//------------------------------------------------------------ // Game Framework v3.x // Copyright © 2013-2017 Jiang Yin. All rights reserved. // Homepage: http://gameframework.cn/ // Feedback: mailto:jiangyin@gameframework.cn //------------------------------------------------------------ using UnityEngine; namespace UnityGameFramework.Runtime { public partial class DebuggerComponent { private sealed class InputCompassInformationWindow : ScrollableDebuggerWindowBase { protected override void OnDrawScrollableWindow() { GUILayout.Label("Input Compass Information"); GUILayout.BeginVertical("box"); { GUILayout.BeginHorizontal(); { if (GUILayout.Button("Enable", GUILayout.Height(30f))) { Input.compass.enabled = true; } if (GUILayout.Button("Disable", GUILayout.Height(30f))) { Input.compass.enabled = false; } } GUILayout.EndHorizontal(); DrawItem("Enabled:", Input.compass.enabled.ToString()); DrawItem("Heading Accuracy:", Input.compass.headingAccuracy.ToString()); DrawItem("Magnetic Heading:", Input.compass.magneticHeading.ToString()); DrawItem("Raw Vector:", Input.compass.rawVector.ToString()); DrawItem("Timestamp:", Input.compass.timestamp.ToString()); DrawItem("True Heading:", Input.compass.trueHeading.ToString()); } GUILayout.EndVertical(); } } } }