//------------------------------------------------------------ // Game Framework v3.x // Copyright © 2013-2017 Jiang Yin. All rights reserved. // Homepage: http://gameframework.cn/ // Feedback: mailto:jiangyin@gameframework.cn //------------------------------------------------------------ using UnityEngine; namespace UnityGameFramework.Runtime { public partial class DebuggerComponent { private sealed class EnvironmentInformationWindow : ScrollableDebuggerWindowBase { protected override void OnDrawScrollableWindow() { GUILayout.Label("<b>Environment Information</b>"); GUILayout.BeginVertical("box"); { DrawItem("Product Name:", Application.productName); DrawItem("Company Name:", Application.companyName); #if UNITY_5_6_OR_NEWER DrawItem("Game Identifier:", Application.identifier); #else DrawItem("Game Identifier:", Application.bundleIdentifier); #endif DrawItem("Application Version:", Application.version); DrawItem("Unity Version:", Application.unityVersion); DrawItem("Platform:", Application.platform.ToString()); DrawItem("System Language:", Application.systemLanguage.ToString()); DrawItem("Cloud Project Id:", Application.cloudProjectId); #if UNITY_5_6_OR_NEWER DrawItem("Build Guid:", Application.buildGUID); #endif DrawItem("Target Frame Rate:", Application.targetFrameRate.ToString()); DrawItem("Internet Reachability:", Application.internetReachability.ToString()); DrawItem("Background Loading Priority:", Application.backgroundLoadingPriority.ToString()); DrawItem("Is Playing:", Application.isPlaying.ToString()); #if UNITY_5_3 || UNITY_5_4 DrawItem("Is Showing Splash Screen:", Application.isShowingSplashScreen.ToString()); #endif DrawItem("Run In Background:", Application.runInBackground.ToString()); #if UNITY_5_5_OR_NEWER DrawItem("Install Name:", Application.installerName); #endif DrawItem("Install Mode:", Application.installMode.ToString()); DrawItem("Sandbox Type:", Application.sandboxType.ToString()); DrawItem("Is Mobile Platform:", Application.isMobilePlatform.ToString()); DrawItem("Is Console Platform:", Application.isConsolePlatform.ToString()); DrawItem("Is Editor:", Application.isEditor.ToString()); #if UNITY_5_6_OR_NEWER DrawItem("Is Focused:", Application.isFocused.ToString()); #endif #if UNITY_5_3 DrawItem("Stack Trace Log Type:", Application.stackTraceLogType.ToString()); #endif } GUILayout.EndVertical(); } } } }