHeight="14.25">
  17. <Row ss:AutoFitHeight="0">
  18. <Cell><Data ss:Type="String">排序</Data></Cell>
  19. <Cell><Data ss:Type="String">专属职业</Data><Comment ss:Author="YLMFENG"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9" html:Color="#000000">YLMFENG:</Font></B><Font html:Size="9" html:Color="#000000">&#10;职业判断,不同职业提取不同属性,&#10;&#10;通用:0&#10;苍刃:1&#10;剑仙:3&#10;道灵:5</Font></ss:Data></Comment></Cell>
  20. <Cell><Data ss:Type="String">装备类型</Data><Comment ss:Author="YLMFENG"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9" html:Color="#000000">YLMFENG:</Font></B><Font html:Size="9" html:Color="#000000">&#10;装备类型ID&#10;&#10;印:22&#10;镜:21</Font></ss:Data></Comment></Cell>
  21. <Cell><Data ss:Type="String">装备代码</Data><Comment ss:Author="csz"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">csz:</Font></B><Font html:Size="9">&#10;关联装备表内的装备code&#10;&#10;</Font></ss:Data></Comment></Cell>
  22. <Cell><Data ss:Type="String">进阶等级</Data><Comment ss:Author="施轶"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">csz:&#10;装备的进阶等级</Font></ss:Data></Comment></Cell>
  23. <Cell><Data ss:Type="String">关联条件最大可升级</Data><Comment ss:Author="YLMFENG"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9" html:Color="#000000">YLMFENG:</Font></B><Font html:Size="9" html:Color="#000000">&#10;在当前进阶等级时,可升级的关联条件的最大等级</Font></ss:Data></Comment></Cell>
  24. <Cell><Data ss:Type="String">进阶属性激活</Data><Comment ss:Author="YLMFENG"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9" html:Color="#000000">YLMFENG:</Font></B><Font html:Size="9" html:Color="#000000">&#10;进阶等级达到条件时,可激活进阶套装属性&#10;&#10;0:不激活&#10;1:激活</Font></ss:Data></Comment></Cell>
  25. <Cell><Data ss:Type="String">进阶套装属性_1_苍刃</Data><Comment ss:Author="YLMFENG"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9" html:Color="#000000">YLMFENG:</Font></B><Font html:Size="9" html:Color="#000000">&#10;需要根据不同职业,提取不同的进阶属性配置&#10;1:苍刃&#10;3:剑仙&#10;5:道灵</Font></ss:Data></Comment></Cell>
  26. <Cell><Data ss:Type="String">进阶套装属性_3_剑仙</Data></Cell>
  27. <Cell><Data ss:Type="String">进阶套装属性_5_道灵</Data></Cell>
  28. <Cell><Data ss:Type="String">套装描述1_苍刃</Data><Comment ss:Author="作者"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">作者:</Font></B><Font html:Size="9">&#10;&#10;套装穿戴N件套后,激活的属性描述,要跟SuitConfig分页里的具体数值一样</Font></ss:Data></Comment></Cell>
  29. <Cell><Data ss:Type="String">套装描述3_剑仙</Data><Comment ss:Author="作者"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">作者:</Font></B><Font html:Size="9">&#10;&#10;套装穿戴N件套后,激活的属性描述,要跟SuitConfig分页里的具体数值一样</Font></ss:Data></Comment></Cell>
  30. <Cell><Data ss:Type="String">套装描述5_道灵</Data><Comment ss:Author="作者"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">作者:</Font></B><Font html:Size="9">&#10;&#10;套装穿戴N件套后,激活的属性描述,要跟SuitConfig分页里的具体数值一样</Font></ss:Data></Comment></Cell>
  31. <Cell><Data ss:Type="String">特效路径</Data></Cell>
  32. <Cell><Data ss:Type="String">装备图标特效</Data><Comment ss:Author="YLMFENG"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9" html:Color="#000000">YLMFENG:</Font></B><Font html:Size="9" html:Color="#000000">&#10;装备在进阶到一定等阶后,激活相关特效表现</Font></ss:Data></Comment></Cell>
  33. </Row>
  34. <Row ss:AutoFitHeight="0">
  35. <Cell><Data ss:Type="String">ID</Data></Cell>
  36. <Cell><Data ss:Type="String">ProId</Data></Cell>
  37. <Cell><Data ss:Type="String">Type</Data></Cell>
  38. <Cell><Data ss:Type="String">Code</Data></Cell>
  39. <Cell><Data ss:Type="String">StarLevel</Data></Cell>
  40. <Cell><Data ss:Type="String">Zhanyao_TitleLv</Data></Cell>
  41. <Cell><Data ss:Type="String">ActivateCount</Data></Cell>
  42. <Cell><Data ss:Type="String">AddNum_1</Data></Cell>
  43. <Cell><Data ss:Type="String">AddNum_3</Data></Cell>
  44. <Cell><Data ss:Type="String">AddNum_5</Data></Cell>
  45. <Cell><Data ss:Type="String">_SuitDesc1</Data></Cell>
  46. <Cell><Data ss:Type="String">_SuitDesc3</Data></Cell>
  47. <Cell><Data ss:Type="String">_SuitDesc5</Data></Cell>
  48. <Cell><Data ss:Type="String">_Path</Data></Cell>
  49. <Cell><Data ss:Type="String">_EffectShow</Data></Cell>
  50. </Row>
  51. <Row ss:AutoFitHeight="0">
  52. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  53. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  54. <Cell><Data ss:Type="String">STRING</Data></Cell>
  55. <Cell><Data ss:Type="String">STRING</Data></Cell>
  56. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  57. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  58. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  59. <Cell><Data ss:Type="String">STRING</Data></Cell>
  60. <Cell><Data ss:Type="String">STRING</Data></Cell>
  61. <Cell><Data ss:Type="String">STRING</Data></Cell>
  62. <Cell><Data ss:Type="String">STRING</Data></Cell>
  63. <Cell><Data ss:Type="String">STRING</Data></Cell>
  64. <Cell><Data ss:Type="String">STRING</Data></Cell>
  65. <Cell><Data ss:Type="String">STRING</Data></Cell>
  66. <Cell><Data ss:Type="String">STRING</Data></Cell>
  67. </Row>
  68. <Row ss:AutoFitHeight="0">
  69. <Cell><Data ss:Type="Number">1</Data></Cell>
  70. <Cell><Data ss:Type="Number">0</Data></Cell>
  71. <Cell><Data ss:Type="Number">22</Data></Cell>
  72. <Cell><Data ss:Type="String">xianyin-1</Data></Cell>
  73. <Cell><Data ss:Type="Number">0</Data></Cell>
  74. <Cell><Data ss:Type="Number">4</Data></Cell>
  75. <Cell><Data ss:Type="Number">1</Data></Cell>
  76. <Cell><Data ss:Type="String">57:500</Data></Cell>
  77. <Cell><Data ss:Type="String">57:500</Data></Cell>
  78. <Cell><Data ss:Type="String">57:500</Data></Cell>
  79. <Cell><Data ss:Type="String">妖兽增伤+5%;妖王暴击率+5%;妖兽免伤+5%;妖王暴击伤害+10%;妖兽增伤+5%</Data></Cell>
  80. <Cell><Data ss:Type="String">妖兽增伤+5%;妖王暴击率+5%;妖兽免伤+5%;妖王暴击伤害+10%;妖兽增伤+5%</Data></Cell>
  81. <Cell><Data ss:Type="String">妖兽增伤+5%;妖王暴击率+5%;妖兽免伤+5%;妖王暴击伤害+10%;妖兽增伤+5%</Data></Cell>
  82. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
  83. <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_02</Data></Cell>
  84. </Row>
  85. <Row ss:AutoFitHeight="0">
  86. <Cell><Data ss:Type="Number">2</Data></Cell>
  87. <Cell><Data ss:Type="Number">0</Data></Cell>
  88. <Cell><Data ss:Type="Number">22</Data></Cell>
  89. <Cell><Data ss:Type="String">xianyin-2</Data></Cell>
  90. <Cell><Data ss:Type="Number">1</Data></Cell>
  91. <Cell><Data ss:Type="Number">8</Data></Cell>
  92. <Cell><Data ss:Type="Number">1</Data></Cell>
  93. <Cell><Data ss:Type="String">57:500;40:500</Data></Cell>
  94. <Cell><Data ss:Type="String">57:500;40:500</Data></Cell>
  95. <Cell><Data ss:Type="String">57:500;40:500</Data></Cell>
  96. <Cell><Data ss:Type="String">妖兽增伤+5%;妖王暴击率+5%;妖兽免伤+5%;妖王暴击伤害+10%;妖兽增伤+5%</Data></Cell>
  97. <Cell><Data ss:Type="String">妖兽增伤+5%;妖王暴击率+5%;妖兽免伤+5%;妖王暴击伤害+10%;妖兽增伤+5%</Data></Cell>
  98. <Cell><Data ss:Type="String">妖兽增伤+5%;妖王暴击率+5%;妖兽免伤+5%;妖王暴击伤害+10%;妖兽增伤+5%</Data></Cell>
  99. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
  100. <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
  101. </Row>
  102. <Row ss:AutoFitHeight="0">
  103. <Cell><Data ss:Type="Number">3</Data></Cell>
  104. <Cell><Data ss:Type="Number">0</Data></Cell>
  105. <Cell><Data ss:Type="Number">22</Data></Cell>
  106. <Cell><Data ss:Type="String">xianyin-3</Data></Cell>
  107. <Cell><Data ss:Type="Number">2</Data></Cell>
  108. <Cell><Data ss:Type="Number">12</Data></Cell>
  109. <Cell><Data ss:Type="Number">1</Data></Cell>
  110. <Cell><Data ss:Type="String">57:500;40:500;58:500</Data></Cell>
  111. <Cell><Data ss:Type="String">57:500;40:500;58:500</Data></Cell>
  112. <Cell><Data ss:Type="String">57:500;40:500;58:500</Data></Cell>
  113. <Cell><Data ss:Type="String">妖兽增伤+5%;妖王暴击率+5%;妖兽免伤+5%;妖王暴击伤害+10%;妖兽增伤+5%</Data></Cell>
  114. <Cell><Data ss:Type="String">妖兽增伤+5%;妖王暴击率+5%;妖兽免伤+5%;妖王暴击伤害+10%;妖兽增伤+5%</Data></Cell>
  115. <Cell><Data ss:Type="String">妖兽增伤+5%;妖王暴击率+5%;妖兽免伤+5%;妖王暴击伤害+10%;妖兽增伤+5%</Data></Cell>
  116. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
  117. <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
  118. </Row>
  119. <Row ss:AutoFitHeight="0">
  120. <Cell><Data ss:Type="Number">4</Data></Cell>
  121. <Cell><Data ss:Type="Number">0</Data></Cell>
  122. <Cell><Data ss:Type="Number">22</Data></Cell>
  123. <Cell><Data ss:Type="String">xianyin-4</Data></Cell>
  124. <Cell><Data ss:Type="Number">3</Data></Cell>
  125. <Cell><Data ss:Type="Number">16</Data></Cell>
  126. <Cell><Data ss:Type="Number">1</Data></Cell>
  127. <Cell><Data ss:Type="String">57:500;40:500;58:500;41:500</Data></Cell>
  128. <Cell><Data ss:Type="String">57:500;40:500;58:500;41:500</Data></Cell>
  129. <Cell><Data ss:Type="String">57:500;40:500;58:500;41:500</Data></Cell>
  130. <Cell><Data ss:Type="String">妖兽增伤+5%;妖王暴击率+5%;妖兽免伤+5%;妖王暴击伤害+10%;妖兽增伤+5%</Data></Cell>
  131. <Cell><Data ss:Type="String">妖兽增伤+5%;妖王暴击率+5%;妖兽免伤+5%;妖王暴击伤害+10%;妖兽增伤+5%</Data></Cell>
  132. <Cell><Data ss:Type="String">妖兽增伤+5%;妖王暴击率+5%;妖兽免伤+5%;妖王暴击伤害+10%;妖兽增伤+5%</Data></Cell>
  133. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_02.assetbundles</Data></Cell>
  134. <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_02</Data></Cell>
  135. </Row>
  136. <Row ss:AutoFitHeight="0">
  137. <Cell><Data ss:Type="Number">5</Data></Cell>
  138. <Cell><Data ss:Type="Number">0</Data></Cell>
  139. <Cell><Data ss:Type="Number">22</Data></Cell>
  140. <Cell><Data ss:Type="String">xianyin-5</Data></Cell>
  141. <Cell><Data ss:Type="Number">4</Data></Cell>
  142. <Cell><Data ss:Type="Number">20</Data></Cell>
  143. <Cell><Data ss:Type="Number">1</Data></Cell>
  144. <Cell><Data ss:Type="String">57:500;40:500;58:500;41:500;57:500</Data></Cell>
  145. <Cell><Data ss:Type="String">57:500;40:500;58:500;41:500;57:500</Data></Cell>
  146. <Cell><Data ss:Type="String">57:500;40:500;58:500;41:500;57:500</Data></Cell>
  147. <Cell><Data ss:Type="String">妖兽增伤+5%;妖王暴击率+5%;妖兽免伤+5%;妖王暴击伤害+10%;妖兽增伤+5%</Data></Cell>
  148. <Cell><Data ss:Type="String">妖兽增伤+5%;妖王暴击率+5%;妖兽免伤+5%;妖王暴击伤害+10%;妖兽增伤+5%</Data></Cell>
  149. <Cell><Data ss:Type="String">妖兽增伤+5%;妖王暴击率+5%;妖兽免伤+5%;妖王暴击伤害+10%;妖兽增伤+5%</Data></Cell>
  150. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_02.assetbundles</Data></Cell>
  151. <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_02</Data></Cell>
  152. </Row>
  153. <Row ss:AutoFitHeight="0">
  154. <Cell><Data ss:Type="Number">6</Data></Cell>
  155. <Cell><Data ss:Type="Number">0</Data></Cell>
  156. <Cell><Data ss:Type="Number">21</Data></Cell>
  157. <Cell><Data ss:Type="String">shenjing-1</Data></Cell>
  158. <Cell><Data ss:Type="Number">0</Data></Cell>
  159. <Cell><Data ss:Type="Number">4</Data></Cell>
  160. <Cell><Data ss:Type="Number">1</Data></Cell>
  161. <Cell><Data ss:Type="String">15:500</Data></Cell>
  162. <Cell><Data ss:Type="String">15:500</Data></Cell>
  163. <Cell><Data ss:Type="String">15:500</Data></Cell>
  164. <Cell><Data ss:Type="String">修士增伤+5%;抗暴率+5%;修士免伤+5%;韧性+5%;修士增伤+5%</Data></Cell>
  165. <Cell><Data ss:Type="String">修士增伤+5%;抗暴率+5%;修士免伤+5%;韧性+5%;修士增伤+5%</Data></Cell>
  166. <Cell><Data ss:Type="String">修士增伤+5%;抗暴率+5%;修士免伤+5%;韧性+5%;修士增伤+5%</Data></Cell>
  167. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
  168. <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_02</Data></Cell>
  169. </Row>
  170. <Row ss:AutoFitHeight="0">
  171. <Cell><Data ss:Type="Number">7</Data></Cell>
  172. <Cell><Data ss:Type="Number">0</Data></Cell>
  173. <Cell><Data ss:Type="Number">21</Data></Cell>
  174. <Cell><Data ss:Type="String">shenjing-2</Data></Cell>
  175. <Cell><Data ss:Type="Number">1</Data></Cell>
  176. <Cell><Data ss:Type="Number">8</Data></Cell>
  177. <Cell><Data ss:Type="Number">1</Data></Cell>
  178. <Cell><Data ss:Type="String">15:500;12:500</Data></Cell>
  179. <Cell><Data ss:Type="String">15:500;12:500</Data></Cell>
  180. <Cell><Data ss:Type="String">15:500;12:500</Data></Cell>
  181. <Cell><Data ss:Type="String">修士增伤+5%;抗暴率+5%;修士免伤+5%;韧性+5%;修士增伤+5%</Data></Cell>
  182. <Cell><Data ss:Type="String">修士增伤+5%;抗暴率+5%;修士免伤+5%;韧性+5%;修士增伤+5%</Data></Cell>
  183. <Cell><Data ss:Type="String">修士增伤+5%;抗暴率+5%;修士免伤+5%;韧性+5%;修士增伤+5%</Data></Cell>
  184. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
  185. <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
  186. </Row>
  187. <Row ss:AutoFitHeight="0">
  188. <Cell><Data ss:Type="Number">8</Data></Cell>
  189. <Cell><Data ss:Type="Number">0</Data></Cell>
  190. <Cell><Data ss:Type="Number">21</Data></Cell>
  191. <Cell><Data ss:Type="String">shenjing-3</Data></Cell>
  192. <Cell><Data ss:Type="Number">2</Data></Cell>
  193. <Cell><Data ss:Type="Number">12</Data></Cell>
  194. <Cell><Data ss:Type="Number">1</Data></Cell>
  195. <Cell><Data ss:Type="String">15:500;12:500;16:500</Data></Cell>
  196. <Cell><Data ss:Type="String">15:500;12:500;16:500</Data></Cell>
  197. <Cell><Data ss:Type="String">15:500;12:500;16:500</Data></Cell>
  198. <Cell><Data ss:Type="String">修士增伤+5%;抗暴率+5%;修士免伤+5%;韧性+5%;修士增伤+5%</Data></Cell>
  199. <Cell><Data ss:Type="String">修士增伤+5%;抗暴率+5%;修士免伤+5%;韧性+5%;修士增伤+5%</Data></Cell>
  200. <Cell><Data ss:Type="String">修士增伤+5%;抗暴率+5%;修士免伤+5%;韧性+5%;修士增伤+5%</Data></Cell>
  201. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
  202. <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
  203. </Row>
  204. <Row ss:AutoFitHeight="0">
  205. <Cell><Data ss:Type="Number">9</Data></Cell>
  206. <Cell><Data ss:Type="Number">0</Data></Cell>
  207. <Cell><Data ss:Type="Number">21</Data></Cell>
  208. <Cell><Data ss:Type="String">shenjing-4</Data></Cell>
  209. <Cell><Data ss:Type="Number">3</Data></Cell>
  210. <Cell><Data ss:Type="Number">16</Data></Cell>
  211. <Cell><Data ss:Type="Number">1</Data></Cell>
  212. <Cell><Data ss:Type="String">15:500;12:500;16:500;17:500</Data></Cell>
  213. <Cell><Data ss:Type="String">15:500;12:500;16:500;17:500</Data></Cell>
  214. <Cell><Data ss:Type="String">15:500;12:500;16:500;17:500</Data></Cell>
  215. <Cell><Data ss:Type="String">修士增伤+5%;抗暴率+5%;修士免伤+5%;韧性+5%;修士增伤+5%</Data></Cell>
  216. <Cell><Data ss:Type="String">修士增伤+5%;抗暴率+5%;修士免伤+5%;韧性+5%;修士增伤+5%</Data></Cell>
  217. <Cell><Data ss:Type="String">修士增伤+5%;抗暴率+5%;修士免伤+5%;韧性+5%;修士增伤+5%</Data></Cell>
  218. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_02.assetbundles</Data></Cell>
  219. <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_02</Data></Cell>
  220. </Row>
  221. <Row ss:AutoFitHeight="0">
  222. <Cell><Data ss:Type="Number">10</Data></Cell>
  223. <Cell><Data ss:Type="Number">0</Data></Cell>
  224. <Cell><Data ss:Type="Number">21</Data></Cell>
  225. <Cell><Data ss:Type="String">shenjing-5</Data></Cell>
  226. <Cell><Data ss:Type="Number">4</Data></Cell>
  227. <Cell><Data ss:Type="Number">20</Data></Cell>
  228. <Cell><Data ss:Type="Number">1</Data></Cell>
  229. <Cell><Data ss:Type="String">15:500;12:500;16:500;17:500;15:500</Data></Cell>
  230. <Cell><Data ss:Type="String">15:500;12:500;16:500;17:500;15:500</Data></Cell>
  231. <Cell><Data ss:Type="String">15:500;12:500;16:500;17:500;15:500</Data></Cell>
  232. <Cell><Data ss:Type="String">修士增伤+5%;抗暴率+5%;修士免伤+5%;韧性+5%;修士增伤+5%</Data></Cell>
  233. <Cell><Data ss:Type="String">修士增伤+5%;抗暴率+5%;修士免伤+5%;韧性+5%;修士增伤+5%</Data></Cell>
  234. <Cell><Data ss:Type="String">修士增伤+5%;抗暴率+5%;修士免伤+5%;韧性+5%;修士增伤+5%</Data></Cell>
  235. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_02.assetbundles</Data></Cell>
  236. <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_02</Data></Cell>
  237. </Row>
  238. </Table>
  239. <WorksheetOptions xmlns="urn:schemas-microsoft-com:office:excel"><Unsynced/> <FrozenNoSplit/> <SplitHorizontal>3</SplitHorizontal> <TopRowBottomPane>3</TopRowBottomPane> <SplitVertical>1</SplitVertical><LeftColumnRightPane>1</LeftColumnRightPane> <ActivePane>0</ActivePane>
  240. </WorksheetOptions>
  241. </Worksheet>
  242. <Worksheet ss:Name="Tianshu">
  243. <Table ss:ExpandedColumnCount="14" x:FullColumns="1"
  244. x:FullRows="1" ss:DefaultColumnWidth="54" ss:DefaultRowHeight="13.5">
  245. <Row ss:AutoFitHeight="0">
  246. <Cell><Data ss:Type="String">排序</Data></Cell>
  247. <Cell><Data ss:Type="String">装备类型</Data><Comment ss:Author="YLMFENG"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9" html:Color="#000000">YLMFENG:</Font></B><Font html:Size="9" html:Color="#000000">&#10;装备类型ID&#10;&#10;天书:13</Font></ss:Data></Comment></Cell>
  248. <Cell><Data ss:Type="String">装备代码</Data><Comment ss:Author="csz"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">csz:</Font></B><Font html:Size="9">&#10;关联装备表内的装备code&#10;&#10;</Font></ss:Data></Comment></Cell>
  249. <Cell><Data ss:Type="String">绑定技能</Data></Cell>
  250. <Cell><Data ss:Type="String">技能等级</Data></Cell>
  251. <Cell><Data ss:Type="String">品阶描述</Data></Cell>
  252. <Cell><Data ss:Type="String">概率描述</Data><Comment ss:Author="YLMFENG"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9" html:Color="#000000">YLMFENG:</Font></B><Font html:Size="9" html:Color="#000000">&#10;万分比显示</Font></ss:Data></Comment></Cell>
  253. <Cell><Data ss:Type="String">加成描述</Data><Comment ss:Author="YLMFENG"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9" html:Color="#000000">YLMFENG:</Font></B><Font html:Size="9" html:Color="#000000">&#10;万分比&#10;需要跟技能表内对应天书技能ID,它的伤害加成一致</Font></ss:Data></Comment></Cell>
  254. <Cell><Data ss:Type="String">天书五行类型</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9" html:Color="#000000">Administrator:</Font></B><Font html:Size="9" html:Color="#000000">&#10;天书装备ID,对应五行灵珠的类型&#10;&#10;1:对应金灵珠&#10;2:木灵珠&#10;3:水灵珠&#10;4:火灵珠&#10;5:土灵珠&#10;</Font></ss:Data></Comment></Cell>
  255. <Cell><Data ss:Type="String">对应灵珠倍数</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9" html:Color="#000000">Administrator:</Font></B><Font html:Size="9" html:Color="#000000">&#10;对应灵珠对天书装备技能的额外加成&#10;&#10;提取属性面板内对应灵珠的数值,再乘以倍数</Font></ss:Data></Comment></Cell>
  256. <Cell><Data ss:Type="String">技能描述</Data></Cell>
  257. <Cell><Data ss:Type="String">共鸣描述</Data></Cell>
  258. <Cell><Data ss:Type="String">特效路径</Data></Cell>
  259. <Cell><Data ss:Type="String">装备图标特效</Data></Cell>
  260. </Row>
  261. <Row ss:AutoFitHeight="0">
  262. <Cell><Data ss:Type="String">ID</Data></Cell>
  263. <Cell><Data ss:Type="String">Type</Data></Cell>
  264. <Cell><Data ss:Type="String">Code</Data></Cell>
  265. <Cell><Data ss:Type="String">BindingSkill</Data></Cell>
  266. <Cell><Data ss:Type="String">SkillLevel</Data></Cell>
  267. <Cell><Data ss:Type="String">_StarDesc</Data></Cell>
  268. <Cell><Data ss:Type="String">_ProDesc</Data></Cell>
  269. <Cell><Data ss:Type="String">_PlusDesc</Data></Cell>
  270. <Cell><Data ss:Type="String">ShuType</Data></Cell>
  271. <Cell><Data ss:Type="String">Multiple</Data></Cell>
  272. <Cell><Data ss:Type="String">_SkillDesc</Data></Cell>
  273. <Cell><Data ss:Type="String">_ResonaDesc</Data></Cell>
  274. <Cell><Data ss:Type="String">_Path</Data></Cell>
  275. <Cell><Data ss:Type="String">_EffectShow</Data></Cell>
  276. </Row>
  277. <Row ss:AutoFitHeight="0">
  278. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  279. <Cell><Data ss:Type="String">STRING</Data></Cell>
  280. <Cell><Data ss:Type="String">STRING</Data></Cell>
  281. <Cell><Data ss:Type="String">STRING</Data></Cell>
  282. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  283. <Cell><Data ss:Type="String">STRING</Data></Cell>
  284. <Cell><Data ss:Type="String">STRING</Data></Cell>
  285. <Cell><Data ss:Type="String">STRING</Data></Cell>
  286. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  287. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  288. <Cell><Data ss:Type="String">STRING</Data></Cell>
  289. <Cell><Data ss:Type="String">STRING</Data></Cell>
  290. <Cell><Data ss:Type="String">STRING</Data></Cell>
  291. <Cell><Data ss:Type="String">STRING</Data></Cell>
  292. </Row>
  293. <Row ss:AutoFitHeight="0">
  294. <Cell><Data ss:Type="Number">1</Data></Cell>
  295. <Cell><Data ss:Type="Number">13</Data></Cell>
  296. <Cell><Data ss:Type="String">tianshu-1-1</Data></Cell>
  297. <Cell><Data ss:Type="Number">100101</Data></Cell>
  298. <Cell><Data ss:Type="Number">1</Data></Cell>
  299. <Cell><Data ss:Type="String">1阶</Data></Cell>
  300. <Cell><Data ss:Type="Number">800</Data></Cell>
  301. <Cell><Data ss:Type="Number">2000</Data></Cell>
  302. <Cell><Data ss:Type="Number">1</Data></Cell>
  303. <Cell><Data ss:Type="Number">5</Data></Cell>
  304. <Cell><Data ss:Type="String">庚金神雷:对妖兽战斗时,有几率会触发庚金神雷,下次普攻造成高额伤害,并附带5倍金灵珠的百分比加成</Data></Cell>
  305. <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与庚金神雷产生共鸣,威力成倍数叠加</Data></Cell>
  306. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
  307. <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_02</Data></Cell>
  308. </Row>
  309. <Row ss:AutoFitHeight="0">
  310. <Cell><Data ss:Type="Number">2</Data></Cell>
  311. <Cell><Data ss:Type="Number">13</Data></Cell>
  312. <Cell><Data ss:Type="String">tianshu-1-2</Data></Cell>
  313. <Cell><Data ss:Type="Number">100101</Data></Cell>
  314. <Cell><Data ss:Type="Number">2</Data></Cell>
  315. <Cell><Data ss:Type="String">2阶</Data></Cell>
  316. <Cell><Data ss:Type="Number">850</Data></Cell>
  317. <Cell><Data ss:Type="Number">4000</Data></Cell>
  318. <Cell><Data ss:Type="Number">1</Data></Cell>
  319. <Cell><Data ss:Type="Number">5</Data></Cell>
  320. <Cell><Data ss:Type="String">庚金神雷:对妖兽战斗时,有几率会触发庚金神雷,下次普攻造成高额伤害,并附带5倍金灵珠的百分比加成</Data></Cell>
  321. <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与庚金神雷产生共鸣,威力成倍数叠加</Data></Cell>
  322. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
  323. <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_02</Data></Cell>
  324. </Row>
  325. <Row ss:AutoFitHeight="0">
  326. <Cell><Data ss:Type="Number">3</Data></Cell>
  327. <Cell><Data ss:Type="Number">13</Data></Cell>
  328. <Cell><Data ss:Type="String">tianshu-1-3</Data></Cell>
  329. <Cell><Data ss:Type="Number">100101</Data></Cell>
  330. <Cell><Data ss:Type="Number">3</Data></Cell>
  331. <Cell><Data ss:Type="String">3阶</Data></Cell>
  332. <Cell><Data ss:Type="Number">900</Data></Cell>
  333. <Cell><Data ss:Type="Number">6000</Data></Cell>
  334. <Cell><Data ss:Type="Number">1</Data></Cell>
  335. <Cell><Data ss:Type="Number">5</Data></Cell>
  336. <Cell><Data ss:Type="String">庚金神雷:对妖兽战斗时,有几率会触发庚金神雷,下次普攻造成高额伤害,并附带5倍金灵珠的百分比加成</Data></Cell>
  337. <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与庚金神雷产生共鸣,威力成倍数叠加</Data></Cell>
  338. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
  339. <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_02</Data></Cell>
  340. </Row>
  341. <Row ss:AutoFitHeight="0">
  342. <Cell><Data ss:Type="Number">4</Data></Cell>
  343. <Cell><Data ss:Type="Number">13</Data></Cell>
  344. <Cell><Data ss:Type="String">tianshu-1-4</Data></Cell>
  345. <Cell><Data ss:Type="Number">100101</Data></Cell>
  346. <Cell><Data ss:Type="Number">4</Data></Cell>
  347. <Cell><Data ss:Type="String">4阶</Data></Cell>
  348. <Cell><Data ss:Type="Number">950</Data></Cell>
  349. <Cell><Data ss:Type="Number">8000</Data></Cell>
  350. <Cell><Data ss:Type="Number">1</Data></Cell>
  351. <Cell><Data ss:Type="Number">5</Data></Cell>
  352. <Cell><Data ss:Type="String">庚金神雷:对妖兽战斗时,有几率会触发庚金神雷,下次普攻造成高额伤害,并附带5倍金灵珠的百分比加成</Data></Cell>
  353. <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与庚金神雷产生共鸣,威力成倍数叠加</Data></Cell>
  354. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
  355. <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
  356. </Row>
  357. <Row ss:AutoFitHeight="0">
  358. <Cell><Data ss:Type="Number">5</Data></Cell>
  359. <Cell><Data ss:Type="Number">13</Data></Cell>
  360. <Cell><Data ss:Type="String">tianshu-1-5</Data></Cell>
  361. <Cell><Data ss:Type="Number">100101</Data></Cell>
  362. <Cell><Data ss:Type="Number">5</Data></Cell>
  363. <Cell><Data ss:Type="String">5阶</Data></Cell>
  364. <Cell><Data ss:Type="Number">1000</Data></Cell>
  365. <Cell><Data ss:Type="Number">10000</Data></Cell>
  366. <Cell><Data ss:Type="Number">1</Data></Cell>
  367. <Cell><Data ss:Type="Number">5</Data></Cell>
  368. <Cell><Data ss:Type="String">庚金神雷:对妖兽战斗时,有几率会触发庚金神雷,下次普攻造成高额伤害,并附带5倍金灵珠的百分比加成</Data></Cell>
  369. <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与庚金神雷产生共鸣,威力成倍数叠加</Data></Cell>
  370. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
  371. <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
  372. </Row>
  373. <Row ss:AutoFitHeight="0">
  374. <Cell><Data ss:Type="Number">6</Data></Cell>
  375. <Cell><Data ss:Type="Number">13</Data></Cell>
  376. <Cell><Data ss:Type="String">tianshu-1-6</Data></Cell>
  377. <Cell><Data ss:Type="Number">100101</Data></Cell>
  378. <Cell><Data ss:Type="Number">6</Data></Cell>
  379. <Cell><Data ss:Type="String">6阶</Data></Cell>
  380. <Cell><Data ss:Type="Number">1050</Data></Cell>
  381. <Cell><Data ss:Type="Number">12000</Data></Cell>
  382. <Cell><Data ss:Type="Number">1</Data></Cell>
  383. <Cell><Data ss:Type="Number">5</Data></Cell>
  384. <Cell><Data ss:Type="String">庚金神雷:对妖兽战斗时,有几率会触发庚金神雷,下次普攻造成高额伤害,并附带5倍金灵珠的百分比加成</Data></Cell>
  385. <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与庚金神雷产生共鸣,威力成倍数叠加</Data></Cell>
  386. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
  387. <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
  388. </Row>
  389. <Row ss:AutoFitHeight="0">
  390. <Cell><Data ss:Type="Number">7</Data></Cell>
  391. <Cell><Data ss:Type="Number">13</Data></Cell>
  392. <Cell><Data ss:Type="String">tianshu-1-7</Data></Cell>
  393. <Cell><Data ss:Type="Number">100101</Data></Cell>
  394. <Cell><Data ss:Type="Number">7</Data></Cell>
  395. <Cell><Data ss:Type="String">7阶</Data></Cell>
  396. <Cell><Data ss:Type="Number">1100</Data></Cell>
  397. <Cell><Data ss:Type="Number">14000</Data></Cell>
  398. <Cell><Data ss:Type="Number">1</Data></Cell>
  399. <Cell><Data ss:Type="Number">5</Data></Cell>
  400. <Cell><Data ss:Type="String">庚金神雷:对妖兽战斗时,有几率会触发庚金神雷,下次普攻造成高额伤害,并附带5倍金灵珠的百分比加成</Data></Cell>
  401. <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与庚金神雷产生共鸣,威力成倍数叠加</Data></Cell>
  402. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_02.assetbundles</Data></Cell>
  403. <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_02</Data></Cell>
  404. </Row>
  405. <Row ss:AutoFitHeight="0">
  406. <Cell><Data ss:Type="Number">8</Data></Cell>
  407. <Cell><Data ss:Type="Number">13</Data></Cell>
  408. <Cell><Data ss:Type="String">tianshu-1-8</Data></Cell>
  409. <Cell><Data ss:Type="Number">100101</Data></Cell>
  410. <Cell><Data ss:Type="Number">8</Data></Cell>
  411. <Cell><Data ss:Type="String">8阶</Data></Cell>
  412. <Cell><Data ss:Type="Number">1150</Data></Cell>
  413. <Cell><Data ss:Type="Number">17000</Data></Cell>
  414. <Cell><Data ss:Type="Number">1</Data></Cell>
  415. <Cell><Data ss:Type="Number">5</Data></Cell>
  416. <Cell><Data ss:Type="String">庚金神雷:对妖兽战斗时,有几率会触发庚金神雷,下次普攻造成高额伤害,并附带5倍金灵珠的百分比加成</Data></Cell>
  417. <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与庚金神雷产生共鸣,威力成倍数叠加</Data></Cell>
  418. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_02.assetbundles</Data></Cell>
  419. <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_02</Data></Cell>
  420. </Row>
  421. <Row ss:AutoFitHeight="0">
  422. <Cell><Data ss:Type="Number">9</Data></Cell>
  423. <Cell><Data ss:Type="Number">13</Data></Cell>
  424. <Cell><Data ss:Type="String">tianshu-1-9</Data></Cell>
  425. <Cell><Data ss:Type="Number">100101</Data></Cell>
  426. <Cell><Data ss:Type="Number">9</Data></Cell>
  427. <Cell><Data ss:Type="String">9阶</Data></Cell>
  428. <Cell><Data ss:Type="Number">1200</Data></Cell>
  429. <Cell><Data ss:Type="Number">20000</Data></Cell>
  430. <Cell><Data ss:Type="Number">1</Data></Cell>
  431. <Cell><Data ss:Type="Number">5</Data></Cell>
  432. <Cell><Data ss:Type="String">庚金神雷:对妖兽战斗时,有几率会触发庚金神雷,下次普攻造成高额伤害,并附带5倍金灵珠的百分比加成</Data></Cell>
  433. <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与庚金神雷产生共鸣,威力成倍数叠加</Data></Cell>
  434. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
  435. <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_02</Data></Cell>
  436. </Row>
  437. <Row ss:AutoFitHeight="0">
  438. <Cell><Data ss:Type="Number">10</Data></Cell>
  439. <Cell><Data ss:Type="Number">13</Data></Cell>
  440. <Cell><Data ss:Type="String">tianshu-2-1</Data></Cell>
  441. <Cell><Data ss:Type="Number">100102</Data></Cell>
  442. <Cell><Data ss:Type="Number">1</Data></Cell>
  443. <Cell><Data ss:Type="String">1阶</Data></Cell>
  444. <Cell><Data ss:Type="Number">800</Data></Cell>
  445. <Cell><Data ss:Type="Number">2000</Data></Cell>
  446. <Cell><Data ss:Type="Number">2</Data></Cell>
  447. <Cell><Data ss:Type="Number">5</Data></Cell>
  448. <Cell><Data ss:Type="String">乙木神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带5倍木灵珠的百分比加成</Data></Cell>
  449. <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与乙木神雷产生共鸣,威力成倍数叠加</Data></Cell>
  450. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
  451. <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_02</Data></Cell>
  452. </Row>
  453. <Row ss:AutoFitHeight="0">
  454. <Cell><Data ss:Type="Number">11</Data></Cell>
  455. <Cell><Data ss:Type="Number">13</Data></Cell>
  456. <Cell><Data ss:Type="String">tianshu-2-2</Data></Cell>
  457. <Cell><Data ss:Type="Number">100102</Data></Cell>
  458. <Cell><Data ss:Type="Number">2</Data></Cell>
  459. <Cell><Data ss:Type="String">2阶</Data></Cell>
  460. <Cell><Data ss:Type="Number">850</Data></Cell>
  461. <Cell><Data ss:Type="Number">4000</Data></Cell>
  462. <Cell><Data ss:Type="Number">2</Data></Cell>
  463. <Cell><Data ss:Type="Number">5</Data></Cell>
  464. <Cell><Data ss:Type="String">乙木神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带5倍木灵珠的百分比加成</Data></Cell>
  465. <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与乙木神雷产生共鸣,威力成倍数叠加</Data></Cell>
  466. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
  467. <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_02</Data></Cell>
  468. </Row>
  469. <Row ss:AutoFitHeight="0">
  470. <Cell><Data ss:Type="Number">12</Data></Cell>
  471. <Cell><Data ss:Type="Number">13</Data></Cell>
  472. <Cell><Data ss:Type="String">tianshu-2-3</Data></Cell>
  473. <Cell><Data ss:Type="Number">100102</Data></Cell>
  474. <Cell><Data ss:Type="Number">3</Data></Cell>
  475. <Cell><Data ss:Type="String">3阶</Data></Cell>
  476. <Cell><Data ss:Type="Number">900</Data></Cell>
  477. <Cell><Data ss:Type="Number">6000</Data></Cell>
  478. <Cell><Data ss:Type="Number">2</Data></Cell>
  479. <Cell><Data ss:Type="Number">5</Data></Cell>
  480. <Cell><Data ss:Type="String">乙木神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带5倍木灵珠的百分比加成</Data></Cell>
  481. <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与乙木神雷产生共鸣,威力成倍数叠加</Data></Cell>
  482. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
  483. <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_02</Data></Cell>
  484. </Row>
  485. <Row ss:AutoFitHeight="0">
  486. <Cell><Data ss:Type="Number">13</Data></Cell>
  487. <Cell><Data ss:Type="Number">13</Data></Cell>
  488. <Cell><Data ss:Type="String">tianshu-2-4</Data></Cell>
  489. <Cell><Data ss:Type="Number">100102</Data></Cell>
  490. <Cell><Data ss:Type="Number">4</Data></Cell>
  491. <Cell><Data ss:Type="String">4阶</Data></Cell>
  492. <Cell><Data ss:Type="Number">950</Data></Cell>
  493. <Cell><Data ss:Type="Number">8000</Data></Cell>
  494. <Cell><Data ss:Type="Number">2</Data></Cell>
  495. <Cell><Data ss:Type="Number">5</Data></Cell>
  496. <Cell><Data ss:Type="String">乙木神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带5倍木灵珠的百分比加成</Data></Cell>
  497. <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与乙木神雷产生共鸣,威力成倍数叠加</Data></Cell>
  498. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
  499. <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
  500. </Row>
  501. <Row ss:AutoFitHeight="0">
  502. <Cell><Data ss:Type="Number">14</Data></Cell>
  503. <Cell><Data ss:Type="Number">13</Data></Cell>
  504. <Cell><Data ss:Type="String">tianshu-2-5</Data></Cell>
  505. <Cell><Data ss:Type="Number">100102</Data></Cell>
  506. <Cell><Data ss:Type="Number">5</Data></Cell>
  507. <Cell><Data ss:Type="String">5阶</Data></Cell>
  508. <Cell><Data ss:Type="Number">1000</Data></Cell>
  509. <Cell><Data ss:Type="Number">10000</Data></Cell>
  510. <Cell><Data ss:Type="Number">2</Data></Cell>
  511. <Cell><Data ss:Type="Number">5</Data></Cell>
  512. <Cell><Data ss:Type="String">乙木神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带5倍木灵珠的百分比加成</Data></Cell>
  513. <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与乙木神雷产生共鸣,威力成倍数叠加</Data></Cell>
  514. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
  515. <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
  516. </Row>
  517. <Row ss:AutoFitHeight="0">
  518. <Cell><Data ss:Type="Number">15</Data></Cell>
  519. <Cell><Data ss:Type="Number">13</Data></Cell>
  520. <Cell><Data ss:Type="String">tianshu-2-6</Data></Cell>
  521. <Cell><Data ss:Type="Number">100102</Data></Cell>
  522. <Cell><Data ss:Type="Number">6</Data></Cell>
  523. <Cell><Data ss:Type="String">6阶</Data></Cell>
  524. <Cell><Data ss:Type="Number">1050</Data></Cell>
  525. <Cell><Data ss:Type="Number">12000</Data></Cell>
  526. <Cell><Data ss:Type="Number">2</Data></Cell>
  527. <Cell><Data ss:Type="Number">5</Data></Cell>
  528. <Cell><Data ss:Type="String">乙木神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带5倍木灵珠的百分比加成</Data></Cell>
  529. <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与乙木神雷产生共鸣,威力成倍数叠加</Data></Cell>
  530. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
  531. <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
  532. </Row>
  533. <Row ss:AutoFitHeight="0">
  534. <Cell><Data ss:Type="Number">16</Data></Cell>
  535. <Cell><Data ss:Type="Number">13</Data></Cell>
  536. <Cell><Data ss:Type="String">tianshu-2-7</Data></Cell>
  537. <Cell><Data ss:Type="Number">100102</Data></Cell>
  538. <Cell><Data ss:Type="Number">7</Data></Cell>
  539. <Cell><Data ss:Type="String">7阶</Data></Cell>
  540. <Cell><Data ss:Type="Number">1100</Data></Cell>
  541. <Cell><Data ss:Type="Number">14000</Data></Cell>
  542. <Cell><Data ss:Type="Number">2</Data></Cell>
  543. <Cell><Data ss:Type="Number">5</Data></Cell>
  544. <Cell><Data ss:Type="String">乙木神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带5倍木灵珠的百分比加成</Data></Cell>
  545. <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与乙木神雷产生共鸣,威力成倍数叠加</Data></Cell>
  546. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_02.assetbundles</Data></Cell>
  547. <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_02</Data></Cell>
  548. </Row>
  549. <Row ss:AutoFitHeight="0">
  550. <Cell><Data ss:Type="Number">17</Data></Cell>
  551. <Cell><Data ss:Type="Number">13</Data></Cell>
  552. <Cell><Data ss:Type="String">tianshu-2-8</Data></Cell>
  553. <Cell><Data ss:Type="Number">100102</Data></Cell>
  554. <Cell><Data ss:Type="Number">8</Data></Cell>
  555. <Cell><Data ss:Type="String">8阶</Data></Cell>
  556. <Cell><Data ss:Type="Number">1150</Data></Cell>
  557. <Cell><Data ss:Type="Number">17000</Data></Cell>
  558. <Cell><Data ss:Type="Number">2</Data></Cell>
  559. <Cell><Data ss:Type="Number">5</Data></Cell>
  560. <Cell><Data ss:Type="String">乙木神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带5倍木灵珠的百分比加成</Data></Cell>
  561. <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与乙木神雷产生共鸣,威力成倍数叠加</Data></Cell>
  562. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_02.assetbundles</Data></Cell>
  563. <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_02</Data></Cell>
  564. </Row>
  565. <Row ss:AutoFitHeight="0">
  566. <Cell><Data ss:Type="Number">18</Data></Cell>
  567. <Cell><Data ss:Type="Number">13</Data></Cell>
  568. <Cell><Data ss:Type="String">tianshu-2-9</Data></Cell>
  569. <Cell><Data ss:Type="Number">100102</Data></Cell>
  570. <Cell><Data ss:Type="Number">9</Data></Cell>
  571. <Cell><Data ss:Type="String">9阶</Data></Cell>
  572. <Cell><Data ss:Type="Number">1200</Data></Cell>
  573. <Cell><Data ss:Type="Number">20000</Data></Cell>
  574. <Cell><Data ss:Type="Number">2</Data></Cell>
  575. <Cell><Data ss:Type="Number">5</Data></Cell>
  576. <Cell><Data ss:Type="String">乙木神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带5倍木灵珠的百分比加成</Data></Cell>
  577. <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与乙木神雷产生共鸣,威力成倍数叠加</Data></Cell>
  578. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
  579. <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_02</Data></Cell>
  580. </Row>
  581. <Row ss:AutoFitHeight="0">
  582. <Cell><Data ss:Type="Number">19</Data></Cell>
  583. <Cell><Data ss:Type="Number">13</Data></Cell>
  584. <Cell><Data ss:Type="String">tianshu-3-1</Data></Cell>
  585. <Cell><Data ss:Type="Number">100103</Data></Cell>
  586. <Cell><Data ss:Type="Number">1</Data></Cell>
  587. <Cell><Data ss:Type="String">1阶</Data></Cell>
  588. <Cell><Data ss:Type="Number">800</Data></Cell>
  589. <Cell><Data ss:Type="Number">2000</Data></Cell>
  590. <Cell><Data ss:Type="Number">3</Data></Cell>
  591. <Cell><Data ss:Type="Number">5</Data></Cell>
  592. <Cell><Data ss:Type="String">葵水神雷:对妖兽战斗时,有几率会触发葵水神雷,下次普攻造成高额伤害,并附带5倍水灵珠的百分比加成</Data></Cell>
  593. <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与葵水神雷产生共鸣,威力成倍数叠加</Data></Cell>
  594. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
  595. <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
  596. </Row>
  597. <Row ss:AutoFitHeight="0">
  598. <Cell><Data ss:Type="Number">20</Data></Cell>
  599. <Cell><Data ss:Type="Number">13</Data></Cell>
  600. <Cell><Data ss:Type="String">tianshu-3-2</Data></Cell>
  601. <Cell><Data ss:Type="Number">100103</Data></Cell>
  602. <Cell><Data ss:Type="Number">2</Data></Cell>
  603. <Cell><Data ss:Type="String">2阶</Data></Cell>
  604. <Cell><Data ss:Type="Number">850</Data></Cell>
  605. <Cell><Data ss:Type="Number">4000</Data></Cell>
  606. <Cell><Data ss:Type="Number">3</Data></Cell>
  607. <Cell><Data ss:Type="Number">5</Data></Cell>
  608. <Cell><Data ss:Type="String">葵水神雷:对妖兽战斗时,有几率会触发葵水神雷,下次普攻造成高额伤害,并附带5倍水灵珠的百分比加成</Data></Cell>
  609. <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与葵水神雷产生共鸣,威力成倍数叠加</Data></Cell>
  610. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
  611. <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
  612. </Row>
  613. <Row ss:AutoFitHeight="0">
  614. <Cell><Data ss:Type="Number">21</Data></Cell>
  615. <Cell><Data ss:Type="Number">13</Data></Cell>
  616. <Cell><Data ss:Type="String">tianshu-3-3</Data></Cell>
  617. <Cell><Data ss:Type="Number">100103</Data></Cell>
  618. <Cell><Data ss:Type="Number">3</Data></Cell>
  619. <Cell><Data ss:Type="String">3阶</Data></Cell>
  620. <Cell><Data ss:Type="Number">900</Data></Cell>
  621. <Cell><Data ss:Type="Number">6000</Data></Cell>
  622. <Cell><Data ss:Type="Number">3</Data></Cell>
  623. <Cell><Data ss:Type="Number">5</Data></Cell>
  624. <Cell><Data ss:Type="String">葵水神雷:对妖兽战斗时,有几率会触发葵水神雷,下次普攻造成高额伤害,并附带5倍水灵珠的百分比加成</Data></Cell>
  625. <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与葵水神雷产生共鸣,威力成倍数叠加</Data></Cell>
  626. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
  627. <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
  628. </Row>
  629. <Row ss:AutoFitHeight="0">
  630. <Cell><Data ss:Type="Number">22</Data></Cell>
  631. <Cell><Data ss:Type="Number">13</Data></Cell>
  632. <Cell><Data ss:Type="String">tianshu-3-4</Data></Cell>
  633. <Cell><Data ss:Type="Number">100103</Data></Cell>
  634. <Cell><Data ss:Type="Number">4</Data></Cell>
  635. <Cell><Data ss:Type="String">4阶</Data></Cell>
  636. <Cell><Data ss:Type="Number">950</Data></Cell>
  637. <Cell><Data ss:Type="Number">8000</Data></Cell>
  638. <Cell><Data ss:Type="Number">3</Data></Cell>
  639. <Cell><Data ss:Type="Number">5</Data></Cell>
  640. <Cell><Data ss:Type="String">葵水神雷:对妖兽战斗时,有几率会触发葵水神雷,下次普攻造成高额伤害,并附带5倍水灵珠的百分比加成</Data></Cell>
  641. <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与葵水神雷产生共鸣,威力成倍数叠加</Data></Cell>
  642. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
  643. <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
  644. </Row>
  645. <Row ss:AutoFitHeight="0">
  646. <Cell><Data ss:Type="Number">23</Data></Cell>
  647. <Cell><Data ss:Type="Number">13</Data></Cell>
  648. <Cell><Data ss:Type="String">tianshu-3-5</Data></Cell>
  649. <Cell><Data ss:Type="Number">100103</Data></Cell>
  650. <Cell><Data ss:Type="Number">5</Data></Cell>
  651. <Cell><Data ss:Type="String">5阶</Data></Cell>
  652. <Cell><Data ss:Type="Number">1000</Data></Cell>
  653. <Cell><Data ss:Type="Number">10000</Data></Cell>
  654. <Cell><Data ss:Type="Number">3</Data></Cell>
  655. <Cell><Data ss:Type="Number">5</Data></Cell>
  656. <Cell><Data ss:Type="String">葵水神雷:对妖兽战斗时,有几率会触发葵水神雷,下次普攻造成高额伤害,并附带5倍水灵珠的百分比加成</Data></Cell>
  657. <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与葵水神雷产生共鸣,威力成倍数叠加</Data></Cell>
  658. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
  659. <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
  660. </Row>
  661. <Row ss:AutoFitHeight="0">
  662. <Cell><Data ss:Type="Number">24</Data></Cell>
  663. <Cell><Data ss:Type="Number">13</Data></Cell>
  664. <Cell><Data ss:Type="String">tianshu-3-6</Data></Cell>
  665. <Cell><Data ss:Type="Number">100103</Data></Cell>
  666. <Cell><Data ss:Type="Number">6</Data></Cell>
  667. <Cell><Data ss:Type="String">6阶</Data></Cell>
  668. <Cell><Data ss:Type="Number">1050</Data></Cell>
  669. <Cell><Data ss:Type="Number">12000</Data></Cell>
  670. <Cell><Data ss:Type="Number">3</Data></Cell>
  671. <Cell><Data ss:Type="Number">5</Data></Cell>
  672. <Cell><Data ss:Type="String">葵水神雷:对妖兽战斗时,有几率会触发葵水神雷,下次普攻造成高额伤害,并附带5倍水灵珠的百分比加成</Data></Cell>
  673. <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与葵水神雷产生共鸣,威力成倍数叠加</Data></Cell>
  674. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
  675. <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
  676. </Row>
  677. <Row ss:AutoFitHeight="0">
  678. <Cell><Data ss:Type="Number">25</Data></Cell>
  679. <Cell><Data ss:Type="Number">13</Data></Cell>
  680. <Cell><Data ss:Type="String">tianshu-3-7</Data></Cell>
  681. <Cell><Data ss:Type="Number">100103</Data></Cell>
  682. <Cell><Data ss:Type="Number">7</Data></Cell>
  683. <Cell><Data ss:Type="String">7阶</Data></Cell>
  684. <Cell><Data ss:Type="Number">1100</Data></Cell>
  685. <Cell><Data ss:Type="Number">14000</Data></Cell>
  686. <Cell><Data ss:Type="Number">3</Data></Cell>
  687. <Cell><Data ss:Type="Number">5</Data></Cell>
  688. <Cell><Data ss:Type="String">葵水神雷:对妖兽战斗时,有几率会触发葵水神雷,下次普攻造成高额伤害,并附带5倍水灵珠的百分比加成</Data></Cell>
  689. <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与葵水神雷产生共鸣,威力成倍数叠加</Data></Cell>
  690. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
  691. <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
  692. </Row>
  693. <Row ss:AutoFitHeight="0">
  694. <Cell><Data ss:Type="Number">26</Data></Cell>
  695. <Cell><Data ss:Type="Number">13</Data></Cell>
  696. <Cell><Data ss:Type="String">tianshu-3-8</Data></Cell>
  697. <Cell><Data ss:Type="Number">100103</Data></Cell>
  698. <Cell><Data ss:Type="Number">8</Data></Cell>
  699. <Cell><Data ss:Type="String">8阶</Data></Cell>
  700. <Cell><Data ss:Type="Number">1150</Data></Cell>
  701. <Cell><Data ss:Type="Number">17000</Data></Cell>
  702. <Cell><Data ss:Type="Number">3</Data></Cell>
  703. <Cell><Data ss:Type="Number">5</Data></Cell>
  704. <Cell><Data ss:Type="String">葵水神雷:对妖兽战斗时,有几率会触发葵水神雷,下次普攻造成高额伤害,并附带5倍水灵珠的百分比加成</Data></Cell>
  705. <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与葵水神雷产生共鸣,威力成倍数叠加</Data></Cell>
  706. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
  707. <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
  708. </Row>
  709. <Row ss:AutoFitHeight="0">
  710. <Cell><Data ss:Type="Number">27</Data></Cell>
  711. <Cell><Data ss:Type="Number">13</Data></Cell>
  712. <Cell><Data ss:Type="String">tianshu-3-9</Data></Cell>
  713. <Cell><Data ss:Type="Number">100103</Data></Cell>
  714. <Cell><Data ss:Type="Number">9</Data></Cell>
  715. <Cell><Data ss:Type="String">9阶</Data></Cell>
  716. <Cell><Data ss:Type="Number">1200</Data></Cell>
  717. <Cell><Data ss:Type="Number">20000</Data></Cell>
  718. <Cell><Data ss:Type="Number">3</Data></Cell>
  719. <Cell><Data ss:Type="Number">5</Data></Cell>
  720. <Cell><Data ss:Type="String">葵水神雷:对妖兽战斗时,有几率会触发葵水神雷,下次普攻造成高额伤害,并附带5倍水灵珠的百分比加成</Data></Cell>
  721. <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与葵水神雷产生共鸣,威力成倍数叠加</Data></Cell>
  722. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
  723. <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
  724. </Row>
  725. <Row ss:AutoFitHeight="0">
  726. <Cell><Data ss:Type="Number">28</Data></Cell>
  727. <Cell><Data ss:Type="Number">13</Data></Cell>
  728. <Cell><Data ss:Type="String">tianshu-4-1</Data></Cell>
  729. <Cell><Data ss:Type="Number">100104</Data></Cell>
  730. <Cell><Data ss:Type="Number">1</Data></Cell>
  731. <Cell><Data ss:Type="String">1阶</Data></Cell>
  732. <Cell><Data ss:Type="Number">800</Data></Cell>
  733. <Cell><Data ss:Type="Number">2000</Data></Cell>
  734. <Cell><Data ss:Type="Number">4</Data></Cell>
  735. <Cell><Data ss:Type="Number">5</Data></Cell>
  736. <Cell><Data ss:Type="String">离火神雷:对妖兽战斗时,有几率会触发离火神雷,下次普攻造成高额伤害,并附带5倍火灵珠的百分比加成</Data></Cell>
  737. <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与离火神雷产生共鸣,威力成倍数叠加</Data></Cell>
  738. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
  739. <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
  740. </Row>
  741. <Row ss:AutoFitHeight="0">
  742. <Cell><Data ss:Type="Number">29</Data></Cell>
  743. <Cell><Data ss:Type="Number">13</Data></Cell>
  744. <Cell><Data ss:Type="String">tianshu-4-2</Data></Cell>
  745. <Cell><Data ss:Type="Number">100104</Data></Cell>
  746. <Cell><Data ss:Type="Number">2</Data></Cell>
  747. <Cell><Data ss:Type="String">2阶</Data></Cell>
  748. <Cell><Data ss:Type="Number">850</Data></Cell>
  749. <Cell><Data ss:Type="Number">4000</Data></Cell>
  750. <Cell><Data ss:Type="Number">4</Data></Cell>
  751. <Cell><Data ss:Type="Number">5</Data></Cell>
  752. <Cell><Data ss:Type="String">离火神雷:对妖兽战斗时,有几率会触发离火神雷,下次普攻造成高额伤害,并附带5倍火灵珠的百分比加成</Data></Cell>
  753. <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与离火神雷产生共鸣,威力成倍数叠加</Data></Cell>
  754. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
  755. <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
  756. </Row>
  757. <Row ss:AutoFitHeight="0">
  758. <Cell><Data ss:Type="Number">30</Data></Cell>
  759. <Cell><Data ss:Type="Number">13</Data></Cell>
  760. <Cell><Data ss:Type="String">tianshu-4-3</Data></Cell>
  761. <Cell><Data ss:Type="Number">100104</Data></Cell>
  762. <Cell><Data ss:Type="Number">3</Data></Cell>
  763. <Cell><Data ss:Type="String">3阶</Data></Cell>
  764. <Cell><Data ss:Type="Number">900</Data></Cell>
  765. <Cell><Data ss:Type="Number">6000</Data></Cell>
  766. <Cell><Data ss:Type="Number">4</Data></Cell>
  767. <Cell><Data ss:Type="Number">5</Data></Cell>
  768. <Cell><Data ss:Type="String">离火神雷:对妖兽战斗时,有几率会触发离火神雷,下次普攻造成高额伤害,并附带5倍火灵珠的百分比加成</Data></Cell>
  769. <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与离火神雷产生共鸣,威力成倍数叠加</Data></Cell>
  770. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
  771. <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
  772. </Row>
  773. <Row ss:AutoFitHeight="0">
  774. <Cell><Data ss:Type="Number">31</Data></Cell>
  775. <Cell><Data ss:Type="Number">13</Data></Cell>
  776. <Cell><Data ss:Type="String">tianshu-4-4</Data></Cell>
  777. <Cell><Data ss:Type="Number">100104</Data></Cell>
  778. <Cell><Data ss:Type="Number">4</Data></Cell>
  779. <Cell><Data ss:Type="String">4阶</Data></Cell>
  780. <Cell><Data ss:Type="Number">950</Data></Cell>
  781. <Cell><Data ss:Type="Number">8000</Data></Cell>
  782. <Cell><Data ss:Type="Number">4</Data></Cell>
  783. <Cell><Data ss:Type="Number">5</Data></Cell>
  784. <Cell><Data ss:Type="String">离火神雷:对妖兽战斗时,有几率会触发离火神雷,下次普攻造成高额伤害,并附带5倍火灵珠的百分比加成</Data></Cell>
  785. <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与离火神雷产生共鸣,威力成倍数叠加</Data></Cell>
  786. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
  787. <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
  788. </Row>
  789. <Row ss:AutoFitHeight="0">
  790. <Cell><Data ss:Type="Number">32</Data></Cell>
  791. <Cell><Data ss:Type="Number">13</Data></Cell>
  792. <Cell><Data ss:Type="String">tianshu-4-5</Data></Cell>
  793. <Cell><Data ss:Type="Number">100104</Data></Cell>
  794. <Cell><Data ss:Type="Number">5</Data></Cell>
  795. <Cell><Data ss:Type="String">5阶</Data></Cell>
  796. <Cell><Data ss:Type="Number">1000</Data></Cell>
  797. <Cell><Data ss:Type="Number">10000</Data></Cell>
  798. <Cell><Data ss:Type="Number">4</Data></Cell>
  799. <Cell><Data ss:Type="Number">5</Data></Cell>
  800. <Cell><Data ss:Type="String">离火神雷:对妖兽战斗时,有几率会触发离火神雷,下次普攻造成高额伤害,并附带5倍火灵珠的百分比加成</Data></Cell>
  801. <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与离火神雷产生共鸣,威力成倍数叠加</Data></Cell>
  802. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
  803. <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
  804. </Row>
  805. <Row ss:AutoFitHeight="0">
  806. <Cell><Data ss:Type="Number">33</Data></Cell>
  807. <Cell><Data ss:Type="Number">13</Data></Cell>
  808. <Cell><Data ss:Type="String">tianshu-4-6</Data></Cell>
  809. <Cell><Data ss:Type="Number">100104</Data></Cell>
  810. <Cell><Data ss:Type="Number">6</Data></Cell>
  811. <Cell><Data ss:Type="String">6阶</Data></Cell>
  812. <Cell><Data ss:Type="Number">1050</Data></Cell>
  813. <Cell><Data ss:Type="Number">12000</Data></Cell>
  814. <Cell><Data ss:Type="Number">4</Data></Cell>
  815. <Cell><Data ss:Type="Number">5</Data></Cell>
  816. <Cell><Data ss:Type="String">离火神雷:对妖兽战斗时,有几率会触发离火神雷,下次普攻造成高额伤害,并附带5倍火灵珠的百分比加成</Data></Cell>
  817. <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与离火神雷产生共鸣,威力成倍数叠加</Data></Cell>
  818. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
  819. <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
  820. </Row>
  821. <Row ss:AutoFitHeight="0">
  822. <Cell><Data ss:Type="Number">34</Data></Cell>
  823. <Cell><Data ss:Type="Number">13</Data></Cell>
  824. <Cell><Data ss:Type="String">tianshu-4-7</Data></Cell>
  825. <Cell><Data ss:Type="Number">100104</Data></Cell>
  826. <Cell><Data ss:Type="Number">7</Data></Cell>
  827. <Cell><Data ss:Type="String">7阶</Data></Cell>
  828. <Cell><Data ss:Type="Number">1100</Data></Cell>
  829. <Cell><Data ss:Type="Number">14000</Data></Cell>
  830. <Cell><Data ss:Type="Number">4</Data></Cell>
  831. <Cell><Data ss:Type="Number">5</Data></Cell>
  832. <Cell><Data ss:Type="String">离火神雷:对妖兽战斗时,有几率会触发离火神雷,下次普攻造成高额伤害,并附带5倍火灵珠的百分比加成</Data></Cell>
  833. <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与离火神雷产生共鸣,威力成倍数叠加</Data></Cell>
  834. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
  835. <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
  836. </Row>
  837. <Row ss:AutoFitHeight="0">
  838. <Cell><Data ss:Type="Number">35</Data></Cell>
  839. <Cell><Data ss:Type="Number">13</Data></Cell>
  840. <Cell><Data ss:Type="String">tianshu-4-8</Data></Cell>
  841. <Cell><Data ss:Type="Number">100104</Data></Cell>
  842. <Cell><Data ss:Type="Number">8</Data></Cell>
  843. <Cell><Data ss:Type="String">8阶</Data></Cell>
  844. <Cell><Data ss:Type="Number">1150</Data></Cell>
  845. <Cell><Data ss:Type="Number">17000</Data></Cell>
  846. <Cell><Data ss:Type="Number">4</Data></Cell>
  847. <Cell><Data ss:Type="Number">5</Data></Cell>
  848. <Cell><Data ss:Type="String">离火神雷:对妖兽战斗时,有几率会触发离火神雷,下次普攻造成高额伤害,并附带5倍火灵珠的百分比加成</Data></Cell>
  849. <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与离火神雷产生共鸣,威力成倍数叠加</Data></Cell>
  850. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
  851. <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
  852. </Row>
  853. <Row ss:AutoFitHeight="0">
  854. <Cell><Data ss:Type="Number">36</Data></Cell>
  855. <Cell><Data ss:Type="Number">13</Data></Cell>
  856. <Cell><Data ss:Type="String">tianshu-4-9</Data></Cell>
  857. <Cell><Data ss:Type="Number">100104</Data></Cell>
  858. <Cell><Data ss:Type="Number">9</Data></Cell>
  859. <Cell><Data ss:Type="String">9阶</Data></Cell>
  860. <Cell><Data ss:Type="Number">1200</Data></Cell>
  861. <Cell><Data ss:Type="Number">20000</Data></Cell>
  862. <Cell><Data ss:Type="Number">4</Data></Cell>
  863. <Cell><Data ss:Type="Number">5</Data></Cell>
  864. <Cell><Data ss:Type="String">离火神雷:对妖兽战斗时,有几率会触发离火神雷,下次普攻造成高额伤害,并附带5倍火灵珠的百分比加成</Data></Cell>
  865. <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与离火神雷产生共鸣,威力成倍数叠加</Data></Cell>
  866. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
  867. <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
  868. </Row>
  869. <Row ss:AutoFitHeight="0">
  870. <Cell><Data ss:Type="Number">37</Data></Cell>
  871. <Cell><Data ss:Type="Number">13</Data></Cell>
  872. <Cell><Data ss:Type="String">tianshu-5-1</Data></Cell>
  873. <Cell><Data ss:Type="Number">100105</Data></Cell>
  874. <Cell><Data ss:Type="Number">1</Data></Cell>
  875. <Cell><Data ss:Type="String">1阶</Data></Cell>
  876. <Cell><Data ss:Type="Number">800</Data></Cell>
  877. <Cell><Data ss:Type="Number">2000</Data></Cell>
  878. <Cell><Data ss:Type="Number">5</Data></Cell>
  879. <Cell><Data ss:Type="Number">5</Data></Cell>
  880. <Cell><Data ss:Type="String">戊土神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带5倍土灵珠的百分比加成</Data></Cell>
  881. <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与戊土神雷产生共鸣,威力成倍数叠加</Data></Cell>
  882. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
  883. <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
  884. </Row>
  885. <Row ss:AutoFitHeight="0">
  886. <Cell><Data ss:Type="Number">38</Data></Cell>
  887. <Cell><Data ss:Type="Number">13</Data></Cell>
  888. <Cell><Data ss:Type="String">tianshu-5-2</Data></Cell>
  889. <Cell><Data ss:Type="Number">100105</Data></Cell>
  890. <Cell><Data ss:Type="Number">2</Data></Cell>
  891. <Cell><Data ss:Type="String">2阶</Data></Cell>
  892. <Cell><Data ss:Type="Number">850</Data></Cell>
  893. <Cell><Data ss:Type="Number">4000</Data></Cell>
  894. <Cell><Data ss:Type="Number">5</Data></Cell>
  895. <Cell><Data ss:Type="Number">5</Data></Cell>
  896. <Cell><Data ss:Type="String">戊土神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带5倍土灵珠的百分比加成</Data></Cell>
  897. <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与戊土神雷产生共鸣,威力成倍数叠加</Data></Cell>
  898. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
  899. <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
  900. </Row>
  901. <Row ss:AutoFitHeight="0">
  902. <Cell><Data ss:Type="Number">39</Data></Cell>
  903. <Cell><Data ss:Type="Number">13</Data></Cell>
  904. <Cell><Data ss:Type="String">tianshu-5-3</Data></Cell>
  905. <Cell><Data ss:Type="Number">100105</Data></Cell>
  906. <Cell><Data ss:Type="Number">3</Data></Cell>
  907. <Cell><Data ss:Type="String">3阶</Data></Cell>
  908. <Cell><Data ss:Type="Number">900</Data></Cell>
  909. <Cell><Data ss:Type="Number">6000</Data></Cell>
  910. <Cell><Data ss:Type="Number">5</Data></Cell>
  911. <Cell><Data ss:Type="Number">5</Data></Cell>
  912. <Cell><Data ss:Type="String">戊土神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带5倍土灵珠的百分比加成</Data></Cell>
  913. <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与戊土神雷产生共鸣,威力成倍数叠加</Data></Cell>
  914. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
  915. <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
  916. </Row>
  917. <Row ss:AutoFitHeight="0">
  918. <Cell><Data ss:Type="Number">40</Data></Cell>
  919. <Cell><Data ss:Type="Number">13</Data></Cell>
  920. <Cell><Data ss:Type="String">tianshu-5-4</Data></Cell>
  921. <Cell><Data ss:Type="Number">100105</Data></Cell>
  922. <Cell><Data ss:Type="Number">4</Data></Cell>
  923. <Cell><Data ss:Type="String">4阶</Data></Cell>
  924. <Cell><Data ss:Type="Number">950</Data></Cell>
  925. <Cell><Data ss:Type="Number">8000</Data></Cell>
  926. <Cell><Data ss:Type="Number">5</Data></Cell>
  927. <Cell><Data ss:Type="Number">5</Data></Cell>
  928. <Cell><Data ss:Type="String">戊土神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带5倍土灵珠的百分比加成</Data></Cell>
  929. <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与戊土神雷产生共鸣,威力成倍数叠加</Data></Cell>
  930. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
  931. <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
  932. </Row>
  933. <Row ss:AutoFitHeight="0">
  934. <Cell><Data ss:Type="Number">41</Data></Cell>
  935. <Cell><Data ss:Type="Number">13</Data></Cell>
  936. <Cell><Data ss:Type="String">tianshu-5-5</Data></Cell>
  937. <Cell><Data ss:Type="Number">100105</Data></Cell>
  938. <Cell><Data ss:Type="Number">5</Data></Cell>
  939. <Cell><Data ss:Type="String">5阶</Data></Cell>
  940. <Cell><Data ss:Type="Number">1000</Data></Cell>
  941. <Cell><Data ss:Type="Number">10000</Data></Cell>
  942. <Cell><Data ss:Type="Number">5</Data></Cell>
  943. <Cell><Data ss:Type="Number">5</Data></Cell>
  944. <Cell><Data ss:Type="String">戊土神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带5倍土灵珠的百分比加成</Data></Cell>
  945. <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与戊土神雷产生共鸣,威力成倍数叠加</Data></Cell>
  946. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
  947. <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
  948. </Row>
  949. <Row ss:AutoFitHeight="0">
  950. <Cell><Data ss:Type="Number">42</Data></Cell>
  951. <Cell><Data ss:Type="Number">13</Data></Cell>
  952. <Cell><Data ss:Type="String">tianshu-5-6</Data></Cell>
  953. <Cell><Data ss:Type="Number">100105</Data></Cell>
  954. <Cell><Data ss:Type="Number">6</Data></Cell>
  955. <Cell><Data ss:Type="String">6阶</Data></Cell>
  956. <Cell><Data ss:Type="Number">1050</Data></Cell>
  957. <Cell><Data ss:Type="Number">12000</Data></Cell>
  958. <Cell><Data ss:Type="Number">5</Data></Cell>
  959. <Cell><Data ss:Type="Number">5</Data></Cell>
  960. <Cell><Data ss:Type="String">戊土神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带5倍土灵珠的百分比加成</Data></Cell>
  961. <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与戊土神雷产生共鸣,威力成倍数叠加</Data></Cell>
  962. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
  963. <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
  964. </Row>
  965. <Row ss:AutoFitHeight="0">
  966. <Cell><Data ss:Type="Number">43</Data></Cell>
  967. <Cell><Data ss:Type="Number">13</Data></Cell>
  968. <Cell><Data ss:Type="String">tianshu-5-7</Data></Cell>
  969. <Cell><Data ss:Type="Number">100105</Data></Cell>
  970. <Cell><Data ss:Type="Number">7</Data></Cell>
  971. <Cell><Data ss:Type="String">7阶</Data></Cell>
  972. <Cell><Data ss:Type="Number">1100</Data></Cell>
  973. <Cell><Data ss:Type="Number">14000</Data></Cell>
  974. <Cell><Data ss:Type="Number">5</Data></Cell>
  975. <Cell><Data ss:Type="Number">5</Data></Cell>
  976. <Cell><Data ss:Type="String">戊土神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带5倍土灵珠的百分比加成</Data></Cell>
  977. <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与戊土神雷产生共鸣,威力成倍数叠加</Data></Cell>
  978. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
  979. <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
  980. </Row>
  981. <Row ss:AutoFitHeight="0">
  982. <Cell><Data ss:Type="Number">44</Data></Cell>
  983. <Cell><Data ss:Type="Number">13</Data></Cell>
  984. <Cell><Data ss:Type="String">tianshu-5-8</Data></Cell>
  985. <Cell><Data ss:Type="Number">100105</Data></Cell>
  986. <Cell><Data ss:Type="Number">8</Data></Cell>
  987. <Cell><Data ss:Type="String">8阶</Data></Cell>
  988. <Cell><Data ss:Type="Number">1150</Data></Cell>
  989. <Cell><Data ss:Type="Number">17000</Data></Cell>
  990. <Cell><Data ss:Type="Number">5</Data></Cell>
  991. <Cell><Data ss:Type="Number">5</Data></Cell>
  992. <Cell><Data ss:Type="String">戊土神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带5倍土灵珠的百分比加成</Data></Cell>
  993. <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与戊土神雷产生共鸣,威力成倍数叠加</Data></Cell>
  994. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
  995. <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
  996. </Row>
  997. <Row ss:AutoFitHeight="0">
  998. <Cell><Data ss:Type="Number">45</Data></Cell>
  999. <Cell><Data ss:Type="Number">13</Data></Cell>
  1000. <Cell><Data ss:Type="String">tianshu-5-9</Data></Cell>
  1001. <Cell><Data ss:Type="Number">100105</Data></Cell>
  1002. <Cell><Data ss:Type="Number">9</Data></Cell>
  1003. <Cell><Data ss:Type="String">9阶</Data></Cell>
  1004. <Cell><Data ss:Type="Number">1200</Data></Cell>
  1005. <Cell><Data ss:Type="Number">20000</Data></Cell>
  1006. <Cell><Data ss:Type="Number">5</Data></Cell>
  1007. <Cell><Data ss:Type="Number">5</Data></Cell>
  1008. <Cell><Data ss:Type="String">戊土神雷:对妖兽战斗时,有几率会触发乙木神雷,下次普攻造成高额伤害,并附带5倍土灵珠的百分比加成</Data></Cell>
  1009. <Cell><Data ss:Type="String">若已获得灵宝技·道法通灵状态,则与戊土神雷产生共鸣,威力成倍数叠加</Data></Cell>
  1010. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
  1011. <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
  1012. </Row>
  1013. </Table>
  1014. <WorksheetOptions xmlns="urn:schemas-microsoft-com:office:excel"><Unsynced/> <FrozenNoSplit/> <SplitHorizontal>3</SplitHorizontal> <TopRowBottomPane>3</TopRowBottomPane> <SplitVertical>1</SplitVertical><LeftColumnRightPane>1</LeftColumnRightPane> <ActivePane>0</ActivePane>
  1015. </WorksheetOptions>
  1016. </Worksheet>
  1017. <Worksheet ss:Name="FabaoEquip">
  1018. <Table ss:ExpandedColumnCount="14" x:FullColumns="1"
  1019. x:FullRows="1" ss:DefaultColumnWidth="54" ss:DefaultRowHeight="13.5">
  1020. <Row ss:AutoFitHeight="0">
  1021. <Cell><Data ss:Type="String">排序</Data></Cell>
  1022. <Cell><Data ss:Type="String">装备类型</Data><Comment ss:Author="YLMFENG"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9" html:Color="#000000">YLMFENG:</Font></B><Font html:Size="9" html:Color="#000000">&#10;装备类型ID&#10;&#10;天书:13</Font></ss:Data></Comment></Cell>
  1023. <Cell><Data ss:Type="String">装备代码</Data><Comment ss:Author="csz"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">csz:</Font></B><Font html:Size="9">&#10;关联装备表内的装备code&#10;&#10;</Font></ss:Data></Comment></Cell>
  1024. <Cell><Data ss:Type="String">对应斩妖葫芦等级</Data><Comment ss:Author="YLMFENG"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9" html:Color="#000000">YLMFENG:</Font></B><Font html:Size="9" html:Color="#000000">&#10;绑定斩妖内,炼妖葫芦的升级等级</Font></ss:Data></Comment></Cell>
  1025. <Cell><Data ss:Type="String">装备数值提升万分比</Data><Comment ss:Author="YLMFENG"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9" html:Color="#000000">YLMFENG:</Font></B><Font html:Size="9" html:Color="#000000">&#10;玩家在当前装备等阶时,需要提升装备基础属性百分比&#10;&#10;属性加成:基础属性(1+X%)</Font></ss:Data></Comment></Cell>
  1026. <Cell><Data ss:Type="String">增加修炼速度</Data><Comment ss:Author="YLMFENG"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9" html:Color="#000000">YLMFENG:</Font></B><Font html:Size="9" html:Color="#000000">&#10;增加玩家当前获得仙阶修为值的速度&#10;&#10;X/5秒(X值为每5秒可多获得的修为值)</Font></ss:Data></Comment></Cell>
  1027. <Cell><Data ss:Type="String">品阶描述</Data></Cell>
  1028. <Cell><Data ss:Type="String">斩妖描述</Data></Cell>
  1029. <Cell><Data ss:Type="String">功能描述</Data></Cell>
  1030. <Cell><Data ss:Type="String">成色</Data><Comment ss:Author="微软用户"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">新版本:&#10;0:白色,默认颜色&#10;1:蓝色,精良&#10;2:紫色,史诗&#10;3:橙色,传说&#10;4:红色,套装: &#10;5:删除,顶级(暂未开放)&#10;6:粉红色,稀有装备</Font></ss:Data></Comment></Cell>
  1031. <Cell><Data ss:Type="String">图标所在图集</Data></Cell>
  1032. <Cell><Data ss:Type="String">图标文件</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;ICON文件的文件名,只要前缀就行了</Font></ss:Data></Comment></Cell>
  1033. <Cell><Data ss:Type="String">特效路径</Data></Cell>
  1034. <Cell><Data ss:Type="String">装备图标特效</Data></Cell>
  1035. </Row>
  1036. <Row ss:AutoFitHeight="0">
  1037. <Cell><Data ss:Type="String">ID</Data></Cell>
  1038. <Cell><Data ss:Type="String">Type</Data></Cell>
  1039. <Cell><Data ss:Type="String">Code</Data></Cell>
  1040. <Cell><Data ss:Type="String">SkillLevel</Data></Cell>
  1041. <Cell><Data ss:Type="String">attribute</Data></Cell>
  1042. <Cell><Data ss:Type="String">Acceleration</Data></Cell>
  1043. <Cell><Data ss:Type="String">_StarDesc</Data></Cell>
  1044. <Cell><Data ss:Type="String">_SkillDesc</Data></Cell>
  1045. <Cell><Data ss:Type="String">_ResonaDesc</Data></Cell>
  1046. <Cell><Data ss:Type="String">Qcolor</Data></Cell>
  1047. <Cell><Data ss:Type="String">_Atlas</Data></Cell>
  1048. <Cell><Data ss:Type="String">Icon</Data></Cell>
  1049. <Cell><Data ss:Type="String">_Path</Data></Cell>
  1050. <Cell><Data ss:Type="String">_EffectShow</Data></Cell>
  1051. </Row>
  1052. <Row ss:AutoFitHeight="0">
  1053. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1054. <Cell><Data ss:Type="String">STRING</Data></Cell>
  1055. <Cell><Data ss:Type="String">STRING</Data></Cell>
  1056. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1057. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1058. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1059. <Cell><Data ss:Type="String">STRING</Data></Cell>
  1060. <Cell><Data ss:Type="String">STRING</Data></Cell>
  1061. <Cell><Data ss:Type="String">STRING</Data></Cell>
  1062. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1063. <Cell><Data ss:Type="String">STRING</Data></Cell>
  1064. <Cell><Data ss:Type="String">STRING</Data></Cell>
  1065. <Cell><Data ss:Type="String">STRING</Data></Cell>
  1066. <Cell><Data ss:Type="String">STRING</Data></Cell>
  1067. </Row>
  1068. <Row ss:AutoFitHeight="0">
  1069. <Cell><Data ss:Type="Number">1</Data></Cell>
  1070. <Cell><Data ss:Type="Number">14</Data></Cell>
  1071. <Cell><Data ss:Type="String">fabao-1-1</Data></Cell>
  1072. <Cell><Data ss:Type="Number">1</Data></Cell>
  1073. <Cell><Data ss:Type="Number">0</Data></Cell>
  1074. <Cell><Data ss:Type="Number">3</Data></Cell>
  1075. <Cell><Data ss:Type="String">1阶</Data></Cell>
  1076. <Cell><Data ss:Type="String">佩戴山海葫后开启斩妖功能,修士可前往斩妖内进行炼妖、寻妖、封魔等全新玩法,并可提升修为获取速度</Data></Cell>
  1077. <Cell><Data ss:Type="String">斩妖开启后,击杀妖王可以对其进行炼化,获得更多奖励,升级斩妖葫芦后,山海葫装备也会同时升阶</Data></Cell>
  1078. <Cell><Data ss:Type="Number">2</Data></Cell>
  1079. <Cell><Data ss:Type="String">Armor</Data></Cell>
  1080. <Cell><Data ss:Type="String">shanhaihu-1</Data></Cell>
  1081. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
  1082. <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_02</Data></Cell>
  1083. </Row>
  1084. <Row ss:AutoFitHeight="0">
  1085. <Cell><Data ss:Type="Number">2</Data></Cell>
  1086. <Cell><Data ss:Type="Number">14</Data></Cell>
  1087. <Cell><Data ss:Type="String">fabao-1-1</Data></Cell>
  1088. <Cell><Data ss:Type="Number">2</Data></Cell>
  1089. <Cell><Data ss:Type="Number">10000</Data></Cell>
  1090. <Cell><Data ss:Type="Number">6</Data></Cell>
  1091. <Cell><Data ss:Type="String">2阶</Data></Cell>
  1092. <Cell><Data ss:Type="String">佩戴山海葫后开启斩妖功能,修士可前往斩妖内进行炼妖、寻妖、封魔等全新玩法,并可提升修为获取速度</Data></Cell>
  1093. <Cell><Data ss:Type="String">斩妖开启后,击杀妖王可以对其进行炼化,获得更多奖励,升级斩妖葫芦后,山海葫装备也会同时升阶</Data></Cell>
  1094. <Cell><Data ss:Type="Number">3</Data></Cell>
  1095. <Cell><Data ss:Type="String">Armor</Data></Cell>
  1096. <Cell><Data ss:Type="String">shanhaihu-2</Data></Cell>
  1097. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_02.assetbundles</Data></Cell>
  1098. <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_02</Data></Cell>
  1099. </Row>
  1100. <Row ss:AutoFitHeight="0">
  1101. <Cell><Data ss:Type="Number">3</Data></Cell>
  1102. <Cell><Data ss:Type="Number">14</Data></Cell>
  1103. <Cell><Data ss:Type="String">fabao-1-1</Data></Cell>
  1104. <Cell><Data ss:Type="Number">3</Data></Cell>
  1105. <Cell><Data ss:Type="Number">20000</Data></Cell>
  1106. <Cell><Data ss:Type="Number">9</Data></Cell>
  1107. <Cell><Data ss:Type="String">3阶</Data></Cell>
  1108. <Cell><Data ss:Type="String">佩戴山海葫后开启斩妖功能,修士可前往斩妖内进行炼妖、寻妖、封魔等全新玩法,并可提升修为获取速度</Data></Cell>
  1109. <Cell><Data ss:Type="String">斩妖开启后,击杀妖王可以对其进行炼化,获得更多奖励,升级斩妖葫芦后,山海葫装备也会同时升阶</Data></Cell>
  1110. <Cell><Data ss:Type="Number">4</Data></Cell>
  1111. <Cell><Data ss:Type="String">Armor</Data></Cell>
  1112. <Cell><Data ss:Type="String">shanhaihu-3</Data></Cell>
  1113. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
  1114. <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
  1115. </Row>
  1116. <Row ss:AutoFitHeight="0">
  1117. <Cell><Data ss:Type="Number">4</Data></Cell>
  1118. <Cell><Data ss:Type="Number">14</Data></Cell>
  1119. <Cell><Data ss:Type="String">fabao-1-1</Data></Cell>
  1120. <Cell><Data ss:Type="Number">4</Data></Cell>
  1121. <Cell><Data ss:Type="Number">30000</Data></Cell>
  1122. <Cell><Data ss:Type="Number">12</Data></Cell>
  1123. <Cell><Data ss:Type="String">4阶</Data></Cell>
  1124. <Cell><Data ss:Type="String">佩戴山海葫后开启斩妖功能,修士可前往斩妖内进行炼妖、寻妖、封魔等全新玩法,并可提升修为获取速度</Data></Cell>
  1125. <Cell><Data ss:Type="String">斩妖开启后,击杀妖王可以对其进行炼化,获得更多奖励,升级斩妖葫芦后,山海葫装备也会同时升阶</Data></Cell>
  1126. <Cell><Data ss:Type="Number">4</Data></Cell>
  1127. <Cell><Data ss:Type="String">Armor</Data></Cell>
  1128. <Cell><Data ss:Type="String">shanhaihu-4</Data></Cell>
  1129. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_02.assetbundles</Data></Cell>
  1130. <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_02</Data></Cell>
  1131. </Row>
  1132. <Row ss:AutoFitHeight="0">
  1133. <Cell><Data ss:Type="Number">5</Data></Cell>
  1134. <Cell><Data ss:Type="Number">14</Data></Cell>
  1135. <Cell><Data ss:Type="String">fabao-1-1</Data></Cell>
  1136. <Cell><Data ss:Type="Number">5</Data></Cell>
  1137. <Cell><Data ss:Type="Number">45000</Data></Cell>
  1138. <Cell><Data ss:Type="Number">15</Data></Cell>
  1139. <Cell><Data ss:Type="String">5阶</Data></Cell>
  1140. <Cell><Data ss:Type="String">佩戴山海葫后开启斩妖功能,修士可前往斩妖内进行炼妖、寻妖、封魔等全新玩法,并可提升修为获取速度</Data></Cell>
  1141. <Cell><Data ss:Type="String">斩妖开启后,击杀妖王可以对其进行炼化,获得更多奖励,升级斩妖葫芦后,山海葫装备也会同时升阶</Data></Cell>
  1142. <Cell><Data ss:Type="Number">6</Data></Cell>
  1143. <Cell><Data ss:Type="String">Armor</Data></Cell>
  1144. <Cell><Data ss:Type="String">shanhaihu-4</Data></Cell>
  1145. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_02.assetbundles</Data></Cell>
  1146. <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_02</Data></Cell>
  1147. </Row>
  1148. </Table>
  1149. <WorksheetOptions xmlns="urn:schemas-microsoft-com:office:excel"><Unsynced/> <FrozenNoSplit/> <SplitHorizontal>3</SplitHorizontal> <TopRowBottomPane>3</TopRowBottomPane> <SplitVertical>1</SplitVertical><LeftColumnRightPane>1</LeftColumnRightPane> <ActivePane>0</ActivePane>
  1150. </WorksheetOptions>
  1151. </Worksheet>
  1152. <Worksheet ss:Name="ZhibaoEquip">
  1153. <Table ss:ExpandedColumnCount="12" x:FullColumns="1"
  1154. x:FullRows="1" ss:DefaultColumnWidth="54" ss:DefaultRowHeight="13.5">
  1155. <Row ss:AutoFitHeight="0">
  1156. <Cell><Data ss:Type="String">排序</Data></Cell>
  1157. <Cell><Data ss:Type="String">装备类型</Data><Comment ss:Author="YLMFENG"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9" html:Color="#000000">YLMFENG:</Font></B><Font html:Size="9" html:Color="#000000">&#10;装备类型ID&#10;&#10;天书:13</Font></ss:Data></Comment></Cell>
  1158. <Cell><Data ss:Type="String">装备代码</Data><Comment ss:Author="csz"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">csz:</Font></B><Font html:Size="9">&#10;关联装备表内的装备code&#10;&#10;</Font></ss:Data></Comment></Cell>
  1159. <Cell><Data ss:Type="String">绑定技能</Data></Cell>
  1160. <Cell><Data ss:Type="String">技能等级</Data></Cell>
  1161. <Cell><Data ss:Type="String">技能品阶描述</Data></Cell>
  1162. <Cell><Data ss:Type="String">触发万分比</Data><Comment ss:Author="YLMFENG"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9" html:Color="#000000">YLMFENG:</Font></B><Font html:Size="9" html:Color="#000000">&#10;万分比显示</Font></ss:Data></Comment></Cell>
  1163. <Cell><Data ss:Type="String">普攻伤害倍数</Data><Comment ss:Author="YLMFENG"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9" html:Color="#000000">YLMFENG:</Font></B><Font html:Size="9" html:Color="#000000">&#10;万分比&#10;目前为伤害变为该倍数</Font></ss:Data></Comment></Cell>
  1164. <Cell><Data ss:Type="String">技能描述</Data></Cell>
  1165. <Cell><Data ss:Type="String">功能描述</Data></Cell>
  1166. <Cell><Data ss:Type="String">特效路径</Data></Cell>
  1167. <Cell><Data ss:Type="String">装备图标特效</Data></Cell>
  1168. </Row>
  1169. <Row ss:AutoFitHeight="0">
  1170. <Cell><Data ss:Type="String">ID</Data></Cell>
  1171. <Cell><Data ss:Type="String">Type</Data></Cell>
  1172. <Cell><Data ss:Type="String">Code</Data></Cell>
  1173. <Cell><Data ss:Type="String">BindingSkill</Data></Cell>
  1174. <Cell><Data ss:Type="String">SkillLevel</Data></Cell>
  1175. <Cell><Data ss:Type="String">_StarDesc</Data></Cell>
  1176. <Cell><Data ss:Type="String">Zhibao_CHC</Data></Cell>
  1177. <Cell><Data ss:Type="String">_PlusDesc</Data></Cell>
  1178. <Cell><Data ss:Type="String">_SkillDesc</Data></Cell>
  1179. <Cell><Data ss:Type="String">_ResonaDesc</Data></Cell>
  1180. <Cell><Data ss:Type="String">_Path</Data></Cell>
  1181. <Cell><Data ss:Type="String">_EffectShow</Data></Cell>
  1182. </Row>
  1183. <Row ss:AutoFitHeight="0">
  1184. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1185. <Cell><Data ss:Type="String">STRING</Data></Cell>
  1186. <Cell><Data ss:Type="String">STRING</Data></Cell>
  1187. <Cell><Data ss:Type="String">STRING</Data></Cell>
  1188. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  1189. <Cell><Data ss:Type="String">STRING</Data></Cell>
  1190. <Cell><Data ss:Type="String">STRING</Data></Cell>
  1191. <Cell><Data ss:Type="String">STRING</Data></Cell>
  1192. <Cell><Data ss:Type="String">STRING</Data></Cell>
  1193. <Cell><Data ss:Type="String">STRING</Data></Cell>
  1194. <Cell><Data ss:Type="String">STRING</Data></Cell>
  1195. <Cell><Data ss:Type="String">STRING</Data></Cell>
  1196. </Row>
  1197. <Row ss:AutoFitHeight="0">
  1198. <Cell><Data ss:Type="Number">1</Data></Cell>
  1199. <Cell><Data ss:Type="Number">23</Data></Cell>
  1200. <Cell><Data ss:Type="String">zhibao-1-1</Data></Cell>
  1201. <Cell><Data ss:Type="Number">100200</Data></Cell>
  1202. <Cell><Data ss:Type="Number">1</Data></Cell>
  1203. <Cell><Data ss:Type="String">1阶</Data></Cell>
  1204. <Cell><Data ss:Type="Number">1000</Data></Cell>
  1205. <Cell><Data ss:Type="Number">6000</Data></Cell>
  1206. <Cell><Data ss:Type="String">攻击时有概率触发心神一击,使修士下次普攻伤害结果提高50点,还会获得百分比伤害加成,同时附带炫光效果</Data></Cell>
  1207. <Cell><Data ss:Type="String">修仙世界勾心斗角,心神一击的出现,可以迷惑与毁灭敌人,获得更强的斗战之力</Data></Cell>
  1208. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
  1209. <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
  1210. </Row>
  1211. <Row ss:AutoFitHeight="0">
  1212. <Cell><Data ss:Type="Number">2</Data></Cell>
  1213. <Cell><Data ss:Type="Number">23</Data></Cell>
  1214. <Cell><Data ss:Type="String">zhibao-1-2</Data></Cell>
  1215. <Cell><Data ss:Type="Number">100200</Data></Cell>
  1216. <Cell><Data ss:Type="Number">2</Data></Cell>
  1217. <Cell><Data ss:Type="String">2阶</Data></Cell>
  1218. <Cell><Data ss:Type="Number">1100</Data></Cell>
  1219. <Cell><Data ss:Type="Number">8000</Data></Cell>
  1220. <Cell><Data ss:Type="String">攻击时有概率触发心神一击,使修士下次普攻伤害结果提高100点,还会获得百分比伤害加成,同时附带炫光效果</Data></Cell>
  1221. <Cell><Data ss:Type="String">修仙世界勾心斗角,心神一击的出现,可以迷惑与毁灭敌人,获得更强的斗战之力</Data></Cell>
  1222. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangBlue_01.assetbundles</Data></Cell>
  1223. <Cell><Data ss:Type="String">vfx_ui_taozhuangBlue_01</Data></Cell>
  1224. </Row>
  1225. <Row ss:AutoFitHeight="0">
  1226. <Cell><Data ss:Type="Number">3</Data></Cell>
  1227. <Cell><Data ss:Type="Number">23</Data></Cell>
  1228. <Cell><Data ss:Type="String">zhibao-1-3</Data></Cell>
  1229. <Cell><Data ss:Type="Number">100200</Data></Cell>
  1230. <Cell><Data ss:Type="Number">3</Data></Cell>
  1231. <Cell><Data ss:Type="String">3阶</Data></Cell>
  1232. <Cell><Data ss:Type="Number">1200</Data></Cell>
  1233. <Cell><Data ss:Type="Number">10000</Data></Cell>
  1234. <Cell><Data ss:Type="String">攻击时有概率触发心神一击,使修士下次普攻伤害结果提高200点,还会获得百分比伤害加成,同时附带炫光效果</Data></Cell>
  1235. <Cell><Data ss:Type="String">修仙世界勾心斗角,心神一击的出现,可以迷惑与毁灭敌人,获得更强的斗战之力</Data></Cell>
  1236. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
  1237. <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
  1238. </Row>
  1239. <Row ss:AutoFitHeight="0">
  1240. <Cell><Data ss:Type="Number">4</Data></Cell>
  1241. <Cell><Data ss:Type="Number">23</Data></Cell>
  1242. <Cell><Data ss:Type="String">zhibao-1-4</Data></Cell>
  1243. <Cell><Data ss:Type="Number">100200</Data></Cell>
  1244. <Cell><Data ss:Type="Number">4</Data></Cell>
  1245. <Cell><Data ss:Type="String">4阶</Data></Cell>
  1246. <Cell><Data ss:Type="Number">1300</Data></Cell>
  1247. <Cell><Data ss:Type="Number">12000</Data></Cell>
  1248. <Cell><Data ss:Type="String">攻击时有概率触发心神一击,使修士下次普攻伤害结果提高300点,还会获得百分比伤害加成,同时附带炫光效果</Data></Cell>
  1249. <Cell><Data ss:Type="String">修仙世界勾心斗角,心神一击的出现,可以迷惑与毁灭敌人,获得更强的斗战之力</Data></Cell>
  1250. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangOrange_01.assetbundles</Data></Cell>
  1251. <Cell><Data ss:Type="String">vfx_ui_taozhuangOrange_01</Data></Cell>
  1252. </Row>
  1253. <Row ss:AutoFitHeight="0">
  1254. <Cell><Data ss:Type="Number">5</Data></Cell>
  1255. <Cell><Data ss:Type="Number">23</Data></Cell>
  1256. <Cell><Data ss:Type="String">zhibao-1-5</Data></Cell>
  1257. <Cell><Data ss:Type="Number">100200</Data></Cell>
  1258. <Cell><Data ss:Type="Number">5</Data></Cell>
  1259. <Cell><Data ss:Type="String">5阶</Data></Cell>
  1260. <Cell><Data ss:Type="Number">1500</Data></Cell>
  1261. <Cell><Data ss:Type="Number">15000</Data></Cell>
  1262. <Cell><Data ss:Type="String">攻击时有概率触发心神一击,使修士下次普攻伤害结果提高500点,还会获得百分比伤害加成,同时附带炫光效果</Data></Cell>
  1263. <Cell><Data ss:Type="String">修仙世界勾心斗角,心神一击的出现,可以迷惑与毁灭敌人,获得更强的斗战之力</Data></Cell>
  1264. <Cell><Data ss:Type="String">/effect/ui/vfx_ui_taozhuangRed_01.assetbundles</Data></Cell>
  1265. <Cell><Data ss:Type="String">vfx_ui_taozhuangRed_01</Data></Cell>
  1266. </Row>
  1267. </Table>
  1268. <WorksheetOptions xmlns="urn:schemas-microsoft-com:office:excel"><Unsynced/> <FrozenNoSplit/> <SplitHorizontal>3</SplitHorizontal> <TopRowBottomPane>3</TopRowBottomPane> <SplitVertical>1</SplitVertical><LeftColumnRightPane>1</LeftColumnRightPane> <ActivePane>0</ActivePane>
  1269. </WorksheetOptions>
  1270. </Worksheet>
  1271. </Workbook>