Browse Source

同步GameServer本地服运行目录

johnclot69 6 months ago
parent
commit
00b90b8701

BIN
GameServer/DebugBin/App.dll


BIN
GameServer/DebugBin/App.exe


BIN
GameServer/DebugBin/App.pdb


BIN
GameServer/DebugBin/Core.dll


BIN
GameServer/DebugBin/Core.pdb


BIN
GameServer/DebugBin/Hotfix.dll


BIN
GameServer/DebugBin/Hotfix.pdb


BIN
GameServer/DebugBin/Loader.dll


BIN
GameServer/DebugBin/Loader.pdb


BIN
GameServer/DebugBin/Model.dll


BIN
GameServer/DebugBin/Model.pdb


BIN
GameServer/DebugBin/ThirdParty.dll


BIN
GameServer/DebugBin/ThirdParty.pdb


BIN
GameServer/DebugBin/Tool.dll


BIN
GameServer/DebugBin/Tool.exe


BIN
GameServer/DebugBin/Tool.pdb


+ 1 - 1
Publish-To-GameServer-win-x64.ps1

@@ -2,7 +2,7 @@ dotnet publish -r win-x64 --no-self-contained --no-dependencies -c Release
 $path = ".\GameServer"
 Remove-Item $path\DebugBin\ -Recurse -ErrorAction Ignore
 Copy-Item .\Bin\win-x64\publish -Destination $path\DebugBin -Recurse -Force
-Copy-Item $path\DebugBin\Runtimes\X86_64\kcp.dll -Destination $path\DebugBin -Recurse -Force
+Copy-Item $path\DebugBin\Runtimes\win\native\x86_64\kcp.dll -Destination $path\DebugBin -Recurse -Force
 Remove-Item $path\Config -Recurse -ErrorAction Ignore
 Copy-Item .\Config -Destination $path\  -Recurse -Force
 

File diff suppressed because it is too large
+ 28 - 0
Unity/Assembly-CSharp-Editor.csproj


+ 14 - 3
Unity/Assets/Res/Mat/Urp.mat

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Unity/Assets/Res/Unit/Skeleton/Ani/Materials/skeleton_D.mat

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@@ -82,6 +89,7 @@ Material:
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+ 11 - 3
Unity/Assets/Res/Unit/Skeleton/Character/Materials/skeleton_D.mat

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@@ -30,6 +33,7 @@ Material:
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@@ -82,6 +89,7 @@ Material:
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+ 47 - 4
Unity/Assets/Res/UniversalRenderPipelineAsset.asset

@@ -12,8 +12,8 @@ MonoBehaviour:
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-  k_AssetPreviousVersion: 9
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@@ -23,10 +23,16 @@ MonoBehaviour:
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@@ -47,25 +53,62 @@ MonoBehaviour:
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+ 7 - 3
Unity/Assets/Res/UniversalRenderPipelineAsset_Renderer.asset

@@ -15,6 +15,7 @@ MonoBehaviour:
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+ 1 - 1
Unity/Assets/Resources/GlobalConfig.asset

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Unity/Assets/UniversalRenderPipelineGlobalSettings.asset

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Unity/ProjectSettings/ProjectVersion.txt

@@ -1,2 +1,2 @@
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Unity/ProjectSettings/ShaderGraphSettings.asset

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Unity/ProjectSettings/URPProjectSettings.asset

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+ 3 - 0
Unity/Unity.sln.DotSettings

@@ -362,6 +362,8 @@ II.2.12 <HandlesEvent />
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