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+//------------------------------------------------------------
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+// Game Framework v3.x
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+// Copyright © 2013-2017 Jiang Yin. All rights reserved.
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+// Homepage: http://gameframework.cn/
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+// Feedback: mailto:i@jiangyin.me
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+//------------------------------------------------------------
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+
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+using GameFramework.Debugger;
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+using System.Collections.Generic;
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+using UnityEngine;
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+
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+namespace UnityGameFramework.Runtime
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+{
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+ /// <summary>
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+ /// 调试组件。
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+ /// </summary>
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+ [DisallowMultipleComponent]
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+ [AddComponentMenu("Game Framework/Debugger")]
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+ public sealed partial class DebuggerComponent : MonoBehaviour
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+ {
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+ /// <summary>
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+ /// 默认调试器漂浮框大小。
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+ /// </summary>
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+ internal static readonly Rect DefaultIconRect = new Rect(10f, 10f, 60f, 60f);
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+
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+ /// <summary>
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+ /// 默认调试器窗口大小。
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+ /// </summary>
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+ internal static readonly Rect DefaultWindowRect = new Rect(10f, 10f, 640f, 480f);
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+
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+ /// <summary>
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+ /// 默认调试器窗口缩放比例。
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+ /// </summary>
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+ internal static readonly float DefaultWindowScale = 1f;
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+
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+ private DebuggerManager m_DebuggerManager = null;
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+ private Rect m_DragRect = new Rect(0f, 0f, float.MaxValue, 25f);
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+ private Rect m_IconRect = DefaultIconRect;
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+ private Rect m_WindowRect = DefaultWindowRect;
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+ private float m_WindowScale = DefaultWindowScale;
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+
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+ [SerializeField]
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+ private GUISkin m_Skin = null;
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+
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+ [SerializeField]
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+ private DebuggerActiveWindowType m_ActiveWindow = DebuggerActiveWindowType.Auto;
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+
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+ [SerializeField]
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+ private bool m_ShowFullWindow = true;
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+
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+ [SerializeField]
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+ private ConsoleWindow m_ConsoleWindow = new ConsoleWindow();
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+
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+ private SystemInformationWindow m_SystemInformationWindow = new SystemInformationWindow();
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+ private EnvironmentInformationWindow m_EnvironmentInformationWindow = new EnvironmentInformationWindow();
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+ private ScreenInformationWindow m_ScreenInformationWindow = new ScreenInformationWindow();
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+ private GraphicsInformationWindow m_GraphicsInformationWindow = new GraphicsInformationWindow();
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+ private InputSummaryInformationWindow m_InputSummaryInformationWindow = new InputSummaryInformationWindow();
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+ private InputTouchInformationWindow m_InputTouchInformationWindow = new InputTouchInformationWindow();
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+ private InputLocationInformationWindow m_InputLocationInformationWindow = new InputLocationInformationWindow();
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+ private InputAccelerationInformationWindow m_InputAccelerationInformationWindow = new InputAccelerationInformationWindow();
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+ private InputGyroscopeInformationWindow m_InputGyroscopeInformationWindow = new InputGyroscopeInformationWindow();
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+ private InputCompassInformationWindow m_InputCompassInformationWindow = new InputCompassInformationWindow();
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+ private PathInformationWindow m_PathInformationWindow = new PathInformationWindow();
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+ private SceneInformationWindow m_SceneInformationWindow = new SceneInformationWindow();
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+ private TimeInformationWindow m_TimeInformationWindow = new TimeInformationWindow();
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+ private QualityInformationWindow m_QualityInformationWindow = new QualityInformationWindow();
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+ private ProfilerInformationWindow m_ProfilerInformationWindow = new ProfilerInformationWindow();
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+ private WebPlayerInformationWindow m_WebPlayerInformationWindow = new WebPlayerInformationWindow();
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+ private RuntimeMemoryInformationWindow<Object> m_RuntimeMemoryAllInformationWindow = new RuntimeMemoryInformationWindow<Object>();
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+ private RuntimeMemoryInformationWindow<Texture> m_RuntimeMemoryTextureInformationWindow = new RuntimeMemoryInformationWindow<Texture>();
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+ private RuntimeMemoryInformationWindow<Mesh> m_RuntimeMemoryMeshInformationWindow = new RuntimeMemoryInformationWindow<Mesh>();
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+ private RuntimeMemoryInformationWindow<Material> m_RuntimeMemoryMaterialInformationWindow = new RuntimeMemoryInformationWindow<Material>();
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+ private RuntimeMemoryInformationWindow<AnimationClip> m_RuntimeMemoryAnimationClipInformationWindow = new RuntimeMemoryInformationWindow<AnimationClip>();
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+ private RuntimeMemoryInformationWindow<AudioClip> m_RuntimeMemoryAudioClipInformationWindow = new RuntimeMemoryInformationWindow<AudioClip>();
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+ private RuntimeMemoryInformationWindow<Font> m_RuntimeMemoryFontInformationWindow = new RuntimeMemoryInformationWindow<Font>();
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+ private RuntimeMemoryInformationWindow<GameObject> m_RuntimeMemoryGameObjectInformationWindow = new RuntimeMemoryInformationWindow<GameObject>();
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+ private RuntimeMemoryInformationWindow<Component> m_RuntimeMemoryComponentInformationWindow = new RuntimeMemoryInformationWindow<Component>();
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+
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+ private GeneralSettingsWindow m_GeneralSettingsWindow = new GeneralSettingsWindow();
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+ private QualitySettingsWindow m_QualitySettingsWindow = new QualitySettingsWindow();
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+
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+ private FpsCounter m_FpsCounter = null;
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+
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+ /// <summary>
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+ /// 获取或设置调试窗口是否激活。
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+ /// </summary>
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+ public bool ActiveWindow
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+ {
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+ get
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+ {
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+ return m_DebuggerManager.ActiveWindow;
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+ }
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+ set
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+ {
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+ m_DebuggerManager.ActiveWindow = value;
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+ enabled = value;
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+ }
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+ }
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+
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+ /// <summary>
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+ /// 获取或设置是否显示完整调试器界面。
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+ /// </summary>
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+ public bool ShowFullWindow
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+ {
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+ get
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+ {
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+ return m_ShowFullWindow;
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+ }
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+ set
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+ {
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+ m_ShowFullWindow = value;
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+ }
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+ }
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+
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+ /// <summary>
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+ /// 获取或设置调试器漂浮框大小。
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+ /// </summary>
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+ public Rect IconRect
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+ {
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+ get
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+ {
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+ return m_IconRect;
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+ }
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+ set
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+ {
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+ m_IconRect = value;
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+ }
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+ }
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+
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+ /// <summary>
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+ /// 获取或设置调试器窗口大小。
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+ /// </summary>
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+ public Rect WindowRect
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+ {
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+ get
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+ {
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+ return m_WindowRect;
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+ }
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+ set
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+ {
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+ m_WindowRect = value;
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+ }
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+ }
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+
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+ /// <summary>
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+ /// 获取或设置调试器窗口缩放比例。
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+ /// </summary>
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+ public float WindowScale
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+ {
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+ get
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+ {
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+ return m_WindowScale;
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+ }
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+ set
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+ {
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+ m_WindowScale = value;
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+ }
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+ }
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+
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+ /// <summary>
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+ /// 游戏框架组件初始化。
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+ /// </summary>
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+ private void Awake()
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+ {
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+ DontDestroyOnLoad(gameObject);
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+
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+ m_DebuggerManager = new DebuggerManager();
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+
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+ if (m_ActiveWindow == DebuggerActiveWindowType.Auto)
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+ {
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+ ActiveWindow = Debug.isDebugBuild;
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+ }
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+ else
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+ {
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+ ActiveWindow = (m_ActiveWindow == DebuggerActiveWindowType.Open);
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+ }
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+
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+ m_FpsCounter = new FpsCounter(0.5f);
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+ }
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+
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+ private void Start()
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+ {
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+ RegisterDebuggerWindow("Console", m_ConsoleWindow);
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+ RegisterDebuggerWindow("Information/System", m_SystemInformationWindow);
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+ RegisterDebuggerWindow("Information/Environment", m_EnvironmentInformationWindow);
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+ RegisterDebuggerWindow("Information/Screen", m_ScreenInformationWindow);
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+ RegisterDebuggerWindow("Information/Graphics", m_GraphicsInformationWindow);
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+ RegisterDebuggerWindow("Information/Input/Summary", m_InputSummaryInformationWindow);
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+ RegisterDebuggerWindow("Information/Input/Touch", m_InputTouchInformationWindow);
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+ RegisterDebuggerWindow("Information/Input/Location", m_InputLocationInformationWindow);
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+ RegisterDebuggerWindow("Information/Input/Acceleration", m_InputAccelerationInformationWindow);
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+ RegisterDebuggerWindow("Information/Input/Gyroscope", m_InputGyroscopeInformationWindow);
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+ RegisterDebuggerWindow("Information/Input/Compass", m_InputCompassInformationWindow);
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+ RegisterDebuggerWindow("Information/Other/Scene", m_SceneInformationWindow);
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+ RegisterDebuggerWindow("Information/Other/Path", m_PathInformationWindow);
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+ RegisterDebuggerWindow("Information/Other/Time", m_TimeInformationWindow);
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+ RegisterDebuggerWindow("Information/Other/Quality", m_QualityInformationWindow);
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+ RegisterDebuggerWindow("Information/Other/Web Player", m_WebPlayerInformationWindow);
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+ RegisterDebuggerWindow("Profiler/Summary", m_ProfilerInformationWindow);
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+ RegisterDebuggerWindow("Profiler/Memory/All", m_RuntimeMemoryAllInformationWindow);
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+ RegisterDebuggerWindow("Profiler/Memory/Texture", m_RuntimeMemoryTextureInformationWindow);
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+ RegisterDebuggerWindow("Profiler/Memory/Mesh", m_RuntimeMemoryMeshInformationWindow);
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+ RegisterDebuggerWindow("Profiler/Memory/Material", m_RuntimeMemoryMaterialInformationWindow);
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+ RegisterDebuggerWindow("Profiler/Memory/AnimationClip", m_RuntimeMemoryAnimationClipInformationWindow);
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+ RegisterDebuggerWindow("Profiler/Memory/AudioClip", m_RuntimeMemoryAudioClipInformationWindow);
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+ RegisterDebuggerWindow("Profiler/Memory/Font", m_RuntimeMemoryFontInformationWindow);
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+ RegisterDebuggerWindow("Profiler/Memory/GameObject", m_RuntimeMemoryGameObjectInformationWindow);
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+ RegisterDebuggerWindow("Profiler/Memory/Component", m_RuntimeMemoryComponentInformationWindow);
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+ RegisterDebuggerWindow("Settings/General", m_GeneralSettingsWindow, this);
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+ RegisterDebuggerWindow("Settings/Quality", m_QualitySettingsWindow);
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+
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+ RegisterExtensionWindows();
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+ }
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+
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+ private void OnDestroy()
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+ {
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+ if (m_DebuggerManager != null)
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+ {
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+ m_DebuggerManager.Shutdown();
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+ m_DebuggerManager = null;
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+ }
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+ }
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+
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+ private void Update()
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+ {
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+ if (m_DebuggerManager == null || !m_DebuggerManager.ActiveWindow)
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+ {
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+ return;
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+ }
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+
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+ m_DebuggerManager.Update(Time.deltaTime, Time.unscaledDeltaTime);
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+ m_FpsCounter.Update(Time.deltaTime, Time.unscaledDeltaTime);
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+ }
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+
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+ private void OnGUI()
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+ {
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+ if (m_DebuggerManager == null || !m_DebuggerManager.ActiveWindow)
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+ {
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+ return;
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+ }
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+
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+ GUISkin cachedGuiSkin = GUI.skin;
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+ Matrix4x4 cachedMatrix = GUI.matrix;
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+
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+ GUI.skin = m_Skin;
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+ GUI.matrix = Matrix4x4.Scale(new Vector3(m_WindowScale, m_WindowScale, 1f));
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+
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+ if (m_ShowFullWindow)
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+ {
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+ m_WindowRect = GUILayout.Window(0, m_WindowRect, DrawWindow, "<b>GAME FRAMEWORK DEBUGGER</b>");
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+ }
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+ else
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+ {
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+ m_IconRect = GUILayout.Window(0, m_IconRect, DrawDebuggerWindowIcon, "<b>DEBUGGER</b>");
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+ }
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+
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+ GUI.matrix = cachedMatrix;
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+ GUI.skin = cachedGuiSkin;
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+ }
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+
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+ /// <summary>
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+ /// 注册调试窗口。
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+ /// </summary>
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+ /// <param name="path">调试窗口路径。</param>
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+ /// <param name="debuggerWindow">要注册的调试窗口。</param>
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+ /// <param name="args">初始化调试窗口参数。</param>
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+ public void RegisterDebuggerWindow(string path, IDebuggerWindow debuggerWindow, params object[] args)
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+ {
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+ m_DebuggerManager.RegisterDebuggerWindow(path, debuggerWindow, args);
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+ }
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+
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+ /// <summary>
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+ /// 获取调试窗口。
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+ /// </summary>
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+ /// <param name="path">调试窗口路径。</param>
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+ /// <returns>要获取的调试窗口。</returns>
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+ public IDebuggerWindow GetDebuggerWindow(string path)
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+ {
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+ return m_DebuggerManager.GetDebuggerWindow(path);
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+ }
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+
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+ private void DrawWindow(int windowId)
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+ {
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+ GUI.DragWindow(m_DragRect);
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+ DrawDebuggerWindowGroup(m_DebuggerManager.DebuggerWindowRoot);
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+ }
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+
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+ private void DrawDebuggerWindowGroup(IDebuggerWindowGroup debuggerWindowGroup)
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+ {
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+ if (debuggerWindowGroup == null)
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+ {
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+ return;
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+ }
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+
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+ List<string> names = new List<string>();
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+ string[] debuggerWindowNames = debuggerWindowGroup.GetDebuggerWindowNames();
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+ for (int i = 0; i < debuggerWindowNames.Length; i++)
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+ {
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+ names.Add(string.Format("<b>{0}</b>", debuggerWindowNames[i]));
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+ }
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+
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+ if (debuggerWindowGroup == m_DebuggerManager.DebuggerWindowRoot)
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+ {
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+ names.Add("<b>Close</b>");
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+ }
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+
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+ int toolbarIndex = GUILayout.Toolbar(debuggerWindowGroup.SelectedIndex, names.ToArray(), GUILayout.Height(30f), GUILayout.MaxWidth(Screen.width));
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+ if (toolbarIndex >= debuggerWindowGroup.DebuggerWindowCount)
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+ {
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+ m_ShowFullWindow = false;
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+ return;
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+ }
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+
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+ if (debuggerWindowGroup.SelectedIndex != toolbarIndex)
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+ {
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+ debuggerWindowGroup.SelectedWindow.OnLeave();
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+ debuggerWindowGroup.SelectedIndex = toolbarIndex;
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+ debuggerWindowGroup.SelectedWindow.OnEnter();
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+ }
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+
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+ IDebuggerWindowGroup subDebuggerWindowGroup = debuggerWindowGroup.SelectedWindow as IDebuggerWindowGroup;
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+ if (subDebuggerWindowGroup != null)
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+ {
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+ DrawDebuggerWindowGroup(subDebuggerWindowGroup);
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+ }
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+
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+ if (debuggerWindowGroup.SelectedWindow != null)
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+ {
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+ debuggerWindowGroup.SelectedWindow.OnDraw();
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+ }
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+ }
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+
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+ private void DrawDebuggerWindowIcon(int windowId)
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+ {
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+ GUI.DragWindow(m_DragRect);
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+ GUILayout.Space(5);
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+ Color32 color = Color.white;
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+ m_ConsoleWindow.RefreshCount();
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+ if (m_ConsoleWindow.FatalCount > 0)
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+ {
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+ color = m_ConsoleWindow.GetLogStringColor(LogType.Exception);
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+ }
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+ else if (m_ConsoleWindow.ErrorCount > 0)
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+ {
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+ color = m_ConsoleWindow.GetLogStringColor(LogType.Error);
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+ }
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+ else if (m_ConsoleWindow.WarningCount > 0)
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+ {
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+ color = m_ConsoleWindow.GetLogStringColor(LogType.Warning);
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+ }
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+ else
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+ {
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+ color = m_ConsoleWindow.GetLogStringColor(LogType.Log);
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+ }
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+
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+ string title = string.Format("<color=#{0}{1}{2}{3}><b>FPS: {4}</b></color>", color.r.ToString("x2"), color.g.ToString("x2"), color.b.ToString("x2"), color.a.ToString("x2"), m_FpsCounter.CurrentFps.ToString("F2"));
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+ if (GUILayout.Button(title, GUILayout.Width(100f), GUILayout.Height(40f)))
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+ {
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+ m_ShowFullWindow = true;
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+ }
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+ }
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+ }
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+}
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