@@ -35,6 +35,7 @@ namespace ET.Server
// 创建房间
Room room = scene.GetComponent<GameRoomComponent>().AddChild<Room, Player>(player);
+ // 绑定玩家房间
player.RoomId = room.RoomId;
// 返回房间数据
@@ -73,6 +73,9 @@ namespace ET.Server
// 加入玩家
room.Add(player);
+ player.RoomId = room.RoomId;
+
// 广播玩家加入房间
foreach (Player p in room.GetAllPlayers().Values)
{