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@@ -42,8 +42,7 @@ namespace ET.Server
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return;
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}
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- // todo 玩家房间是否已开始, 后面这个判断要调整
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- // 房间状态
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+ // 玩家房间是否已开始
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HGHuangHuangComponent hgHuangHuangComponent = room.GetComponent<HGHuangHuangComponent>();
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if (hgHuangHuangComponent != null && hgHuangHuangComponent.State != 2)
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{
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@@ -91,19 +90,19 @@ namespace ET.Server
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{
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switch (request.OpType)
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{
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- case 1:
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+ case (int)OperationType.CHI:
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hgHuangHuangComponent.Chi(room, player, request.Card);
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break;
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- case 2:
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+ case (int)OperationType.PENG:
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hgHuangHuangComponent.Peng(room, player);
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break;
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- case 3:
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+ case (int)OperationType.GANG:
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hgHuangHuangComponent.Gang(room, player, request.Card);
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break;
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- case 4:
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+ case (int)OperationType.HU:
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hgHuangHuangComponent.Hu(room, player);
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break;
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- case 5:
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+ case (int)OperationType.GUO:
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hgHuangHuangComponent.Guo(room, player);
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break;
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}
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