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【优化】登录协议字段调整

johnclot69 1 năm trước cách đây
mục cha
commit
d9529f1032

+ 2 - 2
Config/Proto/OuterMessage_C_30001.proto

@@ -151,8 +151,8 @@ message G2C_LoginGame // IResponse
 	int32 RpcId = 1;
 	int32 Error = 2;
 	string Message = 3;
-	PlayerInfo Player = 4;
-	bool IsInRoom = 5;	// 是否在房间中
+	int64 RoomId = 4;		// 是否在房间中
+	PlayerInfo Player = 5;
 }
 
 //ResponseType G2C_CreatRoom

+ 1 - 1
DotNet/Hotfix/Scenes/Game/Handler/C2G_LoginGameHandler.cs

@@ -37,7 +37,7 @@ namespace ET.Server
 			session.AddComponent<MailBoxComponent, MailboxType>(MailboxType.GameSession);
 
 			response.Player = ProtoHelper.PlayerToProto(player);
-			response.IsInRoom = player.RoomId > 0;
+			response.RoomId = player.RoomId;
 			reply();
 			await ETTask.CompletedTask;
 		}

+ 2 - 2
DotNet/Model/Generate/Message/OuterMessage_C_30001.cs

@@ -307,10 +307,10 @@ namespace ET
 		public string Message { get; set; }
 
 		[ProtoMember(4)]
-		public PlayerInfo Player { get; set; }
+		public long RoomId { get; set; }
 
 		[ProtoMember(5)]
-		public bool IsInRoom { get; set; }
+		public PlayerInfo Player { get; set; }
 
 	}
 

+ 2 - 2
Unity/Assets/Scripts/Codes/Model/Client/Generate/Message/OuterMessage_C_30001.cs

@@ -307,10 +307,10 @@ namespace ET
 		public string Message { get; set; }
 
 		[ProtoMember(4)]
-		public PlayerInfo Player { get; set; }
+		public long RoomId { get; set; }
 
 		[ProtoMember(5)]
-		public bool IsInRoom { get; set; }
+		public PlayerInfo Player { get; set; }
 
 	}