//------------------------------------------------------------ // Game Framework v3.x // Copyright © 2013-2017 Jiang Yin. All rights reserved. // Homepage: http://gameframework.cn/ // Feedback: mailto:jiangyin@gameframework.cn //------------------------------------------------------------ using GameFramework.Debugger; using System; using UnityEngine; namespace UnityGameFramework.Runtime { public abstract class ScrollableDebuggerWindowBase : IDebuggerWindow { private const float TitleWidth = 240f; private Vector2 m_ScrollPosition = Vector2.zero; public virtual void Initialize(params object[] args) { } public virtual void Shutdown() { } public virtual void OnEnter() { } public virtual void OnLeave() { } public virtual void OnUpdate(float elapseSeconds, float realElapseSeconds) { } public void OnDraw() { m_ScrollPosition = GUILayout.BeginScrollView(m_ScrollPosition); { OnDrawScrollableWindow(); } GUILayout.EndScrollView(); } protected abstract void OnDrawScrollableWindow(); protected void DrawItem(string title, string content) { GUILayout.BeginHorizontal(); { GUILayout.Label(title, GUILayout.Width(TitleWidth)); GUILayout.Label(content); } GUILayout.EndHorizontal(); } } }