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- <Cell><Data ss:Type="String">难度模式</Data><Comment ss:Author="作者"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">刘琦: 所属难度的标识 1=普通副本难度(Dungeon-Normal强度表) 2=精英副本难度(Dungeon-NightMare强度表) 3=英雄副本难度(Dungeon-Hell强度表) 不同副本难度的怪物ID规则: 普通难度:6XXXX,对应Monster脚本的Dungeon-Normal 噩梦难度:7XXXX,对应Monster脚本的Dungeon-NightMare 地狱暗度:8XXXX,对应Monster脚本的Dungeon-Hell 在切换副本难度时,服务器根据普通难度的怪物ID,分别加上10000,和20000来替换怪物脚本即可 </Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">允许人数</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 0:无意义,一个都不让进还玩毛? 1:只能进一个人,这是单人副本,包括任务剧情的镜像副本 2-5:允许最多2-5人,这是组队副本 >5:允许超过5个人,这是世界副本</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">允许佣兵进入</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 0:不允许,进入需要进行提示,进入后佣兵自动隐藏不出战 1:允许</Font></ss:Data></Comment></Cell>
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- <Cell><Data ss:Type="String">每日默认进入次数</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 每天可以进入的默认次数</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">每日可购买最多次数</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 每日可通过购买获得除了默认次数之外的最大次数</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">掉落预览</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 这里填写副本可能产出的物品 用于吸引玩家前往,或者用来区分不同的产出,总之就是预览的一些道具 用TC来做,这里填写TC名称,固定掉落模式</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">推荐战斗力</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 没啥卵用,就是界面上建议玩家多少战力再进去打;免得你打不过不服气</Font></ss:Data></Comment></Cell>
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- <Cell><Data ss:Type="String">默认PK模式</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">刘琦: Peace: 0, Justice: 1, Force: 2, Guild: 3, Team: 4, Server: 5, All: 6 </Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">是否允许改变PK模式</Data><Comment ss:Author="刘琦"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">刘琦: 0= 不允许改变 1= 允许改变 </Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">是否无视PK红名规则</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 0:否,在这里杀人会红名,根据PK规则计算PK值 1:是,这里杀人不会红名,不计算PK值</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">是否可传送进入</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 用于控制快捷传送进入 0:不可传送 1:可传送 </Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">生命周期</Data><Comment ss:Author="微软用户"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">刘琦: 场景无人的情况下存在的时间,单位(s) -1=该场景即使无人也不销毁 X=X秒后场景中仍然没有玩家连接时,场景销毁</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">需要等级</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 对玩家等级的限制,只有>=这个等级才能进入本地图 0:无限制,跳过检查 X:需要到达本等级 注意:当后一个进阶等级不为0时,本字段无效</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">需要进阶等级</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 进入本地图需要玩家的进阶等级 0:无限制,没有进阶也可进入 X:需要的进阶等级,无视上一个【需要等级】字段的内容,也就是说只要到达X阶,即可进入,而不管你多少级</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">需要任务ID</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 需要接受某个任务才能进入本地图 0:无任务限制 X:填写任务ID</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">可进入阵营</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 可进入本地图阵营 0:本阵营(【所属阵营】字段规定的)可进,无需状态 1:荣耀可进,但需要有状态 2:铁血可进,但需要有状态 3:所有阵营都可进,但需要有状态 4:所有阵营都可进,无需状态 需要状态的意思:如果这个字段规定的对象拥有【状态】字段规定的值,则可不受阵营限制规则进入本地图</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">状态条件</Data><Comment ss:Author="作者"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 进入本地图需要玩家有这个状态 格式为状态编码,如war-step,表示参与了阵营战状态代码</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">状态值</Data><Comment ss:Author="作者"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 玩家拥有的状态值 0:大于0的都可进 X:=X才可进</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">开放策略</Data><Comment ss:Author="作者"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">csz: 0:不限制,始终开放,后面字段无效 1:每日定时开放 2:每周X定时开放 注:1、2根据后面字段限定 </Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">开放日</Data><Comment ss:Author="作者"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">csz: 对应【开放策略】,字段类型为字符串: 0每天时,本字段为0 1每周时,填写星期数,比如:1,3,5,表示每周1、3、5</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">开始时间</Data><Comment ss:Author="作者"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">csz: 对应开放的时间,格式为: HH-MM-SS </Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">结束时间</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 格式同开始时间 一旦时间截至,不管玩家在干嘛,一律强制出本地图</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">关闭时强制传送到地图ID</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 当本地图活动结束,被关闭时,将玩家强制传送到的目标地图ID</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">进入需要物品Code</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 进入本地图需要装备或者背包内携带的物品Code 空:没有物品限制,后面3个字段无效 X:填写物品代码,比如钥匙代码</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">进入需要物品数量</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 最少需要这么多物品才能进去 0:一个都不要 X:填写数量 </Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">进入后扣除物品数量</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 注意这个字段和上一个字段是不同的含义 0:不扣除,只要你身上有这个东西就行(背包或者装备) X:填写扣除的物品数量;一般是扣除消耗品</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">扣除金币</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 可能会用到的字段,进去扣钱。。。先预留 填写金币数量即可</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">随机宝箱出现概率</Data><Comment ss:Author="作者"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">csz: 宝箱出现的概率。 0:永不出现 x:出现概率</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">随机宝箱最大数量</Data><Comment ss:Author="作者"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">csz: 地图上随机宝箱出现的个数 只有上一个概率字段值不为0才有效 地图上可摆放N个宝箱刷新点 本列出现的个数<=刷新点个数 0:不出现 X:出现1-X个</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">随机宝箱TC</Data><Comment ss:Author="作者"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">csz: 随机宝箱打开时执行的TC,也就是给玩家获得什么东西 </Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">场景小地图</Data></Cell>
- <Cell><Data ss:Type="String">地图描述</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治: 关于这个地图的故事性描述,这个字段暂时预留,看UI上如何显示再做定义</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">副本缩略图</Data></Cell>
- <Cell><Data ss:Type="String">场景传送</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">刘琦: 场景Mapid:传送点id;场景id:传送点id 传送点ID为场景模板中配置的传送区域的ID名字 </Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">是否允许改变分配方式</Data><Comment ss:Author="任文琪"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">任文琪: 该场景内是否可变更分配方式 0:否 1:是</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">默认分配模式</Data><Comment ss:Author="任文琪"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">任文琪: 进入场景时默认的分配方式 0:自由 1:掷点 2:队长</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">能否自动战斗</Data><Comment ss:Author="刘琦"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">刘琦: 0=不允许自动战斗 1=允许自动战斗 2=通关一次后开启自动战斗 3=允许自动战斗 (并且进入后默认自动战斗)</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">能否吃药剂</Data><Comment ss:Author="刘琦"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">刘琦: 0=不允许自动战斗 1=允许自动战斗</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">能否使用坐骑</Data><Comment ss:Author="刘琦"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">刘琦: 0=不允许 1=允许</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">能否携带宠物</Data><Comment ss:Author="刘琦"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">刘琦: 0=不允许 1=允许</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">复活次数</Data><Comment ss:Author="刘琦"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">刘琦: 副本的可复活次数 -1=无限次 0=死了就失败 1=代表可复活一次 X=代表可复活X次</Font></ss:Data></Comment></Cell>
- <Cell><Data ss:Type="String">积分获得</Data></Cell>
- <Cell><Data ss:Type="String">解锁需要的公会等级</Data></Cell>
- </Row>
- <Row>
- <Cell><Data ss:Type="String">MapID</Data></Cell>
- <Cell><Data ss:Type="String">Name</Data></Cell>
- <Cell><Data ss:Type="String">Layer</Data></Cell>
- <Cell><Data ss:Type="String">TemplateID</Data></Cell>
- <Cell><Data ss:Type="String">Type</Data></Cell>
- <Cell><Data ss:Type="String">MonsterHard</Data></Cell>
- <Cell><Data ss:Type="String">HardModel</Data></Cell>
- <Cell><Data ss:Type="String">AllowedPlayers</Data></Cell>
- <Cell><Data ss:Type="String">AllowedPet</Data></Cell>
- <Cell><Data ss:Type="String">KeepPeriod</Data></Cell>
- <Cell><Data ss:Type="String">DefaultTimes</Data></Cell>
- <Cell><Data ss:Type="String">MaxPurchase</Data></Cell>
- <Cell><Data ss:Type="String">BonusViewTC</Data></Cell>
- <Cell><Data ss:Type="String">AdCombatPower</Data></Cell>
- <Cell><Data ss:Type="String">isSafe</Data></Cell>
- <Cell><Data ss:Type="String">Pktype</Data></Cell>
- <Cell><Data ss:Type="String">changePKtype</Data></Cell>
- <Cell><Data ss:Type="String">ignorePkRule</Data></Cell>
- <Cell><Data ss:Type="String">canBeTrans</Data></Cell>
- <Cell><Data ss:Type="String">LifeTime</Data></Cell>
- <Cell><Data ss:Type="String">ReqLevel</Data></Cell>
- <Cell><Data ss:Type="String">ReqUpLevel</Data></Cell>
- <Cell><Data ss:Type="String">ReqQuestId</Data></Cell>
- <Cell><Data ss:Type="String">AllowedRace</Data></Cell>
- <Cell><Data ss:Type="String">ReqState</Data></Cell>
- <Cell><Data ss:Type="String">StateValue</Data></Cell>
- <Cell><Data ss:Type="String">OpenRule</Data></Cell>
- <Cell><Data ss:Type="String">OpenDate</Data></Cell>
- <Cell><Data ss:Type="String">BeginTime</Data></Cell>
- <Cell><Data ss:Type="String">EndTime</Data></Cell>
- <Cell><Data ss:Type="String">ClosedToMapID</Data></Cell>
- <Cell><Data ss:Type="String">ReqItemCode</Data></Cell>
- <Cell><Data ss:Type="String">ReqItemCount</Data></Cell>
- <Cell><Data ss:Type="String">ReduceItemCount</Data></Cell>
- <Cell><Data ss:Type="String">CostGold</Data></Cell>
- <Cell><Data ss:Type="String">RandChestChance</Data></Cell>
- <Cell><Data ss:Type="String">MaxRandChest</Data></Cell>
- <Cell><Data ss:Type="String">RandChestTC</Data></Cell>
- <Cell><Data ss:Type="String">SceneSmallMap</Data></Cell>
- <Cell><Data ss:Type="String">MapDesc</Data></Cell>
- <Cell><Data ss:Type="String">MapPic</Data></Cell>
- <Cell><Data ss:Type="String">Connect</Data></Cell>
- <Cell><Data ss:Type="String">IsChange</Data></Cell>
- <Cell><Data ss:Type="String">Distribution</Data></Cell>
- <Cell><Data ss:Type="String">AutoFight</Data></Cell>
- <Cell><Data ss:Type="String">UseAgent</Data></Cell>
- <Cell><Data ss:Type="String">RideMount</Data></Cell>
- <Cell><Data ss:Type="String">TakePet</Data></Cell>
- <Cell><Data ss:Type="String">Revival</Data></Cell>
- <Cell><Data ss:Type="String">Gpoints</Data></Cell>
- <Cell><Data ss:Type="String">UnlockLv</Data></Cell>
- </Row>
- <Row>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">STRING</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- <Cell><Data ss:Type="String">NUMBER</Data></Cell>
- </Row>
- <Row ss:Height="40.5">
- <Cell><Data ss:Type="Number">90001</Data></Cell>
- <Cell><Data ss:Type="String">第一层</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">100001</Data></Cell>
- <Cell><Data ss:Type="Number">7</Data></Cell>
- <Cell><Data ss:Type="String">Dungeon</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="11"><Data ss:Type="Number">999</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell/>
- <Cell ss:Index="15"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell ss:Index="20"><Data ss:Type="Number">600</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="39"><Data ss:Type="Number">51005</Data></Cell>
- <Cell><Data ss:Type="String"><b>掉落60级<font size='20' color='ffcc00ff'>紫装</font>和<font size='20' color='ffef880e'>橙装</font></b></Data></Cell>
- <Cell/>
- <Cell/>
- <Cell ss:Index="45"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">3</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- </Row>
- <Row ss:Height="40.5">
- <Cell><Data ss:Type="Number">90002</Data></Cell>
- <Cell><Data ss:Type="String">第二层</Data></Cell>
- <Cell><Data ss:Type="Number">2</Data></Cell>
- <Cell><Data ss:Type="Number">100002</Data></Cell>
- <Cell><Data ss:Type="Number">7</Data></Cell>
- <Cell><Data ss:Type="String">Dungeon</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="11"><Data ss:Type="Number">999</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell/>
- <Cell ss:Index="15"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell ss:Index="20"><Data ss:Type="Number">600</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="39"><Data ss:Type="Number">51005</Data></Cell>
- <Cell><Data ss:Type="String"><b>掉落60级至一阶<font size='20' color='ffcc00ff'>紫装</font>和<font size='20' color='ffef880e'>橙装</font></b></Data></Cell>
- <Cell/>
- <Cell/>
- <Cell ss:Index="45"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">3</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="Number">2</Data></Cell>
- </Row>
- <Row ss:Height="40.5">
- <Cell><Data ss:Type="Number">90003</Data></Cell>
- <Cell><Data ss:Type="String">第三层</Data></Cell>
- <Cell><Data ss:Type="Number">3</Data></Cell>
- <Cell><Data ss:Type="Number">100003</Data></Cell>
- <Cell><Data ss:Type="Number">7</Data></Cell>
- <Cell><Data ss:Type="String">Dungeon</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="11"><Data ss:Type="Number">999</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell/>
- <Cell ss:Index="15"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell><Data ss:Type="Number">0</Data></Cell>
- <Cell ss:Index="20"><Data ss:Type="Number">600</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell ss:Index="39"><Data ss:Type="Number">51005</Data></Cell>
- <Cell><Data ss:Type="String"><b>掉落一至二阶<font size='20' color='ffcc00ff'>紫装</font>和<font size='20' color='ffef880e'>橙装</font></b></Data></Cell>
- <Cell/>
- <Cell/>
- <Cell ss:Index="45"><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">3</Data></Cell>
- <Cell><Data ss:Type="Number">15</Data></Cell>
- <Cell><Data ss:Type="Number">3</Data></Cell>
- </Row>
- <Row ss:Height="40.5">
- <Cell><Data ss:Type="Number">90004</Data></Cell>
- <Cell><Data ss:Type="String">第四层</Data></Cell>
- <Cell><Data ss:Type="Number">4</Data></Cell>
- <Cell><Data ss:Type="Number">100004</Data></Cell>
- <Cell><Data ss:Type="Number">7</Data></Cell>
- <Cell><Data ss:Type="String">Dungeon</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
- <Cell><Data ss:Type="Number">10</Data></Cell>
- <Cell><Data ss:Type="Number">1</Data></Cell>
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