EquipmentUnique.xml 76 KB

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  1. <?xml version="1.0"?>
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  10. <Revision>1</Revision>
  11. <Created>2009-05-26T02:18:00Z</Created>
  12. <Company>csz</Company>
  13. <Version>15.00</Version>
  14. </DocumentProperties>
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  16. <KSOProductBuildVer dt:dt="string">2052-11.1.0.8888</KSOProductBuildVer>
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  39. <Worksheet ss:Name="UniqueEquip">
  40. <Names>
  41. <NamedRange ss:Name="_FilterDatabase" ss:RefersTo="=UniqueEquip!R1C6:R21C6"
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  44. <Table ss:ExpandedColumnCount="78" ss:ExpandedRowCount="21" x:FullColumns="1"
  45. x:FullRows="1" ss:DefaultColumnWidth="54"
  46. ss:DefaultRowHeight="13.5">
  47. <Row ss:Height="27" ss:StyleID="s1">
  48. <Cell><Data ss:Type="String">分类</Data></Cell>
  49. <Cell><Data ss:Type="String">名称</Data></Cell>
  50. <Cell><Data ss:Type="String">备注</Data></Cell>
  51. <Cell><Data ss:Type="String">专属职业</Data><Comment ss:Author="csz"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">csz:</Font></B><Font html:Size="9">&#10;填写职业名称:&#10;苍狼 御剑 逸仙 神箭 灵狐 &#10;&#10;如果是坐骑装备,填写:坐骑</Font></ss:Data></Comment></Cell>
  52. <Cell><Data ss:Type="String">类型</Data><Comment ss:Author="微软用户"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">csz:&#10;装备类型&#10;这里是一个细分的类型,具体到某一类装备。&#10;&#10;按照以下规则转码:&#10;&#10;武器 1&#10;头部 2&#10;上衣 3&#10;腿部 4&#10;肩部 5&#10;手套 6&#10;鞋子 7&#10;项链 8&#10;戒指 9&#10;护身符 10&#10;</Font></ss:Data></Comment></Cell>
  53. <Cell><Data ss:Type="String">代码</Data><Comment ss:Author="csz"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">csz:</Font></B><Font html:Size="9">&#10;装备的唯一标识,所有装备的代码都是唯一性的;生成和掉落都根据这个代码进行索引&#10;&#10;</Font></ss:Data></Comment><NamedCell ss:Name="_FilterDatabase"/></Cell>
  54. <Cell><Data ss:Type="String">基类装备代码</Data><Comment ss:Author="csz"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">csz:</Font></B><Font html:Size="9">&#10;定义这个代码用来给装备培养用,包括:洗练、精炼、重铸时,采用和这个代码对应的装备相通的算法&#10;&#10;即对应Equipment表的Code=本字段的某件装备&#10;&#10;特别说明:重铸时对于独有属性,仍然读取基类装备的独有属性,策划必须确保独有装备和基类装备具有相同的独有属性</Font></ss:Data></Comment></Cell>
  55. <Cell><Data ss:Type="String">套装编号</Data><Comment ss:Author="csz"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">csz:</Font></B><Font html:Size="9">&#10;&#10;标记本装备隶属于那一套套装,对应EquipBuild表【SuitList】的【套装编号】字段</Font></ss:Data></Comment></Cell>
  56. <Cell><Data ss:Type="String">品阶星级</Data><Comment ss:Author="施轶"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">csz:&#10;&#10;预留字段&#10;&#10;这个字段用来让图标直观的显示装备品级,不带星的为普通装备,带星的为更高品级&#10;&#10;不填或0:客户端不显示星级&#10;n:客户端显示n星,5星以上显示★×n,如6星显示★×6</Font></ss:Data></Comment></Cell>
  57. <Cell><Data ss:Type="String">描述</Data><Comment ss:Author="微软用户"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">csz:&#10;放在物品最后装X用的一段描述。</Font></ss:Data></Comment></Cell>
  58. <Cell><Data ss:Type="String">是否出现</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;1:出现,会掉落&#10;0:不出现,后续版本或者临时取消掉落</Font></ss:Data></Comment></Cell>
  59. <Cell><Data ss:Type="String">成色</Data><Comment ss:Author="微软用户"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">csz:&#10;0:白色,默认颜色&#10;1:蓝色,精良&#10;2:紫色,史诗&#10;3:橙色,传说&#10;4:绿色,套装: &#10;5:红色,顶级(暂未开放)&#10;</Font></ss:Data></Comment></Cell>
  60. <Cell><Data ss:Type="String">等级需求</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;穿戴、使用、强化相关等操作需要的人物等级</Font></ss:Data></Comment></Cell>
  61. <Cell><Data ss:Type="String">熔炼等级</Data><Comment ss:Author="csz"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">csz:</Font></B><Font html:Size="9">&#10;&#10;熔炼需要的字段,用来定义产出。一般情况下等于等级需求字段,但可能有时候不能完全根据等级来,因此这里需要单独定一个字段便于控制产出</Font></ss:Data></Comment></Cell>
  62. <Cell><Data ss:Type="String">基础价格</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;这件装备的基础价格,出售的时候按这个价格卖给NPC</Font></ss:Data></Comment></Cell>
  63. <Cell><Data ss:Type="String">基础属性1</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;唯一类装备的基础属性,固定3个&#10;对于独有Unique类装备,其基础值固定,min=max,策划必须确保</Font></ss:Data></Comment></Cell>
  64. <Cell><Data ss:Type="String">参数1</Data></Cell>
  65. <Cell><Data ss:Type="String">最小值1</Data></Cell>
  66. <Cell><Data ss:Type="String">最大值1</Data></Cell>
  67. <Cell><Data ss:Type="String">基础属性2</Data></Cell>
  68. <Cell><Data ss:Type="String">参数2</Data></Cell>
  69. <Cell><Data ss:Type="String">最小值2</Data></Cell>
  70. <Cell><Data ss:Type="String">最大值2</Data></Cell>
  71. <Cell><Data ss:Type="String">基础属性3</Data></Cell>
  72. <Cell><Data ss:Type="String">参数3</Data></Cell>
  73. <Cell><Data ss:Type="String">最小值3</Data></Cell>
  74. <Cell><Data ss:Type="String">最大值3</Data></Cell>
  75. <Cell><Data ss:Type="String">扩展属性数量</Data><Comment ss:Author="csz"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">csz:</Font></B><Font html:Size="9">&#10;&#10;扩展随机属性的数量,这个字段方便程序读取,循环读取后面的字段。每次循环读取后面4个字段</Font></ss:Data></Comment></Cell>
  76. <Cell><Data ss:Type="String">扩展属性1</Data><Comment ss:Author="csz"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">csz:</Font></B><Font html:Size="9">&#10;&#10;扩展属性可有多个,值是固定的,min=max,并且其值范围不可超过对应基础装备的随机范围,策划必须确保</Font></ss:Data></Comment></Cell>
  77. <Cell><Data ss:Type="String">参数1</Data></Cell>
  78. <Cell><Data ss:Type="String">最小值1</Data></Cell>
  79. <Cell><Data ss:Type="String">最大值1</Data></Cell>
  80. <Cell><Data ss:Type="String">扩展属性2</Data></Cell>
  81. <Cell><Data ss:Type="String">参数2</Data></Cell>
  82. <Cell><Data ss:Type="String">最小值2</Data></Cell>
  83. <Cell><Data ss:Type="String">最大值2</Data></Cell>
  84. <Cell><Data ss:Type="String">扩展属性3</Data></Cell>
  85. <Cell><Data ss:Type="String">参数3</Data></Cell>
  86. <Cell><Data ss:Type="String">最小值3</Data></Cell>
  87. <Cell><Data ss:Type="String">最大值3</Data></Cell>
  88. <Cell><Data ss:Type="String">扩展属性4</Data></Cell>
  89. <Cell><Data ss:Type="String">参数4</Data></Cell>
  90. <Cell><Data ss:Type="String">最小值4</Data></Cell>
  91. <Cell><Data ss:Type="String">最大值4</Data></Cell>
  92. <Cell><Data ss:Type="String">扩展属性5</Data></Cell>
  93. <Cell><Data ss:Type="String">参数5</Data></Cell>
  94. <Cell><Data ss:Type="String">最小值5</Data></Cell>
  95. <Cell><Data ss:Type="String">最大值5</Data></Cell>
  96. <Cell><Data ss:Type="String">扩展属性6</Data></Cell>
  97. <Cell><Data ss:Type="String">参数6</Data></Cell>
  98. <Cell><Data ss:Type="String">最小值6</Data></Cell>
  99. <Cell><Data ss:Type="String">最大值6</Data></Cell>
  100. <Cell><Data ss:Type="String">独有属性1</Data><Comment ss:Author="csz"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9">csz:</Font></B><Font html:Size="9">&#10;&#10;独有属性,用来区别本装备和其他装备的不同,一般都是一些比较好的属性&#10;&#10;独有属性最多有2条,这些属性不能被洗练、精炼,但是可以通过重铸来重新生成其属性值&#10;&#10;为空就表示没有,无需处理</Font></ss:Data></Comment></Cell>
  101. <Cell><Data ss:Type="String">参数1</Data></Cell>
  102. <Cell><Data ss:Type="String">最小值1</Data></Cell>
  103. <Cell><Data ss:Type="String">最大值1</Data></Cell>
  104. <Cell><Data ss:Type="String">独有属性2</Data></Cell>
  105. <Cell><Data ss:Type="String">参数2</Data></Cell>
  106. <Cell><Data ss:Type="String">最小值2</Data></Cell>
  107. <Cell><Data ss:Type="String">最大值2</Data></Cell>
  108. <Cell><Data ss:Type="String">图标文件</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;ICON文件的文件名,只要前缀就行了</Font></ss:Data></Comment></Cell>
  109. <Cell><Data ss:Type="String">重叠数量</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;这个字段有2层含义:&#10;1:不可重叠,其实就是只能重叠1个&#10;&gt;1,可重叠的上限,也就是背包内的单格子下标数量上限&#10;&#10;其他字段无意义,策划确保数值正确性</Font></ss:Data></Comment></Cell>
  110. <Cell><Data ss:Type="String">购买上限</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;单次可购买该物品的最大数量,&lt;=重叠数量&#10;这个字段用来在购买物品界面填写默认值,比如强化石堆叠是999个,商城玩家购买时,我们填写10个,玩家默认购买这个数量,当然也是可以修改的。主要是给客户端用,服务器无需存档</Font></ss:Data></Comment></Cell>
  111. <Cell><Data ss:Type="String">绑定规则</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;0:默认不绑定&#10;1:拾取即绑定(就是获得的时候就绑定,不一定是地上拾取的,比如商城购买后的也算)&#10;2:装备后绑定(主要是给装备用的字段,穿了就绑定)&#10;&#10;以上绑定规则是针对角色而言&#10;&#10;</Font><B><Font html:Size="9">特别注意:</Font></B><Font html:Size="9">&#10;</Font><B><Font html:Size="9">本字段为1时,后续的不可交易、不可寄卖、不可存入账号仓库、不可存入公会仓库字段也必须同时为1(策划必须确保)</Font></B></ss:Data></Comment></Cell>
  112. <Cell><Data ss:Type="String">检测</Data></Cell>
  113. <Cell><Data ss:Type="String">不可销毁</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;0:否,可以摧毁&#10;1:是,不可以摧毁&#10;&#10;后续几个字段,同时为1表示绑定;&#10;建议服务器端用位运算来存储以节省空间。&#10;道具基础类设定以下函数:&#10;&#10;//判定一个物品是否绑定&#10;isBind(){&#10;不可交易、不可寄卖、不可存入个人仓库、不可存入公会仓库 4字段都为1 返回true,其他返回false&#10;}&#10;&#10;//强制绑定物品&#10;setBind(){&#10;以上字段都设置为1&#10;}&#10;&#10;//强制解绑物品&#10;unBind(){&#10;以上4个字段都设置为0&#10;}&#10;</Font></ss:Data></Comment></Cell>
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  1684. <Cell ss:Index="2"><ss:Data ss:Type="String" xmlns="http://www.w3.org/TR/REC-html40">1、Unique定义:独有的,固定的。</ss:Data></Cell>
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  1687. <Cell/>
  1688. <Cell><Data ss:Type="String">2、这里的装备主要用于不经过TC掉落随机,采用Code方式直接产出,所有属性(基础、扩展、独有)全都固定,不可随机</Data></Cell>
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  1692. <Cell><Data ss:Type="String">3、在任务奖励、无差别给玩家装备时,才可采用本表定义的装备</Data></Cell>
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  1695. <Cell ss:Index="2"><Data ss:Type="String">4、独有装备仍然可以被洗练、精炼和重铸,根据字段BaseCode获取对应的基类装备的对应算法。比如Code为【dweap1-u1】的装备,其基类装备代码BaseCode为【dweap1-1】,当对前者进行洗练、精炼、重铸时,采用和后者一样的算法。</Data></Cell>
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  1698. <Cell ss:Index="2"><Data ss:Type="String">5、独有装备没有以下字段:【稀有度、TC等级、随机属性来源、随机属性数量】,因为不需要随机。</Data></Cell>
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  1701. <Cell ss:Index="2"><Data ss:Type="String">6、独有装备的扩展属性已经在脚本内固定,因此无需按照词缀算法随机生成。</Data></Cell>
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