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调整出牌推送协议

johnclot69 11 月之前
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62ecd3c259

+ 1 - 7
Config/Proto/OuterMessage_C_30001.proto

@@ -257,13 +257,7 @@ message G2C_DisCard // IResponse
 
 message G2C_DisCardPush // IActorMessage
 {
-	int64 PlayerId = 1;				// 出牌玩家id
-	int32 DisCardPos = 2;			// 出牌玩家位置
-	repeated int32 Acts = 3;		// 玩家可操作动作[吃 碰 杠 胡 过] 可操作为1 不可操作为0 eg:[1,1,1,1,1]
-	repeated ActInfo ActInfo = 4;	// 玩家可操作动作牌列表
-	int32 DisCardsNum = 5;			// 出牌人手牌数量
-	int32 DisCard = 6;				// 打出的牌
-	int32 Time = 7;
+	RoomInfo info = 1;	// 房间信息
 }
 
 //ResponseType G2C_Operation

+ 1 - 19
DotNet/Model/Generate/Message/OuterMessage_C_30001.cs

@@ -513,25 +513,7 @@ namespace ET
 	public partial class G2C_DisCardPush: ProtoObject, IActorMessage
 	{
 		[ProtoMember(1)]
-		public long PlayerId { get; set; }
-
-		[ProtoMember(2)]
-		public int DisCardPos { get; set; }
-
-		[ProtoMember(3)]
-		public List<int> Acts { get; set; }
-
-		[ProtoMember(4)]
-		public List<ActInfo> ActInfo { get; set; }
-
-		[ProtoMember(5)]
-		public int DisCardsNum { get; set; }
-
-		[ProtoMember(6)]
-		public int DisCard { get; set; }
-
-		[ProtoMember(7)]
-		public int Time { get; set; }
+		public RoomInfo info { get; set; }
 
 	}
 

+ 1 - 19
Unity/Assets/Scripts/Codes/Model/Client/Generate/Message/OuterMessage_C_30001.cs

@@ -513,25 +513,7 @@ namespace ET
 	public partial class G2C_DisCardPush: ProtoObject, IActorMessage
 	{
 		[ProtoMember(1)]
-		public long PlayerId { get; set; }
-
-		[ProtoMember(2)]
-		public int DisCardPos { get; set; }
-
-		[ProtoMember(3)]
-		public List<int> Acts { get; set; }
-
-		[ProtoMember(4)]
-		public List<ActInfo> ActInfo { get; set; }
-
-		[ProtoMember(5)]
-		public int DisCardsNum { get; set; }
-
-		[ProtoMember(6)]
-		public int DisCard { get; set; }
-
-		[ProtoMember(7)]
-		public int Time { get; set; }
+		public RoomInfo info { get; set; }
 
 	}