GDungeon.xml 50 KB

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  10. <Keywords>副本,失效</Keywords>
  11. <Created>2016-05-05T01:40:00Z</Created>
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  488. <Cell><Data ss:Type="String">副本ID</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">刘琦:&#10;&#10;标记副本唯一ID,和其他副本区分开来&#10;第一位表示副本标签&#10;1=野外地图&#10;2=单人副本&#10;3=组队副本&#10;4=秘境副本&#10;5=超级副本&#10;6=镜像副本&#10;8=跨服(暂定)&#10;第二位表示副本难度&#10;1=普通副本难度&#10;2=精英副本难度&#10;3=英雄副本难度&#10;&#10;9=公会副本&#10;</Font></ss:Data></Comment></Cell>
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  491. <Cell><Data ss:Type="String">地图ID</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;战斗编辑器中的模板ID</Font></ss:Data></Comment></Cell>
  492. <Cell><Data ss:Type="String">地图类型</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;0:开篇剧情场景&#10;1:野外&#10;2:副本&#10;3:战场&#10;4:jjc&#10;5:跨服场景&#10;6:盟战&#10;7:公会副本&#10;&#10;&#10;…..其他类型根据实际需求扩展&#10;&#10;这个字段主要在某些特殊逻辑下使用</Font></ss:Data></Comment></Cell>
  493. <Cell><Data ss:Type="String">怪物强度</Data><Comment ss:Author="作者"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">刘琦:&#10;所属难度的标识&#10;1=野外地图(NormalMap强度表)&#10;2=普通副本难度(Dungeon-Normal强度表)&#10;3=精英副本难度(Dungeon-NightMare强度表)&#10;4=英雄副本难度(Dungeon-Hell强度表)&#10;&#10;不同副本难度的怪物ID规则:&#10;&#10;普通难度:6XXXX,对应Monster脚本的Dungeon-Normal&#10;噩梦难度:7XXXX,对应Monster脚本的Dungeon-NightMare&#10;地狱暗度:8XXXX,对应Monster脚本的Dungeon-Hell&#10;&#10;在切换副本难度时,服务器根据普通难度的怪物ID,分别加上10000,和20000来替换怪物脚本即可&#10;</Font></ss:Data></Comment></Cell>
  494. <Cell><Data ss:Type="String">难度模式</Data><Comment ss:Author="作者"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">刘琦:&#10;所属难度的标识&#10;1=普通副本难度(Dungeon-Normal强度表)&#10;2=精英副本难度(Dungeon-NightMare强度表)&#10;3=英雄副本难度(Dungeon-Hell强度表)&#10;&#10;不同副本难度的怪物ID规则:&#10;&#10;普通难度:6XXXX,对应Monster脚本的Dungeon-Normal&#10;噩梦难度:7XXXX,对应Monster脚本的Dungeon-NightMare&#10;地狱暗度:8XXXX,对应Monster脚本的Dungeon-Hell&#10;&#10;在切换副本难度时,服务器根据普通难度的怪物ID,分别加上10000,和20000来替换怪物脚本即可&#10;</Font></ss:Data></Comment></Cell>
  495. <Cell><Data ss:Type="String">允许人数</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;0:无意义,一个都不让进还玩毛?&#10;&#10;1:只能进一个人,这是单人副本,包括任务剧情的镜像副本&#10;&#10;2-5:允许最多2-5人,这是组队副本&#10;&#10;&gt;5:允许超过5个人,这是世界副本</Font></ss:Data></Comment></Cell>
  496. <Cell><Data ss:Type="String">允许佣兵进入</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;0:不允许,进入需要进行提示,进入后佣兵自动隐藏不出战&#10;&#10;1:允许</Font></ss:Data></Comment></Cell>
  497. <Cell><Data ss:Type="String">进度保存时长</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;副本的进度保存时长,服务器需要近路玩家在这个副本中的进度情况,包括怪物剩余数量、位置、机关开启情况等。&#10;&#10;上一个字段【自动重置】为1的,本字段无效&#10;&#10;填写单位为分钟&#10;</Font></ss:Data></Comment></Cell>
  498. <Cell><Data ss:Type="String">每日默认进入次数</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;每天可以进入的默认次数</Font></ss:Data></Comment></Cell>
  499. <Cell><Data ss:Type="String">每日可购买最多次数</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;每日可通过购买获得除了默认次数之外的最大次数</Font></ss:Data></Comment></Cell>
  500. <Cell><Data ss:Type="String">掉落预览</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;这里填写副本可能产出的物品&#10;用于吸引玩家前往,或者用来区分不同的产出,总之就是预览的一些道具&#10;&#10;用TC来做,这里填写TC名称,固定掉落模式</Font></ss:Data></Comment></Cell>
  501. <Cell><Data ss:Type="String">推荐战斗力</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;没啥卵用,就是界面上建议玩家多少战力再进去打;免得你打不过不服气</Font></ss:Data></Comment></Cell>
  502. <Cell><Data ss:Type="String">是否安全区</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;0:否,可以自由PK&#10;1:是,禁止PK</Font></ss:Data></Comment></Cell>
  503. <Cell><Data ss:Type="String">默认PK模式</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">刘琦:&#10;Peace: 0,&#10;Justice: 1,&#10;Force: 2,&#10;Guild: 3,&#10;Team: 4,&#10;Server: 5,&#10;All: 6&#10;</Font></ss:Data></Comment></Cell>
  504. <Cell><Data ss:Type="String">是否允许改变PK模式</Data><Comment ss:Author="刘琦"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">刘琦:&#10;0= 不允许改变&#10;1= 允许改变&#10;</Font></ss:Data></Comment></Cell>
  505. <Cell><Data ss:Type="String">是否无视PK红名规则</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;0:否,在这里杀人会红名,根据PK规则计算PK值&#10;1:是,这里杀人不会红名,不计算PK值</Font></ss:Data></Comment></Cell>
  506. <Cell><Data ss:Type="String">是否可传送进入</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;用于控制快捷传送进入&#10;&#10;0:不可传送&#10;1:可传送&#10;</Font></ss:Data></Comment></Cell>
  507. <Cell><Data ss:Type="String">生命周期</Data><Comment ss:Author="微软用户"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">刘琦:&#10;场景无人的情况下存在的时间,单位(s)&#10;-1=该场景即使无人也不销毁&#10;X=X秒后场景中仍然没有玩家连接时,场景销毁</Font></ss:Data></Comment></Cell>
  508. <Cell><Data ss:Type="String">需要等级</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;对玩家等级的限制,只有&gt;=这个等级才能进入本地图&#10;&#10;0:无限制,跳过检查&#10;X:需要到达本等级&#10;&#10;注意:当后一个进阶等级不为0时,本字段无效</Font></ss:Data></Comment></Cell>
  509. <Cell><Data ss:Type="String">需要进阶等级</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;进入本地图需要玩家的进阶等级&#10;&#10;0:无限制,没有进阶也可进入&#10;X:需要的进阶等级,无视上一个【需要等级】字段的内容,也就是说只要到达X阶,即可进入,而不管你多少级</Font></ss:Data></Comment></Cell>
  510. <Cell><Data ss:Type="String">需要任务ID</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;需要接受某个任务才能进入本地图&#10;&#10;0:无任务限制&#10;X:填写任务ID</Font></ss:Data></Comment></Cell>
  511. <Cell><Data ss:Type="String">可进入阵营</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;可进入本地图阵营&#10;0:本阵营(【所属阵营】字段规定的)可进,无需状态&#10;1:荣耀可进,但需要有状态&#10;2:铁血可进,但需要有状态&#10;3:所有阵营都可进,但需要有状态&#10;4:所有阵营都可进,无需状态&#10;&#10;需要状态的意思:如果这个字段规定的对象拥有【状态】字段规定的值,则可不受阵营限制规则进入本地图</Font></ss:Data></Comment></Cell>
  512. <Cell><Data ss:Type="String">状态条件</Data><Comment ss:Author="作者"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;进入本地图需要玩家有这个状态&#10;&#10;格式为状态编码,如war-step,表示参与了阵营战状态代码</Font></ss:Data></Comment></Cell>
  513. <Cell><Data ss:Type="String">状态值</Data><Comment ss:Author="作者"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;玩家拥有的状态值&#10;&#10;0:大于0的都可进&#10;X:=X才可进</Font></ss:Data></Comment></Cell>
  514. <Cell><Data ss:Type="String">开放策略</Data><Comment ss:Author="作者"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">csz:&#10;0:不限制,始终开放,后面字段无效&#10;1:每日定时开放&#10;2:每周X定时开放&#10;&#10;注:1、2根据后面字段限定&#10;&#10;</Font></ss:Data></Comment></Cell>
  515. <Cell><Data ss:Type="String">开放日</Data><Comment ss:Author="作者"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">csz:&#10;&#10;对应【开放策略】,字段类型为字符串:&#10;0每天时,本字段为0&#10;1每周时,填写星期数,比如:1,3,5,表示每周1、3、5</Font></ss:Data></Comment></Cell>
  516. <Cell><Data ss:Type="String">开始时间</Data><Comment ss:Author="作者"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">csz:&#10;&#10;对应开放的时间,格式为:&#10;HH-MM-SS&#10;</Font></ss:Data></Comment></Cell>
  517. <Cell><Data ss:Type="String">结束时间</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;格式同开始时间&#10;&#10;一旦时间截至,不管玩家在干嘛,一律强制出本地图</Font></ss:Data></Comment></Cell>
  518. <Cell><Data ss:Type="String">关闭时强制传送到地图ID</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;当本地图活动结束,被关闭时,将玩家强制传送到的目标地图ID</Font></ss:Data></Comment></Cell>
  519. <Cell><Data ss:Type="String">进入需要物品Code</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;进入本地图需要装备或者背包内携带的物品Code&#10;空:没有物品限制,后面3个字段无效&#10;X:填写物品代码,比如钥匙代码</Font></ss:Data></Comment></Cell>
  520. <Cell><Data ss:Type="String">进入需要物品数量</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;最少需要这么多物品才能进去&#10;&#10;0:一个都不要&#10;X:填写数量&#10;</Font></ss:Data></Comment></Cell>
  521. <Cell><Data ss:Type="String">进入后扣除物品数量</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;注意这个字段和上一个字段是不同的含义&#10;0:不扣除,只要你身上有这个东西就行(背包或者装备)&#10;&#10;X:填写扣除的物品数量;一般是扣除消耗品</Font></ss:Data></Comment></Cell>
  522. <Cell><Data ss:Type="String">扣除金币</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;可能会用到的字段,进去扣钱。。。先预留&#10;&#10;填写金币数量即可</Font></ss:Data></Comment></Cell>
  523. <Cell><Data ss:Type="String">随机宝箱出现概率</Data><Comment ss:Author="作者"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">csz:&#10;宝箱出现的概率。&#10;0:永不出现&#10;x:出现概率</Font></ss:Data></Comment></Cell>
  524. <Cell><Data ss:Type="String">随机宝箱最大数量</Data><Comment ss:Author="作者"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">csz:&#10;地图上随机宝箱出现的个数&#10;只有上一个概率字段值不为0才有效&#10;&#10;地图上可摆放N个宝箱刷新点&#10;本列出现的个数&lt;=刷新点个数&#10;&#10;0:不出现&#10;X:出现1-X个</Font></ss:Data></Comment></Cell>
  525. <Cell><Data ss:Type="String">随机宝箱TC</Data><Comment ss:Author="作者"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">csz:&#10;随机宝箱打开时执行的TC,也就是给玩家获得什么东西&#10;</Font></ss:Data></Comment></Cell>
  526. <Cell><Data ss:Type="String">场景小地图</Data></Cell>
  527. <Cell><Data ss:Type="String">地图描述</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;关于这个地图的故事性描述,这个字段暂时预留,看UI上如何显示再做定义</Font></ss:Data></Comment></Cell>
  528. <Cell><Data ss:Type="String">副本缩略图</Data></Cell>
  529. <Cell><Data ss:Type="String">场景传送</Data><Comment ss:Author="Administrator"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">刘琦:&#10;场景Mapid:传送点id;场景id:传送点id&#10;&#10;传送点ID为场景模板中配置的传送区域的ID名字&#10;</Font></ss:Data></Comment></Cell>
  530. <Cell><Data ss:Type="String">是否允许改变分配方式</Data><Comment ss:Author="任文琪"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">任文琪:&#10;&#10;该场景内是否可变更分配方式&#10;0:否&#10;1:是</Font></ss:Data></Comment></Cell>
  531. <Cell><Data ss:Type="String">默认分配模式</Data><Comment ss:Author="任文琪"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">任文琪:&#10;进入场景时默认的分配方式&#10;0:自由&#10;1:掷点&#10;2:队长</Font></ss:Data></Comment></Cell>
  532. <Cell><Data ss:Type="String">能否自动战斗</Data><Comment ss:Author="刘琦"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">刘琦:&#10;0=不允许自动战斗&#10;1=允许自动战斗&#10;2=通关一次后开启自动战斗&#10;3=允许自动战斗&#10;(并且进入后默认自动战斗)</Font></ss:Data></Comment></Cell>
  533. <Cell><Data ss:Type="String">能否吃药剂</Data><Comment ss:Author="刘琦"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">刘琦:&#10;0=不允许自动战斗&#10;1=允许自动战斗</Font></ss:Data></Comment></Cell>
  534. <Cell><Data ss:Type="String">能否使用坐骑</Data><Comment ss:Author="刘琦"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">刘琦:&#10;0=不允许&#10;1=允许</Font></ss:Data></Comment></Cell>
  535. <Cell><Data ss:Type="String">能否携带宠物</Data><Comment ss:Author="刘琦"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">刘琦:&#10;0=不允许&#10;1=允许</Font></ss:Data></Comment></Cell>
  536. <Cell><Data ss:Type="String">复活次数</Data><Comment ss:Author="刘琦"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">刘琦:&#10;副本的可复活次数&#10;-1=无限次&#10;0=死了就失败&#10;1=代表可复活一次&#10;X=代表可复活X次</Font></ss:Data></Comment></Cell>
  537. <Cell><Data ss:Type="String">积分获得</Data></Cell>
  538. <Cell><Data ss:Type="String">解锁需要的公会等级</Data></Cell>
  539. </Row>
  540. <Row>
  541. <Cell><Data ss:Type="String">MapID</Data></Cell>
  542. <Cell><Data ss:Type="String">Name</Data></Cell>
  543. <Cell><Data ss:Type="String">Layer</Data></Cell>
  544. <Cell><Data ss:Type="String">TemplateID</Data></Cell>
  545. <Cell><Data ss:Type="String">Type</Data></Cell>
  546. <Cell><Data ss:Type="String">MonsterHard</Data></Cell>
  547. <Cell><Data ss:Type="String">HardModel</Data></Cell>
  548. <Cell><Data ss:Type="String">AllowedPlayers</Data></Cell>
  549. <Cell><Data ss:Type="String">AllowedPet</Data></Cell>
  550. <Cell><Data ss:Type="String">KeepPeriod</Data></Cell>
  551. <Cell><Data ss:Type="String">DefaultTimes</Data></Cell>
  552. <Cell><Data ss:Type="String">MaxPurchase</Data></Cell>
  553. <Cell><Data ss:Type="String">BonusViewTC</Data></Cell>
  554. <Cell><Data ss:Type="String">AdCombatPower</Data></Cell>
  555. <Cell><Data ss:Type="String">isSafe</Data></Cell>
  556. <Cell><Data ss:Type="String">Pktype</Data></Cell>
  557. <Cell><Data ss:Type="String">changePKtype</Data></Cell>
  558. <Cell><Data ss:Type="String">ignorePkRule</Data></Cell>
  559. <Cell><Data ss:Type="String">canBeTrans</Data></Cell>
  560. <Cell><Data ss:Type="String">LifeTime</Data></Cell>
  561. <Cell><Data ss:Type="String">ReqLevel</Data></Cell>
  562. <Cell><Data ss:Type="String">ReqUpLevel</Data></Cell>
  563. <Cell><Data ss:Type="String">ReqQuestId</Data></Cell>
  564. <Cell><Data ss:Type="String">AllowedRace</Data></Cell>
  565. <Cell><Data ss:Type="String">ReqState</Data></Cell>
  566. <Cell><Data ss:Type="String">StateValue</Data></Cell>
  567. <Cell><Data ss:Type="String">OpenRule</Data></Cell>
  568. <Cell><Data ss:Type="String">OpenDate</Data></Cell>
  569. <Cell><Data ss:Type="String">BeginTime</Data></Cell>
  570. <Cell><Data ss:Type="String">EndTime</Data></Cell>
  571. <Cell><Data ss:Type="String">ClosedToMapID</Data></Cell>
  572. <Cell><Data ss:Type="String">ReqItemCode</Data></Cell>
  573. <Cell><Data ss:Type="String">ReqItemCount</Data></Cell>
  574. <Cell><Data ss:Type="String">ReduceItemCount</Data></Cell>
  575. <Cell><Data ss:Type="String">CostGold</Data></Cell>
  576. <Cell><Data ss:Type="String">RandChestChance</Data></Cell>
  577. <Cell><Data ss:Type="String">MaxRandChest</Data></Cell>
  578. <Cell><Data ss:Type="String">RandChestTC</Data></Cell>
  579. <Cell><Data ss:Type="String">SceneSmallMap</Data></Cell>
  580. <Cell><Data ss:Type="String">MapDesc</Data></Cell>
  581. <Cell><Data ss:Type="String">MapPic</Data></Cell>
  582. <Cell><Data ss:Type="String">Connect</Data></Cell>
  583. <Cell><Data ss:Type="String">IsChange</Data></Cell>
  584. <Cell><Data ss:Type="String">Distribution</Data></Cell>
  585. <Cell><Data ss:Type="String">AutoFight</Data></Cell>
  586. <Cell><Data ss:Type="String">UseAgent</Data></Cell>
  587. <Cell><Data ss:Type="String">RideMount</Data></Cell>
  588. <Cell><Data ss:Type="String">TakePet</Data></Cell>
  589. <Cell><Data ss:Type="String">Revival</Data></Cell>
  590. <Cell><Data ss:Type="String">Gpoints</Data></Cell>
  591. <Cell><Data ss:Type="String">UnlockLv</Data></Cell>
  592. </Row>
  593. <Row>
  594. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  595. <Cell><Data ss:Type="String">STRING</Data></Cell>
  596. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  597. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  598. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  599. <Cell><Data ss:Type="String">STRING</Data></Cell>
  600. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  601. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  602. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  603. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  604. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  605. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  606. <Cell><Data ss:Type="String">STRING</Data></Cell>
  607. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  608. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  609. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  610. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  611. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  612. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  613. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  614. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  615. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  616. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  617. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  618. <Cell><Data ss:Type="String">STRING</Data></Cell>
  619. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  620. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  621. <Cell><Data ss:Type="String">STRING</Data></Cell>
  622. <Cell><Data ss:Type="String">STRING</Data></Cell>
  623. <Cell><Data ss:Type="String">STRING</Data></Cell>
  624. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  625. <Cell><Data ss:Type="String">STRING</Data></Cell>
  626. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  627. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  628. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  629. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  630. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
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  1011. </Worksheet>
  1012. </Workbook>