using ProtoBuf; using System; using System.Collections.Generic; using UnityEngine.UIElements; namespace ET { public class SettlementInfo { public int CurRound; // ��ǰ���� public List<PlayerInfo> PlayerInfo; } public class StartFightRoomInfo : Entity,IAwake { //public string RoomId { get; set; } //public int Type { get; set; } //public long OwnerId { get; set; } public RoomInfo roomInfo { get; set; } //�������� 1�� 2�� 3�� 4�� 5�� public int opType; public SettlementInfo settlementInfo { get; set; } public long readyStartTimeCount { get; set; } } }