//------------------------------------------------------------ // Game Framework v3.x // Copyright © 2013-2017 Jiang Yin. All rights reserved. // Homepage: http://gameframework.cn/ // Feedback: mailto:jiangyin@gameframework.cn //------------------------------------------------------------ using UnityEngine; namespace UnityGameFramework.Runtime { public partial class DebuggerComponent { private sealed class InputLocationInformationWindow : ScrollableDebuggerWindowBase { protected override void OnDrawScrollableWindow() { GUILayout.Label("<b>Input Location Information</b>"); GUILayout.BeginVertical("box"); { GUILayout.BeginHorizontal(); { if (GUILayout.Button("Enable", GUILayout.Height(30f))) { Input.location.Start(); } if (GUILayout.Button("Disable", GUILayout.Height(30f))) { Input.location.Stop(); } } GUILayout.EndHorizontal(); DrawItem("Is Enabled By User:", Input.location.isEnabledByUser.ToString()); DrawItem("Status:", Input.location.status.ToString()); DrawItem("Horizontal Accuracy:", Input.location.lastData.horizontalAccuracy.ToString()); DrawItem("Vertical Accuracy:", Input.location.lastData.verticalAccuracy.ToString()); DrawItem("Longitude:", Input.location.lastData.longitude.ToString()); DrawItem("Latitude:", Input.location.lastData.latitude.ToString()); DrawItem("Altitude:", Input.location.lastData.altitude.ToString()); DrawItem("Timestamp:", Input.location.lastData.timestamp.ToString()); } GUILayout.EndVertical(); } } } }