using UnityEngine; using UnityEngine.UI; using ET; namespace ET.Client { [FriendOf(typeof(UIMainComponent))] public static class UIMainComponentSystem { [ObjectSystem] public class UIMainComponentAwakeSystem : AwakeSystem { protected override void Awake(UIMainComponent self) { ReferenceCollector rc = self.GetParent().GameObject.GetComponent(); self.guildBtn = rc.Get("GuildBtn"); self.guildBtn.GetComponent