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xyh2000 6 月之前
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+ 2 - 2
Unity/Assets/Scripts/Codes/Hotfix/Client/StartFight/G2C_DisCardPushHandler.cs

@@ -1,9 +1,9 @@
 namespace ET.Client
 {
 	[MessageHandler(SceneType.Client)]
-	public class G2C_DisCardPushHandler : AMHandler<G2C_DisCardPush>
+	public class G2C_DisCardPushHandler : AMHandler<G2C_HGHHDisCardPush>
 	{
-		protected override async ETTask Run(Session session, G2C_DisCardPush message)
+		protected override async ETTask Run(Session session, G2C_HGHHDisCardPush message)
 		{
 			await RoomPushHandleHelper.GameDisCardPushTo(session.ClientScene(), message.info);
 		}

+ 2 - 2
Unity/Assets/Scripts/Codes/Hotfix/Client/StartFight/G2C_DrawCardPushHandler.cs

@@ -1,9 +1,9 @@
 namespace ET.Client
 {
 	[MessageHandler(SceneType.Client)]
-	public class G2C_DrawCardPushHandler : AMHandler<G2C_DrawCardPush>
+	public class G2C_DrawCardPushHandler : AMHandler<G2C_HGHHDrawCardPush>
 	{
-		protected override async ETTask Run(Session session, G2C_DrawCardPush message)
+		protected override async ETTask Run(Session session, G2C_HGHHDrawCardPush message)
 		{
 			await RoomPushHandleHelper.GameDrawCardPushTo(session.ClientScene(), message.info);
 		}

+ 2 - 2
Unity/Assets/Scripts/Codes/Hotfix/Client/StartFight/G2C_KickPushHandler.cs

@@ -3,9 +3,9 @@
 namespace ET.Client
 {
 	[MessageHandler(SceneType.Client)]
-	public class G2C_KickPushHandler : AMHandler<G2C_KickPush>
+	public class G2C_KickPushHandler : AMHandler<G2C_HGHHKickPush>
 	{
-		protected override async ETTask Run(Session session, G2C_KickPush message)
+		protected override async ETTask Run(Session session, G2C_HGHHKickPush message)
         {
 			await RoomPushHandleHelper.KickPushTo(session.ClientScene(),message.info);
 		}

+ 2 - 2
Unity/Assets/Scripts/Codes/Hotfix/Client/StartFight/G2C_OperationPushHandler.cs

@@ -1,9 +1,9 @@
 namespace ET.Client
 {
 	[MessageHandler(SceneType.Client)]
-	public class G2C_OperationPushHandler : AMHandler<G2C_OperationPush>
+	public class G2C_OperationPushHandler : AMHandler<G2C_HGHHOperationPush>
 	{
-		protected override async ETTask Run(Session session, G2C_OperationPush message)
+		protected override async ETTask Run(Session session, G2C_HGHHOperationPush message)
 		{
 			await RoomPushHandleHelper.OperationPushTo(session.ClientScene(), message.info);
 		}

+ 2 - 2
Unity/Assets/Scripts/Codes/Hotfix/Client/StartFight/G2C_ReadyPushHandler.cs

@@ -1,9 +1,9 @@
 namespace ET.Client
 {
 	[MessageHandler(SceneType.Client)]
-	public class G2C_ReadyPushHandler : AMHandler<G2C_ReadyPush>
+	public class G2C_ReadyPushHandler : AMHandler<G2C_HGHHReadyPush>
 	{
-		protected override async ETTask Run(Session session, G2C_ReadyPush message)
+		protected override async ETTask Run(Session session, G2C_HGHHReadyPush message)
 		{
 			await RoomPushHandleHelper.ReadyPushTo(session.ClientScene(), message.info);
 		}

+ 2 - 2
Unity/Assets/Scripts/Codes/Hotfix/Client/StartFight/G2C_ReadyStartPushHandler.cs

@@ -1,9 +1,9 @@
 namespace ET.Client
 {
 	[MessageHandler(SceneType.Client)]
-	public class G2C_ReadyStartPushHandler : AMHandler<G2C_ReadyStartPush>
+	public class G2C_ReadyStartPushHandler : AMHandler<G2C_HGHHReadyStartPush>
 	{
-		protected override async ETTask Run(Session session, G2C_ReadyStartPush message)
+		protected override async ETTask Run(Session session, G2C_HGHHReadyStartPush message)
 		{
 			await RoomPushHandleHelper.ReadyStartPushTo(session.ClientScene(), message.ReadyStartTime);
 		}

+ 2 - 2
Unity/Assets/Scripts/Codes/Hotfix/Client/StartFight/G2C_StartPushHandler.cs

@@ -1,9 +1,9 @@
 namespace ET.Client
 {
 	[MessageHandler(SceneType.Client)]
-	public class G2C_StartPushHandler : AMHandler<G2C_StartPush>
+	public class G2C_StartPushHandler : AMHandler<G2C_HGHHStartPush>
 	{
-		protected override async ETTask Run(Session session, G2C_StartPush message)
+		protected override async ETTask Run(Session session, G2C_HGHHStartPush message)
 		{
 			await RoomPushHandleHelper.GameStartPushTo(session.ClientScene(), message.info);
 		}

+ 3 - 3
Unity/Assets/Scripts/Codes/HotfixView/Client/Demo/RequestServerUtil.cs

@@ -38,12 +38,12 @@ namespace ET.Client
                         cb?.Invoke(null, ErrorCode.ERR_Success);
                         break;
                     }
-                case OuterMessage.C2G_Operation:
+                case HGHHMessage.C2G_HGHHOperation:
                     {
                         var OpType = param["OpType"];
                         var Card = param["Card"];
-                        G2C_Operation g2Operation = (G2C_Operation)await session.Call(
-                            new C2G_Operation() { OpType = int.Parse(OpType.ToString()),
+                        G2C_HGHHOperation g2Operation = (G2C_HGHHOperation)await session.Call(
+                            new C2G_HGHHOperation() { OpType = int.Parse(OpType.ToString()),
                                 Card = int.Parse(Card.ToString()) });
                         if (g2Operation.Error != ErrorCode.ERR_Success)
                         {

+ 9 - 9
Unity/Assets/Scripts/Codes/HotfixView/Client/Demo/UI/UIStartFightRoom/UIStartFightRoomComponentSystem.cs

@@ -568,8 +568,8 @@ namespace ET.Client
                 var session = scene.GetComponent<SessionComponent>().Session;
                 if (session != null)
                 {
-                    G2C_Ready g2Ready = (G2C_Ready)await session.Call(
-                        new C2G_Ready() { });
+                    G2C_HGHHReady g2Ready = (G2C_HGHHReady)await session.Call(
+                        new C2G_HGHHReady() { });
                     if (g2Ready.Error != ErrorCode.ERR_Success)
                     {
                         Log.Error($"g2Ready错误...errCode={g2Ready.Error}" + "    mess:  " + g2Ready.Message);
@@ -616,7 +616,7 @@ namespace ET.Client
                             { "OpType",operatorIndex},
                             { "Card",cardVal}
                         };
-                        await RequestServerUtil.Instance.OpenRequestServer(OuterMessage.C2G_Operation,dic,async (messageObj, errorCode) =>
+                        await RequestServerUtil.Instance.OpenRequestServer(HGHHMessage.C2G_HGHHOperation, dic,async (messageObj, errorCode) =>
                         {
                             if (errorCode != ErrorCode.ERR_Success)
                             {
@@ -670,7 +670,7 @@ namespace ET.Client
                             { "OpType",operatorIndex},
                             { "Card",0}
                         };
-                        await RequestServerUtil.Instance.OpenRequestServer(OuterMessage.C2G_Operation, dic, async (messageObj, errorCode) =>
+                        await RequestServerUtil.Instance.OpenRequestServer(HGHHMessage.C2G_HGHHOperation, dic, async (messageObj, errorCode) =>
                         {
                             if (errorCode != ErrorCode.ERR_Success)
                             {
@@ -709,7 +709,7 @@ namespace ET.Client
                             { "OpType",operatorIndex},
                             { "Card",cardVal}
                         };
-                        await RequestServerUtil.Instance.OpenRequestServer(OuterMessage.C2G_Operation, dic, async (messageObj, errorCode) =>
+                        await RequestServerUtil.Instance.OpenRequestServer(HGHHMessage.C2G_HGHHOperation, dic, async (messageObj, errorCode) =>
                         {
                             if (errorCode != ErrorCode.ERR_Success)
                             {
@@ -928,8 +928,8 @@ namespace ET.Client
                 var session = scene.GetComponent<SessionComponent>().Session;
                 if (session != null)
                 {
-                    G2C_Operation g2Operation = (G2C_Operation)await session.Call(
-                        new C2G_Operation() { OpType = operationType , Card = firstCard });
+                    G2C_HGHHOperation g2Operation = (G2C_HGHHOperation)await session.Call(
+                        new C2G_HGHHOperation() { OpType = operationType , Card = firstCard });
                     if (g2Operation.Error != ErrorCode.ERR_Success)
                     {
                         Log.Error($"操作 {operationType} 出错...errCode={g2Operation.Error}");
@@ -953,8 +953,8 @@ namespace ET.Client
                 var session = scene.GetComponent<SessionComponent>().Session;
                 if (session != null)
                 {
-                    G2C_DisCard g2DisCard = (G2C_DisCard)await session.Call(
-                        new C2G_DisCard() { Card = disCard });
+                    G2C_HGHHDisCard g2DisCard = (G2C_HGHHDisCard)await session.Call(
+                        new C2G_HGHHDisCard() { Card = disCard });
                     if (g2DisCard.Error != ErrorCode.ERR_Success)
                     {
                         await CommonUtil.Instance.OpenCommonServerMsgPanel($"出牌{disCard} 出错...errCode={g2DisCard.Error}");