Talent.xml 23 KB

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  1. <?xml version="1.0"?>
  2. <?mso-application progid="Excel.Sheet"?>
  3. <Workbook xmlns="urn:schemas-microsoft-com:office:spreadsheet"
  4. xmlns:o="urn:schemas-microsoft-com:office:office"
  5. xmlns:x="urn:schemas-microsoft-com:office:excel"
  6. xmlns:ss="urn:schemas-microsoft-com:office:spreadsheet"
  7. xmlns:html="http://www.w3.org/TR/REC-html40">
  8. <DocumentProperties xmlns="urn:schemas-microsoft-com:office:office">
  9. <Created>2017-08-24T08:31:19Z</Created>
  10. <Version>15.00</Version>
  11. </DocumentProperties>
  12. <OfficeDocumentSettings xmlns="urn:schemas-microsoft-com:office:office">
  13. <AllowPNG/>
  14. </OfficeDocumentSettings>
  15. <ExcelWorkbook xmlns="urn:schemas-microsoft-com:office:excel">
  16. <ProtectStructure>False</ProtectStructure>
  17. <ProtectWindows>False</ProtectWindows>
  18. </ExcelWorkbook>
  19. <Styles>
  20. <Style ss:ID="Default" ss:Name="Normal">
  21. <Alignment ss:Vertical="Center"/>
  22. <Borders/>
  23. <Font ss:FontName="宋体" x:CharSet="134" ss:Size="11" ss:Color="#000000"/>
  24. <Interior/>
  25. <NumberFormat/>
  26. <Protection/>
  27. </Style>
  28. <Style ss:ID="s1">
  29. <Alignment ss:Horizontal="Center" ss:Vertical="Center" ss:WrapText="1"/>
  30. <Font ss:FontName="宋体" x:CharSet="134" ss:Size="11" ss:Bold="1"/>
  31. <Interior ss:Color="#9DC4E6" ss:Pattern="Solid"/>
  32. </Style>
  33. </Styles>
  34. <Worksheet ss:Name="TalentGroup">
  35. <Table ss:ExpandedColumnCount="38" ss:ExpandedRowCount="9" x:FullColumns="1"
  36. x:FullRows="1" ss:DefaultColumnWidth="54" ss:DefaultRowHeight="13.5">
  37. <Row ss:Height="27">
  38. <Cell><Data ss:Type="String">天赋组ID</Data><Comment ss:Author="l"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9" html:Color="#000000">唯一标识ID&#10;格式为:&#10;第一位是职业ID&#10;后一位是天赋序号</Font></B></ss:Data></Comment></Cell>
  39. <Cell><Data ss:Type="String">对应职业</Data></Cell>
  40. <Cell><Data ss:Type="String">天赋系名称</Data></Cell>
  41. <Cell><Data ss:Type="String">描述</Data></Cell>
  42. <Cell><Data ss:Type="String">是否开放</Data><Comment ss:Author="wyh"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9" html:Color="#000000">wyh:</Font></B><Font html:Size="9" html:Color="#000000">&#10;0不开放&#10;1开放</Font></ss:Data></Comment></Cell>
  43. <Cell/>
  44. <Cell/>
  45. <Cell/>
  46. <Cell/>
  47. <Cell/>
  48. <Cell/>
  49. <Cell/>
  50. <Cell/>
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  60. <Cell/>
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  62. <Cell/>
  63. <Cell/>
  64. <Cell/>
  65. <Cell/>
  66. <Cell/>
  67. <Cell/>
  68. <Cell/>
  69. <Cell/>
  70. <Cell/>
  71. <Cell/>
  72. <Cell/>
  73. <Cell/>
  74. </Row>
  75. <Row ss:Height="27" ss:StyleID="s1">
  76. <Cell><Data ss:Type="String">TalentGroupID</Data></Cell>
  77. <Cell><Data ss:Type="String">GroupJob</Data></Cell>
  78. <Cell><Data ss:Type="String">TalentName</Data></Cell>
  79. <Cell><Data ss:Type="String">TalentDesc</Data></Cell>
  80. <Cell><Data ss:Type="String">Open</Data></Cell>
  81. <Cell/>
  82. <Cell/>
  83. <Cell/>
  84. <Cell/>
  85. <Cell/>
  86. <Cell/>
  87. <Cell/>
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  107. <Cell/>
  108. <Cell/>
  109. <Cell/>
  110. <Cell/>
  111. <Cell/>
  112. <Cell/>
  113. <Cell/>
  114. </Row>
  115. <Row>
  116. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  117. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  118. <Cell><Data ss:Type="String">STRING</Data></Cell>
  119. <Cell><Data ss:Type="String">STRING</Data></Cell>
  120. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  121. </Row>
  122. <Row>
  123. <Cell><Data ss:Type="Number">11</Data></Cell>
  124. <Cell><Data ss:Type="Number">1</Data></Cell>
  125. <Cell><Data ss:Type="String">铁甲</Data></Cell>
  126. <Cell><Data ss:Type="String">防御战士。天堂向左,战士他妈向右。</Data></Cell>
  127. <Cell><Data ss:Type="Number">1</Data></Cell>
  128. </Row>
  129. <Row>
  130. <Cell><Data ss:Type="Number">12</Data></Cell>
  131. <Cell><Data ss:Type="Number">1</Data></Cell>
  132. <Cell><Data ss:Type="String">利刃</Data></Cell>
  133. <Cell><Data ss:Type="String">狂暴战士专属天赋,压制御剑(从气势上)</Data></Cell>
  134. <Cell><Data ss:Type="Number">0</Data></Cell>
  135. </Row>
  136. <Row>
  137. <Cell><Data ss:Type="Number">31</Data></Cell>
  138. <Cell><Data ss:Type="Number">3</Data></Cell>
  139. <Cell><Data ss:Type="String">玄幻</Data></Cell>
  140. <Cell><Data ss:Type="String">炮台天赋,想怎么轰就怎么轰,遇到PVP就煞笔了</Data></Cell>
  141. <Cell><Data ss:Type="Number">1</Data></Cell>
  142. </Row>
  143. <Row>
  144. <Cell><Data ss:Type="Number">32</Data></Cell>
  145. <Cell><Data ss:Type="Number">3</Data></Cell>
  146. <Cell><Data ss:Type="String">流光</Data></Cell>
  147. <Cell><Data ss:Type="String">生存牵制能力强,适用于PVP</Data></Cell>
  148. <Cell><Data ss:Type="Number">0</Data></Cell>
  149. </Row>
  150. <Row>
  151. <Cell><Data ss:Type="Number">51</Data></Cell>
  152. <Cell><Data ss:Type="Number">5</Data></Cell>
  153. <Cell><Data ss:Type="String">冰心</Data></Cell>
  154. <Cell><Data ss:Type="String">控制和辅助</Data></Cell>
  155. <Cell><Data ss:Type="Number">0</Data></Cell>
  156. </Row>
  157. <Row>
  158. <Cell><Data ss:Type="Number">52</Data></Cell>
  159. <Cell><Data ss:Type="Number">5</Data></Cell>
  160. <Cell><Data ss:Type="String">天赐</Data></Cell>
  161. <Cell><Data ss:Type="String">大奶,不解释!</Data></Cell>
  162. <Cell><Data ss:Type="Number">1</Data></Cell>
  163. </Row>
  164. </Table>
  165. <WorksheetOptions xmlns="urn:schemas-microsoft-com:office:excel"><Unsynced/> <FrozenNoSplit/> <SplitHorizontal>3</SplitHorizontal> <TopRowBottomPane>3</TopRowBottomPane> <SplitVertical>1</SplitVertical><LeftColumnRightPane>1</LeftColumnRightPane> <ActivePane>0</ActivePane>
  166. </WorksheetOptions>
  167. </Worksheet>
  168. <Worksheet ss:Name="TalentEffect">
  169. <Table ss:ExpandedColumnCount="39" ss:ExpandedRowCount="3" x:FullColumns="1"
  170. x:FullRows="1" ss:DefaultColumnWidth="54" ss:DefaultRowHeight="13.5">
  171. <Row ss:Height="40.5">
  172. <Cell><Data ss:Type="String">天赋项ID</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">唯一标识ID&#10;格式为:&#10;职业编号(1位,+天赋组ID(1位)+天赋层数ID(1位)+编号(3位)&#10;</Font></ss:Data></Comment></Cell>
  173. <Cell><Data ss:Type="String">天赋名称</Data></Cell>
  174. <Cell><Data ss:Type="String">天赋描述</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">&#10;&#10;对技能效果的描述,程序需要将通配符替换为数字&#10;替换通配符含义:&#10;&#10;&lt;RATE&gt;:伤害倍数,需要万分比格式化&#10;&lt;AD&gt;:额外物理伤害&#10;&lt;AP&gt;:额外魔法伤害&#10;&lt;C&gt;:造成状态效果的几率&#10;&lt;T&gt;:状态持续时间,单位是秒&#10;&lt;DOT&gt;:状态持续总伤害&#10;</Font></ss:Data></Comment></Cell>
  175. <Cell><Data ss:Type="String">所属天赋组</Data><Comment ss:Author="wyh"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9" html:Color="#000000">wyh:</Font></B><Font html:Size="9" html:Color="#000000">&#10;标识属于哪个天赋组</Font></ss:Data></Comment></Cell>
  176. <Cell><Data ss:Type="String">开启等级</Data><Comment ss:Author="wyh"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9" html:Color="#000000">wyh:</Font></B><Font html:Size="9" html:Color="#000000">&#10;开启此天赋所需人物等级</Font></ss:Data></Comment></Cell>
  177. <Cell><Data ss:Type="String">所处层数</Data><Comment ss:Author="wyh"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9" html:Color="#000000">wyh:</Font></B><Font html:Size="9" html:Color="#000000">&#10;天赋所在层数</Font></ss:Data></Comment></Cell>
  178. <Cell><Data ss:Type="String">所处位置</Data><Comment ss:Author="wyh"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9" html:Color="#000000">wyh:</Font></B><Font html:Size="9" html:Color="#000000">&#10;天赋所在层数的第几个位置</Font></ss:Data></Comment></Cell>
  179. <Cell><Data ss:Type="String">天赋类型</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">&#10;0:被动属性天赋,服务器计算,被动生效,掌握后即给人物增加属性(也可以是宠物被动天赋,对宠物自身加成)&#10;&#10;1:主动技能天赋,获得后增加新技能&#10;&#10;2:强化技能天赋,这个天赋对技能有额外的增强效果&#10;&#10;3:效果类天赋,战斗中被动触发的条件,条件触发类,战斗服计算也可用于光环技能,天赋提供的被动技能也归类在这&#10;</Font></ss:Data></Comment></Cell>
  180. <Cell><Data ss:Type="String">新增技能</Data><Comment ss:Author="l"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9" html:Color="#000000">l:</Font></B><Font html:Size="9" html:Color="#000000">&#10;替换的原技能ID</Font></ss:Data></Comment></Cell>
  181. <Cell><Data ss:Type="String">被替换的技能</Data><Comment ss:Author="l"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9" html:Color="#000000">l:</Font></B><Font html:Size="9" html:Color="#000000">&#10;替换的原技能ID</Font></ss:Data></Comment></Cell>
  182. <Cell><Data ss:Type="String">替换的技能</Data><Comment ss:Author="l"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9" html:Color="#000000">l:</Font></B><Font html:Size="9" html:Color="#000000">&#10;替换的原技能ID</Font></ss:Data></Comment></Cell>
  183. <Cell><Data ss:Type="String">最高等级</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">&#10;&#10;这个天赋可升级到的最高等级&#10;&#10;不填则无效</Font></ss:Data></Comment></Cell>
  184. <Cell><Data ss:Type="String">每升级消耗点数</Data><Comment ss:Author="wyh"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9" html:Color="#000000">wyh:</Font></B><Font html:Size="9" html:Color="#000000">&#10;每次升级消耗多少点</Font></ss:Data></Comment></Cell>
  185. <Cell><Data ss:Type="String">作用目标</Data><Comment ss:Author="wyh"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9" html:Color="#000000">wyh:</Font></B><Font html:Size="9" html:Color="#000000">&#10;1.自己&#10;2.自己及队友&#10;3.敌人&#10;4.所有有效的单位</Font></ss:Data></Comment></Cell>
  186. <Cell><Data ss:Type="String">天赋图标</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">填写天赋图标资源文件的前缀名</Font></ss:Data></Comment></Cell>
  187. <Cell><Data ss:Type="String">仇恨系数</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">造成伤害时的仇恨系数&#10;&#10;计算时,将造成的伤害/治疗量直接乘以这个系数即可,最后需要除以10000&#10;&#10;这里的格式是万分比格式,填写10000是默认值。&#10;填写0表示本技能不产生仇恨&#10;</Font></ss:Data></Comment></Cell>
  188. <Cell><Data ss:Type="String">基础仇恨</Data><Comment ss:Author="wyh"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9" html:Color="#000000">wyh:</Font></B><Font html:Size="9" html:Color="#000000">&#10;一次性增加多少仇恨&#10;这是一个序列,按照等级给出仇恨基础值</Font></ss:Data></Comment></Cell>
  189. <Cell><Data ss:Type="String">冷却时间</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">被动触发天赋的冷却时间表示被动效果的触发内置CD&#10;只要CD未到,即使满足触发条件,都不会触发&#10;&#10;单位是毫秒(ms)&#10;客户端显示时,请精确到小数点后两位,如1250表示1.25秒</Font></ss:Data></Comment></Cell>
  190. <Cell><Data ss:Type="String">最小冷却</Data><Comment ss:Author="朱晶晶"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">&#10;单位毫秒&#10;表示外在属性加成使得该技能冷却时间减少时,能够减到的最低值</Font></ss:Data></Comment></Cell>
  191. <Cell><Data ss:Type="String">伤害类型</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">&#10;物理&#10;魔法&#10;&#10;被动天赋基本不用此字段,但不排除反伤等这种被动效果,那么就预留此字段&#10;&#10;空:本字段不适用,不附带伤害</Font></ss:Data></Comment></Cell>
  192. <Cell><Data ss:Type="String">伤害倍数($1)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">被动天赋基本不用此字段,但不排除反伤等这种被动效果,那么就预留此字段&#10;&#10;根据人物的物攻/魔攻造成的伤害倍数&#10;&#10;计算时用万分比格式计算,显示时需要格式化为x.x倍的格式</Font></ss:Data></Comment></Cell>
  193. <Cell><Data ss:Type="String">伤害倍数增加/等级</Data></Cell>
  194. <Cell><Data ss:Type="String">额外伤害类型</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">&#10;暂时没用,程序不支持与基础伤害类型不同的伤害,故统一使用基础伤害类型</Font></ss:Data></Comment></Cell>
  195. <Cell><Data ss:Type="String">额外伤害序列($2)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">被动天赋基本不用此字段,但不排除反伤等这种被动效果,那么就预留此字段&#10;&#10;额外伤害每等级的数值序列&#10;格式为:&#10;&#10;等级:伤害&#10;各等级伤害用分号分隔,当有最大最小值时,伤害用“-”分隔&#10;&#10;如:1:10-14;2:18-24;3:28-36…</Font></ss:Data></Comment></Cell>
  196. <Cell><Data ss:Type="String">触发条件</Data><Comment ss:Author="wyh"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9" html:Color="#000000">wyh:</Font></B><Font html:Size="9" html:Color="#000000">&#10;0无条件&#10;1距上次触发时间是否大于等于&#10;2判断受击目标生命小于等于&#10;3判断受击目标生命大于&#10;4伤害量与目标血量比值小于等于&#10;5本次攻击是否暴击&#10;6本次攻击是否闪避&#10;7目标是否眩晕&#10;8目标是否减速&#10;9目标是否加速&#10;10本次治疗是否暴击&#10;11伤害类型=物理伤害&#10;12伤害类型=法术伤害&#10;13某BUFF达到几层</Font></ss:Data></Comment></Cell>
  197. <Cell><Data ss:Type="String">被动触发参数1</Data><Comment ss:Author="wyh"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9" html:Color="#000000">wyh:</Font></B><Font html:Size="9" html:Color="#000000">&#10;无条件:无条件还要他妈鸡毛参数啊,放着看看可以&#10;距上次触发时间是否大于等于:毫秒数&#10;判断受击目标生命小于等于:万分比&#10;判断受击目标生命大于:万分比&#10;伤害量与目标血量比值小于等于:万分比&#10;本次攻击是否暴击:true or false&#10;本次攻击是否闪避:true or false&#10;目标是否眩晕:true or false&#10;目标是否减速:true or false&#10;目标是否加速:true or false&#10;本次治疗是否暴击:true or false&#10;伤害类型=物理伤害:true or false&#10;伤害类型=法术伤害:true or false&#10;某BUFF到达第几层:BUFFID</Font></ss:Data></Comment></Cell>
  198. <Cell><Data ss:Type="String">被动触发参数2</Data><Comment ss:Author="wyh"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9" html:Color="#000000">wyh:</Font></B><Font html:Size="9" html:Color="#000000">&#10;某BUFF到达第几层:几层</Font></ss:Data></Comment></Cell>
  199. <Cell><Data ss:Type="String">魔法属性</Data><Comment ss:Author="wyh"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9" html:Color="#000000">wyh:</Font></B><Font html:Size="9" html:Color="#000000">&#10;这里填写的是带有触发效果的魔法属性</Font></ss:Data></Comment></Cell>
  200. <Cell><Data ss:Type="String">触发几率($3)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;触发这个魔法效果的几率&#10;格式是万分比&#10;如:2500表示25%&#10;&#10;必定触发请填写10000&#10;</Font></ss:Data></Comment></Cell>
  201. <Cell><Data ss:Type="String">持续时长($4)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">陈绍治:&#10;&#10;buff效果的持续时间&#10;单位是毫秒(ms)&#10;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;-&#10;nana:&#10;&#10;升级变化需要,从number改为string型,格式同$5</Font></ss:Data></Comment></Cell>
  202. <Cell><Data ss:Type="String">魔法属性参数1</Data></Cell>
  203. <Cell><Data ss:Type="String">魔法属性参数2</Data></Cell>
  204. <Cell><Data ss:Type="String">属性名1</Data><Comment ss:Author="nana"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">这里填的是人物属性&#10;用于被动属性增强</Font></ss:Data></Comment></Cell>
  205. <Cell><Data ss:Type="String">魔法属性值序列($5)</Data><Comment ss:Author="陈绍治"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><Font html:Size="9">&#10;&#10;魔法属性的(效果)值序列,格式同【额外伤害序列】</Font></ss:Data></Comment></Cell>
  206. <Cell><Data ss:Type="String">属性名2</Data></Cell>
  207. <Cell><Data ss:Type="String">魔法属性值序列2($6)</Data></Cell>
  208. <Cell><Data ss:Type="String">属性名3</Data></Cell>
  209. <Cell><Data ss:Type="String">魔法属性值序列3($7)</Data></Cell>
  210. <Cell><Data ss:Type="String">每等级提供战斗力</Data><Comment ss:Author="wyh"><ss:Data xmlns="http://www.w3.org/TR/REC-html40"><B><Font html:Size="9" html:Color="#000000">wyh:</Font></B><Font html:Size="9" html:Color="#000000">&#10;用于累加玩家战斗力&#10;每个等级段都有对应的值,这个值表示到达这个等级段的总合,不是增量</Font></ss:Data></Comment></Cell>
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  212. <Row ss:Height="40.5" ss:StyleID="s1">
  213. <Cell><Data ss:Type="String">TalentID</Data></Cell>
  214. <Cell><Data ss:Type="String">TalentName</Data></Cell>
  215. <Cell><Data ss:Type="String">TalentDesc</Data></Cell>
  216. <Cell><Data ss:Type="String">TalentGroup</Data></Cell>
  217. <Cell><Data ss:Type="String">OpenLevel</Data></Cell>
  218. <Cell><Data ss:Type="String">Floor</Data></Cell>
  219. <Cell><Data ss:Type="String">Location</Data></Cell>
  220. <Cell><Data ss:Type="String">TalentType</Data></Cell>
  221. <Cell><Data ss:Type="String">PlusSkill</Data></Cell>
  222. <Cell><Data ss:Type="String">BeforeSkill</Data></Cell>
  223. <Cell><Data ss:Type="String">ReplaceSkill</Data></Cell>
  224. <Cell><Data ss:Type="String">MaxLevel</Data></Cell>
  225. <Cell><Data ss:Type="String">UsePoint</Data></Cell>
  226. <Cell><Data ss:Type="String">Target</Data></Cell>
  227. <Cell><Data ss:Type="String">TalentIcon</Data></Cell>
  228. <Cell><Data ss:Type="String">HateRate</Data></Cell>
  229. <Cell><Data ss:Type="String">BaseHateValue</Data></Cell>
  230. <Cell><Data ss:Type="String">CDTime</Data></Cell>
  231. <Cell><Data ss:Type="String">MinCDTime</Data></Cell>
  232. <Cell><Data ss:Type="String">DmgType</Data></Cell>
  233. <Cell><Data ss:Type="String">DmgRate</Data></Cell>
  234. <Cell><Data ss:Type="String">DmgRatePerLvl</Data></Cell>
  235. <Cell><Data ss:Type="String">ExdDmgType</Data></Cell>
  236. <Cell><Data ss:Type="String">ExdDmgSet</Data></Cell>
  237. <Cell><Data ss:Type="String">TriggerCondition</Data></Cell>
  238. <Cell><Data ss:Type="String">PassiveProp1</Data></Cell>
  239. <Cell><Data ss:Type="String">PassiveProp2</Data></Cell>
  240. <Cell><Data ss:Type="String">Prop</Data></Cell>
  241. <Cell><Data ss:Type="String">Chance</Data></Cell>
  242. <Cell><Data ss:Type="String">BuffTime</Data></Cell>
  243. <Cell><Data ss:Type="String">MagValueSet1</Data></Cell>
  244. <Cell><Data ss:Type="String">MagValueSet2</Data></Cell>
  245. <Cell><Data ss:Type="String">ValueAttributeName1</Data></Cell>
  246. <Cell><Data ss:Type="String">ValueSet</Data></Cell>
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  248. <Cell><Data ss:Type="String">ValueSet2</Data></Cell>
  249. <Cell><Data ss:Type="String">ValueAttributeName3</Data></Cell>
  250. <Cell><Data ss:Type="String">ValueSet3</Data></Cell>
  251. <Cell><Data ss:Type="String">Power</Data></Cell>
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  279. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
  280. <Cell><Data ss:Type="String">NUMBER</Data></Cell>
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  286. <Cell><Data ss:Type="String">STRING</Data></Cell>
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  290. <Cell><Data ss:Type="String">STRING</Data></Cell>
  291. <Cell><Data ss:Type="String">STRING</Data></Cell>
  292. <Cell><Data ss:Type="String">STRING</Data></Cell>
  293. </Row>
  294. </Table>
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  297. </Worksheet>
  298. </Workbook>