//------------------------------------------------------------ // Game Framework v3.x // Copyright © 2013-2017 Jiang Yin. All rights reserved. // Homepage: http://gameframework.cn/ // Feedback: mailto:jiangyin@gameframework.cn //------------------------------------------------------------ using UnityEngine; namespace UnityGameFramework.Runtime { public partial class DebuggerComponent { private sealed class InputGyroscopeInformationWindow : ScrollableDebuggerWindowBase { protected override void OnDrawScrollableWindow() { GUILayout.Label("Input Gyroscope Information"); GUILayout.BeginVertical("box"); { GUILayout.BeginHorizontal(); { if (GUILayout.Button("Enable", GUILayout.Height(30f))) { Input.gyro.enabled = true; } if (GUILayout.Button("Disable", GUILayout.Height(30f))) { Input.gyro.enabled = false; } } GUILayout.EndHorizontal(); DrawItem("Enabled:", Input.gyro.enabled.ToString()); DrawItem("Update Interval:", Input.gyro.updateInterval.ToString()); DrawItem("Attitude:", Input.gyro.attitude.eulerAngles.ToString()); DrawItem("Gravity:", Input.gyro.gravity.ToString()); DrawItem("Rotation Rate:", Input.gyro.rotationRate.ToString()); DrawItem("Rotation Rate Unbiased:", Input.gyro.rotationRateUnbiased.ToString()); DrawItem("User Acceleration:", Input.gyro.userAcceleration.ToString()); } GUILayout.EndVertical(); } } } }