//------------------------------------------------------------ // Game Framework v3.x // Copyright © 2013-2017 Jiang Yin. All rights reserved. // Homepage: http://gameframework.cn/ // Feedback: mailto:jiangyin@gameframework.cn //------------------------------------------------------------ using UnityEngine; namespace UnityGameFramework.Runtime { public partial class DebuggerComponent { private sealed class PathInformationWindow : ScrollableDebuggerWindowBase { protected override void OnDrawScrollableWindow() { GUILayout.Label("<b>Path Information</b>"); GUILayout.BeginVertical("box"); { DrawItem("Data Path:", Application.dataPath); DrawItem("Persistent Data Path:", Application.persistentDataPath); DrawItem("Streaming Assets Path:", Application.streamingAssetsPath); DrawItem("Temporary Cache Path:", Application.temporaryCachePath); } GUILayout.EndVertical(); } } } }