Browse Source

【优化】移除share navmesh

johnclot69 1 year ago
parent
commit
4d791278aa

+ 0 - 36
Unity/Assets/Scripts/Codes/Hotfix/Share/Module/Recast/NavmeshComponentSystem.cs

@@ -1,36 +0,0 @@
-using System;
-
-namespace ET
-{
-    [FriendOf(typeof(NavmeshComponent))]
-    public static class NavmeshComponentSystem
-    {
-        public class AwakeSystem: AwakeSystem<NavmeshComponent>
-        {
-            protected override void Awake(NavmeshComponent self)
-            {
-                NavmeshComponent.Instance = self;
-            }
-        }
-        
-        public static long Get(this NavmeshComponent self, string name)
-        {
-            long ptr;
-            if (self.Navmeshs.TryGetValue(name, out ptr))
-            {
-                return ptr;
-            }
-
-            byte[] buffer = EventSystem.Instance.Invoke<NavmeshComponent.RecastFileLoader, byte[]>(new NavmeshComponent.RecastFileLoader() {Name = name});
-            if (buffer.Length == 0)
-            {
-                throw new Exception($"no nav data: {name}");
-            }
-
-            ptr = Recast.RecastLoadLong(name.GetHashCode(), buffer, buffer.Length);
-            self.Navmeshs[name] = ptr;
-
-            return ptr;
-        }
-    }
-}

+ 0 - 0
Unity/Assets/Scripts/Codes/Hotfix/Share/Module/Recast/NavmeshComponentSystem.cs.meta


+ 0 - 165
Unity/Assets/Scripts/Codes/Hotfix/Share/Module/Recast/PathfindingComponentSystem.cs

@@ -1,165 +0,0 @@
-using System;
-using System.Collections.Generic;
-using Unity.Mathematics;
-
-namespace ET
-{
-    [FriendOf(typeof(PathfindingComponent))]
-    public static class PathfindingComponentSystem
-    {
-        [ObjectSystem]
-        public class AwakeSystem: AwakeSystem<PathfindingComponent, string>
-        {
-            protected override void Awake(PathfindingComponent self, string name)
-            {
-                self.Name = name;
-                self.NavMesh = NavmeshComponent.Instance.Get(name);
-
-                if (self.NavMesh == 0)
-                {
-                    throw new Exception($"nav load fail: {name}");
-                }
-            }
-        }
-
-        [ObjectSystem]
-        public class DestroySystem: DestroySystem<PathfindingComponent>
-        {
-            protected override void Destroy(PathfindingComponent self)
-            {
-                self.Name = string.Empty;
-                self.NavMesh = 0;
-            }
-        }
-        
-        public static void Find(this PathfindingComponent self, float3 start, float3 target, List<float3> result)
-        {
-            if (self.NavMesh == 0)
-            {
-                Log.Debug("寻路| Find 失败 pathfinding ptr is zero");
-                throw new Exception($"pathfinding ptr is zero: {self.DomainScene().Name}");
-            }
-
-            self.StartPos[0] = -start.x;
-            self.StartPos[1] = start.y;
-            self.StartPos[2] = start.z;
-
-            self.EndPos[0] = -target.x;
-            self.EndPos[1] = target.y;
-            self.EndPos[2] = target.z;
-            //Log.Debug($"start find path: {self.GetParent<Unit>().Id}");
-            int n = Recast.RecastFind(self.NavMesh, PathfindingComponent.extents, self.StartPos, self.EndPos, self.Result);
-            for (int i = 0; i < n; ++i)
-            {
-                int index = i * 3;
-                result.Add(new float3(-self.Result[index], self.Result[index + 1], self.Result[index + 2]));
-            }
-            //Log.Debug($"finish find path: {self.GetParent<Unit>().Id} {result.ListToString()}");
-        }
-
-        public static void FindWithAdjust(this PathfindingComponent self, float3 start, float3 target, List<float3> result,float adjustRaduis)
-        {
-            self.Find(start, target, result);
-            for (int i = 0; i < result.Count; i++)
-            {
-                float3 adjust = self.FindRandomPointWithRaduis(result[i], adjustRaduis);
-                result[i] = adjust;
-            }
-        }
-        
-        public static float3 FindRandomPointWithRaduis(this PathfindingComponent self, float3 pos, float raduis)
-        {
-            if (self.NavMesh == 0)
-            {
-                throw new Exception($"pathfinding ptr is zero: {self.DomainScene().Name}");
-            }
-
-            if (raduis > PathfindingComponent.FindRandomNavPosMaxRadius * 0.001f)
-            {
-                throw new Exception($"pathfinding raduis is too large,cur: {raduis}, max: {PathfindingComponent.FindRandomNavPosMaxRadius}");
-            }
-            
-            int degrees = RandomGenerator.RandomNumber(0, 360);
-            float r = RandomGenerator.RandomNumber(0, (int) (raduis * 1000)) / 1000f;
-
-            float x = r * math.cos(math.radians(degrees)); 
-            float z = r * math.sin(math.radians(degrees));
-
-            float3 findpos = new float3(pos.x + x, pos.y, pos.z + z);
-
-            return self.RecastFindNearestPoint(findpos);
-        }
-        
-        /// <summary>
-        /// 以pos为中心各自在宽和高的左右 前后两个方向延伸
-        /// </summary>
-        /// <param name="self"></param>
-        /// <param name="pos"></param>
-        /// <param name="width"></param>
-        /// <param name="height"></param>
-        /// <returns></returns>
-        /// <exception cref="Exception"></exception>
-        public static float3 FindRandomPointWithRectangle(this PathfindingComponent self, float3 pos, int width, int height)
-        {
-            if (self.NavMesh == 0)
-            {
-                throw new Exception($"pathfinding ptr is zero: {self.DomainScene().Name}");
-            }
-
-            if (width > PathfindingComponent.FindRandomNavPosMaxRadius * 0.001f || height > PathfindingComponent.FindRandomNavPosMaxRadius * 0.001f)
-            {
-                throw new Exception($"pathfinding rectangle is too large,width: {width} height: {height}, max: {PathfindingComponent.FindRandomNavPosMaxRadius}");
-            }
-            
-            float x = RandomGenerator.RandomNumber(-width, width);
-            float z = RandomGenerator.RandomNumber(-height, height);
-
-            float3 findpos = new float3(pos.x + x, pos.y, pos.z + z);
-
-            return self.RecastFindNearestPoint(findpos);
-        }
-        
-        public static float3 FindRandomPointWithRaduis(this PathfindingComponent self, float3 pos, float minRadius, float maxRadius)
-        {
-            if (self.NavMesh == 0)
-            {
-                throw new Exception($"pathfinding ptr is zero: {self.DomainScene().Name}");
-            }
-
-            if (maxRadius > PathfindingComponent.FindRandomNavPosMaxRadius * 0.001f)
-            {
-                throw new Exception($"pathfinding raduis is too large,cur: {maxRadius}, max: {PathfindingComponent.FindRandomNavPosMaxRadius}");
-            }
-            
-            int degrees = RandomGenerator.RandomNumber(0, 360);
-            float r = RandomGenerator.RandomNumber((int) (minRadius * 1000), (int) (maxRadius * 1000)) / 1000f;
-
-            float x = r * math.cos(math.radians(degrees));
-            float z = r * math.sin(math.radians(degrees));
-
-            float3 findpos = new float3(pos.x + x, pos.y, pos.z + z);
-
-            return self.RecastFindNearestPoint(findpos);
-        }
-
-        public static float3 RecastFindNearestPoint(this PathfindingComponent self, float3 pos)
-        {
-            if (self.NavMesh == 0)
-            {
-                throw new Exception($"pathfinding ptr is zero: {self.DomainScene().Name}");
-            }
-
-            self.StartPos[0] = -pos.x;
-            self.StartPos[1] = pos.y;
-            self.StartPos[2] = pos.z;
-
-            int ret = Recast.RecastFindNearestPoint(self.NavMesh, PathfindingComponent.extents, self.StartPos, self.EndPos);
-            if (ret == 0)
-            {
-                throw new Exception($"RecastFindNearestPoint fail, 可能是位置配置有问题: sceneName:{self.DomainScene().Name} {pos} {self.Name} {self.GetParent<Unit>().Id} {self.GetParent<Unit>().Config.Id} {self.EndPos.ArrayToString()}");
-            }
-            
-            return new float3(-self.EndPos[0], self.EndPos[1], self.EndPos[2]);
-        }
-    }
-}

+ 0 - 0
Unity/Assets/Scripts/Codes/Hotfix/Share/Module/Recast/PathfindingComponentSystem.cs.meta