using ProtoBuf;
using System;
using System.Collections.Generic;
using UnityEngine.UIElements;

namespace ET
{
    public class SettlementInfo
    {
        public int CurRound;                     // ��ǰ����
        public List<PlayerInfo> PlayerInfo;		
    }

    public class StartFightRoomInfo : Entity,IAwake
    {
        //public string RoomId { get; set; }
        //public int Type { get; set; }
        //public long OwnerId { get; set; }
        public RoomInfo roomInfo { get; set; }

        //�������� 1�� 2�� 3�� 4�� 5��
        public int opType;

        public SettlementInfo settlementInfo { get; set; }

        public long readyStartTimeCount { get; set; }
    }
}